Home > News

Battlefield 6 Next Update 1.1.1.5 Finally Fixes Out of Bounds Exploit

Tired of all the out-of-bounds exploiters in Siege of Cairo and in the other maps in Battlefield 6? If so, you’ll be glad to know that will finally be resolved in the game’s next update due out tomorrow, November 11.

DICE tags this as Battlefield 6 update 1.1.1.5, and this includes a host of other improvements and bug fixes. Chief among the fixes include the issue with weapon bloom.

Not only will the multiplayer be fixed, but even RedSec will see a host of fixes too.

Battlefield 6’s Next Update Version 1.1.1.5 Is Set for Release on November 11

Major Updates for 1.1.1.5:

  • Fixed an exploit allowing players to ascend and access unintended areas when standing on a XFGM-6D Recon Drone by hitting it with the Sledgehammer.
  • Fixed an issue where Lock-Guided Missiles did not get countered as expected when met with enemy countermeasures such as flares.
  • Fixed an issue where vehicles did not spawn correctly in Breakthrough and Conquest.
  • Fixed multiple Battle Royale issues affecting match flow, squad revives, and End of Round transitions.
  • Addressed progression, audio, and UI issues, improving overall clarity, reliability, and immersion.

Multiplayer Patch Notes via Update 1.1.1.5

PLAYER:

  • Fixed an issue where dispersion would be higher than intended when going from sprint to firing in ADS.
  • Fixed an issue where dispersion would incorrectly scale with movement speed and always assume the player is moving at maximum movement speed for the stance.
  • Tuned landing animation to reduce excessive camera and weapon movement when aiming down sights, improving visual stability during and after landing. This update also resolves instances where the ADS aim could be displaced when sliding.

VEHICLES:

  • Fixed an issue where Lock-Guided Missiles did not get countered as expected when met with enemy countermeasures such as flares.

GADGETS:

  • Fixed an exploit allowing players to ascend and access unintended areas when standing on the XFGM-6D Recon Drone by hitting it with the Sledgehammer.

MAPS & MODES:

  • Fixed an issue where vehicles did not spawn correctly in Breakthrough and Conquest.
  • Fixed an issue where matches sometimes would start with all sectors and objectives active at the same time.
  • Fixed an issue in Strikepoint on Siege of Cairo where destruction did not reset at halftime.

UI & HUD:

  • Fixed an issue in Vehicle Customisation locked Anti-Air Vehicle presets did not display their unlock criteria as intended.

PROGRESSION:

  • Fixed an issue where the shotgun weapon challenge “Kill 5 Enemies With a Shotgun Without Reloading” did not complete properly.
  • Fixed an issue where progress for the “Engineer Specialist 3” Assignment did not save correctly.

PORTAL:

  • Fixed an issue where “SpawnLoot” would not spawn Ammo or Armor.
  • Fixed an issue where players with community creations privileges set to Block could still access user-generated Community Experiences when the party leader hosted a match.

AUDIO:

  • Fixed an issue where activating the BF PRO Radio Channel through the Commorose did not play any sound.

BF6 RedSec Changes in Update 1.1.1.5

PLAYER:

  • Fixed an issue where Battle Royale (Quads) matches did not end after the last team was eliminated.
  • Fixed an issue where being killed immediately after a mobile respawn completed could result in the squad being eliminated instead of reviving remaining teammates.
  • Fixed an issue where players could become stuck in a top-down view of the map after redeploying.
  • Fixed an issue where players retained their Second Chance after redeploying and did not transition to the End of Round screen after their next elimination.

UI & HUD:

  • Fixed an issue where all squad members displayed the same highlighted stat on the Squad Placement screen.

PROGRESSION:

  • Fixed an issue where the “Battle Royal Master Challenge 4” did not track progress correctly.

Once the update is released by EA, expect it up here on MP1st.

In other Battlefield 6 news, it appears that the game has a daily XP cap, which someone has actually managed to reach.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

GTA 6 Delay Is So Big That It Even Reached the Polish Parliament

The announcement of GTA 6’s delay has certainly not gone unnoticed in the gaming world. Surprisingly, it even reached the Polish Parliament, though in a sarcastic tone.

During a parliamentary session, a member of parliament (MP) commented on the postponement of the game’s release date. The MP, Witold Tumanowicz, is a member of the far-right Confederation for Liberty and Independence party and represents the Chełm district. He spoke on Thursday during a parliamentary debate.

GTA 6 Delay Mentioned in Polish Parliament

GTA 6 polish parliament

“In my speech in parliament, I wanted to inform you of a very disturbing matter. An hour ago, Rockstar Games announced that the release of GTA 6 will be postponed until next year. This is a huge scandal. Frankly, if people don’t take to the streets after something like this, I don’t know what will happen,” said Witold Tumanowicz.

GTA 6 was already planned to release in 2026, but in May, not on November 19. Even so, Tumanowicz’s comment got mixed reactions from other members of parliament because of his sarcastic tone. Many were annoyed that a topic unrelated to Polish politics was mentioned in parliament, even as a joke.

If you want to learn more about GTA 6, check out the full breakdown with character bios, locations, new screenshots, and plenty of fresh details.

In other news, Take-Two CEO Strauss Zelnick stated that AI will not be able to create a competitor to “Grand Theft Auto,” as he believes the creative and hit-making aspects of game development require “human genius”.

Avatar photo

Taha

Television kills your vision.

Home > Title Updates and Patches

COD Black Ops 6 & Warzone Update 1.085 Adds Mandatory Preload for Black Ops 7

Players should see a huge download appear today for Call of Duty: Black Ops 6 and Warzone on all platforms today, and this is a mandatory preload for Black Ops 7, which is releasing later this week.

For those wondering, you’ll need to download and install Black Ops 6 & Warzone update 1.085 (complete version 1.085.000) even if you don’t intend to buy or play Black Ops 7. Today’s update rollout is required for Black Ops 6 and Warzone to be installed in order to function.

Black Ops 7 Preload Added as Update 1.085 for Black Ops 6 on Consoles, PC

Given this is a preload for Black Ops 7, don’t expect any patch notes to be released. We can confirm based on our own update that this will bring two packs on PS5: Campaign, with Zombies and Multiplayer bundled as one. On PS4, there will be three packs to download: Campaigb, Multiplayer and Zombies.

Once the update is out, players will be required to reinstall Black Ops 6 and Warzone packs to continue playing those modes. Regardless if you’re interested in playing or purchasing Black Ops 7, today’s update is mandatory to play the game online.

Once you’ve downloaded the update, “check the “Manage Install” section in Call of Duty to confirm Black Ops 7 packs are installed (thanks, CharlieIntel).

That’s about it. As far as we’re aware, there are no player-facing changes made to any Call of Duty game today. Players will be ready to jump into Black Ops 7 on November 14, thanks to this update, though.

For more on Black Ops 7, check out the slate of Season 1 content planned to be rolled out.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Call of Duty: Black Ops 6 Update 1.85 Preps COD HQ for Black Ops 7

Call of Duty gamers might have noticed that a new file download was rolled out today for Black Ops 6, which brings the game to version 1.85.

While this is yet another hefty download, it doesn’t introduce any new content. What it does is it preps the COD HQ app for the arrival of Black Ops 7 later this week.

Given how Activision is forcing integration of all its Call of Duty games in one app (which they seem to be changing tact about), we can’t say we’re surprised.

Black Ops 6’s Latest Update on November 10 Adds Black Ops 7 Data Into COD HQ

Given this is a preload for Black Ops 7, don’t expect any patch notes to be released. We can confirm based on our own update that this will bring two packs on PS5: Campaign, with Zombies and Multiplayer bundled as one. On PS4, there will be three packs to download: Campaigb, Multiplayer and Zombies.

Once the update is out, players will be required to reinstall Black Ops 6 and Warzone packs to continue playing those modes. Regardless if you’re interested in playing or purchasing Black Ops 7, today’s update is mandatory to play the game online.

Once you’ve downloaded the update, “check the “Manage Install” section in Call of Duty to confirm Black Ops 7 packs are installed (thanks, CharlieIntel).

That’s about it. As far as we’re aware, there are no player-facing changes made to any Call of Duty game today. Players will be ready to jump into Black Ops 7 on November 14, thanks to this update, though.

For more on Black Ops 7, check out the slate of Season 1 content planned to be rolled out.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Fallout 4 Creations Update via Version 1.39/1.000.004 Released for the Game’s 10th Anniversary

In case you didn’t know, it’s been 10 years since Fallout 4 braved the world outside Vault 111. To mark the occasion, Bethesda has not only released the Fallout 4: 10th Anniversary Edition, but also a new title update for consoles and PC that introduces Creations into the game.

Players will see this as Fallout 4 update 1.39/1.000.004, which introduces the Creations Menu to the game, along with several bug fixes.

Read on for info on the Creations content, as well as the bug fixes applied in the offiical patch notes.

Fallout 4  Creations Update Released on November 10 as Patch 1.39/1.000.004

Upcoming Fallout 4 Creations

“Tale of the Beast Hunter” from the team at Hobgoblin Studios is available now! Pick it up through the Creations menu and uncover the legend of the Beast Hunter. Unlock the Beast Hunter’s outfit and his revolver shotgun and face off against his pet Deathclaw, Bessy, in a brutal showdown. “Tale of the Beast Hunter” is also your chance to bring a piece of the Mojave to the Commonwealth with ‘The Bar,’ a unique new player home that feels straight out of the Strip.

In-Game Creations Menu

Owners of Fallout 4: Anniversary Edition and previous versions of Fallout 4 will all have access to the in-game Creations menu. Here you can easily discover, download and enjoy content from professional developers and enthusiasts alike. Some Creations will be free and some will be purchasable with Creation Credits directly through the menu.

* Bethesda Game Studios Creations and Creation availability may vary by region, title and/or platform. Please consult the in-game Creations menu for details.

Fallout 4 – Patch Notes/New Features

  • Creations Menu: A new in-game Creations menu has been added, making it easier than ever to discover, download and enjoy content from professional developers and passionate enthusiasts alike. 

Gameplay & Performance 

  • VATS Accuracy: VATS hit chances are now consistent across platforms and no longer drop to 0% or show incorrect values. Targeting enemies through walls without the Penetrator perk is no longer possible. 

  • NPC Visual Creations: Fixed stuttering and hitching caused by Creations that edit NPC visuals. Performance is improved when using such Creations. 

Stability & Crashes 

  • BNET Connectivity: Better handling when there is a  Bethesda.net outage 

  • Crafting Station Crash: Interacting with crafting stations or the workshop on ultrawide monitors no longer causes crashes. 

Ultrawide & Super Ultrawide Support 

  • UI & HUD Scaling: UI elements, HUD backgrounds, and item previews now scale correctly for 21:9 and 32:9 aspect ratios. Menus, quest updates, tutorials, workshops, and inspected objects are no longer stretched or squished. 

  • Pip-Boy Map: Players can now place markers, fast travel, and pan the map to the right side in the Pip-Boy when using ultrawide resolutions. 

  • Save Preview Images: Save preview images are now letterboxed to avoid looking squished on ultrawide monitors. 

Miscellaneous 

  • Resolution Detection: Autodetect now sets supported display resolutions, preventing crashes on launch.

Hopefully, nothing breaks with today’s update, but if it does, expect the new patch to be posted here on MP1st.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

ARC Raiders New Trials for the Week of November 10

If you’re combing through the world of ARC Raiders for loot and anything to scavenge, chances are you look forward to the game’s weekly trials.

Today, the folks at Embark have rolled out the latest trials for ARC Raiders for the week of November 10, and it might be something that not a lot of raiders will be fans of given how hard they are.

ARC Raiders News Trials Update for November 10

Damage Wasps

  • Available on all maps.
  • Earns 2× points under major map conditions.

Download data during Hidden Bunker

  • Specific objective likely tied to a particular map or mode.

Deliver carriables

  • Involves transporting and delivering certain in-game items.

Destroy Fireballs

  • Likely an enemy or projectile type that must be eliminated.

Damage Bastions

  • Targeting a specific enemy type (Bastions).

If you’re new to ARC Raiders, here’s how Trials work:

  • Weekly challenges: Each week, you’ll have a new set of challenges to complete, such as dealing a certain amount of damage or searching for specific enemies.
  • Challenge rewards: For each challenge, there are three milestones: 1000, 2500, and 4000 points. Reaching these points will reward you with an uncommon, rare, and epic item, respectively. These rewards are claimable once per challenge per week.
  • Raid-specific scoring: The points you earn for a challenge are based only on what you achieve in a single raid. Points from multiple raids do not accumulate for the same challenge.
  • Seasonal rank: Your personal best score for each challenge is combined with your other bests to determine your final rank for the season.
  • Seasonal rewards: At the end of a season, you receive cosmetic items, outfits, emotes, and other rewards based on your final rank. Higher ranks get all the rewards from lower ranks as well. 

In other ARC Raiders news, the game seems to be gaining more players as time goes on, as evidenced by its latest weekend Steam player count.

If you haven’t picked the game up yet, go read our review where we state how ARC Raiders is the best multiplayer game of the year.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Rumor: Valve to Reveal Steam VR Headset and the New Steam Controller This Week

A couple of months ago, we saw that Valve had registered Steam Frame, and now a new rumor suggests that the company could reveal this new hardware as soon as this week, possibly alongside a brand-new Steam Controller.

The information comes from dataminer and leaker SadlyItsBradley, who has a strong track record with Valve news.

Valve Could Reveal Steam Frame and a New Steam Controller This Week

steam vr controller
The new Steam Controller will look like this when it launches.

In a recent message shared on Discord, he mentioned that the announcement could happen on Wednesday, November 12.

Steam Frame is expected to be connected to virtual reality, though it likely won’t be a traditional VR headset. Instead, Valve seems to be working on something closer to Apple’s take on spatial computing, aiming for an immersive experience that’s still simple and accessible.

The device is said to focus on improving traditional flat-screen gaming by adding spatial elements. For instance, the screen could light up the room, project shadows, or integrate virtual objects into the real world.

However, the basic idea seems close to the Steam Deck. It aims to offer simple, affordable gaming in a single device, without trying to achieve ultra-realistic graphics or advanced motion tracking like high-end VR systems.

In short, Valve seems to be bringing regular gaming closer to virtual reality instead of pushing further into traditional VR, which still hasn’t managed to reach a large audience.

Alongside this, the new Steam Controller could support different ways to play. It is rumored to include finger tracking similar to the Valve Index, along with regular buttons and analog sticks. The controller may also work with the Steam Frame.

He also shared an image of the Steam Controller, but clarified that the photo was AI-generated. According to him, “It’s an AI slop photo. Trained on a real image of the new controller. It was just fast and easy to do it this way. I was not going to post the original one just in case it reveals any sensitive info from the source.”

Of course, these are still just rumors, and we should take them with a pinch of salt. As we get more information, we will make sure to keep you updated here at MP1st.

Avatar photo

Taha

Television kills your vision.

Home > Title Updates and Patches

F1 25 New Update 1.014 Released for Season 4 Data

While Season 4 of F1 25 won’t start until November 12, Codemasters has released the data for it, which gamers wll see as F1 25 update 1.014. or also known as the v1.14 patch.

This sees the return of a fan-favorite driver, new seasonal content, and of course, gameplay improvements.

Read on for everything new slotted in with today’s new F1 25 update.

F1 25 Update on November 10 Brings Season 4 Data

F1 25 Update 1.011

New Feature and Season 4 Content

Available Nov 12

  • A new feature exclusive to Season 4 (more details to be shared on Monday)
  • Additional Season 4 updates, including refreshed Podium Pass tiers and Podium Pass Store items

Available Nov 13

  • Latest Driver Ratings update based real-world results from Azerbaijan to Mexico

v1.14 Patch Notes

The following changes will be made as soon as the patch is available on November 10:

Driver Roster Update

  • Franco Colapinto has replaced Jack Doohan at Alpine

Following the real-world driver change made earlier in the season, Franco Colapinto will now accompany Pierre Gasly at Alpine by default in areas of the game where this change is possible.

Please note, this update will not be made to existing Career save games, Braking Point, or F1® The Movie Chapter Scenarios. For existing Career saves, Colapinto will still be available to recruit from the F2™ 2024 driver roster.

Peripherals (Wheels/Controllers)

  • Fixed several community-reported peripheral issues on PlayStation®5, including those related to Logitech G Pro, Logitech RS50, and Thrustmaster T598 devices
  • Added default controller support for the Asus Rog Ally X (2024)

Miscellaneous

  • Fixed an issue where the engineer could give incorrect tyre advice when on a drying track
  • Fixed a graphical issue with tyres which could happen when terminally damaged
  • Fixed an issue which prevented users from viewing multiple Tutorials in the Pause Menu
  • Various UI improvements
  • General stability improvements

Bear in mind, this patch won’t fix all the known issues, so expect more patches to be released that should tackle those.

Once another patch is released by Codemasters, expect it here on MP1st.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

ARC Raiders Review – The Definitive Extraction Shooter

While Embark seems to have struck gold with free-to-play shooter The Finals, the studio’s ambition doesn’t end there, as the developers just released ARC Raiders, an extraction shooter, which was the first project announced by the studio.

Years later, does it live up to the hype? Can this brand-new IP stand toe-to-toe with other multiplayer shooters? At this point, we can safely say yes, and this seems to be the second game of what appears to be a powerhouse studio in the making.

ARC Raiders is the latest extraction shooter, and not only is it going up against Battlefield 6 and Call of Duty: Black Ops 7 for your holiday gaming time, but it even has the audacity to be a premium (read: paid) title. Sometimes, there’s one game that disrupts the entire status quo,and ARC Raiders seems to be that game.

Don’t Shoot!

I want to get something out of the way before I dive deeper into my review of ARC Raiders. It’s more to set expectations for what ARC Raiders really is, because I’ve seen some misconceptions about the game. ARC Raiders is first and foremost an extraction shooter that blends PvP (player-versus-player) and PvE (player-versus-environment) into a seamless experience, making it a PvPvE game. It’s essential to point this out because far too many players have criticized the game, or more specifically, some of the players who run around and shoot others, despite their friendly approach to these hostile players. 

As someone who, up until this point, has never been a fan of the extraction genre, my approach to ARC Raiders has been more pacifist, trying to team up with every player and take out any ARCs (robotic machines) we encounter. I play the game like it’s a PvE game, but make no mistake, that’s not what this game is. Don’t try to get coerced by others into thinking this is some game along the lines of, say, Helldivers 2, because it’s not. I’ll say it again, ARC Raiders is first and foremost an extraction shooter built on PvPvE interactions, and no matter how you want to play it, each element equally dominates the experience. 

Sure, I would have loved to play a full-fledged PvE experience given what I have played so far, but at the same time, this game, this complete experience, wouldn’t be what it is if it didn’t make that move from being a co-op game to an extraction. What I am trying to say is, I wouldn’t change ARC Raiders to be something other than what it is now, and I have, begrudgingly at first, come to respect and even embrace the studio’s vision for this specific blend of risk and reward. They’ve crafted this massive world, filled with high stakes, where every topside visit results in a brand-new story—a story that you shape, as well as the other Raiders. 

The beauty of ARC Raiders, though, is how welcoming the experience is to newcomers and to those who could never get into the extraction genre. With a short, yet simple introduction to the game’s world, ARC Raiders sets the mood of things in a way that so many other extraction shooters have failed to do. You understand that the world is one of high stakes, where one wrong move or one wrong encounter could mean losing all of your loot. Yet despite that, the world is so inviting in such a way that it feels accessible and utterly compelling, and you can’t help but want to go back into it. 

You can see that with other players, too, in the game, at least in solo play. There seems to be a big understanding amongst a vast majority of solo players that no one really wants to fight each other. Probably because we all know we’re one person, and the threat of going after another solo player could pose a big one. Alerting other raiders of your hostility, as well as getting the attention of the ARCs. Not to mention, the risk of losing all of your loot, which the other player is thinking about too. This might be where all the talk about it being a PvE game is coming from, and why people are so angry and ask for change whenever another player becomes unfairly hostile towards someone who was being friendly. I’ve had it happen to me countless times. Run into a Raider, help them out a bit, then suddenly get shot right in the back, and have all my loot stolen. Do I get pissed off? You’re damn right I do, but I also fully understand that’s the kind of game that this is, and I wouldn’t change it if I could. 

I don’t use voice chat in the game that often because I’m generally antisocial, which is a funny thing to say, since ARC Raiders is very much a social-driven game. Extraction shooters generally are, but I’ll say encounters have usually been more on the shit talking side of things. Here? Most people are open to teaming up and sticking together during the solo experience. Even when you don’t use a mic, you can select quick comms like “don’t shoot” or “What to team up?” that go a long way at forming some short-term bond with another player. 

And I love all those player interactions, good or bad. Every time I step topside, I feel like I’m starting a new story, one that I never know where it’ll end up. In one match, I ended up teaming up with another player who ran out of ammo as swarms of ARCs started pushing up on them. I came in, saved them, then left them some ammo, and we parted ways, thanking each other for not turning on one another.

In another instance, I wanted to farm for some fruits to level up Scrappy, the rooster that greets you every time you come back from topside. Knowing that other players would be around, I brought some extra resources and left them there while they exchanged some of their findings. In this encounter, it began with one player, then another joined, followed by two more, and we eventually had a full lobby of players all working towards the same goal. Suddenly, a Leaper appeared, and without even speaking a word, we all decided to team up to take it down and share the look equally among ourselves. Then we started roaming around the map, destroying all the high-level ARCs we could find, and safely extracted.

I’ve even encountered one of those extraction point campers, where they camp the extraction point and kill any raider who tries to extract. I saw one of them gun down a player, warned the person who was following me, and we went in and took them out. Not only did we both extract safely, but we also managed to extract the player they just gunned down. 

The game’s general loop is straightforward: you enter, find loot, and extract it. But it’s how things go down in these matches where all the magic ends up happening, and it’s something I haven’t felt other extraction shooters have captured quite right. A lot of them, in general, have a heavier focus on the PvP side of things, so you’re always hostile in every encounter—a sweat-fest, which is fine.  And again, I don’t want to say that ARC Raiders is a PvE-focused game, because you always have to be wary of who you’re traveling with and your surroundings. However, it certainly plants this idea in a natural way, suggesting that there are choices you can make in this world with high risks and high rewards. I think it brings out a side of players that wouldn’t exist weren’t it for the PvP nature of the game.

Funny enough, if you decide you’re going to play this with friends, the experience is drastically different. In a match with three players, there’s a general understanding that strength in numbers matters. Even with random players, the general rule is that everyone is hostile outside your group. In a lot of ways, solo play feels more like the preparation for what ARC Raiders really is. That’s probably why so many are friendly there, because everyone’s working towards getting gear for the PvP interactions, which happen more often in three-player queues. Stealth play and being more careful when traversing the map play a significantly bigger role here, where solo, you sort of just run around without a care for the most part. Anytime you do see a player, it’s almost a shoot-on-sight kind of interaction, with it being far rarer to see squads teaming up. 

It certainly is a lot more competitive here, and I think it really highlights just how fun the gameplay of ARC Raiders truly is. In many ways, it feels like I am playing Naughty Dog’s The Last of Us, collecting materials to craft new items, being careful not to be spotted, and planning things that closely resemble the game’s survival aspects. We’d stalk teams around a map to find out if they really were friendly, or not, sometimes teaming up with them during firefights, and other times setting up ambushes after they’d cleaned out a building. 

The PvE side of things is even more deadly here, too (especially in Night Raids), since they can be used to your advantage, luring in a swarm of ARCs to where another group is, and letting the ARCs take care of them for you. It’s not to say that you can’t do these things in solo play, but knowing someone else might be watching could be enough to convince you otherwise. That’s not the case in three-player squads, because even if someone is watching you, chances are, they’re going to be hostile anyway. Everyone is out for gear here, and they’ll get it by any means possible.

It’s just pure fun, and whether I win an encounter or get knocked out, I always have a good time.

But overall, what I think Embark Studios does best with ARC Raiders is how it has synergized PvPvE into a cohesive experience. PvPvE isn’t new to the extraction genre. In fact, it’s practically a staple of them. But how many out there really spotlight both aspects and don’t lean more toward one or the other? There are some, but I’d argue that ARC Raiders has struck the perfect balance, making both players and AI enemies feel like genuine threats. The latter, especially, since they apparently use machine learning that constantly adapts their tactics. They don’t feel completely mindless and just there for easy kills. They’ll alert other ARCs, find ways to get you into their line of sight, instead of endlessly shooting at you. They think, and they adapt to the situation. 

Other players understand that too, and while it’s equally rewarding to take down a leaper and other massive ARCs alone, knowing just how dangerous they are naturally creates an experience where players want to team up with one another. To achieve that without telling the players is quite an impressive feat. and shows how well the game’s design is. There are some more obvious situations, such as launching a map and having the announcer reveal that a Queen (a massive, spider-like machine) is in the area. You can go at it alone and try to secure the loot she’s protecting, or join in with other players, in which case it almost turns into a raid boss of sorts. 

Never knowing what’s going to happen next is both fun and terrifying. 

Questing, Progression, and Events

Beyond the general loop and role-playing, ARC Raiders also has a fully fleshed progression system that you can work towards to help you with runs. Players can level up and earn skill points, which can be used to unlock some passive buffs and features. It’s a nice way to add character progress beyond the scope of gear rarity, though I do wish it had a way to be able to reset the skill tree without taking on the Expedition Project. 

Expeditions are essentially a form of prestiging, and in the game’s lore, what it does is it sends your current raider out beyond the Rust Belt forever. So you lose almost everything you earned outside paid items, along with a few other things. This is essentially a “wipe’ that extraction shooters have become known for, but rather than forcing it on the players, it’s completely optional. You don’t have to participate if you don’t want to, and as someone who works a 40+ hour-a-week job, this is such a welcome feature. It means I can keep progressing at my own pace, without having to deal with the fear of missing out (FOMO) because of a reset coming in a few days. 

The one thing that I would maybe change about Projects is the loss of blueprints. It’s probably the only thing that’s stopping me from wanting to do it, because there are so many of them to collect. To have to lose them all feels like a much more tedious task than it should be. I understand the why, but I would like to see another solution introduced, be that still locking them and tying them to a point system of some kind, or anything really that doesn’t involve you having to recollect them all, while also keeping it fair play. 

Beyond this, there are some questlines that are a bit more “narrative” driven. Not in the scope of a full-fledged single-player campaign, but they do extend beyond the normal daily activities at times. These are given by many in Speranza. Some of them are as simple as taking out a few ARCs, while others follow a chain of activities that have you repairing relays and learning about some of the more not-so-obvious mechanics of the game. I would like to see way more of these added to the game, but I do like that they expand the universe’s lore through text and audio.

Players can also participate in weekly trials, which have a ranking system and rewards tied to it. The trail itself doesn’t seem all that difficult, which, considering it’s based on performance in a match rather than cumulatively, makes sense.

Then there’s your Decks, which is essentially this game’s Battle Pass. It functions like the one seen in Helldivers 2, where you have pages of things to unlock, but you can do it in any order on that specific page, before moving on to the next. Progressing through Decks typically rewards some minor resources, real currency to use in the shop,  and cosmetics. Speaking of cosmetics, I think this is one of the game’s weakest things. The character creator is pretty barebones, but besides that, while I dig the outfits that you can unlock, there’s no mixing and matching anything. Perhaps there’s a really cool helmet in one outfit that I’d love to use on another? Well, you can’t. It’s a missed opportunity, especially given the game’s theme of us being raiders and scavenging for parts and such. I want my character to be able to reflect that better, and not with some pre-made outfit. Hopefully that’ll change down the road. 

The final big activity players have is Night Raids and weather events. These are different variations of the available maps in the game, which are typically at a higher difficulty. ARCs are more aware and have larger numbers, with maps having fewer points to extract, making PvP encounters even more likely. For weather events, you’ll get low visibility, rain, and even lightning strikes that can hit ARCs and even players. The maps are more dangerous to traverse, but that comes with the added effect of increased loot. More loot means more material you can craft, and a higher chance that you’ll find epic gear.

Visuals and Sound Design Are Pure Cinematic

Visually, ARC Raiders is a very beautiful game. I don’t mean this solely from a graphical standpoint, where it looks “real”  and something you would expect from a next-gen title. I mean, it does have that feeling too, but artistically, the game has a gorgeous direction. 

I wouldn’t really call it NASA Punk, but it definitely captures that vibe with all the space suits, retro-futuristic items, and such. I get more of Star Wars from it, if anything, and I’m talking about the original trilogy. It’s not super futuristic, despite having all these machines. There’s a level of gritty, lived-in realism and functional simplicity to the design that makes the world feel authentic and grounded, despite the colossal threats.

Nothing looks sterile; there’s aging, wear, and tear in the environment, with large structures that are clearly not of our era, yet they appear to have been there forever. It’s this unknowingly lore-rich environment that constantly encourages curiosity and exploration. Despite the Raiders wearing colorful attire, it all fits the aesthetics of the world because their clothing and weaponry have been repurposed for scavenging. It’s easy to get drawn into the life of the raider because of how much the art direction tells a story, even if nothing is being spoken. It’s like stepping on the set of a low-fi sci-fi movie.

I can understand why the studio opted for a third-person perspective in the game. That’s not to say you can’t appreciate the visuals from a first-person perspective, but being able to see your character and how they traverse the environments —I don’t know, I find that to be far more immersive in some cases than first-person. Seeing your raider stumble through rubble, climb over walls, duck behind cover, and salvage weapons and other materials really adds to that scavenger-and-survival fantasy that the art style establishes.  

There’s a visual uniqueness that Embark has nailed down with ARC Raiders. It, of course, helps that the game is stupendously polished on all platforms and runs really well, so you’re able to take in the visuals without focusing on the annoyances of a broken game. For an Unreal Engine 5 game, it’s hard to tell it was built in Unreal Engine 5, with performance so near stutter-free on PC. 

But what I find equally impressive is the game’s sound design. Given that the studio is filled with ex-DICE developers (from the Battlefield franchise), I’m not surprised to see the sound design excel, thereby elevating immersion and atmosphere. The world of ARC Raiders is a pretty desolate one, with maps devoid of most human life. Yet, despite the desolation, you never once truly feel alone in the world. Be that the many beeps and screeches that patroling ARCs make, or just the environment itself, with natural ambient sounds like howling wind, weather effects, and the creaking of ruined structures providing constant, subtle audio reminders that you are but a small piece of this grand, struggling world.

There’s beauty to take in, visually and audibly, that I can’t help but stop to appreciate. 

But that’s just one spectrum of the sound and visual design. A desolate world that seems to be at peace with itself. It’s the calm before the storm, with the storm being those encounters with other raiders and ARCs. Suddenly, all those ambient noises and creaks you were hearing get drowned out by a relentless wave of high-impact noises. The loud bang of firing your weapon off, with its echoing bouncing off the metallic hallways. The sound of spinning propellers flying in, as a wave of Hornets and Wasps (types of ARCs) survey the area. Large, thumping sounds as a machine marches past you, with you trying everything you can to stay hidden. Bullets whizzing and ricocheting past you. 

The transition from quiet scavenging to desperate combat is a visual and auditory shock. When the ARC machines descend, the sky is choked with dust, and the air fills with the noise of laser-fire and the sounds of moving machinery. In an instant, it feels like I’m transported to a world that’s closer to the post-apocalyptic world of the Terminator franchise. The ARCs themselves—cold, angular, and terrifyingly efficient—are the perfect aesthetic descendants of Skynet’s relentless hunter-killers. They can’t be reasoned with, they can’t be bargained with. They feel no pity or remorse or fear, and they won’t stop until you’re dead. 

It’s that tonal shift in visuals and sound design that really sells the experience. Honestly, it might just be some of the best sound design I’ve seen in a game so far. It’s high up there with some of the best, and major props to the sound and visual team. 

A Bright Future

I’ve kept tabs on ARC Raiders ever since it was first announced at The Game Awards back in 2021. I knew from the very first moment that Embark Studios was going to create something truly special with it, although that was before it shifted to an extraction shooter. To be honest, I did end up losing a lot of my interest, as it felt like a move to chase after a soon-to-be oversaturated trend. But seeing what the team did with The Finals, it eventually popped back on my radar, at least to the point of, I’ll give it a try.

I’m glad I decided to give this game a chance, and I am happy that Embark Studios managed to carve out this new vision. What I’ve come to realize is that they didn’t just chase a trend; they perfected one. ARC Raiders feels like the definitive evolution of the extraction genre—a niche space that, despite being less mainstream than Battle Royale titles, Embark has now pushed firmly into the spotlight. Whether or not the game has the staying power of some of the other big extraction shooters will all depend on how well the studio supports it. Though based on The Finals, I think it’s in safe hands.

But the biggest shock for me has to be the fact that I never pictured myself ever thinking that an extraction shooter could be my multiplayer game of the year. Yes, I am crowning ARC Raiders as the best multiplayer game that I’ve played all year. It’s a hard recommendation to those looking for a new extraction shooter, and especially those looking to get into the genre. It’s such a fresh and, dare I say, innovative take on the genre. It’s something you see happen to a genre only once in a while, something that changes the landscape entirely. I really think ARC Raiders is THE extraction shooter the genre has been waiting for, and I am excited to see how it influences extraction games in the years to come. 

Score: 10/10

Pros

  • Fantastic gunplay.,
  • Perfect balance of PvP and PvE.,
  • Tense and adrenaline pumping when it needs to be.,
  • Smart AI system that learns from the player and adapts.,
  • An “easy” to get into extraction shooter.,
  • Gorgeous Visuals, highly polished, and runs smooth across all platforms.,
  • Amazing sound design

Cons

  • Limited character customization
  • End Game is pretty light, but that won’t be an issue for long with all the planned content dropping soon.

ARC Raiders review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

ARC Raiders Manages to Do Something Almost Impossible: Beating Its First Week Player Count Numbers

In case you didn’t know, there’s a new premium extraction shooter that just got released recently, and it’s proving to be more popular than anyone could have thought. I’m, of course, referring to Embark Studios’ ARC Raiders.

While Embark’s latest game managed to breach over 300,000 players when it launched, it has now achieved something very, very rare for any multiplayer game, and that’s handily beating its first week numbers!

In its second weekend, ARC Raiders has surpassed its release player count on Steam, which is a rare occurrence. Usually, a game reaches its highest concurrent-player count in its first weekend availability, unless it’s a game that flopped hard at launch and sees a resurgence months or years after.

ARC Raiders Surpasses Over 400,000 Concurrent Players on Steam Alone

Today, ARC Raiders on Steam managed to hit over 416, 000! Again, this is just on Steam, and the chances this number is double that is highly plausible if you factor in the PS5 and Xbox Series player bases.

To put things in context, Battlefield 6 managed to storm to over 745,000 concurrent players on Steam at launch, and while it managed a very impressive 426,000 concurrent players in the last 24 hours, it never came close to beating its launch player numbers — at least on Steam.

What makes this achievement by ARC Raiders more impressive is that it’s an all-new IP. It isn’t some known franchise like Battlefield or Call of Duty. It’s a new extraction shooter that managed to pique player interest enought that it’s one of the most played games in the world right now.

I’d say a hearty congratulations is in order, but I wouldn’t be surprised to see ARC Raiders establish a new player count high tomorrow or on Thanksgiving weekend.

For ARC Raiders players, there’s a lot more content on the way before the year is over. Embark has released its 2025 roadmap, detaling major content drops all for free.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Delta Force “Ahsarah” New Season Brings Console-Only Crossplay, Native KBM Support

A few months ago, Team Jade mentioned that keyboard and mouse (KBM) support was planned for the console version of Delta Force. True to their word, the developers have now confirmed this will roll out in the next seasonal update for the game titled, “Ahsarah.”

Alongside that, the new season will also usher in console-only crossplay, a bunch of new content, and more when it kicks off on November 18.

Delta Force’s New Season “Ahsarah” Brings Important Console Updates on Nov. 18

In an announcement today, Team Jade confirmed some of the following features that will be available for the console versions once the new season rolls around.

  • Console-only crossplay
  • Native KBM support
  • Analog movement control
  • Smoother right stick
  • Performance mode V -sync
  • Expanded sensitivity presets
  • Enhanced UI visuals
  • Improvements: crossplay input and UI/UX

Not only that, but the studio gave a sneak peek at the upcoming season as well.

Delta Force “Ahsarah” New Season Preview

 

MAPS

Monument (Warfare)
The beef between G.T.I. and Haavk is getting hot. Battle through dunes, ruins, and massive underground passages in a sprawling new battlefield.

Zero Dam – Sinkpoint (Operations)
Zero Dam has fallen. Fight hard, swim fast, and defuse the bombs before it’s too late.

WEAPONS

MK4 SMG
Light. Fast. Built to shred. Whether it’s three-round bursts or full auto, say hello to your new close-quarters friend.

Adage
A legendary new melee weapon joins the arsenal.

Most Wanted + Jungle Bash
Elevate your loadout with a Deluxe Collection of dazzling weaponry and cute-but-deadly charms.

OPERATOR

Gizmo / Class: Engineer
He’s got deadly gadgets. And a grudge.

SEASON PASS

Earn New Rewards
5 firearm skins, 4 vehicle looks, and a Luna fit to eclipse your rivals.

CONSOLE UPDATES

QoL Improvements
Now with cross play and KBM support.

“New in: OPERATIONS”

MAP

Zero Dam – Sinkpoint
A catastrophic flood flips the board, bringing loot and new opportunities to extract.

UNCOVER SECRETS

Relink Neo
Plug in to a black market neural implant. Find secrets and loot. Totally safe, right?

HOT ZONE

New Maps
Six added maps bring the fuel to keep this party blazing.

SAEED // BOSS

He’s stronger. He’s smarter. And he’s ready for blood.

SOLO QUEUE

Zero Dam Sinkpoint joins the roster as the solo queue test phase continues.

“New in: WARFARE”

MAP

Monument
Drop into a sprawling warzone of shifting dunes and crumbling ruins.

Epic Scope
Desert warfare on a massive scale with flanks and POIs for days.

Unparalleled Realism
Photogrammetry with optimized efficiency brings new depth to the fight.

TEAM DEATHMATCH

New Maps
Fault and Monument join the fray.

MINI-MODES

Air Superiority + Hill of Iron
Your favorite mini-modes come back.

VICTORY UNITE

Commander Hub Updates
Configure the squad and align team comp.

Unfortunately, no updates on anti-cheat has been shared, which is the most important thing to a lot of gamers. That said, console-only crossplay should help with that problem — at least for those on consoles.

Once the patch is out, expect it here on MP1st.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Battlefield 6 Has a Daily XP Cap That’s Pretty High, But Some Gamers Argue There Shouldn’t Be One at All

With DICE switching on double XP this weekend for Battlefield 6, it’s the perfect time for players to grind to unlock equipment, items and even weapon attachments to make the grind a lot easier.

However, it appears that you can’t grind for as long as you like each day, as there is a daily XP cap in Battlefield 6!

Once you’ve reached that cap, the game will no longer reward XP for the day, which is a bit shocking to see, I admit.

Battlefield 6 Player Hits Daily XP Cap in a Few Hours Thanks to Double XP

One Battlefield 6 player has mentioned that after playing the game for 4-5 hours with double XP, they have managed to hit the daily XP cap, which is apparently set at 1.5 million XP! Once you’ve amassed that much in a day, apparently, you cannot earn anything for the rest of the day. It’s unknown whether there is a reset time or if this means you’re locked out from earning more XP until 24 hours have passed.

The BF6 player notes, “Yeah. In a $70 “AAA” game not a mobile free2play title you’re being told how much fun you’re allowed to have per day,” and added, “EA somehow managed to make progression time gated in a premium game, and almost nobody’s talking about it.”

What’s funny is, the replies from other gamers who state, “If you hit 1.5m xp in one day you gotta go outside.” Another one adds, “For real, go touch grass. There’s more to life than battlefield.”

Another BF6 community member added, “While I see their point, I think if you’re hitting enough daily playtime for this to be an issue that it might be time to reconsider some things about your life.” It’s not because these people are not playing that much either, as another user commented, “Man I have hit nearly 150h on it, I took 3 days off at launch and been sick 1 week so I could stay at home and play. I spend way too much free time during the weekends playing as well. I have never hit that cap…”

Another person mentioned how the complainant “might have just outed themselves as a botter,” which means they are essentially having multiple people use their account or something similar to farm XP and rank up nonstop.

As someone who has played Battlefield 6 almost everyday for a few hours a day, I have never hit the cap myself. Having said that, it is weird to have an XP cap at all. Another person mentions that the cap might be there, so that people will need to login daily, stating, “Putting a cap on is scummy because it pushes more for people to have to come back the following day and do their dailies every day like a good little slave. It reminds me of energy tokens regenerating in mobile games.”

Do you agree that a $70 product, AAA release, should not have a daily XP cap? Or is DICE correct in doing this to make sure XP grinding doesn’t get abused? Sound off in the comments.

In other Battlefield 6 news, DICE has finally acknowledged the bots situation in matchmaking, and explained why your matches are filled with them.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

The Crew Motorfest Update 1.018/1.18 Released for PlayStation

After releasing the Season 8 update for The Crew Motorfest a few days ago, Ubisoft has pushed out a new patch for the racing game exclusively for the PlayStation (PS5, PS4) versions of the game.

Players will see this as The Crew Motorfest update 1.18/1.018 (complete version 1.018.000), which should eb a small download.

If you were affected with stuttering issues with Season 8, this should resolve that.

The Crew Motorfest Gets Emergency Patch on PS5/PS4

According to Ubisoft, they released a patch on PS4 and PS5, and this should resolve the stuttering issues. Players must fully close and restart the game client to update the game.

If you haven’t logged into the game this week, then you should automatically download to the latest version of the game, which is this patch. Curious what’s in Season 8? Here’s what’s new in terms of content.

NEW CONTENT AND FEATURES

TWO PLAYLISTS

  • [New] Street Riders.
  • [New] BMW (Coming later).

CREW

  • [New] “Looking for Crew” feature lets players find others interested in the same activity, automatically forming a crew!

CUSTOMIZATION

  • [New] Branded Rims & Stance settings added this season!
    • A note that Rims’ colors applied before the new season release may be lost.
  • [Improved] Overall apply prices updated to match those new options.

FRIENDS

  • [New] Introducing the Friend Pass: invite up to 3 friends to play the full game for free!

RANKED GRAND RACE

  • [New] Added a ranked progression system to Grand Races!
  • [Adjusted] Amount of bucks earned adjusted for new rewards introduced with the new system.

SHOP

  • [New] The Prestige Tickets section in the shop has been updated with new content for this season.
  • [New] The new Year Pass 3 is now available! By owning 2 of the 3 Year Passes (one of which must be the Year 3 Pass), players will receive the exclusive Cadillac Ciel as a bonus, which will be delivered immediately after purchase.

WORLD

  • [New] Added a new hub for the Street Riders playlist in the world.

Given the cadence on The Crew Motorfest patches, don’t expect another one anytime soon, unless something gets broken again.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

BioWare Assures Fans Next Mass Effect Still in Development; Hidden Cypher Decoded

BioWare has given us the latest development update on the next Mass Effect game as part of N7 Day (November 7, get it?). While the game has been confirmed to be in development since 2022, BioWare’s latest RPG release, Dragon Age: The Veilguard, underperformed at retail, which might have raised questions from fans on whether publisher Electronic Arts is still looking to pursue another revival of a classic BioWare franchise.

The good news? BioWare itself confirmed that the next Mass Effect game is still very much in development. Although there’s no gameplay trailer or other information available, the studio has confirmed a few key details about it in its latest N7 blog post.

Next Mass Effect Game Won’t Retread Commander Shepard’s Story Confirmed

next mass effect

In the N7 blog post by BioWare, the studio quelled fears as it confirmed the game hasn’t been cancelled by EA. “Like you, we’ve heard the rumors lately. You’ve made it clear you care deeply about what’s next. So let’s start by setting the record straight: the next Mass Effect game is in development, and EA and BioWare remain committed to telling more stories in this universe,” the note states.

For now, the studio is “heads-down and focused exclusively on Mass Effect.” One thing players can be sure of is, the new Mass Effect game won’t be a repeat of Commander Shepard’s story from the original trilogy.

BioWare adds, “The writers room is going strong, and we’ve got a lot figured out about how it fits within the Mass Effect canon, and where it sits in respect to the new game. The show will explore a brand-new story within the universe’s timeline, and will be set after the original trilogy. It won’t be a retread of Commander Shepard’s story – because after all … that’s YOUR story, isn’t it?”

If you’re not familiar with the show, Amazon is working with BioWare and EA to craft a Mass Effect TV series, which I admit, I am very excited to see.

Hidden Message Unearths Image of Krogan in Battle

A hidden cipher from the next Mass Effect game has been decoded by fans, linking to a page featuring a Krogan in battle, titled “Civil War.” (thanks, shinobi!)

Here’s to hoping we get a trailer or something soon, given it’s been four years since we got anything meaty about the game. Perhaps we’ll see a release of the RPG in 2026? For the sake of RPG fans, I sure hope so.

I’m really hoping it won’t take another N7 Day before we hear more about the next Mass Effect, but I wouldn’t be surprised if that happens.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Steam Is Successful Because It’s “Not a Shit Service,” Says Baldur’s Gate 3 Dev

It’s no secret that Steam is one of the biggest platforms in today’s digital gaming market. While it’s not technically a monopoly because there are other competitors, players clearly prefer Valve’s platform over others like Epic Games.

Michael Douse, head of publishing at Larian Studios — the team behind Baldur’s Gate 3 — recently shared his thoughts on the topic.

Steam’s Success Comes from Not Being a Shit Service

This discussion began after a survey found that 72% of developers believe Steam is a monopoly, and in reply to a post on X (formerly Twitter), Douse said, “It’s almost as if it isn’t providing a shit service defined by public shareholder KPIs.”

In other words, Douse suggested that Steam’s success comes from offering a good, straightforward service rather than one built around investor demands. He also hinted that other platforms might struggle because they focus too much on those performance targets.

Despite the ongoing debate about whether Steam dominates too much of the market, it continues to be one of the most popular and trusted store for both developers and players.

In the same thread, a user asked what would happen to Steam after Gabe Newell, the president of Valve, leaves. Douse replied that “a post-Gabe world is a terrifying one.”

In related news, 40% of games released on Steam in 2025 have earned less than $100, not even enough to recover the platform’s $100 listing fee. Meanwhile, around 20% of Steam releases this year have disclosed using generative AI, marking an 800% increase compared to 2024.

Avatar photo

Taha

Television kills your vision.

Home > News

Halo Infinite Content Support Update Ending on November 18

While Halo Infinite might still have a player base that enjoys going through each new content, that’s ending very soon. As part of today’s community livestream, the developers confirmed that Operation: Infinite will be the last content drop for the game.

Four years after its release in 2021, the first Halo game that saw a free-to-play release is finally wrapping things up, which shouldn’t surprise anyone, honestly.

Halo Infinite Isn’t Infinite After All, as Content Support Is Ending

ex 343 halo dev contracting policies

In the community livestream, Halo Studios devs, Brian Jarrad (Community Director), and Tashi (Competitive Engagement Director), mentioned, “This upcoming Halo Infinite update will be our last planned major content release. That’s going to be Operation Infinite, and it’s got some good stuff in it, but we did kind of want to let people know about that going into it.”

Set to be rolled out on November 18 on consoles and PC, Halo Infinite’s Operation: Infinite will see the release of double XP progression for Career Rank and Spartan Points. Similar to the original plan from past seasons, Operation: Infinite’s free and premium Operation Passes won’t have an expiration date. When it comes to content, there will be a new Ranked map, a new Husky Raid Map, 200+ new exchange items. Halo Studios has a meaty deep dive on all the Operation: Infinite info, so go check it out.

While this marks the end of content support for the game, playlist updates and bug fixes should still be part of the rotation, though that means updates will be few and far between — if at all.

This marks an end to Halo Infinite’s live-service rollout, though we’re hoping we’ll see a new iteration of the franchise’s multiplayer surface soon. Can you imagine Halo’s multiplayer with crossplay on PlayStation platforms? That would certainly be a shocking — but welcome — development.

For now, Halo Studios is busy working on Halo: Campaign Evolved, which is due for release in 2026, and that includes the PS5 version.

In a previous report we posted a year ago, it mentions how a former 343 Industries (now known as Halo Studios) Quality Assurance employee claims Microsoft’s contracting policies are one of the biggest reasons why Xbox exclusives are seeing a “downturn in quality.”

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Marvel 1943: Rise of Hydra Delayed Indefinitely

While comic book fans have Marvel’s Wolverine by Insomniac Games to look forward to next year, it’s not the only game based on Marvel. Skydance’s Marvel 1943: Rise of Hydra is also slated to release on consoles and PC in 2026.

Unfortunately, our chance to play a AAA Marvel game not made by Sony will have to wait, as Marvel 1943: Rise of Hydra has been delayed indefinitely, which is a bummer to see.

Marvel 1943: Rise of Hydra Delayed

In an announcement, Skydance Games said they are delaying it to ensure the game’s quality is up to snuff of what gamers are expecting.

The message reads,  At Skydance Games, our goal is to deliver unforgettable, premium games that honor the characters and worlds we’re fortunate to work with. MARVEL 1943: Rise of Hydra is an ambitious project, and we are committed to ensuring it meets the level of quality that our team, players, and fans expect.’

The studio adds, “To fully realize our vision for MARVEL 1943: Rise of Hydra, we’ve made the decision to shift our release window beyond early 2026.
We’re grateful for the passion and support from the community and players around the world. The team is working hard to create something truly special, and we look forward to sharing more with you as development progresses.”

In case you didn’t know, Marvel 1943: Rise of Hydra’s development is headed by Amy Hennig, one of the

Marvel 1943: Rise of Hydra by Skydance, which is headed by former Naughty Dog dev Amy Hennig, the creative force behind the widely-revered Uncharted franchise.

Aside from Marvel 1943, another AAA title has been confirmed to be delayed as well, and it’s the biggest one of them all, Grand Theft Auto 6, which has been pushed back to November 2026.

Since Marvel 1943: Rise of Hydra’s announcement two years ago, Skydance went dark and we haven’t seen the game since. The only development we’ve had so far is our report, where we showed everyone an early look at gameplay at the title a few months ago. Here’s hoping we get our first official gameplay look and release window sometime soon.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

DICE Finally Explains Why Battlefield 6 Is Filled With AI Bots

If you’re outside the US, and you’re playing Battlefield 6, chances are high that you’ve matched with bots. While seeing 1-2 bots a game is fine, the server populated by a majority of bots isn’t.

It has become so severe that we dug deeper and even wrote an article about it.

Sadly, even after the Season 1 update, the situation is the same, with DICE and EA silent about the issue…at least until today. Finally, someone at DICE has commented about the bot situation, explaining why the servers are filled with bots.

Battlefield 6’s Bot Situation Finally Gets Noticed by DICE

Over on X (formerly Twitter), David Sirland, the Lead Producer of the Battlefield franchise, made a PSA (Public Service Announcement) on the confusion among the BF6 community on what makes bots be in games.

Sirland explained:

Bots enter the game on regular playlists ONLY under these conditions:

– players kickstart a lobby for a playlist, and the pre-round takes longer than X minutes (I believe 3 minutes)
At that point, the bots fill the server to the necessary limit to start the game

As in 24 per side I believe for CQ for ex.
At that point, the game starts, and you can play with the bots instead of waiting.
Other players in the same region matchmaking on that same playlist – will join this server (as it has you on it). Each time a player joins, a bot leaves

Once 24 players per team has entered, the server is no longer seeded with bots, and all players. Leaving the rest of the slots for players as well (32v32)
These servers are all 64 player (or whatever the max of the playlist states) – not “smaller” ones at all.

The alternative to doing this, would be full on waiting (possibly forever) to play on the playlist of your choice in regions with low population.
but to fill a server (the first in the region) – you need to stay with the bots.
if you keep leaving because: 1: you see bots

2: you see no other players
Well, the reason for that is you are first. You need to stick it out (or atleast give it a minute or two, or how may you are willing to try and wait for)
We can and will test longer wait limits for the seed bots to kick in, but please spread the word!

Final add:
There is also “onboarding bots” which is used in certain gamemodes for new players (called introduction breakthrough I think) – these bot games are different from the seeded ones. They stick around and populate a big chunk of the total players on each team.

Unfortunately, it doesn’t seem like DICE sees this as a problem, so it doesn’t look like there’s a solution. One response to Sirland’s tweets caught our eye since it captures what people are feeling right now:

While I’m still hoping that DICE adds a proper server browser to Battlefield 6 to help “fix” this, that doesn’t seem like it’s happening anytime soon. Let’s hope this doesn’t deter players from pouring more time into the game because of this, especially when you consider that there are a lot of games in competition for gamers’ time.

If we get another update about this or find a solution, we’ll let our readers know. For now, we have to do with what we got, no matter how hard it is to play a match at off-peak hours with no bots.

In other Battlefield 6 news, DICE quietly removed the neon blue infantry skin following community backlash.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

GTA 6 Delayed to November 2026

It’s been a while since we last heard anything about GTA 6, Rockstar Games’ next iteration in the long running Grand Theft Auto series, but today, that has finally changed. But don’t get your hopes up too much, as the news isn’t a new trailer or some sort of info dump.

Nope, instead we have some bad news for the GTA community, as Rockstar Games have announced that GTA 6 is being delayed to November 2026. I just want to iterate, that no, this is not some sort of early April Fools joke.

GTA 6 New Release Date Set for November 19, 2026

Originally set to release this coming May, Rockstar Games announced today on socials that their highly anticipated open-world action adventure game, Grand Theft Auto 6, is being delayed to November 19, 2026.

“Hi everyone, Grand Theft Auto VI will now release on Thursday, November 19, 2026.” Rockstar shared in a post on X (formerly Twitter), “We are sorry for adding additional time to what we realize has been a long wait, but these extra months will allow us to finish the game with the level of polish you have come to expect and deserve.”

In all honesty, I can’t say we’re surprised by the news of it being delayed. I can’t remember the last time a GTA game, or a Rockstar release, wasn’t hit with a delay and many had already suspected that was going to be the case for GTA 6.

Of course that doesn’t make hearing this news any better. On the bright side, other publishers now have a bigger window to release their games earlier in the year without having to worry about being overshadowed by GTA 6. Though those who were planning to release their game late 2026, may now have to rethink that.

GTA 6 is now releasing on November 19, 2026, for the PS5 and Xbox Series X|S.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

ARC Raiders List of Items That Can and Shouldn’t Be Recycled

It’s been a week since ARC Raiders released, and the community is already working through everything it has to offer. Though if you’re like me, you’re probably taking your sweet time on topside, scavenging everything you come across and doing everything you can to extract safely. That’s all fun and all, but it does come with the problem of your inventory constantly being full. To make things even more confusing, there are numerous types of items that can be found; you never know what’s safe to recycle. 

Thankfully, there are members in the community who are doing all they can to help others. One has begun gathering a list of items that can safely be recycled, so you don’t have to worry about accidentally getting rid of something that might be used for a quest later. 

ARC Raiders Items That Can Be Recycled Safely

As posted by ARC Raiders’ reddit user, Xi4, down below is a list of items that you can safely recycle, with another list of items that you should be keeping for quests.

Do note that this list does not include all items, such as those that can only be sold. This only covers items that can be recycled, so things such as a Cat Bed, Apricorn, and other resources won’t appear here, even though they’re required to upgrade Scrappy. Bench items won’t be on this list either. Those items are generally rare to find, so you’ll know when you need them when the time comes, as the requirements are usually displayed, and you can track those resources, so you know not to recycle them. 

If you prefer more of a visual presentation, community member compiled the list into an image, with icons for each item. You can find that here: Quick-glance Recycling Guide — What to Keep vs. Safely Recycle (with quest uses)

Items to keep for quests:

  • 1x Camera Lens [Uncommon] — required in: Movie Night
  • 1x Fireball Burner [Uncommon] — required in: What Goes Around
  • 3x Hornet Driver [Rare] — required in: The Trifecta, Wasps and Hornets
  • 2x Snitch Scanner [Uncommon] — required in: The Trifecta
  • 1x Tick Pod [Uncommon] — required in: Small, But Sinister
  • 3x Wasp Driver [Rare] — required in: The Trifecta, Wasps and Hornets
  • 1x Water Pump [Rare] — required in: Unexpected Initiative

Items that are safe to recycle:

  • Accordion [Rare]
  • Alarm Clock [Rare]
  • ARC Coolant [Rare]
  • ARC Flex Rubber [Rare]
  • ARC Performance Steel [Rare]
  • ARC Synthetic Resin [Rare]
  • ARC Thermo Lining [Rare]
  • Bicycle Pump [Rare]
  • Broken Flashlight [Rare]
  • Broken Guidance System [Rare]
  • Broken Handcuffs [Uncommon]
  • Broken Handheld Radio [Rare]
  • Broken Riot Shield [Rare]
  • Broken Taser [Rare]
  • Burned ARC Circuitry [Uncommon]
  • Camera Lens [Uncommon] (**Except for 1x for Quest “Movie Night”)
  • Candle Holder [Uncommon]
  • Coolant [Rare]
  • Cooling Coil [Rare]
  • Crumpled Plastic Bottle [Uncommon]
  • Damaged ARC Motion Core [Uncommon]
  • Damaged ARC Powercell [Uncommon]
  • Damaged Fireball Burner [Common]
  • Damaged Rocketeer Driver [Common]
  • Damaged Wasp Driver [Common]
  • Deflated Football [Uncommon]
  • Degraded ARC Rubber [Uncommon]
  • Diving Googles [Rare]
  • Dried-Out ARC Resin [Uncommon]
  • Expired Respirator [Rare]
  • Flute [Rare]
  • Frying Pan [Rare]
  • Garlic Press [Uncommon]
  • Headphones [Rare]
  • Household Cleaner [Uncommon]
  • Ice Cream Scooper [Uncommon]
  • Impure ARC Coolant [Uncommon]
  • Industrial Charger [Rare]
  • Industrial Magnet [Rare]
  • Metal Brackets [Uncommon]
  • Number Plate [Uncommon]
  • Polluted Air Filter [Rare]
  • Portable TV [Rare]
  • Power Bank [Rare]
  • Projector [Rare]
  • Radio [Rare]
  • Remote Control [Rare]
  • Ripped Safety Vest [Uncommon]
  • Rollbot Part [Epic]
  • Rubber Pad [Rare]
  • Ruined Accordion [Rare]
  • Ruined Baton [Uncommon]
  • Ruined Handcuffs [Uncommon]
  • Ruined Parachute [Uncommon]
  • Ruined Riot Shield [Rare]
  • Ruined Tactical Vest [Uncommon]
  • Rusted Bolts [Uncommon]
  • Rusty ARC Steel [Uncommon]
  • Spotter Relay [Uncommon]
  • Spring Cushion [Rare]
  • Tattered ARC Lining [Uncommon]
  • Tattered Clothes [Uncommon]
  • Thermostat [Rare]
  • Torn Blanket [Rare]
  • Turbo Pump [Rare]
  • Water Filter [Rare]

Massive shoutout to both Xi4 and pRoDeeD for compiling the list. No doubt, this will be very useful for many out there. I know it certainly cleared up my inventory space a bit, which is always a good thing considering how little space you start out with. 

ARC Raiders is now available to purchase worldwide on PS5, Xbox Series X|S, and PC. For those wondering what’s next for the game, Embark recently revealed the complete roadmap for the rest of the year, with new content arriving this month. 

There was also an update released today that applied a bunch of fixes to the extraction shooter.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.