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Insider Leaks “Modern Warfare 4” Gameplay Details to YouTube Personality

New details on Sledgehammer’s Call of Duty 2014 surface via leaked insider details.

Allegedly, “somebody inside the Call of Duty machine” showed a “variety of media files” to Call of Duty YouTube personality Drift0r who has relayed that information in the video above.

Drift0r, the same personality who leaked Call of Duty: Ghosts’ initial details last year, was able to confirm with us that the information he received looks legitimate enough to be believed, though, as with all rumors, it should be taken with a grain of salt.

According to his info, Sledgehammer’s Call of Duty will be another entry in the Modern Warfare series, though it may not necessarily be “Modern Warfare 4”. The game also appears to be set in the future while sporting noticeably improved visuals.

The map Drift0r previewed appeared to be “some sort of power plant” or a structure high above a major metropolitan area that that featured multiple-stories and possibly elevators.

Check out the video and be sure to leave your thoughts below. Keep your sights on MP1st for more on Call of Duty 2014!

David Veselka

Musician, Gamer, Geek. Subscriber

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Blizzard Invites Players To Heroes of the Storm Technical Alpha

Blizzard is shifting into a “very early Alpha testing stage” of the studio’s upcoming multiplayer online battle arena title, Heroes of the Storm for Mac and PC.

According to a recent update, Blizzard is gearing up to invite a very limited number of players to a “Technical Alpha” in order to test the game’s infrastructure and technology. The studio will “kick off this initial Tech Alpha phase with a very limited number of participants and continue to expand the pool of invited players as our testing needs evolve and grow over time.”

The test is “intended to help us better examine how our infrastructure and tech will function across a much broader spectrum of machines and connection types,” writes the studio. “What’s more, inviting external Alpha testers will allow us to take a closer look at our hardware needs so that we can be absolutely sure we’re able to support the entire Heroes population as the community grows.”

Currently, the only way to get an invite is via direct email from Blizzard, but you’ll have the best chances by opting in to testing through Battle.net’s Beta Profile page. It’s also currently only open to US residents and it’s not clear when testing might open up to the rest of the world.

Be sure to read up on all the details on the official FAQ page found here.

David Veselka

Musician, Gamer, Geek. Subscriber

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New Titanfall Trailer – Life is Better With a Titan

EA and Respawn Entertainment are showing off what life is like with a Titan.

The studios have released a new TV Spot for the Respawn’s upcoming sci-fi first-person shooter Titanfall, launching on the Xbox One and PC March 11 and on the Xbox 360 March 25.

Check it out in the featured section above.

Be sure to check out the latest Titanfall news, including new details on the game’s campaign mode, a look at the new “Pilot Hunter” game mode, and new screens of all 15 multiplayer maps.

Louis Thompson

Louis Thompson is a Senior Video Editor at Multiplayer First, in charge of handling all media related content on YouTube and other social platforms.

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Activision Confirms Call of Duty: Ghosts Xbox Live Demo March 7

Confirming previous reports of an incoming Call of Duty: Ghosts multiplayer trial, Activision has announced today that Xbox gamers will be able to demo the game this week for free.

“For the first time in Call of Duty® history, Activision and Infinity Ward, in partnership with Xbox, will be hosting a free Call of Duty®: Ghosts multiplayer demo on Xbox Live this coming weekend,” reads the press release.

“Starting Friday, March 7th at 10:00 a.m. (PST) and going through Monday, March 10th, gamers on Xbox One and Xbox 360 will be able to jump on Xbox Live and try out Call of Duty: Ghosts multiplayer at no cost.”

Here’s exactly what you’ll have access to in the demo by simply signing in to Xbox Live and downloading the trial:

Multiplayer Modes

  • Search & Rescue
  • Domination
  • Team Deathmatch

Multiplayer Maps

  • Strikezone
  • Warhawk
  • Prison Break

Extinction

  • Point of Contact

As a quick reminder, Xbox Live members also get access to a brand new set of Call of Duty: Ghosts personalization packs tomorrow, March 4. Check out all the details right here.

See you online this Friday!

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 4 – DICE Outlines Incoming Improvements to “Netcode”

Battlefield 4 developer DICE has a number of network updates in the works as the studio hopes to improve the game’s “netcode”.

Earlier, we learned the team was investigating possible improvements via test servers and it looks like some of the results are now coming in. In a recent blog update, DICE representative “SlyOkapi” listed a handful of items the team is either currently fixing or investigating.

In addition, Okapi listed a number of fixes that are currently in place, mentioning that improvements to hit impact sounds “went live for PC on February 13, and will be included in the next update for all the other platforms. The cooldown time for letting bullet hits trigger the sound has been decreased considerably, so players will now hear every bullet that hits them.” Furthermore, a “fix for issues when the [headshot icon] was triggered by deaths not related to headshots is now live,” Okapi says. You can check out the full list of implemented fixes by following this link.

Now, onto some of the incoming “netcode” improvements, as seen on the official Battlefield blog:

Rubber banding

We have made several server optimizations that have decreased rubber banding for some players. To further address the issue, there are upcoming fixes for packet loss and a customize screen bug, both connected to the rubber banding issue. Furthermore, we will continue to collect data to pinpoint exactly when and why rubber banding is occurring.

Kill camera delay / Player death sync

On some occasions, the kill camera would trigger before the game client displayed the last portion of damage being dealt, giving players the impression that they died too early. There were also issues with blood effects, damage indicators, and the health bar in the HUD being out of sync. A fix for this will be included in the next game update.

Tickrate

Players have been asking whether the tickrate – how often the server will update the game world – in Battlefield 4 will be higher in the future. Though we haven’t got any immediate plans to increase the tickrate at this moment, we are exploring the possibilities of raising the tickrate on specific servers.

No registered damage

We are aware of the bug where players have been firing at their opponent and not doing damage. In the February 13 game update for PC, we added a piece of code that enables us to specifically track instances where this would occur. We are currently looking at when this issue is triggered, and what causes it. The data that we receive will help us to further improve the firefights in the future.

Instant death while sprinting

At certain occasions while walking or sprinting, a player could get catapulted at high speed which would cause death if any object was standing in the way. This was caused by a mathematical error in the character physics code, and we have a fix prepared for an upcoming patch.

Various Items

In addition to these items, there are also fixes coming for issues with Levolution being out of sync, shots appearing to be fired in the wrong direction, and vehicles outside the infantry area not taking damage when fired at. Also, we have introduced new in-game icons that will help you, and us, to troubleshoot network related problems that could cause an inconsistent multiplayer experience.

Network Troubleshooting Icons

With the January 30-31 game updates, we’ve introduced two new icons to the Battlefield 4 HUD (head-up display). These were added to the game as a way for us, and the players, to more easily troubleshoot common network-related issues that may have negative effects on the multiplayer experience.

Connection_HighLatency_64x64

The first icon, seen at the top in the shape of a clock, indicates that your connection to the server is lagging. There can be several reasons for this. For example, it could mean that someone else is using your connection while you are playing, but it could also mean that there is a network problem that occurred somewhere between you and the server. The effect of such lag is that it will take a bit longer for you to see what is happening in the game world. If this icon is frequently blinking, you might want to try a different server or see if you can decrease the load on your Internet connection.

Connection_PacketLoss_64x64

The second icon, at the bottom, shows four squares that indicate packet loss. When you see this icon, your connection to the server is experiencing lost packets, which means that information is failing to reach its destination, either when your game client sends it to the server or when the server sends the information to you. Please keep in mind that packets always get lost on the Internet and that you should not be alarmed if you’re seeing this icon blinking once or twice. If you have a large amount of packet loss and see the icon often, you will probably experience game “hiccups” sometimes – action will stop for a moment, then speed ahead to catch up.

Okapi closes off, saying, “we want to assure you that we are constantly investigating, or already in the process of updating, all these items and several more that you’ve had concerns with – and that we will continue to do so with your help.”

Hopefully, the upcoming fixes will result in an improved Battlefield 4 experience.

David Veselka

Musician, Gamer, Geek. Subscriber

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Warframe PS4 Update Introduces New Warframe, Weapons, and Mode

A recent Warframe update on the PlayStation 4 introduces new content like the Zephyr Warframe, new weapons, a new in-game HUD, and the new game mode, Interception.

“For Update 12, we really wanted to introduce a Warframe like no other, and we believe we accomplished that with Zephyr, the air-based Warframe,” writes Digital Extremes associate producer Pat Kudirka in the latest PS Blog update. “Lighter than all other Warframes, Zephyr uses this to her advantage to increase her mobility, but also to complement her vicious attacks.”

The studio also introduced new HUD that Kudirka says is less obtrusive, contains more information, and offers a number of customization options to tweak.

In the new capture-based game mode Interception, “four areas are highlighted on the map that players or enemies can control,” Kudirka says. “Staying in proximity to the capture point keeps control of areas, but watch out for the Grineer, as they can capture a point by simply hacking nearby consoles. Holding a capture point accumulates points for your total score. Whichever team reaches the max score first wins the round, and then you simply need to clear the area of remaining Grineer to complete the mission.”

“The more points you hold, the faster your score goes up. When the round’s over, the score is reset and players have the option to claim their reward and quit, or continue to fight on for a bigger reward similar to Defense mode.”

The update also expanded the “beautiful forest level set teased in Update 11.5” across all Earth nodes.

So, Warframe fans, get the update and let us know your thoughts in the comments!

David Veselka

Musician, Gamer, Geek. Subscriber

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Titanfall – Top Down Views of All 15 Multiplayer Maps

Just over one week away from Titanfall’s official launch on the Xbox One and PC and we’re learning much more about the game than developer Respawn Entertainment most likely ever intended.

Along with previous leaks of in-game screens and and the new “Pilot Hunter” game mode, Reddit user FallenFusion has now leaked top-down images of all 15 Titanfall maps, including screen captures of key landmarks that make up the character of each map.

We don’t want to post them here, but they’ve been saved on this NeoGAF thread that you can check out for yourself. We’ll also throw up a slight spoiler caution if you’re the type that likes to experience new maps (or a new game, for that matter) for the first time on your own. But if you’re all about careful study of map layouts, then feel free to follow the link above.

Here are a couple of shots of two of the maps you played in the Titanfall Xbox One and PC beta last month, Angel City and Fracture.

Angel City

02-Angel-City

Fracture

07-Fracture

You can learn more about Titanfall’s 15 multiplayer maps in our earlier post right here. Keep your sights on MP1st for everything Titanfall!

David Veselka

Musician, Gamer, Geek. Subscriber

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Titanfall Leaked Multiplayer Campaign Details, Will Include “Some Surprises”

More leaked Titanfall details emerge, this time surrounding the game’s multiplayer campaign mode that Respawn Entertainment hopes will deliver impressive ‘character driven cinematic experiences‘.

According to the leaker, there are nine campaign matches that can be played from both sides; the IMC and Milition. Each campaign is allegedly made up of five Attrition games and four Hardpoint games, the equivalents of TDM and Domination, as they are known in most other shooters. Each faction will have their own pre-match briefings and unique chatter during battles with “some surprises” that the leaker says will “keep things different from the traditional multiplayer experience.”

If you missed it, check out the latest Titanfall details on the new game mode, “Pilot Hunter”, as well as brand new in-game screens of some of the game’s multiplayer maps right here.

David Veselka

Musician, Gamer, Geek. Subscriber

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Report – Call of Duty 2014 Development Ramps Up, Next-Gen Visual Effects on Xbox 360 and PS3?

Sledgehammer Games is building staff as the studio ramps up development on Call of Duty 2014, recently rumored to be a new entry in the Modern Warfare series.

According to a handful of job listings we dug up, the studio is looking for positions ranging from UI designers and graphic artists to level designers and character artists. A total of 11 positions were listed.

Most interesting of the bunch was a listing for VFX artists who’s description read that they “will work closely with the Lead VFX Artist, Art Director, Technical Art Director, Lighting and Design team to create the most exceptional real-time effects with hyper realism for our current project.”

In addition, the “candidates will have the opportunity to contribute in various areas of in-game effects including but not excluding weaponry effects, vehicle destruction, large-scaled rigid body simulations and environmental effects such as fire, smoke, water, and weather system.

Also of note was the listing’s qualifications that include “at least 2 to 3 years of next-gen visual effects development on console hardware (360, PS3),” as well as “experience with and a good working knowledge of the limitations and expectations of current generation hardware (360, PS3).” Can we expect “next-gen visual effects” on current-gen hardware?

Earlier, Activision CEO Eric Hirshberg said that Call of Duty 2014 would be “a next-gen-first production and the current-gen game will be a version of that.”

Leave your thoughts in the comments and be sure to keep your sights on MP1st for everything Call of Duty!

David Veselka

Musician, Gamer, Geek. Subscriber

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Titanfall Leaks Show In-Game Screens, Details New Game Mode, Ziplines, and More

New Titanfall leaks show a number of in-game screens of previously unseen maps while detailing new gameplay mechanics like ziplines and turrets. It also describes a new game mode called “Pilot Hunter”.

Redditor FallenFusion has posted the screens that you can take a look at below. You’ll find images of 10 of the previously leaked 15 multiplayer maps, as well as a shots of the newly discovered Turret and how the “Generations” ranking screen might look like.

As for the new game mode, FallenFusion describes “Pilot Hunter” as a mode where players “kill the enemy team’s Pilots to reach the score limit and win—one point is awarded for each Pilot killed. Although killing Grunts and Spectres in this mode will not earn points towards your team’s score, doing so will still give you build time reductions on your replacement Titans and Titan Core Ability.”

Turrets are “designed for killing everything—including Titans,” according to the info. “When used out in the field, they are often braced into position in urban environments atop buildings, and have a considerable range of motion and excellent target tracking systems. Multiple Titans are usually required to disable a single heavy turret by focusing their fire on it. They operate autonomously and, in most cases, can be ‘flipped’ (to fight for the other team) when a nearby console is compromised, often with a Data Knife.”

Lastly, the leaker describes Ziplines as being “especially helpful in CTF matches and escaping areas quickly. You can attach to it from either end or even while in midair (assuming you’re close enough.) You hold the reload button to latch on and ride.” It was also noted that these Ziplines will work in both directions.

David Veselka

Musician, Gamer, Geek. Subscriber

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Destiny – Everything We Know So Far

While we most certainly don’t know everything there is to know about Bungie’s upcoming shared-world shooter, Destiny, it turns out there’s at least enough info out there to fill a 40-minute info vid by YouTube channel Destiny Updates.

The video, which developer Bungie calls “almost completely accurate”, dives into the game’s background, story, RPG elements, gameplay, and does an overall fantastic job of filling you in on what Destiny is all about.

It’s a bit long, so below are some time stamps if you feel like skipping to particular sections. But we recommend grabbing something to sip on and checking out the whole thing in its entirety. You can catch the video in the featured section above.

  • Story and Setting – 3:49
  • Guardians – 8:54
  • Abilities & Gear – 11:57
  • Cooperative Multiplayer – 16:25
  • Competitive Multiplayer – 19:03
  • Enemies – 22:33
  • Locations – 26:43
  • Social & Economy – 29:39
  • Vehicles – 31:49
  • Matchmaking – 33:33
  • Misc. Important Details – 34:36
  • Closing – 40:13

Learn anything new?

Destiny is coming to the PlayStation 4, PlayStation 3, Xbox One, and Xbox 360 on September 9. PlayStation users get access to the game’ beta first, arriving this Summer.

David Veselka

Musician, Gamer, Geek. Subscriber

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Titanfall – Respawn on Pilot-Only Modes, ‘We’ll See What Happens After Launch’

Titanfall developer Respawn Entertainment hints at the possibility of a Pilot-only mode post-launch, despite previous statements.

During a special Microsoft Store event in Connecticut, Respawn Entertainment community manager Abbie Heppe mentioned that though a Pilot-only mode will certainly not be in the game on release, “we’ll see what happens after launch.”

Knowing the community’s interest in Titanfall game mode free of AI and Titans, we asked game director Steve Fukuda last month about the idea, despite the possibility of it messing with a number of the game’s built-in mechanics. “We’ve talked about these kinds of things. We haven’t gone forward with any of it,” he said. Without giving a yes or no answer, he added that it’s “something that’s sort of bouncing in our heads and we talk about it and we discuss whether that is the right direction.”

However, during a Titanfall beta developer live stream, the studio rather blatantly said “no” to the idea and that “it’s called Titanfall”.

If Heppe’s words mean anything, it’s that the studio may be open to the idea if it’s something the community really pushes for. For now, it’s all about TITANfall.

What are your thoughts? Does a Pilot-only mode belong in a game like Titanfall? Let’s hear it in the comments!

MP1st

MP1st Staff

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Destiny Trading Cards Unlock Mysterious In-Game Content

A handful of Destiny trading cards have been discovered that hold keys to unannounced in-game content.

According to reports, the cards were handed out by members of the Bungie team throughout various shows last summer. Each unique trading card carries a download code that can be redeemed by any number of users, meaning they can be shared by more than one person. It’s currently unknown what sort of content each code unlocks, but it could more than likely have something to do with the card’s theme.

BaPBAFeIMAAMW74

Thanks, Desti-Nation.

Below is the current list of trading cards and download codes known so far. It’s likely that more will be discovered as we near Destiny’s official launch. The codes can be redeemed on Bungie’s official code redemption portal which can be found right here.

  1. Warlock \\ YKA-RJG-MH9
  2. Hunter \\ 3DA-P4X-F6A
  3. Titan \\ MVD-4N3-NKH
  4. Rixis \\ TCN-HCD-TGY
  5. Old-Russia \\ HDX-ALM-V4K
  6. Hive \\ 473-MXR-3X9
  7. Moon \\ JMR-LFN-4A3
  8. Gjallorhorn \\ HC3-H44-DKC
  9. Duke MK.44 \\ 69P-KRM-JJA
  10. The Tower \\ 69P-VCH-337
  11. The Hive, Ogre \\ 69R-CKD-X7L
  12. Valley of the kings, Mars \\ 69R-DDD-FCP
  13. The Fallen \\ 69R-F99-AXG
  14. Red Death \\ 69R-VL7-J6A
  15. The Cabal \\ 69X-DJN-74V
  16. The Devastated Coast, Venus \\ 6A7-7NP-3X7
  17. Vex Minotaur \\ 6A9-DTG-YGN

Destiny launches on consoles September 9 with a beta incoming this summer.

David Veselka

Musician, Gamer, Geek. Subscriber

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Titanfall – 32 Xbox Achievement Images Revealed

Check out some of the artwork being used for Titanfall’s Xbox achievements.

Reddit user “sgtfrankieboy” has posted images for 32 of Titanfall’s Xbox achievements that you can catch right here. It’s not quite the full 35 Achievements we learned about last month, but there are still some pretty neat screens to check out that might serve as nice background images.

We pulled a few cool ones that show off some of Titanfall’s unique weaponry like the Titan’s Arc Cannon.

All charged up

All Charged Up – 25G: Killed 5 enemies with one Arc Cannon shot

Maxed Out

Maxed Out – 50G: Reached level 50

Flag Runner

Flag Runner – 25G: Won 50 Capture The Flag matches

I Stand Alone

I Stand Alone – 25G: Won 50 Last Titan Standing matches

You’ll get a shot at completing Titanfall’s Achievements on the Xbox One March 11 and the Xbox 360 March 25.

David Veselka

Musician, Gamer, Geek. Subscriber

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PlayStation Plus March Preview – Dead Nation, Tomb Raider, and More

It’s time for another preview for March’s PS+ North American Lineup.

Sony’s official PS Blog lists a few intriguing PlayStation titles coming to the service, including the PS4’s Dead Nation: Apocalypse Edition and the PS3’s Tomb Raider. Check out the details below, as seen on the official blog:

PlayStation 4

Dead Nation: Apocalypse Edition 

“Run-and-gun through the zombie apocalypse as hit arcade shooter Dead Nation shuffles onto PlayStation 4. Fight for your life alone or with a friend as Jack McReady or Scarlett Blake as you step onto the streets of a city overrunwith undead flesh-eaters. And, if you’re feeling really brave, take a walk down the Road of Devastation – a deadly experiment that pushes your survival skills to the absolute limit as you face hordes of zombies with no extra lives and no second chances. The dead may walk – but you can make sure they don’t walk very far.”

PlayStation 3

Tomb Raider

“This newest rendition of Tomb Raider explores the intense and gritty origin story of Lara Croft and her ascent from a frightened young woman to the hardened survivor that she would become known as. Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must fight to unravel the dark history of a forgotten island to escape its relentless hold.”

Thomas Was Alone

“Thomas Was Alone is the critically acclaimed indie platformer about friendship and jumping. Guide a group of sentient rectangles through a series of environments, combining their skills to reach the end of each level. Listen to awesome music by David Housden, negotiate obstacles meticulously placed by Mike Bithell and immerse yourself in the characters’ journey with a voiceover read wistfully and amusingly by Danny Wallace.”

Lone Survivor: The Director’s Cut

“In this psychological survival adventure, the masked protagonist must escape from a city ravaged by disease, by any means necessary. Lone Survivor: The Director’s Cut is a new kind of adventure where the choice of how to survive is up to you. Sneak through without firing a single shot, or kill everything in your path. Eat and sleep well, or resort to drugs to keep going. Search for survivors, or try to escape the city alone. Look after your mental health, or descend into madness. Lone Survivor is a game where your choices genuinely matter.”

PS Vita

Unit 13

“Jump into the action with Unit 13 for PlayStation®Vita and conquer 36 tactical missions and 9 high value target battles as you help take down global terror networks and earn your place in the military elite. With the precision of the PlayStation Vita systems’s dual analog sticks and unique touch interface, Unit 13 is the perfect on-the-go action shooter. Wi-Fi connectivity adds fast 2-player co-op action, and 3G compatibility keeps you connected for instant social updates and new daily mission challenges.”

Monster Hunter: Freedom Unite

“In the world of Monster Hunter you’re never alone.”

  • The biggest Monster Hunter title to date with over 500 hours of gameplay.
  • Huge variety of character customizations including 1400 weapons and over 2000 armor sets.
  • Players can form a team of up to 4 players through Ad-Hoc play and experience the social gaming phenomenon.
  • AI Felyne companion, who will accompany players on quests and provide aid through the challenging battles. With the ‘Felyne Exchange’ feature players can share their companions with other players, transferring data using the PSP’s sleep mode.
  • Fans of the series can transfer their data from Monster Hunter Freedom 2.

So, what do you guys think? Any titles here that you are interested in trying?

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Titanfall To Have ‘Character Driven Cinematic Experiences’, Both ‘Familiar and Groundbreaking’

One of the biggest challenges for Respawn Entertainment is creating a story-driven experience in a multiplayer-only game like Titanfall. So how can the studio captivate its audiences who are looking for more in-depth details on the setting and characters of it’s upcoming shooter?

Speaking with Games, senior map designer Mohammad Alavi answered this question, saying that the team is “telling a story through a first person perspective in ways that are both traditional to single player campaigns and very new for multiplayer… at least for First Person Shooters.”

“Without going into too much boring detail about client/server logistics, asynchronous scripting, and other buzzwords, I can tell you that from the end user experience it feels both familiar and groundbreaking at the same time,” he said.

He goes on to state that each “multiplayer level has an objective that is presented in a cinematic way with twists and turns that occur as you play. From picture in picture updates from NPCs, events that unfold in-game, to the AI soldiers reacting on the ground, the narrative unfolds naturally and ties in seamlessly with the gameplay. Along with the main story arch, major and minor characters react and acknowledge your direct actions creating a personal experience crafted just for you set in a larger framework. In multiplayer lobbies we continue the narrative to help bridge the gaps between levels. You’ll be changing your loadouts and viewing unlocks while listening to mission briefings that drive the plot along.”

“I know it all sounds like ‘back of the box’ bullet points, but we’ve gone to great lengths to present a character driven cinematic experience, and immerse you in a living, breathing world, without ever taking control away from the player. It feels like singleplayer, but it also feels like multiplayer” describes Alavi. “There’s no other way to describe it. Even after working on the game for years now, I still have moments when I jump out of the dropship with a squad of my real life friends, look up at what’s unfolding before my eyes and literally say out loud, ‘I can’t believe this is multiplayer’.”

What are your thoughts? Are you excited that Respawn has taken a leap of faith to not include a single player campaign in Titanfall, but a multiplayer campaign instead?

Den Kovacs

Subscriber

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Destiny – Bungie ‘Will Do Far More’ Than Allow You To Stream the Beta

Bungie is going to do “far more” than allow you to live stream Destiny‘s beta this summer.

According to the latest Bungie Weekly Update, the studio “will do far more than allow you to share your glorious war stories from the frontier,” says community manager “Deej”. “We’ll amplify your voices, if they are brave. Some of you will even be selected to play a role in our stories, as we go to war with (and against) our community in the wild for the first time. That will be as glorious a moment for us as it will be for you. Watch this space. We have plans within plans within plans.”

“Destiny, after all, is a thing to be shared.”

It’s not entirely clear what Deej’s rather cryptic words might actually mean, but it sounds like a number of community and live stream events are in the works for Destiny’s beta, announced to come to the PlayStation 4 and PlayStation 3 first.

Answering more fan question, Deej also made it clear that service years on Bungie.net will be reflected in-game, though no specifics were given.

According to the update, it also sounds like the studio has shifted gears on to a new phase of development and are now working on a brand new build of the game. Game designer Luke Smith said these “next eight weeks are where it all comes together.”

In closing, Deej wrote that this “great time of reckoning will not be the end of our journey.”

“If you’re thinking you’re two months from seeing this game on your shelf, I’m still here to ask you to put on the brakes. The next phase awaits, in which you’ll be invited to launch head-long into the world we’ve constructed, like a test pilot clad in exotic armor,” he wrote, presumably referring to the game’s upcoming beta.

Destinly launches on the PS4, PS3, Xbox One, and Xbox 360 September 9. Keep your sights on MP1st for more on the game!

Source: Bungie.

David Veselka

Musician, Gamer, Geek. Subscriber

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Rumor – Check Out This List of Titanfall Weapon Mods

Maps, Achievements, Pilot and Titan abilities, and now weapon attachments — More on Respawn Entertainment’s sci-fi shooter Titanfall is discovered ahead of its March release.

NeoGAF user RazorUK is at it again, this time with a full list of Titanfall weapon attachments, or better known as weapon mods in the game, based off of info gathered from Titanfall’s beta files.

Check out his findings below. There are a lot:

  • Iron Sights – Standard-Issue Sights
  • HCOG – 1.85x Zoom Holographic Gunsight
  • Holosight – 2.1x Zoom Holographic Gunsight
  • AOG – 2.4x Zoom Advanced Gunsight
  • 4.5x Zoom Scope – Mid-range magnification scope
  • 6x Zoom Scope – Long range magnification scope
  • Extended Magazine
  • Extended Clip
  • High-Capacity Drum
  • Extended Ammo Capacity
  • Leadwall – Disperses pellets over a larger area
  • Suppressor – Reduces noise and muzzle flash
  • Enhanced Targeting – Accelerates lock-on rate and increases range
  • Scatterfire – Increases rate of fire, decreases accuracy of R-97 Compact SMG
  • Stabilizer – Reduces sway when looking down scope
  • Match Trigger – Ignores fire rate limit
  • Starburst – Hemlok BF-R 5 round burst
  • Counterweight – Maintains higher accuracy while moving
  • Slammer – Increases rodeo damage
  • Burst Fire – Fires three rounds
  • Rapid Fire – Converts the weapon to a semi-automatic rocket launcher with a high rate of fire.
  • Accelerator – Rate of Fire increases while holding fire
  • Instant Shot – No build-up, but lower max damage
  • Capacitor – Deals increased damage, but must be charged to full
  • Mine Field – Converts the weapon to fire ballistic mines, which plant into the ground when fired, and then detonate using built-in proximity fuses.
  • Automatic Fire – Fires continually without releasing the trigger
  • Electric Rounds – Deals increased damage to shields
  • Explosive Rounds – Deals damage around the point of impact
  • Fast Reload – Reduces time to reload
  • Guided Targeting – Direct the flight of the Archer missile
  • High Density Explosive Rounds – Heavy, powerful explosive grenades
  • Hydraulic Launcher – Propel grenades further by holding down the trigger
  • Impact Fuse – Explodes on contact with any surface
  • Mortar Shots – Lobbing projectiles, larger explosion
  • Overcharge – Drains shield to accelerate charge
  • Powered Magnets – Increased magnetic range, reduced damage
  • Power Shot – Higher max damage, longer charge
  • Quick Shot – Higher max damage, longer charge
  • Sniper Assist – Scope displays information about target
  • Splitter – Lightning arcs to additional targets when it splits
  • Scatter Shot – Widens the cone of fire
  • Broadside – Narrows the cone of fire
  • Recoil Compensator – Reduces recoil while firing
  • Rolling Rounds – Grenades slide further
  • 8X Zoom
  • 10X Zoom
  • 12X Zoom
  • Automatic Fire Burn Card – Rapid Fire Shotgun
  • Semi-Automatic – Fires 1 shot at a time
  • Splasher Rounds – Anti-Personnel Rounds
  • Stabilized Warhead – Increased precision, slower rate of fire
  • Tank Buster – Slower, more powerful missile. Explodes after short delay
  • Titanhammer Missile – Devastating anti-Titan Missile
  • Twin Slug – Holds two slugs per magazine, but fires them simultaneously
  • Match Trigger Burn Card – Ignores fire rate limit

Titanfall launches March 11 on the Xbox One and PC, March 25 on the Xbox 360.

David Veselka

Musician, Gamer, Geek. Subscriber

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Rumor – Sledgehammer’s Call of Duty Might be a New Entry in Modern Warfare Series

Update

This rumor seems to be false according to LOKIOLR. With E3 is just around the corner, we’ll hear from the horse’s mouth soon enough.

Original Story

Sony Computer Entertainment is currently holding a retailer event, Destination PlayStation, to preview upcoming games for the PlayStation brand.

As we have reported recently, Sledgehammer Games is heading up this year’s entry in the Call of Duty series. Earlier today, users on NeoGAF have shared some second-hand information from Twitter account, LOKIOLR, about Call of Duty 2014 footage that was previewed at Destination PlayStation.

The gist of what was seen at Destination PlayStation:

  • One scene took place on the golden gate bridge
  • Black Smith is a possible internal code name
  • Might be a new entry in Modern Warfare series

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As usual, since there hasn’t been an official announcement on the aforementioned information, please do take this with a grain of salt.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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New Xbox One March Update and Twitch App Details Surface, Optical Audio Support Incoming

More details have surfaced on the upcoming Xbox One system updates that were recently showcased through this video.

Gathered via the currently ongoing Xbox One March update beta, NeoGAF user “The Flash” has posted details (via DualShockers) on the upcoming system updates set to officially launch on March 4 and March 11.

The list goes into the nitty-gritty, including details on improvements made to the Party and Friends apps, as well as some of the general changes. Older generation headset users will be happy to hear that optical audio (presumable Dolby Digital through optical output) will now be supported, something that Microsoft promised earlier would come post-launch. It also covers the many improvements being introduced through the Twitch app update.

As a side note, Xbox corporate vice president Marc Whitten confirmed via Twitter that friends online notifications won’t be included in the March update. “Want to get it just right,” he said. “Next update.”

Check out the details below:

General changes

  • Option to disable Kinect hand gestures while watching a video
  • Kinect gesture and voice command tutorials are in the Kinect settings menu
  • Ability to choose the value by which volume increases or decreases when using the “Xbox, Volume Up” or Xbox, Volume Down” voice commands
  • –Settings > TV > Troubleshooting > Audio > Volume change
  • Optical audio is now supported
  • NOTE – Some users are currently experiencing issues with this feature
  • “Resume Games Quickly” is no longer in Beta, the Beta label in settings has been removed

Update Patch

  • Fix for sign-in failing that requires system restart
  • IE and Bing not launching in non-English locales
  • Controller firmware not updating with chat headset plugged in
  • Messages are too easy to delete by accident since the Delete button is highlighted by default when opening a message (instead of Close button)

Twitch App

  • Twitch standby screen

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  • Video in video

XboxOnetwitch-2-670x413

  • Twitch streaming via an Xbox One will be enabled in this update
  • The “Xbox, Broadcast” voice command will begin a Twitch streaming session
  • –NOTE – using this command during the early access period will only start the Twitch app
  • As before, you will be able to view Twitch streams that are being broadcasted from other systems i.e. PS4, PC, etc.
  • Chat is now enabled
  • –Name color and emoticons included
  • Viewers can send party invites to Broadcasters
  • –Broadcasters, in turn, can send invites to viewers in the Chat
  • Ability to broadcast a full-screen view of the game you’re playing or use an on-screen viewer indicator to keep an eye on how popular your live broadcast is
  • Ability to archive broadcasts
  • Ability to set up a notification for when a Favorite begins a broadcast
  • Earn unique Media Achievements
  • Xbox LIVE policy moderators will be keeping an eye out for abuse of the Twitch app and have the ability to temporarily or permanently ban players. They can also remove their ability to broadcast over Twitch, without banning them

Party App

  • Ability to see what games/apps your party members are using if they are not in the same game as you
  • “Turn Party Chat On” is turned on by default
  • Option to send someone a Party invite, Game invite, or Party & Game invite
  • Option to invite Party to Game

Friends App

  • On the Dashboard, the Friends App will cycle through the number of friends, favorites, and broadcasters who are currently online
  • Friends are listed by whoever is currently online
  • People who are listed as Favorites will show up first and will have a star on the top right side of their gamerpic
  • An icon in the upper corner of someone’s name within your followers list will show you if you are following them back yet or not. If the icon appears then you are following them back
  • Ability to see Recent Players
  • Find Someone is on the top level page
  • New Menu button options
  • –Send message
  • –Invite to Party
  • –Compare games
  • –Find someone
  • –People I’ve blocked
  • New Profile page options allow you to send game and party invites

Xbox One Controller Update

  • This is a firmware patch that will allow the Xbox One Headset Adapter to work with your Xbox One Controller
  • –NOTE – If you already have an Xbox One Headset Adapter, install this update so that you can use it with your compatible headset
  • A micro-USB cable is needed in order to install this update
  • To update your Xbox One Controller go to Settings > System > Update controller > Follow instructions > Connect headset adapter > Enjoy in-game audio & chat with friends and loved ones

Lastly, here are a few of the first Xbox One Twitch live streams, via bmalicoat.


Watch live video from bmalicoat on TwitchTV

Watch live video from bmalicoat on TwitchTV

David Veselka

Musician, Gamer, Geek. Subscriber

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