Home > News

Report: COD Vanguard Weapon Attachments & Weapon Perks Leak Out With Images

As is with most Call of Duty games, one of the most important aspects that multiplayer fans want to know right away are the perks, and weapon attachments given that’s how most people build their loadouts. Thankfully, we don’t have to wait to know what some of the COD Vanguard weapon attachnents and weapon perks are, as they have leaked!

Thanks to reliable Call of Duty leaker TheMW2GhostOG who has obtained not only the list of COD Vanguard weapon attachments, but also images too! MP1st has reached out, and was given access to the images, which are slotted in via the gallery below alongside the list of weapon attachments and weapon perks, and more details.

Note that we cannot verify if the list below is the complete list of weapon attachments or weapon perks. Regarding the list below, the ones with an asterisk mark looks to be for a Weapon Perk unlock, and some levels give two unlocks.

COD Vanguard Weapon Attachments & Weapon Perks STG-44:

Level 2: Nydar Model 47
Level 3: Skythe Compensator
Level 4: Skeletal Stock
Level 5: Zeiss G16 2.5x
Level 6: Maxim Silencer
Level 7: Rubber Grip
Level 8: Slate Reflector
Level 9: Konstanz Tactical
Level 10: T1 Flash Hider
Level 11: Taped Grip
Level 12: Subsonic Rounds
Level 13: .22 LR Mags
Level 14: MK 3 SunFilter
Level 15: FMJ Round
Level 16: Leather Grip
Level 17: ZC2 1.35x Lens
Level 18: Lightweight Short
Level 19: Fast Melee*
Level 20: Pressure*
Level 21: Carver Foregrip
Level 22: *Reach* & *Frangible*
Level 23: 620mm Jäger
Level 24: M3 Ready Grip
Level 25: 7.92x57mm Rounds
Level 26: Recoil Booster
Level 27: Fabric Grip & *Acrobatic*
Level 28: M19 4.0x Flip
Level 29: Bipod & *Surplus*
Level 30: K98 Scout 9x Telescopic
Level 31: Quicksilver Silencer & Monocular Reflector
Level 32: *Vital*
Level 33: Armour Piercing
Level 34: M1913 Variable 4-8x Scope & Grooved Grip
Level 35: Flashlight
Level 36: *Iron Lungs*
Level 37: Monitor Brake
Level 38: ROF Extra Short & Saturn Lens 1.35x
Level 39: *Nerves of Steel*
Level 40: Hatched Grip
Level 41: ZF4 3.5x Rifle Scope & SML Pistol Grip
Level 42: *Fully Loaded*
Level 43: Stock Removed & ZF41 7.0X Telescopic
Level 44: *Incendiary*
Level 45: M38/Slate 2.5x Custom
Level 46: *Focus*
Level 47: FB Stabiliser
Level 48: M38 5.0x telescopic & Bakelight Grip
Level 49: m1930 Madson
Level 50: *Fluted Long*
Level 51: MK 3 Mod.2 Sunfilter & *Defender*
Level 52: Pine Tar Grip
Level 53: 8mm Kurz Round Drum
Level 54: ZG 1229 Vampir
Level 55: *Sleight of Hand*
Level 56: *Lengthened*
Level 57: Marksman Stock
Level 58: Bayonet
Level 59: Spitfire Mk3 Reflector
Level 60: *Heavy Hitter*
Level 61: 1229/Slate 3.25x Custom & Granular Grip
Level 62: *Hollow Point*
Level 63: SVT-40 PU Scope
Level 64: *On Hand*
Level 65: MK6 Para
Level 66: MK 18 Sunfilter
Level 67: Stippled Grip
Level 68: Heavy Stock & Mustang MK8 Reflector
Level 69: 7.92x57mm Mauser Fast Mags
Level 70: M1941 Handstop
Level 71: Medium Ironsights & Large Ironsights

You can see the unlock icons and perks below, and these are how you would see them in Create-a-Class:

 

It seems that some guns have a max weapon level cap of 71, though it doesn’t seem to apply to every weapon. Per TheMW2Ghost, he has shared the following weapon caps he was able to obtain:

Revolving shotgun 71
M1911 60
STG-44 – 71
BAR – 71
1911 – 60
Thompson – 70

For those interested, the max weapon level cap in Modern Warfare 2019 was at 100, though players stopped earning rewards at level 70.

Again, same with every other piece of info not officially released by Activision or its studios, take it with a grain of salt, as things could change from now until the game’s release in November 5.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Madden 22 Review – Moving the Goalposts

Another year, and just like clockwork, another Madden. It’s easy to write off sports games each year, but before I continue, I do want to say I have a lot of respect for the developers of these games. They are tasked with one the most challenging jobs in video games — creating innovations in less than a year in a genre that hasn’t seen graphical, or gameplay jumps in who knows how long. To top it all off, almost all sports games have little to no competition, so fewer developers working on the genre means less chance for innovation, which hurts the entire sports game industry.

As much as I respect the devs, looking at this year’s Madden, well, it’s a lot of the same as the last few year’s, but because Madden sells like crazy every year, EA has taken the approach of “if it ain’t broke, don’t fix it.” 

Next-Gen Game, Last Gen Looks

The presentation in Madden 22 is still one of the most jarring things in the series. While some upgrades have been made to pre-game presentations, they still feel awkward, and not what regular game days feel like. 

My biggest issue is how players look, and how their in-game models react when they don’t have their helmets on. It’s hard to believe that this engine is the same one that games like Battlefield and Battlefront are made on. While players’ faces are noticeably improved compared to Madden 21 thanks to the new facial scan tech, hair still looks like straw, facial features like mouths, and eyes still look like they were made ten years ago. This is especially true when playing Madden 22’s single-player addition, Face of the Franchise. Additionally, all cutscenes are made from in-game assets, so all those mouth problems and facial detail (or lack thereof) issues I mentioned above, even more noticeable in these cutscenes. Next to no detail stands out, and it’s hard to believe that this is supposed to be the “next-gen” upgrade we have been looking forward to.

Pre-game flythroughs of the stadiums still look beautiful, and I love how they finally incorporated cameras that show what fans (that look half decent) are doing. Jets will fly across the sky, players will be hyping the team up (though the mouth movements mentioned above still look terrible), and you get a sense that if they just took some extra time perfecting the engine, there is something gorgeous that could be put on display here. Unfortunately, the Superbowl is still a massive disappointment that feels like it couldn’t be any other game. Nothing special sets it apart aside from players running onto the field after and celebrating a little bit. 

Madden 22’s menus have received a much-needed speed boost compared to last year. When playing game modes like Madden Ultimate Team or Franchise mode, constantly bouncing around different menus, it is a welcome change to have quick and responsive menus. On basically every menu and even in-game, the NFL wants to make sure you know about “Next Gen Stats.” The black and neon green is plastered everywhere in the game, from scoreboards to in-game pop-ups, telling you about every little stat you would typically see on the field. It’s a nice touch but can feel a bit annoying at times. 

The Sounds of the Field

Where Madden 22 nails it is the sound design. You can feel every hit as players run into each other. On-field chatter from players sounds excellent, and even fans sound fantastic when they have their moments. One bug I would encounter is when the camera would show only fans or the players on the benches; all other sounds would become very low, so you would get these weird moments where only the sounds of fans cheering or players talking and nothing else. I hope that gets fixed with Madden’s post-launch updates.

Brandon Gaudin and Charles Davis return as the play-by-play announcers, and while there isn’t anything wrong with them, EA hasn’t brought them in very long to record new voiceovers. As a result, you will constantly hear commentary that you have listened to for the past two or three years in past games. It can get very annoying, but to top it off, Madden still has no half-time entertainment that the 2K basketball games have had for years. I’m not a big basketball fan, but when I see Shaq and the TNT panel coming on to talk about the game during intermissions in NBA 2K, I can’t help but love how many voice lines they had them come in and do that makes each game feel like an actual broadcast. Madden needs to look into this to bring gamers in and feel like they are watching a real NFL game. 

The Field Is a Bit Beat Up

The gameplay in Madden is its usual self. Players are responsive, and the game plays wonderfully, especially at 120hz. Calling plays from the new menus feels like you can get around faster and find the play you want quicker. Just like every year, Madden releases with a few plays that are downright broken because they seem to work almost every time you call them until a few patches come out to balance everything out.  This game heavily favors the offense at launch. I can’t recall the last Madden that came out with this amount of basic free plays because the defense would either get blocked pass rushing and stop trying after, or the man coverage would cover my team for a few seconds then slowly just drift to the middle of the field.

Superstar X-Factors make their return that gives Madden a more arcade feel. High rated players come equipped with specific skills that activate when they perform a particular feat on the field. This can be anything from catching a 20-yard pass or completing five passes in a row. In addition, the X-Factors boost players’ skills like trucking through tackles, jumping higher for 50/50 balls, and being stronger on the line. I liked that Madden seems to have found an outstanding balance between these arcade-style features and the realism of regular football. 

One other new feature that adds to the gameplay is an old idea from NCAA games of the past. Home-field advantage and momentum swings give teams special abilities during the game. The better you play, the more momentum upgrades are added. Things like seeing which of your opponent’s receivers are the main target on a play or the route arrows for your opponent will be moving all around, so they have a more challenging time knowing which route their players will run. None of these things will severely affect games, but they are fun ways to reward players for playing well. 

Get Excited (If You Play Franchise) 

With a few improvements, Madden 22’s game mode selection is about what you would expect from a Madden game. 

Ultimate Team is still the game circus of complete challenges, earn coins, get card packs, open them to get better players, improve your team and go online to compete against others until you realize you get smacked by someone who spent $500 to get better cards than you. 

Superstar KO and The Yard make returns this year too. The Yard is where you create your player and level him up. It’s a fun 6v6 mode that you can play with friends, and since it is more arcade-focused, the rules are different to allow for big splash plays. Superstar KO is another arcade based mode 

Face of the Franchise is again back, and puts you in the shoes of a college player making his way up to the big leagues. You create your character, select your position, and upgrade your stats as you make your way through the story. I enjoyed Face of the Franchise for the most part, as it almost feels like an RPG lite where you get to make the choices of how you build your player. The issues are with the bugs and glitches I encountered. For example, in many training sessions, players wouldn’t spawn, and I even experienced an issue where the ball was either invisible or wouldn’t spawn, and I had to quit out and rejoin to fix the problem. 

Where most Madden fans will be overjoyed are the improvements with Franchise mode. Finally, after years of complaints about features being removed and next to no innovation, Franchise takes a step in a positive direction. 

You feel like this is Madden 22’s meat and potatoes, Franchise mode is very deep, and it feels more like an RPG off the field with the amount of control you have. 

You get to control the head coach, offensive and defensive game plans, and player personnel. This lets you hire and fire who you want to, negotiate contracts with players agents, customize your skill tree that has multiple branching paths and customize your stadium and the costs associated with it. They even added mini-story-like moments where you hold press conferences and select what you say to the media. It isn’t profound, but things like this give Franchise mode that realistic feel of running a football team.

EA has already promised updates for Franchise that will continue to add to the depth, a welcome sign that they care about Franchise players instead of focusing solely on the cash cow that is Ultimate Team. In September, fans can expect a deeper college scouting experience and more updates as the year goes on. 

Verdict

Madden 22 is what most people would expect from EA’s yearly sports franchise. Some upgrades here and there but mostly the same product. Visuals still don’t come close to looking next-gen, but the presentation has improved a bit. In addition, franchise mode gets a long-needed upgrade, and EA isn’t solely focusing on pushing updates for Ultimate Team anymore. 

Score:  6/10

Pros:

  • Sound design is top-notch
  • Franchise gets a much-needed upgrade
  • On-field presentation is an improvement over 21

Cons:

  • Visuals still look dated 
  • Bugs in Face of the Franchise 
  • Defensive AI is too easy 

Review copy of the game provided by the publisher.Reviewed on the Xbox One X. You can read SP1st and MP1st’s review and scoring policy right here. Madden 21 is now available on PC, PS4, and Xbox One systems for $59.99

Kyle Hooper

Home > News

Warframe Upcoming September Update Previewed by Digital Extremes; Nidus Prime Details Revealed

Digital Extremes had their own mini-gamescom event for Warframe last Friday, and it was a big one for the game’s most avid players. As previously reported, it will cover a huge update for the game, and as a recap to that event Digital Extremes previewed the Warframe upcoming September update due next month.

However, before reading further, it’s worth noting that Digital Extremes stated that the eagerly-awaited Nidus Prime has no release date as of yet. That said, there are some updates for that next particular Warframe, so be sure to check it out.

Read on below for the full preview by Digital Extremes.

Warframe Upcoming September Update Preview:

For those eagerly awaiting

Tenno – we’re back with another Devstream and a look at what’s to come in Warframe!

If you want to watch all the shenanigans live, you can do so in the full episode on our YouTube channel, or catch the important details in our recap below:

Housekeeping

  • Gift of the Lotus Alerts are live for 48 hours following the stream. Don’t miss your chance for a Shotgun Riven Mod, and an Orokin Catalyst Blueprint!
  • TennoGen Round 21 Deadline is September 7 at 2pm ET! For full submission details, check out our submission thread
  • Nyx and Rhino Prime Vault is live on all platforms. We are looking into a little event for a Prime Vault for those wanting specific vaulted Primes — stay tuned for more information.
  • Nora’s Choice is live on all Platforms, bringing back some of her favourite Nightwave rewards, and some new ones!

warframe september update

Road to the New War

To help all new and existing Tenno prepare for The New War release, we have a slew of bonus weekends planned to get your Warframes whipped into shape!

warframe september update

The timeline of these Alerts is no indication of our planned release for The New War.

Next Update – September 8!

warframe september update

Our next release is a mix of content and QOL changes! The image above touches on them briefly, but we’ll explain them a little more below:

Revenant Mephisto Skin

The long-awaited Revenant deluxe skin designed by Debby Sheen is arriving on September 8! With the Skin, you can also expect some new Customizations:

  • Mephisto Two Handed Nikana Skin
  • Mephisto Operator Accessories
  • Special Revenant Syandana that you can equip on regular Revenant

Plague Star Ghoul Saw

warframe september update

Speaking of long-awaited, the Ghoul Saw is ready and raring to go! You will be able to obtain this new weapon, its parts, and its Stance via the Plague Star store while the event is live from September 8 to September 30th!

Ambassador Drop Change

  • We’re adding an additional way to obtain these pieces: via the Aurax Atloc Raknoids in Corpus Railjack.

Harrow Drop Changes

  • Harrow Neuroptics are being moved from Vault 3 to Vault 1 on Pago, and also are being added to Rot C on Taveuni.
  • Harrow Systems drop rates have been slightly increased in Defection, and also are being added to Rot C on Taveuni.

Kuva Thrall Grind

  • We’ve reduced the time between Grineer Kuva Thrall spawns, so that the murmur acquisition progress is closer to that of Sister Hounds.

Corrupted Holo Key Changes

  • In the final Railjack Showdown node for a Sister of Parvos, each Sister will give each squad member 1 Corrupted Holokey at End-of-Mission whether you Vanquish or Convert them! This means a Squad of 4 can leave with 4 Corrupted Holokeys each on Showdown mission complete!
  • Corrupted Holokey drop amounts have been increased in Void Storms! Void Storms in the Veil Proxima will now drop 10 (vs 6) to make the hardest content the most rewarding. The rest have all had their amounts increased by 1.
  • You can read full details and reasoning in our official Dev Workshop.

Yareli Changes

  • Yareli is receiving Stat Changes and Utility Changes to address common community feedback. You can learn more about how her kit is being adjusted here.

Nidus Prime

Revealed at TennoCon, we have a little more to show off for our next Prime! His exact release date hasn’t been announced, but with him you can expect:

  • Strun Prime
  • Magnus Prime
  • Crinoid Prime Syandana
  • Karnolyth Necramech Skin (universal for all Necramechs)
  • Infested Orbiter Decorations

Our infested king is also coming with his very own Ballas-narrated trailer, so keep an eye (and ear) out for that when he is released!

Other Content

Valkyr Deluxe

Designed by Liger Inuzuka, we’re adding another strong contender to the “buff as hell” Warframe list!

warframe september update

New Augments

warframe september update

We have 4 new Augments in the works — 2 for Xaku, and 1 each for Lavos and Trinity!

Lavos – Ophidian Bite

Change to reduce cooldown of all Abilities by (X) seconds for hitting a cluster of enemies (exact number TBD), while also adding an ability range buff for Ophidian Bite.

Xaku – Grasp Of Lohk

When a stolen weapon deals damage to a target affected by an ability of The Lost, Xaku heals for HP.

Xaku – The Lost

Casting a Lost ability increases the power strength of The Lost by a certain % and will stack. Casting the same lost ability twice in a row resets the bonus.

Trinity – Blessing

Gain ranged (primary/secondary weapon) Crit Chance % for each % you heal on your allies. On refresh it adds up new value and refreshes the timer.

And that wraps up the preview for this big upcoming updated.

The Warframe September Update is coming this September 8, and once it’s out, we’ll be sure to let our readers know.

Source: Digital Extremes

MP1st Staff

Home > News

Report: Death Stranding 2 in Negotiations Says Norman Reedus

While we will all get to revisit Death Stranding in less than a month with the Death Stranding Director’s Cut release, it would seem that game director Hideo Kojima himself may not be finished with the IP, as actor, and star of the game, Norman Reedus has come out to say that there are negotiations for Death Stranding 2!

”I think we’re doing a second Death Stranding” Reedus said in a recent Walking Dead roundtable with AdoroCinema, further saying that a Death Stranding 2 is in negotiations.

No further information was unveiled by the actor, though given the recent success of the title hitting the five-million milestone for copies sold, and the game getting a director’s cut, a sequel doesn’t seem all that far-fetched. 

It does beg the question though, where does the IP go since Death Stranding seemed to have tidied up most of its own plot? Who knows, though we’re sure that Kojima will certainly come up with something.

However, we should note that it is entirely possible that Norman may be under the assumption it’s a sequel he would be working on rather than a new IP that Kojima has been rumored to be working on for some time. Guess only time will tell, and we will be sure to keep you all posted should any new developments happen.

For more on Death Stranding, check out gameplay of the Director’s Cut where we also see some of the new stuff coming with the new version of the game.

Death Stranding Director’s Cut will be released on September 24 for the PS5, with PS4 gamers who own the game given the chance to try out the new content for a $10 upgrade fee. 

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Marvel’s Avengers Spider-Man DLC to Be Talked About Soon, More Villain Team-Ups Planned

With Crystal Dynamics confirming that the Marvel’s Avengers Spider-Man DLC for PlayStation gamers is still on track for release this year, some might be wondering when we’ll exactly hear concrete details about the character and so on.

In the studio’s latest devstream, Crystal Dynamics confirmed that Spider-Man will be talked about “soon,” though didn’t elaborate exactly when. While it’s uncertain when we’ll hear about webhead pop up in Marvel’s Avengers, one thing players can count on are more villain team-ups! Crystal Dynamics confirmed that more villains will be teaming up to take down earth’s mighiest heroes. For those unaware, in the recently released War for Wakanda expansion, Klaw and Crossbones team up, much to the delight of Marvel’s Avengers players.

Which villains will we see team up in the future? Your guess is as good as mine at this point. That said, with Crystal Dynamics confirming that a new updated roadmap is on the way, the wait shouldn’t be that long.

Also of note, don’t forget, a new patch is incoming this week, which includes bug fixes, and a nerf fo Black Panther.

Thanks, Billyb311!

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

COD Vanguard Player Visibility Is a Problem, Here’s How Bad It Is

This weekend, Call of Duty fans got a treat with the Call of Duty Vanguard alpha, and while that, in itself is good news, it did manage to bring up a major issue onto the table, and that’s the COD Vanguard player visibility problem.

Hopping online to test Champion Hill out, It was very noticetable that it was quite hard to discern players from the background. While I admit that I am quite colorblind, checking the game’s subreddit, and even asking other players, the player visbility issue was brought up. It was so bad that I even asked our own James Lara to see if it was a me problem, or if it was just really, really, hard to spot enemies. His verdict? It’s the game, and we even got screenshots to make our point.

Check whether you can see the enemy in this screenshot or not:

Can’t see the enemy? Here’s them highlighted:

Still can’t see it? Here they are zoomed in:

Outside of the color palette, and player outlines not easily discernible among the enviroments, is that players’ screen gets a greyscale effect when being shot at, which turns the screen darker, thus adding another layer of obstruction when trying to spot who’s shooting at you. Here’s a screenshot featuring what we mean:

Going on the game’s subreddit, gamers have lamented on the game’s player visibility as well.

Reddit user Captain_Price_WZ lists the stuff they didn’t like in the alpha, and lists player visibility:

Another member of the COD Vanguard subreddit  SebbyWebbyDooda also lists player vsibility as an issue:

Just some feedback from the alpha 🙂
byu/SebbyWebbyDooda inCODVanguard

Redditor vShock_and_Awev adds this, too:

Visibility
byu/vShock_and_Awev inCODVanguard

You get the idea. Oddly enough, there are instances in the alpha that you can see a player names outlined over smoke, which is when players should be hidden from view:

It seems like, part of the problem here is the color palette, as in the screenshot below, our own James Lara comments on “why do they have to use the same exact color across multiple things?”

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Gungrave G.O.R.E Shows Off the Absolute Gore In Latest Cinematic Trailer

What do you get when you put a well-armed dude inside a flying coffin? Apparently, the answer is gore and tons of dead bodies as shown by the Gungrave G.O.R.E cinematic trailer. The short teaser debuted at gamescom 2021, and showed players, both new and veterans alike, what they could expect in terms of intensity for this upcoming action-packed title. Check out the cinematic teaser below.

If that trailer got you curious about what this game is all about, read on more for a short history of Grave and Gungrave G.O.R.E:

Gungrave G.O.R.E is a stylish third-person action shooter by South-Korean Studio IGGYMOB, in which you take on the role of Grave, a gunslinger of resurrection and badass anti-hero of your dreams, mowing down tons of enemies in a gory ballet of bullets.

As a sequel, Gungrave G.O.R.E is the ultimate resurrection of the Gungrave franchise for veteran gunslingers and Gungrave fans, but also a gloriously gory standalone story experience for a new generation of gamers, and on a new generation of consoles.

Gungrave G.O.R.E is coming in 2022 to PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC.

MP1st Staff

Home > News

Ghost of Tsushima Update 2.07 Addresses Gameplay Issues & More This August 28

Sucker Punch Productions has released the Ghost of Tsushima update 2.07 patch this August 28, and this includes restoring the missing Fundoshi for some New Game+ players, as well as a bunch of gameplay-related bug fixes. This shows up as the Ghost of Tsushima update 2.007 on PS5, and also includes a PS5-specific change regarding the DualSense’s haptic feedback.

Ghost of Tsushima Update 2.07 Patch Notes | Ghost of Tsushima Update 2.007 Patch Notes:

Size: 2.3GB (PS5), 1.9GB (PS4)

• Restored missing Fundoshi for some New Game+ players who had lost access to it.
• Addressed an issue where replayed missions would not grant the proper rewards until the game was reloaded.
• Addressed an issue where some supply boxes could be restocked upon checkpoint reload.
• Addressed an issue where giving the hut builder supplies then skipping the cutscene would still take the supplies but not complete the objective.
• Addressed an issue where players were not able to join in-progress Legends Survival matches via matchmaking.
• Reduced the length of haptic feedback when fast traveling
• Addressed some issues related to Activity Cards.
• Addressed an issue with Legends leaderboards visibility.
• Various UI improvements, bug and crash fixes.

In case you missed it, we previously released other post-launch patches (2.05 and 2.06), which corrected a crash some players were experiencing and resolved an issue for some players who were unable to make progress on Iki Island if they arrived wearing the Sakai Armor.

We are continuing to investigate issues and will release additional patches in the weeks to come, including fixes for Ghost of Tsushima: Legends ahead of next week’s launch of Rivals mode.

That seems to be it for this title update. Once we know more, we’ll let our readers know.

Source: Sucker Punch

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Marvel’s Avengers Next Update Out This Coming Week & Will Include a Surprise, Black Panther Getting Nerfed

With Crystal Dynamics confirming that future content is on the way for Marvel’s Avengers, it’s not surprising to hear that the studio is hard at work supporting the game. Case in point: in the latest devstream, the studio announced that the Marvel’s Avengers next update is scheduled to drop sometime next week, and it’ll come with a surprise!

According to the studio, the incoming patch will include bug fixes, and even nerfs to Black Panther! Players can also expect Thor’s MCU skin cape to be fixed as well. It seems that a new daily and weekly mission chain will be rolled out with this patch as well, where players can obtain some resources. Here’s a recap from a Marvel’s Avengers fan account,

https://twitter.com/PlayAvenger/status/1431364070507167745

 

Unfortunately, Crystal Dynamics has refrained from sharing more on what this surprise is. Perhaps a new event? A new mission? New resource giveaway? Your guess is as good as mine at this point.

Same as always, once we know of the patch, we’ll be sure to let our readers know. Bookmark our Marvel’s Avengers game hub to know about the latest patch. Chances are, this will be out on Tuesday, or Thursday.

If you want to watch the entire dev stream, head on below where Marvel’s Avengers content creator laajune talks to Philippe Therien, War Zone Director for Marvel’s Avengers.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

The Medium PS5 gamescom Trailer Released; Get Spiritually Hooked This September 3

After its initial launch for the Xbox Series consoles and PC in January of this year, Bloober Team’s The Medium is now all set for PlayStation gamers this Friday as it releases for the PlayStation 5 on September 3. To celebrate this upcoming release, the developer has shown a new The Medium gamescom trailer, which shows off PlayStation gamers what to expect from the horror title. Check it out below.

The trailer was accompanied by a haunting theme titled Across the shore, composed by Akira Yamaoka and Arkadiusz Reikowski, and performed by Mary Elisabeth McGlynn. If you want to know more about this release for the PlayStation 5, read on more information for The Medium on PS5 below.

Bloober Team is excited to bring The Medium to PS5™ to take advantage of the console hardware as well as the DualSense controller, offering players the experience of exploring two worlds simultaneously.

The Medium is a third-person psychological horror game that features innovative dual-reality gameplay. Players assume the role of Marianne, a medium gifted with several psychic abilities, and explore the real and spirit world both alternatively and simultaneously to uncover a dark mystery masked by disturbing secrets, sinister spirits, and devious puzzles only a medium can solve.

The Bloober is now available on Xbox Series consoles and PC. It is set to be released for the PS5 on September 3. You can check out our review for The Medium on Xbox Series X here.

MP1st Staff

Home > News

Fatal Frame: Maiden of Black Water 50 Minutes of Gameplay

Koei Tecmo is remastering one of their survival horror titles for a new generation, as 50 minutes of Fatal Frame: Maiden of Black Water  gameplay has been shown off!

During the latest episode of Famitsu live, almost an hour’s worth of footage was shown playing on the PS5 — and looks absolutely intense.

https://www.youtube.com/watch?v=p-V14TVRw5U&t=1042s

If you’re new to the world of Fatal Frame, Maiden of Black Water was originally released for the Nintendo Wii before Koei Tecmo decided to remaster it for current and next-gen systems. Here’s the overview from the game’s official page.

Fatal Frame: Maiden of Black Water is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides. As one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away, you’ll explore the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses. Each shadowy location is connected by a stream of water flowing throughout the mountain, and this once holy water is tied to the darkest mystery of all—the history of death and darkness on Mt. Hikami.

We’ll be checking out more news on Maiden of Black Water as it comes, so check back here at MP1st for that and other game features.

Fatal Frame: Maiden of Black Water will be released for PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, and PC on October 28.

Tim Villasor

Home > News

Destiny 2 Void Subclass Rework in The Witch Queen Detailed

There are tons of changes coming to Destiny 2 next year once the highly-anticipated The Witch Queen expansion rolls out, and if you’re an avid Destiny 2 player it’s good to brush up on these changes before they go live in 2022. To that end, Bungie, in their latest weekly update, have detailed the Destiny 2 Void Subclass rework in The Witch Queen to help players get acquainted on what these changes will mean for playstyles and how players will approach their characters from then on.

One thing players need to take into account before diving deeper into these Void rework details is that Bungie came out ahead to say that there will be no new darkness subclass throughout the entirety of The Witch Queen and Year 5. There will also be no Fragments or Stasis aspects, so players expecting either of the two should steel themselves in advance.

With all of that said, here is Bungie’s detailed explanation on what the Void subclass changes will be in The Witch Queen.

Into the Void

Destiny 2 Void Subclass Rework
Starting in The Witch Queen, we’ll be aiming to give Light classes the Stasis treatment Season over Season, bringing more customization to Guardians and new ways to engage with their abilities. While the team is still deep in development, Sandbox Discipline Lead Kevin Yanes and Gameplay Designer Samuel Dunn are joining us to walk through their goals for abilities, and what the upcoming reworks will bring to the table.

STRAIGHT TO BUSINESS

Throughout Tuesday’s reveal, we watched as you all reacted to The Witch Queen, Season of the Lost, and 30th Anniversary. Part of those reactions where on subjects like subclasses and Stasis aspects and fragments. I feel that before we move forward, we should rip a few bandages off:
      • There will be no new darkness subclass with The Witch Queen or through year 5.
          • We made the call to refocus ourselves on Light subclasses this year. As you’ll see below this doesn’t just mean a port but also new and exciting stuff too.
      • There are no new Stasis aspects and Fragments arriving along Season of the Lost.
          • Similar to above we wanted to focus on different initiatives instead of adding more to Stasis.
          • We feel like the subclass build variety is in a good spot and was likely to benefit from tuning changes more than new stuff.
          • To that end we prioritized the Season of the Lost balance patch and another patch you’ll hear about below debuting with 30th anniversary.

COMBAT REFORGED

Today you’re going to read a quick tease on a feature we’re calling Void 3.0 – a new interpretation of the Void subclasses and fantasies. In the coming weeks, you’ll hear about changes we’re making to how players regenerate ability energy and how those changes are going to affect PvE and PvP with our 30th Anniversary release. A few examples of changes in the pipe: A reduction to how many one shot kill abilities are available in the crucible and  shifting super energy regeneration so players are rewarded for participating in combat vs waiting for a timer. Later in Year 5, we hope to share more info on an initiative the team is discussing internally right now: making ammo generation a more deterministic and consistently paced experience across all activities. I hope what I’m describing here paints a clear picture: The game is evolving for the better.
Destiny 2 is a living game, and as we head into our fifth year, we’re looking at how we can evolve the sandbox you know and love to not only create exciting new experiences, but to better polish ones that haven’t had much love since our launch in 2017. We’ve learned a lot over the years with each iteration of the sandbox, and we’re hoping to apply those learnings through Year 5 and beyond. I hope you are all as excited about the future as I am!

BRAVE NEW WORLD

As you saw in our reveal event, we’re going to be doing serious revamps to the existing Light subclasses in Destiny 2. Our Void, Solar, and Arc subclasses and damage types have been with Destiny from the very beginning – in fact, some of the player fantasies and mechanics in Destiny 2 today are the same that debuted with Destiny 1 back in 2014. And while we’ve had refreshes in 2017 and 2018 with Destiny 2 and Forsaken, these subclasses have in some cases been left behind by the new power bar and build-crafting goals of the game. To help solve that problem, we’re going to take these subclasses back into the shop to retrofit, remix, and reinterpret the gameplay fantasies and mechanics by integrating them into the modern subclass experience.
Destiny 2 Void Subclass Rework
In Destiny 2: Beyond Light we introduced a new subclass system we dubbed internally as Subclass 3.0. The goals of Subclass 3.0 were to create an experience that gave players more customization akin to Destiny 1, while also meaningfully evolving that experience. To us, Destiny is best when build-crafting, best-in-class action, and power fantasy all meet to create gameplay experiences you can’t get anywhere else.

STARING OUT INTO THE VOID

With Void 3.0, we’re taking the subclasses you know and love and remixing them. That means adding new abilities and mechanics, ditching some old ones where it makes sense to do so, and spreading out existing ones to create enticing new combinations. Our hope is to retain playstyles you know and love today and to create some exciting new ones you didn’t even know you wanted. We can’t wait to see what you all think about these changes and as always, we’re going to be looking for and responding to feedback. <3
With that all said and done, I am going bow out and let the team do the talking.
Destiny 2 Void Subclass Rework

A NEW SHAPE

As Kevin detailed above, we’re in the process of updating Void, Solar, and Arc into the new Subclass 3.0 system used by Stasis, where you can pick and choose from a selection of Supers, grenades, melees, and Aspects and Fragments to craft cool and unique builds tailored around your playstyle. In The Witch Queen, you’ll experience the first phase of this metamorphosis as you wield the powers of the Void in your fight against Savathûn and her Lucent Brood.
It’s important to reiterate that this update will change things. Destiny 2 has evolved significantly in the three years since Forsaken, and we believe that the Light subclasses need a shakeup to keep pace. Much of the Void gameplay that you know and love will continue to exist, albeit in a different form. A few things won’t be returning. And there are some exciting new additions we think you’ll have a blast with.
To paint the picture of how we’re approaching the Void 3.0 rework, here are our main goals:
Preserve the strong existing power fantasies of Void. We want to focus on what makes the damage type fun to use and give it a cohesive identity that can be felt throughout your subclass, while also adding sweet new toys that feel like a natural extension of your Void powers.
Provide new and exciting build-crafting possibilities through the combination of Aspects and Fragments. We want you to not only be able to craft similar playstyles to the old subclass diamonds using the new system, but also to explore a bunch of new ways that your Void abilities can work together with your armor and weapons.
Set up a framework for the systemic integration of the damage type into the rest of the game. We believe that Stasis was very successful in providing a set of shared combat behaviors or “verbs” that can interact with each other and with other elements in the game. With Void, we want to double down on this effort and reorganize the subclasses in a similar way – and we’re planning to continue this with Solar and Arc going forward.

SAY THE (KEY) WORD

With the Void 3.0 update, we’re defining a set of core keywords that will be used by the various perks and abilities within each Void subclass, akin to the Slow, Freeze, and Shatter verbs used by Stasis. Each class will specialize in a few of these verbs, but it will be possible to dabble in the rest by coordinating with your fireteam or with certain combinations of Abilities and Fragments.
Additionally, these verbs will appear in other places outside of the subclass screen – weapon perks, Exotic armor, and mods from your Seasonal Artifact – and we intend to continue expanding that list as we move forward. We believe that these systemic interactions between your abilities and your gear are the core of the Destiny buildcrafting game.
Destiny 2 Void Subclass Rework
Within Void, there are three negative status effects that you’ll be applying to enemies:
    • Suppression – The target is knocked out of any active abilities and can’t activate any abilities/movement modes as long as Suppression persists. Afflicted enemy AI combatants can’t shoot their weapons.
    • Weaken – The target takes increased damage and has their movement slowed. Enemy AI combatants fire their weapons with decreased accuracy.
    • Volatile – The target is afflicted with unstable Void energy and will explode upon taking additional damage or on death.
And three positive effects that you’ll be applying to yourself and allies:
    • Void Overshield – A protective barrier of Void Light which reduces damage taken from combatants.
    • Invisibility – You vanish from sight and do not appear on enemy radar.
    • Devour – You feast on the energy of your foes. Kills restore you to full health, grant grenade energy, and extend Devour.
These verbs should all be familiar to veteran players, but now exist in a new, broader systemic framework that will allow us to consistently spread their behaviors across the game, where previously they mostly existed in their own siloed-off subclasses.

OLD DOGS, NEW TRICKS

To close this section out, here’s a preview of some of the new and updated abilities that you’ll be able to play with once Void 3.0 drops.
Destiny 2 Void Subclass Rework
Nightstalker Hunter
    • Shadowshot – Moebius Quiver – Super
        • Fire two volleys of three Void Arrows in a cone which seek out enemies and spawn Void Anchors on impact. Shadowshot makes tethered enemies Volatile and deals increased damage to tethered targets.
        • One of the main usability pain points of the current iteration of Moebius Quiver is having to press the Super input a whole bunch of times to fire each arrow individually, which is cumbersome and takes a lot of time (and often results in the player drifting somewhere they didn’t intend to be – off the side of a cliff, as a totally hypothetical example). By firing multiple arrows at once, it should be a lot easier to blanket an area with traps in preparation for a fight or put burst damage on a boss.
    • Stylish Executioner – Aspect
        • Defeating a Weakened, Suppressed, or Volatile target grants Invisibility and Truesight. After performing a Stylish Execution, your next melee attack while Invisible Weakens enemies.
        • A twist on middle-tree Nightstalker’s current Flawless Execution perk, this Aspect lets the Hunter specialize in defeating debuffed enemies to keep looping their Invisibility.
Destiny 2 Void Subclass Rework
Sentinel Titan
    • Overwatch – Aspect
        • Cast a Void-empowered Barricade to grant a Void Overshield to yourself and nearby allies. The empowered Barricade slowly regenerates the Void Overshield of allies bunkering behind it.
        • We want players to be able to lean into the Sentinel fantasy of being the front-line protector for your team, so Overwatch is a powerful tool for setting up prior to an encounter and providing a safe haven to fall back to when things get spicy.
    • Shield Toss – Projectile Melee
        • Hurl your shield towards an enemy. The shield can ricochet off enemies and surfaces, granting you a small chunk of Void Overshield for each enemy hit.
        • We want to give Titans more options when it comes to projectile melees. Shield Toss is a great choice for aggressively pushing forward into groups of enemies, softening them up and giving you extra staying power.
Destiny 2 Void Subclass Rework
Voidwalker Warlock
    • Pocket Singularity – Projectile Melee
        • Launch a tracking, unstable ball of Void energy that detonates when it nears an enemy, pushing targets away from the blast and making them Volatile.
        • Designed as an anti-dive tool and a way to push enemies out of cover. With careful placement, it’s possible (and incredibly satisfying) to bop enemies up in the air and then pop their Volatile with a well-placed headshot before they hit the ground.
    • Child of the Old Gods – Aspect
        • Cast your Rift to summon a sentient black hole which hovers at your side, waiting for a target. It will launch itself at enemies, then begin siphoning their energy and weakening them, refunding their life force back to you as either grenade and melee energy (if you are using Healing Rift) or health (if you are using Empowering Rift). Defeating enemies who are being siphoned by the Child will refund some Rift energy.
        • Child of the Old Gods is a strong debuff tool that gives Voidwalkers an additional way to lock down an area while sustaining themselves.

We hope that this preview sparks your curiosity and gets you thinking about cool new Void builds. Have you ever wanted to run Spectral Blades and Vanishing Step? Ward of Dawn and Controlled Demolition? Handheld Supernova and Devour? There are a lot of new possibilities… And as we get closer to The Witch Queen, we’ll be back in future TWABs to talk more about the Supers, Fragments, and grenades you’ll be mixing and matching.

We’re really excited about what we’re cooking up, and we can’t wait for you to get your hands on it. In the meantime, check out the ability balance update that we released with Season of the Lost in Destiny 2 Update 3.3.0. Thanks for your time and see you soon.

What do you think of these upcoming changes? Do you think that the Void subclass is still good after them? Let us know in the comments below.

Source: Bungie

MP1st Staff

Home > News

Blasphemous Sequel Coming in 2023; Free Update Wounds of Eventide Announced

The Game Kitchen’s Blasphemous is bound to get some much-deserved attention two years after its initial release, as it was just confirmed by publisher Team17 that a Blasphemous sequel is currently in the works and is coming out in 2023.  The sequel, which is in the very early stages of development, will be a direct follow-up to the multi-award-winning 2019 action-platformer. Check out the official statement from The Game Kitchen via press release.

“We’re so excited to finally announce that we’ve started work on a Blasphemous sequel, the community have shown so much love for the first game and we can’t wait to share more when we can! New beginnings also mean new endings, and Wounds of Eventide is exactly that, it’s the final instalment for the original Blasphemous and we hope people love playing the new content as much as we loved creating it.”

In adition to the sequel, Team17 has also announced one last free update for content update for the original Blasphemous that concludes The Penitent One’s first journey and unlocks the game’s true ending. Titled Wounds of Eventide, this free content update is coming this December 9 on PlayStation 4, Xbox One, Nintendo Switch and PC. Check out the trailer for Wounds of Eventide below.

It’s currently unknown if the sequel will feature The Penitent One as a returning protagonist, or if there will be someone new at the helm. What we can almost be sure of is that The Game Kitchen will bring back its unique blend of Catholicism-influenced Gothic horror for this highly-anticipated sequel.

Blasphemous is now available to play on PlayStation 4, Xbox One, Nintendo Switch and PC.

MP1st Staff

Home > News

Elden Ring Multiple Endings, Fast Travel Confirmed, Screenshots & More Details Now Out

Role-Playing Game fans have been awaiting news on From Software’s next big game Elden Ring, and we now have fresh info from the upcoming action-RPG! Elden Ring gameplay info has surfaced, and it confirms multiple endings, combat, fast travel to anywhere, and more! There’s also a bunh of new Elden Ring screenshots to chew on, too!

As highlighted in several previews, From Software’s bold and new dark fantasy project will be similar to the Dark Souls and Demon’s Souls game — where players will take control of a warrior who explores a fictional world full of danger and lore. Here’s a description of the plot from the official wiki page of the game.

Elden Ring takes place in the realm of the Lands Between, sometime after the destruction of the titular Elden Ring and the scattering of its shards, the Great Runes. Once graced by the Ring and the Erdtree which symbolizes its presence, the realm is now ruled over by the demigod offsprings of Queen Marika the Eternal, each possessing a shard of the Ring that corrupts and taints them with power. As a Tarnished — exiles from the Lands Between who lost the Ring’s grace — summoned back after the Shattering, players must traverse the realm to ultimately find all the Great Runes, restore the Elden Ring, and become the Elden Lord

Here’s the highlights and summary of several features the game will have as listed by Nibel.

https://twitter.com/Nibellion/status/1431242881478561797

According to Yasuhiro Kitao, Elden Ring won’t simply be an open-world game but something grander and full of exploration and divergent paths — with a fast travel system that will allow players to cover more ground in the Lands Between. The combat system will have stealth mechanics similar to Sekiro as well as introducing new mechanics such as a Guard Counter to hit back against enemies after they attack you. There will be choices that will affect one’s playthrough of the game where multiple endings are present, and to say every adventure is unique is an understatement in itself.

Check out more screenshots of the game in the gallery below.

For a more detailed reading of the preview, you can check out GameSpot’s article here.

While Elden Ring won’t be out until January 21, 2022 for PC and consoles, you can check out more features, videos, and more in our archives here.

Thanks Nibel

Tim Villasor

Home > News

COD Vanguard Champion Hill Guide and Alpha Gameplay Fires Out

Following the info dump regarding the Call of Duty Vanguard Champion Hill perks, weapons and more,  Activision has released the COD Vanguard Champion Hill guide, and we even have some alpha gameplay available as well. Check ’em out below, to see what’s in store for PlayStation gamers this weekend.

First off, here’s the Alpha gameplay in action below!

In addition to the gameplay, here’s an overview of the weapons, maps, and things you’ll need to know in order to survive in this shooter via the Call of Duty blog:

COD Vanguard Champion Hill Guide:

Part 1 – The Basics – Scavenging, Shooting, and Surviving

“Your team has a whole bunch of lives. Lose all your lives, and you’re eliminated. Last team standing wins.” – Captain Butcher, Call of Duty: Vanguard.

Sledgehammer games is proud to introduce Champion Hill, a multi-arena survival tournament, where tactics and strategy combine with quick-action, close-quarter gunplay.

Here are the basic facts about the mode:

Mode Type: Round-Robin, Limited-Life Deathmatch Tournament

Squad Size: Duos (2v2) or Trios (3v3) — Solos (1v1) available in full game at launch.

Loadout: Same starting Loadout for all — Primary Weapon, Secondary Weapon, Lethal Equipment, and Tactical Equipment. Upgrade your Loadout with Cash dropped in-game or by earning eliminations. Every player starts with $500 in Cash before the first Combat Round. Your available Cash balance is located on the HUD, above the lethal/tactical equipment icons.

Health: 100 HP. Up to three Armor Plates can be on an Operator — these absorb ballistic and explosive damage.

Combat Rounds: 60-second Deathmatches on a variety of small maps (e.g., Airstrip, Market), all located within one massive, all located within one massive map, which is a combination of four combat arenas and a central Buy Areas. There are no load times in Champion Hill – only action.

Number of Lives: 12 (Duos) or 18 (Trios) shared between squadmates, shown as a blue bar on the bottom left corner of the screen (your opponent’s life count, when applicable, appears below it as a red bar). Life count persists between rounds.

Victory Condition: Last squad with remaining lives wins.

What does a game look like in practice? Here’s how it breaks down:

It Begins… Everyone gets a quick explanation of the mode, receives $500 of in-game Cash, and is placed at the Buy Station Area. Over the next minute, players should use this Cash to upgrade their weapons (right on D-Pad) or purchase new weapons and equipment or add Perks (permanent for the game) and Streaks (only last one round) to their Loadout.

The Fight Is On. Squads will fight on one of four maps against a random squad. Within an individual Combat Round, the squad that wins the round gets a $1,000 Cash bonus awarded to each member. Ties result in no money awarded. Eliminating a squad from the game by reducing their life count to zero awards additional Cash and that squad’s weaponry, dropped at their point of elimination.

Repeat or Get Lucky. Squads are re-paired for subsequent Combat Rounds. When there is an odd number of squads, one lucky squad may receive a Bonus Buy Round to rest and restock their Loadouts.

Buy Round Time! After a few Combat Rounds, all squads participate in a Buy Round. Spend that Cash and upgrade that Loadout before the next fight begins!

Stick Around and Spectate. Eliminated squads can choose to watch the rest of a Champion Hill match from the Buy Station Area’s circular spectator platform, which overlooks all four Combat Round fight maps.

Only Two Shall Survive… Once there are only two squads left in the game, the final showdown begins. If you have any Cash saved up, spend it lives, streaks, and any perks you may be missing, as both squads will get a chance to resupply before the big showdown.

…and One Will Claim Champion Hill. The final Combat Rounds are one minute longer – 120 seconds in length – so having the proper loadout and streaks equipped can make the difference between victory and defeat. If neither squad eliminates the other during a Combat Round, they head back to another Buy Round. Make sure to resupply with enough firepower to wipe the enemy out for good… and claim victory on Champion Hill

That is all you need to know about playing Champion Hill. As for mastering it, we have a few tips for turning Champion Hill into your squad’s stronghold of dominance:

Part 2 — Combat Rounds: Map Overviews

“There is no curtain call for bravery.”

“Bravery is what comes after — not what you wear in the moment.” —Members of the 9th Parachute Battalion, Call of Duty: Vanguard

Champion Hill features four small maps for Combat Rounds located around the central Buy Station Area. For each Combat Round, your squad and opponents will be placed in one of these four maps at random.

Because maps cannot be predicted for each round, it is up to you to master all four of them for the sake of your survival.

Along with various environment pieces (some of which are destructible) that help define each map’s structure, every map contains $100 bundles of Cash strewn about the playable area, which respawn after every Combat Round in the same locations. Don’t question free money. In addition to eliminating enemies, these drops can be key to upgrading weapons or purchasing Loadout items during Buy Rounds.

Each map also has an Extra Life Token placed in a precarious position, usually in a spot with plenty of exposure to sightlines. The Operator who picks it up will give their squad an extra life, or a $750 Cash bonus if the squad is maxed out on lives.

In alphabetical order, here are each of the four maps available in the Alpha, including a description of the area, a tip around one of its features, and where the Extra Life is located. Use the slider to see where the Extra Life is located on each map.

Airstrip (East Map)

Description: The “largest” of the four maps, the Airstrip features three stationary biplanes sitting on a central runway, with squads spawning in on opposite ends of the strip, either at the main hangar or toward the Buy Station Area. Outside of the main runway, there is a rocky north route and a container-heavy south route with an underground bunker at center.

Feature: The airstrip itself is one long sightline, but it is also the “roof” to a central underground bunker. Destroy its wooden walls preventing entry, and either use the bunker as a place of respite or knock it all down to have a fast route underneath the map’s center.

Extra Life Location: Unlike other maps that have a central Extra Life location, Airstrip’s token spawn is on a lookout tower north of the runway. Ascend a ladder to reach the token’s location, and stick around if great sightlines over a sizable area outweigh the danger of complete exposure to crossfire.

Courtyard (North Map)

Description: A symmetrically designed map, Courtyard features four structures: two long buildings that act as spawn areas and two rectangular buildings at center. All four buildings have destructible wooden barricades. Between the spawn buildings and central buildings are large outdoor spaces containing barrels and small U-shaped outlets, with a small alley linking the two open-air spaces in the middle of the map.

Feature: Outside of the destructible central buildings, the two spawn buildings have plenty of depth to them, including some open-air spaces at the ends. If those opponents are presumed MIA, it might be worth checking back in these spaces, either head-on or with a well-placed grenade.

Extra Life Location: Look between the two central buildings to find the Extra Life Token floating right at the map’s center. The most direct path is right down the middle, but one could run through either building or look through the open archways onto the token.

Market (West Map)

Description: Modeled after a Parisian town square of old, the Market is a roughly square-shaped map with teams spawning either north or south of the central platform, which has a direct route through it via a gap in the sandbag fortifications. Around the center are a few fruit stands and buildings, including a café to the east (adjacent to the Buy Station Area) and two long buildings to the west and south, the former having an outdoor deck and the latter a more secluded open-air space.

Feature: Not only are the market stalls easily penetrable like most objects on the map, but they also can be climbed upon. This can allow for some verticality in a pinch, which is great for better sightlines over the map or to potentially confuse opponents looking only at the ground level.

Extra Life Location: Rush past the freestanding tables to find the Extra Life sitting right on the market’s central platform. Mind the sightlines through the gap in fortifications as well as over them, as they are only waist high and leave non-prone Operators exposed.

Trainyard (South Map)

Description: Boxcars sit stalled on two tracks that ultimately bisect out-of-bounds, with squads spawning on either end of the map to the east or west. Cross over to center and find a central fortification set up like the Market and two wooden buildings; the larger one houses another container car and a square shed at the southernmost point of Champion Hill. Both spawn areas are roughly symmetrical; each has two open containers for potential cover and another that acts as a raised platform looking at the center of the map.

Feature: Notice the ramps leading up to the abandoned boxcars on the tracks. In addition to providing some interior spaces, these boxcars offer verticality, which in turn grants phenomenal sightlines over the map in exchange for some exposure. If the minimap shows an enemy at a boxcar, be wary — they may be in it or on top of it!

Extra Life Location: X marks the spot for this Extra Life spawn — in the middle of sandbag fortifications that form an oval in the map’s center, the token sits ready for an Operator to make a potential sacrifice.

Part 3 – Buy Rounds – Buy Station Area and Upgrading Weapons

“Target locked. Dropping bomb.” —Wade Jackson, Call of Duty: Vanguard

Cash is king in Champion Hill.

Find how much Cash you currently have — $500 at the start of every match — by looking just above your current weapon and equipment at the bottom right corner of the screen. More Cash can be earned by picking up loose bundles, eliminating enemies — potentially whole squads — and winning individual Combat Rounds.

How does Cash help a squad’s chances in Champion Hill? Here is how you can spend it to upgrade your starting Loadout:

Weapons — Upgrades

Before even reaching a single Buy Station, Cash can be spent through adding attachments to your weapons.

Weapon Upgrades are the only Cash purchase that can be made at any time in Champion Hill, including a Combat Round. Beware of pressing the right D-Pad button, lest you make an impulse upgrade, but take it from this perspective: you can upgrade weapons whenever it is necessary and affordable, which could mean increasing your Loadout’s lethality right in the middle of combat when it matters most.

Each weapon has a unique “upgrade path” via Cash. As you put more Cash into a weapon, it gains a specific set of preselected attachments, which can include special ammo types and abilities for your Operator such as quicker reloads for that specific weapon.

Remember that Cash count above your current weapon? It reads out as “Upgrade Your Weapon” in a certain color, followed by a colored number, then a “/,” then the current Cash count. That colored number is how much the next upgrade would cost for your current weapon.

The color corresponds to a weapon’s rarity; all weapons start as Uncommon (Green), but as you add attachments, the weapon becomes Rare (Blue), Epic (Purple), and ultimately Legendary (Orange) as it nears its 10 — count ’em, 10 — attachment limit.

Consider this a preview of how customizable weapons are in Vanguard’s Multiplayer, and of course, the more attachments a weapon has, the more likely it is to be more versatile and stronger in combat.

Weapons — At the Buy Station

By default, every Operator starts with the same Primary Weapon and a Secondary Weapon. If you don’t like them, they can be exchanged at the designated Weapon Buy Station.

Champion Hill uses “Weapon Sets,” which consists of six weapons inclusive of the starting two. Typically, a Weapon Set will have one Pistol (your starting Secondary Weapon), an SMG, an Assault Rifle, a Shotgun, an LMG, and a Sniper Rifle.

Often, the LMG, Sniper Rifle, and Shotgun are the three most expensive weapons given their raw firepower up front. Specifically, the LMG is phenomenal for suppressive fire, especially when mounted, while the Sniper Rifle and Shotgun usually offer one-shot kill potential.

However, the Assault Rifle and SMG offer their own strengths: they are relatively inexpensive up front and have their own strong upgrade paths with additional Cash. Then there is the Pistol, a reliable backup weapon that is quick to swap to when a Primary Weapon runs dry.

When building a Loadout from the Buy Station, it is wise to play to your individual strengths. For example, if you are an aggressive player who loves close-quarter engagements, consider taking a Shotgun or SMG. Or, if your playstyle is all about landing quality shots at a distance, save up for a Sniper Rifle.

Also, it may be worth “countering” a top enemy’s choice of weapons, picking a certain gun that performs better in situations where they are weak in.

Then there is the dynamic within your Duo or Trio; it could be a good idea to coordinate Loadouts and cover a variety of scenarios. For example, a Trio can have one player focus on sniping, another running-and-gunning with a Shotgun, and the third who keeps the starting Loadout but upgrades it heavily to stay ahead of the curve.

Equipment

Outside of weapons, Operators should also consider their equipment, which can indirectly or directly help eliminate the opposition.

MK2 Frag Grenade: Cookable Fragmentation Grenade. The standard Lethal Equipment, the Frag can deal lethal damage in a short radius several seconds after its pin is pulled. “Cooking” a Frag involves holding the Lethal Grenade command (L1 by default), which pulls the pin, and releasing it after a second or two, allowing the Grenade to explode “quicker.” Just remember: once a Frag is cooked, be sure to throw it (or swap to a weapon with Triangle to stow it back).

No. 69 Stun Grenade: Slows victim’s movement and aiming. Your standard Tactical Equipment, the Stun Grenade significantly affects an opponent’s ability to fight back. Use it early and often for maximum effect, bouncing it off walls and obstructions for unexpected beginnings to an engagement.

Throwing Knife: Retrievable knife that is lethal when thrown at the body or head. Unlike previous games, the Throwing Knife in Vanguard is only lethal when it hits the head, neck, or chest, making accuracy even more key to those who use these knives only. Even if it lands in an Operator’s toe or shoulder, it still deals plenty of damage, but follow-up shots are needed for an elimination.

Gammon Bomb: Impact Grenade. This heavier equipment piece immediately explodes on impact, damaging anything within its short radius. Direct hits result in immediate kills, so aim wisely.

MK V Gas Grenade: Explodes on impact with the ground, releasing a lingering cloud of tear gas that causes slowed movement, blurred vision, and coughing. This is like the Stun Grenade but with more distracting effects to the senses rather than movement. Remember that it goes off on impact with any surface, so do not attempt to throw it too close to yourself.

S-Mine 44: Proximity-triggered explosive. This Tactical Equipment cannot directly kill an opponent at full health and armor, but it certainly will hurt. It can also be used as a device for gathering enemy positions. When it goes off, it means an enemy has tripped it by running past it.

Perks

Perks are permanent, passive upgrades to your Operator, providing them with abilities that can help them in the field through the rest of a Champion Hill match.

Demolition: Extra lethal on spawn. Thrown lethals display an indicator showing the path of the lethal. Helpful for those who use equipment early and often.

Tracker: Enemies leave behind a footprint trail. See markers at enemy death locations and hide the death markers of enemies you kill. Footprints and enemy death locations can be used to “track” enemies down, while hiding death markers prevents opponents from doing the same.

Double Time: Double the duration of Tactical Sprint. Increase crouch movement speed by 30%. A fantastic Perk for run-and-gunners, but still useful to all Operators. Faster movement means a quicker run at that Extra Life Token.

Ghost: Undetectable while moving by Spy Planes, enemy intel, and Field Mics. No need to worry about Field Mics (for now). When moving, you will remain off enemy minimaps, including when a Spy Plane is online, until you fire an unsuppressed weapon.

Survival Training: Maximized resistance to stun effects. Immune to gas. A hard counter to those Gas Grenades and a serious defense against Stun spam. A Perk that you did not think would be necessary until the Gas and Stun Grenades start flying.

High Alert: Your vision pulses when enemies outside of your view see you. This is especially helpful when squadmate communications are not accurate. Look at the screen to see a bright light in the direction of an enemy staring right at you. Find some cover whenever it pulses or prepare to fight.

Streaks

Normally reserved for those who earn a set number of kills in one life (Killstreaks) or who amass enough Score through kills and objective play (Scorestreaks), these powerful items that fundamentally turn the tide of a single round are simply known as Streaks in Champion Hill.

Armor Plate: A single piece of Armor. Fills one of three slots in your armor bar. Armor absorbs damage from explosives and bullets.

Full Armor: Full set of armor plates. Fills your armor bar to full capacity. Useful if enemies are not frequently dropping Armor Plates during Combat Rounds.

Extra Life: Gain 1 additional life for your team. More lives means more chances at surviving Champion Hill.

Spy Plane: Calls in a spy plane which reveals all enemy positions on the minimap to allies… (This automatically activates in the next match.) In Champion Hill, knowing an opponent’s movements — or lack thereof — can be key to swift one-sided victories. Look to your minimap for the frequent sweeps that show where enemies are (they appear as red dots) and go for the kill.

Deathmachine: Equips a machine gun with explosive rounds and a fixed number of bullets. Persists through death until ammo is depleted. (This automatically activates in the next match.) One of two powerful Streak, the Deathmachine is a monster that chews through enemies. Be mindful that it can be difficult to control, but in terms of power, it is better than any standard Loadout weapon. Also, don’t worry about losing it after dying; it stays with you during the entire round.

Flamenaut: Receive a flamethrower with unlimited fuel and a protective suit. Both lost on death. (This automatically activates in the next match.) A Flamenaut is essentially a one-soldier wrecking crew, able to burn down entire squads and destructible environments with ease. The protective suit is as powerful as the short-ranged Flamethrower, as it can absorb an incredible amount of damage before the soldier within it dies. Because this suit and Flamethrower are powerful, they are lost upon death.

V2 Rocket: Drops a V2 Rocket, killing all players and ending the match. Returning from Call of Duty: WWII, the V2 Rocket is a game-ending Streak that does not come cheap. An Operator must show total and utter individual dominance to scavenge enough Cash for a V2 Rocket, but once it is earned, it becomes the exclamation point that ends your opponent’s death sentence. And if you cannot earn it in Champion Hill, fret not: there is another opportunity to earn it in more traditional Vanguard Multiplayer.

Part 4 – Top-10 Tips

“Whatever we do, we do it together.” —Arthur Kingsley, Call of Duty: Vanguard

1. Teamwork, Teamwork, Teamwork. Quite possibly the most important tip for Champion Hill, Duos and Trios matches are not won by lone wolves. Use text and voice communications to keep the squad informed on enemy locations and team strategy.

2. Airfield — Control Tower Power. The Extra Life Token on Airfield spawns on the North Control Tower; getting to it requires climbing up a ladder. While on this ladder, it is possible to use a Pistol to defend yourself, which may be necessary if an opponent draws near.

3. All Maps but Airfield — Bull’s-eye. All but one map has an Extra Life Token right at its center. That means plenty of potential for crossfire. Coordinate with squadmates before making a dash for an Extra Life.

4. Dash for That Cash. Eliminations are not the only way to earn Cash; look for bundles of $100 strewn about each map and, if your squad has the maximum amount of lives, pick up that Extra Life Token for a $750 bonus.

5. Loadouts: Know Thyself, Thy Enemies, and Thy Squadmates. Winning Champion Hill comes down to Loadout building just as much as a squad’s skill in combat. But don’t just focus on your own strengths – consider what other Operators are adding to their Loadouts and work with your Duo or Trio to build a Loadout combination that can counter your rivals and put you atop Champion Hill.

6. Struggling to Survive? Focus on Weaponry. Those who struggle to survive earlier rounds should try to either upgrade their starting weapon, or purchase and invest attachments into one they are more confident with, such as a shotgun or LMG. Weapon and attachment upgrades, especially the more expensive ones, often translate into more immediate power spikes, which can be important in those first few skirmishes.

7. Remember Those Grenades. Even the best Operators forget that their Lethal and Tactical Equipment are there for supplemental damage and disorientation. Use them in tandem with weapons to maximize your chances of winning engagements. Try opening up a battle with a well-placed stun or heave a Frag across the map to where an enemy is hiding to catch them by surprise.

8. Perk Up. Perks are real value play; for no more than $1,500, you get a passive benefit like additional movement speed, extra Lethal Equipment, or even a “sixth sense” of vision pulses when enemies see you. Consider them during Buy Rounds and reap those benefits for the rest of the match, especially in the lead up to the final round.

9. Elite Strategy: Punch Above Your Weight. Confident that you can beat a squad of enemies that are showing up to battle with fully-loaded Epic or Legendary weapons? Focus on adding more one-time permanent purchases like Perks and Grenades to your Loadouts; when that enemy and their squad is eliminated from the match, they will drop their powerful weapons, which can be picked up and permanently kept in your Loadout. Just weigh the risk of using a “weaker” weapon against a more “powerful” one that will soon be yours.

10. Total WWII-Era Destruction: V2. Earning a V2 Rocket requires an individual Operator to earn tens of thousands in Cash, saving it for this guaranteed victory over upgrading their armaments as frequently as their opponents do. If you want one, keep deaths low, pick up as much Cash as possible, neutralize enemies early — for First Blood bonuses — and often, and be sure to win rounds and totally eliminate squads for large Cash bounties.

One last note: on Champion Hill, honors are given out to the top-three squads, not just the sole survivors. Even though all squads should shoot to become the one championship team, those who finish second or third should still consider their efforts a victory – it counts in the Combat Record as one, so give yourself and the squad credit for being a first or second runner-up, then get back into Champion Hill and fight to become the true victor.

The alpha is currently live now on PS4, and PS5. You can download it here if you’re interested.

COD Vanguard is scheduled for release for PC and consoles this November 5.

Tim Villasor

Home > News

Saints Row Notorious Edition Details Announced

After its initial announcement at gamescom 2021, more news and information have started to drop for the Saints Row reboot by Volition and Deep Silver. Firstly, they announced the Saints Row Notorious Edition details, a limited-edition physical-only release for the game which is now available for pre-orders.

Secondly, the publisher has released a new trailer for Saints Row welcoming players to Santo Ileso, the fictional city in which this game takes place.  Check out the Santo Ileso trailer for Saints Row below.

According to the official press release, the Saints Row Notorious Edition will include the following:

The full Saints Row game; the Idols Anarchy Pack, which contains a digitized Idols DJ helmet, a pretty-but-brutal Idols Twinkle bat, and a neon illuminated Scrambler bike; the Saints Criminal Customs pack, which is a digital pack for pre-orders of physical product and contains The Saints Custom Convertible car and The Saints Custom Stab Jacket; The Los Panteros American Muscle Bundle – featuring the Los Panteros ‘El Lanzador’ Heavy Weapon skin and Custom ‘Fury’ Motorcycle; The Expansion Pass that will include three additional episodes, as well as Saints Row: The Third Remastered.

You can pre-order the Saints Row Notorious Edition here. It is only available via physical release, but surprisingly even the PC version on the Epic Games Store has it available.

Saints Row is coming to PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S and Windows PC platforms on February 25, 2022.

MP1st Staff

Home > News

Destiny 2 Trials of Osiris Upcoming Changes Revealed, Trials to Be Put Under a Paywall

With so many changes coming to Destiny 2 in the next few years, as detailed by that massive leak that came out just a few days ago, it’s to be expected that the playerbase will get to enjoy some of those sooner rather than later. First up on the overhaul list for this new Season of the Lost is the game’s highest-tiered PvP content, as the Destiny 2 Trials of Osiris upcoming changes were revealed by Bungie in this week’s developer update.

Where is Destiny 2 Trials of Osiris This August 27?

With the changes coming soon, Bungie has stated that Trials of Osiris will return this September 10. You can read more on how Bungie is planning to schedule Trials of Osiris moving forward in the posting below.

With that out of the way, check out the complete news post on upcoming changes to Destiny 2 Trials of Osiris below:

As announced in the Destiny 2 Showcase, we have some changes planned for Trials of Osiris. Mode changes, matchmaking tuning, and more.
If you’re a Trials novice, here’s a quick breakdown on what to expect on September 10, 2021:
  • We want to make Trials more accessible, no matter your skill level or fireteam size.
  • We want to make Trials more rewarding, whether you’re winning matches or earning reputation with Saint-14.
  • We want to make Trials more engaging, testing out changes to Elimination and reintroducing Labs to Destiny 2.

Destiny 2 Trials of Osiris Upcoming Changes:

Scheduling 

First and foremost, Trials will be taking a short hiatus at the beginning of Season 15. In our goals of maintaining a healthy population, we’d like to remove issues where players are torn between multiple PvP or endgame goals for a given weekend. So, we’re making the following changes for all our future Seasons starting in Season 15:
  • No Trials in Week 1, or before Raid World First.
      • Week 1 should be about exploring new content, features, and tunings, as well as finding and using the new weapons and Exotics.
  • No Trials during Iron Banner.
      • Overlapping limited-time PvP events aren’t good for the health of either game mode.
Trials of Osiris will return on September 10, 2021 
Now, let’s dig into changes to the overall mode and its reward structure.

Access Changes

We’re making some changes to provide broad access to more players. While Trials is a highly competitive PvP environment, the bar to enter feels far too high.
  • Reduced the requirements for the Trials Access quest to use lifetime Valor ranks and kills.
      • This should open Trials to more long-term Crucible dabblers.
  • Trials now allows queuing and matchmaking without a full fireteam.
      • We want to allow more players to try the mode out and start earning rewards, even if they don’t have a fireteam.
      • You can enter the playlist solo or with a friend, and matchmaking will fill the rest of your fireteam for you
      • Freelance Trials (No pre-made fireteams, solos only) will also be available via Labs. More on that below.
      • Going Flawless on your own will be hard-to-impossible, but we are sure someone will do it thanks to the other players they match up with!
  • Trials of Osiris now requires the annual expansion to play.
      • In our efforts to strengthen security around the Trials experience, we’re removing opportunity for players to create numerous free accounts to circumvent cheat detection, bans, and restrictions. (More on Security below)
      • This is Beyond Light for Season 15, and will change to The Witch Queen once it launches.
Destiny 2 Trials of Osiris Upcoming Changes

Activity Ruleset Changes

Over the last few Seasons, we’ve been taking a look through player feedback and internal playtest notes to target specific pain points. The following changes should help reduce stalling gameplay and snowballing behavior that makes it harder to catch up once you are behind.
  • Round time is reduced to 90s (from 120s).
      • Stalling to wait for ability energy is not fun for either the winning or losing team.
      • This will not eliminate stalling but will lessen the amount of stalling that can take place.
      • We will talk about other plans to help this further down in the article.
  • Emotes stay in first-person camera, and Swords can’t be equipped unless you have ammo. (This change is in Elimination and Survival also).
      • If you run out of Sword ammo while using it, you will be force-swapped to a different weapon.
      • This removes the ability for players to secretly peek around corners without putting themselves in danger.
  • Special and Heavy ammo no longer carries over between rounds.
      • Having the winning team keep all collected ammo, but the losing team getting set back to default creates too big of a snowballing advantage.
Destiny 2 Trials of Osiris Upcoming Changes
Once these changes are live, we’ll be watching the conversation to see what changes should be prioritized next.

Rewards and Reputation

As mentioned above, we’d like to give players more reason to play past three-win rewards. As such, we are opening up more rewards to more players, more often. Saint-14 will be receiving a full Reputation overhaul and be gaining the ability to focus Trials engrams to specific rewards. Adept weapons will continue to require a full Flawless passage to be earned.
  • Saint-14 is getting new Trials ranks, reputation, and a rewards track.
      • Trials tokens have been retired.
  • Reputation is gained at match complete, based on the number of rounds won on your Ticket.
      • Tickets track up to 20 round wins now.
      • Emphasizing winning individual rounds for the core rewards gives every player more achievable goals at all skill levels.
      • Since you don’t have to win full matches to get rewards, you always have a reason to keep trying even if you are behind.
  • Ranking up gives you a Trials engram (more on that in a bit).
      • Powerful Trials engrams show up every three rank ups before your first reset of the Season
      • Just like the other ritual reputations, there are other rewards to earn every three ranks – and Trials ranks has one of the unique Trials weapons at Rank 10 and Rank 16 for each of the first three resets of Season 15.
Destiny 2 Trials of Osiris Upcoming Changes

Passages

One of the most restrictive things about the prior Trials system was the emphasis on winning, and winning often, to get any rewards. While winning matches will still pave the road to the Lighthouse, we’re making some changes to let players enter the activity and earn rewards without having to reset their Passages frequently.
Destiny 2 Trials of Osiris Upcoming Changes
  • Passages no longer track losses – a Passage is either Flawless or not.
    • This allows you to keep playing and earning match and round wins for rewards.
    • Players may continue to reset their passages after a loss, but are no longer forced to after three losses total.
  • Passages track up to 20 rounds won.
  • Passages have been re-ordered (Mercy is not super useful unless you are trying to go Flawless) and have all had their prices significantly reduced.
  • Passages are now account-wide.
    • You can play and earn rewards on any of your characters on the same Passage.
Each week, there are two pinnacle challenges for Trials:
  • Win seven matches total on a given weekend.
  • Win 50 rounds.

Bonus progress based on the number of wins on your card.

  • 3/5/7 win challenges have been removed.
  • Once you max out the reputation, you can reset and claim an Ascendant Shard or Exotic engram.
      • Like the other ritual reputations, Trials ranks and rewards reset each Season.
  • Additionally, we’d like to keep players going deeper into their cards, rather than resetting each time they lose a match.
      • Match wins on a seven-win card have a chance to drop extra Trials engrams, Masterworking materials, and high-stat Trials armor.
  • The Lighthouse experience isn’t changing.
      • A unique pinnacle Adept weapon each week the first time you visit on your account.
      • All of the mods and cosmetics are available in the chest to reward return visits.

The Trials Engram

As mentioned above, we’ll be overhauling Trials engrams to give players more direct ways to earn Trials rewards.
  • Trials engrams now decrypt to a random selection from current armor and non-Adept weapons.
      • You do not need to unlock a piece of armor or weapon before it shows up in the engram.
  • You can Focus your engrams at Saint-14 to decrypt specific items that you have already received.
      • If you have gone Flawless that week, you CAN Focus additional drops of the weekly Adept weapon.
      • Expect it to be a bit… expensive.

Matchmaking

We believe that card-based matching is very valuable and can add some significant drama at the right time, but it is best when all players participating have the same end goal, or have similar performance characteristics. Too often, “Flawless-or-Bust” players get mixed in with players that have different goals and skillset and that misalignment can cause problems!
  • You now start matchmaking with players that have the same number of wins on the card and with similar Trials game performance of the given week.
      • We have a bunch of different factors planned and will be watching and tuning these to balance match quality vs matchmaking time.
  • If matchmaking takes too long, it widens the ‘similarity’ check until it finds enough opponents for the match to start.

Trials Labs

While we’re excited for all of these changes, we’re also looking towards the future. What other improvements could be made down the road to benefit the playlist? We’d like to give you all an opportunity to try out some things we’re thinking on. For veteran Crucible players out there, you may recognize the name. It is time for the re-introduction of Labs!
Over the course of Season 15, we will be running a number of Trials of Osiris Labs weekends, where we will test out targeted changes and collect analytics and feedback from you! They will generally take over the entire mode for the weekend, so we can get as many players in as possible.

We have three Labs planned for Season 15:

  • Capture/Elimination Hybrid
      • One capture point activates 30 seconds after each round starts, with an extended capture timer.
      • The capture location changes each round, as do spawn locations.
      • Capturing it wins the round, or you can always just eliminate the other team.
      • We believe that this will help further curb round stalling and has made matches during internal playtesting much more dynamic. However, we would like to get the opinion of a wider audience before making such significant changes to the mode in a more permanent fashion.
  • Trials Freelance
      • A separate node from the main Trials activity, where only solo players can queue.
      • While we believe this is the right change in a vacuum, we aren’t sure if splitting Trials into two matchmaking pools will deliver low matchmaking times and high-quality play in both pools at the same time. Prove us wrong!
  • No Intro Quest
      • One weekend where players who have never played in the Crucible can play!
We don’t have a firm date for each of the above Labs weekends, but before they run, we’ll let you know in a future TWAB, on our various social channels, and in the Director. Since we know many of you are eager to dip your toes in to a solo-queue Trials experience, we’ll leave you with one small hint: What month comes after September?
As always, we reserve the right to adjust scheduling as needed, and will be listening closely to your feedback!

In case you missed this bit, Bungie has confirmed that Trials of Osiris will now require the annual expansion to play, which means those who don’t have it, can’t partake in the PvP festivities every week once it relaunches later in September. We’ve outlined that part again in case you didn’t see it:

  • Trials of Osiris now requires the annual expansion to play.
      • In our efforts to strengthen security around the Trials experience, we’re removing opportunity for players to create numerous free accounts to circumvent cheat detection, bans, and restrictions. (More on Security below)
      • This is Beyond Light for Season 15, and will change to The Witch Queen once it launches.

That’s a bummer, but Bungie might be doing this to prevent abuse of the mode.

Once Trials of Osiris is back, we’ll be sure to let our readers know.

Source: Bungie

MP1st Staff

Home > News

Destiny 2 Xur Location Today August 27, 2021 (And What Xur Is Selling)

It’s Friday and for Destiny 2 players, this means Xur is back to sell his wares!  If you’re asking what Xur is selling in Destiny 2 this week and where he’s holed up, we’re here to help! The MP1st Destiny 2 Xur location today August 27, 2021 post is live, and you can check out Xur’s list of items this week, which is Xur’s first foray into the game this Season of the Lost!

Destiny 2 Xur Location Today August 27, 2021 (And What Xur Is Selling):

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

Tower, Hangar


Exotic Gear:

Name Type MOB RES REC DIS INT STR Total Cost
Exotic Engram Engram 97 Legendary Shards
Tractor Cannon Heavy Shotgun 29 Legendary Shards
Knucklehead Radar Hunter Helmet 17 3 12 17 10 2 61 23 Legendary Shards
Doom Fang Pauldron Titan Gauntlets 13 17 3 9 13 8 63 23 Legendary Shards
Promethium Spur Warlock Leg Armor 12 12 6 2 17 14 63 23 Legendary Shards

Legendary Weapons:

Name Type Cost
True Prophecy Primary Hand Cannon 50 Legendary Shards & 1000 Glimmer
Escape Velocity Primary Submachine Gun 50 Legendary Shards & 1000 Glimmer
The Last Dance Energy Sidearm 50 Legendary Shards & 1000 Glimmer
Main Ingredient Energy Fusion Rifle 50 Legendary Shards & 1000 Glimmer
Hollow Words Energy Fusion Rifle 50 Legendary Shards & 1000 Glimmer
Seventh Seraph SAW Heavy Machine Gun 50 Legendary Shards & 1000 Glimmer
Bite of the Fox Primary Sniper Rifle 50 Legendary Shards & 1000 Glimmer

Legendary Armor:

Name Type Cost
Woven Firesmith Grips Hunter Gauntlets 50 Legendary Shards & 1000 Glimmer
Woven Firesmith Vest Hunter Chest Armor 50 Legendary Shards & 1000 Glimmer
Woven Firesmith Cape Hunter Hunter Cloak 50 Legendary Shards & 1000 Glimmer
Woven Firesmith Mask Hunter Helmet 50 Legendary Shards & 1000 Glimmer
Woven Firesmith Boots Hunter Leg Armor 50 Legendary Shards & 1000 Glimmer

Exotic Ciphers:

Name Type Cost
A Question Quest Step

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

Thanks, Reddit!

More Destiny 2 Reading:

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Marvel’s Avengers Update Roadmap and Future Content Confirmed

Following the release of Marvel’s Avengers’ War for Wakanda title update this month that brought in a new character and quite a number of changes, some players might be wondering whether there’s more content incoming. Well, we’re glad to report that Crystal Dynamics has confirmed that a Marvel’s Avengers updated roadmap is incoming, and that future content is indeed planned.

This was confirmed by the devs themselves in the latest weekly blog for Marvel’s Avengers, where the devs shared that the updated roadmap is still on track to release, though they’re asking fans to be a bit more patient as they finalize details.

We know you’ve been asking for an updated Roadmap that looks beyond Wakanda, and we’ll have one for you shortly! It’s important to us that when we announce our plans for future content (and there will be future content), they are plans we can commit to. We hope you can be patient with us as we finalize details.

This comes just in time to assuage whatever fears the player base has, on whether War for Wakanda is the last piece of content we’ll see for the game. So far, PlayStation gamers can look forward to the Spider-Man character drop at a still-unannounced date, though Crystal Dynamics has confirmed it’s still on track for sometime this year.

What are you looking forward to in terms of new content for Marvel’s Avengers? Are you in a rush to see the Marvel’s Avengers updated roadmap? Let us know your thoughts in the comments.

Thanks, Billyb311!

MP1st Staff

Home > News

SYNCED: Off-Planet Not Exactly Battle Royale, Will Offer Seasonal Content

NExT Studio’s SYNCED: Off-Planet was one of the standout gamescom titles presented on Opening Night Live, and it left a lot of questions to be answered in a deeper dive for the game during gamescom Day 2. With the almost 30-minute livestream now concluded, here are some of the takeaways we got from the SYNCED: Off-Planet gamescom showcase.

It is a battle royale – sort of

SYNCED: Off-Planet has PvP, PvE, and PvPvE components, in addition to having a battle royale – but those do not make up a single mode for the game. Rather, it has different modes. According to community members that spoke in the showcase as well as some shrewd Discord members on the official SYNCED: Off-Planet server, the game will have different game modes for players looking for different experiences.

There are seasonal content within the game

Like any other battle royale title or game with live service content, SYNCED: Off-Planet will include different seasons that showcase new cosmetics for players to enjoy.

The game’s alpha date is set for September 3 for APAC players

As reflected in our earlier, updated article, SYNCED: Off-Planet will have its first phase of alpha testing this September 3, but their PR has confirmed with us that this is only for players in the APAC region. There will be a separate Alpha testing for North American players on September 17. We will update our earlier post (and this one, too) if something changes with regards to SYNCED: Off-Planet’s alpha release date.

SYNCED: Off-Planet is set to be released on Steam and other PC platforms sometime in 2022.

Source: SYNCED Discord Server

MP1st Staff

╳