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Bugsnax Update 1.08 Released for Inventory Fix This February 22

Developer Young Horses has released the Bugsnax update 1.08 patch today, and this is for a specific fix for the adventure game. Read on for the Bugsnax February 22 patch notes below.

Bugsnax Update 1.08 Patch Notes | Bugsnax February 22 Patch Notes:

Per the game’s PS4 update history, here’s what got changed today:

– Fix for rare save issue that could cause players to find 1 of each Bugsnak showing up in their inventory without having caught them within that new save. This previously happened when starting a new game over an already completed existing save.

Yep, that seems to be it for this title update. If there are other gameplay-related changes or bug fixes, we’ll be sure to update the post. Same as before, if readers spot anything that got changed, leave a comment below to let other players know as well.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hunt Showdown 4th Anniversary Celebration Kicks Off With Twitch Drops, New Content & More

Crytek is celebrating the Hunt Showdown 4th Anniversary today, and along with it comes a plethora of new content in the form of Twitch Drops and more! Be part of the celebration by checking out a rundown of all the new stuff coming to the game below.

Fatih Özbayram, Interim Game Director for Hunt: Showdown, has said on the 4th Anniversary for Hunt Showdown:

“The whole team has worked really hard over the past four years to make Hunt a special experience for everyone. Every match tells a unique story, and that’s why people come back to the bayou again and again.”

“We’re constantly looking to keep the game fresh with updated content and events – over the past year we’ve added a new map and new boss, and held events including Light the Shadow and As the Crow Flies – and we can’t do that without our amazing and welcoming community. By putting players first and listening to what they want from Hunt, we’re able to create a gaming experience that is truly special.”

To celebrate the occasion, a new Twitch Drops campaign, which includes four Legendary Weapons and a Legendary Hunter, starts tomorrow (February 23rd) at 3pm UTC and runs until 3pm UTC on Tuesday, March 1st. Drops are open to all, so players simply need to watch their favourite Hunt: Showdown Twitch Streamer to start collecting free rewards.

Introducing New Legendary Hunter “Steel Eyed”

We have an extra special selection of rewards for you to earn during this event, and top of the tree is our new Legendary Hunter, “Steel Eyed,” a lost and lonesome outlaw who finds their skills at home in the bayou….

“Dust settles on the graves of the unwary, and the trail will eventually lead you to your death. This is the mantra of Red Descot, murmured through mountain passes, dry gullies, and blasted prairie. It was a lonesome journey, headed nowhere and running from everything. That was until the call to hunt came: the call for all Red’s grit and anguish to serve a higher purpose.”

Check out the Twitch Drops schedule below:

Twitch Drops Schedule

Participation in this event is open to everyone, so be sure to connect your accounts so you don’t miss your shot to earn all those sweet rewards.

  • Drop 23rd Feb · Drop #1 watch for 90 mins and get the Martiny-Henry IC1 Riposte “Bingham Brash”
  • Drop 24th Feb · Drop #2 watch for 90 mins and get the Schofield revolver “Ten Paces”
  • Drop 25th Feb · Drop #3 watch for 90 mins and get the Springfield 1866 “Old Tusk”
  • Drop 26th Feb- 1st March · Drop #4 Watch for 120 min (2 hours) between 26th – 1st March to get the Hunting Bow “Sinners Sinew”
  • Drop 27th Feb – 1st March · Drop #5 after unlocking Drop #4 AND watching 180 min (3 hours) you can unlock the Legendary Hunter Louisiana Outlaw Steel Eyed.

In other Crytek news, a recent update for Crysis Remastered on PC fixed several problematic issues for the game, and you can check out the full patch notes here.

Source: Hunt Showdown

MP1st Staff

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Overwatch Reaper’s Code of Violence Challenges and Rewards Listed

Blizzard has released a new patch today, and with it comes the Overwatch Reaper’s Code of Violence challenges, with their respective rewards also revealed! Head down below to see not just the challenges that come with these fantastic new rewards, but also a brand-new trailer for this latest update for Overwatch.

First up is the trailer, which you can view below:

For the Overwatch Reaper’s Code of Violence challenges, players on all platforms and viewers on select Twitch channels will be able to earn a new player icon, seven new sprays, and the new Dusk Reaper legendary skin, for a total of nine new in-game rewards!

EARN NEW COSMETICS
  • Play to Earn in Quick Play, Competitive, or Arcade
  • Play 9 Games | Dusk Player Icon
  • Play 18 Games | New Spray: Deadly Mischief
  • Play 27 Games | New Legendary Dusk Reaper Skin
  • Winning a game counts as playing 2 games
  • Watch Overwatch on Twitch to Earn:
  • Watch 2 hours | 1 Spray
  • Watch an additional 2 hours | 2 Sprays
  • Watch an additional 2 hours | 3 Sprays

PLAY TO EARN

Playing games in Quick Play, Competitive Play, and Arcade will earn you a limited-time player icon, a Sombra and Reaper spray, and the Legendary Dusk Reaper skin, in addition to regular weekly rewards! Each win counts as two games.

  • Play 9 games
    Dusk Player Icon
  • Play 18 Games
    Deadly Mischief Spray
  • Play 27 Games
    Dusk Reaper Skin

IMPORTANT: To be eligible to receive these Twitch Drops, you must first link your Battle.net account to your Twitch account. Visit the Twitch Connections page to log in and complete the link now.

The event will run from today, February 22, until March 8, so be sure to check it out to earn these amazing rewards for Overwatch. In case you missed it, read on the delay for both Diablo 4 and Overwatch 2 here to find out why the games are getting pushed back once again.

Source: Play Overwatch

MP1st Staff

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Destiny 2 PC Crashing Issues Related to Graphic Cards Reported This Feb. 22

While a lot of guardians are excited for today’s launch of The Witch Queen expansion for Destiny 2, it seems some players on PC are experiencing issues. Bungie has acknowledged the Destiny 2 PC crashing issues that have surfaced this February 22, and it seems to be tied to graphic cards.

Destiny 2 PC Crashing Issues for February 22 Status Update:

Here’s the announcement by the studio:

We’re investigating issues where some PC performance optimization apps for graphic cards and fan speed control are causing Destiny 2 to crash.

Players encountering issues are encouraged to fully exit out of these applications before launching the game.

Stay tuned for updates.

If you still haven’t checked out the changes in today’s massive patch, head on over here for one long read. Aside from The Witch Queen, today is also the start of Season of the Risen, and we have an info dump of what to expect from this new season right here.

We’ll be updating this post as more news becomes available, so stay tuned.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Overwatch Update 3.24 Deployed for Reaper’s Code of Violence & More This February 22

Blizzard Entertainment has released the Overwatch update 3.24 patch for all platforms today, and while this is a small download, this brings a new in-game event in Reaper’s Code of Violence challenge that includes new rewards (duh) and more! Read up on the Overwatch February 22 patch notes below.

Overwatch Update 3.24 Patch Notes | Overwatch February 22 Patch Notes:

REAPER’S CODE OF VIOLENCE CHALLENGE

Discover Reaper’s origins with the new Overwatch short story, “Code of Violence” by Brandon Easton. During Reaper’s Code of Violence Challenge, earn limited-time rewards, including the new Dusk Reaper skin, by playing games and watching Overwatch streams on Twitch through March 8! Learn more about the challenge on the Overwatch website.

NEW SOUNDTRACK: OVERWATCH: HEROES & VILLAINS

Overwatch: Heroes & Villains

The Overwatch: Heroes & Villains soundtrack 1 is now available, featuring music from the origin stories, archives events, and trailers of Overwatch! Find the albums on your favorite music streaming services. For more details see the Overwatch News website or check out the QR code on the main menu. Streaming platform availability may vary by region.

BUG FIXES

General

  • Fixed an issue where the voice chat icon would not show when speaking in a mid/low range
  • Fixed an issue where the left-most voting card could not be selected

Maps

Eichenwalde

  • Fixed an issue that caused the piano to be too loud when hit

Heroes

Ashe

  • Fixed an issue where a high-pitched beeping sound would play during an enemy Ashe ultimate

Echo

  • Fixed a bug that allowed Echo to clone an enemy Echo in specific circumstances

Hanzo

  • Fixed a bug caused by using Storm Arrow and Sonic Arrow together that wouldn’t show an enemy’s location if it connected before the ricochet

Soldier 76

  • Auspicious Skin – Fixed a bug that caused Soldier 76’s teeth to appear missing
Source: Blizzard forums
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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COD Vanguard & Warzone Attack on Titan Mastercraft Bundle Goes Live Today

A new bundle is arriving today in Call of Duty, and Activision has finally released the details on the COD Vanguard and Warzone Attack on Titan Mastercraft bundle, revealing what players can get from this very unique collaboration. Check out everything there is to know on this bundle below.

Arriving in Call of Duty Vanguard and Warzone, The Tracer Pack: Attack on Titan — Armored Titan Mastercraft Bundle comes stocked with 10 items, including an Ultra-rarity Mastercraft Weapon Blueprint along with the eponymous “Armored Titan” Operator Skin for Roland Zeiment.

Take on the appearance of the Armored Titan in this new Mastercraft Bundle featuring one Ultra and two Legendary Weapon Blueprints along with more items celebrating the finale to the epic anime series. The ten included items are as follows:

Roland Zeimet of Task Force Barbarian dons the “Armored Titan” Operator Skin, a look that’s sure to send enemies running for cover.

There’s a weapon for every engagement, too. Unlock the Ultra-rarity “Armored Strength” Assault Rifle Weapon Blueprint, a Mastercraft depicting the skeletal flesh of a Titan and features red tracers…Need to hit far out targets? Equip the Legendary “Colossus” Sniper Rifle Weapon Blueprint. Up close? “Anti-Personnel” Pistol Weapon Blueprint inspired by Kenny the Ripper’s weapon will do the job just fine.

Also included is the Legendary “Paradis Lost” animated emblem cycling between the three walls protecting humanity from the monstrous Titans: Wall Maria, Wall Rose, and Wall Sina. Additionally, outfit your weapon with the Epic “Titan Serum” Charm if you dare, and tag the Colossal Titan using the Epic “Wall Titan” Spray to strike fear in passing enemies.

Complete your Attack on Titan collection with three more Legendary items: the “Die-urnal” Watch, the “Thunder Spears” Calling Card, and the “Unstoppable Force” Highlight Intro to break through the competition. And don’t forget about the 2XP token.

In case you missed it, Activision also recently published a report on the Ricochet Anti-Cheat performance in COD Warzone, and you can read all about it here.

Source: Call of Duty

MP1st Staff

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Bethesda PC Launcher Is Being Retired & Library Migrating to Steam, FAQ Released

After more than six years in commission, the Bethesda PC launcher, more commonly known as Bethesda.net, is being retired, with its full library of games migrating to Steam. The move was announced over on the official Bethesda website, where the publisher also released an FAQ on what players can expect from this retirement.

According to the post, the migration of the Bethesda PC launcher library will begin in early April, but players who choose to can still access their Bethesda account until May. The publisher has not released specific dates, so stay tuned for that once they’ve been announced.

You have plenty of time to plan and begin migrating your Bethesda.net library to your Steam account. The migration to Steam will include your game library and Wallet – meaning you will not lose anything from your Bethesda.net account. Many games will also have their saves migrated, with a few requiring some manual transfers. For games that require it, you will still use your Bethesda.net login to sign in to play. Your Bethesda.net account will not be lost and will still be accessible on our website and in-game, and we will continue supporting all Bethesda.net accounts with our future titles.

In case you have more questions needing to be answered, particularly with the publisher’s big online multiplayer titles like The Elder Scrolls Online, check out the FAQ below:

FAQ

Q: How will I play my games?
A: We encourage our Bethesda.net Launcher community to continue their experience on Steam. In early April, you will be able to migrate your Bethesda.net library to your Steam account. Any title you own on the Bethesda.net Launcher will be available to you free on Steam. Your purchases will carry over to your Steam account. Many game saves will also transfer, however some may require manual copying. For more information on which games will require you to manually move your saves, please see our FAQ Entry “What happens to my game progression and saves?”.
Q: What will happen to the Bethesda.net launcher?
A: You will continue to have access to the Bethesda.net Launcher and access your games until May. Starting in May, you will no longer be able to play and access your games within the Bethesda.net Launcher.
Q: Will I still need a Bethesda.net account if I no longer use the launcher after transferring to Steam?
A: Yes. Many of our games and services still rely on you to have a Bethesda.net account. This will allow you to retain access to Bethesda.net services including game mods, in-game items like skins, and access to exclusive news and updates.
Q: Will I have access to the games I own on the Bethesda.net launcher available to me on Steam?
A: Yes. You will need to take the steps to transfer your Bethesda.net account info to your Steam account. Once the migration process to Steam is available, we will let everyone know and update this FAQ with the link on where and how to migrate. Please note, that you may begin this process at any time after it becomes available, but in May you will no longer be able to play your purchased games on the Bethesda.net launcher. You will not lose access to your Library on Bethesda.net in May, only the ability to play them on the Launcher.
Q: What happens to my game progression and saves?
A: Should you choose to transfer your Bethesda.net library to your Steam account, we will provide instructions on how to migrate your game progression and saves over to your Steam account where possible, so you may continue playing where you left off. Some saves will automatically transfer, however some will require you to manually copy them to your Steam folder. We will have more information on manually transferring saves soon. At this time, we expect almost all save progress to be transferable automatically or manually with the exception of Wolfenstein: Youngblood, which currently is unable to transfer.
Virtual currency balances and game add-ons such as DLC and in-game skins will automatically transfer.
Q: Will my in-game virtual currency (Atoms, etc.) be moved to Steam?
A: Yes. Your Bethesda.net Wallet will transfer over to Steam once you have completed the transfer process.
Q: Can I migrate to PlayStation or Xbox instead of Steam?
A: No. We are only able to support transferring your Bethesda.net account information on PC. We cannot transfer PC account information to consoles.
Q: May I migrate my account to another PC service instead of Steam?
A: No. We are only able to support transferring account information from the Bethesda.net launcher to Steam.
Q: Does the Launcher closing affect my Bethesda.net account?
A: No. You will still need to login to your Bethesda.net account to play our live titles such as Fallout 76 and access other services offered. Our games will continue to use a Bethesda.net account in the future.
Q: What about Fallout 76?
A: We have a comprehensive Fallout 76 FAQ available here.
Q: Are all the same languages supported?
A: Yes.
Q: Will friends lists be merged? Will I need to re-friend friends I added on Bethesda.net?
A: Games that have the Bethesda.net Friends List will be merged after migration. This includes Fallout 76, DOOM Eternal, Wolfenstein: Youngblood, The Elder Scrolls: Legends, Rage 2, and DEATHLOOP.
Q: Will the Bethesda.net Launcher sunset affect my ability to play The Elder Scrolls Online on PC?
A: No. The Elder Scrolls Online is unaffected by this change.

The publisher also released a separate FAQ for Fallout 76, given that it seems it’s a whole different beast entirely. Check it out below:

Q: How will I continue playing Fallout 76?

A: We’re encouraging everyone in our Bethesda.net Launcher community to continue their experiences with our games on Steam. In early April, you will be able to migrate your Bethesda.net library to your Steam account. Any title you own on the Bethesda.net Launcher will be available to you free on Steam, including Fallout 76, and your purchases will carry over to your Steam account.

Q: Will I lose my characters/progress?

A: No. As long as your Steam account is linked to the Bethesda.net account you use when playing through the Bethesda.net Launcher, then you will have access to the same characters on Steam. We will provide instructions to link your account in April.

Q: Will my Atoms transfer to Steam?

A: Yes. Any Atoms that you have in your account through the Bethesda.net Launcher will be transferred or added to your Steam account.

Q: Will my Seasons progress be maintained?

A: Yes. Seasons and challenge progression are stored on your Bethesda.net account, which means that you will maintain your earned ranks, claimed ranks, and challenge progress when you migrate to Steam.

Q: Will my C.A.M.P. build be affected?

A: No. Everything saved on your characters, such as their C.A.M.P. and Shelter builds, will remain with those characters through the migration.

Q: Will I still have my Friends List?

A: Yes. Steam utilizes our Bethesda.net friend system just like the Bethesda.net Launcher, which means you will retain your current Friends List when you migrate.

Q: What will happen to the Fallout 76 Public Test Server (PTS)?

A: We launched the Fallout 76 Public Test Server on Steam during “Invaders from Beyond” Update playtesting. Going forward, playtesting for all future PTS phases will only be available on PC through Steam.

Q: What will happen to the Bethesda.net launcher?

A: You will continue to have access to the Bethesda.net Launcher and your games there until we begin the sunsetting process in May. At that time, you will become unable to access or play your games within the Bethesda.net Launcher. You will be able to initiate account migration starting in April, and we highly encourage you to start that process as soon as it becomes available.

Q: What will happen with my Fallout 1st membership?

A: If you have an active Fallout 1st membership, you will continue to have the same in-game benefits after migrating to Steam as you do on the Bethesda.net Launcher.

Once you move to Steam, all of the remaining Atoms due to you from your membership will instantly be credited to your account. If you’re a yearly member, you’ll receive all of your Atoms for the remainder of your membership. For instance, if your yearly membership expires in 8 months’ time, you’ll receive all 8 months of Atoms at once when you migrate to Steam.

In April, your Fallout 1st membership will not automatically renew. Once your membership expires you will need to renew your membership on the Steam platform. You can check the expiration date of your Bethesda.net Fallout 1st membership in your account on Bethesda.net.

There you have it. Bethesda has not provided any details as to what facilitated the move, but overall this should be great news to all of those on Steam who are tired of logging in twice for their Bethesda titles: once for Steam, and the other for the separate Bethesda PC launcher.

Stay tuned for more on this migration, especially the specific dates on the closure of the Bethesda.net launcher!

Source: Bethesda

MP1st Staff

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Apex Legends Update 1.89 Flies Out This February 22 (Update 2)

Respawn Entertainment has released the Apex Legends update 1.89 patch, which is an unannounced title update for the free-to-play battle royale shooter. Given we just got the Third Year Anniversary Collection event this month, don’t expect anything major from this patch outside of bug fixes. Read on for the Apex Legends February 22 patch notes.

Apex Legends Update 1.89 Patch Notes | Apex Legends February 22 Patch Notes:

Update #2: Respawn has rolled out a server-side update to change the pricing in Arenas including weapons that use Hammerhead Rounds.

We just pushed a small @playapex update to change the pricing in Arenas, including weapons that use Hammerpoint Rounds.

Updated weapons with Hammerpoint Rounds:
-Mozambique white (50 -> 100), blue (150 -> 200), purple (300 -> 500)
-P2020 white (25 -> 50), blue (50 -> 150), purple (250 -> 500)
-RE45 purple (350 -> 400)

Other weapons updated:
-EVA8 base (350 -> 150)
-Prowler white (200 -> 150), blue (350 -> 300)
-R99 purple (350 -> 300)
-Devotion purple (400 -> 500)
-LStar blue (250 -> 200), purple (350 -> 300)

Update: Respawn has announced what’s included in today’s title update!

While Respawn has not released the official patch notes for today’s title update, there are a few nagging issues that we’re assuming (and hoping) is included in today’s patch.

We are aware of a bug with the Bloodhound Prestige Skin where the damage counter resets in some cases. There is a fix in progress, and we plan to deploy it early next week. In the meantime, we are working on a make-good for lost progress—stay tuned for more details.

Quick update on the @PlayApex PS4 performance issue: We have identified the cause, but are still actively working on a fix for it. We hope to have a resolution in one of our upcoming patches and will share more info as we get clarity. Thanks for sticking with us through this.
Chances are, the patch notes will include both issues as fixed. Once the studio releases the official patch notes, we’ll be sure to update the post.
Update: Post has been updated to reflect today’s changes made by the studio.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Season of the Risen Overview Revealed by Bungie

The Witch Queen is now live, and alongside this new expansion comes a brand-new Season, with Bungie now revealing the Destiny 2 Season of the Risen overview! From February to May, players will have the chance to earn tons of new rewards and participate and new events, so head down below to check out everything new in this Season of the Risen.

Here’s a short overview opener on the Season of the Risen for Destiny 2 straight from Bungie:

They Rise

The Witch Queen has stolen the Light. Her Hive army charges across the battlefield, gnashing at your armor before succumbing to the power of your fireteam. The Ghosts of your vanquished foes hover silently, an ominous portent of a battle with no end. In a matter of moments too short to catch your breath, the horde rises before you and charges again.

Eyes up, Guardian.

Fight for the Light

Armed with Light-suppressing technology shared by Empress Caiatl, we will stand against the Witch Queen’s growing army. And in the face of unimaginable odds, we will triumph. For even though the Lucent Brood may rise, Guardians never fall.

Red Alert

The H.E.L.M. has been upgraded with the tactical tools needed to face a new and unrelenting enemy. Plan your psionic special operations and gain the advantage in the war for the Light.

Here are some of the new stuff coming in this new Season:

  • MATCHMADE ACTIVITY – PsiOps Battlegrounds Battle through the Witch Queen’s army on multiple destinations. Cut through the horde, make your way to her Hive lieutenants, and stop the unstoppable.
  • LIGHT-SUPPRESSING TECH – Synaptic Spear Unlock mods to customize your playstyle and utilize the Spear’s Light-suppressing technology to enter the minds of the Witch Queen’s Hive Guardians.
  • FREE FOR ALL PLAYERS – Void 3.0 In this complete redesign of the Void subclass, players can now harness the power of the Aspects and Fragments system introduced with Stasis to customize their Void Guardians like never before. To weaponize the unknown. To gaze into the Void.
  • Become Risen – Triumph over the Witch Queen’s forces, earn the Seasonal title, and unlock this limited-edition collectible pin through Bungie Rewards.
  • Exotic Quest – A psionic attack is emanating from a bunker on Mars. Commandeer assault vehicles, clear a path to the entrance, and breach its defenses. The truth behind the attack and the Exotic Grenade Launcher, Dead Messenger, await your success.
  • Legendary Weapons – Lift new armaments of honor and strike fear into the heart of the Lucent Hive.
  • Seasonal Armor  – Become the tip of the spear and the unbreakable shield in the war for the Light.

With a new Season comes a new Season Pass, the details of which you can check out below:

Gear, XP, rewards! Get the Season Pass and instantly unlock the new Exotic Machine Gun, Grand Overture. Also get XP boosts that speed up Seasonal ranks and reward track unlocks.

  • Exotic Machine Gun – The question, “How many missiles should it fire?” was shortly followed by the answer, “Yes.”
  • Universal Ornaments – Collect the new Seasonal set and prove that you can hunt Lucent Hive in a swamp and still look good.
  • Enhanced Progression – Over 100 rewards, including XP boosts, Exotic engrams, upgrade materials, cosmetics and more.

There are still some perks to be earned even if you have not bought The Witch Queen DLC expansion. Check out a rundown of what comes for free for players in this new Season:

Destiny 2 Season of the Risen runs from February 22, 2022 to May 24, 2022. In case you missed it, check out the trailer for Season of the Risen here.

Source: Bungie

MP1st Staff

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Marvel’s Avengers Update 1.000.035 Rolled Out for Version 2.2.4 This February 22 (Update)

Crystal Dynamics has released the Marvel’s Avengers update 1.000.035 patch for both last-gen and next-gen platforms, and this is tagged as version 2.2.4 (updated to reflect the proper version number) by the developers. Players can expect changes to Mega Hives, reward changes for the villain sectors, raids and more! Read on for what’s new for this February 22.

Marvel’s Avengers Update 1.000.035 Patch Notes:

Update: Crystal Dynamics has acknowledged today’s patch, and sadly, it’s not the 2.3 patch (sorry for that), but rather, it’s called version 2.2.4! Here’s what the studio had to say via their official Discord channel:

The official patch notes haven’t been released just yet, but Crystal Dynamics has revealed some of the big changes incoming with this patch in last week’s announcement.

  • Checkpoint Rewards for the Discordant Sound Raid
    • We have changed the setup of rewards to drop from major encounters in the Raid, rather than all at the end. There are now four instances in the Raid that will award Gear.
    • This also means the normal Raid will drop an additional Klaw Minor Artifact (though it will not improve your Power Level). We are still looking at improving the subsequent rewards and will update you when we have that plan finalized.
    • The new Mission Chain panel lists the order and what encounter gives you Gear.
  • Reward Edits for OLT/Raid
    • We have added Units as a reward to both the Mission Chain and the Mission itself.
    • This means you will earn 1000 Units when you complete it the first time per week, and 500 Units for each subsequent completion.
  • Vault/Villain Sector Rewards
    • The rewards for these missions have undergone an overhaul.
    • Vaults no longer need coordinates and can be picked up from the SHIELD Faction mission giver. One weekly Elite Vault and Villain Sector will also be a part of the weekly updates.
    • The Missions will always stay on the War Table, and their rewards now have a chance to drop the Exotic variants of their sets. Completing the daily and weekly Mission Chains gives a higher chance at the Exotic.
    • The weekly Elite Mission Chains will also award two pieces of Gear: one will be either Melee or Ranged, and the other will be either Defense or Heroic.
    • The Gear Set that is awarded from Villain Sectors has also changed, but we will have more on that later—stay tuned!
  • Hero-Bound Mega Hives
    • We will be making more Missions and Mission Chains Hero-Bound, including the Mega Hive.
    • The Mega Hives will work a little differently from other Hero-Bound Missions because of the elimination mechanic. If your Hero is above Power Level 140, even if you are knocked out during the Mega Hive, you will be able to claim weekly rewards after completing the Hive. Once those rewards are claimed, the Mission Chain will restart.
    • The first weekly completion per Hero will grant rewards. If you’d like to claim more rewards on the same Hero again, you will have to wait until the weekly reset.
    • We are looking forward to going into detail about more updates to rewards and Missions in the future.

Once the full patch notes are out, we’ll be sure to update the post, which will be reflected by the word “Update” in the headline.

Update: Post has been updated to reflect the proper patch version number, as well as what Crystal Dynamics has shared regarding today’s patch. Apologies for any confusion we might have caused.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Elex 2 New Trailer Takes Deeper Dive Into the World of Magalan

Piranha Bytes has released the Elex 2 new trailer today, and this one delves deeper into the world of Magalan, showing players what they can expect from the game! Check out the newest trailer for the title below.

Magalan is full of secrets. To stand a chance against the threat from the skies, Jax has to explore the open world, learn skills and find new equipment. He’ll need to form bonds with the factions and make allies, find vendors and teachers, and visit the most notable places of the world. Magalan is full of choices. What will your combat style be, what weapons will you use? Will you join the Clerics, the Berserkers, the Outlaws, the Morkons or the Albs – or maybe go faction-less? Who will your companions be, how will people remember you? Will you be a good guardian or a ruthless slayer?

Besides the new trailer, here are the features coming to Elex 2:

  • explore the planet of Magalan with unprecedented freedom, using your trusted jetpack to traverse the map and even fly!
  • interact with a lived-in world, full of unique NPCs, who…
  • …will remember what you’ve done and react accordingly
  • …will join or leave your group depending on how you behave
  • …are able to be killed, which will have an effect on the story
  • engage in fluid close and ranged combat with a massively improved control system
  • experience a story where your actions have consequences, immersing you in a world of moral decisions

Elex 2 is releasing on PC and consoles this March 1. Check out the game’s Steam page here, where it is now available for wishlisting.

MP1st Staff

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Marvel’s Avengers Update 1.60 Rolled Out for Patch 2.2.4 This February 22 (Update)

As expected given the previous announcement, Crystal Dynamics has released the Marvel’s Avengers update 1.60 patch, which is for title update 2.2.4 ((updated to reflect the proper version number))! This patch has gameplay tweaks for rewards, Mega Hives and more! Read on for the Marvel’s Avengers February 22 patch notes.

Marvel’s Avengers Update 1.60 Patch Notes | Marvel’s Avengers February 22 Patch Notes:

Update: Crystal Dynamics has acknowledged today’s patch, and sadly, it’s not the 2.3 patch (sorry for that), but rather, it’s called version 2.2.4! Here’s what the studio had to say via their official Discord channel:

While Crystal Dynamics has not released the official patch notes yet, the studio did reveal what’s incoming with this title update just last week.

  • Checkpoint Rewards for the Discordant Sound Raid
    • We have changed the setup of rewards to drop from major encounters in the Raid, rather than all at the end. There are now four instances in the Raid that will award Gear.
    • This also means the normal Raid will drop an additional Klaw Minor Artifact (though it will not improve your Power Level). We are still looking at improving the subsequent rewards and will update you when we have that plan finalized.
    • The new Mission Chain panel lists the order and what encounter gives you Gear.
  • Reward Edits for OLT/Raid
    • We have added Units as a reward to both the Mission Chain and the Mission itself.
    • This means you will earn 1000 Units when you complete it the first time per week, and 500 Units for each subsequent completion.
  • Vault/Villain Sector Rewards
    • The rewards for these missions have undergone an overhaul.
    • Vaults no longer need coordinates and can be picked up from the SHIELD Faction mission giver. One weekly Elite Vault and Villain Sector will also be a part of the weekly updates.
    • The Missions will always stay on the War Table, and their rewards now have a chance to drop the Exotic variants of their sets. Completing the daily and weekly Mission Chains gives a higher chance at the Exotic.
    • The weekly Elite Mission Chains will also award two pieces of Gear: one will be either Melee or Ranged, and the other will be either Defense or Heroic.
    • The Gear Set that is awarded from Villain Sectors has also changed, but we will have more on that later—stay tuned!
  • Hero-Bound Mega Hives
    • We will be making more Missions and Mission Chains Hero-Bound, including the Mega Hive.
    • The Mega Hives will work a little differently from other Hero-Bound Missions because of the elimination mechanic. If your Hero is above Power Level 140, even if you are knocked out during the Mega Hive, you will be able to claim weekly rewards after completing the Hive. Once those rewards are claimed, the Mission Chain will restart.
    • The first weekly completion per Hero will grant rewards. If you’d like to claim more rewards on the same Hero again, you will have to wait until the weekly reset.
    • We are looking forward to going into detail about more updates to rewards and Missions in the future.

Once the offiical patch notes are out, we’ll be sure to update the post.

Update: Post has been updated to reflect the proper patch version number, as well as what Crystal Dynamics has shared regarding today’s patch. Apologies for any inconvenience we might have caused.

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Alex Co

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Destiny 2 Update 2.42 Patch Notes Released for The Witch Queen This February 22

Bungie has released the Destiny 2 update 2.42 patch notes today, and this one is for the huge The Witch Queen expansion! Check out the full patch notes below to see all the changes that came with this latest major update.

Destiny 2 Update 2.42 Patch Notes:

ACTIVITIES:  

STRIKES 

  • The Glassway:
      • Fixed a rare issue preventing some players from launching the strike directly from the Europa map.
  • The Disgraced:
      • Fixed an issue where some players would be stuck behind a gate after they joined an in-progress run of the strike.
  • The Scarlet Keep:
    • Fixed an issue where the dialog at the end of the campaign version of Scarlet Keep could be cut off by the end-of-activity timer.
    • Fixed an issue where players could sometimes be teleported to higher floors of the tower before the elevator reached them.
  • Warden of Nothing:
      • The launch node for this strike now appears on the Dreaming City map on the Director.
      • There are new copies of the Warden of Nothing Triumphs in the Legends Triumphs category. Players who previously earned these Triumphs will have that reflected in their Legacy Triumphs and Triumph score, but they may be earned again in this new spot for additional Triumph points.
  • Fallen S.A.B.E.R.:
      • Fixed a spot where players could hide from danger.
  • Wanted enemies will no longer spawn in Vanguard playlist or direct launch strikes.
  • Season of the Lost Seasonal modifiers have been removed from the Vanguard playlist Advantage and Disadvantage slots.

NIGHTFALLS 

  • All difficulties of Nightfall EXCEPT Grandmaster now feature the Acute Burn modifier. This burn increases player outgoing damage of the matching element by +25 percent and increases incoming damage from enemies by +50 percent. The burn element is set per strike.
  • All strike-specific modifiers like Sedia’s Durance or Grashk’s Bile have been removed.
  • Seasonal Modifiers are now used for Hero, Legend, and Master difficulty Nightfalls, instead of the Vanguard playlist. These modifiers rotate each week.
  • Three Seasonal Modifiers for Season of the Risen have been added to the game.
  • The Scorn modifier Festering Rupture has been replaced with Empath for Scorn activities that have rotating modifiers.
  • Nightfalls now display a modifier with a list of shield types you will encounter, when playing on a difficulty with Match Game.

DUNGEONS 

  • Fixed an issue where Shadow Thrall in The Shattered Throne were unintentionally granting investment rewards.
  • Updated Wish-Ender quest to not require Tangled Shore steps.

RAIDS

  • Vault of Glass:
      • Fixed invisible geometry that hinders player traversal to the first secret chest.
      • Pinnacle reward sources moved to The Witch Queen raid. Vault of Glass rewards set to Powerful.

GAMBIT 

General 
  • Added Freelance: Gambit activity node.
  • Updated Gambit combatant encounter variants.
  • The Shriekers rest… for now.
  • Combatant energy shield resistance increased.
  • Increased medium Blocker (Phalanx) vitality from 500 to 1000.
  • Added Stasis attack to the large Blocker (Knight).
  • Bank locked waypoint now displays from afar and offscreen.
  • The rules of Gambit are now displayed in an activity modifier on Gambit and Gambit Freelance.
  • Gambit now has Gambit-specific loading screen hints.
Ammo
  • Combatants no longer drop ammo bricks by chance.
      • Ammo finder mods will still function.
  • Ammo crates now spawn after clearing each front of combatants.
      • Crates give both Heavy and Special ammo.
  • High-value targets now drop Heavy ammo bricks on death.

Death and Resurrection

  • Players now drop half of their held Motes when defeated.
  • Players can be revived by other players two seconds earlier, and auto-respawn is delayed two seconds.
  • Added player respawn points to all fronts.
Invasions 
  • One of the Mote phase invasions has been removed.
      • Invasions now trigger at 40 and 80 Mote thresholds.
  • Opponent nameplates are hidden when aiming down sights as invader.
  • Invaders can no longer see opponents’ Mote count on their nameplate.
Primeval 
  • Primeval gains an invulnerability shield which is removed upon defeating the Primeval Envoys.
  • Adjusted Primeval health, healing, and Primeval Slayer stack scaling.
  • Primeval Slayer stacks no longer affect Primeval Envoys, but Primeval Envoys vitality reduced from 2000 to 1000.
  • Primeval Envoy and Taken now spawn in the Fronts.
  • Primeval Servitor variant has been removed from Gambit.
  • Malfeasance quest will now be granted on any Primeval kill.
  • Bank drain will continue to increment your team’s Mote count even when the opponent team has summoned a Primeval.
Fixes 
  • Fixed an issue where the visual effect for being invaded did not apply to players returning from invasions.
  • Fixed an issue where invaders would drop Motes when the opponent is already on the Primeval phase.
  • Deep Six: Fixed an issue with AI combatants’ movement and placement behavior.
  • Fixed an issue that caused miniboss combatants to converge upon the same firing areas.

CRUCIBLE  

  • Fixed an issue where the Crucible Submachinist medal was not being awarded.
  • Fixed an issue with the Unfaltering Glory Triumph win streak not properly resetting.
  • Added Vostok and Eternity back into Crucible playlists.

IRON BANNER 

  • Saladin now displays the Iron Engram in his rank description tooltip, so that players better understand their rewards for ranking up.

TRIALS 

  • Added small amount of Trials reputation at match-end for every round won that match.
      • The amount that gets added increases the more ticket wins you have. At the top end, each round won generates 21 Trials reputation. This should speed up Trials reputation gains by around 50 percent on average.
  • Bonus win from Passage of Ferocity now grants progress towards Saint’s 7-win challenge.
Ritual Ranks 
  • Vanguard, Crucible, Gambit, and Trials double ranks weeks, as well as double Nightfall loot, are now advertised on the launch screens of the various activities.
  • Rank reward engrams from all ritual vendors should now decrypt into equipment closer to your current Power level.

LOST SECTORS 

  • Lost in the Strand bounty no longer auto completes after launching Aphelion’s Rest Legend Lost Sector after completing it once without the bounty.
  • Fixed an issue where the description of the Master Difficulty Concealed Void Lost Sector on Europa claimed that all three shield types were present, when there were no Arc shields.
  • Previously the Legend difficulty version of the Concealed Void Lost Sector on Europa had enemies with all three shield types. The Arc-shielded Captain has been replaced with an elite Vandal on Legend. On Master it was already replaced with an Overload Champion.
  • Legend and Master Lost Sectors are now the same Lost Sector each day.
  • When launching Legend and Master Lost Sectors, you now see the normal Director launch screen when you interact with the totem, and you can switch difficulties from that screen.
  • Master and Legend difficulty now display the information about which shields are present when you pull out your Ghost, with the rest of the activity modifiers.
  • The bosses of the Excavation Site XII and The Quarry Lost Sectors are now properly set to the Boss type on Legend and Master difficulty. They can no longer be killed with finishers as a result.
  • Most Lost Sectors now have more intense music when playing on Legend or Master difficulty.
  • Excavation Site XII: Fixed an issue where the barrier at the entrance in Legend and Master difficulty had a gap and allowed players outside of the Lost Sector.
  • Veles Labyrinth encounters have been improved to bring this Lost Sector more in line with others.
  • Fixed an issue in the Scavenger’s Den, Excavation Site XII, and The Quarry Lost Sectors on EDZ where bosses names were not showing up.

GENERAL ACTIVITIES 

  • On most activities that feature multiple Champion types, we now display a single combined activity modifier (e.g., Barrier and Unstoppable as a single icon) instead of a separate modifier for each one.
  • Tooltips for the Champion activity modifiers now include more information on how to acquire and equip anti-Champion armor mods.
  • Tooltips for the Champion activity modifiers now include Champion icons.
  • On most activities with Match Game, we now display an activity modifier icon to showcase which enemy shields you will face.

SEASONAL CHALLENGES  

  • Fixed Seasonal Challenges so that the current week opens by default during weeks 1-10.

UI/UX:

  • F8 and F12 can no longer be bound to keyboard inputs. Existing bindings to these keys have been removed.
  • Seasonal Challenges can now be tracked and are visible in Nav Mode.
  • Subtitles no longer overlap with notifications that appear at the bottom of the player’s HUD.
  • Subtitles have been defaulted to on for all players. Subtitles may be turned off in the settings menu.

TEXT CHAT 

  • Additional platforms now support text chat input via a hardware keyboard.
      • Stadia
      • PlayStation 4
      • PlayStation 5
      • Xbox One
      • Xbox Series X|S
  • Added an option to change the font size of text in text chat.
Known Issues: 
  • IME support is not yet available. The team is working on providing a solution in the near future.

ROSTER

  • Updated social preferences settings to include clan-invite preferences.
  • Enabled player search on Stadia via hardware keyboard.

DIRECTOR 

  • Prophecy dungeon has been moved to the Legends screen.

GAMEPLAY AND INVESTMENT:

ARMOR 

  • Six new permanent armor mods have been added to the game: Kinetic Siphon, Harmonic Siphon, and an equivalent mod for each of the four damage types.
      • These mods can be socketed into your helmet mod sockets and allow your weapons to generate Orbs of Power (functionality that has been deprecated from weapons).
      • These mods are automatically unlocked for all players, and work with all weapons of the appropriate damage type.
  • A suite of permanent armor mods has been added that work with the new Glaive weapon archetype: Glaive Ammo Finder, Glaive Targeting, Glaive Loader, Glaive Dexterity, Glaive Capacity, Unflinching Glaive, Glaive Ammo Scavenger, and Glaive Holster. These mods can be obtained when opening Legendary engrams.
  • Reduced the cost of changing the energy type of a fully Masterworked piece of armor.
      • Once Masterworked, Legendary armor can swap between energy types for a cost of 10,000 Glimmer and an Upgrade Module.
      • Fully Masterworked Exotic armor can swap between energy types for a cost of 20,000 Glimmer and an Upgrade Module.
  • Fixed an issue where Titans could accidentally trigger the Energy Converter mod while in their Super, consuming all stacks of Charged with Light for no gain.
  • Fixed an issue where higher-tier damage reduction could be extended when gaining lower-tier damage reduction.
  • Protective Light’s damage reduction reduced to 10 percent.
  • Well of Tenacity damage reduction increased to 50 percent.
      • Dev Note: Protective Light was previously too dominant and felt too much like a must-take mod. By swapping the damage reduction values of Protective Light and Well of Tenacity, Protective Light should no longer feel like a mandatory part of every loadout, and players will need to choose between a smaller, but longer-lasting, amount of damage reduction on-demand when wounded (Protective Light) vs. a shorter-duration but stronger amount of damage reduction when picking up Void wells (Well of Tenacity).
  • Reworked Heart of Inmost Light to be more consistent and readable.
  • Fixed an issue where Titans who threw Sentinel Shield would lose Charged with Light stacks to recharge abilities that could not recharge mid-Super.
  • Synthoceps no longer increase the damage of Stasis Crystals while in Super.

FINISHER MOD REWORK 

  • Finishers can now always be performed even when using mods that require Super energy.
      • If the required Super energy is not available, the benefit will not trigger.
      • Dev Note: With the introduction of Lucent Hive Ghosts and finishers being mechanically necessary to defeat them, the finisher mods have all been updated to behave differently. Now, regardless of which mods you have equipped or how much Super energy you have, you will always be able to perform finishers. If you don’t have the requisite energy, or you don’t need what the mod would grant, the benefit will not trigger, and you will not have Super energy deducted. For example, if you have the One-Two finisher equipped and you have a full melee and/or less than one-sixth of your Super energy, you will be able to perform the finisher, but you will neither gain melee energy nor be charged Super energy. 

WEAPONS 

  • Fixed an issue where the Zealot’s Reward Fusion Rifle could be fired without costing the correct amount of ammo.
  • Bows with Explosive Head and the Anti-Barrier mod will now detonate on impact with enemies.
  • Fixed an issue where the Whisper of the Worm ornament, Roar of the Wyrm, had slightly visible holes near the scope.

GLOBAL  

Kill Trackers

  • Now visible by default on all weapons that shipped in Forsaken and later.
      • Exotic weapons from earlier than that will be updated in a later release.

Special Ammo 

  • Players now only drop one Special ammo on death (or equivalent), no matter how much they were carrying (as long they weren’t empty).
      • The maximum you can pick up off a Special brick is one for a Shotgun, Fusion Rifle or Sniper Rifle, or equivalent for other weapons.
          • Scavenger adds to this as normal.

Quickswap Glitch 

  • Fixed an animation cancel allowing players to use a specific button combination to swap almost instantly.
  • Inserting mods on Legendary weapons is now free and instantaneous.

WEAPON ARCHETYPES 

Fusion Rifles 
  • Increased high-impact Fusion Rifle damage per bullet from 62 to 64.
  • Increased high-impact Fusion Rifle PvE damage bonus from 15 percent to 20 percent.
Breech Grenade Launchers 
  • Reduced blinding and concussion grenade damage by 25 percent.
Rocket Launchers 
  • Scaled damage by subfamily:
      • Precision: 0.95x
      • High Impact: 1.0x
      • Adaptive: 1.05x
      • Aggressive: 1.05x
Sniper Rifles 
  • Reduced variance in aim assist scaling between low zoom (35 zoom) and high zoom (60 zoom) Sniper Rifles.
  • Cone scalar increased by ~25 percent on low zoom, reduced by ~9 percent on high zoom.
Pulse Rifles 
  • Increased damage vs minors in PvE by 10 percent.

EXOTIC WEAPONS 

Exotic Primary Ammo Weapons 
  • Increased damage vs minors in PvE by 40 percent.
Trace Rifles 
  • Increased damage vs minors in PvE by 40 percent.
Chaperone 
  • Reduced passive range buff from 2m to 0.5m.
Duality 
  • Reduced passive range buff in slug mode (i.e. when aiming down sights) from 1.25m to 0.5m (pellet mode is unaffected).
  • The On Black Wings damage buff no longer clears on reload.
Tarrabah 
  • Now reduces perk progress by half instead of clearing it on weapon stow.
  • Increased duration increases for damaging a player slightly.
Ruinous Effigy 
  • Increased the damage dealt by guarding with a transmutation sphere by 66 percent (30 percent against players).
Lumina 
  • Increased range stat from 44 to 59.
  • Increased base stability stat from 46 to 56.
Ager’s Scepter 
  • Fixed being able to activate or continue using empowered mode while suppressed or Stasis encased.
  • Rebuilt the perk. Previously, the perk modified Super charge rate; now it freezes Super recharge and deducts Super directly, fixing several issues with activities that change charge rate and outliers for recharge based on Intellect stat.
Dead Man’s Tale 
  • Reduced the catalyst’s hip-fire rate of fire from 150 RPM to 130 RPM.
Lorentz Driver and Arbalest 
  • Doubled the amount of flinch received.
Forerunner 
  • Increased ammo picked up from a Special ammo brick from 2 to 3 (or 4 to 5 with a Scavenger mod).

LEGENDARY WEAPONS 

  • Adjusted weapon stats on some older weapons
Hand Cannons 
  • Updated out of band stats for old 150 RPM Hand Cannons.
      • Dire Promise: +4 range, +3 stability, -4 aim assist.
      • Waking Vigil: +6 range, +5 stability, -3 aim assist.
      • Jack Queen King 3: +3 range, +3 stability, -8 aim assist.
      • Spare Rations: +4 range, +4 stability, -9 aim assist.
Felwinter’s Lie 
  • +15 percent spread angle.
Ikelos SMG 
  • +1 zoom, -5 range, -7 stability, -8 handling, -5 aim assist.
      • Dev Note: Typically we don’t adjust stats on weapons at all post-ship, so we don’t intend to do this regularly. 

PERKS 

Hip-fire Grip 
  • Now increases damage falloff start and end distances by 20 percent (except on Shotgun, Sniper Rifle and Fusion Rifle).
Adagio 
  • Increased duration from 5s to 7s.
  • Increased damage bonus (except for on Bow and Fusion Rifle) from 25 percent to 30 percent.
  • Now adds +10 range.
  • Added a timer to the buff text to make it easier to tell when it’s going to expire.
Dual Loader 
  • Reduced reload stat penalty from -50 to -35.
Danger Zone 
  • Reduced self-damage scalar for Grenade Launchers. Combined with the other scalars, this ends up reducing self-damage from 1.25x to 0.75x.
Tap the Trigger 
  • On Fusion Rifles only:
      • Reduced stability bonus from +40 to +10.
      • Changed max recoil angle scale from 0.5 to 0.875.
      • Changed error angle scale from 0.9 to 0.975.
  • Unchanged on all other weapons
Eager Edge 
  • Reduced lunge distance benefit while airborne by 25 percent.
  • Now caps maximum player airborne velocity (to a fairly high value) while active.
Headseeker 
  • Extended buff duration from 0.17s to 0.3s (will now last for the full burst of an Aggressive Burst Pulse Rifle).

ABILITIES 

Void Subclasses 
  • Reworked to fit Subclass 3.0 system. There are too many individual systemic changes to list here, but the Void subclasses now use the Aspect and Fragment system used by Stasis.
  • Standardized a set of buffs and debuffs aligned to the Void damage type:
      • Void Overshield — You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
      • Void Invisibility — You vanish from sight, and do not appear on enemy radar. Performing offensive actions will end Invisibility.
      • Devour — Feast on the energy of your defeated foes. Kills restore you to full health, grant grenade energy, and extend Devour.
      • Void Weaken — The target takes increased damage, and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.
      • Suppression — The target is taken out of any active abilities, and cannot activate any abilities or movement modes while Suppression persists. Afflicted combatants cannot fire their weapons.
      • Void Volatile — The target is afflicted with unstable Void energy, andenergy and will explode upon taking additional damage.
  • Hovering over Aspects, Fragments, or abilities on the subclass screen now displays a tooltip flyout detailing any relevant status effects.
  • Some old subclass perks have been deprecated, while others have been rolled into base ability behavior, Fragments or Aspects with some changes to behavior as a result.
  • All classes now have access to all Void grenades.

GRENADES 

Vortex Grenade 
  • Now pulls enemies into the lingering damage field on impact.
  • Linger damage per tick reduced by 20 percent.
  • Detonation damage vs. players reduced by ~50 percent.
  • Base cooldown increased from 105s to 121s.
Void Spike Grenade 
  • Base cooldown reduced from 105s to 91s.
Voidwall Grenade 
  • Now more consistently expands to its full length over uneven terrain.
Scatter Grenade 
  • Charged Scatter Grenade seeker lifetime before detonating and seeker tracking strength increased.
  • Nothing Manacles now inherits the charged grenade projectile directly and benefits from this change.
  • Base cooldown increased from 105s to 121s.
Suppressor Grenade 
  • Suppression effect now lasts 5s against player targets, down from 10s.

HUNTER 

NIGHTSTALKER 

  • Shadowshot
      • Split Shadowshot into two separate variants — Deadfall and Moebius Quiver.
      • Shadowshot: Deadfall 
          • On impact, Deadfall Shadowshot now pulls nearby enemies into tether range before arming.
          • Duration of tether mark against players (the red X that is applied to tethered targets) reduced from 30s to 10s. Unchanged vs. PVE combatants.
          • Base direct impact damage decreased from 250 to 150.
              • Damage vs. combatants increased to compensate.
                  • This increase varies by type and tier of combatant, but generally is significantly more damage than before.
          • Moved Deadfall Shadowshot to the tier 4 Super recharger tier (recharges more quickly than previous).
      • Shadowshot: Moebius Quiver
          • Each shot now fires a volley of three Void Arrows in a fan that seek to nearby enemies, Suppressing and Weakening them, and making them Volatile.
              • Two shots per Super; three with Orpheus Rig equipped.
          • Reduced base direct impact damage per arrow from 250 to 125 and reduced bonus damage vs. tethered targets from 5x to 1.2x.
          • Increased base damage scalars vs. PVE combatants to compensate, moving much of the tethered target bonus damage back into base impact damage in PVE.
              • This increase varies by type and tier of combatant, butcombatant but is generally within the same damage profile as the previous Moebius Quiver in terms of total damage.
      • All Shadowshot variants
          • Now suppresses the target more quickly and reliably on direct impact.
          • Slightly lowered the collision size of the Shadowshot projectile to reduce instances where it would get caught on doorframes in close quarters activation.
          • Player maximum momentum while casting Shadowshot reduced:
              • In-air speed reduced from 5.5m/s to 3m/s.
              • Ground speed reduced from 8.5m/s to 5.5m/s.
                  • This should reduce the number of instances of players flying off ofoff cliffs, into boss stomp range, or beyond the edge of the known universe while firing their Shadowshot arrows.
          • Fixed an issue where Shadowshot arrows would immediately delete when impacting a Barrier Champion’s shield.
  • Deprecated the Corrosive Smoke ability and Heart of the Pack buff behavior.
  • Snare Bomb 
      • Now the default Nightstalker melee ability.
      • Now Weakens enemies on detonation.
      • Radar ping duration reduced to 5s after impact.
  • Vanish Smoke Bomb 
      • Deprecated as a standalone melee ability.
      • When the Trapper’s Ambush Aspect is equipped, your Snare Bomb will make nearby allies Invisible when it impacts a surface or enemy.

REVENANT

  • Silence and & Squall 
      • Now follows boss or Champion targets if they move out of the Squall area. If the boss or Champion dies, the Squall will attempt to find a new target and move toward them.

ARCSTRIDER 

  • Arc Staff cooldown time increased from tier 3 to tier 2.

TITAN 

SENTINEL 

  • Ward of Dawn 
      • Now a standalone Super in recharge tier 5 (fastest recharge tier).
      • Weapons of Light outgoing damage bonus reduced from 35 percent to 25 percent.
      • Ward of Dawn can now take damage from Kinetic weapons.
      • Now casts much more quickly as a result of being decoupled from the Sentinel Shield activator.
  • Sentinel Shield 
      • Deprecated small shield block behavior.
          • Banner Shield is now the new base behavior for Sentinel Shield — large guard size, generates Orbs of Power on blocking damage, can be shot through by allies, and provides a weapon damage boost for allied players behind the caster while guarding.
  • Shield Bash 
      • Now grants a Void Overshield on kill.
  • Deprecated the Tactical Strike and Defensive Strike melee abilities, and the Turn the Tide subclass passive perk.
  • Added a new ranged melee ability:
      • Shield Toss – Throw your Sentinel Shield, which ricochets between nearby enemies. Each hit with Shield Toss grants a small amount of Void Overshield.

SUNBREAKER 

  • Sunspots 
      • Damage vs. players reduced from 250hp/s to 75 hp/s.
  • Throwing Hammer 
      • Fixed an issue causing this projectile melee to behave as a physical melee.

STRIKER 

  • Fists of Havoc cooldown time decreased from tier 1 to tier 2.

BEHEMOTH 

  • Glacial Quake cooldown time decreased from tier 1 to tier 2.
  • Glacial Quake ground follows (that create the three lines of crystals) now terminate early if they hit an allied Ward of Dawn.

WARLOCK 

VOIDWALKER 

  • Nova Bomb 
      • Split Nova Bomb into two separate variants: Vortex and Cataclysm.
          • Nova Bomb: Vortex 
              • On impact, now pulls nearby enemies into the lingering damage field.
          • Nova Bomb: Cataclysm 
              • Increased travel speed by ~30 percent.
              • Added a short delay before Nova Bomb seekers spawn to reduce instances of them being caught in the detonation area and destroyed prematurely.
              • Decreased damage from the caster when shooting your own Nova Bomb.
                  • Previously a scalar increased damage you dealt to your own Nova Bomb by 1000x; this has been reduced to 4x.
                  • This is intended to reduce instances of accidentally destroying your Nova Bomb while in flight after firing it at a boss.
  • Deprecated the Entropic Pull, Devour, and Atomic Breach melee abilities, and the Dark Matter subclass passive perk.
  • Added a new ranged melee ability:
      • Pocket Singularity 
          • Launch an unstable ball of Void energy that detonates when it nears an enemy, pushing targets away from the blast and making them Volatile.
  • Handheld Supernova 
      • Now makes the target Volatile on hit.
      • Now accessed via the Chaos Accelerant Aspect when Magnetic Grenade is equipped.

SHADEBINDER 

  • Winter’s Wrath cooldown time decreased from tier 1 to tier 2.

DAWNBLADE 

  • Daybreak cooldown time increased from tier 2 to tier 1.

VOID ASPECTS 

  • Added:
      • Hunter:
          • Trapper’s Ambush
          • Vanishing Step
          • Stylish Executioner
      • Titan:
          • Controlled Demolition
          • Bastion
          • Offensive Bulwark
      • Warlock:
          • Chaos Accelerant
          • Feed the Void
          • Child of the Old Gods

VOID FRAGMENTS 

  • Added:
      • Echo of Expulsion
      • Echo of Provision
      • Echo of Exchange
      • Echo of Remnants
      • Echo of Reprisal
      • Echo of Undermining
      • Echo of Persistence
      • Echo of Leeching
      • Echo of Domineering
      • Echo of Dilation
      • [redacted]
      • [redacted]
      • [redacted]
      • [redacted]

MISCELLANEOUS 

  • Rat King and Assassin’s Cowl
      • Updated to use the new Void Invisibility buff.
  • Helm of Saint-14
      • Updated to use the new Void Overshield buff.
  • Stasis Crystals
      • Now take 90 percent less damage from PVE combatants.

POWER AND PROGRESSION 

  • The Seasonal Artifact is no longer capped at 12 unlocks. Over the course of the Season, players will be able to continue earning artifact mod unlocks, potentially up to unlocking all 25 artifact mods.
  • Powerful and Pinnacle gear rewards have moved from Europa to the new destination in The Witch Queen.
  • Power bands have been updated/increased:
      • Floor: 1350 (up from 1100)
      • Soft Cap: 1500 (up from 1270)
      • Powerful Cap: 1550 (up from 1320)
      • Hard Cap: 1560 (up from 1330)
      • (The purchasable character boost has been updated accordingly and will increase your character’s Power to the new Soft Cap of 1500.)

UMBRAL FOCUSING

  • After many months of dutiful service, the Prismatic Recaster is removed from the H.E.L.M.
      • Rahool in the Tower has risen to the challenge and can now decode Umbral engrams.
  • Gear focusing options for Season Ppass owners will reside on that Season’s vendor.
      • At Season start, players can focus Umbral engrams into Seasonal gear.
      • Focusing individual weapons and armor pieces will require two things: Having collected that gear piece before and owning the vendor upgrade for weapons or armor.

BOUNTIES AND PURSUITS

  • Fixed a rare issue with the Lost Lament Exotic quest, causing which caused players to be stuck with the Broken Blade item from Banshee.
  • Added daily and repeatable calibration bounties for Glaives.
  • Added new bounties for Void status effects.
  • Added Stasis calibration bounty.
  • Dreaming City bounties have been updated to provide the same XP rewards as other bounties of the same kind (repeatable, daily, or weekly).

EMBLEMS 

  • The Spoils of Ishtar emblem now can now track raid statistics.

SHADERS 

  • Fixed an issue allowing duplicate shaders to continue to drop from patrol chests. Looking at you, Powder Blue.

CATALYSTS 

  • The following catalysts now have a chance to drop when completing Vanguard, Crucible, or Gambit activities:
      • Hawkmoon
      • Dead Man’s Tale
      • Ager’s Scepter
      • Outbreak Perfected
      • Whisper of the Worm
      • The Fourth Horseman

SEASON PASS REWARDS 

  • High-stat Seasonal armor has been reintroduced.
      • Individual pieces are awarded between ranks 57 and 87.
  • Legendary engrams have been replaced with focused Umbral engrams.
      • Five in total. Each focused to a different armor piece (arms, legs, chest, class, and head).
      • All Umbral engrams are tier 2.
  • The Season Pass emblem has been removed, but we have introduced a Season Pass Sparrow.
      • The Season Pass scrounger bonuses (bonuses which increased Seasonal weapon/armor drop chances in ritual activities) have been overhauled.
  • The weapon scrounger bonuses are no longer separated by weapon type or ritual activity. They now apply to both Season Pass Legendary weapons and all activities at once.
      • Two weapon scrounger bonuses instead of six.
      • The first bonus grants the player a small chance to receive earn the weapons from ritual activities. The second bonus gives an improved chance.
      • Total drop chance is unchanged from previous Seasons.
  • The armor scrounger bonuses are no longer separated by ritual activity. It now applies to all activities at once.
      • One armor scrounger bonus instead of three.
      • Like the weapon, the total drop chance for each armor piece is unchanged.
  • Aside from the emblem, no items have been removed from the Season Pass, only added.
      • A number of rewards such as Glimmer and Legendary Shards have been consolidated to make room for high-stat armor.
      • A small amount of Upgrade Modules have been added.
      • The order some rewards are acquired has been tuned to accommodate the above changes.

PLATFORMS AND SYSTEMS: 

  • Windows 10 (and up): Windowed HDR is now supported
      • To use windowed HDR, players must have the in-game HDR option enabled, and Windows 10 configured to have ‘Use HDR’ enabled for the specific display:
      • When playing Destiny in windowed HDR, the game will automatically swap between HDR and SDR if the window moves to a display without HDR support.
      • All players (SDR or HDR) that use the software OBS on Windows 10 (and up) with Window Capture: Ensure the ‘Capture Method’ is set to ‘Windows Graphics Capture’ or capturing will display a black screen. The BitBlt setting will continue to work for previous versions of Windows.
  • Windows 10 (and up): windowed fullscreen should provide the same (or better) performance compared to exclusive fullscreen.
  • Screenshots are now supported when playing in HDR on PC.
      • Screenshots must be taken using the in-game screenshot feature.
      • HDR screenshots will be tone-mapped to SDR and saved as lossless PNG files.
  • Display calibration improvements (all platforms).
      • Players in HDR will see an updated calibration UI screen to adjust their settings.
      • HDR calibration settings have been updated with friendlier functionality to accommodate the wide range of HDR display capabilities and viewing environments.
      • SDR and HDR calibration settings are no longer stored account-wide and old settings have been reset.
          • Display calibration settings are now stored per-platform: PC, Xbox One, Xbox Series S and X, PS4, PS5, and Stadia.
      • SDR brightness settings no longer affect the game when playing in HDR.

GENERAL: 

  • Adjusted the physics knockback for boss stomps. This will should result in fewer deaths from being knocked into an object.
  • Tangled Shore and the Forsaken campaign have entered the Destiny Content Vault.
  • Removed all Wanted enemies and Silent Fang missions from Nessus and the EDZ.
  • Petra Venj bounties can now be purchased from the Destiny Companion App without requiring a character to be on the Dreaming City destination.
  • Some items that were previously sold by the Drifter or dropped from the Primeval Servitor boss in Gambit now have a small chance of dropping upon completion of a Gambit match.
  • Players above the Soft Cap (1500 Power) will no longer receive Rare (blue) drops from playlist activity completions (Crucible, Gambit, Vanguard).
  • Players above the Soft Cap will have an increased chance at Legendary weapons and armor drops, or a small amount of Legendary Shards.
  • Returning players who have no Power weapon equipped will now have a Rocket Launcher granted to them on login. Thank the Light!
  • In Season 16, Amanda Holliday will now reward a new emblem to players that complete the Twitch Subscription bounties through the Destiny 2 Twitch Extension.

VENDORS 

  • Xûr now sells Hawkmoon and Dead Man’s Tale.
      • He will offer a unique roll of both weapons each week.
  • Master Rahool now offers a Material Exchange and will be the source for purchasing Enhancement Prisms and Ascendant Shards.
  • Banshee-44 and Ada-1 now offer four mods at a time (Increased from two).
  • Banshee-44 has been updated utilize the new reputation system used by other vendors in the tower such as Shaxx, Zavala, the Drifter, and Saint-14.
      • Dismantle armor and weapons to earn Gunsmith reputation.
      • Banshee-44’s Daily Bounties now offer a small amount of Gunsmith reputation upon completion.
      • Gunsmith Materials, Mod Components, Weapon Telemetry, and Pure Matterglass Lens have been depreciated.
      • Ghost mods that generated Weapon Telemetries have been removed:
          • Arc Analyzer
          • Solar Analyzer
          • Void Analyzer
          • Omni-Telemetry
          • Banshee Special
  • The Drifter now offers weapon and armor focusing.
      • New Gambit engrams can be spent on focused equipment from the Drifter, or be decrypted by Master Rahool.
  • Shaw Han
      • Shaw will no longer offer repeatable bounties to new characters before they have finished A Guardian Rises, saving New Lights valuable Glimmer.
      • A new Exotic quest, The Queen Beckons, is available from Shaw Han for players who purchase The Witch Queen expansion.
          • Upon completion, the quest awards the Exotic Auto Rifle, Sweet Business.
      • The Blast from the Past Exotic quest has been moved to the Variks vendor on Europa.
  • Ikora Rey
      • From her overlook in the Tower Bazaar, Ikora will now teach all classes the Void abilities, Aspects, and Fragments they have yet to unlock on their character.
          • However, easily learning new Void abilities comes with a cost: each new ability learned requires large quantities of reprogrammable matter (Glimmer) and a nearby meditation device to expedite the process.
      • Returning characters with a Void subclass will have the majority of their abilities unlocked upon character login.
          • Grenades that were not accessible to a class prior to The Witch Queen launch will still need to be learned from Ikora.
      • For new characters, Ikora will offer quests to earn their Solar and Arc subclasses once they have reached her step in the A Spark of Hope questline.

NEW LIGHT  

  • Changes alongside Void 3.0:
      • All new characters will start with the reworked Void 3.0 subclass regardless of class.
      • Solar and Arc subclasses may still be unlocked for all classes via quests. These quests are available after finishing the A Guardian Rises questline and talking to Ikora Rey during the A Spark of Hope quest.
      • New characters will start with Void subclass abilities intended to be more friendly and appealing to new players. Additional abilities may be unlocked by talking to Ikora in the Tower.
          • Hunter:
              • Super Ability: Moebius Quiver
              • Class Ability: Marksman’s Dodge
              • Movement Ability: Triple Jump
              • Charged Melee: Snare Bomb
              • Void Grenade: Scatter Grenade
          • Titan:
              • Super Ability: Sentinel Shield
              • Class Ability: Towering Barricade
              • Movement Ability: Catapult Lift
              • Charged Melee: Shield Throw
              • Void Grenade: Magnetic Grenade
          • Warlock:
              • Super Ability: Nova Bomb: Vortex
              • Class Ability: Healing Rift
              • Movement Ability: Burst Glide
              • Charged Melee: Pocket Singularity
              • Void Grenade: Vortex Grenade
      • New Quest: Learning Light
          • During the Schism mission, players will acquire a new quest called Learning Light that teaches them more about their subclass abilities.
          • This quest is only available to new characters and existing characters that have not yet finished the Schism mission in the A Guardian Rises questline.
          • This quest is not required to complete the A Guardian Rises questline.
  • A Guardian Rises questline
      • The second Sacrifice questline step requiring players to purchase a bounty from Shaw Han has been removed.
      • The Seek and Destroy questline step no longer requires completing a bounty to progress.
      • The Welcoming Committee questline step, where players meet Ikora for the first time, now has a new VO introduction performance for her character.
  • A Spark of Hope questline
      • After completing the first step in the questline, Zavala will now ask players to play the first mission of The Witch Queen campaign instead of Beyond Light.
  • Cosmodrome destination
      • A precarious but usable path has been welded together to help New Lights climb from The Divide into the Exodus Garden 2A Lost Sector.
      • An issue has been resolved where players on the Guardian Rises mission would not see the Ketch fly-by performance in The Divide if another player on that same mission was already present.
  • Europa destination
      • Europa has been added to the destination XP-based unlock flow for New Light players.

LOCALIZATION: 

  • Eris for Brazilian Portuguese has been re-recorded to replace soundalike.
  • Ghost for Mexican Spanish has been re-recorded to replace soundalike.
  • Ghost and Drifter for Castilian Spanish have been partially re-recorded to replace soundalike.
      • Will be fully re-recorded in the next update.
  • Zavala for Mexican Spanish has been re-casted and re-recorded.

That’s about it for the patch.

Source: Bungie

MP1st Staff

Home > News

Destiny 2 Update 4.0.0.1 Patch Notes Released for The Witch Queen This February 22

Bungie has released the Destiny 2 update 4.0.0.1 patch notes, which is for The Witch Queen DLC! As one might expect, there are a ton of gameplay-related changes that will affect the game regardless if you own the new expansion or not. Check out the complete Destiny 2 February 22 patch notes below.

Destiny 2 Update 4.0.0.1 Patch Notes | Destiny 2 February 22 Patch Notes | Destiny 2 The Witch Queen Patch Notes:

ACTIVITIES:  

STRIKES 

  • The Glassway:
      • Fixed a rare issue preventing some players from launching the strike directly from the Europa map.
  • The Disgraced:
      • Fixed an issue where some players would be stuck behind a gate after they joined an in-progress run of the strike.
  • The Scarlet Keep:
    • Fixed an issue where the dialog at the end of the campaign version of Scarlet Keep could be cut off by the end-of-activity timer.
    • Fixed an issue where players could sometimes be teleported to higher floors of the tower before the elevator reached them.
  • Warden of Nothing:
      • The launch node for this strike now appears on the Dreaming City map on the Director.
      • There are new copies of the Warden of Nothing Triumphs in the Legends Triumphs category. Players who previously earned these Triumphs will have that reflected in their Legacy Triumphs and Triumph score, but they may be earned again in this new spot for additional Triumph points.
  • Fallen S.A.B.E.R.:
      • Fixed a spot where players could hide from danger.
  • Wanted enemies will no longer spawn in Vanguard playlist or direct launch strikes.
  • Season of the Lost Seasonal modifiers have been removed from the Vanguard playlist Advantage and Disadvantage slots.

NIGHTFALLS 

  • All difficulties of Nightfall EXCEPT Grandmaster now feature the Acute Burn modifier. This burn increases player outgoing damage of the matching element by +25 percent and increases incoming damage from enemies by +50 percent. The burn element is set per strike.
  • All strike-specific modifiers like Sedia’s Durance or Grashk’s Bile have been removed.
  • Seasonal Modifiers are now used for Hero, Legend, and Master difficulty Nightfalls, instead of the Vanguard playlist. These modifiers rotate each week.
  • Three Seasonal Modifiers for Season of the Risen have been added to the game.
  • The Scorn modifier Festering Rupture has been replaced with Empath for Scorn activities that have rotating modifiers.
  • Nightfalls now display a modifier with a list of shield types you will encounter, when playing on a difficulty with Match Game.

DUNGEONS 

  • Fixed an issue where Shadow Thrall in The Shattered Throne were unintentionally granting investment rewards.
  • Updated Wish-Ender quest to not require Tangled Shore steps.

RAIDS

  • Vault of Glass:
      • Fixed invisible geometry that hinders player traversal to the first secret chest.
      • Pinnacle reward sources moved to The Witch Queen raid. Vault of Glass rewards set to Powerful.

GAMBIT 

General 
  • Added Freelance: Gambit activity node.
  • Updated Gambit combatant encounter variants.
  • The Shriekers rest… for now.
  • Combatant energy shield resistance increased.
  • Increased medium Blocker (Phalanx) vitality from 500 to 1000.
  • Added Stasis attack to the large Blocker (Knight).
  • Bank locked waypoint now displays from afar and offscreen.
  • The rules of Gambit are now displayed in an activity modifier on Gambit and Gambit Freelance.
  • Gambit now has Gambit-specific loading screen hints.
Ammo
  • Combatants no longer drop ammo bricks by chance.
      • Ammo finder mods will still function.
  • Ammo crates now spawn after clearing each front of combatants.
      • Crates give both Heavy and Special ammo.
  • High-value targets now drop Heavy ammo bricks on death.

Death and Resurrection

  • Players now drop half of their held Motes when defeated.
  • Players can be revived by other players two seconds earlier, and auto-respawn is delayed two seconds.
  • Added player respawn points to all fronts.
Invasions 
  • One of the Mote phase invasions has been removed.
      • Invasions now trigger at 40 and 80 Mote thresholds.
  • Opponent nameplates are hidden when aiming down sights as invader.
  • Invaders can no longer see opponents’ Mote count on their nameplate.
Primeval 
  • Primeval gains an invulnerability shield which is removed upon defeating the Primeval Envoys.
  • Adjusted Primeval health, healing, and Primeval Slayer stack scaling.
  • Primeval Slayer stacks no longer affect Primeval Envoys, but Primeval Envoys vitality reduced from 2000 to 1000.
  • Primeval Envoy and Taken now spawn in the Fronts.
  • Primeval Servitor variant has been removed from Gambit.
  • Malfeasance quest will now be granted on any Primeval kill.
  • Bank drain will continue to increment your team’s Mote count even when the opponent team has summoned a Primeval.
Fixes 
  • Fixed an issue where the visual effect for being invaded did not apply to players returning from invasions.
  • Fixed an issue where invaders would drop Motes when the opponent is already on the Primeval phase.
  • Deep Six: Fixed an issue with AI combatants’ movement and placement behavior.
  • Fixed an issue that caused miniboss combatants to converge upon the same firing areas.

CRUCIBLE  

  • Fixed an issue where the Crucible Submachinist medal was not being awarded.
  • Fixed an issue with the Unfaltering Glory Triumph win streak not properly resetting.
  • Added Vostok and Eternity back into Crucible playlists.

IRON BANNER 

  • Saladin now displays the Iron Engram in his rank description tooltip, so that players better understand their rewards for ranking up.

TRIALS 

  • Added small amount of Trials reputation at match-end for every round won that match.
      • The amount that gets added increases the more ticket wins you have. At the top end, each round won generates 21 Trials reputation. This should speed up Trials reputation gains by around 50 percent on average.
  • Bonus win from Passage of Ferocity now grants progress towards Saint’s 7-win challenge.
Ritual Ranks 
  • Vanguard, Crucible, Gambit, and Trials double ranks weeks, as well as double Nightfall loot, are now advertised on the launch screens of the various activities.
  • Rank reward engrams from all ritual vendors should now decrypt into equipment closer to your current Power level.

LOST SECTORS 

  • Lost in the Strand bounty no longer auto completes after launching Aphelion’s Rest Legend Lost Sector after completing it once without the bounty.
  • Fixed an issue where the description of the Master Difficulty Concealed Void Lost Sector on Europa claimed that all three shield types were present, when there were no Arc shields.
  • Previously the Legend difficulty version of the Concealed Void Lost Sector on Europa had enemies with all three shield types. The Arc-shielded Captain has been replaced with an elite Vandal on Legend. On Master it was already replaced with an Overload Champion.
  • Legend and Master Lost Sectors are now the same Lost Sector each day.
  • When launching Legend and Master Lost Sectors, you now see the normal Director launch screen when you interact with the totem, and you can switch difficulties from that screen.
  • Master and Legend difficulty now display the information about which shields are present when you pull out your Ghost, with the rest of the activity modifiers.
  • The bosses of the Excavation Site XII and The Quarry Lost Sectors are now properly set to the Boss type on Legend and Master difficulty. They can no longer be killed with finishers as a result.
  • Most Lost Sectors now have more intense music when playing on Legend or Master difficulty.
  • Excavation Site XII: Fixed an issue where the barrier at the entrance in Legend and Master difficulty had a gap and allowed players outside of the Lost Sector.
  • Veles Labyrinth encounters have been improved to bring this Lost Sector more in line with others.
  • Fixed an issue in the Scavenger’s Den, Excavation Site XII, and The Quarry Lost Sectors on EDZ where bosses names were not showing up.

GENERAL ACTIVITIES 

  • On most activities that feature multiple Champion types, we now display a single combined activity modifier (e.g., Barrier and Unstoppable as a single icon) instead of a separate modifier for each one.
  • Tooltips for the Champion activity modifiers now include more information on how to acquire and equip anti-Champion armor mods.
  • Tooltips for the Champion activity modifiers now include Champion icons.
  • On most activities with Match Game, we now display an activity modifier icon to showcase which enemy shields you will face.

SEASONAL CHALLENGES  

  • Fixed Seasonal Challenges so that the current week opens by default during weeks 1-10.

UI/UX:

  • F8 and F12 can no longer be bound to keyboard inputs. Existing bindings to these keys have been removed.
  • Seasonal Challenges can now be tracked and are visible in Nav Mode.
  • Subtitles no longer overlap with notifications that appear at the bottom of the player’s HUD.
  • Subtitles have been defaulted to on for all players. Subtitles may be turned off in the settings menu.

TEXT CHAT 

  • Additional platforms now support text chat input via a hardware keyboard.
      • Stadia
      • PlayStation 4
      • PlayStation 5
      • Xbox One
      • Xbox Series X|S
  • Added an option to change the font size of text in text chat.
Known Issues: 
  • IME support is not yet available. The team is working on providing a solution in the near future.

ROSTER

  • Updated social preferences settings to include clan-invite preferences.
  • Enabled player search on Stadia via hardware keyboard.

DIRECTOR 

  • Prophecy dungeon has been moved to the Legends screen.

GAMEPLAY AND INVESTMENT:

ARMOR 

  • Six new permanent armor mods have been added to the game: Kinetic Siphon, Harmonic Siphon, and an equivalent mod for each of the four damage types.
      • These mods can be socketed into your helmet mod sockets and allow your weapons to generate Orbs of Power (functionality that has been deprecated from weapons).
      • These mods are automatically unlocked for all players, and work with all weapons of the appropriate damage type.
  • A suite of permanent armor mods has been added that work with the new Glaive weapon archetype: Glaive Ammo Finder, Glaive Targeting, Glaive Loader, Glaive Dexterity, Glaive Capacity, Unflinching Glaive, Glaive Ammo Scavenger, and Glaive Holster. These mods can be obtained when opening Legendary engrams.
  • Reduced the cost of changing the energy type of a fully Masterworked piece of armor.
      • Once Masterworked, Legendary armor can swap between energy types for a cost of 10,000 Glimmer and an Upgrade Module.
      • Fully Masterworked Exotic armor can swap between energy types for a cost of 20,000 Glimmer and an Upgrade Module.
  • Fixed an issue where Titans could accidentally trigger the Energy Converter mod while in their Super, consuming all stacks of Charged with Light for no gain.
  • Fixed an issue where higher-tier damage reduction could be extended when gaining lower-tier damage reduction.
  • Protective Light’s damage reduction reduced to 10 percent.
  • Well of Tenacity damage reduction increased to 50 percent.
      • Dev Note: Protective Light was previously too dominant and felt too much like a must-take mod. By swapping the damage reduction values of Protective Light and Well of Tenacity, Protective Light should no longer feel like a mandatory part of every loadout, and players will need to choose between a smaller, but longer-lasting, amount of damage reduction on-demand when wounded (Protective Light) vs. a shorter-duration but stronger amount of damage reduction when picking up Void wells (Well of Tenacity).
  • Reworked Heart of Inmost Light to be more consistent and readable.
  • Fixed an issue where Titans who threw Sentinel Shield would lose Charged with Light stacks to recharge abilities that could not recharge mid-Super.
  • Synthoceps no longer increase the damage of Stasis Crystals while in Super.

FINISHER MOD REWORK 

  • Finishers can now always be performed even when using mods that require Super energy.
      • If the required Super energy is not available, the benefit will not trigger.
      • Dev Note: With the introduction of Lucent Hive Ghosts and finishers being mechanically necessary to defeat them, the finisher mods have all been updated to behave differently. Now, regardless of which mods you have equipped or how much Super energy you have, you will always be able to perform finishers. If you don’t have the requisite energy, or you don’t need what the mod would grant, the benefit will not trigger, and you will not have Super energy deducted. For example, if you have the One-Two finisher equipped and you have a full melee and/or less than one-sixth of your Super energy, you will be able to perform the finisher, but you will neither gain melee energy nor be charged Super energy. 

WEAPONS 

  • Fixed an issue where the Zealot’s Reward Fusion Rifle could be fired without costing the correct amount of ammo.
  • Bows with Explosive Head and the Anti-Barrier mod will now detonate on impact with enemies.
  • Fixed an issue where the Whisper of the Worm ornament, Roar of the Wyrm, had slightly visible holes near the scope.

GLOBAL  

Kill Trackers

  • Now visible by default on all weapons that shipped in Forsaken and later.
      • Exotic weapons from earlier than that will be updated in a later release.

Special Ammo 

  • Players now only drop one Special ammo on death (or equivalent), no matter how much they were carrying (as long they weren’t empty).
      • The maximum you can pick up off a Special brick is one for a Shotgun, Fusion Rifle or Sniper Rifle, or equivalent for other weapons.
          • Scavenger adds to this as normal.

Quickswap Glitch 

  • Fixed an animation cancel allowing players to use a specific button combination to swap almost instantly.
  • Inserting mods on Legendary weapons is now free and instantaneous.

WEAPON ARCHETYPES 

Fusion Rifles 
  • Increased high-impact Fusion Rifle damage per bullet from 62 to 64.
  • Increased high-impact Fusion Rifle PvE damage bonus from 15 percent to 20 percent.
Breech Grenade Launchers 
  • Reduced blinding and concussion grenade damage by 25 percent.
Rocket Launchers 
  • Scaled damage by subfamily:
      • Precision: 0.95x
      • High Impact: 1.0x
      • Adaptive: 1.05x
      • Aggressive: 1.05x
Sniper Rifles 
  • Reduced variance in aim assist scaling between low zoom (35 zoom) and high zoom (60 zoom) Sniper Rifles.
  • Cone scalar increased by ~25 percent on low zoom, reduced by ~9 percent on high zoom.
Pulse Rifles 
  • Increased damage vs minors in PvE by 10 percent.

EXOTIC WEAPONS 

Exotic Primary Ammo Weapons 
  • Increased damage vs minors in PvE by 40 percent.
Trace Rifles 
  • Increased damage vs minors in PvE by 40 percent.
Chaperone 
  • Reduced passive range buff from 2m to 0.5m.
Duality 
  • Reduced passive range buff in slug mode (i.e. when aiming down sights) from 1.25m to 0.5m (pellet mode is unaffected).
  • The On Black Wings damage buff no longer clears on reload.
Tarrabah 
  • Now reduces perk progress by half instead of clearing it on weapon stow.
  • Increased duration increases for damaging a player slightly.
Ruinous Effigy 
  • Increased the damage dealt by guarding with a transmutation sphere by 66 percent (30 percent against players).
Lumina 
  • Increased range stat from 44 to 59.
  • Increased base stability stat from 46 to 56.
Ager’s Scepter 
  • Fixed being able to activate or continue using empowered mode while suppressed or Stasis encased.
  • Rebuilt the perk. Previously, the perk modified Super charge rate; now it freezes Super recharge and deducts Super directly, fixing several issues with activities that change charge rate and outliers for recharge based on Intellect stat.
Dead Man’s Tale 
  • Reduced the catalyst’s hip-fire rate of fire from 150 RPM to 130 RPM.
Lorentz Driver and Arbalest 
  • Doubled the amount of flinch received.
Forerunner 
  • Increased ammo picked up from a Special ammo brick from 2 to 3 (or 4 to 5 with a Scavenger mod).

LEGENDARY WEAPONS 

  • Adjusted weapon stats on some older weapons
Hand Cannons 
  • Updated out of band stats for old 150 RPM Hand Cannons.
      • Dire Promise: +4 range, +3 stability, -4 aim assist.
      • Waking Vigil: +6 range, +5 stability, -3 aim assist.
      • Jack Queen King 3: +3 range, +3 stability, -8 aim assist.
      • Spare Rations: +4 range, +4 stability, -9 aim assist.
Felwinter’s Lie 
  • +15 percent spread angle.
Ikelos SMG 
  • +1 zoom, -5 range, -7 stability, -8 handling, -5 aim assist.
      • Dev Note: Typically we don’t adjust stats on weapons at all post-ship, so we don’t intend to do this regularly. 

PERKS 

Hip-fire Grip 
  • Now increases damage falloff start and end distances by 20 percent (except on Shotgun, Sniper Rifle and Fusion Rifle).
Adagio 
  • Increased duration from 5s to 7s.
  • Increased damage bonus (except for on Bow and Fusion Rifle) from 25 percent to 30 percent.
  • Now adds +10 range.
  • Added a timer to the buff text to make it easier to tell when it’s going to expire.
Dual Loader 
  • Reduced reload stat penalty from -50 to -35.
Danger Zone 
  • Reduced self-damage scalar for Grenade Launchers. Combined with the other scalars, this ends up reducing self-damage from 1.25x to 0.75x.
Tap the Trigger 
  • On Fusion Rifles only:
      • Reduced stability bonus from +40 to +10.
      • Changed max recoil angle scale from 0.5 to 0.875.
      • Changed error angle scale from 0.9 to 0.975.
  • Unchanged on all other weapons
Eager Edge 
  • Reduced lunge distance benefit while airborne by 25 percent.
  • Now caps maximum player airborne velocity (to a fairly high value) while active.
Headseeker 
  • Extended buff duration from 0.17s to 0.3s (will now last for the full burst of an Aggressive Burst Pulse Rifle).

ABILITIES 

Void Subclasses 
  • Reworked to fit Subclass 3.0 system. There are too many individual systemic changes to list here, but the Void subclasses now use the Aspect and Fragment system used by Stasis.
  • Standardized a set of buffs and debuffs aligned to the Void damage type:
      • Void Overshield — You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
      • Void Invisibility — You vanish from sight, and do not appear on enemy radar. Performing offensive actions will end Invisibility.
      • Devour — Feast on the energy of your defeated foes. Kills restore you to full health, grant grenade energy, and extend Devour.
      • Void Weaken — The target takes increased damage, and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.
      • Suppression — The target is taken out of any active abilities, and cannot activate any abilities or movement modes while Suppression persists. Afflicted combatants cannot fire their weapons.
      • Void Volatile — The target is afflicted with unstable Void energy, andenergy and will explode upon taking additional damage.
  • Hovering over Aspects, Fragments, or abilities on the subclass screen now displays a tooltip flyout detailing any relevant status effects.
  • Some old subclass perks have been deprecated, while others have been rolled into base ability behavior, Fragments or Aspects with some changes to behavior as a result.
  • All classes now have access to all Void grenades.

GRENADES 

Vortex Grenade 
  • Now pulls enemies into the lingering damage field on impact.
  • Linger damage per tick reduced by 20 percent.
  • Detonation damage vs. players reduced by ~50 percent.
  • Base cooldown increased from 105s to 121s.
Void Spike Grenade 
  • Base cooldown reduced from 105s to 91s.
Voidwall Grenade 
  • Now more consistently expands to its full length over uneven terrain.
Scatter Grenade 
  • Charged Scatter Grenade seeker lifetime before detonating and seeker tracking strength increased.
  • Nothing Manacles now inherits the charged grenade projectile directly and benefits from this change.
  • Base cooldown increased from 105s to 121s.
Suppressor Grenade 
  • Suppression effect now lasts 5s against player targets, down from 10s.

HUNTER 

NIGHTSTALKER 

  • Shadowshot
      • Split Shadowshot into two separate variants — Deadfall and Moebius Quiver.
      • Shadowshot: Deadfall 
          • On impact, Deadfall Shadowshot now pulls nearby enemies into tether range before arming.
          • Duration of tether mark against players (the red X that is applied to tethered targets) reduced from 30s to 10s. Unchanged vs. PVE combatants.
          • Base direct impact damage decreased from 250 to 150.
              • Damage vs. combatants increased to compensate.
                  • This increase varies by type and tier of combatant, but generally is significantly more damage than before.
          • Moved Deadfall Shadowshot to the tier 4 Super recharger tier (recharges more quickly than previous).
      • Shadowshot: Moebius Quiver
          • Each shot now fires a volley of three Void Arrows in a fan that seek to nearby enemies, Suppressing and Weakening them, and making them Volatile.
              • Two shots per Super; three with Orpheus Rig equipped.
          • Reduced base direct impact damage per arrow from 250 to 125 and reduced bonus damage vs. tethered targets from 5x to 1.2x.
          • Increased base damage scalars vs. PVE combatants to compensate, moving much of the tethered target bonus damage back into base impact damage in PVE.
              • This increase varies by type and tier of combatant, butcombatant but is generally within the same damage profile as the previous Moebius Quiver in terms of total damage.
      • All Shadowshot variants
          • Now suppresses the target more quickly and reliably on direct impact.
          • Slightly lowered the collision size of the Shadowshot projectile to reduce instances where it would get caught on doorframes in close quarters activation.
          • Player maximum momentum while casting Shadowshot reduced:
              • In-air speed reduced from 5.5m/s to 3m/s.
              • Ground speed reduced from 8.5m/s to 5.5m/s.
                  • This should reduce the number of instances of players flying off ofoff cliffs, into boss stomp range, or beyond the edge of the known universe while firing their Shadowshot arrows.
          • Fixed an issue where Shadowshot arrows would immediately delete when impacting a Barrier Champion’s shield.
  • Deprecated the Corrosive Smoke ability and Heart of the Pack buff behavior.
  • Snare Bomb 
      • Now the default Nightstalker melee ability.
      • Now Weakens enemies on detonation.
      • Radar ping duration reduced to 5s after impact.
  • Vanish Smoke Bomb 
      • Deprecated as a standalone melee ability.
      • When the Trapper’s Ambush Aspect is equipped, your Snare Bomb will make nearby allies Invisible when it impacts a surface or enemy.

REVENANT

  • Silence and & Squall 
      • Now follows boss or Champion targets if they move out of the Squall area. If the boss or Champion dies, the Squall will attempt to find a new target and move toward them.

ARCSTRIDER 

  • Arc Staff cooldown time increased from tier 3 to tier 2.

TITAN 

SENTINEL 

  • Ward of Dawn 
      • Now a standalone Super in recharge tier 5 (fastest recharge tier).
      • Weapons of Light outgoing damage bonus reduced from 35 percent to 25 percent.
      • Ward of Dawn can now take damage from Kinetic weapons.
      • Now casts much more quickly as a result of being decoupled from the Sentinel Shield activator.
  • Sentinel Shield 
      • Deprecated small shield block behavior.
          • Banner Shield is now the new base behavior for Sentinel Shield — large guard size, generates Orbs of Power on blocking damage, can be shot through by allies, and provides a weapon damage boost for allied players behind the caster while guarding.
  • Shield Bash 
      • Now grants a Void Overshield on kill.
  • Deprecated the Tactical Strike and Defensive Strike melee abilities, and the Turn the Tide subclass passive perk.
  • Added a new ranged melee ability:
      • Shield Toss – Throw your Sentinel Shield, which ricochets between nearby enemies. Each hit with Shield Toss grants a small amount of Void Overshield.

SUNBREAKER 

  • Sunspots 
      • Damage vs. players reduced from 250hp/s to 75 hp/s.
  • Throwing Hammer 
      • Fixed an issue causing this projectile melee to behave as a physical melee.

STRIKER 

  • Fists of Havoc cooldown time decreased from tier 1 to tier 2.

BEHEMOTH 

  • Glacial Quake cooldown time decreased from tier 1 to tier 2.
  • Glacial Quake ground follows (that create the three lines of crystals) now terminate early if they hit an allied Ward of Dawn.

WARLOCK 

VOIDWALKER 

  • Nova Bomb 
      • Split Nova Bomb into two separate variants: Vortex and Cataclysm.
          • Nova Bomb: Vortex 
              • On impact, now pulls nearby enemies into the lingering damage field.
          • Nova Bomb: Cataclysm 
              • Increased travel speed by ~30 percent.
              • Added a short delay before Nova Bomb seekers spawn to reduce instances of them being caught in the detonation area and destroyed prematurely.
              • Decreased damage from the caster when shooting your own Nova Bomb.
                  • Previously a scalar increased damage you dealt to your own Nova Bomb by 1000x; this has been reduced to 4x.
                  • This is intended to reduce instances of accidentally destroying your Nova Bomb while in flight after firing it at a boss.
  • Deprecated the Entropic Pull, Devour, and Atomic Breach melee abilities, and the Dark Matter subclass passive perk.
  • Added a new ranged melee ability:
      • Pocket Singularity 
          • Launch an unstable ball of Void energy that detonates when it nears an enemy, pushing targets away from the blast and making them Volatile.
  • Handheld Supernova 
      • Now makes the target Volatile on hit.
      • Now accessed via the Chaos Accelerant Aspect when Magnetic Grenade is equipped.

SHADEBINDER 

  • Winter’s Wrath cooldown time decreased from tier 1 to tier 2.

DAWNBLADE 

  • Daybreak cooldown time increased from tier 2 to tier 1.

VOID ASPECTS 

  • Added:
      • Hunter:
          • Trapper’s Ambush
          • Vanishing Step
          • Stylish Executioner
      • Titan:
          • Controlled Demolition
          • Bastion
          • Offensive Bulwark
      • Warlock:
          • Chaos Accelerant
          • Feed the Void
          • Child of the Old Gods

VOID FRAGMENTS 

  • Added:
      • Echo of Expulsion
      • Echo of Provision
      • Echo of Exchange
      • Echo of Remnants
      • Echo of Reprisal
      • Echo of Undermining
      • Echo of Persistence
      • Echo of Leeching
      • Echo of Domineering
      • Echo of Dilation
      • [redacted]
      • [redacted]
      • [redacted]
      • [redacted]

MISCELLANEOUS 

  • Rat King and Assassin’s Cowl
      • Updated to use the new Void Invisibility buff.
  • Helm of Saint-14
      • Updated to use the new Void Overshield buff.
  • Stasis Crystals
      • Now take 90 percent less damage from PVE combatants.

POWER AND PROGRESSION 

  • The Seasonal Artifact is no longer capped at 12 unlocks. Over the course of the Season, players will be able to continue earning artifact mod unlocks, potentially up to unlocking all 25 artifact mods.
  • Powerful and Pinnacle gear rewards have moved from Europa to the new destination in The Witch Queen.
  • Power bands have been updated/increased:
      • Floor: 1350 (up from 1100)
      • Soft Cap: 1500 (up from 1270)
      • Powerful Cap: 1550 (up from 1320)
      • Hard Cap: 1560 (up from 1330)
      • (The purchasable character boost has been updated accordingly and will increase your character’s Power to the new Soft Cap of 1500.)

UMBRAL FOCUSING

  • After many months of dutiful service, the Prismatic Recaster is removed from the H.E.L.M.
      • Rahool in the Tower has risen to the challenge and can now decode Umbral engrams.
  • Gear focusing options for Season Ppass owners will reside on that Season’s vendor.
      • At Season start, players can focus Umbral engrams into Seasonal gear.
      • Focusing individual weapons and armor pieces will require two things: Having collected that gear piece before and owning the vendor upgrade for weapons or armor.

BOUNTIES AND PURSUITS

  • Fixed a rare issue with the Lost Lament Exotic quest, causing which caused players to be stuck with the Broken Blade item from Banshee.
  • Added daily and repeatable calibration bounties for Glaives.
  • Added new bounties for Void status effects.
  • Added Stasis calibration bounty.
  • Dreaming City bounties have been updated to provide the same XP rewards as other bounties of the same kind (repeatable, daily, or weekly).

EMBLEMS 

  • The Spoils of Ishtar emblem now can now track raid statistics.

SHADERS 

  • Fixed an issue allowing duplicate shaders to continue to drop from patrol chests. Looking at you, Powder Blue.

CATALYSTS 

  • The following catalysts now have a chance to drop when completing Vanguard, Crucible, or Gambit activities:
      • Hawkmoon
      • Dead Man’s Tale
      • Ager’s Scepter
      • Outbreak Perfected
      • Whisper of the Worm
      • The Fourth Horseman

SEASON PASS REWARDS 

  • High-stat Seasonal armor has been reintroduced.
      • Individual pieces are awarded between ranks 57 and 87.
  • Legendary engrams have been replaced with focused Umbral engrams.
      • Five in total. Each focused to a different armor piece (arms, legs, chest, class, and head).
      • All Umbral engrams are tier 2.
  • The Season Pass emblem has been removed, but we have introduced a Season Pass Sparrow.
      • The Season Pass scrounger bonuses (bonuses which increased Seasonal weapon/armor drop chances in ritual activities) have been overhauled.
  • The weapon scrounger bonuses are no longer separated by weapon type or ritual activity. They now apply to both Season Pass Legendary weapons and all activities at once.
      • Two weapon scrounger bonuses instead of six.
      • The first bonus grants the player a small chance to receive earn the weapons from ritual activities. The second bonus gives an improved chance.
      • Total drop chance is unchanged from previous Seasons.
  • The armor scrounger bonuses are no longer separated by ritual activity. It now applies to all activities at once.
      • One armor scrounger bonus instead of three.
      • Like the weapon, the total drop chance for each armor piece is unchanged.
  • Aside from the emblem, no items have been removed from the Season Pass, only added.
      • A number of rewards such as Glimmer and Legendary Shards have been consolidated to make room for high-stat armor.
      • A small amount of Upgrade Modules have been added.
      • The order some rewards are acquired has been tuned to accommodate the above changes.

PLATFORMS AND SYSTEMS: 

  • Windows 10 (and up): Windowed HDR is now supported
      • To use windowed HDR, players must have the in-game HDR option enabled, and Windows 10 configured to have ‘Use HDR’ enabled for the specific display:
      • When playing Destiny in windowed HDR, the game will automatically swap between HDR and SDR if the window moves to a display without HDR support.
      • All players (SDR or HDR) that use the software OBS on Windows 10 (and up) with Window Capture: Ensure the ‘Capture Method’ is set to ‘Windows Graphics Capture’ or capturing will display a black screen. The BitBlt setting will continue to work for previous versions of Windows.
  • Windows 10 (and up): windowed fullscreen should provide the same (or better) performance compared to exclusive fullscreen.
  • Screenshots are now supported when playing in HDR on PC.
      • Screenshots must be taken using the in-game screenshot feature.
      • HDR screenshots will be tone-mapped to SDR and saved as lossless PNG files.
  • Display calibration improvements (all platforms).
      • Players in HDR will see an updated calibration UI screen to adjust their settings.
      • HDR calibration settings have been updated with friendlier functionality to accommodate the wide range of HDR display capabilities and viewing environments.
      • SDR and HDR calibration settings are no longer stored account-wide and old settings have been reset.
          • Display calibration settings are now stored per-platform: PC, Xbox One, Xbox Series S and X, PS4, PS5, and Stadia.
      • SDR brightness settings no longer affect the game when playing in HDR.

GENERAL: 

  • Adjusted the physics knockback for boss stomps. This will should result in fewer deaths from being knocked into an object.
  • Tangled Shore and the Forsaken campaign have entered the Destiny Content Vault.
  • Removed all Wanted enemies and Silent Fang missions from Nessus and the EDZ.
  • Petra Venj bounties can now be purchased from the Destiny Companion App without requiring a character to be on the Dreaming City destination.
  • Some items that were previously sold by the Drifter or dropped from the Primeval Servitor boss in Gambit now have a small chance of dropping upon completion of a Gambit match.
  • Players above the Soft Cap (1500 Power) will no longer receive Rare (blue) drops from playlist activity completions (Crucible, Gambit, Vanguard).
  • Players above the Soft Cap will have an increased chance at Legendary weapons and armor drops, or a small amount of Legendary Shards.
  • Returning players who have no Power weapon equipped will now have a Rocket Launcher granted to them on login. Thank the Light!
  • In Season 16, Amanda Holliday will now reward a new emblem to players that complete the Twitch Subscription bounties through the Destiny 2 Twitch Extension.

VENDORS 

  • Xûr now sells Hawkmoon and Dead Man’s Tale.
      • He will offer a unique roll of both weapons each week.
  • Master Rahool now offers a Material Exchange and will be the source for purchasing Enhancement Prisms and Ascendant Shards.
  • Banshee-44 and Ada-1 now offer four mods at a time (Increased from two).
  • Banshee-44 has been updated utilize the new reputation system used by other vendors in the tower such as Shaxx, Zavala, the Drifter, and Saint-14.
      • Dismantle armor and weapons to earn Gunsmith reputation.
      • Banshee-44’s Daily Bounties now offer a small amount of Gunsmith reputation upon completion.
      • Gunsmith Materials, Mod Components, Weapon Telemetry, and Pure Matterglass Lens have been depreciated.
      • Ghost mods that generated Weapon Telemetries have been removed:
          • Arc Analyzer
          • Solar Analyzer
          • Void Analyzer
          • Omni-Telemetry
          • Banshee Special
  • The Drifter now offers weapon and armor focusing.
      • New Gambit engrams can be spent on focused equipment from the Drifter, or be decrypted by Master Rahool.
  • Shaw Han
      • Shaw will no longer offer repeatable bounties to new characters before they have finished A Guardian Rises, saving New Lights valuable Glimmer.
      • A new Exotic quest, The Queen Beckons, is available from Shaw Han for players who purchase The Witch Queen expansion.
          • Upon completion, the quest awards the Exotic Auto Rifle, Sweet Business.
      • The Blast from the Past Exotic quest has been moved to the Variks vendor on Europa.
  • Ikora Rey
      • From her overlook in the Tower Bazaar, Ikora will now teach all classes the Void abilities, Aspects, and Fragments they have yet to unlock on their character.
          • However, easily learning new Void abilities comes with a cost: each new ability learned requires large quantities of reprogrammable matter (Glimmer) and a nearby meditation device to expedite the process.
      • Returning characters with a Void subclass will have the majority of their abilities unlocked upon character login.
          • Grenades that were not accessible to a class prior to The Witch Queen launch will still need to be learned from Ikora.
      • For new characters, Ikora will offer quests to earn their Solar and Arc subclasses once they have reached her step in the A Spark of Hope questline.

NEW LIGHT  

  • Changes alongside Void 3.0:
      • All new characters will start with the reworked Void 3.0 subclass regardless of class.
      • Solar and Arc subclasses may still be unlocked for all classes via quests. These quests are available after finishing the A Guardian Rises questline and talking to Ikora Rey during the A Spark of Hope quest.
      • New characters will start with Void subclass abilities intended to be more friendly and appealing to new players. Additional abilities may be unlocked by talking to Ikora in the Tower.
          • Hunter:
              • Super Ability: Moebius Quiver
              • Class Ability: Marksman’s Dodge
              • Movement Ability: Triple Jump
              • Charged Melee: Snare Bomb
              • Void Grenade: Scatter Grenade
          • Titan:
              • Super Ability: Sentinel Shield
              • Class Ability: Towering Barricade
              • Movement Ability: Catapult Lift
              • Charged Melee: Shield Throw
              • Void Grenade: Magnetic Grenade
          • Warlock:
              • Super Ability: Nova Bomb: Vortex
              • Class Ability: Healing Rift
              • Movement Ability: Burst Glide
              • Charged Melee: Pocket Singularity
              • Void Grenade: Vortex Grenade
      • New Quest: Learning Light
          • During the Schism mission, players will acquire a new quest called Learning Light that teaches them more about their subclass abilities.
          • This quest is only available to new characters and existing characters that have not yet finished the Schism mission in the A Guardian Rises questline.
          • This quest is not required to complete the A Guardian Rises questline.
  • A Guardian Rises questline
      • The second Sacrifice questline step requiring players to purchase a bounty from Shaw Han has been removed.
      • The Seek and Destroy questline step no longer requires completing a bounty to progress.
      • The Welcoming Committee questline step, where players meet Ikora for the first time, now has a new VO introduction performance for her character.
  • A Spark of Hope questline
      • After completing the first step in the questline, Zavala will now ask players to play the first mission of The Witch Queen campaign instead of Beyond Light.
  • Cosmodrome destination
      • A precarious but usable path has been welded together to help New Lights climb from The Divide into the Exodus Garden 2A Lost Sector.
      • An issue has been resolved where players on the Guardian Rises mission would not see the Ketch fly-by performance in The Divide if another player on that same mission was already present.
  • Europa destination
      • Europa has been added to the destination XP-based unlock flow for New Light players.

LOCALIZATION: 

  • Eris for Brazilian Portuguese has been re-recorded to replace soundalike.
  • Ghost for Mexican Spanish has been re-recorded to replace soundalike.
  • Ghost and Drifter for Castilian Spanish have been partially re-recorded to replace soundalike.
      • Will be fully re-recorded in the next update.
  • Zavala for Mexican Spanish has been re-casted and re-recorded.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Life Is Strange Remastered Update 1.03 Out for Fixes This Feb. 22

Deck Nine has released the Life Is Strange Remastered update 1.03 this February 22, and this one is for the fixes described in Square Enix’s patch plans! Check out the full patch notes below.

Life Is Strange Remastered Update 1.03 Patch Notes | Life Is Strange Remastered February 22 Patch Notes:

Patch A – Rollout due to begin on released platforms week commencing Feb 21st

See below for what we are working towards for Patch A

Before the Storm: Remastered

All Released Platforms

· Missing character accessory textures fix

· Zombie Crypt outfit selection and all outfits geometry improvements

· Character facial animation improvements

· UI, subtitle, and functionality improvements

· Updated credits

· Updated epilogue

PC Steam

· Cloud saving now available

· Manual screen resizing in window mode

· Character movement and animation improvements

· Character accessory texture and outfit geometry improvements

PlayStation

· (PS4/Pro) Crash and stability fixes

· (PS4/Pro) UI, Game Launch and Loading screen improvements and fixes

· (PS4/PS4 Pro) Protection and stability improvements to save data

· (PS5) Texture improvements and sunlight visibility fixes

Stadia

· Coloration, lighting fixes, and missing detail added to characters

· Character movement and animation improvements

· Environment object fixes

· Zombie Crypt outfit availability fix

Life is Strange: Remastered

All Released Platforms

· Facial animation improvements

· Lighting fixes

· Further audio (including UI audio) and subtitle fixes

· UI localisation, UI highlight, text and menu improvements

· Character Bio and journal UI improvements

· Outline Effect improvements

· Tutorial implementation fixes

· Credits fixes

· Gameworld transition, interactivity, and loading screen improvements

· Keyboard/Mouse detectability fixes

PC Steam

· Animation improvements

· SMS and Journal user experience improvements

· Various Hotspot fixes

· Reflection and camera view fixes

· Rewind ability fixes

PlayStation

· (PS4) Friends Stats fixes

· (PS4) Fixes to cinematics, dialogue, and ambient audio

· (PS4/PS4 Pro) How to play improvements

· (PS5) Animation improvements

· (PS5) SMS and Journal user experience improvements

· (PS5) Reflection and camera view fixes

Xbox

· (All) Black and white screen fixes

· (All) Reflection and camera view fixes

· (All) Photo Transition Scenes missing Audio

· (All) Save data changes after exiting the game on Ep 5 Parking Lot Focus

Stadia

· Black and white screen fixes

· Various Hotspot fixes

· Fixes to cinematics, dialogue, and ambient audio

· Photo Transition Scenes missing Audio

That’s about it for the patch.

Source: Square Enix

MP1st Staff

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Destiny 2 Season of the Risen Trailer Shows Guardians Fighting Alongside the Cabal

As the Guardians lose the support of Savathun, they gain a new odd ally with the reveal of the Destiny 2 Season of the Risen trailer! This new teaser shows the Vanguard teaming up with Empress Caiatl’s faction of the Cabal in order to stop Savathun and her Lucent Brood from wreaking havoc with their newfound powers of the Light. Check out the trailer below.

It also appears that they will be quite active in combat beside you as well. Caiatl mentions in the Destiny 2 Season of the Risen trailer that Psions will actively assist you as you weaken the Lucent Brood. Given that the enemies now wield the powers of the Light, it seems only prudent that the Guardains now find allies in different places; first from the Darkness, now from what was once humanity’s worst enemies: the Cabal.

Destiny 2 The Witch Queen drops later today on consoles and PC. Unfortunately for PS4 players, preload for the major expansion is still not live yet due to unforeseen issues, and you can read all about it here.

MP1st Staff

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Fall Guys Update 1.38 Patch Notes; Brings Crossplay & Loads of Fixes This Feb. 22

Mediatonic has released the Fall Guys update 1.38 this February 22, and this brings forth Crossplay and much more to all platforms! Head down below for the complete patch notes.

Fall Guys Update 1.38 Patch Notes | Fall Guys February 22 Patch Notes:

Crossplay

You and your friends can form parties while playing Fall Guys regardless of whether they are on PC or PlayStation. Though you were previously able to form cross-platform lobbies in Custom Shows, this now means you can party-up and enjoy any of our applicable playlists in Fall Guys—from Squads, to Duos, to Main Show and beyond. You should find this relatively intuitive to do in-game (a prompt will come up when you launch telling you how to access your Social Panel), our Support team have written up some FAQs here: https://support.fallguys.com/hc/en-us/articles/4423541391890–Crossplay-How-do-I-play-with-PlayStation-Steam-Friends-Friends-on-another-platform-

Sweet Thieves

We have a new game-mode which will be live soon! The artist formerly known as “Invisibeans”. We’ll have a whole separate blog and announcement on that, including trailers and full details, arriving shortly.

Why did this not launch immediately?

It is tied to another thing that had its own date slightly in the future. I promise it isn’t a long wait, though.

Bug Fixes

Please see yesterday’s post for the highlights of Bug Fixes, but it was not exhaustive. We worked hard to squish a lot of bugs in this update. Top priority still are fixing issues such as “Squads Tied – No Eliminations”, which didn’t make it in this update due to further testing being needed. I’ll be updating the trello tomorrow morning (GMT) to reflect the current issues still being investigated. We also did rebalance Main Show in this update, so let me know how that feels to you!

  • [Customs] Fixed some instances where a lobby would fail to load on second playthrough, forcing players to make new lobbies
  • [Jump Showdown] Fixed players being able to stand on the central pillar and evade the spinning bars
  • [Squads] Fixed an issue on race Rounds where the Round would end early after a timer is displayed
  • [Squads] Fixed Jump Showdown time-outs on Squads eliminating victorious players
  • [Eliminations] Fixed some instances where players would be wrongfully eliminated on elimination levels, such as being eliminated Jump Showdown in spite of not colliding with the bar
  • [Fall Mountain] Big Yeetus buff
  • [Short Circuit] Fixed some instances where players would not qualify upon crossing the second lap
  • [Sum Fruit] Fixed players getting stuck between the ramp and the tiles
  • [Stompin Ground] Fixed the Rhinos charging at players unexpectedly with no visual indication beforehand
  • [Jump Showdown] Improvements to other players visually teleporting when jumping over the bar
  • [Emote] Adjusted the Piano emote so that it does not cut off abruptly in-game
  • [Fall Mountain] Fixed players ragdolling when interacting with a stationary turnstile
  • [Lost Temple] Players will no longer be slowed down or halted by walking over the bottom ledges of open doors
  • [Full Tilt] Fixed some See-Saws tilting more than others on the level
  • [Roll On] Fixed some players falling through the platform floors into the slime
  • [FPS] General improvements to FPS which should decrease instances of framerate drops
  • [Obstacles] Fixed rotating bar not matching direction of arrows on levels such as Big Fans
  • [Slimescraper] Fixed bases of Punchers appearing low-quality
  • [Crown] Winners will now be correctly awarded in the event of a tie during the Crown Grab on levels such as Fall Mountain and Lost Temple
  • [Costumes] Fixed visual issues on costumes including but not limited to Deep Diver, Fish Tank, Barbarian, Burly Barbarian, Jester, Fool, Lady Margot, Aloy, Snow Queen, Ice Maiden, and team colour issues on costumes such as Ghost, Jin, and Aloy
  • [Achievements] Fixed issues with unlocking Stumble Chums and Big Bully
  • [Gameplay] Improvements to carrying objects – when a grab is broken, characters will not ‘ping’ out of place
  • [Gameplay] Improvements to ‘bean tornadoes’ in which many close-together players moving at once cause unpredictable collisions

Note: Our Season Timer has re-appeared which will be removed soon – the number on there is not an indication of a confirmed date, it snuck its way back. Please let me know anything else strange that you see and I’ll check if it’s raised.

If you spot any bugs or run into issues, please feel free to comment here, but our Support Team are your best port-of-call.

Thanks beans! I understand that many were expecting our usual set of variations in this update as we have done with previous mid-seasons, but the Crossplay Functionality was a top priority for us, as was polishing a lot of mechanics, working on Sweet Thieves, and squishing pressing bugs.

That’s about it for the patch.

Source: Reddit

MP1st Staff

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Zombie Army 4 Update 1.46 Patch Notes; Shambles Out for Fixes This February 22

Rebellion has released the February title update for Zombie Army 4: Dead War today! The Zombie Army 4 update 1.46 patch includes quite a number of fixes for both single-player and multiplayer that are listed below in the official Zombie Army 4 February 22 patch notes. Also of note: don’t forget that Rebellion is offering the Season 1 content for free!

Zombie Army 4 Update 1.46 Patch Notes | Zombie Army 4 February 22 Patch Notes:

ALL PLATFORMS:

  • Fixed an issue where players were being blocked from progressing by ‘Invisible Zombies’ which restricted movement.
  • Zombies will no longer stay standing after dying.
  • GUI – When muting a player in a multiplayer lobby, the player talking no longer overlaps the muted icon on the top right.
  • When in lobby, Report and Block no longer become available on the local player’s card, when they open and close another player’s card from the friends overlay.
  • Horde – Using the Shotgun Pistol “Brain Buster” in horde level will now kill zombies.
  • The Elite Flamer explosion VFX is now present when blowing up the fuel tank.
  • Single Player – The player is no longer able to set up a Nightmare enemy setup Horde game.
  • Single player – Nick and Rochelle no longer have each other’s character ability’s
  • Fixed an occasional long standing crash that happens when using electrical weapons and grenades.
  • Zombies now spin around NPCs when attempting to attack them.
  • 2 Player – Mission 2: Venice – Chapter 3 – Parts of the Shadow Demon face no longer appear invisible during its cut scene.
  • Single Player – Chapter 3 – Nightmare – The player is now able to enter the Zeppelin after clearing the horde.
  • Mission 8: Hell Base – Nightmare – Chapter 2 – Factory Floor – Player Character is now able to progress further after killing all zombies in the area during the ‘Kill the zombies to break the blood seal’ objective.
  • General bug fixes

Source: Zombie Army

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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LEGO Star Wars: The Skywalker Saga Behind the Scenes Vid Shows the Game’s Evolution

Before the game’s launch in approximately two months, Warner Bros. Games has dropped a new video for the LEGO Star Wars: The Skywalker Saga Behind the Scenes, showing the game’s evolution into what it is today. Check out the video below as well as more details on the game as we approach its launch in April.

Here is the LEGO Star Wars: The Skywalker Saga Behind the Scenes video:

This epic retelling of the legendary saga with fresh LEGO humor includes a new third-person perspective, new combat mechanics for visceral in-game action, iconic ships built brick by brick, and the fan favorite, Mumble Mode. The behind-the-scenes video documents the collaboration between the partners to deliver something special for fans, along with developer insight into some of the Easter eggs players will find in the game, such as Pew Pew Mode, which humorously replaces all weapon sound effects with phonetic mouth noises that simulate blasters, lightsabers and more!

LEGO Star Wars: The Skywalker Saga is set to release on April 5th, 2022 for Xbox Series X|S, Xbox One consoles, PlayStation 5, PlayStation 4, Nintendo Switch, and PC. In case you missed it, check out an overview trailer for the game here.

MP1st Staff

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Neverwinter Update 10.04 Patch Notes; Out for Changes This Feb. 22

Cryptic Studios has released the Neverwinter update 10.04 patch this February 22, and this includes fixes and changes to Companions, future events, and more. Check out the complete patch notes below.

Neverwinter Update 10.04 Patch Notes | Neverwinter February 22 Patch Notes:

Highlights

Companions

  • Cunning Mimic: The Cunning Hunter power now properly grants the stats that it states in the tooltip.
  • Lich: Players who have the Lich Companion but did not get the bonus powers can now visit the Reward Claims Agent for a pack with this bonus power.

Dragonbone Vale

  • Items displayed at the Corruption Researcher’s shop in the Dragonbone Vale are now purchasable.

Game-wide

  • “Gather Your Party” circles now have the same functionality they had prior to the release of Dragonbone Vale, and no longer teleport people unexpectedly.

Content and Environment

General

  • The Adventurers’ Guild landmark now displays on the map in Protector’s Enclave.
  • The collision on one of the lava rocks used in various locations throughout the game should now more closely match its visual edges.
  • The Demogorgon trial entrance cave no longer shows outdated requirements.
  • The professions cutscene with Lady Begum should now play properly.
  • The Undead and the Dying: Decrepit Skeletons are no longer afraid of water in the Soldier’s Memorial.

Dragonbone Vale

  • Dragonsight Treasures should no longer allow extra interacts in certain circumstances.
  • Scaleblight Mythal: The floor in the instanced fight should now better show warning effects.
  • The blocked arcana node and journal interact in the Quellwater Tarn is now interactable.
  • The distant background now looks a bit better from one of the Heroic Encounter locations.
  • The dwarven aqueduct should have smoother lighting and less strange visual behavior.

Queued Content

  • Lair of the Mad Mage: The campfire after Arcturia no longer unlocks before she’s defeated.
  • Temple of the Spider: Halbryn Darkstalker should now be more difficult to bypass.
  • Temple of the Spider: Lord Jevahn Jhalvar should now be more difficult to lure off the edge of the arena.
  • Temple of the Spider: Various campfires now properly activate throughout the dungeon.
  • The Reaper’s Challenge daily reset has been moved back to 2:00 AM Pacific.

Future Events

Note: These notes use the present tense, but most are only relevant while their related events are active.

General

  • Outdated references to character levels have been removed from various event descriptions.
  • Summer Festival: Gormengeena will be a little less of a pushover.

Protector’s Jubilee

  • Ceremonial Transmutes and Fey Weapon Transmutes are now available to Bards.
  • Existing versions of Elminster’s Lunchbox have been renamed to Elminster’s Vintage Lunchbox. It is no longer available for purchase, and has been replaced by a new version.
  • Gloaming Court Fashion and Summer Court Fashion now binds on equip.
  • Protector’s Figurines are now properly awarded from Protector’s Bounty based on the daily reset timer, rather than 24 hours since the last one was awarded.
  • Scoring for the merchant escorting Heroic Encounters is now less strict to players who stop to collect loot or engage with nearby enemy encounters.

Combat and Powers

Classes and Balance

  • Fighter: Retaliate’s damage is no longer reduced by the fighter’s own Critical Avoidance value.
  • Warlock: A typo has been fixed in the passive power “Dark One’s Blessing.”

Enchantments and Enhancements

  • Players who had the temporary Combat Enchantment equipped no longer deal zero damage while invulnerable.

Mount Powers & Bonuses

  • The New Year’s Tiger’s insignia combination can now form the Insignia Bonus power “Cavalry’s Warning.”

Items and Economy

Collections

  • Decanter of Atropal Essence now grants Collections credit for all tiers below the one the player has. For players who already have it, you may have to move the item in your inventory before the Collections credit is given.
  • The Tyranny of Dragons and Rise of Tiamat categories have been merged.

Item Powers

  • Charged Precision now properly states that it gives 7.5% Accuracy, rather than the erroneous 750% Accuracy. This is a tooltip change only.
  • The Mirage set bonus now alludes to the fact that an unexpected illusion can occur on occasion.
  • Wand of Wonders: The Stinking Cloud power will no longer provide the caster a buff while out of combat. It will continue to target enemies during combat.

Refining and Upgrading

  • Enchantments can now properly be donated to the Stronghold Coffer.
  • The Stronghold no longer sells Companion Overload Enchantments.
  • Various Artifacts with Restoration mechanics should now properly be upgradeable at all appropriate ranks.

Rewards

  • Little Linda: This vanity pet now properly has an icon.
  • Peridots are now picked up automatically in multiple instances of group content.
  • Rare Mount Insignias are now picked up automatically in multiple instances of group content.
  • Tomb of the Nine Gods: The third chest, with the Envenomed Cache, has been removed. Instead, this is now awarded by the end-of-dungeon chest.
  • Various bosses now grant Seals of the Adventurer to players automatically, rather than throwing them on the ground.
  • Various other items are now picked up automatically when approached, rather than requiring an interaction.
  • Various locations no longer drop old-style Enchantments.

Rewards (Dragonbone Vale Specific)

  • The following Transmute items at the Corruption Researcher in the Dragonbone Vale incorrectly had visual effects applied on them when previewing them. These visual effects have been removed.
    • Corrupted Circlet
    • Corrupted Hide
    • Corrupted Vambraces
    • Corrupted Greaves
  • The Corrupted Researcher no longer displays two Corrupted Circlets for sale.

Unbinding

  • Mirage weapons now have an unbind cost, starting at 5 tokens for the lowest rank, up to 40 tokens for the highest.
  • Motes other than Coalescent Motes have had their unbinding costs reduced.

Wondrous Bazaar

  • The 100% Off Character Loadout coupon now properly references the Wondrous Bazaar, rather than the Zen Market.

User Interface

Auction

  • Enchantment categories can now be filtered in searches.
  • The Enchantment category should be more easily browsable.

Character Sheet

  • Players no longer receive an error message about their ability scores when retraining boons.

Inventory

  • Item tooltips for stat bonuses should now be in a consistent order on every item.
  • Though the known case of this issue was previously addressed, the root cause of unique Insignias disappearing when unequipped has been addressed.

Loadouts

  • Loadout swaps should no longer be blocked by Wondrous Dragons.

Notification Settings

  • Due to the Team Loot: Fly In checkbox not functioning, it’s been removed for the time being, until it can be properly addressed.

Vendors

  • [PlayStation and Xbox only] Selling the last item in a bag will no longer cause the cursor to disappear.

Art and Audio

Visual Effects

  • Boots of Misty Step should no longer glitch out when summoned. As a bonus, the summon effects should be less performance-intensive.

Performance and Stability

General

  • [PlayStation only] An occasional crash has been addressed.
  • [Xbox Series X and S] The splash screen no longer flickers when initially loading the game on this system.

Known Issues from Launch – Remaining

Character Art Visuals

  • Ancient Scalebreaker’s Barbute is incorrectly invisible on male dragonborn characters.

That’s about it for the patch.

Source: Arc Games

MP1st Staff

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