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Borderlands 2 – Ultimate Vault Hunter Pack Now Available, Pearlescent Weapons Revealed

Finally, the moment that the majority of Borderlands 2 fans has been waiting for. As of this moment, you will, at last, be able to once again level up your favorite vault hunter thanks to the release of the Ultimate Vault Hunter Pack,  adding 11 additional levels, skill points as well as the return of Pearlescent-tier weapons.

For those who have been wondering which new weapons you can look forward to obtaining, look no further. We got you covered with in-game screens of each one. Check out the gallery below:

If you’re trying to obtain these new weapons, it seems that the new Legendary Loot Midgets have the best chance to drop them, who can only be found in the Ultimate Vault Hunter Mode, available to everyone for free. In addition to dropping these Pearlescent weapons, Legendary Loot Midgets also have a chance to drop the new E-tech relics, as well as various orange tier loot.

As an added bonus, the good folks over at Gearbox have also recently released new shift codes that’ll be active for awhile in-order to help out people in need of new loot as they make their way to the new level cap.

April 2nd Shift Codes For Five Golden Keys

  • PC / Mac: K3WJT-BFBRW-S5RTT-TBBB3-9XWZ5
  • Xbox 360: KBWTB-T6XSC-JJHBF-WXBJJ-WRWKF
  • PlayStation 3C3KTB-F6ZKB-KC5WJ-ZTKJ3-XC569

The Ultimate Vault Hunter Pack is free for anyone who purchased the Borderlands 2 season pass. For those who didn’t, it will only set you back $4.99 USD/400 Microsoft Points.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Next-Gen Engine Talk – They Look Good, But How Do They Play?

This past few weeks have been rife with new info regarding next-gen consoles, engines, upcoming games, and a handful of other great bits of news.  Unfortunately, the internet has managed to turn nuggets of information into a goldmine of hearsay yet again, namely in regards to Activision’s next major gaming engine and EA’s Frostbite 3.  While a lot of great information has come of people scouring patent filings and press releases, most of the talk about the upcoming engines from the big two is as useful as whitenoise.

Obviously, we know Frostbite 3 will be the engine that powers Battlefield 4, but what about Activision’s engine?  Will Call of Duty run on it?  What about other Activision titles?  I think it’s a given that the next-gen CODs will be running on the new engine, but that doesn’t mean we’ll be getting the kind of animations the Activision/Nividia demos showcased though, so don’t expect the next or next-gen COD to look like a Pixar movie.

So, what’s the point of this article?

The point is that we’re still at least 6 months away from the release of BF4, 7 months away from the next COD, and at least a few weeks if not a couple of months from seeing multiplayer gameplay from either title.  Speculation is fine, but a big part of the misinformation being spread about new consoles, games, engines, and hardware comes from news sources using speculation as fact.  So, in the interest of honesty and integrity in reporting, I present the facts:

Frostbite 3

  • Better cross-platform support (changes to the PC version won’t be as dramatic in FB3 as they were in FB2 relative to a console version of the same change)
  • Support for higher-resolution textures (environments and anything with a “surface” will look more detailed)
  • Support for more complicated and dynamic lighting effects (more “real” looking lighting with more intricate effects)
  • Better destruction (things will get blown-the-f-up “better”)
  • Improved animation flexibility (FB2 uses the EA-developed ANT animation system used in their sports titles like FIFA)
  • Enhanced physics (objects will interact more realistically and particles will have more dynamic behavior)

Source: Pixel Enemy.

Activision’s Next Major Engine

  • Can use high-resolution scans of people to create very realistic textures for facial animations
  • The animation demo Activision did was running at 180FPS on a GTX 680 (a medium-highend GPU capable of running most current-gen games on high-ultra at roughly 50-60FPS)
  • Nividia also released a tech demo showing the same animation technology running on their new Titan GPU:

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Notice that I didn’t mention anything about Call of Duty or how Battlefield 4’s multiplayer will play.  You know why?  Because we have almost no idea based on the information above.  As it stands, what we do know is that games running on these engines will look great on medium-to-high-end PC hardware and probably not too shabby on next-gen consoles.

The biggest question for me though is how well the games running on these new engines will run, and I don’t mean graphically.  As long as it’s getting at least 60FPS on medium-end hardware on high settings, I don’t care what the game looks like (unless it’s ugly, then GTFO).  What I want to know and what none of the demos have shown is how the games really play.  Yeah, 17 minutes of in-game Battlefield 4 footage might sound like it offers a lot, but that reveal was really more like 10 minutes of visual demonstrations of what the gameplay looks like. (Notice all those explosions?) The remaining 7 minutes was split up between cut scenes, title cards, and characters walking around.

The bigger point though is that I haven’t bought a COD or BF game for the single player experience in, well, ever.  Until DICE or Activision release MP game footage, I don’t care how good their games look, how many birds they can put on screen, or whether or not Ghost will be rising from the dead as Soap’s zombie sidekick.  After all, there have been plenty of games that looked great in SP but played terribly in MP. (Crysis 2 anyone? Crysis 3 is probably the biggest about-face I’ve ever seen in terms of playability improvement over the previous title, btw.)  The core experience of these games is the multiplayer because, lets face it, military FPS games have about as much story potential in the hands of EA and Activision as an egg has the chance of surviving a nuclear explosion.

When EA or Activision show me why I should buy their games, then we’ll talk about how good they might be.

In closing, I’d like to say that anyone you hear or read talking about the features of these engines aside from developers actually involved in their creation beyond what’s listed above is most likely entirely speculation.  You’ll be much better off saving your pre-order money for a couple months if you’re on the fence about what games or consoles to buy this holiday season.

Thank you for reading.

If you have anything you’d like to add, including information not mentioned in this article, feel free to leave a comment!

BOSS JEDIZOHAN

I've been a gamer since before most gamers were born. Now a full-fledged member of the PC Master Race, I'm enjoying all the best games from both AAA and Indie developers in glorious 1440p. Praise Gaben and may the Steam deals be ever syphoning funds from your life savings. Subscriber

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PlayStation Plus Subscribers Prepare To Die With Demon’s Souls

Dark Souls 2 may be a ways out from release, so to help make the wait bearable, Sony is now offering PS+ subscribers the original Demon’s Souls, the game that started it all, for absolutely free.

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“Envelop yourself in the Kingdom of Boletaria, a dark land devastated by the cruel fog that brings demons to feast on mortal souls. Vanquish monstrous demons in unforgiving combat and collect their souls to grow your own power. Progress through a non-linear world exploring ancient castles, deep caves and dark tunnels littered with deadly traps. To succeed you will need to adapt your character, your equipment and your tactics to every unpredictable situation.”

Demon’s Souls features a 3 player co-op RPG experience. The game had originally planned to shut it’s servers down late 2011, but was pushed to stay up until May 2012. Surprisingly, the team decided to keep them up and running with no actual shut-down date due to fans’ support.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Halo 4 Castle Map Pack Achievements Revealed

Halo 4‘s Castle Map Pack is only a week away, offering fans three new, medium-to-large maps, new playlist changes, and nine new achievements.

It will run you about $9.99 USD (800 Microsoft Points), or free if you happen to be a Halo 4 War Games Map Pass holder.

We’ve already seen some of the new maps – Daybreak, Outcast and Perdition – so now let’s take a look at the 9 new achievements that will be keeping you “cheevo” hunters busy when the Castle Map Pac drops next Tuesday, April 8.

Halo 4 Majestic Map Pack Achievement What is Yours is
Also Mine
In Castle DLC Matchmaking, disable a vehicle and then hijack it.      40 points
Dodge This! In Castle DLC Matchmaking, get two direct Spartan Laser kills in one match.      20 points
Hello Nurse! In Castle DLC Matchmaking, heal a near-death teammate with Regen Field 5 times.      30 points
That Won’t Save You In Castle DLC Matchmaking, assassinate an enemy who is using a Hardlight Shield.      30 points
Ashes to Ashes In Castle DLC Matchmaking, disintegrate 6 enemies using Forerunner weapons.      10 points
Beating up the Beat In Castle DLC Matchmaking, perform 5 melee kills in a single match.      30 points
Sight Seeing In Castle DLC Matchmaking, complete a match in any mode for each Castle map.      20 points
Scrapyard In Castle DLC Matchmaking, destroy 2 vehicles during a single game.      30 points
Outta My Way! In Castle DLC Matchmaking, kill 5 enemies during a match by running them over.      40 points

 

Via, Halo Waypoint.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 4 – DICE is ‘Very Interested’ in eSports

Though Battlefield 4 multiplayer details are still scarce, DICE is showing interest in the eSports scene looking into ways they can integrate it into their upcoming blockbuster FPS, releasing this fall.

In fact, general manager Karl-Magnus Troedsson recently told YouTube personality Luetin09 that his teams is “very interested” in adding eSports functionality to Battlefield 4.

“…yes, we’re very interested in this area, and we’re definitely going to see what we can do there,” said Troedsson during a video interview. “I can’t talk about the specifics because we’re not announcing them, but I can say that e-sports is an area that we are very interested in.”

Troedsson went on to say that integrating eSports functionality into a game like Battlefield 4 is “not as easy as some game developers like to think, that it’s just you do ‘x, y and z’ and everything is done – it’s actually much bigger than that now.”

There are some people that actually see this as a new phenomena, and that’s not true either. For the people that have been involved in this scene it’s been around for a long time. It’s just recently that it’s really started to take off more in semi-mainstream, online media etc. which is amazingly cool by the way.”

More recently, developers Treyarch took a similar approach to Call of Duty: Black Ops 2 and are now holding one of the biggest eSports competition in the world this week.

Would you like to see something similar make its way to Battlefield 4? Let us know in the comments how (or even if) you’d like to see eSports integrated into Battlefield 4!

If you missed it, be sure to catch the latest Battlefield 4 trailer as well as 17-minutes of in-game footage.

Via, VideoGamer.

David Veselka

Musician, Gamer, Geek. Subscriber

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DayZ Standalone Console Port Almost “Certain”, Arma 3 Alpha Lite Giveaway and Videos

The chances of a console release for DayZ keeps on growing and growing, that is if the team doesn’t “f**k up” the PC Standalone release, according to creator Dean “Rocket” Hall.

Speaking to IGN, Dean spoke further about the idea of DayZ hitting consoles once the PC version has released.

“Certainly I think if we don’t, for want of a better word ‘fuck up,’ the PC release then I would say a console port is almost certain,” Hall said. “I know a lot of people get really hot and bothered about it. Like, I’m not a console gamer, I’m a PC gamer, but I don’t think it necessarily has to hurt things.”

While no platform has been revealed, it’s most likely heading towards next-gen consoles, more specifically, the PlayStation 4. Dean stated that he has already discussed things with Sony and while he can’t reveal the concrete details, he did say that they are “interested” in the project.

“I know a lot of people get really hot and bothered about it. Like, I’m not a console gamer, I’m a PC gamer, but I don’t think it necessarily has to hurt things.”

“It appears to be the kind of game that Sony are interested in, I think we just have to wait and see,” he said. “We’ve talked and met with Sony, and they’re very – you know, they’re obviously interested.”

On the subject of Arma-related games, there are some new community videos available to watch. It’s better to be late than never, and while these videos may have released a couple weeks ago, we thought we would use this opportunity to give back to our community with some Arma 3 Alpha Lite Steam codes. (More on that below.)

In these community videos, you’ll get a better look at what Arma 3 is about as Andrew Gluck, AKA Dslyecxi from the ShackTactical community, walks you through with tips and combat training.

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Make sure to catch up on his past videos by visiting his Youtube channel.

Of course, we all know why you’re all really here and that’s for some sweet Arma 3 Alpha Lite Codes. To snag some, simply follow @MP1stLara on Twitter. We’ll be giving some away shortly.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Check out Grand Theft Auto V’s Official Cover Art

Rockstar Games wants to show you a glimpse what you’ll see when you’re finally holding a real Xbox 360 or PlayStation 3 copy of Grand Theft Auto V in your hands this September 17.

Featuring the three main protagonists, Franklin, Michael and Trevor, Rockstar unveils the official GTA V cover art:

actual_1364906194

What do you guys think? Does it get you pumped for GTA V?

You can catch the latest GTA V screens right here.

David Veselka

Musician, Gamer, Geek. Subscriber

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Rumor – Black Ops 2 “Uprising” DLC Promotional Material Leaked, Releases April 16

Hints of Black Ops 2‘s second set of downloadable content surfaced last week, suggesting the latest multiplayer expansion to be called “Uprising” and to include “Treyarch’s most terrifying Zombies experience to date.”

Promotional material spotted earlier today suggests these rumors to be true. According to the card shown below, Black Ops 2’s Uprising DLC will include four new multiplayer maps; Vertigo, Magma, Encore and Studio, as well as another addition to the Zombie mode; Mob of the Dead.

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Thanks, Jay Gautreau.

Though the card looks pretty real to us and does corroborate with earlier reports, we’re still considering it a rumor until officially announced by developers Treyarch or publishers Activision.

If it is the real deal, we can presume that Xbox 360 users will have access to the DLC on April 16, according to the card – one month later for PS3 and PC users.

What seems out of place, however, is the lack of mention of either a new weapon or zombie mode, items that came included in Black Ops 2’s previous DLC, Revolution. Compare the image to Revolution’s promotional material which did include mention of a DLC weapon. Then again, perhaps “Mob of the Dead” will include additional content not listed on the promotional card.

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Black Ops 2

What do you guys think? Look real to you? Are you itching for some more Black Ops 2 content?

Via, Examiner.

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty Championship This Week, Check Out the In-Game Qualifiers Recap Video

Activision, Treyarch, and competitive-level Call of Duty teams from around the world are preparing for the biggest Call of Duty competition ever, taking place this week, April 5-7, in Hollywood, California.

The Call of Duty Championship will pit the top 32 teams in the Call of Duty community against each other in series of intense matches of Black Ops 2 for a shot at a $1 million prize pool. For your viewing pleasure, the entire event will be streamed on Call of Duty ELITE.

To get you pumped, Activision has released this short video with a recap of some of the qualifiers and events leading up to the big competition.

Catch the full list of qualifiers here.

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David Veselka

Musician, Gamer, Geek. Subscriber

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“Battlefield is No Longer a Multiplayer-Only Game” – DICE To Limit Battlefield 4’s Multiplayer Development

EA’s and DICE’s recent reveal of Battlefield 4 left many fans wanting more of this Fall’s next big FPS blockbuster.

Last March 27, Digital Illusions CE showed off 17 minutes of Battlefield 4 single player gameplay, highlighting some of the Frostbite 3 engine’s powerful visual improvements, as well as the more human, dramatic, and believable elements of Battlefield 4’s single player experience.

‘But where is the multiplayer?’ asked millions of avid Battlefield fans.

Eurogamer recently asked DICE executive producer Patrick Bach this very same question, who answered, “We see single-player as a very important part of Battlefield nowadays. We had a lot of people playing single-player. Not everyone finished it, but not everyone finishes the best single-player only games either, which is a bit sad.”

Though it may not seem like it, Bach is sure that “there are a lot of people who are really happy we are building the single-player. They don’t even dare to say it out loud, because all their friends will mock them. But Battlefield is no longer a multiplayer-only game.”

With these statements in mind, we recently had the chance to speak to lead core gameplay designer on Battlefield 4, Allen Curts, where we asked if this shift in philosophy would, in any way, effect the multiplayer experience of Battlefield 4.

‘Absolutely,’ said Curts. ‘FPS games these days aren’t just about mindlessly shooting random people on the other side of the world. They’re about story, emotion, and feeling an attachment to the sorts of things these soldiers in the single player campaign go through.’

‘That means that, yes, we will be shifting focus to Battlefield 4’s single player experience over the period of development leading up to release.’

We asked what exactly that meant for the multiplayer. ‘Well, for one, we’ll simply be limiting the amount of content, like game modes and maps, for example,’ Curts responded.

‘We’re going to stick to the more popular modes like Team Deathmatch and only include roughly four small- to medium-sized maps. Battlefield 3’s telementary data has shown TDM to be the most popular game mode on only a select few maps like Operation Metro, for example. So, we asked ourselves ‘why give Battlefield fans more of what they don’t want? Let’s give them more TDM on maps like Op Metro.’ This will also allow us to put more of our resources towards the single player campaign.’

We then asked if the team thought this might upset any Battlefield fans. ‘No way,’ said Curts, confidently. ‘Our true, core Battlefield fans want more single player, so that’s what we’re giving them.’

Agree?

David Veselka

Musician, Gamer, Geek. Subscriber

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Borderlands 2 – April 2nd Patch Notes, Earn Exclusive Borderlands 2 Skins And Heads With Poker Night 2

With the long awaited raised level cap and new playthrough going live tomorrow, Gearbox’s community manager, Chris F., has recently revealed the expected changes and issues that will be addressed with Borderlands 2 upcoming patch, also set to be available tomorrow for the PC, Xbox 360 and PlayStation 3.

It includes fixes for the multi-pellet glitch for the consoles and permanently addresses any issues with the recent hot fixes for all platforms.

For the full patch notes of tomorrow’s update, scroll down or view it here.

April 2nd Patch Notes

 General
  • Added a new playthrough called Ultimate Vault Hunter Mode, unlocked for a character once they have completed the main story missions in True Vault Hunter Mode and reached level 50!
    • In this mode, you will always start in Southern Shelf at Cleaning Up the Berg and may reset your playthrough progress as often as you like without losing any items, levels, or stats. All enemies are significantly more difficult in this playthrough, but the loot quality has increased accordingly. Rumor has it there is an entirely new rarity of loot out there for high-level players.
  • Added new items to the Black Market:
    • One additional ammo upgrade for each ammo type, at 50 Eridium each.
    • Two more backpack storage space upgrades, at 50 and 100 Eridium respectively.
    • Two more bank storage space upgrades, at 50 and 100 Eridium respectively.
  • Increased the maximum amount of Eridium players can hold from 99 to 500.
  • Fixed a bug that was causing some users to crash on startup or when loading into a level after choosing their character.
  • Fixed a bug where profiles would refuse to save when they were already corrupted on startup.
  • Fixed a bug where profile restoration code would sometimes trigger inappropriately.
  • Deathtrap can no longer restore an enemy’s shields, even though it was hilarious.
  • Fixed a bug that could cause hosts to become invulnerable if they were being revived by a client who disconnected mid-revive.
  • Fixed an issue that could cause players to crash or freeze when fighting BNK-3R.
  • Fixed a bug that could cause Deathtrap’s Robot Rampage audio to not stop playing after killing an enemy until Deathtrap despawned.
  • Fixed a bug that could stop the Gunzerker’s Keep It Piping Hot skill from functioning as intended.
  • Covered an area of the world near Claptrap’s ship where the player could fall in and be unable to get out.
  • Fixed an issue where a Siren could revive a player and make another player invulnerable under specific circumstances.
  • Addressed instances of audio distortion tied to Axton’s turret and kill skills.
  • (Mr. Torgue DLC) Critical hits against Midgets now register properly.
  • (Mr. Torgue DLC) Rat Thief enemies are no longer allowed in Pete’s Bar due to patron concerns regarding excessive theft.
  • (Captain Scarlett DLC) Fixed an issue with the “Shady Dealings” challenge where a purchase could sometimes not count toward its completion.
  • (Sir Hammerlock DLC) Fixed a bug that could cause networking issues when players are killed by being run over by fanboats.
Missions
  • Fixed an issue where players could be unable to interact with the menu when a mission that granted experience but not items was completed and not handled by the player before saving and quitting.
  • Fixed an issue where players could cause the round to not fail in a Slaughter mission if a surviving player disconnects while all others are out.
  • Fixed issues with the following missions that could cause players to get stuck or not be able to complete them:
    • Wildlife Preservation
    • Medical Mystery
    • (Captain Scarlett DLC) Let There Be Light
    • (Mr. Torgue DLC) Eat Cookies and Crap Thunder
  • (Sir Hammerlock DLC) Thermitage is now friendlier and will no longer refuse to come play with some players.
  • (Sir Hammerlock DLC) Arizona no longer refuses to spawn if players are too far away.
  • (Sir Hammerlock DLC) Fixed a bug causing Dexiduous the Invincible’s health bar appearing incorrect on clients.
Equipment
  • Fixed a bug where players were able to do far more damage than intended by exploiting a buff from the Evil Smasher.
  • Clients are now able to see explosions caused by Norfleets in multiplayer.
  • Fixed an issue causing Relics to sometimes not show the Favorite indicator.
  • Fixed an issue that caused E-tech weapons to not be able to hit the Mechromancer’s ‘One Two Boom’ orb.
  • Seraph Gear from Captain Scarlett and Mr. Torgue DLC re-balanced to be more powerful.
  • Fixed class mods that increase the skill grade of Axton’s Metal Storm, Onslaught and Quick Charge skills to function as intended.
  • Fixed an exploit involving Vladof rocket launchers that could result in having infinite ammo for any weapon.
  • Fixed an issue where weapon cards would sometimes not display how many bullets they consumed per shot.
  • Mechromancer’s Prodigy class mod now correctly increases reload speed.
  • Fixed an issue causing impact sounds from users with The Bee shield to not be audible on clients.
  • Adjusted Mechromancer’s Sweetheart class mod to correctly increase team health.
  • Assassin’s “Slayer of Terramorphous” class mod no longer includes Gunzerker skill bonus.
  • (Mr. Torgue DLC) Torgue vending machines can now stock legendary weapons above level 48.
  • Chere-amie sniper rifle and transfusion grenades no longer cause audio distortion.
  • Assigned price to Anshin ‘Evolution’ shield so that players can sell it for money if desired.
  • Fixed a bug causing head customizations from the Mr. Torgue DLC to not unlock properly for Sirens and Mechromancers.
  • Fixed a bug that caused off-hand weapons to sometimes deal improper damage while Gunzerking.
  • Addressed an issue where shotguns did not receive full damage boosts from skills and gear.
  • Fixed a bug which could cause a player to lose inventory when swapping items with a full bank or stash while having a full inventory.

Update

Speaking of patches, Gearbox community manager, Chris F. has recently revealed that the bank glitch on Borderlands 2, which allowed people to store more loot then intended in their bank storage, will be looked at and addressed with a future update. It was not included in this one due to it being a stability/technical issue.

In additional Borderlands 2 news, Telltale games are releasing Poker Night 2 for the PC, PS3 and Xbox 360 later this month and will be featuring our favorite Hyperion robot, Clap-Trap who is making a special guest appearance. You’ll also be able to earn some exclusive Borderlands 2 skins and heads for you vault hunters by playing, as well as new themes/props for your platform of choice.

Thankfully, you won’t have to wonder what exactly these mentioned character customization items look like. Check out the pic below.

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Are you guys excited for tomorrow’s Borderlands 2 content? Let us know in the comment section below!

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Modern Warfare 3 Playlist Update – Zerg Rush, YOLO, WTF and More

Remember Call of Duty: Modern Warfare 3?

Those still gaming 2011’s MW3 by studies Infinity Ward and Sledgehammer games will be happy to know the multiplayer team has updated the matchmaking playlists to reflect more modern and hip internet trends.

You’ll now be able to join in on the fun with game modes like “Champion League” and “Tagsoritdidnthappen,” as well as our personal favorites, “Zerg Rush,” “YOLO” and “WTF.”

You can catch a glimpse of the new update via Infinity Wards Facebook page.

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Have you tried out any of the new game modes? Let us know your favorites in the comments below!

By the way, this is real. MW3 has swag. Happy April 1!

David Veselka

Musician, Gamer, Geek. Subscriber

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PS3 Exclusive Journey Gets Rocket Death Match DLC, Probably Never Releasing

Journey was an excellent PS3 title, and in fact, was even a nominee for our Multiplayer Experience of 2012.

While the co-op is one of the best, more emotional experiences to date, there was always that competitive component missing from the game. Fear not, though. Today, ThatGameCompany released a teaser for an upcoming Journey DLC called “Rocket Death Match”.

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Yes, this is, indeed, a joke, given that today is April Fools Day.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Destiny – Bungie at PAX East 2013 on “Creating New Worlds”

Exactly how does one go about creating a universe of a nearly unimaginably size for a brand new fantasy/sci-fi shared-world FPS like Destiny?

Developers Bungie tell us how in a recent PAX East 2013 panel titled, “Destiny – Building a Brave New World.”

Throughout the panel, writer and design director Joseph S. and art director Christopher B. share Bungie’s world buildlng techniques and describe the core pillars that Destiny is built on: a world that is hopeful and inviting, an idealized reality, filled with mystery and adventure, and a place where you can become a legend.

What exactly do those pillars mean for a next-generation game like Destiny? Find out in the video presentation below, courtesy of GameSpot.

Destiny will release on current and next-generation platforms, including the PlayStation 4, sometime in 2014.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 4 Rumored For an October 29, 2013 Release Date on the Xbox 360

As was the case with 2011’s Battlefield 3, it looks like we can potentially expect a similar, end-of-October release date for DICE’s upcoming blockbuster FPS Battlefield 4.

The official Xbox Blog indicates an October 29, 2013 release date for Battlefield 4 on the Xbox 360. It reads:

Only in Battlefield can players go through a building instead of around it, eject from a jet and take out the enemy mid-free fall, or flip a tank. DICE, a studio of Electronic Arts, announced that Battlefield 4 will arrive on the Xbox 360 on October 29, 2013.

As of yet, DICE and EA have not officially confirmed a release date for Battlefield 4 on any platform other than the window of Fall, 2013, shortly after the game’s beta releasing earlier that season.

We’ve sent word to EA for clarification, but meanwhile, we can examine the legitimacy of Battlefield 4’s alleged release date on the Xbox 360.

Should it prove sincere, this date would likely apply to both the PlayStation 3 and PC versions of the game as well. Any news of a next-gen release for Battlefield 4 would likely come at a later date.

What the rumor does have going for it, however, is that October 29 does fall on a Tuesday, similar to most video game releases, and that Battlefield 3 released near the end of the same month on the 28th in 2011, a typical release time frame for most AAA shooters.

We’ll be sure to update you with anything we learn regarding Battlefield 4’s release date. Meanwhile, check out our recap of the game’s official unveiling in San Francisco!

Update 1

The blog has been edited to exclude Battlefield 4’s alleged release date and now reads, “DICE, a studio of Electronic Arts, announced that Battlefield 4 is coming to the Xbox 360.”

It’s unclear whether the original posting was a mistake, or if the release date was simply was not yet meant to be known, thus removed.

Update 2

EA has kindly responded to our inquiry, simply stating, “we have not announced a ship date for Battlefield 4. Stay tuned to Battlefield.com for the official release date when it is announced.”

Thanks, Ruben Santana.

David Veselka

Musician, Gamer, Geek. Subscriber

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Gears Of War: Judgement Receives Its First Title Update, Patch Notes

Gears of War: Judgment gets its first title update, shortly after receiving its first DLC, Haven, which added a new map and game mode as well as an extra treat for Judgement Vip pass holders in the form of 3 time XP in a limited time-only playlist.

Judgment’s first title update, now live, addresses the following:

Title Update 1 Notes

  • Various dedicated server improvements.
  • Players no longer get stuck in the main menu background after playing three random matches.
  • Locusts no longer spawn at the second E-Hole on the first wave of Island.
  • Players will no longer get stuck inside of a Boom Shield that has been planted by an enemy player.
  • Players will no longer able to look down the scope with a Markza while holding a Meat Shield.
  • If a Locust destroys an objective at the same time the timer runs out in OverRun using Mercy rules, the match will not end early.
  • Fix for exclamation points not disappearing after viewing an unlocked character.
  • While holding a Meat Shield you will only need to tap B to melee.
  • The Meat Shield will now drop if you switch to the snub.
  • The “Spray and Pray” ribbon can now be earned in the first round.
  • If the Boom Shield is disabled in weapon swap you will no longer see the icon in Tac-Com.
  • You will now earn the Team Savior ribbon for reviving three individual teammates in a single life.
  • Players can no longer chainsaw another player while holding the Boom Shield.
  • Improvements to the Hammer of Dawn targeting.
  • You will now see XP tallies between matches.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Borderlands 2 – Ultimate Vault Hunter Mode Adds Legendary Loot Midgets And More

Only a few more days to go until the highly anticipated level cap and Ultimate Vault Hunter Mode go live. To recap, the UVHM adds a third playthrough that can be completed or reset as many times to your heart’s content.

Even more details from Gearbox’s community manager Chris F.have recently surfaced, detailing what exactly we can expect this playthrough to be like.

Ultimate Vault Hunter Mode

  • Ultimate Vault Hunter Mode is unlocked for a character once they have completed the main story missions in True Vault Hunter Mode and reached level 50.
  • Unlike other playthroughs, Ultimate Vault Hunter Mode can be replayed multiple times with players able to reset their overall mission progress at any time from the Main Menu.
  • No more tutorial missions — characters in Ultimate Vault Hunter Mode begin in Southern Shelf with the “Cleaning Up the Berg” mission.
  • While playing in Ultimate Vault Hunter Mode, enemies and bosses will scale according to the player’s current level or, if playing with others, the highest-level player in that party.
  • Gameplay changes in UVHM:
  • Enemy health generally increased 4x.
  • Enemies now have a moderate amount of health regeneration.
  • Increased duration of slag damage multiplier effect.
  • Upped the damage that slagged enemies take from 2x to 3x.
  • Weapon swap speed increased to better facilitate slag use.
  • Enemies now more likely to drop ammo.
  • Loot Midgets are now “Legendary Loot Midgets” that can drop Legendary and other top-tier gear.

With the given details, it looks like this playthrough will truly test who’s the ultimate bad-ass vault hunter and will require you to have very top tier loot in order to conquer it.

Expect the Ultimate Vault Hunter Mode to be available for free on April 2nd, as a part of a patch that’s set to go live at the same time. Those who want to maximize their Borderlands 2 experience, you’ll be able to purchase the Ultimate Vault Hunter Pack for $4.99 USD or 400 Microsoft Points, which adds 11 new levels and skill points, as well as Pearlescent tier loot and E-tech Eridium artifacts.

Are you guys excited for the much tougher playthrough? Let us know in the comment section below!

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Gears Of War: Judgement Haven DLC Now Available

As of this writing, a new DLC add-on for Gears Of War: Judgement is available for download which adds a new map titled ‘Haven’ and also features the return of the classic game mode from the previous Gears Of Wars titles, Execution.

In addition to the new map and game mode, this DLC add-on also features a compatibility pack which is required to download if you want to enjoy the multiplayer portion of the latest installment of the Gears franchise. Thankfully, this add-on on will be available to everyone to download for free. Thanks to the folks over at Maxim, who are sponsoring this DLC add-on.

As a added bonus, here’s the trailer for the Haven DLC which shows what you can look forward to once you’ve downloaded it.

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For those who are running low on HDD space, you’ll be happy to know that The Haven DLC pack will only require a little over 50 mb’s of space.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Destiny – Bungie Video Presentation On Character Design

Halo creators Bungie want to create “brave new worlds” with their upcoming, shared action FPS Destiny.

During a recent panel presentation at GDC 2013, Bungie showed fans that one way to achieve this is through character development.

Throughout the presentation, writer and design director Joseph S. and art director Christopher B. revealed the various sci-fi and fantasy elements that the team used for inspiration for enemies like the Vex, Fallen, Cabal, Hive and Titan, as well as for the hero classes like the Titan, Hunter and Warlock.

Countless ideas and pieces of concept art were cycled through to land on the models seen in the presentation, and Bungie wants to share that process with you in this quick behind-the-scenes video.

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Not mentioned in the video were some of the key characteristics of each of the three playable classes in Destiny. For example, the heavily armored Titan can be distinguished on the battlefield by its distinct V-shape, utilizing 80% armor and 20% cloth. On the opposite end of the spectrum, the Warlock’s long robes create an upside-down V-shape and is made up of 20% armor and 80% cloth. Sitting in the middle, the Hunter wears 50% of both armor and cloth and is distinguished by its unique hood and use of improvised technology.

More was also shown, including some of the playable races like the Humans, the mysterious and alien Awoken, and the mechanical and sinister Exo. Sadly, the “Tiger Man” didn’t make it into production.

Stay tuned to MP1st as we learn more about Destiny!

David Veselka

Musician, Gamer, Geek. Subscriber

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These Five Hi-Res Battlefield 4 Screens Are Pretty

Battlefield 4, powered by the Frostbite 3 engine, is coming Fall 2013 and developers DICE wants you to see how pretty it looks.

As mentioned in our recap of the Battlefield 4 reveal in San Francisco, Frostbite 3 delivers gorgeous visuals, vivid colors and impressively large environments, but that’s not the only thing Battlefield 4 developers want you to take away from the game’s initial presentation. According to DICE, it’s those human, dramatic and believable moments that make up the DNA of Battlefield 4.

To help convey that message, DICE and EA want you to gawk at these pretty, hi-res Battlefield 4 screens taken in-game. You might not shed any tears, nor might their level of realism startle you, but they’re still pretty damn impressive.

Enjoy the screens below and remember, you can also catch some Battlefield 4 footage, including the first trailer and 17-minutes of gameplay, right here.

And yes, the guy in the first screen does look like Mat LeBlanc, known for his role as Joey Tribbiani in Friends.

Click any screen to enlarge.

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David Veselka

Musician, Gamer, Geek. Subscriber