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Ghost Recon Future Soldier Multiplayer Review

It’s been exactly 5 years since we last saw a Ghost Recon title on consoles. When Ghost Recon: Future Soldier was first announced back in 2010, you could just see the hype meter skyrocket across the internet. The Ghost Recon series has been among one of the most beloved shooter franchises ever, and rightfully so. Given the success that Ghost Recon Advanced Warfighter 1 and 2 had, and how much they were loved by fans, everyone was excited to see what Ubisoft had in store for a future Ghost Recon title. Well, that title is here, and let me tell you, it’s a good one.

Ghost Recon Future Soldier is not a perfect shooter by any means, as it does have a few annoyances that I will go into detail about.  If you had a chance to participate in the beta a few weeks back, you would know that Ubisoft keeps their ears open to all feedback and are quick on the trigger to push fixes for the community. So let’s get into the deep part of this review and see where Ubisoft went right and wrong.

Gunsmith

Gunsmith is as advertised. It’s absolutely brilliant, to me. For those of you who are unaware, Gunsmith is Ubisoft’s version of gun customization. Here you can customize virtually every part of your weapon. From the muzzle, barrel, optics, magazine, trigger, to even the gas system, every portion of your weapon can be upgraded to fit exactly how you desire. Do you have a Kinect? If so, the experience is even better. The Kinect is fully integrated to work with Gunsmith as well. Do you see a gun you can unlock in a few levels and you want to try it out with specific attachment unlocks? Head to the Fire Range, which loads almost instantly, and test your weapon out before you make a decision. Everything about Gunsmith is remarkable, and I cannot applaud Ubisoft enough for the work that was done here. It’s takes customizing a gun to a creative and fun way that is unrivaled by it’s competitors.

Gameplay

If you’re unfamiliar with how Ghost Recon titles play, they are all tactical third-person shooters. Success relies on your ability to use the cover system efficiently and use all of your gadgets in your arsenal to achieve success. The cover system has been reworked for Future Soldier, enabling you to take cover, peek out and dish out in a full on sprint to the next cover for the fastest method of transportation. You do this by simply looking where you want to take cover  next, waiting until the blue arrow appears, then holding down the A or X button, depending on your console, to get to the next cover. I was a little weary about this during the beta, and although it’s unique and takes time to get used to, you’ll end up enjoying it yourself.

The spawn system plays a lot like Battlefield 3. You can choose to respawn on a squad mate if they are not compromised by intel or too close to an objective or you can spawn back at your base. This adds tactical decision making on your part – don’t blindly spawn on a teammate if he’s in a firefight, it’s a quick way for you to get killed and hurt your team.

The shooting mechanics in this game are spot on. The attachments actually make a huge difference. You’ll notice when aiming in with iron sights that it’s hard to aim at targets from a distance. You’ll also notice the recoil if you don’t have an extended stock on your gun. They made the attachments actually worth getting which, in turn, makes Gunsmith that much better of an experience. Rank your respected class up a bit and throw on some attachments for a better experience. At each rank you progress in your respected playing class, you get an attachment point you can spend on any internal or external attachment for your gun in Gunsmith. Each attachment costs 1 point and none are restricted based on rank. This makes it so players who are 30 ranks higher than you don’t have some superior attachment that you as a level 5 player do not have. The only ranked based unlocks are guns and equipment. Luckily, in my experience, it’s not entirely difficult to rank up. All the guns seemed balance to the point that an ACR, a start-up weapon for the Rifleman class, is just as good as the TAR-21 or Type-95 that you unlock later on in your progression.

Ghost Recon’s progression tree makes ranking up your class worth it. Every few ranks you will be presented with an unlock, whether it’s a specific equipment or head gear, so you are always presented with something that rewards you and makes you continue your grind to level 50. Every few ranks you are presented with an unlock choice. For example, at level 21, you can choose to unlock the TAR-21 or Stoner 96, you cannot unlock both. This would be a great time to head to the Firing Range, detailed in the Gunsmith section above, to test out both weapons so you make the correct choice. These choice ultimatums are sprinkled throughout the rank progression and are not limited to weapons.

There are three character classes you can choose from: Rifleman, Scout and Engineer. The Rifleman’s improved armor can sustain more hits to the torso, and Light Machine Gun’s (LMG’s) are the only weapons that can suppress enemies. The Rifleman class uses Assault Rifles and LMG’s. The Engineer’s Scope Detector provides a warning when enemies are scoped in and aiming at them. They use shotgun’s and Personal Defense Weapons. The Scout’s Optical Camo activates while motionless providing protection from Heat detection and near-full visual concealment. It disengages when shot, suppressed, moving or firing. This class uses Sniper Rifles and Submachine Guns. I’ve compiled a huge list of all available weapons, grenades and equipment here. There are literally too many attachments to list, if I go on and compile a list I’m almost certain I’d leave with extreme cramping in my hands, which is good for you, the gamer. It means diversity!

Accompanying the two beta maps Mill and Pipeline are eight more maps, Market, Overpass, Harbor, Cargo, Rig, Sand Storm, Underground and Alpha. Pipeline is the smallest map, while the others pack a pretty good size with different styles of play. Overpass preaches a lot of close quarters battles with a lot of narrow pathways while Rig preaches a lot of vertical gameplay with the various different ways to attack from above. Below is some footage that I captured of the map Alpha while playing Conflict. You can get a sense of what you can expect with the video below.

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You can battle online in four game modes, Conflict, Saboteur, Decoy and Siege. Decoy and Siege are exclusive game modes for those with UPlay Passports for the game that come with each new copy, or that you can buy through your console’s respected marketplace. In Conflict, objectives are randomly located and completing these objectives rewards your team score. Tiebreakers are determined by teamwork. Saboteur pits a bomb located in the central area of the map which you must secure, transport and detonate in the enemy’s base to achieve victory. This mode can be described as Capture The Flag but with a ticking time bomb. Decoy has the attacking team prepped with 3 objectives: one ‘key’ objective and 2 decoy traps. Neither team knows the location of the key objective, therefore causing good gameplay. Completing the key objective reveals the final objective, and this mode is a best out of three. Siege is Ghost Recon Future Soldier’s only mode that does not allow respawning. In this mode, defenders deploy near the objective while the attackers deploy at random locations after a short set-up delay. Attackers win the rounds if the objective is completed or all the defenders are eliminated. The defenders win the round if time expires or all the attackers are eliminated. Again, this is another best of three wins.

The Negative

Let’s not be blind here, all games have their imperfections, and although Ghost Recon as a whole is a solid multiplayer title, it has it’s lapses. The good news is, 99% of these issues I have with the game can be fixed with future title updates. The number one thing that bugs me a bit are the bland, unattractive menus. Sure, this may seem like a petty complaint, but with the menus looking like they belong back on the PlayStation 2, it’s hard not to notice. Besides the menus, the rest of my complaints come with the core gameplay.

The sensor grenades that the Engineer pack are ridiculous to me. The range on these need to be nerfed dramatically. It almost makes capturing objectives sometimes impossible when playing against solid competition. Frag grenades also need a nerf as the blast radius on these are too large. If you are within 10 yards of a grenade, consider yourself a casualty. Another problem with the game is the lack of a rank system. When you are in a multiplayer lobby, you don’t know what rank certain players are. Sure the game is absent of a total rank system and you’re limited to individual ranks from 1-50 for each class, but it would be nice to show off your dedication with at least a number next to your name in the lobbies/in-game scoreboard. The only way you can check your stats are when you’re in a lobby waiting for a game to start or online with the Ghost Recon Network, a free to use online stat tracking website. It would be nice to incorporate these things into the game, which I assume Ubisoft left out for their own reasons.

Ghost Recon Network

The Ghost Recon Network is a free companion service launching with Ghost Recon Future Soldier. It’s accessible from smartphones, tablets (Android/iOS) and your desktop and mobile browsers. You an also look forward to it incorporating all upcoming Ghost Recon games. Ghost Recon Network, similar to Battlelog and Call of Duty ELITE, pitches online stat tracking for fellow Ghost’s online. You can find your detailed stats here, including total XP, achievements you’ve unlocked, heatmaps, leaderboards, and you can even access a mobile version of Gunsmith. Customize your gun online and send the changes to your game, or visit the Gunsmith gallery and import someone else’s changes back to your game. You can create a squad and manage it all in-game or from Ghost Recon Network. All beta participants got a chance to test drive Ghost Recon Network, and I believe in today’s world, all major shooters need to launch with one of these sites. Ghost Recon Network adds to the total package with a nice design with an easy to learn layout.

Final Consensus

If you had any doubts, they should be squashed by now. Ghost Recon Future Soldier delivers on fun, solid gameplay with excellent and deep customization. If you wish to rent or borrow the game first before you purchase, be aware that without a UPlay Passport, you can only reach level 5 and you won’t be able to experience the diverse, deep customization that Ghost Recon perfected. Despite that, I believe all Ghost Recon fans can breathe easy as this game delivers on what Ghost Recon is known for: an excellent third-person tactical shooter. Ghost Recon Future Soldier comes out in North America on May 22nd, 2012 (May 25th in the UK), and you should definitely be in line that midnight to pick your copy up as it’s worth every penny. I had a chance to play and beat the campaign and Guerrilla Modes as well, and those modes only add to the great value that is Future Soldier.

Will you be picking up Ghost Recon? Let us know in the comment section below!

Shawn Kegarise

Hailing from beautiful Pittsburgh PA, Shawn has spent most of his 25 years playing video games. The original Killzone on PlayStation 2 captured his love for competitive multiplayer experiences and has thrived on that ever since. Now I live, breathe and eat multiplayer madness with the guys and gals of Lucky Strike. Subscriber

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Ghost Recon Future Soldier Requires 6.5 GB Install on PS3, Stats Reset Tonight, and More

Ghost Recon Future Soldier PS3 install size has been revealed, servers go down prior to midnight launch, and much more.

According to German site PlayFront, the PS3 version of GRFS requires a mandatory install of 6.5 GB. Sorry PS3 gamers.

Update: Xbox 360 users, should you choose not to manually install the game (7.7 GB), you can expect an automatic install upon booting the game for an “enhanced audio experience” that you can choose to cancel, according to MP1st’s Shawn.

As Red Storm prepares for the game’s midnight launch in North America, the servers “will be brought down at 9:00pm EDT today (5/21) and the adversarial progression will be reset to give players an equal start,” writes Ubisoft’s Brock on the forums. The servers will return at 12:01am EDT (22nd).

Brock also noted that “after midnight launch festivities conclude, many of the devs will be out playing public matchmaking on 360.” Keep in mind, in order to unlock the High-Value Target achievement, you have to “kill a member of the dev team, or kill someone who has.” You can check out the rest of the achievements on X360A.

Ghost Recon Future Soldier releases Tomorrow for PS3 and Xbox 360 in NA, on the 25th in EU. The PC version will release on June 12th in NA, 15th in the UK.

Be sure to keep an eye on MP1st for the mutliplayer review, which should be live soon.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Black Ops II Engine Upgrades Include “More Destruction,” Better Lighting and Richer Details

Treyarch’s director of online Dan Bunting goes through some of the engine upgrades Call of Duty fans can expect in Black Ops II, including better lighting techniques, more detailed environments and “more destruction.”

Speaking with OXM, Bunting explained that “lighting is the first area of emphasis,” when it comes to engine upgrades. He added, “lighting is everything, lighting is what brings the room together, so to speak.” Thanks to the integration of lighting effects like high dynamic range lighting, bounce lighting and ambient occlusion techniques, players can expect much more immersive environments in Black Ops II.

On the other hand, Bunting added, “we also have the ability to [add] shadows within shadows which is a really important part of getting a photorealistic look to things.” This also applies to the weapon models, which Bunting explains will be much more pleasurable to look at this time around. “All our weapon shaders have been completely overhauled, so you can get a lot more of that natural reflective surface,” he mentioned.

Fans can also expect much more detailed environments, including areas that are “off-map.” Bunting details improvements Treyarch has made in this regard, stating, “we’ve optimised our pipelines, optimised our tools so we can just get a lot more out of the scene than we were able to in the past.” Also, the addition of reveal mapping will allow textures to blend much more convincingly.

Improvements in the department of destruction have also been made as Bunting stated that we will see “more destruction than we’ve ever had before.” Though we are not sure to what extent, exactly, this fact is intriguing considering it could possibly play a role in the gameplay, especially when it comes to multiplayer. Will players be able to destroy walls and structures, or will it be more of a visual thing?

To see some of these engine improvements in action, make sure to check out the latest Black Ops II trailer, including some new footage!

Let us know in the comments below. Would you like to see destruction to play a bigger role in Call of Duty’s multiplayer?

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 3 – A Simple Message of Teamwork

Teamwork: An aspect of team-based war games Battlefield 3 does exceptionally well compared to other first-person shooter. That is, when it’s done right.

Our friend, TheEnd, has recently put together (well put together, I might add) this video stressing the importance of teamwork in Battlefield 3.

The message? Simple. Drop those med kits and lay out those ammo packs! Enjoy and leave your thoughts in the comments below.

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David Veselka

Musician, Gamer, Geek. Subscriber

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DICE: “We’ll Have Frostbite-Powered Games In 2013 That Will Require a 64-Bit OS”

It’s time to upgrade, according to DICE Rendering Architect.

Johan Andersson, who’s worked extensively with the Frostbite 2 engine which recently powered games like BlackBox’s Need for Speed: The Run and, of course, DICE’s Battlefield 3, has recently announced that upcoming Frostbite-powered games will soon require a 64-bit operating system in order to be played on the PC.

He stated on Twitter, “we’ll have Frostbite-powered games in 2013 that will require a 64-bit OS. If you are on 32-bit, great opportunity to upgrade to Windows 8.” For those wondering, he also added that it will be “perfectly fine to use Windows 7 or Vista (SP2) as well, as long it is 64-bit.”

As many know, EA has adopted the game engine recently crafted by Swedish-based developers DICE to power upcoming titles by other developers under the EA umbrella. So far, Medal of Honor: Warfighter by Danger Close and Command & Conquer: Generals 2 by BioWare are the only two titles confirmed to utilize Frostbite 2. If you haven’t checked out the lastest Warfighter trailer, make sure to do so here.

However, we can safely assume that the rumored Battlefield: Bad Company 3, which was recently spotted in development, and Mirror’s Edge 2 will also be powered by the Frostbite 2 engine.

Other titles rumored to utilize the engine include the Army of Two sequel, Dragon Age 3 and Dead Space 3.

David Veselka

Musician, Gamer, Geek. Subscriber

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Second Black Ops II Trailer Now Live, Has Some New Footage

Treyarch and Activision have released a “new” Black Ops II trailer that contains a few pieces of new footage.

The only new weapon revealed is an Anti-Aircraft weapon firing missiles at aircraft above.

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This is the second trailer for the game since the initial reveal earlier this month.

You can find the latest Black Ops II news through here.

Still editing…

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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New Medal of Honor: Warfighter World TV Premier Trailer

Danger Close and EA go live with another Medal of Honor: Warfighter trailer aired during half-time at the UEFA Champions League Final.

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Not a whole lot of new footage to chew on, but pretty cool nonetheless. If you’d like, you can compare it to the first gameplay trailer here.

What do you think of the new Medal of Honor: Warfighter trailer?

David Veselka

Musician, Gamer, Geek. Subscriber

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Arma 2 Sees 500% Increase In Sales With Introduction of DayZ Mod

Apparently, zombies are popular.

So popular, in fact, that Arma 2, a realisic military shooter released back in 2009, has seen a 500% increase in sales ever since the introduction of DayZ, according to thesixthaxis. But, what is DayZ?

DayZ is an Arma 2 mod that places you (and other friends, if so desired) in Chernarus, a 225km2 open zombie-infested post-soviet state “hit by a new and presently unknown infection which has wiped out most of the world’s population.” Here, your goal is to gather the necessary weapons and supplies in order to defend yourself from these zombies and survive. It’s a simple idea of zombie-survival mixed with Arma 2’s unforgiving amount of realism that could breathe some much appreciated life (or death? un-death?) into the franchise. Visit the official website to learn more and to download the alpha test.

Treading cautiously. Zombies could be anywhere.

Luckily, Arma 2 developers, Bohemia Interactive, have taken notice and have stated their intent to support the mod. Marek Španěl recently told Kotaku:

Bohemia Interactive has always tried to help community mod makers in many different ways and Day Z mod is no different. We’re more than happy to assist DayZ in any suitable way and considering the mod’s popularity we are committed to do some related work in the next Arma 2 update (1.61)

He also added that he “personally [finds] the combination of realistic Arma style gameplay and settings with survival zombie apocalypse so addictive that [he believes] it can stand as a gaming experience on its own.” Could this mean the developers of DayZ will get a chance to really prove their worth and become part of the Arma team? Seeing the effect that game modes like Nazi Zombies (which also began as a mod) had on franchises like Call of Duty, it wouldn’t be surprising.

Have you had a chance to try out DayZ?

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David Veselka

Musician, Gamer, Geek. Subscriber

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Ghost Recon Future Soldier Multiplayer Beta Stats Revealed

With the Ghost Recon Future Soldier Multiplayer Beta over and the retail release only a few days away, Ubisoft has crafted a neat little video revealing some of the impressive beta statistics as well as thanking all those who participated.

You can look forward to Ghost Recon Future Soldier’s release this May 22nd on the PS3 and Xbox 360.

If you didn’t get a chance to try out the beta, make sure to catch our impressions here.

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Some of the stats include:

  • Over 600,000 players
  • 1,706,013 hours played
  • 9,816,310 data hacks
  • 3,021,628,150 bullets shot
  • 99,474,068 kills
  • 2,387,377 melee kills
  • 16,101,668 long-range kills
  • Average lifetime for a player: 54 seconds
  • 3,040 level-50 players

Are you going to be picking up Ghost Recon Future Solider this Tuesday?

David Veselka

Musician, Gamer, Geek. Subscriber

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Brand New CoD: Black Ops II and MoH: Warfighter Gameplay Trailers Incoming This Weekend

Activision and EA are each set to unleash brand new gameplay trailers for both Call of Duty: Black Ops II and Medal of Honor: Warfighter this Saturday, May 19th, during the UEFA Champions League Final.

CVG uncovered this image revealing the impending release of another Black Ops II trailer this Saturday.

It’s unclear, however, what exactly will be unveiled in this trailer. Could we see more of the same? Maybe some multiplayer or zombie footage? Though highly unlikely, we can always hope.

As for Medal of Honor, AskMen have a sneak peak of the brand new Warfighter gameplay trailer which you can check out here. It seems to similar footage found in the first gameplay trailer, but hopefully we’ll see something new this Saturday.

What are you hoping to see in the Black Ops II and Warfighter trailers this Saturday?

David Veselka

Musician, Gamer, Geek. Subscriber

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Black Ops II Multiplayer Being “Stripped Back To The Core,” Zombies No Longer a Mini-Game

Treyarch talks about bringing Black Ops II’s multiplayer back to the basics and hints at a much bigger zombies mode, including competitive game modes.

Though Black Ops II multiplayer details are scarce at the moment, the latest issue of the Official Xbox Magazine revealed some aspects of Treyarch’s philosophy behind their plans to innovate when it comes to the multiplayer. It can be tough to stray from the current winning multiplayer formula that millions of CoD fans have come to know and love, but Treyarch seems bent on “challenging some long held assumptions,” according to OXM. Treyarch explains that this time around, the multiplayer is being “stripped back to the core,” most likely meaning that they are going to be building the multiplayer from the ground up, rather than adding on to what is already established – a risky move that could pay off and be exactly what the franchise needs. Additionally, Treyarch wants to make sure that Black Ops II’s multiplayer is welcoming to veterans, new players and everyone in between.

Lead Multiplayer Gameplay Designer at Treyarch David Vonderhaar recently hinted this multiplayer sound clip and a brand new knifing system that could make its way to Black Ops II’s multiplayer.

We recently learned that Zombies was getting an overhaul by adopting Black Ops II’s multiplayer engine, as well as adding brand new game modes and 8-player co-op, but Treyarch also hinted at larger maps and some form of competitive play in this issue of OXM. They also boasted the fact that Zombies will be a fully-fledged game mode this time around, rather than a mini-game add-on.

Are you exited for more players, bigger maps and, perhaps, even a competitive mode in this iteration Zombies? Do you think stripping Black Ops II’s multiplayer to the core is a risky move, or could it put a breath of fresh air into the franchise? Let’s hear your thoughts in the comments below!

David Veselka

Musician, Gamer, Geek. Subscriber

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Dust 514 Beta Opens For Registration

CCP Games has announced that starting today you’ll be able to register for the Dust 514 beta. Dust 514 is a free-to-play first person shooter that will be releasing later this year on the Playstation 3.

Those who were able to attend the EVE Fanfest convention in Iceland last march will be able to participate in the beta, as well as selected few from the MMO EVE Online.

You can register for the beta through here, though registering does not guarantee a spot in the Beta. Also you’ll need to verify your registration through your email once you sign up.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Far Cry 3 Closed Multiplayer Beta Coming This Summer on PS3, Xbox 360

Far Cry 3 will be getting a two week closed beta some time this Summer only for PS3 and Xbox 360, Ubisoft has announced.

The beta is available to those who purchase Ghost Recon Future Soldier, which comes out on May 22nd, from GameSpot. GameStop PowerUp Rewards members will be granted verification codes, which can be redeemed here.

Another way to access the beta is to enter a draw for 500 keys through this Facebook page.

Beta testers will have access to the following:

  • Six playable classes
  • Multiple maps and modes – including the innovative Firestorm mode
  • Dozens of weapons with hundreds of upgrades and customizations

You can find our latest Far Cry 3 news through here.

Thanks, Joystiq

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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[Updated] Modern Warfare 3 Might Get 3v3 Face Off

Update 2: Infinity Ward has announced that “3v3 should be fixed now.”

Update 1: It seems that public 3v3 Face Off playlists have indeed been added to Modern Warfare 3, but not without its issues. Infinity Ward has stated, “we are aware of the 3v3 party limit (of 2), and we are addressing it very soon. We apologize for the inconvenience.”

Original Story: The studios behind Call of Duty: Modern Warfare 3 recently introduced the brand new 1v1 and 2v2 game mode Face Off to the series in the latest content drops on the Xbox 360 (soon on other platforms). ELITE members recently got their hands on four brand new Face Off maps while non-ELITE members got a taste of two for free just yesterday. All of these maps will be included in the MW3: Collection 2 DLC, which you can read our review of right here.

However, if 1v1 or 2v2 isn’t enough for you, you might be interested to know that 3v3 gameplay might be making its way to MW3 soon. Infinity Ward Community Manager Tina Placios hinted at the possibility when she tweeted earlier, “…a little bird told me 3v3 may be coming soon…”

Additionally, We tested this and found that spawn locking was far more possible on the smaller maps with larger team sizes. For now they will remain FaceOff specific in the public playlists. You can up the player count, however, in Private Match.

Would you appreciate some 3v3 gameplay in Modern Warfare 3?

David Veselka

Musician, Gamer, Geek. Subscriber

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This Week On Xbox LIVE Marketplace [5/16]

Since Microsoft and Sony release quality content to their respective marketplaces each week, I will provide you with the most up-to-date lists of each system and what marketplace goodies you can find. Today I’ll be starting with the Xbox 360. There’s a lot of content to list, so I’ll highlight what I believe will be the hot ticket items with their included prices. All dollar amounts are in US currency.

GAMES ON DEMAND

  • Saints Row The Third ($59)
  • The Elder Scrolls V: Skyrim ($39)
  • Wipeout 2 ($49)
  • Let’s Cheer ($29)
  • Driver San Francisco ($59)

XBOX LIVE ARCADE

  • Sonic 4 Episode 2 ($15)(1200 M$P)
  • Jam Party ($10)(800 M$P)
  • Dragon’s Lair ($10)(800 M$P)

GAME ADD-ON’S

  • Max Payne 3 Season Pass ($30)(2400 M$P)
  • Max Payne 3 Gorilla Warfare (FREE)
  • Zumba Fitness Rush Bollywood Style Pack ($5)(400 M$P)
  • Tiger Woods 13 Emerald Dragon Fantasy Course ($5)(400 M$P)
  • Tiger Woods 13 Wolf Creek Gold Club ($5)(400 M$P)
  • Tiger Woods 13 TPC Blue Monster at Doral ($5)(400 M$P)

DEAL OF THE WEEK
Arcade Games

  • Outland (400 MSP)(50% off)
  • Might & Magic Clash of Heroes (600 MSP)(50% off)
  • Beyond Good & Evil HD (400 MSP)(50% off)

Kinect Games

  • Fruit Ninja Kinect (560 MSP)(30% off)
  • Hole in The Wall (400 MSP)(50% off)
  • Leedmees (400 MSP)(50% off)
  • Double Fine Happy Action Theater (400 MSP)(50% off)
  • Rhythm Party (400 MSP)(50% off)
  • Haunt (400 MSP)(50% off)

SALES & SPECIALS

  • Microsoft Studios Publisher Sale (50% off)(Includes Halo Reach and Gears of War 3 DLC)

AVATAR ITEMS

  • Halo Universe Update
  • Ghost Recon Future Soldier
  • Zumba Fitness Rush
  • Batman Costumes
  • International Football Update- EURO 2012 Football
  • Avatar Pants
  • Marvel Update

Source: Major Nelson

Shawn Kegarise

Hailing from beautiful Pittsburgh PA, Shawn has spent most of his 25 years playing video games. The original Killzone on PlayStation 2 captured his love for competitive multiplayer experiences and has thrived on that ever since. Now I live, breathe and eat multiplayer madness with the guys and gals of Lucky Strike. Subscriber

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Modern Warfare 3 – Face Off Collection 2 Launch Trailer

Activision has released the launch trailer for Modern Warfare 3 Collection 2, introducing a brand new game mode, Face Off. Collection 2 contains two Face Off maps, Lookout and Getaway.

Collection 2 also packs in three multiplayer maps, Sanctuary, Foundation, and Oasis, in addition to two Spec Ops missions, Iron Clad and Kill Switch. You can find our review of Collection 2 here.

Face Off maps, Erosion and Aground, are now available to all Modern Warfare 3 owners for free on Xbox 360.

[youtube id=”LMcdqstE5gg” width=”600″ height=”350″]

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Why Are These Features Not In Battlefield 3? A Bad Company 2 Comparison

So I popped Battlefield: Bad Company 2 into my Xbox 360 last night for the first time since the release of the Battlefield 3. Much to my surprise, it doesn’t look aged one bit. In fact, I found just as much enjoyment, if not more, than when playing the latest instalment. It quickly became clear to me that Bad Company 2 still has some strengths that other shooters, including even Battlefield 3, have yet to surpass. What’s more, during my hour and a half or so play session, I found myself asking the question, “why isn’t this in Battlefield 3,” or, “why doesn’t Battlefield 3 do this better?”

While playing, I jotted down some quick notes listing things that I thought Battlefield 3 could have easily borrowed or carried over from Bad Company 2. After all, they were made by the same developer, right?

Now I’d like to make it clear that I am well aware Battlefield 3 is a direct sequel to Battlefield 2, not Bad Company 2. This means things, a lot of things, will and should be different, including the way the weapons and vehicles handle, gameplay mechanics as well as the general look and feel of the game. Things like adding more recoil to the weapons or limiting sniper rifles to one-hit-kills only in the head and upper chest at close range are decisions the developers at DICE have made that to differentiate the game from past titles. Also, destruction was made to play out differently to cater to the more urban environments of Battlefield 3. These are things that are, perhaps, more in line with the original Battlefield series or things that developers wanted to shake up for the sake of  keeping things fresh. The things I’m going to be nit-picking about here are little details and features in Bad Company 2 that I believe could have been translated to Battlefield 3 easily and that I think would have simply added to the gameplay, thus augmenting it into a better FPS in general.

So, let’s get started.

Post-game cinematics:

Admit it. Matches in both Bad Company 2 and Battlefield 3 can be some of the most epic and intense moments that you will ever experience in a first-person shooter. Nothing, however, is more anti-climactic than a 300% ticket match ending with a simple fade to black (or fade to white in the case of Battlefield 3). I loved the little post-game cinematics that Bad Company 2 offered at the end of rounds. It really gave you a sense of accomplishment. Hearing soldiers celebrate while watching the enemy’s base blow up just felt… right. Sure, it’s one extra step in order to get to the post-match screen, but it was only a few seconds long and who doesn’t want the quick rest after the lengthy battles that both these game have to offer? To add to this, it also gave multiplayer battles context and story, reminding players that there was a point to your 37 kills and 6 arms or captures. This was also somewhat carried over to DICE’s work on Medal of Honor’ multiplayer. Sadly, it seems it was simply left behind for Battlefield 3.

More transitional sequences in Rush:

Battlefield 3 has done a pretty good job at this so far. The jet bombings after the first base on Operation Metro or at the beginning of Kharg Island on Rush are pretty spectacular, along with the base jumping sequence after the second base on Davamand Peak. While Bad Company 2 didn’t have as grandiose of a transition on many of its maps, it did, at least, throw in some screaming jets flying overhead after destroying a set of MCOMS on many of its maps. I think this is a simple addition that could be implemented a few more times on some of the Battlefield 3 Rush maps.

Foliage and snow:

If there are two things that I think Bad Company 2’s older engine did better and had more of, they would be foliage and snow. In fact, Battlefield 3 doesn’t even have any snow-covered maps (though this could change soon). Understandably, Battlefield 3 is set in much more urban environments, but I figured DICE would have taken the chance to show off the power of the Frostbite 2 engine with some densely forested maps or brightly lit snow-covered maps. Need for Speed: The Run showcased a fairly impressive snow level in its demo alone and it uses the exact same engine. Of course, we all remember Bad Company 2 Vietnam with its thick bushes and trees, slightly altering the gameplay making for some vicious jungle-based combat. Hopefully, we’ll see some of these ideas come to fruition in the upcoming Battlefield 3 DLCs.

I miss you, bushes and trees.

Parachuting into the battlefield:

Nothing puts you in the try-hard mood like parachuting into the heat of battle with your fellow soldiers at the start of a round in Bad Company 2. It was impossible not to get pumped seeing a shrunken Battlefield before you slowly enlarge as you soar past explosions and gun fire. In fact, I feel Battlefield 3 had the perfect opportunity to take this a step even further. You may remember in one of the later single player missions (what? Battlefield 3 has single player?) when you and two Russian soldiers drop out of a plane and sky dive to the earth below. How awesome would it have been to have included this in the multiplayer, at least at the start of a round? Admittedly, this wouldn’t work well on all maps, but what about Caspian Border with its wide-open areas and lack of tall buildings? This, I think, would have made for an extremely unique gameplay experience.

Showing the next map in between rounds:

This is a simple one. If it’s too much to ask for an image of the next map in the rotation between rounds like in Bad Company 2, couldn’t we at least get some sort of indicator revealing the name of the map? You may remember that DICE recently added the ability to quit between rounds in the latest patch. I feel like that quit button could have been put to much greater use if we knew that Tehran Highway was coming up next in the map rotation. (Sorry, Tehran Highway, but the stats don’t lie.)

Maps exclusive to particular game modes:

I think we need to admit that some maps in Battlefield 3 simply work better for some game types than others did. Of course, it’s nice to have the choice, but I feel that some of the more memorable maps in Bad Company 2 were exclusive to either only Rush or only Conquest. Valparaiso (Rush), Isla Inocentes (Rush), Cold War (Rush), Panama Canal (CQ), and Heavy Metal (CQ) all come to mind. By creating a map exclusive to a game type, I think developers can specifically tailor it to play really well on that game type. For example, Davamand Peak in Battlefield 3 was obviously built for Rush. Conquest might work well on it, but you’re limited to only a portion of the entirety of the map. Also, some would argue that CQ on Davamand Peak and Operation Metro, for example, are far too linear. That’s because they are. These maps didn’t seem like they were built with CQ in mind. Some might also say that the last thing Battlefield 3 needs right now is a limit to the amount of game types it includes. But I don’t remember anyone complaining back in Bad Company 2. DICE has proven that they know how to craft a specific experience with a simple idea of a game type like Rush or Conquest. Anyways, this one isn’t so much of a demand as it is a suggestion. Plus, I’m betting we’re going to see some pretty gigantic and epic Conquest-only maps in the upcoming DLC, Armored Kill.

Weapon stats:

Simple. Where are they?! It also isn’t entirely clear what exactly each weapon attachment does. This could be frustrating for newcomers to Battlefield 3. Also, I thought the weapon stats screen in Bad Company 2’s main menu was very clean and would have loved to see that carry over.

A lot of these things might seem minor, but because they’re small and simple like weapon stats, indicators of upcoming maps or post-game cinematics, it makes me wonder why they were never simply translated over to Battlefield 3. Could it be because DICE wanted to stray away from the Bad Company 2 look and feel? Could it have been engine limitations? We can only wonder. Perhaps, they are saving these features for Battlefield: Bad Company 3, which was recently spotted in development? And although some of you might consider these things unimportant, I feel like they still can add a lot to the immersive experience that the Battlefield series is known for. It could have been that extra bit of polish, only making the game better than it already is.

However, I’d like to end on a more positive note, reminding you to look back at all the things DICE added to Battlefield 3 as well. Maybe that even calls for another editorial on another day. One could argue that the beauty of both games is that they are both different and each carry their own without one out-weighing the other. While Bad Company 2 may lack the large player base that Battlefield 3 now boasts, it’s still worth a visit.

So, why do you guys think these details and features weren’t carried over from Bad Company 2? Are there any that I missed that you just can’t live without? Leave your suggestions in the comments below!

David Veselka

Musician, Gamer, Geek. Subscriber

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Mass Effect 3: Rebellion Multiplayer DLC Rumor Deemed “Not True” By BioWare CM

Expect more Mass Effect 3 multiplayer in the near future, or not.

Last month, ME3 fans were treated to a free DLC pack, Mass Effect 3: Resurgence, which featured new weapons, maps and characters. According to Sony’s Hong Kong website, a second multiplayer DLC, titled Mass Effect 3: Rebellion, is seemingly in the works. This listing, however, was quickly removed as it was most likely posted accidentally.

Kotaku was able to gather a few detailes before the info was removed. It listed two new maps: Firebase Jade, set in a  jungle reservoir and Firebase Goddess, set on the Asari homeworld Thessia. It also mentioned three new weapons and six new classes including the Quarian Engineer and Infiltrator, the Vorcha Soldier and Sentinel and the Phoenix Adept and Vanguard. If this was the case, this would mark the introduction of two new and previously unplayable races to the multiplayer component, the Vorcha and the unidentified Phoenix.

No price was listed, though the website it did say that it was currently available in Asia.

Now, before you get too excited, BioWare community manager Chris Priestly quickly addressed the issue on the BioWare forums deeming the rumor false. This is what he had to say: “Sorry folks, this is not true. There is no ME3 MP DLC coming out tomorrow. This is the internet and you cannot ‘unsee’ things, but the details in this are not correct.” He added, “I am not going to close this [thread] or anything as the rumor will continue to spread whether I do or not, but please refer people to my post here when it comes up.”

However, things aren’t all that disappointing. He did also mention, “we will have more information on ME3 MP DLC in the future, I hope later this month, but nothing more to be said now.” Additionally, given his wording, it’s still possible that a DLC titled ME3: Rebellion is still in the works as Priestly only dispelled the rumored release date some of the details, not the project itself.

Keep your eyes open for an official word from BioWare.

How did you enjoy BioWare’s last multiplayer DLC, ME3: Resurgence? Let us know in the comments below.

David Veselka

Musician, Gamer, Geek. Subscriber

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New Halo 4 Multiplayer Footage Featured In Video Interview With Franchise Director

While this video interview may feature Frank O’Connor, Franchise Director of Halo 4 at 343 Industries, speaking about single player aspects of the 4th numbered entry into the Halo universe, we’re much more interested in the brand new multiplayer footage being shown in the background.

O’Connor recently sat down with gamecenterHQ to talk about some of the baddies and locations Master Chief will run into, as well as how Halo 4 will explore his back story a little more deeply then previous titles. However, if that doesn’t interest you, then surely you’ll appreciate some of the brand new multiplayer footage being played in the background. Chances are, if you’re reading MP1st, then that’s why you’re here anyways.

Enjoy the video and make sure to check out the recently announced Halo 4 Limited Edition.

[youtube id=”ldzZCZYa4d8″ width=”600″ height=”350″]

David Veselka

Musician, Gamer, Geek. Subscriber

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Respawn Entertainment’s First Game Won’t Be Revealed at E3 2012

Respawn Entertainment’s big game reveal will not take place at this year’s E3, which kicks off in early June.

The unannounced Sci-Fi shooter, rumored to release in 2013, is not going to make an appearance at E3 2012, according to Respawn community manager, Abbie Heppe. “Some of us will be present at E3, but we won’t be showing anything or doing any press related to the game,” Heppe told Joystiq.

Little is known about what Respawn has up its’ sleeve, expect for a couple of blurry images, which you can see below.

Respawn Entertainment was formed in April 2010 by former Infinity Ward employees, and the studio’s first game will be published under the EA partners label.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber