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Minecraft Xbox 360 Edition Update 9 Currently Under Certification, Check Out the Patch Notes And Trailer

Those enjoying the Xbox 360 edition of the popular hit Minecraft can expect update 9 to be released in the near future, according to 4J Studios’ official twitter account.

At the moment, this update is currently under Microsoft’s certification process and, if all goes smoothly, the upcoming patch shouldn’t take more than two weeks to be available for download.

In addition, the team behind Minecraft Xbox 360 Edition have also released the change log for update 9, so here’s what you can expect to see addressed when it does go live:

Update 9 Change Log

  • Added ‘The End’, with new layout, and new Enderdragon behaviour.
  • Added Climbable Vines.
  • Added Fire Charge, Wooden Button, Item Frames, Spawn Eggs, Sandstone Stairs, Spruce Stairs, Birch Stairs, Nether Bricks, Spruce Planks, Birch Planks, Nether Brick Slab, Spruce Slab and Birch Slab.
  • Added new music for The End and The Nether from C418
  • Made buckets and signs stackable.
  • Sheep now re-grow their wool after shearing.
  • New gravel texture.
  • Can now smelt Netherrack into a Nether Brick in a Furnace.
  • Blacksmith buildings in Villages now hold chests with loot of the same type as found in Strongholds.
  • Crafting recipe change – Sign recipe gives three Signs.
  • Crafting recipe change – Half Slab recipes give six Half Slabs.
  • Crafting recipe change – Stone Button now requires one block of stone instead of two.
  • Added smoother color transitions between biomes.
  • Added beaches to terrain generation.
  • Fence Gates can now be opened and closed with Redstone.
  • Changed Nether Fortress to make Nether Wart rooms more likely.
  • Made Nether Wart spawn randomly wherever Soul Sand is generated in the Nether.
  • Nether Wart will now grow in the Overworld.
  • Made Dispenser dispense mobs from Spawn Eggs, rather than the egg itself.
  • Dispenser will dispense lava/water from a Bucket of Lava/Water.
  • Dispenser will shoot Fire Charges.
  • Trapdoors can be placed on half slabs and stairs
  • Allow players to block with a sword when the ‘Can Build And Mine’ option is unchecked by the host.
  • Moved six of the twelve music disc quests in the Tutorial World
  • Changed the Tutorial world to add climbable Vines, and some of the new items, and removed/reduced the items in the Brewing, Farming and Breeding chests.
  • Don’t show the achievements warning when loading a creative map that has already been saved in creative mode.
  • Reduced the volume of the Ghast sound effects.
  • Increased the distance jukeboxes can be heard from.
  • Improved lighting code performance.
  • Improved the loading/saving time.
  • Changed the display order in the Minecraft Store to show newest DLC first.
  • Added How To Play for The End and Farming Animals
  • Added HUD size options for both splitscreen and full screen modes.
  • Added Reset Nether option to force regeneration of The Nether. This is helpful for older saves that didn’t have a Nether Fortress.
  • Added a toggle for Death Messages.
  • Added a toggle to hide or display the animated character in the User Interface.
  • Allow individual splitscreen users to have their own settings for HUD.

Also, as an added treat, here’s the trailer for update 9. Enjoy:

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Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Leaked Battlefield 4 Marketing Material Suggets Fall 2013 Release [Updated]

Latest rumors suggest Battlefield 4 will release by Fall 2013, closely following the yearly release schedule EA has set in place for its AAA shooters.

Chinese website GamerSky reports that Battlefield 4 will be “available Fall 2013,” according to leaked promotional material given to Canadian retailer EBGames, owned by GameStop.

The poster features similar artwork to what we’ve already seen, but also details a pre-order bonus that grants a Battlefield 4 dog tag to those who get their hands on a pre-order.

Pre-orders will likely go on sale on or shortly after Wednesday, March 27, by wich point DICE and EA will have unveiled Battlefield 4.

“Pre-order now to get a real pair of Battlefield 4 dog tags while supplies last,” reads the poster.

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DICE and EA have confirmed Battlefield 4 for release on next-generation consoles while releasing a version for current-gen consoles as well, according to early Battlefield 4 beta invites which were confirmed for the Xbox 360, PlayStation 3 and PC.

Prior to this, EA has only confirmed Battlefield 4’s release for sometime between April 2013 and March 2014, ambiguously.

The Battlefield 4 beta will also be available this fall to those who snagged a Limited Edition of Medal of Honor: Warfighter, and potentially to those who own a Battlefield 3 Premium membership.

While it’s unlikely that we’ll see a retail version of Battlefield 4 running on the PlayStation 4 or next Xbox by Fall 2013, perhaps a current-gen and PC version of Battlefield 4 could hit shelves by then? This poster suggests so.

What do you guys think? Would EA be willing to split up the release of Battlefield 4 if the PlayStation 4 and next Xbox we not released by Fall 2013?

Thanks, Delta8A, for the tip!

Update

MP1st readers redviper911 and alelo have pointed out that the jet used in the promotional material seems to be a copy and paste of a J20 Fighter Jet image that can be easily Googled. This either proves the promotional material fake, or indicates lazy marketing on EA’s part.

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However, others have also pointed out that this same image appears on DICE’s official marketing imagery for Battlefield 4, perhaps indicating a bit of lazy marketing.

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Thanks, guys! It’s a tough one to prove.

David Veselka

Musician, Gamer, Geek. Subscriber

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Borderlands 2 – Krieg The Psycho In Action, Fourth DLC Teaser And More

A recent Gearbox PAX East panel held only few hours ago revealed the latest information about the newest vault hunter that would be added to Borderlands 2, Kreig The Pyscho. We also release date for the new level cap and learned of the return of pearl weapons to the game which you can read all about right here.

If that wasn’t enough, we also have footage of said vault hunter and as a pleasant surprise, the folks over at Gearbox showed off a teaser for Borderlands 2 fourth add-on DLC, expected to be released by the end of June.

First up is a closer look at Krieg The Psycho in action, courtesy of IGN:

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As a added treat, here’s some of the customized heads you can look forward to wearing with Kreig:

And as promised, here’s an off-screen teaser to Borderlands 2’s fourth add-on DLC:

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If your still itching to see what happened in Gearbox’s PAX panel, feel free to check out the replay here.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Battlefield 4 Website Teases “All Out War” – First Images of the [Mil Mi-28N Havoc] and Type 99 Tank [Updated]

Yesterday DICE and EA revealed a set of mysterious characters that will presumably play a role in Battlefield 4‘s setting or story.

Today, DICE rolls out the machines of war and we get a better look at “all out warfare.” Two new images reveal some of the deadly vehicles that you’ll have the pleasure of piloting or driving in Battlefield 4.

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We gathered yesterday that the chopper featured in the latest “Air” teaser and in the image above is most likely the Chinese WZ-10 attack chopper.

Update

MP1st readers have suggested the choppers to be the Mil Mi-28N. The chopper featured in the “Air” teaser video is presumably the Chinese WZ-10, however. (Thanks, Alelo and NemisizZ.)

Interestingly, the Mil Mi-28N is a Russian anti-armor attack helicopter, which might suggest the involvement of the Russian army in Battlefield 4 as well.

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MP1st readers have gathered the tank in this image to be the Chinese Type 99 MBT.

Clearly, DICE is showing off elements of the Chinese military that will be present in battlefield 4. An earlier image teased the idea of a Chinese female character playing a role in the story while another teased the city of Shanghai as an important aspect of Battlefield 4’s setting. We’ll surely learn more this Tuesday, March 26 late night when Battlefield 4 is set for its official unveiling.

Meanwhile, make sure to check out these video teasers showcasing the three theaters of war: land, sea, and air.

What are your predictions as to the story and setting of Battlefield 4 so far?

David Veselka

Musician, Gamer, Geek. Subscriber

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Borderlands 2 – Krieg The Psycho Reveal, New Level Cap, Pearl Weapons Return and More

With Gearbox’s PAX East panel now over, we got the full details of the newest Borderlands 2 vault hunter, as well as information on the new level cap that a lot of you have been waiting on and more below.

First up is the long awaited raised level cap, which will now been pushed up to level 61. Sadly, even though Randy has stated that adding a level cap raise via paid DLC would be a mistake, this raise will only be available if you purchase the Ultimate Vault Hunter Pack, which will be available on April 2nd for $4.99 USD or 400 Microsoft Points. Those who have purchased the Borderlands 2 season pass, you will be delighted to know that this DLC will be available to you for free at no extra charge.

Thankfully, the Ultimate Vault Hunter Pack will not also just include the increased level cap, but also feature the return of the super rare and powerful Pearl tier weapons which will only be available from level 51 through 61. In addition, a new playthrough option will also be unlocked, which will be available to everyone even if you didn’t purchase the Ultimate Vault Hunter Pack.

You might remember our last article which showed you a brief glimpse at a mysteriously buffed up bandit which was spotted in the wild during the PAX East weekend. Krieg The Psycho will be the newest vault hunter to be added to Borderlands 2, according to Gearbox. To learn all about Krieg, check out the info below:

Krieg The Psycho

  • Will be released sometime in May for $9.99 USD or 800 Microsoft Points.
  • Provides players with abilities they’ve seen from their enemies.
  • Offers an aggressive, high risk – high reward play style, which, if you are success full at, can make you very powerful.
  • Action skill consists of a buzz axe rampage mode, which offers melee and ranged attacks such as the ability to throw the buzz axe at enemies.
  • Doesn’t have health regeneration but must kill enemies to regenerate any lost health.
  • Krieg’s skill tree’s consists of  Bloodlust, Mania and Hellfire, with Bloodlust consisting of stack accumulation, similar to Gaige. Instead, you are allowed to earn stack by dealing grenade or explosive damage. Also includes kill skills.
  • Mania offers an ultimate high risk-high reward play style. Also includes abilities in which taking damage is a good thing. Teammates are also allowed to damage Krieg in order for him to receive his buffs and skills.
  • Hell fire, which when set on fire, allows Krieg to become stronger and includes elemental buffs.
  • Unique fight for your life skill that allows you to throw explosive charges at foes and detonate it to gain second wind in a similar fashion to suicide psychos.
  • A nurse Maya will be able to cancel out any team damage done to Krieg with her healing abilities.
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A closer look at Krieg the Psycho

In addition, Randy and his fellow Gearbox employees also briefly discussed the fourth and last DLC expansion add-on for Borderlands 2. According to the team, it will be much bigger then any of the previous DLC’s for both Borderlands 1 and 2 and will including more Tiny Tina. You can expect to see this DLC add-on before the end of June.

With all this new information, what are you guys most excited for? Let us know in the comment section below!

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Battlefield 3 Premium Members May Gain Access to Battlefield 4 Beta, According to Rumors

Battlefield 3 Premium members may be in luck after all when it comes to the upcoming Battlefield 4 beta.

Taking place in Fall 2013, the Battlefield 4 beta will be accessible by any and all who got their hands on the limited edition of Danger Close’s Medal of Honor: Warfighter. As of yet, this has been the only officially announced route to gaining entrance to the Battlefield 4 beta. It has, however, been stated by community manager Ian Tornay that additional ways would eventually be announced.

According to reports found in the forum of Russian Battlefield site MyBattlefield, Battlefield 3 Premium members will also be allowed to participate in the beta. Now, this sounds like it should be a given, but up to this point, it has never officially been stated that Premium members would be allowed access.

According to the image below, EA Origin Russia lists “exclusive access to the beta version of Battlefield 4” (translated into English) as a perk to being a Premium member.

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With the unveiling of Battlefield 4 right around the corner, it would not be far fetched for DICE and EA to make such an announcement. We’ll surely hear more about the beta this Tuesday, so keep your sights locked on MP1st!

Via, MP1st Forums.

David Veselka

Musician, Gamer, Geek. Subscriber

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Fuse – EA Announces Release Date For Insomniac’s Upcoming Co-op Action Shooter

Publishers Electronic Arts and developers Insomniac Games announce the official date of release for their upcoming, co-op-based action shooter Fuse.

Hitting shelves May 28 in North America (May 31 in Europe), players will be able to take on the role of up to four elite, covert agents – Dalton Brooks, Izzy Sinclair, Jacob Kimble and Naya Deveraux. Each have their own unique “Xenotech” weapons and set of skills that you’ll be able to unleash while fighting with up to three other pals, or solo, switching between characters using the game’s “LEAP” feature.

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Those who pre-order from various retailer will earn special armor and weapon customization for each of the game’s characters. “These weapons can be used to bolster their characters’ respective arsenals through increased damage on all one-handed weapons,” according to the press release.

Pre-order bonuses include:

  • Four Hyperion Prototype Agent Armor Skins—Upgrade your agents’ look with four special, state-of-the-art armor skins discovered inside the top-secret Hyperion Base
  • Four Hyperion Prototype Weapon Skins—Customize your Fuse weapons with four skins based on each of the original prototypes developed inside Hyperion Base
  • Quickdraw Team Perk—Increase your damage with this team perk adding powerful Fuse elements to all one-handed weapons for all four characters in your squad

Fuse is Insomniac Games’ first multiplatform title, releasing on the Xbox 360 and PlayStation 3.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 4 Website Reveals Two Characters: “Hanna” and Unnamed Male Soldier

EA and DICE reveal another two pieces of artwork on the recently launched official website for Battlefield 4 in preparation for the game’s official reveal this March 26th at 11pm PDT.

Rather than going the expected route of teasing either a piece of setting, a new vehicle, or weapon, we get a glimpse of two characters that may play a significant role in Battlefield 4’s campaign. According to the website, we know the female character’s name is Hanna, though we are unsure of the male soldier below.

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Though it is undoubtedly expected, the image of the male soldier does confirm the presence of the US forces in Battlefield 4.

The above image and the introduction of a character like Hanna are interesting choices for a number of reasons. For one, she isn’t dressed in battle attire. It will be interesting to see how her character develops in the story if she is not taking on a combat role. Second, it might hint at the possibility of females playing a more prominent role in the game, maybe even in the multiplayer. Lastly, if we can expect that kind of detail in a character’s face in-game and real-time, that would be pretty awesome.

Earlier, DICE and EA released three short clips teasing battle at sea, on land, and in the air. Check them out below while we wait for the full trailer this Tuesday.

Would you like to see more campaign character reveals as we approach Battlefield 4’s unveiling only a few days away? What do you make of the two images above? Let us know in the comments!

David Veselka

Musician, Gamer, Geek. Subscriber

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Borderlands 2 ‘Psycho Pack’ Spotted At PAX East

Only one more day to go until Gearbox Software takes the stage at PAX East to unveil the newest vault hunter for Borderlands 2 and also to discuss the highly anticipated level cap.

Meanwhile, an image (which you can view below) was spotted out in the wild on the show floor, which gives us a small glimpse of what we can expect to see during Gearbox’s panel on Sunday.

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With what we’ve seen in the ‘Mayhem Awaits’ trailer, released a couple of  days ago, it does appear that the silhouette and the picture above share the same body type, although, this time, he is carrying around a pretty bad-ass looking bandit axe in his hands. Additionally, a Gearbox employee hinted that this upcoming character may be melee based, which fits perfectly with the picture and trailer.

If the new vault hunter is indeed an melee based psycho experiment, would you guys be excited to play it when it arrives? Let us know in the comment section below!

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Halo 4 – 343 Industries Announces Forge Island, Legendary Slayer, Competitive Skill Ranking, and More

343 Industries recently took the stage at PAX East 2013 in Boston to announce some exciting new features making their way to Halo 4 during a panel discussion.

Halo 4 players will soon accumulate a Competitive Skill Ranking (CSR), between 1 to 50, that will show up in every playlist, including Grifball, a feature that has been heavily requested for some time now. According to some bullet points gathered by the HaloCouncil, CSR is still exclusive to Halo Waypoint and will show up on the Xbox 360 and Xbox website. CSR may be reset at certain periods to avoid ‘rank locking’, similar to Arena from Halo: Reach.

On April 11, for absolutely free, players can look forward to the brand new Forge Island, a huge new Forge environment big enough to fit both the Hang ‘Em High and Blood Gulch remakes. It will include three areas; one small, one medium and one large flat area, along with a ton of aerial space, and will feature aesthetics similar to Ravine. No plans to improve features like precision editing were mentioned, though focus will be put into future titles for Forge.

Update

MP1st reader ktorkel brought this video to our attention showing off Forge Island in all its glory. (Off-screen footage from the panel.)

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More was mentioned about the upcoming title update, expected to release within the next two weeks. The team spoke of the number of weapon tuning possibilities the new patch will allow them to make on the fly, like damage numbers and rates of fire. Vehicle tweaks will also be possible with the new update. A possible DMR rebalance was mentioned, though it was confirmed that weapon descoping will not be happening. The team mentioned that holding X to pick up Flags isn’t being discussed, but is possible.

The discussion of weapon tweaks also tied into the introduction of the new Legendary Slayer mode: a mix of Throwdown and Infinity Slayer with a competitive focus. According to 343i, it will feature tweaked weapons and will be officially introduced to Halo 4 in late Spring/early Summer.

Other matchmaking updates included future tweaks to Team Action Sack and Fiesta as well as the return of Multi-Team modes, allowing for six teams of two, arriving on April 8 along with the launch of Castle Map Pack.

Check out some of these off-screen images of Forge Island and Competitive Skill Ranking courtesy of HaloCouncil.

Forge Island

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Competitive Skill Ranking

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David Veselka

Musician, Gamer, Geek. Subscriber

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Defiance Beta Xbox 360 Patch Addresses Lag And Login Issues, Now Live

The third beta for Trion World’s action MMO Defiance is currently underway as participants experience both co-op and competitive action in an alien infested war zone.

According to the ‘Community Overlord,’ Sledgehammer70, a recent patch on the Xbox 360 version of the beta just went live, addressing a number of issues.

Some users who have been patiently waiting to get in some gaming sessions on the Xbox 360 could not due to log-in issues, or weren’t able to enjoy the game due to significant lag.

As of now, those issues have been addressed and fixed with the latest patch that just went live.

The Xbox 360 beta for Defiance is set to be available up until March 27th with the retail version of Defiance coming out April 2nd for the PC, PS3 and Xbox 360 platforms.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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DayZ Standalone To Enter Alpha Testing June or Later

The standalone version of the popular Arma 2 zombie survival mod DayZ is expected to enter alpha testing June or later.

Speaking to Joystiq, creator Dean “Rocket” Hall mentioned, “We’re going to review the situation in June, so there’ll be no release between now and June. And we’re quite hopeful that we’ll go then.” He added, “I know that people get really frustrated because they want to play, but I just think this is the best option.”

Hall detailed the team’s excitement to get things just right, explaining that they are taking their time making sure that the new client-server architecture works properly. He also revealed that while he has 25 people currently participating in a small pre-alpha, he wishes to gather a few hundred before opening up the alpha. He explained that keys will be distributed, in batches of 50,000 or so, in a Kickstarter-style fashion, meaning players can purchase other goodies through various, tiered packages.

“We want to release the keys in chunks of what we have servers available,” Hall explained. “The idea is to very, very quickly try to release something out there, because that allows us to start capacity testing. We’ve got one final thing we’re waiting for with the release date, which is the completion of our client-server architecture. It’s basically making the game into an MMO, and pretty much the moment that’s done, we’ll release.”

David Veselka

Musician, Gamer, Geek. Subscriber

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Check Out Diablo III Running on Consoles

Last month during Sony’s PlayStation 4 conference, Blizzard announced Diablo III’s appearance on both the PlayStation 4 and the PlayStation 3.

No further details were given, other than fans could expect to learn more during this year’s PAX East. Sure enough, with day one under way, we get our first glimpse of Diablo III running on the PlayStation 3.

You’ll see a number of tweaks, including a completely reimagined user interface as well as new ways to control your character.

[youtube id=”0RP7wZmaiGM” width=”618″ height=”378″]

Diablo III is still on track to receive an expansion in the future, though no additional information has been given, nor has a release timeframe been determined.

Are you excited to give Blizzard’s classic dungeon crawler a go on your PS3 or PS4?

Footage courtesy of GameTrailers.

David Veselka

Musician, Gamer, Geek. Subscriber

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Rumors Suggest The Next Call of Duty will be Called “Call of Duty: Ghosts,” Details

YouTuber Drift0r claims to have “insider information” regarding the next Call of Duty, presumably from developers Infinity Ward and Sledgehammer Games.

The information allegedly comes from a subscriber who is “a part of the Call of Duty machine,” and is somehow involved in the development of the next entry said to be titled, “Call of Duty: Ghosts.”

According to the source, a previous working title included “Call of Duty: Phantoms,” though it is meant to be a departure from the Modern Warfare series.

In Driftor’s video, he describes Call of Duty: Ghosts as a title that will once again utilize a future setting, as did Black Ops 2, but one that will have soldiers using current-day weaponry as part of a plot element that will dictate the reasons why.

Multiplayer will allegedly utilize dynamic loading screens, showing soldiers repelling from a chopper into the battlefield or into the play space. Multiplayer maps are said to include destructive environments and will feature more interactivity, allowing players to take out enemies in fashions other than shooting.

It is also rumored that player movement will see some significant changes. Soldiers will be able to slide while shooting, peak and lean around corners, and roll side-to-side while in prone.

The Modern Warfare series’ mini-game, Spec Ops, is also said to be replaced entirely.

According to the source, Call of Duty: Ghosts will be announced on or around May 1.

You can check out Drift0r’s video here, who also mentions rumor has it that Call of Duty: Ghosts will launch exclusively on next-generation consoles, meaning the PlayStation 4 and the next Xbox, as well as the PC.

What does it sound like to you guys? Do you think these rumors would make for a pretty cool Call of Duty title?

Update

To clarify, the rumor of “Call of Duty: Ghosts” being a next-gen-only title is from an anonymous source that differs from Drift0r’s original source detailing the bulk of his information. As he states in his video, this particular rumor is simply hearsay and is not from his original source.

Via, VG247.

David Veselka

Musician, Gamer, Geek. Subscriber

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Aliens: Colonial Marines Bug Hunt DLC Review

I had many issues with Alien: Colonial Marines, from buggy and stupid AI, to common textures and glitches. You may be asking, “why is he still playing after giving it such a low score?” Well, the season pass bears “free” DLC, with this first one dropping last March 19th, so, really, there’s nothing to lose. Surprisingly, for all you Alien fans out there who were still hoping for something to shimmer out of the game, you may be in luck.

The AI

Like in any survival/horde type of game mode, the abilities of the AI to counter measure your own moves are crucial. To dumb the mode down is boring, to make it too difficult is a nuisance. I don’t know what happened in the development of A:CM, but after playing Bug Hunt, I am fully convinced that both the game and this DLC were made by completely different developers. If you recall, in the review, I stated that the AI would play dumb. You would literally be able to sit there on the hardest difficulty and shoot away at a Xeno without having too much to fear. Given that I only play in a party of two, the AI on Recruit (the easiest difficulty) in Bug Hunt mode gave one heck of a fight. The first few waves, like always, will have extremely easy enemies, however, after wave 10, the Aliens really do start to get a bit more clever.

Unlike in Story Co-op, where Aliens had to spawn from one point, the maps have a ton of different points that they can spawn in. In a room with a single entrance, Aliens will leap out of well placed and hidden ventallation shafts. If you damage them enough, they’ll try to manauver their way out and hide in cover for a bit. The lurkers are the most common enemies, and they will use stealth to their advantage. There are also spitters, which will tend to stay as far back and as hidden as possible while they spit Acid. As waves go on, Xenos’ appearances and behavior continue to change. All those custom heads and color in the Xeno’s Appearance menu make an appearance, with each acting differently from one another. That means that each wave is never as easy as the last wave, and tactics will continue to change as the Xeno’s do.

This game mode does also feature Weyland Yutani Soldiers, which I know were a nuisance for many in the Campaign, but let me tell you, the mix between the Aliens and the Soldiers is great. At times, you’ll be wishing for them to spawn just to give you enough time to move to another point of the map or to even distract the Aliens. These guys will mostly carry their standard gun, but sometimes brute versions holding smart guns will spawn. This is when the real action happens. They are great and well-fitted into the mode.

Sadly, the mode doesn’t make use of either the Crusher or the Boiler, which is a shame, as one per level would have been a great boss/hazard.

Gameplay

I’m going to come out and say it. Bug Hunt mode is a complete rip-off of Call of Duty’s Zombies mode, but with some changes. The idea of Hode mode has always existed, but I don’t recall ever playing one before Call of Duty: World at War that had a currency system that could be used to buy guns, unlocks doors, and even close off windows. Does that make it a bad thing for A:CM, though? Absolutely not!

Everyone spawns with no cash and the only way of getting it is through killing Xeno’s or Wey Soldiers. Once a player has accumulated enough money, they can begin to open doors to new areas, which will have other doors along with ammo crates, turrets, smart guns, ect. The money system is a double edged sword, however. If your in a game with no microphones, good luck trying to progress far enough and planning out good tactics. This isn’t a mode where a mic is optional, it’s absolutely needed. While being able to speak to others, it’s easy to coordinate where you’ll go next and how the money will be spent. I’ve played with a few randoms, and unlike in CoD: Zombies there’s an option to give other players money. In a no-mic game, money is nearly never given, but with coordination, doors can be opened quickly and defenses can work properly. Teamwork is crucial and it’s much easier to progress when everyone is doing what they are suppose to be doing. Turrets are a must in this game, as once you reach wave 20+, Xeno Warriors, Lurkers, and Spitters will literally pile (10+) into the room you are in and swarm up on you, resulting in a continuous and non-stop brutal melee attacks.

This mode, though, is very forgiving if you have at least $1000 when you die. If you do, you’ll be able to buy your way back into the match until a wave is completed (I think). Friends can luckily revive you if your revive meter is still up and running.

Maps

I was worried about the maps being extremely small, considering that the DLC size was less than 200MB. It pretty much reuses the game assets, but I have to say they still feel new and are probably the best levels in the game. Each level starts you out in small, yet open areas. You’re given many choices and paths to take, but the important thing is to always find a place with a good ammo and health stash. There are three levels:

Mercenary – This level takes place on The Colony, which is more accurate than the one in campaign, though not by much. Most of the travelling will be done outside with small buildings in between. Pretty much anywhere without a turret in this level is a death trap, as buildings provide little to no coverage and it’s easy to get overrun by Wey-Yu’s outside. Though, many times, you’ll be pushed into a corner fending for you’re life as the last of you’re bullets run out. These moments are perhaps the most epic and probably offer the best and closest expereince to the movie.

Broadside – This level takes place in space either on the Sephora or the Sulaco. I’m not entirely sure. It’s extremely close quarters, which is great, as you can easily mow down swarms of enemies in the small corridors. There’s a hanger with a stationed ship, which is a nice detailed item, and elevators are shutdown and broken with their tops open so Aliens and Wey-yu’s can jump down.

Tribute – The nice thing about this level is that it takes place on Hadley’s Hope pre-detonation (from the films and thus the name “Tribute”). While the other levels are either mostly focused outside or inside, Tribute makes good use of both options. You can either continue fighting and progress throughout the facility, or you can take the alternate route and progress through the backside, moving closer and closer to the atmosphere processing station reactor that is located at the back of the level. Be warned, though. Being outside increases the chances of death. As Newt would say, “they mostly come out at night… mostly”.

Either way, all these levels are nicely done, and despite the graphics looking ugly in this game, you can’t help but notice all the small details that were actually added compared to the campaign. At least we know that more effort is going into the DLC.

Closing

The only thing that I could honestly be disappointed with this DLC is the lack of trophies/achievements, or at least new unlocks. After going through all 30 waves, it would have been nice if we could somehow show other people what we accomplished. You do, technically, unlock additional starting points for levels when you complete all 30 waves. So, rather than starting off on wave one, you can select, say, Mercenary at wave 10 or 20. Honestly though, this isn’t much to be excited about, unless you want to get your face raped on wave 20 with only a tiny amount of money.

Overall, Bug Hunt mode is a great and – to a surprise – a well-made addition to the game. If you do plan on getting this DLC, I say go for the Season Pass. The DLC itself is set at a steep price of $15 with three more coming, so it’s probably better just to get the $30 pass. I, for one, felt that the money spent was well worth it.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Battlefield 4 Teaser – “Prepare 4 Battle” in the Air [Updated]

DICE and EA tease aerial battle in the upcoming next-gen FPS epic, Battlefield 4, set to be officially revealed in only a couple of days.

Earlier, we caught a glimpse of battle at sea, and battle on land as Digital Illusions CE prepares for Battlefield 4’s full unveiling on March 26th at 11 pm PDT.

Todays short vid, courtesy of GameTrailers, shows a chopper gearing up for war as its propellors slowly begin to spin up.

[youtube id=”wceJSGeuoww” width=”618″ height=”378″]

This presumably rounds up DICE and EA’s teaser campaign to get you hyped for Battlefield 4’s official unveiling. So, are you hyped? Keep your eyes out for the first real trailer March 26/27.

Thanks, DeLucaFTW.

Update

According to YouTuber TheEnd004500, the rotary assembly of the chopper appears similar to that of the Chinese WZ-10, a pretty bad-ass looking chopper, indeed. It’s also very likely considering earlier confirmation that the city of Shanghai would be an element of Battlefield 4’s setting.

WZ-10h

David Veselka

Musician, Gamer, Geek. Subscriber

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Halo 4 – New Castle Map Pack Screens Inbound

Halo 4’s recently announced DLC add-on, Castle Map Pack is just a few weeks away.

New screenshots have surfaced, giving us a better look at Daybreak, Outcast and Perdition – three new maps you’ll be able to get your Spartan-IV hands on once this map pack goes live on April 8th.

Along with these three new maps, Castle Map Pack adds another 250 achievements points and will set you back 800 Microsoft Points ($9.99 USD). If you purchased the Halo 4 War Game Map Pass, you can expect to receive this map pack at no extra charge and will be available to everyone on April 8th.

Also, don’t forget to check out our recent article on news regarding what 343 Industries plans to tweak in Halo 4 with the next title update.

Daybreak

Daybreak 1

Daybreak 4

Daybreak 3

Daybreak 2

Outcast

Outcast 1

Outcast 2

Perdition

Perdition 1

Perdition 3

Perdition 2

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

Counter Strike: Global Offensive PC Patch Now Live, Season Pass and In-Game Store Incoming?

A new update for Counter Strike: Global Offensive is now live for the PC, which tweaks the Hostage Rescue mode and also includes various miscellaneous fixes for the game.

For the full patch notes of this recent update, scroll down below:

March 21st Patch Notes

  • Added new Hostage Rescue map cs_militia
  • Update Hostage Rescue Mode rules
  • Hostage positions are randomly assigned at the beginning of the match. The hostages will start at these positions for the entire match.
  • Hostages are now carried by CTs instead of following behind.
  • Hold +use for 4 seconds to pick up a hostage. (Equipping a rescue kit will decrease the time required to 1 second.)
  • CTs win a round when the first hostage is rescued.
  • Reduced round timer. Round time is extended when the first hostage has been picked up.
  • Rebalanced money rewards to accommodate new rules.
  • Hostages now indicate whether they are above or below you on the radar.
  • cs_office, cs_assault, and cs_italy have updated to use random hostage spawn points.
  • Added convars to modify new hostage rules
    • mp_hostages_max – Sets the maximum number of hostages to spawn.
    • mp_hostages_rescuetime – Setting 0 removes the time extension when CTs pick up the first hostage.
    • mp_hostages_spawn_farthest – Setting 1 forces hostage spawn points to choose be the farthest possible combinations.
    • mp_hostages_spawn_force_positions – Setting a comma separate list (ex: 0,2 ) forces specific hostage spawn point combinations.
    • mp_hostages_spawn_same_every_round – Setting 0 randomizes the hostage spawn points every round.
    • mp_hostages_takedamage – Setting 0 allows hostages to be hurt.
  • Added hostage entity properties for new hostage rules
    • HostageSpawnRandomFactor – Allows to increase probability of hostage random spawning rules to use that spawn point.
    • HostageSpawnExclusionGroupN – Hostages sharing same spawn exclusion group will never spawn together.
  • The action of defusing a bomb will now terminate when you turn your view too far from facing the bomb.
  • Players always play a quiet client-side jump sound that can only be heard by the jumper.
  • Players play the regular jump (step) sound when moving greater than walk speed that can be heard by both the jumper and all clients in earshot.
  • The timer that performs the random map selection visuals now properly gets killed when the scoreboard hides.
  • Fixed convar mp_weapons_allow_map_place not properly eliminating map-placed weapons. NOTE: FY servers will need to set this convar to 1.
  • Added an option to func_dustmotes entity volumes that lets them choose to not be affected by wind.
  • Fixed in-game clipping for triple-monitor rendering configurations.
  • Added overtime indicator to GOTV spectators miniscoreboard.
  • Radar should now correctly follow spectated player when spectating via GOTV.
  • Adjusted score and MVP rewards for gameplay events related to planting, defending and defusing the bomb, and for reaching, protecting and extracting hostages.
  • Steam overlay game details will now correctly show players score.
  • Fixed special characters of player name not correctly displaying in some UI elements.
  • Fixed a bug where friends were banned from joining parties where one of the members failed to recently accept a competitive match.

In addition, VG247 is also reporting that this patch went live sooner than it was intended with a very interesting piece of code being discovered. Counter-Strike: Global Offensive may be seeing it’s own version of a “season pass” in the near future, as well as adding an in-game store, according to these lines of strings found when this update was released prematurely.

But, when the proper patch was released on its original schedule, Valve removed any mentions of the season pass with a new line of strings consisting of “CSGO_Ticket_CommunitySeasonOneSpring2013_Leak” “lol”, according to a reddit member.

What do you guys think?

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > Features

Battlefield 3: End Game – Top 10 Motor-Bike Stunts

Battlefield 3 has always been about its ‘moments.’

From Stungravy’s “RendeZook” or “Jet Swap” to w0lfeye1’s anti-jet snipe maneuver, Battlefield 3 is host to some of the craziest moments in gaming history.

With the launch of End Game, Battlefield 3’s fifth and final multiplayer expansion, developers DICE introduced a whole new way to perform whacky, gravity-defying, logic-breaking stunts thanks to the inclusion of the fast and nimble motor-bike.

We spent the last few days scouring the internet for some of the best stunts performed with the motor-bike and finally landed on this top 10 list.

While you’ll see some crazy videos here, we’re sure there are tons more out there, and tons more to come. So please, don’t be shy and share your crazy motor-bike stunt, or any others that you might know if that we did not include, in the comments below. We might just add to the list if it’s crazy enough.

For now, check out our top 10 list of craziest, nuttiest, most absurd motor-bike stunts performed in Battlefield 3: End Game.

10. RPG to the Chopper

[youtube id=”6xwTeNN52jg” width=”618″ height=”378″]

9. RPG to the Jet

[youtube id=”4dvkczSqhKA” width=”618″ height=”378″]

8. Steady Sniping

[youtube id=”s1BEvY-4aJk” width=”618″ height=”378″]

7. Really Steady Sniping

[youtube id=”iP6mW3E1tlY” width=”618″ height=”378″]

6. Chopper Steal

[youtube id=”Fjz7-FKjhiI” width=”618″ height=”378″]

5. Lucky C4

[youtube id=”GvTQWs6RJo8″ width=”618″ height=”378″]

4. Flying Derpbike

[youtube id=”rwuyyy2Enc4″ width=”618″ height=”378″]

3. Droppin’ the Dropship

[youtube id=”BfbLbcMd56Y” width=”618″ height=”378″]

2. Flying Triple Kill

[youtube id=”sBrOnqsU_eE” width=”618″ height=”378″]

1. One in a Million

[youtube id=”khS5HiRE3sE” width=”618″ height=”378″]

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Battlefield 4 Teaser – “Prepare 4 Battle” on Land [Update]

Earlier today, DICE and EA revealed Battlefield 4 naval warfare through this short video teaser, hyping up Battlefield 4’s official public reveal on March 27 and hinting at the idea that players will be able to battle it out at sea in this next-gen FPS.

It now appears GameStop got their hands on a similar teaser, this time demonstrating more familiar vehicle-based warfare on land.

[youtube id=”zaddKBTeo3k” width=”618″ height=”378″]

This short sequence shows a tank starting up its engines and preparing for battle on the ground. This leaves us expecting an aerial warfare teaser sometime in the near future, so keep those eyes on the lookout.

Thanks, B Vg.

Update

The official Battlefield 4 website has revealed artwork for Shanghai, a city that will most certainly play a role in the game’s setting.

phase3

David Veselka

Musician, Gamer, Geek. Subscriber

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