Home > News

Halo 4 – Haven Walkthrough, Metldown and Mantis Breakdown and Campaign Skulls Revealed

More Halo 4 multiplayer map walkthroughs are inbound. Plus, 343 Industries give fans a behind-the-scenes look at the vehicle-friendly Meltdown map, and the sinister new Mantis vehicle. Lastly, we got a bag of skulls. Halo 4 campaign skulls, that is!

Haven

Enjoy yet another Halo 4 multiplayer map walkthrough. Haven was one of the earlier maps revealed by 343 Industries, of which you may have already seen some footage. This time, however, you can get the inside perspective of lead multiplayer level desinger on Halo 4, Kynan Pearson.

[youtube id=”Y_bEU4–dSM” width=”600″ height=”350″]

Thanks, IGN.

Meltdown

The official Halo Bulletin delves deeper in to the recently revealed Meltdown multiplayer map.

The icy caves of Meltdown

“While most Forerunner technology appears to support safe usage over immense passages of time, the failure of specific systems can cause a cascading effect which dramatically impacts a site’s foundational composition. This frigid moon’s icy conditions once served to control a Forerunner reactor’s intense heat, but those days are now long gone,” reads 343’s description.

343 mentions that they eventually landed on a figure eight-style layout which should hopefully cater to both infantry and light vehicle combat. While the open, figure eight-shaped road lends to vehicle combat, infantry will find plenty of room to maneuver in the various caves and pathways.

Meltdown with its figure eight design

Being a large, vehicle-heavy map, expect games to start off with a bang as both teams spawn near both the Railgun and an Incineration Cannon. No Banshee spawns in this particular map by default, so players can expect a heavy focus on ground-vehicle combat. Infinity will keep infantry well-equipped with ordinance like the Scattershot, Sniper Rifle, SAW, Rocket Launcher, and Fuel Rod Cannon. You can also look forward to playing around with the Mantis on this particular map.

With bases built into the outer walls, Meltdown will play really well in the Dominion game mode. Teams will spawn in either the Alpha or Charlie bases before proceeding to battle it out for the central base. This is in contrast to Longbow, which has both teams attacking all three bases at the start of a match.

Mantis

Speaking of the Mantis, systems designer Ali Zandi shares some of the development process behind its inception.

Inspiration for the Mantis vehicle

The above image was one of the few sketches that served as the Mantis’ inspiration for the development team, according to Zandi.

Inspired by Halo Legends, the Mantis started out as an armored exoskeleton that Spartans would equip, augmenting their abilities. It had numerous weapons, roles, mechanics and shapes, and featured a dedicated shield. It also had the ability to jetpack, use thrusters, and fire a Railgun. We even had an early prototype that consisted of the Chief riding in a giant scaled-up Chief. The idea then evolved into an actual mechanized vehicle, which was more epic in scale and fit the UNSC better.

In-game, the Mantis will serve as the more agile version of the Scorpion tank, sacrificing firepower for maneuverability. Like the Scorpion, it can be boarded by enemies (especially vulnerable immediately after its stomp attack) or EMPed with a Plasma Pistol charge. Recalling the first trailer that introduced this bad boy, you may have felt concerned due to its immense fire power. On top of some of the weaknesses described above, Zandi explains how its effectiveness has been properly balanced:

The chain gun is effective up close, but has significant projectile spread and heat when laying on the trigger for long periods of time (once the chain gun overheats, it goes into a cool down sequence for a few seconds, disallowing the weapon to fire during that period). The rocket pod delivers massive direct impact damage, as well as moderate amounts of splash damage to infantry and armor. It has two firing modes, one being semi-automatic, and the second being a full volley of however many rockets are loaded in the pod. A total number of five rockets can be queued up by holding the weapon’s trigger down, or fired individually by latching the trigger. Once all five rockets are depleted, the Mantis initiates a reload sequence, replenishing the rockets after a few seconds.

Are you excited to try out Halo’s newest addition to the already wide assortment of vehicles?

The Mantis in-game

Skulls

Though this is more of a campaign item, what would a Halo game be without its Skulls?

Halo 4 Skulls

Check out the list of skulls available in the Halo 4 campaign right from the get-go. For those treasure hunters out there, 343 writes, “if you’re the type that leaves no stone unturned in your quest for hidden secrets, fret not, because the Domain Terminals will scratch that itch… and more.”

Famine – Weapons drop much less ammo.
Tilt – Enemy resistances and weaknesses are increased.
Mythic – Enemies have increased health.
Catch – Enemies are grenade happy!
Black Eye – Shields don’t recharge unless you melee enemies.
Tough Luck – Enemies always go berserk, always dive out of the way, and never flee.
Iron – Co-op: Back to previous checkpoint on death. Solo: Restart mission on death.
Thunderstorm – Major upgrade to the capabilities of enemies.
Cloud – Motion sensor is disabled.
Cowbell – Acceleration from explosions is increased.
IWHBYD – Rare combat dialogue becomes more common.
Grunt Birthday Party – Headshot a Grunt, HAPPY BOOM TIME!
Blind – The HUD and the first person arms and weapon are hidden.

That wraps up this Halo 4 round-up. Any particular multiplayer maps that have caught your eye so far? Let us know in the comments below!

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Borderlands 2 – Patch V1.02 Now Live for PlayStation 3, New DLC Details Leaked

For those of you loot hunters who are on the PlayStation 3 platform, expect to be greeted with the latest patch released by Gearbox Software the next time you boot up your copy of Borderlands 2.

Several fixes many pesky problems that you may or may not have witnessed so far on your adventure on Pandora have been looked at. Luckily for us, the good folks over at Gearbox have also released the patch notes for us just in-case we really wanted to know what has been fixed with the latest patch update:

October 17th Patch Notes

  • Fixed player first-person arms appearing too far up or down the screen when in horizontal/vertical split mode.
  • Fixed players losing ammo when reloading a savegame with max ammo and a stockpile relic equipped.
  • Fixed the vendor UI sometimes showing a count of 1 less item in the player’s backpack than is actually there.
  • Fixed fast travel stations from downloadable content sometimes disappearing when loading a saved game.
  • Fixed players getting stuck in a white box when two people try to travel at once and one is in a vehicle.
  • Allowed players to trade with each other when at maximum backpack capacity if they’re trading the same number of items with each other.
  • Fixed clients sometimes losing access to fast travel stations unlocked during co-op progression.
  • Fixed the favorite/trash icons on inventory items sometimes disappearing when scrolling the inventory list.
  • Added safeguards against the game getting stuck on a ‘Saving…’ prompt when a client with a splitscreen player saves and quits the game under specific rare circumstances.
  • Fixed the “has abandoned your struggle!” message sometimes appearing with no player name.
  • Fixed mini-map fog-of-war sometimes not uncovering correctly when first loading a saved game as a client.
  • Fixed co-op players sometimes spawning at different places after a level transition.
  • Fixed an error that could sometimes occur when trying to join a game where the host had recently returned from a downloadable content area.
  • Fixed an error where clients would sometimes see certain weapons firing in incorrect directions.
  • Fixed a blocker in the “Do No Harm” mission and repaired users already affected by the bug.
  • Fixed an issue with savegames sometimes causing the game to stutter / freeze and repaired saves already affected by the bug.
  • Made the user’s inventory not jump to the top of the list when using a customization item.
  • Fixed a bug with shields that reduce the player’s maximum health not displaying the amount of health reduced on the item card.
  • Fixed a bug where some challenges would sometimes re-complete levels 1 through 5 over and over again, granting the user additional ranks and tokens.
  • Enemies affected by a Siren’s Thoughtlock ability may now be damaged by other players.
  • Fixed an issue where players could sometimes lose their third and fourth weapon slots. Characters who have already lost these slots will be repaired the next time they are loaded.
  • Fixed an issue where players were sometimes unable to pick items up after another player had bulk-picked-up a nearby item.
  • Fixed occasionally skipping players being added to the “players met” list.
  • Fixed network settings staying in LAN mode when reconnecting to PSN after signing out while the game was in an online mode.
  • Fixed the Taiwanese currency not displaying correctly in the in-game marketplace.

No word yet on when the Xbox 360 platform version of this patch will be released. Seeing how they both went into certification at the same time, we expect it to be soon. It will include the same fixes that the patch notes above include.

Additionally, upon updating Borderlands 2 to the most recent patch update, something very interesting seems to pop up that certainly hints at a incoming second DLC for Borderlands 2.

Three new Achievements/Trophies that show up hint that the second upcoming DLC will be called ‘Mr.Torgue’s Campaign of Carnage’ which brings with it the following achievements:

  • Explosive – Completed the mission “Long Way To The Top”
  • Motorhead – Completed all Campaign of Carnage side quests
  • Obsessed – Colletected 10 pictures of Moxxi in Campaign of Carnage

In other Borderlands 2 related news, the people over at Brady Games have just released a Borderlands 2 map app for the Android and iOS devices, for your enjoyment. Make sure to check them out.

How do you guys feel about a whole campaign revolving around this explosive arms manufacture, as well as Gearbox already hinting at Borderlands 2’s second DLC? Tell us in the comment section below.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > Videos

Medal of Honor: Warfighter Multiplayer Launch Trailer

EA games and Danger Close have released an epic new trailer for their upcoming Medal of Honor title, Warfighter. In this trailer you’ll get an in-depth look at what the multiplayer has to offer.

[youtube id=”YJufMq8ofQM” width=”600″ height=”350″]

Warfighter is set to release next Tuesday, October 23, on PC, PS3, and Xbox 360.

So, who’s buying it?

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Features

DICE Shakes Up Battlefield 3 Multiplayer With Aftermath – BF3: Aftermath DLC Preview

Set in the shattered districts, streets and villages of a post-earthquake Iran, Battlefield 3 Aftermath depicts a continuing struggle for supremacy and survival amongst the devastation. With operational capacity severely compromised, players will fight through the dust and rubble in a vertical and horizontal urban combat setting. 

This December, Battlefield 3 fans will be treated to something a little different. Aftermath, the fourth multiplayer expansion to hit DICE’s star military-shooter, will expand upon the world of Battlefield with new locales, new vehicles, a new game mode and a intriguing new weapon. More importantly, expect a some thematic elements in your multiplayer as events in the single player will directly affect your gameplay experience.

[youtube id=”PcO5ajxGenc” width=”600″ height=”350″]

Those who thoroughly enjoyed the unique flavor that the Vietnam expansion brought to Battlefield: Bad Company 2 might get a good kick out of Aftermath. Unlike previous Battlefield 3 expansions, Aftermath is the first to really utilize the setting in which it takes place. Sure, it’s set in the aftermath of a post-earthquake-struck Iran, something we’ve already seen in the single player campaign and some multiplayer levels, but the flavor and story runs consistently throughout every aspect of this particular expansion.

Character skins have been altered to convey the hardships these soldiers have had to endure during the earthquake, the same earthquake that nearly killed Sgt. Blackburn in the single player campaign. Both the American and Russian soldiers now look bloodied and bruised, as if they’ve just survived some rough tumbles and falling debris. Though the earthquake has passed, tremors rumble throughout the course of a match which can have devastating effects if you’re in the wrong place at the wrong time. Civilian and transport vehicles have been retrofitted with military equipment as soldiers make the most with what they’re left with. Lastly, the new game mode, Scavenger, directly ties in to the story being told here in Aftermath, but more on that later.

American soldiers bloodied and bruised after having survived the earthquake.

Aftermath, like previous expansions, will introduce four brand new maps to the mix, two of which have been revealed thus far; Epicenter and Markaz Monolith. Speaking to DICE Producer Craig Mcleod, I was informed that fans can expect similar map sizes to the ones included in the Back to Karkand expansion with a good mix of vehicle and infantry combat. Unlike Close Quarters or Armored Kill, you won’t find any extremes here, and as mentioned above, these four maps will be heavily shaped by the destruction that took place only moments before. That means you can expect both natural and unnatural cover thanks to the uneven and jagged terrain, as well as a lot of vertical gameplay and a number of hidden pathways that can be used to flank the enemy. Both military and civilian transport vehicles will play a large role, though they have been modified and tweaked by surviving soldiers to suit the more urban environments. Three new vehicles, in particular, are being introduced with Aftermath; the Phoenix, Barsuk and Rhino.

The particular map I had the fortunate chance to enjoy, Epicenter, reminded me of a ravaged and war-torn mix of Strike at Karkand and Grand Bazaar. Fallen debris provided all sorts of different routes, man-made or not, to the objective, but still provided plenty of room to grab a modified Vodnik with multiple gunner positions to patrol the streets in. What was particularly interesting to me was that hidden passage ways could be discovered by blowing up certain barriers with either explosives or conveniently placed gas canisters. These could then be used to flank the enemy or as a quick escape, should you find yourself cornered. As mentioned earlier, tremors literally shake the battlefield at random moments throughout a match. These tremors cause falling debris in certain areas, so if you’re not situated correctly, your looking a major headache, literally. All Aftermath maps will support vanilla Battlefield 3 game modes like Conquest and Rush – even the popular Gun Master mode from Close Quarters – as well as the newly introduced Scavenger mode.

An aerial view of Epicenter, one of the four new maps included in Aftermath.

Scavenger is a heavily-themed new game mode that revolves around the story that Aftermath tells. As a soldier that has just survived a devastating earthquake in the middle of a heated battle, you’re left with nothing but your pistol and a limited amount ammo. However, just because an earthquake may have knocked you and a number of other soldiers off their feet, it doesn’t mean all those weapons have disappeared. They simply need to be found again.

Scavenger has players searching for their weapons.

Upon starting up a match, you’ll only have your choice of class (which, in this case, only dictates your skin or look) and your choice of sidearm and specialization along with one grenade. On top of your assigned task of capturing three objective points (exactly similar to Conquest Domination introduced in Close Quarters), you’ll need to search every corner of the area to find yourself some better gear. Scattered among the battlefield are three different tiers of randomized weapons. Tier one includes your basic SMG’s or PDW’s while tier two sports your more powerful shotguns and sniper rifles. Lastly, the third tier grants you your more effective LMG’s and assault rifles. However, don’t get too comfortable with your M16A3, should you find one. Chances are, you may blow through one or two mags before you’ll need to find some more firepower. This provides an interesting, non-class-based twist on your action-packed Conquest Domination (similar map sizes can be expected) and adds a whole new layer of gameplay.

However, a new setting, new maps, new vehicles and new character skins are not all Aftermath has to offer. Get a load of the brand new Crossbow!

The brand new Crossbow equipped with a red-dot sight.

This unique, makeshift crossbow (a heavily-modified assault rifle, in actuality) takes up a spot in your equipment slot and doesn’t replace your primary or secondary weapon slots. While it is just one weapon, it includes two variations and sports four different ways to kill. Yes, you’ll have four different bolt-types to choose from when wielding this bad boy, as well as two different sights: the red-dot or 8X rifle scope. Your bolts include the standard tip (mid-range, mid-damage ), the scan bolt tip (proximity detector), the high-explosive bolt tip (great for vehicles) and the balanced bolt tip (long-range). The best part about this particular weapon is that you’ll be able to bring it back into regular or other expansion playlists and maps, as with previous DLC weapons.

Like previous expansions, brand new assignments and achievements will be up for grabs when Aftermath drops. These range from assignments dealing with some of the new vehicles, to those specifically aimed at accomplishing feats with the new Crossbow weapon.

In all, Aftermath is sure to shake up the Battlefield multiplayer experience this December with some new and exciting gameplay mechanics on top of all the goodies we’ve come to expect from our lovingly crafted and content-rich Battlefield 3 expansions. Look forward to more on Aftermath, including an interview with DICE producer Craig Mcloed, as we approach the coming months right here on MP1st!

Update

DICE has listed Battlefield 3: Aftermath for a November 27 release for PlayStation Premium members, most likely meaning a December 4 release for Xbox 360 and PC Premium members, a December 11 release for non-Premium PS3 users and a December 18 for non-Premium Xbox 360 and PC users. Aftermath is included in all Premium memberships but can be purchased individually for $14.99 USD or 1200 MS points.

You can keep track of the latest on Battlefield 3 by following us on Twitter or ‘liking’ us on Facebook.

What about Battlefield 3: Aftermath are you looking forward to the most; new maps, new vehicles,new character skins, the new game mode Scavenger, or the new Crossbow weapon? Let us know in the comments below!

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Features

Borderlands 2 – Captain Scarlett and Her Pirate’s Booty DLC Review

Captain Scarlett and Her Pirate’s Booty is the first DLC that expands on the already vast and long campaign of Borderlands 2. It brings with it its fair share of fresh air into the game as well as adds various new items and currency to an already very in-depth system, despite a few shortcomings with regards to its quests.

Upon starting up this newly released DLC, you are greeted as soon as you make your way into the town of Oasis via fast traveling by yet another fairy tail from our favorite Pandorian arms dealer, Marcus. He tells us about a marvelous buried treasure that was left behind by a fearsome pirate of the name Captain Blade.

This expansion to the Borderlands 2 experience is everything you expect it to be. It adds even more quirky and memorable characters to the mix that are sure to make you laugh during your interactions with them. However, none of them shine more brightly than Captain Scarlett, a pirate who’s seen numerous battles in her time and has the scars to prove it. She also has a knack of betraying her fellow pirates once she’s done with them and has taken what ever she needs from them. She also tends to come up with random, awkward ECHO conversations with you regarding what she wants to do or how she’s trying her best to express her hand gestures to you without getting frustrated.

In addition to Captain Scarlett, her good ol’ pirate ‘admirer’ Herbert is a disturbing yet hilarious character as he’s constantly recording everything Captain Scarlett does via his ECHO device. His weirdness continues thanks to a shack of his devoted entirely to Captain Scarlett, acting as a shrine to his obsession with her.

Although this new DLC is mainly set on in vast desert area, the devs over at Gearbox Software did an amazing job in regards to detail. Taking the new Skidriff vehicle for a spin, you’ll see that every inch provides a breathtaking view. The new Skidriff, by the way, is a simple hover-boat vehicle that’s capable of only carrying two players at once and features a machine gun, explosive harpoon, saw blades and rockets. Luckily, it can even be used in the areas of the original Borderlands 2 game.

By far, the most visually outstanding area that this DLC contains is the underground area of Hayters Falley, an underground oasis booming with vibrant colors and water – something very rare in the world of Pandora. It can easily be considered the most beautiful area in the whole game. You can tell the artists spent a lot of time carefully planning this area – time that’s definitely paid off.

Oasis – The first town you set foot on in this DLC.

Sadly, even with all the amazing new characters and locales, the quests featured in Captain Scarlett And Her Pirate’s booty feel very bland, aside from the ones that are given out by Censor Bot. He is a NPC who’s sole mission is to censor everything that’s wrong in Pandora by silencing the problem for good, like putting a P3rv-3 bot out of commission for gathering nude magazines and spreading them around Pandora. This can make up for some of the more boring side-quests, which tend to be a just “go-to-this-area-and-pick-up-these-parts,” or “go-to-that-area-and -slay-a-certain-someone” type of quest.

Even more so, the main story quests of Captain Scarlett’s And Her Pirate’s Booty seem to be plagued by very bland and boring sequences. Again, they seem to be made up of the same stuff from the side-quests over and over again which is a big issue seeing how the main story quest can easily just take you up to three or four hours to complete.

Speaking of side quests, the new raid bosses (Hyperious the Invincible and Master Gee the Invincible) that are featured in this DLC which can only be fought by completing the main story quest more then make up for the lack of fun side-quests. These new bosses require a lot more wit then brawn, seeing how you must actually come up with a strategy with your fellow co-op members to beat them and require constant communication in-order to triumph over these end-game bosses. They will literally leave you broken and pulling your hair as you try to grasp perfect combat strategy. They easily make the original raid bosses look like child’s play. Thankfully, they provide what the original end game bosses were missing since they were easily beatable if you had the right gear equipped, even a solo situation or in True Vault Hunter Mode.

Though these bosses require some real teamwork to be defeated, they seem to offer little to no valuable loot which can make them seem un-worthy of the headaches and moaning they will surely cause when it’s all said and done. That’s unfortunate because this game heavily revolves around getting the best loot from the biggest and baddest bosses on Pandora. It can make anyone feel like they haven’t really accomplished anything when the only thing they see of value are the new Seraph crystals which give you the ability to buy Seraph rarity equipment from the black market located in the town of Oasis.

Even then, purchasing these weapons doesn’t seem worth it, as they’re not a whole lot better then the orange rarity loot found in the original Borderlands 2. What’s more frustrating is that it takes up to 120 Seraph crystals to purchase these weapons while these raid bosses only drop anywhere from seven to ten crystals at a time. This can be extremely time-consuming considering these new raid bosses can only be defeated once per day. It can make for a very long and boring grind.

Overall, Captain Scarlett And Her Pirate’s Booty gets a solid 4 out of 5 stars from me but is only a must if you crave that extra content. Though there’s more good than bad here, this DLC doesn’t really add any must-have gear for your character. If you’re looking for a challenge in the gameplay, however, this expansion does a great job at testing your wits and skills throughout the whole way. It can turn out to be fun and challenging adventure with but a hint frustration if you aren’t patient enough to re-think your strategy in some parts and soak in what Gearbox has created with this DLC.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > Features

Black Ops 2, Do We Know Too Much?

There’s a certain air of mystery that descends on the gaming community this time of year.  Everyone has their fingers crossed that the new edition of their favorite game will live up to their expectations and a flood of rumors and speculations generally hits us like a sack of bricks in the face.  But this year, something feels off.

Thinking back to when Modern Warfare 3 was about to be released, the only footage I remember seeing of it came from Call of Duty XP.  This year, everyone’s uploading Black Ops II gameplay (including us), and it’s only October. On top of that, we were even treated to a launch trailer one whole month early.

COD is most fun when you get it for the first time and sit down to play and starting figuring out what perks or weapons suit you, what killstreaks work the best, what maps are the most fun, etc.  But BOII’s air of mystery seems to be more of a fog of information.

What worries me is that when I get BOII 11/13, I’m going to know what my loadouts should be to suit my playstyle, I’ll have a pretty good idea of where to be for easy kills on whatever maps they show pre-launch, and I’ll know which killstreaks are going to get me the most kills.  In other words, the fun of learning won’t be as fun or last as long as it has in the past.

This is the kind of logic that I use when it comes to open betas.  Yeah, it’s nice to know what I’m going to get when I buy the full game, but if we all know the full game is going to be good and can be tweaked if its not, what’s the point of a beta?

That said, I played the hell out of the BF3 beta and still enjoyed ranking up and trying new guns out, but that’s mainly because DICE actually put new guns in the game as DLC.

Don’t get me wrong, I think betas really help developers get the feedback they need to make the best games possible, but if they’re going to release it a month away from the full game’s release, do they really have time to change things around enough?

What are your thoughts?  Do you think getting just a taste of upcoming games makes playing them more fun?  Does not knowing what exactly you’re paying for dissuade you from buying new games at launch?  Let us know in the comments!

Thank you for reading.

BOSS JEDIZOHAN

I've been a gamer since before most gamers were born. Now a full-fledged member of the PC Master Race, I'm enjoying all the best games from both AAA and Indie developers in glorious 1440p. Praise Gaben and may the Steam deals be ever syphoning funds from your life savings. Subscriber

Home > Videos

Ubisoft Details Assassin’s Creed III Multiplayer in This New Trailer

Ubisoft’s gives Assassin’s Creed III fans an overview of some of the exciting multiplayer modes that you assassin’s will be able to test your hand at later this month.

Ubisoft introduces “unique locales, characters, abilities, perks and modes — ranging from classic approaches such as Deathmatch to co-op and team-based modes like Wolfpack and Domination” in this latest installment of the Assassin’s Crees series, according to the description.

Check it out below and let us know what you think in the comments. Are you excited for some AC3 MP?

[youtube id=”Iwzw4948YNc” width=”600″ height=”350″]

 

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Call of Duty: Black Ops 2 Likely to be GameStop’s “Biggest Game Launch of All Time”

The Call of Duty franchise is well on its way to breaking records yet again this fall.

According to GameStop president Tony Bartel, “consumer anticipation for Call of Duty: Black Ops II is tremendous. We are seeing the highest pre-orders in history. With its current pace, this Call of Duty is on track to break records and is likely to be our biggest game launch of all time.”

We asked the question, ‘could Black Ops II be the best Call of Duty yet?’ earlier in our hands-on multiplayer preview. Unsurprisingly, day-one pre-orders for Black Ops II were three times higher than that of the original, according to Amazon, while hype rose up to 400% after Black Ops II’s initial reveal.

Only a few days ago, Activision and Treyarch announced a Call of Duty: Black Ops II Season Pass, along with Elite becoming a free service. Those who pre-order the game will receive the free, re-imagined classic multiplayer map, Nuketown 2025.

Is there no end in sight for Call of Duties record breaking numbers? Do you have your pre-order secure? Are you pre-purchasing the Black Ops II Season Pass or waiting it out? Let’s hear your thoughts in the comments below!

Source: IGN.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Halo 4 Meltdown Walkthrough And More Gameplay From NYCC

Take a look at the brand new Halo 4 map, Meltdown.

[youtube id=”s2_6L-j26ag” width=”600″ height=”350″]

Thanks, IGN.

Many Halo fans might notice that this map in particular bears a close resemblance to the Halo: CE map, Infinity.

Here’s a nice variety of gameplays from NYCC, some with Mantis footage and others with regular Halo ownage taking place on Adrift, Ragnarok, Exile, and Longbow:

[youtube id=”Fp0315DFLsI” width=”600″ height=”350″]

[youtube id=”3RYdbqqNFFY” width=”600″ height=”350″]

[youtube id=”_i5mwOZE-qk” width=”600″ height=”350″]

[youtube id=”t5ouMgcIO2w” width=”600″ height=”350″]

[youtube id=”eK0vnLKKbJc” width=”600″ height=”350″]

[youtube id=”ImCt3n6PdF4″ width=”600″ height=”350″]

Thanks in part to The Halo Council, and the other commentators.

Sound off below! What’s your level of excitement as one of the biggest sequels of this generation comes ever closer to release!

MP1st Staff

Home > News

Call of Duty: Black Ops 2 Is Back in Black With This Brand New Launch Trailer

Check out the latest Call of Duty: Black Ops 2 launch trailer set to the very fitting music of AC/DC.

[youtube id=”F6vOWbJ46XU” width=”600″ height=”350″]

Black Ops 2 hits the Xbox 360, PS3 and PC this November 13th and will boast a new, free version of it’s social-networking, stat-tracking service, Call of Duty: Elite. Additionally, Treyarch and Activision are offering a Season Pass which will include all Black Ops 2 DLC for one price of $50 USD. Read here to find out more

Also, don’t miss our Black Ops 2 Multiplayer Preview!

Looking pretty good, right? What did you think of the trailer? Let’s hear it in the comments below.

Thank, nemesis_96!

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Medal of Honor: Warfighter Swedish SOG Available to All Battlefield 3 Players Day One

Battlefield 3 vets can look forward to some extra gear and and unlocks when they boot up Medal of Honor: Warfighter this October 23rd.

The Swedish SOG with a customized MP7

Creative Director Christopher “Hoffe” Bergqvist writes on the Battlelog,

After making the decision to make Medal of Honor Warfighter about international warfighters, it didn’t take long before we started talking about introducing the Swedish SOG, or rather SSG and SIG as they were known back then.

There were many reasons for this. The SOG are true Tier 1 and up there with the best in terms of both training and equipment. We also traditionally have a lot of Medal of Honor players in Sweden, and we do feel a strong connection with close to a dozen Swedes on the team (myself included) and a huge Battlefield and DICE fan base within the studio.

Releasing the SOG Spec Op soldier early to Battlefield players is our way of giving some love to the faithful shooter fans who are about to experience a new title on the Frostbite 2 engine.

If you’ve played the recent,Medal of Honor: Warfighter Beta on the Xbox 360, you may remember the Spec Ops class as the Canadian JTF-2 Operator with his fast movement and special “Spec Ops Vision.”

The Swedish SOG takes point in this CQB situation

Battlefield 3 vets can also look forward to unlocking the Mk18 carbine from Daniel Defense along with the Swedish SOG Spec Ops class. Bergqvist writes that “It also includes a whole bunch of unique Mk18 SOG parts for you to explore in the weapon customization system, as well as a night version of the iconic M90 splinter camouflage. This camo is not exclusive to the Mk18, and can be used on all weapons in Warfighter!”

How many of you Battlefield 3 vets will be giving Medal of Honor: Warfighter a shot this October 23rd?

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Borderlands 2 Captains Scarlett And Her Pirate’s Booty DLC Now Available

Ahoy there fellow vault hunters. After onla a week after the initial reveal of Captain’s Scarlett’s and her pirates booty DLC, it’s finally here. But what exactly does this DLC include you ask? Check out some of the many features below:

This DLC is set to include the following:

  • Multiple raid bosses
  • A new lock out system that prevents you from fighting one of these mysterious raid bosses more then once.
  • New weapons
  • New weapon rarity known as ‘Seraph’
  • New currency known as Seraph crystals which can only be used on the Seraph vendor
  • The new Skidriff vehicle which is able to carry you and your co-op partner
  • Adds 8-10 hours of extended gameplay to Borderlands 2
  • More quests
  • New Achievements
  • More NPC’s such as Shade
  • A new environment, Oasis, to cause chaos on
  • 1.29 GB in size
  • And more

Also, check out the brand new launch trailer!

[youtube id=”PrQtO6mtmwQ” width=”600″ height=”350″]

Captain Scarlett and her pirate’s booty is available now at no extra charge for people who have purchased Borderlands 2 season pass. For those who are still on the fence on purchasing this season pass, this new campaign DLC will set you back $9.99 USD or 800 Microsoft Points.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

Danger Close Reveals Medal of Honor: Warfighter Xbox 360 Beta Stats and Updates

With the Medal of Honor: Warfighter Xbox 360 beta at an end, it’s time to find out what exactly both the community and development team have accomplished within the 10 days of testing.

While Danger Close was busy making adjustments and fine tuning the gameplay, the community, on the other hand, seems to have been occupied with attempted tomahawk and UAV kills. Check out all the stats and updated below, as seen on the Battlelog.

Stats

  • 2.5 billion shots fired
  • 79,788 platoons created
  • 1.8 million tomahawk kills
  • Over 30,000 UAV kills

Updates/Bug Fixes

  • Fallback Spawn – multiple improvements were made to lower the odds of spawning in front of an enemy.
  • Weapon Tuning – some weapon tuning and class ability tuning has been implemented, mostly around the Spec Ops and Demolitions classes.
  • Control Sensitivity – adjusting sensitivity is now more precise.
  • Blackhawk Spawn – enemies near the Blackhawk now show up on the minimap to alleviate spawn camping.
  • Jammer Clipping – clearance is now required before this ability can be activated in order to prevent pushing through collision.
  • Kill-Feed Delay – this has been sped up in order for the text to appear more closely to real-time.
  • Menu Navigation – Streamlined, including quick weapon changes and easier navigation.
  • My Gun – now saves from the menus and can be taken into the game properly.
  • Stability – many crashes encountered during the MP Beta have been addressed and improvements have been made to minimize the number of mid-round disconnects.

Don’t forget to check out our interview with Danger Close to find out their game plan from now until release!

What are your final impressions of the Medal of Honor: Warfighter beta? Let us know in the comments below.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

DayZ Standalone – First In-Game Screens

Check out the very first in-game screens of the standalone version of this hit Arma 2 zombie mod, DayZ.

Creator Dean Hall writes on the DayZ Dev Blog, “Please note these are work-in-progress shots, with only basic texture work and initial lighting passes. I picked a random town in the game and took screenshots of a few of the houses. The screenshots are taken on “Normal” graphic settings (medium texture resolution) and are unaltered and uncropped.”

He also mentions that the team has spent some time making sure that both the exterior and interior of each bulding “both look correct and work properly.”

“The village I used to take the screenshot in now has all its buildings enterable, including the sheds,” he continues. “Most focus has so far been on the buildings that are situated outside of the center, but focus now is turning to doing interiors for the city buildings. This is complicated by our desire to dramatically increase performance, and given the scene complexity inside cities we need to balance this with the desire to increase building scavenging opportunities inside the cities.”

Check out the screens below and look forward to more in the coming weeks! Don’t forget to leave your thoughts in the comments.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Borderlands 2 Mechromancer Introduction And Possible Incoming Level Cap Raise

Update

According to a member of Gearbox’s Public Relations & Marketing team, there will not be a level cap increase in the upcoming campaign DLC. He writes on the official Gearbox forums, “No. Just using our tools to record footage and change our character on the fly.”

Thanks, IcyGuy.

Original Story

Hot off the press from the good folks over at Gearbox Software is Gaige the Mechromancer’s official introduction video to the Borderlands 2 series. This brand spanking new character is also introduced by none other then the most sophisticated fellow found on the dangerous planet of Pandora, Sir Hammerlock:

[youtube id=”Av_D14XEUqM” width=”600″ height=”350″]

This action packed trailer gives us a glimpse of what Gaige the Mechromancer and her robot buddy Death-Trap are capable of in action, as well goes into the details of some of her unique skill trees. To learn even more about her, make sure to check out my DLC review right here! Even though Gaige the Mechromancer has been out for nearly a week, this video does contain a new piece of information that Gearbox has been very quiet about.

It seems as though there might be a possible level cap raise along with the upcoming DLC for Borderlands 2 titled ‘Captain Scarlett and her pirate’s booty‘, the first of four campaign expansions. While watching Gaige’s introduction video and upon pausing it at the 0:31 mark, you will notice that Gaige has 52 unused skill points. However, the current max skill points you can have is currently 46 after reaching the level cap of 50 and going to the New-U station to re-spec your character. This may mean that Captain Scarlett’s DLC may be raising the level cap up to 56.

Gaige the Mechromancer with the 52 unused skill points as seen on the lower, left-hand corner.

If this is true, what do you think about Gearbox raising the level cap so quickly? Leave your thoughts on the comment section below.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > Features

Interview – Danger Close Wraps-Up Medal of Honor: Warfighter Beta and Prepares for Deployment

With the Medal of Honor: Warfighter Xbox 360 beta all under wraps, Danger Close studios is now only a week and a few days away from sharing their Frostbite 2-powered sequel to 2010’s Medal of Honor reboot with the rest of the world.

So, exactly what kind of feedback was received from the beta, how will these changes make it into the final build and what’s the game plan over at Danger Close with that deadline approaching fast?

We sit down with EA Global Product Manager Kevin O’Leary who’s been working with the Danger Close team to answer all these questions and more.

MP1st: What has been the most interesting pieces of feedback so far, good or bad?

Kevin O’Leary: I haven’t dug into the hardcore details yet. We’ve been watching more-like fan sentiment – “I’m liking it. I’m not.” We do see a lot of people – and this has been even before the beta – people love the international aspect of it because, right now, we have it limited so you can basically only play one of each international guy… so people are – they’re talking about them. The nationalities are kind of representing the classes as well, which, in the full game, they’re all interchangable, right? You can have any class with any unit. But right now, they’re like, “oh the Canadian is super cool. I love his ability.” So they’re kind of equating that Canadians have super powers. And then they’re talking about the Germans, like, “of course a German guy would carry a big gun.” – funny things like that. But the point is that people like the international flare. It’s like FIFA, in many ways. It’s way more fun when you can play as your favorite team. That’s really what it kind of boils down to. Same for shooters, you know? We’re giving you a chance to – if you’re Swedish, you can play as a Swedish SOG. It’s a cool piece of feedback. People are liking the map and mode and as well.

MP1st: The overhauled ranking system seems to be a big hit with everyone. There’s a lot of stuff to unlock here. At what point will a player have unlocked 100% of the content?

O’Leary: So, level 72 is where you will have everything given to you, but that’s as far as content goes. Learning about Battlelog and using it and seeing the depth, if you are kind of a completionist, write-off the rest of your life. There is so much depth. We have things called ‘tours,’ which is kind of like, as you play as a class, you do tours of duty, if you will. We also have weapon skins. You get a weapon pin for your gun and then that’s for every weapon. I think there’s upwards of 40+ guns in the game. The depth is huge. You have the Fire Team elements, so playing as a fire team with your buddy, testing them all out, seeing what works well for you guys. There’s just so much to it.

MP1st: The ranking system was somewhat lacking in Medal of Honor: 2010. Was it a major focus for the multiplayer this time around?

O’Leary: Yeah, I think there was a lot we learned from 2010. The offering was decent, but it was not the best it could have been. So, a bunch of things. We went to Frostbite 2 and it’s on both single player and multiplayer. Uniting the game under one engine is definitely a good starting point. Also, going back to the drawing board on what we wanted out of it. You know, we doubled the classes, went for 36, we opened up an exponential number of weaponry, customization. The ‘my gun’ tool is really really fun. You can go in there and see your gun real-time, mix the pieces together, see what it looks like. You get the stat bars and all that stuff. It was really just like a reset. And then the international aspect was what we felt like kind of gave it the edge it needed to sort of break out. And the new modes are needed and they’re fun and we like them a lot.

Taking cover in Sarajevo Stadium

MP1st: At the moment, what are your top priorities when it comes to improvements and feedback gathered from the beta?

O’Leary: Like any good development team, they never want to ship the game cause there’s always more to work on. I think communication with the player’s is something we’re working on. Giving you better feedback from the game, like what’s happening on-screen. Support actions – did you get them? What to they do? Where’s your fire team buddy? Well he’s got the green glow. Great. That looks good. Things like that. Just making sure that its just really easy to get in, to play, to understand, to grasp the concept we have to offer you.

MP1st: How will these changes make it into the final product?

O’Leary: We’ll see what end ups getting in there at the final piece, but we don’t stop at day-one. We’ll definitely may do updates two weeks in or four weeks in or six weeks in or whatever it may be. We’ll make sure the updates that are needed or kind of demanded by players will make their way in.

MP1st: Regarding the Battlelog, which Danger Close has also adopted as an important part of the Medal of Honor: Warfighter experience, can gamers expect all the same features introduced by Battlefield 3, including things like stat-tracking, after-match reports and the ‘Matches’ feature?

O’Leary: You’ll be able to expect more actually. You’re going to get more out of it. Platoons are back and the clan structure so you can see, organize and customize your platoon. You can customize it more than before. We have a meta game in there as well. You’ll earn tokens to use in our meta game called Warfighter Nations. Then, when you redeem those tokens, there’s like a pride element to it, you can actually assign tokens to any of the 193 nations out there, but you also gain XP for redeeming those tokens. So, just extra rewards for playing outside of the game itself. But then I was mentioning things like weapon pins, tours – there’s a whole bunch of stuff that just really adds these extra layers to the Medal of Honor experience.

MP1st: You guys are approaching the deadline in only a weel and couple of days here. What is the overal feeling in the studio?

O’Leary: I think it’s ‘tired.’ We’re pushing to the end, and after that, it’s not like we’re done or all going on vacation. We have the Zero Dark Thirty map pack to work on which comes out in December. Those are really cool maps that are set in Pakistan. Making sure everything runs smooth through the launch. Everyone’s definitely excited that this offering is really strong and we think it’s a great improvement from 2010. We’re just excited to see what people think and see everyone playing on the 23rd.

Keep your sights on MP1st for all the latest on Medal of Honor: Warfighter, releasing this October 23rd on the Xbox, PS3 and PC. Remember, you can also follow us on Twitter and Facebook!

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Borderlands 2 – A First Look At Captain Scarlett And Her Pirate’s Booty DLC

With the recent leak and reveal of Borderlands 2’s first upcoming campaign expansion, arriving just a few hours away, we get our first official look at ‘Captain Scarlett and her pirate’s booty’. Numerous gameplay videos have now surfaced give us a small glimpse of what this upcoming DLC has to offer:

[youtube id=”sCwdNw3lOMI” width=”600″ height=”350″]

[youtube id=”z2CNoSx1Zy0″ width=”600″ height=”350″]

[youtube id=”KbDBIv-OI1o” width=”600″ height=”350″]

[youtube id=”HXaQHJHZM1E” width=”600″ height=”350″]

Thanks IGN for these videos

If you’re on the go and don’t have the time to see what’s included in these videos, here are some key highlights:

  • This DLC is set to be 8-10 hours long.
  • Features the Sandskiff which is a new vehichle that’s able to carry two people at a time (you and your Co-op buddy).
  • Get a quick look at some of the new enemies which are the Sand Worms and Pirates.
  • Captain Scarlett appears to be the main quest giver for this DLC.
  • A new NPC named ‘Shade’.
  • Showcasing a quest where you collect parts to rebuild the Sandskiff Shade.
  • Get a small glimpse of the Oasis where this DLC mainly takes place.

Captain Scarlett and her pirate’s booty is Borderlands 2 first campaign DLC and will be available tomorrow on your platform of choice. It will cost you $10.00 USD or 800 Microsoft points by itself, but if you’ve purchased Borderlands 2 season pass, you will get this upcoming DLC as soon it’s available at no extra charge. This, as well as three others unannounced campaign expansion DLC’s for $30.00 or 2400 Microsoft Points.

With what you already know from this DLC, which new feature are you looking forward to the most? Let us know in the comment section below.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

PS All-Stars Public Beta Available Tomorrow For PS+ And Vita Users, Next Week For Others

Good news to those who have been wanting to try out Playstation All-Stars Battle Royale for either the PS3 or PS Vita. Starting tomorrow, PS+ subscribers or PS Vita owners will be able to download the beta.

For those who were in the closed beta a couple months back, this beta will pretty much offer the same in terms of content. For PS Vita users, this may be a new experience (unless your from the EU) and this will be the first time that North Americans will be able to try out cross-play feature. This meaning that PS Vita players will be able to play against PS3 owners.

Just to clarify for you Vita owners, you do not need PS+ to download it. The Beta will be available once the store updates tomorrow.

[youtube id=”aRH8iuOfSDs” width=”600″ height=”350″]

What’s Included In This Limited Beta:

  • You’ll be able to play as Kratos, Sweet Tooth, Colonel Radec, Sly Cooper, PaRappa, and Fat Princess.
  • You’ll be able to play in both the Metropolis and Hades stages.
  • You’ll be able to try out four-player online tournaments and 2 v 2 online tournaments. For the 2 v 2 games we’ll be supporting friend invites, so you and a friend can fight another team online.

Next week, everyone else who does not have PS+ or a Vita will be able to participate in the Beta, which is due to expire on the 30th of October.

Also, Sony has revealed the rest of the costumes that you get when you pre-order either the PS3 or the Vita version.

Don’t forget, if you buy the PS3 version, then you’ll get the PS Vita for free.

Be on the look out real soon for a Beta impression of both the PS3 and the Vita version, once this beta hits tomorrow.

As seen on the official US PS Blog

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Your CoD Elite Questions Answered, Who Get’s Black Ops 2 DLC First? Elite on All Platforms? And More

Call of Duty Elite was just recently announced as a free service for Black Ops 2 while DLC will be sold separately within a Season Pass or individually.

But, who get’s this DLC first? Will the Season Pass be included in a Black Ops 2 special edition? Are Elite services available on all platforms? What’s the deal with clans? We answer these questions and more below.

According to the Call of Duty Elite FAQ, “fans who purchase the Season Pass will have access to each of the Call of Duty®: Black Ops 2 DLC Map Packs on the same date as those who purchase the DLC Map Packs á la carte for their respective platform.” However, it also mentions that “Call of Duty®: Black Ops 2 DLC Map Packs will come to the Xbox 360® video game and entertainment system first, followed by additional platforms at a later date.”

So while the DLC schedule won’t be as complicated as last year’s Modern Warfare 3 season of content, Xbox 360 players can still look forward to their DLC first.

What about other platforms? “With details for the Wii U™ game system from Nintendo being newly announced, Activision is working with Nintendo on the possibility of releasing the Call of Duty®: Black Ops 2 DLC Map Packs and the DLC Season Pass for this new gaming platform, and more details will be released at a later date,” reads the FAQ.

With regards to Modern Warfare 3, gamer should know that “Call of Duty®: Modern Warfare® 3 Premium membership content will not be a part of the free Call of Duty® Elite offering for Call of Duty®: Black Ops 2.” However, “existing Call of Duty® Elite login information will give you access to all the Call of Duty®: Black Ops 2 elements in Call of Duty® Elite, as well as your existing career stats and data for Call of Duty®: Modern Warfare® 3 and the original Call of Duty®: Black Ops. You will be able to access all your player and clan information using your existing login.”

For you clan members, “your current Call of Duty® Elite clan for Call of Duty®: Modern Warfare 3 will transfer over for Call of Duty®: Black Ops 2. However, your Call of Duty® Elite clan level for Call of Duty®: Black Ops 2 will be reset, as it is separate from your Call of Duty® Elite clan level for Call of Duty®: Modern Warfare 3.”

One question on the minds of many gamers is if Activision or Treyarch will release a special collectors edition of Black Ops 2 that includes this Season Pass, on top of the previously announced collectors editions. According to the FAQ, “No, there will not be a Call of Duty® Elite Collector’s Edition of Call of Duty®: Black Ops 2.” Additionally, “Call of Duty® Elite will not be included in the [previously announced] Collector’s Edition of Call of Duty®: Black Ops 2. Call of Duty® Elite services for Call of Duty®: Black Ops 2 are free, and Call of Duty®: Black Ops 2 DLC Map Packs will be offered separately from Call of Duty® Elite.”

This brings us to our last question. Will Elite be available on platforms other than the Xbox 360 and PS3? “Call of Duty® Elite will be available at launch on the Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system, on select handheld and tablet devices, and on the Web,” answers the FAQ. “We are currently evaluating options for Call of Duty® Elite to support the PC and Nintendo’s Wii U™ game system, however Call of Duty® Elite for Call of Duty®: Black Ops 2 will not support these two platforms when the game launches on November 13th.”

Hopefully that clears up a few of your more important Call of Duty Elite questions.

Leave any more questions or concerns in the comments below!

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Call of Duty: Elite Premium Services go Free, DLC Included in Black Ops 2 Season Pass

In a follow up to yesterday’s first peak, Activision and Treyarch reveal all there is to know about Call of Duty Elite and this coming year of Black Ops 2 content.

“We’ve learned a lot in our first year of Call of Duty Elite, and we’re very proud that we over delivered on our commitment of playable content to our premium members,” said Activision Publishing CEO, Eric Hirshberg.  “What we have realized is that several of the Call of Duty Elite services which are currently only available to our premium members for Call of Duty®: Modern Warfare® 3 are things that would further unite, engage and delight our player community.  So we are going to make them free for Call of Duty: Black Ops II.”

Gamers will be able to expect the following from their free Call of Duty Elite service:

  • Player HQ — Track Call of Duty: Black Ops II performance with rich game statistics, including enhanced match information such as heat maps and recent match data; track challenges and extensively modify your classes like never before using Treyarch’s new Pick 10 Create-a-Class system.
  • Clan HQ — Join an existing clan or start your own, invite friends and then take part in Call of Duty: Black Ops II clan competitions with cool digital prizing.
  • Zombies Support — For the millions of Zombies fans out there, now you can track your Zombies personal statistics and compare it to other players’ around the world.
  • Call of Duty Elite TV — Launching with tablet support with Call of Duty: Black Ops II, the new Call of Duty Elite TV will deliver a renewed community focus featuring developer tips and strategy programming, custom class overviews and more.
  • Social Sharing and Notifications — With Call of Duty Elite‘s new notification system, you can stay updated with what is going on in Call of Duty: Black Ops II, as well as communicate directly with your clan.

So, what about the type of downloadable content we can expect for Black Ops 2 this year?

Hirshberg continued, “For Call of Duty: Black Ops II, DLC Map Packs will be a separate offering from Call of Duty Elite.  The Season Pass will be a great way to acquire all four Map Packs at a discount, but if our fans would rather take it one Map Pack at a time, then we’ll offer each pack a la carte for anyone who wants it.  What we aren’t doing is requiring a paid membership to access the great player services for Call of Duty: Black Ops II and we’re thrilled to offer all ofElite‘sCall of Duty: Black Ops II features to players for free.”

According to Treyarch, “Coming to the Xbox LIVE® online entertainment network first, the four Call of Duty: Black Ops II DLC Map Packs will deliver a variety of new Multiplayer and Zombies playable content and are expected to be available in 2013.  The Season Pass will deliver all four Call of Duty: Black Ops II DLC Map Packs at a discounted suggested retail price of 4000 Microsoft Points* ($49.99 on Xbox LIVE Marketplace for Xbox 360® (discount based on four DLC Map Packs at a suggested retail price of 1200 Microsoft Points ($15) each).

Additionally, “Season Pass pre-orders are now available at select retail outlets, including GameStop.”  Season Pass and DLC Map Packs may not be available on all gaming platforms.  Pricing and release dates may vary by platform.  All Call of Duty Elite features and availability are subject to change.  Further details regarding the 2013 calendar of Call of Duty: Black Ops II DLC Map Packs will be made available at a later date.”

Check out this video presentation with Treyarch studio head Mark Lamia and other members of the development team detailing Elite integration in Black Ops II.

[youtube id=”TOi6VVs4qck” width=”600″ height=”350″]

To have more of your Elite questions answered, make sure to read here.

Are you guys excited for this new, free model of Elite and will you be pre-ordering the Black Ops 2 Season Pass?

David Veselka

Musician, Gamer, Geek. Subscriber

╳