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New Persona 3 Reload Gameplay Trailer Showcases Voiced Dialogue, Combat, and More

A new Persona 3 Reload trailer has been published, and this one features some gameplay of the Persona 3 remake. The Persona 3 Reload gameplay trailer includes a little bit of everything, with combat, voiced dialogue, and even a bit of exploration around Gekkoukan High School.

Watch the trailer below:

Here’s the trailer description:

We’ve been waiting for this – new Persona 3 Reload gameplay footage featuring the first look at our English VO cast has been shown at Anime Expo! Stay tuned for more Persona 3 Reload reveals during each month’s Full Moon! 🌕

ATLUS had previously mentioned (via Final Weapon) that more Persona 3 Reload reveals would be released during each month’s full Moon, and this latest trailer seems to line up with July’s full Moon, also known as the Buck Moon. For reference, here’s a table featuring all the full Moon dates for 2023 (taken from Space.com):

Date Name U.S. Eastern Time GMT
January 6 Wolf Moon 6:08 p.m. 23:08
February 5 Snow Moon 1:29 p.m. 18:29
March 7 Worm Moon 7:40 a.m. 12:40
April 6 Pink Moon 12:34 a.m. 04:34
May 5 Flower Moon 1:34 p.m. 17:34
June 3 Strawberry Moon 11:42 p.m. 03:42 on June 4
July 3 Buck Moon 7:39 a.m. 11:39
August 1 Sturgeon Moon 2:31 p.m. 18:31
August 30 Blue Moon 9:35 p.m. 01:35 Aug. 31
September 29 Harvest Moon 5:57 a.m. 09:57
October 28 Hunter’s Moon 4:24 p.m. 20:24
November 27 Beaver Moon 4:16 a.m. 09:16
December 26 Cold Moon 10:33 p.m. 03:33 GMT on Dec. 27

Based on this table, it looks like the next full Moon, also known as the Sturgeon Moon, will rise on August 1, so we can expect another teaser from ATLUS at around this time.

Persona 3 Reload will be available in 2024 on PS4, PS5, Xbox One, Xbox Series X|S, and PC.

More ATLUS Reading:

Carlos Perez

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DNF Duel New Roadmap Includes 4 New Characters and a New Stage

DNF Duel’s new roadmap revealed that the game will be getting four new characters as well as a new stage within the next year and a half. With Spectre already announced earlier this year, this makes for a total of five DLC characters to be added to the fighting title post-launch.

The official DNF Duel Twitter account tweeted out the roadmap. Check it out below:

dnf duel new roadmap

July 12th, 2023

  • Spectre
  • ‘Indomitable Spirit’ System
  • ‘Cube Select’ System
  • Season Pass

2023: Fall

  • New character

2023: Winter

  • New character
  • New stage

2024

  • New character
  • New character

If you’re unfamiliar with the “Indomitable Spirit” and “Cube Select” Systems, they’re new additions to DNF Duel’s gameplay that are set to arrive on the same day as the Spectre DLC. Here’s a video showing off both systems below:

The Indomitable Spirit System allows players to reduce blockstun duration at the cost of White Damage received for every attack blocked. The Cube Select System, on the other hand, changes the Awakening System by adding Clear Cubes and Gold Cubes, which activate when reaching 50% and 30% HP, respectively. Using a Clear Cube allows your character to Awaken earlier, whereas Gold Cubes provide more powerfull effects from the Cube as well as from your Awakening.

Interested in giving DNF Duel a whirl? Read our review of the fighting game here.

Carlos Perez

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The Last of Us Clone Spotted on Nintendo eShop Titled “The Last Hope”

A “The Last of Us” clone has cropped up on Nintendo’s eShop website, though calling it a “clone” is a bit generous. The game, which clearly attempts to look just like the popular post-apocalyptic action-adventure game, is currently available for purchase via the Nintendo eShop for less than one British pound.

Here’s the official trailer for “The Last Hope – Dead Zone Survival,” the TLOU clone on the Nintendo Switch:

https://www.youtube.com/watch?v=kDxPQqkSyL4

It’s about as rough as you’d expect, with many drawing comparisons to mobile games due to the relatively poor graphics quality and bland UI among other things. Other than the name and post-apocalyptic setting, The Last Hope also shares similar character designs with The Last of Us, with the clone game’s “Eva” character heavily resembling Ellie from TLOU.

Here’s a comparison between a poster from The Last of Us and The Last Hope’s wallpaper:

the last of us clone

Have a look at the official description of The Last Hope, taken from the game’s Nintendo eShop page:

Features:

– Storytelling and Narrative

– Captivating Plot

– Immersive Graphics

– Engaging Gameplay Mechanics

– Unknown Locations

– Challenging Missions

– Variety of Weapons

– Meaningful Choices

The Last Hope: Dead Zone Survival is an intense storyline game set in an apocalyptic world overrun by hordes of ravenous zombies. As the main character, your sole objective is to survive and find a way to escape the nightmarish chaos that surrounds you.

To endure the challenges ahead, you must undertake daring missions that test your survival skills. Each mission you take can be the difference between life and death.

As you navigate the treacherous city streets, you’ll encounter diverse locations that hold the key to your survival. Journey to the library to safe an innocent girl from reckless zombies, head on to the pharmacy to secure vital medical supplies, explore the police station to arm yourself with powerful weaponry, and venture into the dark depths of the metro tunnels, where unexpected horrors await. Each location presents its own set of challenges pushing you closer to your ultimate goal: escaping the city on a ship to a safer haven and saving the girl, as each life matters when all you have left is the The Last Hope.

In this game, your combat skills will be put to the test as you face relentless waves of zombies. Employ a variety of weapons to fend off the gruesome undead menace. Aim for headshots to maximize your chances of survival and conserve precious ammunition.

The game’s immersive atmosphere is enhanced by its detailed visuals, eerie sound design, and a gripping storyline that unfolds as you progress.

Do you have what it takes to survive the relentless onslaught of the undead, complete harrowing missions, and ultimately find your way to safety? Brace yourself for a heart-pounding journey in The Last Hope: Dead Zone Survival.

It’s unclear as to how this game managed to get onto the eShop store or whether or not it’ll be taken down at some point due to its striking similarities with The Last of Us. It wouldn’t be surprising if Naughty Dog took action against this game and its devs, however.

Carlos Perez

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Report: PS5 Slim Release Date Expected for “Later This Year” at $399; Project Q to Retail at Less Than $300, Says Microsoft

It looks like the PlayStation 5 Slim will be arriving fairly soon, according to a document from the Federal Trade Commission (FTC) v. Microsoft case. In the document, Microsoft claimed that Sony’s PS5 Slim release date is set for sometime later this year. Sony’s Project Q handheld device is also expected to launch in 2023.

Here are the full statements taken from the document:

PlayStation likewise sells a less expensive Digital Edition for $399.99, and is expected to release a PlayStation 5 Slim later this year at the same reduced price point.

Sony is also anticipated to release a handheld version of PlayStation 5 later this year for under $300.

These two lines alone give us quite a bit of new information. For one, it finally confirms the existence of the PlayStation 5 Slim while also providing a release window and a price point. The console will be available this year priced at $399, the same retail price as the PlayStation 5 Digital Edition. Secondly, we now know how much the Project Q console will cost, or at least, how much it won’t. The handheld device will retail at less than $300, making it cheaper than a PS5, though you’d need a PS5 anyway to run games with Project Q. Project Q is also expected to launch later this year, according to the document, which reinforces an earlier rumor of the device releasing in November 2023.

While many people had expected the PS5 Slim to launch at some point, given Sony’s history of making slim versions of past generation consoles, we finally have confirmation of its existence via the document.

Source: FTC v. Microsoft Document

Related Reading:

Carlos Perez

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The Division 2 XP Exploit Now Bannable Offense; Illegitimate Progression to Be Rolled Back

Massive Entertainment has clamped down The Division 2’s XP exploit, allowing players to join Descent matches and gaining large amounts of XP and SHD levels. First-time offenders of the exploit will be issued a two-week suspension, and multiple offences will result in a permanent suspension. Illegitimate progress made via this exploit will also be rolled back.

Here’s the full statement from The Division 2 team via Twitter (written in text for your convenience):

A MESSAGE FROM THE DIVISION 2 TEAM

Agents,

We want to take a moment to address an important matter concerning the Descent game mode. We are aware that certain players have been exploiting a bug in the game that allowed players to join another player already in Descent through the Ubisoft Connect interface and gain unfair amounts of XP and SHD levels.

We take these issues very seriously and are committed to maintaining a fair and enjoyable gaming environment for all players. We have thoroughly investigated the situation and identified individuals who have systematically used the exploits.
As a result, we will be imposing appropriate sanctions on the players involved in accordance with our policies. First-time offenders who have exploited this feature will receive a two-week suspension starting immediately and will be unable to play Tom Clancy’s The Division 2 during this time. Furthermore, sanctioned players’ accounts will be flagged, and any further offence will result in an increased suspension duration. Multiple offences will result in a permanent suspension.

We will also be taking action to roll back illegitimate players’ progression. Sanctioned players’ accounts will be rolled back, causing all account progress through the exploit to be reset. We believe it is crucial to ensure that everyone has an equal opportunity to succeed and compete on a level playing field.

Thank you for your understanding and cooperation. We are committed to upholding the spirit of our game and providing you with the best possible gaming experience.

/ The Division 2 Development Team

A new update for The Division 2 has been released today. You can read the patch notes here.

Carlos Perez

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New Overwatch 2 Item Shop Rotation for July 4, 2023

The new Overwatch 2 item shop rotation for July 4, 2023 is now live, with a fresh selection of store bundles on sale plus individual cosmetics, emotes, and more. Players will need the requisite amount of Overwatch Coins in order to make purchases in the item shop.

Don’t forget: a 100 Overwatch Coins convert to $1 USD, so 1,000 Overwatch Coins equate to $10 and so on.

New Overwatch 2 Item Shop Rotation for July 4, 2023:

Featured:

  • Puppet Sombra Bundle (Legendary) – 1900 OC
    • Marioneta – Sombra Legendary Skin
    • Music Box – Epic Souvenir
    • Marioneta – Rare Player Icon
  • Visual K Kiriko Bundle (Epic) – 1700 OC
    • Visual Kei – Kiriko Epic Skin
    • Headbanging – Epic Emote
    • Visual Kei Mic – Epic Souvenir
    • Visual Kei – Common Spray
  • Gladiator Mega Bundle (Legendary) – 2600 OC
    • “Gladiator Queen” Junker Queen Legendary Skin
    • “Gladiator” Doomfist Legendary Skin
    • “Gladiatrix Roar” Epic Highlight Intro
    • “Gladiamari” Rare Player Icon
    • “Gladiator” Rare Player Icon
    • “Stomped some face” Junker Queen Common Voice Line
    • “Gladiator Helm” Common Spray
    • “Thumbs Down” Common Spray
  • Grillmaster: 76 Bundle (Legendary) – 1500 OC
    • Grillmaster: 76 – Soldier: 76 Legendary Skin
    • Grillmaster – Epic Highlight Intro
  • Street Runner Genji Bundle (Epic) – 1500 OC
    • Street Runner – Genji Epic Skin
    • Screentime – Rare Victory Pose
    • Screentime – Epic Emote
  • Barista Sojourn Bundle (Epic) – 1100 OC
    • Barista – Sojourn Epic Skin
    • Freshly Brewed – Rare Victory Pose
    • Latte – Epic Weapon Charm
    • Coffee – Rare Player Icon
    • Antlers – Common Spray
    • The usual – Common Voice Line
  • Sleep Dart Ana Bundle (Legendary) – 1500 OC
    • Captain Amari – Ana Legendary Skin
    • Horus – Ana Legendary Skin
  • Sprinkles – Mei Legendary Skin – 0 OC

That’s all for this week’s Overwatch 2 store refresh! In case you didn’t know, Blizzard recently announced that each new major in-game event will feature a free skin which players can earn through playing, just like the first Overwatch.

Players can also check out these store items over at the official Battle.net Overwatch 2 Shop page.

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Salman Haider Zaidi

That's a nice argument, Senator.

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Steam Summer Sale 2023 Day 6 Featured Games List for July 4

Today is Day 6 of the Steam Summer Sale! With plenty of discounted games to choose from, it can be a bit tough to find out which ones are worth your wallet, but don’t worry; we’ve got you covered! Here are the Steam Summer Sale 2023 Day 6 games for July 4!

Steam Summer Sale 2023 Day 5 Featured Games List for July 4:

Note that the discounts will remain the same throughout the sale, so you don’t need to wait for a featured deal before you buy a certain game.

Featured Deals
Title Disc. $USD $CAD $AUD €EUR £GBP BRL$ Platform Cards PCGW
Volcano Princess 15% 9.34 11.89 13.81 9.17 7.89 30.42 W
Smalland: Survive the Wilds 20% 19.99 26.00 29.20 19.99 15.99 59.19 W
MONOPOLY® PLUS 60% 5.99 7.99 9.18 5.99 4.99 17.99 W
DEATHLOOP 75% 14.99 19.99 24.98 14.99 12.49 62.48 W
Scrap Mechanic 33% 13.39 14.73 19.39 13.39 10.04 24.78 W
Phoenix Wright: Ace Attorney Trilogy 67% 9.89 13.19 13.18 9.89 9.89 23.09 W
Ultimate Chicken Horse 55% 6.74 7.64 9.87 5.84 4.94 16.64 W/M/L
Elite Dangerous 75% 7.49 9.99 10.73 6.24 4.99 23.99 W
EARTH DEFENSE FORCE 5 65% 20.99 24.14 29.73 17.49 16.27 38.49 W
AI: THE SOMNIUM FILES – nirvanA Initiative 60% 23.99 27.59 33.98 23.99 19.99 72.80 W
Two Point Campus 33% 20.09 28.13 32.12 20.09 16.74 104.18 W/M/L
Iron Harvest 80% 5.99 6.79 8.59 5.99 4.99 11.59 W
BONELAB 20% 31.99 36.79 39.99 31.99 23.99 86.39 W
State of Decay 2: Juggernaut Edition 60% 11.99 15.99 17.18 11.99 9.99 31.99 W
Skul: The Hero Slayer 40% 11.99 13.67 17.37 10.07 9.29 35.99 W/M/L
They Are Billions 25% 22.49 25.49 32.21 22.49 18.74 44.24 W
Garry’s Mod 50% 4.99 5.49 7.25 4.99 3.49 12.99 W/M/L
FAITH: The Unholy Trinity 25% 11.24 13.11 16.12 9.36 8.54 21.74 W
MX Bikes 20% 27.99 31.99 39.96 23.99 22.23 52.79 W
ASTRONEER 60% 11.99 15.99 17.99 11.99 9.99 35.59 W
Sackboy™: A Big Adventure 40% 35.99 47.99 56.97 35.99 29.99 149.94 W
Desktop Dungeons: Rewind 20% 15.99 20.79 23.60 15.59 13.40 47.99 W
BeamNG.drive 20% 19.99 23.19 28.76 16.79 15.59 37.99 W
Mr. Sun’s Hatbox 20% 11.99 15.59 17.56 11.99 10.23 37.59 W/M
ROUNDS 50% 2.99 3.34 4.25 2.49 2.39 6.19 W
Havendock 10% 15.29 19.79 22.45 14.84 12.59 44.99 W
The Crew™ 2 90% 4.99 6.99 7.49 4.99 4.19 14.99 W
Soulstone Survivors 25% 7.49 9.74 10.87 7.49 6.74 22.49 W/M/L
Ghostrunner 70% 8.99 11.99 13.48 8.99 7.49 29.70 W
Dishonored 2 80% 5.99 7.99 7.99 5.99 4.99 17.99 W

We’ll be posting the sale during its entire duration so make sure to bookmark our Deals hub.

Thanks, Reddit!

Carlos Perez

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New Destiny 2 Weekly Reset July 4, 2023 and Eververse Inventory

It’s a new Tuesday for Destiny players. Xur may have departed, but the new weekly activities and Eververse offerings should keep Destiny players occupied until he returns. The new Destiny 2 weekly reset July 4, 2023 refresh of activities is live now and listed in full below along with the new Eververse inventory.

New Destiny 2 Weekly Reset July 4, 2023 and Eververse Inventory:

Nightfall – The Ordeal: The Disgraced

Modifiers:

  • Nightfall Grandmaster: The Disgraced
    • Shielded Foes: You will face combatants with [Arc] Arc, [Solar] Solar, and [Void] Void shields.
    • Shielded Foes: [Arc] Arc, [Solar] Solar, and [Void] Void Shields
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions.
    • Arc Threat: 25% increase to incoming Arc damage.
    • Grandmaster Modifiers: Extinguish Limited Revives Contest Join In Progress Disabled Extra Champions Locked Loadout Extra Shields Maximum Effective Level 1815
    • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
    • Limited Revives: Limited fireteam revives. Gain additional revives by defeating Champions.
    • Fire Pit: When defeated, Acolytes spawn fire pools that cause damage over time.
    • Chaff: Radar is disabled.
    • Overcharged Weapons: Weapon overcharges from the Seasonal Artifact are active in this activity. Kinetic weapons do increased damage when your subclass element matches an active surge.
    • Arc Surge: 25% bonus to outgoing Arc damage.
    • Strand Surge: 25% bonus to outgoing Strand damage.
    • Overcharged Glaive: 25% bonus to Glaive damage.
  • Nightfall: Hero
    • All previous modifiers
    • Hero Modifiers: Extra Shields Maximum Effective Level 1765
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Disruption] Overload Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Disruption] Overload Champions.
    • Scorched Earth: Enemies throw grenades significantly more often.
    • Overcharged Linear Fusion Rifle: 25% bonus to Linear Fusion Rifle damage.
    • Galvanized: Combatants have more health and are more difficult to stun.
  • Nightfall: Legend
    • All previous modifiers
    • Legend Modifiers: Locked Loadout Extra Shields Maximum Effective Level 1815
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
  • Nightfall: Master
    • All previous modifiers
    • Master Modifiers: Extra Champions Locked Loadout Extra Shields Maximum Effective Level 1820
    • Famine: All ammunition drops are significantly reduced.
  • Nightfall: Grandmaster
    • All previous modifiers
    • Arach-NO!: When defeated, Fallen Vandals spawn a web mine at their feet.
  • Nightfall Grandmaster: The Devils’ Lair
    • All previous modifiers
  • Nightfall Grandmaster: Fallen S.A.B.E.R.
    • All previous modifiers
    • Shielded Foes: You will face combatants with [Arc] Arc and [Void] Void shields. Activity modifiers may add more shield types.
    • Shielded Foes: [Arc] Arc and [Void] Void Shields
    • Overcharged Fusion Rifle: 25% bonus to Fusion Rifle damage.
  • Nightfall Grandmaster: PsiOps Battleground: Moon
    • All previous modifiers
    • Overcharged Machine Gun: 25% bonus to Machine Gun damage.
  • Nightfall Grandmaster: The Lightblade
    • All previous modifiers
    • Shielded Foes: You will face combatants with [Arc] Arc and [Solar] Solar shields. Activity modifiers may add more shield types.
    • Shielded Foes: [Arc] Arc and [Solar] Solar Shields
    • Empath: Enhanced radar. Take increased damage from melee.
    • Overcharged Grenade Launcher: 25% bonus to damage for all Grenade Launchers.
  • Nightfall Grandmaster: The Corrupted
    • All previous modifiers
    • Champion Foes: You will face [Disruption] Overload and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
    • Champion Foes: You will face [Disruption] Overload and [Stagger] Unstoppable Champions.
    • Epitaph: Taken combatants generate blight geysers when defeated.
    • Overcharged Rocket Launcher: 25% bonus to Rocket Launcher damage.

Rewards:

  • Pinnacle reward: Earn 200,000 cumulative points by completing Nightfalls.

Weekly Crucible Rotators

Relentless: Clash

Fight for victory by defeating opponents.

Party: Momentum Control

Achieve victory by capturing zones and defeating opponents. All weapons are more lethal; abilities replenish only with targets defeated, and tracker is disabled.


Vanguard Surge: Arc Surge

The other modifiers rotate daily, check out the Daily Reset Thread for them!


Raids and Dungeons

Weekly Raid and Dungeon

  • Raid: Last Wish
  • Dungeon: Duality

Raid Challenges

Deep Stone Crypt

  • Copies of Copies: A challenge awaits…

Garden of Salvation

  • Zero to One Hundred: A challenge awaits…

Vow of the Disciple

  • Looping Catalyst: A challenge awaits…

Vault of Glass

  • Out of Its Way: A challenge awaits…

King’s Fall

  • Devious Thievery: A challenge awaits…

Root of Nightmares

  • Cosmic Equilibrium Challenge: A challenge awaits…

Last Wish

  • Summoning Ritual: A challenge awaits…
  • Which Witch: A challenge awaits…
  • Forever Fight: A challenge awaits…
  • Keep Out: A challenge awaits…
  • Strength of Memory: A challenge awaits…

Dares of Eternity: Legend

Contestants: The Way of the Hoof

  • Round 1: Hive
  • Round 2: Fallen
  • Final Round: Valus Ta’aurc

Loot


Neomuna

Campaign Mission: No Time Left

Stop the Darkness relay from activating and creating a link between the Witness and the Veil.

Partition: Hard Reset

Chase down a Shadow Legionary wreaking havoc in the VexNet.

Vex Incursion Zone: Límíng Harbor

The Vex are testing CloudArk defenses in this region. Reality fractures as the VexNet bleeds through into Neomuna.


Legacy Activities

  • Savathûn’s Throne World
    • Campaign Mission: The Ritual: Disrupt Savathûn’s ritual to steal the Traveler by revealing a lost secret from her past.
  • Europa
    • Eclipsed Zone: Cadmus Ridge
    • Empire HuntThe Technocrat: Hero: Defeat Eramis’s technology expert, Praksis, the Technocrat.
    • Exo ChallengeSimulation: Safeguard: Simulated Skill-Set Training: Test your defensive abilities amongst a Vex onslaught.
  • Moon:
    • Campaign Mission: In the Deep
    • Wandering Nightmare: Nightmare of Xortal, Sworn of Crota (Sorrow’s Harbor)
    • Trove Guardian is in Hellmouth
  • Dreaming City: Strong Curse
    • Petra is at Rheasilvia.
    • Weekly MissionDark Monastery – Provide recon for Petra’s forces by investigating strange enemy activity in Rheasilvia.
    • Ascendant Challenge: Ouroborea, Aphelion’s Rest
    • Blind Well: Taken, Plague: Inomina

Guns, etc.

Banshee’s Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Memory Interdict Heavy Grenade Launcher Countermass // Linear Compensator Proximity Grenades // High-Velocity Rounds Auto-Loading Holster Unrelenting
The Vision Energy Sidearm Tactic SAS // FarPoint SAS Tactical Mag // Extended Mag Killing Wind Swashbuckler
Typhon GL5 Heavy Grenade Launcher Confined Launch // Countermass Proximity Grenades // Mini Frags Unrelenting Explosive Light
Lunulata-4b Kinetic Combat Bow Agile Bowstring // Elastic String Natural Fletching // Straight Fletching Shoot to Loot Golden Tricorn
Fioritura-59 Energy Sidearm Arrowhead Brake // Corkscrew Rifling Appended Mag // Armor-Piercing Rounds Tunnel Vision Moving Target
Glissando-47 Kinetic Scout Rifle Corkscrew Rifling // Hammer-Forged Rifling Alloy Magazine // Armor-Piercing Rounds Reconstruction Hatchling

Ada-1’s Wares

Name Description Cost
Dark Omolon Equip this shader to change the color of your gear. 10000 Glimmer
Kairos Black Apply this shader to change the color of your gear. 10000 Glimmer
Dead Orbit Vision Apply this shader to change the color of your gear. 10000 Glimmer
Upgrade Module A collection of universal components that can be used to infuse power between gear items. Can be purchased from the Gunsmith or acquired from special reward sources. 1 Enhancement Core & 10 Legendary Shards & 5000 Glimmer

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Mime Time Emote 400 Bright Dust
SynthOwl Ship 2000 Bright Dust
Vex Incursion Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Golden Age Wine Equip this shader to change the color of your gear. Shader 300 Bright Dust
Argent Teratorn Equip this shader to change the color of your gear. Shader 300 Bright Dust
Bailing Water Emote 3250 Bright Dust
Canned Rage Emote 700 Bright Dust
Constant Vigilance Shell Ghost Shell 2850 Bright Dust
Atlas Runner Vehicle 2500 Bright Dust
Ozymandias Equip this weapon ornament to change the appearance of Last Man Standing. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 700 Bright Dust
Archon Prime Equip this weapon ornament to change the appearance of Outbreak Perfected. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Hourglass Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Safety First Apply this shader to change the color of your gear. Shader 300 Bright Dust
Flavedo Core Apply this shader to change the color of your gear. Shader 300 Bright Dust
Coastal Suede Equip this shader to change the color of your gear. Shader 300 Bright Dust
First Light Equip this shader to change the color of your gear. Shader 300 Bright Dust
Daito Capsule Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Chrysallis Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Swirling Leaf Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Petra Venj, The Dreaming City

Name Description Cost Requirement Reward
Ascendant Challenge “The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds “The Blind Well can split wide the veins that run between realities.” —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle

Eris Morn, Moon

Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow’s Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon’s Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment

Lectern of Enchantment, Moon

Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core

Variks, Europa

Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
Controlled Experiment During the Empire Hunt “The Technocrat,” defeat Praksis and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Praksis, the Technocrat defeated XP++

Shaw Han, Cosmodrome

Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer

Starhorse, Eternity

Name Description Cost Requirement Reward
Balmung’s Return Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with Arc Swords, rapidly defeat combatants, and complete the activity with an impressive score. 5 Strange Coin 100 [Arc] [Sword] final blows & 125 Rapidly defeated & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Aces High Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with precision Hand Cannon final blows, rapidly defeat combatants, and complete the activity with an impressive score. 5 Strange Coin 75 [Hand Cannon][Headshot] Hand Cannon & 125 Rapidly defeated & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Unlimited Horsepower Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants with Rocket Launchers, Linear Fusion Rifles, Sniper Rifles, or Grenade Launchers; defeat powerful combatants within streaks; and complete the activity with an incredible score. 7 Strange Coin 85 Weapon & 120 Defeated in streaks & 1 300000 Points 3 Paraversal Haul & 1 Enhancement Prism & XP++ & 150 Strange Favor

Nimbus, Neomuna

Name Description Cost Requirement Reward
Vex Incursion Countermeasures In the Vex Incursion Zone, defeat combatants using Strand to obtain Shellcode Fragments. Open a Terminal Overload Key Chest to obtain a Polymorphic Engine. 1000 Glimmer 8 Shellcode Fragments & 1 Polymorphic Engine XP++ & Polymorphic Shellcode

Seasonal Challenges

Name Description Objectives Rewards
Front Line Salvager VII Complete Salvage or Deep Dive activities while wearing Season of the Deep armor. Additionally, defeat bosses and minibosses anywhere in the system. 3 Seasonal activities & 10 Bosses and Minibosses Challenger XP+
Salvage Legend Complete Salvage on Legend difficulty. 1 Challenger XP+
Salvaged Munitions Defeat targets with Seasonal weapons. Defeated Guardians or combatants defeated in Salvage or Deep Dive activities grant additional progress. 300 Targets defeated Challenger XP+
Fleeting Glory Complete Crucible matches in the Competitive playlist. Earn bonus progress for wins. 8 Progress Challenger XP++ & Bright Dust
High-Value Hunter Defeat powerful combatants in Gambit. Earn bonus progress for defeating high-value targets. 150 Targets Challenger XP+++ & Bright Dust
Grandmaster Complete any Nightfall strike on Grandmaster. 1 Nightfall Challenger XP+++ & Bright Dust

Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Hunter Exodus Down Grips Nessus Gauntlets 6 12 8 2 2 26 56 25 Legendary Shards & 1000 Glimmer

That’s all for the new weekly reset! Stay tuned here at MP1st for the upcoming Xur inventory and Trials of Osiris posts on Friday, as well as the next weekly reset.

(Thanks once again, /r/DestinyTheGame!)

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Salman Haider Zaidi

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New Fallout 76 Atomic Shop Weekly Update for July 4, 2023

Tuesday has brought with it yet another Fallout store refresh. That’s right, the items for sale in Fallout 76’s Atomic Shop have been updated!

As usual, MP1st is here with the new Fallout 76 Atomic Shop weekly update today, July 4’s list of items for sale. Keep reading for this week’s best Atomic Shop items and bundles below.

New Fallout 76 Atomic Shop Weekly Update for July 4:

Fallout 76 Atomic Shop weekly update for July 4

Notable Items This Week:

  • Let The Good Times Roll Bundle – 1500
  • Sports Week Bundle – 960
  • Iron Maiden Bed – Included With Fallout 1st
  • West Virginia Family Center – 800
  • Bowling Alley Lane – 700
  • Soda Fountain Workbench – 500
  • Bowling Pin Lamp – 350
  • Let The Good Times Roll Frame – 150
  • Strike! – 250
  • Pioneer Summer C.A.M.P. Bundle – 1500
  • Budding Apothecary – 700
  • Giant Ant Farm – 500
  • Liberty Prime Power Armor Skin Set – 1260
  • July Fourth Bundle – 840
  • Parade Bundle – 700
  • Shirt and Slacks – Free
  • Caps x250 – Free
  • Stainless Steel Refrigerator – 250

What is the Fallout 76 Atomic Shop?

The Atomic Shop is an in-game shop in Fallout 76 offering cosmetics, C.A.M.P. objects and more in exchange for a special currency called Atoms. Most purchases are unlocked account-wide, and may be accessed by any character on the account.

Some objects require an in-game plan to be learned in order to gain access, while other items are only unlocked for a single, specified character. All exclusive items are character-bound, and cannot be dropped or traded with other players. The Atomic Shop is accessible at any time from the main menu, as well as the pause screen after leaving Vault 76 for the first time.

That’s it for this week’s refresh. Is there anything in particular that interests you?

If not, there’s always next week, which we’ll have covered, so be sure to check again next Tuesday!

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Salman Haider Zaidi

That's a nice argument, Senator.

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Mega Man Battle Network Legacy Collection Update 1.03 Mega Busters Out for July 4

Capcom has begun rolling out Mega Man Battle Network Legacy Collection Update 1.03 (for volumes) across all platforms, addressing several bugs in the collection, as well as some new features. Read on for the Mega Man Battle Network Legacy Collection July 4 patch notes.

Mega Man Battle Network Legacy Collection Update 1.03 Patch Notes | Mega Man Battle Network Legacy Collection July 4 Patch Notes

Settings

  • A ‘MegaMan Voice’ option has been added to Language Settings.
  • A new (black) border has been added.

MMBN 1-6

  • The online battle Custom Screen time limit has been changed to 30 seconds.
  • Fixed errors in in-game messages for both Traditional and Simplified Chinese.

MMBN 3-6

  • Fixed an issue in which comparing libraries would cause issues with P.A. Memo registration status and display.

MMBN 4 & 6

  • Fixed an issue in which using WindRack on an opponent during an online battle at a specific time would cause them to be forced off-screen.

MMBN 5 & 6

  • Fixed an issue in which performing certain actions on the Custom Screen would cause a portion of that screen to remain visible even after the start of the next turn.

MMBN 1

  • Fixed an issue in which an error would occur when jacking in at the Power Plant under certain conditions.

MMBN 4

  • Fixed an issue in which speaking in the WaitingRoom to a Navi with certain characters in its entry name would cause an error to occur.
  • Fixed an issue in which fulfilling certain conditions in the battle against ShadeMan SP would cause unexpected behavior to occur.
  • Fixed an issue in which activating AntiRecv with certain Chips in an online battle would cause the skill to deal more damage than intended.

MMBN 5

  • Fixed an issue in which unnatural imaging and performance drops would occur in Drill Comp 4.
  • Fixed an issue in which unnatural behavior would occur when speaking to NPCs, after researching Mystery Data, etc. at a certain point in the story.

MMBN 6

  • Fixed an issue in which pressing the jack out button when riding a cloud in MrWeathrComp or Pavilion Comp 3 would allow the player to fall off the cloud.
  • Fixed an issue in online battles where, depending on network strength, spent Crosses and Chips would be available again at the start of the turn.
  • Fixed an issue in which the initial reward for completing a virus battle while playing in English differed from that when playing in Japanese and Traditional/Simplified Chinese.
  • Fixed an issue in which performing certain actions after setting Swordy in a Virus Battle would trigger a drop in performance.

Source: Capcom

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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The Division 2 Update 1.56 Released for Title Update 18.2 This July 4

Ubisoft has pushed out The Division 2 update 1.56 (title update 18.2) on all platforms, bringing with it a new apparel event and loads of bug fixes. Read on for everything new in The Division 2 July 4 patch notes

The Division 2 Update 1.56 Patch Notes | The Division 2 July 4 Patch Notes | The Division 2 TU 18.2 PATCH NOTES

APPAREL EVENT

  • Escalation Apparel Event is scheduled to start once the maintenance on July 4th is over

GEAR, WEAPONS & TALENTS

  • Fixed the issue that prevented The Determined Talent and its Perfect version from triggering after restarting any mission with the Talent being active
  • Fixed the issue where TODO items would show up in the game
  • Fixed the issue with The Unbreakable Talent and its Perfect version not functioning as they supposed to after being triggered once, no longer repairing the agent’s armor upon breaking
  • Moved G28 MMR from Rifle to MMR category at the Crafting Station.
  • Fixed the issue with the Habsburg Guard Brand Set pieces and its Named items missing requirement for any “Habsburg Guard Materials” for crafting at the Crafting Station
  • Fixed the issue with the reload animation for The Capacitator Exotic Assault Rifle
  • Fixed the issue that allowed deconstructing following Brand & Gear Sets’ blueprints dropping from level 4 Control Points’ Supply Room caches:
    • Uzina Getica Brand Set
    • Brazos de Arcabuz Brand Set
    • Habsburg Guard Brand Set
    • Umbra Initiative Gear Set
    • Hotshot Gear Set

DESCENT

  • Fixed the issue with Nemesis spawning again after initially being killed following a player revival
  • Fixed the issue with Weekly Descend project that could be completed twice if the player beat the Nemesis before completing the main Descent Project, restarting the game and thus resetting the Weekly Descent Project
  • Fixed the issue with the Weekly Descent Projects resetting 8 hours earlier than the rest of the projects.
  • Fixed the issue that caused players to remain in the group after disconnection while interacting with the menu
  • Added missing names for Claire and Alexander Ortiz Robotics employees
  • Fixed the issue with the Agent’s arm patch being misaligned

UI

  • Fixed the issue with the “Show Mask” button not registering the “Hold” input from a controller
  • Fixed the issue with the “Hide Signature Weapon” button not registering the “Hold” input when using a controller
  • Fixed the issue with the “Stop Matchmaking” button remaining inactive while matchmaking for any Bounty
  • Fixed the issue with the Twinkling Lights Talent placeholder icon missing for the Oh Carol Named MR
  • Fixed the issue with the guiding marker not pointing to the Descent Entrance

VANITY

  • Fixed the issue with the FPS dropping down upon opening any Vanity Category in the Apparel Menu
  • Fixed minor clipping issue with the female agent’s model left-hand sleeve

MANHUNT

  • Fixed the issue with the Eva Garcia’s Takeover Bounty not triggering the VO lines upon spawning the Bounty Target Boss and completing the Bounty

RAIDS

  • Fixed the issue with the first shutter door remaining open when the Raid Leader resets the Iron Horse Raid during the door opening sequence

OTHER CHANGES

  • Added multiple localization fixes
  • Fixed the issue allowing to spam other players with Invites if the host quickly press “Invite to group” repeatedly from the in-game social menu

Source: The Division Trello Board

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Dying Light 2 Update 1.36 for July 4 Claws Out for Bug Fixes (Update)

Techland has released the Dying Light 2 update 1.36 (1.036 on PS5) for July 4 on consoles, which addresses some of the recent crash bugs brought on by the “Good Night, Good Luck” update.

Dying Light 2 Update 1.36 for July 4 Patch Notes | Dying Light 2 Update 1.036 for July 4 Patch Notes | Xbox Dying Light 2 Update Patch Notes:

Update: Techland has released the official patch notes for what the studio calls patch 1.11.3.

** We’ve just introduced Hotfix 1.11.3, which resolves the following issues:**

**All platforms:**
> Implemented a proper fix for the missing items in the stash. Melee weapons will now properly appear as blueprints, available to be crafted at craft masters. Other items (like paragliders, and outfits) will remain as they were

**Consoles:**
**Implemented Hotfix 1.11.2 changes**
> Crashes that occurred while browsing your inventory and stash, trying transmog, and during map loading for console players have also been addressed and resolved

**Implemented Hotfix 1.11.1 changes (that were published for PC on Update day) – including:**
> – Tweaking of Volatiles spawn rate and time they appear
> – Thrown weapons are now visible
> – Chase music has been improved
> – Small fixes to the Night experience, including enemies’ AI behavior
> – Improved quality of the skybox visible during the rainy dusk
> – The Master Brewer’s Bees – moved the start button so players can start the challenge without attracting Volatiles’ attention
> – Enemies won’t spawn anymore in flooded areas under the bridge in the Central Loop
> – The game will now properly ignore fall damage when a player is executing Death From Above skill on some of the enemies

Console changes were already added for the PC build, so this hotfix allows them to match the version and changes.


While Techland hasn’t announced that this update is now available, we do know that from last week’s PC update, a new one was planned for this week. We’ll update this post should there be any additional console-specific notes, but for now, here’s what was included in the PC patch from last week.

  • Fixed crashes related to inventory/stash and transmog.
  • Fixed crashes that could happen during map load.
  • Temporary solution for most of the missing items – players can now find them in their stash.

Size: 

  • PlayStation: 18GB
  • Xbox: 17GB

We know the patches are rather large on both PlayStation and Xbox consoles, and it is the Fourth of July (American Holiday) and all; you’d think there might be a surprise hidden somewhere in this update. We’re doubtful of this, but should anything be uncovered by us or the community, we’ll be sure to let you all know.

Source: Dying Light (Twitter)

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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New Battlefield 2042 Weekly Missions, Store Bundles for Season 5 Week 5 Listed (July 4)

For Season 5’s fifth week, a new selection of weekly missions and store goods is now live in Battlefield! Our Battlefield 2042 Season 5 Week 5 weekly missions, store bundles, and Portal Modes post itemizes the new missions, modes, and store items for this week (July 4 – July 11) below.

New Battlefield 2042 Weekly Missions, Store Bundles for Season 5 Week 5:

Battlefield 2042 weekly missions for July 4

Weekly Missions:

  • 10 Kills and Damage Assists (4)
  • Perform 20 Assists (Squad Assists Double Mission Progression) (4)
  • 12 Teammates Resupplied (4)

Available After 2 Missions:

  • Kills and Assists With Vehicles (5)
  • 24 Teammates Revived (Squad Revives Double Mission Progression) (5)
  • 10 Objectives Captured or Neutralized (5)

Available After 4 Missions:

  • 50 Enemies Spotted With Recon Class Gadgets (6)
  • Kill 20 Spotted Enemies (6)
  • Earn 10 Defense Bonuses by Defending Objectives (6)

Available After 5 Missions (Bonus Mission):

  • 30 Teammates Healed (Squad Heals Double Mission Progression) (10)

Portal Modes:

Battlefield 2042 weekly missions for July 4 New BF2042 Portal Modes Season 5 Week 5 July 4

  • SMG Rush
  • Conquest of Ages

New Store Bundles:

New Battlefield 2042 Store Items and Bundles Season 5 Week 5 July 4 BF2042 Overdrive Bundle July 4

New Store Bundles:

  • Overdrive (6 Items, 1750 BFC)
    • Motorhead – Legendary Angel Specialist Set (available as a standalone purchase in the store for 1000 BFC)
    • Full Throttle – Legendary AM40 Weapon Skin (available as a standalone purchase in the store for 750 BFC)
    • Grease Monkey – Epic Lis Specialist Cosmetic
    • Dead Pedal – Epic EBLC-RAM Vehicle Skin
    • Twister – Rare Universal Weapon Charm
    • Overdrive – Rare PP-29 Weapon Skin

That’s all for Week 5. Check again next Tuesday for the Season 5 Week 6 refresh post.

More Battlefield Reading:

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Salman Haider Zaidi

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No Man’s Sky Update 4.36.2 Flies Out for Singularity Fixes This July 4

Hello Games has released No Man’s Sky update 4.36.2 today for the PC platform. This update includes Singularity patch fixes and it will be available on consoles soon. Check out the No Man’s Sky July 4 patch notes below.

No Man’s Sky Update 4.36.2 Patch Notes | No Man’s Sky July 4 Patch Notes:

Hello everyone,

Thank you to everyone playing the No Man’s Sky Singularity Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.36.2, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug fixes

  • Fixed a rare crash that could occur when editing bases.
  • Fixed a rare crash related to the mission system.
  • Fixed a rare crashed related to repairing planetary objects.
  • Fixed a rare crash in the Expedition overview UI.
  • Fixed a rare crashed related to interaction labels.
  • Introduced a number of optimisations for infested planet types.
  • Fixed an issue that caused some gameplay objects, such as the Interceptor starship, to use an unnecessarily large amount of memory.
  • Introduced a number of memory-usage optimisations for PS4.
  • Fixed a memory leak on PlayStation 4 and 5.
  • Fixed a memory leak that could occur on all Xbox platforms.

Source: No Man’s Sky

Damien Seeto

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Battlefield 2042 Update 1.37 Fires Out for Patch 5.1.0 Changes This July 4

Battlefield 2042 update 1.37 has been deployed on all platforms this July 4, and this is for patch 5.1.0. You can expect to see gameplay improvements and various bugs fixed. Check out the complete Battlefield 2042 update 5.1.0. below.

Battlefield 2042 Update 1.37 Patch Notes | Battlefield2042 Update 5.1.0 Patch Notes:

The Arkangel Legion are ascending

Before we head into the changes taking place for Update 5.1.0, we wish to confirm that your next Seasonal Event will be arriving in July.

We’ll share full details with you as we get closer to launch of the event. Expect new earnable cosmetics to acquire and we look forward to seeing you take control of the situation.

Stay Informed

Follow us on the @BattlefieldComm Twitter account to stay informed on the roll out of our updates. You can also follow along with our tracking of Known Issues.

Areas of Improvement

Vault Weapon Attachments

Season 5: New Dawn marked the start of Vault Weapons receiving All-Out Warfare attachments with Assault Rifles and the GOL Sniper Magnum became the first to receive these improvements. Marksman Rifle Vault Weapons are next to receive this same support with the M39 EMR and the SVD.

Squad Spawning Improvements

There will now be a ‘Low Vehicle Health’ prompt when attempting to spawn on vehicles from the deployment screen, allowing you to better see the state of the vehicle, or if it is in combat. We have also restricted the ability to spawn on-foot with the CAV-Brawler should the vehicle be at capacity and currently in combat. This helps prevent your untimely death upon spawn.

Changelog

Audio

  • Fixed an issue where grenades play the pin-out twice if you wait a long time to throw
  • Fixed an issue where silencers were affecting underbarrel shotgun & launcher firing sounds
  • Updated when the game thinks the player is on the Exodus to catch edge cases where the mix of the game would be wrong.
  • Fixed visual and audio sync for countdown timer in End of Round.
  • Fixed bug where the Main menu character animations would sometimes not play because of audio being culled.
  • Added fallback to loading music when going to a level in case the normal loading music trigger doesn’t get hit.
  • Expanding the season 5 main menu to be more alive and engaging with sounds of soldiers working, PA announcements and alarms when joining a level, no penguin sounds though, we’ll keep asking.

General & Gameplay Improvements

  • Fixed an issue that caused players to stutter/jitter while freefalling at high speeds.
    • Dev Comment: This is also a speculative fix for an issue that prevented players from safely deploying their parachute as they got close to the ground. Let us know if your experience improves!
  • Fixed an issue that caused damage numbers to appear in the skulltrain when the crosshair placed damage numbers option was enabled.
  • Fixed an issue that prevented players from being able to cancel a Danger Ping.
  • Fixed an issue that would cause a pinged objective or vehicle to no longer be pinged if another squad member also pinged it.
  • Fixed an issue that would cause the confirm counter to count incorrectly if the Squad Leader cancelled a previous ping.
  • Fixed an issue that prevented players from being able to spot vehicles when inside of a vehicle.
  • Fixed an issue that prevented players from being able to spot nearby enemies when inside of a vehicle.
  • Fixed an issue that was causing vehicle icons on the minimap to stutter/jitter as they moved.
  • Fixed so Chat position respects Horizontal HUD padding.
  • You’ll now be able to separately alter the scaling of Vehicle Seating and Game Hints within the HUD Options
  • Added a preview window to the Options setting for the Minimap Orientation.
    • This preview window now also displays the aforementioned updates.

Battlefield Portal

  • Fixed an issue that caused default attachments on weapons to appear in the Restrictions tab
  • Thermal scopes have now been added to the restrictions tab in Battlefield Portal
  • Fixed an issue that caused multiple attachments to be missing from the restrictions tab
  • Fixed an issue that prevented the 2042 Vault weapons to not show in the 2042 rule editor
  • Fixed an issue that caused Season 4 weapon attachments to not show in the restrictions tab
  • Fixed an issue that allowed the default attachments of the 1942 Sniper Rifles to be disabled in the restrictions tab.

Maps

Reclaimed

  • Placed extra environmental cover and VFX to limit the ability for players to look into the spawn of the defending side whilst standing at a hill on D1.
  • Resolved an issue that allowed players to vault through a Guard Post wall near C1.

Modes

Hazard Zone has received a range of alterations to improve the overall experience and gameplay flow.

  • Hazard Zone Coins have been removed along with the buy phase at the start of the round, and reward pay out at the end of the round.
  • Introduced XP gains as the main reward function for successfully extracting, data drives define the amount of XP rewarded upon successful extractions. Take note, only two teams can extract in total – ensure you’re one of them.
  • Similar to Conquest and Breakthrough, players will now be able to bring their normal loadouts into Hazard Zone.
  • Improved the End of Round screen as part of the changes taking place with Hazard Zone.
  • Fixed various issues with the EOR which often would show the mission outcome as “failed” when in reality you extracted just fine.
  • Fixed a variety of issues with HUD elements, particularly in-world icons of drives.
  • The Penguins have infiltrated the barracks of AI Soldiers and ruined the durability of their armor, resulting in reduced health within Hazard Zone. It’s fine, they’re AI – they’ll never notice.
  • Fixed a variety of issues around the Second Chance functionality.
  • Added a dynamic minimum player requirement. If not enough players join the lobby in time, the player requirement to start a round will be automatically reduced to a minimum amount of 8 players in order to start a round.

Hazard Zone – Known Issues

As part of this release, we are aware of some Known Issues with the improvements made to Hazard Zone, and we’ll resolve these issues in a future update.

  • If your inventory is full with hard drives you will be unable to pick up any uplinks.
  • During the End of Round screen there is a chance for the extraction to state incorrect information, this is a visual error and does not impact your extraction streak.
  • The End of Round screen will only show a max extraction streak of 10, this is a visual error and your extraction streak will count beyond 10 – if you’re skilled enough to reach those numbers.

Specialists & Gadgets

  • Fixed an issue that allowed for Irish’s APS Shootdown Sentinel to unintentionally intercept vehicle weaponry from 20mm, 30mm and 50mm cannons.
  • Claymore lasers now accurately reflect team ownership and follow your custom enemy, ally and squad colours. Meaning they are colourblind friendly too!
  • Fixed an issue that caused Rao to enter an incorrect animation state when attempting to hack a vehicle that activated the CWP countermeasure mid-way through
  • Fixed an issue that prevented repairing a vehicle with the Repair Tool if you were stood next to a soldier.
  • Fixed an issue that caused overlapping text to occur when trying to lock onto a target that had been hit with the Tracer Dart.
  • Fixed some graphical issues on the Spring Grenade.
  • Fixed an issue that caused the Repair Tool UI to appear broken when repairing with a custom crosshair colour
  • Fixed an issue that caused the Lock On Diamond to get stuck if the enemy vehicle deployed the thermal smoke countermeasure

Weapons

  • Fixed an issue that caused the default attachments of the 2042 era Vault Weapons to not be displayed on the collection screen
  • Fixed an issue that caused the 1942, BF3 and BC2 default attachments not to show on weapons within the collection screen
  • Fixed an issue that caused the red dot sight on the PF51 sidearm to have a different field of view to other red dot sights
  • Fixed a graphical issue on the GEW-46 scope attachments when used in combination with the default weapon skin
  • Fixed an issue that caused the PP-2000 to incorrectly be categorized as a BC2 Vault weapon

Vehicles

  • Fixed an issue with 20mm flak cannon where it did extra unintended damage in direct impacts
  • Lowered 20mm flak cannon impulse, it should no longer move your air vehicles, wobble wobble.
  • Reduced range of 20mm flak to ~200m and below
  • Added replenishment to jets cannon to keep them consistent with other pods in the game
  • Increased range of jet rocketpods to 600m and below
  • AGM missiles on F-35E Panther should no longer lock onto empty vehicles
  • APS icon on vehicles now share the same icon as Irish’s Shootdown Sentinel
  • Fixed an issue where the Nightbird’s rockets are not fired from both rocket pods upon holding the fire button.
  • AT Mines dropped by the M5C Bolte now properly sink into the ground after being deployed.
  • Fixed an issue that was allowing heavy air vehicles to be used as a battering ram against light ground vehicles without taking collision damage, this will no longer be the case!
  • Improved the the BC2 MI-240’s gunner seat screen fade when zooming to be more responsive.
  • Fixed air vehicle camera clipping and crosshair visibility in all 3p views and transitions regular, zoom, rearview and rearview zoom
  • Fixed an issue that caused vehicle tracks to continue to move and spawn particle effects when descending in a vehicle elevator
  • Updated the description text for the decouple aim option to have some recommended settings.
  • Fixed an issue on the Stationary AA weapon that prevented screen shakes from playing when firing it.

Source: EA.com

Damien Seeto

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BF 2042 Update 1.000.040 Deployed for Patch 5.1.0 This July 4

DICE has released BF 2042 update 1.000.040 for patch 5.1.0. This patch features gameplay balancing and other quality of life improvements. Read up on everything new in the Battlefield 2042 patch notes.

BF 2042 Update 1.000.040 Patch Notes | BF 2042 July 4 Patch Notes:

The Arkangel Legion are ascending

Before we head into the changes taking place for Update 5.1.0, we wish to confirm that your next Seasonal Event will be arriving in July.

We’ll share full details with you as we get closer to launch of the event. Expect new earnable cosmetics to acquire and we look forward to seeing you take control of the situation.

Stay Informed

Follow us on the @BattlefieldComm Twitter account to stay informed on the roll out of our updates. You can also follow along with our tracking of Known Issues.

Areas of Improvement

Vault Weapon Attachments

Season 5: New Dawn marked the start of Vault Weapons receiving All-Out Warfare attachments with Assault Rifles and the GOL Sniper Magnum became the first to receive these improvements. Marksman Rifle Vault Weapons are next to receive this same support with the M39 EMR and the SVD.

Squad Spawning Improvements

There will now be a ‘Low Vehicle Health’ prompt when attempting to spawn on vehicles from the deployment screen, allowing you to better see the state of the vehicle, or if it is in combat. We have also restricted the ability to spawn on-foot with the CAV-Brawler should the vehicle be at capacity and currently in combat. This helps prevent your untimely death upon spawn.

Changelog

Audio

  • Fixed an issue where grenades play the pin-out twice if you wait a long time to throw
  • Fixed an issue where silencers were affecting underbarrel shotgun & launcher firing sounds
  • Updated when the game thinks the player is on the Exodus to catch edge cases where the mix of the game would be wrong.
  • Fixed visual and audio sync for countdown timer in End of Round.
  • Fixed bug where the Main menu character animations would sometimes not play because of audio being culled.
  • Added fallback to loading music when going to a level in case the normal loading music trigger doesn’t get hit.
  • Expanding the season 5 main menu to be more alive and engaging with sounds of soldiers working, PA announcements and alarms when joining a level, no penguin sounds though, we’ll keep asking.

General & Gameplay Improvements

  • Fixed an issue that caused players to stutter/jitter while freefalling at high speeds.
    • Dev Comment: This is also a speculative fix for an issue that prevented players from safely deploying their parachute as they got close to the ground. Let us know if your experience improves!
  • Fixed an issue that caused damage numbers to appear in the skulltrain when the crosshair placed damage numbers option was enabled.
  • Fixed an issue that prevented players from being able to cancel a Danger Ping.
  • Fixed an issue that would cause a pinged objective or vehicle to no longer be pinged if another squad member also pinged it.
  • Fixed an issue that would cause the confirm counter to count incorrectly if the Squad Leader cancelled a previous ping.
  • Fixed an issue that prevented players from being able to spot vehicles when inside of a vehicle.
  • Fixed an issue that prevented players from being able to spot nearby enemies when inside of a vehicle.
  • Fixed an issue that was causing vehicle icons on the minimap to stutter/jitter as they moved.
  • Fixed so Chat position respects Horizontal HUD padding.
  • You’ll now be able to separately alter the scaling of Vehicle Seating and Game Hints within the HUD Options
  • Added a preview window to the Options setting for the Minimap Orientation.
    • This preview window now also displays the aforementioned updates.

Battlefield Portal

  • Fixed an issue that caused default attachments on weapons to appear in the Restrictions tab
  • Thermal scopes have now been added to the restrictions tab in Battlefield Portal
  • Fixed an issue that caused multiple attachments to be missing from the restrictions tab
  • Fixed an issue that prevented the 2042 Vault weapons to not show in the 2042 rule editor
  • Fixed an issue that caused Season 4 weapon attachments to not show in the restrictions tab
  • Fixed an issue that allowed the default attachments of the 1942 Sniper Rifles to be disabled in the restrictions tab.

Maps

Reclaimed

  • Placed extra environmental cover and VFX to limit the ability for players to look into the spawn of the defending side whilst standing at a hill on D1.
  • Resolved an issue that allowed players to vault through a Guard Post wall near C1.

Modes

Hazard Zone has received a range of alterations to improve the overall experience and gameplay flow.

  • Hazard Zone Coins have been removed along with the buy phase at the start of the round, and reward pay out at the end of the round.
  • Introduced XP gains as the main reward function for successfully extracting, data drives define the amount of XP rewarded upon successful extractions. Take note, only two teams can extract in total – ensure you’re one of them.
  • Similar to Conquest and Breakthrough, players will now be able to bring their normal loadouts into Hazard Zone.
  • Improved the End of Round screen as part of the changes taking place with Hazard Zone.
  • Fixed various issues with the EOR which often would show the mission outcome as “failed” when in reality you extracted just fine.
  • Fixed a variety of issues with HUD elements, particularly in-world icons of drives.
  • The Penguins have infiltrated the barracks of AI Soldiers and ruined the durability of their armor, resulting in reduced health within Hazard Zone. It’s fine, they’re AI – they’ll never notice.
  • Fixed a variety of issues around the Second Chance functionality.
  • Added a dynamic minimum player requirement. If not enough players join the lobby in time, the player requirement to start a round will be automatically reduced to a minimum amount of 8 players in order to start a round.

Hazard Zone – Known Issues

As part of this release, we are aware of some Known Issues with the improvements made to Hazard Zone, and we’ll resolve these issues in a future update.

  • If your inventory is full with hard drives you will be unable to pick up any uplinks.
  • During the End of Round screen there is a chance for the extraction to state incorrect information, this is a visual error and does not impact your extraction streak.
  • The End of Round screen will only show a max extraction streak of 10, this is a visual error and your extraction streak will count beyond 10 – if you’re skilled enough to reach those numbers.

Specialists & Gadgets

  • Fixed an issue that allowed for Irish’s APS Shootdown Sentinel to unintentionally intercept vehicle weaponry from 20mm, 30mm and 50mm cannons.
  • Claymore lasers now accurately reflect team ownership and follow your custom enemy, ally and squad colours. Meaning they are colourblind friendly too!
  • Fixed an issue that caused Rao to enter an incorrect animation state when attempting to hack a vehicle that activated the CWP countermeasure mid-way through
  • Fixed an issue that prevented repairing a vehicle with the Repair Tool if you were stood next to a soldier.
  • Fixed an issue that caused overlapping text to occur when trying to lock onto a target that had been hit with the Tracer Dart.
  • Fixed some graphical issues on the Spring Grenade.
  • Fixed an issue that caused the Repair Tool UI to appear broken when repairing with a custom crosshair colour
  • Fixed an issue that caused the Lock On Diamond to get stuck if the enemy vehicle deployed the thermal smoke countermeasure

Weapons

  • Fixed an issue that caused the default attachments of the 2042 era Vault Weapons to not be displayed on the collection screen
  • Fixed an issue that caused the 1942, BF3 and BC2 default attachments not to show on weapons within the collection screen
  • Fixed an issue that caused the red dot sight on the PF51 sidearm to have a different field of view to other red dot sights
  • Fixed a graphical issue on the GEW-46 scope attachments when used in combination with the default weapon skin
  • Fixed an issue that caused the PP-2000 to incorrectly be categorized as a BC2 Vault weapon

Vehicles

  • Fixed an issue with 20mm flak cannon where it did extra unintended damage in direct impacts
  • Lowered 20mm flak cannon impulse, it should no longer move your air vehicles, wobble wobble.
  • Reduced range of 20mm flak to ~200m and below
  • Added replenishment to jets cannon to keep them consistent with other pods in the game
  • Increased range of jet rocketpods to 600m and below
  • AGM missiles on F-35E Panther should no longer lock onto empty vehicles
  • APS icon on vehicles now share the same icon as Irish’s Shootdown Sentinel
  • Fixed an issue where the Nightbird’s rockets are not fired from both rocket pods upon holding the fire button.
  • AT Mines dropped by the M5C Bolte now properly sink into the ground after being deployed.
  • Fixed an issue that was allowing heavy air vehicles to be used as a battering ram against light ground vehicles without taking collision damage, this will no longer be the case!
  • Improved the the BC2 MI-240’s gunner seat screen fade when zooming to be more responsive.
  • Fixed air vehicle camera clipping and crosshair visibility in all 3p views and transitions regular, zoom, rearview and rearview zoom
  • Fixed an issue that caused vehicle tracks to continue to move and spawn particle effects when descending in a vehicle elevator
  • Updated the description text for the decouple aim option to have some recommended settings.
  • Fixed an issue on the Stationary AA weapon that prevented screen shakes from playing when firing it.

Source: EA.com

Damien Seeto

Home > News

Jujutsu Kaisen Cursed Clash Announced; Trailer and Key Features Roll Out

Bandai Namco Entertainment announced the first game based on the popular manga and anime series, Jujutsu Kaisen, titled Jujutsu Kaisen Cursed Clash. The announcement was made during the anime expo with a trailer that you can watch here:

Jujutsu Kaisen is a 3D action brawler where players create a team that is based on the anime’s cast of Jujutsu Sorcerers and Cursed Spirits. With your team, unleash powerful attacks and Cursed Techniques in a 2v2 combat.

Jujutsu Kaisen Cursed Clash – Key Features:

An Action 3D Brawler!

Action arena fighter with explosive animations that bring the characters to life!

What’s Your Play Style?

Create a team that can unleash powerful attacks through tag-team combos. Different character combinations can give different results and power dynamics.

Power Up During Battle!

Characters will increase in power level throughout battles and can unleash stronger attacks over time!

In addition to announcing Cursed Clash, Bandai Namco also revealed the story mode trailer for Naruto x Boruto Ultimate Ninja Storm Connections.

Jujutsu Kaisen Cursed Clash will be releasing on Xbox Series X|S, Xbox One, PS5, PS4, Nintendo Switch, and PC.

Ibrahim Kabir

Home > News

Microsoft-Activision Deal Unconditionally Approved in South Africa

South Africa has become the latest country to approve Microsoft’s proposed acquisition of Activision Blizzard King. The Competition Tribunal of South Africa has announced that it has “unconditionally approved” the Microsoft-Activision merger, which makes it the 10th market to approve the merger publicly.

The Competition Tribunal will publish the “reasons for its decision” later, but has released the following statement:

The Competition Tribunal (“Tribunal”) has unconditionally approved the proposed merger, which is a global transaction, whereby Anchorage Merger Sub Inc. (“Anchorage”), a wholly owned subsidiary of Microsoft Corporation (“Microsoft”) intends to acquire Activision Blizzard, Inc. (“Activision”).

The merger has now been approved in 30+ countries (including regions in the European Union), however, it faces a roadblock in two key regions including the USA and UK.

Just recently, the FTC filed for a Preliminary Injunction to stop the proposed merger, and we have covered the major news that came out during the four-day-long hearing. A decision is expected later this month. However, in the UK, Microsoft has appealed the CMA’s block to the CAT Tribunal with the hearing due on July 28.

Source: The Competition Tribunal of South Africa

Ibrahim Kabir

Home > Features

Behaviour Interactive Talks Meet Your Maker – Reception, What’s Next, Player Feedback and More

In case you didn’t know, Dead by Daylight developer Behaviour Interactive has another game out that just got its first major content drop, and I’m, of course, referring to Meet Your Maker. With the launch of Sector 1: Dreadshore, MP1st recently got the chance to interview Behaviour about Meet Your Maker, where we ask about player feedback, reception and what’s next.

Answering our questions is Senior Creative Director Ash Pannell.

MP1st: Can you introduce yourself to our readers and talk about some of the specifics from your role in Meet Your Maker?

Hello, Custodians! My name is Ash Pannell and I’m the Senior Creative Director of Meet Your Maker. I oversee the creative direction of the game, working closely with the development team to shape its vision, gameplay mechanics, and overall player experience. I collaborate on designing new environments, Custodians, traps, and guards, ensuring they are fun and align with the game’s post-apocalyptic atmosphere and unique blend of building and raiding gameplay. I also work closely with the teams responsible for gathering player feedback, evaluating the game’s performance, and planning for future content updates and expansions.

MP1st: How did the idea behind the genesis of Meet Your Maker appeared? Was there any inspiration from movies, any trigger to realize this post-apocalyptic atmosphere where building and raiding co-exist?

Pannell: The genesis of Meet Your Maker was born from a desire to create a post-apocalyptic world where building and raiding coexist in a thrilling and strategic way. We drew inspiration from various sources, including movies, literature, and gaming and even childhood games like building forts in the garden. These influences, combined with our passion for immersive gameplay experiences, sparked the concept of Meet Your Maker, where players become the Custodians of the Chimera and engage in building amazing deathtraps and challenging Players to play your creations.

Meet Your Maker Sector 1: Dreadshore Review

MP1st: A few months after release, what is your outlook on the game? Is Meet Your Maker performing according to expected, is the player base where you expected it to be, or do you feel like there’s still room to grow?

Pannell: The last few months have been full of key learnings for us. While we’re pleased with the positive reception of Meet Your Maker, we truly feel like the best has yet to come. It’s a game of so many possibilities and we are excited to hone this community based game into something special.

Just like we’ve shared through our latest content update Sector 1 : Dreadshore, we have exciting plans to expand the game’s content, introduce new features or ways to play the game and reach a broader audience. There is still significant room for growth for Meet Your Maker and the community feedback will help the game evolve where it needs to be.

MP1st. Bringing Meet Your Maker to PS Plus was a move that worked according to expectations? Any plans to bring Meet Your Maker into Xbox Game Pass as well?

Pannell: Bringing Meet Your Maker to PS Plus was a fantastic opportunity for us to reach a wide audience and introduce players to the world of Meet Your Maker at launch. This partnership helped us reach a milestone of having 1 million players try our game and we’re proud of that achievement!

As for Xbox Game Pass, we are actively exploring opportunities to expand the availability of Meet Your Maker to reach even more players. While I can’t share specific details at this time, we are committed to exploring partnerships and platforms that align with our vision for the game and offer greater accessibility to players worldwide.

MP1st: According to player feedback, what was the most challenging gameplay aspect where the development team knew they had (or still have) to work upon? And what is your opinion on the recurrent topic of killboxes, that a part of the community seems to complain about?

Pannell: Player feedback is incredibly valuable to us, and it has helped us identify areas for improvement and refinement. One aspect that the development team recognized as challenging was the balancing of ranking and, as you mentioned, killboxes. We’ve been actively working to ensure that both Raiders and Builders have balanced opportunities for success and that the gameplay feels fair and engaging for all players.

Regarding the recurrent topic of killboxes,we have heard the feedback from players that often the “difficulty” of an outpost defines the “quality” of an outpost, and we are actively looking at ways of not only tweaking our existing systems but also adding new difficulty features that will help regulate player’s experiences. This would better steer them to what they do want and not what they do not want, so stay tuned for updates moving forward. Not all Builders are experienced Raiders, or interested in Raiding, and we want them to be able to experience the game in the way that they prefer. For now, if you do encounter an Outpost that simply isn’t fun for you, you’re not required to complete it and can move on to an Outpost that is more appealing.

meet your maker reception

MP1st: What was the most requested feature after launch? Were players requesting a new environment, new Custodians, or something other?

Pannell: After the launch of Meet Your Maker, we received a wide range of player requests and suggestions.
I would say the most requested feature was new content as a whole. Whether it be new traps, mods, building materials, Custodian, guards… our players voiced their desire of wanting new tools to experiment with. After that, being able to reactivate outposts online indefinitely after level 10 was highly requested.

As you can imagine, our roadmap plans on releasing a lot more content and features than the first major update we launched this week with Dreadshore but I can’t get into the details of that just yet. We appreciate the passion and ideas shared by our community, and we’re actively considering these requests as we plan future content updates.

MP1st: Sector 1: Dreadshore brings a new ominous environment. Was this backdrop easily settled upon or do you feel like there were other valuable concepts thrown around, possibly saved for subsequent expansions?

Pannell:: The creation of Dreadshore’s ominous environment was an exciting process that involved careful consideration and exploration of various concepts. We wanted to take the player to a completely different vibe and feeling. Dreadshore’s driving rain and dark and moody aesthetic are completely different to that of the Red Sands. The changes to the lighting and atmosphere change the mood for Raiders and give Builders a totally new narrative tool to set their levels.

While the final decision on Dreadshore’s backdrop came relatively easily, there were indeed other valuable concepts that were considered and explored. We’ve saved these concepts for subsequent content updates to ensure a rich and divere range of environments for players to experience in the future. Each environment we introduce in Meet Your Maker is designed to expand the game’s universe and make players discover a new narrative of this post-apocalyptic world.

MP1st: The new Custodian is focused on the use defensive weaponry. How do you feel the reception will be, in terms of engagement comparing to the existing Custodians focused on melee and ranged combat?

Pannell: The introduction of Nautilus explores a defensive-gameplay style we haven’t seen in Meet Your Maker yet. All 3 perks greatly buff the Arc Barrier’s capabilities. It adds perks to players who love a defensive weapon.

We anticipate that players will embrace the new Custodian’s unique playstyle and find it engaging, especially those who enjoy a more defensive approach. While the existing Custodians focused on melee and ranged combat have their dedicated fan base, we believe the new Custodian’s defensive abilities will provide a compelling alternative that appeals to a specific playstyle.

Your Maker update 1.05

MP1st: The new Sentry Beam trap and Ravager guard are properly devilish. Personally, I found that combining various quantities of these two in a small area results in chaotic and almost inescapable shootouts. Do you feel like players could potentially exploit this combination and ignore the previous options?

Pannell: The sentry beam is powerful but the fact that it is capable of destroying other traps and guards means dropping it everywhere is a big risk as the clever raider can easily convince it destroy itself. The introduction of powerful traps like the Sentry Beam and guards like the Ravager is intended to shake up the gameplay dynamics and provide new strategic options for both Builders and Raiders. While combining multiple Sentry Beam traps and Ravager guards in a confined area can create intense and challenging encounters, we know that every Outpost can be successfully raided with the right strategy. And we’ve made sure to give the necessary arsenal to Raiders so they can overcome any challenges they may face while venturing in an Outpost.

MP1st: Do you have additional content already planned for the long run? Any details you may share with us at this point?

Pannell: For this update you need to bring your umbrella, the next one may require something warmer….


Meet Your Maker is out now on the PS4, PS5, Xbox One, Xbox Series X|S and PC. You can read our review of Sector 1: Dreadshore here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Battlebit Remastered Dev Update Talks About Future Plans; Mentions DDoS Attacks During Early Access Phase

BattleBit Remastered, the recent smash hit FPS title by SgtOkiDoki, just got a dev update that outlined future plans for the game. BattleBit Remastered’s future plans were discussed alongside a sneak peek at a map rework as well as a brief discussion on past DDoS attempts made on the game’s servers.

According to the dev post, the game had been under severe Distributed Denial of Service (DDoS) attacks during the game’s Early Access period, with the goal to interrupt content creators and players from enjoying the game. The devs decided not to report on the attacks publicly until the weakness in the game’s firewall was patched, and servers are now patched to protect it from the same type of attack.

As for future plans, here’s everything that the devs have in mind:

  • Continue applying bug fixes and add more quality of life improvements.
  • Recruit a team that specializes in detecting cheats and weeding out possible cheaters. (We have other long-term plans for non-rage cheaters but will announce them later on)
  • Add new weapons, gadgets, maps, and remakes of existing maps.
  • Introduce New Game Modes
  • Introduce community servers with dedicated game modes, maps, and tweaked game mode rules based on the admin’s preference.

The devs will also discuss with the community directly every Saturday on Twitch and Discord to get feedback on issues, changes, and more.

Finally, the report ended with some screenshots of the reworked Multu-Islands map.

BattleBit Remastered is currently available on PC via Steam.

Source: Steam

Carlos Perez