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[UPDATED] BF3 Close Quarters has Rush and Conquest, New Weapons to be Playable in Vanilla, No 64 Players, and More

Update: Close Quarters will feature a new game mode called Conquest Domination; however, Rush might not be a part of the expansion pack. Learn more here.

Original Story: Battlefield 3’s Executive Producer, Patrick Bach, talks Close Quarters, and touches on the perceived rivalry between FPS juggernauts, Call of Duty and Battlefield.

Since the announcement of Close Quarters, some fans feared that the expansion pack will not include the two game modes that Battlefield has become renowned for, Rush and Conquest. Of course, a leaked image of one of the new maps didn’t ease the concerns. Fear no more, as Patrick Bach has confirmed to Digital Trends that “classic game modes [Rush and Conquest] will be a part of this expansion pack.” Also, in terms of new weapons, seven of which were spotted, Bach said, “we’ll release that [the full list of weapons] as we get closer to it, but there will be the SPAS 12–the Italian shotgun–which is a classic shotgun that people have seen many times before, and there will be a lot of other guns. The important thing is that we’re doing these guns and spreading them over all the classes, and of course you can then bring them back into your original game. So it actually extends the other maps of Battlefield 3.”

However, the new expansion pack will not support 64 players on PC. Bach explained, “No [64 players on PC], we are restricting players. I can’t tell you exactly what the restriction is right now, but we are restricting players so we can focus on the fun factor. How many players do we want before it turns into carnage?” It is stated on the official page for Close Quarters that the player range is 2-16, but DICE hasn’t officially announced if both the console and PC versions of Battlefield 3 will share the same player count.

On the topic of private servers for consoles, Bach assured that it will be similar to the PC implantation. He noted, “we’re going through a lot of practical processes to get it out, but it is a full rent-a-server program. You as a player can rent your own server. You can do all the setting yourself, you can invite whoever you want, or you can keep it open to everyone. You control it. This is the first time we’ve seen this on a console. We were quite surprised that no one has done this before. It’s a special feeling owning your own server; having control over it and making sure that you have all the settings–and you have all the information that you think the players you want to invite–are there.” He added, “I think the biggest difference [between PC and consoles] when it releases is that it will be easier for console players to rent a server than it is for PC gamers today because we don’t have an in-game interface. But for the console you get everything in front of you at the main menu.

“Well we do pay attention because people bring it up all the time,” Bach said in reference to how the press and fans pit Battlefield and Call of Duty against one another. However, he went on to distance Battlefield by saying, “We don’t see ourselves as the direct competition to the other shooters on the market, because there aren’t many shooters that are trying to do what we are trying to do. If we try to limit ourselves by trying to build something that is in my book lesser, a lesser experience, even if people say that they like it, and say that they like this particular part of the experience, that is not what Battlefield is all about. Then we shouldn’t call it Battlefield, we should call it something else.” He concluded, “If you don’t have the vehicles, if you don’t have the structure, if you don’t have the team play, if you don’t have the classes, then you’re breaking it. I hope that people that are playing Battlefield 3 and are playing other shooters can see that it’s not the same. If you are into shooters, and you play shooters, you will definitely spot the difference.”

In case you missed it, be sure to read Alan Kertz comments on Lack of DLC and Why DICE Avoids Platform Favoritism.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Mass Effect 3 DLC Rumor – Leaked Image Suggests New Classes Inbound

Fans of Mass Effect 3’s multiplayer may be in for a bit of a treat in the near future.

A recent image (below) was posted on Facebook revealing 6 new classes, including 2 new races, that look to be part of a purchasable item pack in the ME3 multiplayer store. The poster claims to have downloaded this “test DLC” from a “developer server” in ME3’s multiplayer (Xbox 360 version). He also claimed that it “unlocked everything.”

In the image below, you can see the 6 new classes: Geth Engineer, Geth Infliltrator, Batarian Soldier, Batarian Sentinal, Krogan Battlemaster and Asari Justicar.

Executive Producer Casey Hudson did reveal earlier while speaking with Digital Trends that BioWare has “some really great multiplayer content and some really great single-player content coming over the air…” What exactly can Mass Effect fans expect? Well, Hudson added that “[fan] feedback will become part of how we design that.”

No official DLC plans have been stated by BioWare so we’ll just have to what will become of this. Leave your thoughts in the comments below! Any of these new classes tickle your fancy? What else would you like to see in multiplayer DLC?

Make sure to check out MP1st’s Mass Effect 3 Multiplayer Review!

Thanks, VG24/7

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 3 Dev Comments on Lack of DLC and Why DICE Avoids Platform Favoritism

DICE developer Alan Kertz sheds some light on some of the processes behind updating a game like Battlefield 3, including the reasons for the lengthy period without any word of DLC.

In response to a recent Joystiq article, Kertz clarified via Reddit that “the big reason that ‘[DLC is] taking so long’ is that we pushed hard on BF3, and lots of developers pushed vacations, parental leave and other things for a while to ship a product they could be proud about. After that was done, it takes a while to get people back into the office and up to speed.” He feels that it’s “better from our perspective to wait a bit on the DLC and deliver quality content with plans to deliver different types of content for different types of players over the lifetime of BF3, rather than hurry one map out.” It seems DICE will definitely be delivering in the near future. Check out a recently released gameplay trailer of the first of three expansion packs, Close Quarters.

Luckily, DICE was able to publish their first expansion pack, Back to Karkand, fairly quickly after the release of Battlefield 3. This seemed important to them as Kertz explained on Twitter that “rapid DLC [is] proven to help keep discs in drives, off used,” since a “vast majority of sales of a title come in the first month.”

Kertz also commented on the fact that since DICE tries to keep all three platforms on the same level in terms of updates, it might seem like updates don’t come as often. He mentioned in the comment section of the latest Inside DICE, “we only update a specific platform if we have an issue on that specific platform. For example, PS3 VoIP updates.” It seems important to DICE that “the core gameplay and feature list needs to remain as close to identical as is humanly possible. We simply do not want to be perceived as having a favorite platform, nor do we want any one set of players to feel second class.” Another example he used was that “Xbox players have already asked where their colorblind support is, making further PC only updates would simply make that valid complaint even more valid.”

This, of course, leads to the question: Do you think consoles are holding the PC version of Battlefield 3 back? What is your take on the lack of DLC after Back to Karkand? Let us know your thoughts in the comments below.

Still wondering about the upcoming Battlefield 3 patches? Read here for some good news!

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 3 Meets Super Mario

Somewhere out there, someone wonders what Battlefield 3 would look and sound like with a Super Mario hud, Super Mario sound effects and Super Mario music.

This video is for that someone.

YouTuber DerpShark, most likely having wondered this himself, took it upon himself to grace the world with some Battlefield 3 gameplay dubbed with Super Mario music and sound effects. The result is just plain super.

[youtube id=”vDI0Y6IPdy8″ width=”600″ height=”350″]

Thanks, DSOGaming

David Veselka

Musician, Gamer, Geek. Subscriber

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New Ghost Recon Future Soldier Multiplayer Maps Revealed, Signature Edition Trailer

A few weeks back, Ubisoft revealed the first two multiplayer maps to be included in the upcoming Ghost Recon Future Soldier: Nigeria and Zambia, which you can check out right here.

Over the last week, brand new panoramic images of maps Nicaragua, Bolivia, and Pakistan, Barrents Sea, Norwegian Sea, Russia (4 variants), and Siberia, have been posted on the official Ghost Recon Future Soldier Facebook page.

It’s not clear whether these are the actual titles of each map, or just the names of the locations each takes place in. The various locations in Russia suggest these maps will indeed have different names in the final version.

Ubisoft has also recently released a brand new trailer detailing what is included in the Ghost Recon Future Soldier Signature Edition, which we’ve included below.

Check out the images and trailer below and leave your thoughts in the comment section! (Click images for a larger size.)

Nicaragua:

Bolivia:

Pakistan:

Barrents Sea:

Norwegian Sea:

Russia:

Siberia:

Ghost Recon Future Soldier Signature Edition:

[youtube id=”aO6XVPct1qE” width=”600″ height=”350″]

David Veselka

Musician, Gamer, Geek. Subscriber

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Modern Warfare 3 Matchmaking Problems in “Remote Areas” to be Addressed Soon

Yesterday, Modern Warfare 3 received patch 1.10 on Xbox 360. It is still unknown what the patch changed in term of fixes, but at least one problem cropped up again.

After the release of Modern Warfare 3, players in smaller countries experienced matchmaking problems. Those issues were ironed out by the end of last year. Unfortunately, since patch 1.10 was released, matchmaking for players in smaller countries has been spotty again. Many users took to the official forums to explain the problem. Players are getting a “No Games Found” error message when they’re trying to find a lobby.

Robert Bowling, via Twitter, promised a fix on the way. He stated, “FYI MW3 players in remote areas; I understand the recent update on Xbox 360 has adjusted your matchmaking, it will be addressed swiftly.” He went on to clarify what countries qualify as remote areas, in reference to New Zealand, “remote area and/or lower population locations may be affected when finding games. We have an update being pushed through.” Bowling added that everything should get back to normal as soon as the updates goes through certification, so it seems like matchmaking will be fixed through a patch, not a hotfix.

Thanks to Timque for the tip!

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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MW3 Black Box and Spec Ops Missions to Release “On or Around” April 12th for PS3 Elite

Update:  Activision’s Dan Amrich on his Twitter feed stated that the dates below are not confirmed.

Paid Elite subscribers on PS3 can expect the new map, Black Box, along with Special Ops missions, Black Ice and Negotiator on or around April 12th.

In the latest episode of Roll Call, while Jay Frechette, Call of Duty Digital’s Associate Manager, was announcing what this weeks’s release schedule looks like for Xbox 360, two on-screen captions appeared to address PS3 players; however, one caption was completely off base.

The first caption states (see above) that “Content drops 4, 5, 6 (Black Ice, Black Box, Negotiator) will be available to Call of Duty Elite Premium Xbox members March 13th and Elite Premium PS3 members on or around 4/12.”

The second caption, which you can see below, was regarding Collection 1 targeted for non-Elite members. It (mistakenly) explains that “Collection One Content will be available to Call of Duty Elite Premium Xbox members March 13th and Elite Premium PSN members March 20th.” However, it’s already confirmed that Collection One will be released for regular Xbox users on March 20th. PS3 and PC players should expect the collection about a month after 360 owners.

Yesterday (March 13th), premium Elite subscribers on Xbox 360 were treated to content drops 4, 5, and 6 along with brand new achievements. PS3 Elite members can look forward to the third DLC drop, Overwatch, on March 29th.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Mech Warrior Online GDC Gameplay Trailer

Are you ready for total Mech warfare?

Developers Piranha Games have released a brand new gameplay trailer that was showcased during this year’s GDC. Features include lasers, missile launchers, rock and roll, and some CryEngine 3 goodness.

Check out the trailer below and leave your thoughts in the comment section!

Remember to reserve your pilot name by visiting the official Mech Warrior Online website.

[youtube id=”rkGvP8VFXAI” width=”600″ height=”350″]

David Veselka

Musician, Gamer, Geek. Subscriber

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Wipeout 2048 Multiplayer Review

Wipeout 2048 was one of a handful of launch titles to ship with multiplayer ready to go on the Play Station Vita. If you are a racing fan, you will probably be picking up Wipeout 2048, or at the very least, thinking about it. This is the ninth installment in the Wipeout series. Is it still as fun as it always has been?

Online Multiplayer Campaign

The  online multiplayer campaign is a combination of two things; it involves races and combat. Racing is the usual Wipeout affair. In combat the objective is to destroy other racer’s ships and avoid hitting the walls and destroying your car until you get a kill. The tracks in the game are just as unforgiving as Wipeout players have come to expect and you will need to have your finger close to the air brake. To survive and have a shot at winning, you’ll want to stick to the manual controls. The tilting motion controls feel clumsy and the novelty isn’t going to help you win. Tracks are now equipped with defensive weapon pick-ups and offensive weapon pick-ups.  Obviously, the defensive weapons help you protect your position and the offensive weapons allow you to gain positions in the race. This leads to an interesting dynamic and opens up choice for different play styles. To keep things interesting, players are given challenges to complete while trying to win. The goals usually are to complete the race or to hit a racer with a weapon. Occasionally, you get hit with a score or placing objective. The challenges when completed open up other tracks of increasing difficulty and some reward you with winner’s cups. This significantly offers replay value for those that crave 100% completion or love a good challenge.

Combat

Of the two game types, combat is probably going to get more players due to it being a fast paced arcade mode. To score points you have to get pick-ups and hit other ships with various weapons. Kills aren’t required but they do raise your score faster and bring excitement to the game. Combat matches end so quickly that it will leave you wanting more. Wipeout is known for the tight turns and quick gameplay and in the combat mode it shines. The tracks really force you to play carefully to avoid hitting walls and diminishing your ship’s health before it explodes. Granted, combat does have a short learning curve mainly the weapons, but you’ll pick it up fast. The game favors knowing your weapon’s strengths and playing with strategy. When being chased, go for a defensive pick-up and outsmart that noob on your tail. I could see this game type becoming the most popular.

Racing

Now the racing as usual for the series will require you to battle while paying attention to the boosts and weapons flying in your ship’s direction. While a fun game type, it isn’t one to play with a small group. When you get eight players matched up, it really changes the dynamics and even the lesser skilled with good aim and some lucky weapons can win a few races. I recommend this game type for the strict racer. The most outstanding feature about this game’s multiplayer is the Cross Play, the cross-platform online multiplayer feature. It truly is marvelous. It feels great and has no detectable lag. I didn’t have any lag whatsoever when playing my friend in the same room or a random player over the Internet in some distant location. It connects quickly and you can play with several people on Vitas or PS3s. It really is an impressive feature. It allows you to have competitive fun when you can’t find another Vita owner near you or want to play with more people than just Vita owners.

Cons

I see two major flaws in the online multiplayer campaign. One, you don’t really get to choose combat or racing. When you do it’s at the end of the match. This could be a deal breaker for the strict racer or someone just wanting to run some games of combat. Two, you don’t get much of a choice over the tracks either. You only get to vote when you get into a lobby. The game seems to randomize the tracks then let you choose at the end. I could see these two things limiting the enjoyment of some players and frustrating many. There could have been more fresh maps. Several of the maps are rehashed from other Wipeout games or were too similar to some in previous games. Can we get some ship customization such as logos, paint, and rocket flame color? Customization is pretty standard these days, no reason not to include it. Also, loading times between some events were a frustrating 30 seconds or more. The combat game type should be extended as it is quite short. Lastly, the online pass activation code will leave a sour taste in mouth of few people.

Conclusion

The game is what you expect from a light-hearted racing game; speed and fast paced action. Wipeout 2048 is a solid entry in the series and shows off some of the graphics prowess of the PS Vita. The combat and Cross Play are stand out features that will keep you entertained. Hopefully the DLC work Studio Liverpool say they are doing will include some more tracks, ship customization and updates like mode selection in multiplayer campaign. This game is a serious racing contender for the Vita.

Have you picked up Wipeout 2048? If so, make sure to leave your thoughts in the comments below.

MP1st Staff

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Seven New Weapons Spotted in Battlefield 3: Close Quarters

Seven brand new weapons have been revealed in the debut trailer for Battlefield 3: Close Quarters, the first of three expansion packs coming to Battlefield 3 throughout the year.

During the trailer, if you pay close attention to the kill feed in the top right corner, you can notice seven of the ten new weapons that will be added to Battlefield 3 through the first expansion pack, Close Quarters. Luckily, MP1st readers have pointed out the new weapons in the trailer. Of course, these aren’t final, as DICE hasn’t officially announced the complete list of weapons.

Here’s the list of seven out of ten weapons with the most likely type and class in parenthesis.

  • SPAS-12 – (Semi-Auto Shotgun/All Classes)
  • ACW-R – (PDW/Engineer Class)
  • L86 – (LMG/Support Class)
  • MTAR-21 – (Also known as TAR-21 assault rifle/Assault Class)
  • AUG – (Although some games classified this weapon as an LMG, the AUG is an assault rifle, thus should be in available to the Assault Class.)
  • LSAT – (LMG/Support)
  • SCAR-L – (Battlefield 3 already has the  SCAR-H (heavy) for the Engineer Class. L stands for light, so it’s likely to be included in the Engineer Class as well.)
  • Three more weapons that have yet to be revealed.

The new expansion pack will release in June , and will pack in four maps and 10 weapons. In other BF3 news, DICE confirmed that the next patch is indeed going through the certification process.

Feel free to chime in with your comments, and we will update the list accordingly.

Thanks to Pinksock, Chris, RabidTurtle, and Ketchupzz for the tip!

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Battlefield 3 Patch Submitted for Certification – Still No ETA, “Hopefully” This Month

Battlefield 3 Global community Manager, Daniel Matros, has updated fans on the status of the upcoming Battlefield 3 patch.

Daniel Matros has taken to Twitter revealing that the next Battlefield 3 patch is in its final stages. For console players, Matros confirmed that the patch is currently going through the certification process by Sony and Microsoft. He stated that the patch “is being tested at certification by MS and Sony…” Of course, a release date is in the hands of MS and Sony at this point, but Matros did say, “hopefully we can push updates out in the end of March but again, no ETA at all.” As for the PC update, Matros mentioned that “it’s in testing right now still.”

Remember, you can check out a number of tentative patch notes here.

It seems that Battlefield fans can look forward to a number of exciting things, including upcoming DLC, and private servers for consoles. In case you missed it, Back to Karkand was recently updated on the PS3 to fix some odd weapon glitches. You can read more about it here.

MP1st

MP1st Staff

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Modern Warfare 3 Elite Drops 4, 5, and 6 Now Available on Xbox 360

Modern Warfare 3 DLC drops, Black Ice, Black Box, and Negotiator, are now available to download on Xbox Live for Call of Duty Elite premium members.

The three brand new pieces of DLC, which include two spec ops’ missions and one new map (Black Box),  are live on the 360, and will set you back 222.93MB in memory. The new drops brought along a mandatory 5MB patch, supposedly patch 1.10. The patch notes haven’t been made public as of writing this, but new achievements have been added to the game, you can learn more about here.

No changes have been made to the Elite playlists:

  • Popular game modes Team Deathmatch, Domination and Kill Confirmed only
  • ELITE Objectives
  • Hardcore Ricochet and Mosh Pit

Non paid Elite members can expect all six DLC drops released for Elite to date to be bundled in Modern Warfare 3 Collection #1, which comes out on March 20th. You can watch a new trailer for Collection 1 below.

[youtube id=”2bcCtxxH180″ width=”600″ height=”350″]

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Medal of Honor: Warfighter Multiplayer Will Include Multiple Tier 1 Factions, Producer Likens to FIFA

“It’s that sense of national pride,” that developers Danger Close are looking for when it comes to their highly anticipated new shooter, Medal of Honor: Warfighter.

In a recent episode of G4TV’s X-Play, Executive Producer Greg Goodrich likens their upcoming FPS to EA’s FIFA franchise. “We want to allow gamers to have that sense of national pride – you know, play for the home team,” stated Goodrich. “…Because a kid growing up in Poland quite frankly doesn’t dream of growing up and becoming a US Navy Seal right? He wants to be a G.R.O.M. Commando.”

Goodrich then explained how they aim to accomplish this in the Medal of Honor: Warfighter multiplayer. He continued, “so let’s give him the opportunity to do that in multiplayer, you know? So, we’re introducing 12 different Tier 1 units from 10 different nations to allow players to embody their home team just like their premier league in FIFA and wave that flag, have some national pride, play for the home team and get online and battle it out.”

The recent reveal trailer, which you can watch right here, hinted at the inclusion of multiple Tier 1 units. A full list hasn’t been officially announced but it’s possible to catch at least the first few from the trailer.

Let us know in the comments below which national team you’d like to see in Medal of Honor: Warfighter’s multiplayer.

Make sure to follow MP1st on Twitter and Facebook for more Medal of Honor: Warfighter details!

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 3: Close Quarters “Ziba Tower” Gameplay Trailer

It’s time to get our first look at the brand new, upcoming DLC from DICE, Battlefield 3: Close Quarters.

This trailer takes place on the map “Ziba Tower” and, as you can see, is very close quarters. It’s this tight, infantry-based gameplay that DICE will be focusing on delivering for this particular DLC. Players can look forward to a total of four brand new maps, which as the trailer suggests, will be based on mostly indoor environments. It looks like DICE will be stepping up the destruction once again and will pay a little more attention to vertical gameplay. Like Back to Karkand, players will also be able to unlock 10 new weapons through 10 assignments that can be carried over into the regular maps and playlists.

Remember that those looking for a more open, vehicle-based experience can keep their eyes on the following DLC, Armored Kill, set to release some time afterwards. To learn more about all three DLCs, click here.

Close Quarters is set to release this June, one week early on the PlayStation 3.

Check out the trailer and leave your thoughts in the comments below!

[youtube id=”s9N853JrG_0″ width=”600″ height=”350″]

David Veselka

Musician, Gamer, Geek. Subscriber

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New Halo 4 Details: No Beta Planned, Return of the Battle Rifle, Clarification of “Perks” and Much More

Many new details regarding Halo 4 have begun to surface ever since the recent first look, including footage of the highly anticipated multiplayer. So, what can we expect from Halo 4?

First, something we cannot expect from Halo 4 is a beta. According to Halo Waypoint, 343 Industries has stated, “while we are testing Halo 4 code, gameplay, and systems at significant scale to get excellent data, input, and feedback, we are focused on polishing and shipping our experience for the duration of the year, and splitting resources to manage and build a beta is not on our schedule.”

Franchise Director Frank O’Connor, also followed up on the recent controversy regarding the use of the term “perks” in Halo 4. Connor clarified, “I think [the media is] talking about performance-enhancing abilities from Call of Duty, if we’re going to be perfectly honest. I should clarify that we never used the terms “perks,” other than when asked about them. That was a term coined in questions about our admittedly mysterious content.” He added, “We’ll be explaining more about the Campaign and Multiplayer systems as the year progresses, but suffice it to say that the new features we’re hinting at for Halo 4 will not be mirror images of the stuff they’re being compared to now in online conversations.”

It was also mentioned that “Halo 4’s system will be a logical evolution” when it comes to Armor Abilities and Equipment. O’Connor couldn’t get into details regarding playlists but he did say that “there will definitely be options for traditional Halo fans to enjoy, and some very new experiences that we’re pretty excited about. Our playlists will be tightly focused, consistent, and properly polished. This will be especially evident at launch, but like with prior Halo games, these playlists will be organic and will evolve, but sensibly and appropriately.” He also mentioned, “our new implementation of Slayer will score differently than the traditional 0-50 method of yore, and is one of 100 things we’ll share with you more deeply in the coming months.”

Many fans have also been asking about which features from the recent Halo games will be making it over to Halo 4 and how will they improve. O’Connor promised, “we will do our best not to disappoint fans of the existing Halo feature set. Every aspect of the game is being approached with a passion and fervor to improve, grow, or streamline. More detail soon, but I suspect most folks will be pretty happy.”

O’Connor was able to get into details regarding weapon balance and the fan favorite, Battle Rifle: “The BR is a three-shot burst weapon. It is hitscan. In its current tuning, it has recoil (not bloom) which causes it to rise slightly (in a predictable and suppressible way). It is not a replacement for the DMR as has been discussed in the community. You will not see bloom as it currently exists in Vanilla Reach on any weapon, but there will be different methods for reticle targeting that vary depending on the weapon, and players will have a wide arsenal of weapons to choose from. More news about that later.” Also, “assassinations are altered, but they’re back.”

O’Connor was also able to reveal, to the satisfaction of many fans, that “it will be (more or less) possible to play Grifball in Halo 4.”

What Halo 4 features are you excited about?

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 3 PS3 Update Fixes Weapon Animation Bug

Battlefield 3 servers should be back up and running across all platforms after a period of stability maintenance yesterday. On top of this, it seems that some bug fixing for PS3 users was also in the works.

DICE has stated on the Official Battlefield Blog that “Starting tomorrow (March 13th), you can re-download a new, patched version of Battlefield 3™: Back to Karkand on PS3. This will fix the weapon animation bug that some of you have experienced.” Of course, this download will be free of charge if you’ve already purchased the Back to Karkand expansion pack. Those downloading it for the first time will not have to worry about taking further action. In the near future, this update will become mandatory, so don’t worry about missing or forgetting about it.

Let us know in the comments below if this fix has worked for you.

PS3 Input Lag: Battlefield 3 Vs Bad Company 2

 

David Veselka

Musician, Gamer, Geek. Subscriber

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Modern Warfare 3 Collection 1 Achievement List

Thanks to X360A, now we know what the first Modern Warfare 3 DLC pack, dubbed Collection 1, will bring to the table in terms of achievements. Modern Warfare 3 Collection 1 will release on March 20th for all MW3 players on Xbox 360, and will be priced at 1200 Microsoft Points ($15). Tomorrow, when paid Elite members receive the last three DLC drops to complete the collection, the achievements should become available to them as well.

All the achievements can be unlocked through the new Special Ops missions, Black Ice and Negotiator. See the parenthesis for the Gamerscore points tied to every achievement.

  • Shotgun Diplomacy (15)

    Complete the Special Ops mission “Negotiator” on any difficulty.

  • Not on My Watch (35)

    Rescue all the hostages in the Special Ops mission “Negotiator.”

  • Skilled Negotiator (25)

    Complete the Special Ops mission “Negotiator” on Veteran difficulty.

  • Slippery Slope (15)

    Complete the “Black Ice” Special Ops mission on any difficulty.

  • A Baker’s Dozen (35)

    Run over and kill 13 enemies with the snowmobile in the “Black Ice” Special Ops mission.

  • Ice in Your Veins (35)

    Complete the “Black Ice” Special Ops mission on Veteran difficulty.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Mass Effect 3 Multiplayer Review

Multiplayer DLC

Review

If you have downloaded the Mass Effect 3 demo when it was released on February 14th, then you already got a chance to experience a small sample of Mass Effect’s multiplayer. Multiplayer is new to the Mass Effect series, and it brings a co-op experience with a leveling and unlock system that is unique in style. The full version of ME3’s multiplayer includes six maps, three different enemy types, and three difficulty settings. With roughly 15 hours of multiplayer goodness under my belt, I’m here to tell you whether it’s worth your invested time and money.

Let’s start off with the basics. The multiplayer is a 4 player co-op Horde styled mode. You are matched up against one of the three different enemy types; Cerberus, Geth or Reapers. Each wave gets progressively harder, with stronger enemy types and a different objective within a round that you have to complete. The maps are based off of single-player side missions that you may encounter if you play the single player portion. Your job is to survive all 11 waves and complete the objectives when they appear. Doing this rewards you with experience and credits. There are several unlocks to earn in the game that you can unlock with credits that I will explain in detail later on in this review.

The leveling system is pretty much what you are already used to. You have a per-class rank, and an overall rank. Your overall rank is every rank you have built up over each class added up. The classes are the same from the single player; Adept, Soldier, Engineer, Sentinel, Infiltrator and Vanguard. The leveling system is experienced based, and completing a mission on Bronze difficulty will net you around 150,000 XP to give you an example. Leveling each class gives you power points that you can use to unlock and progress your classes particular powers. This is great as it allows each player to play to the style they are most comfortable with. Within each mission you participate in, there are unique challenges that present themselves that your team needs to accomplish. You may need to eliminate 4 specific targets in a certain amount of time, or you may have to hack a computer to upload data. Doing these challenges are not only necessary to move onto the next wave, but it grants you extra experience for your character as well as credits to spend in the in-game store depending upon how fast and efficiently you complete these tasks. Each character class is capped at level 20. After obtaining level 20 with a class in multiplayer, you can promote them to the single player Galaxy at War. This will reset the characters class back to level 1, but adds 10 levels to your N7 overall rank for multiplayer. Think of this as BioWare’s way to lengthen the multiplayer experience, a ‘prestige’ mode if you will.

The unlocking system is my favorite part of the multiplayer experience. It uses the retro trading card style, with three tiers of packs you can purchase; Recruit, Veteran and Spectre. You can purchase these packs with actual currency, or you can use the credits you earn from playing the multiplayer. The Recruit pack will run you 5,000 credits, Veteran at 20,000 credits, or $1 USD, and Spectre at 60,000 credits, or $2 USD. These packs will give you bonuses such as new weapons, weapon upgrades, consumables like ammo packs and medi-gel, to special character species. With a total of 29 unlockable weapons, 12 unlockable characters and 20 unique unlockable armor/ammo bonuses, the unlock system has some decent depth. These items are marked as uncommon, common, and rare. Obtaining a rare item is what could potentially get you over the edge, with all the possibilities, it’s refreshing that the randomness of each pack adds some fun to the hectic multiplayer. From my personal experience, it’s best to wait it out until you have enough credits for the Spectre pack, as you are guaranteed at least 1 rare item in the pack.

The award system is split up into individual awards and squad awards. The individual awards are split into Bronze, Silver and Gold tiers. These awards span anywhere from X amount of headshots, assault rifle kills, biotic kills to assists and revives. Everything you do will be rewarded, the more of these you do, the more XP you will be granted. Bronze awards will net you 500 XP, Silver at 1,000 XP and Gold at 2,000 XP. The squad awards grant you the most XP because they are a lot more difficulty to achieve. You can get XP for achieving killstreaks, surviving multiple waves without going down, completing all the waves, to being extracted at the very end. These are also split into the same 3 leveling tiers Bronze, Silver and Gold. These range from Bronze at 2,500 XP, Silver at 5,000 XP and Gold anywhere from 2,500 XP to 15,000 XP depending on the award. The better you are, the more XP you are rewarded, the faster you can level.

Galaxy at War is a feature embedded in the multiplayer. Basically, your Galaxy at War readiness rating has an impact on your single player experience. The more you play and succeed in multiplayer, the higher your readiness rating becomes. You start off at 50%, and you can build all the way up to 100%. If you do not consistently play multiplayer, your readiness rating will decline slowly. While this feature is completely optional, it is not required to achieve the game’s ‘perfect ending’, but it does certainly help. Having a high readiness rating only means you need to require less War Assets in single player. It is not a completely needed feature, but it’s great for the consumer who enjoys both the single player and multiplayer portions of Mass Effect 3.

With the leveling, award and unlock systems explained in detail, playing the game with your buddies is as much fun as any other multiplayer title out there. Sure, it won’t completely replace a versus multiplayer experience like Battlefield 3 or Call of Duty, but it’s definitely something everyone should pick up to give a try. I personally was suspicious of BioWare adding multiplayer to Mass Effect 3, as it’s always been a single player game. However, I believe BioWare delivered on a solid and fun addition to an already great masterpiece that is the Mass Effect series. Did I mention that Battlefield 3 owners get to unlock an exclusive multiplayer character in Mass Effect 3? You can purchase Mass Effect 3 right now from any major gaming retailer.

Let’s hear your thoughts about Mass Effect 3’s multiplayer in the comments section below!

Shawn Kegarise

Hailing from beautiful Pittsburgh PA, Shawn has spent most of his 25 years playing video games. The original Killzone on PlayStation 2 captured his love for competitive multiplayer experiences and has thrived on that ever since. Now I live, breathe and eat multiplayer madness with the guys and gals of Lucky Strike. Subscriber

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DICE Wants “to Build Game Changing Experiences, Not Just Pretty Visuals,” Frostbite 2 for Next-Gen Consoles Discussion

DICE rendering architect Johan Andersson talks about the specs needed to be in the generation of consoles in order for the studio’s engine, Frostbite 2, to emulate the visual marvels it can accomplish on high end PCs.

“There’s two things: memory and processing power,” Andersson stated in an interview with Joystiq. He went on to stress the importance of processing power, “we need lots and lots of processing power. The more you can cram into a machine, we’ll take advantage of that.” In terms of RAM, Andersson explained that “two gigabytes would not be enough.” However, “four gigabytes would work [the recommend specs for Battlefield 3]. Eight gigabytes? Yeah. I think that would be perfect when it comes to memory.” On the GPU front, Andersson would like to see faster units; however, he doesn’t foresee consoles with multiple GPUs.

On a final note, Andersson offered his vision for what we can expect from DICE and the Frostbite 2 Engine. He explained that the end goal is not just a graphical improvement, but rather “to build game changing experiences, not just pretty visuals, but game changing experiences? That’s what we’re really excited to do, going forward.”

In a recent job listing we discovered, DICE, as it’s the case with many major studios, is working on “next generation titles.”

Bad Company 3 on the next Xbox, PS4, and PC is one intriguing thought, in my opinion. Beyond the next three expansion packs, what would you like to see from DICE?

Last year, MP1st’s Graham wrote an interesting piece detailing his wish-list for next-gen consoles when it comes to multiplayer.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Stats Show Battlefield 3 Close Quarter Combat Is Popular, Dev Defends Upcoming DLC

DICE Gameplay Designer Gustav Halling, settles concerns of the upcoming Battlefield 3 DLC, Close Quarters. If you’ve missed it, make sure to check out the announcement and more details right here.

The big question on some of the Battlefield 3 community’s mind is why DICE is focusing on infantry-based, close-quarter combat gameplay in their upcoming DLC, something that goes against what many fans would argue the Battlefield franchise has become known for. The simple answer is that Armored Kill, a DLC focused completely on large-scale warfare, is set to release shortly after Close Quarters and should provide a nice contrast, but also familiar Battlefield gameplay. The other answer is that statistics prove this close quarters play-style is, indeed, popular.

“We looked at what people are playing and the result is a tighter infantry experience with CQ…” stated Halling. It might also be surprising to know that in-game stats differ from various polls about the subject. Halling stressed that “polls say one thing, our real statistics say another. What players actually are playing not what some click.” It was also recently discovered that Operation Metro, a map that leans heavily on the CQB style of gameplay, was proven to be the most popular Battlefield 3 map. You can read more about it here. However, Halling admits, “it’s a interesting challenge for me because its not what is expected by us.” Even though, “its still BF3 gameplay, not any other game!”

Halling was also asked if team deathmatch would be the only game-mode featured on these maps. Logistically, this would make most sense considering their size. Take this map here for example. His answer, “we will release more details about the levels and game modes later,” suggests that the inclusion of other, or perhaps new game modes, is a possibility.

Halling would like fans to know that “it’s the same game. We are giving BF3 TDM players some more awesome maps. If you only play vehicles, Armored Kill is coming.”

Leave your thoughts in the comments below!

David Veselka

Musician, Gamer, Geek. Subscriber