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PS5 Controller Patent Possibly Gives Us a Peek at the Design

With Sony slowly unraveling details regarding its next-gen console the PS5, one of the things a lot of people are looking forward to the most is what the PS5 controller (DualShock 5?) will look like.

Well, if this newly unearthed PS5 controller patent is anything to go by, it’ll look and act a lot like the DualShock 4. This patent was published on the Japanese patent office, which you can see below.

While it looks almost 100 percent identical to the DualShock 4, the PS5 controller patent registered shows larger triggers, smaller analog sticks, a USB port, and there’s no lightbar up top, too.

As for official info, Sony has only mentioned “adaptive triggers” and “haptic feedback” as some of the new stuff gamers will experience with the PS5 controller. Here’s the stuff revealed by Sony last month:

Hapctic Feedback: First, we’re adopting haptic feedback to replace the “rumble” technology found in controllers since the 5th generation of consoles. With haptics, you truly feel a broader range of feedback, so crashing into a wall in a race car feels much different than making a tackle on the football field. You can even get a sense for a variety of textures when running through fields of grass or plodding through mud.

Adaptive Triggers: The second innovation is something we call adaptive triggers, which have been incorporated into the trigger buttons (L2/R2). Developers can program the resistance of the triggers so that you feel the tactile sensation of drawing a bow and arrow or accelerating an off-road vehicle through rocky terrain. In combination with the haptics, this can produce a powerful experience that better simulates various actions. Game creators have started to receive early versions of the new controller, and we can’t wait to see where their imagination goes with these new features at their disposal.

For those worried that it looks way too similar to the DualShock 4, remember that patents is not always an accurate representation of the final, retail version of video game products.

Are you expecting a big departure from the DualShock 4 or are you happy it’s staying the same (kinda)? Personally, I just want triggers or bumpers, and I’m good with the way the DualShock 4 is built.

In other PS5 news, go take a look at the dev kit that devs have now, and read up on the PS5 details in one handy list.

The PS5 is set for release in holiday 2020.

Source: Videogame Chronicle

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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DICE Comments on Upcoming Battlefield 5 Time to Kill Update

In case you didn’t know, DICE is once again tweaking Battlefield 5’s time to kill (TTK) in update 5.2, which is set for release this December. This was part of the announcement made for some of the incoming changes changes set for the next patch, and it seems to antagonized some players who were perfectly happy with it. Over on the game’s subreddit, DICE themselves, hopped in to comment on this Battlefield 5 time to kill update.

While DICE can’t outright answer some of the questions and whatnot, given how this Battlefield 5 TTK update hasn’t bee released yet, the studio’s Community Manager “PartWelsh,” still answered some of the community’s concerns, and assured them that no one is being ignored.

For the full list of comments from both PartWelsh and the communtiy, head on over to the Battlefield 5 time to kill update megathread.

As someone who still plays the game, I have to say, I’m a bit skeptical with this change, given how the current TTK feels right. I mean, I don’t regularly see people complaining that it’s either too quick or too slow, so the changes being tested and to be implemented are a bit odd. That said, I’ll reserve judgement once I’ve actually tried it out.

In other Battlefield 5 news, go check out some of the new, and upcoming melee weapons set to be released in the game soon, which was unearthed via dataminig.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Crash Team Racing Nitro Fueled Update 1.15 – Here’s What Go Fixed

Just the other day, Beenox released a new Crash Team Racing Nitro Fueled update, and it’s just for bug fixes. Console players will see it as Crash Team Racing Nitro Fueled update 1.15, this patch fixes a few things, but has seemingly left a few other bugs still.

While no actual patch notes have been released, here’s what we know based from players.

According to people from GameFAQs, here’s what’s been fixed:

  • Fixed the Roadster glitch (you can now pick it with any decal and paint job again)
  • Checkpoint system has been added for track exploits
  • Pit Stop glitch has been fixed when you selected it and start with default Crash Bandicoot and kart.

However, the unannounced patch did NOT fix these bugs:

  • Invisible wall bug in Koala Carnival
  • Nitro bumper bug still hasn’t been fixed

Let’s hope that these other issues will be ironed out before the next Grand Prix rolls in. Speaking of which, the Neon Circus event is still live. You can check out what’s in it here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare Visibility Issues Are Affecting Gameplay and Here’s How

For those playing Call of Duty: Modern Warfare multiplayer, have you ever had problems spotting enemies even if they were relatively close by or in front of you? If so, you’re not alone. The community at large has voiced out on the Modern Warfare visibility issues, and have even recorded gameplay footage to show how bad it has become.

Reddit user ThatCEnerd posted the video below, which currently has over 5,700 upvotes, showcasing how an enemy in front of the player can’t be seen (not even joking) due to dust, lighting and whatever factors are in play. Don’t believe me? Watch it yourself.

Can you see this enemy’s character model? Bad lighting has never been a problem of this magnitude in any of the past 15 CoD games.
byu/ThatCEnerd inmodernwarfare

Another Reddit member by the name of TheDukeh posted yet another example of this one, which is kinda worse given the enemy is close by, but yet, can’t be seen until it’s too late. And for those wondering, yes, it’s in Azhir Caves, which from my experience, had this same issue even in the beta.

Sometimes its literally impossible to see your enemy. This needs to be fixed asap.
byu/TheDukeh inmodernwarfare

If you think having the video paused helps, well, see if it does in the images below as shared by VideoGangsta.

Every window is pitch black. Every room you look into from the outside is pitch black. There is visual clutter everywhere. Look at this picture I took. This was about 0.1 seconds before the guy in the top left window – who you probably can’t even see – killed me

I have taken countless other pics over the past few weeks showing similar stuff. Look at this pic

The “realistic sun lighting” makes it impossible to see anything. Please don’t start rambling about my brightness. I have my TV calibrated perfectly, and I’m far from the only person mentioning this issue.

It’s a game, Infinity Ward. I should be able to fucking see.

Lastly, Reddit user JDsharp93 posted a quick gameplay of him being mowed down by an enemy that you can’t even see on the screen on the map, Shoot House. Check the pic below, and then click on the video link to see how it looks in actual, raw gameplay.

Find the enemy
by inmodernwarfare

Will Infinity Ward fix the lighting or whatever it is needed to make enemies a wee bit easier to spot? Given how the devs have been silent about this so far, your guess is as good as mine. As someone who’s been the receiving end of this numerous times, I hope they do.

Have you had Modern Warfare visibility issues or is this just a case of the brightness needing to be turned up or something?

More Modern Warfare Reading:

 

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Alex Co

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Battlefield 5 New Melee Weapons Gameplay Showcased, Upcoming Modes for Chapter 5 Revealed

While DICE might have a lot of guns planned as rewards for Chaper 5: War in the Pacific, the studio seems to have quite a few Battlefield 5 new melee weapons planned as well, and we have gameplay for it, even.

Over on Twitter, reliable Battlefeld dataminer temporyal  posted a video showcasing the Battlefield 5 new melee weapons that are set to be released. There’s the Christmas Bat, Hachiwari (Keisuke Nakamura), Escape Axe (Jack Culver), Fire Iron, Fairbairn Sykes Black.

In addition to that, temporyal also posted a datamine of the upcoming game modes that DICE will feature in Chapter 5 in the next few weeks.

Same as in with every other datamined info, none of these have been confirmed by DICE, and as such, don’t be surprised if they don’t pan out according to plan. However, given that these datamined stuff almost always turn out to be legit, we should expect quite a few new Battlefield 5 melee weapons.

In other Battlefield 5 news, go check out some of the changes DICE has planned for the game in patch 5.2! Expect to arrive this December, patch 5.2 will include spotting, time to kill (TTK) changes, and lots more.

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Alex Co

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Report: New Mass Effect Game in “Very Early Development” at BioWare

As part of yesterday’s big story on bow BioWare is overhauling Anthem in a major way, it was also mentioned that a new Mass Effect game is being developed by BioWare Edmonton.

Near the end of Jason Schreier’s report, he mentions that “a new Mass Effect game is in very early development at the Edmonton office under director Mike Gamble, a longtime BioWare producer.” This is something new for everyone who loves the sci-fi RPG franchise, as everyone assumed that EA would let it gather dust for a while given Mass Effect Andromeda’s catastrophic launch and reception.

While the latest entry in the franchise, Andromeda, is sitting at a quite respectable 71 percent on Metacritic, it’s a far cry from how the the first Mass Effect trilogy was received. Add in the fact that EA just scrapped all post-launch plans, and well, you can kinda guess how much of a failure it was.

Note that this is not confirmation from BioWare themselves, but given how connected and reliable Schreier has been throughout the years, we’re betting this one is legit, too.

For Mass Effect fans, what do you want to see from a new Mass Effect game? Personally, I want another charismatic protagonist like Shepard, good dialogue choices, new ways to play the game, and maybe, a proper way of displaying facial animations.

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Alex Co

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Report: Modern Warfare Battle Royale Details Unearthed – 200 Players, Locations & More

In case you didn’t know, a Call of Duty: Modern Warfare battle royale mode has been rumored for quite some time now, and now, we have our first actual Modern Warfare battle royale details regarding it via datamined files.

Thanks to Reddit user Senescallo, we now know that Infinity Ward is aiming for 200 players in their version of battle royale,  the soldier health, revive health, locations and lots more!

Before reading on, remember that these are NOT confirmed in any way, and as such, should be treated as a rumor for now. Having said that, the fact that these are in the game files heavily imply that they will somehow be released at some point.

Game mode and options:

Battle Royale

Eliminate all opponents to win.

Default Options (Public Match)

  • Player Count: 200

  • Playlists: Solo (1), Duos (2), and Squads (4)

  • End-Game Radar: On

  • Infiltration Option: C130

  • Pre-Game Lobby Free-for-All: On

  • Post-Game Exfiltration: Off

  • Max Health: 150

  • Last Stand Health: 100

  • Last Stand Revive Health: 30

  • Last Stand Timer: 60s

  • Last Stand Revive Time: 7s

  • Friendly Fire Punish Limit: 2

  • Gulag: On

Additional Options (Private Match)

  • Infiltration Options: C130, Convoy, Blackhawk

  • Starting Weapon: Fists, G21 Pistol, MP5, M4A1, Knife

  • Enable BR Loot: Turns on loot on supported maps.

  • Circle Star Size Override: Size of the damage circle at map start. Default match starts with no circle. Use this for smaller matches.

  • Circle Damage Multiplier

Map, Zones and Points of Interests

Zones

  • Airfield

  • Boneyard

  • Dam

  • Downtown

  • Gulag

  • Hospital

  • Layover

  • Lumber

  • Overgrown

  • Port

  • Quarry

  • Storage Town

  • Supercenter

  • Trainyard

  • TV Station

Points of Interest

  • Bank

  • Fire Station

  • Gas Station

  • Gun Store

  • Pharmacy

  • Police Station

Game mode details:

Respawn

Respawn Tokens can be looted. After one use, Respawn Tokens are disabled for the player.

To respawn a teammate, obtain a Respawn Token, then drop their body near an Ambulance. Once the body is dropped at the Ambulance, the player will enter the Gulag queue for a chance to win a 1v1 and respawn into the match.

At some point during the match, the Gulag will be closed and no longer usable, thus preventing respawns.

Once a player has respawned, they must locate and activate a Mobile Armory to retrieve their loadout.

Missions

Battle Royale features Missions which can be looted via finding tablets. Only one Mission can be active for a Squad at a time.

Mission Types

  • Tracked

  • Timed Run

  • Assassination (Eliminate specific player)

  • Scavenger Hunt (Collect Scavenger Crates)

  • Domination (Capture Domination Point)

  • Random (Random Mission)

If no Bounty is available for the Assassination Mission, Consolation Plunder will be awarded.

When a Mission is started or completed, the entire Squad will be notified by an on-screen message.

Miscellaneous

  • Fulton Recovery Device placed

  • Fulton Balloon successfully away

  • Fulton Balloon shot down

  • Players have the ability to mark Vehicles, Locations, Items, Enemies, and Dangerous Locations

  • Battle Royale will have its own slice on the Main Menu

The Jump Master of a Squad can select a deployment point prior to the match start. If the Jump Master chooses to discard the role, any player can become it. Players who are not the Jump Master have the ability to jump separately from the team, if you detach from the Jump Master, you will not drop in proximity to your loadout bag.

Loot, Perks and Killstreaks:

Loot
  • Rarities: White, Green, Blue, Purple, Gold

  • Limited inventory space

  • Requisition Airdrop Timer: 30s

  • All Weapons, Attachments, Equipment, Field Upgrades*, and Killstreaks* from Multiplayer

  • Gas Mask, Vests, Helmets, Bandages, Ammo, Backpacks, Portable Defibrillator, and Plunder

  • Cannot hold two of the same weapon

  • Cannot take Armor of lower level than currently equipped

  • Attachments which are incompatible with the current weapon will be placed in the Backpack

  • Supply Crates contain potentially valuable equipment or items

Armor

  • Helmet LVL 1: Reduces headshot damage by 30 Reduces the effect of Flash and Concussion grenades

  • Helmet LVL 1: Reduces headshot damage by 30

  • Helmet LVL 1: Reduces headshot damage by 15

  • Ballistic Vest LVL 1: Absorbs 50 damage

  • Ballistic Vest LVL 2: Absorbs 150 damage

  • Ballistic Vest LVL 3: Absorbs 150 damage and increases healing item usage by 25

Post image

Perks

High Alert

Grants vision when an enemy looks at you from outside of your FoV.

Spotter

Enemy equipment within a small radius is visible and highlighted to you, even through walls.

Tracker

Enemies leave footprints as they move, and increased crouch movement speed.

Stalker

Faster movement while aiming down sight.

Marksman

Allows you to identify enemies from farther away by showing their names at a greater distance.

Sleight of Hand

Reload your weapons 50% faster than normal.

Armorer

You use armor plates 20% faster, and they supply 10% more armor.

Artisan Tastes

Weapons you pick up have a chance to automatically upgrade.

Deep Pockets

Any usable equipment you pick up has an extra use.

Grenadier

Any throwable equipment you pick up has an extra use.

Healer

Your medic items continue to heal for an additional 25% of their value over the next 20 seconds.

Thief

When you Harvest, generate 20% more plunder.

Ammo Scavenger

Enemies you kill always drop some ammunition.

Armor Scavenger

Enemies you kill always drop some armor plates.

Medic Scavenger

Enemies you kill always drop some medic items.

Plunder Scavenger

Enemies you kill always drop some Plunder.

Bounty Hunter

If you kill someone with more Perks than you, gain enough points to match them, and then you can replace this perk.

Ghost

You are invisible to drones and sensors.

Sneaky

Your Footsteps are invisible, and enemies are not warned when you track them.

Explosive Ordnance Disposal

Explosive Resistance, and you can capture enemy claymores and mines.

Killstreaks

  • Killstreaks activated using Lethal and Tactical buttons

  • Juggernauts cannot pick up Loot

UAV Satellite Trucks must be charged before scanning an area. Once used, they will remain on cooldown for some time before coming back online.

Miscellaneous

  • Mobile Armory: Retrieve loadouts, can only be used once per activation

  • Armory Kiosk

Plunder and Gulag data:

Plunder

Earn Plunder by completing missions and eliminating enemies. Purchase game changing items at plunder box locations.

Collect Plunder and convert it into XP by depositing it into ATM machines located throughout the game.

Post image
  • The player who collects the most Plunder in a match will be named the Best Plunderer

  • There is a minimum amount of Plunder required before depositing it into the Bank

  • Plunder dropped from eliminated enemies expires after some time

  • When players enter a Bank, the Bank Alarm will sound, alerting all enemies within the vicinity

Gulag

Gulag Prison Camp

1 on 1, single round match. Win to respawn.

When enabled, players will have a chance to respawn back into the match by winning a 1v1 fight.

The Gulag acts as a King of the Hill style gauntlet, meaning players in the Gulag Queue will spectate the players who are currently fighting in the Gulag. There will be a countdown on the screen indicating how many rounds are left until you fight.

A Jail Break happens every so often and kicks all players out of the Gulag and back into the match.

Players have the ability to place bets on the players who are fighting using Plunder.

That’s a TON of info, right? Again, none of these are confirmed, so take them with a grain of salt for now.

Are you excited at the prospect of a 200-player battle royale mode with killstreaks? Let us know your thoughts below.

More Modern Warfare Reading:

 

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Alex Co

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Modern Warfare Unlimited Tactical Sprint Bug Found and Here’s How to Do It

If you’ve been trying to run ‘n’ gun in Call of Duty: Modern Warfare, you might have noticed how the “tactical sprint” duration is super short. Well, it seems there’s an actual Modern Warfare unlimited tactical sprint bug in the game, and it’s super easy to pull off!

For those unaware, the tactical sprint is triggered by double clicking the run stick (left analog) and holding it, which will make you raise your gun nozzle up, and run much faster. Unfortunately, it’ll make going to ADS (aiming down sights) a lot slower, and it’s super easy to drain,but this Modern Warfare unlimited tactical sprint glitch can be done over and over, and it’s something you can do in any game mode, in any situation.

Reddit user falling150 posted the method, which is listed below.

When you use tactical sprint and run out of stamina for it, if you melee, it resets and you can use tactical sprint again. Some weapons take two melees, some only one. I have not charted out the required number of melees because i have created a habit of performing melee twice since the melee is so fast in this game.

Given how it’s pulled off, this is very, very likely just a bug and not intentionally put in by Infinity Ward. Now that it’s out in the open, I expect it to be patched out very soon. Of course, leaving it in will benefit rushing players, and it’s not like the game isn’t slow enough as it is.

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Alex Co

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Between Aptitude and Luck

Poker isn’t the greatest sport to follow. I understood that after my visit to the land-based casino in Vegas. I spent two or three days with a companion and figured it is amusing to look at a high stakes opportunity. It wasn’t. It was far from that– you see bunches of individuals demand wearing shades in an austere room, a few cards and chips going about a table, and sporadically somebody being expelled. Watching poker, all things considered, is exhausting.

Regardless of that, broadcast poker delighted in an immense amount in prominence during this century. A few of experts have contended that duo of things affected it: cameras and ice hockey. One famous television featured the program considered Late Night Poker that altered the manner by which watchers could draw in with the game – by presenting under-the table cameras so watchers were able to view the cards. It led to straightforward expansion and the game became an everlasting show, where you were able to watch the inward activities of the gamblers.

The discussion about the position of this wonderful game has been going on all the time. However, it’s a fascinating thing– in numerous nations, rounds of poker are either illicit or directed though the principles of expertise, and on account of online competition, it may be anything but difficult to mishandle the framework of this popular game.

Online casinos in Poland are not allowed. However, the state is looking to make some changes and allow online casino chances. Visit slot like sizzling hot online to find general things about Polish gambling.

Then again, I came across an examination which contended that poker isn’t the round of aptitude that numerous gamblers portray it. In the test, 300 members were isolated into “master” vs”nonmaster” gatherings, contingent upon whether they had an enthusiasm for the chance or not. At that point, they started 60 hands of the game in which the arrangements were fixed, so gamblers could receive reliably great, terrible or unbiased hands.

The scientists have learned that there wasn’t a huge distinction in the last measures of cash that the specialists collected contrasted to the nonspecialists, and ability level didn’t impact on the result. At the end of the day, they contended, poker is a round of karma.

A great deal of chance includes perusing different gamblers– do they play moderately, or genuinely free? Do they “menace” the pot, or just ever make little wagers? After some time, in the event that you have matches with somebody for a significant period, you can develop a picture of them, and that gives you an idea when you have to place wagers or not. At that point, I started online poker, and the entirety of that hypothesis escaped. At the point when you’re playing on the web for modest quantities of cash – 1p or 2p wagers – nobody truly considers the hypothesis. In the event that somebody has what they believe is a decent hand, it doesn’t make a difference how you’ve been attempting to introduce at the table.

If you have ever played the poker, you probably realized that in the event that if you want real cash from the game, it won’t occur with 60 hands. What number of hands you need to start so as to turn into a specialist is impossible to say, however, a few gamblers report playing between from 200 to around 10,000 hands for each day. At the end of the day, in the event that you need to be a splendid gambler, it will take you quite a while. Except if you’re a PC, where it can take around two months.

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Battlefield 5 Upcoming Patch (5.2) Changes – Private Games Addition, Wake Island & More

For Battlefield 5 players, a lot of you might be wonderig when Private Games will be available. Well, after numerous delays, DICE has announced that the Battlefield 5 Private Games release is set for December as part of the Battlefield 5 upcoming patch called 5.2!

This was announced by DICE as part of the latest Community Broadcast, which also confirmed that Private Games has been renamed to “Community Games.” Not only that, bu changes to how spotting works via the Flare Gun, the Wake Island release and more have been detailed too.

Community Broadcast – Chapter 5 Check In
byu/PartWelsh inBattlefieldV

Once the patch notes for Battlefield 5 update 5.2 are released – which should be a day or two before the patch drops — we’ll let our readers know ASAP.

Are you liking the planned changes DICE has coming to Battlefield 5? Given how the game won’t be replaced by a new Battlefield title anytime soon, it’s good to know that DICE has more stuff planned for it. Speaking of which, some of the Chapter 5 rewards have been leaked, and a lot of them are weapons! There’s also a new mode called “Invasion” being cooked up that mixes in RTS (real-time strategy) elements with the core Battlefield formula.

 

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Alex Co

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Modern Warfare PC Update Rolled Out for Stability and Crashes

Infinity Ward has released a new Call of Duty: Modern Warfare update today, but unfortunately, it’s just for PC, and it’s primarily for bug fixes. This Modern Warfare PC update fixes stuttering issues in the campaign, and for stability.

Here are the Modern Warfare PC update patch notes:

  • Implemented fixes to prevent stuttering/hitching during cutscenes; if you still experience this, please let us know

  • Overall stability improvements, including a fix for Dev Error 6178

And that’s it. As one might expect, there are no gameplay changes, or anything of the sort, which is to be expected. Of course, given how bad the crashing issues are on PC, this is a much-needed patch that the PC playerbase will appreciate.

Source: Reddit

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Alex Co

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Report: Anthem Overhaul Planned by BioWare, Not Being Abandoned

It’s safe to say by now that Anthem hasn’t been the hit EA and BioWare were expecting it to be. With BioWare scrapping the Anthem roadmap it announced befor the game launched, some might have assumed that the studio is slowly abandoning it to die. For those still playing,  a new report has surfaced and it talks about a major Anthem overhaul!

In a new insider report by the super reliable Jason Schreier, it mentions that BioWare is planning a major Anthem overhaul, which the studios is dubbing Anthem 2.0, or “Anthem Next.” It’s mentioned that BioWare is taking a long hard look at the game, and is planning to shake up everything (and I mean everything). While there’s no timeline for release, or how it’ll even be distributed (either with incremental updates or in one big swoop, or maybe as a new standalone title), BioWare plans to change the world itself, how loot works, mission structure and more.

One thing is for sure though according to the report: BioWare is NOT abandoning Anthem. One source close to the project states, We spent a few months just tearing it down and figuring out what needed to change fundamentally (a lot), and we’ve been rebuilding for another few months since.”

BioWare is also said to be looking at the difficulty, how progression works in Anthem, the social aspects and more. The source states that the studio aims to separate the map instead of how it is now, which in turn, would allow BioWare to play around with each part of the world without worrying about breaking another part.

Another source says, that they are doing oing “lots of testing things out and experimentation but still nothing concrete.”

This report comes at the heels of some recent big departures connected to the game, which most likely isn’t a coincidence. Given Schreier’s track record, Anthem fans have a lot to look forward to in 2020 if things go according to plan.

Read the entire report here.

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Alex Co

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Destiny 2 Xur Location Today and Inventory for November 15, 2019

Guardians, it’s Friday, and that means another Xur post here on MP1st! For the Destiny 2 Xur location today and inventory post, head on below.

ûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

EDZ, Winding Cove

Exotic Gear:

Name Type Armor Perk Perk 1 Perk 2 Cost
Riskrunner Energy Submachine Gun 29 Legendary Shards
Mask of the Quiet One Titan Helmet 23 Legendary Shards
Skull of Dire Ahamkara Warlock Helmet 23 Legendary Shards
Ophidia Spathe Hunter Chest Armor 23 Legendary Shards

Consumables:

Name Type Cost
Five of Swords Challenge Card

Invitations:

Name Type Cost
The High Priestess Invitation of the Nine 9 Legendary Shards

Don’t forget to check out the Destiny 2 Weekly Reset here, as well as the hotfix released this week which include bug fixes.

Source: Reddit

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Alex Co

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Star Wars Jedi Fallen Order Reviews Round Up

Star Wars fans, it’s finally here! Respawn Entertainment’s (Titanfall) first single-player game — Star Wars Jedi: Fallen Order — is out in the wild, and reviews are pouring in with the embargo officially being lifted. Curious how the game has fared in the eyes of critics? Here’s our Jedi Fallen Order reviews round up!

While our review isn’t up yet (given our review code came in late), you can check out some of our handpicked reviews below from familiar sites.

IGN – 9 / 10

Star Wars Jedi: Fallen Order makes up for a lot of lost time with a fantastic single-player action-adventure that marks the return of the playable Jedi.

GamesRadar+4 / 5 stars

Star Wars Jedi: Fallen Order might take ideas liberally from others, but the result is an endearing adventure that ranks as EA’s best Star Wars effort yet.

GamingTrend – 95 / 100

Star Wars Jedi: Fallen Order is an absolute masterpiece. Well paced, written, and executed, the game is Respawn’s best thus far.

GamesBeat93 / 100

It is the kind of achievement that is only possible when one of the best developers in the world puts all of its might into making something special. And I hope we get more just like it in the future.

COGconnected – 90 / 100

I love Star Wars, I love video games, and Fallen Order is a glorious amalgamation of the two.

Easy Allies9 / 10

Star Wars Jedi: Fallen Order is a fantastic title and stands as one of the best Star Wars games yet.

Hobby Consolas Spanish – 90 / 100

Jedi Fallen Order is the game every Star Wars fan has been waiting for. Its level design, exploration and combat mechanics are great, and so is the use of the license. Sadly it is short (from 6 to 10 hours) and graphics feel a bit outdated.

Press Start – 9 / 10

Star Wars Jedi: Fallen Order is the Star Wars game fans have been waiting for. It brings together a strong story, addictive combat and an earnest dedication to recreating that Star Wars magic to offer one of the best Star Wars games in over a decade. It’s an experience that any Star Wars fan can’t afford to miss.

Game Informer – 8.8 / 10

Jedi: Fallen Order tells a new Star Wars story and takes players to new places. It sits nicely alongside the Rebels and Resistance TV shows, which also dare to be different

Spaziogames – Italian – 8.8 / 10

Star Wars Jedi: Fallen Order is indubitably one of the best Star Wars Games. Under the guide of Stig Asmussen, Respawn has created a solid action-adventure game and an exciting original story that fits perfectly in the series universe.

Twinfinite – 4 / 5

Star Wars Jedi: Fallen Order is the Star Wars game that fans have been crying out for years now. While it doesn’t do anything new, its clear inspirations from Dark Souls and Tomb Raider have helped to create an epic, sprawling adventure that’ll have you ready for more the moments the credits roll.

USgamer – 3.5 / 5 stars

Star Wars Jedi: Fallen Order comes painfully close to being the best action game of the year, but it ultimately falls short due to pacing problems and a host of technical issues. Still, this is the first step into a larger world for a franchise that has persistently struggled since its acquisition by EA.

PowerUp! – 6 / 10

There are pockets of joy and engagement in Fallen Order, but ultimately it feels like a game developed a long time ago, before Star Wars moved on to brighter galaxies far, far away from this.

Shacknews – 7 / 10

While Star Wars Jedi: Fallen Order has some exciting combat and moments of genuinely interesting storytelling and acting, it just falls short of hitting the mark. It borrows heavily from several genres without actually adding anything new to the conversation. That’s not to say it’s bad, it just didn’t leave me wanting to revisit this galaxy.

We’ll be adding more reviews as they come in.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare Tank Nerf Incoming, Fixes for Challenges & Officer Progression Being Tested

If you’ve played Call of Duty: Modern Warfare’s large-scale mode Ground War, then you no doubt, have been obliterated by tanks, given how they can sit on top of hills and other places, and just blast away. It seems a Modern Warfare tank nerf is incoming soon though, so that should change.

Over on Twitter, Co-Design Director of Multiplayer Joe Cecot agreed that they need to nerf tanks “a bit.”

https://twitter.com/JoeCecot/status/1194881815292440577

While that’s good news, we’re not stopping there. If you’ve been playing a lot of multiplayer and noticed that some challenges and Officer Rank progression were not syncing or completing properly, these are known issues, and Infinity Ward Senior Communications Manager Ashton Williams confirmeed that they are testing it, and that they are working on a patch to fix it.

https://twitter.com/ashtonisVULCAN/status/1195069074151104513

Given how the latest patch doesn’t really nerf the 725 shotgun or the footsteps audio, let’s hope those are touched soon, too.

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Alex Co

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Borderlands 3 Update Today (Hotfix) November 14 Is Purely for Fixes

Gearbox Software has rolled out a Borderlands 3 update today for November 14, and it’s a server-side hotfix (no download required). This hotfix is now live, and includes fixes and nothing else, which is to be expected.

Borderlands 3 update today November 14 (hotfix):

BUG FIXES

  • Addressed a reported concern that players would experience their screen shaking while in a party when one player used Bear Fist
  • Addressed a reported concern with duplicated audio when Maya turns on the music in “Beneath the Meridian” when playing in a party
  • Addressed a reported concern where players couldn’t hear Aurelia’s Holographic Doorbell answer the door
  • Addressed a reported concern where some players were missing the waypoint when quitting out of the map or performing a save and load during the “Bad Reception” side mission
  • Addressed a reported concern that the portal in Destroyer’s Rift disappears after completing the mission “Divine Retribution”
  • Addressed a reported concern that the Eridian structures were not resetting after player death during the Tyreen boss fight

BLOODY HARVEST

The Spooky Season is starting to fade from Borderlands 3! Starting with this hotfix, you’ll start seeing less Haunted enemies until the event ends on December 5!

  • Lowered the chance to see Haunted enemies outside of Heck

You can check out the Bloody Harvest stuff here.

For those looking forward to new content, Gearbox has mentioned that the November patch (whch will most likely be released next week), will include Takedown at the Maliwan Blacksite and Mayhem 4.

Source: Borderlands

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Upcoming Changes Being Considered Listed

As part of this week’s The Divisio 2 State of the Game, Ubisoft Massive has listed down some of The Division 2 upcoming changes that are beig considered by the studio. Note that these items have no specific date when theyll be fixed, or if they will be fixed at all.

Negotiator’s Dilemma – future changes

Balancing changes to the Negotiator’s Dilemma gear set in PVP:

This is what is sketched out now:

  • Blowback talent will be changed – the Grenades will no longer explode instantly
  • The Grenade will get a fuse timer of 2 seconds.
  • The UI will get a notification when the grenade is launched
  • This way you can dodge the grenade because you see it coming and you have also time to react because the grenade has always a 2-second timer until it explodes.

If you have feedback about that, please post them in the respective forums.

Special Ammo in ODZ

This is on their radar but it was not addressed in this maintenance.

Invisible Walls

They are looking into this issue. So when you have a video or a screenshot, post them on the forums. So that it can be reproduced.

No audio from Xbox recordings

There is a bug where you don’t record audio when you capture gameplay on Xbox. That is a known bug and a fix is ready for the next update.

Free Vanity items

It has been reported that the vanity items stopped dropping from the open world.

It was difficult to reproduce and understand why it actually happens.

So in a future change, this will be fixed so that all 72 items should drop again.

 

Raid Leaderboard

Currently there is a 4min speedrun on the PC Raid Leaderboards. That is being investigated to understand how this number came to be.

They are not accusing anybody of purposefully exploiting a bug or cheating before they don’t have everything figured out. If they do find that agents involved in the time purposefully cheated or exploited they will also be punished. When they can confirm that the time is 100% illegitimate and they can safely remove it, they will do so.

 

In addition to those, the studio is also contemplating whether they should continue doing these State of the Game video streams if there’s nothing really new to communicate. This is some of the stuff discussed (as per Reddit):

Future State of the Games

Obviously they can’t communicate big news in every State of the Game, but the basic question is, should they do a State of the Game if there is nothing new to be communicated.

So they are looking into changing the format, what they want to do on the State of the Game, when there is nothing new to talk about. What will be shown, what will be talked about, is behind the scenes something that interests people and also expectation management. One goal is, that it should be clear from the get-go that no big news are being dropped.

This will be discussed with the community and then they will make the decisions, how they will proceed with the streams and what they show in what context.

If you have any feedback about this topic, how they communicate the information in what context and on what platform, please post them on the different forums and platforms.

In other The Division 2 news, Ubisoft has confirmed that the game did not live up to the publisher’s financial expectations, which might (or might not) come as a shock to you depending on your point-of-view.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rainbow Six Siege Limb Penetration Update Details Revealed

For long-time Rainbow Six Siege players, Ubisoft Montreal is making big changes in the upcoming Y4S4 patch, which includes a a re-work of how limb penetration works in the game. Today, the developers has given the Rainbow Six Siege limb penetration update details, and what players need to know.

Ubisoft states that the changes aims to increase the lethality of shots, and provide guidance on where a bullet should land. This Rainbow Six Siege limb penetration update will be dependent on the gun used, will determine how a bullet will travel after its initial hit as well.

Take a look at the image below, as well as the official info.

PENETRATION RULES

NO PENETRATION

A bullet hits one body part and will not pass through to hit other body parts. This was the case for almost all guns in Rainbow Six Siege up until now.

SIMPLE PENETRATION

A shot that connects with a body part will then potentially hit another body part behind the first hit appendage of the same Operator.

For example, you shoot at an enemy with their hand up in front of their face after being flashed. If you hit their hand, the bullet will penetrate through to their head. The actual damage done will be calculated by taking into account the hit on the body part with the highest modifier (please see “Damage Modifier” section). In this case, the bullet’s damage will equal the headshot.

Please note that in simple penetration, a bullet will never hit a third part of the character. Nor will simple penetration bullets shoot through the first person to continue doing damage to another body.

As an additional note, should a bullet pass through two of either of the following: chest, neck, or head – only the 1st area hit will be accounted to calculate damage. This avoids issues where hitting the lower back of an operator results in a headshot.

FULL PENETRATION

If someone else is behind the first person shot, the bullet will damage the first person, then go through to penetrate a second person or surface. The second person will only take 70% of the initial damage.

For each body that the bullet hits under full penetration, the bullet’s damage and route will follow the same simple penetration rules above.

DAMAGE MODIFIER

Under the Simple Penetration system mentioned above, the body part with the highest modifier will be considered when determining damage when multiple parts are hit.

Hands/Arms: 0.75 (1 and 2 armor) and 0.65 (3 armor)

Groin/Lower Torso/Upper Torso: 1.0

Legs: 0.75 (1 and 2 armor) and 0.65 (3 armor).

Neck and Head: 50.0

ARMOR RATING

Since an operator’s Armor also affects the amount of damage taken, below is a breakdown of the 3 different Armor Ratings and how much of the initial damage a limb will actually take.

1 Armor: 1.0 (full damage)

2 Armor: 0.9 (10% lower)

3 Armor: 0.8 (20% lower)

You can check out the full patch notes for Y4S4 right here. Once the patch is out of the test servers and is live, we’ll let our readers know.

Source: Rainbow Six

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Mortal Kombat 11 Sindel Gameplay Shows Combos, Fatalities & More

A new fighter is set to enter the Mortal Kombat 11 arena later this month, and it’s none other than the Scream Queen, Sindel! In a press release, Warner Bros. has revealed our first look at Mortal Kombat 11 Sindel gameplay, as well as the release date and more.

As the former Queen of Edenia and mother to Princess Kitana, Sindel was forced to betray her people and marry Shao Kahn when the evil Outworld emperor conquered her realm. Now as the Queen of Outworld, she relentlessly fights to keep her claim on the throne and remain in power. With flowing grey hair and a regal attitude befitting her role, Sindel possesses an array of mystical abilities, allowing her to levitate and manipulate sonic waves. 

Sindel will be available as part of the Kombat Pack early access period on November 26. In addition to Sindel, Kombat Pack owners will also get access to new skins which includes: the Cassie Cage “Klassic Cassie” look inspired by 1990s popular culture, alongside the Gothic Horror Skin Pack featuring a vampire-like Raiden (‘Impaler Raiden’), a monstrous Geras (‘Kronika’s Monster Geras’) and a mummified Cetrion (‘Goddess of the Damned Cetrion’).

Lastly, all Mortal Kombat 11 players will be able to take part in the “Deadly Feast” which is a free Thanksgiving-themed in-game event starting on November 25 and will run until November 30. This event will feature four new boss fights, event-specific consumables and rewards.

Once the patch drops for this event and Sindel, which will no doubt include gameplay changes, we’ll let our readers know.

In other MK11 news, don’t forget that Fujin will also make his way into the roster at some point thanks to leaked info.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Treyarch Director Jokes About Modern Warfare SBMM, Deletes Tweets & Apologizes to Infinty Ward

If you’ve been playing Call of Duty: Modern Warfare multiplayer, and if iyou’re active on social media (Twitter) or on the game’s subreddit, you most likely have heard about the Modern Warfare SBMM complaints. SBMM, for those unaware, stands for Skill Based Matchmaking, which means the game matches you against people with similar skill levels rather than basing it on ping and connection.

Well, it seems Modern Warfare SBMM hasn’t escaped the eyes of other Call of Duty developers too. Over on Twitter, Treyarch Design Director David Vonderhaar tweeted about it and even tagged Infinity Ward Co-Design Director of Multiplayer Joe Cecot and Senior Communications Manager Ashton Williams. While the tweets have since been deleted, Reddit user joshuajbrunner managed to screengrab all of ’em, which you can check out below.

Now, there are two sides to this: one side is that Vonderhaar made a joke and people ran with it while the other part, is that he voiced out what he’s thinking and forgot that people WILL take it, and run with it. Or maybe he’s really just joking? Whatever the case is, SBMM is something Infinity Ward has NOT commented on since launch, and no one knows (except the devs) whether this is something that will be changed or not.

Have you felt the Modern Warfare SBMM effect and “sweaty” lobbies? Or are these just made up by people who always wants to pub stomp the opposing team? Let us know your thoughts in the commennts below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.