Polyphony Digital has announced that the next patch for Gran Turismo 7 is racing out soon, and it’ll bring new vehicles into the game! This was announced by Polyphony boss Kazunori Yamauchi, who also hinted at some of the cars set to become available in this Gran Turismo 7 upcoming update.
Players can expect this title update to drop starting tomorrow (May 23), though there’s no set date yet. Chances are, it’ll be a day between Tuesday to Thursday, which is when most game updates for most games are released. Check out Yamauchi’s tweet below, which is accompanied by his now-standard silhouette tease of the new vehicles.
— 山内 一典 / Kaz Yamauchi (@Kaz_Yamauchi) May 21, 2022
One of the cars teased is the Toyota GR010, which has been announced previously by Toyota. Another car that’s identifable as coming is the GoPro Rampage 1970 Camaro, which is included as it won the Gran Turismo Award at the Specialty Equipment Market Assocation (SEMA) show in 2014, with the prize is a digital recreation of the vehicle in a Gran Turismo game.
Alongside the new cars, players can expect the usual list of bug fixes and other stuff. Will there be a new track included? We can’t say for sure, but don’t be surprised if there is. Hopefully, this update won’t break the game, which happened a few months ago after a patch was released.
Once the patch is live, we’ll be sure to let our readers know about it. Bookmark our Gran Turismo 7 game hub to know the latest patch once it’s out.
There’s a new Rainbow Six Siege season incoming, and it’s called Operation Vector Glare! Same as with every new season, the big news here is the new operator incoming. This Rainbow Six Siege Vector Glare operator is named “Sens,” and we’re here to give an overview of his new abilities, as well as new gameplay.
Rainbow Six Siege Vector Glare Operator Sens Abilities and Gameplay:
SENS
“Don’t mistake Sens’ smile for complacency. They likely already figured out how to beat you.”
Life is a puzzle for Néon “Sens” Ngoma, but it’s one they’ve solved a hundred times over. Their empathic nature serves them well both in bonding with others and in dominating their enemies on the field. They’ll fit right in with the rest of Wolfguard.
— Dr. Harishva “Harry” Pandey, Behavioral Analyst
R.O.U. PROJECTOR SYSTEM
R.O.U. Projector System rolls after it’s thrown by Sens and drops small projectors to create a screen along its path. Although physical objects can still pass through the screen, it’s highly flexible—cutting off multiple lines of sight at once.
“The R.O.U. Projector System is a testament to how valuable non-lethal gear can be in the field.”
Ubisoft has just unleashed a ton of Rainbow Six Siege Y7S2 Vector Glare new content and info today! MP1st was invited for an early hands-on preview of the new operator “Sens,” as well as a sneak peek at the new content incoming for this new season.
Rainbow Six Siege Y7S2 Vector Glare New Content Preview:
Here’s the info on what’s coming in R6 Siege Vector Glare straight from Ubisoft:
NEW MAP (DEATHMATCH): Close Quarter
Close Quarter is the first dedicated Team Deathmatch map that focuses on movement rather than defense setups. With a circular flow and a good mix of different lines of sight, this facility used by Team Rainbow for training purposes will be a completely different experience.
SHOOTING RANGE
Shooting Range is a playable space that can be used to practice and learn about all available weapons. There are 2 lanes found in the Shooting Range: A Recoil lane to measure the spread created from the kickback when the weapon is discharged and a Damage lane to determine the amount of damage dealt by each bullet when it hits a specific part of the opponents body. The Shooting Range allows for easy and quick comparison of the different weapons used by Operators. All Operators can be used within the Shooting Range whether or not they have been unlocked. You can find the Shooting Range in the Learn Area of the Play Menu.
OPERATOR GUIDES
Operator Guides are quick tutorials that explain how to use an Operator’s unique ability and gadgets, as well as utility that’s available if they’re an Attacker or Defender. You can view Operator Guides in the Operators menu or via the Start menu during the any point of a match.
PLAYER PROTECTION PRIVACY MODE
Privacy Mode brings several new options for gameplay privacy that can be found in the Privacy section of the Options menu. These tools can help prevent malicious players from using another player’s livestream to gather information and get an unfair edge, or to act in a disruptive manner to sabotage and harass the streamer and players.
Privacy options allow you to create a nickname and hide information that will be seen by everyone in-game:
Appear as Nickname: Create a custom temporary display name to be used directly in-game (can be changed at any time outside of a match).
Hide Avatar: Hide your personal avatar by displaying the default Ubisoft avatar instead.
You now have more control over what information you choose to show on screen:
Appear as “You”: Hide your username or nickname by appearing as “You”.
Rename Other Players: Hide other players’ usernames by having them appear as the NATO phonetic alphabet instead (Alpha, Bravo, Charlie, etc).
At the Account level, new privacy settings are available that will allow players to better control who can send a friend request, but also later during the season a settings to allow you to control how you appear in the Friend Suggestions on Ubisoft Connect.
REPUTATION PENALTY: REVERSE FRIENDLY FIRE
Part of the Reputation System and the first phase to be deployed. It implements a reputation penalty when we detect regular abuses of friendly fire.
The purpose of reputation penalties is to activate when we detect that someone has abused a mechanism during several matches, in this case the Reverse Friendly Fire.
It aims to better control and address certain regular abuses of Friendly Fire and reduce the frustration associated with recidivists that injure too many teammates.
As the repeat offenders’ actions bring them closer to the penalty, they will receive a set of warnings notifying them of how they are seen by the system and asking them to modify their playstyle.
If the player persists with the disruptive behavior, the penalty will be applied. The player will be aware of the number of matches left in their penalty by signs and feedbacks in and out of the gameplay loop.
This feature will be shipped later during season 2.
PLAYER COMFORT
SCREEN SHAKE INTENSITY
Players can now turn off or reduce the intensity of screen shake feedback during gameplay from the Accessibility section of the Options menu.
MATCH CANCELLATION
Match cancellation has received several updates to bring more information and control to players throughout the entire process, from the initial request to the match cancellation itself. Also, some updates were made to prevent abuses of the system.
ESPORTS CHANGES
NO OPERATOR GRACE PERIOD
New Operators are now allowed in Esports competitions in the same season that they are released. The performance of each Operator will be carefully monitored and adjustments will be made when necessary.
TACTICAL TIMEOUT
Players and spectators can now request a Tactical Timeout during Custom matches.
OPERATORS PRICE DECREASE
As with every season, Operation Vector Glare brings a price decrease for specific Operators. Nøkk and Warden are dropping to 10,000 Renown or 240 R6 Credits, Ace and Melusi are changing to 15,000 Renown or 360 R6 Credits, and Thunderbird will now cost 20,000 Renown or 480 R6 Credits. Now is a good time to try out these Operators and perhaps find a new favorite!
SEASONAL WEAPON SKIN
This season, Operation Vector Glare arrives with dazzling new additions for your seasonal skin collection. Acquiring the Energy Refraction Bundle will unlock the Beryl Matrix weapon skin and attachment skin, as well as the Peridot Disk charm.The seasonal weapon skin will be released at season launch and is available for purchase throughout the season. Once unlocked, it remains in your inventory indefinitely and can be applied to all available weapons.
Stay tuned for more Rainbow Six Siege coverage here on MP1st.
When Sony first announced the PS5 and its controller, I was a bit skeptical. While I knew the console would provide a power boost over last-gen, the controller itself had me worried. Known as the DualSense, Sony claimed that the controller would “heighten” the feeling of immersion through its newly developed form of haptic feedback, and adaptive triggers. It had me excited, but at that time, I wasn’t entirely confident that we would actually see developers make use of it, turning it yet into another “gimmick” that would show up in a game every so often.
How very wrong I was, and in the year and a half time since the release of the PS5, I’m still finding myself amazed by the creativity of developers when it comes to using the haptics, and adaptive triggers of the PS5. Now, I’ve talked about those features in many of my past reviews, but to talk is a bit of a hard thing to convey to readers, so after doing a bit of some research, I’ve come up with a solution to demonstrate exactly how developers are making use of the DualSenses’ haptic feedback. To kick off what is hopefully a long series of deep dives, I wanted to go back to the very start and look back at a title specifically developed to show gamers just how immersive the DualSense controller can make gaming. I’m talking about Team ASOBI’s (formerly Japan Studio) Astro’s Playroom.
Sound Is All About Vibrations
I can’t provide you with the feeling of touch produced from the DualSenses’ haptic feedback. For that you would need to actually have the controller at hand, and try out the many titles that support it. However, in case you didn’t learn this from elementary science class, every single sound that you have ever heard in your life is produced by vibration. Sound is the result of air molecules colliding into one another to vibrate, thus producing something audible to the ears. When someone walks, you can hear their footsteps. When you run water, you can hear the flow of the stream. When a car drives by, you can hear the engine going, and even sometimes feel that vibration from the sound if it’s loud and/or close enough. Sound is vibration, and every sound you hear is a result of a vibration.
That same can be said about the DualSense, where as traditional rumbling used weighted motors that only really functioned by on/off, the DualSense uses what are called Linear Resonant Actuator as explained by the experts at Actronika:
It is a Linear Resonant Actuator, or Voice Coil Motor, as its behavior implies the linear motion of magnets driven by coils and suspended by elastic parts, like springs or silicone membranes. Such construction induces a resonant component. A HD Haptic actuator looks like a small speaker with a mechanical design aimed to provide a high acceleration at low frequencies. Modern designs like the one Foster provides, or our HapCoil actuators, have the capability to also reproduce a part of the audible bandwidth.
This allows developers to precisely tweak those motors and the way they vibrate, resulting at times, unique sound cues. And well, if you can feel what you can hear, you can probably understand why that would make a game feel more immersive.
This brings us to Astro’s Playroom — ASOBI’s and PlayStation’s showcase of what the DualSense controller is fully capable of. Like I mentioned before, I did a bit of research on this, and while there are many videos of people showing off the audio produced from the haptics, I wanted to take things a bit further and record those sounds directly rather than through a camera or directional mic. Finding some cheap contact, or otherwise known as piezo microphones (mics designed to capture vibrations), I taped a pair to where I believed the actuators were felt the most and created this Frankenstein set-up.
Yeah, it’s ugly, but it worked (sort of), because when I had to actually use the controller there was some unwanted noise being picked up, such as button presses, joystick movement, and other non-haptic related outputs which unfortunately can be heard in our audio capture. It’s not the cleanest of audio like I wanted, but luckily I did discover a solution (and a better set-up without the ugly tape) that has since been applied to capturing haptic audio in other titles. Sadly, it isn’t featured in this episode due to finding that solution afterwards. So, for now you’ll just have to bear with us on this first episode, though it still does the intended job of showcasing all the different sounds produced by the haptic feedback.
Astro’s Playroom Haptic Feedback Showcase
It’s actually impressive in retrospect to see what ASOBI achieved in their utilization of the DualSense when looking back at Astro’s Playroom. While I certainly remember feeling those different haptic vibrations, a large number of those I never knew had a unique sound. It’s surprising, and for me, this has has given me a new level of appreciation for both Playroom and the DualSense controller. I’m hoping it did the same for you, and if you did like what you see, or huh, hear, then perhaps you may want us to dive into other titles in the future? If so, let us know in the comments below if there is a title that you may want us to look at, though as a short tease, I will say that I did prep another episode centered around an iconic PlayStation duo.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
It seems that the former Dead Space devs over at Striking Distance Studios may soon be pulling back on the curtains surrounding their mysterious upcoming horror title, The Callisto Protocol, as it has been confirmed that the title is still targeting a 2022 release date.
Originally announced during the 2020 Game Awards Show, The Callisto Protocol was dubbed as a new single-player, narrative-driven horror game set in space, helmed by the Dead Space creator himself, Glen Schofield. Little was known about the project at the time, outside of the clear Dead Space vibe, as well as the targeted 2022 release window shown at the end of the trailer. Well, fast forward two years later and we still know next to nothing about the title, though it seems that this is all about to change, as not only will the title be featured in this month’s issue of Game Informer, but it has also been confirmed in the latest Krafton’s financial reporting that The Callisto Protocol was still targeting a 2022 release, and what’s more, the level of quality is being described as “AAAA” (yep, that’s four A’s,) setting out to deliver the highest level of quality, as well as the maximum horror experience.
Elsewhere, as noted previously, The Callisto Protocol will be featured in this month’s issue of Gameinformer. The publication states that they were given an exclusive look at the gameplay, describing the experience as a “different beast” when compared to Dead Space. Here is a snippet of what you can expect to hear later this month from Game Informer and Striking Distance Studios.
We witnessed exclusive, never-before-seen gameplay footage featuring our protagonist, Jacob Lee, trying to survive the terrors of Jupiter’s second-larget moon and its suspicious prison. But that’s not all; we also spent hours picking the brains of the sci-fi horror masters at Striking Distance Studios. In the story, you’ll learn the origin tale of Striking Distance, the process by which it masterfully creates (and pays off) tension, and how the gameplay of The Callisto Protocol works.
Well we certainly cannot wait to hear more about the title, and hopefully we get to see that very same gameplay real soon.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
SNK has released the King of Fighters 15 update 1.33 (PS5 version 1.003.003) today on May 21. The update includes fixes for the recently released DLC. The aforementioned patch also includes a ton of gameplay balances for the many fighters in the game. You can read the full KOF XV patch notes below.
King of Fighters 15 Update 1.33 Patch Notes | King of Fighters 15 Update 1.003.003 Patch Notes | KOFXV May 21 Patch Notes:
System Changes
DLC Issues – Resolved an issue where some DLC were not appearing for owners. *Only on STEAM and Epic Games Store.
Customizing BGM – Resolved an issue where a specific track set to a Stages BGM would instead play a different track.
Room Match Search – Corrected the Search Again button text.
Other – Resolved minor issues concerning the UI.
Dolores
Altariq (LK Ver.) – Resolved an issue with unintended behavior when this attack is spammed.
Iori Yagami
212 Shiki – Kototsuki In (LK Ver.) — Opponent no longer goes into a guard-pose.
Chizuru Kagura
108 Katsu Tamayura no Shitsune (HP Ver.) – Resolved an issue where under certain circumstances, this move would not behave as intended.
Yashiro Nanakase
Close Standing HP – Resolved an issue where the arm’s hurtbox would not appear on some frames during the attack.
Chris
Carry Off Kick – Resolved an issue where the combo scaling was increased. (Now the same as other characters)
Terry Bogard
Crack Shoot (EX) – Resolved an issue where the alternate costume had different properties compared to the default one.
Yuri Sakazaki
Houyoku (EX) – Decreased opponent knockback duration from 14 to 11 when Yuri Raijin Kyaku lands.
Vanessa
Close Standing HK – Resolved an issue where under certain circumstances, this move would not behave as intended.
Luong
Tei (Normal Ver.) – Resolved an issue where under certain circumstances, this move would not behave as intended.
Geese Howard
Reppuu Ken (EX) – No longer hits multiple times during a combo. (Now the same as other characters’ EX projectile)
Ryuji Yamazaki
Kachikomi – Decreased opponent knockdown frames. (Now the same as other characters)
That’s it for the patch notes. The King of Fighters XV is out now for PC, PS5, PS4 and Xbox Series X/S.
Gearbox Software has released the Tiny Tina’s Wonderlands update 1.07 (PS5 version 1.007) patch, and this is to fix a story progression issue related to the big 1.0.3.0a title update released yesterday. In addition to the patch, Gearbox has given out a few Skeleton Keys as a thanks for players’ patience. Read on for the Tiny Tina’s Wonderlands May 20 patch notes below.
Here’s the official announcement from Gearbox regarding today’s patch:
If you continue to experience related issues following the update, please submit a ticket to https://t.co/qigTUPyYxQ so that we can help look into it.
— Tiny Tina's Wonderlands 🌈🦄 (@PlayWonderlands) May 21, 2022
We’re rolling out a fix for the story progression issue. Please make sure to update your game to recover your story progress. Note that it may take some time to appear on your system. As thanks for your patience here is a code for 3 Skeleton Keys: W9CJT-5XJTB-RRKRS-FTJ3T-BTRKK
If you continue to experience related issues following the update, please submit a ticket to http://support.2k.com so that we can help look into it.
The Skeleton Key code is: W9CJT-5XJTB-RRKRS-FTJ3T-BTRKK
That seems to be it. If there are gameplay-related or technical fixes, leave a comment below to let the other players know about it. For the latest on the game, make sure to bookmark and check our Tiny Tina’s Wonderlands game hub.
Studio Wildcard has kicked off a new Ark Evo event this weekend of 20, and we have the schedule and perks available for those participating down below. Of note, there is also a server wipe on all platforms that happened today too.
Ark Evo Event This Weekend May 20 Schedule and Perks:
Update: Studio Wildcard has updated the event to include boosted breeding rates.
Get those nurseries ready! 🥚
The ARK: EVO Event has been upgraded to include boosted breeding rates!
— ARK: Survival Ascended (@survivetheark) May 21, 2022
Official Servers: 2x XP, Harvesting, and Taming
Small Tribe Servers: 4.5x XP, Harvesting, and Taming
ARKPocalypse: 5x XP, Harvesting, and Taming
Classic: 6x XP, Harvesting, and Taming,
Here’s the announcement for the server wipe for today:
Beginner servers have been wiped clean on all platforms! The next wipe will happen on July 15th.
Beginner servers are wiped periodically to help provide a fresh beginner experience for new players. Join by searching "Beginner" in the server browser! #playARKpic.twitter.com/nSaMOXujTX
— ARK: Survival Ascended (@survivetheark) May 20, 2022
Beginner servers have been wiped clean on all platforms! The next wipe will happen on July 15th. Beginner servers are wiped periodically to help provide a fresh beginner experience for new players. Join by searching “Beginner” in the server browser! #playARK
That’s about it. If there’s a new patch or event for Ark Survival Evolved, we’ll be sure to let our readers know. Checl our Ark game hub for the latest news and info.
That’s about it. If there’s a new patch or event for Ark Survival Evolved, we’ll be sure to let our readers know. Checl our Ark game hub for the latest news and info.
While Bungie has conducted week-long maintenance on Destiny 2, it seems this wasn’t enough, as Destiny 2 down reports have started flooding in within the hour given the game is showing “mongoose” errors for players and preventing them from matchmaking this May 20!
Destiny 2 Down Status and Updates for May 20:
Update: Bungie has announced that all issues are now resolved:
Issues causing players to be unable to matchmake and then receive MONGOOSE, CENTIPEDE, NEWT, BUDGIE, PLUM and WEASEL errors have been resolved.
On the Destiny subreddit, Bungie’s dmg04 mentioned that the team is “digging” and it seems that the outage has something to do with next week’s upcoming patch (check out the patch preview here).
Team’s digging. We’ve been prepping for next Tuesday for the last few days, seems we’ve hit a snag.
Until resolved, you won’t be able to find opponents in PvP/Gambit, and will likely load into social spaces, patrols, and strikes solo.
Stay tuned to BungieHelp for updates.
Same as always, we’ll be updating this post throughout the downtime to let Destiny 2 players know what’s happening. If you can connect and login, leave a comment below and let us know which platform you’re on, and where you’re playing from.
Ubisoft is ready to unleash another new Operator in Rainbow Six Siege with Operation Vector Glare! While there’s no gameplay available yet, we do get a new CGI trailer for Rainbow Six Siege Operation Vector Glare, and this features the newest Operator, “Sens.”
Watch out Operators, here comes the latest member of the Wolfguard squad! Equipped with their R.O.U. Projector System and their brand-new P0F-9 Assault Rifle, Sens is coming to the game in style!
The full reveal is happening this weekend on May 22, and players can expect the usual Operator showcase featuring what Sens can do on the battlefield, as well as info on the map rework for the upcoming operation and more!
Stay tuned here on MP1st for the latest on Rainbow Six Siege and Operation Vector Glare.
Guardian Games is not the only major event set for Destiny 2 this year, as next July comes another big one; to shine a light on it, Bungie has released the Destiny 2 Solstice event preview, letting players know what’s coming to the game in terms of new content, activities, and more on July 19.
Destiny 2 Solstice Event Preview:
Solstice. Just Solstice.
That’s right, we dropped the “of Heroes” from the name of our summer event and are just going with “Solstice.” While we’ve got a new name and will have some beautiful new floral arrangements adorning the Tower during the event, those familiar with Solstice events from the past should still feel right at home. As in previous years, there will be an awesome set of armor to pursue; only this time, instead of completing armor objectives and collecting keys and packages consumables, you’ll be completing Event Challenges (more on those in a bit) to make progress towards your ultimate glowing masterpiece of bodily protection.
One of the biggest changes you’ll notice with Solstice is we’ve changed the armor experience a lot. Players will only upgrade one set of Solstice armor throughout the event. While you can get multiple instances of a helmet, for example, upgrading armor will allow you to reroll its stats and the stat potential of the armor will be shared across those drops.
Another new feature coming to Solstice is an activity in the European Aerial Zone called Bonfire Bash, where Guardians will be building and stoking what can only be described as “paracausal bonfires” while the enemies of summer fun (including the Taken, Cabal, Hive, and Fallen) will be attempting to crash the party and extinguish the fires. In your mission to guard the flames from wave after wave of incoming enemies, we’ve made it easier to transverse the EAZ, adding floating islands and removing building-barriers for maximum maneuverability.
Look for more details on Solstice armor upgrades and Bonfire Bash as we get closer to the launch of Solstice.
Introducing the Event Card
With our Solstice event, we’re introducing a new feature called the Event Card. In much the same way that Seasonal Challenges introduces an easy-to-understand (and find) list of goals you can complete in a Season, the Event Card does the same for Destiny 2’s annual events. When Solstice begins, players will gain access to this Event Card which includes new points of interest to explore, including:
Event Challenges
Event Seals and Titles
Unique Event Rewards
Every Event Card will be available for free to all players and can be accessed by interacting with Eva Levante in the Tower or via the Quests tab (right next to Seasonal Challenges). Event Cards and their associated challenges and rewards can be accessed for the entire event before disappearing once their corresponding event ends.
Let’s take a look at some of the individual parts of the Event Card in order to better understand how they tie into events overall.
Event Challenges
Like Seasonal Challenges, Event Challenges are objectives that players can complete to earn rewards. Certain Event Challenges will award players with familiar items such as event shaders, emblems, or other gear, and they’ll also grant Event Tickets.
Every Event Challenge will be available for players to complete right when the event starts, so you won’t need to wait until the next week for additional Challenges to become available. Event Challenges can be completed in any order and at any point while an event is active.
Event Seals and Titles
In addition to Event Challenges, we’re also going to be introducing event Seals and titles that you can earn. There are two types of event-based Seals that players can work towards:
Individual Event Seals
A New Multi-Event Seal
Starting with Solstice this year, each Destiny event will come with a seal that players can complete as well as gild. Completing these event Seals is as simple as completing all the Event Challenges on its Event Card. Finishing every Event Challenge will automatically earn you Seal progress and unlock the title for that Seal. Gilding event Seals will require completing additional Triumphs that will only become available once the standard Seal has been completed—gilding lasts until the event begins again the following year. Progress on individual event Seals can be tracked directly in the Event Card by hovering over the card on the left-hand side of the screen or by viewing the event Seal from the Triumphs page.
There’s also a new multi-event Seal that event-loving players will be able to work toward. Starting with Solstice, players can complete a certain number of Event Challenges in each of the four yearly Destiny events to complete this Seal. This means that the earliest players can complete the multi-event Seal will be in Guardian Games of next year and doing so will also earn them a unique event title. You’ll also be able to gild this new Seal after completing the standard version and we’ll be sharing more details on how to do this in the coming year.
Upgraded Event Card Rewards
A new event means new event-themed cosmetics for Guardians to customize their experience. While those items have traditionally been part of the Eververse store, with the upcoming Solstice event, we will curate a collection of these items as unique rewards through the Event Card itself. These rewards will only be available through the Event Card during their initial release but, like most of our cosmetics, there’s always a chance they’ll become available again via Eververse at a future date.
While the Event Card and Event Challenge rewards are free for all players, acquiring these extra cosmetic rewards will require players to purchase the upgraded Event Card. Upgrading the Event Card will cost 1000 Silver and immediately grants players an Exotic reward bundle. Players can then acquire even more rewards by spending the Event Tickets they collect from Event Challenges.
The overall value of the upgraded Event Card will vary somewhat but is expected to regularly exceed 3000 Silver.
Description
Type
Instant Unlock / Event Tickets
Hot Dog Eating Champ
Exotic Emote
Instant
Sunny Exotic Ghost Shell
Exotic Ghost Shell
Instant
Iris Gossamer
Legendary Shader
Instant
Skateboarding Emote
Legendary Emote
Tickets
(TBD)
Legendary Ghost Hologram
Tickets
(TBD)
Exotic Ship
Tickets
(TBD)
Legendary Ghost Hologram
Tickets
(TBD)
Legendary Transmat FX
Tickets
Hint: If you aren’t sure whether you will complete the event, wait until the last week to make the purchase and see how many Event Tickets you have accumulated! But don’t wait until the very last minute because Event Tickets will expire once an event ends and the Event Card goes away.
The Solstice event will debut sometime during Season 7, which is set to arrive next Tuesday, May 24. To check out some of the upcoming changes, you can take a look at the patch notes preview for it here.
Those looking for the next major patch for Marvel’s Avengers, you’ll be glad to know that the next patch is due sometime next week! Crystal Dynamics didn’t say the exact day, but the Marvel’s Avengers upcoming update 2.4 will be for the rewards rework, and the studio gave players an early look at what’s changing.
With this rework, there are now three mission chain types to complete during our limited-time events like Tachyon Anomaly or Corrupted Vibranium. These two-week sprints will provide rewards for daily play and sustained play. The three mission chain types include:
Meta Mission Chains: Completing all tasks in a Meta Mission Chain will offer up the best rewards during our limited-time events. By completing the full list of Daily and Minor Mission Chains, you’ll earn Exotics above Power Level 120 for your entire roster. Even better, these Superior Exotics have a chance to drop at a 140+ Power Level. Previously 140+ Power Level items could only be earned by endgame players who completed the Family Reunion Omega Level Threat or the Discordant Sound Raid.
Minor Mission Chains: These mission chains are sometimes Hero-specific and offer another way to increase your Power Level on a per-Hero basis.
Daily Mission Chains: Daily missions feed into the larger Meta Mission Chain objective and will offer repeatable gear rewards for the entirety of the two-week event.
Check out our rotating roster of limited-time events in detail below!
Tachyon Anomaly (Coming up: May 26 – June 9)
Meta Mission Chain Rewards (Full Roster)
Superior Exotic Tachyon Gear (for Heroes above Power Level 120)
Minor Mission Chain Rewards
Superior Exotic Tachyon Gear (for Heroes above Power Level 120)
Superior Cosmic Minor Artifact (for Heroes above Power Level 100)
Daily Mission Chain Rewards
Legendary Tachyon Surge Gear (for Heroes above Power Level 80)
Polychoron x 20
Rooskaya Protocols
Meta Mission Chain Rewards (Full Roster)
Superior Exotic Apex Power Defense Gear (for Heroes above Power Level 120)
Superior Exotic Apex Power Heroic Gear (for Heroes above Power Level 120)
Minor Mission Chain Rewards (Per Hero)
Superior Exotic Apex Power Melee Gear (for Heroes above Power Level 120)
Superior Exotic Apex Power Ranged Gear (for Heroes above Power Level 120)
Daily Mission Chain Rewards
Scaling (Uncommon to Legendary based on Hero PL) Jarvis Gear (for Heroes above Power Level 80)
Upgrade Modules x 30
Corrupted Vibranium
Meta Mission Chain Rewards (Full Roster)
Superior Exotic Discordant Gear (for Heroes above Power Level 120)
Minor Mission Chain Rewards (Per Hero)
Scaling Vibranium Payload Gear (for Heroes below Power Level 120)
Exotic Discordant Gear (for Heroes above Power Level 120)
Superior Discordant Minor Artifact (for Heroes above PL 120)
Daily Mission Chain Rewards
Scaling Vibranium Payload Gear
Polychoron x 20
Red Room Takeover
Meta Mission Chain Rewards (Full Roster)
Superior Exotic Technical Power Set Gear (for Heroes above Power Level 120)
Minor Mission Chain Rewards (Per Hero)
Scaling Gear (for Heroes below Power Level 80)
Legendary Technical Power Set (for Heroes below Power Level 120)
Exotic Technical Power Set (for Heroes above Power Level 120)
Daily Mission Chain Rewards
Epic HARM Gear (for Heroes below Power Level 80)
Legendary HARM Gear (for Heroes above Power Level 80)
Upgrade Modules x 30
Cosmic Threat
Meta Mission Chain Rewards (Full Roster)
Superior Exotic Omega Gear (for Heroes above Power Level 120)
Minor Mission Chain Rewards (Per Hero)
Superior Exotic Omega Gear (for Heroes above Power Level 120)
Daily Mission Chain Rewards
Cosmic Minor Artifact
Upgrade Modules x 30
Polychoron x 20
If you’re curious about the changes made, Crystal Dynamics explained their design decisions here. Once the patch is out, we’ll be sure to let our readers know about it ASAP, so make sure to bookmark our Marvel’s Avengers game hub to know the latest about the game.
Ahead of its release next Tuesday, Bungie has unveiled the Destiny 2 upcoming update Season 17 patch notes, revealing some of the changes coming to the game on May 24. Check out the partial patch notes for the Destiny 2 May 24 update below.
Destiny 2 Season 17 Upcoming Update Patch Notes Preview:
UX/UI
Updated the Director navigation header to a new style to make it more scalable.
Fixed a visual bug on the Title Screen when playing with a screen aspect ratio greater than 16:9.
Fixed a logic bug that would sometimes show inaccurate informational text on the Bungie Name Change screen after a player had changed their name via Bungie.net.
Improved the consistency with which PlayStation and Xbox platform rosters update the online status of platform friends.
Dares of Eternity
Increased Strange Coins earned from the reward chest in Dares of Eternity from 1 to 3.
This does not affect the number of Strange Coins earned from Lightning Round chests.
Power and Progression
Power Bands have been increased for the new Season:
Power Floor: 1350 (unchanged)
Soft Cap: 1510 (up from 1500)
Powerful Cap: 1560 (up from 1550)
Hard Cap: 1570 (up from 1560)
The Character Power Boost has been increased to 1510 with the new Soft Cap.
Vault Space
Vault space has been increased by 100 (was 500, is now 600).
While we know this doesn’t enable players to save every single piece of loot in the game, the team was able to pull some strings and get a little more space for your vaults as they continue to investigate future solutions.
Xûr
Xûr’s inventory should no longer be different if players manage to find him at destinations shortly after the weekly reset happens on Tuesday.
He will still reappear with new gifts from the Nine when he returns at his regularly scheduled time on Friday.
While his will is not his own, he needs a break each week—no more working overtime.
Scorn
Increased Scorn Crossbow damage by 300%, ensuring players will always be one-shot by their attacks, no matter their Power level or how many damage resist modifiers they have equipped.
Don’t worry, that’s a joke.
Had you there for a second, didn’t I?
Here’s the real patch note…
Scorn sniper damage brought in line (reduced) with other combatant sniper weapons.
Spread of projectiles increased to reduce instances of multiple projectiles hitting players.
As always, stay tuned here at MP1st for the complete patch notes once the update releases next Tuesday!
Sony has also launched the PlayStation Store Weekend Offer Sale for May 20, and this one also has 46 items discounted, from games to virtual currencies and add-ons. Check out the full list of offers below, available from today until May 24. There’s also the Deal of the Week on PSN, which we’ve included below.
PlayStation Store Weekend Offer Sale for May 6 (ends May 24)
Be sure to check out the other huge PlayStation Sale happening currently called “Remasters and Retro.” It has a ton of itemms on discount, so there’s sure to be tons of great deals onboard, including some hidden gems from across many different indpendent game developers and publishers! Also, keep track of all the current gaming sales via our official Deals hub.
Those seeking for the latest reward in Destiny 2’s weekly PvP mode, MP1st is here to bring the new Destiny 2 Trials of Osiris rewards this week May 20,2022 edition! Check out what you can win, and this weekend’s map pick.
New Destiny 2 Trials of Osiris Rewards This Week May 20, 2022:
Reputation Rank 10: Trials Weapon (Changes for each rank reset)
Reputation Rank 13: Upgrade Module (2)
Reputation Rank 16: Trials Weapon (Changes for each rank reset)
Flawless Reward: Aisha’s Embrace (Adept)
Reputation System, Trials Engrams, and Adept Farming
Win individual rounds within each match to gain trials reputation. The amount of reputation you gain increases with each round you’ve won on your card. Earn enough reputation, and you’ll be able to claim a Trials Engram from Saint-14! This engram can be focused into any currently available trials loot you have previously obtained, or it can be taken to Master Rahool for a random Trials drop. Your reputation increases after every match completion, based on the number of round-wins on your card, regardless of the result of that match itself (win or lose, 0-5 or 5-4).
Once you have gone flawless, keep playing! Every win on your still-flawless card will give you a chance at bonus, additional post-match drops of the Adept weapon for that week. Once you lose a game, you will no longer get these adept drops. However, still winning games at 7 wins even on a non-flawless can drop bonus trials engrams, prisms, and even ascendant shards.
When you’re done, you can cash in your 7-win passage for one additional adept drop, granted you have gone flawless that week. This resets your card so you can start anew.
Passages
Name
Perk
Cost
Passage of Ferocity
Your third match win grants a bonus win.
10000 Glimmer & 15 Legendary Shards
Passage of Mercy
Forgives one loss per run.
10000 Glimmer & 15 Legendary Shards
Passage of Wealth
Increased Trials Rank points from reaching 3, 5, and 7 match wins on a ticket.
It’s Friday and for Destiny 2 players, this means Xur is back to sell his wares! If you’re asking what Xur is selling in Destiny 2 this week and where he’s holed up, we’re here to help! The MP1st Destiny 2 Xur location today May 20, 2022 post is live, and you can check out Xur’s list of items this week in one handy list below.
Destiny 2 Xur Location Today May 20, 2022 (And What Xur Is Selling):
Complete activities in Vanguard, Crucible, or Gambit playlists. Extra progress is awarded for more challenging activities and for succeeding with clanmates.
Engrams
Name
Description
Cost
Exotic Engram
An engram with a predestined outcome. Contains a new Exotic if any of the possible rewards remain to be collected. Preview contents for possible rewards.
Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.
TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.
When does Xûr visit?
Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.
Flying Wild Hog has release the Trek to Yomi update 1.06 (PS5 version 1.006) patch today, and this one addresses a ton of issues with a bunch of changes and fixes! Check out the full Trek to Yomi May 20 update patch notes below.
Trek to Yomi Update 1.06 Patch Notes | Trek to Yomi Update 1.006 Patch Notes | Trek to Yomi May 20 Update Patch Notes:
Full Patch notes
Fixed a rare bug with saves where the player was losing his progression
Fixed bug with the wrong scale and player spawn in sequence at Chapter 7
Fixed Sanjuro`s weapon hitbox
Fixed Spearman encounter where AI attacks player during his introduction
Fixed animation of Aiko in Chapter 1 when her model occasionally slides
Fixed bridge animation in Chapter 5
Fixed walking on the destroyed bridge in Chapter 3
Fixed walking on the fence in Chapter 7
Fixed bugs related to Bo-Shurikens
Marksman and Archer can no longer perform a kick in the infinite loop
Various fixes of hint display across the whole game
Improvements to descriptions and localization polish
Improved stability of AI logic causing improper behavior or occasional crashes
Improved setup of a collision on characters
Removal of unwanted menu slider flickering
Removal of unwanted camera flickering
Added audio feedback for changing volume settings
Improved functionality of V-Sync option with different framerate caps
Various fixes for incorrect input recognition
Various crash fixes on different platforms
Fixed puzzles in Chapter 5 and Chapter 6
Thats it for this patch. Check out our review for Trek to Yomi here, where Sean writes, “This wouldn’t be as much of an issue if combat didn’t make up about 75% or more of the gameplay. There are some puzzle elements that show up midway but they aren’t very deep and aren’t all that often. There’s no platforming to speak of so the vast majority of the game is running across the screen (or up and down depending on the camera angle), fighting mostly the same enemies with the same sluggish combat and some puzzles. After a few hours it just became unending and the only thing pulling me through was the visuals. There are collectables to find by going off the critical path but without a New Game+ option, I can’t see anyone but the most diehard trophy/achievement hunters going through it again to find them all. Maybe in a future patch the controls will be improved to make them more responsive and fun, but as it stands, Trek to Yomi is a beautiful place to visit but not fun to play in.”
Following the official release date yesterday, miHoYo has now unveiled the Genshin Impact version 2.7 trailer, showing off the coming features for this highly anticipated update for the game. Check out the trailer below, as well as a list of the features players can expect once the update drops later this month.
The mysteries in the depths of The Chasm are complicated and bewildering, and people have gathered here for different purposes. The mountains and valleys stay silent while the visitors’ thoughts are in turmoil. Nevertheless, the path to finding answers is unclear. Where daylight falls, there are still things left to be done and wishes to be fulfilled.
Besides the trailer, here are the coming features for Genshin Impact version 2.7:
New Archon Quest in The Chasm unveiling Liyue and yakshas’ history 500 years ago
Yelan, the new five-star Hydro archer, and Kuki Shinobu, a four-star Electro support
Drumalong rhythm game hosted by the Arataki Gang
Xiao and Arataki Itto up for reruns
Genshin Impact version 2.7 is releasing on PlayStation, PC and mobile devices this May 31. Stay tuned here at MP1st for more details once the new update finally comes out!
Today at 12:00 PM UTC we’ll release Hotfix 4.1.1 for PC to address several issues that we noticed after the release of Update 4.1.
The full set of changes for this Hotfix is listed below:
Fixed an issue causing micro-stuttering on PC
Made a temporary change to Breakthrough to remove 128 player version map layouts on Xbox Series X|S, PC and PlayStation 5 used on our new Breakthrough 64 player playlist
This is to address an unexpected issue which was causing for incorrect ticket values and vehicle counts to appear across all maps. We will temporarily return to a fixed rotation of smaller layouts across Breakthrough until our team can resolve this issue.
That’s it for the patch. Stay tune here at MP1st for further updates to these issues, if any more should start to arise!
In a recent exclusive interview, it appears that Norman Reedus has inadvertently confirmed Death Stranding 2, and that it is currently in development. An earlier report months ago revealed that the sequel is currently in negotiations, but now it appears that the game is all but confirmed. While the interview isn’t exactly regarding video games exclusively, Norman Reedus did share more about his current projects which brought up Hideo Kojima’s upcoming sequel.
The interview comes from Leo Edit, and you can check out the transcript below:
Q: Okay, so you got the book going on, you’ve got the final season coming out, then the spinoff, and you’re filming Death Stranding, the video game.
NR: We just started the second one.
There you have it. The rest of the interview goes mostly the way of Reedus’ other projects, but fans will be glad to know that Death Stranding 2 is indeed in development. By the looks of things, it looks like development is just being started on, which is interesting to say the least. Acording to recent reports, Kojima Productions is currently undertaking two different projects, and if the Death Stranding sequel is one of them, it will be interesting to speculate what the other is.
In the meantime, you can read more about Kojima Productions’ two future projects here.