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Black Ops Cold War Season 4 Patch Notes | Everything New Listed

Call of Duty fans, Treyarch has released the Black Ops Cold War Season 4 patch notes! There’s a new scorestreak, new events and loads more for multiplayer and zombies! The start of Season 4 isn’t happening until tomorrow, but the actual data file is live now, and here’s everything new brought in by Treyarch!

Black Ops Cold War Season 4 Patch Notes:

Season 4 Launch Time:  9PM PT June 16th / 12AM ET June 17th

GLOBAL

Events

  • Ground Fall
    • “Ground Fall” limited-time event live through 10AM PT June 24.
    • Complete challenges in Black Ops Cold War and Warzone to earn Emblems, Calling Cards, a Weapon Charm, bonus XP, and an Epic Secondary Weapon Blueprint.

 

Battle Pass

  • New 100-Tier Battle Pass available in Season Four.

 

Operators

  • Jackal
    • New “Jackal” Operator available at Tier 0 in the Season Four Battle Pass.

 

Weapons

  • MG 82
    • New MG82 LMG available for free at Tier 15 of the Battle Pass System.
  • C58
    • New C58 assault rifle available for free at Tier 31 of the Battle Pass System.
  • Nail Gun
    • New Nail Gun Special weapon available via in-game challenge in Multiplayer or Zombies, or via unique Blueprint version in the Store.

 

Weapon Unlock Challenges

  • PPSh-41
    • Unlock Challenge available for the PPSh-41 SMG in Multiplayer and Zombies.
  • Swiss K31
    • Unlock Challenge available for the Swiss K31 sniper rifle in Multiplayer and Zombies.

 

Weapon Tuning

  • Assault Rifles
    • XM4
      • Reduced range penalty on Suppressor muzzle attachment from 15% to 11%.
      • Reduced range penalty on Agency Suppressor muzzle attachment from 33% to 22%.
    • AK-47
      • Reduced range penalty on Suppressor muzzle attachment from 15% to 13%.
      • Increased range penalty on GRU Suppressor muzzle attachment from 25% to 27%.
    • QBZ-83
      • Increased range penalty on Suppressor muzzle attachment from 15% to 17%.
    • FFAR 1
      • Reduced range penalty on Suppressor muzzle attachment from 15% to 10%.
      • Reduced range penalty on Agency Suppressor muzzle attachment from 33% to 20%.
    • Krig 6
      • Reduced range penalty on Agency Suppressor muzzle attachment from 30% to 25%.
    • Groza
      • Increased range penalty on Suppressor muzzle attachment from 15% to 17%.
    • FARA 83
      • Reduced range penalty on GRU Suppressor muzzle attachment from 33% to 32%.
      • Increased range penalty on Suppressor muzzle attachment from 15% to 20%.

 

Features

  • Gifting
    • Players can now gift the Battle Pass, Battle Pass Bundles, and Store Bundles to friends in Black Ops Cold War.
    • Get a 60-minute Double Battle Pass XP Token for sending your first gift between June 17 and June 30.
    • Two-factor authentication is required to use the gifting system.
    • Free Bundles, Franchise Store Bundles, and Limited-Time Bundles cannot be gifted.
  • Challenge Tracker
    • Progress toward active Daily Challenges can now be viewed in-game via the Options menu.

 

Progression

  • Reduced the amount of XP needed to progress through Season Levels in Black Ops Cold WarWarzone, and Modern Warfare.

 

Prestige Rewards

  • Added four new Prestige Levels (16-19) and Prestige Rewards:
    • Level 50: New Prestige, Emblem, Prestige Key, Weapon Blueprint, and Battle Pass Tier Skip
    • Level 100: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip
    • Level 150: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip
    • Level 190: All Season Challenges Available
    • Level 200: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Master Prestige Calling Card
    • Levels 250 – 1,000: New Prestige Key every 50 levels

 

Prestige Shop

  • Additional Legacy Calling Cards from previous Black Ops titles are now available in the Prestige Shop, including the animated “Bacon” Calling Card from Black Ops II, available to players once they reach Season Level 100.

 

Music Player

  • Four additional Treyarch music tracks available for the Music Player in the free “Black Ops 4 Mixtape” War Tracks in the Battle Pass System:
    • “Inferno”
    • “Alistair’s Theme”
    • “Damned 4”
    • “Reflections”

 

Main Lobby

  • Updated main lobby theming for Season Four.

 

MULTIPLAYER

Maps

  • Collateral (12v12) [NEW]
    • New map added to Multiplayer rotation in 12v12 modes.
  • Collateral Strike (6v6) [NEW]
    • New map added to Multiplayer rotation in 6v6 modes.
  • Hijacked (6v6) [NEW]
    • Classic Black Ops II map added to Multiplayer rotation in 6v6 modes.
    • Hijacked 24/7 Featured Playlist available during launch week.
  • Amsterdam (2v2, 3v3) [NEW]
    • New map added to Multiplayer rotation in 2v2 and 3v3 modes.
  • Standoff
    • Updated Hardpoint spawns for P2 and P4 Hardpoints.

 

Modes

  • One in the Chamber [NEW]
    • Free-for-all party game available in the Party Games playlist collection in Featured Playlists.
    • Players have three lives and a single bullet. Players receive another bullet upon eliminating an enemy. Melee attacks are also lethal.
    • Available weapons include the 1911, Magnum, and Hand Cannon.
    • The first player to reach the score limit wins the match.
  • Multi-Team: Sat-Link [NEW]
    • New Multiplayer mode featuring 10 competing teams of four.
    • Players must reach the Sat-Link marked on their map, power it up, and upload data to satellites in orbit to gain points.
    • Search for crates to collect powerful Scorestreaks and other useful items.
    • The first team to reach the score limit wins the match.
  • Cranked Hardpoint [NEW]
    • Capture Hardpoints to gain points for your team. Eliminate multiple enemies in the same life to earn up to five powerful buffs throughout the match.
    • Capturing a Hardpoint grants a movement speed boost and sets your timer to 30 seconds. When the timer reaches zero, you explode. Extend the timer by earning eliminations and capturing Hardpoints.
    • The timer is paused while on your team’s Hardpoint, and kills add 15 seconds to your timer up to a max of 30 seconds.
    • Successive kills grant up to four additional buffs: improved weapon handling, ADS speed, slide speed, and a larger explosion upon death (granted after a five-kill streak.)
    • The first team to reach 200 points, or the most points before time expires, wins.
  • Hardcore Hardpoint [NEW]
    • Now featured in Hardcore Quick Play and Hardcore Moshpit playlists.
  • Multi-Team Elimination
    • Added to the Game Modes Combat Record.
  • Prop Hunt
    • Addressed an issue where some props could have incorrect bullet collision after jumping repeatedly.

 

Scorestreaks

  • Hand Cannon
    • New Scorestreak available in Multiplayer for 2,800 score.

 

Season Challenges

  • 20 new Multiplayer Season Challenges available to be revealed and unlocked with exclusive Calling Card and XP rewards. Reveal a new Challenge every 10 Season Levels. Complete all 20 to unlock the Season Four Multiplayer Master Animated Calling Card.
  • Updated the unlock criteria for the “Vehicular Warfare” Season Three Challenge.

 

Custom Games

  • Added Sprint Recovery Delay setting to General Player settings for Custom Games. This will set the time after a player has stopped sprinting before they are fully recovered and will see the speed benefit of Sprint Takeoff.

 

Featured Playlists

  • Hijacked 24/7 [NEW] (Also available in Hardcore)
  • Multi-Team: Sat-Link [NEW]
  • Party Games (Now includes One in the Chamber)
  • Face Off 6v6 (Now includes Amsterdam)
  • Cranked Hardpoint [NEW]
  • 12v12 Moshpit (Now includes 12v12 Cranked Hardpoint)
  • Nuketown 24/7 (Also available in Hardcore)
  • Gunfight Blueprints
  • Multi-Team: Elimination

 

LEAGUE PLAY

Skill Divisions

  • Updated Skill Division requirements to maintain target population distribution percentages outlined in the League Play Rules section. Some players may see their Skill Division shift after their next League Play placement match.

 

Weapons

  • Restricted the LC10 and AK-47 in League Play.

 

ZOMBIES

Outbreak

  • New Main Quest
    • “Operation Excision” Main Quest coming to Outbreak starting at 10AM PT June 17th.
  • New Region
    • New Zoo region available in Outbreak.
  • New Intel
    • New in-game story Intel available to discover.
  • Quests
    • New tuning changes to the existing Outbreak Main Quest in Ruka:
      • Disabled super sprinters in the Silo.
      • Slightly reduced Legion’s chest armor health.
      • Increased respawn delays on all zombies.
      • Added an audio cue when starting and failing certain steps to indicate when zombies will start attacking.
  • World Events
    • Added more Treyarch Zombies tracks to unlock for the Music Player via the “Unknown Signal” World Events in Outbreak.
  • Objectives
    • Addressed an issue where the Retrieval canister could fall under the map when entering Phase Tears.
    • Addressed an issue where the Retrieval canister could fall off the player while riding a Snowmobile on steep terrain.

 

Dead Ops Arcade 3

  • Gameplay
    • In First-Person game mode, all Divine Shield (orange) potions are now automatically swapped out for the more useful Health (red) potions.
    • Treasure in Poppy’s room should no longer time out.
    • Chickens that are spinning out now use the player’s last weapon correctly.
    • Replaced the third Fate award for maxing out at 9X multiplier with a new mystery award.
    • Addressed an issue where the sawblade shield item was not correctly creating crawling zombies.
    • Addressed an issue where in Silverback Slideways maps where the player could stand in a lava field and not take damage.
    • Addressed an issue where the player could be considered a valid AI target before the player’s screen had faded up entirely.
  • Scoring
    • Changed non-default score values for various enemies. Mamaback now awards 20,000 points, underbosses award 5,000 points, Elite enemies (Megaton, Brutus, Gladiators) award 500 points, and the rest award the default of 100 points.
    • Addressed an issue where the Pineapple Launcher was not awarding points.
  • Stability
    • Improved stability for Silverback Slideways maps to reduce “Charlie 285 Military Gorilla” error messages.
    • Improved stability for issues that could occur when players stand in Nova Gas.
  • General
    • Added inactivity tracking to boot inactive players after a period of time.
    • Closed multiple exploits in The Wild.

 

Onslaught (PlayStation)

  • Maps
    • Collateral added to map rotation with new Intel to discover.

 

Progression

  • Addressed an issue that could cause players to occasionally lose XP in Zombies when returning to the lobby after matches.
  • Addressed an issue where the Outbreak Match Bonus would occasionally award less XP than expected.

 

Challenges

  • Season Challenges
    • 20 new Zombies Season Challenges available to be revealed and unlocked with exclusive Calling Card and XP rewards. Reveal a new Challenge every 10 Season Levels. Complete all 20 to unlock the Season Four Zombies Master Animated Calling Card.
  • Operator Missions
    • The Season Four Battle Pass features 4 Zombies Operator Missions, an increase of from 2 Zombies Missions in previous Seasons.
  • Weapon Unlock Challenges
    • Added new Weapon Unlock Challenges in Zombies:
      • PPSh-41 SMG
      • Swiss K31 sniper rifle
      • Nail Gun Special weapon

 

Gameplay

  • Addressed an issue where Mimics under effects of Brain Rot could still enter their disguised form.
  • Addressed an issue where Mimics were not being killed while under effects of Brain Rot.

 

Perks

  • Addressed an issue where Deadshot Daiquiri was not functioning properly on the AMP63 pistol.

 

Featured Playlists

  • Outbreak
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade: First Person
  • Dead Ops Arcade
  • Onslaught (PlayStation)
  • Onslaught Collateral (PlayStation) [NEW]

Loads more details about the new stuff can be seen here.

Source: Treyarch

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Ops Cold War Update 1.18 Now Live, Brings Season 4 Data

Treyarch has released the Call of Duty: Black Ops Cold War update 1.18 patch, which is for Season 4! There are new content rolled out, though not a lot of changes when it comes to weapons. Don’t forget, Season 4 starts June 17 (tomorrow), and this only brings the data, with the actual season starting when Treyarch pulls the trigger. This will show up as update 1.018.000 for the next-gen (PS5, XSX) version of the game.

Black Ops Cold War Update 1.18 Patch Notes:

Season 4 Launch Time:  9PM PT June 16th / 12AM ET June 17th

GLOBAL

Events

  • Ground Fall
    • “Ground Fall” limited-time event live through 10AM PT June 24.
    • Complete challenges in Black Ops Cold War and Warzone to earn Emblems, Calling Cards, a Weapon Charm, bonus XP, and an Epic Secondary Weapon Blueprint.

 

Battle Pass

  • New 100-Tier Battle Pass available in Season Four.

 

Operators

  • Jackal
    • New “Jackal” Operator available at Tier 0 in the Season Four Battle Pass.

 

Weapons

  • MG 82
    • New MG82 LMG available for free at Tier 15 of the Battle Pass System.
  • C58
    • New C58 assault rifle available for free at Tier 31 of the Battle Pass System.
  • Nail Gun
    • New Nail Gun Special weapon available via in-game challenge in Multiplayer or Zombies, or via unique Blueprint version in the Store.

 

Weapon Unlock Challenges

  • PPSh-41
    • Unlock Challenge available for the PPSh-41 SMG in Multiplayer and Zombies.
  • Swiss K31
    • Unlock Challenge available for the Swiss K31 sniper rifle in Multiplayer and Zombies.

 

Weapon Tuning

  • Assault Rifles
    • XM4
      • Reduced range penalty on Suppressor muzzle attachment from 15% to 11%.
      • Reduced range penalty on Agency Suppressor muzzle attachment from 33% to 22%.
    • AK-47
      • Reduced range penalty on Suppressor muzzle attachment from 15% to 13%.
      • Increased range penalty on GRU Suppressor muzzle attachment from 25% to 27%.
    • QBZ-83
      • Increased range penalty on Suppressor muzzle attachment from 15% to 17%.
    • FFAR 1
      • Reduced range penalty on Suppressor muzzle attachment from 15% to 10%.
      • Reduced range penalty on Agency Suppressor muzzle attachment from 33% to 20%.
    • Krig 6
      • Reduced range penalty on Agency Suppressor muzzle attachment from 30% to 25%.
    • Groza
      • Increased range penalty on Suppressor muzzle attachment from 15% to 17%.
    • FARA 83
      • Reduced range penalty on GRU Suppressor muzzle attachment from 33% to 32%.
      • Increased range penalty on Suppressor muzzle attachment from 15% to 20%.

 

Features

  • Gifting
    • Players can now gift the Battle Pass, Battle Pass Bundles, and Store Bundles to friends in Black Ops Cold War.
    • Get a 60-minute Double Battle Pass XP Token for sending your first gift between June 17 and June 30.
    • Two-factor authentication is required to use the gifting system.
    • Free Bundles, Franchise Store Bundles, and Limited-Time Bundles cannot be gifted.
  • Challenge Tracker
    • Progress toward active Daily Challenges can now be viewed in-game via the Options menu.

 

Progression

  • Reduced the amount of XP needed to progress through Season Levels in Black Ops Cold WarWarzone, and Modern Warfare.

 

Prestige Rewards

  • Added four new Prestige Levels (16-19) and Prestige Rewards:
    • Level 50: New Prestige, Emblem, Prestige Key, Weapon Blueprint, and Battle Pass Tier Skip
    • Level 100: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip
    • Level 150: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip
    • Level 190: All Season Challenges Available
    • Level 200: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Master Prestige Calling Card
    • Levels 250 – 1,000: New Prestige Key every 50 levels

 

Prestige Shop

  • Additional Legacy Calling Cards from previous Black Ops titles are now available in the Prestige Shop, including the animated “Bacon” Calling Card from Black Ops II, available to players once they reach Season Level 100.

 

Music Player

  • Four additional Treyarch music tracks available for the Music Player in the free “Black Ops 4 Mixtape” War Tracks in the Battle Pass System:
    • “Inferno”
    • “Alistair’s Theme”
    • “Damned 4”
    • “Reflections”

 

Main Lobby

  • Updated main lobby theming for Season Four.

 

MULTIPLAYER

Maps

  • Collateral (12v12) [NEW]
    • New map added to Multiplayer rotation in 12v12 modes.
  • Collateral Strike (6v6) [NEW]
    • New map added to Multiplayer rotation in 6v6 modes.
  • Hijacked (6v6) [NEW]
    • Classic Black Ops II map added to Multiplayer rotation in 6v6 modes.
    • Hijacked 24/7 Featured Playlist available during launch week.
  • Amsterdam (2v2, 3v3) [NEW]
    • New map added to Multiplayer rotation in 2v2 and 3v3 modes.
  • Standoff
    • Updated Hardpoint spawns for P2 and P4 Hardpoints.

 

Modes

  • One in the Chamber [NEW]
    • Free-for-all party game available in the Party Games playlist collection in Featured Playlists.
    • Players have three lives and a single bullet. Players receive another bullet upon eliminating an enemy. Melee attacks are also lethal.
    • Available weapons include the 1911, Magnum, and Hand Cannon.
    • The first player to reach the score limit wins the match.
  • Multi-Team: Sat-Link [NEW]
    • New Multiplayer mode featuring 10 competing teams of four.
    • Players must reach the Sat-Link marked on their map, power it up, and upload data to satellites in orbit to gain points.
    • Search for crates to collect powerful Scorestreaks and other useful items.
    • The first team to reach the score limit wins the match.
  • Cranked Hardpoint [NEW]
    • Capture Hardpoints to gain points for your team. Eliminate multiple enemies in the same life to earn up to five powerful buffs throughout the match.
    • Capturing a Hardpoint grants a movement speed boost and sets your timer to 30 seconds. When the timer reaches zero, you explode. Extend the timer by earning eliminations and capturing Hardpoints.
    • The timer is paused while on your team’s Hardpoint, and kills add 15 seconds to your timer up to a max of 30 seconds.
    • Successive kills grant up to four additional buffs: improved weapon handling, ADS speed, slide speed, and a larger explosion upon death (granted after a five-kill streak.)
    • The first team to reach 200 points, or the most points before time expires, wins.
  • Hardcore Hardpoint [NEW]
    • Now featured in Hardcore Quick Play and Hardcore Moshpit playlists.
  • Multi-Team Elimination
    • Added to the Game Modes Combat Record.
  • Prop Hunt
    • Addressed an issue where some props could have incorrect bullet collision after jumping repeatedly.

 

Scorestreaks

  • Hand Cannon
    • New Scorestreak available in Multiplayer for 2,800 score.

 

Season Challenges

  • 20 new Multiplayer Season Challenges available to be revealed and unlocked with exclusive Calling Card and XP rewards. Reveal a new Challenge every 10 Season Levels. Complete all 20 to unlock the Season Four Multiplayer Master Animated Calling Card.
  • Updated the unlock criteria for the “Vehicular Warfare” Season Three Challenge.

 

Custom Games

  • Added Sprint Recovery Delay setting to General Player settings for Custom Games. This will set the time after a player has stopped sprinting before they are fully recovered and will see the speed benefit of Sprint Takeoff.

 

Featured Playlists

  • Hijacked 24/7 [NEW] (Also available in Hardcore)
  • Multi-Team: Sat-Link [NEW]
  • Party Games (Now includes One in the Chamber)
  • Face Off 6v6 (Now includes Amsterdam)
  • Cranked Hardpoint [NEW]
  • 12v12 Moshpit (Now includes 12v12 Cranked Hardpoint)
  • Nuketown 24/7 (Also available in Hardcore)
  • Gunfight Blueprints
  • Multi-Team: Elimination

 

LEAGUE PLAY

Skill Divisions

  • Updated Skill Division requirements to maintain target population distribution percentages outlined in the League Play Rules section. Some players may see their Skill Division shift after their next League Play placement match.

 

Weapons

  • Restricted the LC10 and AK-47 in League Play.

 

ZOMBIES

Outbreak

  • New Main Quest
    • “Operation Excision” Main Quest coming to Outbreak starting at 10AM PT June 17th.
  • New Region
    • New Zoo region available in Outbreak.
  • New Intel
    • New in-game story Intel available to discover.
  • Quests
    • New tuning changes to the existing Outbreak Main Quest in Ruka:
      • Disabled super sprinters in the Silo.
      • Slightly reduced Legion’s chest armor health.
      • Increased respawn delays on all zombies.
      • Added an audio cue when starting and failing certain steps to indicate when zombies will start attacking.
  • World Events
    • Added more Treyarch Zombies tracks to unlock for the Music Player via the “Unknown Signal” World Events in Outbreak.
  • Objectives
    • Addressed an issue where the Retrieval canister could fall under the map when entering Phase Tears.
    • Addressed an issue where the Retrieval canister could fall off the player while riding a Snowmobile on steep terrain.

 

Dead Ops Arcade 3

  • Gameplay
    • In First-Person game mode, all Divine Shield (orange) potions are now automatically swapped out for the more useful Health (red) potions.
    • Treasure in Poppy’s room should no longer time out.
    • Chickens that are spinning out now use the player’s last weapon correctly.
    • Replaced the third Fate award for maxing out at 9X multiplier with a new mystery award.
    • Addressed an issue where the sawblade shield item was not correctly creating crawling zombies.
    • Addressed an issue where in Silverback Slideways maps where the player could stand in a lava field and not take damage.
    • Addressed an issue where the player could be considered a valid AI target before the player’s screen had faded up entirely.
  • Scoring
    • Changed non-default score values for various enemies. Mamaback now awards 20,000 points, underbosses award 5,000 points, Elite enemies (Megaton, Brutus, Gladiators) award 500 points, and the rest award the default of 100 points.
    • Addressed an issue where the Pineapple Launcher was not awarding points.
  • Stability
    • Improved stability for Silverback Slideways maps to reduce “Charlie 285 Military Gorilla” error messages.
    • Improved stability for issues that could occur when players stand in Nova Gas.
  • General
    • Added inactivity tracking to boot inactive players after a period of time.
    • Closed multiple exploits in The Wild.

 

Onslaught (PlayStation)

  • Maps
    • Collateral added to map rotation with new Intel to discover.

 

Progression

  • Addressed an issue that could cause players to occasionally lose XP in Zombies when returning to the lobby after matches.
  • Addressed an issue where the Outbreak Match Bonus would occasionally award less XP than expected.

 

Challenges

  • Season Challenges
    • 20 new Zombies Season Challenges available to be revealed and unlocked with exclusive Calling Card and XP rewards. Reveal a new Challenge every 10 Season Levels. Complete all 20 to unlock the Season Four Zombies Master Animated Calling Card.
  • Operator Missions
    • The Season Four Battle Pass features 4 Zombies Operator Missions, an increase of from 2 Zombies Missions in previous Seasons.
  • Weapon Unlock Challenges
    • Added new Weapon Unlock Challenges in Zombies:
      • PPSh-41 SMG
      • Swiss K31 sniper rifle
      • Nail Gun Special weapon

 

Gameplay

  • Addressed an issue where Mimics under effects of Brain Rot could still enter their disguised form.
  • Addressed an issue where Mimics were not being killed while under effects of Brain Rot.

 

Perks

  • Addressed an issue where Deadshot Daiquiri was not functioning properly on the AMP63 pistol.

 

Featured Playlists

  • Outbreak
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade: First Person
  • Dead Ops Arcade
  • Onslaught (PlayStation)
  • Onslaught Collateral (PlayStation) [NEW]

You can check out the full roadmap right here to know more.

Source: Treyarch

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hyrule Warriors: Age of Calamity Expansion Pass Details Revealed

Fans of the Breath of the Wild universe will be getting more content coming their way soon, as Hyrule Warriors: Age of Calamity expansion pass details have been revealed — and players will be getting more stuff to enjoy via these downloadable content packages!

Here’s the trailer to Expansion Pass Wave 1 — Pulse of the Ancients shown during Nintendo Direct at E3!

For those wanting to know what the roadmap is and how much the expansion pass is, here’s the details from Nintendo.

By purchasing the Hyrule Warriors: Age of Calamity Expansion Pass for $19.99, you will receive two waves of DLC as they release: Wave 1: Pulse of the Ancients on June 18 and Wave 2: Guardian of Remembrance by the end of November. Pulse of the Ancients features added weapon types, challenging enemies and an expanded roster, including the new playable Battle-Tested Guardian. Guardian of the Remembrance will bring new character vignettes, added stages, an expanded roster and new battle skills for existing characters.

As a prequel to The Legend of Zelda: Breath of the Wild, Hyrule Warriors takes place a hundred years before the events of that game and sees Zelda, the four champions, and the rest of the kingdom as they try to save it from the Calamity.

Check out our archives for past Hyrule Warriors: Age of Calamity news. The game is already available for the Nintendo Switch.

Tim Villasor

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Battlefield 2042 AI Soldiers Will Be Used to Fill 128-Player Matches, Hazard Zone Not Battle Royale

In case you didn’t know, DICE is aiming for the moon with Battlefield 2042 by featuring 128-player matches, which is a big jump from the franchise’s 64-player matches from past iterations of the franchise. Given the sheer amount of people needed to fill one match, DICE has a solution so that matches start right away, and will always be full of action, and that’s with AI soldiers!

During today’s Battlefield 2042 Briefing devstream, DICE GM Oskar Oskar Gabrielson and Design Director Daniel Berlin talked about it, and mentioned how AI can fill up the slots of players who leave servers, or so that servers can start without needing to fill all 128 player slots. In addition to that, DICE also confirmed that players can start matches with AI teammates and enemies in order to get some practice in as well, and to study the maps.

The EA Answers page for Battlefield 2042 has been updated today to reflect this as well:

Also new is the introduction of AI Soldiers (Artificial Intelligence) to the series. As a multiplayer-only experience, it’s important for us to let you play Battlefield 2042 when and how you want. Here is what that looks like in the All-Out Warfare experience of Conquest and Breakthrough:

  • Multiplayer – AI soldiers are used for server-filling capabilities, ensuring your matches remain full, no matter your location.

  • Co-Op – Allows you to play together with friends, against AI soldiers.

  • Solo – If you wish to perfect your skills for multiplayer, you can even play alone against AI soldiers.

In the same devstream, DICE talked about one of the new modes it’s introducing to BF 2042, and that’s called “Hazard Zone.” While the mode will focus on squads, DICE has confirmed that it not a battle royale mode. There’s a new screenshot released for it too.

Per the press release sent on the day of the game’s reveal, EA described Hazard Zone as: “An all-new, high-stakes, squad-based game-type for the Battlefield franchise that is a modern take on the multiplayer experience that is distinctly DICE but very different from All-Out Warfare’s Conquest or Breakthrough modes.”

What are your thoughts on AI soldiers being used to in order to ensure servers are full? Personally, I want to see it in action for myself before passing judgement, as this could work out well, or be a disaster if the AI’s are too good, or too dumb.

Should DICE also offer  “human-only” 64-player matches as well? Let us know your thoughts below.

More Battlefield 2042 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Specialists Can Equip All Weapons; DICE Aware of RPG Spam

In case you didn’t know, one of the biggest changes to Battlefield 2042 is the introduction of Specialists. These Specialists will have an exclusive gadget on their own that makes them unique, and which will give players more freedom than being locked to just one specific class (like in past games). When it comes to weapons, DICE has confirmed that Specialists can equip any weapon type that they wish.

If you want to be a medic but use a sniper rifle? Yeah, you can do that. It looks like these applies to launchers as well. In a behind-the-scenes dev chat about Battlefield 2042, DICE has confirmed that every Specialist will be able to equip RPGs! While that might sound good in the sense that every player can now have access to anti-vehicle weapony, that simple change can lead to abuse. Imagine if all 128 players in a single match equipped RPGs! That meant that every vehicle would be shot out of the ground (and sky!) within seconds!

In the devstream’s Twitch chat, someone voiced this exact concern with EA Community Manager Kevin Johnson (T0TALfps) mentioning that DICE is aware of this little snag in their plans, and that players shouldn’t be concerned, as more details will be shared soon.

Will they make vehicles take a load of hits before they are taken out? I don’t see that being balanced, but whatever DICE has planned, let’s hope it actually works, as I don’t think everyone carrying launchers and firing it everywhere will be fun for those driving vehicles in Battlefield 2042.

In the same stream, DICE mentioned how it took them over three years to develop the game’s weather and levolution tech.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Back 4 Blood Paid DLC Only Requires Party Leader to Own It for Full Squad to Play

It’s never fun when players can’t play together due to one gamer owning an expansion pack that the rest doesn’t, right? Thankfully, Turtle Rock Studios is aware of this, as Back 4 Blood paid DLC won’t require that everyone own the “paid content drop,” with only the party leader needing to own it in order for the entire team to experience it as well.

This was revealed by the studio in a new post on the official Back 4 Blood website.

IN PVE, IF YOUR PARTY LEADER OWNS A PAID CONTENT DROP, YOU WILL BE ABLE TO PLAY THAT CONTENT WITH THEM — INCLUDING MAPS, GAMEPLAY AND CAMPAIGN.

No separation. No exclusion. No split.

Given that the game will feature PvP, those worried about “pay-to-win” scenarios, don’t, as the studio assured everyone will be on even footing when it comes to Cards, Ridden and the like.

Now, you might be thinking, “It’s cool you aren’t splitting the community, Turtle Rock, but if you’re selling content drops, how will PvP not be pay-to-win?”

IN PVP, EVERYONE WHO BOUGHT BACK 4 BLOOD CAN GET ACCESS TO ALL ADDITIONAL PVP CONTENT, EVEN WITHOUT PURCHASING CONTENT DROPS. PLAYERS WHO DON’T BUY THE CONTENT DROPS CAN EARN NEW PLAYABLE CHARACTERS AND RIDDEN IN PVP, FOR FREE, THROUGH PROGRESSION. ADDITIONALLY, ALL PVP PLAYERS HAVE ACCESS TO THE SAME CARDS AT THE START OF EACH MATCH, REGARDLESS OF WHETHER THOSE PLAYERS HAVE PURCHASED CONTENT DROPS OR NOT.

Speaking of PvP, check out the latest gameplay about it right here.

Back 4 Blood will infest the PS4, PS5, Xbox One, Xbox Series X, and PC this October 12.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Instinction Dinosaur List, Customization, Biomes, and More Revealed

Following the reveal of Hashbane Dino-survivor game, Instinction, more details about the game has been revealed, including a full current list of dinosaurs and animations, along with details about the weapon customization and more!

The official Instinction website has finally gone live, revealing new details about this co-op Dino-survivor game along with some fresh new screenshots.

Instinction Screenshots

Instinction Dinosaur and Animal List

Note, this isn’t a final list but the current one of all the Dinosaurs and animals in the game right now. Hashbane is looking for community suggestions, so if there is a Dinosaur or animal not currently on this list, be sure to ask them on Twitter!

  • Acrocanthosaurus
  • Apatosaurus
  • Argentinosaurus
  • Carcharodontosaurus
  • Carnotaurus
  • Ceoplophysis
  • Ceolocanth/Mawsonia
  • Diabloceratops
  • Deinotherium
  • Deinonychus
  • Dinornithiformes
  • Homo Floresiensis
  • Kronosaurus
  • Mapusaurus
  • Sarchosucus
  • Smilodon
  • Spinosaurus
  • Stegosaurus
  • Tarbosaurus
  • Temnodontosaurus
  • Thalassodromeus
  • Triceratops
  • Tyrannosaurus.

Weapons

A complete list of weapons will be available at a later date, and although the team states they aren’t legally allowed to name weapons based on weapon manufacturers, they did hint that players would be able to do just that if they would like.

Multiple weapons, attachments and other advantageous pick-ups throughout the game, some may benefit you. Use your weapons and ammo wisely, this is not unlimited ammo, nor are there skint resources, your decisions will affect the likelihood of you completing your missions. Change your weapons and attachments on the fly, while in combat, you’ll make good use of bullet time during weapon changes. We aren’t just talking about customisable attachments and skins, you can rename your weapon, and your changes will reflect in-game, perhaps we aren’t legally obliged to use certain weapon manufacturers names, well you can change them if you like, so go wild! 

There is even a screenshot on their website of the Kriss Vector, giving us a sneak peak at possible the customization menu.

Biomes

One of the more exciting reveals here is that there seems to be some sort of dynamic weather in the Instinction. We will learn more on that later.

Explore multiple locations, from forests to research facilities, cenotes and lakes.

These aren’t just beautiful landscapes, these are treacherous ones, we don’t expect you to survive, but you don’t have a choice, you owe it to us. Changing weather conditions, trenched terrain, gorgeous views. There are deep cavernous waters to explore, depending on what you’ve acquired you might have to hold your breath or can relax on a ventilator. P.S Never relax, you won’t be exploring for very long until you run into something scary!

Combat and Exploration

There will be dinosaurs that are “friendly,” though the team stresses that you should always be on your toe as danger is always lurking.

Not all dinosaurs need to die, aren’t they already extinct, but somehow you are here, with them.

You’ll be attacked, you’ll most likely be killed, wild beasts are not meant to be your friends, ironically some will be. For the most part, you’ll need to survive through combat and using your brain, not all beasts are foes, some may appear to be nice. Play smart, complete your objectives, perhaps consider a side mission, you’re in control, lets hope!

Customization

In addition to character customization, the team is offering a number of game options. They are looking at feedback for more suggestions.

Customization is a privilege in the game world, but developers want it as much as gamers.

It’s time consuming especially when deadlines to release a game are near, so it’s often cut from the final release, or dismissed early on. What we have gathered from the seemingly small community we garnered early on is the option for customization is important to the majority of gamers. Instinction offers character and weapon customization, beyond that we are working on customizable HUDs and colors, your control over subtitles(position, size, color and language). As with anything we do, we want your feedback on what you’d like to be customizable, for us it’s not just a first come first serve offering, it’s about the ratios!

Instinction is currently planned to release sometimes in 2022 for the PC, PS4/5, XBOX 1/S/X. There are plans to release also on the Stadia & Nintendo Switch. Check out our interview with the devs earlier this year to know more about their inspiration for the game.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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The Medium PS5 Release Date Set for Sept. Alongside Xbox Series Physical Version, New Screenshots Released

Some big news for fans of phycological horror, as today it was announced by Bloober Team has announced The Medium PS5 release date and it’s set for Sept. 3, 2021!

Previously a timed-exclusive to the Xbox Series, PlayStation fans will be able to enjoy the latest from Bloober Team starting September, and while no details have been provided as to what has been enhanced outside of the added DualSense controller support, the team did drop a nice little trailer to show off this announcement.

The Medium PS5 Reveal Trailer

PS5 Screenshots:

About The Medium:

The Medium is a third-person psychological horror game that features innovative dual-reality gameplay. Players assume the role of Marianne, a medium gifted with several psychic abilities, as she explores the real and spirit world both separately and simultaneously to uncover a dark mystery masked by disturbing secrets, sinister spirits, and devious puzzles only a medium can solve.

Developed and published by Bloober Team and rated M for Mature, The Medium is Bloober Team’s largest and most ambitious project to date; with no loading screens and utilizing the full potential of the latest version of the Unreal Engine 4.

Akira Yamaoka, known for his work on the Silent Hill series, and Bloober Team’s Arkadiusz Reikowski collaborated on the game’s original ‘dual’ score, creating truly unique atmospheres across both worlds.

The Medium will also be receiving a physical release on both the PS5 and Xbox Series Console. While it had previously been available on the Xbox Series, the only way you could purchase it was via the digital storefront. This has now changed, with it launching the same day as the PS5 version.

I had reviewed the game myself, which I had nothing but praise outside of the technical issues. Here’s hoping the PS5 release has been better optimized, but nonetheless I highly recommend anyone who hasn’t played it yet to give it a try.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Battlefield 2042: Frostbite Engine Worked on for Over 3 Years for Weather & Levolution System Tech

With this week’s Battlefield 2042 gameplay reveal, possibly one of the biggest things revealed is how the game seems to have match-altering weather effects in the game. I’m not talking about the storm in Battlefield 4’s Paracel Storm map that obscured vision, but in the gameplay reveal, we saw an actual sandstorm come into the map, and just decimate everything in its path!

In a devstream conducted earlier today by DICE, the studio, DICE GM Oskar Gabrielson mentioned how the DICE spent over three years in developing the weather and Levolution tech that the game employs. One developer mentioned how it would be cool to have a tornado appear in the stage and just tear everything apart. After a year, the tech team at DICE showed off a prototype of it, with some devs within the studio assuming that it was pre-rendered and couldn’t believe it was the real real (ie. an actual tornado in the map).

Of course, we haven’t seen to what extent this new weather and Levolution mechanic will change the game’s maps once it does appear in a map. Mind, DICE has confirmed that these weather effects are not linear, so some might appear in a different area of the map in another map, while it might not show up at all in some.

We’re just getting started on our Battlefield 2042 coverage! Make sure you bookmark our BF 2042 game hub, as we’ll be posting a ton of news, impressions and more on the shooter.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Cyberpunk 2077 Returning to PSN on June 21, Sony Warns Gamers Should Still “Expect Issues”

For those on PlayStation platforms, Cyberpunk 2077 has not been available for quite some time on Sony’s digital storefront the PlayStaiton Store. It seems that will be changing soon, as CD Projekt RED has announced that the game will be available on the PSN Store this June 21!

Here’s what CD Projekt RED had to say about it:

In relation to Current Report no. 66/2020 of 18 December 2020, the Management Board of CD PROJEKT S.A. with a registered office in Warsaw hereby publicly discloses the decision by Sony Interactive Entertainment to reinstate the availability of the digital edition of Cyberpunk 2077 on PlayStation Store, effective on 21 June 2021.

While that in itself might be good news for most people who want to play CDPR’s latest title, Sony themselves is not that confident that the game is bug-free, as the latest statement by a Sony PR rep (via Axios) has mentioned that gamers should still “expect” some “issues” with the game. and recommends playing it on the PS4 Pro.

A Sony PlayStation rep tells Axios that players should still expect to experience some issues with the game: “Users will continue to experience performance issues with the PS4 edition while CD Projekt Red continues to improve stability across all platforms. [PlayStation management] recommends playing the title on PS4 Pro or PS5 for the best experience.​”

Hopefully, CDPR patches some of the other game-breaking bugs so that players can experience the game as intended by the developers.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Legend of Zelda: Breath of the Wild Sequel Gets a New Teaser Trailer

One of the most anticipated sequels for the Nintendo Switch has some new footage released, as The Legend of Zelda: Breath of the Wild sequel gets a new teaser trailer on E3 2021 — and it looks absolutely gorgeous!

Here’s the trailer straight from the E3 Nintendo Direct presentation!

While it’s still too early to tell what the official title to the Breath of the Wild sequel is, one thing for certain is that it will continue Link and Zelda’s journey and will contain more things to do and explore in the world of Hyrule. The first game’s director Hidemaro Fujibayashi returns to helm the follow up, and producer Eiji Aonuma has stated that they are going to expand the areas in the open-world which players can explore — including the skies of Hyrule as shown in the trailer.

Speaking of other exciting reveals and sequels of classic Nintendo properties, Metroid Dread has been announced and is coming out this October for Switch — find out the details here.

No specific date has been given for the Breath of the Wild sequel — but the trailer has pointed out a 2022 release window and the developers are trying their best to have the game out by then.

Tim Villasor

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Metroid Dread Revealed for Nintendo Switch, Release Date Set for Oct. 8

It’s time to join Samus Aran on a brand new adventure that’s coming later this year, as Metroid Dread has been revealed at Nintendo Direct — and it’s coming to Nintendo Switch this October 8!

Here’s the reveal trailer straight from this year’s E3 presentation by Nintendo!

Check out the development history feature which features gameplay for this new Metroid game as well.

Here’s the details and overview of this new installment in the Metroid series from the official Nintendo page.

Join intergalactic bounty hunter Samus Aran in her first new 2D Metroid™ story in 19 years

Samus’ story continues after the events of the Metroid™ Fusion game when she descends upon planet ZDR to investigate a mysterious transmission sent to the Galactic Federation. The remote planet has become overrun by vicious alien lifeforms and chilling mechanical menaces. Samus is more agile and capable than ever, but can she overcome the inhuman threat stalking the depths of ZDR?

Face off against unrelenting E.M.M.I. robotsOnce DNA-extracting research machines, the imposing E.M.M.I. are now hunting Samus down. Tensions are high as you evade these E.M.M.I. to avoid a cruel death while finding a way to take them down. Find out what turned these robotic wonders into the scourge of ZDR and escape with your life.

Feel Samus’ power grow as you gain maneuvers and abilities

Acquire new and familiar abilities as you traverse the many environments of this dangerous world. Parkour over obstacles, slide through tight spaces, counter enemies, and battle your way through the planet. Return to areas and use your new abilities to find upgrades, alternate paths, and a way forward. Explore the sprawling map, evade and destroy E.M.M.I. robots, and overcome the dread plaguing ZDR.

Check out more Nintendo news over at our archives page here.

Metroid Dread will be released exclusively on Nintendo Switch this October 8

Tim Villasor

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Super Smash Bros Ultimate Next DLC Fighter Is Tekken’s Kazuya Mishima

Prepare to hit some Electric Wind Godfists in the world of Smash, as Tekken’s Kazuya Mishima is the next DLC fighter coming to Super Smash Bros Ultimate!

Here’s the reveal trailer that appeared at this year’s Nintendo Direct at E3!

If you have no idea who Kazuya is, here’s a character overview of this longtime mainstay of the Tekken series since the first game.

Once thought to be dead after being thrown off of a cliff by his father Heihachi, Kazuya is one of the most feared fighters of the Tekken tournament. As the son of Heihachi Mishima, Kazuya uses his family’s style of marital arts (Mishima style). He had a “casual” relationship with Jun Kazama and they had a son, Jin. Kazuya has a long time standing rivalry between his father, Heihachi. He is also the master of the famous “Electric Wind Godfist.” Devil is his alter-ego, when the devil gene consumes him.

With Kazuya added as a representative of the Tekken series, he brawls with the likes of Ryu and Ken from the Street Fighter series and Terry Bogard from the King of Fighters and Fatal Fury series! This just makes the diversity and character roster of Super Smash Bros Ultimate all the more appealing to fighting game fans from all walks of life. We’ll be getting more news about him soon this June 28 when Nintendo reveals more information with another direct presentation!

Kazuya is coming to Super Smash Bros Ultimate but he’s currently active in Tekken 7, which just got its latest update a few weeks ago and you can read about it here.

Tim Villasor

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New Destiny 2 Weekly Reset June 15, 2021 and Eververse Rotation

It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 is now live! The new Destiny 2 weekly reset June 15, 2021 refresh of activities is now live, with details listed below, along with the Eververse rotation of items for sale.

New Destiny 2 Weekly Reset June 15, 2021 and Eververse Rotation:

Nightfall – The Ordeal: The Disgraced

Modifiers:

  • Nightfall: Adept
    • Empath: Enhanced radar. Take increased damage from melee.
  • Nightfall: Hero
    • All previous modifiers
    • Champions: Unstoppable: This mode contains Unstoppable Champions, which cannot be stopped without an Unstoppable mod.
    • Champions: Barrier: This mode contains Barrier Champions, which cannot be stopped without an Anti-Barrier mod.
    • Champions: Hive: This mode contains both Barrier and Unstoppable Champions, which cannot be stopped without an Anti-Barrier or Unstoppable mod, respectively.
    • Hero Modifiers: Extra Shields
    • Navôta’s Abandon: Incoming Arc and environmental damage increased.
  • Nightfall: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Locked Loadout & Match Game & Extra Shields
  • Nightfall: Master
    • All previous modifiers
    • Togetherness: Base health regen is reduced. If near another player, health regen is increased.
    • Master Modifiers: Champions: Mob & Locked Loadout & Match Game & Extra Shields
    • Champions: Mob: This mode contains additional Champions.

Rewards:

  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Weekly Crucible Rotator: Team Scorched

Everyone on both teams has a Scorch Cannon. Be brave.


Vanguard Burn: Void Singe

The other modifieres rotate daily, check out the Daily Reset Thread for them!


Europa

  • Eclipsed Zone: Eventide Ruins
  • Empire HuntThe Dark Priestess: Defeat the new leader of the Fallen, Kridis, the Dark Priestess.
  • Exo ChallengeSimulation: Survival: Simulated Skill-Set Training: Survive the harsh weather as you take down the Vex.

Legacy Activities

  • Moon:
    • Wandering Nightmare: Nightmare of Horkis, Fear of Mithrax (Anchor of Light)
    • Trove Guardian is in Archer’s Line
    • Nightmare HuntFear: Defeat the Nightmare of Phogoth.
    • Nightmare HuntIsolation: Defeat the Nightmare of Taniks, the Scarred.
    • Nightmare HuntRage: Defeat the Nightmare of Dominus Ghaul.
  • Dreaming City: Weak Curse
    • Petra is at The Strand.
    • Weekly MissionBroken Courier – Respond to a distress call in the Strand.
    • Ascendant Challenge: Forfeit Shrine, Gardens of Esila
    • Blind Well: Scorn, Plagues: Sikariis & Varkuuriis

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Head Slam Emote 3250 Bright Dust
Taurus Firecracker Vehicle 2500 Bright Dust
Vitreous Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Vibrant Medusa Equip this shader to change the color of your gear. Shader 300 Bright Dust
M3-D1 Shell Ghost Shell 2850 Bright Dust
Tip of the Spear Vehicle 2500 Bright Dust
Couturier Slacks Equip this ornament on any eligible Legendary armor item to change its appearance. Once you get a universal ornament, it’s unlocked for all characters of the relevant class on your account. Hunter Universal Ornament 1200 Bright Dust
My Poor Friend Emote 700 Bright Dust
Kolla Mauler IX Ship 500 Bright Dust
Dreamchaser Equip this weapon ornament to change the appearance of Jötunn. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Crota’s Bane Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Chrome Stock Equip this shader to change the color of your gear. Shader 300 Bright Dust
First Light Equip this shader to change the color of your gear. Shader 300 Bright Dust
Royal Welcome Equip this shader to change the color of your gear. Shader 300 Bright Dust
Aposematism Equip this shader to change the color of your gear. Shader 300 Bright Dust
Traveler’s Wake Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Warsat Arrival Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Champion Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Records

Name Description Objectives Rewards
Behind the Curtain Speak to the Splicer Servitor and complete Path of the Splicer VI, and defeat Champions anywhere in the system. Bonus progress for Champions defeated in Override or Expunge. 1 Path of the Splicer VI completed & 40 Champions x2 Extra Large XP & 250 Decrypted Data
Herculean Protocol Defeat the Hydra boss in Override, and defeat powerful Vex anywhere in the system. Bonus progress for Vex defeated in Override. 1 Override Hydra defeated & 200 Powerful Vex x2 Extra Large XP & 150 Decrypted Data & Achilles Weaves a Cocoon
Eliksni Ally II Increase your Reputation with the Splicer Servitor in the H.E.L.M. 20 Reputation x2 Extra Large XP
Shotgun Splicer In Override or Expunge, defeat combatants with Shotguns. Earn bonus progress by rapidly defeating them. 150 [Shotgun] Shotgun x2 Extra Large XP
Sling the Stone… Stagger, pierce, or disrupt Champions. 50 Champions x8 Extra Large XP & Bright Dust
Feels Good to Be Bad Defeat Guardians in Gambit. Earn bonus progress for defeating them as an Invader. 40 Guardians x8 Extra Large XP & Bright Dust
The Red Hat Acquire The Red Hat ornament for Null Composure. 1 Weapon Ornament x4 Extra Large XP & Bright Dust

Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Titan Cinder Pinion Gauntlets Crucible Gauntlets 13 8 6 2 27 2 58 25 Legendary Shards & 1000 Glimmer
Titan Wildwood Greaves EDZ Leg Armor 28 2 2 2 16 8 58 20 Legendary Shards & 10 Dusklight Shard
Hunter Phobos Warden Mask Vanguard Helmet 20 2 6 30 2 2 62 25 Legendary Shards & 1000 Glimmer
Hunter Wildwood Vest EDZ Chest Armor 18 2 8 26 2 2 58 25 Legendary Shards & 10 Dusklight Shard
Hunter Wildwood Mask EDZ Helmet 6 22 2 2 6 21 59 25 Legendary Shards & 10 Dusklight Shard
Hunter Exodus Down Strides Nessus Leg Armor 2 26 2 6 18 2 56 25 Legendary Shards & 10 Microphasic Datalattice
Hunter Errant Knight 1.0 Ada-1 Gauntlets 30 2 2 2 16 9 61 25 Legendary Shards & 1000 Glimmer
Warlock Phobos Warden Gloves Vanguard Gauntlets 15 16 2 22 6 2 63 25 Legendary Shards & 1000 Glimmer
Warlock Wildwood Cover EDZ Helmet 6 22 2 2 20 7 59 25 Legendary Shards & 10 Dusklight Shard
Warlock Philomath Robes Ada-1 Chest Armor 6 22 2 14 2 15 61 25 Legendary Shards & 1000 Glimmer

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Map Comparison From Past Battlefields Revealed, Different Time Concepts Explored

With Battlefield 2042 confirmed to feature 128-player battles, that must mean that the maps are way bigger than anything we’ve ever seen in past Battlefield games, right? As it turns out, that’s quite an understatement, as DICE has given a Battlefield 2042 map comparison to past titles in the franchise, and the size differences are just massive!

During today’s first Battlefield Briefing devstream, DICE Design Director Daniel Berlin! and other devs shared an image of a quick comparison image of BF 2042’s maps compared to other large maps in the franchise. You thought Caspian Border was big? Yeah, it’s about 30-40 percent smaller compared to Manifest!

DICE also shared another comparison image, and this one was for Breakaway, which dwarfed Battlefield 1942’s El Alamein!

In the same devstream, DICE also revealed that the studio discussed other timelines before deciding on the near-future one we got in 2042! DICE shared that they looked at 12 different concepts for Battlefield 2021, and looked at concepts in history in the past, into the far future before deciding to go with near-future that is what we have now.

Speaking of maps, go check out the info on all seven maps coming at launch!

Stay tuned, as while we didn’t get any new gameplay, there were a lot more info shared in today’s stream.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Red Dead Online Weekly Update June 15 Reset

Rockstar Games has rolled out the Red Dead Online weekly update June 15 reset of activities and discounts! Same as always, head on below for the recap of everything new in Rockstar’s western this week.

Red Dead Online Weekly Update June 15 Reset:

  • Bonuses for having all 5 Roles at Rank 20: An Offer for 50% off any Established or Distinguished Role Item, plus a Reward for 5,000 Character XP
  • Rank up Bonuses: Gaining 5 Role Ranks across any Roles will net players 2,000 Character XP and an Offer for 30% off any Established or Distinguished Role Item
  • Bonuses for players with a Role below Rank 10: An Offer for 30% off any Novice or Promising Role Item
  • Double RDO$ and Role XP on all Role Free Roam Events, including Manhunt, Day of Reckoning, Salvage, Condor EggTrade Route, Wild Animal Tagging and more
  • Double Role XP on all Trader Sell Missions and all Moonshine Sales
  • 2 Rewards for 25 Trader Goods for all Traders that log in this week
  • 5 Rewards for Mash Refills for all Moonshiners that log in this week
  • New Discounts: 40% off all Trader Wagons, Tonic Crafting Pamphlets at Fences, Work Horses, and the Wilderness Camp from Harriet Davenport, plus 30% off all Pants, Skirts, and Boots in the Catalogue
  • Moonshine Shack relocation fees waived through June 21st
  • Ongoing Prime Gaming Benefits: Players that connect to Prime Gaming before July 5th will receive a Reward for a free Emote, plus Offers for 30% off the Bar Expansion and a Novice or Promising Moonshiner Item

Discounts

  • Get your ventures up and humming by taking 40% off all Trader Wagons for the next seven days; meanwhile, Stables are offering 40% off all Work Horses.
  • Safely trek out into the verdant woods and bubbling swamps of the Bayou Nwa – Harriet Davenport is selling the Wilderness Camp for 40% off retail.
  • All Tonic Crafting Pamphlets are 40% off at Fences across the country.
  • Get dressed to brave whatever weather gets thrown your way: the Wheeler, Rawson & Co. Catalogue is offering 30% off all Pants, Skirts, and Boots.

That’s it for this week! Stay tuned next week for the next Red Dead Online update!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Guilty Gear Strive Sells Over 300,000 Copies Worldwide During Launch Week

It looks like Arc System Works’ latest installment in the Guilty Gear fighting game series is a certified hit, as Guilty Gear Strive sells over 300,000 copies worldwide during launch week!

In a tweet released on the official Guilty Gear Twitter page, Arc System Works celebrated the achievement by sharing the news and thanking the fans.

 

If you’re new to Guilty Gear and where GG Strive fits in, here’s the overview for the sequel.

Discover the Smell of the Game with Guilty Gear -Strive-! Immerse yourself in new gameplay mechanics designed to be simple and welcoming for fighting game newcomers, yet deep and creative for veterans. Ride the Fire into a heavy metal inspired alternate future full of over-the-top action, style and fun! Blazing!

“Guilty Gear -Strive-“ is the latest entry in the critically acclaimed Guilty Gear fighting game franchise. Created by Daisuke Ishiwatari and developed by Arc System Works, “Guilty Gear -Strive-“ upholds the series’ reputation for a high octane soundtrack, groundbreaking hybrid 2D/3D cell-shaded graphics and intense, rewarding gameplay.

The 300,000 number is a combination of both digital and physical sales since the game launched on June 11 on consoles and PC.

In related Guilty Gear Strive news, a data mine of the game has revealed the DLC roster for Season 1. Read our report here.

Guilty Gear Strive is now available for PS4, PS5, and PC. Our review is hitting the site within the day, so stay tuned!

Tim Villasor

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Dead by Daylight Update 2.23 Patch Notes for June 15 Brings Resident Evil Chapter 5.0.0

Behaviour Interactive has released the big Dead by Daylight update 2.23 June 15 patch, and this is also called version 5.0.0 and is for the Resident Evil chapter! Expect a new killer in Nemesis, other new content, and gameplay changes too.

Dead by Daylight Update 2.23 Patch Notes for June 15 (Resident Evil Chapter 5.0.0):

Features

  • Added a new Killer – The Nemesis
  • Added two new Survivors – Jill Valentine and Leon S. Kennedy
  • Added a new map – Raccoon Police Department
  • Improved Tutorials:
  • New flow to make it easier to get into the Tutorial for new players
  • New rewards for completing the Tutorial
  • Tutorials now include single-player Tutorial Bot Matches to help teach the basics before venturing online!
  • New players to the game will see more descriptive tooltips in the lobby and match results screens. Veteran players will continue to see the simplified tooltips. This setting can be toggled on/off in the Settings menu General tab.
  • Settings Menu Update – Settings are now grouped in separate category tabs to make them easier to find.
  • Some Legendary Outfits now display customized portraits in the HUD and names in the Lobby.
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Content

  • Trapper Visual Update: New Mesh and Textures for Circus Strongman Blast Furnace and Trapper Based outfits and their variants
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  • Support for 5th Anniversary Event (Live Date: July 1st 11AM ET – July 15th 11AM ET)
  • New Anniversary Event popup will trigger with the start of the event, summarizing what players can expect.
  • More details to come!
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Balance

  • Demogorgon add-on “Lifeguard Whistle” now reduces detection range from the portal by 1 meter.
  • Demogorgon add-on “Barb’s Glasses” bonus reduced to 15% (from 20%).
  • Demogorgon add-on “Black Heart” bonus reduced to 15% (from 20%).
  • Demogorgon add-on “Vermillion Webcap” bonus undetectable duration increased to 3 seconds (from 1 second).
  • Demogorgon add-on “Rat Tail” bonus increased to 35% (from 25%).
  • The perk “Franklin’s Demise” will no longer destroy items. Instead, it will drain charge from items over time and leave them empty.
  • Increased the duration of the perk “Lucky Break” to 40/50/60 seconds (up from 35/40/45).
  • Readjusted maximum turn rate per frame during Blight’s rush at large look angles.
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Bug Fixes

Perks & Powers

  • Fixed an issue that could cause fully regressed generators to remain highlighted in yellow when using the perk Surveillance.
  • Fixed an issue that could prevent the perk Insidious from deactivating when using the Spirit’s phase walk.
  • Fixed an issue that could allow survivors to use emotes or drop items to prevent the Shape’s standing mori.
  • Fixed an issue that could prevent the Shape’s terror radius from properly updating while in Evil Within tier 3.
  • Fixed an issue that could cause inconsistent behaviour when using The Nightmare add-on “Black Box.”
  • Fixed an issue that could sometimes cause the terror radius to be heard when the Killer is affected by the Undetectable status effect.
  • Fixed an issue that prevented the Ranger Med-Kit item from increasing the size of great skill check zones.

Maps & Collisions

  • Fixed an issue that could prevent access to the stairs on Temple of Purgation.
  • Fixed an issue that caused a rock to be climbable in front of the entrance of the Chalet in Ormond.
  • Fixed an issue that could prevent the hatch in Fathers Campbell’s Chapel from being opened with keys.
  • Fixed an issue that could prevent survivors from being up when downed near the pillars in Mother’s Dwelling.
  • Fixed an issue that could prevent survivors from being picked up in Springwood Elementary.
  • Fixed an issue that could cause survivors to become stuck in the vat drop in the Gideon Meat Plant when downed by a hatchet after vaulting.
  • Fixed an issue that allowed the Killer to completely block the basement stairs in certain Coldwind Farm maps.
  • Fixed an issue that allowed the Killer to pass over a pallet in Ormond by climbing a rock.
  • Fixed an issue that could prevent the Killer from entering the basement in Coal Tower.
  • Fixed an issue that could cause survivors to become stuck in a log in the Pale Rose.
  • Fixed an issue that could display incorrect lighting on crows in Coldwind Farm maps.
  • Fixed an issue that could prevent survivors from repairing one of the sides of a generator in Midwich’s locker room.
  • Fixed an issue that could prevent survivors from repairing one of the sides of a generator in Lery’s Memorial Institute.
  • Fixed an issue that could allow the Nurse to blink behind the rubble blocking basement entrances.
  • Fixed an issue that prevent the Killer from going up the ramp in Crotus Prenn Asylum.
  • Fixed an issue that could allow survivors to vault through a closed window on the second floor in Lery’s Memorial Institute.

Animations & Customizations

  • Fixed an issue with David King’s ‘Hard Headlights’ and ‘My Body, My Rules’ customizations. They created a noticeable gap in his torso when worn together.
  • Fixed an issue with Nemesis’s default outfit that could cause him to become invisible.
  • Fixed an issue with The Oni’s Demon’s End outfit that could prevent him from playing some of his lobby animations.
  • Fixed an issue that could prevent the fire effects in certain Oni outfits from stopping properly when changing outfits.
  • Fixed an issue that could cause Yun-Jin’s Midnight Fashionista torso to clip with other leg cosmetics.
  • Fixed an issue that could cause Yun-Jin’s Midnight Fashionista pants to clip with other torso cosmetics.
  • Fixed an issue that could cause Yun-Jin’s arms to bend unnaturally when using the cosmetic Seoul Socialite.
  • Fixed an issue that could cause Ash’s eyes to become distorted.
  • Fixed an issue with The Nurse’s “Fluid Nightingale” outfit that could cause stretched textures when blinking.
  • Fixed an issue with The Legion’s “New Year Shoplifter” outfit that could cause clipping and bunching issues.
  • Fixed an issue that could cause survivor items to clip into their bodies when affected by Vile Purge.
  • Fixed an issue that could cause survivor items to clip into female survivors when running while injured.
  • Fixed an issue that caused the Clown’s bow tie to display an incorrect color.
  • Fixed an issue caused Quentin’s Urban Style and Bloody Style vests to stretch incorrectly.
  • Fixed an that could cause some floating skulls to remain after cleansing a totem.
  • Fixed an issue that could cause certain character’s accessories to become covered in blood VFX after the Legion’s mori.
  • Fixed an issue that could cause survivors to play an incorrect animation when picking up an item that after being hit by a killer using the perk Franklin’s Demise.
  • Fixed an issue that could cause survivors wearing certain legendary outfits to be offset when carried by certain killers.
  • Fixed an issue that could cause the Oni to become stuck in the Demon Strike pose after being stunned.
  • Fixed an issue that could allow some killers to clip into hooked survivors

Audio

  • Fixed an issue that could cause the tally screen audio to become muffled when completing a trial while the Trickster’s Main Event is active.
  • Fixed an issue that could cause Victor’s pounce audio to be muffled when jumping on the wooden planks above the Killer basement in the Slaughterhouse.
  • Fixed an issue that could prevent survivors from hearing The Cannibal’s chainsaw rev if were looking away and further than 5 meters from him.

Archives

  • Fixed an issue with the challenge Spread The Sickness in Tome VII, now this challenge says “Injure a Survivor 6 time(s) with Vile Purge or Corrupt Purge as The Plague”

Other

  • Fixed an issue that could allow a custom game to be started with only one Killer and one spectator.
  • Various crash fixes

Switch Only

  • Fixed an issue where if a user disables cross-play they will be unable to load in the Springwood maps.

Windows Store Only

  • Fixed an issue that caused multiple assets to flicker

Japan Only 

  • Fixed an issue with the information pop-up not showing up properly when Auric cells expired.
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Known Issues

Xbox platforms only

  • Onboarding menu buttons stop working if switching user accounts. If this situation happens, closing the game and relaunching it should resolve it.
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CHANGES FROM PTB

Balance:

  • Killer – The Nemesis
  • Zombies respawn every 45 seconds (was 30 seconds) when destroyed by Survivors.
  • Zombies spend a maximum of 1.5 seconds in idle before starting to patrol (was up to 3 seconds)
  • Zombie audio range extended to 6 meters (was 5 meters)
  • Zombies now shrink their collision when blinded, allowing survivors to move past them in small areas
  • Hitting a Contaminated survivor with Tentacle Strike increases Mutation Rate (the same amount as hitting a zombie)
  • Perk – Lethal Pursuer
  • Duration increased to 7/8/9 seconds (was 5/6/7 seconds)
  • Perk – Hysteria
  • Triggers when healthy survivors are is put into the injured state by any means (previously triggered only by basic attacks)
  • Cooldown reduced to 30 seconds (was 60 seconds)
  • Perk – Eruption
  • Triggers when survivors enter the dying state by any means (previously triggered only by basic attacks)
  • Cooldown reduced to 30 seconds (was 90 seconds)
  • Incapacitated duration increased to 12/14/16 seconds (was 10/12/14 seconds)

Bug Fixes:

  • Fixed an issue that could cause The Nemesis to have an incorrect movement speed after being pallet stunned while charging his tentacle attack.
  • Fixed an issue that could allow The Nemesis to gain power progress when cancelling a mori.
  • Fixed an issue that caused the add-on “Shattered S.T.A.R.S. Badge” to grant the wrong bonus zombie movement speed.
  • Fixed an issue that could allow zombies to hit Survivors while using the perk Dead Hard.
  • Fixed an issue that could cause an unreachable pallet to spawn in the exit gate in the Raccoon Police Department.
  • Fixed an issue that could cause survivors to become stuck in the police vehicle when escaping the trial in Raccoon Police Department.
  • Fixed an issue that could cause flashlight beams to briefly point in an incorrect direction when activated.
  • Fixed an issue that could cause a conflict between the generator auras from the perks Blast Mine and Repressed Alliance.
  • Fixed an issue that could allow survivors to bring vaccine and flashbangs out of the trial in custom matches.
  • Fixed an issue that could cause a crash when loading into swamp maps.
  • Fixed various collision issues in the Raccoon Police Department.
  • Fixed various issues with zombie AI and nav meshes.

Make sure to check out the Year 6 roadmap which reveals that more maps are incoming!

Source: Dead by Daylight forums
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Briefing Stream June 15 Kicks Off

Excited by what we’ve seen from DICE so far when it comes to Battlefield 2042’s gameplay? It looks like the studio has more to share today, as the Battlefield 2042 Briefing stream for June 15 is kicking off today, in a few minutes! We’re not expecting anything major to be revealed today, but from DICE’s own words, it seems to be a show recapping what was shown off the past few days.

Battlefield 2042 Briefing Stream June 15:

Schedule: 11AM EDT/5PM CEST/4PM BST/12AM JST/11PM HKT

According to DICE’s Lead Community Manager, the studio will be hosting a behind the scenes chat with DICE GM Oskar Gabrielson, and Design Director Daniel Berlin! If you can’t make it, MP1st will round up the pertinent info once the stream is over, so make sure to check back here.

More Battlefield 2042 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Assassin’s Creed Valhalla Update 3.20 Patch Notes for June 15 Brings New Content

Ubisoft has released the Assassin’s Creed Valhalla update 3.20 June 15 patch, or what the studio also calls the AC Valhalla update 1.2.2 title update. This brings in new content in the Ostara Season: Mastery Challenge game mode, new skills, and a bunch of gameplay fixes.

Assassin’s Creed Valhalla Update 3.20 Patch Notes for June 15 (1.2.2):

Patch Sizes:

Xbox Series X|S: 18.7 GB
Xbox One: 13.5 GB
PlayStation®5: 5.32 GB
PlayStation®4: 5-13 GB (depending on region)
PC: 14.14 GB

NEW CONTENT

OSTARA SEASON: MASTERY CHALLENGE GAME MODE

We added in-game support for Mastery Challenge.

  • A Master of an ancient art sends you on a Quest to prove your might through trials that will transcend the rules of reality.
  • Trial of the Bear = Test your strength (combat)
  • Trial of the Wolf = Test your marksmanship (range)
  • Trial of the Raven = Test your guile (stealth)
  • Unlock unique rewards, that will both show your Mastery and give you more options in combat.
  • Numerous shrines are hidden in the world, each home to 3 trials.
  • To access Mastery Challenge you must be at least Power Level 221 and have completed the Uninvited Guests main quest after reporting on Grantebridgescire and Ledecestrescire.

RIVER RAIDS REFRESH

  • Upped the stakes: rivers at higher alert levels will have increased rewards.
  • Balanced Jomsvikings’ attack power to better match their rank.
  • Wayland’s armor will be available to buy in Vagn’s Store using Foreign cargo.

NEW SKILLS

  • Mounted Archer = Eivor can use their bow ability while mounted.
  • Shield Master = Eivor automatically rotates to block incoming attacks by holding up their shield.
  • Unstoppable = While in combat, Eivor’s sprint becomes unblockable and knocks enemies back at the cost of stamina.

GAME IMPROVEMENTS

MISCELLANEOUS

  • Increased the rune list cap from 100 to 300 so that all runes are being displayed in the inventory.
  • Purchased Map packs will now display relevant icons in Ireland.
  • Addressed an issue causing the Blacksmith Hammer to disappear after TU 1.2.0.
  • Addressed an issue that caused the Photo Mode UI from disappearing on Xbox.
  • Addressed an issue that caused Settlement pets to disappear after A Dog’s Rescue.

BALANCING

  • Addressed an issue that caused weapon stats not to update after equipping Greatsword Training (bear) stat from the skill tree.
  • Addressed an issue that caused Feign Death to not work properly.
  • Addressed an issue that prevented stats from updating after equipping Remedy or Antidote runes on any gear set. I guess you could say we remedied the remedy
  • Addressed an issue that caused Ullr’s Bow ability damage bonus not to work properly.
  • Addressed an issue that prevented Sinner Skull’s perk to activate properly.
  • Addressed an issue that caused Raider Axe’s perk not to reset on heavy hit.
  • Addressed an issue that prevented Briton Shield’s perk to restore more than 10% health on parry.
  • Addressed an issue that allowed enemies to block shoulder bash with parries.
  • Addressed an issue where enemies wouldn’t react to Battlecry during assaults.
  • Addressed various minor balancing issues.

WRATH OF THE DRUIDS – EXPANSION 1

  • Addressed several combat issues with The Cost of Betrayal quest.
  • Addressed an issue with Into the Fog that caused the second Follow the Puca tracks objective marker to disappear from the map/compass.
  • Addressed an issue with Snaring Thorstein that prevented the player from interacting with the NPC.
  • Addressed an issue causing a brief freeze at the beginning of The Cost of Betrayal quest.
  • Addressed an issue keeping the Gae Bolg finisher attack from triggering the weapon’s perk.
  • Addressed an issue during Blood Bond causing the objective to update without being completed.
  • Addressed an issue preventing the Into the Fog quest from updating under certain circumstances.
  • Addressed an issue in Blood Bond keeping the wolfhound master from attacking under specific conditions.
  • Addressed an issue where the last enemy may be unkillable as they may spawn inside a rock in the Into the Fog quest.
  • Addressed an issue allowing Eivor to fast travel during the quest Courting the Kings.
  • Addressed an issue telling players, You Must Be Anonymous, during An Eye for an Eye quest.
  • Addressed an issue causing the wrong quest to be tracked after loading a main quest save.
  • Addressed an issue preventing autosaves before the Puca fight in the Into the Fog quest.
  • Addressed an issue preventing the counter quest from updating when obtaining cargo in the Rathdown Build Up quest.
  • Addressed an issue in the Into the Fog quest allowing players to defeat the Puca before the fight in Lackanscaul.
  • Addressed an issue allowing animals to ignore the smoke bomb arrow ability.
  • Addressed an issue where Killing all Children of Danu would not give the necessary shards.
  • Addressed an issue where Barid and Ciara would not go to Flann’s coronation.
  • Addressed an issue related to Ciara not spawning after the battle in Foothold in Connacht.
  • Addressed an issue that caused controllers to rumble permanently (with dirt FX on Eivor’s feet). Let’s get ready to NOT rumble

MAIN GAME

Quests, World Events, and Side Activities

  • Addressed an issue with A Brother’s Keeper that prevented players from following Sigurd in Rygjafylke.
  • Addressed an issue with The Thegn of Lincoln that caused Aelfgar to become stuck if the player destroys the oil jar cart near him.
  • Addressed an issue in the Unwelcome quest where Gunnar stays sitting instead of joining the fight.
  • Addressed an issue with the Miracle world event that prevented players from carrying the Lame Man.
  • Addressed an issue with Reporting on Ledecestrescire that prevented players from interacting with any NPCs, if the settlement didn’t level up after reporting back.
  • Addressed an issue with Will o’ the Wisp that caused Eivor to not be attacked during the world event.
  • Addressed an issue with The Reeve of Wincestre that caused the quest NPC to be spawned in a non-accessible area.
  • Addressed an issue with Plucking the Quill that prevented players from moving the shelf.
  • Addressed an issue with Taken for Granted that caused Randvi to be missing.
  • Addressed an issue that prevented players from collecting the wealth in Offchurch in Ledecestrescire.
  • Addressed an issue with On Borrowed Time that prevented players from progressing.
  • Addressed an issue with The Man Behind the Man that prevented the naval chains from falling down.
  • Addressed an issue preventing the Fiery Ambush quest from updating after killing the merchants.
  • Addressed an issue with An Efficient Cremation that prevented players from interacting with the NPC during the world event.
  • Addressed an issue with A Prayer for Vengeance that caused the monk to not spawn.
  • Addressed an issue with Plucking the Quill that prevented players from starting the quest.
  • Addressed an issue that prevented players from reaching the Wealth in Sancta Helena’s Church in Essexe because the cargo disappeared.
  • Addressed an issue with Falling Stars that prevented players from completing the world event as Ysane was dead.
  • Addressed an issue with Extended Family that prevented the boss to leave the chase sequence area.
  • Addressed an issue with The Seas of Fate that prevented players from interacting with Sigurd.
  • Addressed an issue with The Supply Line that prevented players from interacting with the refugees.
  • Addressed an issue that prevented players from reaching the key to wealth near Utgard.
  • Addressed an issue with Green Children of Anglia that prevented the Here is some food option to be available.
  • Addressed an issue with A Bloody Welcome that prevented players from progressing when the Follow objective has failed.
  • Addressed an issue with The Man of Mystery that could cause Tarben to become stuck.
  • Addressed an issue with Of Blood and Gods that prevented players from progressing when the Seer was killed.
  • Addressed an issue with Noble Harts that prevented players from completing the world event as a deer was missing.
  • Addressed an issue with Old Wounds that prevented players from interacting with Estrid.
  • Addressed an issue with The Horn of Ragnar that prevented players from interacting with any of the NPCs.
  • Addressed an issue with The Anchoress that prevented players from completing the world event as the NPC wouldn’t walk outside.
  • Addressed an issue that prevented players from collecting the key from a body at Saint Helen’s Spring in Lincolnscire.
  • Addressed an issue with Honor has Two Edges that prevented the quest from being available to players.
  • Addressed an issue that resulted in the order member Gifle not to appear in-game. We’ve finally drawn them out of hiding
  • Addressed an issue in the An Uncommon Proposition quest where Birstan would not leave after defeating the bears.
  • Addressed an issue that prevented players from completing the Winifred world event.
  • Addressed an issue with the King of the Hay People world event that prevented players from completing it.
  • Addressed an issue that prevented progression when completing This Son of Jorvik as Road of Harmartia was triggered instead of Honor’s Hubris.
  • Addressed an issue that prevented players from completing Silver Wind Elder in Jorvik as the world event NPC was dead.
  • Addressed an issue with Glory Regained that could cause the quest marker to be placed outside of the map.
  • Addressed an issue that prevented players from completing the Njord’s Lament world event.
  • Addressed an issue with Deviled Water that caused the quest NPC to be missing from the boat.
  • Addressed an issue allowing Eivor to interact with Toka during the attack in the Uninvited Guests quest.
  • Addressed an issue that prevented players from moving the shelves in Leah Villa Garrison.
  • Addressed an issue with Breaking the Order that prevented players from completing the quest as Eanbhert could get stuck underground.
  • Addressed an issue preventing players from moving the rock to collect the chest at Lolingestone Bandit Camp.
  • Addressed an issue preventing players from acquiring the quest item in the Crushed Dreams quest.
  • Addressed an issue with A Desperate Bounty that prevented players from completing the world event as Hrorek is dead.
  • Addressed an issue with Kingdom’s End that could cause Guthrum to appear dead.
  • Addressed an issue with Sons of Ragnar where players would be unable to locate Sigurd.
  • Addressed an issue preventing the Defensive Measures quest from updating under specific circumstances.
  • Addressed an issue with Rowdy Raiders that prevented players from interacting with Trygve.
  • Addressed an issue with Walls and Shadows that prevented players from following Stowe.
  • Addressed an issue with Edmund’s Arrows that prevented players from completing the world event as an NPC was missing.
  • Addressed an issue with Going Deeper that prevented players from interacting with Valka.
  • Addressed an issue with A Cordial Invitation that prevented the world event from being available.
  • Addressed an issue with Abbots Gambit that prevented players from interacting with the bard.
  • Addressed an issue with Firing the Arrow that prevented players from interacting with Stowe.
  • Addressed an issue with Impaling the Seax that prevented players from interacting with the parchment.
  • Addressed an issue with King of the Hill that prevented players from completing the world event.
  • Addressed an issue with Old Friends that prevented players from escorting -rygve.
  • Addressed an issue that caused a Lunden Orlog NPC to be AWOL.
  • Addressed an issue with King Killer that caused Ivarr to stop moving.
  • Addressed an issue with Bloody Path to Peace that prevented players from fishing with Ceolbert.
  • Addressed an issue with Extended Family that prevented players from completing the boss’s kill.
  • Addressed an issue with An Uncommon Proposition where the Protect Birstan wouldn’t complete.
  • Addressed an issue with the Raider Recruit world event that prevented players from interacting with Rolf during conflict.
  • Addressed an issue with Lady of the Lake that prevented players from completing the world event.
  • Addressed an issue with Falling Stars where the quest wouldn’t complete after gathering all musicians in the square.
  • Addressed an issue with This Son of Jorvik that prevented players from completing it as Faravid wouldn’t get on the horse.
  • Addressed an issue with Saint Faith that prevented players from completing the quest as the NPC didn’t interact with Eivor.
  • Addressed an issue with The Body that prevented players from completing the world event.
  • Addressed an issue with The Boar with the Golden Nose that prevented players from interacting with the Boar.
  • Addressed an issue with Reaver of the South that prevented players from interacting with Basim.
  • Addressed an issue with Brother’s Keeper that prevented players from defeating the boss.
  • Addressed an issue with Road of Hamartia that caused the HUD to disappear entirely.
  • Addressed an issue with War in the North that prevented players from interacting with Faravid.
  • Addressed an issue with Storming the Walls that prevented the quest from being marked as complete. You can now consider the walls thoroughly stormed
  • Addressed an issue that could cause the Vinland arc to not unlock despite meeting requirements.
  • Addressed an issue with Brewing Rebellion that caused Thegns to not be registered as rescued.
  • Addressed an issue with Of Blood and Gods that prevented players from meditating at the Sleeping Jotun peak.
  • Addressed an issue with Where the Stone Falls that prevented players from interacting with Herefrith.
  • Addressed an issue with Bartering that caused the objective not to update to Report to Sigurd and the brothers.
  • Addressed an issue that caused Holy Day not to be added to the quest log … but only on Sundays.
  • Addressed an issue with Pricking the Needle that prevented players from defeating The Needle.
  • Addressed an issue with The Reeve of Wincestre that prevented players from interacting with King Aelfred.
  • Addressed an issue within the Absence of an Ealdorman that caused the objective marker to be missing.
  • Addressed an issue with Falling Stars due to Ysane not following to join the band.
  • Addressed an issue with Binding Fate that caused players to immediately get desynced upon entering Asgard.
  • Addressed an issue that could cause The Man Behind The Man to be missing from the quest log.
  • Addressed an issue that prevented the Bleeding the Leech quest objective to not be available after completing Firing the Arrow.
  • Addressed an issue with The Big Finish that prevented the Defeat the Builder quest objective from completing.
  • Addressed an issue where players could not complete the Ursine Takeover world event in Vinland.
  • Addressed an issue with Unholy Father that prevented players from progressing.
  • Addressed an issue that prevented players from moving shelves inside Saint Lewinna’s Church in Guildford.
  • Addressed an issue that prevented players from confirming the kill against Thor the Fishmonger.
  • Addressed an issue with Old Wounds where Rollo could get stuck outside his camp.
  • Addressed an issue with An Absence of an Ealdorman that prevented players from completing the investigation of the three clues.
  • Addressed an issue with Old Man on the Edge that prevented the quest from completing.
  • Addressed an issue with Have You Seen This Man that prevented players from investigating the third clue.
  • Addressed an issue with The Pig of Prophecy that prevented players from proceeding.
  • Addressed an issue that prevented players from completing the Old Cellar mystery.
  • Addressed an issue with the Soham Hideout that prevented players from completing the quest.
  • Addressed an issue with Walls and Shadows that caused players to be stuck in the dialogue when arriving in Lunden.
  • Addressed an issue with Binding Fate that prevented players from proceeding.
  • Addressed an issue with Hel’s Well that prevented players from completing the world event.
  • Addressed an issue with A Noble Escort that prevented players from interacting with Hunwald.
  • Addressed an issue with Burning the Firebrand that prevented players from progressing.
  • Addressed an issue with the Last Flight of the Gyldan Sparrow that prevented players from completing the world event.
  • Addressed an issue with Brewing Rebellion where players couldn’t force open the door to the longhouse in Buckingham.
  • Addressed an issue with Walls and Shadows that prevented players from completing the Investigation.
  • Addressed an issue with Of Blood and Bonds where Faravid couldn’t be defeated.
  • Addressed an issue with Prey in the High Hall that prevented players from interacting with Wulfhilda.
  • Addressed an issue with The Prodigal Prince that prevented players from proceeding with the quest.
  • Addressed an issue with Flight of Fancy that could cause the turkey to get stuck underwater.
  • Addressed an issue with A Sword-Shower in Anecastre where Aelfgar wouldn’t move to the assault location.
  • Addressed an issue with Lost Glory where the quest marker could disappear if players find Halfdan before going to the Royal Hall.

Graphics, Audio, and Animation

  • Addressed a variety of lighting issues.
  • Addressed various clipping issues.
  • Addressed various animation issues.
  • Addressed an issue that caused Horse footsteps not to be playing properly. Those hooves were made for clompin’ and that’s just what they’ll do
  • Addressed several instances of missing sound effects.
  • Addressed various weapon and gear graphics issues.
  • Addressed various issues relating to Audio Menu Narration.
  • Addressed an issue causing the torch to remain unlit after bringing it forth.

River Raids, Jomsvikings, Raids

  • Addressed an issue that caused Jomsvikings to enter the down but not out status while still having rations in the inventory.
  • Addressed an issue preventing Jomsvikings with maxed carried rations to heal when looting a ration chest.
  • Addressed an issue that could cause the longship shields to change after a River Raid.

Gameplay, Combat, and AI

  • Addressed an issue that prevented players from assassinating from the Lynx or Lion mount.
  • Addressed various issues where some helmets would obstruct vision when the player was aiming with a predator bow.
  • Addressed an issue allowing Melee abilities to be executed while carrying an object.
  • Addressed multiple issues with the Irish Hound ability.
  • Addressed several issues with wildlife spawning and ignoring a variety of attacks.
  • Addressed several camera issues.

World

  • Addressed various issues with misplaced or floating objects or textures.
  • Addressed various issues where the player or NPCs could get stuck.
  • Addressed an issue that prevented players from catching fish from a small boat.
  • Addressed an issue where the longship crew could fall through the map.

User Interface/HUD

  • Addressed various UI/HUD issues.
  • Addressed various texture placement issues.
  • Addressed various issues with Odin’s Sight … but only out of one eye.
  • Addressed various issues with menu navigation when set to focus.
  • Addressed an issue that caused UI elements to be misplaced after a loading screen.
  • Added an indicator to the detail page to indicate when a weapon has been transmogged.
  • Addressed an issue that allowed quest markers to still be shown when the UI is turned off completely.
  • Addressed an issue that could cause a wrong purchase date to be displayed in the Owned tab. 1970 gang where ya at

System

  • Addressed an issue that caused a “Bonus Content Unlocked” message to appear when the game autosaved.
  • Addressed an issue that prevented Premium Starter Pack weapons not to scale properly.
  • Addressed an issue that could cause Player Stats not to be synced for Synchronizing all viewpoints in England and Norway challenges.
  • Addressed various issues with Ubisoft Core Challenges unlocking.
  • Addressed an issue creating a Ubisoft service error when trying to create a manual save.
  • (Stadia) Addressed an issue on Stadia that caused performance mode settings not to be saved.

Performance and Stability

  • Improved performance and stability.
In case you missed it, Ubisoft announced that a second year of content is planned for the game.
Source: Ubisoft
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.