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Battlefield 2042 Weekly Reset Challenge #11 & Reward (Feb 17 – Feb 24)

Morning Battlefield 2042 players, it’s that time of week again! Yup, there’s a new set of challenges and weekly rewards now live in Battlefield 2042. Here’s all the requirements to unlock the Battlefield 2042 Weekly Reset Challenge #11 (Feb 17 – Feb 24) rewards.

Battlefield 2042 Weekly Reset Challenge #11 (Feb 17 – Feb 24):

How to Complete and Earn Battlefield 2042 Weekly Reset Challenge #11 (Feb. 17 – Feb. 24) Reward:

  • 15 teammates resupplied with ammo.
  • 4000 damage inflicted.
  • 500 health repaired on teammates’ gadgets and vehicles.

This week’s reward is all about the SU-57, as there is a pretty looking skin, the Sonic Shock. Like past weeklies, there are three challenges to unlock this skin, and they’re not at all difficult. Equip an ammo kit and drop it in a highly populated zone. You should replenish 15 players quickly and it should be doable in one match. After, equip the repair tool and follow vehicles such as tanks around. You can even hop in and hop out once they’ve taken damage to repair them. I suggest playing conquest, rush, or breakthrough. As for damaging that’ll come natural. Once you have completed all three and claim the 15,000 XP you will unlock the SU-57 Sonic Shock skin, congrats!

Once you have completed all three challenges, you’ll earn yourself  15,000 XP points, as well as the Sonic Shock epic vehicle skin for the SU-57 Felon.

Every week on Thursday at 4:00am PT/6:00am CT/7:00am ET the Battlefield 2042 weekly challenges refresh, revealing a new weekly reward. If you are interested in staying up-to-date on when these rewards and weekly challenges drop, be sure to follow MP1st on Twitter, or keep a watchful eye on our guide page for Battlefield 2042.

MP1st Staff

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Battlefield 2042 Breakthrough Tickets Updated to Help “Even Out the Odds”

Those who play Battlefield 2042’s Breakthrough mode, you’ll be glad to know that DICE has made some changes to make things fair. Rolled out via a backend server update (no download required), the Battlefield 2042 Breakthrough Tickets have been updated to help ni certain sections of matches. Check out the explanation and changes made below.

Battlefield 2042 Breakthrough Tickets Update Explanation and Breakdown:

We have updated ticket values for Attackers in Breakthrough as part of a backend update on our servers this morning.

Over recent weeks, we have been monitoring match outcomes and observed that the attacking team often started with the maximum number of reinforcements in the final sector, which is neither balanced, nail-biting, nor fair for the opposing team.

The purpose of this change is to help even out the odds and create a more exciting experience throughout the match, especially in the final sectors.

On 128 Player layouts, the attacking team will now start with a slightly increased ticket count, but subsequently receive less tickets per sector.

On 64 Player layouts, attackers will receive less tickets per sector, but will also start with less initial tickets to help address a wider gap in the balance.

Here’s a complete breakdown of the changes.

We’ll be monitoring these changes to ensure that it’s producing healthier rounds, and will let you know if we need to make further adjustments in the future.

Breakaway

  • 128 Players
    • Initial Tickets: 650 (up from 600)
    • Tickets Rewarded per Sector: 200 (down from 300)
  • 64 Players
    • Initial Tickets: 300  (down from 400)
    • Tickets Rewarded per Sector: 75 (down from 150)

Discarded

  • 128 Players
    • Initial Tickets: 750 (up from 600)
    • Tickets Rewarded per Sector: 200 (down from 300)
  • 64 Players
    • Initial Tickets: 350 (down from 400)
    • Tickets Rewarded per Sector: 100 (down from 150)

Hourglass

  • 128 Players
    • Initial Tickets: 700 (up from 600)
    • Tickets Rewarded per Sector: 225 (down from 300)
  • 64 Players
    • Initial Tickets: 300 (down from 400)
    • Tickets Rewarded per Sector: 75 (down from 150)

Kaleidoscope

  • 128 Players
    • Initial Tickets: 600 (No Change)
    • Tickets Rewarded per Sector:300 (No Change)
  • 64 Players
    • Initial Tickets: 300 (down from 400)
    • Tickets Rewarded per Sector: 75 (down from 150)

Manifest

  • 128 Players
    • Initial Tickets: 700 (up from 600)
    • Tickets Rewarded per Sector: 275 (down from 300)
  • 64 Players
    • Initial Tickets: 400 (No change)
    • Tickets Rewarded per Sector: 75 (down from 150)

Orbital

  • 128 Players
    • Initial Tickets: 700 (up from 600)
    • Tickets Rewarded per Sector: 150 (down from 300)
  • 64 Players
    • Initial Tickets: 300 (down from 400)
    • Tickets Rewarded per Sector: 75 (down from 150)

Renewal

  • 128 Players
    • Initial Tickets: 650 (up from 600)
    • Tickets Rewarded per Sector: 150 (down from 300)
  • 64 Players
    • Initial Tickets: 400 (No change)
    • Tickets Rewarded per Sector: 75 (down from 150)

While DICE certainly took their time in adjusting the tickets, at least it’s made more fair now compared to what the initial values were. Hopefully this is the start of the studio being more transparent on top issues just like what one of the devs said.

Source: EA Answers

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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COD Warzone Caldera Crashing Issues Affecting Gamers on Xbox This February 16

Those playing Call of Duty Warzone on Xbox, you might be encountering an issue when attempting to join a match in Caldera. It’s not your connection or your console’s fault, as Raven Software has acknowledged the COD Warzone Caldera crashing issues this February 16, and it seems to be affeting Xbox gamers (Xbox One, Xbox Series X|S).

COD Warzone Caldera Crashing Issues on Xbox (Feb. 16) Reports:

The official Raven Software account has acknowledged this issue announcing:

  • We are investigating reports of some Xbox users crashing when attempting to join a match on Caldera.

That’s about it. There’s no mention whether a patch or server reset is needed, but we’ll be updating the post as more news becomes available.

For those playing on Xbox and experiencing this, or managed to bypass it, share where you’re located, and how you did it. If Raven Software releases a patch or fixes this, we’ll update the post, so stay tuned. If you haven’t checked the latest content drop for Warzone, head on over to the Season 2 patch notes to see all the new content and gameplay changes.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Pokemon Legends: Arceus Review – New Beginnings (Switch)

Since 1996, the obsession with collecting and battling pocket monsters consumed the gaming industry. With over 30 mainline video games, Pokémon’s dominance in the virtual world has elevated the series into the upper echelon of gaming royalty, and it’s viewed as one of the greatest franchises in video game history. Despite experiencing tremendous success over the years, Pokémon games have developed slight stagnation issues regarding the core gameplay. Developer Game Freak attempted to inject a spark in the franchise with Pokémon Legends: Arceus.

A much different experience than the other mainline Pokémon games, Pokémon Legends: Arceus takes a page out of Nintendo’s other major franchise, Zelda’s Breath of the Wild (we made the reference), and presents an expansive open world. Before the Sinnoh region was founded in Diamond and Pearl, there was the Hisui region. The Hisui region is extremely vast with differing environments and wild Pokémon grazing and simply enjoying life. So, how does this new Pokémon adventure stack up? Does it reinvent the PokeBall or keep the status quo?

A Brave New World

From the get-go, it’s clear Pokémon Legends: Arceus is not like other Pokémon games. Instead of embarking on a wild adventure from your quaint hometown, you enter a mysterious world by falling from a portal in the sky. Still dazed from falling hundreds of feet from the sky, you’re discovered on a beach by Professor Laventon. After helping the professor scoop up his runaway Pokémon, he takes you to Jubilife Village, the main hub location of the game.

In the village, the professor vouches for your Pokémon catching abilities to the stone-faced Captain Cyllene. The captain instructs you to complete a series of tasks to become a full-fledged member of the Galaxy Team. Before you start the exam, Professor Laventon will gift you one of the three runaway Pokémon you helped him capture on the beach: Cyndaquil, Rowlett, and Oshawott. After you pass the exam with flying colors, a single mysterious bolt of lightning crackles through the night and you discover the true mission of Pokémon Legends: Arceus. Commander Kamado, the leader of the Galaxy Team, informs you that a noble Pokémon has suddenly become frenzied and it’s our duty — a complete stranger who’s fallen from the sky — to subdue this massive beast. Once you’ve stocked up on necessary items, you’re set to hit the brave new world of Pokémon.

For better or worse, Pokémon Legends: Arceus will forever be compared to Breath of the Wild. Hell, I even made an earlier connection between the two, so, I’m part of the problem. But Arceus’ open-world is very similar to what Breath of the Wild offered…the good and the bad. The Hisui region is massive with varying environments that make it feel more like a connected complete world. Veteran players will notice everyone praising the all-powerful Sinnoh, which is the name of the region in Diamond and Pearl. Pokemon Legends: Arceus does an incredible job in showing these Pokémon in such a natural way and it almost makes me feel bad to capture them.

Battling Takes a Back Seat

Unlike previous mainline Pokémon games, Arceus does not place a high emphasis on battling pocket monsters. There are, of course, Pokemon battles, but they aren’t required in capturing wild Pokémon. When approaching wild Pokémon, you can hide in nearby tall grass and throw PokeBalls, which will increase your chances of capturing them, as well as throwing berries to distract them. If a Pokémon sees you, they’ll either try to run away or attack you and you’ll have to battle them.

Pokémon Legends: Arceus still has traditional Pokémon battles between trainers, but they’re severely cut down compared to previous entries of the series. Your character has a rival that you’ll battle a handful of times, though the game makes it very clear that you’re superior to them in every way. There’s a group of bandits known as the Miss Fortune sisters, who act as the game’s version of Team Rocket. The three girls were once part of the various clans in Hisui but decided to march to the beat of their own drum.

One of the biggest changes Pokémon Legends: Arceus made to the battling system is mastering moves. Pokémon can master a move by leveling up and repeated use of the technique, which will unlock two new styles of the technique: Strong and Agile. The Strong style will increase the damage of the move, but slow down your speed and cost you a turn in battle; the Agile style reduces the damage slightly but increases your speed to possibly allow you to attack again immediately. In some cases, the Strong style might increase an attack’s accuracy as well. If you encounter multiple Pokémon in the wild, there’s a chance that you’ll battle more than one Pokémon at a time.

While Pokémon Legends: Arceus continues the recent trend of dispersing experience points throughout your party, you won’t receive those points until after the battle has ended. So, if one of your Pokémon faint before the full completion of the battle and aren’t revived, they won’t receive any experience points, even if they defeated any number of Pokémon before falling. Because battling in general isn’t as much of a focal point, it’s not the end of the world if you miss out on experience points; plus, there is a merchant in the village that sells experience candies to help level up your squad. There are also Grit items that are used to increase the specific attributes of Pokémon, like attack power or defense, instead of their overall level.

Gotta Catch ‘Em All

Ever since Pokémon burst onto the scene, the main objective has always been to catch them all. Whether it was Professor Oak in the anime, or Professor Laventon in Pokémon Legends: Arceus, the goal remains the same: catch every Pokémon and complete the Pokedex. However, completing Laventon’s Pokedex does not mean simply capturing every type of pocket monster. In addition to capturing them, there are other research tasks the professor wants you to complete to help develop a full analysis of Pokemon. These tasks may include capturing the Pokemon multiple times, capturing it in different times of the day, whether you fed it any berries, or how you might have defeated it in battle. As you continue to complete the Pokedex, you’ll receive research experience points that sort of act like the gym badge progression system in previous games. As you increase your research level, Pokemon of higher levels will listen to you and rewards for completing tasks will be greater.

Unfortunately, Pokémon Legends: Arceus does not have any sort of multiplayer component. Typically, it’s common for Pokémon games to support online play for trainers to test their custom lineups against others and see who’s superior. Instead of preparing for online battles after completing the main story, there is a post game where you receive more tasks from Commander Kamado, as well as continuing to finish the Pokedex. The other major focus of online play is trading Pokémon, especially the ones who couldn’t evolve unless they were traded. Because this feature was not included, there are special items that can be given to such Pokémon to evolve them, like offering Kadabra a Linking Cord to evolve it into an Alakazam. Some of these high quality items, as well as high quality Pokémon, can be found in space-time domes that erupt randomly throughout Hisui.

Verdict

Pokémon Legends: Arceus is a big step in the right direction for the series. It’s not that the tried and true formula of collecting eight badges and fighting against an elite league wasn’t working anymore, but Game Freak needed to inject a spark somehow, especially after the lukewarm reception of Brilliant Diamond and Shining Pearl. Fans stated that the remakes were too safe and didn’t try to introduce new mechanics or expand the gameplay. Pokémon Legends: Arceus offers a Pokémon adventure that’s never before been experienced, something that can truly grow into something more. Even if we continue to see Pokémon games that are still styled off older titles of the series, there’s absolutely no way that we should do away with an open-world aspect. Seeing Pokémon interacting with the game world and not just appearing in random battles makes the experience feel more real and connected. Whether you’re a die hard Pokémon fan who’s never missed a game or someone who hasn’t played for a few generations (sorry, I didn’t have a DS), Pokémon Legends: Arceus is an adventure that shouldn’t be passed up.

Final Score: 8/10

Pros:

  • Emphasis on catching Pokémon
  • No random encounters
  • Different environments in open world
  • Strong and Agile style techniques enhance gameplay

Cons:

  • Can’t swap out Pokémon after defeating one in battle
  • No multiplayer component
  • Finding crafting materials can be challenging
  • Requests are good time killers but can be skipped entirely

Pokemon Legends: Arceus was purchased by the reviewer. Main version tested was on Nintendo Switch. You can read SP1st and MP1st’s review and scoring policy right here.

Avery Feyrer

Author

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Street Fighter 5 Turns 6 Years Old Today as Fans Look Forward to the Future of the Series

One of the most divisive brawlers finally reached its peak after a hard road of development. Street Fighter 5 turns six years old today as fans look forward to the future of the series, and wonder when exactly Capcom will announce a new installment to their lucrative fighting game franchise.

Announced during the PlayStation Experience event way back in December 2014, Street Fighter 5 was the latest sequel in a series that made a revolutionary comeback after nearly a decade of dormancy. With the success of Street Fighter 4, and how that game helped bring the fighting game genre back to prominence, Capcom wasted no time developing a true follow-up to take advantage of their renewed success. Partnering with Sony Computer Entertainment, the game was developed to be an exclusive to the PlayStation platforms and PC, and was built using Unreal Engine 4.

Following several beta and stress testing phases, SF5 was eventually released on February 16, 2016 for PS4 and PC, and featured cross-platform play between the two systems. However the game was met with mixed reviews, with players citing that the game lacked content at launch, and several technical issues nagged players during gameplay, including input lag for the PS4 version of the game. Capcom slowly addressed fans concerns by releasing patches that aimed to correct several bugs and glitches, and as part of their post-launch strategy, they were releasing new characters for the game as DLC. This would run for a total of five seasons during the game’s life cycle, with players able to purchase these new fighters and other downloadable content through real world currency or fight money that could be earned by completing challenges in the game or winning online matches.

Through the course of its five seasons, Street Fighter 5 would be repackaged and rereleased as Street Fighter V: Arcade Edition and then Street Fighter V: Champion Edition to reflect the new content and characters that accompanied each new revision the game had. Story-wise, the game takes place chronologically before the events of Street Fighter 3 and the game’s narrative would be fleshed out in the free DLC story mode called “A Shadow Falls.” Fan-favorite characters such as Ryu, Ken, Chun-Li, and Zangief would make a return as part of the game’s initial launch, while also introducing new fighters such as Necalli, Rashid, and Laura into the series for the first time. The roster count would expand from the base 16 to a whopping total of 46, with other fan-favorites like Guile, Sakura, Alex, Blanka, E. Honda, and even Dan making a comeback and also introducing new combatants such as Zeku, Kolin, G, and Luke.

Continuing the tradition of its predecessors, SF5 introduced new fighting game mechanics such as V-Skill and V-Trigger, giving each character unique abilities and moves to use in the game.  In later seasons, Capcom would add another set of V-Skills and V-Triggers for each character, as well as a new mechanic called V-Shift that allow players to dodge an attack and counter it at the expense of one bar in the V-Gauge.

Despite its rocky start and lack of content at launch, Capcom stuck with Street Fighter 5 and helped build it into a relatively solid fighting game experience that continues to be played and enjoyed in the fighting game community. The game is the flagship title of the Capcom Pro Tour, and is featured as a main title in fighting game tournaments held across the world such as the Evolution Championship Series and other eSports-sponsored events. After supporting the game’s content for five years, Capcom announced that the game’s post-launch was complete with the release of Luke as the final DLC character for Season 5. The developers even hinted that work towards the next chapter of Street Fighter has already begun, so it’s just a matter of time until Capcom officially announces what the future of the franchise will be.

Speaking of Capcom, the company has launched a countdown for a mystery reveal that will happen in a couple of days. Could it be Street Fighter 6? Here’s to hoping we hear of the next entry in the franchise soon.

Tim Villasor

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The Last of Us HBO Series to Ari in 2023

The HBO Chief Content Officer has provided an update on the upcoming The Last of Us HBO series, the highly anticipated adaptation of the popular video game by Sony. While the network has yet to provide an actual release date for the adaptation, HBO and HBO Max Chief Content Officer Casey Bloys has mentioned The Last of Us series production is still underway, and fans will have to wait a bit more until they can see it.

Speaking to Deadline, Bloys says:

“It’s not going to air in 2022 — they are still shooting in Canada. I imagine you will see it in ’23”

While the news that it has been pushed to next year may certainly be a downer, Bloys is quite optimistic of its quality. He adds:

“I have seen some early episodes and I’m very excited. Craig did Chernobyl for us, he is a fantastic writer and director. What I’ve seen looks amazing, so I’m excited for it, but it will not be in ’22.”

The ‘Craig’ mentioned here refers to none other than Craig Mazin, who is best known for his groundbreaking work on Chernobyl, a critically-acclaimed series also aired on HBO

In case you missed it, Nick Offerman was recently tapped to play Bill in The Last of Us series, and you can read all about it here.

Source: Deadline

MP1st Staff

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Marvel’s Avengers Upcoming Update 2.3 Outlined, Devs Not Ready to Reveal New Roadmap Yet

Crystal Dynamics has just released a lengthy post outlining the Marvel’s Avengers upcoming update 2.3, though with a caveat as well. It appears that a new roadmap is still in the works and is not ready for revealing just yet, and as such players will have to make do with the big changes coming in the next update. Check out a rundown of the studio’s post below to see what awaits players in update 2.3 of Marvel’s Avengers.

The post opens with the message that the new roadmap for the game is not entirely there yet:

We know many of you have been eagerly awaiting our next formal roadmap for Marvel’s Avengers. We aren’t yet ready to reveal the next full roadmap, but we can share some news about our next update and how we’re improving and changing the game in the near- and medium-term.

The studio is perhaps encountering some issues with regards to future content for the game, so it’s understandable that these things will get delayed sometimes. That said, players still have something to look forward to in the form of the patch preview Crystal Dynamics has laid out:

Marvel’s Avengers Upcoming Update 2.3 Preview:

To give some specific examples, let’s take a sneak peek at Patch 2.3 (currently planned to release in March 2022) and a sample of the changes it will bring, as well as some elements in progress for release shortly afterwards.

First, Nick Fury is returning to lead SHIELD and coordinate future Avengers Initiative missions alongside Director Hill.

This comes with a much-needed rework of the War Table and the mission-select system. We’re changing how to find, select, and launch missions on the leveling journey throughout the Avengers Initiative. Our primary goal is to improve the flow for new players to reduce frustration in the leveling process. The more organized and directed experience will also create larger, more concentrated matchmaking pools for higher-level players.

We’re also taking the opportunity to use what we learned in the past year to further balance gear perks. We’ve seen some amazing builds and plan on creating an even wider variety of powerful builds to discover and play. Alongside a wider variety of builds we’ll be making gear sets earnable through a wider set of play activities to give you more options to hunt for the perfect build in your own way.

The new Shipments system added in 2.2 has been really successful at providing another path to cosmetic rewards while rewarding play, but it has had a fairly major impact on our Units economy. We plan to make adjustments in the next patch by adding Units as additional rewards to a number of end-game activities.

Last update we experimented with allowing players to earn weekly rewards from completing the Omega-Level Threat and the Raid for each of their Heroes, not just once per account. We’ve really liked the results of that, and we’re planning to extend that per-Hero system to Mega Hives in the next update.

Lastly, we’ll continue to prioritize critical bugs like improving raid stability and player feedback on where we need to make tuning adjustments.

There you have it. One of the bigger ones mentioned seems to be the War Table rework, plus some tweaks to the new Shipments system due to how it impacted the in-game economy. It will be interesting to see how Crystal Dynamics handles these reworks in the next patch.

In case you missed it, check out the PlayStation 5 patch notes for the last Marvel’s Avengers update here.

Source: Square Enix

MP1st Staff

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Minecraft Update 2.38 Improves Player Movement & More Fixes This February 15

Mojang has released Minecraft update 2.38 for consoles today, and this is for a short list of fixes following the huge patch released last February 8. Improved smoothness of player movement, alongside Marketplace fixes are in listed in the Minecraft February 16 patch notes, which the studio dubs 1.18.12.

Minecraft Update 2.38 Patch Notes | Minecraft February 16 Patch Notes:

A new update is available for Minecraft: Bedrock Edition that addresses some issues that have occurred since the release of 1.18.10.

Fixes:

  • Improved the smoothness of player movement (MCPE-152176)
  • The pause menu’s “Invite to Game” button is now always enabled on Realms
  • Fixed issue where ratings count and offer tiles were not visible in the Marketplace
  • Fixed an issue with experience being granted when moving items from the hotbar in the furnace UI screens (MCPE-152227)
  • Fixed a crash that could occur when launching the game on PlayStation while connected with Remote Play (MCPE-143803)
  • Fixed a bug where animation timeline events at 0.0 would sometimes not run in looping animations

That’s about it. If you want to keep tabs on the latest title updates for Minecraft that’s not just timely but accurate as well, make sure to bookmark our Minecraft game hub.

Source: Minecraft support

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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WWE 2K22 MyGM Trailer Showcases In-Depth Look at New Game Mode

Visual Concepts has released another edition of their Ringside Report series, and along with it a brand-new WWE 2K22 MyGM trailer that showcases and in-depth look at the new game mode coming to the title! Check out the trailer below in addition to the new Ringside Report, as well as the first details on the MyGM mode for the upcoming title.

First up is the MyGM trailer for WWE 2K22:

Besides that, here’s the new Ringside Report that goes in-depth on the MyGM mode and how it will change the upcoming wrestling title:

Here is a rundown on the MyGM mode as per the official post and the new Ringside Report:

  • General Manager and brand selections, impacting gameplay throughout the mode with power-ups and distinct interactions;
  • Drafting a balanced roster, including custom Superstars, while managing budget to later sign free agents, enhancement talent and Legends;
  • Match booking and show logistics, allowing players to choose various match types, arena locations, production elements and more;
  • Power Cards and Commissioner Goals, providing gameplay boosts and guidance should players choose to follow it, or not;
  • Simulate, play, or enter Spectate Mode throughout booked matches, running the show in real time, controlling camera angles, and striving for a five-star match, summed up in a Match Report with tips for improvement.

WWE 2K22 will be available on March 11, 2022 across PC and consoles. In case you missed it, check out the Legends roster reveal for WWE 2K22 here.

MP1st Staff

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PSN Sale “Games Under $20” Now Live, Over 300 Titles Discounted

Aside from the “Planet of the Discounts” sale on-going now on the PlayStation Network, Sony has also rolled out another PSN Store sale “Games Under $20” promotion, which we see almost every month. Check out the full list of discounted games below to see if there are any that grab your attention.

PSN Store Sale “Games Under $20” List – Ends 3/3:

PSN Store Link for Games Under $20 (NA)

Be sure to check out the other huge PlayStation Sale happening currently called “Planet of the Discounts.” It has more than 650 items on discount, so there’s sure to be tons of great deals onboard. Also, keep track of all the current gaming sales via our official Deals hub.

More MP1st Reading:

MP1st Staff

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Ex-Witcher 3 Devs Form “Rebel Wolves” Studio, First Project Is a AAA Dark Fantasy Built on Unreal Engine 5

The game director of The Witcher 3 has assembled a group of developers to form Rebel Wolves, a brand-new startup studio focusing on creating “unforgettable stories and stirring deep emotions,” and “evolving the cRPG genre.” The studio also released scant details on their very first project which will be built upon Unreal Engine 5.

Konrad Tomaszkiewicz, Rebel Wolves CEO and Game Director best known for his work on The Witcher 3, had this to say on the formation of Rebel Wolves:

“For all of us here at Rebel Wolves, video games were always something we felt destined to do—something ingrained in our DNA. Personally, I couldn’t be happier to have banded together with friends who share this passion. We’re developing a video game we’d like to play in a way that games should be made. We want to evolve the cRPG genre by creating unforgettable stories and stirring deep emotions, all while working as a tightly knit team united by a shared goal and ambition. Collectively, we envision Rebel Wolves as a place where experienced game developers can reignite their passion, where they can focus on their craft and pour their love into an amazing, ambitious title. We want to stay small and agile—a place where people know and care for each other.”

As mentioned further in the press release, Rebel Wolves’ first project as a studio is a “AAA dark fantasy built inside the Unreal 5 engine.” According to the official website, it’s also the first of a planned saga. They also released a concept art for the untitled project, which you can view below.

rebel wolves first project

Stay tuned here at MP1st for more details on this unannounced AAA game once they’re out! In other news relating to CD Projekt RED and Cyberpunk 2077, the huge Patch 1.5 for the title came out yesterday, and you can read the full patch notes for it here.

MP1st Staff

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No Man’s Sky Update 3.080.001 Flies Out for Sentinel Update This February 16

Hello Games has released the latest major update for No Man’s Sky! The No Man’s Sky update 3.080.001 is out now for PC and next-gen platforms (it should be out on curren-gen later today as well), and this is for the Sentinel update, which adds new content to the game.

No Man’s Sky Update 3.080.001 Patch Notes | No Man’s Sky February 16 Patch Notes:

3.8 PATCH NOTES

SENTINELS

  • Three new types of Sentinel Drone have been added: Heavy Combat Drones, Repair Drones and Summoner Drones.
  • Combat Drones use a variety of weapons, including terrain-destroying grenades, close-range scatter shot, and a rapid fire laser rifle.
  • Repair Drones are lightly armed and weak, but will rapidly seek out and repair any damaged Sentinel units.
  • Summoner Drones are little threat in themselves but if left unchecked will quickly overwhelm careless Travellers by calling in waves of reinforcements.
  • Sentinel drone navigation has been reworked, allowing for better pathfinding over rough terrain, and allowing drones to pursue players into buildings and caves.
  • Sentinel Drones now deploy static combat shields, creating a dynamic battlefield. Players may manoeuvre to take advantage of these shields for themselves, or open fire to destroy the shield.
  • A new high-level Sentinel has been added, the Hardframe Battle Mech.
  • The Hardframe can be found at high alert levels or patrolling near secure buildings.
  • The Hardframe is well-armoured but highly mobile, being equipped with a jetpack.
  • The Hardframe has access to a range of weaponry, including grenades and a plasma flamethrower.
  • Sentinels can now be temporarily disabled, either by defeating the final wave of Sentinel forces in a battle, or by locating and interfacing with a planetary Sentinel Pillar.
  • The canisters dropped by Sentinel forces have been visually refreshed, with drones, quads, Walkers and Hardframes all dropping distinct items.
  • Sentinel canisters have had their physics adjusted so that they are less likely to roll away at high speeds during a fight.
  • At higher alert levels, or on extreme Sentinel worlds, waves have been adjusted to bring additional forces in over time.
  • Sentinel base health has been increased.
  • Sentinel weapon ranges have been adjusted to keep targets in a more structured combat formation.
  • Sentinel firing rates have been adjusted for a more dynamic combat experience.
  • The Sentinel Walker’s vital armour now covers only their head unit.
  • Destroying the leg armour of a Sentinel Walker will now temporarily buckle the Walker.
  • The speed of the Sentinel Walker’s projectiles has been increased.
  • The Sentinel Walker’s grenades now destroy planetary terrain.
  • Fixed a number of issues with Sentinel Walker aiming and navigation.
  • Fixed an issue that caused Sentinel drones to fly into space to investigate crimes committed by players on other worlds.
  • Players will no longer be alerting about Sentinels investigating crimes committed by players they are not grouped with.
  • Sentinel alert icons have been adjusted, and alert states consolidated, to make it more clear what state various Sentinel forces are in when searching for a player.
  • Fixed an issue where players may be sent to extreme Sentinel worlds by missions that should avoid extreme Sentinels.

GRAPHICS AND TECHNICAL

  • PC support for AMD FidelityFX Super Resolution 1.0 has been enabled. This is a cutting edge super-optimised spatial upscaling technology that produces impressive image quality at fast framerates. Learn more on the AMD site.
  • VR image quality has been improved for PS4 Pro.
  • For PC players with a compatible RTX card, support for Nvidia DLAA has been enabled. NVIDIA DLAA is an AI-based anti-aliasing mode for users who have spare GPU headroom and want the highest levels of image quality. See more on the NVIDIA site.
  • For PC players with a compatible RTX card, Nvidia DLSS support has been upgraded to version 2.3.0.
  • Fixed an issue that could cause excessive base part pop-in on high-end consoles and PCs.
  • Introduced a number of physics optimisations.
  • Introduced a number of load time optimisations.
  • Introduced a number of memory optimisations.

MINOTAUR AND EXOCRAFT

  • Added a new technology to the Space Anomaly, the Minotaur AI Autopilot. With the AI active and the player on foot, the Minotaur will attempt to follow the player and assist them in combat.
  • The Minotaur now has a dedicated third-person combat camera.
  • The Minotaur non-combat camera has been improved.
  • The Minotaur turning circle has been tightened.
  • The Minotaur no longer decelerates on turning.
  • The Minotaur now sways less when in combat.
  • The Minotaur can now back pedal when in combat.
  • Fixed a number of issues that caused popping in the third-person Exocraft and Minotaur cameras.
  • First-person aiming and locomotion for the Minotaur has been improved.
  • When equipped with the appropriate weapon, the Minotaur can now shoot from its arms as well as its head-mounted turret.
  • Sentinel projectiles now correctly collide with Exocraft, meaning that exocraft now take damage from enemy fire.
  • The canisters dropped by defeated Sentinels can now be picked up while in the Minotaur.
  • Sentinels will no longer investigate when the player destroys a plant or rock by treading on it with the Minotaur.
  • The Exocraft and Minotaur cannons have had their base damage increased.
  • The Exocraft and Minotaur cannons now deal a level of explosion damage on impact, damaging other nearby targets.
  • The Minotaur now has its own bespoke reticles for different weapon modes.
  • Exocraft marker and interaction labels now use the specific name of that Exocraft.
  • Improved the positioning of exocraft markers.
  • Exocraft weapons now correctly display their ammo/charge status in the HUD.
  • Build costs for the Exocraft Summoning Station have been reduced.
  • The Exocraft Summoning station can now be picked up and carried around in the Exosuit inventory.
  • Fixed an issue that could cause the Terrain Manipulator size preview to appear while using the Minotaur.

NEW TECHNOLOGIES AND ITEMS

  • A new class of weapon has been added – the Neutron Cannon.
  • The Neutron Cannon is a charged energy weapon that does not use projectile ammunition.
  • Charging the Neutron Cannon releases a fast-moving cone of destruction, similar to the Scatter Blaster.
  • Alternatively, the Neutron Cannon can be fired rapidly, though this deals less damage.
  • Neutron Cannon impacts deal short-range explosive damage.
  • The Neutron Cannon is available to research aboard the Space Anomaly.
  • Procedurally generated upgrades are available for the Neutron Cannon from weapons dealers across the universe.
  • A new class of secondary grenade launcher has been added – the Paralysis Mortar.
  • On impact, or a short time after launch, the Paralysis Mortar’s projectiles will explode in a flash of electric energy, temporarily stunning all entities caught in its blast radius.
  • The Paralysis Mortar is available to research aboard the Space Anomaly.
  • A new class of secondary Multi-Tool utility has been added, the Cloaking Device.
  • Activating the Cloaking Device will cause the user to become temporarily invisible, allowing rapid escape from Sentinel forces, or for a quick tactical repositioning.
  • The Cloaking Device has its own power source and does not need to be recharged.
  • The Cloaking Device is available to research aboard the Space Anomaly.
  • A new upgrade has been added for the Pulse Spitter, the Impact Igniter. This technology causes every projectile from the Pulse Spitter to set its target on fire, as well as deal damage on impact.
  • The Impact Igniter is available to research aboard the Space Anomaly.
  • A new upgrade has been added for the Blaze Javelin, the Waveform Oscillator. This technology applies a brief stunning effect to any target hit by the Javelin’s beam. The stun is of the same duration regardless of the Javelin’s charge level.
  • The Waveform Oscillator is available to research aboard the Space Anomaly.
  • A new generalised Multi-Tool upgrade has been introduced, the Voltaic Amplifier. When installed, this upgrade increases the damage dealt to stunned targets by all weapons.
  • The Voltaic Amplifier is available to research aboard the Space Anomaly.
  • The Multi-Tool caches found in the Space Station and in planetary shops have had a visual overhaul.
  • Weapons found in Multi-Tool caches or presented by NPCs may now contain procedurally generated upgrades.
  • A new piece of salvaged equipment, the Hardframe Engine, is now available to those who destroy a Hardframe in combat.
  • Sentinel Drones may now leave behind Salvaged Glass, a strange remnant of another world.
  • Salvaged Glass may be cracked open to reveal a valuable item.
  • Salvaged Glass may contain a new class of unique procedurally generated upgrade, which applies a wide range of bonuses across multiple Exosuit or Multi-Tool systems.

WEAPONS AND COMBAT

  • The sentinels now deploy their forces in greater numbers, to create more dramatic firefights.
  • All grenade-based weapons have received new icons.
  • Plasma Grenades now deal only 10% of their full damage to the player who fired them, reducing the risk of a fatal accident.
  • Plasma Grenades now deal slightly less damage on impact to all targets, but will now set the target on fire and deal damage over time.
  • The base damage of the Pulse Spitter has been increased.
  • The speed of the Pulse Spitter’s projectiles has been decreased.
  • Pulse Spitter projectiles are now affected by gravity.
  • The speed of the Boltcaster’s projectiles has been increased.
  • The Boltcaster’s burst cap has been increased, so that it can fire more projectiles before needing to cool down.
  • The positioning of player weapons has been improved in VR.
  • The placement of the player’s hands on two-handed weapons in third person has been improved.
  • Heavy weapons (such as the Blaze Javelin or Scatter Blaster) now use a stronger recoil animation, to reflect the power of the blast.
  • Weapon projectiles now apply an impulse to Sentinel drones, pushing them backwards.
  • The rumble and camera shake of all weapons has been adjusted for both drama and impact, but also player comfort.
  • When in an environment that prevents weapon use (such as the Space Anomaly), the HUD will default to a more subtle crosshair.
  • The Personal Forcefield is no longer locked to one plane, and can be freely moved to block attacks from above or below.
  • Different weapons may now be balanced with different critical hit multipliers.
  • Fixed an issue that caused unnecessary camera movement when cycling between different weapon modes.
  • Fixed an issue that caused camera popping and unnecessary movement when using the Personal Forcefield.
  • Aggressive Multi-Tool modes (such as the Boltcaster) now have bespoke first and third person camera settings, to create contrast from non-aggressive Multi-Tool modes (such as the Mining Laser).
  • The combat supply canisters dropped by Sentinels can now be opened by interacting with them, in addition to shooting them.
  • Interacting with a combat supply canister that recharges the Exosuit’s shield will no longer display a full screen message if the shield was already full.
  • In addition to charging the Exosuit’s shield, combat supply canisters may now restore other critical systems, such as health or hazard protection.
  • The full screen messages and notifications displayed when taking damage or charging shields have been adjusted for accuracy.
  • Full-screen damage effects have been adjusted to reduce visual noise while in combat.
  • Armoured drones no longer show multiple health bars for each piece of armour.

QUALITY OF LIFE

  • Teleporting between destinations in the same system (eg between bases or between the Space Station and bases) has been made significantly faster.
  • The cap on owned Multi-Tools has been increased from 3 to 6.
  • When items are added to the inventory and the inventory UI is open (for example, when dismantling a piece of technology), the items now prioritise being added to the currently active inventory page if possible.
  • The visual appearance of Multi-Tools in the Quick Menu has been improved.
  • While piloting your ship, if your current mission is asking you to visit the Space Anomaly, then summoning the Anomaly now has priority in the Quick Menu over the Galaxy Map.
  • If both your secondary and primary weapons are out of charge, the Quick Menu will now always prioritise the primary weapon.
  • Consumable food items now describe in their popup what sort of effect they will have upon the one who consumes them.
  • Held interactions now have a minimum fill when tapping a button, to help communicate that the button needs to be held.
  • When viewing an item in the world that contains multiple rewards (such as the canisters dropped by Sentinels), then health or shield critical rewards will be prioritised in the UI label, if the player is low on health or shield levels.

VFX

  • Improved the VFX for the Minotaur’s jetpack thrust, jetpack ignition, and take off.
  • Sentinel Drones now have muzzle flash VFX for their weapons.
  • Added new VFX for all new Sentinel weapon types.
  • Improved the impact and destruction effects when destroying Sentinel Drones, Quads and Walkers.
  • Improved the impact, trail and explosion effects for plasma grenades and the geology cannon.
  • Added lights to player weapon muzzle flashes.
  • Improved the muzzle, beam and impact effects for the Mining Laser.
  • Improved the muzzle, beam and impact effects for the Blaze Javelin.
  • Improved the muzzle, projectile and impact effects for the Pulse Spitter.
  • Improved the muzzle, trail and impact effects for the Scatter Blaster.
  • Improved the muzzle, trail and impact effects for the Boltcaster
  • Improved general explosion effects.
  • Improved starship damage and destruction effects.
  • Improved the VFX for starship missile trails.
  • Improved the VFX for starship energy weapons.
  • Improved the VFX for planetary fire hazards.
  • Improved the VFX for the various hazardous gas plants found across planets.
  • Improved the steam effect used in various planetary hazards.
  • Improved the meteor impact and trail VFX.
  • Improved the VFX for planetary volcanic eruptions.
  • Volcano VFX update. Main eruption and build up geyser smoke build up updates.
  • Improved the space atmospherics.

STEAM DECK

  • No Man’s Sky will support Steam Deck from launch.
  • Introduced a number of specific Steam Deck optimisations.
  • Introduced support for Steam Deck controls.
  • Introduced support for Steam Deck touch input.

BASE BUILDING

  • The maximum number of saveable terrain edits has been significantly increased.
  • Compatible base parts can now be freely rotated around any axis, allowing for more creative and flexible construction.
  • When adjusting the colour or material of a base part, the holographic effect is disabled and illustrative lights are enabled around the part in question.
  • Fixed an issue that could cause nearby base parts to be deleted when moving a base part.
  • Fixed a case where the player ship would not be correctly placed on an available landing pad when teleporting to a base.
  • Fixed an issue that could cause duplicate parts to spawn within a settlement, blocking player access to buildings.
  • Fixed a number of issues that could cause base parts to snap incorrectly.
  • Improved the clarity of a number of base building error messages.
  • Improved the positioning and stability of the Build Menu.
  • Fixed an issue that caused parts to become deselected when toggling between placement and selection modes.
  • Fixed an issue that could cause the base part popup information to overlap other parts of the UI.
  • Added audio to a number of Build Menu options.
  • Fixed a number of Build Menu UI issues that could occur when using HUD scaling.
  • Fixed an issue that caused the paint option to be visible when the selected part cannot be repainted.
  • Fixed an issue that could cause incorrect colours to be applied to some base parts.
  • Fixed an issue that allowed overly rapid placement of base parts.
  • Fixed an issue that prevented base parts from being replaced in their correct location if the player cancels picking up and moving the part.
  • Fixed a number of issues that allowed players to build unbuildable base parts.
  • Fixed an issue that allowed players to duplicate unbuildable base parts.
  • Fixed a number of visual glitches that could occur when building in multiplayer.
  • Improved the visual effect when constructing a new base part.

COMPANIONS AND CREATURES

  • The maximum number of companions has been increased from 6 to 18.
  • Companions are no longer dismissed when a player enters a vehicle or ship, and are instead only dismissed when that vehicle starts moving.
  • Creature pathfinding has been significantly improved.
  • Fixed an issue that could cause diplo-class creatures to be cut out of frame in the Discovery UI.
  • Fixed a number of issues that could occur when creatures or fiends attacked via a long-distance pounce.
  • Fixed an issue that prevented diplo-class creatures from giving their correct specific cooking ingredients when butchered or milked.
  • Fixed a visual issue with the ragdolling of some creature types.

MISSIONS AND BUILDINGS

  • A new building type, the Sentinel Pillar, can now be found on planets across the universe.
  • The nearest Sentinel Pillar is located when defeating a level 5 Sentinel alert.
  • A Pillar can also be found via a Sentinel Boundary Map, a special chart that can be harvested from defeated Sentinels.
  • A substantial new series of Sentinel stories are available to be read at the Sentinel Pillar’s main terminal.
  • A new player title is available to Travellers who read the entire archive.
  • Planetary Sentinel forces can be temporarily shut down from a Sentinel Pillar’s main terminal.
  • A new class of Royal Multi-Tool may occasionally be found when harvesting weapons technology from the Sentinel Pillar’s main terminal.
  • A substantial new series of story-driven missions has been added. These missions will probe some of the deepest secrets of the Sentinels… Please note: Players must have a planetary settlement to begin the new missions.
  • During the course of these missions, Travellers will acquire and reprogram their own personal Drone companion.
  • A new player title is available for Travellers who complete this mission chain.
  • Fixed an issue that could cause inappropriate planets to be selected for creature taming or feeding missions.
  • Fixed an issue that could cause players never to find the needed component during Nexus repair missions.
  • Fixed an issue that asked players for an inappropriate amount of faecium during substance collection Nexus missions.
  • Nexus construction missions now choose from a more diverse range of base parts.

EXOBIOLOGY EXPEDITION

  • The Exobiology Expedition will begin soon.
  • The Exobiology Expedition will take players on a journey of discovery across the galaxy as they investigate and record all sorts of exotic animal life.
  • The Exobiology Expedition offers the chance to earn an exclusive new jetpack trail, the royal Exotic Wingpack, a Sentinel Quad companion and much more…

BUG FIXES

  • Fixed a high-frequency crash that only occurred when playing the game in Japanese.
  • Fixed a crash related to creature navigation.
  • Fixed a GPU crash.
  • Fixed a crash related to base building.
  • Fixed a crash related to loading large bases.
  • Fixed a crash related to planet generation.
  • Fixed a number of rare networking crashes.
  • Fixed a number of audio streaming issues on PlayStation 4.
  • Fixed a rare crash that could occur when loading a settlement.
  • Fixed a rare crash related to Short Range Teleporters.
  • Fixed a severe performance degradation issue that could occur when approaching a settlement that had an active mission marker.
  • Fixed an issue that could cause players to overshoot the end of a ladder and climb infinitely up into the stars.
  • Fixed an issue that could disable planetary gravity when dying underwater.
  • Fixed an issue that caused overly large collision on di-hydrogen crystals.
  • Fixed an issue that could cause the combat supply barrels dropped by Sentinels to duplicate in multiplayer.
  • Fixed an issue that could cause popping in the third person camera when running on steep slopes.
  • Fixed an issue that could cause undamaged frigates to appear to need maintenance.
  • Fixed a collision issue with a specific class of exotic creature.
  • Fixed an issue that could cause the incorrect settler to appear pleased or unhappy with your judgements.
  • Fixed an issue that caused the story progress within some buildings (such as abandoned buildings) to be tracked differently across different systems, resulting in text that incorrectly repeated itself.
  • Fixed an issue that could cause the combat frigate to intervene in a fight but not bring any weapons.
  • Fixed a rare issue that could prevent secondary weapons from activating.
  • Fixed an issue that caused the Terrain Manipulator to block players from manually showing the HUD or the current mission notify.
  • Fixed an issue that could cause the interaction circle to appear low res.
  • Fixed an issue with the Byte Beat Library that could cause an empty page to appear in the UI.
  • Fixed an issue that caused the ‘Dismiss’ button to appear when purchasing a new frigate.
  • Fixed an issue that could cause the player to briefly disappear as the camera transitions out of an interaction and back to gameplay.
  • Fixed an issue that could allow empty bases to populate the Space Anomaly teleport list.
  • Fixed an issue that could cause the HUD weapon panel to pop for a frame when exiting the Analysis Visor.
  • Fixed an issue that allowed HUD indicators to appear over the top of the options UI.
  • Fixed an issue that could allow pirates to unexpectedly interrupt deep space encounters.
  • Fixed an issue that caused a brief glitch in the Multi-Tool animation during the intro sequence.
  • Fixed an issue that caused the depth of field to be set incorrect when transitioning between different cameras.
  • Fixed an issue that could cause flickering in the dialogue UI screens.
  • Fixed an issue that could allow volcanoes to generate on top of planetary buildings.
  • Fixed an issue that could cause gravel patches to be infinitesimally small on a specific set of barren planets.
  • Fixed an issue that caused an identical popup to repeat itself after learning several blueprints at the same time.
  • Fixed an issue that could cause the player to briefly become unresponsive when learning a new recipe during a chained interaction.
  • Fixed an issue that could cause bald spots on the terrain on lush infested worlds.
  • Fixed an issue that could cause planetary objects to pop in at the wrong LOD.

For a more detailed look at the new content, head on over here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destruction AllStars Update 3.000.002 Out This February 16

Lucid Games has released the Destruction AllStars update 3.000.002 this February 16, and this one is for server-side fixes for the game! Check out the full patch notes below.

Destruction AllStars Update 3.000.002 Patch Notes | Destruction AllStars February 16 Patch Notes:

🛠️ Maintenance & Downtime🛠️

We will be performing some back-end server maintenance today, 16th February.

When: 12:00UTC Noon.
Downtime: Upto 1 hour.

No player facing changes, just some server side house keeping. We’ll update you all when the servers are back up!

That’s about it for the patch. The studio has not revealed specific changes or fixes coming for this update, although it’s worth noting that there are still some lingering known issues from the game as noted in the last major patch. You can check out the patch notes for that here, and see all the known fixes below:

Known Issues

  • Launching a Story Mode activity while in Photo Mode causes the game to soft lock, and will require a system reboot to solve.
  • Completed multiplayer matches may appear as activity cards that have no function.

We’ll update this post accordingly if there are any more notes released.

Source: Twitter

MP1st Staff

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Dying Light 2 February 16 Update on PC Fixes Death Loop Bug & More

Techland has released a new PC patch for Dying Light 2 today! The Dying Light 2 February 16 update fixes the irritating death loop bug, and slots in a few more fixes to the zombie game. Read on for the official patch notes.

Dying Light 2 February 16 Update Patch Notes for PC:

Here’s the official word from Techland via the Dying Light Discord channel:

Hello survivors!
Another Patch for PC is now live.

– Fix for the death-loop bug. It prevents players from new cases and fixes the existing ones.
– Added Backup Save system that allows players to rollback the game progress and their inventory to the last game’s secure storyline save point.
– Added support for the BLOCK, ACTIVE LANDING, and JUMP ATTACK rebindings on the keyboard.

Backup Save system is an in-game feature that allows you to load a save based on the previous main storyline progress. Doing a rollback will revert you to a state of the game from that Backup Save. You unlock new Backup Saves as you progress through the main storyline.

Those on consoles, Techland has mentioned that the patch for consoles is under submission, so once it passes certification, it should be rolled out. For those playing, don’t forget, the Authority free DLC is now live, and there’s a new one called “Ronin” on the way, too.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Cricket 22 Update 1.26 Adds Various Features & Fixes This February 16

Big Ant Studios has released the Cricket 22 update 1.26 (PS5 version 1.000.026) title update on all platforms, and it adds (small) features in various modes, as well as another set of gameplay improvements. Read on for the full Cricket 22 February 16 patch notes.

Cricket 22 Update 1.26 Patch Notes | Cricket 22 Update 1.000.026 Patch Notes | Cricket 22 February 16 Patch Notes:

Here’s the official patch notes via Ross Symons of Big Ant Studios:

Xbox Series X , Xbox One

PlayStation4 EU 1969, US 1973

PlayStation5 1967

Steam 1968

  • Added Play as a Team in Competition Mode
  • Added Play as a Star in Competition Mode
  • Added draft to The Hundred in Competition Mode
  • Added world championship host selection in Competition Mode
  • Added Great Barrier Reef Stadium
  • Added delete game save backup function (Xbox/Steam)
  • Moved hide hud function to “H” key (Steam)
  • Improved fielder tap-back function
  • Improved wicket keeper fielding
  • Improved wicket keeper spin bowler reaction
  • Improved tracking of leaderboards for online
  • Improved framerate performance
  • Improved various batting shots
  • Improved ideal timing missed batting shots
  • Improved batting close running camera
  • Improved score HUD to show free hit
  • Improved general Ul
  • Improved general stability

For more on Cricket 22’s title updates, check out our game hub for the sports sim.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Gran Turismo 7 PS4 to be Released on Two Discs

Gran Turismo 7 PS4 will be released on two discs, as revealed via a store page on PlayStation Direct. This is not the same situation for PS5 owners, as the next-gen version will be shipped on only one disc.

Detailed over on the PlayStation Direct website, you can see that the game will be on two discs if you get the PS4 version of the game. You can read the product description details posted down below.

“1-2 players. 2-20 network players. PlayStation®Plus subscription required*. 110GB minimum. DualShock®4 vibration function supported. 2 Discs. Online Play Optional. PS4 Pro Enhanced.”

Gran Turismo 7 will take up a lot more space compared to its predecessor, Gran Turismo Sport, which ame out on only one disc. The total file size for the game on PS4 will be 110GB. For those of you playing the PS5 version of GT7, the file size is slightly smaller at 89.445GB.

As the file size only refers to the game on launch date, expect it to get bigger when more content is released. You will need to make sure you have hard drive space first before you decide to install the game. Gran Turismo 7 releases on March 4, 2022 for the PS5 and PS4 consoles.

Damien Seeto

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PlayStation Store Sale “Planet of the Discounts” Now Live, Over 650 Items Discounted

Sony has launched another massive PlayStation Store sale, and this one is called the “Planet of the Discounts.” This sale has a mix of games, DLCs, booste packs from different games discounted. Head on below to see everything this sale has to offer.

PlayStation Store Sale “Planet of the Discounts” List of Games:

PSN Store Link for Planet of the Discounts (NA)

Now that’s one big sale. If there’s another “Games Under” or publisher sale that goes out alongside this sale, we’ll be sure to let our readers know. You can keep track of it by bookmarking our Deals hub.

More MP1st Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlayStation Productions Animation Intro Unveiled; to Debut in Uncharted Movie

Ahead of the release of the Uncharted movie this week, Sony has debuted a new PlayStation Productions animation intro for the cinematic and theatrical adaptations of the publisher’s many franchises. Check out the new animation below.

Is that a new PlayStation Productions animation? 👀

See it on the big screen before the @UnchartedMovie action begins!

Here are the respective characters that appeared in the animation, in addition to the franchise they’re in:

  • Aloy from Horizon Zero Dawn and its sequel, Horizon Forbidden West
  • Kratos’ Leviathan Axe from God of War and its sequel, God of War: Ragnarok
  • Nathan Drake from the Uncharted series
  • Jin Sakai from Ghost of Tsushima
  • Joel and Ellie from The Last of Us
  • Kratos and Atreus from the God of War series
  • Astro from Astro’s Playroom
  • Ratchet and Clank from Ratchet & Clank
  • Sackboy from the LittleBigPlanet series

With Sony ramping up productions on their latest franchise for either movie or series adaptations, expect to see more of this animation in the future. In case you missed it, the director Days Gone recently shared his idea for an Uncharted spinofff game, and you can read more about it here.

MP1st Staff

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Elden Ring Preload Live for Xbox Series and Xbox One Owners

We are just 10 days away from the release of Elden Ring, and while that wait may feel like an eternity, there is some at least some good news for Xbox gamers, as the Elden Ring preload is now available to Xbox Series and Xbox One owners.

For those who have pre-ordered Elden Ring on the Xbox storefront, you’ll be happy to know that you can officially start preloading Elden Ring 10 days before release. The preload went live earlier today, and while we are unsure if this includes the day one patch, we do know that the size is roughly 49GB, depending on which generation of console you plan to play on.

As for those who plan on buying Elden Ring physically, the good news is that you can also preload so that the game will be ready to play as soon as you pop in the disc. To do this, all you have to do is download the Xbox App on either an iPhone or Android device, sign-in, and pair search for Elden Ring. You should see the the “Download to Console” option.

Elden Ring Preload Xbox Series Xbox One

 

And there you go. Physical buyers will have the game preloaded on their system, ready to launch as soon as they get home. Not bad, right?

As for PlayStation 4 and PlayStation 5 users, you will need to wait until February 22/23 in order to begin preload. This option will only be available to those who have pre-ordered Elden Ring from the PlayStation Store for PlayStation owners.

Elden Ring will officially launch February 25 for the PC, PS4, PS5, Xbox One, and Xbox Series X|S. We’ll have a review up hopefully not long after, so stay tuned!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Cyberpunk 2077 FAQ for Next-Gen Confirms No PS4/PS5 Trophy Transfer, Dropping Win7 Support & More

Alongside today’s big Cyberpunk 2077 next-gen release and title update, CD Projekt RED has updated the Cyberpunk 2077 FAQ, and it touches on a lot of issues with the next-gen transition for gamers (particularly on PlayStation platforms), Windows 7 support and more. Note that the FAQ below tackles the “hot issues” that CDPR has listed and updated the support page with.

Cyberpunk 2077 FAQ for Next-Gen and More:

PlayStation:

Unable to update the game to the next-gen update

For disc owners in order to download the Next Gen update the CUSA (PlayStation code) from your disc has to match your PlayStation account region.
You can check out the codes here.

My trophies didn’t transfer to the next-gen update

Unfortunately, as the next-gen version has a different SKU, PlayStation trophies obtained thanks to backward compatibility will not be transferred. You will need to meet the requirements once again to unlock them.

How do I transfer my save file to the next-gen update?

If you are playing the PlayStation 4 version of the game, you will be able to select one save file to upload to the cloud. Once you launch the PlayStation 5 version, you will then be able to download it. This method allows you to transfer between different devices, doesn’t require a PlayStation Plus subscription and only one save file is supported.

If you are playing on a PlayStation 5 console via backwards compatibility, once you download the next-gen version of the game, your PlayStation 5 will automatically read your save files.

How do I update my game to the next-gen?

It is necessary to manually download the dedicated next-gen version of the game from either the PlayStation Store or your library. To update disc copies, players need a PlayStation 5 console with a disc drive and have it inserted in order to download and play the game.

While it’s possible to have both versions of the game on your PlayStation 5, we suggest deleting the PlayStation 4 version to save disk space

PC:

Windows 7: future support

Due to technical limitations of non-native DirectX 12 implementation on Windows 7, and the end of, or limited, support for graphics drivers, game updates will not be supporting Windows 7 after June 15, 2022. If updated with patches published after that time, the game may stop working on this operating system.

AMD Radeon RX 400 / 500 Series – game looks too dark in some areas

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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