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Infinity Ward Pulls April Fool’s Joke for Latest Modern Warfare Playlist Update

During the mid-moring, Infinity Ward has released a new Call of Duty: Modern Warfare playlist update, and it’s a doozy! Rolled out just in time for April Fool’s is Gunfight 3v3 Snipers, and a few “secret” playlists! Note that this is a server-side refresh, and players will automatically download the playlist update when connecting to the game.

As you can see, Infinity Ward has announced it though they didn’t exactly tell people what they’re getting.

Firing Modern Warfare up, players will see the following as today’s (April 1) Modern Warfare playlist update:

  • Gunfight 3v3 – Snipers Only
  • Cyber Attack Pro
  • I Have Trust Issues
  • COD Players Only Want One Thing…

For the “I Have Trust Issues” playlist, it mentions it’s “Totally Shipment,” but in reality, it’s Picaddilly — hence, the title. Think of it as Infinity Ward’s April Fool’s prank for the community. As for the “COD Players Only Want One Thing” one, it’s Shipment 24/7, which includes 10v10 modes! Yes, that’s 10v10 matches in Shipment!

In other Modern Warfare news, in case you didn’t know, the Modern Warfare 2 Campaign Remastered was released yesterday on the PS4 first. Activision has confirmed that there are no plans to remaster Modern Warfare 2’s multiplayer, and here’s why.

More Modern Warfare Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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More Than 50,000 Call of Duty Warzone Cheaters Banned, Infinity Ward Monitors 24/7

With Call of Duty: Warzone being a free-to-play game that offers crossplay on platforms that include PC, the inevitable cheating issue is bound to happen, Infinity Ward anticipated it. According to the studio they have permabanned more than 50,000 Call of Duty Warzone cheaters.

Infinity Ward says they have “zero tolerance” for cheating, and since day one of Warzone, they’ve been actively going through data with their security teams to ensure Warzone is free of hackers and whatnot. Here are some of the counter-measures the studio is doing round the clock to combat Call of Duty Warzone cheaters.

      Our security teams monitor 24/7 to investigate data and identify potential infractions. 

·      The teams review all possible cheats and hacks, this includes identifying use of aimbots, wallhacks and more.

·      We’re working to improve our in-game system for reporting potential cheating. Plans are underway to streamline the UI for a more seamless reporting experience.

·      For all reports that are received in-game, they are both analyzed and filtered based on key data.

·      Once investigations are complete, we will continue to work as quickly as possible to ban.

In addition to that, Infinity Ward states that they will aim to provide a regular count on the latest numbers of bans issued as needed.

While there’s no single solution and sure-fire way to combat cheaters and cheating, what Infinity Ward is doing is definitely a step in the right direction.

Source: Activision

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Risk of Rain 2 Artifacts Patch Notes Listed, Update Now Available on PC

Hopoo Games has released the big Risk of Rain 2 Artifacts update on PC! As expected, there’s new content, a new stage, new music tracks, and loads more! Check out the Risk of Rain 2 Artifacts patch notes below.

Risk of Rain 2 Artifacts patch notes:

  • Added System: Artifacts
    • The hunt is on! Be the first to explore the planet and find the secret to unlock 16 powerful and mysterious Artifacts that will dramatically change the way you play. We expect Artifacts to be the biggest feature to date in terms of replayability to all players.
  • Added 16 Artifacts
    • New Artifact: Artifact of Honor
    • New Artifact: Artifact of Enigma
    • New Artifact: Artifact of Spite
    • New Artifact: Artifact of Soul
    • New Artifact: Artifact of Death
    • New Artifact: Artifact of Vengeance
    • New Artifact: Artifact of Metamorphosis
    • New Artifact: Artifact of Dissonance
    • New Artifact: Artifact of Chaos
    • New Artifact: Artifact of Frailty
    • New Artifact: Artifact of Kin
    • New Artifact: Artifact of Sacrifice
    • New Artifact: Artifact of Evolution
    • New Artifact: Artifact of Glass
    • New Artifact: Artifact of Command
    • New Artifact: Artifact of Swarms
  • Added System: UI Overhaul
    • This is something we have been looking forward to doing since the launch of Early Access. We primarily wanted to improve the visuals of the UI and finally get rid of the on-screen cursor for gamepad users. There are about a million changes with this change. Did anyone ask for this? No. Did it take a bunch of time? Yes. Was it worth it? No. Am I writing the patch notes? Yes. Is it at the top so you have to read it? Yes.
  • Updated System: Unity 2018.4.16f1
    • Update project to Unity 2018.4.16f1. This will help with a bunch of things, but the major reason for upgrading was to fix late game crashes. It may also be our imagination, but we’ve also noticed general performance improvements.
  • Added New Stage
    •  New Stage: Sky Meadow
  • Added 2 New Music Tracks
    • New Stage Track: The Rain Previously Known as Purple
    • New Boss Track: Antarctic Oscillation
  • Added New Hidden Realm
    • New Hidden Realm: ???
  • Added 5 Skill Variants
    • New Skill Variant: Commando Utility
    • New Skill Variant: Huntress Primary
    • New Skill Variant: Acrid Utility
    • New Skill Variant: Acrid Passive
    • New Skill Variant: Engineer Utility
  • Added New Skin
    • New Skin: Engineer Skin
  • Added 2 New Monsters
    • New Monster: Mini Mushrum
    • New Monster: Parent
  • Added New Boss 
    • New Boss: ???
  • Added 6 Items and 2 Equipment to the game
    • New Item: Repulsion Armor Plate
    • New Item: Squid Polyp
    • New Item: Death Mark
    • New Item: Interstellar Desk Plant
    • New Equipment: Sawmerang
    • New Equipment: Recycler
    • New Lunar Item: Focused Convergence
    • New Boss Item: ???
  • Added New Chest
    • New Chest: Equipment Triple Shop
  • Added 5 Character Challenges to the game
    • New Commando Challenge: Godspeed
    • New Huntress Challenge: Finishing Touch
    • New Engineer Challenge: Zero Sum
    • New Engineer Challenge: Engineer Mastery
    • New Acrid Challenge: Easy Prey
    • New Acrid Challenge: Bad Medicine
  • Added 3 Challenges to the game
    • New Challenge: Automation Activation
    • New Challenge: Cleanup Duty
    • New Challenge: Never Back Down
  • Added 3 New Environment Logs
    • New Environment Log: Sky Meadow
    • New Environment Log: A Moment, Fractured
    • New Environment Log: ???
  • Added 8 Lore Entries to the game
    • New Item Lore Entry: Repulsion Armor Plate
    • New Item Lore Entry: Squid Polyp
    • New Item Lore Entry: Death Mark
    • New Item Lore Entry: Interstellar Desk Plant
    • New Item Lore Entry: Sawmerang
    • New Item Lore Entry: Recycler
    • New Item Lore Entry: Focused Convergence
    • New Item Lore Entry: Ghor’s Tome

Gameplay Changes:

  • General
    • Initial Monster Spawns
      • ? Allow initial monster spawns on the first stage
      • Update spawn logic so initial monsters spawns aren’t nearby players
      • Update spawn logic to allow elite monsters
    • ? Update how AOE falloff is calculated to be more accurate
      • Developer Notes: This affects AOE attacks that did less damage at the edges, like Commando’s Grenade and MUL-T’s Scrap Launcher. They should now do full damage with a direct impact – however, this also affects enemies as well!
    • Characters with damage interrupt thresholds like Lesser Wisp and Lemurian now use total damage received instead of incoming damage with a crit modifier when determining whether or not they should be interrupted when hit. This makes these interrupts more likely when using items that modify damage like Crowbar and Focus Crystal.

 

  • Survivors

    • Huntress
      • Add 1 New Skill Variant
      • Improve Huntress tracker visuals to be a bit more clear
      • Arrow Rain / Ballista
        • ? Cooldown: 17s ⇒ 12s
      • Strafe
        • Fire Rate: 0.6s ⇒ 0.5s
        • Travel Speed: 60m/s ⇒ 120m/s
        • Improve VFX
    • Commando
      • Add 1 New Skill Variant
      • Phase Round
        • ? Damage: 200% ⇒ 300%
    • REX
      • Bramble Volley
        • Cooldown: 2.0s ⇒ 5.0s
        • Proc Coefficient: 0 ⇒ 0.5
        • Developer Notes: Cooldowns aren’t displayed anywhere in character select, and are generally a lame way to balance Skill Variants
    • Mercenary
      • Slicing Winds
        • Cooldown: 7.0s ⇒ 6.0s
        • Developer Notes: Cooldowns aren’t displayed anywhere in character select, and are generally a lame way to balance similar Skill Variants 
    • Acrid
      • Add 2 New Skill Variants
      • Improve Acrid’s poison VFX
      • Caustic Leap
        • The damage from the acid pool is no longer non-lethal
    • Engineer
      • Add 1 new Skill Variant
      • Add 1 new Skin
      • ? Update animations on falling, landing, sprinting, walking and jumping
      • Bubble Shield
        • Increase shield warning flash by 0.5 second and tweak visuals to be softer
        • Now displays selected mine and turret variants in the Character Select screen

 

  • Items
    • Infusion
      • Max Health per kill: 1 hp ⇒ 1 hp (+1 per stack)
        • Developer Notes: The cap remains unchanged, but it will fill up faster.
    • Medkit
      • Heal: 15 hp (+15 per stack) ⇒ 25 hp (+25 per stack)
      • Heal delay: 2.0s ⇒ 3.0s
    • Royal Capacitor
      • Lightning now strikes where the target was 0.3s before the strike lands, instead of where they currently are.
      • Add new visuals warning before lightning strikes
      • Add glow and improve visuals so it’s more noticeable (hmm…)
    • Spectral Circlet
      • ? Is no longer invisible and missing an icon
    • Stun Grenade
      • Chance to trigger now scales by proc coefficient
    • Gasoline
      • Now checks against hurtboxes in a sphere instead of against root-level character positions, resulting in it hitting more often
  • Stages
    • Scorched Acres
      • ?’Radar Towers’ will now properly appear
      • Can now spawn ‘Equipment Triple Shop’
    • Siren’s Call
      • ?’Radar Towers’ will now properly appear
      • Improve overall stage performance
      • Update rock formations in certain caves
    • Stage Variant: Distant Roost
      • Improve overall stage performance and monster pathfinding
    • Stage Variant: Titanic Plains
      • Improve overall stage performance and monster pathfinding
    • Hidden Realm: Void Fields
      • ? Time is now stopped in ‘Void Fields’
      • ? Update ‘Cell Vents’ to only charge while the player remains inside the bubble
      • ? Fix health degeneration not running on the final round of Cells
      • Enemy item indicator on the HUD now displays the number of item stacks
    • Abandoned Aqueduct
      • ? Disable Ice & Fire Elder Lemurians from spawning if the gate isn’t legitimately opened. We see you, Mr Streamer.

 

  • Monsters & Bosses

    • Lesser Wisp
      • Improve performance
      • Increase size of fire effect so they look fuller
    • Lemurian
      • Update mesh and textures
    • Imp Overlord
      • Improve performance
    • Greater Wisp
      • ?Base Armor: 1 ⇒ 0
    • Bighorn Bison
      • Max Health: 600 (+180 per level) ⇒ 480 (+144 per level)
        • Developer Notes: We aim for monsters to have, depending on their role, an approximate “health per director point” ratio. Some outliers had significantly higher health for what they cost to spawn, so we’re aiming to normalize these outliers
    • Beetle Guard
      • Max Health: 600 (+180 per level) ⇒ 480 (+144 per level
        • Developer Notes: We aim for monsters to have, depending on their role, an approximate “health per director point” ratio. Some outliers had significantly higher health for what they cost to spawn, so we’re aiming to normalize these outliers.
    • Imp
      • Max Health: 200 (+60 per level) ⇒ 140 (+42 per level)
        • Developer Notes: We aim for monsters to have, depending on their role, an approximate “health per director point” ratio. Some outliers had significantly higher health for what they cost to spawn, so we’re aiming to normalize these outliers.
    • Alloy Vulture
      • Max Health: 200 (+60 per level) ⇒ 140 (+42 per level)
        • Developer Notes: We aim for monsters to have, depending on their role, an approximate “health per director point” ratio. Some outliers had significantly higher health for what they cost to spawn, so we’re aiming to normalize these outliers.
    • Beetle
      • ?Change bullseye hurtbox from the chest to the head so Huntress can attack earlier during the spawn animation
    • Void Reaver
      • Nullifier Bomb
        • ?Proc Coefficient: 0 ⇒ 1
        • Delay Time: 2s ⇒ 1s
      • Add missing animations and elite displays
      • Change AI movement behavior
    • Grovetender
      • ? Improve accuracy of hurtboxes
      • ? Fix corpse continuing to play idle sound loop after death
    • Clay Dunestrider
      • ?Improve accuracy of hurtboxes
    • Scavenger
      • ? Can no longer spawn with Ceremonial Daggers
        • Developer Notes: We’re comfortable with Scavengers being a bit BS at times – as long as it’s fun. Preon Accumulator, Capacitor, Disposable Missile Launchers, etc are crazy strong but still fun and have moments of cooldown. Ceremonial Daggers had no downtime, had infinite range, and had no cooldown.
    • Twisted Scavenger
      • Max Health: 3800 (+1140 per level) ⇒ 3230 (+969 per level)
      • Now properly spawns with unique boss health and damage scaling (Aurelionite, Alloy Worship Unit)
        • Developer Notes: This is an enormous change, but was always intended. Expect the Twisted Scavengers to be SIGNIFICANTLY more challenging – Beads of Fealty should now be a significant risk vs reward. They should be treated as a powerful optional boss.
    • Twiptwip the Devotee
      • Remove 3 ‘Tougher Times’
      • Remove 3 ‘Personal Shield Generators’
      • Add 2 ‘Gasoline’
      • Add 3 ‘Chronobauble’
      • Add 3 ‘Lens-maker’s Glasses’
  • Prismatic Trials
    • ? Now spawns with a random selection of Artifacts!
    • ? Fix stage object rotation randomization not being seeded
  • Achievements
    • Huntress: Piercing Wind can now also be achieved on Scorched Acres

Sound & Music:

  • Fix Foreign Fruit not playing its activation SFX correctly over the network
  • Fix The Back-up equipment not playing activation SFX correctly over the network
  • Fix Engineer Bouncing Grenades firing SFX and effects not playing for anyone but the client playing as the Engineer
  • Fix Mercenary Whirlwind not playing SFX for anyone but the client playing as Mercenary and not applying forward self-force when playing as a non-host client
  • Clean up explosion sound setups for several projectiles allowing them to play their explosion SFX correctly over the network
  • Update SFX setup for several effects that could fail to play if the VFX budget is exceeded

Quality of Life:

  • ? Update AI so they don’t strafe off cliffs as much
  • Update AI pathfinding so they are less likely to backtrack to positions along their path that they overshot
  • ? Move ‘Unlimited’ option to far right of FPS limit in settings
  • Add optional MSAA (Default to 2x) in Options menu for UI ‘jaggies’
  • Add a new death visual effect for players so it’s clearer when they die
  • Update Quickplay icon
  • Update Ally Indicator to make it more useful when trying to find allies
  • Update Boss position indicators to show a fading marker when reentering the center of the screen to help locate bosses behind objects
  • ? Update ‘Time Crystals’ and ‘Explosive Pots’ to have proper character model setup and proper strings so they are highlighted and named when pinged
  • ? Update ‘Cell Vent’ safe icon to a shield so it’s not the same as the Void Reaver’s debuff
  • ? Add new glyphs for DualShock controller from PEW’s PS4 Port (woo!)
  • ? Update Game End Report to use special strings and icon if no killer is found
  • ? Update Fusion Cells and Explosive Pots so they can detonate each other
  • Add portrait icon for Newt
  • ? Change mouse sensitivity from 1-10 instead of 0.01-1
  • Change ‘Steam Build ID’ string to ‘ver’ string so its smaller
  • Change “Killed by” text to be right-aligned so it can fit longer names
  • Change ‘Exit’ in Title Menu to ‘Quit to Desktop’
  • Update ping functionality to use the same method of raycast modification used for object interaction to make it more likely to hit what you’re looking at

Bug Fixes:

  • ? Fix for “black screen” issue by preventing a host player from trying to connect to itself when lobby ownership is somehow lost
  • ? Fix ‘Alloy Worship Unit’ boss event not beginning if multiple eggs are destroyed in 1 frame
  • ? Fix 1-frame flash when changing loadout panels from different survivors
  • ? Fix inverted checkmark/no checkmark on Fullscreen setting in SettingsPanel
  • ? Fix issue which caused blast attacks to calculate hit distance based on the center of the hit hurtbox instead of the closest point. The overall effect of this is that blast attacks with falloff will do more damage since objects will now be considered closer than they were, especially against monsters with large hurtboxes like the Stone Titan.
  • ? Fix ‘Cosmic Explorer’ not counting the portal to the Void Fields
  • ? Fix ‘Old Guillotine’ item not checking if the victim body is immune to executes (no more instantly killing yourself with Old Guillotine, Wake of Vultures, and Glowing Meteorite/Helfire Tincture)
  • ? Remove stray backslash from Lunar Dagger description English string
  • Fix issue where running up against walls would cause the camerato get extremely close
  • Fix some sprites being on the wrong z-plane in the Game End Report causing weird distortions
  • Fix ‘Disable HUD’ setting not saving when closing the game
  • ? Fix Scavenger gaining a permanent armor buff if interrupted while searching its bag for an item, like when activating Volcanic Egg
  • Unhook window flashing on dedicated servers, which causes a weird window to be created
  • ? Fix spectators earning achievements
  • ? Fix MUL-T’s dash impact with heavy enemies not stunning and dealing bonus damage for clients
  • Fix MUL-T’s dash impact with heavy enemies not triggering on-hit effects
  • ? Fix Scavenger Backpack not dropping items if it’s activated too quickly
  • Fix Loadouts being lost when reconnecting to an online game
  • Fix missing borders on some Commando skill icons
  • ? Fix REX: Mastery achievement icon using old Smoothie skin colors
  • ? Clarify description of Suppressive Fire to be a bit more accurate
  • ? Clarify REX’s passive description to be a bit more accurate
  • Fix dithering on a variety of materials so it fades if the camera gets very close
  • Fix wrong death sound on Acrid
  • ? Fix a variety of effects still showing when using Volcanic Egg and Strides of Heresy
  • ? Fix Chunked! challenge granting on non-teleporter boss kills
  • Fix Teleporters not using the correct decal layer
  • ? Fix Magma Worms and similar monsters from spawning as an elite version in Prismatic Trials. Goodbye Overloading Overloading Worm.
  • ? Fix a variety of typos in logbook descriptions
  • Fix Genesis Loop area indicator being half the actual size of the blast
  • Ghosts with curse no longer have shortened lifespans
  • Fix monsters always spawning facing the same direction
  • Interactables that spawn outside the Teleporter radius after it begins charging (like destroyed drones) now become locked until the end of the Teleporter event
  • Fix Stun Grenade being able to stun certain characters with stun immunity (mainly survivors)
  • Fix non-Teleporter boss encounters counting toward the Keyed Up achievement
  • Fix characters hidden by Spectral Circlet still being visible to AI
  • Fix being able to ping the sky
  • Fix description of Spinel Tonic incorrectly providing the effect duration as 15 seconds instead of the 20 seconds it is in-game
  • Fix a variety of other bugs we probably forgot…

Known Issues:

  • Votes on difficulty and artifacts are reset for non-host players when returning from a run to the character select screen
  • ‘MUL-T: Pest Control’ doesn’t grant the achievement despite completing the requirements
  • The first monster chosen for Void Fields will not be shown on the HUD until starting the second cell
  • Artifact of Vengeance may not work if too many monsters are on the map

Console games should be getting this patch soon-ish, and once it’s out, we’ll be sure to let our readers know.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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DICE: “Tech Isn’t There” to Support Battlefield 5 Double XP

Those wondering why DICE hasn’t flipped the switch on some sweet Battlefield 5 double XP goodness now that a lot of people are stuck at home, it seems it’s a tech issue and not just the studio not wanting to do it.

This was revealed by DICE Community Manager Jeff Braddock over on the Battlefield 5 subreddit when a fan asked exactly that, and why there are no community events happening as of the moment.

Well, the good news here is, something Battlefield 5-related is planned, which means added incentive to play Battlefield 5, just don’t expect any XP boosts. In case you want to read Braddock’s answers, we’ve quoted them down in text form below.

The team is working on it – we had something planned for last week but after testing the user flow, it didn’t work correctly (meaning you couldn’t tell if you got the thing or not). There’s talks going on about more playlists, login rewards – but we want it to work.

As soon as it’s locked, tested, and tested again and ready to roll, we’ll let you know. I definitely understand what you mean and totally agree.

Re: 2XP, it just doesn’t work for BFV (even though we had it for the last 4 BF

From what I’ve been told, the tech isn’t there for it. They’re looking at options, but I don’t have any further details yet.

In other Battlefield 5 news, DICE is rolling the April patch into May, and it’s due to the COVID-19 pandemic sweeping the globe, which has affect the studio in terms of developing updates for the shooter.

Are you bummed out by this news or you don’t think Battlefield 5 double XP events are even needed anymore?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Humble Bundle Conquer COVID-19 Bundle Now Live, 100% Proceeds Goes to Charity

Humble Bundle Conquer COVID-19 bundle is the latest Humble Bundle package, promising over $1000 of goodies for a low price of $30.

The Humble Bundle Conquer COVID-19 bundle will be available for just one week, and the company promises that 100% of all purchases will be donated to organizations in pursuit of fighting the virus.

This special one-week bundle features $1,071 worth of games and ebooks for just $30. 100% of the proceeds from your bundle purchase go to support organizations responding to COVID-19. For example, delivering protective gear to safeguard healthcare workers and providing medical care to infected patients.

The bundle will include 45 PC games and about 26 E-books, comics, and audiobooks. You can find the full list of games down below, but if you are interested, make sure to purchase the bundle here: Humble Bundle COVID-19 Support

  • Into The Breach
  • UNDERTALE
  • Hollow Knight
  • Wizard of Legend
  • Totally Accurate Battle Simulator
  • The Witness
  • SUPERHOT
  • Tilt Brush
  • LEGO® Batman™ 3: Beyond Gotham
  • Killing Floor 2
  • Fahrenheit: Indigo Prophecy Remastered
  • Darksiders II Deathinitive Edition
  • Darksiders Warmastered Edition
  • Sniper Elite 3
  • This Is the Police
  • The Jackbox Party Pack 2
  • Stick Fight: The Game
  • Brothers – A Tale of Two Sons
  • Party Hard
  • Worms Revolution
    Europa Universalis IV
  • Tropico 4
  • GNOG
  • Broken Age
  • Brütal Legend
  • Psychonauts
  • Double Fine Adventure
  • PAC-MAN™ CHAMPIONSHIP EDITION 2
  • Pikuniku
  • World of Goo
  • Super Hexagon
  • VVVVVV
  • Hacknet
  • A Mortician’s Tale
  • A Good Snowman Is Hard To Build
  • Magicka
  • Rebuild 3: Gangs of Deadsville
  • Agents of Mayhem
  • DUCATI – 90th Anniversary
  • Speed Brawl
  • HIVESWAP: Act 1
  • Alien Spidy
  • Stealth Inc 2: A Game of Clones
  • LostWinds
  • Zombotron
Not a bad list of PC titles at all for that price. At 45 games (not counting the E-books) you are getting each title for less than $1, all while fighting for a good cause.
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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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There Are No Plans for Modern Warfare 2 Remastered Multiplayer, Confirms Activision

For those holding out on the possibility of a standalone remastered Modern Warfare 2 Remastered multiplayer, you may be saddened to know that the company has no intention of doing so (at this time) and will instead release classic maps in the newest Modern Warfare entry.

This was confirmed today on the official Activision Blog, with the company stating the main reason being to not split the community anymore.

Beginning with Modern Warfare last year, the focus has been to bring players together seamlessly in one unified online multiplayer playground. With cross-play, releasing new post-launch maps, modes, weapons and more content drops for free, and launching Warzone, the Free-to-Play, Free-for-Everyone new Call of Duty experience, the Modern Warfare universe will expand, bringing new experiences to players.

We’ve played iconic Modern Warfare series maps of past returning in the new Modern Warfare, including classic maps like Rust, Shipment, Crash and Vacant. Plus, in Warzone we’ve also experienced classic Modern Warfare series locations like Gulag and Boneyard in new ways.

Rather than release a separate, multiplayer experience as a standalone pack, Activision and Infinity Ward are looking to bring more classic map experiences to new life within the Modern Warfare universe as it continues to grow and build over time.

It does make sense, as Call of Duty: Warzone is already doing just that and releasing the third option this soon could prove to be more harmful. I personally would have loved to see a Modern Warfare 2 remastered multiplayer as Modern Warfare 2019 is an entirely different experience. Still though, remastering some of the classic maps is something to be excited for.

Guess we will have to just settle for the campaign for now and see how well these re-releases of maps do. Modern Warfare 2 Remastered campaign is currently available on the PlayStation 4, with Xbox One and PC release happening next month.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Destiny 2 Weekly Reset – March 31, 2020

It’s Tuesday, and Guardians, that means a new Destiny 2 weekly reset post here on MP1st! With most people stuck at home due to COVID-19, check out the reset of activities you can do in Destiny 2 this March 31, 2020.

Note that this is a little late this week due to the server maintenance.

Destiny 2 weekly reset – March 31, 2020:

Nightfall – The Ordeal

  • Warden of Nothing

Legacy Niightfalls:

  • Exodus Crash
  • The Arms Dealer
  • The Scarlet Keep

Nightmare Hunts:

  • Omnigul
  • Zydron
  • Skolas

Heroic Menagerie – Arunak, Hive Ogre

The Reckoning – The Swords

Escalation Protocol – Bok Litur, Hunger of Xol

Raid Challenges

The Leviathan

Challenges:

  • The Last Wish
  • Scourge of the Past
  • Crown of Sorrow
  • Garden of Salvation

That’s a summary of everything, with the specifics mentioned in the image above. Don’t forget, there’s a small patch released today as well, and we listed the patch notes here.

We’re going to keep an eye out on any new Destiny 2 gameplay-related developments, so make sure to bookmark our Destiny 2 hub! Don’t forget to check back this Friday for the weekly Xur location and items post, which we post super fast the moment we find out where he is.

Are you happy with this week’s reset or disappointed? Let us know your thoughts down below.

Image source: Niris.tv

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Update 1.48 Now Live, Here’s What’s in Hotfix 2.8.0.2

As part of today’s Destiny 2 server maintenance, Bungie has rolled out a Destiny 2 update 1.48, or what the studio calls Destiny 2 hotfix 2.8.0.2! This is a relatively small download, and only includes fixes as far as we’re aware.

Destiny 2 update 1.48 patch notes:

DESTINY 2 HOTFIX 2.8.0.2

  • Fixed an issue where Trials of Osiris challenges were not being reset properly, causing some players to not receive rewards.
  • Fixed an issue where players were not getting the correct amount of planetary materials from bunker upgrades.
  • Fixed an issue where Titan Season Pass arms ornament would block first-person view.
  • Season Pass SMG and Shotgun will now create Warmind cells with Season Pass ornaments equipped.
  • Fixed an issue where Sentinel Titans were able to extend Sentinel Shield/Banner Shield by suppressing themselves.
  • Fixed an issue with Raiju’s Harness that allowed players to hold Whirlwind Guard indefinitely.

Also of note, Bungie announced just now that the following issues are NOT included in today’s hotfix.

Due to an issue, the following are not included in today’s hotfix and have been pushed out: – A fix where bunker upgrades on the Season Pass are only unlocked on one character – A fix where the first weekly clear of a Legendary Lost Sector won’t award a powerful drop

We’ll keep an eye out for anything gameplay-related not mentioned in the notes.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare 2 Campaign Remastered Officially Released, First on PS4

As one might expect given the leaks, Call of Duty: Modern Warfare 2 Campaign Remastered is now out — but only on the PS4 for now. This was confirmed by Activision in a press release stating that it’s out “first on PlayStation 4 on the PlayStation Network, with other platforms available for pre-purchase.”

The game includes the full campaign with stunning high-definition visuals – up to 4K resolution and HDR support on console; and uncapped framerate as well as ultrawide monitor support on PC.

Call of Duty: Modern Warfare 2 Campaign Remastered is available now on PlayStation network. Players who purchase will also receive, free with purchase, Underwater Demo Team Classic Ghost Bundle for Call of Duty: Modern Warfare including the UDT Ghost Operator skin inspired by the ‘The Only Easy Day…Was Yesterday’ campaign level that featured an action-packed hostage rescue attempt from an oil rig in in the arctic. Alongside the Ghost Operator skin, players will also receive two weapon blueprints, a weapon charm, new finishing move, voice quip, animated calling card, emblem and two Battle Pass tier skips all for immediate access in Call of Duty: Modern Warfare and the recently released Call of Duty: Warzone*.
We’ve reached out to Activision to clarify which platforms are getting Modern Warfare 2 Remastered, and when. We’ll update the post if we hear anything back.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PS3 Update 4.86 Released

While we’re used to the PS4 console getting patches, it seems Sony has released one for the PS3 — yes, the last-gen console! Now running on its 13th year, Sony has released PS3 update 4.86.

PS3 update 4.86 changes:

Main features in system software update version 4.86:

  • This system software update improves the quality of the system performance.

Note:

  • Depending on the software title, you may not be able to play without first updating the PS3 system software.
  • Do not perform updates using any data other than the official update data provided by Sony Interactive Entertainment over a network or on disc media, and do not perform updates by methods other than those described in the product documentation or in this site. If an update is performed using data from another source, by another method, or with a PS3 system that has been altered or modified in any way, the PS3 system may not operate properly and may not be able to install the official update data. Any of these actions may void the PS3 system warranty and affect your ability to obtain warranty services and repair services from Sony Interactive Entertainment.

You can download the file right here if you want to load it onto a USB drive and update it manually.

Not mentioned here, Sony has removed the feature to message the PS4 and PS Vita using the PS3.

Source: PlayStation

More PlayStation Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Red Dead Online Update This Week – New Showdown Variation, Collector Bonuses & More

It’s another week, and another update for Red Dead Online! For the Red Dead Online update this week, players can expect a new variation of the Showdown Mode, boosts in Bounties, clothing discounts and more.

Red Dead Online update this week – March 31, 2020:

  • A new variation of the Showdown Mode, Name Your Weapon, featuring new weapon loadouts and point values
  • Select Limited-Time Clothing has returned to the Wheeler, Rawson & Co. Catalogue, including: The Gator Hat, Squat Stovepipe Top Hat, and more
  • All Bounties are now paying 50% more RDO$, including Legendary Bounties
  • Collectors are getting a 100% bonus on Role XP in: The Condor Egg and Salvage Collector Free Roam Events, plus on the sale of any full set of Collectibles
  • New Bounty Hunter and Collector discounts: 5 Gold Bars off either the Collector’s Bag or the Bounty Hunter License, plus 80% off Collector Maps, 70% off Criollo and Breton horses, 50% off Collector and Bounty Hunter clothing, and 40% off the Bounty Wagon
  • Ongoing rank-based rewards and PlayStation Plus member benefits

Gator Hat and more limited-time clothing items return!

There is a batch of clothing items making their return to the Wheeler, Rawson & Co. Catalogue, for a limited-time only, including:

  • Gator Hat
  • Squat Stovepipe Top Hat
  • Winter Shotgun Coat
  • Benbow Jacket
  • Ortega Vest
  • Tied Pants
  • Strickland Boots
  • Calhoun Boots
  • Vaquero Baroque Spurs

There’s a new Showdown Mode called “Name Yout Weapon.”

Show off your weapon wielding skills in this new variation where the trickier the weapon you use to land the killing blow, the more points you get. Featuring new and more volatile weapon loadouts, new point values, and more explosions.

Players will receive a 50 percent cash bonus on all Bounty payouts uncluding Legendary Bounties. Collectors will get 100 percent bonus on Role XP for the Condor Egg and Salvage Collector Free Roam Events, and on sales of any complete Sets.

Running up to April 6, here are the special rank-based rewards:

  • REACH RANK 10: Receive a free Hunting Bow & an offer for 50% off a Shotgun of your choice.
  • REACH RANK 20: An Offer for 5 Gold Bars off the Bounty Hunter License and an offer for 50% off a Revolver of your choice.
  • REACH RANK 30: A Reward for a free Machete and an offer for 50% off any Repeater.
  • REACH RANK 40: An Offer for 40% off a Stable Stall and an Offer for 40% off any Horse at the Stables.
  • REACH RANK 50: A Reward for one Free Character Appearance Change, an Offer for 50% off Coats below Rank 15 and an Offer for 40% off a Tent.
  • REACH RANK 60: All players beyond Rank 60 will receive a Reward for a free Navy Revolver, Offers for 40% off a Camp Dog and 50% off a Stable Stall, and 5 Free Moonshine Mash Refills.

As fir discounts, there’s five Gold Bars discount on the cost of either the Collector’s Bag or the Bounty Hunter License, plus 80 percent off all Collector Maps, 70 percent off Criollo and Breton horses, 50 percent off all Collector and Bounty Hunter clothing, and 40 percent off the Bounty Wagon.

Stay tuned next week for another update on Red Dead Online’s events and discounts.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Nioh 2 Update 1.07 Now Live, Here’s the List of Changes

Team Ninja has released a new Nioh 2 patch and it’s an odd one. While the last patch was released two weeks ago, it seems the version number jumped to Nioh 2 update 1.07 for today, skipping 1.06 entirely.

This is a super small download at just 68MB, though it includes a ton of bug fixes. Check out the full Nioh 2 update 1.07 patch notes below. Note that some of the text might read weird since this is via Google Translate.

Nioh 2 update 1.07 patch notes:

Ver 1.07 update

2020/03/31
Adjustment
  • For the following submissions, mainly the enemy appearance timing and difficulty in single play
    The desire of the blacksmith The
    greedy hunter
    Sumimata ghost catcher The viper
    and the butterfly
    sword The
    strong flame is high and the
    spider is broken and the
    fire god calls
    Closed dream
  • Partially mitigated the power of attacks where enemies other than the boss could be killed by a single shot even at a level higher than expected
  • Mitigated a part of the Shibata Katsuie, which was very difficult to avoid
  • Increased drop rates for recipes and secret books
  • “Difficulty” is added to the search conditions of “Ichigo Ichie” (* Displayed when the difficulty is released)
  • Added “Accessories” tab to “Refresh”
  • Added support to initialize setting values ​​in “HDR Advanced Settings”
Bug fixes
    • Fixed a bug where resetting non-Semi-Young skills would return the level of the Half-Young skill “Everyday Eater” to 1
      Applying this update would result in over-consuming the level of the Half-Young skill “Everyday Eater” Skill points return to the correct value
    • Fixed a bug where after resetting a skill with “Martial arts customization skill” set to martial arts, the customization skill was still set after resetting
    • Fixed a bug where “teaware” acquired in a training place mission would disappear after the mission was completed
    • Fixed a bug that could cause existing recipes that had not been passed to the blacksmith to drop again in the training ground mission
    • Fixed an issue where the number of items sold did not increase even if the skill to increase the possession limit of consumable items was acquired in “Kokurei no Jakuta City”
    • Fixed an issue where when selling an item in “Kura”, twice the specified number of sold items would be sold
    • Fixed a bug where the appearance of certain melee weapons would be reversed when equipped with “Wakamushi Medium Armor Torso”
    • Fixed a bug where the main mission “Tsubasa in Kagonaka” would not be able to pass dungballs to “Dungojo who likes dung”
    • Fixed a bug where the bell could not be hit in the multiplayer of the main mission “Bell of the Dead”
    • Fixed a bug where in the boss battle of the main mission “Wait at the Exit”, the darkness could not be released even if the gimmick was destroyed at a specific timing
    • Fixed a bug in the main mission “Golden Castle” in multiplayer boss battles, where the energy would not be reduced to 0 and did not go down even if the conditions were met
    • Fixed a bug that could cause players to be unable to progress in multiplayer of the submission “Wandering Cat”
    • Fixed a bug that the treasure chest that could not be acquired on the mini map was displayed in the submission “Jewels of the God of Fire”
    • Fixed a bug where Amrita could not be obtained when destroying bosses in the Training Field Mission “Shougan Kamari”
    • Fixed an issue where “Biwamaki” near the company could cause “dead madness” when worshiping at the company
    • Fixed a bug where bathing in a hot spring in a wet state would not release the wet state
    • Fixed a bug where if a certain youkai died of poison while moving on a ladder, the ladder might not be able to go up and down
    • Fixed a bug where the NPCs accompanying them may not be able to be rescued if they fall from a cliff at the same time as their health becomes 0

 

    • Fixed a bug where the sword martial art “Ranjinken” did not have the effect of the martial arts customization skill set to “Kenki”
    • Fixed a bug that caused the Taita Martial Arts “Bubukiyuki” to lose energy before being activated
    • Fixed a bug where the effects of equipment and customization skills were not effective for the hatchet martial art “Kigami Top”
    • Fixed the bug that the customization skill of the martial arts was not applied when the effect of the mystery was activated on the “ Tayama Departure Yin / Yang ” when setting the mystery of the hatchet “ Exquisite Throwing ”
    • Fixed the bug that the flight time was not extended when the mystery effect was applied to “Dragonfly 2” when the mystery of the hatchet was set with “Exquisite Throwing”
    • Fixed a bug where a hatchet’s “Knitting” attack sometimes did not result in a knitting
    • Fixed a bug that was not effective even if you set a martial arts customization skill for Naginata Kama Martial Arts “Monthly Nagigi”
    • Fixed a bug that Naginata-Kamatakegi’s “Inversion” and “Inversion” could be issued by a specific operation even when skills were not acquired
  • Other minor bug fixes

We’ll update the post if we find the exact translation of the first paragraph of text that I have to admit, reads a bit weird.

Source: GameCity

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Death Stranding Update 1.12 Released, Adds Photo Mode

Kojima Productions has released a new Death Stranding patch and it’s live right now! This is Death Stranding update 1.12, and adds Photo Mode, so players can take the best angled shots of their trek. Clocking in at just 1GB, check out the list of changes below.

Death Stranding update 1.12 patch notes:

  • Photo Mode added
  • Various performance improvements

Please check “Update Overview” for details.

The Death Stranding Photo Mode feature is something players have been expecting since game director Hideo Kojima announced it a few days ago. Mind, I didn’t think “coming soon” means next week, but I’m not complaining.

Thank you for your feedback everyone! We’re happy to confirm that Photo Mode will be coming soon to DEATH STRANDING on PS4. Stay tuned for more details!

We’ll be on the lookout if there are more changes included in this patch, and will update the post if we find any.

If you’ve yet to play Death Stranding, you might want to do so even if it has a divided consensus among gamers. For us, though, we like it enough that we included it in our top 10 games of 2019. Our review reflects why we included it, so give it a read too.

If you spot any gameplay changes, let us know what they are down in the comments below. PC players, don’t forget, the game is coming your way soon, too!

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Alex Co

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Resident Evil Resistance Beta PS4 and PC Now Up Again

After being taken down during the weekend, Capcom has issued a new patch for the Resident Evil Resistance beta, making it once again playable on the PlayStation 4 and PC. Those interested, the Resident Evil Resistance beta PS4 and PC clients can be download now.

The update brings the client to version 1.01, which also landed on Resident Evil 3’s demo. They don’t specify exactly what they do other than bug fixes, though it does make the RE Resistance beta playable once more on both platforms. So while we wait for the next three days until the full game is out, you can in the least go an enjoy (or not) the Resident Evil Resistance Beta.

About the beta –

In this open beta, you can get an early taste of a new 1 vs 4 online multiplayer game set in the Resident Evil universe, where four Survivors face-off against a sinister Mastermind.

As the Mastermind your aim is to prevent the Survivors from escaping by whatever means necessary. In turn, the Survivors must work together to fend off the Mastermind’s attacks and complete puzzle style objectives to escape the map before time runs out!

Steam players will be able to download the new client patch via launching the game, as with PlayStation 4 owners. The title has also been restored to the Steam Store page, so be sure to download it if you haven’t.

Resident Evil 3 Remake and Resident Evil Resistance launched this Friday on the PlayStation 4, Xbox One, and PC. We’ll have a review up in the coming weeks, so stay tuned!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Fortnite Update 2.65 Out, Here’s What’s in v12.30

Epic Games has released a new Fortnite patch today, and it’s called Fortnite v12.30, or what console gamers will see as Fortnite udpate 2.65. While Epic might not release the patch notes, we have the list of things fixed, as well as the new content dug up.

Fortnite update 2.65 changes and fixes:

General:

Tournament scores are visually incorrect in Lobby and in-match.

Description
Scores from tournaments in the Compete tab will be visually incorrect in the Lobby and in-match.


Platforms
All


Workaround
Please refer to the specific eve

Battle Royale:

Unintentional Carry or Shakedown on controller.

Update

With the release of v12.30, we’ve made it easier to avoid performing a Carry or Shakedown when trying to perform a different action instead. Now, performing a Carry or Shakedown requires directly looking at the DBNO player.

Description
Players on controller may unintentionally perform a Carry or Shakedown when trying to perform a different action. In our next game update, we plan to make it easier to perform the intended action instead.


Platforms
All

Spy Games: Stuck on “Select Tech” screen.

Description
In a Spy Games mode, players may get stuck on the “Select Tech” screen.


Platforms
All

Style selections for certain Locker items not saving.

Description
Players’ style selection for certain Locker items may not save.


Platforms
All


Discussion
Reddit thread 1

Reddit thread 2

Harpoon Gun not catching loot consistently.

Description
The Harpoon Gun does not successfully catch loot on a consistent basis.


Platforms
All


Discussion
Reddit thread 1
Reddit thread 2

Auto Pick Up not functioning properly.

Description
Players may be unable to pick up items using Auto Pick Up.


Platforms
All

Deadpool Plunger not visible on 4:3 aspect ratio.

Description
The Deadpool Plunger from his Week 3 Challenges is not visible.


Platforms
All


Workaround
Navigating to the plunger using a controller or viewing the room on a 16:9-capable display should allow the plunger to be selected.


Discussion
Reddit

Creative:

Billboard Settings do not save when copied.

Description
When copying Billboards, the settings will not save from the copied Billboard.


Platforms
All

Interactive UI not functioning properly when using the Quick Menu on mobile.

Description
Players on mobile will not be able to interact with the Quick Menu using the pre-assigned buttons.


Platforms
iOS, Android


Workaround
Pressing in-between the arrows will toggle the options.

Pressing outside the menu will close it.

Save the World:

Cosmetics may not load properly for players when joining a mission.

Description
Cosmetics may not load properly for players when joining a mission. This will revert players to a default skin state.


Platforms
All


Workaround
Change your loadout while you are in the lobby to a different (or same) cosmetic loadout.

Defender Eliminations do not count towards quest credit.

Description
Defender eliminations no longer count towards player quest credit. Defenders should work with players and not against them. We’re working on a fix.


Platforms
All


Discussion
Reddit Discussion


Spawn rate for Love Lobbers is too high during encounters.

Description
High levels of Love Lobbers will spawn. Anecdotal reports indicate 4-8 Lobbers at a time in some instances. We’re working to slightly reduce these numbers.


Platforms
All


Discussion
Reddit

Love Lobbers’ projectiles are able to damage player built structures.

Description
Love Lobbers are dealing more damage than intended to player built structures. Love Lobber’s will no longer deal damage to player structures in an upcoming update.


Platforms
All


Discussion
Reddit

Mobile:

Shadows darker than expected.

Description
Shadows display at a high contrast and most textures appear as black.


Platforms
Mobile


Discussion
[https://www.reddit.com/r/FortNiteMobile/comments/f6tz3v/wierd_lighting_in_the_lobby/]

Black Bar displayed on Note 10+.

Description
We’re currently investigating an issue on the Note 10+ device that is displaying a black bar on the left hand side of the screen.

Platforms
Android

Discussion [https://www.reddit.com/r/FortNiteMobile/comments/fo1km7/why_they_mess_up_in_every_update_black_bar_on_the/]

As for the new stuff, there’s a Deadpool Yacht, a new Deadpool variant, and lots more! Check out the stuff uncovered via datamining below.

There’s also a new music pack, new skins and more added, too!

https://twitter.com/Lucas7yoshi/status/1244883860430753793

So far, that’s what has been discovered so far. We’ll update the post if more are added.

Source for fixes: Fortnite (Trello)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Xbox Store Sale This Week – Xbox Deals With Gold March 31, 2020

Those on Xbox One who want to buy new games and looking for a deal, the Xbox Store sale this week is now live! This is the Xbox Deals With Gold for March 31, 2020, and the full list is below.

Xbox Store Sale This Week – Xbox Deals With Gold March 31, 2020:

Game USD GBP EUR AUD CAD Type
Accidents will Happen – Dangerous Driving Crash Mode Bundle $14.79 £12.39 €14.79 AU $22.18 $19.19 Spotlight
AereA $4.49 £4.01 €4.49 AU $8.54 $5.99 Spotlight
Agony $3.99 £3.19 €3.99 AU $5.19 $3.99 Deal With Gold
Albedo and Cast Bundle $3.09 £2.47 €3.09 AU $4.13 $3.09 Spotlight
Alvastia Chronicles $8.99 £7.49 €8.99 AU $13.47 $11.39 Spotlight
Antiquia Lost $10.49 £8.74 €10.49 AU $15.71 $13.29 Spotlight
Artifex Mundi Ultimate Collection $39.99 £33.49 €39.99 AU $59.97 $51.49 Deal With Gold
Asdivine Hearts $8.99 £7.49 €8.99 AU $13.47 $11.39 Spotlight
Big Pharma $20.99 £17.49 €20.99 AU $31.46 $27.29 Deal With Gold
Blacksad: Under the Skin $24.99 £16.74 €19.99 AU $29.97 $31.99 Deal With Gold
Bleed 2 $3.74 £2.99 €3.74 AU $4.98 $3.74 Deal With Gold
Bonds of the Skies $8.99 £7.49 €8.99 AU $13.47 $11.39 Spotlight
Call of Cthulhu $9.99 £8.74 €9.99 AU $13.73 $13.49 Deal With Gold
Chronus Arc $8.99 £7.49 €8.99 AU $13.47 $11.39 Spotlight
Dead Island: Riptide Definitive Edition $4.99 £3.19 €4.99 AU $6.73 $4.99 Deal With Gold
Decay of Logos $14.99 £12.55 €14.99 AU $22.46 $19.49 Deal With Gold
Desert Child $5.99 £4.79 €5.99 AU $7.97 $5.99 Deal With Gold
Devil May Cry 5 (with Red Orbs) $19.99 £15.99 €19.99 AU $27.47 $27.49 Deal With Gold
Devil May Cry 5 Deluxe Edition (with Red Orbs) $24.99 £17.99 €24.99 AU $34.97 $32.49 Deal With Gold
DmC: Devil May Cry: Definitive Edition $9.89 £7.91 €9.89 AU $13.18 $13.19 Deal With Gold
Don’t Starve Together $5.99 £4.79 €5.99 AU $7.98 $5.99 Deal With Gold
Doodle God: Crime City $7.49 £6.24 €7.49 AU $11.22 $9.49 Deal With Gold
Doom & Destiny $7.79 £6.49 €7.79 AU $11.66 $9.74 Deal With Gold
Fernz Gate $8.99 £7.49 €8.99 AU $13.47 $11.39 Spotlight
Frane: Dragons’ Odyssey $10.49 £8.74 €10.49 AU $15.71 $13.29 Spotlight
HELLFRONT: HONEYMOON $2.49 £2.09 €2.49 AU $3.73 $3.19 Deal With Gold
Iconoclasts $7.99 £6.69 €7.99 AU $11.98 $10.39 Spotlight
Illusion of L’Phalcia $10.49 £8.74 €10.49 AU $15.71 $13.29 Spotlight
JYDGE $5.99 £4.79 €5.99 AU $7.98 $5.99 Spotlight
KONA $2.99 £2.39 €2.99 AU $3.99 $2.99 Spotlight
Lost Artifacts: Time Machine $6.49 £5.45 €6.49 AU $9.71 $8.31 Spotlight
Mighty No. 9 $3.99 £3.19 €3.99 AU $5.39 $3.99 Spotlight
Mordheim: City of the Damned $7.49 £6.24 €7.49 AU $11.23 $9.99 Deal With Gold
Mulaka $6.99 £5.59 €6.99 AU $9.43 $6.99 Spotlight
Old Man’s Journey $4.99 £4.19 €4.99 AU $7.47 $6.39 Deal With Gold
Project CARS 2 Enhanced HDR $0.00 £0.00 €0.00 AU $0.00 $0.00 Spotlight
Resident Evil 2 $19.99 £15.99 €19.99 AU $27.47 $27.49 Spotlight
Revenant Dogma $8.99 £7.49 €8.99 AU $13.47 $11.39 Spotlight
Revenant Saga $10.49 £8.74 €10.49 AU $15.71 $13.29 Spotlight
RICO $14.99 £11.99 €14.99 AU $20.21 $14.99 Deal With Gold
Risk of Rain 1 + 2 Bundle $20.99 £17.99 €20.99 AU $30.27 $29.99 Deal With Gold
Risk of Rain 2 $17.99 £14.99 €17.99 AU $23.97 $23.99 Spotlight
Saints Row IV: Re-Elected $4.99 £3.99 €4.99 – $4.99 Deal With Gold
Shikhondo: Soul Eater $4.61 £3.69 €4.61 – $4.61 Deal With Gold
Shiny $2.24 £1.79 €2.24 AU $2.99 $2.99 Spotlight
SolSeraph $5.99 £4.79 €5.99 AU $8.98 $7.99 Deal With Gold
Space Hulk: Tactics $7.49 £6.24 €7.49 AU $9.98 $9.99 Deal With Gold
The Complex $11.69 £8.99 €11.69 AU $17.50 $15.29 Spotlight
The Sojourn $16.74 £13.39 €14.73 AU $22.07 $18.75 Deal With Gold
The Technomancer $4.99 £3.93 €4.99 AU $7.48 $6.74 Deal With Gold
Truck Driver $29.99 £26.24 €29.99 AU $52.46 $37.49 Deal With Gold
Ultimate Danger Bundle – 4 Dangerous Games including Dangerous Driving $19.19 £15.99 €19.19 AU $28.78 $24.79 Spotlight
We Happy Few Enhanced $17.99 £16.49 €20.99 AU $29.98 $23.99 Deal With Gold
We Happy Few Digital Deluxe $23.99 £20.99 €28.49 AU $38.83 $29.99 Deal With Gold
Wenjia $4.49 £3.77 €4.49 AU $6.72 $5.75 Spotlight
Wuppo $2.99 £2.24 €2.99 AU $4.49 $3.74 Spotlight

In other Xbox news, Microsoft has commented on exclusive game development and how the global COVID-19 pandemic is affecting it. Also of note, it seems the Xbox Series X source code has been stolen and being held for ransom!

Source: Reddit

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Alex Co

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Monster Hunter World Iceborne Update 13.01 Released

While Capcom just released the big Monster Hunter World Iceborne Title Update 3 last week, a new patch is out now! Monster Hunter World Iceborne update 13.01 is live, and it’s a small download clocking in at just 190MB on PS4.

Monster Hunter World Iceborne update 13.01 patch notes:

As some might expect from a small download, this is nothing more but for bug fixes. Don’t expect any new content.

「An issue was fixed where data could not be collected for statistical purposes from players who gave their consent, after updating to Ver. 13.00 or later.
Please note that gameplay will not be affected at all pre- or post-patch, regardless if you gave your consent for Capcom to collect data or not.

And that’s basically it. With the big patch last week, I doubt players are looking for new content unless they’ve slayed the two MR-level monsters already. I know I haven’t.

Aside from this new patch, players can also expect a new event this April. Called the “Full Bloom Fest,” players can expect the Gathering Hub to be decked out in decorations, and there’ll be new bounties and quests to complete as well.

If you spot any other changes not mentioned in the patch, share the details down below.

Source: Monster Hunter

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Gears 5 Operation 3 Patch Notes, Here’s What’s Coming in TU5

Heads up, Gears fans! The Coalition is set to launch Gears 5 Operation 3 tomorrow, and along with the new Achievements, and content, there’s a load of gameplay changes too! This is called TU5 Title Update 5) for those keeping track. Check out the Gears 5 Operation 3 patch notes ahead of the launch!

According to The Coalition, the big Gears 5 TU5 patch will be out at 2 a.m. PT on March 31, though the majority of the content in Operation 3 won’t appear until the live deployment time scheduled at 7 a.m. PT.

Gears 5 Operation 3 patch notes (TU5):

Gameplay

  • Extensive Versus Tuning update. Full details here.
  • Ranked: Users now need to be level 30 or above to play in Ranked unless joining as part of a Level 30+ player’s squad
  • Ranked: Split-screen users can no longer play in Ranked, except for 2v2 Gnashers
  • Bot behavior improvements across every difficulty
    • Bots will less frequently follow the same path/clump together in packs
    • Bots will less frequently use long-range weapons in situations where short range weapons are appropriate (and vice versa)
    • Bots will now make use of cover more frequently
    • Beginner bots will now roadie-run when appropriate
  • Bots will no longer backfill for players in TDM Quickplay
  • Round timeouts will no longer cause King of the Hill matches to end on the first round
  • Meatshields should now more consistently protect the user from explosive damage
  • Improved consistency of finishing off DBNO opponents with melee when holding a meatshield
  • Addressed an issue where pulling back on the analog stick at certain angles could sometimes cause cover slides to not be cancelled
  • Addressed an issue that could cause cover slip animations to sometimes not replicate smoothly between clients, making them appear like they are moving at much higher speeds
  • Players can no longer be chainsawed mid-roll
  • Players will no longer receive a prolonged stagger if hit with melee by a player slightly above them.
  • Players can no longer end up in an unarmed state by trading and dropping weapons at the same time
  • Fixed an issue that allowed a player to ignore being into a DBNO state by being grenade tagged by a Smoke or Flashbang by entering the slide animation
  • Fixed an issue where a player grenade tagged in the back could no longer take cover
  • Fixed an issue that could cause severe server corrections if a player initiates a swat turn or roll immediately after having a cover move blocked by a player
  • Fixed an issue that could cause a Retro Lancer charge to cancel instantly if performed shortly after cancelling/finishing the initial one
  • Resolved an issue where, sometimes, players could teleport if staggered while wall-bouncing
  • Fixed an issue that allowed sidearms to be traded after dropping both primary weapons, which could also cause the player to end up in an unarmed state
  • Fixed an issue that caused the Lancer GL to be stuck in grenade firing mode with no laser if the user pauses while holding the grenade firing button

Characters

  • Characters received extensive tuning in Operation 3. Get all the details here in our Horde tuning update post.
  • Lizzie entering or exiting a Silverback should now be correctly visually replicated for other players
  • Jack no longer jitters when carrying the Fabricator
  • Kat’s Decoy ability will now run through barriers

Horde and Escape

  • Extensive Horde Tuning update. Full details here.
  • Horde Frenzy: Added all maps to matchmaking
  • Escape specific weapon tuning updates (on top of the additional changes listed in Horde Weapon Tuning)
    • Longshot: Increased headshot damage
    • EMBAR: Increased headshot damage
    • Boltok: Increased starting magazine size from 1 to 2
    • Snub: Increased starting magazine size from 1 to 3
    • Talon: Increased stating magazine size from 1 to 3
  • Jackbot now has HUD indications for when he is flash banged
  • Jackbot can now be more reliably revived when near a boss
  • Reduced Imago enforcer damage per bullet to 15 (was 20) to reduce instances of players being instantly downed with 5 modifiers enabled and up
  • Fixed an issue where the Dropshot may break or be unable to fire when Hijacking a Dropshot Scion
  • Fixed an exploit that allowed players to drop grenades and have Keegan pick them up to gain 7 with the Grenade Pouch card
  • Horde Frenzy: Fixed an issue that could cause the last boss wave to sometimes only have 2 mini bosses on Exhibit
  • The Detour: Leeches will no longer sometimes die immediately after spawning in the last wave of reinforcements
  • The Trap: Players can no longer get stuck in the top of the door if they are in the doorway when it closes
  • Players will now see the outline of a Flock update in real time when marked but not visible to the player (ie. seen through a wall)
  • Players that die will their Ultimate is active will no longer have their Ultimate fully recharged after being revived
  • Crawlers will no longer initiate self destruction after spawning in as reinforcement in Escape
  • Sires will no longer initiate a Sire Grab when a player is on a different elevation

Maps and Tiles

  • Icebound: The mantle cover on top of the slides have returned for Horde only. This will provide a more comfortable defensive position in the towers for players
  • Icebound: The side windows in the trading post are now always blocked off except for Horde. These changes are to reduce rifle suppression towards the spawn areas and allow more traversal across the map
  • Icebound: The blizzard is now denser and lasts for 30 seconds rather than 15. This change is to allow more opportunities to traverse across the map. In Horde, the timing remains the same but the blizzard will also be denser.
  • Icebound: The blizzard still triggers every 2 minutes for all PVP modes except for Gridiron. In Gridiron, the blizzard triggers at the 1-minute mark and will only trigger that one time per round
  • Allfather’s Arena: Fixed an issue where users could end up on top of cover
  • Vasgar: Spectator camera will no longer shake when players are moving against certain high cover pieces
  • The Pit: Fixed an issue where rolling onto a slide could cause sporadic movement
  • Tiles: Fixed an issue that could cause a Pouncer’s tail to get caught and stretch
  • Tiles: General improvements to some tiles to improve cover, reduce clipping or address camera issues
  • Tiles: Fixed an issue that could cause a player to fall through the map when tagged with a flash grenade while in a struggle with a Sire

PC

  • Keyboard and Mouse: Returning to the previous menu via back/thumb button on the mutator selection screen for matchmaking now responds consistently to input
  • Split-Screen: Setting dynamic shadows to ultra will no longer add a layer of fog/atmosphere over player two’s screen
  • Fixed an issue causing Escape Map The Hive’s ambient lights to be too dark, causing players to be unable to see properly

Other

  • Accessibility: Numerous improvements and bug fixes for the Narrator feature
  • Accessibility: Toggle Aim will now reset to off when putting accessibility options to default
  • Audio: Reduced volume of Escape Snatcher intro
  • Audio: Team announcer will now announce when pistols are placed in loadout
  • Audio: Fixed an audio starvation issue when multiple Trishots are being fired
  • UI: Fixed an issue causing players to see a black screen instead of an Omen on death if they are killed before transitioning to the end of the match
  • UI: Free For All weapon icons are now more accurately aligned to their in-game location on the overhead
  • UI: Player column on the right no longer cuts into the overhead map
  • UI: Fortification health and ammo bars will no longer extend beyond the limit
  • UI: Completing a match with Tac-Com open will no longer cause the MVP screen to appeari n Tac-Com
  • Campaign: Fixed an issue that could cause Del to fall out of world in an Act 2 cinematic under very specific conditions, blocking progression
  • Campaign: Fixed an issue where suiciding as the player kills the Act 2 boss will cause cinematic audio to play when the checkpoint is restarted
  • Co-Op Campaign: Fixed an issue that could cause the game to enter a broken state if a user loaded in while reloading the checkpoint during the first combat encounter
  • Co-Op Campaign: Fixed an issue that could cause Jack’s abilities and components to be missing / unusable when players stop playing as Jack
  • Campaign Lobby: Host can now select Customization when opening the menu from the Campaign Lobby while a second controller is signed in locally
  • Split Screen: Split screen players can now see each other’s Gears Allies card.
  • Players can no longer force a Swarm model on COG team and vice versa
  • Fixed severe clipping when grenade tagging a meatshield
  • Fixed an issue that allowed other weapons to Chainsaw if a player dropped a Lancer while chainsawing
  • Explosions in water will now produce splash VFX on Multiplayer Maps

Operation 3/TU5 Versus Tuning:

General Updates

Momentum/Roadie run boost

  • Gaining a speed boost from a cover slip, vault or step-up requires a short time at maximum run speed prior to taking the action
    • Speed Threshold: Players must be at 90% of their maximum roadie run speed for 0.25 seconds before a boost is available
    • Boost Window: Players have a 1 second window to activate the boost by triggering a cover slip, vault or step up after the roadie run action is stopped
    • Stopping power is considered: if a player past the speed threshold has their speed reduced below 90%, their threshold will be reset

Blindfire

  • Decreased transition time to Blindfire to 0.15 from 0.25 seconds
  • Increased Blindfire aim time to 1.1 seconds (this is how long the weapon stays up in Blindfire after shooting)

Active Reload

  • Generally reduced cooldowns around actives
    • All weapons have an active duration of 6 seconds
    • Loadout weapons have a cooldown of 12 seconds (was 20)
    • Secondary weapons have a cooldown of 10 seconds (was variable between weapons)
    • Power weapons have a cooldown of 8 seconds (was variable – 15-20 –  between weapons)

Weapon Switching

  • Reduced weapon swap delay before shooting to 0.1 seconds from 0.2
  • Reduced overall weapon swap speed to 0.5 seconds from 0.6

Weapon Specific Updates

Flashbang

  • Removed from loadout. Now available as a secondary weapon on most maps/modes
  • Grenades on pickup set to 2 (from 1)
  • Note: We intend re-evaluate and adjust this weapon with the intention to re-release as a loadout choice in a future TU

Smoke Grenade

  • Reduced smoke duration to 8 seconds from 10

Gnasher

  • Removed partial magazine reload feature – all reloads will provide full capacity to the magazine
    • A perfect active reload will result in fastest reload possible
  • All shots will now land consistently when firing immediately after canceling a cover slide
  • All shots will now land consistently when doing a quick pop-shot from behind cover
  • Significantly reduced inconsistent range calculation between the muzzle position and victim
    • Gib and pointblank damage thresholds adjusted slightly to compensate
  • ‘Poke’ damage max-potential decreased to 150 from 200
  • Reduced hipfire magnetism range by 2m (now 6m, was 8m)

Lancer

  • Magazine increased to 40 from 30 (across all game modes)

Markza

  • Fixed an issue so recoil curve and recovery escalates consistently after consecutive shots
  • Reduced damage to 120 from 125
  • Increased rate of fire to 240 from 180
  • Reduced magazine size to 8 from 10
  • Increased zoom-in factor

Snub

  • Rate of fire increased to 600 from 425
  • Damage reduced to 60 from 75
  • Damage falloff curves adjusted to deal reduced damage at long (16m)+ ranges
  • Active reload converted to a 10% damage increase from a 25% rate-of-fire increase

Boltok

  • Overall weapon damage has been reduced to 185 from 190
  • Removed 1-shot headshot at pointblank range
  • Maintained short range effectiveness
  • Mid-to-long range damage falloff increased so that damage is reduced at 12.5m and beyond
  • Active reload damage increased to 20% additional damage

Dropshot

  • Rounds on pickup reduced to 2 from 3

Operation 3/TU5 Extensive Horde Mode Tuning:

Horde Frenzy

The 50 wave experience you know and love packed into 12 intense waves – Horde Frenzy is back! Released just a few short weeks ago, Horde Frenzy is a 30 minute version of Horde that lets you play your favorite mode in bitesize format!

Beginning in Operation 3, all maps are now available in Horde Frenzy matchmaking. We’re working on bringing Horde Frenzy to Custom Lobbies as soon as we can too.

Horde Balance Changes

Since launch, we’ve been building a picture on the future of Horde based on your feedback and our experience as players.

Our goal with these changes is simple – up the fun factor as we mentioned before, reduce some of the friction in Horde and solve balancing with mostly buffs to players rather than nerfs.

Horde Tuning

  • Reduced Ammo Case respawn time in Horde from 120s to 90s
  • Jack can now carry ammo boxes on all maps. After the ammo box is used, it will respawn at its initial position.
  • Reduced the total price of leveling up a perk to level 10 by approximately 50%. Price curve adjusted to reduce the differences between each level.
  • Players can now use basic gameplay inputs during the end of wave screen in Horde.
  • Removed the “Waiting for other players…” popup during the end of wave screen in Horde.
  • Increased the amount of power gained per player from a Power Tap at each level to 200, 400, 600, 1000. (Was 100, 200, 400, 800)
  • Reduced base health of leeches from 350 to 200.
  • Reduced base health of Sentinels from 12,000 to 10,000.
  • Reduced base health of the Matriarch (Horde) from 65,000 to 55,000.
  • Boss creatures regenerate health 50% slower with Enemy Regeneration mutator activated.
  • Shooting a Guardian or Sentinel’s shield will now delay health regeneration with Enemy Regeneration mutator activated.
  • Reduced the rate Lancer GL grenades are refilled on the Weapons Locker to be consistent with the Boomshot. (15s to 40s per grenade with a Level 4 Weapon Locker)
  • Adjusted the behavior of the Reduce Ability Cooldown perk to change the total cooldown time instead of increasing the cooldown speed.
  • Added music to Horde boss waves.

PVE Weapon Tuning

*Note: There are some Escape specific weapon tuning changes that will be included in our full Update notes. All notes below also apply to Escape.

LANCER

  • Increased max ammo on the Lancer to 420.
  • Increased initial magazines on pickup to 5.
  • Increased amount of magazines on Ammo Case pickup from 2 to 3.
  • Increased bullets on dropped Lancer pickup from 20 to 50.

GNASHER

  • No longer requires a perfect active reload to reload all 6 shots in PVE.

LONGSHOT

  • Reduced Longshot active cooldown time.
  • Increased Longshot bullets on Ammo Case pickup from 3 to 4.

EMBAR

  • Increased ammo on dropped pickup from 2 to 4-6.

Characters

"Baird: Horde, Escape, Arcade" written in the bottom left with Baird crossing his arms in the background.

BAIRD

  • Doubled the damage of Baird’s DR-1.
  • Increased duration of DR-1 from 20s to 40s.
  • Increased the radius that the DR-1 attracts enemies from 16m to 20m.
  • Increased the max bleed damage on Baird’s Bloody DR-1 card from 40% to 100% (Level 5).
  • Removed the short range requirement from Baird’s Bloody DR-1 card.
  • Increase radius on Nerves of Steel from 3 meters to 10 meters.

Notes: Baird’s ultimate was a little underwhelming, and it was usually a better idea to continue benefiting from the effects of Bloody Support (bleeding damage when ultimate ready) than to send out the DR-1. Now the DR-1 will provide a burst of damage and protection that is valuable to the team.

MARCUS

  • Marcus’ Custom Lancer card now applies to all Lancer variants.
  • Increased the max damage resistance on Marcus’ Dug In card from 30% to 50% (Level 5).

KEEGAN

  • Increased the damage resistance of Resupply Healing Module from 30% to 60% (Level 5).

Notes: Healing Module could create some awesome moments, but the strength of the card wasn’t in the right place. This change should now offer Keegan the potential to save the team in chaotic situations.

MAC

  • Decreased cooldown of Barrier from 400s to 300s.
  • Increased default duration of Barrier from 10s to 15s.
  • Decreased damage delay on Mac’s Lethal Barrier card from 0.3s to 0.1s.

Notes: Mac doesn’t get a lot of opportunities to use his shield, so the precious time he has with it was usually better spent protecting himself while using Bloody Shot. Mac should now feel more comfortable using it in a wider variety of situations, because he’ll get to use it more often.

Reducing the delay on Lethal Barrier prevents quick enemies like Juvies and Leeches from slipping through the shield without taking damage. This also increases the DPS of the card, making it a more viable option.

FAHZ

  • Removed “During Ultimate” requirement on Explosive Critical Hit.
  • Changed the behavior of Icy Precision. Now applies 10% (Level 1) to 17% (Level 5) ice damage per active weakspot hit with precision weapons.

Notes: Fahz already had an initial round of buffs, but we wanted to push a little further.

Explosive Critical Hit is already difficult to use, because Fahz needs to time his kill when two enemies are very close together. Needing to also time this with his Ultimate was making this card difficult to get value out of.

We’ve completely changed the behavior of Icy Precision, because we felt the value in the previous iteration just wasn’t where it needed to be. The new version should make Fahz a formidable boss killer, and an especially strong counter to the Matriarch.

JD

  • Swap JD’s loadout Lancer GL for the Boomshot. JD can still purchase the Lancer GL from the fabricator.
  • Increased radius on JD’s Daddy’s Boy card from 2 meters to 10 meters.

Notes: JD is very strong in the meta right now, but we know that players are having a lot of fun playing as him. So instead of nerfing the damage, we’ve added a bit of a ramp-up to when JD can achieve his highest damage potential.

DEL

  • Increased radius on Del’s Best Friends card from 2 meters to 10 meters.

LIZZIE

  • Changed Lizzie’s passive to the default tank passive (Take Damage to Charge Ultimate)
  • Increase ultimate multiplier from damage for Lizzie’s Silverback Salvo card from x0.00035 to x0.0008 (1.2s per hit) (Level 5).
  • Updated the text on Lizzie’s Silverback Salvo card to be more clear.
  • Increased the total ammo on Lizzie’s Silverback Buzzkill from 20 to 50.
  • Increased the firing time until overheat on Lizzie’s Silverback Cryo Cannon from 5 to 8.
  • Allow Lizzie to purchase the Dropshot from the fabricator.

Notes: We feel like Lizzie is in a pretty good place, but there wasn’t a lot of room to play with different weapon combinations because the Trishot and Mulcher were usually the best option. We’ve bumped up the other weapons to make them more effective.

KAIT

  • Kait’s Laceration card now calculates bleed damage per pellet.
  • Removed “Enemy must be bleeding” requirement on Kait’s Blood Drain card. Renamed card to Chain.

Notes: Although some players had found ways to use Blood Drain effectively (and we applaud you) we felt that it wasn’t particularly intuitive to play. The extra ultimate time Kait can now achieve should help give a little more time to return to safety before the Cloak expires.

We’ve resolved a bug where a single pellet would deal the bleeding damage of a full spread when using Laceration. The amount of bleed damage is now based on the amount of pellets hit, but the maximum damage potential is unchanged.

COG GEAR

  • Removed Snub Pistol requirement and increased radius on COG Gear’s Helpful Headshots card from 5 meters to 10 meters. No longer requires nearby teammates for COG Gear to gain stim.
  • Edited the description of Custom Lancer to clarify that it applies to all Lancer variants.

Notes: Helpful Headshots is a cool card in theory, but it was difficult to get consistent value out of it. These changes will help COG Gear keep the team alive longer and fulfill the medic role a little better.

JACK

  • Reduced the max multiplier on Jack’s Optimizer card from 3 to 2.5 (Level 5).

Notes: This change is paired with the increase in power gained from Power Taps.

Jack is clearly the best option when it comes to the amount of power he can generate. This change should take some of the pressure off of Jack to collect all of the power the team needs, and encourage a more well-rounded strategy.

Operation 3 – New Achievements

Clayton, COG Gear and Fahz duke it out in FFA

Operation 3 includes 32 new achievements to earn offering up a grand total of 290 Gamescore.

Versus

Sampler (5) – Complete a Match of Free For All, Arcade Blitz and Gridiron

Shutout (10G) – Win a match of Gridiron and keep your opponents scoreless

Paydirt (5G) – Score a Touchdown with the Flag in Gridiron

Planned and Executed (5G) – Execute both members of the enemy team within a round of 2v2 Gnashers

Dynamic Duo (10G) – Win 10 Ranked Matches of 2v2 Gnashers

Close Call (10G) – Win a Match of Arcade Blitz where the opposition team is within 25 points of winning

Ring Leader (10G) – Win a Match of Arcade Blitz with the most Points earned in a Ring

Optimal Armaments (5G) – Complete a Match of Arcade Blitz as a Hero or Villain from Operation 2 or Operation 3

Resourceful (10G) – Defeat an opponent with every Pickup Weapon in a single Free For All Match

Line Them Up (10G) – Defeat 10 different opponents in a Free For All Match

Victory Seized (10G) – Place first in a Match of Free For All

Come From Behind (10G) – Be 10 kills behind the leader of a Free For All round, then come back to win

Lay of the Land (5G) – Complete a Versus Match on Allfathers Arena, Lift, Mid, Boxes, Nethercutt, Pit & Core

All of Allfathers (10G) – Win a Versus round on every customized map piece in Allfathers Arena (9)

PVE

A Very Particular Set of Skills (10G) – Acquire 30 Skill Cards of Level 3 or above

Proficiency (10G) – Master an Operation 2 Escape Hive and Horde Map

Highly Capable (10G) – Master an Operation 3 Escape Hive and Horde Map

HordeBusters (10G) – Complete 50 Waves of Horde with Mac, Keegan and Lahni in your squad

These New Recruits Got Grit (15G) – Complete 50 Consecutive Waves of Horde with Lizzie Carmine, Clayton Carmine, Baird or Cole

Hi-Ho, Silverback (5G) – Kill 200 enemies using the Silverback in Horde

Expanded Expertise (10G) – Reach Character Level 15 with COG Soldier, Lizzie Carmine, Clayton Carmine, Baird or Cole

Fresh Lineup (5G) – Escape a Hive with a team of COG Soldier, Lizzie Carmine, Clayton Carmine, Baird or Cole

New Hivebusters (5G) – Escape a Hive with Lizzie Carmine, Clayton Carmine, Baird or Cole

Destroy From Within (15G) – Escape all Operation 2 Hives on Experienced Difficulty or Higher

Stop ‘Em Cold (5G) – Defeat the Matriarch in Escape using the Relic Dropshot

Hives: Busted (15G) – Escape all Operation 3 Hives on Experienced Difficulty or Higher

Buying Time (5G) – Use the Scrubber Room to slow down the Venom in Escape

Other

In the Name of.. (5G) – Acquire any 3 Hero & Villain Totems

The Path To Victory (5G) – Re-up 5 Times

Go, Hunt In Packs (10G) -Re-up 10 Times

Destroy Them, My Children (15G) – Re-up 20 Times

Be Aggressive, Devious (20G) – Re-up 30 Times

If you want to check out the new character challenges and bundles, head on over here.

Once the patch is live, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Valorant Closed Beta Announced, Here’s the FAQ

In case you didn’t know, Riot Games, the studio famously known for League of Legends, has a first-person shooter set to launch this year titled Valorant. Now, if you’re curious about the game or like what you’ve seen so far, you can take a chance and sign up for the Valorant closed beta right now.

Currently, Riot Games says that the Valorant closed beta is only limited to players in Europe, Canada, Turkey, Russia, US, and the CIS countries. The studio plans to roll out to more regions, pending logistics and whatnot.

If you got questions, Riot has answers! Check out the full FAQ for the closed beta below.

 

When does VALORANT closed beta start?

The VALORANT closed beta starts April 7 on PC. The go-live times are 2 p.m. CET/6 a.m. PST.

How do I get access?

If you are in the above regions, follow these steps.

  1. Register for a Riot account
  2. Link your Riot account to a Twitch account (you can get one here)
  3. When closed beta activates in your region (EU and NA for now), watch specific VALORANT closed beta streams highlighted on Twitch.

Please note that the number of players we let in is based on our current server capacity. We encourage everyone to register and we’ll let more people in as we are able. Player count will ramp up based on timelines for when we can activate more regional servers.

Will VALORANT closed beta be playable in my region?

If you’re playing from either Canada, United States, Russia, Turkey, or Europe, you have a chance to get in the closed beta. Getting the closed beta in the hands of players outside of those regions is not possible at this time, unfortunately. Our official VALORANT channels will update you if the situation changes.

Still, we want to hear from everyone who watches VALORANT gameplay online.

Does my closed beta progress carry over to launch?

No. VALORANT’s current gameplay state may very well change come launch, and it’s better that everyone’s progress begins at the same starting line.

How long will this Closed Beta last?

We’re still aiming for our launch date of Summer 2020 (a little unspecific, we know), and want to keep closed beta as short as we can while getting additional regions online. That said, if we hear a lot of unexpected feedback from players during this period, we’ll reevaluate.

What happens to the VALORANT Points I purchase during the Closed Beta?

At full launch, we will give you all of your VALORANT Points back, with an additional 20% bonus as a thanks for engaging with our work-in-progress skins and store. Here’s an example: if you buy 10000 VALORANT Points during the closed beta, you will have 12000 VALORANT Points at launch (this bonus applies even to the bundled bonus for purchasing larger amounts).

According to Riot, the in-game store and pricing are still a work in progress, and won’t reflect what’s available at launch.

Source: Valorant

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Features

Top 5 Things We Want to See in the Next Battlefield Game

While DICE hasn’t formally announced a new Battlefield game just yet, we do know it’s coming soon-ish. Chances are, we won’t hear about it anytime soon, what with the COVID-19 pandemic affecting everyone’s lives, which includes gaming development.

Having said that, this hasn’t stopped the people from MP1st from formulating our own list of what we want in the next Battlefield game. Remember, folks, this is all subjective, so don’t get too riled up if you see something you don’t like, or something that’s important to you isn’t mentioned — that’s what the comments are for.

In no particular order, here are the top five things we want to be included in the next Battlefield game. And note, most of the items here are from someone who doesn’t play with a full squad.

Proper Spotting:

I know, I know, most people hate the idea of spotting and shooting at Doritos (little triangles) in Battlefield games. But let me ask you this: how many random players (non-squad mates or people you know) actually use the spotting feature? In my hundreds — if not thousands — of hours playing Battlefield games, the time I’ve seen randoms spot is rare. So much so, that when I do find these people, I add them up as online friends.

No Attrition:

While the idea of being able to resupply ammo and get health from depots is a good idea, it’s not that good when you’re forced to do it after every respawn. Sure, you do have ammo, explosives and whatnot, but the constant need to run to these depots (especially for those who want to take out tanks) is just an unnecessary annoyance. While this problem might be mitigated by those who play the objective and have proper squadmates, those who don’t are left with another hurdle to jump through aside from taking out enemies and vehicles.

battlefield 1 stats reset

Modern Military Setting:

Sure, World War-themed shooters are back in style, but it limits the maps, guns, vehicles and other stuff in Battlefield games. By now, I think most Battlefield players will agree that it’s time for us to return to a more modern setting; one where we can use drones, modern equipment and so on.

Better Gun Customization:

Remember Battlefield 3 and Battlefield 4’s fantastic gun customization options? You can choose your optics, under-barrel, and other attachments. Once that’s done, you can then choose from a multitude of camos. Along the way, it’s a blast unlocking all the attachments and gun camos while you were ranking up, and discovering which weapon fits your playstyle best.

While Battlefield 1 and Battlefield V both had gun customization, it’s nowhere near as in-depth as it was in BF3 and BF4. It’s a major step back that needs to be amended ASAP.

Full-On (or at least BF3/BF4-level) Destruction:

While we might never get another Battlefield game with the level of destruction as Battlefield: Bad Company 2, we might be OK with at least BF3 or BF4-level of destruction. It seems as, after each game, DICE scales back destruction (remember levolution?) for some reason. Is it because of the current-gen consoles not being able to handle it? Gameplay balancing? Your guess is as good as mine at this point, but I’d really want the next Battlefield game to at least bring back proper destruction mechanics since the franchise is known for it.

Well, there you have it! Do you agree with our/my list? Which ones did we forget and which ones do you not agree with? That’s what the comments are for, so head on below and let us know.


Opinions expressed here are solely of the author’s and does not represent MP1st in its entirety.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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