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Marvel’s Avengers Next Update 2.3 Preview Lists Changes to Rewards, Mega Hives & More

In addition to the upcoming update outline released yesterday, Crystal Dynamics also dropped the Marvel’s Avengers next update 2.3 preview, which is a bit more in-depth thanks to its outlined changes for the game! Check out the patch preview below to see the big changes coming to Marvel’s Avengers.

Marvel’s Avengers Upcoming Patch 2.3 Preview:

  • Checkpoint Rewards for the Discordant Sound Raid
    • We have changed the setup of rewards to drop from major encounters in the Raid, rather than all at the end. There are now four instances in the Raid that will award Gear.
    • This also means the normal Raid will drop an additional Klaw Minor Artifact (though it will not improve your Power Level). We are still looking at improving the subsequent rewards and will update you when we have that plan finalized.
    • The new Mission Chain panel lists the order and what encounter gives you Gear.
  • Reward Edits for OLT/Raid
    • We have added Units as a reward to both the Mission Chain and the Mission itself.
    • This means you will earn 1000 Units when you complete it the first time per week, and 500 Units for each subsequent completion.
  • Vault/Villain Sector Rewards
    • The rewards for these missions have undergone an overhaul.
    • Vaults no longer need coordinates and can be picked up from the SHIELD Faction mission giver. One weekly Elite Vault and Villain Sector will also be a part of the weekly updates.
    • The Missions will always stay on the War Table, and their rewards now have a chance to drop the Exotic variants of their sets. Completing the daily and weekly Mission Chains gives a higher chance at the Exotic.
    • The weekly Elite Mission Chains will also award two pieces of Gear: one will be either Melee or Ranged, and the other will be either Defense or Heroic.
    • The Gear Set that is awarded from Villain Sectors has also changed, but we will have more on that later—stay tuned!
  • Hero-Bound Mega Hives
    • We will be making more Missions and Mission Chains Hero-Bound, including the Mega Hive.
    • The Mega Hives will work a little differently from other Hero-Bound Missions because of the elimination mechanic. If your Hero is above Power Level 140, even if you are knocked out during the Mega Hive, you will be able to claim weekly rewards after completing the Hive. Once those rewards are claimed, the Mission Chain will restart.
    • The first weekly completion per Hero will grant rewards. If you’d like to claim more rewards on the same Hero again, you will have to wait until the weekly reset.
    • We are looking forward to going into detail about more updates to rewards and Missions in the future.

In case you missed it, check out the new stuff coming to the Marvel’s Avengers Marketplace here from February 17 onwards.

Source: Marvel’s Avengers

MP1st Staff

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CrossfireX Review – Remedy Needed (Xbox Series)

Assigned to the renowned studio behind the cult hit Alan Wake, and multiple Game of The Year winner of  2019, Control, Remedy cashes in on what can only be described as an easy paycheck to deliver possibly one of this year’s worst experiences, and certainly their worst product yet. No, that’s not over exaggeration, and that’s only elevated by Smilegate’s attempt to bring the highly popular multiplayer franchise to the Western audience. We tackle both the single-player and multiplayer portions of CrossfireX and come away needing an actual remedy for us, and the game.

Single-Player – No Remedy to Cure This

While my expectations were low going into the campaign of CrossfireX, the small light of hope was that Remedy Studios would be the ones producing it. A first in the genre for them, and after playing through the forgettable 4-6 hour long campaign, hopefully the last. 

Split into two campaign missions, or operations as they’re called, players will take on the role of an elite group of mercenaries from a faction known ad the Global Risk. Tasked with infiltrating a group known as The Blacklist, their goal? To get a hold of a device known as the “Catalyst,” which grants them the ability to peer into the future. However, as with many stories, things quickly go awry as one of your squadmates ends up in hostile hands, turning this mission into a search and rescue.

crossfirex review 6

On the other side, Operation Spectre, the second campaign, has players take on the side of The Blacklist. A nice contrast that helps fit a narrative the the online component, which we’ll talk more on later. This mission sees player attempting to foil the plans of Global Risk. 

While both stories sound pretty straightforward, there are a number of bits of Remedy’s personality sprinkled through them. In Catalyst, players will dive deep in the mind of a character going mad. It’s a hint of the psychological thrills that Remedy has provided over the years, which is even more hinted at in the second campaign.

Sadly though, what it all amounts to is a rather confusing mash-up of what feels like leftover ideas. The writing isn’t all too good, which only makes the voice acting suffer. Overall, the campaign is short with the operations totaling somewhere between five to six hours. Not a complaint, mind you, because when you factor in price that actually isn’t a bad deal at all — especially when you compare it to the length of say, a Call of Duty game.

However, this is a game that Remedy has decided to put their name on for reasons that I’ve mentioned were probably for a quick buck. Regardless, with the work and content they’ve provided before, one would think they’d bring in more effort, especially with it being their first, first-person shooter.

And these issues stem further than just the campaign. I’m sure you’ve all have heard it by now, but CrossfireX is damn near impossible to play. Booting into the campaign for the very first time, the core gunplay is embarrassingly bad. Aiming is, well, broken as acceleration kicks in as with a plethora of other issues such as aim assists, and dead zones. It doesn’t feel good, and being a first-person shooter, that is by far the most important thing.

The enemies (and the Artifical Intelligence) are laughable too. They provide no real challenge, and even playing at a higher difficulty they’ll find themselves lining up for an easy kill — that is if you can aim at all. Yet despite all that, the campaign is somehow considered the better experiences between its multiplayer counterpart.

Multiplayer – Bare and Broken, Except for Microtransactions

I’ll say it again: if you are going to make a first-person shooter then the gunplay HAS to be good. I know that’s a statement that can be said about any other genre, but given the competition among live service first-person shooters compared to other genres, it is an absolute must. To say CrossfireX doesn’t meet that is an understatement.

There is a reason why CrossfireX has seen little marketing push, despite the series itself being one of the most played games worldwide. It’s broken. Yep, it’s worse than the single-player even, to the point that it is damn near unplayable.

Issues seen from the campaign are all present, which shouldn’t be a surprise since games generally want to keep consistency across the board. Though with this being the competitive side, it is much worse as you are now struggling against real players rather than the braindead AIs who tend to stay in one spot. Aiming is just, utter trash. Don’t get me wrong, I’m not the best player when it comes to online gaming, but even then, I can see there is a severe problem with CrossfireX’s core gameplay mechanics.

Starting a match off, my immediate thought was that the aim sensitivity and dead zones were cranked up. I was wrong, very wrong, and no amount of tweaking fixed that. This made playing matches frustrating, as it was a constant wrestle to try and kill someone. At one point I just stopped aiming with the camera and found that normal moving while shooting provided better chances. It’s abysmal. I’m not sure how anyone on the dev team thought it was playable, or acceptable, though from my understanding these are issues that were present from the beta nearly two years back (YIKES!). 

Furthermore, there’s a mode called Modern that adds a bunch of modern FPS features such as aiming down sights (ADS), ledge climbing — basically features in a modern FPS like Call of Duty, or Battlefield. However, unlike the two mentioned franchises, this mode isn’t suited for CrossfireX, as mechanics feel half-baked. Like the aiming, using these mechanics is a constant struggle, with ADS being broken as it gets disruptive during firing. Smilegate has said that they are working on resolving that issue, but at the time of writing this review, it begs the question of how something so widespread made it past QA (Quality Assurance). 

The second mode is called Classic, which doesn’t have all the fancy mechanics of a modern day shooter. It’s comparable to say Counter-Strike, and without a doubt is the better of two mode types. 

Both of these modes have their own playlists, Modern having two (Search and Destroy, Point Capture), and Classic getting four playlist types (Search and Destroy, Spectre, TDM, and Nano). That’s a decent amount for an online shooter if I’m honest, though the issue arises when you realize there are only five maps, one each assigned to one of the five modes. So if you want to talk about a shooter being repetitive, CrossfireX is that perfect example, as you’ll be playing the exact same map in a given mode every friggin’ time. 

And don’t get me wrong, I understand perfectly that the multiplayer aspect is free-to-play. However, that doesn’t excuse it from lacking in content on top of being unplayable. What makes this all worse is that it has the audacity to tack on microtransactions. 

I’ve never been inclined to buy microtransactions, nor do I feel like that here. I just can’t help but chuckle that somebody expected someone to buy cosmetic skins given the state the game is in. 

There are a plethora of other issues such as the UI, the matchmaking throwing players into full lobbies then kicking them, and so much more. The state of the game is not a good one to say the least.

Verdict

For someone who has only heard of Crossfire from internet chatter, and having learned it is one of the biggest games on the market outside of Western culture, I have to say, CrossfireX certainly hasn’t convince me.

There is just too much wrong with it at the moment, that despite it being free-to-play, I just can’t recommend anyone putting their time into this. There are better offerings out there for shooters. It saddens me a bit, because on underneath all the grime and junk I can see a shooter that has great potential. Maybe in a year’s time and after multiple patches it’ll be good, but that’s asking a lot, and we don’t know whether it’ll be able to get there. This is one crossfire you don’t want to take part part in.

Score: 3/10

Pros:

  • The multiplayer is free-to-play at least, with the price of the campaign being cheap enough to “fit” the value.

Cons:

  • Gameplay is broken. Nearly impossible to aim, half-baked modernized mechanics.
  • UI is a clutter, not a smooth experience to navigate.
  • Buggy
  • Campaign is dull and feels like a waste of Remedy’s potential.
  • Lacks content, becomes repetitive just after an hour of playing.

CrossfireX review code was provided by the publisher. Played on Xbox Series X. You can read SP1st and MP1st’s review and scoring policy right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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New NBA 2K22 Player Ratings Update for All-Star Weekend Revealed

With the NBA All-Star Weekend about to kick off, Visual Concepts has managed to roll out the new NBA 2K22 player ratings update All-Star Weekend edition! This time, Andrew Wiggins is the big mark up alongside Luka and more. We have the full list for all the players that got their OVR ratings changed, so read on.

New NBA 2K22 Player Ratings Update All-Star Weekend Edition:

Biggest Movers:

  • Luka Dončić, Guard, Dallas Mavericks: 95 OVR (+1)
  • Darius Garland, Guard, Cleveland Cavaliers: 87 OVR (+1)
  • Dejounte Murray, Guard, San Antonio Spurs: 87 OVR (+1)
  • Andrew Wiggins, Forward, Golden State Warriors: 85 OVR (+2)
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Don’t Starve Together Update 2.37 Drops for Fixes This February 17

Keli has released the Don’t Starve Together update 2.37 patch for consoles today, and this is a small download that includes a short list of fixes that affect gameplay. Check out the complete Don’t Starve Together February 17 patch notes below.

Don’t Starve Together Update 2.37 Patch Notes | Don’t Starve Together February 17 Patch Notes:

Update Information:

Don’t Starve Together Patch 2.37 – 02/17/2022 (PlayStation 4)

  • Koalefant Trunk Steak’s name and icon now shows up correctly in the cookbook ingredient lists.
  • Fixed a bug preventing Crabking and Dragonfly from spawning after their world settings are changed from none to something else.
  • Fixed a crash when ramming burnt Above Average Tree Trunks.
  • Fixed a rare Kitcoon crash.
  • Fixed a crash with the world presets.

That’s about it for this patch. The latest title update released before this was the one out on February 4, which included a lot more fixes. Read up on that here.

Source: Klei forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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COD Mobile Season 2 Task Force 141 Release Date Set for Feb. 23

The most elite soldiers in the world makes their comeback next week, as Activision has unveiled the COD Mobile Season 2 Task Force 141 release date! Coming February 23, this new update brings a new Battle Pass, Operators, weapons, and more! Check out a rundown of everything new coming to Task Force 141 below.

First up is the reveal trailer, which you can view in all its glory below:

Season 2 offers a brand-new Battle Pass that includes free and premium items like new Operators, a new functional weapon, Weapon Blueprints, Calling Cards, Charms, COD Points (CP), and more.

Battle Pass Free Tiers

Decimate your enemies from above using the new Chopper Gunner Scorestreak unlocked at Tier 14, and keep the bullets coming with the automatic JAK-12 Shotgun unlocked at Tier 21. Other free items include a variety of camos, Weapon Blueprints, and uniquely themed cosmetics like Charm – Naval Mine or Sticker – Gravity Snakes.

Premium Pass Tiers

Purchase the Battle Pass for the chance to earn all of the content available in the Task Force 141 stream, including Gaz and Ghost, two of the most iconic members of the team. Fill out your squad by unlocking Alex — Hard Wired and Charly — Striker, and equip them with new gear like the ASM10 — Snakeskin, Outlaw — Crash Course, Type 25 — Bolt Press, and the Jak-12 – Treecutter.

Season 2 includes a fresh supply of free and premium content, including operators such as Simon “Ghost” Riley and Kyle “Gaz” Garrick, the new JAK-12 functional weapon, a new Chopper Gunner scorestreak, Weapon Blueprints, Calling Cards, Charms, COD Points (CP), and more launching throughout the season!

  • New Map: Hardhat – First appearing in Call of Duty: Modern Warfare 3, Hardhat takes place on a construction site for a new business complex. Much of the map is suited to close quarters combat with its many choke points and unfinished buildings.
  • New Themed Event: Counter Intel –Terrorists have seized control of the city and it’s up to players to liberate the city by completing tasks slowly taking over the map one node at a time. Strategic choices are critical to the success of the mission and players will be rewarded for their bravery.
  • Bundles Celebrating the Festival of Colours and Carnival – In honor of the Festival of Colour and Carnival celebrations, Call of Duty: Mobile is offering the Festival of Colours and Carnival bundles for players. Celebrate in style with themed weapons, avatars and more within each of these bundles.

Call of Duty Mobile Season 2 Task Force 141 is arriving on mobile devices this February 23. In case you missed it, check out the latest patch notes for Call of Duty Vanguard here.

Source: Call of Duty

MP1st Staff

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Marvel’s Avengers Marketplace Update Today February 17 Listed

Crystal Dynamics has rolled out the Marvel’s Avengers Marketplace update today February 17, and it includes a new outfit for Thor, Cryonic Current outfits for the heroes, and more! Check them all out below.

Marvel’s Avengers Marketplace Update Today February 17:

It’s time for Double Resources! From 2/17 – 2/21, get double the stuff for your efforts!

Got some Units to spare? Shipments are now 50% off until 3/3! Make sure to check your Hero Cards, because those are also 50% off! Additionally, Challenge Card Activations are also going to be 50% off during this time!

The Red Room Takeover Event has returned! Do the techno lava dance from today 2/17 until 3/3.

We have hidden a couple of codes for the archers in this week’s blog! Each code corresponds to a pack of cosmetic items for Kate Bishop or Clint Barton.

In Kate’s pack, you will receive:

  • Outfit – Young Avengers
  • Takedown – Always Stick the Landing
  • Emote – Just a Moment
  • Nameplate – 024

In Clint’s pack, you will receive:

  • Outfit – Royal Ronin
  • Takedown – Lining Up the Shot
  • Emote – Here Boy
  • Nameplate – 028

These codes are one-time use and can be redeemed on the Marvel’s Avengers website with a Square Enix account. They are first come, first serve—so make like Black Widow and get your spy skills on! Let’s see if you can find the two codes hidden in this week’s blog and keep an eye out for some more on our future blogs and social posts!

MARKETPLACE UPDATES

His strength was never in the hammer; it was in himself. Inspired by the Marvel Cinematic Universe, the Marvel Studios’ Thor: Ragnarok Outfit shows the God of Thunder discovering the meaning of Asgard.

He’s the first; he’s the Captain! Inspired by the Marvel Cinematic Universe, the Marvel Studios’ Captain America: The First Avenger Outfit is in the Marketplace for a second week!

The first batch of Cryonic Current Outfits is available now! Check out the cadet blue hues and bright trim look for Captain America, Black Widow, Thor, and Kate Bishop.

Less isn’t always more. Check out the new Takedown for Black Widow: No Such Thing as Too Much!

This week’s free item is a 2-Hour Hero Catalyst! Make sure you claim it!

The Marketplace is a place for us to feature purchasable cosmetics in the form of Outfits, Emotes, Takedowns, and Nameplates. The Marketplace’s Uncommon, Rare, Epic, and Legendary items rotate weekly, and can be purchased with Credits.

Check out a patch preview for the upcoming update for Marvel’s Avengers here.

Source: Avengers Square Enix

MP1st Staff

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Rocket League Season 5 Rewards Detailed; New Goal Explosions Incoming

Psyonix has revealed via a new post the Rocket League Season 5 rewards for competitive players, and it’s quite the haul for those willing to grind it out! Head down below to see a rundown of all the rewards awaiting players in competitive, from the lowest ranks to the highest.

Here’s a rundown of the Season 5 Rewards for Rocket League:

Rocket League Season 5 is approaching the edge of space on March 9 when the season comes to an end. With the next season arriving at the speed of light, it’s time to reveal the Competitive Season 5 Rewards. We’re happy to announce that Competitive Season 5 Rewards will be new Goal Explosions! Check out these bombastic Goal Explosions in the video below before they arrive when Season 6 begins!

If you’re new to Competitive, here’s how the Competitive Rewards work. Make sure you complete your ten placement matches to be placed in a Rank, and then fulfill your appropriate Season Reward Level at that rank (10 wins for each Rank beginning with Bronze).

  • Bronze I or higher – Season 5 – Bronze Goal Explosion

  • Silver I or higher – Season 5 – Silver Goal Explosion + lower Goal Explosion

  • Gold I or higher – Season 5 – Gold Goal Explosion + lower Goal Explosions

  • Platinum I or higher – Season 5 – Platinum Goal Explosion + lower Goal Explosions

  • Diamond I or higher – Season 5 – Diamond Goal Explosion + lower Goal Explosions

  • Champion I or higher – Season 5 – Champion Goal Explosion + lower Goal Explosions

  • Grand Champion I – Season 5 – Grand Champion Goal Explosion + lower Goal Explosions

  • Supersonic Legend – Season 5 – Supersonic Legend Goal Explosion + lower Goal Explosions

GRAND CHAMPION TITLE REWARDS

  • Competitive Grand Champion: “S5 GRAND CHAMPION” in Crimson text

  • Rumble Grand Champion: “S5 RNG CHAMP” in Crimson text

  • Hoops Grand Champion: “S5 DUNK MASTER” in Crimson text

  • Snow Day Grand Champion: “S5 BLIZZARD WIZARD” in Crimson text

  • Dropshot Grand Champion: “S5 FLOOR DESTROYER” in Crimson text

SUPERSONIC LEGEND TITLE REWARDS

  • Competitive Supersonic Legend: “S5 SUPERSONIC LEGEND” in Titanium White text

  • Rumble Supersonic Legend: “S5 RNGENIUS” in Titanium White text

  • Hoops Supersonic Legend: “S5 LEGENDARY BALLER” in Titanium White text

  • Snow Day Supersonic Legend: “S5 ICE TITAN” in Titanium White text

  • Dropshot Supersonic Legend: “S5 TILE ANNIHILATOR” in Titanium White text

In addition to these, players who participated in Competitive Tournaments throughout Season 4 will be granted an All-Star Cup reward. As is the case with previous Seasons, Tournament Credits will also be reset once Season 5 ends.

The fifth Season of Rocket League will end on March 9, 2022, so be sure to participate in competitive if you want a part of these sweet rewards!

Source: Rocket League

MP1st Staff

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Dauntless Update 1.77 Out for Patch 1.9.2 This Feb. 17

Phoenix Labs has released Dauntless update 1.77, and this one is for Patch 1.9.2! This brings new changes, fixes, and more to the game, so head down below for the complete patch notes on this latest update.

Dauntless Update 1.77 Patch Notes | Dauntless Update 1.9.2 Patch Notes | Dauntless February 17 Patch Notes:

Shards of Chaos Island Event

The chaos of this event was already working fairly well. We removed fauna from it to focus on the shards, and adjusted the shard spawning rules.
  • In all stages, shards are no longer connected to one of the spawned Behemoths. They will continue to appear until both Behemoths are defeated.
  • Fauna no longer spawns at any stage.

Below Zero Island Event

This event no longer has any fauna nor shock behemoths — all to create a clearer theme and flow of battle.
  • Stage 1 is now a single Behemoth fight with the Icy Grasp and Radiant Prison modifiers.
  • Stage 2 is no longer a fauna wave. It is now a dual Behemoth fight with the Icy Grasp and Radiant Prison modifiers.
  • Stage 3 is now a finale fight against either Skraev or Frostwülf with the Icy Grasp, Radiant Prison, and Frozen Stars modifiers.
  • Removed all Behemoth power alterations from this event. (Previously, Behemoths in stage 1 had decreased power while those in stage 2 had increased power.)

Dark Matter Island Event

This event has been reframed to better focus on its elemental theme and end with a more dramatic fight against the island’s guaranteed Behemoth.
  • Stage 1 now also includes Riftstalker as a potential spawn.
  • Stage 2 is no longer a creature wave. It is now a dual Behemoth fight with an umbral Behemoth and another Behemoth from the island.
  • Stage 2 now has the Umbral Instability modifier instead of the Umbral Zones modifier.

Sudden Death Island Event

In playtests, we found that Sudden Death was a fun late-game event that really tests Slayers on their knowledge of earlier Behemoths. However, we also saw low engagement when this event appeared on the island, and round two often had all players spending most of their time waiting for a revive. We’ve added a new cooldown round between the first and second that helps Slayers stay in the fight and get ready for the final battle.
  • This island event is now three stages long.
  • Stage 2 is a hold-the-point round in which bombers of various sizes will attempt to knock players out of the ring.
  • Stage 2 revives all players and restocks all equipped consumables upon completion.
  • Stage 3 is a fight against an advanced Behemoth (like Riftstalker or Stormclaw).

Infernal Gaze Island Event

Compared to the other event that appears naturally on The Blazeworks, this event had fewer rewards to offer players. It now has a third round to increase the total amount of rewards for participation. The modifiers in this event have been adjusted for a smoother ramp up in difficulty.
  • This island event is now three stages long.
  • Removed the Danger Zones modifier from stage 2.
  • Stage 3 has the Splitting Lava and Danger Zones modifiers.
  • Added Phaelanx as a potential spawn in stage 3.

High Alert Island Event

All High Alert events on every island have been tuned to create a more satisfying challenge fight that is worth taking the time to engage with. We’ve reduced the ability to stagger-lock these fights, but also reduced the Behemoth level so Slayers will no longer encounter Behemoths substantially above what’s expected on a given island.
  • Removed the time limit from this event. Watch out for the danger meter though!
  • Behemoths are now at most one level above the island they appear on.
  • Substantially increased the stagger health of Behemoths. (They are harder to stagger.)
  • Substantially increased the elemental health of Behemoths. (It is more difficult to trigger elemental effects.)
  • Increased the health of Behemoths. (Behemoths on later islands have a greater health increase.)
  • Removed all part health reductions.
  • Slightly increased the power of Behemoths.

Bounties

Some bounties were tuned to be either too high or too low, these changes will place them more in line with the rest of the other bounties in terms of time needed for completion.
  • All bounties asking players to kill Behemoths of two different elements now require 6/9/12 kills (bronze/silver/gold).
  • Increased Raw Nerves’ wound damage on enraged Behemoths from 3,000/4,500/6,000 to 15,000/22,500/30,000 (bronze/silver/gold).
  • Increased Mortal Wounds’ wound damage (with taking damage penalty) from 5,000/7,500/10,000 to 40,000/60,000/80,000 (bronze/silver/gold).
Quality of Life

Gameplay

  • Improved some collision detection for gliders.
  • Added new sounds when gliding, to better communicate speed.
Bug Fixes

Frostwülf

  • Frostwülf will now properly flee the Coldrunner Key island when the danger meter reaches 100%.

Shrowd

  • Bloodshot Shrowd’s Nightmare Dive attack damage window now matches the animation more closely. It still hurts, though.

The Chronovore

  • Fixed some skinning issues on The Chronovore’s mouth and tail, reducing the number of unsightly stretches and bends.

Sword

  • The Hunger’s special meter no longer resets on Behemoth kills when the Feast ability is not active.

Challenges

  • Various fixes to ensure challenges display properly and that challenge progress isn’t carried over from previous seasons.

Environment

  • Walking near the tree before the fourth arena in Blaze Escalation no longer results in unappealing camera zooms.
  • Fixed an invisible hole in the ground on Coldrunner Key and Boreal Outpost. It was a trap!
  • Fallen trees no longer move in the wind.

Cosmetics

  • The Age of Titans chest transmog now connects to leg armour pieces with less clipping.
  • The Elder Dustrobes chest transmog now appears less stiff. Relax.

Audio

  • Fixed an issue where island event music would fail to play and/or occasionally drop out. Music during island events will now continue all the way through until the end of the event.
  • Updated combat music transitions in Behemoth fights to more accurately reflect gameplay context.
  • Added music to The Chronoslayer event pass, the one unlocked by crafting all of the Chronovore armour pieces.

Miscellaneous

  • The bounty tokens granted as a Slayer Link reward are now premium bounty tokens, as intended.

That’s about it for the patch.

Source: Dauntless

MP1st Staff

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COD Vanguard & Warzone Free Gifts, Double XP Shoots Out as Thank You for Season 2 Delay

As a sign of gratitude to the patience of their playerbase given the delay to Season 2 of Call of Duty Vanguard and Warzone, Activision has announced free gifts and double XP rates for both games! The double rates extend to Regular XP, Weapon XP, Operator XP, Battle Pass XP and Clan XP for Vanguard. In addition to this, a free bundle will also be made available for players, plus free tier skips in the game’s Battle Pass. Head down below for the rundown on the details for this limited-time event.

Here’s a rundown of how the double XP rates for COD Vanguard and Warzone work:

Max Double XP Weekend

From February 18 at 10 am PT to February 22 at 10 am PT, Vanguard and Warzone will kick-off the weekend with Max Double XP event.

Throughout the Max Double XP event, all players can enjoy double earn rates for Regular XP, Weapon XP, Operator XP, Battle Pass XP, and Clan XP (note: Clan XP is exclusive to Vanguard).

A Free Bundle and 10 Free Tier Skips

During this Max Double XP event, all Vanguard and Warzone players can pick up a brand-new Forbidden Sacrifice Bundle before it goes into the Store.

This nine-item bundle includes a Legendary Operator Skin, two Legendary Weapon Blueprints – one reliable SMG kitted for tactical close-range engagements and a fast-firing Assault Rifle equipped with attachments that help keep you off the radar – and a Battle Pass Tier Skip… completely free.

In addition to this free bundle, players will also get 10 free Battle Pass Tier Skips – 11 total across the bundle; over $20 USD in total value.

To get these limited-time gifts, simply log into Vanguard or Warzone between 10 AM PT February 18 and 10 AM PT February 22.

This limited-time event and free gifts are a compensation of sorts for the delay of Season 2 of Call of Duty: Vanguard and Warzone. According to Activision, the delay has gave them time to include fixes and quality of life updates. You can check out a list of the upcoming fixes for the most notable issues of Vanguard and Warzone here that will be implemented in Season 2 and beyond.

Source: Call of Duty

MP1st Staff

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Call of Duty Vanguard Update 1.13 Fires Out This February 17 (Update #2)

Sledgehammer Games has released the Call of Duty Vanguard update 1.13 (PS5 version 1.013) and it’s a small download! Don’t expect any major changes, as Season 2 launched just this February 14, with the game data for that released back in February 10. Read on for the COD Vanguard February 17 patch notes.

Call of Duty Vanguard Update 1.13 Patch Notes | Call of Duty Vanguard Update 1.013 Patch Notes | COD Vanguard February 17 Patch Notes:

File Size: 650MB (PlayStation)

Update #2: Ranked Play is now live!

https://twitter.com/CallofDuty/status/1494523161077030916

Update: Sledgehammer has released the offical patch notes for today!

MULTIPLAYER UPDATES

Social

  • Fixed a bug that resulted in a spontaneous crash when scrolling through friends lists

Weapons

  • The Sten Mk5 Historia weapon blueprint spawns as a STG 44 on public MP matches

Bundles

  • Attack on Titan – Levi Edition Bundle
    • The Sten Historia weapon blueprint will no longer spawns as the STG44 in public Multiplayer matches
  • Paradise Lost Bundle
    • Halima’s skin Fire Brand is now consistent with the preview.
  • Final Flight Bundle
    • The Hawk Blueprint will no longer use Ironsights instead of the Scope when Aiming Down Sights

Battle Pass

  • Tier 20 Reward “Beatrice Parisian skin”
    • An issue with the Beatrice Parisian skin has been fixed. All Tier 20 players have been granted this item retroactively.

ZOMBIES UPDATES

Wonder Weapons

  • Addressed an issue where the Decimator Shield would not respawn in the Corrupted Lands Arena if the player died.

RANKED PLAY BETA

Due to a stat-breaking issue that only appears in the live game environment, the Ranked Play Beta will not go live the morning of 2/17 as expected. Stay tuned to @Treyarch on Twitter for updates on launch timing while a fix is implemented.

New Pillar Mode will be available via the Vanguard Main Menu allowing players to play competitively, earn a Seasonal Skill Rating, compete in biweekly Ladder Events, and earn Ranked Play rewards.

Competitive Game Modes, Maps, and Settings

  • Play competitive 4v4 using the same modes, maps, and settings used in the Call of Duty League ruleset.
  • Select Weapons, Attachments, Equipment, Perks, Field Upgrades, and Killstreaks are restricted based on official CDL competitive rules.
  • Game Modes: CDL Hardpoint, CDL Control, CDL Search & Destroy.
  • All unrestricted content is unlocked for players regardless of their current Military Rank Progression to ensure a level playing field for all players.

Seasonal Skill Rating

  • See where you stack up competitively each season by earning a visible Skill Rating (SR) and advancing your way through Skill Divisions and Tiers.
  • Play 5 Skill Evaluation Matches each season to earn a Seasonal Skill Rating and placement in one of 7 Skill Divisions. Each Skill Division has 5 Tiers.
  • Earn or lose Skill Rating after each match based on win/loss and personal performance.
  • Skill Ratings are reset at the end of each season.

Progressive Rank

  • Progressive Rank celebrates the player’s Ranked Play journey and success in Ladder Events.
  • Players start UNRANKED and earn Rank 1 the first time they are placed on a Ladder.
  • Progress your Rank by earning Stars based on final Ladder Event position.
  • There are 50 Ranks to earn in Vanguard Ranked Play. Rank carries over from season to season and is never reset.

Rewards

  • Earn a Calling Card and Emblem every 5 Ranks.
  • Reach Rank 50 to unlock the Ranked Royalty Solange Operator Skin, an animated Calling Card, and Emblem.
  • At the end of each season, earn an animated Emblem that celebrates your highest Skill Division that season.
  • Unlocked rewards can be used in both Vanguard and Warzone.
  • Additional Ranked Play Rewards such as Weapon Blueprints, Camos, Charms, a Master Skill Division Operator Skin, and more are coming in-season.
  • Each additional Ranked Play season will feature a new set of exclusive rewards to earn.

Ladder Events

  • Compete in 50-player Tournament Ladder Events to earn Stars and progress your Ranked Play Progressive Rank.
  • Play in 2 Ladder Events a week: Weekday Ladder (Monday-Friday) & Weekend Ladder (Friday-Monday).
  • After completing your 5 Skill Evaluation Matches, play 1 Placement Match while a Ladder Event is active to get placed on a 50-player Ladder.
  • Earn 200 Bonus Points the first time you are placed on each Ladder.
  • Earn 100 Ladder Points after each win and -61 Ladder Points after each loss.
  • Each day of a Ladder Event, earn 20 Bonus Points after each of your first 5 wins of the day up to a maximum of 100 Daily Bonus Points.
  • At the end of each Ladder Event, Stars are awarded based on final Ladder Position:
    • 1st = 5 Stars
    • Top 5 = 4 Stars
    • Top 10 = 3 Stars
    • Top 25 = 2 Stars
    • Top 50 = 1 Star
  • Competitive Integrity Features
    • Players who disconnect or quit matches will receive Ladder Point and SR penalties as well as temporary suspensions, with escalating penalties for repeat offenders.
    • Repeated Friendly Fire will also result in players being kicked from games and receiving penalties and suspensions.
    • If a player quits or disconnects before the start of a match, the match will be canceled, and the remaining players will be returned to the main menu.
  • Party SR Restrictions
    • To ensure competitive and balanced matches, players can only party up with other players with similar Skill Ratings:
      • Challenger & Master Players: Parties must be within 500 SR.
      • Elite & Expert Players: Parties must be within 1000 SR.
      • Advanced, Specialist & Contender Players: No Party Restrictions.
      • Players in Expert or higher may not form Parties with players who haven’t yet completed their Seasonal Skill Evaluation Matches.

Sledgehammer Games hasn’t announced what’s in the patch just yet, but there are a few things we can confirm is incoming today:

From February 18 at 10 AM PT to February 22 at 10 AM PT, Call of Duty: Vanguard and Warzone players can enjoy double earn rates for Regular XP, Weapon XP, Operator XP, Battle Pass XP and Clan XP (Vanguard).
Additionally, Vanguard and Warzone players can pick up a brand-new FREE nine-item Forbidden Sacrifice Bundle before it goes into the Store, featuring:
  • Legendary Operator Skin
  • Two Legendary Weapon Blueprints
  • A Battle Pass Tier Skip
  • And more!

This nine-item bundle includes a Legendary Operator Skin, two Legendary Weapon Blueprints – one reliable SMG kitted for tactical close-range engagements and a fast-firing Assault Rifle equipped with attachments that help keep you off the radar – and a Battle Pass Tier Skip… completely free.

In addition to this free bundle, players will also get 10 free Battle Pass Tier Skips – 11 total across the bundle; over $20 USD in total value.

To get these limited-time gifts, simply log into Vanguard or Warzone between 10 AM PT February 18 and 10 AM PT February 22.

If you do not receive this free bundle or the Tier Skips, contact Activision Support.

For those looking forward to the launch of Ranked Play in Vanguard, sadly, that’s been delayed:

Once we know the official changelog, we’ll be sure to update the post.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Cyberpunk 2077 Hidden Changes From Patch 1.5 Revealed

After the massive update dropped a few days ago, players have started to find the Cyberpunk 2077 hidden changes from Patch 1.5, with many remarking that it ultimately changed the game for the better. Check out a rundown of the hidden changes below and see for yourself how it will affect your gameplay moving forward.

The outline of the hidden changes comes from Reddit, taken from a YouTuber named OneDragon, which you can watch below.

Here is the outline coming from the Reddit thread by headin2sound:

In addition to reworking a majority of skill trees, CDPR has also reworked pretty much the entire character progression system through undocumented balance changes.

This is absolutely massive and completely changes the feel of the game.

Huge shoutout to OneDragon on YouTube who has started to look more into this. This video goes over a number of the most important changes: https://www.youtube.com/watch?v=nIRJHVCu7l8

  • The maximum number of mod slots you can have across all clothing items was reduced from 20 to 9
  • Legendary mods now require legendary pieces of clothing to be equipped
  • Every mod is now tied to a specific category of clothing (i.e. Deadeye crit mod can only be equipped in eyewear gear)
  • Your default crit damage has been reduced from 100% to 50% and every point in Reflexes now gives 0.25% crit chance instead of 1%
  • Crit chance and crit damage of legendary weapons has been significantly reduced across the board
  • Stat requirements on some of the best legendary weapons have been increased (i.e. Comrade’s Hammer now requires 10 body instead of 6 to use properly)
  • Legendary armadillo mods now give 75 armor per mod instead of 270
  • Evasion has been replaced with Mitigation. It is governed by 2 stats, similar to crit chance and crit damage. You have mitigation chance and mitigation amount, for example you can have a 10% chance to mitigate 50% of damage on hit.

All of these changes – and I am sure there are many more that have not been discovered yet – make builds matter much more than before. You can no longer get 100% crit chance and 500% crit damage on every character by stacking deadeye and bully mods. Combined with the improved combat AI, fights are now much harder and more tactical, which is a great change. I really love the direction this game is going in and I hope we see more of this in the future.

It’s worth noting that these hidden changes for Cyberpunk 2077 are likely just scratching the surface. CD Projekt RED has confirmed during their last news stream that there are secrets tucked away in patch 1.5 (official patch notes here). It will be up to the players to find all of the other ones that the studio have made in order to make Cyberpunk 2077 better, especially given that it has finally released for new-gen consoles.

Curious to see how the game looks on PlayStation 5 and Xbox Series consoles? Check out gameplay videos here which also note the new-gen features for Cyberpunk 2077.

More Cyberpunk 2077 Reading:

MP1st Staff

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No Man’s Sky Update 3.80 Patch Notes; Out for Sentinel Content This Feb. 17

Hello Games has released the No Man’s Sky update 3.80 patch notes this February 16, and this one is for the huge Sentinel update which adds quite a number of new features, changes, and fixes! Check out the full No Man’s Sky Sentinel patch notes below.

No Man’s Sky Update 3.80 Patch Notes | No Man’s Sky Sentinel Update Patch Notes:

Sentinel Hardframe Mech

Planetary Sentinel forces have a significant new tool in their armoury – the Hardframe Battle Mech. Though heavily armoured, its high-powered jetpack gives it terrifying battlefield mobility.This fearsome unit is deployed alongside elite Sentinel forces, and comes equipped with a variety of weapons, including a plasma-powered flamethrower.

Multi-tool Visual Effects Overhaul

All Multi-Tool systems, from the Mining Laser to the Scatter Blaster, have received a significant visual overhaul, benefiting from new projectiles and beams, muzzle flashes, lighting effects, refraction, new impacts and more!

AMD FidelityFX Super Resolution Support

AMD FidelityFX Super Resolution 1.0 is a cutting edge super-optimised spatial upscaling technology that produces impressive image quality at fast framerates. Learn more on the AMD site. All PC players can take advantage of this new technology, which offers vastly increased performance, regardless of their graphics card.

Active Camouflage Technology

A new Cloaking Device is available to research aboard the Space Anomaly. This powerful new Multi-Tool extension allows users to evade planetary Sentinels, even in the midst of combat.

Minotaur Autopilot Battle Technology

Travellers may now install a Minotaur AI Pilot within their Exomech. This advanced battle computer will allow the Minotaur to follow its master as they explore the planet, and to serve as a powerful ally in combat.Please note: the Minotaur AI will always cede control to the primary user on cockpit entry.

Exobiology Expedition

The brand new Exobiology Expedition will be launching shortly!

Travellers will awaken in a desolate star system, their creature companions the only fauna for light years. In a journey of exploration across the galaxy, this latest expedition will lead to a wealth of animal life to discover, adopt, ride, and milk. Rewards include jetpack trails, posters, companion customisations and even a unique robot companion…

Improved Combat Balance and Feel

Combat has been significantly improved to create a faster-paced, more varied and dynamic experience.

Tweaks include changes to camera settings, Sentinel health, Traveller and Sentinel weapon speeds and fire rates, hit indicators, rumble and camera shake, and much more.

Carry More Multi-Tools

The cap on the number of Multi-Tools a Traveller can carry has been raised from three to six, allowing players to own a greater diversity of Multi-Tool styles and loadouts.

NVIDIA Deep Learning Anti-Aliasing

PC players with compatible RTX cards can now take advantage of NVIDIA’s DLAA technology, producing an image of the very highest visual fidelity.

NVIDIA DLAA is an AI-based anti-aliasing mode for users who have spare GPU headroom and want the highest levels of image quality. See more on the NVIDIA site.

Planetary Sentinel Pillars

A sinister new structure can now be found on planets across the universe. The Sentinel Pillar serves as a highly-guarded control post for local Sentinel forces. Players who locate and disrupt the Pillar will be rewarded with new stories, weapons and more…

Native Steam Deck Support

No Man’s Sky has been specially optimised for the Steam Deck, and controls have been adjusted to take advantage of touch screen input. Learn more about the Steam Deck on Valve’s site.

Hack Your Own Hardframe

Steal advanced technology blueprints from the Sentinels and transform the Minotaur into your own reprogrammed Sentinel unit.

As well as a visual overhaul, these salvaged parts offer significant upgrades, including increased mobility, new advanced weapon systems, and its own fully trustworthy AI autopilot.

Heavy Combat Drones

Sentinel combat patrols have received a significant firepower upgrade in the form of specialist Heavy Combat Drones.

If a Sentinel patrol drone discovers a transgression, these tank-like units are the first forces summoned to the battle as highly aggressive backup.

Neutron Cannon Weapon

Travellers can now research a brand new Multi-Tool weapon – the Neutron Cannon. This charged energy weapon can be used both as a rapid-fire projectile launcher and also charged up to release a deadly, close-range barrage of destruction.

The core blueprint, and associated upgrades, are available on the Space Anomaly. Upgrade modules can be found at space stations and other sites across the universe.

Varied Drone Weaponry

Sentinel drones now have access to a range of weapons, including rapid fire lasers, close-range scatter blasters, and long-distance explosive mortars.These devastating barrages can blow holes in the planet’s surface, reshaping the battlefield on the fly by creating new obstacles and cover.

Shut Down Planetary Sentinels

Players may now temporarily clear a planet of Sentinels. Defeating the Sentinel forces that are summoned on maximum alert level will now suppress any additional Sentinels across that planet, for a limited time.

In addition, players who are able to locate and breach a Sentinel Pillar can activate its shutdown process and lock down the Sentinels without having to engage in such a large battle.

Royal Jetpack

Travellers who undertake the Exobiology Expedition and document its strange and exotic creatures will be rewarded with an equally exotic new jetpack customisation.

Improved Multi-Tool Shops

The Multi-Tool caches found both in space stations and in buildings across planets have had a visual overhaul, improving their visibility and giving players a preview of the tool within.

Exomech Combat Agility

Planetary combat in the Minotaur has been significantly improved. Changes include a significantly faster turn rate, the ability to backpedal, mobility and aim enhancements, and a dedicated combat camera.

Multi-axis Rotation

A new advanced rotation mode has been added to the Build Menu. This allows builders to freely rotate pieces around any axis, opening up new creative avenues of construction.

Sentinel Repair Drone

Sentinel combat forces now deploy specialist repair drones, small, highly agile units that rapidly repair other drones. While themselves weak and lightly armed, these mobile engineers represent a serious threat and should be tactically elimated.

Anomalous Sentinel Upgrades

Defeated Sentinels can now be harvested for strange materials. These shards of otherworldly glass contain many valuable items, including a new class of anomalous equipment upgrades.

Heavy Weapon Animations

Larger Multi-Tools now sit correctly in the players’ hands, and heavy weapons are fired with more weight, their power now reflected in the player’s firing animations.

Faster Warping

Teleporting between bases and space stations within the same star system has been significantly optimised, allowing for rapid travel between planets.

Holographic Energy Shields

Sentinel drones may now deploy mobile cover in the form of a temporary energy shield. These holographic barriers serve as protection against incoming fire, but players can also take advantage of this shelter and turn the tables on the Sentinel forces.

Sentinel Summoner Drone

Elite drone combat units are accompanied by a Summoner Drone, capable of beaming in reinforcements mid-battle. While of low threat on their own, these advanced Sentinel units can quickly turn the tide of a fight and overwhelm an unwary player.

Deploy Stun Grenades

A new Multi-Tool upgrade, the Paralysis Mortar, is available to research aboard the Space Anomaly. This support weapon launches electrical energy spheres that explode and stun any entities caught in their radius.

More Companions

The maximum number of companions has been increased from six to eighteen, allowing players fond of rare animals and/or genetic manipulation to build an even larger and more diverse collection.

Improved Enemy and Creature Navigation

The underlying navigation of both planetary creatures and Sentinel enemies has been significantly improved, bringing better and more realistic behaviours, as well as allowing Sentinels to hunt the player within buildings and in caves.

Discover Sentinel Archives

Unlock the secrets of the Sentinel Pillars and access the archives held within to read a significant new series of stories about the history of the Sentinels and their relationships with the Travellers, the Atlas, and the wider universe…

Royal Multi-Tool

Players who brave a raid on the Sentinel Pillars may be rewarded with a new class of Royal Multi-Tool.

Improved Walker Combat

The targeting and mobility systems of the Sentinel Walkers have been significantly improved. In addition, their armour system has been reworked so that leg armour no longer has to be removed in order to damage their critical Walker Brain.Instead, destroying its leg armour will buckle the Walker, giving time to attack other vital systems while it recovers control.

Advanced Combat Upgrades

A significant range of new combat effects and upgrades are now available to research.These include modules to add fire damage over time to the Pulse Spitter, add a stun to the Blaze Javelin’s energy beam, and a general upgrade to cause increased damage to stunned targets.

Probe Sentinel Secrets

A substantial new series of missions awaits players who currently oversee their own planetary settlement. This story will take players on a new adventure, working with the crew of the Space Anomaly to probe the deepest secrets of the Sentinels…

Build Your Own Drone Companion

Travellers who work with Iteration: Tethys, Specialist Polo, and the other Traveller Iterations aboard the Space Anomaly to complete these new Sentinel stories will have the chance to capture, reassemble and reprogram their own robotic companion in the form of a friendly Sentinel Drone.

3.8 Patch notes

Sentinels

  • Three new types of Sentinel Drone have been added: Heavy Combat Drones, Repair Drones and Summoner Drones.
  • Combat Drones use a variety of weapons, including terrain-destroying grenades, close-range scatter shot, and a rapid fire laser rifle.
  • Repair Drones are lightly armed and weak, but will rapidly seek out and repair any damaged Sentinel units.
  • Summoner Drones are little threat in themselves but if left unchecked will quickly overwhelm careless Travellers by calling in waves of reinforcements.
  • Sentinel drone navigation has been reworked, allowing for better pathfinding over rough terrain, and allowing drones to pursue players into buildings and caves.
  • Sentinel Drones now deploy static combat shields, creating a dynamic battlefield. Players may manoeuvre to take advantage of these shields for themselves, or open fire to destroy the shield.
  • A new high-level Sentinel has been added, the Hardframe Battle Mech.
  • The Hardframe can be found at high alert levels or patrolling near secure buildings.
  • The Hardframe is well-armoured but highly mobile, being equipped with a jetpack.
  • The Hardframe has access to a range of weaponry, including grenades and a plasma flamethrower.
  • Sentinels can now be temporarily disabled, either by defeating the final wave of Sentinel forces in a battle, or by locating and interfacing with a planetary Sentinel Pillar.
  • The canisters dropped by Sentinel forces have been visually refreshed, with drones, quads, Walkers and Hardframes all dropping distinct items.
  • Sentinel canisters have had their physics adjusted so that they are less likely to roll away at high speeds during a fight.
  • At higher alert levels, or on extreme Sentinel worlds, waves have been adjusted to bring additional forces in over time.
  • Sentinel base health has been increased.
  • Sentinel weapon ranges have been adjusted to keep targets in a more structured combat formation.
  • Sentinel firing rates have been adjusted for a more dynamic combat experience.
  • The Sentinel Walker’s vital armour now covers only their head unit.
  • Destroying the leg armour of a Sentinel Walker will now temporarily buckle the Walker.
  • The speed of the Sentinel Walker’s projectiles has been increased.
  • The Sentinel Walker’s grenades now destroy planetary terrain.
  • Fixed a number of issues with Sentinel Walker aiming and navigation.
  • Fixed an issue that caused Sentinel drones to fly into space to investigate crimes committed by players on other worlds.
  • Players will no longer be alerting about Sentinels investigating crimes committed by players they are not grouped with.
  • Sentinel alert icons have been adjusted, and alert states consolidated, to make it more clear what state various Sentinel forces are in when searching for a player.
  • Fixed an issue where players may be sent to extreme Sentinel worlds by missions that should avoid extreme Sentinels.

Graphics and Technical

  • PC support for AMD FidelityFX Super Resolution 1.0 has been enabled. This is a cutting edge super-optimised spatial upscaling technology that produces impressive image quality at fast framerates. Learn more on the AMD site.
  • VR image quality has been improved for PS4 Pro.
  • For PC players with a compatible RTX card, support for Nvidia DLAA has been enabled. NVIDIA DLAA is an AI-based anti-aliasing mode for users who have spare GPU headroom and want the highest levels of image quality. See more on the NVIDIA site.
  • For PC players with a compatible RTX card, Nvidia DLSS support has been upgraded to version 2.3.0.
  • Fixed an issue that could cause excessive base part pop-in on high-end consoles and PCs.
  • Introduced a number of physics optimisations.
  • Introduced a number of load time optimisations.
  • Introduced a number of memory optimisations.

Minotaur and Exocraft

  • Added a new technology to the Space Anomaly, the Minotaur AI Autopilot. With the AI active and the player on foot, the Minotaur will attempt to follow the player and assist them in combat.
  • The Minotaur now has a dedicated third-person combat camera.
  • The Minotaur non-combat camera has been improved.
  • The Minotaur turning circle has been tightened.
  • The Minotaur no longer decelerates on turning.
  • The Minotaur now sways less when in combat.
  • The Minotaur can now back pedal when in combat.
  • Fixed a number of issues that caused popping in the third-person Exocraft and Minotaur cameras.
  • First-person aiming and locomotion for the Minotaur has been improved.
  • When equipped with the appropriate weapon, the Minotaur can now shoot from its arms as well as its head-mounted turret.
  • Sentinel projectiles now correctly collide with Exocraft, meaning that exocraft now take damage from enemy fire.
  • The canisters dropped by defeated Sentinels can now be picked up while in the Minotaur.
  • Sentinels will no longer investigate when the player destroys a plant or rock by treading on it with the Minotaur.
  • The Exocraft and Minotaur cannons have had their base damage increased.
  • The Exocraft and Minotaur cannons now deal a level of explosion damage on impact, damaging other nearby targets.
  • The Minotaur now has its own bespoke reticles for different weapon modes.
  • Exocraft marker and interaction labels now use the specific name of that Exocraft.
  • Improved the positioning of exocraft markers.
  • Exocraft weapons now correctly display their ammo/charge status in the HUD.
  • Build costs for the Exocraft Summoning Station have been reduced.
  • The Exocraft Summoning station can now be picked up and carried around in the Exosuit inventory.
  • Fixed an issue that could cause the Terrain Manipulator size preview to appear while using the Minotaur.

New Technologies and Items

  • A new class of weapon has been added – the Neutron Cannon.
  • The Neutron Cannon is a charged energy weapon that does not use projectile ammunition.
  • Charging the Neutron Cannon releases a fast-moving cone of destruction, similar to the Scatter Blaster.
  • Alternatively, the Neutron Cannon can be fired rapidly, though this deals less damage.
  • Neutron Cannon impacts deal short-range explosive damage.
  • The Neutron Cannon is available to research aboard the Space Anomaly.
  • Procedurally generated upgrades are available for the Neutron Cannon from weapons dealers across the universe.
  • A new class of secondary grenade launcher has been added – the Paralysis Mortar.
  • On impact, or a short time after launch, the Paralysis Mortar’s projectiles will explode in a flash of electric energy, temporarily stunning all entities caught in its blast radius.
  • The Paralysis Mortar is available to research aboard the Space Anomaly.
  • A new class of secondary Multi-Tool utility has been added, the Cloaking Device.
  • Activating the Cloaking Device will cause the user to become temporarily invisible, allowing rapid escape from Sentinel forces, or for a quick tactical repositioning.
  • The Cloaking Device has its own power source and does not need to be recharged.
  • The Cloaking Device is available to research aboard the Space Anomaly.
  • A new upgrade has been added for the Pulse Spitter, the Impact Igniter. This technology causes every projectile from the Pulse Spitter to set its target on fire, as well as deal damage on impact.
  • The Impact Igniter is available to research aboard the Space Anomaly.
  • A new upgrade has been added for the Blaze Javelin, the Waveform Oscillator. This technology applies a brief stunning effect to any target hit by the Javelin’s beam. The stun is of the same duration regardless of the Javelin’s charge level.
  • The Waveform Oscillator is available to research aboard the Space Anomaly.
  • A new generalised Multi-Tool upgrade has been introduced, the Voltaic Amplifier. When installed, this upgrade increases the damage dealt to stunned targets by all weapons.
  • The Voltaic Amplifier is available to research aboard the Space Anomaly.
  • The Multi-Tool caches found in the Space Station and in planetary shops have had a visual overhaul.
  • Weapons found in Multi-Tool caches or presented by NPCs may now contain procedurally generated upgrades.
  • A new piece of salvaged equipment, the Hardframe Engine, is now available to those who destroy a Hardframe in combat.
  • Sentinel Drones may now leave behind Salvaged Glass, a strange remnant of another world.
  • Salvaged Glass may be cracked open to reveal a valuable item.
  • Salvaged Glass may contain a new class of unique procedurally generated upgrade, which applies a wide range of bonuses across multiple Exosuit or Multi-Tool systems.

Weapons and Combat

  • The sentinels now deploy their forces in greater numbers, to create more dramatic firefights.
  • All grenade-based weapons have received new icons.
  • Plasma Grenades now deal only 10% of their full damage to the player who fired them, reducing the risk of a fatal accident.
  • Plasma Grenades now deal slightly less damage on impact to all targets, but will now set the target on fire and deal damage over time.
  • The base damage of the Pulse Spitter has been increased.
  • The speed of the Pulse Spitter’s projectiles has been decreased.
  • Pulse Spitter projectiles are now affected by gravity.
  • The speed of the Boltcaster’s projectiles has been increased.
  • The Boltcaster’s burst cap has been increased, so that it can fire more projectiles before needing to cool down.
  • The positioning of player weapons has been improved in VR.
  • The placement of the player’s hands on two-handed weapons in third person has been improved.
  • Heavy weapons (such as the Blaze Javelin or Scatter Blaster) now use a stronger recoil animation, to reflect the power of the blast.
  • Weapon projectiles now apply an impulse to Sentinel drones, pushing them backwards.
  • The rumble and camera shake of all weapons has been adjusted for both drama and impact, but also player comfort.
  • When in an environment that prevents weapon use (such as the Space Anomaly), the HUD will default to a more subtle crosshair.
  • The Personal Forcefield is no longer locked to one plane, and can be freely moved to block attacks from above or below.
  • Different weapons may now be balanced with different critical hit multipliers.
  • Fixed an issue that caused unnecessary camera movement when cycling between different weapon modes.
  • Fixed an issue that caused camera popping and unnecessary movement when using the Personal Forcefield.
  • Aggressive Multi-Tool modes (such as the Boltcaster) now have bespoke first and third person camera settings, to create contrast from non-aggressive Multi-Tool modes (such as the Mining Laser).
  • The combat supply canisters dropped by Sentinels can now be opened by interacting with them, in addition to shooting them.
  • Interacting with a combat supply canister that recharges the Exosuit’s shield will no longer display a full screen message if the shield was already full.
  • In addition to charging the Exosuit’s shield, combat supply canisters may now restore other critical systems, such as health or hazard protection.
  • The full screen messages and notifications displayed when taking damage or charging shields have been adjusted for accuracy.
  • Full-screen damage effects have been adjusted to reduce visual noise while in combat.
  • Armoured drones no longer show multiple health bars for each piece of armour.

Quality of Life

  • Teleporting between destinations in the same system (eg between bases or between the Space Station and bases) has been made significantly faster.
  • The cap on owned Multi-Tools has been increased from 3 to 6.
  • When items are added to the inventory and the inventory UI is open (for example, when dismantling a piece of technology), the items now prioritise being added to the currently active inventory page if possible.
  • The visual appearance of Multi-Tools in the Quick Menu has been improved.
  • While piloting your ship, if your current mission is asking you to visit the Space Anomaly, then summoning the Anomaly now has priority in the Quick Menu over the Galaxy Map.
  • If both your secondary and primary weapons are out of charge, the Quick Menu will now always prioritise the primary weapon.
  • Consumable food items now describe in their popup what sort of effect they will have upon the one who consumes them.
  • Held interactions now have a minimum fill when tapping a button, to help communicate that the button needs to be held.
  • When viewing an item in the world that contains multiple rewards (such as the canisters dropped by Sentinels), then health or shield critical rewards will be prioritised in the UI label, if the player is low on health or shield levels.

VFX

  • Improved the VFX for the Minotaur’s jetpack thrust, jetpack ignition, and take off.
  • Sentinel Drones now have muzzle flash VFX for their weapons.
  • Added new VFX for all new Sentinel weapon types.
  • Improved the impact and destruction effects when destroying Sentinel Drones, Quads and Walkers.
  • Improved the impact, trail and explosion effects for plasma grenades and the geology cannon.
  • Added lights to player weapon muzzle flashes.
  • Improved the muzzle, beam and impact effects for the Mining Laser.
  • Improved the muzzle, beam and impact effects for the Blaze Javelin.
  • Improved the muzzle, projectile and impact effects for the Pulse Spitter.
  • Improved the muzzle, trail and impact effects for the Scatter Blaster.
  • Improved the muzzle, trail and impact effects for the Boltcaster
  • Improved general explosion effects.
  • Improved starship damage and destruction effects.
  • Improved the VFX for starship missile trails.
  • Improved the VFX for starship energy weapons.
  • Improved the VFX for planetary fire hazards.
  • Improved the VFX for the various hazardous gas plants found across planets.
  • Improved the steam effect used in various planetary hazards.
  • Improved the meteor impact and trail VFX.
  • Improved the VFX for planetary volcanic eruptions.
  • Volcano VFX update. Main eruption and build up geyser smoke build up updates.
  • Improved the space atmospherics.

Steam Deck

  • No Man’s Sky will support Steam Deck from launch.
  • Introduced a number of specific Steam Deck optimisations.
  • Introduced support for Steam Deck controls.
  • Introduced support for Steam Deck touch input.

Base Building

  • The maximum number of saveable terrain edits has been significantly increased.
  • Compatible base parts can now be freely rotated around any axis, allowing for more creative and flexible construction.
  • When adjusting the colour or material of a base part, the holographic effect is disabled and illustrative lights are enabled around the part in question.
  • Fixed an issue that could cause nearby base parts to be deleted when moving a base part.
  • Fixed a case where the player ship would not be correctly placed on an available landing pad when teleporting to a base.
  • Fixed an issue that could cause duplicate parts to spawn within a settlement, blocking player access to buildings.
  • Fixed a number of issues that could cause base parts to snap incorrectly.
  • Improved the clarity of a number of base building error messages.
  • Improved the positioning and stability of the Build Menu.
  • Fixed an issue that caused parts to become deselected when toggling between placement and selection modes.
  • Fixed an issue that could cause the base part popup information to overlap other parts of the UI.
  • Added audio to a number of Build Menu options.
  • Fixed a number of Build Menu UI issues that could occur when using HUD scaling.
  • Fixed an issue that caused the paint option to be visible when the selected part cannot be repainted.
  • Fixed an issue that could cause incorrect colours to be applied to some base parts.
  • Fixed an issue that allowed overly rapid placement of base parts.
  • Fixed an issue that prevented base parts from being replaced in their correct location if the player cancels picking up and moving the part.
  • Fixed a number of issues that allowed players to build unbuildable base parts.
  • Fixed an issue that allowed players to duplicate unbuildable base parts.
  • Fixed a number of visual glitches that could occur when building in multiplayer.
  • Improved the visual effect when constructing a new base part.

Companions and Creatures

  • The maximum number of companions has been increased from 6 to 18.
  • Companions are no longer dismissed when a player enters a vehicle or ship, and are instead only dismissed when that vehicle starts moving.
  • Creature pathfinding has been significantly improved.
  • Fixed an issue that could cause diplo-class creatures to be cut out of frame in the Discovery UI.
  • Fixed a number of issues that could occur when creatures or fiends attacked via a long-distance pounce.
  • Fixed an issue that prevented diplo-class creatures from giving their correct specific cooking ingredients when butchered or milked.
  • Fixed a visual issue with the ragdolling of some creature types.

Missions and Buildings

  • A new building type, the Sentinel Pillar, can now be found on planets across the universe.
  • The nearest Sentinel Pillar is located when defeating a level 5 Sentinel alert.
  • A Pillar can also be found via a Sentinel Boundary Map, a special chart that can be harvested from defeated Sentinels.
  • A substantial new series of Sentinel stories are available to be read at the Sentinel Pillar’s main terminal.
  • A new player title is available to Travellers who read the entire archive.
  • Planetary Sentinel forces can be temporarily shut down from a Sentinel Pillar’s main terminal.
  • A new class of Royal Multi-Tool may occasionally be found when harvesting weapons technology from the Sentinel Pillar’s main terminal.
  • A substantial new series of story-driven missions has been added. These missions will probe some of the deepest secrets of the Sentinels… Please note: Players must have a planetary settlement to begin the new missions.
  • During the course of these missions, Travellers will acquire and reprogram their own personal Drone companion.
  • A new player title is available for Travellers who complete this mission chain.
  • Fixed an issue that could cause inappropriate planets to be selected for creature taming or feeding missions.
  • Fixed an issue that could cause players never to find the needed component during Nexus repair missions.
  • Fixed an issue that asked players for an inappropriate amount of faecium during substance collection Nexus missions.
  • Nexus construction missions now choose from a more diverse range of base parts.

Exobiology Expedition

  • The Exobiology Expedition will begin soon.
  • The Exobiology Expedition will take players on a journey of discovery across the galaxy as they investigate and record all sorts of exotic animal life.
  • The Exobiology Expedition offers the chance to earn an exclusive new jetpack trail, the royal Exotic Wingpack, a Sentinel Quad companion and much more…

Bug Fixes

  • Fixed a high-frequency crash that only occurred when playing the game in Japanese.
  • Fixed a crash related to creature navigation.
  • Fixed a GPU crash.
  • Fixed a crash related to base building.
  • Fixed a crash related to loading large bases.
  • Fixed a crash related to planet generation.
  • Fixed a number of rare networking crashes.
  • Fixed a number of audio streaming issues on PlayStation 4.
  • Fixed a rare crash that could occur when loading a settlement.
  • Fixed a rare crash related to Short Range Teleporters.
  • Fixed a severe performance degradation issue that could occur when approaching a settlement that had an active mission marker.
  • Fixed an issue that could cause players to overshoot the end of a ladder and climb infinitely up into the stars.
  • Fixed an issue that could disable planetary gravity when dying underwater.
  • Fixed an issue that caused overly large collision on di-hydrogen crystals.
  • Fixed an issue that could cause the combat supply barrels dropped by Sentinels to duplicate in multiplayer.
  • Fixed an issue that could cause popping in the third person camera when running on steep slopes.
  • Fixed an issue that could cause undamaged frigates to appear to need maintenance.
  • Fixed a collision issue with a specific class of exotic creature.
  • Fixed an issue that could cause the incorrect settler to appear pleased or unhappy with your judgements.
  • Fixed an issue that caused the story progress within some buildings (such as abandoned buildings) to be tracked differently across different systems, resulting in text that incorrectly repeated itself.
  • Fixed an issue that could cause the combat frigate to intervene in a fight but not bring any weapons.
  • Fixed a rare issue that could prevent secondary weapons from activating.
  • Fixed an issue that caused the Terrain Manipulator to block players from manually showing the HUD or the current mission notify.
  • Fixed an issue that could cause the interaction circle to appear low res.
  • Fixed an issue with the Byte Beat Library that could cause an empty page to appear in the UI.
  • Fixed an issue that caused the ‘Dismiss’ button to appear when purchasing a new frigate.
  • Fixed an issue that could cause the player to briefly disappear as the camera transitions out of an interaction and back to gameplay.
  • Fixed an issue that could allow empty bases to populate the Space Anomaly teleport list.
  • Fixed an issue that could cause the HUD weapon panel to pop for a frame when exiting the Analysis Visor.
  • Fixed an issue that allowed HUD indicators to appear over the top of the options UI.
  • Fixed an issue that could allow pirates to unexpectedly interrupt deep space encounters.
  • Fixed an issue that caused a brief glitch in the Multi-Tool animation during the intro sequence.
  • Fixed an issue that caused the depth of field to be set incorrect when transitioning between different cameras.
  • Fixed an issue that could cause flickering in the dialogue UI screens.
  • Fixed an issue that could allow volcanoes to generate on top of planetary buildings.
  • Fixed an issue that could cause gravel patches to be infinitesimally small on a specific set of barren planets.
  • Fixed an issue that caused an identical popup to repeat itself after learning several blueprints at the same time.
  • Fixed an issue that could cause the player to briefly become unresponsive when learning a new recipe during a chained interaction.
  • Fixed an issue that could cause bald spots on the terrain on lush infested worlds.
  • Fixed an issue that could cause planetary objects to pop in at the wrong LOD.

That’s about it for the patch.

Source: No Man’s Sky

MP1st Staff

Home > News

Deep Rock Galactic Downloads Reached Over 9 Million on PlayStation Plus

Thanks to its recent release on the platform and its inclusion on the PlayStation Plus January 2022 free games lineup, Deep Rock Galactic downloads have shot over the nine million mark, making it one of the most successful titles for the Embracer Group as detailed over in their recent financial earnings call.

Check out the highlights of the earnings report, as noted by video game industry analyst MauroNL:

– The financial performance of Chorus “did not meet management expectations.”
– Deep Rock Galactic was downloaded over 9m times on PlaySation Plus
– 7 AAA projects in development at Saber Interactive
– Borderlands franchise sold 2m units in calender Q4; Borderlands 3 at 15m LTD

Besides the whopping sales numbers for Deep Rock Galactic, other publishers for the Embracer Group have also seen huge growth. As noted in the thread, the strong revenue for the company was driven by not only Deep Rock Galactic, but also Valheim and Hot Wheels Unleashed.

Deep Rock Galactic enjoyed a surge in popularity after it was released for free as part of the PlayStation Plus January 2022 lineup alongside Persona 5 Strikers and DiRT 5. In case you missed it, check out the February 2022 PlayStation Plus lineup here.

Thanks, MauroNL !

MP1st Staff

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GTA Online Weekly Update February 17 Reset

Rockstar Games has rolled out the GTA Online weekly update February 17 reset of actvities and discounts! Check out the complete highlights and recap in one handy list below.

GTA Online Weekly Update February 17 Reset:

The Vespucci Job, Open Wheel Races and Time Trials are all delivering high-octane bonuses this week in GTA Online, along with limited-time discounts on Imani Tech for players looking to enhance their rides from The Contract.

Plus, players who browse the Southern San Andreas Super Autos website will score a free Weeny Issi, with full details for this week below:

  • Triple GTA$ and RP on the Vespucci Job and all Open Wheel Races
  • Free vehicle: A Weeny Issi can be claimed by any player that visits the Southern San Andreas Super Autos website
  • Double GTA$ and RP on Time Trials
  • 50% Bonus GTA$ and RP on Vehicle Cargo Sales
  • Double Pay for Bodyguards and Associates, plus a rare item will be scored by a CEO or MC President that completes a Business Battle: The Mammoth Tee, Black Tint Oversize Shades, or the Street Crimes Logo Tee
  • The Lucky Wheel’s latest top prize is the Ocelot Penetrator
  • Imani Tech Discounts: 25% off the Remote Control Unit and Missile Lock-On Jammer Imani Tech upgrades – applicable for select vehicles from The Contract, including: The Enus Deity (also 40% off), Enus Jubilee (also 30% off), Mammoth Patriot Mil-Spec (also 30% off), Buffalo STX, Dewbauchee Baller ST, and the Dewbauchee Champion
  • Property Discounts: 30% off the Agency Vehicle Workshop and all Vehicle Warehouses
  • Additional Vehicle Discounts: 30% off the Weeny Issi Classic, Weeny Issi Sport, Truffade Nero, and Progen Itali GTB, 25% off Annis Elegy Retro Custom, Progen Itali GTB Custom, Pegassi FCR 1000 Custom, Truffade Nero Custom, and 20% off the Benefactor BR8 and Progen PR4
  • Latest Car Meet Prize Ride: A Truffade Nero will be earned by LS Car Meet members that place in the Top 3 in a Pursuit Race for five days in a row this week
  • Test Rides: The Dewbauchee Specter, Truffade Nero, and Weeny Issi Sport are now available to try at the Test Track
  • Prime Gaming Bonus: Players who connect their Social Club account with Prime Gaming will get a GTA$100K bonus for playing any time this week

Discounts:

All GTA Online players can redeem a free Weeny Issi this week via the Southern San Andreas Super Autos website. There are also discounts on other Issi models, as well as a range of bigger, beefier vehicles.

Anyone looking to utilize Imani’s unique skills for their Agency endeavors can take advantage of a 30% off discount on the Agency Vehicle Workshop, and 25% off the Remote Control Unit and Missile Lock-On Jammer Imani Tech upgrades.

All Vehicle Warehouses are 30% off this week. All the better for those looking to get involved in the illicit auto trade and this week’s boost on Vehicle Cargo Sales.

  • Weeny Issi Classic – 30% off
  • Weeny Issi Sport – 30% off
  • Truffade Nero – 30% off
  • Progen Itali GTB – 30% off
  • Annis Elegy Retro Custom – 25% off
  • Progen Itali GTB Custom – 25% off
  • Pegassi FCR 1000 Custom – 25% off
  • Truffade Nero Custom – 25% off
  • Benefactor BR8 – 20% off
  • Progen PR4 – 20%

Tune in next week for the next GTA Online weekly update.

MP1st Staff

Home > News

Black Desert Online Update 2.27 Out for Red Battlefield This Feb. 17

Pearl Abyss has released Black Desert Online update 2.27 this February 17, and this one is for the return of the Red Battlefield and more! Check out the full release notes on this latest patch below.

Black Desert Online Update 2.27 Patch Notes:

Adventurers,

The latest update is here, and brings the return of Red Battlefield, improved rewards for Red Battlefield and a round of balance changes. Read on to find out everything this update has to offer.

Red Battlefield Returns

● Red Battlefield has been readded to the game,

● The rewards that can be earned from Red Battlefield have been improved.

– Changed the “Red Seal” obtainable depending on the results of the Red Battlefield to “Battlefield Token.”

The “Battlefield Token” is a new form of the “Red Seal,” and you can exchange a less number of this item for Red Essences. Also, you can additionally obtain other items helpful in your Adventure.

* Therefore, the quest objective for the Victory at Red Battlefield! daily quest that you can complete at the Red Battlefield was changed to Get Battlefield Token x5.

* You can no longer obtain the “Red Seals” from the Red Battlefield. However, it was changed so that you can sell it for 500,000 Silver to an NPC Vendor.

– Increased the rewards you can obtain depending on the results of the Red Battlefield as follows:

Rewards Before After
Victory Reward Red Seal x5
6,000,000 Silver
Battlefield Token x5
10,000,000 Silver
Defeat Reward Red Seal x2
4,000,000 Silver
Battlefield Token x2
6,000,000 Silver

 

– Added the following weekly quest that you can accept and complete by handing over the Battlefield Token to the Red Battlefield NPC, Daz.

Quest Quest Objective Quest Reward
Participate in Red Battlefield to Get a Reward Hand over Battlefield Token x5 300 Contribution EXP

Spirit Perfume Elixir x3

Giant’s Draught x4

Whale Tendon Potion x5

Ancient Spirit Dust x25

 

▼ Select one of the following:

Finto’s Filling Juice x5

Finto’s Sweet Juice x5

Finto’s Fresh Juice x5

 

– Added the Red Essence to be obtainable from the Arms Dealer, Ornella, in Heidel City, even with the “Battlefield Token.”

Required Items Exchanged Item
Red Seal x80 (same location for exchange) Red Essence x1
Battlefield Token x50 (Added new location for exchange)

This week we are bringing back Red Battlefield, which was temporarily disabled for stabilization. Through the stabilization work so far, we can confirm that we are approaching the targets we set, and have accordingly reopened Red Battlefield. We would like to thank everyone for their patience for those that eagerly waited for Red Battlefield, and will continue to do our best to provide more stable services through future updates.

Also, we improved the rewards obtainable from each region of the Red Battlefield. First, we increased the amount of Silver, a basic reward obtainable from the Red Battlefield. Also, we improved the “Red Seal” only consumed for “Red Battlefield Crystals,” to the “Battlefield Token” so that you can obtain items providing more direct aid in combat and growth. We also made it easier to obtain Red Battlefield Crystals by lowering the number of items required to exchange them for the Red Essence, so we hope you have a more enjoyable Red Battlefield experience.

Content Changes

● Alleviated the Contribution EXP required to acquire 1 Contribution point for each set of points depending on how many Contribution points the Adventurer has.

– The current Contribution EXP progress will be recalculated with the alleviated values the next time Contribution EXP is obtained after the update.

Contribution Points EXP needed reduced by
0 ~ 99 -5%
100 ~ 199 -5%
200 ~ 299 -5%
300 ~ 349 -10%
350 ~ 399 -20%
400 ~ 424 -30%
425 이상 No Change
A more sensible and strategic way of investing Contribution points was required when investing in certain nodes or purchasing houses due to the increasing variety of content available to our Adventurers. To lessen the burden for our Adventurers, we lowered the Contribution EXP required to obtain Contribution points for each point range. Now, you can more freely use your Contribution points acquired from playing active roles throughout the world of Black Desert

 

● Added rewards to the Black Spirit’s Adventure for repeated completions.

– Rewards for completed completions will apply for clears past the 100 round completion mark.

– After reaching 100 clears, you will receive rewards for every 10 clears.

* Once you’ve completed 50 additional rounds, the repeated completion rewards will reset, and you will receive the repeated completion reward for 10 rounds upon the next additional 10 rounds completed.

※ Rewards for completed completions exceeding 100 rounds before February 16th, 2022 were counted for, and added to your Black Spirit’s Safe.

Rewards for Repeated Completions
10 rounds
Black Spirit’s Special Selection Box I
20 rounds
30 rounds
40 rounds
50 rounds

Black Spirit’s Special Selection Box II

– You can select one item from the Black Spirit’s Selection Box.

Black Spirit’s Special Selection Box I

Advice of Valks (+40)

Caphras Stone Bundle (x20-30)

Memory Fragment Bundle (x20-30)

Black Crystal Shard Bundle (Sharp Black Crystal Shard x10-20, Hard Black Crystal Shard x10-20)

[Event] Courser Training Box (Mysterious Blue Conch x5, Fruit of Yianaros x5, Brilliant Crimson Fire Flower x5)

Black Spirit’s Special Selection Box II

Advice of Valks (+50)

Caphras Stone Bundle (x50-100)

Memory Fragment Bundle (x50-100)

 

Stabilization Changes

● The system’s used through Central Market transactions have been improved.
● Chat systems have been stabilized.

 

Character Changes

● Made changes to the method of learning skills with effects only applied in Node/Conquest Wars as follows:

Skills with Effects Applied in Node/Conquest Wars

Yianaros’s Light

Pilgrim’s Steps

Knight’s Defense

– The items [Secret Book] Yianaros’s Light/Pilgrim’s Steps/Knight’s Defense (I to V) that enable you to learn each level of the skills listed in the chart above were combined into [Secret Book] Guild Tactics (I to V).
– The [Secret Book] Guild Tactics (I to V) enables you learn any one of these three skills. However, once you choose to learn one of the skills, you will be unable to learn the other two.’
– Therefore, all the skills used in Node/Conquest Wars were reset, and all Resplendent Medal of Honor items that were exchanged for Secret Books to learn the skills were returned and sent to your storage in Heidel.
– [Secret Book] Yianaros’s Light (I to V), [Secret Book] Pilgrim’s Steps (I to V), and [Secret Book] Knight’s Defense (I to V) in your Family Inventory were converted to Medal of Honor items and sent to your storage in Heidel.

 

● Fixed the issue where getting struck with Knockback or Stiffness debuffs while engaged in Life Skill actions (moving, reloading, firing, etc.) with the matchlock equipped would make your movements appear abnormal.

● Improved the issue where reloading the matchlock would sometimes cause your screen to rotate around your character.

● Fixed the issue where you couldn’t attack certain monsters in certain situations when using the following skills:

– [Sorceress] – Prime: Black Wave
– [Valkyrie] – Promptness
– [Archer] – Full Bloom’s arrow attack damage (would sometimes occur)

 

● Fixed the issue where the following classes wouldn’t maintain a sprint when pressing LT/L2 while moving by pressing RT/R2 in non-combat mode.

– Ranger, Tamer, Shai

 

Warrior
● Changed the following Black Spirit’s Rage skills as follows.
– Damage reduction in PvP has been changed accordingly.

Skill Name Before After
Black Spirit: Spinning Slash (I to Absolute) Attack damage 1259/1445/1786/1591/1478% x6/6/6/8/9

Damage -19.5/19.5/19.5/19.5/13.4% in PvP.

Attack damage 1008/1204/1456/1562/1700% x17

Damage -70% in PvP.

Black Spirit: Prime: Spinning Slash

(I to IV)

Attack damage 1193/1316/1439/1562% x10

Extra attack damage 1193/1316/1439/1562% x2, max 3 hits

Damage -45/45/45/54.2% in PvP.

Attack damage 1455/1606/1756/1906% x20

Extra attack damage 1455/1606/1756/1906% x2, max 3 hits

Damage -76.4% in PvP.

Black Spirit: Solar Flare Attack 1 damage 1156/1272/1388/1503% x1, max 3 hits

Last attack damage 1156/1272/1388/1503% x10

Damage -20% in PvP.

Attack 1 damage 1185/1304/1423/1541% x2, max 3 hits

Last attack damage 1185/1304/1423/1541% x20

Damage -60.9% in PvP.

● Ground Roar – Changed the Skill Add-on effect to now apply to the entire attack area on hits.
● Core: Solar Flare – Fixed the issue where comboing into Balance Strike or Chain: Heaven’s Cleave from certain attack motions didn’t activate smoothly.
● Balance Strike – Fixed the issue where comboing from certain skills while lacking enough Stamina would temporarily cause your character to stop.
● Black Spirit: Pulverize – Fixed the issue where the dismount effect wasn’t being applied.
● War Cry – Fixed the issue where the Increase All DP to Allies effect wasn’t being applied.

 

Ranger
● Black Spirit: Prime: Charging Wind (I to III) – Fixed the issue where the description displayed the incorrect damage amount.
● Black Spirit: Charging Wind (I to Absolute) – Fixed the issue where the description displayed the incorrect damage amount.
● Black Spirit: Charging Wind (I to IV) – Added Critical Hit Rate +100% effect for PvE only.
● Changed the following Black Spirit’s Rage skills as follows.
– Damage reduction in PvP has been changed accordingly.

Skill Before After
Black Spirit: Charging Wind (I to Absolute) Attack 1 damage 406/460/514/633/423% x22, max 2 hits

Attack 2 damage 406/460/514/633/423% x12, max 1 hit

Attack 1 damage 406/460/514/633/700% x1, max 26 hits

Attack 2 damage 406/460/514/633/700% x1, max 26 hits

Last attack damage 406/460/514/633/700% x14

Critical Hit Rate +100% (PvE only)

Damage -9% in PvP (Absolute)

Black Spirit: Prime: Charging Wind (I to III) Attack 1 damage 1144/1365/1365% x24, max 2 hits

Attack 2 damage 1144/1365/1365% x12, max 12 hits

Damage -40% in PvP.

Attack 1 damage 744/887/1030% x1, max 28 hits

Attack 2 damage 744/887/1030% x1, max 26 hits

Last attack damage 744/887/1030% x12

Critical Hit Rate +100% (PvE only)

Damage -7% in PvP.

Black Spirit: Wailing Wind (I to IV) Attack damage 778/832/993/1200% x17

Last attack damage 778/832/993/1200% x5

Critical Hit Rate +50%

Attack damage 957/1023/1221/1476% x24

Last attack damage 957/1023/1221/1476% x10

Critical Hit Rate +100% (PvE only)

Critical Hit Rate +50% (PvP only)

Damage -57.5% in PvP.

● Flow: Bypassing Wind – Added details that you can now combo from Prime: Razor Wind and Prime: Tearing Arrow to the description.
● Prime: Penetrating Wind (IV) – Fixed the issue where you wouldn’t recover MP on certain hits.
● Wind Blade – Fixed the issue where the Down Smash effect wasn’t being applied on attack 2 hits.
● Elven Rage – Fixed the issue where the Increase All DP effect wasn’t being applied when used after certain skills.
● Evasive Explosion Shot (I to Absolute) – Fixed the issue where the Invincible effect would be applied even when used during cooldown.

 

Sorceress
● Black Spirit: Dream of Doom (I to Absolute) – Added Critical Hit Rate +100% effect for PvE only.
● Changed the following Black Spirit’s Rage skills as follows.
– Damage reduction in PvP has been changed accordingly.

Skill Before After
Black Spirit: Prime: Dream of Doom Attack damage 771/897/981/1012% x12

Last attack damage 771/897/981/1012% x9

Damage -39.9/40/40/40% in PvP.

Attack damage 1157/1346/1472/1518% x15

Last attack damage 1157/1346/1472/1518% x18

Damage -74.5% in PvP.

Black Spirit: Cartian’s Protection Chop attack damage 623% x4

Orb attack damage 467% x5, max 7 hits

Orb blast attack damage 852% x4

Critical Hit Rate +20%

Orb blast Critical Hit Rate +100%

Chop attack damage 1539% x4

Orb attack damage 1539% x5, max 7 hits

Orb blast attack damage 1539% x4

Critical Hit Rate +100% (PvE only)

Orb blast Critical Hit Rate +100% (PvP only)

Damage -70% in PvP.

● Abyssal Flame (I to Absolute), Prime: Abyssal Flame (I to III) – Changed the recovery speed of Fragments of Darkness as follows:

Skill Before After
Abyssal Flame (I to Absolute) Recover 6 fragments when used while charging (available during cooldown) Recover 3 fragments when used while charging (available during cooldown)
Prime: Abyssal Flame (I to III) Recover 5 fragments when used while charging (unavailable during cooldown) Recover 5 fragments when used while charging (available during cooldown)

● Violation (II to III) – Fixed the issue where Knockdown wouldn’t be applied when performing down slash by pressing RB/R1.

 

Berserker
● Black Spirit: Fearsome Tyrant, Black Spirit: Prime: Fearsome Tyrant – Fixed the issue where the description regarding the attack damage differed from the actual effect.
● Changed the following Black Spirit’s Rage skills as follows.
– Damage reduction in PvP has been changed accordingly.

Skill Before After
Black Spirit:

Fearsome Tyrant (I to Absolute)

Attack 1 damage 245/325/470/815% x12

Attack 2 damage 399/529/766/1328% x12

Attack 1 damage -61.2/61.5/61.5/61.5% in PvP.

Extra damage -24.4/43/60.6/55.4% in PvP.

Attack 1 damage 430/582/906/1466% x12

Attack 2 damage 430/582/906/1466% x12

Critical Hit Rate +100% (PvE only)

Damage -55% in PvP.

Black Spirit: Prime: Fearsome Tyrant

(I to III)

Attack 1 damage 652/815/1059% x12

Attack 2 damage 1063/1328/1726% x12

Attack 3 damage 1063/1328/1726% x6

Attack 1 damage -51.22% in PvP.

Extra attack damage -57.1% in PvP.

Attack 1 damage 1063/1328/1726% x8

Attack 2 damage 1063/1328/1726% x8

Attack 3 damage 1063/1328/1726% x12

Last attack damage 1063/1328/1726% x8

Critical Hit Rate +100% (PvE only)

Damage -67.5% in PvP.

Black Spirit: Giant Leap Attack damage 1978% x14

Extra attack damage 1978% x7

Damage -30.13% in PvP.

Extra attack damage -15% in PvP.

Attack damage 1978% x1, max 14 hits

Extra attack damage 1978% x7

Critical Hit Rate +100% (PvE only)

Damage -25% in PvP.

● Lava Piercer – Fixed the issue where you would switch into non-combat mode after the falling motion is displayed while in Beast Form.
● Lava Piercer – Changed the falling motion to be displayed in a location of higher elevation while in Beast Form.

 

Tamer
● Changed the following Black Spirit’s Rage skills as follows.
– Damage reduction in PvP has been changed accordingly.

Skill Before After
Black Spirit:

Upward Claw (I to V)

Attack damage 955/1299/1504/1645/1953% x3

Extra attack damage 955/1299/1504/1645/1953/1413 x5

Critical Hit Rate +20%

Damage -45.5/45.5/45.5/45.5/45.4% in PvP.

Attack damage 500/672/760/833/922% x6

Extra attack damage 500/672/760/833/992% x12

Critical Hit Rate +100% (PvE only)

Critical Hit Rate +20% (PvP only)

Damage -52% in PvP.

Black Spirit:

Absolute: Upward Claw

Attack damage 1413% x3

Extra attack damage 1413% x10

Critical Hit Rate +20%

Damage -35% in PvP.

Attack damage 1413% x6

Extra attack damage 1413% x12

Critical Hit Rate +100% (PvE only)

Critical Hit Rate +20% (PvP only)

Damage -52% in PvP.

Black Spirit:

Prime: Upward Claw (I to IV)

Attack damage 969/1072/1174/1276% x3

Extra attack damage 1163/1286/1408/1531% x10

Damage -34.6% in PvP.

Attack damage 1163/1286/1409/1531% x6

Extra attack damage 1337/1479/1619/1761% x18

Damage -69% in PvP.

Black Spirit:

Allround Spinner (I to IV)

Attack damage 1050/1165/1306/1569% x12

Extra attack damage 1050/1165/1306/1569% x13

Damage -39/39/38.9/38.9% in PvP.

Attack damage 1082/1200/1345/1616% x12

Extra attack damage 1082/1200/1345/1616% x13

Critical Hit Rate +100% (PvE only)

Damage -40.5% in PvP.

● Prime: Heilang’s Aura – Fixed the issue where the Increase All Resistance effect was only lasting for 20 seconds.
● Void Lightning, Roaring, Heilang: Howling – Fixed the issue where, if you were struck while with Heilang’s Effect activated, Heilang would cease to attack.

Musa
● Black Spirit: Dragon Bite (I to Absolute) – Changed the Critical Hit Rate +100% effect to apply for PvE only.
● Black Spirit: Projection (I to III) – Fixed the description regarding the attack damage to match the actual effect.
● Changed the following Black Spirit’s Rage skills as follows.
– Damage reduction in PvP has been changed accordingly.

Skill Before AFter
Black Spirit: Prime: Dragon Bite (I to IV) Attack damage 653/738/874/968% x4, max 9 hits

Critical Hit Rate +50%

Damage -55% in PvP.

Attack damage 751/849/1005/1113% x4, max 9 hits

Critical Hit Rate +100% (PvE only)

Critical Hit Rate +50% (PvP only)

Damage -60.5% in PvP.

Black Spirit: Projection (I to III) Attack damage 1329/1661/1995% x4

Summon attack damage 1329/1661/1995% x11

Summon attack damage 1329/1661/1995% x9

Damage -15% in PvP.

Attack damage 1329/1661/1995% x2, max 2 hits

Attack damage 1329/1661/1995% x3, max 8 hits

Last attack damage 1329/1661/1995% x3

Summon attack damage 1329/1661/1995% x9

Critical Hit Rate +100% (PvE only)

Damage -54% in PvP.

● Prime: Retaliation – Changed to now require only pressing RB/R1 to activate after certain skills.
● Applied changes to the following skills.

Skill Before After
Fiery Crevice (I to III) Damage -16.6% in PvP Damage -43% in PvP
Below the Belt (I to III) Attack 1 damage -24.8/24.8/34.5% in PvP

Extra attack damage -40.7/40.7/48.4% in PvP

Attack damage -52% in PvP
Projection (I to III) Blade damage of extra attacks and certain skills -18.5/18.5/18.6% in PvP Blade damage of extra attacks and certain skills -46%/46%/46.1% in PvP

● Tiger Blade – Fixed the issue where the Super Armor buff was being applied when using the skill.
● When jumping forward in the main weapon stance, the issue where the sub-weapon would appear abnormally has been fixed.

So far, Musa has displayed superiority in the so-called “Super Armor trade” thanks to his excellent mobility via Chase and One Step Back, and skills with increased attack range such as Fiery Crevice, Below the Belt, and Crust Crusher. We’ve tried to keep this in mind while adjusting each skill’s damage in PvP, but after analyzing a large amount of data, we also discovered that some of Musa’s skills were dealing too much damage while hitting enemies with CC. Still, we decided to preserve Musa’s ability to chain Chase with skills that have defensive effects, allowing him to retain his Super Armor trading capabilities, but adjusted his damage when performing these combos in PvP.


Maehwa
● Black Spirit: Prime: Decapitation (I to IV) – Fixed the issue where the description displayed the incorrect Accuracy Rate buff.
● Black Spirit: Prime: Decapitation (I to IV) – Changed the description to match the actual attack damage and debuff effect.
● Black Spirit: Maehwa: Decapitation (I to Absolute) – Fixed the issue where the description didn’t match the actual attack damage.
● Changed the following Black Spirit’s Rage skills as follows.
– Damage reduction in PvP has been changed accordingly.

Skill Before After
Black Spirit: Maehwa: Decapitation (I to V) Attack damage 213/236/259/282/305% x4, max 3 hits

Extra attack damage 596/661/725/790/854% x2, max 3 hits

Extra attack Critical Hit Rate +100%

Attack damage 257/283/311/338/366% x4, max 3 hits

Extra attack damage 596/661/725/790/854% x4, max 3 hits

Critical Hit Rate +100% (PvE only)

Extra attack Critical Hit Rate +100%

Damage -52% in PvP.

Black Spirit: Absolute: Decapitation Attack damage 1278% x4, max 3 hits

Extra attack damage 1320% x2, max 3 hits

Extra attack Critical Hit Rate +100%

Normal attack damage -44.1% in PvP.

Extra attack damage -12% in PvP.

Attack damage 1278% x4, max 3 hits

Extra attack damage 1320% x4, max 3 hits

Extra attack Critical Hit Rate +100% (PvE only)

Extra attack Critical Hit Rate +100% (PvP only)

Damage -52% in PvP.

Black Spirit: Prime: Decapitation (I to IV) Attack damage 962/1120/1194/1319% x4, max 4 hits

Extra attack damage 962/1120/1194/1319% x2, max 2 hits

Damage -60% in PvP.

Attack 1 damage 1154/1344/1433/1583% x4, max 4 hits

Attack 2 damage 1154/1344/1433/1583% x4

Attack 3 damage 1154/1344/1433/1583% x12

Damage -78.5% in PvP.

Black Spirit: Petal Bloom (I to III) Attack damage 1362/1590/1999% x11

Damage -40/40/46% in PvP.

Attack damage 1362/1590/1999% x25

Damage -73/73/76% in PvP.

 

● Applied changes to the following skills.

Skill Before After
Frost Pillars I~ III Damage -42.7% in PvP Damage -55% in PvP
Flow: Tip of an Iceberg Damage -47% in PvP Damage -57% in PvP
Ice Fang Damage -35% in PvP Damage -45% in PvP

 

● Prime: Carver – Fixed the issue where you would combo into other skills abnormally slower when using Red Blade.
● Tiger Blade – Fixed the issue where the Super Armor buff was being applied when drawn.

The reboot saw Maehwa now able to combo not only with Moonrise and Flow: Cloud Stab, but also utilize Ice Fang in combos with Frost Pillars and Flow: Tip of an Iceberg. However, we determined that Ice Fang, Frost Pillars, and Flow: Tip of an Iceberg deal rather high damage, and with the included Forward Guard effect, this made the Moonrise – Flow: Cloud Stab combo less popular. Also, and similar to Musa, Maehwa could deal high amounts of damage while nearly ignoring other players’ defense effects by comboing with Chase. Therefore, we made adjustments to the damage dealt so that you must combo after first applying debuff effects to deal greater amounts of damage.

 

Valkyrie
● Changed the following Black Spirit’s Rage skills as follows.
– Damage reduction in PvP has been changed accordingly.

Skill Before After
Black Spirit: Judgment of Light

(I to Absolute)

Attack 1 damage 674/757/840/1488% x1, max 18 hits

Attack 2 damage 141/158/175/310% x1, max 2 hits

Last attack damage 674/757/840/1488% x4

Attack 1 damage -79.2/79.2/79.2/75% in PvP.

Last attack damage -79.2/79.2/79.2/75% in PvP.

Attack 1 damage 674/757/840/1249% x1, max 36 hits

Last attack damage 674/757/840/1249% x6

Critical Hit Rate +100% (PvE only)

Damage -80% in PvP.

Black Spirit: Prime: Judgment of Light (I to III) Attack damage 863/969/1048% x36/72/108

Last attack damage 863/969/1048% x6

Damage -82.2% in PvP.

Attack damage 906/1163/1436 x36

Last attack damage 906/1163/1436 x6

Critical Hit Rate +100% (PvE only)

Damage -64% in PvP.

Black Spirit:

Sanctitas de Enslar (I to III)

Marked attack damage1407/1689/1986 x4

Last attack damage 1407/1689/1986% x8/17/17

Damage -20% in PvP.

Marked attack damage 1407/1689/1986% x4

Last attack damage 1407/1689/1986% x22

Critical Hit Rate +100% (PvE only)

Damage -35% in PvP.

● Black Spirit: Prime: Judgment of Light (I to III) – Fixed the issue where the description didn’t match the actual attack damage.
● Purificatione – Fixed the issue where the sound effects wouldn’t play when comboing into the skill after certain skills with your lancia.

 


Kunoichi
● Black Spirit: Wheel of Wrath (I to III) – Fixed the issue where the damage was displayed slightly lower than the actual amount.
● Changed the following Black Spirit’s Rage skills as follows.
– Damage reduction in PvP has been changed accordingly.

Skill Before After
Black Spirit:

Flash Slash

(I to Absolute)

Attack damage 484/554/623/1558% x3 max 3 hits

Last attack damage 484/554/623/1558%x5

Damage -40.9/41/41/41% in PvP.

Attack damage 484/554/623/1558% x6 max 3 hits

Last attack damage 484/554/623/1558% x9

Damage -67.6/67.5/67.6/67.5% in PvP.

Black Spirit:

Prime: Flash Slash

(I to IV)

Attack damage 1245/1536/1871/1817% x3/3/3/4, max 3 hits

Last attack damage 1245/1536/1871/1817% x5

Damage -41% in PvP.

Attack damage 1245/1536/1871/1817% x6/6/6/8, max 3 hits

Last attack damage 1245/1536/1871/1817% x9

Damage -67.5% in PvP.

Black Spirit: Wheel of Wrath (I to III) Attack 1 damage 1042/1324/1487% x5

Attack 2 damage 1042/1324/1487% x5

Attack 3 damage 1042/1324/1487% x7

Damage -40% in PvP.

Attack 1 damage 1042/1324/1487% x10

Attack 2 damage 1042/1324/1487% x10

Attack 3 damage 1042/1324/1487% x7

Damage -62% in PvP.

 

Ninja
● Changed the following Black Spirit’s Rage skills as follows.
– Damage reduction in PvP has been changed accordingly.

Skill Before After
Black Spirit:

Ninjutsu: Blade Spin / Absolute: Blade Spin

Attack 1 damage 898/1948% x5

Attack 2 damage 898/1948% x7

Attack 3 damage 979/1948% x3

Damage -24.5% in PvP.

Attack 1 damage 898/1948% x10

Attack 2 damage 898/1948% x10

Attack 3 damage 979/1948% x7

Critical Hit Rate +100% (PvE only)

Damage -57% in PvP.

Black Spirit:

Prime: Blade Spin

(I to III)

Attack damage 1786/1881/1980% x12

Extra attack damage 1572/1728/1902% x6

Floating on hits (Nullified on attack 5)

Damage -24.5% in PvP.

Attack 1 damage 1786/1881/1980% x6

Attack 2 damage 1786/1881/1980% x10

Attack 3 damage 1786/1881/1980% x8

Last attack damage 1572/1728/1902% x7

Critical Hit Rate +100% (PvE only)

Floating on hits (Nullified on last attack)

Damage -56/56/57% in PvP.

Black Spirit:

Drastic Measure (I to III)

Attack damage 949/988/1026% x13

Damage -30% in PvP.

Attack damage 985/1232/1540% x26

Damage -80% in PvP.

● Fixed the issue where your character’s motions would appear abnormal when using the following skills midair.
– Murderous Intent, Flashing Light, Silent Charge, Ninja Step, Ninjutsu: Oni Shadow, Ghost Slash

 

Witch/Wizard
● The issue where hits were not applied when the camera was rotated during the following skills has been fixed.
– Fireball, Fireball Explosion, Freeze
– Sage’s Rage
– Prime: Fireball, Prime: Fireball Explosion, Prime: Freeze
– Prime: Frigid Fog : Disrupt,, Prime: Bolide of Destruction
– Prime: Multiple Magic Arrows (every type)
– Prime: Meteor Shower: Focus
– Prime: Residual Lightning: High Voltage
– Lightning Arrows
– Sage’s Thunder
– Concentrated Magic Arrow, Lightning, Prime: Lightning
– Lightning Storm
– Prime: Residual Lightning: Combo

 

● Prime: Bolide of Destruction has been improved so that all damage is applied at the same time.
● Prime: Frigid Fog: Disrupt has been improved so that all damage is applied at the same time.
● Implemented a new rule regarding the summoned creature’s Attack Power.
– If the summoner’s basic AP is 260 or lower, their summon will gain a fixed bonus AP of 100.
– If the summoner’s basic AP is 100 or lower, the summon will not receive an AP bonus.

● Lightning Storm – Changed to apply attack damage simultaneously.

The greatest changes the reboot brought to Witch and Wizard was to their summons. Unlike before, this change for the summoned creature’s basic stats to be directly affected by your character’s stats was to grant the feeling of your summon growing with your character. However, we received much feedback from Witch and Wizard players that their summons felt weaker after the reboot, where upon inspection, we discovered that the summons of characters with 260 AP or lower were not properly being affected, so we addressed this issue with the latest update.

 

Wizard
● Changed the following Black Spirit’s Rage skills as follows.
– Damage reduction in PvP has been changed accordingly.

Skill Before After
Black Spirit:

Prime: Lightning

(I to III)

Attack damage 895/1164/1345% x1, max 28 hits

Last attack damage 895/1164/1345% x1, max 5 hits

Attack damage -18.7% in PvP.

Last damage -18.7% in PvP.

Attack damage 895/1164/1345% x1, max 34 hits

Last attack damage 895/1164/1345% x1, max 11 hits

Critical Hit Rate +100% (PvE only)

Attack damage -43% in PvP.

Last damage -30% in PvP.

Black Spirit:

Bolide of Destruction

(I to III)

Attack damage 1106/1390/1674% x11

Attack damage -40% in PvP.

Attack damage 1107/1390/1674% x24

Attack damage -72% in PvP.

 

● Succession: Magical Evasion – Fixed the issue where other Succession skills wouldn’t activate immediately after the skill even with Prime: Elemental Flow learned.
● Prime: Elemental Flow – Fixed the issue where you could instantly combo with other Succession skills even without having learned the skill.
● Barrage of Water – Changed the Critical Hit Rate buff from +50% to +100%.
● Applied changes to the following skills.

Skill Before After
Cataclysm [Marg Effect]

Attack damage 775% x 4

[Marg Effect]

Attack damage 1130% x 4

Damage -31% in PvP

Summon: Keeper Marg [Cataclysm Marg Effect]

Attack damage 775% x 2

 

[Bolide of Destruction Marg Effect]

Attack damage 775% x 3

[Cataclysm Marg Effect]

Attack damage 1130% x 2

Damage -31% in PvP

 

[Bolide of Destruction Marg Effect]

Attack damage 1130% x 3

Damage -31% in PvP

Aqua Jail Explosion [Arne Effect]

Attack damage 763% x 4

[Arne Effect]

Attack damage 1208% x 4

Damage -36.5% in PvP

● Black Spirit: Cataclysm – Fixed the issue where the Marg Effect wasn’t activating while Marg was summoned.
● Black Spirit: Cataclysm – Fixed the issue where you couldn’t activate the skill upon learning Cataclysm I.
● Flame’s Calling – Fixed the issue where Marg’s appearance would sometimes appear.

Witch
● Changed the following Black Spirit’s Rage skills as follows.
– Damage reduction in PvP has been changed accordingly.

Skill Before After
Black Spirit:

Prime: Lightning

(I to III)

Attack damage 895/1164/1345% x1, max 28 hits

Last attack damage 895/1164/1345% x1, max 5 hits

Attack damage -18.7% in PvP.

Last damage -18.7% in PvP.

Attack damage 895/1164/1345% x1, max 34 hits

Last attack damage 895/1164/1345% x1, max 11 hits

Critical Hit Rate +100% (PvE only)

Attack damage -43% in PvP.

Last damage -30% in PvP.

Black Spirit:

Fissure Wave

(I to IV)

Earthquake attack damage 1279/1426/1576/1725% x15

Explosion attack damage 1279/1426/1576/1725% x4

Earthquake attack damage -25% in PvP.

Explosion attack damage -25% in PvP.

Earthquake attack damage 1279/1426/1576/1725% x1, max 17 hits

Explosion attack damage 1279/1426/1576/1725% x6

Critical Hit Rate +100% (PvE only)

Damage -38% in PvP.

● Succession: Magical Evasion – Fixed the issue where other Succession skills wouldn’t activate immediately after the skill even with Prime: Elemental Flow learned.
● Prime: Elemental Flow – Fixed the issue where you could instantly combo with other Succession skills even without having learned the skill.
● Voltaic Pulse IV – Fixed the issue where greater damage was being reduced in PvP than mentioned in the description.
● Barrage of Lightning – Changed the Critical Hit Rate buff from +50% to +100%.
● Barrage of Lightning – Improved the frame rate which would temporarily drop during the skill.
● Barrage of Lightning – Improved turning the camera direction quickly during the skill to no longer cause the skill to deal no damage.
● Gorr’s Blessing – Adjusted the following effects during this effect.
– Equilibrium Break – Fixed the issue where the Stiffness debuff would also apply in PvP.
– Equilibrium Break – Changed “change attack area” to “increase attack area.”

● Core: Equilibrium Break – Fixed the issue where the “increase casting speed” buff wasn’t being applied.
● Core: Equilibrium Break – Fixed the issue where the Magic DP Reduction effect wasn’t being applied.
● Equilibrium Break – Increased the attack range of Gorr’s effect.
● Fissure Wave – Improved to now activate Perfect Sign by pressing RB+RT/ R1+R2 after the skill.
● Sage’s Thunder has been improved has been improved so that all damage applies at the same time.
● Applied changes to the following skills.

Skill Before After
Fissure Wave Perfect Sign damage 1049% x 4

Damage -24% in PvP

Perfect Sign damage 1049% x 5

Damage -31% in PvP

Thunder Storm [Tett Effect]

Attack damage 792% x 4

[Tett Effect]

Attack damage 1147% x 4

Damage -30.9% in PvP

Flow: Voltaic Tett Attack damage 792% x 5 Attack damage 1147% x 5
Attack damage -30.9% in PvP
Equilibrium Break [Gorr Effect]

Attack damage 765% x 4

[Gorr Effect]

Attack damage 1210% x 4

Damage -31% in PvP

● Flow: Magical Evasion – Improved the motion to be activated instantly.
● Flow: Magical Evasion – Fixed the issue where you couldn’t combo into Lightning Blast by pressing RT/R2 except when used forward.
● Flow: Magical Evasion – Changed to a spinning motion when used backward.
● Thunderstorm I – Fixed the issue where the cooldown would not be applied.

Dark Knight
● Changed the following Black Spirit’s Rage skills as follows.
– Damage reduction in PvP has been changed accordingly.

Skill Before After
Black Spirit:

Lunacy of Vedir / Absolute: Lunacy of Vedir

Attack damage 1096/1573% x8/12

Damage -10/38% in PvP.

Attack damage 1096/1573% x26

Damage -73.1% in PvP.

Black Spirit:

Prime: Lunacy of Vedir (I to III)

Attack damage 1140/1522/1944% x12

Damage -38/39.6/41.8% in PvP.

Attack damage 1140/1522/1944% x26

Damage -73.1% in PvP.

Black Spirit:

Spirit Legacy (I to III)

Attack damage 1369% x10

Damage -15% in PvP.

Attack damage 1600% x25

Damage -70.9% in PvP.

● Fixed the issue where if your guard was broken while your character was guarding with your Vediant, you would loop the guard break animation.
● Shadow Bullet – Fixed the issue where you couldn’t combo into certain main weapons skills while using the skill in Awakening.

Striker
● Changed the following Black Spirit’s Rage skills as follows.
– Damage reduction in PvP has been changed accordingly.

Skill Before After
Black Spirit:

Wolf’s Hunger / Absolute: Wolf’s Hunger

Attack damage 1685/1909% x6/10

Damage -20/45% in PvP.

Attack damage 1543/1887% x16

Damage -65% in PvP.

Black Spirit:

Prime: Wolf’s Hunger

Attack 1 damage 1825% x2

Attack 2 damage 1825% x3

Attack 3 damage 1825% x8

Damage -47% in PvP.

Attack 1 damage 1825% x4

Attack 2 damage 1825% x8

Attack 3 damage 1825% x16

Damage -75% in PvP.

Black Spirit:

Echo Spirit

Attack damage 1349% x17 Attack damage 1489% x34

Critical Hit Rate +100% (PvE only)

Damage -54.5% in PvP.

● Black Spirit: Ultimate Crush – Fixed the issue where you could still activate the skill even after it was locked.
● Rampaging Predator – Fixed the issue where Forward Guard would only be applied at the start of the skill after certain skills.

Mystic
● Changed the following Black Spirit’s Rage skills as follows.
– Damage reduction in PvP has been changed accordingly.

Skill Before After
Black Spirit: Rising Dragon (I to IV) Attack damage 806/1057/1309/1560% x19

Attack 1 damage -24.1/24/24.1/24% in PvP.

Attack damage 1115/1343/1618/1950% x28

Critical Hit Rate +100% (PvE only)

Attack 1 damage -58% in PvP.

Black Spirit: Roaring Tiger (I to V) Attack damage 676/891/1168/1364/1691% x8

Damage -28.1/28.1/28.1/28/28% in PvP.

Attack damage 676/891/1168/1364/1691% x16

Critical Hit Rate +100% (PvE only)

Damage -64.1/64/64/64/64% in PvP.

Black Spirit: Absolute: Roaring Tiger Attack damage 1690% x14

Damage -15% in PvP.

Attack damage 1690% x23

Critical Hit Rate +100% (PvE only)

Damage -48% in PvP.

Black Spirit: Prime: Roaring Tiger Attack damage 1760% x14

Damage -40.3% in PvP.

Attack damage1760% x23

Critical Hit Rate +100% (PvE only)

Damage -62% in PvP.

● Rising Dragon – Changed the All DP reduction effect with the Sea Dragon summoned from -15 to -20.
● Spiral Torpedo – Improved to now combo into Gushing Waters.
●Rising Dragon – Fixed the issue where the Critical Hit Rate effect was missing from the description regarding the Sea Dragon effect.
● Applied changes to the following skills.

Skill Before After
Tidal Burst (I to IV) Attack damage 469/584/696/1128 x 3, max 3 hits

Last attack damage 469/584/696/1128% x 4

Damage -45/59/53/69% in PvP

Attack damage 469/584/696/1128% x 4, max 3 hits

Last attack damage 469/584/696/1128% x 4

Damage -55/58.5/61.5/74% in PvP

Rapid Stream (I to IV) Attack damage 372/467/544/743% x 3, max 3 hits

Last attack damage 372/467/544/743% x 8

Damage -60.8/60.8/60.8/67.3% in PvP

Attack damage 372/467/544/743% x 4, max 3 hits

Last attack damage 372/467/544/743% x 8

Damage -66.5/66.5/66.5/72% in PvP

Wave Orb (I to III) Attack damage 1001/1213/1442% x 7

Sea Dragon damage 1001/1213/1442% x 5

Damage -73% in PvP

Attack damage 1001/1213/1442% x 8

Sea Dragon damage 1001/1213/1442% x 6

Damage -68.3% in PvP

Rising Dragon (I to IV) Attack damage 681/893/1020/1337% x 6

Sea Dragon damage 681/893/1020/1337% x 4

Damage -55% in PvP

Attack damage 681/893/1020/1337% x 7

Sea Dragon damage 681/893/1020/1337% x 5

Damage -61% in PvP

 

Lahn
● Eradication – Changed the skill icon into a Black Spirit’s Rage skill version.
● Prime: Spring Breeze – Fixed the issue where the targets in the Skill Demo weren’t being hit.
● Changed the following Black Spirit’s Rage skills as follows.
– Damage reduction in PvP has been changed accordingly.

Skill Before After
Black Spirit:

Bridled Despair (I to IV)

Attack damage 981/1145/1390/1635% x13

Damage -33% in PvP.

Attack damage 981/1145/1390/1635% x30

Damage -71% in PvP.

Black Spirit: Pendulum Kick (I to III) Attack 1 damage 674/788/880% x1, max 10 hits

Last attack damage 674/788/880% x7

Damage -25% in PvP.

Attack 1 damage 674/788/880% x2, max 10 hits

Last attack damage 674/788/880% x10

Critical Hit Rate +100% (PvE only)

Damage -57.4% in PvP.

Black Spirit: Absolute Pendulum Kick Attack 1 damage 1756% x1, max 10 hits

Last attack damage 1756% x7

Damage -75% in PvP.

Attack 1 damage 1756% x2, max 10 hits

Last attack damage 1756% x10

Critical Hit Rate +100% (PvE only)

Damage -57.4% in PvP.

Black Spirit: Prime: Pendulum Kick (I to IV) Attack 1 damage 794/1003/1192/1394% x1, max 6 hits

Attack 2 damage 794/1003/1192/1394% x3

Last attack damage 794/1003/1192/1394% x11

Critical Hit Rate +50%

Damage -55% in PvP.

Attack 1 damage 953/1204/1430/1673% x2, max 6 hits

Attack 2 damage 953/1204/1430/1673% x6

Last attack damage 953/1204/1430/1673% x12

Critical Hit Rate +100% (PvE only)

Critical Hit Rate +50% (PvP only)

Damage -75% in PvP.

● Black Spirit: Pendulum Kick (I to Absolute) – Fixed the issue where the actual PvP damage reduction rate wasn’t being displayed.
● Applied changes to the following skills.

Skill Before After
Bridled Despair (I to IV) Damage -51.2/51.2/51.3/51.3% in PvP Damage -66% in PvP
Deadly Dance (I to III) Damage -60.1/60/50.1% in PvP Damage -62% in PvP

Stamina recovery unavailable during skill use

● Nimbus Dismount – Fixed the issue where you wouldn’t consume Stamina when comboing into Flow: Nimbus Stride with your Crimson Glaives.
● Fixed the issue where the following skills were applying a greater Critical Hit Rate effect than mentioned in the description.
– Bleeding Hearts, Absolute: Berated Ghost

● Fixed the issue where the following skills were applying a lesser Critical Hit Rate effect than mentioned in the description.
– Absolute: Salp’uri Purge, Absolute: Wind Orchid, Absolute: Sacred Dance

● Fixed the issue where the following skills were applying a Critical Hit Rate buff.
– Absolute: Moondance, Absolute: Pendulum Kick, Absolute: Pendulum Kick II, Absolute: Moon Slash, Absolute: Crescent Barrage, Absolute: Soul Ascent, Absolute: Blooming Nether Flower, Absolute: Deadly Restraint, Absolute: Coax, Absolute: Fragrant Stigma, Absolute: Furious Chase, Absolute: Blade Dance, Absolute: Eye of the Phoenix, Absolute: Dismemberment, Absolute: Ethereal Dance

● Core: Eradication, Core: Bridled Despair – Fixed the issue where the Skill Demos would appear abnormal.

Compared to other classes, Awakened Lahn was better equipped to choose when she could enter and leave combat thanks to powerful movement skills such as Primrose Sprint and Phantom, which grant her Invincibility, and Nimbus Stride. Together with her added Attack Speed or Accuracy Rate buffs, Lahn was able to enter the battle from a far more advantageous position than her peers. Thus, we decided to restrict her Stamina recovery when using Deadly Dance while moving, so that Lahn will now need to manage her Stamina more carefully when entering and leaving the battlefield.

 

Archer
● Black Spirit: Radiant Explosion (I to IV) – Fixed the issue where the description regarding damage reduction in PvP wasn’t being displayed.
● Changed the following Black Spirit’s Rage skills as follows.
– Damage reduction in PvP has been changed accordingly.

Skill Before After
Black Spirit: Radiant Explosion (I to IV) Attack damage 83/332/624/884% x12

Extra attack damage 46/182/343/486% x8

Critical Hit Rate +40/60/80/100%

Damage -40% in PvP.

Attack damage 175/702/1319/1870% x30

Extra attack damage 46/182/343/486% x8

Critical Hit Rate +100% (PvE only)

Critical Hit Rate +40/60/80/100% (PvP only)

Damage -85.5% in PvP.

Black Spirit:

Bolt of Radiance (I to Absolute)

Attack damage 198/327/449/655/1334/1922% x8/9/10/11/12/12

Critical Hit Rate +10/20/30/40/50/50%

Damage -50% in PvP.

Attack damage  198/327/449/655/1334/1922% x26

Critical Hit Rate +100% (PvE only)

Critical hit Rate +10/20/30/40/50/50% (PvP only)

Damage -76.9% in PvP.

● Uproot – Fixed the issue where pressing the Awakening skill input wouldn’t activate the main weapon when used with your main weapon.
● Exhale – Fixed the issue where the Stun and Breath: Deceleration effects weren’t being applied when used while moving backward or to the right.
● Marked Bloom – Improved to apply all attacks at once.
– Improved the camera turning effect accordingly.

Shai
● Black Spirit: One-Two-Three (I to V) – Added the Critical Hit Rate +100% (PvE only) effect to the description.

Guardian
● Black Spirit: Claw Reveal (I to II), Black Spirit: Absolute: Claw Reveal – Added the Critical Hit Rate +100% effect for PvE only.
● Changed the following Black Spirit’s Rage skills as follows.
– Damage reduction in PvP has been changed accordingly.

Skill Before After
Black Spirit: Infernal Nemesis Fire trail attack damage 1204% x1, max 11 hits

Last attack damage 1204% x12

Damage -50% in PvP.

Fire trail attack damage 1250% x2, max 11 hits

Last attack damage 1250% x18

Damage -72.2% in PvP.

Black Spirit: Prime: Claw Reveal Attack damage 1610% x6, max 4 hits

Damage -61% in PvP.

Attack damage 1666% x6, max 4 hits

Critical Hit Rate +100% (PvE only)

Damage -35% in PvP.

● Black Blood’s Descent – Fixed the issue where using the skill with your jordun would shorten the movement distance.
● Scornful Slash – Improved to combo into Searing Fang after performing attack 2.
● Scornful Slash – Changed to be activated instead of Flow: Suppress when pressing ↓+R2/RT after performing jump attacks with your Jordun.

Hashashin
● Changed the following Black Spirit’s Rage skills as follows.
– Damage reduction in PvP has been changed accordingly.

Skill Before After
Black Spirit: Quicksand (I to Absolute) Attack damage 187/271/355/439/523/607% x25

Critical Hit Rate +50%

Damage -40% in PvP.

Attack 1 damage 299/434/568/702/837/971% x3

Cyclone attack damage 299/434/568/702/837/971% x30

Last attack damage 299/434/568/702/837/971% x7

Critical Hit Rate +100% (PvE only)

Critical Hit Rate +50% (PvP only)

Damage -77.2% in PvP.

Black Spirit: Prime: Quicksand (I to IV) Attack damage 546/668/789/911% x25

Damage -40% in PvP.

Attack 1 damage 874/1069/1262/1458% x3

Cyclone attack damage 874/1069/1262/1458% x30

Last attack damage 874/1069/1262/1458% x7

Damage -77.2% in PvP.

Black Spirit: Paradise Surge Attack damage 320% x1, max 20 hits

Last attack damage 1622% x12

Last attack Critical Hit Rate +100%

Attack 1 damage -30% in PvP.

Attack damage 1527% x1, max 20 hits

Last attack damage 1622% x12

Critical Hit Rate +100% (PvE only)

Last attack Critical Hit Rate +100%

Attack 1 damage -85.3% in PvP.

● Black Spirit: Dune Slash – Fixed the description to mention the actual damage amount.
● Black Spirit: Dune Slash – Fixed the issue where the last attack damage wasn’t being applied.
● Black Spirit: Crown Kick – Fixed the issue where the Critical Hit Rate buff wasn’t being applied.
● Constriction – Changed to slam down the grappled enemy in front of your Hashashin.
● Alleviated the issue where Bound would not be applied sometimes on Grapple while Super Armor is applied.
● Fixed the issue where your character’s motions would appear abnormal when holding directional keys after using the following skills midair.
– Sand Warp, Paradise Surge, Sin Splitter, Piercing Tornado, Sand Slicer, Crown Kick, Silent Breach, Flow: Condemnation

Nova
● Changed the following Black Spirit’s Rage skills as follows.
– Damage reduction in PvP has been changed accordingly.

Skill Before After
Black Spirit:

Frozen Ring (I to IV)

Attack 1 damage 684/732/795/849% x3

Attack 2 damage 684/732/795/849% x3

Attack 3 damage 684/732/795/849% x11

Last attack damage 684/732/795/849% x6

Damage -30% in PvP.

Attack 1 damage 1368/1464/1590/1698% x6

Attack 2 damage 1368/1464/1590/1698% x6

Attack 3 damage 1368/1464/1590/1698% x11

Last attack damage 1368/1464/1590/1698% x6

Damage -72% in PvP.

Black Spirit: Icy Prison (I to Absolute) Attack 1 damage 205/242/297/344% x2

Attack 1 extra damage 205/242/297/344% x6 when Thornwood Guards are present

Attack 2 damage 432/832/1026/1584% x1, max 7 hits

Attack 2 extra damage 432/832/1026/1584% x4 when Thornwood Guards are present

Critical Hit Rate +50%

Attack 1 damage -20% in PvP.

Attack 1 damage 1455/1492/1547/1594% x2

Attack 1 extra damage 1455/1492/1547/1594% x6 when Thornwood Guards are present

Attack 2 damage 432/832/1026/1584% x1, max 7 hits

Attack 2 extra damage 432/832/1026/1584% x4 when Thornwood Guards are present

Critical Hit Rate +100% (PvE only)

Critical Hit Rate +50% (PvP only)

Attack 1 damage -82.7% in PvP.

Black Spirit: Prime: Icy Prison Attack 1 damage 344% x1, max 2 hits

Attack 1 extra damage 344% x6 when Thornwood Guards are present

Attack 2 damage 1604% x1, max 7 hits

Attack 2 extra damage 1604% x4 when Thornwood Guards are present

Critical Hit Rate +50%

Attack 1 damage -20% in PvP.

Attack 1 damage 1594% x2

Attack 1 extra damage 1594% x6 when Thornwood Guards are present

Attack 2 damage 1604% x1, max 7 hits

Attack 2 extra damage 1604% x4 when Thornwood Guards are present

Critical Hit Rate +100% (PvE only)

Critical Hit Rate +50% (PvP only)

Attack 1 damage -82.7% in PvP.

● Prime: Passed Pawn (I to III) – Improved all the guards to appear and attack regardless of Nova’s Casting Speed when a summoned guard is present upon learning the skill.
● Icy Fog – Fixed the issue where Quoratum’s Protection would deactivate after using certain Succession skills.

Sage
● Changed the following Black Spirit’s Rage skills as follows.
– Damage reduction in PvP has been changed accordingly.

Skill Before After
Black Spirit: Ator’s Mark (I to Absolute) Attack 1 damage 532/744/956/1268/1580% x4

Attack 2 damage 532/744/956/1268/1580% x5

Damage -10% in PvP.

Attack 1 damage 532/744/956/1268/1580% x12

Attack 2 damage 532/744/956/1268/1580% x15

Damage -70% in PvP.

Black Spirit: Prime: Ator’s Mark (I to III) Attack 1 damage 1659/1742/1829% x5/5/6

Attack 2 damage 1659/1742/1829% x5/6/6

Damage -10% in PvP.

Attack 1 damage 1659/1742/1829% x12

Attack 2 damage 1659/1742/1829% x15

Damage -60% in PvP.

Black Spirit: Rift Storm (I to III) Attack damage 951/1015/1205% x1, max 12 hits

Last attack damage 951/1015/1205% x5

Critical Hit Rate +20/35/50%

Damage -35% in PvP.

Attack damage 1360/1451/1723% x2, max 12 hits

Last attack damage 1360/1451/1723% x5

Critical Hit Rate +100% (PvE only)

Critical Hit Rate +20/35/50% (PvP only)

Damage -74% in PvP.

● Radiant Annihilation, Enlightening Bolt, Flow: Aftershock – Fixed the issue where the Awakening weapon and main weapon AP ratios weren’t being applied correctly during the skill’s Arkanon effect.

 


Corsair
● Black Spirit: Ocean’s Allure – Improved the “Pulls in target on hits” effect to be more natural.
● Changed the following Black Spirit’s Rage skills as follows.
– Damage reduction in PvP has been changed accordingly.

Skill Before After
Black Spirit: Mareca: Sea Stroll (I to Absolute) Attack damage 212/321/563/706% x1, max 18 hits

Last attack damage 212/321/563/706% x5

Critical Hit Rate +50%

Damage -40% in PvP.

Attack damage 318/482/845/1059% x2, max 18 hits

Last attack damage 318/482/845/1059% x10

Critical Hit Rate +100% (PvE only)

Critical Hit Rate +50% (PvP only)

Damage -80% in PvP.

Black Spirit: Prime: Mareca: Sea Stroll Attack damage 850% x1, max 18 hits

Last attack damage 850% x5

Critical Hit Rate +50%

Damage -40% in PvP.

Attack damage 1275% x2, max 18 hits

Last attack damage 1275% x10

Critical Hit Rate +100% (PvE only)

Critical Hit Rate +50% (PvP only)

Damage -80% in PvP.

Black Spirit: Crow’s Mark (I to III) Attack 1 damage 922/1011/1265% x5

Attack 2 damage 922/1011/1265% x5

Attack 3 damage 922/1011/1265% x5

Attack 4 damage 922/1011/1265% x5, max 2 hits

Damage -30% in PvP.

Attack 1 damage 922/1011/1265% x10

Attack 2 damage 922/1011/1265% x10

Attack 3 damage 922/1011/1265% x10

Attack 4 damage 922/1011/1265% x5, max 2 hits

Damage -56.3% in PvP.

● Black Spirit: Mareca: Sea Stroll (I to Absolute) – Fixed the issue where the description on the speed decrease effect applied on hits would differ from the actual effect.
● Spare No Quarter! – Fixed the issue where the visual effects would remain unnaturally when falling in water.

Item Changes

● Separated [Valkyrie] Enslar Gloves from the [Valkyrie] Enslar Armor.
– Added [Valkyrie] Enslar Gloves to the outfit boxes that contain the [Valkyrie] Enslar Armor.
* Adventurers who had the [Valkyrie] Enslar Armor in their possession will find the [Valkyrie] Enslar Gloves in their storage in Heidel.

● Separated [Dark Knight] Enslar Gloves and Shoes from the [Dark Knight] Enslar Armor.
– Added [Dark Knight] Enslar Gloves and Shoes to the outfit boxes that contain the [Dark Knight] Enslar Armor.
* Adventurers who had the [Dark Knight] Enslar Armor in their possession will find the [Dark Knight] Enslar Gloves and Shoes in their storage in Heidel.

● Added a function that enables you to craft an Elsh main weapon for each class via the Weapon Workshop, Handcraft Workshop, or Carpentry Workshop.

Monster Changes

● Made the following changes to Protty Cave.
– Protty, Zera Protty, and Kaz Protty now grant 160% more Skill EXP.
– Ancient Spirit Dust drop rates have increased by 300%.
– Black Stone (Armor) drop rates have increased by 350%.
– Black Stone (Weapon) drop rates have increased by 500%.

● Made the following changes to Sycraia Upper Zone.
– Added Ancient Seal – Red Shard to the loot table.
– Black Stone (Weapon) drop rates have increased by 280%.
– Black Stone (Armor) drop rates have increased by 400%.

This update has increased the loot drop rates for Protty Cave and Sycraia Upper Zone monster zones. In order to expand the available monster zones for all of our Adventurers, we will continue to work on balancing the loot drops in upcoming updates as well.

● Changed the following for loot obtainable from [Possessed] Apostles of Malevonce at Star’s End.
– Changed to obtain the Mass of Pure Magic.
– Changed to obtain Black Magic Crystal – Precision.
– Increased the probability to obtain the Black Distortion Earring by 4 times.
– Increased the probability to obtain the Clear Blackstar Crystal by 4 times.
– Increased the probability to obtain the Sanguine Crystal of Despair by 5 times.

● Suspicious energies were discovered in the underground areas of Gyfin Rhasia Temple. Those who explore the area noted that the dangerous ancient weapons that inhabited the zone have disappeared. Scholar’s around the world continue to study the area to find out what happened.

Quest and Knowledge Changes

● Added quests for obtaining boss gear and locations from which you can exchange Memory Fragments via the 8 Boss’ Latent Auras.
– If you hand over each of the Boss’ Latent Aura x100 to the following NPCs, you can proceed with a quest for obtaining boss gear pertaining to the boss aura you handed over, once per Family.
– You can exchange Boss’ Latent Aura x1 for Memory Fragment x1 once you’ve completed the quest.

Items NPC’s NPC Locations
Giath’s Latent Aura Grusha Forest of Plunder
Griffon’s Latent Aura Enro Navarn Steppe
Bheg’s Latent Aura Kirkley Heidel Pass
Leebur’s Latent Aura Myra Night Crow Post
Urugon’s Latent Aura Tulitua Gyfin Rhasia Temple
Muskan’s Latent Aura Annalynn Bloody Monastery
Dim Tree Spirit’s Latent Aura Cliff Western Guard Camp
Red Nose’s Latent Aura Cliff Western Guard Camp

 

UI Changes

● The portrait size ratio was adjusted in the worker list and worker tool tips.
● The order of the NPC’s in the ‘Find NPC Window’ has been changed to reflect your current position in the Main Story Quest.
● Changed the description text displayed on the area where you select a die on Black Spirit’s Adventure to read more naturally

● The item obtained notification’s UI size and position has been adjusted. .

System Changes

● Improved the system messages displayed for the following actions to provide clearer guidance.
– When you attempt to store items bound to your character into your storage or mount inventory, the text “A character bound item” will be displayed.
– When you attempt to accept more than the maximum number of quests allowed, the text “You cannot take any more quests as you’ve exceeded the number of quests you can pursue simultaneously” will be displayed.
– When you attempt to accept more than the maximum number of guild missions allowed per day, the text “”You cannot accept any more guild missions as you exceeded the daily limit”” will be displayed.

Other Changes

● Reduced the area of the map expanded on the World Map window when acquiring the geographic node knowledge of the Longleaf Tree Sentry Post in Calpheon.
● Fixed the issue where you couldn’t gain Life EXP when Gathering or Processing the following items:
– Sulfur, Black Gold Ingot
– Griffon Leather, Gazelle Meat, Bird Meat
– Tough Flax Fabric, Dusk Laden Cotton Fabric, Dawn Fallen Silk
● Fixed the issue where the Pit-A-Pat Mole who appears while Farming would sometimes not drop a special item after being chased away.
● Fixed the issue where a notification related to Trainer’s Flute would be displayed even when calling mounts for which you can’t use Trainer’s Flute nor Celestial Horse Calling Horn.
● Fixed the issue where the Violent Altar Imp would initiate attacks on high-level characters and mounts.
● Fixed the issue where the “All Evasion Increase” effect applied when using Dream Horse Diné’s skill, Earth of Protection, would be indicated differently.
● Modified the error message that displayed when attempting to look at the Worker List on the Worker Exchange when there are no Workers listed.
● When the Crow’s Nest quest was completed with a Corsair, the issue where certain quests would remain in the UI once completed.
● Changed an awkward part of the tooltips for the Progression Pass and Season Pass.
● Fixed the issue where the Challenge/Login Reward and other UIs would even be displayed in a combat zone when reaching Lv. 7 on a newly created character.

 

That’s about it for the patch.

Source: Black Desert

MP1st Staff

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Cricket 22 Update 1.27 Released for Custom Stadium Fix This February 17

Big Ant Studios has released the Cricket 22 update 1.27 (PS5 version 1.000.027) patch today, which is the second title update for the game this week. This patch is for a custom stadium fix, and should be live on all platforms now.

Cricket 22 Update 1.27 Patch Notes | Cricket 22 Update 1.000.027 Patch Notes | Cricket 22 February 17 Patch Notes:

Here’s the announcement from Ross Symons from Big Ant Studios:

We have found an issue with the latest #Cricket22 update when using custom stadiums stadium in tours, competitions and career saves – we are working on a hotfix to release later today.

#Cricket22 hotfix for custom stadiums are going through the various platforms.

Build Numbers
Xbox Series X 1995, Xbox One 1996
PlayStation4 EU 1997, US 2001
PlayStation5 1994
Steam 1998

That’s about it. For the patch released earlier this week, here’s what got fixed:

  • Added Play as a Team in Competition Mode
  • Added Play as a Star in Competition Mode
  • Added draft to The Hundred in Competition Mode
  • Added world championship host selection in Competition Mode
  • Added Great Barrier Reef Stadium
  • Added delete game save backup function (Xbox/Steam)
  • Moved hide hud function to “H” key (Steam)
  • Improved fielder tap-back function
  • Improved wicket keeper fielding
  • Improved wicket keeper spin bowler reaction
  • Improved tracking of leaderboards for online
  • Improved framerate performance
  • Improved various batting shots
  • Improved ideal timing missed batting shots
  • Improved batting close running camera
  • Improved score HUD to show free hit
  • Improved general Ul
  • Improved general stability

Once there’s a new patch, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Horizon Forbidden West Day One Update 1.04 Brings Various Fixes

Those picking up Horizon Forbidden West tomorrow (or later depending on where you are in the world), Here are the details on the Horizon Forbidden West Day One update, which will show up as version update 1.04 (PS5 version 1.004). The patch brings various performance improvements, fix for crashes and the like, which the game benefits a lot from based on our experience.

Horizon Forbidden West Update Day One Update Patch Notes | Horizon Forbidden West Update 1.04 Patch Notes | Horizon Forbidden West Update 1.004 Patch Notes:

File Size: 525 MB

Here are the improvements based on the game’s update history on PS4:

  • Various performance improvements
  • Fixes for certain rare or conditional crashes
  • Fixes for certain rare or conditional progression blockers
  • Fixed a few instances where the Game Progression page in the Notebook would not update correctly
  • Addressed several cosmetic issues

If you’re on the fence regarding the game, go check out our review of Horizon Forbidden West here, where our reviewer AJ writes, “Aloy has quickly grown into one of my favorite Sony protagonists and the wide cast of characters each bring their own unique flavor to the game. Higher quality side quests, combined with a main campaign that feels grander in scope, and is much better paced than the original make for a strong story, and the beautiful environments, combined with highly detailed character models and improved gameplay make this an early candidate for Game of the Year.”

MP1st Staff

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Battlefield 2042 Weekly Reset Challenge #11 & Reward (Feb 17 – Feb 24)

Morning Battlefield 2042 players, it’s that time of week again! Yup, there’s a new set of challenges and weekly rewards now live in Battlefield 2042. Here’s all the requirements to unlock the Battlefield 2042 Weekly Reset Challenge #11 (Feb 17 – Feb 24) rewards.

Battlefield 2042 Weekly Reset Challenge #11 (Feb 17 – Feb 24):

How to Complete and Earn Battlefield 2042 Weekly Reset Challenge #11 (Feb. 17 – Feb. 24) Reward:

  • 15 teammates resupplied with ammo.
  • 4000 damage inflicted.
  • 500 health repaired on teammates’ gadgets and vehicles.

This week’s reward is all about the SU-57, as there is a pretty looking skin, the Sonic Shock. Like past weeklies, there are three challenges to unlock this skin, and they’re not at all difficult. Equip an ammo kit and drop it in a highly populated zone. You should replenish 15 players quickly and it should be doable in one match. After, equip the repair tool and follow vehicles such as tanks around. You can even hop in and hop out once they’ve taken damage to repair them. I suggest playing conquest, rush, or breakthrough. As for damaging that’ll come natural. Once you have completed all three and claim the 15,000 XP you will unlock the SU-57 Sonic Shock skin, congrats!

Once you have completed all three challenges, you’ll earn yourself  15,000 XP points, as well as the Sonic Shock epic vehicle skin for the SU-57 Felon.

Every week on Thursday at 4:00am PT/6:00am CT/7:00am ET the Battlefield 2042 weekly challenges refresh, revealing a new weekly reward. If you are interested in staying up-to-date on when these rewards and weekly challenges drop, be sure to follow MP1st on Twitter, or keep a watchful eye on our guide page for Battlefield 2042.

MP1st Staff

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Battlefield 2042 Breakthrough Tickets Updated to Help “Even Out the Odds”

Those who play Battlefield 2042’s Breakthrough mode, you’ll be glad to know that DICE has made some changes to make things fair. Rolled out via a backend server update (no download required), the Battlefield 2042 Breakthrough Tickets have been updated to help ni certain sections of matches. Check out the explanation and changes made below.

Battlefield 2042 Breakthrough Tickets Update Explanation and Breakdown:

We have updated ticket values for Attackers in Breakthrough as part of a backend update on our servers this morning.

Over recent weeks, we have been monitoring match outcomes and observed that the attacking team often started with the maximum number of reinforcements in the final sector, which is neither balanced, nail-biting, nor fair for the opposing team.

The purpose of this change is to help even out the odds and create a more exciting experience throughout the match, especially in the final sectors.

On 128 Player layouts, the attacking team will now start with a slightly increased ticket count, but subsequently receive less tickets per sector.

On 64 Player layouts, attackers will receive less tickets per sector, but will also start with less initial tickets to help address a wider gap in the balance.

Here’s a complete breakdown of the changes.

We’ll be monitoring these changes to ensure that it’s producing healthier rounds, and will let you know if we need to make further adjustments in the future.

Breakaway

  • 128 Players
    • Initial Tickets: 650 (up from 600)
    • Tickets Rewarded per Sector: 200 (down from 300)
  • 64 Players
    • Initial Tickets: 300  (down from 400)
    • Tickets Rewarded per Sector: 75 (down from 150)

Discarded

  • 128 Players
    • Initial Tickets: 750 (up from 600)
    • Tickets Rewarded per Sector: 200 (down from 300)
  • 64 Players
    • Initial Tickets: 350 (down from 400)
    • Tickets Rewarded per Sector: 100 (down from 150)

Hourglass

  • 128 Players
    • Initial Tickets: 700 (up from 600)
    • Tickets Rewarded per Sector: 225 (down from 300)
  • 64 Players
    • Initial Tickets: 300 (down from 400)
    • Tickets Rewarded per Sector: 75 (down from 150)

Kaleidoscope

  • 128 Players
    • Initial Tickets: 600 (No Change)
    • Tickets Rewarded per Sector:300 (No Change)
  • 64 Players
    • Initial Tickets: 300 (down from 400)
    • Tickets Rewarded per Sector: 75 (down from 150)

Manifest

  • 128 Players
    • Initial Tickets: 700 (up from 600)
    • Tickets Rewarded per Sector: 275 (down from 300)
  • 64 Players
    • Initial Tickets: 400 (No change)
    • Tickets Rewarded per Sector: 75 (down from 150)

Orbital

  • 128 Players
    • Initial Tickets: 700 (up from 600)
    • Tickets Rewarded per Sector: 150 (down from 300)
  • 64 Players
    • Initial Tickets: 300 (down from 400)
    • Tickets Rewarded per Sector: 75 (down from 150)

Renewal

  • 128 Players
    • Initial Tickets: 650 (up from 600)
    • Tickets Rewarded per Sector: 150 (down from 300)
  • 64 Players
    • Initial Tickets: 400 (No change)
    • Tickets Rewarded per Sector: 75 (down from 150)

While DICE certainly took their time in adjusting the tickets, at least it’s made more fair now compared to what the initial values were. Hopefully this is the start of the studio being more transparent on top issues just like what one of the devs said.

Source: EA Answers

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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COD Warzone Caldera Crashing Issues Affecting Gamers on Xbox This February 16

Those playing Call of Duty Warzone on Xbox, you might be encountering an issue when attempting to join a match in Caldera. It’s not your connection or your console’s fault, as Raven Software has acknowledged the COD Warzone Caldera crashing issues this February 16, and it seems to be affeting Xbox gamers (Xbox One, Xbox Series X|S).

COD Warzone Caldera Crashing Issues on Xbox (Feb. 16) Reports:

The official Raven Software account has acknowledged this issue announcing:

  • We are investigating reports of some Xbox users crashing when attempting to join a match on Caldera.

That’s about it. There’s no mention whether a patch or server reset is needed, but we’ll be updating the post as more news becomes available.

For those playing on Xbox and experiencing this, or managed to bypass it, share where you’re located, and how you did it. If Raven Software releases a patch or fixes this, we’ll update the post, so stay tuned. If you haven’t checked the latest content drop for Warzone, head on over to the Season 2 patch notes to see all the new content and gameplay changes.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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