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FF7 Remake Intergrade Reveals New Information, Screenshots, and Characters

Fans of Final Fantasy 7 Remake looking forward to the PS5 rerelease are getting some new teases today, as FF7 Remake Intergrade reveals new information, screenshots, and characters for the upcoming enhanced version coming first to Sony’s next gen system!

Here’s pics from the official artwork released by Square Enix, which features new characters appearing in the Yuffie episode — Nero and Scarlet and her mech The Crimson Mare, as well the summon being Ramuh!

In addition to the new characters and summon, here are some new screenshots that showcase the action coming to the rerelease — including a new Shinra Condor themed mini game!

Here’s the overview of the new episode courtesy of Square Enix’s press release

Amidst the confusion of Mako Reactor 5’s destruction, Wutai makes its move on the city of Midgar. Yuffie and her partner Sonon, two elite ninja operatives for the Wutaian government, have been assigned a dangerous mission: to steal the Shinra Electric Power Company’s most powerful materia. Together with Avalanche HQ’s support, they cross behind enemy lines to reclaim their homeland’s former glory and exact revenge long in the making. Unbeknownst to Yuffie, however, the wheel of fate is turning, and unforeseen consequences await.

In related Final Fantasy 7 news, The First Soldier Closed Beta is open for pre-registration, and you can read the details here.

Final Fantasy 7 Remake Intergrade will be released first for PS5 and will be exclusive for six months.

Tim Villasor

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Saints Row: The Third Remastered Comes to PS5 and Xbox Series X|S as Free Upgrade

Saints Row players who have been holding out for a remastered release for next-gen consoles are going to get their wish, as Saints Row: The Third Remastered comes to PS5 and Xbox Series X|S as a free upgrade courtesy of the folks at Deep Silver.

Here’s the entire announcement from the press release — which details that the next-gen version will be equal to the PC edition.

The next-gen version of Saints Row: The Third Remastered for PlayStation 5 and Xbox Series X|S will allow players to experience the game running at even greater performance settings – equivalent to the PC edition at high settings. Visually the game’s engine is now able to run at a much higher performance, bringing improvements to lighting, texture resolution, and other visual effects thanks to the powerful hardware.
Framerate is improved across next-gen consoles to offer the smoothest possible gameplay. Players will be able to enjoy the game running at 60 frames per second and dynamic 4K resolution, keeping the action fluid.
Xbox Series S owners get an additional option to enjoy the game in two modes that better cater to individual player preference. Play in either Performance Mode, which keeps the gameplay locked at 60fps with a 1080 resolution, or Beauty Mode that locks the gameplay to standard 30fps while employing an upscaled 4K resolution. PlayStation 5 owners will be able to enjoy Activities support, as well as a subtle signature Saints purple glow on the DualSense controller.
Existing owners of Saints Row: The Third Remastered who own next-gen consoles will be able to enjoy these upgrades free of charge. Free Upgrade and Smart Delivery are guaranteed across PlayStation 5 and Xbox Series X|S versions. With SSDs on board the new versions load at vastly improved speeds, allowing players to jump in without any wait.
If you are new to Saints Row: The Third Remastered and want to know how it plays — read our review on the game here.
Saints Row: The Third Remastered comes to PS5 and Xbox Series X|S starting May 22.

Tim Villasor

Home > News

Black Ops Cold War Season 3 Reloaded Patch Notes Fires Out Ahead of Patch Deployment

Starting tomorrow, Treyarch will usher in the refresh for Call of Duty: Black Ops Cold War’s Season 3, called Season 3 Reloaded. While there’s a ton of new content coming, there are also gameplay changes in it as well. Treyarch has today revealed the Black Ops Cold War Season 3 Reloaded patch notes and yes, it includes weapon tuning changes!

Patch Deployment: Starts at 9 p.m. PT on May 19/12 a.m. ET on May 20/12 noon HKT on May 20.

Black Ops Cold War Season 3 Reloaded Patch Notes:

  • Global
    • ‘80s Action Heroes event
    • New Prestige Shop content
    • New weapon tuning for all sniper rifles, assault rifles, LMGs, and pistols
    • New weapons incoming: Baseball Bat, AMP63 machine pistol
    • + more
  • Multiplayer
    • New MP Maps: Standoff (6v6), Duga (Multi-Team)
    • New MP Modes: Die Hardpoint, Multi-Team Elimination
    • New Featured Playlist: Standoff 24/7
    • Three 6v6 maps added to 12v12 Moshpit: Standoff, The Pines, Moscow
    • New Scorestreak, Equipment, Field Upgrade, and Movement tuning
    • New League Play update
    • + more
  • Zombies
    • New Mode
      • Cranked 2: No Time to Crank
    • Outbreak
      • New Main Quest
      • New Orda Encounter World Event
      • New Fishing activity
      • New Dark Aether story Intel
    • Dead Ops Arcade 3
      • New Silverback Slideways bonus map
    • Onslaught (PlayStation®)
      • Onslaught Standoff map + Intel
      • Onslaught Mystery Munitions LTM
      • New challenge with exclusive Weapon Blueprint reward
    • New Main Quest rewards
    • New weapons added to Mystery Box and Trial rewards
    • Custom Mod Weapon Blueprint support
    • Zombies-specific weapon tuning
    • New gameplay improvements & bug fixes
    • + more

NEW WEAPON TUNING

This update brings two new rounds of weapon tuning to Black Ops Cold War: one for all modes, and one specific to Zombies. The first is a global tuning pass for all sniper rifles, assault rifles, LMGs, and pistols to help each weapon stand out on its own and play to its strengths. This includes adding a custom flinch effect to all snipers and individualizing ADS momentum for each sniper rifle. Read on below for developer commentary from the team on each of these updates.

The second round of weapon tuning raises the power of most of the Black Ops Cold War arsenal in Zombies to ensure each weapon is a viable choice in any situation. See below for details on the full list, and when in doubt… aim for the head.

Here’s what’s coming to Black Ops Cold War when our mid-season update goes live at 9PM PT May 19 / 12AM ET May 20 – for Warzone patch notes, please visit the blog at RavenSoftware.com.

 

GLOBAL

Events

  • ‘80s Action Heroes
    • Two sets of nine challenges and rewards are available across Black Ops Cold War and Warzone during the ‘80s Action Heroes event starting May 20th.
    • Complete all nine Black Ops Cold War challenges to unlock a tactical rifle Weapon Blueprint, and complete all nine Warzone challenges to unlock a sniper rifle Weapon Blueprint.

 

General

  • Restored in-game Ping and Packet Loss meters.
  • Addressed an issue where Gestures would reset after closing the application.

 

Prestige Shop 

  • New Legacy content available:
    • 2 Legacy Black Ops Calling Cards available to all players with access to the Prestige Shop.
    • 3 Black Ops 3 Calling Cards and Black Ops 4 Calling Card and available at Season Level 50.
    • Animated Black Ops 3 Calling Card available at Season Level 100.

 

Combat Record

Addressed an issue where Hardcore matches were being counted as Core modes.

 

Weapon Tuning

  • All Sniper Rifles

 

In this update, we’re revising sniper rifles with two goals in mind:

  • To create more meaningful gameplay between sniper rifles and other weapon classes.
  • To better define the role of each sniper rifle to give them more individuality and specialization.

To those ends, the following updates have been made:

 

Custom Flinch: We’ve created a sniper-specific flinch that moves the weapon aim while being hit. This flinch is more pronounced in ADS. Attachments that reduce flinch have been factored into this feature update.

ADS Momentum: ADS (Aim Down Sight) Momentum is now individualized for each sniper rifle. ADS Momentum is that feeling of weightiness as the weapon exits and re-enters ADS. You feel this when you rapidly exit and enter ADS, without fully returning fully to the hip position. Heavier sniper rifles will now feel weightier and re-acquire ADS slower accordingly. Please note that ADS Momentum is not used when entering ADS from the full hip-fire position.

As the next step in making each sniper rifle stand out even further in its own right, we’ve made the following changes across the weapon class. As always, we’re committed to evaluating and adjusting weapon stats as necessary once these updates are live based on game data and feedback.

LW3 – Tundra

This is the baseline of our sniper rifles. It is lenient enough in its one-hit kill capacity while being fast enough to scan the horizon and find new targets quickly. This weapon is meant to be geared for most players to play with and have fun experiencing what it’s like to be a sniper in Black Ops Cold War. The following changes better define the weapon’s role, providing more long-range accuracy and focusing less on short-range combat viability.

  • LW3 – Tundra
    • Increased Bullet Velocity from 550 to 580.
    • Reduced ADS-In Momentum from 0.2 to 0.233.
  • Attachments
    • Reduced Bullet Velocity bonus from 28.2” Extended Barrel attachment from 25% to 18%.
    • Reduced Bullet Velocity bonus from 29.1” Combat Recon Barrel attachment from 75% to 36%.
    • Reduced Bullet Velocity bonus from 28.2” Tiger Team Barrel attachment from 50% to 27%.
    • Reduced Flinch Resistance bonus from Dropshot Wrap Handle attachment from 50% to 33%.
    • Reduced Flinch Resistance bonus from Field Tape Handle attachment from 90% to 50%.
    • Reduced Flinch Resistance bonus from SASR Jungle Grip Handle attachment from 80% to 67%.
    • Increased Sprint to Fire Time penalty from SASR Jungle Grip Handle attachment from 12% to 15%.
    • Reduced Flinch Resistance Bonus from Airborne Elastic Wrap Handle attachment from 90% to 25%.
    • Increased Sprint to Fire Time penalty from Airborne Elastic Wrap Handle attachment from 15% to 18%.
    • Reduced Aim Down Sight Time bonus from Airborne Elastic Wrap Handle attachment from 12% to 5%.

 

Pelington 703

The Pelington 703 is designed to be a quick-handling sniper rifle for players who enjoy constant movement and repositioning, trading off some one-hit kill potential for more speed. This weapon is geared for the kind of player who enjoys running into the middle of gun battles and advancing on important positions. The following changes reinforce the weapon’s role, shifting some ADS speed into a Sprint to Fire benefit, and using a slightly slower Bullet Velocity to keep gameplay at closer ranges.

  • Pelington 703
    • Increased Sprint to Fire speed from 0.45 to 0.433.
    • Reduced Bullet Velocity from 500 to 478.
    • Increased Aim Down Sight Time from 0.55 to 0.583.
  • Attachments
    • Reduced Bullet Velocity bonus from 25” Extended Barrel attachment from 25% to 17%.
    • Reduced Bullet Velocity bonus from 27.2” Combat Recon Barrel attachment from 75% to 43%.
    • Reduced Bullet Velocity bonus from 26.5” Tiger Team Barrel attachment from 50% to 30%.
    • Reduced Flinch Resistance bonus from Field Tape Handle attachment from 90% to 50%.
    • Reduced Flinch Resistance bonus from SASR Jungle Grip Handle attachment from 80% to 67%.
    • Reduced Flinch Resistance Bonus from Airborne Elastic Wrap Handle attachment from 90% to 25%.
    • Reduced Aim Down Sight Time bonus from Airborne Elastic Wrap Handle attachment from 12% to 5%.

 

Sniper Rifle Charlie (Semi-Auto)

With the recent release of the ZRG 20mm and the popularity of the LW3 – Tundra, there existed an untapped space between those two weapons. To fill that position, our semi-auto sniper rifle has been given some new upgrades. Leaning into the lethality of a .50 Cal round, the weapon is now much more powerful, with the trade-off of being slower to fire successive shots. As a semi-automatic weapon without any rechamber, it is still quite fast and works well for holding down a position.

  • Sniper Rifle Charlie
    • Increased one-hit kill potential to include the mid-torso.
    • Increased Aim Down Sight speed from 0.7 to 0.666.
    • Increased ADS-Out Momentum from 0.2 to 0.183.
    • Reduced ADS-In Momentum from 0.2 to 0.25.
    • Reduced firing speed from 0.333 to 0.833.
  • Attachments
    • Reduced Bullet Velocity bonus from 22.2” Extended Barrel attachment from 25% to 13%.
    • Increased Fire Rate bonus from 20.6” Rapid Fire Barrel attachment from 11% to 12%.
    • Reduced Bullet Velocity bonus from 22.6” Combat Recon Barrel attachment from 75% to 26%.
    • Reduced Bullet Velocity bonus from 22.6” Tiger Team Barrel attachment from 50% to 20%.
    • Increased Fire Rate bonus from 22.6” Tiger Team Barrel attachment from 18% to 24%.
    • Reduced Flinch Resistance bonus from Field Tape Handle attachment from 90% to 50%.
    • Reduced Flinch Resistance bonus from SASR Jungle Grip Handle attachment from 80% to 67%.
    • Increased Sprint to Fire penalty from SASR Jungle Grip Handle attachment from 12% to 15%.
    • Reduced Flinch Resistance Bonus from Airborne Elastic Wrap Handle attachment from 90% to 25%.
    • Increased Sprint to Fire penalty from Airborne Elastic Wrap Handle attachment from 15% to 18%.
    • Reduced Aim Down Sight Time bonus from Airborne Elastic Wrap Handle attachment from 12% to 5%.

 

ZRG 20mm

This is the most lethal sniper rifle in Black Ops Cold War, and it ravages vehicles and Scorestreaks. This power comes at a price, as this weapon is slower with less available ammo. Players who prioritize map knowledge, common enemy movements, and destroying enemy Scorestreaks will excel with the ZRG 20mm. Strategy over tactics. To that end, this weapon must be slower to wield compared to the rest of the sniper rifle class.

  • ZRG 20mm
    • Reduced Aim Down Sight speed from 0.65 to 0.683.
    • Reduced Bullet Velocity from 925 to 923.
    • Increased ADS-Out Momentum from 0.2 to 0.183.
    • Reduced ADS-In Momentum from 0.2 to 0.283.
    • Custom Vehicle Damage: The “anti-material” property of this weapon deals extra damage to every vehicle and Scorestreak. Due to the sheer number of vehicles and Scorestreaks to choose from in Black Ops Cold War, this damage is displayed in-game as a range (i.e. 1100 – 2200). Generally speaking, the larger a vehicle or Scorestreak is, the more damage this weapon will deal to it.
  • Attachments
    • Reduced Bullet Velocity bonus from 41.9” Extended Barrel attachment from 25% to 10%.
    • Reduced Bullet Velocity bonus from 43.9” Combat Recon Barrel attachment from 75% to 20%.
    • Reduced Bullet Velocity bonus from 42.7” Sigma Special Barrel attachment from 67% to 16%.
    • Reduced Flinch Resistance bonus from Field Tape Handle attachment from 90% to 50%.
    • Reduced Flinch Resistance bonus from SASR Jungle Grip Handle attachment from 80% to 67%.
    • Increased Sprint to Fire penalty from SASR Jungle Grip Handle attachment from 12% to 18%.
    • Reduced Flinch Resistance Bonus from Airborne Elastic Wrap Handle attachment from 90% to 25%.
    • Increased Sprint to Fire penalty from Airborne Elastic Wrap Handle attachment from 15% to 20%.
    • Reduced Aim Down Sight Time bonus from Airborne Elastic Wrap Handle attachment from 12% to 5%.

 

Swiss K31

With its low recoil, fast rechamber, and speedy handling, this weapon is ideal for quickly eliminating multiple enemy targets. Players with an eagle eye and nerves of steel will be able to down more enemies with this weapon than with any other sniper rifle. For those who aren’t as skilled at nailing their headshots every time, the Swiss K31 can perform much like a tactical rifle. The changes made here further index on this skill aspect, with the benefit of less sniper flinch.

  • Swiss K31
    • 25% less Flinch than other sniper rifles.
    • Reduced Bullet Velocity from 700 to 684.
  • Attachments
    • Reduced Bullet Velocity bonus from 24.9” Extended Barrel attachment from 25% to 16%.
    • Reduced Bullet Velocity bonus from 24.9” Combat Recon Barrel attachment from 75% to 31%.
    • Reduced Bullet Velocity bonus from 24.9” Tiger Team Barrel attachment from 50% to 23%.
    • Reduced Flinch Resistance bonus from Field Tape Handle attachment from 90% to 50%.
    • Reduced Flinch Resistance bonus from SASR Jungle Grip Handle attachment from 80% to 67%.
    • Reduced Sprint to Fire penalty from SASR Jungle Grip handle attachment from 12% to 11%.
    • Reduced Aim Down Sight Time bonus from Airborne Elastic Wrap Handle attachment from 12% to 5%.

 

All Assault Rifles

We’ve improved bullet velocities across the board (with one exception) to allow assault rifles more innate long-distance advantage over submachine guns. The FFAR 1 has its Bullet Velocity reduced in exchange for an increase to its max damage.

We have also standardized headshot modifiers on assault rifles with this update. Assault rifles that have 5.56 ammo have a 1.4x headshot modifier, while those that use 7.62 ammo have a 1.25x modifier. In general, assault rifles that use 7.62 ammo deal higher damage already. The number of hits required to kill remain the same, except for the FFAR 1, which requires fewer hits to kill if the player scores a headshot.

  • Krig 6
    • Increased Bullet Velocity from 625 to 686.
    • Increased Bullet Velocity bonus from 19.7” Ranger Barrel attachment from 100% to 126%.
    • Reduced Bullet Velocity penalty from 15.5” Contour Barrel attachment from 25% to 12%.
  • AK-47
    • Increased Bullet Velocity from 490 to 702.
  • FFAR 1
    • Increased maximum damage from 27 to 28.
    • Reduced Bullet Velocity from 705 to 629.
  • Groza
    • Reduced headshot multiplier from 1.4x to 1.25x.
    • Increased Bullet Velocity from 650 to 660.
  • QBZ-83
    • Increased Bullet Velocity from 625 to 671.
  • FARA 83
    • Increased headshot multiplier from 1.25x to 1.4x.
    • Increased Bullet Velocity from 675 to 729.
    • Reduced maximum damage from 31 to 30.
    • Reduced minimum damage from 28 to 27.
    • Reduced Bullet Velocity penalty from 17.5” Contour Barrel attachment from 25% to 18%.
  • XM4
    • Increased Bullet Velocity from 550 to 657.

 

All Light Machine Guns

We’ve refactored Bullet Velocity to give LMGs more inherent power with less reliance on the Task Force Barrel attachment. These changes provide more value to the rest of the Barrel attachments, while the Task Force Barrel remains a solid choice for boosting Bullet Velocity.

  • Light Machine Gun Alpha
    • Increased Bullet Velocity from 675 to 714.
    • Reduced Bullet Velocity bonus from 21.8” Task Force Barrel attachment from 100% to 41%.
  • RPD
    • Increased Bullet Velocity from 475 to 684.
    • Reduced Bullet Velocity bonus from 20.3” Task Force Barrel attachment from 100% to 44%.
  • M60
    • Increased Bullet Velocity from 600 to 791.
    • Reduced Bullet Velocity bonus from 22.8” Task Force Barrel attachment from 100% to 39%.

 

All Pistols

Pistols have received minor adjustments to Bullet Velocity. These changes better fit each pistol by pushing their “hitscan” range to the edge of their most-used engagement distances.

  • 1911
    • Increased Bullet Velocity from 200 to 206.
  • Magnum
    • Increased Bullet Velocity from 300 to 313.
  • Pistol Charlie (Burst Fire)
    • Increased Bullet Velocity from 250 to 257.

 

Special Weapons

  • R1 Shadowhunter
    • Added Sniper Flinch.

 

MULTIPLAYER

Maps

  • Standoff [NEW]
    • Added Standoff to the 6v6 map rotation.
  • Duga [NEW]
    • Added Duga to the Multi-Team map rotation.
  • Raid
    • Addressed a spawn issue that could drop the player to the ground when respawning.
  • Garrison
    • Addressed an issue that could cause a player to fall through geometry inside of the main tank facility.
  • Crossroads
    • Crossroads added back to rotation for Combined Arms and VIP Escort.

 

Modes

  • Die Hardpoint [NEW]
    • Die Hardpoint added to Featured Playlists.
    • Capture Hardpoints to gain points for your team. Eliminate multiple enemies in the same life to earn up to five powerful buffs throughout the match.
    • Capturing a Hardpoint grants a movement speed boost and sets your timer to 30 seconds. When the timer reaches zero, you explode. Extend the timer by earning eliminations and capturing Hardpoints.
    • The timer is paused while on your team’s Hardpoint, and kills add 15 seconds to your timer up to a max of 30 seconds.
    • Successive kills grant up to four additional buffs: improved weapon handling, ADS speed, slide speed, and a larger explosion upon death (granted after a five-kill streak.)
    • The first team to reach 200 points, or the most points before time expires, wins.
  • Multi-Team Elimination [NEW]
    • New last-team-standing mode added to Multi-Team.
    • Ten teams of four fight to survive expanding radiation zones. Redeploys are limited and loadouts are restricted. Teams must scavenge for weapons, Scorestreaks, Armor, and other items.
    • The last team standing, or the first squad to board the exfil chopper in the final safe zone, wins.
  • 12v12 Moshpit
    • Standoff, The Pines, and Moscow added to map rotation.
  • Search & Destroy
    • Bomb site letters on Raid have been swapped to match Control. Driveway bomb site is now A and pool bomb site is now B. Update your callouts accordingly.
  • Control
    • Default Overtime rules now use Objectives to determine the team on Defense.

 

Featured Playlists

  • Die Hardpoint [NEW]
  • Standoff 24/7 [NEW] (also available in Hardcore via Quick Play)
  • Multi-Team Elimination [NEW]
  • 12v12 Moshpit (also available in Hardcore via Quick Play)
  • Nuketown 24/7 (also available in Hardcore via Quick Play)
  • Gunfight
  • Party Games
  • Multi-Team Moshpit

 

Scorestreaks

  • Care Package
    • Slightly increased odds for higher Scorestreaks from Care Package.
    • Destroyed Care Package choppers now still drop the Care Package.
  • Counter Spy Plane
    • Reduced Counter Spy Plane duration from 30 to 20 seconds.
  • Armor
    • Reduced Armor cooldown from 120 to 60 seconds.
  • Sentry
    • Increased the number of grenade hits to kill a Sentry from 1 to 2.
  • Attack Helicopter
    • Reduced Attack Helicopter cost from 4500 to 3800.
  • VTOL Escort
    • Reduced VTOL Escort cost from 6500 to 6200.

 

Equipment

  • Molotov
    • Increased Molotov initial direct hit damage from 40 to 75.
    • Increased Molotov damage over time from 16 to 20.

 

Field Upgrades

  • Gas Mine
    • Increased Gas Mine damage over time from 15 to 25.
    • Increased Gas Mine area of effect duration from 16 to 18 seconds.
    • Reduced Gas Mine damage interval from 0.2 to 0.4 seconds.
    • The intention of this change is to give players a better chance at escaping a Gas Mine before dying.

 

Movement

  • Addressed an issue that would cause the camera transition from slide to stand to be delayed.
    • With this change, the time it takes to crouch has been increased by 20ms and now aligns with the delay before a subsequent stance change between crouch and stand can be performed. This change should also resolve reported camera pops for a small set of players when performing a stance change.

 

UI

  • Weapon Mastery badges will now be shown in the Best Play and Killcam.

 

LEAGUE PLAY

  • Match Canceling
    • Matches will now be canceled if players disconnect before the start of the match or shortly after the match starts. Remaining players will not lose Ladder Points.

 

ZOMBIES

Round-Based Modes

  • Cranked 2: No Time to Crank
    • A new variant of Cranked comes to “Firebase Z” and “Die Maschine.”
    • All Mystery Box locations are active, and Mystery Boxes now feature action movie-inspired weapons and Support. Frequency of Support in the Mystery Box is increased.
    • All players start with the Knife.
    • Zombies are more likely to drop lethal explosive Equipment when killed (Semtex, Frags, and Monkey Bombs).
    • Keep killing zombies to add time to the Cranked Timer before you explode!
    • Crafting Table, Wall Buys, and Main Quest are disabled.

 

Outbreak

  • New Content
    • New Main Quest available in Outbreak starting at 10 AM PT on May 20.
    • Added Orda Encounter World Event to Outbreak.
    • Added Fishing to Outbreak. Look for fishing poles scattered throughout the Ural Mountains and reel in some items.
    • Added new Intel Documents, Audio Logs, Radio Transmissions, and Artifacts to discover.
  • Gameplay
    • Tuned Tempest to reduce chest weak point health and mitigate damage.
    • Tuned Krasny Soldat so its jetpack requires less damage to destroy.
    • Reduced the number of Tempest enemies spawning in the Duga region.
    • Addressed various zombie pathing issues in Ruka and Duga regions.
    • Addressed an issue where players were unable to ping Peck’s ID Badge.
    • Closed an exploit related to activating the Chopper Gunner when going through a Phase Wall Tear.
    • Closed an exploit where players could escape the Holdout Objective in the Duga region.
  • World Events
    • Increased the Fury Crystal event timer.
    • Addressed an issue where the Demented Echo’s health would continue to scale while progressing Regions.
  • Objectives
    • Addressed an issue where all zombie kills in one of the Holdout Objectives in Golova were awarding XP for barricade kills.
  • UI
    • Added the ability to Ping the overhead map using the free cursor.
  • Stability
    • Addressed a stability issue related to vehicles.

 

Dead Ops Arcade 3

  • Gameplay
    • Added new rare item spawns to the Dark Crypt bonus room (Key, Divine Shield Potion).
    • Addressed an issue where players could not join on their friends during a game in progress.
    • Players rejoining a match in progress will now have their Fates restored upon rejoin.
    • Addressed an issue where split-screen players could get a “Game Over” condition after defeating the Mamaback.
    • Addressed an issue with the Fated Chicken keeping a higher weapon than expected if the player dropped a picked-up weapon.
    • Addressed an issue with missing announcer audio for the “Spectral Hounds of Dark Wood” Challenge Round.
  • Bonus Areas
    • New Silverback Slideways bonus map added to rotation.
    • Addressed an issue with XP being awarded in Silverback Slideways maps when a player chose to exit the bonus room.
    • Addressed an issue with Chickens not spinning out when player dies in Silverback Slideways maps.
    • Addressed an issue where player weapons were not removed upon death in Silverback Slideways maps.
    • Addressed an issue where certain bonus rooms were taking too much time to initialize.
  • Enemies
    • Bosses will no longer target player clones.
    • Adjusted the frequency of Ghost teleporting behavior.
    • Meatballs should no longer inflict near full damage while in First-Person mode.
    • Players in vehicles will be now deprioritized in target preference by the Mamaback.
    • Addressed an issue where zombies would not retarget a player under certain conditions.
    • Addressed an issue where the Margwa could stay alive up to 1 second after its HP reached 0.
    • Addressed an issue where Nova Crawlers were not present in the game when playing Solo Advanced Start mode.
    • Addressed an issue where the Megaton could potentially stay alive and rag-doll unintentionally.
    • Addressed an issue where various shield items were not working properly against some enemy types.
    • Addressed an issue where Room of Judgment bosses were not being killed on event failure, which could lead to additional unintentional player deaths.
    • Addressed an issue where enemies performing traversals would not register the time slowdown effect from a Clock pickup.
  • Challenges
    • Addressed an issue with the “Full Arsenal” Calling Card challenge not completing properly.
  • UI
    • Addressed an issue with the in-game scoreboard wrapping when kills exceeded 65,535 kills. The scoreboard wrap will now only occur past the 1,000,000 mark.

 

Onslaught (PlayStation)

  • Maps
    • Standoff added to map rotation with new Intel.
    • Crossroads added back to rotation.
  • Modes
    • “Onslaught Mystery Munitions” limited-time mode added to Onslaught.
    • Start with a random weapon. With every Surge, your weapon is replaced with another random weapon that scales up with the difficulty. Access Ammo Mods and Pack-a-Punch upgrades to keep growing in power as the difficulty increases.
  • Challenges
    • New challenge with exclusive Weapon Blueprint reward available.

 

Progression

  • Completing a Main Quest will now reward players with bonus Aetherium Crystals equivalent to that of the last available Exfil.

 

Gameplay

  • Maximum health caps for almost all enemy types have been raised to provide more challenge above Round 40.
  • Closed an exploit that allowed players to become invulnerable when using Jump Pads while in Tombstone Shadow Form.

 

Mystery Box

  • Additional weapons can now be obtained from the Mystery Box:
    • Groza assault rifle
    • MAC-10 SMG
    • Streetsweeper shotgun
    • FARA 83 assault rifle
    • LC10 SMG
    • R1 Shadowhunter crossbow
    • ZRG 20mm sniper rifle
    • Sledgehammer melee weapon
    • Wakizashi melee weapon
    • Machete melee weapon
    • E-Tool melee weapon

 

Trials

  • Additional weapons from can now be obtained as possible rewards (see above).
  • Removed the Trial that required taking damage and healing.

 

Field Upgrades

  • All Field Upgrades now activate faster instead of waiting on the W.A.N.D. animation.
  • Addressed an issue where activating Healing Aura could reset another player’s Field Upgrade progress bar.

 

Support

  • Doubled ammo capacity of the Combat Bow in Zombies.
  • Self Revive cost now increases by 50 High Grade Salvage every time it is crafted.

 

Perks

  • Addressed an issue where Deadshot Daiquiri was not being properly applied to the R1 Shadowhunter.

 

Challenges

  • Updated the “Monkeyshines” Daily Challenge to describe the requirements more accurately.

 

Weapons

  • Custom Mods
    • Added Custom Mod Blueprint support to the “Apply Blueprint” feature.
  • Ballistic Knife
    • Projectiles from the Ballistic Knife can now destroy Dark Aether Crystals.
    • Addressed an issue where some camos were appearing as unlocked early for the Ballistic Knife.
  • R1 Shadowhunter
    • Projectiles from the R1 Shadowhunter can now destroy Dark Aether Crystals.
  • ZRG 20mm
    • Addressed an issue where the ZRG 20mm lacked bullet penetration after being upgraded via Pack-a-Punch.
  • Weapon Camos
    • Addressed an issue where Pack-a-Punch camo wasn’t appearing on Weapon Blueprints.

Zombies Weapon Tuning

We’ve increased the power of most weapons through higher critical damage multipliers (generally from 2.8X up to 4.5X) to make killing zombies feel even satisfying by rewarding players for skillful shooting. Some weapons have also received additional adjustments to their Pack-a-Punched versions with respect to magazine size, stock ammo, and damage.

This update generally brings up the power levels of the Black Ops Cold War arsenal in Zombies to ensure every weapon is a viable option in round-based Zombies maps, Outbreak, and Onslaught.

Note: Damage and critical location hit multiplier tuning below is unique to Zombies and is not inherited from the global weapon tuning changes also included in this update.

 

  • Assault Rifles
    • XM4
      • Increased critical damage multiplier from 2.8 to 4.4.
      • Xeno Matter 4000 (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 4.4.
        • Increased max damage from 62 to 67.
    • AK-47
      • Increased critical damage multiplier from 2.8 to 4.2.
      • Rasputin’s Retribution (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 4.2.
        • Increased max damage from 78 to 85.
    • Krig 6
      • Increased critical damage multiplier from 2.8 to 4.2.
      • Blitzkrig 99 (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 4.2.
        • Increased max damage from 70 to 71.
        • Increased stock ammo from 420 to 480.
    • QBZ-83
      • Increased critical damage multiplier from 2.8 to 4.2.
      • Yaoguai (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 4.2.
        • Increased max damage from 63 to 69.
    • FFAR 1
      • Increased critical damage multiplier from 2.8 to 4.5.
      • Increased ammo capacity from 25 to 40.
      • Increased stock ammo from 250 to 280.
      • Winnower (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 4.5.
        • Increased ammo capacity from 50 to 100.
        • Increased max damage from 53 to 59.
        • Increased stock ammo from 350 to 500.
    • Groza
      • Increased critical damage multiplier from 2.8 to 4.2.
      • Tugarin (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 4.2.
        • Increased max damage from 68 to 76.
        • Increased ammo capacity from 60 to 64.
    • FARA 83
      • Increased critical damage multiplier from 2.8 to 4.5.
      • Neara 51 (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 4.5.
        • Increased max damage from 62 to 72.
        • Increased ammo capacity from 90 to 50.
        • Increased stock ammo from 450 to 500.
  • SMGs
    • Submachine Gun Alpha
      • Increased critical damage multiplier from 2.8 to 3.8.
      • Mystic Pony Express (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 3.8.
        • Increased max damage from 69 to 73.
        • Decreased ammo capacity from 75 to 72.
        • Decreased stock ammo from 525 to 504.
    • AK-74u
      • Increased critical damage multiplier from 2.8 to 3.8.
      • AK-74NOFU (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 3.8.
        • Increased max damage from 80 to 84.
    • Milano 821
      • Increased critical damage multiplier from 2.8 to 3.8.
      • Succubus Stinger (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 3.8.
        • Increased max damage from 88 to 93.
    • Bullfrog
      • Increased critical damage multiplier from 2.8 to 3.8.
      • High Anxiety (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 3.8.
        • Increased max damage from 72 to 76.
    • KSP 45
      • Increased critical damage multiplier from 2.8 to 3.8.
      • Herald of Woe (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 3.8.
        • Increased max damage from 105 to 110.
    • MAC-10
      • Increased critical damage multiplier from 2.8 to 4.0.
      • Royale with Lead (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 4.0.
        • Increased max damage from 57 to 68.
        • Increased ammo capacity from 60 to 80.
        • Increased stock ammo from 420 to 480.
    • LC10
      • Increased critical damage multiplier from 2.8 to 3.8.
      • Cnidoblaster (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 3.8.
        • Increased max damage from 63 to 70.
    • PPSh-41
      • Increased critical damage multiplier from 2.8 to 4.2.
      • Grisly Reaper (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 4.2.
        • Increased max damage from 59 to 66.
        • Increased ammo capacity from 80 to 100.
        • Increased stock ammo from 480 to 500.
  • Tactical Rifles
    • Type 63
      • Increased critical damage multiplier from 2.5 to 4.2.
      • Hell Vetica (Pack-A-Punched)
        • Increased critical damage multiplier from 2.5 to 4.2.
    • M16
      • Increased critical damage multiplier from 2.5 to 4.2.
      • Skullsplitter (Pack-A-Punched)
        • Increased critical damage multiplier from 2.5 to 4.2.
    • Tactical Rifle Charlie
      • Increased critical damage multiplier from 2.5 to 4.2.
      • Pack-A-Punched version:
        • Increased critical damage multiplier from 2.5 to 4.2.
    • DMR14
      • Increased critical damage multiplier from 2.5 to 4.2.
      • Demolisher K14 (Pack-A-Punched)
        • Increased critical damage multiplier from 2.5 to 4.2.
    • CARV.2
      • Increased critical damage multiplier from 2.5 to 4.2.
      • Carv-o-Matic (Pack-A-Punched)
        • Increased critical damage multiplier from 2.5 to 4.2.
  • Light Machine Guns
    • Light Machine Gun Alpha
      • Increased critical damage multiplier from 2.5 to 4.0.
      • Psychotropic Thunder (Pack-A-Punched)
        • Increased critical damage multiplier from 2.5 to 4.0.
        • Increased stock ammo from 360 to 440.
        • Decreased ammo capacity from 120 to 110.
        • Decreased max damage from 82 to 80.
    • RPD
      • Increased critical damage multiplier from 2.5 to 4.0.
      • Ruinous Pain Distributor (Pack-A-Punched)
        • Increased critical damage multiplier from 2.5 to 4.0.
        • Increased max damage from 76 to 84.
    • M60
      • Increased critical damage multiplier from 2.5 to 4.0.
      • Slow Burn (Pack-A-Punched)
        • Increased critical damage multiplier from 2.5 to 4.0.
        • Increased ammo capacity from 150 to 90.
        • Increased stock ammo from 300 to 360.
        • Decreased max damage from 103 to 100.
  • Sniper Rifles
    • Swiss K31
      • Increased max damage from 150 to 175.
      • Increased min damage from 110 to 140.
      • Decreased stock ammo from 48 to 42.
      • Swiss KH3353 (Pack-A-Punched)
        • Increased max damage from 300 to 350.
        • Increased min damage from 220 to 280.
        • Increased stock ammo from 150 to 125.
    • Sniper Rifle Charlie (Semi-Auto)
      • Increased critical damage multiplier from 4.0 to 5.5.
      • Increased max damage from 110 to 150.
      • Anathema (Pack-A-Punched)
        • Increased critical damage multiplier from 4.0 to 5.5.
        • Increased max damage from 226 to 300.
        • Increased stock ammo from 100 to 120.
    • Pelington 703
      • Pellegrino Della Morte (Pack-A-Punched)
        • Decreased stock ammo from 98 to 84.
    • LW3 – Tundra
      • Decreased max damage from 325 to 300.
      • Permafrost (Pack-A-Punched)
        • Decreased ammo capacity from 14 to 10.
        • Decreased stock ammo from 98 to 70.
    • ZRG 20mm
      • Head Cannon (Pack-A-Punched)
        • Decreased stock ammo from 72 to 64.
  • Pistols
    • 1911
      • Increased critical damage multiplier from 4.0 to 4.2.
      • Pain (Pack-A-Punched)
        • Increased critical damage multiplier from 4.0 to 4.2.
        • Increased stock ammo from 300 to 330.
    • Magnum
      • Private Eye (Pack-A-Punched)
        • Decreased stock ammo from 288 to 264.
    • Pistol Charlie
      • Increased critical damage multiplier from 3.5 to 4.5.
      • Die-a-Lotti (Pack-A-Punched)
        • Increased critical damage multiplier from 3.5 to 4.5.
        • Increased max damage from 66 to 73.
        • Increased stock ammo from 330 to 420.
  • Shotguns
    • Hauer 77
      • Added mid-range damage of 56.
      • Increased min damage from 42 to 48.
      • Decreased stock ammo from 90 to 60.
      • Orion 777 (Pack-A-Punched)
        • Added mid-range damage of 112.
        • Decreased ammo capacity from 12 to 10.
        • Decreased stock ammo from 96 to 60.
    • Shotgun Bravo
      • Increased max multi-shot base damage from 40 to 45.
      • H-NGM-N (Pack-A-Punched)
        • Decreased ammo capacity from 16 to 15.
        • Decreased stock ammo from 112 to 75.
    • Streetsweeper
      • Road Rage (Pack-A-Punched)
        • Increased stock ammo from 120 to 180.
  • Launchers
    • Launcher Alpha
      • OMEGA 3FA (Pack-A-Punched)
        • Increased stock ammo from 10 to 15.
    • RPG-7
      • CRIT-D20 (Pack-A-Punched)
        • Increased stock ammo from 15 to 20.
  • Specials
    • M79
      • Matter Dismantler (Pack-A-Punched)
        • Increased stock ammo from 45 to 90.
  • Wonder Weapons
    • Ray Gun
      • Decreased stock ammo from 80 to 60.
      • Porter’s X2 Ray Gun (Pack-A-Punched)
        • Increased ammo capacity from 20 to 30.
        • Increased stock ammo from 80 to 90.
        • Decreased min radius damage from 800 to 700.

Playlists

  • 20 Round
    • Disabled ability to Exfil early on 20 Round playlists.

Featured Playlists

  • Outbreak
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade: First Person
  • Dead Ops Arcade
  • Onslaught (PlayStation)
  • Onslaught Mystery Munitions (PlayStation) [NEW]
  • Onslaught Standoff (PlayStation) [NEW]

If you want to check out details on the new Zombies stuff, you can read that right here. Don’t forget, Warzone will be getting its own separate update as well.

Source: Treyarch

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Ghost Recon Breakpoint Upcoming Update 4.0.0 Out Next Week, Introduces AI Teammate Experience

Last month, Ubisoft announced the Ghost Recon Breakpoint roadmap that outlined some of the new stuff coming to players. Thankfully, we now have a release date for one of its major updates! Ubisoft has announced the Ghost Recon Breakpoint upcoming update 4.0.0 release date, and it’s set for May 25!

Ubisoft calls this update the AI Teammate Experience, which will introduce a new progression loop, and will introduce new rewards and more too. Check out the trailer and details straight from the press release.

Teammates will now have a common Team Level and a common XP bar called Team XP which can be leveled up just by playing the game with AI teammates activated or by completing the Teammate Challenges. To track teammate progression, players can find a new progression bar at the top of the screen, displaying XP gained, Nomad’s level gauge and teammates’ level gauge. Additionally, once teammates have leveled up, an animation will appear on screen, informing players of newly unlocked upgrades. Players will also have 14 new challenges to tackle, which will grant both Team XP and cosmetic rewards.

To upgrade and customize teammates, players will be able to navigate a dedicated menu, showing teammate level XP, upgrades and challenges. Players will be able to unlock 14 upgrades for their AI Teammates:

  • Three Active Abilities unique to each teammate including Piercing Shot, Scan and Combat Drone

  • Two Active Abilities shared across teammates including Extra Revival and Fragmentation Grenades

  • Nine Passive Abilities for increased damage or resilience

The Ghost Recon Breakpoint upcoming update 4.0.0 will also let players adjust their squad with one, two, or three teammates, customize Rainbow teammates, hide AI teammates’ secondary, and other customization options.

Once the patch is out, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > DLC and Expansions

Black Ops Cold War & Warzone Season 3 Reloaded Roadmap & Content Revealed

Coming in hot later this week is the Call of Duty: Black Ops Cold War and Warzone Season 3 Reloaded update! Players are getting new operators in Rambo and John McClane (though we haven’t seen him still), new maps, scorestreaks and more! Activision has today revealed the Black Ops Cold War & Warzone Season 3 Reloaded roadmap, and what players can expect.

Black Ops Cold War & Warzone Season 3 Reloaded Roadmap & Content:

For what kind of content is coming, here’s the details from Treyarch themselves.

Rambo (Launch)

“To survive a war, you gotta become war.”

Serving time for murder, highly decorated MACV-SOG soldier John Rambo is offered one more mission – return to Vietnam and locate American POWs. If successful, he will be released, and given a full Presidential pardon…

This Operator will be available via the “Rambo” bundle in the Black Ops Cold War and Warzone Store from May 19 at 9PM PT to June 18 at 9PM PT. This bundle includes the Legendary Operator; two Finishing Moves, including one using his signature bow and arrow; three Legendary Weapon Blueprints—an assault rifle, an LMG and a Knife Blueprint; a Legendary Calling Card and Emblem; and an Epic Watch and Charm.

John McClane (Launch)

“Welcome to the party, pal!”

A hard-bitten cop on the streets of New York, John McClane has a talent for being in the wrong place at the wrong time. Now in the fight of his life, he’ll have to rely on his cocky attitude and level head to stay alive.

John McClane will be available via the “Die Hard” bundle in the Black Ops Cold War and Warzone Store from May 19 at 9PM PT to June 18 at 9PM PT. This bundle includes the Legendary Operator, a Finishing Move, three Legendary Weapon Blueprints—one tactical rifle, two SMG, and one assault rifle—a Legendary Calling Card and Emblem, an Epic Watch, and an Epic Weapon Charm.

Note: Rambo and John McClane are brand-new Call of Duty Operators; these are not skins for previously released Operators.

WARZONE CONTENT

Not only have the heroes of Die Hard and Rambo arrived in Verdansk, but they also brought some iconic locales with them, changing the Warzone as we know it…but only for a limited time.

New Points of Interest come to Verdansk

New Point of Interest: Nakatomi Plaza (Launch)

The headquarters of the Nakatomi Corporation have moved from sunny Los Angeles to Verdansk’s Downtown for a limited time. This is the tallest single structure seen in Warzone and includes five floors of a space that will be familiar to those who know and love the original Die Hard.

In addition to replacing the Broadcast Tower and surrounding blocks that normally define Downtown’s southern district, Nakatomi Plaza features multiple optional missions that can be completed during Battle Royale and Plunder for rewards both in-game and for your profile. This includes exploring the tower for Supply Boxes, defusing C4 on the tower’s roof, and interrupting an arms deal gone wrong.

If you and your squad are lucky enough, you may even be able to do what no international criminal has been able to pull off before: successfully crack the Nakatomi Plaza vault and escape with its riches. But be forewarned that you won’t be the only Operators looking for the keys to the vault…

New Point of Interest: Survival Camps (Launch)

Around Verdansk, numerous campsites have been converted into Survival Camps as a homage to Rambo: First Blood Part II.

Find any of these ten camps across the map, and you could walk out with some solid loadout items or the dog tags of comrades who fell long before your arrival. Collect enough of them, and you may be able to get an even greater reward…

New Point of Interest: CIA Outpost (Launch)

One of the aircraft hangars in Verdansk’s northwest sector has been converted into a makeshift CIA Outpost, as these agents need a home base to start tracking down the elusive Rambo.

Apparently, these field operatives are also searching for any identification of fallen soldiers and may bring in some air reinforcements should enough of them be collected for extraction. Maybe this can be used to stage an ambush that only a true guerilla warfare expert could handle…

Be the Action Hero in Power Grab, a Limited-Time Mode (Launch)

Battle Royales were already intense, action movie–worthy matches within Warzone, but what if the intensity was dialed up to true Hollywood extremes? You would get Power Grab, a Limited-Time Mode that pits over 100 Operators across select squad sizes in a battle for true badass protagonist supremacy.

In Power Grab, Operators will find that the starting circle collapse is smaller than in a traditional Battle Royale in Verdansk. This circle collapse will have five stages and there is no Gulag to escape from upon death.

Instead, you must either revive your squadmates via the Buy Station or earn the right to revive them by collecting Dog Tags. Similar to Kill Confirmed in traditional Multiplayer, every Operator will drop a Dog Tag each time they are eliminated. These Dog Tags can also be found as rewards for completing Contracts, and in rare cases, they can be found in Supply Boxes around Verdansk.

Each Dog Tag collected brings you one notch up a reward ladder, which is visible on the right side of your HUD. This reward ladder includes a UAV; a Respawn Token, which gives you the right to infil into Verdansk again; and Advanced Gas Masks and Specialist Bonuses, at higher tiers.

Despite these differences compared to a traditional Battle Royale, the endgame is the same: Be the last squad standing to win.

 

New Killstreak: Combat Bow (Launch)

Straight out of the ‘80s, the Combat Bow adds an explosive punch to any loadout when found in Verdansk or Rebirth Island.

Effective against both infantry and vehicles, this new Killstreak can help your squad turn the tide of battle through unconventional warfare. The longer you pull back the bow, the farther the explosive-tipped arrow will go, so be sure to adjust your strength as needed to hit targets at longer distances.

The Ballistic Knife Comes to Warzone

The Ballistic Knife of Black Ops series fame also comes to Warzone in Season Three Reloaded! Built for stealth kills from multiple distances, this versatile weapon allows for melee attacks up close and a projectile blade attack from short-to-medium ranges.

BLACK OPS COLD WAR CONTENT

Black Ops Cold War is ready for action in Season Three Reloaded, remixing classic game modes and adding in two Multiplayer maps, plus the new Main Quest for Zombies fans to discover and solve in Outbreak, and more.

Two New Multiplayer Maps

Standoff (6v6, Launch)

It’s back in Black Ops.

First introduced in Black Ops II, Standoff is a 6v6 medium-sized map that features a timeless three-lane feel and provides plentiful opportunities for outsmarting your opponents.

Remember to check the central building, and always be mindful of a certain exploding van, which has plenty of notoriety within the Call of Duty competitive community…

Duga (Multi-Team, Launch)

Also arriving at the start of Season Three Reloaded is Duga, a new region in the Ural Mountains ready for Multi-Team modes after spending the first half of the season in Outbreak.

Duga offers something for every playstyle, whether you prefer to move through the central admin offices for close-range battles or work your way around the perimeter through the bus depot to the chemical processing plant for long-range battles.

If you can’t immediately decide where to hone your skills, try making your way atop the array tower for a tactical view before parachuting off to your destination of choice.

New Game Modes and Medals

Die Hardpoint (Launch)

Prepare for a fight against not only the opposition but also time itself in a cranked-up twist to a fan-favorite   mode: Die Hardpoint.

Work alongside your squad to capture Hardpoints and eliminate enemies in a race to gain 200 points, or the most points before time expires. Capturing a Hardpoint will give you a movement speed boost (the first of five potential buffs) and set your timer to 30 seconds. But beware: these buffs come at the cost of your life in explosive fashion when the clock hits zero.

This timer can be extended by earning eliminations and playing the objective, so aggressive play will be key to survival. While on your team’s Hardpoint, your timer will be paused, and kills will add 15 seconds to your timer up to a max of 30 seconds. Successive kills will also grant you up to four additional buffs on top of movement speed: weapon handling, ADS speed, slide speed, and a larger explosion for when you inevitably die (only achievable after a five-kill streak.)

Also, since this is an action-movie inspired playlist, expect the Operators to put on their best acting chops upon being eliminated, as they are more than prepared to do their own stunts after their health reaches zero…

Rambo’s Gun Game (Week Two)

Introduced in Season Two, Gun Game is a frantic Free-for-All mode where players compete to earn at least one kill with 20 different weapons.

On its own, Gun Game can be a fast and frenetic party mode, but what happens when Rambo joins the party? The rotation of 20 weapons gets a serious boost in firepower, as the Combat Bow, War Machine, RPG-7, and even the Death Machine get added into a fresh set of armaments. To help keep our action heroes alive, players will also be equipped with the Stimshot.

The gameplay is just as frenzied as ever. Dying via melee attacks, falling off the map, or staying too long in restricted areas brings you back one stage in the weapon rotation, and the first to get a kill by launching a Ballistic Knife wins the match. However, remember that this is the ’80s Action Heroes event, so expect plenty of explosions and dramatic falls from Operators throughout the match!

Multi-Team Elimination (Launch)

Fans of Squad vs. Squad game modes will have an intense new last team-standing experience to take on across Black Ops Cold War’s biggest maps.

In Multi-Team Elimination, ten teams of four will drop in and fight to survive against ever-expanding radiation zones. Redeploys will be limited and loadouts will be restricted, so teams will need to scavenge for weapons, Scorestreaks, Armor, and more.

Emerge as the last team standing or the first squad to board the exfil chopper in the final safe zone to achieve victory in this massive new Multiplayer mode!

Action Movie–Inspired Medals (Launch)

In addition to the standard Medals received during Multiplayer and Zombies matches, the ’80s Action Heroes event will introduce limited-time Medals and some nods to both the Die Hard and Rambo franchises. These Medals function similar to ones already in Black Ops Cold War, offering a bit of additional bling to your barracks while also giving you some bonus XP to help you reach that next level quicker.

For example, are you shredding the competition with the Death Machine? Instead of the usual “Shredded” Medal, you may receive the “Light Em Up” Medal for your skill with this powerful minigun. Or how about using explosives? Blast away your enemies, and you may get the “Have a Blast!” Medal in-game to commend you for your expertise with explosives.

Zombies: New Outbreak Content, New Limited-Time Mode, and More

The Dark Aether story is set to explode in Outbreak, Zombies gets a new limited-time mode, plus more that Requiem has not given us clearance to declassify…

New Main Quest, Orda World Event, and More in Outbreak (Launch)

Requiem agents deployed to the Outbreak Zone will find a brand-new Main Quest to experience for the first time in Outbreak. The events that unfold within will set the stage for the next round-based map in Black Ops Cold War Zombies, as well as what’s still to come in future seasons. Watch for details from Treyarch on when players can expect to join in on the Easter egg hunt this week!

Season Three Reloaded also delivers a new World Event to discover in Outbreak. Massive Orda monsters now wander the Ural Mountains, posing a considerable challenge with powerful rewards for those who come out of the encounter alive.

And if you need to take a quick break between all the chaos, try picking up one of the fishing poles found near water sources throughout the regions. Players just might fish up Salvage, Armor, Perks, or even a special surprise…

And as always, there are other secrets waiting in Outbreak for players to find on their own. Beware the new dangers that lurk in the Outbreak Zone, and keep your eyes peeled for anything out of the ordinary…

Cranked 2: No Time to Crank (Launch) 

A new variant of the fan-favorite Cranked makes its way to Firebase Z and Die Maschine with an explosive twist in a limited-time ’80s Action Heroes Zombies mode.

In this new take on Cranked in Zombies, all players will start with a Knife,  with Wall Buys disabled and Crafting Tables removed. All Mystery Box locations will be active and restocked with different armaments, including more frequent Support items. In addition to finding more explosive ordinances from the Mystery Box, zombies are more likely to drop lethal explosive equipment.

Just like in the hit prequel to Cranked 2, eliminating your first zombie starts a Cranked Timer. Keep it ticking with each elimination, as the timer’s duration decreases as rounds progress…

Will you be able to keep your Cranked Timer above zero and avoid a fiery demise? Find out in Cranked 2: No Time to Crank.

New Custom Mod Support, Mystery Box Weapons, and Weapon Buffs (Launch)

In addition to this new content in Outbreak and round-based Zombies maps, Treyarch is bringing Custom Mod support to the “Apply Blueprint” feature to allow players to save their own custom Blueprints and bring them into Zombies alongside the Blueprints they already own.

Weapons from previous seasons are also being added to the Mystery Box and Trials reward pools, including the Groza, MAC-10, Streetsweeper, FARA 83, LC10, R1 Shadowhunter, ZRG 20mm, Sledgehammer, Wakizashi, Machete, and E-Tool.

New Zombies-specific weapon tuning is also incoming to boost the overall power of several weapons in the Black Ops Cold War arsenal, so zombie slayers will have even more viable tools of destruction at their fingertips. For more details on all of the updates coming to Zombies this week, visit the Treyarch Blog.

WARZONE AND BLACK OPS COLD WAR CONTENT:

Warzone and Black Ops Cold WarTwo New Weapons

Later in Season Three Reloaded, the Secondary Weapon category receives two additional weapons: an automatic machine pistol and an old reliable melee weapon.

Baseball Bat: Melee (Launch Week)

A classic bruiser’s weapon of war, and Black Ops Cold War’s newest addition for one-hit melee fans, the Baseball Bat is what you want when the enemy has you in a pickle. Whether it’s against the undead hordes in Zombies or enemy Operators in Multiplayer, using the Baseball Bat could mean the difference between sitting on your squad’s bench or becoming its MVP.

Note: the Baseball Bat will enter the Warzone melee starting lineup during Season Four after its “spring training” in Black Ops Cold War during Season Three Reloaded’s launch week.

AMP63: Pistol (In-Season)

Slotting in as the fourth sidearm in Black Ops Cold War’s arsenal, this personal defense weapon is a cross between a self-loading pistol and a fully automatic SMG.

Expect this weapon to output high amounts of damage in a short period of time thanks to its full-auto nature, which makes it highly effective in close quarters.

Obtain the AMP63 and Baseball Bat during Season Three Reloaded in one of two ways: complete an in-game challenge to obtain the free base weapon or pick up a bundle with a Blueprint version when it appears in the Store.

’80s Action Heroes Event

Want to collect free player profile items, Weapon Charms and Stickers, a new Arcade Game, and even Weapon Blueprints? Then lock and load for the “’80s Action Heroes” in-game challenge event across Black Ops Cold War and Warzone.

Similar to the “Hunt for Adler” and “Haunting of Verdansk” events, Operators will be tasked with completing objectives in both Black Ops Cold War and Warzone, receiving rewards that can be used across both titles, with the exception of the Robot Tank Arcade Game (available only in the Black Ops Cold War Barracks). These challenges are themed around the awesome new, limited-time content, and include objectives like completing matches in specific playlists or earning kills with the new Combat Bow Killstreak in Warzone.

Complete all nine Black Ops Cold War challenges to unlock a semi-automatic tactical rifle Weapon Blueprint and complete all nine of the Warzone challenges to get an awesome Bolt-Action Sniper Rifle Weapon Blueprint.

More in Store: Additional Bundle Intel

In addition to these two new weapons, as well as John McClane and Rambo, the Store across Black Ops Cold War and Warzone will be updated with fresh new Weapon Blueprints, Operator Skins, and more content across multiple bundles.

This includes the “Death’s Veil Maxis” bundle, which features Samantha’s new “Death’s Bride” Operator Skin. Don’t think that’s threatening enough for the living and the dead? Be prepared to face her new “Nailed Down” Finishing Move or come up against her “Death’s Vow” SMG and “Death’s Protest” LMG Weapon Blueprints.

Also coming to the Store is the “Tracer Pack: Nuclear Distillery Mastercraft” bundle, the first-ever Mastercraft Bundle with two unique Ultra-rarity Mastercrafts. One of these is the first Secondary Weapon Mastercraft, known as the “Special Batch” shotgun, which comes alongside the “Science Project” assault rifle Mastercraft. Admire the swirling toxic liquids inside both weapons, and inspect either of them to get a swig of the good stuff.*

If you haven’t checked out the trailer to the 80’s Action Hero Showcase, check it out here.

Call of Duty: Black Ops Cold War is available for PC and consoles.

Tim Villasor

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Fighting Game Glossary Comes to Life and Provides Terminologies for FGC Players

If you’re a fighting game player and wanted to know what certain terms in a game mean, then you’re in luck — as fighting game and music veteran Infil presents an online Fighting Game Glossary website — which comes to life and provides free resources and terminologies for FGC players to explore.

Tweeting the announcement on his official Twitter page, Infilament shares the news to the world and the fighting game community.

With a rich and diverse library of terms from popular brawler franchises such as Street Fighter, Tekken, Mortal Kombat, King of Fighters, Guilty Gear, and more, the Fighting Game Glossary is there to help newbies learn the ropes and even veterans who are unfamiliar with certain terms brush up on their knowledge.

One example of an entry in the site is EWGF or Electric Wind God Fist — a popular move that is associated with the Mishima clan and its members that include father and son rivals Heihachi and Kazuya Mishima. The glossary contains 200+ video examples that illustrate the move and show how it works, and its a rich library of knowledge that fighting game players and fans will find very useful.

Speaking of fighting games, the Evolution Championship Series will return and go online this August — and you can read about the details as well as EVO being purchased by Sony and RTS here.

Visit the Fighting Game Glossary page and learn the many terms to become a fighting game master yourself.

Tim Villasor

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Destiny 2 Iron Banner Bounties, Rewards & Guide for May 18, 2021

In case you didn’t know, not only did we get a new patch for Destiny 2 today, but Bungie has also rolled out the Iron Banner again, too! If you need help on it, we’ve got just the thing with this Destiny 2 Iron Banner bounties, rewards and even a guide for the May 18 Iron Banner!

Destiny 2 Iron Banner Bounties, Rewards & Guide – May 18, 2021:

Iron Bounties

Name Description Requirement Reward
Oath of the Pack Defeat opponents while assisted by at least one other teammate. 100 Opponents defeated XP & 50 Iron Banner Token & Pinnacle Gear
Around the Fire Capture zones in the Iron Banner playlist. Earn bonus progress for each additional teammate in the zone with you. 100 Zones captured XP & 50 Iron Banner Token & Pinnacle Gear
Victory Banners Complete matches in the Iron Banner playlist. Wins award bonus progress. 40 Matches completed XP & 50 Iron Banner Token & Pinnacle Gear
The Rout Defeat opponents in the Iron Banner. Earn bonus progress by landing final blows on opponents with a higher Power level. 200 Opponents defeated XP & 50 Iron Banner Token & Pinnacle Gear

Additonal Iron Banner Rewards

You have a chance to get randomly rolled Iron Banner gear at the end of matches. This includes all available weapons & armor for the current season.

Rewards:

  • Riiswalker (Legendary Shotgun)
  • Finite Impactor (Legendary Hand Cannon)
  • Archon’s Thunder (Legendary Light Machinegun)
  • Occluded Finality (Legendary Sniper Rifle)

As for the guide, check out what Redditor DeerTrivia posted:

Optimized Bounties For 2021/5/18
byu/DeerTrivia inDestinyTheGame

Don’t forget, the Destiny 1 raid, Vault of Glass, is back and there are new challenges tied to it!

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Overwatch Update 3.11 May 18 Brings Anniversary 2021 & Changes

Heroes, Blizzard Entertainment has released the new Overwatch update 3.11 May 18 patch, that brings the Overwatch Anniversary 2021 event into the fold, and a few gameplay fixes. Head on below for the full patch notes.

New Overwatch Update 3.11 May 18 Patch Notes:

OVERWATCH ANNIVERSARY 2021

We’re celebrating Overwatch’s fifth anniversary with brand new items, including Legendary skins like Funky Baptiste, Venus Moira, Junkfood Junkrat, and more! Participate in the weekly anniversary Challenges for even more amazing rewards, such as Cybermedic Ana, Bird of Paradise Echo, and the 8 Ball Wrecking Ball skin.

If you missed any Overwatch events from the previous years, you’ll be able to unlock items from past events using credits or by opening Loot Boxes. Every day, we’ll feature a set of your favorite seasonal brawls in the Arcade.

Thank you for playing Overwatch with us for half a decade. We can’t wait to show you what we have in store for Overwatch 2!

GENERAL UPDATES

Feature Update: Nameplate Voice Icons

Nameplates now indicate which teammates are speaking in Team or Group voice chat channels. This feature is also available for Match voice chat channels when enabled in Custom Games. The voice icon color will match the color of the voice chat channel players are speaking in.

Overwatch League Away (White) Skins

Players who have previously earned a hero’s Overwatch League Home (Gray) skin through historical promotions will now be automatically granted that hero’s corresponding Overwatch League Away (White) skin.

COMPETITIVE UPDATES

  • Competitive Deathmatch Season 4 has begun! Now through June 8th, 2021, compete in Competitive 8-player free for all Deathmatch to earn a rank and rewards.

BUG FIXES

General

  • Fixed a bug that prevented players from being selected on the player list within the replay controls when using a mouse
  • Fixed a bug with team composition tips appearing on hero select in non-Role-Queue 6v6 game modes
  • Fixed a bug that prevented Hero Select from opening properly on Horizon Lunar Colony under specific circumstances
  • Fixed a bug that caused some heroes to not restore their ability charges immediately after respawning
  • Fixed a bug that caused voice lines found in Loot Boxes to not play their waveforms when inspected

MAPS

Hanamura

  • Fixed a bug that caused players to become stuck on top of some map geometry

Nepal

  • Fixed a bug that allowed players to stand on top of the bell

Oasis

  • Updated a location to no longer be reachable by players

Heroes

Baptiste

  • Fixed a bug that allowed phased out teammates to be healed by Baptiste’s Biotic Launcher
  • Fixed a bug that caused the lingering aura of an expired Immortality Field to remain on a player who leaves the expired field’s area of effect

Junkrat

  • Fixed a bug that caused Junkrat’s RIP-Tire to teleport to the floor if his ultimate is triggered from a high ledge
  • Fixed a bug that caused the default RIP-Tire portrait to appear when equipping specific skins

Roadhog

  • Fixed a bug that caused Toxic Roadhog’s hook to flicker on low settings

For the Overwatch Anniversary 2021 new rewards and details, head on below.

PC ANNIVERSARY SALE
Celebrate Overwatch’s 5th Anniversary with new friends and family – Overwatch will be up to 50% off from May 18 to May 28 on Battle.net!
NEW WAY TO EARN REWARDS
  • This year, we’re introducing a new way to earn rewards for Anniversary.
  • Play 9 / 18 / 27 games in Quick Play, Arcade, or Competitive Play to earn rewards
  • Winning games doubles your points
NEW COSMETICS
  • Legendary Skins:
  • Black Cat Sombra
  • Funky Baptiste
  • Junkfood Junkrat
  • Venus Moira
  • Gladiator Doomfist
  • Epic Skins:
  • Week 1: Cybermedic Ana
  • Week 2: Bird of Paradise Echo
  • Week 3: 8 Ball Wrecking Ball

Players can expect Winter Wonderland, Halloween Terror, Summer Games, Archives, and Lunar New Year brawls to all make a return during the Anniversary event.

Don’t forget, we’ll be getting our first look at Overwatch 2 PvP and changes on May 20!

Source: Blizzard forums

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Alex Co

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Destiny 2 Vault of Glass Is Back With New Challenges

Destiny players will have their hands full with a raid event straight from the first game, as Bungie announces that Destiny 2 brings back the classic raid called Vault of Glass — which is complete with new challenges for fans to take on when it launches this May 22!

Here’s the details of what Destiny 2 players can expect from the new Vault of Glass via press release.

At launch, Vault of Glass will have both Contest Mode and a World First race, and Guardians who are training to beat the classic raid will need to also complete challenging Triumphs. Bungie has released Vault of Glass’s restrictions:

  • Vault of Glass will launch with Contest Mode enabled for 24 hours.
    • Players will need to be at 1300 Power to be at the cap for all of the encounters.
  • Clearing Vault of Glass with Contest Mode active is the first step to access the new Challenge Mode in the Director and the Tempo’s Edge Triumph.
  • Completing Tempo’s Edge, a curated list of Triumphs, in this newly unlocked Challenge Mode, will be how a fireteam crosses the World First finish line and claims their prize.
  • To enforce the Triumph requirements in the Challenge Mode, your team will wipe if you fail the success conditions during each encounter.

Bungie Rewards are also available for Guardians who promptly finish the raid, unlocking the ability to pick up exclusive items from the Bungie Store.

Destiny 2 recently deployed update 2.20, which you can read all about here.

Destiny 2 is available on PS5, PS4, Xbox Series X|S, Xbox One, Google Stadia, and PC.

Tim Villasor

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New Destiny 2 Weekly Reset May 18, 2021 and Eververse Rotation (Update)

It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 is now live! The new Destiny 2 weekly reset May 18, 2021 refresh of activities is now live, with details listed below, along with the Eververse rotation of items for sale.

New Destiny 2 Weekly Reset May 18, 2021 and Eververse Rotation:

Nightfall – The Ordeal: Fallen S.A.B.E.R.

Modifiers:

  • Nightfall: Adept
    • Arach-NO!: When defeated, Fallen Vandals spawn a web mine at their feet.
  • Nightfall: Hero
    • All previous modifiers
    • Champions: Overload: This mode contains Overload Champions, which cannot be stopped without an Overload mod.
    • Champions: Barrier: This mode contains Barrier Champions, which cannot be stopped without an Anti-Barrier mod.
    • Champions: Fallen: This mode contains both Barrier and Overload Champions, which cannot be stopped without an Anti-Barrier or Overload mod, respectively.
    • Hero Modifiers: Extra Shields
    • S.A.B.E.R. Protocol: Incoming Solar and environmental damage increased.
  • Nightfall: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Locked Loadout & Match Game & Extra Shields
  • Nightfall: Master
    • All previous modifiers
    • Togetherness: Base health regen is reduced. If near another player, health regen is increased.
    • Master Modifiers: Champions: Mob & Locked Loadout & Match Game & Extra Shields
    • Champions: Mob: This mode contains additional Champions.

Rewards:

  • Nightfall Rotation DropThe Palindrome (Hand Cannon)
  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Weekly Crucible Rotator: Showdown

Fight for Valor by defeating opponents and preventing revives. Win the most rounds or face off in an elimination showdown.


Vanguard Burn: Void Singe

The other modifieres rotate daily, check out the Daily Reset Thread for them!


Europa

  • Eclipsed Zone: Cadmus Ridge
  • Empire HuntThe Technocrat: Defeat Eramis’s technology expert, Praksis, the Technocrat.
  • Exo ChallengeSimulation: Safeguard: Simulated Skill-Set Training: Test your defensive abilities amongst a Vex onslaught.

Legacy Activities

  • Moon:
    • Wandering Nightmare: Nightmare of Horkis, Fear of Mithrax (Anchor of Light)
    • Trove Guardian is in Hellmouth
    • Nightmare HuntInsanity: Defeat the Nightmare of the Fanatic.
    • Nightmare HuntAnguish: Defeat the Nightmare of Omnigul.
    • Nightmare HuntPride: Defeat the Nightmare of Skolas, Kell of Kells.
  • Dreaming City: Strong Curse
    • Petra is at Rheasilvia.
    • Weekly MissionDark Monastery – Provide recon for Petra’s forces by investigating strange enemy activity in Rheasilvia.
    • Ascendant Challenge: Keep of Honed Edges, Harbinger’s Seclude
    • Blind Well: Taken, Plague: Inomina

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Metropolis Shell Ghost Shell 2850 Bright Dust
Sweep the Area Emote 700 Bright Dust
Darkblade Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Circadian Chill Equip this shader to change the color of your gear. Shader 300 Bright Dust
Origami Crane Emote 3250 Bright Dust
The Calypso Vehicle 2500 Bright Dust
Velocimancer Ship 2000 Bright Dust
Poison Courier Shell For Ghosts who support the VEIST supply chain. Ghost Shell 400 Bright Dust
No Worries Emote 400 Bright Dust
Heated Exchange Equip this weapon ornament to change the appearance of The Last Word. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Crow Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Indigo Matrix Equip this shader to change the color of your gear. Shader 300 Bright Dust
Omolon Meteor Gloss Equip this shader to change the color of your gear. Shader 300 Bright Dust
Reefmade Equip this shader to change the color of your gear. Shader 300 Bright Dust
Coppertone Patina Equip this shader to change the color of your gear. Shader 300 Bright Dust
The Past Unearthed Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Blind Clutch Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Up in Smoke Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Records

Name Description Objectives Rewards
Safe Harbor Speak to the Splicer Servitor and complete Path of the Splicer II, and defeat Champions anywhere in the system. Bonus progress for Champions defeated in Override. 1 Path of the Splicer II completed & 40 Champions x2 Extra Large XP & Chroma Rush & 150 Decrypted Data
Theseus Protocol Defeat the Minotaur boss in Override, and defeat powerful Vex anywhere in the system. Bonus progress for Vex defeated in Override or Expunge. 1 Override Minotaur defeated & 200 Powerful Vex x2 Extra Large XP & 150 Decrypted Data & Achilles Weaves a Cocoon
Crack and Decrypt I Unlock Conflux Chests by completing Override missions. Decrypt Season of the Splicer Engrams at the Prismatic Recaster. 15 Conflux Chests & 15 Engrams Extra Large XP
Auto Rifle Splicer In Override, defeat combatants with Auto Rifles. Earn bonus progress by rapidly defeating them. 200 [Auto Rifle] Auto Rifle Extra Large XP
Light Moon Rising On the Moon, earn progress by completing bounties, patrols, public events, and Lost Sectors. 10 Bounties & 10 Progress x2 Extra Large XP & Bright Dust
Challenger’s Cipher Decrypt Prime Engrams. 5 Progress Extra Large XP & Bright Dust
Mid-Range Calibration Calibrate mid-range weapons—Hand Cannons, Auto Rifles, Fusion Rifles, Machine Guns—on the Moon. Bonus progress for rapidly defeating targets. 200 Calibration Extra Large XP & Bright Dust
Dredgin’ Up Victory Complete Gambit matches. Earn bonus progress for wins. 15 Progress x2 Extra Large XP & Bright Dust
Iron Sharpens Iron Complete Iron Banner matches. Earn bonus progress for wins. 15 Progress x2 Extra Large XP & Bright Dust
Anti-Cabal Sweep Defeat Cabal combatants in strikes. Earn bonus progress for defeating tougher combatants. 200 Cabal x2 Extra Large XP & Bright Dust

Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Titan Exodus Down Plate Nessus Chest Armor 26 2 2 6 8 16 60 20 Legendary Shards & 10 Microphasic Datalattice
Titan Mimetic Savior Helm Ada-1 Helmet 26 2 2 6 16 2 54 25 Legendary Shards & 1000 Glimmer
Warlock Wildwood Robes EDZ Chest Armor 9 16 6 16 6 6 59 25 Legendary Shards & 10 Dusklight Shard

We’ll be updating the post with the text version once it’s available. Don’t forget, the Iron Banner is back this week as well! Check out the schedule here, and we’ll get the rewards and bounties list up shortly within the day.

Update: Update the post with the text version via Reddit.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Update 2.20 May 18 Deployed for v3.2.0.1, Here’s What’s New

With today’s Destiny 2 server maintenance, Bungie didn’t just clean up the servers, but it also deployed a new patch as well! The Destiny 2 update 2.20 May 18 patch is live now, and this is what Bungie calls the 3.2.0.1 update! This brings a slew of new fixes into the game.

Destiny 2 Update 2.20 May 18 Patch Notes:

ACTIVITIES  

FREE ROAM 

  • Removed Vex Oracles and a Minotaur which were spawned at the end of the Kingship Dock Lost Sector on Tangled Shore.

GAMEPLAY AND INVESTMENT   

ARMOR 

  • Fixed an issue where applying certain shaders to the Hunter Guardian Games ornament would cause it to glow too brightly and dim out other armor items.
  • Dreaming City Reverie Dawn armor now correctly includes the full list of shaders a player has unlocked in its shader socket.

WEAPONS

  • Fixed an issue where The Last Word ornaments had different recoil behavior than the base version.

ABILITIES 

  • Fixed an issue where Bleak Watcher could allow players to continue using Winter’s Wrath even after running out of Super energy.
      • Bleak Watcher Aspect has now been reenabled.

POWER AND PROGRESSION 

  • Fixed an issue where the Deep Stone Crypt activity node advertises the weekly challenge provides a Pinnacle drop instead of a Powerful drop.

GENERAL 

  • Fixed an issue where the Special Finisher mod could be purchased from Ada-1 more than once.

LOCALIZATION 

  • Fixed an issue where audio was cutting off when interacting with specific NPCs, affecting multiple languages.

We’ll have the Iron Banner bounties and weekly reset up once the servers are back up again in an hour.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ratchet & Clank: Rift Apart Weapons and Traversals Trailer Gives a Sneak Peek at the Tools of the Trade

Prepare to cross dimensions and arm yourself with the best kind of stuff to deal with enemies, as Insomniac Games released a Ratchet & Clank: Rift Apart Weapons and Traversals Trailer — which gives a snake peek at the tools of the trade players can use!

Here’s the trailer that ushers in Zuckon Jr’s Almost Launch Party event!

Here’s an overview of what these weapons and traversals are and what to expect from the game.

True to the Zurkon name, Jr. is leading off our celebratory blowout with a literal bang by discussing his favorite topic: weapons and traversal! As you’ve come to expect from the franchise, Ratchet & Clank: Rift Apart features our signature roster of powerful weapons, including classics like the cutting-edge Buzz Blades, to new destructive tools such as the Blackhole Storm and Negatron Collider. We’re also amping up immersion by using the unique features of the DualSense wireless controller: pull the adaptive triggers all or halfway for specific weapons to unleash alternating shots of devastation, feel the force behind every blast through the controller’s haptic feedback, and hear the clicks and ticks of your weapons via the built-in speakers.

Rivet shows off the Phantom Dash in all its stylish glory

In addition to Ratchet & Clank: Rift Apart’s staggering arsenal of weapons, we’ve also given Ratchet — and by extension Rivet, some new moves to use in and out of combat. Use the Rift Tether to transport yourself across battlefields, or activate the Phantom Dash to safely dodge and phase through incoming enemy attacks. But rather than me telling you what’s to come, I’ll let Jr. show you in our weapons-focused episode of Zurkon Jr.’s Almost Launch Party.

If you’re gearing hard drive space for Rift Apart, here’s the download size and how big the game will be on the PS5.

Ratchet & Clank: Rift Apart launches exclusively on PS5 on June 11.

Tim Villasor

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Predator Hunting Grounds Update 2.20 May 18 Features New Content & More

Illfonic has released the latest patch for Predator Hunting Grounds today, and it adds new stuff! The Predator Hunting Grounds update 2.20 May 18 patch is live now, and also includes fixes, which are all listed below.

Predator Hunting Grounds Update 2.20 May 18 Patch Notes:

Free Update

  • Mr Black Mask now unlockable (was previously early access)
  • Elite weapon skin now unlockable at Weapon level 10 for the following weapons
    • Mercenary (‘87)
    • Plasma Rife Prototype
    • B34S-T

General

  • Various crash fixes
  • Fixed an issue where Steam users incorrectly had all DLC unlocked without purchasing them
  • Fixed an area in Airstrip that was causing players to become stuck
  • Fixed an exploit spot in Airstrip
  • Fixed an issue where the reinforcement radio’s sound would play even when the radio hasn’t spawned in
  • Addressed several items that were causing certain models and descriptions to load incorrectly when opening field lockers
  • Fixed an issue where the new Predator trophies were not appearing in field lockers
    • Massacre Machete
    • Russian Pernach
    • Lorena’s Amorcito

Predator

  • General
    • Fixed an issue where Audio Decoys were causing inconsistent sound bubbles for the Predator in vision mode
  • Gear
    • Bear Trap
      • Fixed an issue where Bear Traps that have been destroyed while deploying are still able to trap Fireteam members
  • Specializations
    • Fixed an issue where Jungle Hunter (‘87) was able to equip the Disciplined specialization
    • Fixed an issue where the Vicious specialization was not properly increasing the revive time on the target
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty 80’s Action Heroes Trailer Showcases Rambo and a Familiar Place in Verdansk

Activision announced last week that 1980’s action icons Rambo and John McClane from Die Hard are entering the Call of Duty franchise (Black Ops Cold War, Warzone, COD Mobile). Today, a new Call of Duty 80’s Action Heroes trailer has been unleashed, featuring the Rambo operator skin and more!

Check out the video below to see what’s coming this May 20 when Season 3 Reloaded hits!

Lights. Camera. Action Heroes. 🎥

ACTION THIS STACKED, RACKED AND JACKED,
IS SO PACKED… IT OUGHTA BE ILLEGAL.
SO TIGHTEN YOUR HEADBAND
AND DON’T FORGET YOUR SHOES.

Not bad, no? In addition to that, the gameplay video also features Nakatomi Plaza, which should be familiar to anyone who’s seen Die Hard.

If you’re curious what’s comingto Zombies in Season 4, head on over here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Maintenance Schedule for May 18 (Tuesday)

As previously announced by Bungie, the Destiny 2 maintenance schedule for Tuesday, May 18, is happening today, which means players will be kicked out from matches, and will be unable to connect to the Destiny 2 servers.

Destiny 2 Maintenance Schedule:

How Long Will Destiny 2 Servers Be Down for Maintenance?

Destiny 2 is expected to be under maintenance for a minimum of two hours. A full schedule of the maintenance can be found below. Note that due to the nature of online gaming, the exact timing of the schedule below may differ. While the team fully expects servers to be live and meet these times, be prepared for the unexpected.

9:00 AM PDT/1600 UTC

  • Destiny 2 will undergo maintenance for Hotfix 3.2.0.1.
  • Some Destiny API features on Bungie.net, mobile and third-party apps will be disabled. No sign-in to the Bungie.net site or apps will be possible.
  • Players who observe issues should report to the #Help forum.

9:45 AM PDT/1645 UTC

  • Destiny 2 will be brought offline for expected maintenance.
  • Players will be removed from activities and won’t be able to log back into Destiny 2 until 10 AM PDT.
  • At 10 AM PDT, Hotfix 3.2.0.1 will begin rolling out across all platforms and regions.
  • Ongoing Destiny 2 maintenance is expected to conclude at 11 AM PDT

10:00 AM PDT/1700 UTC

  • Destiny 2 Hotfix 3.2.0.1 will be available across all platforms and regions.
  • Players will be able to log back into Destiny 2.
  • Players logging into the game may be placed in a queue, and may experience sign-on issues as background maintenance is still ongoing.

11:00 AM PDT/1800 UTC

  • Destiny 2 maintenance is expected to conclude.
  • Console players who encounter issues updating to Hotfix 3.2.0.1 should restart their console and try downloading the update.
  • Players who observe issues should report to the #Help forum.

As noted, once the maintenance is complete there will be a brand-new hot fix/update available for Destiny 2. We will have the full patch notes once they have gone live, so stay tuned! Don’t forget, the Iron Banner is coming back later today, and here’s the full schedule for it.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Marvel’s Avengers Update 1.37 May 18 Flies Out for Red Room v1.7.0 Patch

Avengers assemble! The promised new event for Marvel’s Avengers has dropped today! Crystal Dynamics has released the Marvel’s Avengers update 1.37 May 18 patch, which is for the Red Room event (called the v1.7.0 patch by the devs). The patch is out on last-gen and current-gen (PS5 version is 1.000.014) and this brings a new event, new “Champion System”, and a lot more.

Marvel’s Avengers Update 1.37 May 18 Patch Notes:

File Sizes:

  • PS5 – 4.58GB
  • Xbox One – 10.23GB
  • Steam/PC – 5.9GB

NEW FEATURES

Red Room Takeover Event – Yelena Belova has a bone to pick with Black Widow. Multiple hacked HARM Rooms will be available during this event along with new mission chains. These HARM Rooms are single player and will also scale from Power Level 1 to 120. Can you survive the takedown? For more info, head to our previous blog HERE.

  • Minor missions will award the player the newly re-introduced Surging Set gear if their Hero is above Power Level 80. Heroes below 80 with get scaling gear.
  • The major mission will award the nameplate, a large amount of Polychoron, and Upgrade Modules. Heroes above PL120 will also get 1 piece from the Exotic set found in Last Avenger Standing. Heroes who are PL119 or lower will get scaling gear.
  • Scaling gear is a reward type that is designed to moderately improve a player’s Power Level without having a fixed rarity. It will have Power Level improvements similar to mission completions, but make sure that the rarity is appropriate to the Hero’s Power Level.

Champion System – With the new Champion System, Heroes who are level 50 can now earn XP to further improve their combat abilities. Once a Hero reaches level 50, earned XP from that point on is changed to Champion XP, which is specific to each Hero. Earning enough Champion XP will increase your Champion Level allowing you to unlock brand new Champion Skills. For more info, head to our previous blog HERE.

Hero’s Catalyst – As a compliment to the Champion System, we’re also introducing Hero’s Catalysts, which increase the amount of XP you’ll earn. These will occasionally be available for free to retrieve from the Marketplace, and we’re looking at other ways for you to earn them, as well. Hero’s Catalysts are a great way to catch up to friends or to level up any Heroes that haven’t reached level 50 yet.

  • Mega Hives will be reactivated on May 20.
  • The Heroic Mega Hive no longer erroneously resets.
  • Fixed a rare issue where enemies on Secret Within may not spawn, thus halting mission progress until the checkpoint is reloaded.
  • Previously released hostages are no longer briefly shown in their cells following a checkpoint reload.
  • Fixed an issue where some players weren’t getting accurate rewards for completing various Future Imperfect Operation missions.
  • Fixed a rare issue that would cause the Point Blank mission to seemingly fail without reason when a player spends too long on the mission.
  • Jarvis and Commander Hill’s dialogue no longer overlap on a player’s first visit to Substation Zero.
  • Resolved an issue on Family Reunion where sometimes, the mission would not progress upon completing the objective of freeing the Inhuman prisoners.
  • Companions no longer walk endlessly into walls in My Life as a Weapon so they must contemplate life in a different way.
  • Players’ shadows no longer appear pixelated in Substation Zero.
  • Players can no longer play as locked heroes prior to unlocking them in the Reassemble Campaign.
  • Fixed an issue where controller functionality would be lost if disconnected directly after the grab-tutorial with Hulk on GGB.
  • Fixed an issue where players may become stuck on Substation Zero after speaking with Alisande Morales.
  • Fixed an issue where players could get locked on the character selection screen on the last character life in the Heroic Gauntlet.
  • Fixed an issue where players would sometimes load into the Avengers Initiative when they closed the game during the Reassemble Campaign.
  • Fixed an issue where Faction-related Villain Sectors did not contribute to the Faction Loyalty mission chain.
  • Resolved an issue where missions required for Reigning Supreme would sometimes not populate on the War Table.
  • Fixed an issue where Once An Avenger could not be launched if players attempted to resume the Reassemble Operation from the War Table.
  • Resolved various issues which allowed the player to see or traverse out of world.
  • Fixed an issue where only hosts could complete a prying interaction to open a door.
  • Resolved an issue where users would be stuck in the Quinjet if they accepted an invite from a host who selected a mission from the Future Imperfect Operation.
  • Fixed an issue where players would rarely be unable to interact with a terminal to progress a mission during a multiplayer session.
  • Resolved an issue where players could not progress if a host migration occurred within an elevator.
  • Various matchmaking optimizations and fixes.
  • Hulk’s Tropical Outfit now shows his necklace when viewed in live gameplay.
  • Hawkeye’s mask in his Counter-Earth Outfit now displays correctly.
  • Black Widow’s glasses are no longer missing from her Outrider outfit.
  • The camera no longer quickly zooms in, then zooms out on a player traversing over a vehicle.
  • Heroes no longer briefly float in the air or get stuck attempting to traverse ledges.
  • Kate’s arrows no longer remain when the pierced object, such as a bubble shield, is destroyed.
  • Kamala’s outfits properly turn invisible while affected by Veil of Shadows. Stretchy outfits can be tricky, you know?
  • Fixed an issue where Kate’s Looking Sharp emote can erroneously display a second sword.
  • Resolved an issue where Hawkeye’s Tracker emote would display erroneously when used with his Iron Eye outfit.
  • Visual improvements to the Monatomic Outfits for Hulk and Kamala.
  • Fixed an issue where Purge Keepers would occasionally A-pose.
  • Fixed a rare issue where Abomination can sometimes A-pose or stand idle when the last remaining player of a multiplayer session is downed while reviving another player.
  • Resolved an issue where Kate’s bow would not be gripped properly in her hand when being staggered by an enemy attack.
  • Elite Synthoids no longer spawn in with dirt-covered textures in areas outside of Wastelands.
  • Removed various placeholder textures.
  • Faster loading times when swapping character outfits.
  • Fixed an issue where the revive tutorial may prompt more than once for some users.
  • Fixed an issue where interacting with vendors as Kate may produce Kate’s bow erroneously floating on the screen.
  • Fixed an issue where in some War Zones, all enemies may erroneously display a red diamond marker above their heads rather than only the remaining straggler enemies.
  • Fixed an issue where previewing cosmetics from vendors can sometimes display the incorrect Hero icon.
  • Brightness settings now properly function upon start up on the Xbox One S.
  • Credit Packs now properly show the bonuses when viewed in the Marketplace.
  • D-pad now correctly functions on the Credits page in the Marketplace.
  • Various text, localization, and subtitle fixes throughout UI and gear panels.
  • Kamala’s finishers no longer display incorrectly and don’t teleport enemies into the animation.
  • The Hulkbuster no longer clips through the world when using the jump attack.
  • Iron Man’s Countermeasures skill no longer harm himself, companions, or friendly players.
  • Fixed an issue where initiating takedowns with Hulkbuster would never generate orbs, despite having skills to do so.
  • Fixed an exploit which allowed Iron Man to infinitely Overcharge his Intrinsic meter by using the Energy Pulse skill.
  • Fixed an issue where gravity grenades could cause players to maintain Hulkbuster indefinitely.
  • Fixed an issue where Kate’s heavy attack could cause the camera to clip through objects and act erratically.
  • Fixed an issue where Kate Bishop’s Auto-Blink Perk would rapidly trigger when standing in areas of damage.
  • Fixed an issue where Kate Bishop’s Perfect Draw would not activate on release when the reticle flashes.
  • Kate’s skill Afterglow now lasts as long as intended upon use of her Support Heroic.
  • Kate’s combo finishers now accurately increase in damage when overcharged.
  • Fixed an issue where Kate Bishop’s Decoy would fail to activate when used just before teleporting with Warp Arrow.
  • Kate’s Quantum Overdrive skill can no longer be used while activating Warp Arrow, which previously caused Quantum Overdrive to have no effect.
  • Fixed an issue where Clint’s bow may sometimes disappear after initiating a parry.
  • Resolved an issue where Hawkeye’s Hunter Arrow would not scale properly, doing significantly less damage than intended at higher levels.
  • Added audio effects for when Clint casts Hunter’s Arrow while aerial.
  • Fixed an issue where Black Widow’s Shadow Walker skill would extend to all her abilities rather than just Veil of Shadows.
  • Fixed an issue where Black Widows grapple line would sometimes fly off in a random direction after performing a grapple swing.
  • Resolved an issue where Thor’s Bifrost would reset the duration of Support Heroic buffs.
  • Fixed character/camera jittering which would occur when walking towards a ledge while aiming with Hawkeye, Kate, and Black Widow.
  • Hulk’s Stranglehold charging state can no longer be interrupted by Adaptoids.
  • Fixed an issue that could sometimes cause players to become stuck within a fallen Warbot after defeating it.
  • Maestro no longer gets stuck in the air after initiating a jump.
  • Abomination can no longer be grabbed when he is shrunk by Pym Particles.
  • Fixed an issue where Gamma status effect would do more damage than intended.
  • Players can no longer perfect parry gas clouds created by Purge Keepers, Plague Drones, and Plague Proto-Synthoids.

Developer Comments: We have made a number of improvements for gear in an effort to make gear drops more impactful and more consistent. These include improvements to drops from enemies, missions, chests, as well as what vendors sell.

We are dropping less non-useful items, but the items we are dropping are much more likely to be useful. The net effect of this change is that it’s faster to increase in Power Level although the number of items from enemies will be lower.

Gear rarities have a larger effect on attributes at all Power Levels. For example, a Rare item at PL 33 will have more attribute points on average than an Uncommon item at PL 33. Additionally, the attribute point ranges on higher Power Level items have been increased.

We have more exciting improvements to Gear coming, but we wanted to get these to you as soon as possible.

  • All chests have had Minor Artifacts added as possible drops.
  • Gold chests will no longer award common items.
  • Bronze and Silver Chests have a reduced chance at granting a Common item.
  • Branded gear has a better chance of giving that Brand’s preferred attributes.
  • Some missions have had fixed rarity rewards replaced with rewards that scale the rarity to the active heroes’ current Power Level.
  • Resolved an issue where Hero Set Gear could have equal to or worse attributes than Epic gear.
  • Resolved an issue where vendors were sometimes offering gear of the wrong rarity and Power Level. The effect of this change is that a hero increase in Power Level the vendor will offer better rewards for that hero.
  • Fixed several missions so they display accurate rewards.
  • Missions show more detailed secondary rewards when those rewards are available.
  • Removed the rarity reward penalty for getting low star rating on missions.
  • Resolved an issue where Old Fashioned Beatdown achievement/trophy would sometimes not track and unlock properly.

Now that’s one might update! In other Marvel’s Avengers news, Crystal Dynamics has confirmed they are still planning to release Spider-Man to PlayStation gamers sometime this year.

Source: Avengers Square Enix

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Red Dead Online Weekly Update May 18, 2021

While Rockstar Games just announced the slate of new content coming to Red Dead Online this summer, that doesn’t mean there’s no update this week. The Red Dead Online weekly update May 18 refresh of activities and discounts are now live, though don’t expect much since we’re getting the good stuff next week.

Red Dead Online Weekly Update May 18, 2021:

  • Triple RDO$ and XP on all Races
  • Triple XP on Posse Races
  • Additional Prizes on Races: An Offer for 50% off the Improved Bow and 20x Arrows for completing any race, plus an Offer for 40% off any Saddle for any placing third or higher
  • A Free Horse Care Package at local Stables for all players who log in this week
  • New Discounts: Half off the Evans Repeater, 40% off all Saddlebags, Stirrups, Outfits, and the Bow, and 30% off all Race Horse breeds
  • Ongoing Prime Gaming Benefits: Rewards for a free Bounty Hunter License and free Trimmed Amethyst Bounty Wagon Livery for players who connect their Social Club accounts, plus those that connect to Prime Gaming before June 7th will receive Offers for 50% off the Advanced Camera and select Outfits up to Rank 15, plus Rewards for 5 Blending Tonics and 5 Legendary Animal Pheromones

Discounts and Sales

Speaking of Stables, they’re offering 30% off all Race Horse breeds, as well as 40% off all Saddlebags and Stirrups. Gunsmiths across the states are knocking half off the price of the Evans Repeater and 40% off the Bow. Visit your local Tailor or open the Catalogue to peruse and purchase any Outfit for 40% off.

That’s it for this week. Tune in next week for the new races, and more.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Zombie Army 4 Update 1.33 May 18 Shambles Out for Fixes

While Rebellion just released the Season 3 patch for Zombie Army 4: Dead War earlier this month, the studio has today released the Zombie Army 4 update 1.33 May 18 patch, which is purely for fixes.

Zombie Army 4 Update 1.33 May 18 Patch Notes:

The studio has not released a big list of changes, but from the update history of the game, this is listed:

• Bug fixes and improvements for Terminal Error.

Terminal Error is, of course, the Season 3 content that was released earlier this month.

In addition to that, there has been another patch released,previously (1.32) which includes its own list of fixes:

• Quality of life fixes for Death Canal and Blood Count.
• Bug fixes and improvements.

That’s about it. Chances are, we won’t get an official announcement regarding the changes, but if we do, we’ll update the post to reflect anything new.

If you’re curious what the changes made were in the Season 3 patch, check out the list below from the game’s official website.

  • Added support for Season 3 Paid Content:
    • Terminal Error (Campaign)
    • Undercover Marie Outfit Pack (Character Skin & 2 x Hats)
    • Zombie Headgear Pack (4 x Hats)
    • M1934 Pistol Bundle (1 x Weapon, 2 Charms & 2 x Weapon skins)
    • Elemental Weapon Skins (Weapon skins for original weapons)
    • Zombie Charm Pack (4 Charms)
  • Free Horde Map – Frozen in Fear
  • Free Game Mode – Nightmare Mode (1-2 Players only, for experienced zombie hunters!)
  • 3 New Achievements (Complete Terminal Error, Frozen in Fear and Nightmare Mode)
  • New Feature – Voice selection for all playable characters. When selecting your character, you can now choose any voice, regardless of gender.
  • Quality of life improvements – re-balancing applied to Dead Ahead, Meat Locker, Zombie Zoo, Rotten Coast, All Roads Lead To Hell & Hell Base.
  • General bug fixes and improvements.

If you spot anything gameplay-related not mentioned above, let us know what you find down in the comments.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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SMITE Update 11.78 May 18 Brings Monstercat 8.5 Patch

Announced a few weeks ago, the SMITE and Monstercat collaboration is now live in the game! The SMITE update 11.78 May 18 patch is also called the Monstercat 8.5 title update, and includes a new Battle Pass, and a few character reworks. Check out the higlights and complete list of changes below.

SMITE Update 11.78 May 18 Patch Notes:

May 18:

  • Monstercat Battle Pass
  • Azula Pele + return of Avatar skins
  • Talons of Tyranny
  • Antihero Chest
  • Athena Remodel
  • Persephone Rework
Game Modes
  • Starters in other modes
    • Duel and Joust
      • Death’s Toll, Death’s Embrace, and Death’s Temper are now Banned
    • Arena
      • Now allow the buying of all starter items except eye of the jungle and its upgrades – as arena has no jungle
    • Other modes
      • Now allow the buying of all starter items
Items

WIND DEMON
Sometimes the rigorous schedule of game development can be more troublesome than usual. In this case, we had already locked all bonus balance to be tested and shipped before the weekend. Over that weekend we had our first SPL games as well as a lot more gameplay data stream in. These two factors have led us to implement a few more nerfs that will go live in the main 8.5 Update.
Wind Demon is seeing a large decrease to the Movement Speed it provides, as well as smaller loss of Attack Speed. The Crit meta came back in a big way with SPL – with this item being the main catalyst. Rage is also a key factor, but that item requires a lot more time to get online and provides only power and crit, so Wind Demon is being nerfed instead.
  • Decreased Movement Speed from 20% to 10% and Attack Speed from 20% to 15% on the passive effect

UPGRADED MAGIC SHELL RELIC
This Relic has been the premier defensive choice for almost 2 years now. Shell provides a large amount of health swing in a fight when used at the right time, but its the block stacks on the upgrade that have really begun to warp the meta. Many Gods are heavily weakened by the blocks, so those are being removed and replaced with a more fair basic-attack counter that should affect a different set of gods. This change should bring back many new options to Junglers, especially in the pro league.
  • Upgraded Shell no longer provides block stacks
  • Instead – The buffed gods takes 50% less damage from basic attacks for as long as they have the health shield

(UPGRADE) THE ALTERNATE TIMELINE
This Timeline only grows in power. The Alternate Timeline’s passive looks potentially strong on paper but the revive time, feedback, and overall health restore gives enemies a strong opportunity to secure the kill on the revived target. This item was previously statted with the idea that this passive was stronger than it really ended up being in practice. We are bringing the Magical Power up on this item to better reflect its true strength.
  • Increased Magical Power from 45 to 70

(STARTER) ARCHMAGE’S GEM
Archmage’s Gem still has moments of play but we have seen the Mage starter items really open up from the Conduit and Archmage’s Gem rushes at the start of the season. Some extra Mana will not only give this item a solid +1 that isn’t raw damage, but will let it synergize with other Mage items that care about Mana.
  • Added 200 Mana

(UPGRADE) GEM OF FOCUS
Similar to Archmage’s Gem, we want to ensure that this tree remains competitive with Sands of Time (the most popular choice in SPL) and other Mage starts. A bump to its power should help it evenly across any mage who may want to try out Gem of Focus.
  • Increased Magical Power from 90 to 100

(UPGRADE) BUMBA’S SPEAR
Bumba’s Spear has not only felt weak since the start of Season 8, but it had to compete with the arguably strongest starter in the same tree. Even with the nerfs coming in Bonus Balance to Bumba’s Hammer this item still needs some extra kick to make it feel worthwhile. CDR and Mana will make this more attractive in general, but we are swapping the gold generation with raw Power when slaying Jungle Monsters, Bosses, and Structures. Bumba’s Spear holders can now use that 10s window to make some strong power plays.
  • Added 10% CDR
  • Removed 200 Mana
  • Passive now provides a 10% Power buff for 10s duration after Jungle Camps, Structures, and Jungle Bosses
  • No longer provides bonus gold on Jungle Camps, Structures, and Jungle Bosses

(UPGRADE) MANIKIN HIDDEN BLADE
Manikin’s Hidden Blade was another Jungler Starter Upgrade that really struggled to make an impact. The proc didn’t feel worthwhile considering the difficulty to apply it regularly in combat and most Assassin’s couldn’t convert Basic Attack Power into meaningful damage output late game. Basic Attack Power is being converted to simple Power while the proc is getting some love to alleviate both these issues.
  • Removed Basic Attack Power
  • Now Provides 60 Physical Power and 90 Magical Power
  • Increased Bonus Damage on the passive from 15% of the target’s current health to 20%

(UPGRADE) SEER OF THE JUNGLE
You didn’t think that was all Junglers, right? We also have Seer of the Jungle to discuss. The idea of becoming a Ward destroyer was something we expected to have high value but the duration combined with the strength of other Starter Upgrades left this item behind. We are giving it some extra stats to help it compete more evenly with other options while increasing the window players can slay wards in.
  • Increased Attack Speed from 15% to 30%
  • Increased the duration of the buff on the passive that allows you to see wards from 10s to 15s

(STARTER) WARRIOR’S AXE
In our last update we buffed Bluestone Pendant which has been a point of discussion for the community. We did that buff due to Bluestone Pendant struggling on the data side but it looks like we missed how players actually felt and utilized these items. Not only did they feel it was powerful but it highlighted the feeling that the other starters were underwhelming. Rather than just nerfing Bluestone Pendant and leaving everything as is, we want to look at bringing Warrior’s Axe and Warding Sigil up to better compete with Bluestone Pendant. We want Warriors to feel like they have 3 powerful options rather than 3 not terrible options. Warrior’s Axe will now steal more health more often, really encouraging you to trade when this passive becomes available.
  • Increase Health Steal on passive from 25 to 30
  • Decreased cooldown from 10s to 8s

(STARTER) WARDING SIGIL
Warding Sigil originally had an identity of being a Magical God counter but this felt too narrow. We are increasing it’s Physical Protection to make it a more compelling choice against all gods who do ticks of small damage rather than being a Magical god counter.
  • Increased Physical Protection from 10 to 15

(STARTER) BENEVOLENCE
There was an issue where this item was splitting its reward among nearby allies rather than providing it to a single nearby ally. This caused some players in conjunction with a rounding up rule we added in a previous patch to generate quite a bit of extra gold and XP when stacked. This should no longer be the case.
  • This effect now gives only one nearby ally the bonus gold and XP

(UPGRADE) COMPASSION
Unlike other Starter Upgrades where any extra gold can be a nice bonus, losing the Gold generation from Benevolence at 17 felt particularly rough. Keeping hold of some GP5 will ensure Supports who pick Compassion have that much extra funds to play with in games that go long.
  • This item now provides 8 GP5

(UPGRADE) SENTINEL’S BOON
Sentinel’s Boon is much closer to Sentinel’s Embrace in power than it was at the start of the Season, but it still could use more. Increasing the amount restored from 3% to 4% will provide Supports up to 24% of their Health and Mana back each wave which can really enable a successful Phoenix siege or defence.
  • Increased Health and Mana restored from the passive from 3% to 4% per assist

CHARON’S COIN
It’s time to flip and coin to see what item will get our next buff! Charon’s Coin found a strong place in Mage’s builds during Season 7 but has since dropped out of favor. The high cost investment and low immediate impact made it difficult to place into any builds. A lower cost and boost to power will alleviate those two pain points.
  • Decreased Cost from 2500 to 2400
  • Increased Magical Power from 80 to 90

BOOK OF THOTH
One other often considered start is Book rush. This start (or early buy) is for Mages looking to really pack on the Power and supports the Mana Build as a whole. The base version of this is getting a bump to ensure that that build path remains an option for Mages who want to work towards it.
  • Increase mana contribution on book of thoth by 1%
  • Increased MP5 from 15 to 20

SPEAR OF THE MAGUS
Spear of the Magus and Spear of Desolation often feel like two sides of a similar coin, where one becomes the go to over the other based on Math. While they have their niches outside of that we wanted to further highlight Spear of the Magus as having a different application. This item now provides lifesteal which note only makes it an attractive high DPS Lifesteal item, but bolster Lifesteal builds as a whole.
  • Added 12% Lifesteal

MAIL OF RENEWAL
Mail of Renewal Buff
The new Mail of Renewal has many players itching to try it out, but feeling underwhelmed by the impact of this team based heal. At a small cost of personal tankiness this item will now heal in half the time making it much more impactful during a fight.
  • Decreased Health from 300 to 250
  • Decreased the time the heal takes to complete from 20s to 10s

STONE OF FAL
Stone of Fal also has unique applications for quite a few gods in SMITE but the cost was prohibitive. Supports often didn’t have the gold to experiment while more offensive minded players found more raw Power value at this cost threshold. Reducing the cost should open it up for additional experimentation.
  • Decreased Cost from 2500 to 2350
Persephone Rework

Persephone’s Rework changed a significant portion of her abilities. As such, she will be unavailable for Ranked Play until 8.6.

PERSEPHONE
The Persephone rework has many changes with specific goals in mind. To read up on all those details and goals we encourage you to check out our Persephone Rework Criteria and Goals Blog here.
In a more brief summary Persephone’s rework has a few major goals. First is enemy frustration. Her Passive combined with strong zoning and high variance in the outcome of her plants made her frustrating to fight against. On the flip side Persephone boasted one of the worst win rates in the entire game at all skill levels (even high end Ranked). She lacked a way to impact fights that didn’t go exactly as planned and the control she could exert on her own minions to make up for it was also limited, often falling to the enemy misplaying than her herself making a great one. With stronger control over her kit, more immediate impact in moment to moment gameplay, and better opportunities for enemies to counterplay she should feel better to play as and play against as an opponent.

POMEGRANATE SEEDS (REWORKED)
  • When Persephone dies she travels to the plane of death where she can place 6 Harvest Seeds that will sprout when she respawns. Each time one of her Harvest plants wither she gains a Pomegranate Seed. Extra Pomegranate Seeds are sold at the fountain for 3 gold a seed. Persephone can hold 100 seeds.
  • Major Changes:
    • Persephone no longer revives in a state where she can deal damage or apply CC. She instead enters this state to plan for her next life.

BONE RUSH (MAJOR ADJUSTMENT)
  • Ability : Line
  • Affects : Enemies
  • Range : 65
  • Persephone calls forth a Skeletal Warrior from the underworld. This warrior charges forward, damaging minions and stopping on gods. Enemy gods hit are slowed for 2.5s. Whenever it stops its skull falls, becoming a Harvest Skull.
    • Damage : 100/150/200/250/300 (+90% of your Magical Power)
    • Slow : 20/22.5/25/27.5/30%
    • Cost : 60/65/70/75/80
    • Cooldown: 12/11.5/11/10.5/10s
  • Major Changes:
    • This ability no longer has a ‘topple’ AoE but now has a much larger charge range.
    • Persephone can now continue to aim this ability right up until the moment it fires the projectile, improving the control over this ability.
    • This ability now slows, helping set up for her Harvest Flowers.

HARVEST (REWORK)
  • Ability : Circle
  • Affects: Enemies
  • Range : 50
  • Radius : 12.5
  • Persephone summons an explosion at a target location that places 3 Harvest Skulls. She can activate these Harvest plants with her Basic Attacks. When the Skulls are activated she restores health to herself. After 4s the Skulls turn into Harvest Flowers. When activated these Flowers charge forward in the direction hit, biting any target that gets close. Enemies recently bitten take reduced damage from other bites, stacking 3 times. She can have up to 5/5/6/6/7 Harvest Plants out at any time.
    • Explosion : 90/140/190/240/290 (+80% of your Magical Power)
    • Heal : 22/29/36/43/50 (+10% of your Magical Power)
    • Bite : 40/80/120/160/200 (+50% of your Magical Power)
    • Reduced Damage : 40/64/78%
    • Cost: 60/65/70/75/80
    • Cooldown: 14s
  • Major Changes
    • This ability now deals AoE damage upon cast and places multiple plants at once.
    • The plants themselves now only have 2 states, Skulls and Flowers.
    • Persephone can directly aim the charge direction of the Flowers, improving how she can utilize these flowers.
    • Enemies can see a clear AoE indicator, giving them something clear to avoid.

FLOURISH (BALANCE ADJUSTMENT)
  • Ability: Leap
  • Affects: Enemies
  • Radius: 20
  • Persephone floods the ground with necrotic energy that propels her from the ground directly forwards or backwards; based on the direction she is moving. Harvest plants inside the area immediately become Harvest Flowers and activate, charging in the direction Persephone is facing. Enemies caught in this area take damage.
    • Explosion: 65/105/145/185/225 (+65% of your Magical Power)
    • Range: 45
    • Cost: 70
    • Cooldown: 15/14.5/14/13.5/13s
  • Major Changes
    • This ability no longer generates a Pregerminated seed as the Sprout seed is gone.
    • This ability now deals damage to compensate Persephone for the loss of the follow up place/explode Persephone players were used to.

GRASP OF DEATH (BALANCE ADJUSTMENT)
  • Ability: Line
  • Affects: Enemies
  • Radius : 55
  • Persephone conjures Entrapping Vines that she throws forwards, entrapping the first enemy god or wall it touches. Entrapped gods are crippled, rooted, and have reduced Attack Speed. Vines then spawn from the Entrapped target, seeking nearby enemy gods. Gods bound are crippled, can no longer move further than 55 units away and are slowed while running away from the center. Entrapping vines are destroyed if hit by 5 Basic Attacks(3 if it trapped a Wall), ending all effects.
    • Damage: 175/245/315/385/455 (+75% of your Magical Power)
    • Vine Damage: 65/90/115/140/165 (+30% of your Magical Power)
    • Attack Speed Reduction : 15%
    • Slow: 15/17.5/20/22.5/25%
    • Duration: 5s
  • Major Changes
    • This ability no longer constricts movement the closer you get to the Entrapping Vines, allowing enemies more options to fight inside the effect or while trying to free an ally.
    • Players can move up to 55 units away at all times, but will move slower when running away from the center.
Gods
GILGAMESH
Wait, didn’t I just write about nerfs for this guy? Oh, nerf him some more? Ok then. Well Gilgamesh continued to rise in the data over the weekend, likely as people learned how to play him better over time. Some gods level off after a few days but Gilgamesh continued to rise. We are adding two more nerfs. Sun-Forged Scimitars initial damage is coming down at the later ranks, and Drop-kicks stun is coming down at the later ranks. It will be a small increase to the Stun at low ranks but this ability is a common choice to rank quickly.

SUN-FORGED SCIMITAR
  • Decreased Burst Damage from 65/100/135/170/205 to 65/95/125/155/185

DROP KICK
  • Adjusted Stun Duration from 1.1/1.2/1.3/1.4/1.5s to 1.2s at all ranks
TIAMAT
Many suspicions were confirmed when we finally saw Tiamat picked in a single SPL game. Her ability to split push is still too strong. Although her nerfs have been effective, these basilisks have continued to be too alluring of a choice for her ultimate. We are nerfing them pretty substantially to make this a more fringe and situational option.

BASILISKS
  • Decreased the lifetime of the deployable from 21s to 11s (results in only 4 basilisks spawning in total instead of 6)
BAKASURA
Who’s hungry?! Bakasura is ready for a buff! He showed some potential at the start of the season with a larger map and his quick jungle clear, but he has started to fall behind the rest of the pack. The god often suffers from mana issues in the early game, so now Eat Minion will have a mana heal attached to it that helps Bakasura stay ready for combat, as long as he stays well fed. Butcher Blades is also seeing a cooldown decrease to make sure he is ready to fight when the moment arises.

EAT MINION
  • Decreased Mana Cost from 55 to 40
  • This ability now restores 60/65/70/75/80 flat mana upon successfully eating a minion

BUTCHER BLADES
  • Decreased Cooldown from 14s to 12s
BELLONA
It’s a high pressure solo lane, and even with the upcoming buffs it’s looking like Bellona is being left behind. Even when Manikins was insane for warriors she only showed a glimpse of meta play. We are giving her a small bonus to her early lane clear, as well as some more consistency to her Ultimate CC which should help the goddess to better perform across a variety of situations and skill levels.

BLUDGEON
  • Increase Spin Damage from 30/60/90/120/150 to 45/75/105/135/165

EAGLE’S RALLY
  • Increased Stun from 1s to 1.25s at all ranks
CHIRON
It’s time to ride! Chiron has had a few buffs and is starting to perform quite well (although player perception clearly isn’t sold on this yet). We are applying one small buff to make it even harder to interrupt his dash, a key part of his kit. The real Chiron mains know that Giddyup can be a total game-changer, and now its even more likely to be effective.

GIDDYUP!
  • Chiron is now knockup immune while galloping.
DA JI
This goddess herself fell victim to the death by one thousand cuts. She had a series of nerfs, then the meta just seemed to fall out of her favor season after season. The Shell change will certainly be helping her but we still felt like she could use a bit more. These two abilities often feel less impactful than they should, especially with their restrictions in place like long channel times. We are going to be upping the damage so enemies feel the pain Da Ji likes to bring.

ONE THOUSAND CUTS
  • Increased Base Damage from 25/45/65/85/105 to 30/50/70/90/110

TRICKSTER SPIRIT
  • Increased Base Damage from 70/110/150/190/230 to 80/120/160/200/240
FAFNIR
It’s Fafnir buff time, but don’t get too greedy! We know that Fafnir can quickly take over the pro scene when he is strong, but it’s been quite a while and we haven’t seen much of this shapeshifting god. Fafnir brings a strong setup, a stim for allies, and a lot of evasion but his cooldowns were very restrictive. These are being relaxed so that the god can be sure to make an impact on each fight.

CURSED STRENGTH
  • Decreased Cooldowns from 15s to 15/14.5/14/13.5/13s
  • This cooldown also applies to his Ability 01 in Dragon Form

UNDERHANDED TACTICS
  • Decreased Cooldown from 18s to 15s
  • This cooldown also applies to his Ability 03 in Dragon Form
HERA
The Queen returns! Hera was top of the meta for a while, but a seemingly small nerf to her Divine Shroud took her down further than expected. The map and meta changes have done her no favors so we are looking to buff her directly. Hera’s going to be dealing some more damage in the late game, as well as gaining back part of the strength of her health shield, but with even less emphasis on the need to rank it up.

POLYMORPH
  • Increased Magical Power Scaling from 75% to 80%

DIVINE SHROUD
  • Increased Health Shield from 50/100/150/200/250 to 70/110/150/190/230
  • Increased Health Shield from 15 to 17 * Hera’s Level
    • Total shields are: 65 to 550 vs 87 to 570 based on lvl1 rank 1 and lvl 20 rank 5 min and max
KUKULKAN
The Noodle is back! Kukulkan finally got his classic skin, but he’s missing some of that classic strength. The god tends to be a popular casual pick yet quite rare at higher levels of play. We saw a few matches with him in the SPL but this was likely due to personal preference or players playing from remote locations with higher ping. This buff should help him to excel in more areas without pushing him over the top.

SLIPSTREAM
  • Decreased Cooldown 15s at all ranks to 15/14.5/14/13.5/13s
MEDUSA
Don’t look into her eyes! But we do want you to look again at picking Medusa. Her dash is often described as her weakest ability. It has some unique rules to how it hits and applies damage to enemies which we aim to keep for now. However, there are some numbers to tune. The debuff change will help ensure Medusa wins trades after dashing aggressively, and the cooldown change will make her a generally safer late-game god, which is quite valuable for hunters.

LACERATE
  • Increased healing debuff duration from 3s to 4s.
  • Decreased cooldown from 15s to 15/14.5/14/13.5/13.
MULAN
Recently we tried to add some oomph to this goddess, but those buffs have shown to not be enough. We looked at more ways to make Mulan feel impactful, and noticed many of her mains felt underwhelmed by the duration of her self buffs. These will now last longer to make sure she makes use of them. She will also be stunning enemies slightly longer when hitting them with Grapple, which is sure to make a big impact.

CROSS STRIKE
  • Increased the Buff duration from to 4s to 6s on the “(Skilled) Attack Speed” buff effect

GRAPPLE
  • Increased the Buff duration from to 4s to 6s on the “(Skilled) Protections” buff effect
  • Increased Stun Duration from 0.8s to 1.0s on all ranks
BATTLE PASS

Monstercat Battle Pass (700 Gems)

Monstercat Battle Pass Plus (1300 Gems)

Paid Track Items:

  • Sullivan King Gilgamesh Skin
  • Slushii Hades Skin
  • Koven Chang’e Skin
  • Crab Rave Khepri Skin
  • Khepri Crab Avatar
  • Monstercat Loading Frame
  • Crab Rave Music Theme
  • Koven Loading Screen
  • Slushii Recall Skin
  • Monstercat Global Emote
  • Monolith Ward Skin
  • Koven Level Up Skin
  • Crab Rave Jump Stamp
  • Sullivan King Music Theme

Free Track Items:

  • Monstercat Growl Avatar
  • Sullivan King Announcer Pack
  • Slushii Music Theme
  • Monstercat Death Stamp
  • Koven Music Theme
  • Monstercat Player Title

You can check the new god skins right here.

There’s a Bonus Update set for release this June 1, and once it’s live, we’ll let our readers know what’s in it.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GTA Online and Red Dead Online Upcoming Update Announced, GTA 5 PS5, XSX Release Set for November 11

Grand Theft Auto V (GTA 5) fans who want to replay the game on current-gen, you’ll be able to do so later this year, as Rockstar has announced the GTA 5 PS5 and Xbox Series X release date is set for November 11! What’s more, the GTA Online and Red Dead Online upcoming update has been announced, which will bring new content into the multiplayer title this summer.

GTA Online Upcoming Update:

GTA Online players can expect “a high-octane celebration of car culture, with new opportunities for gearheads to show off their performance and customization upgrades, including a new underground car meet-up area.”

  • Stunt Races (out May 27): To help gear up for GTA Online’s summer update, eight new Stunt Races are right around the corner, coming to the GTA Online Stunt Series on May 27th. These new tracks will introduce an array of white-knuckle thrills for stunt racers in an assortment of vehicle classes.
  • Deadline (no release date): Deadline mode will get seven new arenas in which to obliterate opponents with their Shotaro bike’s explosive light trail. If eradicating waves of armed resistance is more your appetite,.
  • Survival (no release date) Survival mode will also expand to new locations throughout Los Santos and Blaine County.

Red Dead Online Upcoming Update:

According to Rockstar, the next major update for Red Dead Online will drop this summer, which will bring more “bring more criminal opportunities for vigilantes of all kinds.” Before that drops though, players can expect the weeklies to bring in something fresh too.

Out on May 25: Next week, Red Dead Online delivers eight new Races spanning iconic locations across the five states — from the arid frontier outpost of Gaptooth Breach to the mining town of Annesburg and the swamps of Lagras. Show off your proficiency on horseback in all forms of equine competition with new Standard Races, along with new Open Races where it’s up to you to determine the best path to ride through all the signal fires on a given course.

Or try your hand at new Target andOpen Target Races, where the aim is to take out target checkpoints with your trusty bow and arrow while on horseback. All these new races will be available to all Red Dead Online players on May 25th.

As for the current-gen release of GTA 5, expect that on November 11, and it will bring in a slew of new features and more!

 As an added bonus — this summer’s updates to GTA Online will include special benefits for players to take advantage of in these expanded and enhanced versions when they drop. Plus, in honor of the upcoming 20th anniversary of the genre defining Grand Theft Auto III, we’ll have even more fun surprises to share — including some specifically for GTA Online players.

While the standalone version of GTA Online will be available to players on both platforms, this new standalone version of GTA Online will be available for free exclusively to PlayStation 5 players during the first three months. And PlayStation Plus members on PlayStation 4, make sure to claim your GTA$1,000,000 by visiting the PlayStation Store at the start of each month — every month until the launch of GTA Online on PlayStation 5.

Once the new updates (and the new weekly activites are out), we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.