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The Sims 4 Update 1.54 Marches Out This February 23

Maxis has released The Sims 4 update 1.54 today, and this one brings in the new data for the My Wedding Stories Game Pack premium DLC! Check out what’s new with The Sims 4 February 23 update below.

The Sims 4 Update 1.54 Patch Notes | The Sims 4 February 23 Update Patch Notes:

At the time of writing, Maxis has not yet revealed the full release notes on this update. That said, it’s highly likely that this patch has something to do with the My Wedding Stories Game Pack which releases today across platforms. Check out the official announcement via Twitter:

In the meantime, if you’re planning on picking up the DLC, here’s the official description from EA:

The Sims 4 My Wedding Stories delivers a fully customizable wedding experience that empowers Simmers to celebrate love their way and create memories to last a lifetime. The Sims team is committed to continue delivering meaningful content that represents more of our player’s lives in an authentic and respectful way, and this game pack offers players the freedom to explore different options to celebrate their Sim’s unique love story.

Once Maxis releases the official patch notes, we’ll be sure to update the post.

MP1st Staff

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Shadow Warrior 3 Gameplay Trailer Slices Out One Last Time Before Launch

Before its launch next week, Flying Wild Hog is serving up one nasty slice of action-packed footage one last time with the Shadow Warrior 3 gameplay trailer! Check out Lo Wang in action below before the game releases next Tuesday, March 1.

Shadow Warrior 3 finds Lo Wang and his former employer turned nemesis turned sidekick Orochi Zilla embarking on an improbable mission to recapture an ancient dragon they unwillingly unleashed from its eternal prison. Armed with a punishing mix of blades and bullets, Lo Wang must traverse uncharted parts of the world to track down the dark beast and push the apocalypse back yet again. All it will take is the mask of a dead god, a dragon’s egg, a touch of magic, and enough firepower to tear down the encroaching Shadowlands.

Leving aside the kickass gameplay trailer, Shadow Warrior 3 is now up for pre-orders across all platforms, and players who choose to do so will receive the exclusive Koromodako Katana – a weapon so great they gave it eight legs. Console players who purchase the game will also receive the game’s two prequels: Shadow Warrior and Shadow Warrior 2, essentially completing your collection in one purchase!

In case you missed it, check out in-depth new gameplay footage for Shadow Warrior 3 here, in addition to the announcement that it will be coming on launch as a PlayStation Now title!

MP1st Staff

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WWE 2K22 Soundtrack List Announced, Machine Gun Kelly Featured as Playable Character

2K Games has unveiled the WWE 2K22 soundtrack list today, including an important announcement: music artist and film and fashion icon Machine Gun Kelly will be the game’s soundtrack producer, and he will be a playable character in the game as well! Check out the trailer for the soundtrack announcement below as well as details on Machine Gun Kelly officially joining the WWE 2K22 roster.

The official WWE 2K22 soundtrack list, hand-picked by Machine Gun Kelly, includes:

  • Machine Gun Kelly – “Concert for Aliens;”
  • Machine Gun Kelly ft. YUNGBLUD & Bert McCracken – “Body Bag;”
  • Wu Tang Clan – “Protect Ya Neck;”
  • Motorhead – “Iron Fist;”
  • Poppy – “Say Cheese” (Live NXT version);
  • Royal Blood – “Typhoons;”
  • Bring Me The Horizon – “Happy Song;”
  • The Weeknd – “Heartless;”
  • Turnstile – “I Don’t Wanna Be Blind;”
  • Asking Alexandria – “The Final Episode (Let’s Change the Channel);”
  • KennyHoopla – “Hollywood Sucks.”

Neil Lawi, Senior Vice President and General Manager, WWE Music Group, had this to say on Machine Gun Kelly’s inclusion in the game and his work on the soundtrack for WWE 2K22:

“Machine Gun Kelly has been an integral part of the WWE family for more than a decade including performances at WrestleMania and Tribute to the Troops, soundtracking our premium live events with his music, and making frequent storyline appearances on WWE programming over the years. He has curated a unique soundtrack for WWE 2K22 that includes not only his own music but a diverse array of artists from The Weeknd to KennyHoopla. The 12-track soundtrack is the perfect complement to this edition’s enhanced gameplay.”

WWE 2K22 is launching on consoles and PC this March 11, 2022. In case you missed it, check out the reveal of the Women’s Division roster for the game here.

MP1st Staff

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PlayStation Plus March 2022 Games Leaked, Includes Ghost of Tsushima Legends (Update)

It appears that the PlayStation Plus games for March 2022 have leaked online, as is usually the case with the service If true, the lineup is extremely decent as well, and members will do well to not miss it. Check out the rumored PS Plus games for March 2022 below.

Reported by a user on the French site Dealabs, it appears that the three PS Plus games headed to the platform next month are:

  • Ghostrunner
  • Ghost of Tsushima Legends
  • Team Sonic Racing

You’ll remember that Dealabs also leaked the January 2022 PS Plus lineup, so it stands to reason that their reports are quite accurate.

The user who posted the leak also had this to say (translated via Google Translate):

Good morning all,

I see that you have managed to see correctly in certain clues, but certain national and foreign media have visibly shared them directly without me even confirming or denying them.

I therefore take this opportunity to reveal to you, and exclusively on Dealabs, the games that will be offered with the Playstation Plus subscription for the month of March 2022 (I note that other games may be added to this selection). And unfortunately, we will still be entitled to another blow a bit like the Godfall Challenger Edition.

Just as is with everything unconfirmed and rumored, take everything with a grain of salt until officially confirmed. That said, Nibel have brought up the rumor over on Twitter, which may lend some credence to its viability.

Update: Sony has now confirmed the lineup of games, as you can check out below. It adds Ark Survival Evolved to the list, bringing the total games to four! According to Sony, all the games will be available on March 1, which is the first Tuesday of the month.

Ark: Survival Evolved | PS4

In this MMO survival game***, you awaken on the shores of a mysterious island and must quickly adapt to everything its hostile environment throws at you. Harvest resources to craft items and build shelters, and use your newly crafted equipment to kill, tame or breed leviathan dinosaurs and other creatures that roam the land. And you’re not the only one stranded: team up with – or prey on – hundreds of other players.

Team Sonic Racing | PS4

The speeding ‘hog switches sneakers for wheels in this thrilling, competitive style arcade racer. Face-off with friends in intense multiplayer racing***, race together across stunning worlds and work together as a team by sharing power-ups and speed boosts. Pick one of the Sonic franchise’s iconic faces, who have been split across three distinct character types, then unlock game changing vehicle customization options to suit your racing style.

Ghostrunner | PS5****

Wield a blade and perform amazing parkour feats to battle your way up a megastructure tower city in this intense, fast-paced first-person adventure. Slice your enemies with a monomolecular katana, dodge bullets with your superhuman reflexes, and employ a variety of specialized techniques to prevail. One-hit one-kill mechanics make combat fast and intense. Use your superior mobility (and frequent checkpoints!) to engage in a fearless, never-ending dance with death.

Ghost of Tsushima: Legends | PS4 & PS5

Ghost of Tsushima’s standalone, cooperative multiplayer experience*** is inspired by Japanese folk tales and mythology. Choose from four unique classes – Samurai, Hunter, Ronin or Assassin –  and invite friends or use online matchmaking to fight side-by-side as legends in four exciting game modes. Pair up to progress through the Story missions, gather three other players to take on Survival or go two versus two in the competitive Rivals.

Check out the full post over on the PlayStation Blog.

Source: Dealabs

MP1st Staff

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Brawlhalla Update 10.56 Patch Notes; Out for 6.04 This Feb. 23

Ubisoft has released the Brawlhalla update 10.56 patch, or what’s also called patch 6.04. This huge update brings a new G.I. Joe collaboration to the game, in addition to the usual fixes and changes. Head down below for the complete patch notes.

Brawlhalla Update 10.56 Patch Notes | Brawlhalla Update 6.04 Patch Notes | Brawlhalla February 23 Update Patch Notes:

Snake Eyes, the original commando, and Storm Shadow, his rivaled brother-in-arms, clash as they duel in the Grand Tournament!

The newest Epic Crossovers feature custom Signature effects, two new Weapon Skins each, unique lock-in animations, and dedicated Roster spots. The event also brings a new Showdown Map that is also featured as the Brawl of the Week – Arashikage Showdown, along with six new Avatars.

Follow the throwing stars in Mallhalla to find all the G.I. Joe Crossover items!

Additionally, we made a few game improvements, bug fixes, and updated the free-to-play Legend rotation. Claim the Cosmic Bundle now with Amazon Prime Gaming!

To catch the latest Brawlhalla news and content, be sure to follow us on Twitter, Twitch, Facebook, YouTube, Instagram and Discord!

A shattered bond has given way to a legendary rivalry as Snake Eyes and Storm Shadow journey to Valhalla to determine the victor.

Snake Eyes and Storm Shadow are new Epic Crossovers that feature custom Signature effects, custom lock-in animations, dedicated Roster spots, and two new Weapon Skins each. 

In Brawlhalla, Snake Eyes and Storm Shadow mirror the abilities of Thatch and Koji, respectively, and will stay in Mallhalla after the event ends. G.I. JOE and HASBRO and all related trademarks and logos are trademarks of Hasbro, Inc. © 2022 Hasbro.

Featuring:

Snake Eyes Epic Crossover – “The original commando with deadly silent skills.”

  • A master in weaponry, Snake Eyes is armed with his MP7s and Onihashi Steel Blade.

Storm Shadow Epic Crossover – “An expert assassin seeking vengeance as a Cobra agent.”

  • A member of the famed Arashikage clan, Storm Shadow takes to battle with his Tactical Recurve Bow and Mikimoto Katana.

Avatars

Cobra Commander

  • “A fanatical leader who rules with an iron fist.”
  • An animated Avatar!

G.I. Joe

  • “Now you know, and knowing is half the battle!”

Cobra

  • “Nemesis organization to the G.I. Joe Team.”

Snake Eyes

  • “The original commando.”

Storm Shadow

  • “Fueled by Vengeance.”

Timber

  • “Snake Eyes is the only pack he needs.”

The G.I. Joe Epic Crossover event also includes:

  • Arashikage Showdown: a new Showdown Map that is also featured as the Brawl of the Week!
  • Daily login bonus of 250 Gold to celebrate this Epic Crossover event.
  • New main menu, character select, and victory theme music!

Knowing is half the battle! Strike your opponents in this 3 minute, 4 player free-for-all match. Beware! The dojo is filled with traps, so make your own luck by activating the pressure plates to turn them on your opponents. The player with the highest score wins!

  • Showdown Game Mode
  • 4-Player FFA
  • Walk-off map with traps!
  • Press the pressure plates to activate traps.
  • Score the most points to win!

We’re continuing Esports Year Seven with the Omen Oasis Championship! This open tournament starts Saturday with players from Europe and North America competing in their respective 1v1 matches to be crowned the best of the best.

Tune in to watch the action live on twitch.tv/brawlhalla!

  • Saturday, February 26 – Europe Singles
  • Sunday, February 27 – North American Singles

For times in your local time zone, see brawlhalla.com/schedule.

Earn exclusive Viewership Rewards by tuning in to our Twitch streams. The longer you watch, the more you earn! Rewards for this weekend include:

  • Esports Colors v2
  • Omen Oasis Avatar
  • Mecha Ragnir Skin

To learn more about Brawlhalla Esports Year Seven, visit brawlhalla.com/esports. 

Read the stars and battle in space with the Cosmic Bundle! The pack includes:

  • Fait Legend Unlock
  • Cosmic Fait Skin
  • Butterscotch Sidekick

This limited-time promotion is available to all Amazon Prime members. Claim your loot at https://gaming.amazon.com/loot/brawlhalla.  

User Experience

  • Players joining a custom lobby can now change their own teams.
  • 3v3 Ranked Crew Battle now allows rematching.

User Experience

  • Fixed a rare crash that could occur while entering a Rematch.
  • Fixed a bug where chatbox could be used outside of custom lobbies by opening the store menu.
  • Fixed a bug where a spectator who already left gets put back into spectating when players agree to a rematch.

Map

  • Fixed a bug where players could be KO’ed off the top of Suzaku Castle without being stunned.

That’s about it for the latest Brawlhalla patch.

Source: Brawlhalla

MP1st Staff

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Elden Ring Day One Update 1.02 Patch Notes and Details Listed (Update)

While it has not yet officially launched just yet, those wondering whether you’ll be downloading a patch for Elden Ring the moment it’s out (or as part of your download), the answer is yes! Thanks to an advance review copy provided by Bandai Namco, we can confirmed the Elden Ring Day One update 1.02 and 1.01, which is for fixes and changes to the game before its official release! Check out the full patch notes below.

Update: Notes have been updated with the official notes from Bandai Namco.

Elden Ring Day One Update 1.02 Patch Notes:

Version 1.01

  • Several functions have been added.
  • Game performance and usability have been improved.
  • Game balance has been adjusted.
  • In addition to the above, various errors have been corrected.

Version 1.02

Major items included in the latest update:

  • Improved player controls
  • Addition and adjustment of BGM
  • Text adjustments
  • Balance adjustments
  • NPC event fixes and adjustments
  • Fixed frame rate drops under certain conditions
  • Fixed text bug in some languages
  • Fixed a bug that prevented the Xbox wireless headset from working properly

* Timing for the implementation of ray tracing, which is planned to be supported after the launch, will be revealed in future announcements.

That’s about it for the patch. Elden Ring is out this February 25, so the wait isn’t long now. If you’re wondering how the game plays, go check out our in-depth Elden Ring review where we state, “Miyazaki and FromSoftware have crafted something so massive, special, wondrous and triumphant that it’s unfathomable how they can top it. Easily FromSoftware’s best game to date and a genuine masterpiece.’

MP1st Staff

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Elden Ring Review – The Elden Lord of Souls Games (PS5)

FromSoftware’s Elden Ring has a lot to live up to. The studio’s Soulsborne games have a rabid and growing fanbase, and after two years of silence since the reveal, attention, hype and expectations have never been so high. While I admittedly came to FromSoftware’s “Soulsborne” games late – my first being Bloodborne – I have since become a massive fan. Having played them all many times over, including getting the platinum in Bloodborne, Sekiro and the Demon’s Souls remake (yes, Bluepoint did the glow up, but the bones are From through and through and remain largely unchanged). My anticipation, like many long-time fans and newcomers, for Elden Ring was at a fever pitch. And while From breathes rarified air in being a developer many people completely trust, there was still a lingering unknown; could From’s blending of their tried and true formula for action RPGs – challenging combat, opaque storytelling, labyrinthian level design – with an open world design work as well as their previous games? After 45 hours (and counting), I can not only say that it works extremely well, but will most likely go down as Hidetaka Miyazaki and From’s best work to date.

Praise the Elden Ring

Much has been made of the involvement of George R. R. Martin’s involvement with the story of Elden Ring but as it turns out, Martin offered the backstory of Elden Ring upon which Hidetaka Miyazaki and his team built out the narrative. While the story is relatively vague like From’s previous games since Miyazaki started leading the teams, it still feels more robust and fleshed out. For the uninitiated, Elden Ring takes place in the Lands Between, the source of the life-giving Erdtree, the Elden Ring, has been shattered.  Once ruled by Queen Marika, now the Lands Between are ruled by her offspring — Demigods, who each possess the Elden Ring’s shards called Great Runes. These Runes have corrupted Marika’s offspring.  The player is a “Tarnished” — people banished from the Lands Between who lost the Ring’s Grace — and is summoned back to become the Elden Lord by gathering the Great Runes and restoring the Elden Ring.

As far as fantasy backstories go, it’s pretty compelling, if not entirely dissimilar from Lord of the Rings. But those similarities really are superficial. In my 45 hours or so of playing as of this writing, finding out what has happened here to cause all of this has been extremely interesting, and each mystery that’s answered opens even more questions. It’s the kind of storytelling that From has excelled in but never as straightforward. That’s not to say I have been watching a lot of cutscenes, I haven’t…at all. But when we do get information either through conversations, item descriptions or environmental storytelling, it feels much less opaque and elusive as From’s previous RPGs.

Throughout the adventure so far, I’ve encountered many NPCs who will either tie into the larger narrative, or will simply have little side quests I’ll go on, which will help flesh out the world of Elden Ring even more. Being this is a From game, I was never  concerned the side-quests are busy work, and they’re not. There has always been a worthwhile reward for completing them, be it as simple as a dark turn for that NPCs story, or in one case, a clutch defensive buff in the midst of an optional boss battle. Bear in mind, there’s no log, no journal, no checklist. A side quest can be triggered at any time, by simply speaking with someone, accepting their request. A few times I even forgot about a conversation I had only to have it come back in a surprising way (like the aforementioned defense buff). And it should be clear, since this is an open world, it’s entirely possible I could have and probably did miss a side quest or two simply because I have been exploring as much as possible.

It’s a Massive, Massive, Massive, Massive World

To that end, full disclosure; even after 45 hours I haven’t completed the main story. Not even close. And that’s because the scale and scope of the world of Elden Ring is truly massive. Quite possibly one of the largest open world maps I’ve ever seen, and seldom is my exploration of every nook, cranny, alcove, crevice and all in between feels like it’s never too long before I stumbled upon something new, interesting, intriguing, wonderful  or flat out dangerous. One of the last things I did before ending my last session was exploring a northern region of the map and I stumbled upon some ruins. Across from them was a familiar statue that when examined will cast a faint light in the direction of a catacomb, or dungeon or even just an underground secret that always leads to treasure. Except this time, before I could venture into the ruins I found myself in the midst of a Field Boss fight. I wouldn’t dare spoil what that boss fight entailed but I barely made it out alive. Once victorious, I cleared out the ruins, made my way down some steps that lead under the ruins and found a treasure chest.

Another time I was riding around on my “spectral steed,” Torrent and came across a woman sitting on a rock. I spoke with her and she asked me if I was going to visit a nearby castle and if I would deliver a message for her. I said yes, and went to that castle. On my travels I came across something that looked like a tombstone with a swirling blue and white, erm, thing in the center. I approached it and was asked if I wanted to transport to another place. Naturally I said, “Yes.” and I was whisked away to another part of the map. Now, again, I won’t dare spoil what was in that chest, what happened to that woman or where I was transported to, but all of this is to say Elden Ring is full of these moments. There are so many things to see, interact with, check out, fight, explore that it’s next to impossible for me to stay on the narrative path for any extended period of time. Even in my extended playtime there were incredible amounts of things I’ve encountered that I have no idea what to do or how to interact with them, such as the wandering towers on legs. There is so much here that I imagine players will be digging into it for years to uncover and unravel.

If I wanted to, however, stick to the critical paths, Elden Ring has something called “Grace ” which manifests in a particle trail of lights that lead away from Elden Ring’s version of bonfires and lanterns, Sites of Grace. Resting at these allows me to level up, beef up my flasks which Erd Seeds found at glowing baby Erdtrees throughout the land, assign Ashes of War (more on that in a bit), pass time from night to morning to midday, and many other things. It also resets the enemies in the area similar to other From games. The light trails of Grace don’t lead me by the hand. They simply trail off in the general direction I should head off to next which leads me to get into the kinds of troubles I outlined above. And the best part is that there are no question marks on the map to seek out. I see something on the horizon and I can go to it and check it out.

Of course, in between all of these landmarks, story beats, NPCs etc, is a world where nearly everything wants me dead and depending on where I would end up, could be incredibly successful in doing so. As mentioned before, there are things called “Field Bosses” which are full-on boss fights I would find myself in by simply exploring the world. Some only occur at night [I’m not sure if any only occur during the day but I would assume so], many only in one specific location. And if it’s not a boss, it is the smaller beasts and soldiers and denizens of the world. They really hate the Tarnished and since I am one, they really hate me and will try really hard to kill me. But such is life in a FromSoftware game, right?

Elden Ring being an RPG, there are, of course, stats and experience points to put into those stats. Whereas XP in previous From games have either been souls in Demon’s/Dark Souls or “blood echoes” in Bloodborne, in Elden Ring they’re called “Runes” and they absorb into you when an enemy is killed (it doesn’t have to be you that does the killing). Dying will leave my accumulated Runes at the place of my unfortunate death and being that this is an open world, there is a compass at the top of the HUD that shows the direction of where my Runes are waiting for me to return and pick up. Sometimes I didn’t want to fight what killed me again so instead I would summon Torrent by using the spirit whistle and Torrent just appears almost underneath me and we ride towards the runes, pick them up and ride away.

One Mount to Rule Them All

It should be noted that Torrent is the best mount I’ve ever used in a video game. Extremely easy to control, navigate, turn. In most open world games I rarely ride mounts because they’re unwieldy at times. Even the act of getting on them can be a pain if I’m not in the exact right spot. I can’t even begin to count how many times in other games I’ve accidentally hit my mount causing it to run away and me having to chase it. By simply having Torrent appear and mounting her (him?) in one motion and disappearing when I dismount is easily one of the most elegant and intuitive solutions I’ve ever experienced.

Torrent can take me literally anywhere in the open world except dungeons, mid-dungeons, and Legacy Dungeons. Smaller dungeons exist as either catacombs or mines, and are usually shorter affairs that either require me to find a mechanism to unlock the boss door or mines that require finding my way down to the boss door. Once I kill the mini-boss, I’m rewarded, sometimes handsomely, for my efforts. Conveniently, in the boss room, a little light appears from the ground that will transport you back to the entrance. It’s design choices like this where it’s clear FromSoftware wanted me to keep playing the game, and only if I choose to go out the long way would I.

Taking a page from Sekiro is the ability to use stealth. Crouching in tall grass keeps you hidden, and movement while crouched is silenced. Making it easy to sneak up on an unsuspecting enemy for a glorious backstab. The enemies’ field of view is also lessened at night making it that much hard for you to be spotted. You can avoid combat altogether by sneaking in and out, grabbing the treasure and getting out.

Impending Legacy

Legacy Dungeons are a different beast altogether. These are the more traditional locations I had explored in previous games. If you’ve played Demon’s Souls, think Boletaria Palace — a large, sprawling location with interconnected paths, Sites of Grace to rest up, and sometimes several bosses. They’re actually quite huge and I found myself slightly confused as to which way to go with all of the options available. Adding in the ability to jump gives the Legacy Dungeons a verticality that never existed previously.

Once the main boss of the Legacy Dungeon is felled (killed), I received their Great Rune which I needed to activate in their respective tower and then free to equip them. I haven’t found them all but to get the advantages of the Great Rune I have to use a Rune Arc. These are limited consumables that lasts as long as you’re alive. The one I was using gave me +5 to every stat, essentially giving me 40 levels worth of stats until I die. I was alive for quite some time having only used one. I also received a “Remembrance” which acts as Elden Ring’s “boss soul” which can be traded in for one of two items. With the two that I’ve beaten so far, one offered me two weapons, the other a weapon and a spell (with an insane Intelligence requirement).

Accessible Souls

I’ve made it this far into this and haven’t once mentioned difficulty. Other than wanting to avoid that discourse landmine, the reason is: difficulty is subjective. Bosses that gave me a hard time, our own Senior Editor James Lara, found to be a breeze, and vice-versa in other cases. I’m playing a caster (having chosen Astrologer as my starting class) and he’s playing as a Samurai. Different playstyles are going to get different results, as well as how the classes are specced so the challenge is going to vary.

However, that’s not to say that From hasn’t upped their offerings to help players get through the game. They’re still going to have to fight and beat some tough bosses, but the tools to make this “easier” are plentiful. For example, Spirit Ashes, which are a type of summon. I’ve found these in the world and by beating certain bosses and I am able to use these in certain locations, including most boss fights, where they have sometimes proven to be invaluable. My favorite so far is the Skeleton Bandit. It can take some decent damage and agro bosses, but his best trick is that, like the skeleton enemies I fought many times in the game, they come back to life if their bones aren’t smashed while on the ground. This means after a moment they get back up and continue to distract the boss while I wail away with either a melee weapon or a sorcery. Sometimes the bones do get smashed and I’m on my own but the help it offered prior can’t be undersold. And a certain NPC can upgrade Spirit Summons even more, provided you have the correct materials.

I’ll be frank here. I am absolutely a mess at parrying in Demon’s/Dark Souls, and it should come as no surprise that I’m equally terrible at it in Elden Ring. However, I don’t always need to be good thanks to the Guard Counter mechanic. This mechanic might actually be the MVP of new mechanics in Elden Ring. To perform it, simply have the shield up, take a hit to the shield, and immediately follow it up with a strong attack. For most enemies this will break their hidden posture bar, opening them up for a critical attack which takes away massive amounts of hit points. Coupled with the Talisman I have that restores eight hit points for critical attacks, and I can replenish my health quickly without having to waste precious flasks. This won’t work on every enemy, some do more posture damage than I can withstand with a block, and some can take way more posture damage that a Guard Counter can deplete. But still, it makes survivability in such a vicious world exponentially higher.

Speaking of flasks and survivability, taking out a large enemy or group of enemies will often replenish flasks. It makes for a great risk/reward system that keeps you out in the world exploring and fighting as opposed to revisiting Sites of Grace for heals. Should I want to revisit a Site of Grace I’ve previously visited I can simply bring up the map from anywhere in the world and in most circumstances I can fast travel there almost instantly (thanks to the power of consoles’ SSDs).

Upgrading weapons is as streamlined as ever. Instead of various types of shards, chunks, slabs and so on, which often don’t make much sense or are too many to really keep track of, upgrade materials are either regular Smithing Stones or Somber Smithing Stones. The only difference is they each have “levels” 1, 2, 3, 4, 5 and so on — which makes the whole upgrade process much easier to understand.

Additionally, in the open world there are Stakes of Marika which serve as a checkout near potentially dangerous encounters. If I happen to die I’m asked if I want to respawn at the Stake of Marika or at the last Site of Grace I’ve visited. This gets me back into the fight much quicker if I want to. It’s smart, streamlined systems like this that again keep me playing and engaging with the game.

Regarding co-op, admittedly I only used it in one area, Stormveil Castle (with MP1st Senior Editor James Lara), but it was impressively fast. We set a matching password, he laid down his sign, I used the item called a “Furlong Finger Remedy” to view summon signs, “touched” it and he was in my game within seconds. We went through most of the Legacy Dungeon together and I sent him back to his world when we arrived at the Site of Grace closest to the boss door. I wanted to take on the first Legacy boss solo since playing co-op doubles a boss’ healthbar. Plus, I wanted to use a different Spirit Summon to test out its effectiveness. How speedy it is to get another player in your world could change once the game is live with millions of people on the server, in fact, I expect it to. But my limited experience with it was quick and easy.

One Man’s Treasure

Visually the game is quite striking thanks to FromSoftware’s second to none art design. If anyone is looking for Elden Ring to stand toe to toe, graphically with something like Bluepoint’s Demon’s Souls remake they’re going to not find it here. Instead there are beautifully designed vistas, enemy designs, NPC designs, armor, weapons, structures. All created with the level of care that is distinctly FromSoftware’s.

The sound design is fantastic. Playing with headphones I could hear the wilderness off in the distance, the flapping of banners in the breeze, the every single time satisfaction of staggering an enemy and landing a hit. The voice acting is the best it’s ever been. And the score? Rousing, imposing, chilling and all around spectacular.

I’m gushing on sure, but surely the game has some issues, right? Eh, kind of. which is really going to depend on the individual how much it bothers them. Some things I can see being sticking points are some of the optional bosses are repeated at least once as either regular enemies, mini-bosses or field bosses. The feeling of “I’ve seen this before” also extends to the catacombs and mines. I won’t mince words, they all look pretty similar whereas only really the layout is changed. Thankfully I was in them for such a short amount of time that this literally never bothered me. Still, I feel like I should mention it in case that is something that will bother someone else.

And this isn’t so much an issue as it is a concern or possibly even an existential crisis, but I have had copious amounts of fun with From’s previous games via replaying through those games in the new game plus cycles. With Elden Ring being as massive as it is, it’s not as easy to memorize as even larger maps like Yahrnam or Lordran in Dark Souls. I’m eager to find out for certain.

Verdict

It’s remarkable how well From has managed to expand to a truly open world while keeping their core gameplay intact as well as building on top of it in one massive and impressively polished package. Elden Ring is clearly the culmination of FromSoftware’s past 13 years of experience and development philosophy of the souls franchise. Miyazaki and FromSoftware have crafted something so massive, special, wondrous and triumphant that it’s unfathomable how they can top it. Easily FromSoftware’s best game to date and a genuine masterpiece.

Final Score: 10/10

Pros:

  • The world is massive and full of interesting things to see, do, and kill
  • Possibly From’s least opaque story while still maintaining their trademark mystery
  • Combat is satisfying as ever with more tools at your disposal
  • The boss designs
  • Incredibly polished, not only as a From game but as an open world game
  • Performance is rock solid. Game tested mainly on PS5, but we have tested the PS4 base and Pro, as well as PC. PC gamers running below specs, however, should expect dips.
  • Co-op is seamless, and available right from the get-go.

Cons:

  • Some repeated optional bosses
  • Catacombs and mines can feel similar to each other

Elden Ring review code was provided by the publisher. Played on PS5. You can read SP1st and MP1st’s review and scoring policy right here.

Sean Mesler

Home > News

Deep Rock Galactic Update 1.08 Out for Cross-Gen Save Transfers This February 23

Ghost Ship Games has released the Deep Rock Galactic update 1.08 patch (PS5 1.000.008) includes more fixes and change. Check out the official patch notes for the PlayStation versions of the game below.

Deep Rock Galactic Update 1.08 Patch Notes | Deep Rock Galactic Update 1.000.008 Patch Notes | Deep Rock Galactic February 23 Update Patch Notes:

Hello Miners,

We now have a patch incoming, which is greatly improving save game backup and restoration, and also enabling cross-gen save game transfers!

With Love, The Ghost Ship Crew

— PATCH NOTES —

  • – Added a save backup system that is available in Options->Save Game -> Restore Save
  • – Implemented support for transferring save games from PS4™️ to PS5™️, this can also be accessed in Options->Save Game -> Restore Save
  • – A warning will now be shown if you are in the possession of a higher progress backup save then the currently loaded one when entering the main menu

Deep Rock Galactic features:

1-4 PLAYER CO-OP

Work together as a team to dig, explore, and fight your way through a massive cave system filled with hordes of deadly enemies and valuable resources. You will need to rely on your teammates if you want to survive the most hostile cave systems in the galaxy!

4 UNIQUE CLASSES

Pick the right class for the job. Mow through enemies as the Gunner, scout ahead and light up the caves as the Scout, chew through solid rock as the Driller, or support the team with defensive structures and turrets as the Engineer.

FULLY DESTRUCTIBLE ENVIRONMENTS

Destroy everything around you to reach your goal. There is no set path so you can complete your mission your way. Drill straight down to your objective or build an intricate network of paths to explore your surroundings — the choice is yours. But proceed with caution, you don’t want to stumble into an alien swarm unprepared!

PROCEDURALLY GENERATED CAVE NETWORK

Explore a network of procedurally generated cave systems filled with enemies to fight and riches to collect. There’s always something new to discover and no two playthroughs are alike.

HIGH-TECH GADGETS AND WEAPONS

Dwarves know what they need to bring to get the job done. This means the most powerful weapons and the most advanced gadgets around – flamethrowers, gatling guns, portable platform launchers, and much, much more.

LIGHT YOUR PATH

The underground caves are dark and full of terrors. You will need to bring your own lights if you want to illuminate these pitch-black caverns.

That’s about it for the patch.

Source: Discord

MP1st Staff

Home > News

Cricket 22 Update 1.29 Out for Changes & Fixes This Feb. 23

Big Ant Studios has released the Cricket 22 update 1.29 (PS5 version 1.000.029) patch today, which is for major changes and fixes for the game! Check out the full release notes below to find out the changes in the latest Cricket 22 patch.

Cricket 22 Update 1.29 Patch Notes | Cricket 22 Update 1.000.029 Patch Notes | Cricket 22 February 23 Patch Notes:

  • Added Big XI Online League to online modes
  • Added persistent leaderboard for Big XI Online League based on winning and fair play
  • Added seasonal leaderboard for Big XI Online League based on winning and fair play
  • Added retro uniforms to Australia
  • Added scoreboards to stadium creator
  • Added Fixed Close and Far cameras to training nets
  • Increased maximum uniform count to 10
  • Tuned AI Batting Behaviour
  • Tuned AI bowling lines
  • Further improved fielding
  • Improved visibility of powerplay/new ball options when available
  • Improved indication of un-editable licensed player content
  • Improved display of players with turbans
  • Improved UI
  • Improved General stability

Lineups selected from any Licensed players:

  • Min Specialist Batters – Three players that are “Batter” role are needed, these are indicated in the role column with the crossed bat icon.
  • Min Specialist Bowlers – Three players that are “Bowler” role are needed, these players have a ball icon in the role column.
  • Wicketkeeper – One player on your team must be a recognized Wicketkeeper, these are indicated with the glove icon.
  • Bowler Type Balance – No more than 4 players of the same type of bowler can be in the 11.

Right and left handed variants are counted as the same type, such as for SLO and OS for Finger Spin bowlers, SLU and LS for Wrist Spin bowlers, and LFM and RFM for Fast Medium bowlers.

  • Sapphire Tier – only one player of Sapphire tier is allowed in the lineup.
  • Sapphire/Emerald Tier – a total of 3 players can be Emerald tier or above, meaning only 2 Emerald players can be used if a Sapphire player is chosen.
  • Gold Tier – This is just informational, you can have as many gold players as desired once the rules are met.
  • Silver/Bronze Tier – a minimum of 3 players myst be Silver or Bronze tier, however more than that is allowed.

There will be a “Fair play points system” taking into accound degrees and multiples of the following:

  • Balls bowled with Poor, Early, or Late delivery timing, or ball where the run up was cancelled
  • Wide balls bowled
  • No balls bowled
  • Slower balls/effort balls are bowled in an over
  • Short/very full (yorker) length balls bowled in an over
  • Wide or No Ball deliveries bowled in an over
  • Balls bowled down leg side, regardless of whether they were called wide
  • Fields with more than 1 fielder in ‘silly’ position
  • all fielders on the off side
  • Bowling Warning Timer is invoked
  • Bowling a forced delivery
  • Taking guard to a delivery with a stance beyong Leg Stump
  • Beyond Leg Stump guard taken
  • Batting Timer expires before a delivery
  • Fail to provide shot inputs

That’s about it for the patch.

Source: Twitter

MP1st Staff

Home > News

Latest PlayStation Store Sale “Big in Japan” Now Up This Feb. 23, Over 200 Games Discounted

Sony has launched the latest PlayStation Store sale this Feb. 23, and it’s called the “Big in Japan” sale! The latest discount from the company has over 200 games discounted, which are all listed below.

Latest PlayStation Store Sale “Big in Japan” List of Games:

PSN Big in Japan Sale Link

Game Name Plu$ $ale Off
.hack//G.U. Last Recode $7.99 84%
Ace of Seafood $3.59 70%
Akiba’S Trip: Hellbound and Debriefed $19.49 35%
Alternate Jake Hunter: Daedalus The Awakening of Golden Jazz $4.79 88%
Angels of Death $8.99 40%
Arc of Alchemist $9.99 75%
Arcade Spirits $7.99 $9.99 50%
Assassin’s Creed Valhalla $23.99 60%
Assassin’s Creed Valhalla – Ultimate $47.99 60%
Assault Gunners HD Edition $4.99 50%
Assault Gunners HD Edition Complete Set $5.99 50%
Astebreed $3.99 80%
Azur Lane: Crosswave $14.99 70%
Azur Lane: Crosswave Deluxe Bundle $17.99 70%
Azure Reflections $12.49 50%
Balan Wonderworld $19.99 50%
Birthdays the Beginning $9.99 75%
Bishoujo Battle Cyber Panic! $3.59 40%
Black Clover: Quartet Knights $8.99 85%
Break Arts II $15.99 20%
Caladrius Blaze $2.99 85%
Cartoon Network: Battle Crashers $4.99 75%
Catherine: Full Body $15.99 60%
ChaosChild $8.74 75%
Chocobo’s Mystery Dungeon Every Buddy! $15.99 60%
Code Shifter $4.49 70%
Code Vein $14.99 75%
Code: Realize – Bouquet of Rainbows $14.99 70%
Code: Realize – Wintertide Miracles $19.99 60%
ConnecTank $14.99 50%
Crash’n the Boys Street Challenge $3.49 30%
Crisis Wing PS4 and PS5 $4.79 40%
Danganronpa 1•2 Reload $15.99 60%
Danganronpa Another Episode: Ultra Despair Girls $11.99 60%
Danganronpa V3: Killing Harmony $15.99 60%
Dark Rose Valkyrie $6.99 65%
Dead Or School $9.23 67%
Death end re;Quest 2 $14.99 70%
Deeeer Simulator: Your Average Everyday Deer Game $15.99 20%
Delicious! Pretty Girls Mahjong Solitaire $3.59 40%
Demon Gaze II $5.99 $9.99 75%
Destiny Connect: Tick-Tock Travelers $11.99 70%
Devil May Cry 4 Special Edition $7.49 70%
Digimon Story: Cyber Sleuth – Hacker’s Memory $11.99 80%
Digimon World: Next Order $11.99 80%
Disaster Report 4: Summer Memories $29.99 50%
Disgaea 4 Complete+ $24.99 50%
Dissidia Final Fantasy NT $11.99 60%
Dissidia Final Fantasy NT – Digital Deluxe Edition $17.99 60%
Double Dragon $3.49 30%
Double Dragon & Kunio-kun: Retro Brawler Bundle $19.99 50%
Double Dragon II: The Revenge $3.49 30%
Double Dragon IV $3.49 50%
Double Dragon Ⅲ: The Sacred Stones $3.49 30%
Dragon Ball Fighterz – FighterZ Edition $14.24 85%
Dragon Ball Xenoverse Super Bundle $12.74 85%
Dragon Ball Z: Kakarot $19.79 67%
Dragon Lapis $7.49 $8.99 40%
Dungeon Encounters $20.99 30%
Dusk Diver $8.74 $12.24 65%
Earth Defense Force 5 $26.99 55%
Earth Defense FORCE4.1 Wingdiver The Shooter $1.99 $3.99 80%
Earth Defense Force:Iron Rain $14.99 75%
Earth Defense Force:World Brothers Deluxe Edition $38.99 35%
Final Fantasy Crystal Chronicles Remastered Edition $11.99 60%
Fire Pro Wrestling World $9.99 80%
Frane: Dragons’ Odyssey $7.49 50%
Gabbuchi $3.99 50%
Gal*Gun 2 $10.49 65%
Gal*Gun 2 – Complete Edition $23.99 60%
Gal*Gun: Double Peace – Complete Edition $19.99 50%
Gensou Skydrift $11.99 50%
Ghost Parade $19.99 50%
God Eater 3 $8.99 85%
God Wars Future Past $7.49 75%
Harvest Moon: Light of Hope – SE Bundle $24.99 50%
Harvest Moon: Light of Hope Special Edition $19.99 50%
Harvest Moon: One World $37.49 25%
I Am Setsuna $19.99 50%
Illusion of L’Phalcia $7.49 50%
Iro Hero $2.99 $3.59 40%
$19.99 50%
JoJo’s Bizarre Adventure: Eyes of Heaven Bundle $11.99 80%
Judgment $17.99 40%
Kandagawa Jet Girls $19.99 50%
Kandagawa Jet Girls — Digital – Deluxe Edition $24.99 50%
Kero Blaster $2.99 70%
Kill la Kill – If $9.99 50%
Kotodama: The 7 Mysteries of Fujisawa $4.49 85%
Labyrinth Life $19.49 61%
Langrisser I & II $24.99 50%
Legend of Mana $20.99 30%
Little Dragons Café $17.99 70%
Lost Sphear $19.99 60%
Mary Skelter Finale $37.49 25%
Mega Man X Legacy Collection 1+2 $19.99 50%
Megadimension Neptunia Viir $7.49 $10.49 65%
Metaloid: Origin $4.19 40%
Miden Tower $8.24 $9.74 35%
Mighty Goose $13.99 30%
Mobile Suit Gundam Battle Operation Code Fairy Deluxe Edition $41.99 30%
Mobile Suit Gundam Battle Operation Code Fairy Standard Edition $34.99 30%
Mobile Suit Gundam Extreme Vs. Maxiboost On $29.99 50%
Momodora: Reverie Under the Moonlight $2.99 70%
Monster Hunter: World $14.99 25%
Monster Viator $7.49 50%
Naruto To Boruto: Shinobi Striker $8.99 85%
NEO: The World Ends with You $29.99 50%
Neptunia Virtual Stars $19.99 60%
New Gundam Breaker $13.79 $19.79 67%
Ni no Kuni II: Revenant Kingdom – Deluxe Edition $15.99 80%
NieR: Automata – Game of the YoRHa Edition $19.99 50%
Nippon Marathon $2.99 $4.49 70%
Odin Sphere Leifthrasir $19.79 67%
Of Mice And Sand -Revised- $6.69 33%
Okami HD $9.99 50%
One Piece: Pirate Warriors 3 $8.99 85%
One Piece: Pirate Warriors 4 $17.99 70%
One Punch Man: A Hero Nobody Knows $8.99 85%
Onee Chanbara Origin $29.39 51%
Onimusha: Warlords $7.99 60%
Oninaki $24.99 50%
Orangeblood $9.99 50%
Our World is Ended $12.49 75%
Patapon 2 Remastered $8.99 40%
Patapon Remastered $7.49 50%
Persona 5 Royal $29.99 50%
Persona 5 Royal – Ultimate Edition $49.99 50%
Poker Pretty Girls Battle: Fantasy World Edition $4.19 30%
Pretty Girls Mahjong Solitaire – Blue PS4 and PS5 $4.19 30%
Pretty Girls Mahjong Solitaire – Green PS4 and PS5 $4.19 30%
Pretty Girls Mahjong Solitaire Green + Blue Bundle (PS4 and PS5) $6.99 30%
Pretty Girls Panic! Plus PS4 and PS5 $4.19 30%
Pretty Girls Panic! PS4 and PS5 $3.59 40%
Prismatic Solid $1.99 80%
Psycho-Pass: Mandatory Happiness $5.99 80%
Punch Line $9.99 75%
Raging Loop $14.99 50%
Record of Lodoss War-Deedlit in Wonder Labyrinth- $19.99 20%
Renegade $3.49 30%
River City Melee Mach!! $4.75 66%
River City Melee: Battle Royal Special $3.74 85%
River City Ransom $3.49 30%
Rogue Explorer PS4 and PS5 $4.79 40%
Root Film $23.99 40%
Root Letter $4.99 75%
Root Letter: Last Answer $10.49 65%
Rpg Maker MV $24.99 50%
Sakura Wars Digital – Deluxe Edition $27.99 65%
Samurai Shodown Neogeo Collection $9.99 75%
Scarlet Nexus $29.99 50%
School Girl/Zombie Hunter $11.99 70%
Secret of Mana $19.99 50%
Senran Kagura Burst Re:Newal — Tailor-Made Edition $19.99 50%
Shadow Of The Colossus $12.99 35%
Snk Heroines Tag Team Frenzy $29.99 40%
Song Of Memories $9.99 75%
Soulcalibur VI $8.99 85%
Spirit Hunter: Death Mark $19.99 60%
Spirit Hunter: Ng $24.99 50%
Stay Cool, Kobayashi-San!: A River City Ransom Story $5.59 60%
Steins;Gate 0 $6.99 80%
Super Dodge Ball $3.49 30%
Super Neptunia Rpg $15.99 60%
Sword Art Online Alicization Lycoris $23.99 60%
Sword Art Online: Fatal Bullet $7.99 80%
Sword Art Online: Hollow Realization $8.99 85%
Taiko no Tatsujin: Drum Session! $7.49 85%
Tales Of Berseria $9.99 50%
THE Casino Collection $5.49 50%
The Evil Within $9.99 50%
The Evil Within 2 $15.99 60%
The Evil Within Digital Bundle $11.99 60%
The Good Life $31.99 20%
THE King OF Fighters 2002 Unlimited Match $8.99 40%
The Legend of Heroes: Trails of Cold Steel III $26.99 55%
The Lost Child $9.99 80%
The Missing: J.J. Macfield and the Island of Memories $10.19 66%
Tokyo Twilight Ghost Hunters Daybreak: Special Gigs $14.99 70%
Tokyo Xanadu eX+ $11.99 80%
TorqueL $1.49 70%
Touhou Genso Wanderer -Lotus Labyrinth R- $31.49 30%
Trails of Cold Steel III – Digital Deluxe Edition $35.99 55%
Travis Strikes Again: No More Heroes – Complete Edition $11.99 60%
Trials of Mana $24.99 50%
Under Night In-Birth Exe:Late[cl-r] $27.99 30%
Under Night In-Birth Exe:Late[st] $14.99 70%
Undernauts: Labyrinth of Yomi $41.99 30%
Valkyria Chronicles 4 $8.99 $11.99 60%
Valthirian Arc: Hero School Story $3.74 75%
Warborn $9.99 60%
White Day – Ultimate Horror Edition $15.99 60%
White Day: A Labyrinth Named School $5.99 80%
World End Syndrome $9.99 75%
Yakuza 0 $9.99 50%
Yakuza 6: The Song of Life $9.99 50%
Yakuza Kiwami $9.99 50%
Yakuza Kiwami 2 $9.99 50%
Ys: Memories of Celceta — Digital – Deluxe Edition $19.99 50%
Yu-Gi-Oh! Legacy of the Duelist: Link Evolution $15.99 60%
Zero Escape: The Nonary Games $14.99 70%
Zero Escape: Zero Time Dilemma $11.99 70%
Zero Strain $2.99 $3.99 60%
Zone Of The Enders: The 2nd Runner – M∀Rs $7.49 75%

DLCs:

DLC Name Plu$ $ale Off
Agents of Mayhem – Lazarus Agent Pack $0.99 80%
Borderlands 3 Season Pass PS4 & PS5 $16.49 67%
Code Vein Season Pass $9.99 60%
Destiny 2: Beyond Light $20.09 33%
Devil May Cry 4 Special Edition – 1 Blue Orb $0.49 51%
Devil May Cry 4 Special Edition – 2 Blue Orbs $0.74 50%
Devil May Cry 4 Special Edition – Lady & Trish Costume Pack $1.99 50%
Devil May Cry 4 Special Edition – Proud Souls (200,000) $1.49 50%
Dying Light – 5th Anniversary Bundle $2.09 30%
Fishing Sim World: Pro Tour – Jezioro Bestii $3.84 $4.39 60%
Fishing Sim World: Pro Tour – Laguna Iquitos $3.84 $4.39 60%
King’s Quest – Chapter 4: Snow Place Like Home $1.99 80%
King’s Quest: Season Pass $4.99 80%
Marvel’s Avengers Heroic Starter Pack $3.49 30%
Monster Hunter World: Iceborne Digital Deluxe $26.79 33%
MudRunner – American Wilds Expansion $4.99 50%
Nascar Heat 5 – Playoff Pack $4.99 50%
Skyforge: Alchemist Quickplay Pack $6.49 $7.79 40%
Surviving Mars: In-Dome Buildings Pack $3.74 25%
Tekken 7 – DLC14: Fahkumram $2.99 50%
Titanfall 2: Angel City’s Most Wanted Bundle $9.99 60%

That’s about it for the latest PlayStation Store sale.

Thanks, PlatPrices!

MP1st Staff

Home > News

NBA 2K22 Update 1.014 Shoots Out for Fixes This February 23 (Update 2)

NBA fans on PS5 rejoice, as Visual Concepts has just released the NBA 2K22 update 1.014 patch this February 23, and this one is for changes and fixes to the game! Check out the full patch notes for this latest update for the game below.

NBA 2K22 Update 1.014 Patch Notes | NBA 2K22 February 23 Update Patch Notes:

Update #2: Visual Concepts has released the patch notes for the next-gen versions (PS5, Xbox Series) of the game!

For the patch notes for the last-gen (PS4, Xbox One, Switch, PC) version of NBA 2K22, head on over here.

GENERAL

  • Season 5 is coming this Friday, February 25th!  Stay tuned for what’s new!
  • Dirk Nowitzki’s retired jersey has been added to the Mavericks arena
  • The following players and coaches have received new scans and/or had general likeness or tattoo updates made to them:
    • New Scans:
      • Bella Alarie
      • Jose Alvarado
      • Ariel Atkins
      • Dalano Banton
      • Sue Bird
      • Kennedy Burke
      • Liz Cambage
      • Jordin Canada
      • Devin Cannady
      • Charli Collier
      • Sophie Cunningham
      • Freddie Gillespie
      • Allisha Gray
      • Chelsea Gray
      • Reshanda Gray
      • Brittney Griner
      • Josh Hall
      • Tianna Hawkins
      • Tiffany Hayes
      • Myisha Hines-Allen
      • Natasha Howard
      • Matthew Hurt
      • Moriah Jefferson
      • Jazmine Jones
      • Jonquel Jones
      • Jewell Loyd
      • Ezi Magbegor
      • Marina Mabrey
      • Angel McCoughtry
      • Aari McDonald
      • Zeke Nnaji
      • Leaonna Odom
      • Arike Ogunbowale
      • Michaela Onyenwere
      • Ji-Su Park
      • Kelsey Plum
      • Epiphanny Prince
      • Didi Richards
      • Mercedes Russell
      • Derrick Rose
      • Satou Sabally
      • Kylee Shook
      • Destiny Slocum
      • Breanna Stewart
      • Kiah Stokes
      • Shekinna Stricklen
      • Diana Taurasi
      • Mike Thibault
      • Kayla Thornton
      • Brianna Turner
      • Trendon Watford
      • Sami Whitcomb
      • Elizabeth Williams
      • Riquna Williams
      • A’ja Wilson
      • James Wiseman
      • Jackie Young
      • Shavonte Zellous
    • General Updates:
      • Willie Anderson
      • Raja Bell
      • Kym Hampton
      • Awak Kuier
      • Tom Meschery
      • Pablo Prigioni
      • Sheri Sam
      • Danny Schayes
      • Tony Smith
      • Salim Stoudamire
    • Hair Dynamic Updates
      • Precious Achiuwa
      • Jimmy Butler
      • Bones Hyland
      • Derrick Rose
      • Ziaire Williams
    • Tattoo Updates
      • Tyasha Harris
      • Shey Peddy
      • Odyssey Sims
      • Kia Vaughn
      • Megan Walker
      • Courtney Williams

GAMEPLAY 

  • Fixed a bug with hesitation escapes that allowed ball handlers to travel across the court without properly dribbling the ball
  • Fixed an issue with Jeremy Lin’s signature size-up that was leading to dropped Pro Stick inputs

CITY/PRO-AM/REC 

  • Various stability and performance improvements have been made throughout the City

MyTEAM 

  • Various non-gameplay updates in preparation for the MyTEAM Unlimited $250,000 Tournament on March 6th. Watch games live with 2KStreamcast during the Tournament!
  • Improved the visibility of the Holo effect on Heat Check cards

MyNBA/THE W 

  • Continued stability fixes and improvements have been made for MyNBA, MyNBA Online, and The W
  • Addressed an issue that could prevent 29 and 58 game seasons from continuing in MyNBA
  • Fixed a rare disconnect that could occur in The W Online games when more than 3 players are involved

At the time of writing, Visual Concepts has not yet revealed the full release notes for this update. That said, some players took to Reddit to share some stuff on this latest patch. Here are the patch sizes according to one thread:

2.096 GB PS5

24.12 GB PS4

It also appears that the Staples Center branding has been removed following the release of this patch.

After this morning’s patch we officially say goodbye to the STAPLES Center brand in 2K22.
byu/KashOutMari1 inNBA2k

In the meantime, head over to our post here detailing the player ratings update for the upcoming All-Star Weekend.

Biggest Movers:

  • Luka Dončić, Guard, Dallas Mavericks: 95 OVR (+1)
  • Darius Garland, Guard, Cleveland Cavaliers: 87 OVR (+1)
  • Dejounte Murray, Guard, San Antonio Spurs: 87 OVR (+1)
  • Andrew Wiggins, Forward, Golden State Warriors: 85 OVR (+2)

Stay tuned for further updates on this post once Visual Concepts release the full patch notes. Players can expect it to drop in the afternoon (PST) as per usual with NBA 2K22 patches.

Update: Visual Concepts has launched the NBA 2K22 Season 5 official page. With Season 5 launching soon, it’s highly likely that this patch is a pre-patch of sorts to this new Season. Read on below to find out what’s coming in Season 5.

NBA 2K22 Season 5: ‘Power Within’ dives into players awakening a rare, legendary power that only a few possess. The anime-style journey features two-time champion Kevin Durant, 2019 first-round pick Rui Hachimura, and if the prophecy is true, future NBA superstar Paolo Banchero. While discovering the Power Within, players will experience the following:

  • MyCAREER introduces new Level 40 rewards including either a Wildcat, Viper, Knight, or Beast Affiliation Skin based on players’ affiliation for PlayStation 5 or Xbox Series X|S, or a mascot for PlayStation 4, Xbox One, NSW, and PC. More additions include new thrilling quests, cutting-edge rewards, and environment updates around the City and the Cancha Del Mar with new murals and court floors;
  • MyTEAM offers Dynamic Ratings, meaning the cards will receive regular updates for the remainder of the regular season, six MyTEAM collections spanning six decades, and an NBA 75 Domination tier, Galaxy Opal Paul Millsap, Dark Matter Ray Allen, and much more;
  • The W* offers new rewards, with the Hall of Fame tier player cards including Sacramento legends Ticha Penicheiro and Yolanda Griffith, along with a Takeover Perk Picker. The other three reward tiers consist of 4,000 VC, an extra Badge Point, 2K Breakthrough Gear, Seasonal Clothing Bundle, and a Custom Player Indicator;
  • ‘First Fridays’ this season features a number of top tracks from UK-based label Ninja Tune artists. Check out the latest music in-game on the soundtrack and at Club 2K.

Update: Post has been updated to reflect the changes from the official patch notes.

Source: NBA 2K

MP1st Staff

Home > News

NBA 2K22 Update 1.10 Released for Changes This February 23 (Update 2)

Visual Concepts has released the NBA 2K22 update 1.10 patch this February 23, and this one is for changes and fixes to the game! Check out the full patch notes for this latest update below.

NBA 2K22 Update 1.10 Patch Notes | NBA 2K22 February 23 Update Patch Notes:

Update #2: Visual Concepts has released the official patch notes for today’s title update!

For the patch notes for the next-gen (PS5, Xbox Series) version of NBA 2K22, head on over here.

At the time of writing, Visual Concepts has not yet revealed the full release notes for this update. That said, some players took to Reddit to share some stuff on this latest patch. Here are the patch sizes for PlayStation 5 and PlayStation 4 according to one thread:

2.096 GB PS5

24.12 GB PS4

It also appears that the Staples Center branding has been removed following the release of this patch.

After this morning’s patch we officially say goodbye to the STAPLES Center brand in 2K22.
byu/KashOutMari1 inNBA2k

In the meantime, head over to our post here detailing the player ratings update for the upcoming All-Star Weekend.

Biggest Movers:

  • Luka Dončić, Guard, Dallas Mavericks: 95 OVR (+1)
  • Darius Garland, Guard, Cleveland Cavaliers: 87 OVR (+1)
  • Dejounte Murray, Guard, San Antonio Spurs: 87 OVR (+1)
  • Andrew Wiggins, Forward, Golden State Warriors: 85 OVR (+2)

We’ll be sure to update this post once the full patch notes are out. Stay tuned sometime in the afternoon (PST), as that is the usual time the NBA 2K patch drops.

Update: Visual Concepts has launched the NBA 2K22 Season 5 official page. With Season 5 launching soon, it’s highly likely that this patch is a pre-patch of sorts to this new Season. Read on below to find out what’s coming in Season 5.

NBA 2K22 Season 5: ‘Power Within’ dives into players awakening a rare, legendary power that only a few possess. The anime-style journey features two-time champion Kevin Durant, 2019 first-round pick Rui Hachimura, and if the prophecy is true, future NBA superstar Paolo Banchero. While discovering the Power Within, players will experience the following:

  • MyCAREER introduces new Level 40 rewards including either a Wildcat, Viper, Knight, or Beast Affiliation Skin based on players’ affiliation for PlayStation 5 or Xbox Series X|S, or a mascot for PlayStation 4, Xbox One, NSW, and PC. More additions include new thrilling quests, cutting-edge rewards, and environment updates around the City and the Cancha Del Mar with new murals and court floors;
  • MyTEAM offers Dynamic Ratings, meaning the cards will receive regular updates for the remainder of the regular season, six MyTEAM collections spanning six decades, and an NBA 75 Domination tier, Galaxy Opal Paul Millsap, Dark Matter Ray Allen, and much more;
  • The W* offers new rewards, with the Hall of Fame tier player cards including Sacramento legends Ticha Penicheiro and Yolanda Griffith, along with a Takeover Perk Picker. The other three reward tiers consist of 4,000 VC, an extra Badge Point, 2K Breakthrough Gear, Seasonal Clothing Bundle, and a Custom Player Indicator;
  • ‘First Fridays’ this season features a number of top tracks from UK-based label Ninja Tune artists. Check out the latest music in-game on the soundtrack and at Club 2K.

Update: Post has been updated with the proper patch notes from Visual Concepts.

Source: NBA 2K

MP1st Staff

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Horizon Forbidden West Update 1.005 Patch Notes; Out for Fixes This Feb. 23

Guerrilla Games has released Horizon Forbidden West update 1.005 for both next-gen and last-gen platforms. This is the game’s first patch after its release, and it includes a ton of fixes for the main campaign, side missions, gameplay-related improvements andmore. Read on for the Horizon Forbidden West February 23 patch notes.

Horizon Forbidden West Update 1.005 Patch Notes | Horizon Forbidden West February 23 Patch Notes:

KNOWN ISSUES

We are currently looking into several issues reported by the community:

  • The team is investigating with high priority, several graphical issues reported by players regarding shimmering, sharpening and screen saturation when moving the camera.
  • Some players are experiencing an issue with infinite loading screens when attempting to load into Melee Pits.
  • Some players are experiencing an issue where Aloy’s outfit appears blurry in Photo Mode.
  • Some players are experiencing an issue in main quest ‘Reach for the Stars’ where Aloy can’t interact with a machine carcass, blocking progression.

​

FIXES AND IMPROVEMENTS

Main Quests

  • Fixed an issue in main quest ‘Reach for the Stars’ where reloading a certain auto-save after completing the first quest could block progression.
  • Fixed an issue during interlude ‘The Eye of the Earth’ where Aloy could fall out of the world after skipping a cinematic.
  • Fixed an issue in main quest ‘Cradle of Echoes’ where Varl would wander off on a reload from save.
  • Fixed an issue in main quest ‘The Sea of Sands’ affecting several grapple points.

Side Quests and Errands

  • Fixed an issue in side quest ‘Blood Choke’ where Atekka would appear to fall out of the sky.
  • Fixed a progression issue in side quest ‘In The Fog’ related to fast travel during the quest.
  • Fixed an issue in errand quest ‘Night of Lights’ where a pullable box could get stuck and block the quest progression.

World activities

  • Fixed an issue where Relic Ruin: The Daunt could not be started in certain circumstances.
  • Fixed an issue in salvage contract The Greenswell: Plowhorn and the Plants where an optional objective could not be completed if the required item was sent to the player stash.
  • A rogue Tallneck near The Sand of the Sentinels that would sometimes change the direction of its route has been disciplined.

Gameplay fixes

  • The Second Chance skill should now work correctly.
  • Fixed an issue where the camera had an unintended position when using certain weapon techniques.

General fixes

  • Image oversharpening in HDR mode has been corrected.
  • Fixed an issue where some settlements would stream in, then stream out in certain circumstances.
  • Fixed an issue where the HUD would flicker when the player performs a loot action.
  • Fixed an issue where rapidly opening and closing the map could cause graphical anomalies.
  • Fixed an issue where Aloy’s animation would sometimes jitter rapidly when climbing after picking up a plant has been fixed.
  • Fixed a global issue where the direction of Aloy’s gaze, or that of certain NPCs, was incorrect.
  • Fixed several instances where Aloy, NPCs or enemies could get stuck in geometry.
  • Fixed an issue where roads and icons on the map would sometimes appear with a delay.
  • Fixed several streaming issues and unintended loading screens.
  • NPCs that seemed to suffer from insomnia and would gather in large groups at night in settlements should act more naturally now.
  • Petra will no longer teleport into her seat inside the Chainscrape brewery if followed immediately after the initial conversation with her.

Crash fixes

  • Fixed several crashes.

Other

  • Various performance improvements.
  • Various other minor fixes and cosmetic improvements.

Please continue to inform us of any issues via the Support Form. We appreciate those who have taken the time to submit a report already; they are immensely helpful for our teams!

Happy hunting! 🏹

–Guerrilla

If you haven’t bought the game yet, go check out our review where AJ states, “Higher quality side quests, combined with a main campaign that feels grander in scope, and is much better paced than the original make for a strong story, and the beautiful environments, combined with highly detailed character models and improved gameplay make this an early candidate for Game of the Year.”

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Horizon Forbidden West Update 1.05 Rides Out for Loads of Fixes This February 23

Guerrilla Games has released the Horizon Forbidden West update 1.05 (PS5 version 1.005), which is the game’s first patch after release. This brings in a ton of fixes from the main quest, side missions and loads more. Read on for the Horizon Forbidden West February 23 patch notes.

Horizon Forbidden West Update 1.05 Patch Notes | Horizon Forbidden West February 23 Patch Notes:

KNOWN ISSUES

We are currently looking into several issues reported by the community:

  • The team is investigating with high priority, several graphical issues reported by players regarding shimmering, sharpening and screen saturation when moving the camera.
  • Some players are experiencing an issue with infinite loading screens when attempting to load into Melee Pits.
  • Some players are experiencing an issue where Aloy’s outfit appears blurry in Photo Mode.
  • Some players are experiencing an issue in main quest ‘Reach for the Stars’ where Aloy can’t interact with a machine carcass, blocking progression.

​

FIXES AND IMPROVEMENTS

Main Quests

  • Fixed an issue in main quest ‘Reach for the Stars’ where reloading a certain auto-save after completing the first quest could block progression.
  • Fixed an issue during interlude ‘The Eye of the Earth’ where Aloy could fall out of the world after skipping a cinematic.
  • Fixed an issue in main quest ‘Cradle of Echoes’ where Varl would wander off on a reload from save.
  • Fixed an issue in main quest ‘The Sea of Sands’ affecting several grapple points.

Side Quests and Errands

  • Fixed an issue in side quest ‘Blood Choke’ where Atekka would appear to fall out of the sky.
  • Fixed a progression issue in side quest ‘In The Fog’ related to fast travel during the quest.
  • Fixed an issue in errand quest ‘Night of Lights’ where a pullable box could get stuck and block the quest progression.

World activities

  • Fixed an issue where Relic Ruin: The Daunt could not be started in certain circumstances.
  • Fixed an issue in salvage contract The Greenswell: Plowhorn and the Plants where an optional objective could not be completed if the required item was sent to the player stash.
  • A rogue Tallneck near The Sand of the Sentinels that would sometimes change the direction of its route has been disciplined.

Gameplay fixes

  • The Second Chance skill should now work correctly.
  • Fixed an issue where the camera had an unintended position when using certain weapon techniques.

General fixes

  • Image oversharpening in HDR mode has been corrected.
  • Fixed an issue where some settlements would stream in, then stream out in certain circumstances.
  • Fixed an issue where the HUD would flicker when the player performs a loot action.
  • Fixed an issue where rapidly opening and closing the map could cause graphical anomalies.
  • Fixed an issue where Aloy’s animation would sometimes jitter rapidly when climbing after picking up a plant has been fixed.
  • Fixed a global issue where the direction of Aloy’s gaze, or that of certain NPCs, was incorrect.
  • Fixed several instances where Aloy, NPCs or enemies could get stuck in geometry.
  • Fixed an issue where roads and icons on the map would sometimes appear with a delay.
  • Fixed several streaming issues and unintended loading screens.
  • NPCs that seemed to suffer from insomnia and would gather in large groups at night in settlements should act more naturally now.
  • Petra will no longer teleport into her seat inside the Chainscrape brewery if followed immediately after the initial conversation with her.

Crash fixes

  • Fixed several crashes.

Other

  • Various performance improvements.
  • Various other minor fixes and cosmetic improvements.

Please continue to inform us of any issues via the Support Form. We appreciate those who have taken the time to submit a report already; they are immensely helpful for our teams!

Happy hunting! 🏹

–Guerrilla

If you haven’t bought the game yet, our review gave it a 9/10, and while it acknowledges the bugs, our review states, “Higher quality side quests, combined with a main campaign that feels grander in scope, and is much better paced than the original make for a strong story, and the beautiful environments, combined with highly detailed character models and improved gameplay make this an early candidate for Game of the Year.”

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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A Plague Tale: Requiem Collector’s Edition Announced, Coming to PC, PS5 & XSX

Asobo Studio has revealed the A Plague Tale Requiem Collector’s Edition today, with the limited edition bundle coming to PC, PlayStation 5, and Xbox Series X! Available exclusively through the Focus Entertainment Store, check out the details on the limited edition bundle for the game.

Here’s what players will get with A Plague Tale: Requiem Collector’s Edition:

The highlight of the Collector’s Edition is a gorgeous statue of Amicia and Hugo. Imagined and designed by the artistic team at Asobo Studio, this 21cm/8in-tall resin statue painted in vibrant colors portrays Amicia and Hugo in action, wearing their main outfits from A Plague Tale: Requiem.

Additionally, the Collector’s Edition features: a bird feather metallic brooch inspired by the feathers Hugo wears in game, a 45 RPM vinyl of the game’s soundtrack composed by Olivier Derivière, three amazing A4 lithographs of exclusive artwork from the game, and, last but not least, the alternative cover for the game’s box exclusive to the Focus Entertainment Store!

You can now preorder The Collector’s Edition of A Plague Tale Requiem for Xbox Series X|S, PlayStation®5, and PC (digital Steam key) on the Focus Entertainment Store, along with the standard versions of the game and their Focus Store exclusive covers.

A Plague Tale Requiem is releasing on consoles and PC sometime later this year. Check out the gameplay trailer for the upcoming title as well as more details here.

MP1st Staff

Home > News

Path of Exile Update 2.01 Slices Out This February 22

Grinding Gear Games has released the Path of Exile update 2.01 patch, which includes a ton of fixes for the game. Given we just got the big Siege of Atlas update two weeks ago, players shouldn’t expect any new content to be included in this patch. What players can expect is a load of fixes and improvements to Siege of Atlas, and more!

Path of Exile Update 2.01 Patch Notes | Path of Exile February 22 Patch Notes:

3.17.1 Patch Notes

This patch contains a number of medium- and small-importance improvements and bug fixes for Archnemesis and Siege of the Atlas content.

Endgame Content Improvements and Fixes

  • Socketing a Voidstone in your Atlas now causes Maps dropped in Areas to have a 25% chance to be one tier higher, with this chance increasing the more Voidstones you socket.
  • Atlas Passives now affect Shaper Guardian and Vaal Temple Maps.
  • The completion of Unique Maps no longer counts towards your highest-completed Map tier for Atlas and Kirac Missions.
  • The Epidemiology Atlas Notable now also grants 25% increased effect of Modifiers on Blighted Maps.
  • The Searing Exarch is now immune to damage during their Fires of a Thousand Suns phase.
  • Increased the area of effect for The Eater of Worlds’ Ultimate Slam skill.
  • It is now possible to sell items to Kirac.
  • Influenced Scouting Reports can now only be used if you have a red Kirac Mission available to you, as otherwise you would receive no benefit from them.
  • Added stash tab search functionality for Searing Exarch and Eater of Worlds items.
  • Updated the description of the Syncretism Atlas Passive to clarify it only applies to Shrines in Areas. Note that Atlas Passives that refer to Shrines do not apply to Lesser Shrines, Lesser Shrines are only affected by increased Effect of Shrines and Shrine Effect Duration from the Atlas Passive Tree.
  • Updated various Atlas Passive descriptions to clarify they apply to Map Bosses.
  • Fixed a bug where you were unable to turn in the “Death and Rebirth” and “Safe Passage” quests if you had progressed to The Karui Shores.
  • Fixed a bug where minions could be affected by the Drowning debuff from The Eater of Worlds’ Orb skill, causing the Drowning screen effect to be displayed for players when they didn’t have the debuff.
  • Fixed a bug causing The Black Star’s beam skill to be invisible if you had left the area and returned.
  • Fixed a bug where the user interface for The Searing Exarch and The Eater of Worlds Altars could re-appear after you had selected an option.
  • Fixed a bug where Breachstone missions offered by Kirac were consuming the wrong kind of Atlas mission, resulting in areas not opening if you did not have an available mission of that kind.
  • Fixed a bug where public mapping parties were not visible in the Karui Shores or your Hideout via the Noticeboard’s Public Parties tab or Social menu. Note that it is normal behaviour that you will only be able to see public parties while they are in a map.
  • Fixed a bug where the Fire, Cold, Lightning, Physical and Chaos Damage Leeched as Life Implicit Modifiers for The Eater of Worlds had incorrect values. The values on these modifiers now range from 0.2% to 1.1%.
  • Fixed a bug where the website Atlas Skill Tree had 4 less points available to allocate than what could be obtained in game.

Archnemesis Improvements and Bug Fixes

  • Added a drop-down list of discovered recipes in the Archnemesis Panel that displays modifiers that make up a specific recipe and whether or not the recipe can currently be completed. This drop-down can be used to filter your current collection of modifiers for those used in selected recipes.
  • Archnemesis recipe highlighting is now active everywhere, rather than just during encounters.
  • Updated the description of the Vampiric Archnemesis Modifier to state that the Monster cannot be Leeched from.
  • Fixed a bug where modifiers used in a previous Archnemesis encounter within the same area could display as if they were able to be used again.
  • Fixed a bug where the Archnemesis inventory did not update the highlighting of modifiers when their positions were swapped.
  • Fixed a visual bug where the Mysterious Orbs challenge requirements stated Grand Eldritch Ember and Grand Eldritch Ichor, rather than Exceptional Eldritch Ember and Exceptional Eldritch Ichor.
  • Fixed a bug where the Grasping Vines skill used by monsters with the Treant Horde Archnemesis modifier and Spriggans in Act 2 would disable travel skills.

Other Improvements and Bug Fixes

  • The Manifest Dancing Dervishes skill, triggered by The Dancing Dervish Unique Item, now provides a chance to gain a Rampage kill when minions hit a Rare or Unique Enemy (previously only Unique enemies).
  • Lilly Roth no longer reminds you that time and tide wait for no man when saying goodbye to her in a hideout.
  • Fixed a bug preventing Shift+V from undoing Expedition explosive placements.
  • Fixed a bug where Metamorph monsters could sometimes be unkillable.
  • Fixed a bug where desecrating some monsters would cause their on-death effects to be cast.
  • Fixed a bug where having an Aura supported by Eternal Blessing was not disabling Pride or Flesh and Stone.
  • Fixed a bug where the Auras granted by the Death’s Oath and Corona Solaris Unique Items could be supported by Divine Blessing. The description on Death’s Oath has also been updated to clarify it triggers Death Aura, rather than granting it.
  • Fixed a bug where you would not gain maximum Rage upon losing Temporal Chains from the Chains of Emancipation Unique Belt if you were Unaffected by the Temporal Chains Curse you lost.
  • Fixed a bug with the AI of minions summoned by The Dancing Dervish that could cause them to quickly switch between targets multiple times.
  • Fixed a bug where the Empower and Enhance support gems could affect unlinked skill gems.
  • Fixed a bug where it was possible to snapshot Primal Aegis from the Bastion of Elements Ascendancy Passive Skill.
  • Fixed a bug where Crusader prefix modifiers that granted increases to maximum Lightning Resistance could still be obtained on Shields and Quivers.
  • Fixed a bug where the Veiled and Crafted Modifiers that cause Non-Aura Skills to cost no Mana or Life while Focused were disabled.
  • Fixed a bug where added Fire, Cold and Lightning Damage Crafted Modifiers for Bows were using values for one-handed weapons instead of two-handed weapons.
  • Fixed a bug where Helmet Enchantments that provided modifiers to Mark Duration could still be obtained.
  • Fixed a bug where increased Trap and Mine Throwing Speed could be rolled twice on Belts. The Essence and Crafted modifiers are now part of the same modifier family.
  • Fixed a visual bug where increased Action Speed granted by the Tailwind buff was displayed on the Gathering Winds Deadeye Ascendancy Passive Skill.
  • Fixed a bug where hovering over an enemy whilst channelling a Skill would cause your character to stop turning.
  • Fixed a bug where attempting to use a Flask with no charges, or when on full Life or Mana, would still play audio as if the Flask was used.
  • Fixed a bug where the audio from using a Flask would play twice.
  • Fixed a bug where some Helmet Microtransactions unexpectedly decapitated characters.
  • Fixed a bug where the death audio of some monsters, such as Warbands or Grandmasters, would suppress other audio.

Source: Path of Exile forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Activsion Skipping Call of Duty 2023, Delaying It by a Year (Update)

While Activision has yet to fully reveal this year’s Call of Duty (said to be Modern Warfare 2), it seems the unthinkable has happened as well: Activision is not releasing Call of Duty 2023, and has decided to skip a year!

The news comes from Bloomberg’s Jason Schreier who’s very reliable when it comes to rumors and reports. According to the report, Activision is delaying COD 2023 due to the lackluster reception to Call of Duty Vanguard, which led Activision to take the position that they were releasing new versions too rapidly. The report also adds that this delay has nothing to do with the on-going Microsoft acquisition of Activision, in case anyone was wondering.

Note that given this is a report and nothing has been announced by Activision, take this with a grain of salt. That said, Schreier is quite reliable on these things, so the chances of this being legit are high.

If we follow Activision’s usual three-studio alternating schedule, Call of Duty 2023 should be developed by Treyarch. Given how the studio is the one in charge of COD Vanguard’s Zombies mode, the possiblity of the studio not being able to push out a quality product could be the issue.

Whatever the case is, Call of Duty taking a year off is one that’s probably needed to freshen things up. Given how we’re going to get a new Warzone game soon-ish, Activision will probably be OK.

Update: An Activision spokesperson has reached out to us to provide the following statement:

“We have an exciting slate of premium and free-to-play Call of Duty experiences for this year, next year and beyond. Reports of anything otherwise are incorrect. We look forward to sharing more details when the time is right.”

Source: Bloomberg

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlayStation Germany Offering PS4 Owners a Chance to Win a PS5 If they Sell Their PS4 on ebay

Are you really desperate to own a PS5? Live in Germany? If you answered “yes” to both questions, then Sony PlayStation Germany has a proposition for you! If you sell your PS4 on ebay, you will get a chance to win a PS5!

Here’s what’s mentioned in the official PlayStation Germany website:

Sell ​​your PS4 and win a PS5

Selling now until February 27th. your used PS4 or PS4 Pro on eBay

Every week there is a large PS5 package for all participants consisting of PlayStation®5, DualSense™ wireless controller, PULSE 3D™ wireless headset, DualSense™ charging station, media remote control, HD camera and 2x current software titles to win.

How to get your PS4 ready for sale

From data backups to console cleaning to secure packaging. Get your PS4 ready for sale with these tips!

Sadly, due to the on-going PS5 shortage, companies and players have resorted to this. Given that the pandemic is slowly taking a turn for the better worldwide, let’s hope that production will be ramped up, and everyone that wants a PS5 will be able to buy one without resorting to scalpers.

In other PlayStation news, Sony has unveiled the design of the PSVR2 headset and controllers, and they are looking mighty fine.

Thanks, MarkGPlays via MrMario2011!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > DLC and Expansions

Farming Simulator 22 New DLC “Antonio Carraro Pack” Announced, Out March 22

Need more farming duties in your life? GIANTS Software has you covered, as the studio has announced the Farming Simulator 22 new DLC titled the “Antonio Carraro Pack,” and it’s out this March 22. For those who own the Year 1 Season Pass, this content drop that includes quite a lot of new tractors (10 in total) is included!

Farming Simulator 22 New DLC “Antonio Carraro Pack” Details:

More Machinery For Grapes And Olives
With the Antonio Carraro Pack, GIANTS Software emphasizes grapes and olives, two of the new crops in Farming Simulator 22. “When Farming Simulator 22 launched, we instantly got positive feedback from our fans in regard to the new crops”, comments Thomas Frey, Creative Director at GIANTS Software. “We’re proud to build on that, together with Antonio Carraro, a leading expert in creating solutions for farmers working in specialized agricultural fields. Together, we enrich virtual vineyards and orchards with even more dynamic gameplay.”

Specialized Equipment From Italy
All the new additions to the vehicle fleet allow players to operate with extreme maneuverability in special conditions, where other tractors can’t handle the terrain with steep gradients and narrow spaces. A variety of tractors are included: the classic Supertigre 635, the versatile TTR 7600 Infinity or the articulated reversible quadtrack flagship, the MACH 4 R.

Antonio Carraro tractors offer extremely compact construction combined with tight turning circles and optimal visibility to all sides, allowing you to reach every single vine and grove. Especially useful are reversible driving seats, allowing farmers to change direction in an instant. Also included are the TGF 10900 R, the TONY 10900 SR / TR / TTR as well as the TTR 4400 and the Tigrecar 3200

In addition to the DLC, the GIANTS has confirmed that more free content updates are planned to be released as well.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Shadow Warrior 3 New Gameplay Footage Revealed, Launching as PlayStation Now Title

Flying Wild Hog has dropped a bomb on PlayStation players today; in addition to unveiling Shadow Warrior 3 new gameplay videos, the studio also revealed that the game will be a PlayStation Now title at launch! Check out the trailer and the details down below.

First up is the new gameplay footage for Shadow Warrior 3, which you can check out below:

Bartek Sawicki, Lead Producer over at Flying Wild Hog, also revealed a wild tidbit on the game:

Stay tuned though because this post is getting a few updates throughout the day, with more videos to dive a little deeper into the game. Oh, and one more thing – Shadow Warrior 3 will be a PlayStation Now title at launch.

What a surprise, indeed, and a great one for players on the PlayStation platform. PlayStation Now may not be the most impressive competitor to Xbox Game Pass in terms of included titles, but it’s great to see the service being supported with Day One titles such as this one.

Shadow Warrior 3 is coming to consoles and PC this March 1. In case you missed it, check out the full list of Shadow Warrior 3 trophies here.

Source: PlayStation Blog

MP1st Staff

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