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Halo 4 – Title Update 3 To Allow Quicker Weapon Adjustments Via Backend Tuning, Patch Notes

Halo 4 players across the world can expect a new title update to go live sometime in the next few weeks.

Currently, this title update is in the finalization stages and the folks over at 343 Industries were kind enough to share all of the changes we can expect to see when it does go live on the Halo Bulletin.

Title Update 3 Notes

  • Enabled “X-Markers” on the HUD to designate when and where teammates are killed.
  • Updated Active Camo to fully reveal players when they fire all weapons.
  • Reduced the auto aim, magnetism and damage on the Gauss Warthog.
  • Fixed an issue in which some players at SR-130 did not see their Specialization on their in-game Player Card.
  • Fixed various issues with ordnance navigation markers.
  • Fixed various join-in-progress issues with Flood.
  • Added the ability to make weapon adjustments via backend tuning.

Halo 4 community manager Jessica Shea adds, “while the list may appear small at first glance, one thing in particular presents a myriad of future opportunities. More on that momentarily.”

In addition to this title update that’s expected to go live in the near future, there will also be a few updates to the Halo 4 playlists. Among those updates is Majestic FFA being replaced by the limited time only community Forge FFA playlist. For the full lists of the upcoming matchmaking playlist, feel free to click here.

343 Industries is expected to showcase their upcoming Halo 4 Castle Map Pack, set to arrive on Xbox marketplace on April 8th, this coming weekend during their PAX East panel. Also, don’t forget to check out our review of the latest Halo 4 DLC, Majestic Map Pack.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > Features

Gamers Edge Gaming Eyewear Review – Get 20% Off Your Own Pair

Gunnar Optiks isn’t the only gaming eyewear company on the block. Vision Concepts and their Gamers Edge brand eyewear make a pretty suggestive statement that they belong in the gaming eyewear business. So, when a juggernaut is faced by an up and coming brand, who really wins? What are the pro’s and con’s when compared side by side? At the end of the day, is gaming eyewear even worth the money?

I was lucky enough to be sent a pair of Gamers Edge eyewear from Vision Concepts. The style frames I chose were that of the Silver Aviator style. Now, to get into a bit of the basics. With the amount of time we all spend in front of monitors and TV’s, it’s not a bad idea to think about investing in something to help our eyes out. With harsh digital glare and artificial UV light that emits from our TV’s, it takes it’s toll over time and can be damaging to your eye’s health. Have you ever gamed for a long session only to find your eyes getting dried out and irritated, maybe even feeling a bit fatigued? This is where companies like Gunnar Optiks and Vision Concepts come into play. They built a brand of performance enhancing glasses to help reduce the aforementioned side effects, as well as to help in terms of performance. Below I’ve broken down the two pairs in comparison to each other in a few crucial categories.

gamers_aviator_silver_side

Gamers Edge Silver Aviator Frame

Pricing

Right off the bat, the one thing that stands out about the Gamers Edge brand is the affordable prices. Weighing in at $39.99 USD, their models are very affordable for the average gamer in comparison to the more expensive Gunnar Optiks, which are around $79.99 USD. Then comes in the classic phrase, “you get what you pay for, right?” That does not necessarily hold true to form in this particular instance. Gamers Edge goes toe-to-toe with Gunnar Optiks in every category and holds its own better than you would think. Gamers Edge obviously wins here, as the Gunnar’s are almost twice as much.

Comfortability

Nobody wants to feel uncomfortable doing anything in life. If you aren’t used to wearing glasses, then regardless, beginning to wear a pair could take some getting used to. In comparison to the Gunnar Optiks, I’ve noticed the Gamers Edge model to be a bit more comfortable. The main area in which I had issues with my Gunnars was the nose pad. The Gamers Edge pair just fit my nose much better and I found myself adjusting the Gamers Edge glasses less often. Both pairs were very light on my face and I didn’t have any issues with the weight. Also, both pairs came headset ready, meaning the frame extends straight back past your ear so your headset doesn’t shove the frame into your head. Now, I wouldn’t go out on the limb and say the Gunnars are uncomfortable, because they are not, but the Gamers Edge model edges out Gunnar Optiks in this category. No pun intended.

Reliability

With owning any gaming item, you need to be careful with how you treat things. Especially with glasses. Tossing them around or accidentally stepping on them could result in a fatal outcome. Now, I’m happy to report that both pairs seem rather reliable, although I am the type of person to take extreme care of items I purchase. There’s not a worse feeling when your scratched disc won’t load, seemingly feeling like you just tossed $60 down the toilet. The same concept can be applied to gaming eyewear. As long as you take care of your pair and don’t toss them around, they seem to be reliable and will last you a long time. Neither pair seems cheaply made and both have good build structure. I’ll go with an even tie here.

Style

Sure, some of my fellow gamers out there are all about their swag. If you are going for a stylish look and you are the type of person to always look their best, I suggest going the Gunnar Optiks route. While the Gamers Edge brand isn’t ugly by any means, they are just limited to only four design choices, while the Gunnar brand has a variety of different choices to choose from. My pair of MLG Phantom Gunnars are extremely sleek and sexy, while my Gamers Edge model could be mistakened for your casual pair of sunglasses. Now, for me, I don’t care about looking good while gaming, regardless, but I know that some of you may. Gunnar Optiks wins the style category.

Lens Technology

Both claim to have their own specific lens formula. Gamers Edge has their “iEdge lens filter” while the Gunnar boasts “i-AMP lens technology.” Initially, in my review, it took time getting used to both pairs, considering I’ve gamed for a decade while wearing nothing. Once you get used to the lens tint on both glasses, which is that of an amber color, you come to appreciate it. The big difference that stood out to me was the Gunnars were lighter in color than the Gamers Edge pair. Textures seem to be more vibrant and detailed with both pairs, and all of that extra light emitted from my TV being cancelled out is a major plus. I tested both pairs while playing Battlefield 3 and Black Ops 2 and after going back and forth, I seemed to prefer the Gunnar’s over the Gamers Edge, but it wasn’t a definitive decision, which is quite surprising.

Overall, I believe the Gamers Edge brand to be worth your investment and I would gladly recommend it to anybody out there looking for a pair of gaming eyewear at an affordable price. You are getting comfortability, reliability and your helping your wallet at the same time. They belong in the conversation with Gunnars and should not be ignored.

You can eye up your very own pair of Gamers Edge eyewear right here. Using the code ‘MP1st’ after you add an item to your cart, you’ll receive a 20% discount on any pair.

Are you a heavy user of gaming eyewear? Do you consider it an important part of your gaming peripheral?

Shawn Kegarise

Hailing from beautiful Pittsburgh PA, Shawn has spent most of his 25 years playing video games. The original Killzone on PlayStation 2 captured his love for competitive multiplayer experiences and has thrived on that ever since. Now I live, breathe and eat multiplayer madness with the guys and gals of Lucky Strike. Subscriber

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Battlefield 4 Teaser – “Prepare 4 Battle” at Sea [Updated]

DICE and EA tease Battlefield 4’s upcoming reveal on March 27th with a quick video asking you to “prepare 4 battle” at sea.

The short, under water sequence focuses on the propeller of what is presumably some sort of naval ship, possibly confirming that they will play a role in Battlefield 4’s multiplayer.

Check it out for yourself below:

[youtube id=”3z4jxkkrrKM” width=”618″ height=”378″]

Naturally, naval warfare would open up many possibilities in Battlefield 4’s gameplay, either allowing a wider range of spawn options in multiplayer or allowing players to actually battle at sea.

What do you guys think?

Update 1

Check out the “Land” Battlefield 4 teaser.

Update 2

MP1st reader Mechcell brought this image to our attention, revealing a Gerald R. Ford Class aircraft carrier, viewable by loggin in to Battlefield 4’s official website.

original

We’ll surely be able to catch more this March 27.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Videos

Warframe – Beta Update 7 And PhysX Trailer

The free-to-play third-person shooter Warframe has finally released Beta update 7. In this update you’ll get new weapons, classes, and even a new map featuring some amazing snow environments.

This video will take you behind the scenes of what’s new in the beta. Enjoy!

[youtube id=”cZA7UcRSs5E” width=”618″ height=”378″]

And, in this also recently released video, the team shows you how much of a difference Nvidia’s middleware truly does when you play with them.

[youtube id=”IhBZeZ5uQBQ” width=”618″ height=”378″]

For those of you who are in the Beta, any thoughts about it so far?

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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3 Secrets To Harnessing Your Inner Rage

Whether it be the PO’d German kid playing Unreal Tournament, Croyt’s anger playing Halo 2, or the kid who shoves a TV remote up his bunghole for having his WoW account erased, let’s face an irrefutable truth ladies and gentlemen.  Most of us are victims of violent outbursts known in the gaming community as “Raging.”

I for one am embarrassed to admit that during my tween years, raging was a daily occurrence.  When I look back on my naive self, I can’t help but feel dense.  The numerous controllers I broke, the relationships I lost, the headaches that ensued, my rampageous behavior only hurt me physically and mentally turning me into a recluse.  But what if TheKimDynasty told you that you can manage your rage and alleviate the frustrations you suffer from circumstances such as Battlefield blueberries who don’t PTFO? Read on my friends and let me enlighten you with these suggestions.

Tip # 1: Meditate

Yes I’m Asian but ain’t no Buddhist monk and I’m far from Nirvana.  But adding meditation to your daily routine can work wonders not only for your mental well-being, but also your gaming performance.  Gunnar glasses, Astro headsets and fancy controllers can only do so much without a sound mindset.  Scientific and medical research have proven that meditation can reduce blood pressure, depression and anxiety levels, all factors that are heightened when you rage.  Take at least 10 minutes in your room before a game sitting down, either hands clasped or open, reflecting on the consequences of the possibility of raging while taking deep breathes.  Rythmically inhale and exhale at equal intervals and consider this while your at it, losing your temper may hurt you, your peers or worse, your image.  Take note, meditating is an exercise to control your mind and body.  Raging is a product of you losing control.

Tip # 2: Stay Positive

A Navy Seal wisely stated that everyday you wake up, you have a choice.  Either you can choose to be positive or negative.  From experience, negativity turns you into a cynic and can lead to a frequency in uncontrollable anger.  And trust me, NOBODY likes a cynic.  Remember, a good attitude can make a colossal difference to how you play and if you reflect a positive attitude to those you play with, more often than not, they will share the same courtesy.  Try not to blame the game or other people for your poor performance, because truthfully, you only have yourself to blame.  Again, the key word is ATTITUDE.

Tip # 3: Take Up Another Hobby

We all experienced a slump in some shape or form in our lifetimes and sometimes it’s unavoidable.  Gaming is no exception and at times we can feel helpless, depressed and furious.  But it’s important to note that gaming is just one aspect of our lives. There is so much to do in today’s world so long as you remain broad-minded.  If your game is not up to par or your being harassed by some asswipe hell bent on seeing you fail, set the controller or mouse/keyboard aside.  Go outside, read a book, workout, make connections or take up a sport.  Sure we want to be successful and have fun in our games but unknowingly we can hit a brick wall.  Enjoying activities outside of gaming can refresh your mind and will better prepare you to overcome obstacles we face on a daily basis, gaming included.

Like or dislike what you see?  Leave me feedback on my twitter @TheKimDynasty. What are some ways that you calm stress and reduce gaming rage?

Jacob Kim

“I speak to everyone in the same way, whether he is the garbage man or the president of the university.” ― Albert Einstein Subscriber

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DICE and EA Launch Battlefield 4 Official Website, Battlefield 3, Premium, and Other Shooters On Sale

Developers Digital Illusions CE and Publishers Electronic Arts have launched the official website for the upcoming sequel of the highly acclaimed Battlefield series, Battlefield 4.

Visiting the website will bring you to an image covered by rain and condensation. As a small interactive element, you can use your curser  to try to wipe the condensation away, but it’s pretty tough to uncover the entire image that lays behind.

Logging in with your Origin appears to reveal the following art, similar to the Battlefield 4 art we saw earlier, but without the running soldier.

BF0RdpNCIAAnnQT

It also looks as though logging in will score you the “I Was There” Dog tag for use in Battlefield 3, though it “may take up to 24 hours” to appear in-game and on the Battlelog.

Screen Shot 2013-03-20 at 12.03.46 PM

Near the bottom, the website reads “come back march 27 for a first look at gameplay,” a date that DICE and EA revealed earlier this week as being the day the public will get their peak at Battlefield 4’s first trailer. Check out the original teaser here.

Pretty exciting stuff! You can visit the website for yourself right here.

Additionally, those looking to get their Battlefield fix might be interested to know that Origin is celebrating ‘Player Appreciation Week’ by putting a number of popular shooters on heavy sale (up to 70% off), including Battlefield 3, Battlefield 3 Premium Edition, all Battlefield 3 DLC and shortcut kits, Battlefield: Bad Company 2, Dead Space 3, the Crysis series, the Medal of Honor series and much more.

  • Battlefield 3 Premium Edition – $29.99
  • Battlefield 3 Premium – $24.99
  • Battlefield 3 – $12.00/$15.20
  • Battlefield: Bad Company 2 – $6.00
  • Battlefield 2 – $6.00
  • Battlefield 2142 – $4.50
  • Crysis 3 – $29.99
  • Crysis 2 – $14.99
  • Crysis: Warhead – $9.99
  • Crysis – $9.99
  • Medal of Honor: Warfighter – $14.99
  • Medal of Honor – $6.00/$14.99
  • Dead Space 3 – $29.99
  • Dead Space 2 – $6.00/$14.99
  • More shooters and limited/collectors/deluxe editions included

You can check out the sale right here.

David Veselka

Musician, Gamer, Geek. Subscriber

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Aliens: Colonial Marines Bug Hunt Mode Now Available

For those who are still playing Aliens: CM (I know I am), Bug Hunt mode has officially launched today. Weighing at 181 MB, Bug Hunt mode sets players (up to four) against 30 waves of enemies on three all new maps.

The maps are called:

  • Mercenary
  • Tribute
  • Broadside

Season pass holders will be able to download it for free, while for those who have not purchased the pass will have to purchase for a high price of $15. Make sure to read our review on the mode, which will hopefully arrive later this week.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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What SimCity Can Teach Publishers and Developers About DRM

There’s a reason everyone who bought Diablo III nearly broke their keyboards on launch night and it’s the same thing that pissed thousands of gamers off with SimCity’s debacle of a launch.  Always-online DRM (Digital Rights Management).  In a nutshell, developers and publishers have seen how much of their profits have been eaten by torrenting and they’ve gotten their panties in a twist trying to figure out a solution.  The thing they’re forgetting is that when it comes to cyber-security, the hackers will always win.  The reason for this is simple, no matter how big the wall, the sky is always above it.

Rather than trying to blot out the sun like Mr. Burns did, publishers like EA should be supporting indie developers that can make cheap and good games (wink wink, Minecraft) for sale in addition to $60+ AAA titles.  Throw in free-to-play games, and all of the sudden the reasons to avoid paying for games becomes less about cost and more about whether or not the game is worth downloading.

Yeah, pirates will always be raping and pillaging on the information superhighway so long as there’s still treasure chests with pay-to-access locks, but resistance has proven at the very least futile and at that very worst, catastrophic (PSN hack).

So, what can EA and the other big gaming companies learn from SimCity’s launch?  Always-online doesn’t work as a form of DRM, especially when you have millions of people logging on for the first time on launch day.  The SimCity servers are stable now and people have been able to enjoy the game without the same level of network problems as on launch day, but first impressions are everything.  SimCity might be a great game, but you’d have been hard pressed to find a review that said as much on launch day.  Imagine how much greater SimCity’s initial sales would have been if it weren’t for the ever-amazing Francis and thousands of other people putting out videos like this (audio NSFW):

[youtube id=”qCAz8hfTX-s” width=”618″ height=”378″]

What are your thoughts?  Do you think always-online DRM is hurting game companies and gamers?

BOSS JEDIZOHAN

I've been a gamer since before most gamers were born. Now a full-fledged member of the PC Master Race, I'm enjoying all the best games from both AAA and Indie developers in glorious 1440p. Praise Gaben and may the Steam deals be ever syphoning funds from your life savings. Subscriber

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Battlefield 4 Rumors Suggest The Return of Commander Mode, Recording Functionality, Dynamic Weather and More [Updated]

Update

It has been quickly brought to our attention that the following info has been deemed fake by NeoGAF mods, which falls in line with our suspicion of Battlefield 4’s alleged release date and resolution on next-generation consoles.

New Battlefield 4 rumors originating from a Chinese forum post suggest a number of exciting features including Battlefield 4’s setting, the return of the Commander mode, the inclusion of recording functionality, dynamic weather and much, much more.

Currently, Battlefield 4 is set to be revealed to the public on March 27th, and one day earlier to media on March 26th.

According to the forum post, the following information is allegedly what will appear in the April issue of Edge Magazine, which should be on stands by the end of March. Of course, none of the following information has been officially confirmed and should be considered rumor until proven otherwise.

As you read on, however, like us, you’ll most likely hope all of it is true. Should at least most of it come to pass, it looks like Battlefield 4 will turn out to be a pretty darn fantastic next-generation FPS. So, read on.

The author writes that Battlefield 4, releasing sometime in November 2013, will utilize the Frostbite 2.5 engine and will support DX11 API on the PC.

Along with the PC, Battlefield 4 should ship on current-generation consoles – PlayStation 3 and Xbox 360 – along with next-generation consoles – PlayStatin 4 and the next Xbox.

Current-gen platforms will, once again, only be able to support up to 24 players while next-gen consoles and the PC will support up to 64 players. Next-gen consoles are said to run Battlefield 4 in 720p resolution at 60 frames per second.

Multiplayer battles will feature dynamic weather effects including random rain, dust storms, haze, and other special weather variables. Destruction 4.0 will allow for more realistic destruction. Terrain, surfaces and figures using Tessellation technologies will also appear more real.

Battlefield 4 is said to take place in the year 2020 in China and will feature China and the US as the main factions.

The game will feature advanced weaponry and vehicles that will appear more differentiated between factions. For example, the PLA Type 99 Tank can be upgraded with laser guidance while the M1A2 TUSK will be able to utilize armor piercing tank shells. Weapon modification is also said to be improved.

The current roster of multiplayer locations will boast maps like Diaoyu Islands, Tiananmen, Shanghai Bund, Xizhimen and Xizhimen’s Rush. Of course, this is not likely the final list of maps. Battlefield 4’s first DLC is said to include the maps Power Plan of Dalian, Daqing Oilfield, the Great Wall, and Granville Island (Wake Island?). It appears that those who pre-order Battlefield 4 will receive the first DLC free of charge, as was the case with Battlefield 3’s Back to Karkand DLC.

As in Battlefield: Bad Company 2’s multiplayer, Battlefield 4’s multiplayer matches will end in cinematic sequences. In-game sequences will also be triggered as the battle progresses in modes like Rush. In modes like Conquest, the Pearl of the Orient tower will collapse, for example, once the losing team’s tickets have become close to exhausted (as in Caspian Border CQ.) Airspace is also improved, allowing for less-restricted aerial dog fighting.

The heavily requested Commander feature will return and will allow players to direct infantry through a more strategic view of the battlefield. Commanders will also be able to support their team through the use of additional firepower and supplies, as well as through use of the UAV.

Battlefield 4’s single player campaign will be played from two different perspectives of the PLA and should last about 5-6 hours.

The enhanced Battlelog 2.0 will boast a micro-transaction system as well as recording functionality. Things like personalized paints and other appearance and equipment customizations will be up for purchase as will the ability to rent servers. Veteran Battlefield players will have access to exclusive weaponry in advance. Recording and micro-transations are said to leave game balance unaffected.

Currently, DICE is still rolling out DLC for Battlefield 3. End Game released today for non-Premium PlayStation 3 users. You can check out our full written review of the End Game DLC right here.

What do you think about this last batch of rumors? Think any, of not all of it, will come true? Do you have any of your own improvements in mind? Let us know in the comments below!

Source: Chipell Forums, Via NeoGAF.

David Veselka

Musician, Gamer, Geek. Subscriber

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Gears Of War: Judgment Overrun Multiplayer Demo Now Live

Are you on the fence about purchasing the latest installment of the Gears Of War franchise? Luckily, the folks over at Microsoft have a pleasant surprise in store for you in the form of a Gears Of War: Judgment playable demo on the Xbox 360.

It includes the Overrun multiplayer game mode and will set your HDD back about 790 MB.

In addition to being able to demo the multiplayer aspect of the newest Gears of War, those who play it and are going to purchase the full game by sometime this week will find out that any XP gained from the demo will carry over to the full game. Sadly, this offer is for a very limited time only, as it expires in less then a week.

If you plan on picking up the Gears Of War: Judgment VIP Pass for 1600 Microsoft Points, it’ll grant you access to permanent double XP, exclusive game modes, unlocks and much more.

Gears Of War: Judgment is available now for the Xbox 360 only.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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League Of Legends: Update 3.04 Places Restrictions on Toxic Players

In an effort to further restrict ‘toxic’ players from ruining the fun of other League Of Legends players, Riot Games has released a new patch imposing chat restrictions for those adamant on such shenanigans. A Riot Games developer explained during a blog post what exactly the new restrictions are, which you can read below:

Toxic Player Restrictions

  • Certain players (identified by Tribunal and by Player Support) will have a limited number of in-game messages available and limited access to [All] Chat.
  • Restricted players that successfully complete matchmade games will earn their chat privileges back.

In addition, to taking actions against toxic players, the latest update for League Of Legends also includes numerous of fixes and re-balances. You can view the patch notes here or simply scrolling down.

Update 3.04 Patch Notes

Character Balances

Elise

Elise has been rewarded too well for playing safely, so we shifted some of her power to her spider form to increase the reward for taking risks.

Neurotoxin

  • Cast range reduced to 625 from 650
  • Damage reduced to 40/80/120/160/200 from 50/95/140/185/230

Venomous Bite

  • Damage increased to 60/110/160/210/260 from 50/95/140/185/230
Janna

Howling Gale

  • Fixed a bug where the knockup duration was not increasing based on charge time
  • Knockup duration when fully charged increased to 1 second from 0.75 seconds
Jarvan IV

Jarvan has been bringing too much utility to his team, so we’ve removed the armor component of Demacian Standard’s aura.

Golden Aegis

  • Shield amount per nearby enemy champion increased to 20/30/40/50/60 from 20/25/30/35/40
  • Mana cost reduced to 45/50/55/60/65 from 65

Demacian Standard

  • Active no longer grants bonus Armor
Nami

Tidecaller’s Blessing

  • Added new visual effects to better communicate the amount of charges left
  • Duration increased to 6 seconds from 5
Singed

Singed is intended to be incredibly durable and to gradually burn down his opponents in team fights. By making disables more effective against him and reducing his initial burst damage, Singed’s opponents now have more time and ways to deal with him in these situations.

Fling

  • Damage reduced to 80/125/170/215/260 from 100/150/200/250/300
  • Ability Power ratio reduced to 0.75 from 1.0

Insanity Potion

  • No longer reduces the duration of disables
Taric

Last patch’s changes opened up different playstyles for Taric but did not effectively address his power level. These changes reduce Taric’s lane dominance by lowering his burst damage and forcing him to make more tradeoffs when choosing which spells to level up.

Shatter

  • Damage reduced to 50/90/130/170/210 from 60/105/150/190/240
  • Armor damage ratio reduced to 20% from 30%

Dazzle

  • Stun duration adjusted to 1.2/1.3/1.4/1.5/1.6 seconds from 1.5 at all ranks

Items

Blade of the Ruined King – Hotfixed 3/5

  • Attack Damage reduced to 25 from 30
  • Combine cost increased to 1000 gold from 650 (total cost increased to 3200 gold from 2850)
  • Maximum damage dealt to minions and monsters reduced to 60 from 90
  • Active heal amount is now reduced by the target’s Armor

Aegis of the Legion

  • Aura grants an additional 50% Health Regen, Armor and Magic Resist for minions

Runic Bulwark

  • Combine cost reduced to 400 gold from 650 (total cost reduced to 2950 gold from 3200)
  • Health reduced to 300 from 400
  • Magic Resist aura reduced to 25 from 30
  • Aura grants an additional 50% Health Regen, Armor and Magic Resist for minions

Locket of the Iron Solari

  • Locket of the Iron Solari is mainly picked up by junglers and supports, roles that most frequently earn less gold than others, for the team-wide active. We’ve reduced both the cost and personal stats on the item to lessen its gold impact while preserving its team utility.
  • Combine cost reduced to 520 gold from 670 (total cost reduced to 1850 gold from 2000)
  • Health reduced to 300 from 400

Runaan’s Hurricane

  • Secondary target radius increased to 375 from 300
  • Fixed a bug where Hurricane could target invisible enemies

Sheen

  • Combine cost reduced to 365 gold from 425 (total cost reduced to 1200 gold from 1260)

Trinity Force

  • Total cost reduced to 3843 gold from 3903 gold

Lich Bane

  • Combine cost increased to 940 gold from 880 (total cost unchanged)

Iceborn Gauntlet

  • We’ve noticed that, in general, champions who buy Iceborn Gauntlet are front-line champions with more emphasis on surviving than dealing AP burst damage. We’ve adjusted Iceborn Gauntlet’s stats to accommodate this play case.
  • Combine cost increased to 700 gold from 640 (total cost unchanged)
  • Armor increased to 70 from 60
  • Ability Power reduced to 30 from 40

Ravenous Hydra

  • Combine cost reduced to 200 gold from 400 (total cost reduced to 3300 gold from 3500)
  • Life Steal increased to 12% from 10%

Zephyr

  • Recipe changed: Stinger + Pickaxe + 725 gold = 2850 gold (total cost unchanged)
  • Attack Damage increased to 25 from 20

Warden’s Mail

  • Attack Speed reduction reduced to 15% from 20%

Randuin’s Omen

  • Attack Speed reduction reduced to 15% from 20%

Seeker’s Armguard

  • Ability Power reduced to 20 from 25

Runes

Continuing our efforts from Patch 3.02 to standardize cooldown reduction, we’ve slightly buffed Cooldown Reduction runes to provide less awkward stat amounts. For example, nine Tier-3 Scaling Glyphs of Cooldown Reduction previously provided 8.62% cooldown reduction at level 18, but will now provide an even 10%.

  • Cooldown Reduction and Cooldown Reduction per Level runes have been increased at all Tiers (varying from 2-35% increase)

Spectator Mode

Fixed a bug that would cause the spectator client to crash when using chat commands (ex: /joke, /taunt)

General

  • Ready checks no longer return players to the PvP.Net landing page
  • “Random” has been moved to the top of champion select
  • Chat notifications in the bottom right-hand corner of the client now wait to appear until players have closed the AFK popup dialogue first
  • Battle Training bots no longer acquire unavailable items
  • Dragon, Baron, Towers and Inhibitors now show assists

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Gears Of War: Judgment – Microtransactions Will Allow Players To Purchase Double XP

In what seems to slowly becoming an industry trend, more and more games are supporting microtransactions, with Call of Duty: Black Ops 2 being one of the most recent. You can now add another game that’s going that same route, as People can Fly’s Gears Of War: Judgment is set to include microtransactions that nets it’s consumers double XP.

Fortunately for those of you who can’t enjoy long or concentrated gaming sessions, you will be happy to know that Epic Games is taking a different route with how double XP is handled. Players can simply apply double XP for a set amount of games, instead of the norm of making double XP active for a set amount time.

If you’re wondering for how much these double XP microtransctions will be available, it comes down to four tiers. 10 matches with double XP active, for example, will cost you a measly 80 Microsoft Points or $0.99 USD, being the cheapest of the bunch. 200 matches worth of double XP, on the other hand, will set you back 800 Microsoft points or $9.99 USD.

In addition, for those who are purchasing the VIP Pass for Gears Of War: Judgment, you will be pleased to know that you will receive permanent double XP. The pass also includes two new game modes, nine exclusive unlocks and six multiplayer maps, which is on sale for 1600 Microsoft Points or $19.99 USD.

How do you guys feel about about Gears Of War: Judgment providing it’s players with being to purchase double XP? Let us know in the comment section below!

Don’t forget, Gears Of War: Judgment is out now for the Xbox 360 only.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Battlefield 3: End Game Now Available For Non-Premium PlayStation 3 Users

With PC, PS3, and Xbox 360 Premium players getting their hands on Battlefield 3’s latest and also it’s final expansion End Game first, It’s now time for those non-Premium members to finally get a taste of what End Game has to offer.

The End Game DLC adds four new maps, the M1911 S-TAC hand gun, new vehicles such as the dirt-bike and the addition of two new, yet classic, game modes like Air Superiority and Capture the Flag.

As of this moment, Battlefield 3 players residing in the continent of Europe, should be expecting the End Game DLC to be available in the Battlefield store.

For those who live in North America, you can expect End Game to be released sometime later during the day. According to Battlefield 3’s official twitter account, you can expect it to go live between 7 PM – 11 PM EST for $14.99 USD.

Be sure to read up on our full End Game DLC review right here and dont forget to rate it yourself in our poll.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Aliens: Colonial Marines – Massive PC Patch Now Live [Updated]

A new patch for Aliens: Colonial Marines tweaking elements ranging from visuals, bugs, campaign to versus mode, is now live for the PC.

Update

A similar patch is now live for both the Xbox 360 and the PlayStation 3. Check out the slightly different notes below (same for both consoles).

General
  • Added additional safeguards to better protect save data.
  • Resolved an issue where a player’s level could sometimes appear incorrect when backing out of a party.
  • Addressed several scenarios under which players could spawn without a weapon.
  • Changes to better prevent audio from sometimes cutting out during end of mission cinematics.
  • Fixed issue where Xeno death animation was not properly calculating momentum of the killing blow.
  • Smart Gun animation now properly tracks targets.
  • Addressed some instances where Xenos would display erratic animations.
  • Increased light radius for player’s shoulder lamp.
  • Adjusted aim assist to better reflect player input.
  • Miscellaneous bug fixes.
Campaign
  • Tweaked enemy and friendly AI to be more aggressive and responsive.
  • Modified campaign difficulty to account for improved AI responsiveness.
  • Improved enemy collision detection regarding doors and Power Loader.
  • Players will no longer bleed out immediately when downed in a Power Loader.
Versus
  • Increased duration of Lurker Pounce Challenge “Cat-Like Reflexes” from 10 to 20 seconds.
  • Fixed issue where certain multiplayer challenges would not unlock properly for all characters.
  • Crusher pick-ups now correctly appear as highlighted for clients.

In order to receive the PC patch, you must restart Steam and re-boot your copy of Aliens: Colonial Marines which will set you back about 4 gigs.

For full details on what’s included in this patch, feel free to check out the patch notes below:

March 18th Patch Notes

General

  • Improved texture resolution.
  • Various visual improvements.
  • Added mouse smoothing to options menu.
  • Fixed crashes tied to launch and motion tracker.
  • Added additional safeguards to better protect save data.
  • Resolved an issue where a player’s level could sometimes appear incorrect when backing out of a party.
  • Addressed several scenarios under which players could spawn without a weapon.
  • Changes to better prevent audio from sometimes cutting out during end of mission cinematics.
  • Fixed issue where Xeno death animation was not properly calculating momentum of the killing blow.
  • Smart Gun animation now properly tracks targets.
  • Addressed some instances where Xenos would display erratic animations.
  • Increased light radius for player’s shoulder lamp.
  • Adjusted aim assist to better reflect player input.
  • Addressed an issue that could sometimes cause co-op player revival to not work under certain circumstances.
  • Addressed issues with players not spawning into a level properly.
  • Fixed a marine player invincibility exploit.
  • Resolved several instances where players could walk or fall outside of maps.
  • Addressed an issue where Ripley’s Flamethrower (bonus content) would sometimes fire continuously without player input.
  • Fixed an issue that could cause localized text to sometimes display incorrectly.
  • Addressed an issue where weapon ammunition was not always highlighted properly.
  • General user interface improvements.
  • Miscellaneous bug fixes.

Campaign

  • Tweaked enemy and friendly AI to be more aggressive and responsive.
  • Modified campaign difficulty to account for improved AI responsiveness.
  • Improved enemy collision detection regarding doors and Power Loader.
  • Addressed some issues that could cause improper warping for co-op players.
  • Various tweaks to address instances where NPC characters would not always properly navigate to objectives.
  • Players will no longer bleed out immediately when downed in a Power Loader.

Versus

  • Fixed issues that could cause clients to report inaccurate results and statistics.
  • Addressed instances where a map would appear to “pop in” when loading into a new match.
  • New Xeno appearance customization added.
  • Multiplayer teams should now correctly auto-balance between rounds.
  • Increased duration of Lurker Pounce Challenge “Cat-Like Reflexes” from 10 to 20 seconds.
  • Fixed issue where certain multiplayer challenges would not unlock properly for all characters.
  • Crusher pick-ups now correctly appear as highlighted for clients.

Fans of Aliens: Colonial Marines can expect these changes to be released soon to the Xbox 360 and Playstation 3 version via a future patch.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Borderlands 2 – Recent Patch Fixes Add On Disc DLC Recognition

For weeks now, those who have purchased the recent add-on disc for Borderlands 2, which included the first two campaign DLC’s as well as other goodies like the Mechromancer character class, have experienced issues with accessing certain areas or using loot acquired only in these DLC’s. Luckily, those affected can now expect some fixes.

As of this weekend, a new patch has been released on the Xbox 360 that corrects these issues and properly addresses players not being able to equip or use any loot found on either expansion DLC, with a more comprehensive patch to follow in the upcoming weeks.

In addition, there are numerous reports of users experiencing a loss of either bad-ass rank, skins or heads due to this new patch. Fortunately for you guys, the community manager over at Gearbox, Chris F., has stated that the latest patch and loss of the above items or bad-ass rank is just a coincidence. It would’ve happened regardless of a patch being released.

If you wish to acquire any lost progress or loot due to this unfortunate mishap, Chris F. suggested opening a ticket with Gearbox support to get some of the issues fixed.

Note: You must have a Gold Xbox live account, in order for Gearbox support to be able to restore any lost progress or items. They will issue you a Shift code that should fix the issue, which can only be redeemed if you have a Gold account.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Battlefield 3: End Game DLC Review – Battlefield 3’s Last “Hooah” Is Its Best One Yet

End Game is exactly what Battlefield 3 needed.

As Battlefield 3’s fifth and final expansion, End Game fills in the empty spaces with the more-than-welcomed addition of two classic Battlefield game modes, a round of four gorgeous Frostbite 2-powered maps, and a number of new ways to play the game with a set of new vehicles.

Capture the Flag and Air Superiority instinctively fit right in with Battlefield 3’s now impressive roster of game modes, while vehicles like the new motor-bike and AA jeeps prove to be a natural extension of the vehicular warfare that Battlefield 3 already does so well. Lastly, each new map stands out on its own while providing that true classic battlefield experience.

BF3_End_Game_CTF_Kiasar_Railroad_v2 copy

First, let’s briefly cover exactly what you get for the $14.99 USD price tag, or free if you’ve already dropped some cash for a Battlefield 3 Premium membership. As per previous DLC before it, Battlefield 3: End Game comes packed with four new maps, each based on a different season: Kiasar Railroad (Spring), Nebandan Flats (Summer), Operation Riverside (Fall), and Sabalan Pipeline (Winter). What’s nice about the seasonal theme is that each map carries with it a completely different look and feeling. End Game doesn’t suffer from the lack of diversity that the Aftermath Expansion did only a few months ago. The maps look great too. Kiasar Railroad captures the same natural beauty that Alborz Mountain did from the Armored Kill Expansion, while Operation Riverside shows off a gorgeous fall setting surrounded by rolling hills and snow-covered peaks.

End Game’s maps are built to accomodate a number of new vehicles as well. The new motor-bike requires tons of space and, of course, things to jump off of. Luckily, each map allows plenty of room to race around and gives you plenty of opportunities to catch some air as well. The addition of the motor-bike definitely feels like something Battlefield 3 has been missing its entire lifetime. It fits right in with the gameplay and is a ton of fun to ride. A motor-bike can accomodate up to two players: one driver and one gunner on the back. It’s quick and nimble and can slide around corners or perform wheelies for an extra boost of speed. We’ve already seen some crazy videos like this one showing off some of the insane stunts you can pull off with the motor-bike, and we’re looking forward to more.

New anti-air jeeps have been introduced to the mix as well, one for each faction, giving players a more mobile AA solution to the threats from above. Since all of the maps include at least one scout chopper for each side (plus attack choppers and jets in Conquest) there’s usually a lot going on in the air, so it’s nice to have the extra bit of defensive power on the ground. Sadly, the AA jeeps don’t seem all that effective. It can be hard to make good use of them, especially since they aren’t very heavily armored. They are best used in teams – one in the driver’s seat and one manning the cannons.

Like Armored Kill introduced the AC130 Gunship, End Game introduces the Dropship. Only available in Conquest, the Dropship gives the owning team a chance to call in additional infantry fighting vehicles and provides additional paradrop points when spawning into the Battlefield. It’s a subtle bonus that isn’t overly effective, as some would argue the AC130 Gunship was in Armored Kill.

BF3_End_Game_Dirtbike_Passenger_Firing_water

Regarding the maps, in terms of visuals and size, as well as vehicles, it seems that lessons have been learned from previous expansions like Armored Kill and Aftermath, making End Game’s content some of the best Digital Illusions CE has had to offer yet.

That’s not all, however. Let’s not forget about some of the classic game modes returning to the Battlefield like Capture the Flag and Air Superiority, as well as some of the additional persistance which you can check out in detail here. (Learn how to unlock the M1911 S-Tac!)

Capture the Flag

At long last, Capture the Flag returns from Battlefield: 1942. At default settings, CTF requires you to race to the enemy flag, take possession of it, and bring it back to home base by any means necessary three times before the enemy does. If both teams are stacked pretty evenly and no one can manage the full three points for a win, a built-in timer counts down to the end of the match, either ending it in a tie or giving the win to the team with the most flag captures. Should you down an enemy who’s taken your team’s flag, you must stay within its vicinity in order to retrieve it. Like in Conquest, the more soldiers in the flag’s vicinity, the quicker it will return. Your flag must be at your home base in order to successfully capture the enemy’s.

Because distances between each flag on all four maps are substantially greater than in most other iterations of the same game mode in other shooters, Battlefield 3’s distinct vehicle-based gameplay really comes into play here. It’s also why the game mode just feels like it belongs. With the numerous sandbox elements granted to each player, there are a ton of different ways to accomplish your goal. Each class of vehicle plays a different role and it’s up to you to decide how to best utilize that role. Currently, the most popular method seems to be by way of the motor-bike, using tanks and aerial vehicles to stop pursuers in their tracks and clearing a path for the flag runner.

Motor-bikes tend to play a larger role in CTF than in any of the other games modes, understandably. CTF is all about speed and precision. What better way to strike at the heart of your enemy than with two soldiers on a motor-bike? In modes like Conquest or Rush, bikes serve primarily as a method of quick transportation, albeit an extremely fun method of quick transportation.

5_End_Game_Dirtbike-CTF_Jump_Water copy

Air Superiority

Air Superiority, a game mode returning from Battlefield 1943, is a lot more fun than I had originally anticipated, and much more enjoyable than Tank Superiority, its tank-based counterpart, introduced in Armored Kill. When you have two teams of 12 players, each of whom get their very own jet, that’s a lot of dog fighting going on at one time and it can get hectic, in a good way. Though, that isn’t to say the fun will last forever. Capturing bases, fending off heat seekers, and gunning down your opponents can only go so far. Eventually, it gets old, as there really isn’t a whole lot else to do. Despite this, the game mode still does have its very important place in Battlefield 3.

The true beauty of Air Superiority lies in the fact that it gives those normally too frightened to fly jets in other game modes a chance to fool around, get more accustomed to flying, and unlock some stuff without the worry of upsetting others by wasting a perfectly good ride. What’s better yet is that anyone can earn points by capturing bases, which means you’ll unlock items much faster than in modes like Conquest. A few good rounds of Air Superiority should get any rookie pilot up and running with a decent amount of confidence in a short amount of time.

It’s too bad it only took DICE until now to introduce the mode, but better late than never.

It’s noteworthy that pilots can no longer eject themselves from their cockpits, meaning you get the kills you deserve. It would have been nice if a few more obstacles were thrown into the mix as well. Nebandan Flats features rows of wind turbines that you can use to dodge your enemy, but none of the other maps provide any sort of interactivity the same way Coral Sea did in 1943. Something as simple as a large mountain range would have sufficed.

BF3_End_Game_Air-Superiority_02_water

In closing, Air Superiority is a fantastic and essential addition to Battlefield 3, but one that could have used some extra spice in order to retain a greater amount of interest.

Conquest and Rush

Conquest and Rush on End Game’s maps play out very similar to maps like Caspian Border and Operation Firestorm from the original game. It’s clear that DICE had these two maps in mind when building End Game’s maps, and that’s not a bad thing. They are big, but not too big. They include just the right amount of space to allow for some seriously epic vehicular-combat, but they keep the action constant so that you’re not always looking for your next fight. Where Armored Kill was a bit of a bore on consoles, End Game gets it just right.

Even if some Conquest flag layouts might seem a little big on a couple of the maps, DICE gives you more than enough tools necessary to deal with it. There’s usually a motor-bike at nearly all bases ready to swiftly carry you to your next objective. It makes each map feel smaller, despite their actual size. Similar to Armored Kill, however, End Game does give a bit of direction and purpose to the 5-flag Conquest layout by granting the new Dropship aerial vehicle to any team that captures and controls the central flag. The Dropship, which can be taken out by other vehicles, both aerial and anti-air, plots its own course along the map and allows players to either paradrop from it, or access an additional IFV (up to two on PC) which also paradrops to the ground in its own neat little sequence.

Rush is a blast to play on End Game’s maps. Nebandan Flats and Kiasar Railroad are fairly open and feature tons of space in between each set of MCOM stations in order to give plenty of room for tank vs. tank, chopper vs. chopper, or tanks vs. chopper action. This time around, however, you can say goodbye to the pesky Gunship that plagued Rush in Armored Kill. Despite the lack of the Gunship, there’s still a lot of room for aerial combat on each Rush map thanks to the inclusion of the scout choppers. Operation Riverside is particularly fun as a Rush map, reminding me a lot of Isla Inocentes from Battlefield: Bad Company 2. Obviously, the Fall setting is quite similar, but I really enjoy rushing up over the hills and through some of the winding routes between the cliffs and trees, as well as the opportunity for some long range sniper and counter-sniper action. Sabalan Pipeline plays similar in that infantry has more opportunity to stay covered amongst the bushes.

BF3_End_Game_Airdrop_water

Generally, both Conquest and Rush feel similar to Armored Kill, but refined in order to reflect tried and true maps like Caspian Border, Operation Firestorm or Kharg Island. Once again, DICE has done away with or improved upon elements that didn’t work out so well in DLC like Armored Kill. What’s left is a handful of amazing Conquest and Rush maps that also work well with modes like Capture the Flag and Team Deathmatch.

Team Deathmatch

Oddly, I found Team Deathmatch to be a particularly attractive choice of game mode on these new maps. DICE has obviously taken what’s made locations like Noshahr Canals TDM and Kargh Island TDM so popular and incorporated it into these new maps. If I had to describe what makes them so successful in one word, it would be ‘crates,’ lots and lots of ‘crates.’ It might seem a lazy choice to simply leave a bunch of crates lying around and call it a good TDM map, but man, does it ever work. Kiasar Railroad might as well be the new Noshahr Canals. It plays exactly the same, but with a fresh backdrop of lush, green pine trees. What keeps me from absolutely loving the TDM version of the other three maps is their focus on ground vs. roof fighting. Call it a personal grudge against roofs, but I hate them. I find them more of an annoyance than something that one must be tactically aware of. There’s nothing worse than getting into a good flow of infantry fighting on the ground, only be be stopped dead cold by a soldier on the roof looking for easy pickings. I find it a waste of time fighting for good positioning on a roof, so you won’t see me going up there, unless I’m going for the grudge kill, which happens often.

But, generally, I’d easily add these maps to my list of favorite TDM maps. They’re fast, furious, and overflowing with action thanks to some tight spaces and their chaotic layouts.

End_Game_Operation_Riverside_Water copy

5 / 5

In my books, Battlefield 3: End Game goes right up there with Back to Karkand and Aftermath as some of the best Battlefield 3 DLC (if not some of the best DLC for a first-person shooter, period), and serves as a more than proper close to a year and a half of Battlefield 3. DICE went back to Battlefield 3’s roots to conjure up some of the best maps yet that work well on literally all game types while bringing back some of the Battlefield series’ most classic game modes, and throwing in some of the most enjoyable vehicles to date.

If Battlefield 3’s post-launch support is any indication of what we can expect from the months following Battlefield 4‘s release, we’re in for another fantastic era of Battlefield.

Let us know in the comments below what you think of Battlefield 3’s last “hooah.” You can also vote on the right-hand side of the page to let us know how you rate Battlefield 3: End Game.

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty Championship – MLG Winter Championship and ESL Championship Winners Announced

Additional sets of Major League Gaming, eSports League, and other winning teams have been selected to attend this year’s Call of Duty Championship taking place in Hollywood, California April 5-7.

During this time, up to 32 teams will battle it out to see who is really top dog when it comes to Call of Duty: Black Ops 2 and to win a share of the announced $1 million prize pool. Previously, eight teams were selected from the Black Ops 2 World League Champions Series to attend. They are:

  • RAGE
  • Tva
  • Vintage
  • Phoenix
  • Curse
  • Quantic
  • compLexity
  • Awe Sports

This last weekend played significant role in the competitive Call of Duty community as a number of major tournaments took place, narrowing down the Call of Duty Championship finalists even further.

In Dallas, Texas, the MLG Winter Championship decided its eight winners. Congratulations to the following North American teams for coming out on top:

  • vVv Gaming
  • UNITE.NA Gaming
  • OpTic Gaming
  • Fariko Impact
  • Donut Shop
  • Fariko
  • Team EnVyUs
  • FeaR

You can check out the full Winter Championship Recap right here, including videos.

Over in Cologne, Germany, the top eight European teams from the ESL Championship Finals were also decided. Congratulations to:

  • Fariko
  • Allstars
  • GAMEeNigma
  • Pain Gaming
  • Millenium.COD
  • Epsilon,IRL
  • KILLERFISH eSport e.V
  • Fariko.Dargons

Additional tournaments were also held in Australia and Africa over the weekend. Congratulations to Team Immunity and Mindfreak from Australia, as well as XtaZ from Africa.

Don’t miss the Call of Duty Championship this April 5-7. The entire tournament will be streamed from Call of Duty Elite, so you’ll be able to catch the entire event from the comfort of your own home.

Thanks, CharlieINTEL.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 4 Teaser Clip, “Prepare 4 Battle 03.27”

“Prepare 4 Battle 03.07,” reads a small teaser clip of what is supposedly a sequence from an upcoming Battlefield 4 reveal trailer.

Early this morning, Digital Illusions CE tweeted out the short clip from their Twitter account, saying, “Straight from the video editing suite: Prepare 4 Battle – 03.27! This sneak peek now, more soon. (Please RT!) #BF4.”

The clip, which you can check out here, is made up of sounds and images of machinery, presumable a tank or other military equipment, and show’s off the new “4” logo along with the aforementioned text.

While it’s been previously revealed that DICE and EA will be showing Battlefield 4 to media on the 26h of March, this teaser suggests the public will get their own peak at the sequel on the 27th of March, a day later.

We are unsure if it will be a public trailer viewable by all, or if it will be the last Premium video still set for release some time in March, viewable only by Battlefield 3 Premium members.

Here are some stills from the short clip. What do you guys think? Let us know in the comments!

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David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 4 Reveal Incoming March 26

Battlefield developers Digital Illusions CE and publisher Electronic Arts are all set to officially reveal the highly anticipated Battlefield 4 in San Francisco, California on March 26.

[youtube id=”EAUaYXFCllo” width=”618″ height=”378″]

“Please join us to celebrate a new era of Battlefield,” reads an invitation sent to MP1st.

Previously, the game was demonstrated to the retail company GameStop, hinting at an incoming reveal.

Thus far, EA has confirmed that they are “aiming” for a release window between April 2013 and March 2014. It has also been stated that Battlefield 4 will take place in a modern day setting and will ship on next-generation consoles.

For everything Battlefield 4-related, keep your sights on MP1st.

David Veselka

Musician, Gamer, Geek. Subscriber

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Halo 4 – Title Update 3 Incoming, More Matchmaking Updates and Castle Map Pack Wallpapers

343 Industries has some brand new imagery to share showing off some of the locales featured in the upcoming Halo 4 DLC, Castle Map Pack, arriving Apirl 8. Also, more details emerge regarding upcoming matchmaking playlist updates as well as the next Halo 4 title update.

First, if you haven’t yet, make sure to check out the first trailer for Castle Map Pack right here.

On to some cool screenshots of each of the three new maps, Daybreak, Outcast, and Perdition, with official descriptions from the Halo Waypoint Blog.

Daybreak

halo 4 castle map pack daybreak 2 _drop off

Official description: “Operation: Daybreak is effectively a cluster of ONI research facilities and sensor relays residing in the vast highlands of Saviron, on the blue-green planet Oban. With the destruction of so many worlds at the hands of the Covenant, this planet is now undergoing preparations to make it a home for millions of human refugees. In the meantime, the UNSC Navy continues to use it as a key staging ground for a number of highly classified military exercises.”

Wallpapers: 1024×768 , 1280×720 , 1920×1080

Outcast

halo 4 castle map pack outcast 1 _capture

Official description: “One of the few worlds left unscathed by the Covenant, the remote outer colony of Talitsa has always had a strong anti-centralization and pro-colonial autonomy sentiment, even since before the war. The UNSC halted several early political uprisings in the colony’s major population centers, but this only fostered a more radical form of dissent, now in the form of secluded and heavily armed redoubts. Ultimately, these sites would provide the foundation for a number of major political movements.”

Wallpapers: 1024×768 , 1280×720 , 1920×1080

Perdition

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Official description: “New Carthage has always been a prime example of a healthy, growing colony, even since before the war. Hidden below the city of Pilvros, however, one of the thermal reactors which provided clean and safe energy in the past has now gone critical. While a large-scale evacuation effort is underway, scans of the reactor section are quickly acquired to help analysts determine the root cause of this impending disaster.”

Wallpapers: 1024×768 , 1280×720 , 1920×1080

In the latest blog update, 343 Industries notes that matchmaking updates, which you have come to expect as weekly Monday updates, will now take place bi-weekly. That means no matchmaking update should be expected this coming Monday, March 18.

“Bravo” writes, “Overall, this will allow us to provide you with more substantial updates, bestow attention where it’s most needed and allow newly implemented playlists a longer runway to succeed or fail from both a gameplay nuance perspective as well as supplying more data to mine and learn from.”

In addition to title update 2, Halo 4’s latest substantial game update which you can read all about right here, 343i has confirmed that further gameplay tweaks are incoming with more details to come during the team’s panel at PAX East. “Bravo” was able to confirm, however, that “you’ll soon be notified when and where your teammates are killed by an ‘X’ logo that will appear on your HUD for a brief period. We’re pumped to bring this community request back to life and can’t wait to hear you screaming ‘ONE SHOT ON MY X!!’ in Matchmaking.”

Keep your sights on MP1st for more details! Meanwhile, check out our review of the latest title update as well as the Halo 4 Majestic Map Pack.

David Veselka

Musician, Gamer, Geek. Subscriber

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