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Halo 4’s Vortex Multiplayer Map Revealed

New map details have emerged from the recently released Halo 4 Multiplayer behind-the-scenes walkthrough.

Not only did some keen eyes over at Halo 4 Nation snag some screens of the entire map list that was in the video, but some nice images of the map Vortex as well. Supposedly, this is the Waterworks/Blood Gulch map hinted as by 343 Industries earlier, but we’ll know soon enough.

Check it out:

This is definitely a more vehicle friendly Halo than we’ve seen in the past, and personally, I like that a lot. What do you guys think so far? Ten new maps (Solace, Adrift, Haven, Exile, Complex, Longbow, Ragnarok, Meltdown, Abandon, and Vortex). Three Forge maps ( Ravine, Impact, and Erosion). And nine DLC maps that we know of so far. Add that to the Campaign, that’s slated to be at 10-12 hours, and weekly updates of Spartan Ops. Please tell me how this game could not screw up.

Thanks, Halo 4 Nation!

Sound off below and let us know what you think so far of the grand package that is Halo 4?

MP1st Staff

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Go Behind The Scenes Of Halo 4’s Multiplayer With 343 Industries

343 Industries reveals just how the magic is made when it comes to creating one of the most ambitious Halo multiplayer projects to date.

The team at 343 has taken many steps to up Halo 4’s multiplayer game, so-to-speak, and this video below takes you behind the scenes and into their thought processes as they attempt to providing the best MP experience yet this November 6.

[youtube id=”DdOO95njWsU” width=”600″ height=”350″]

Do you think 343 has what it takes to top past Halo titles? What’s been your favorite Halo multiplayer experience so far?

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty UK Website Reveals Black Ops 2 Season Pass

It seems that the official Call of Duty UK website has revealed the Black Ops 2 Season Pass.

According to the website, it doesn’t look like this season pass, detailed below, has anything to do with Activision’s Call of Duty: ELITE service.

What it does cover is the season of DLC that will be made available for Black Ops 2.

Here are the details:

CALL OF DUTY®: BLACK OPS 2 SEASON PASS

THE ULTIMATE WAY TO GET MORE OF CALL OF DUTY®: BLACK OPS 2.

4 EPIC DLC MAP PACKS – 1 GREAT PRICE AT $10 OFF*

Get 4 Call of Duty®: Black Ops 2 downloadable content Map Packs, delivering a variety of new content, including Multiplayer and Zombies playable content.

  • Save $10, at discounted suggested retail price of £34.99*
  • Content expected to be available in 2013 – following the game’s launch on 11/13/12
  • Check for availability at your local Game Stop or Best Buy.

*Based on Season Pass suggested retail price of £34.99 and four DLC Map Packs at a suggested retail price of $14.99 each.

**Season Pass and DLC Map Packs may not be available on all platforms or in all territories.  Pricing and release dates may vary by platform. Call of Duty: Black Ops 2 game required; sold separately

For those wondering, £34.99 translates to roughly $55.00 USD. The questions is, is this on top of a paid ELITE Premium service or not? Hopefully, we’ll find out in the coming days.

Oddly, the text on the website appears to be incomplete and hard to read due to the dark background.

Update

The homepage displays a heading reading “ELITE Free,” suggesting the ELITE service may be initially free, while users have the option to only pay for the season of DLC – similar to the ELITE vs ELITE Premium model that Modern Warfare 3 adopted. What is unclear is if the supposed “ELITE Free” will include similar features to the current ELITE Premium, but without the DLC.

What are your thoughts on this slightly different approach to Call of Duty DLC?

David Veselka

Musician, Gamer, Geek. Subscriber

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Borderlands 2 Gaige The Mechromancer DLC Review

After weeks of waiting for the newest character class to be added to Borderlands 2, Gaige the Mechromancer has finally landed a week earlier then we expected and is now playable in the vast world of Pandora. But what exactly is she about and how does she fair against her fellow vault hunters who’ve joined together to stop Handsome Jack from potentially destroying Pandora.

With an already wide variety of different play styles that Borderlands 2 vanilla characters offer, one would ask, what exactly does Gaige the Mechromancer have to offer to players who are further looking to expand their Borderlands 2 experience and what exactly does she bring to the table. For starters, Gaige the Mechromancer seems to easily fill in the void of what Mordercai and his pet Bloodwing brought from the very first Borderlands with the whole ‘sending-out-a-pet-to-to-aid-you-in-battle’ aspect. However, this time around, Gaige and her pet Death-Trap are simply more fulfilling and give you a much better sense of accomplishment. With each slain baddie, you feel much more ‘Bad-Ass’.

There are a lot of things you can do with your pet Death-Trap. For instance, if you go down the Little Big Trouble skill tree, it allows Death Trap to practically become an elemental tank for you which will wreck havoc on anything it comes across and melt any foe like a hot knife through butter, even during the True Vault Hunter Mode.

In addition to having a bad-ass bot as your disposal, Gaige herself seems to act like an older Tiny Tina which can be either good or bad, depending on what you thought about Tina. However, she more then makes up for it with some of her call-outs such as calling her co-op buddies “noobs” as she’s reviving them and yelling out the famous phrase from Unreal Tournament, “M-m-m-monster Kill.” She also has possibly the best customized heads at her disposal that range from making her looking like a zombie to a deranged bunny and a few characters from the Mass Effect series.

Gaige and one of her many obtainable heads

But that’s not all Gaige the Mechromancer is capable of. She’s perfect for fitting any type of play style and more thanks to her very unique and versatile skills that can be found through out each of her three skill trees. Speaking of her skill trees, let’s get a brief run-down of each below:

Best Friend Forever

This first skill tree for Gaige, which is primarily designed for first time or casual players of the Borderlands series, may seem to make the game easier for you and could be considered “easy mode” for a lot of people. But this skill tree contains a lot of hidden gems that even the most advanced players of Borderlands 2 would hesitate to pass up since they go great with skills from the other skill trees.

One of these hidden skill gems is definitely her Upshot Robot. This allows Death-Trap to stay out for a much longer period time, as long as you or Death-Trap are able to take a foe. Doing so will add another five seconds that Death-Trap is able to stay out and help you in the fray of battle and tank for you and your fellow vault hunters.

Another great skill is Gaige’s Close Enough skill, which when fully maxed out, allows any bullet you fired but missed your target to have a 50 percent chance to bounce back from any surface and into the nearest baddie. Even though this may seem like it’ll make the game a little bit too easy, Close Enough is plagued with a 50 percent bullet damage reduction for any bullet that misses it’s initial target and hits a different target. But, with a high Anarchy stack, it can offset the damage penalty of Close Enough and can allow for a very interesting combination that allows you to easily clear any room.

This brings us to the game changer of the Best Friend Forever skill tree, Sharing is caring. This skill allows you to give your buddy Death-Trap a copy of the current shield that you have equipped which can come up with very interesting results. For example, giving Death-Trap a copy of the ‘Impaler’ shield sends outs damaging spikes to any foe who’s shooting at you and Death-Trap, as well as  attacking you with any type of melee attack. This literally let’s you dish out more damage than you’re receiving.

Overall, if you’re planning on maximizing the true potential of the Mechromancer class, you may want to invest in a couple of skill points for this tree to ensure you will survive a little longer, as well to make each and every bullet fired count.

Little Big Trouble

The second skill tree for the Mechromancer offers a lot of elemental damage boosts, as well as adds a ton of different elemental abilities and attacks for you and Death-Trap that are capable of dealing massive damage to any baddie. Even though Gaige gets to inflict tons of electrical, fire and even slag damage with some of the skills found in this tree, she still would be missing the most important elemental in the game, corrosive. This you will need if you plan on beating the game with more ease since corrosive damage is almost necessary to deal with those pesky Hyperion robots.

With the many skills that are in the Little Big Trouble skill tree that boost your elemental attacks and give you the ability to up your damage per second, there are a few that shine above the rest, the first one being Shock Storm. This skill practically turns any baddie killed by a critical hit into a light show of electricity and is capable of harming any of their friends near by. Due to its area of damage that Shock Storm is able to cover, it goes great paired with the Electrical Burn skill which deals fire damage to any baddie that’s been hit with an electric weapon.

This brings us to probably Gaige’s best crowd control skill, One Two Boom. This makes your buddy Death-Trap charge up for a couple of seconds to then release a slow moving electrical orb at your enemy. When it gets shot at by either you or one of your co-op buddies, it releases a huge blast that’s capable of covering a very large area, dealing a massive amount of damage to everyone in it. Additionally, when your character is fully maxed out with this skill, it’s capable of hitting upwards to 390,000 points of damage which pretty much instantly kills any non-badass or boss even in the True Vault Hunter Mode.

Then there’s Make It Sparkle which causes Death-Trap to turn into any elemental you want by simply shooting him with that element type. Doing so makes Death-Trap’s melee attacks deal additional elemental damage and makes him immune to any damage he may receive from that element.

If you’re looking for a tree to boost your damage over time and your overall damage per second with tons of elemental attacks and abilities, then this skill tree is best suited for you since this has the second highest elemental damage output next to Maya. If you play it smart, you shouldn’t have to worry about any non-boss foe being too tough for you. You and your Death-Trap now have the answers to face anything that the game might throw at you.

Death-Trap subduing a Bullymong with ‘The Stare’ ability

Ordered Chaos

The third and final skill tree for Gaige, also possibly the most advanced one so far in the whole game, offers a lot of unique abilities that give her a ton of boosts that either trade power for accuracy or shields for health and that can be stacked however many times you please. It can literally be played anyway you want.

First up, and possibly the most important skill in this tree, is Anarchy. Using this skill allows Gaige to receive one stack of Anarchy which each one giving you a 1.75 percent damage boost for every stack you have which can be stacked up to 450 times with the Preshrunk Cyberpunk skill tree. Even though it may seem like a dream come true for people who love to deal massive amounts of damage, the loss of accuracy from the Anarchy stacks will greatly affect your character. After a while, you will have issues even hitting anything farther then 5 feet from you. However, there’s an easy work-around this. You can invest in the Close Enough skill from the Best Friend Forever skill tree or use any Law revolver. Also, if you’re having issues with hitting something at a further range, you can prematurely reload your gun to get rid of all of your Anarchy stack to get your accuracy back. If you wish to not completely lose all of them and want to build your Anarchy stacks back up, then Rational Anarchist will help you out with that. It can give you 25 stacks of Anarchy if you currently have none.

Up next is Blood Soaked Shields. Putting a point into this skill allows Gaige to recover 20% of her shield per kill, but at the lost of one percent of her health. It may seem like a huge trade off, but it isn’t too bad since you can add another point to her Discord skill which nets you health regeneration when you prematurely reload. It can offset any health loss you might experience with Blood Soaked Shields. This skill works very well when Gaige is equipped with the Bee shield which gives you a bonus of 50,000 damage per bullet as long your shields are full.

Then there’s With Claws which is Ordered Chaos’ game changer that allows Gaige to digistruct claws when she melees a foe. It also allows her more health regeneration, except this time, you gain the health equal to the damage you’ve dealt by using With Claws. This should ensure that you never have a need to step back and re-think your strategy and allows you be in the fray of battle for a lot longer.

Overall, Gaige offers multiple abilities and play-styles that can cater to any level of gaming from the casuals, all the way to the hardcore gamers and is probably the second most versatile character in the game if used right. One of the sweetest things about her skill tree, depending on which path you take, is that Death-Trap’s appearance changes, turning him into a more menacing pet. Looks range from additional armor pieces to adding multiple blades across his body that can easily strike fear to any baddie you may come across on the planet of Pandora.

Final Thoughts

If you’re on the fence about buying this newly released character, or even being bothered by the lengthy task of leveling up Gaige, she’s definitely worth it. She adds a breath of fresh of air to the already great cast of playable characters and adds her own spin to the whole pet class. If you’re one of the few players who tend to go on this lengthy adventure of stopping Handsome Jack alone, you will be pleased to know that Death-Trap makes everything easier for you due to him actively seeking and destroying baddies on his own. He also instantly draws aggro from everyone near him which he can easily brush off due to his huge HP. This allows you to selectively pick and choose which foe you wish to take out without any worries of being attacked.

But as great as she is, she does have some quirks to work out which are mostly due to the pretty annoying screaming that’s caused when you’re hit by an elemental attack. It can irritate you and can get pretty loud at times. There are also some issues of her Death-Trap having sound issues when one of the many creatures of Pandora die to his Robot Rampage ability. Sometimes, the sound doesn’t go away until he attacks another foe or when he dies/the time expires. In addition to all the sounds issue that can plague Gaige, if you’re playing Borderlands 2 on a console, having two or more Death-Traps on screen at one seem to make the game take a huge hit in frames per second which, in turn, lags everything in the game for you and everyone else. However, these are simply minor technical issues that could easily be patched in the future.

Overall, Gaige the Mechromancer gets a solid 4.5 out of 5 from me. If you have the cash or the time to spare for her, she’s definitely worth it.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Check Out The Latest Call of Duty: Black Ops 2 Multiplayer Images, More MW3 Double XP

The latest batch of Call of Duty: Black Ops 2 multiplayer screens have surfaced as Infinity Ward hits the Modern Warfare 3 Double XP switch this weekend.

Community coordinator Candice tweets that “double XP & double weapon XP has been turned on across [all] platforms. Enjoy your MW3 weekend everyone.” So make sure to get on that and rank up your level or weapons if you’re not quite top tier yet!

If that won’t keep you busy enough, you can check out some of these brand new Black Ops 2 screens. Most are centered around the multiplayer component with one (featured image) originating from the recently shown off single player mission, Monsoon.

Happy weekend, everyone!

David Veselka

Musician, Gamer, Geek. Subscriber

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Five Licensed Franchises That Need The Video Game Multiplayer Treatment

So I’ve just seen Dredd 3D. It was awesome. I’ve played Transformers: Fall of Cybertron, and it was flipping sweet. What do these two things have in common, you might wonder? They’re both licensed franchises, and unfortunately one of them is not a video game…yet.

It’s come to my attention that there are several franchises out there in the blue yonder that have not gotten the proper video game treatment, and I do believe it’s time, now more than ever, that they get that treatment – either now at the end of this generation, or some time earlier when the new consoles hit. I’ve narrowed my list down to five, and these games I do believe, should they ever get the proper video game treatment, will work well with their own version of multiplayer.

G.I. JOE

Okay so the gaming community has figured out a way to make Transformers, Spiderman, and James Bond work. Why can we not get a G.I. Joe game to work? Think about it for a moment. Its crazy now that you think about it right? It’s not too hard. In fact, the franchise already has its template laid out for us. Just go by the Transformers template used recently. It’s third person and you can choose up to four character classes.

  • Your Commander: Duke, Cobra Commander. Abilities, are Rally (offensive, and defensive damage boost), and the ability to call in airstrikes.
  • Stealth/Sniper/Ninja (whatever you want to call it): Snake Eyes, Storm Shadow, Cover Girl, Zartan. Abilities are Disguise/Blend In/Invisibility, and the ability to use special melee attacks.
  • Heavy class: Heavy Duty, Destro. Abilities are Ammo Drop and Damage Resilence.
  • Engineer: Tunnel Rat, Dr. Mindbender. Has the special ability to repair vehicles, and is the only class that can hack enemy electronics.

Or if thats just too much, take everything I just mentioned, at least the class part, and utilize the Star Wars: Battlefront style. After accumulating enough points, a player could play as a special leader character (Cobra Commander, Snake Eyes etc.). What do you know? This actually sounds like a good idea for a game. Hint, Hint!

INCEPTION

This one is fairly young on the list as, really, it seems like the hardest to do. While my hope for this game’s release is palpable (Chris Nolan did say he wanted a video game out of Inception after all), it probably won’t happen. But still, one can hope. Just imagine you as the player, and your team is supposed to be the “Projections”, protecting the Mark, while the other team composed of players from the real game world are supposed to well… do “Inception” on the mark. This is another one I can see as a third person shooter, with players bouncing around on walls and running up ceilings trying to kill each other. Heck, they even mentioned in the movie how they used the dream machine for soldiers in the Army so that they could learn to shoot, and kill each other. Well now, doesn’t that sound like a good game idea?

TRON

Okay this is just too easy. The multiplayer has a story, as players are captured and sent to the Games to take part in. Each game is different, like Light cycle racing and Disc Wars. Heck, I’m sure someone could even find a way to put guns in there to make it work. I see it as a very arena-style game, where after each game you win, you can use the points you accumulate to buy new armor and color variations. This could probably really work, but someone (Namely Disney) just needs to see that there is life in this franchise.

PREDATOR

This mode has been copied thousands of times. Its Predator! Why would you not copy it?! Halo – AvP (duh), and thousands of others have used the “your-being-hunted-by-someone-vastly-superior-to-you, stay-alive” mode. Halo’s is juggernaut, and sometimes Infection. Crysis 3 has it in it’s new Hunter mode. So, why not make a true blue Predator game, dealing with none other than the big guy himself. Think about Deathmatches: you and five other Predators square off for kills using plasma canons, wrist blades, and discs to eviscerate your foes. Getting trophies off of other players would be like Halo’s Assassinations that net you extra points.

A Hunter mode called “get to da choppa!” could have you playing as Dutch’s team from Predator. One player is picked to be the visceral invisible ugly mother ******, and must hunt down the elite team as they make their way to extraction. The last man standing gets a damage boost, and is covered in mud to become invisible to the Predator’s heat vision. The only way to win is make it to the extraction, or kill the thing. Post-game can have you upgrading your humans with better weapons, or Predators with better body armor and weapons with different camp colors and skins. There’s already been a halfway decent Predator game come out already. Now, let’s make a really good one.

JUDGE DREDD

The new movie is perfect. Why no one has thought to give this a perfect video game adaptation is beyond me – third person, GTA-style game, with GTA like multiplayer. How do you mess this up? You play as the iconic Dredd in a “Laaaawww and Order” mode in which you exact justice on street punks. A group of players play as a couple of low-life, hostage-taking thugs with rifles and shotguns whom are faster than the Judges, but also weaker. The Judges, on the other hand, have one gun, The Lawgiver, that can fire a multitude of different ammo types: incendiary, flare, semi-automatic, grenade, armor-piercing, stun, etc. Though the Judges are slower than the street thugs, they have access to their bike and drone support from judicial HQ.

Here’s the scenario, a group of players can have committed some crime in the block, the other team consisting of three Judges must stop the criminals and judge them. The only way to judge players is to incapacitate them. Depending on their crimes, is the punishment. Say, for instance, a thug kills a judge. That player gets marked with “Death” on his head and must be executed immediately. Thugs must either kill all three judges to win, or they must lose them to escape. I can see this as a persistent game world, as when, say, all three Judges are killed, they become a priority for another group of Judges. Those thugs get access to better weapons and armor as their infamy goes up. The Judges, on the other hand, become faster and get access to better support from command. If anyone is reading this, set it in the world in which the movie is, and make it ultra-violent. It could work. We just need…*ahem* justice for it.

So what do you think? Do you like my choices? Do you have any of your own franchises that need a multiplayer video game adaptation? Sound off in the comments below!

MP1st Staff

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Don’t Miss The Zombie Bus Or This Brand New Call of Duty: Black Ops 2 Zombies Trailer

This brand new Call of Duty: Black Ops 2 Zombies trailer shows how you can make the most of the materials you gather amidst all the zombie slaying on the massive, undead-infested world of Tranzit.

“Collect the right pieces as you make your way through TRANZIT and you might have a chance to put them to good use. Shotguns are classic, and rifles are powerful, but neither can compare with the cover offered by the ZOMBIE SHIELD!”

[youtube id=”wUbVZAy8XeY” width=”600″ height=”350″]

David Veselka

Musician, Gamer, Geek. Subscriber

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Metro: Last Lights Will Not Ship With Multiplayer, Could “Potentially” Return Afterwards

Early this year, it was confirmed by 4A Games (the developers behind Metro) that Last Lights would indeed feature some multiplayer components. Not much news about the multiplayer has since been revealed until today.

4A Games has officially come out with an update on the multiplayer stating that the game will not ship with it at all. Due to feedback from the E3 single player Demo, the team has decided to take the small group of MP developers and channel their resources towards the single player.

Your response to our E3 demo made it very clear that although there was a lot of interest and intrigue around Metro’s multiplayer, the single player campaign is what the fan base cares about the most. ,

The team said on their blog. So does this mean that the multiplayer idea is completely dead? Not at all, as when they were asked on the subject of MP DLC, they responded with.

Right now we’re 100% focused on the single player campaign and not thinking beyond that. We don’t like throwing away work though, it’s a project we could potentially return to after Metro: Last Light ships.

The removal of multiplayer will play no effect in the release date of Last Lights, which is slated to release early next year.

How do you guys feel about the removal of multiplayer despite not seeing it yet. Did they make the right decision in going forward with offering players a single player experience rather than multiplayer?

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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New Details on the Halo 4 Progression System, More ForgeWorld and ‘Complex’ Walkthrough

343 Industries gives Halo 4 fans an in-depth look into the new progression system of Halo 4’s multiplayer. We also get a look at some more editing options in the recently revealed Forge Mode, and take a look at yet another walkthrough of a new Halo 4 multiplayer map, Complex.

First, let’s take a peek at some more Forge World editing, courtesy of Gamespot.

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For those who like to know every nook and cranny of a competitive multiplayer map before your first real-life go, IGN has another map walkthrough, this time of Complex.

[youtube id=”5XSSrGfiqHo” width=”600″ height=”350″]

Now, onto some serious multiplayer details.

Halo 4 Progression System

Here are a few of the basic points of the Halo 4 progression system.

  • You can progress your multiplayer career across both Spartan Ops and War Games.
  • Unlock pace will be regular, but not so fast that it causes confusion.
  • Goal was to give progress more meaning by having impact the gameplay in Halo 4.
  • Can modify weapons and abilities.
  • You can build your character and experience the way you want with quick access to the things you want to use.
  • More difficult choices lie in Specializations, which come later.
  • Quitters do not get game completion XP
  • Below is a breakdown of the Halo 4 progression system.

The following in-depth look at the progressions system is as seen on The Halo Waypoint, written by 343 dev, “BS Angel.”

Spartan-IV Career

When you first enter Infinity Multiplayer, you automatically enlist into the SPARTAN-IV program and begin your Spartan career. This career spans all of your gameplay in War Games, Spartan Ops, Forge and Theater.

New SPARTAN-IV recruits are issued the following gear:

• Assault Rifle
• Magnum
• Frag Grenade
• Recruit Armor, Emblem, Visor and Stance

Stances are a new customization option that let you select a pose for your Spartan on your Player Card. This card is seen in every multiplayer lobby in the game and is how your Spartan is identified outside of gameplay.

You will have to rise up through the Spartan ranks to unlock more gear and make your way through the SPARTAN-IV program.

Spartan-IV Ranks

Spartans begin their career in the base SPARTAN-IV ranks. There are 50 ranks to work your way through, from SR-1 to SR-50, unlocking gameplay and visual customization items as you rank up.

To rank up, you need to earn XP. You earn XP by:

• Playing War Games (earn more for winning and high personal score)
• Playing Spartan Ops (earn more for higher difficulties)
• Completing each level of a Commendation
• Completing Challenges
• Using Forge

At each rank, you will earn one or more Spartan Points (SP). SP are used to purchase gameplay items for your personal loadouts. Once you purchase an item, it can be used in any of your loadouts.

The Spartan Point system is based around offering choice at each rank. The full suite of gameplay items is available for purchase by SR-26 but you won’t have enough SP to buy everything until SR-50. It’s up to you to decide the order in which you want to build up the arsenal for your Spartan-IV.

Loadouts

Each loadout contains a Primary Weapon, Secondary Weapon, Grenade, Armor Ability, Tactical Package and Support Upgrade. As you rank up, you will gain access to the Armor Ability slot (SR-3), the Tactical Package slot (SR-7), and the Support Upgrade slot (SR-12).

We have default loadouts in our War Games playlists to give you a preview of these items before you reach those ranks, and to offer an alternative to your own custom loadouts.

Over the course of the SPARTAN-IV ranks, you also unlock four extra loadouts (at SR-6, SR-14, SR-26 and SR-41) for a total of five loadouts. You can rename these loadouts, so pick names that match the role or gear for that particular loadout.

Visual Customization

All Spartan-IVs start out with the same Recruit look. As you rank up, this is reflected in the look of your Spartan, which is visible to other players in gameplay and every Multiplayer lobby.

Visual customization items such as Armor, Armor Skins, Weapon Skins, Visors, Emblems and Stances are unlocked through several means:

• Earning a specific SR rank
• Earning a specific rank in a Specialization
• Mastering a Commendation
• Completing a Waypoint goal

When you meet the prerequisite, you will gain access to the items automatically; you do not need to spend Spartan Points.

Specializations

Once you hit SR-50, you have the option to enlist in a new Specialization. You can choose which of the available Specializations to enlist in.

Specializations are composed of ten levels each. As you rank up in Specializations, you will unlock new armor sets, emblems, visor colors, armor and weapon skins and armor mods – which provide even more options to customize your Spartan-IV to fit your preferred role on the battlefield.

Once you commit to a Specialization, you have to complete it before switching to a new one. It will take roughly as long to complete a Specialization as it does to go from SR-40 to SR-50.

All players have access to two Specializations at launch:

• Wetwork: WK-1 to WK-10
• Operator: OP-1 to OP-10

The rest, which are listed below, will gradually be made available in the months following launch. We will be keeping a close watch on player participation post-launch and will roll out the additional six Specializations when the player base reaches certain milestones. Purchasers of the Limited Edition and pre-orders in certain territories have launch day access to the remaining six Specializations – although you still need to complete the initial 50 Ranks before you can enlist in one.

• Engineer: EN-1 to EN-10
• Tracker: TK-1 to TK-10
• Rogue: RG-1 to RG-10
• Stalker: SK-1 to SK-10
• Pathfinder: PT-1 to PT-10
• Pioneer: PR-1 to PR-10

Other players will be able to see your overall progress through the Specializations by your SR rank. This keeps going up by one each time you earn a Specialization rank, all the way up to SR-130. There might be a reward or two waiting for those who hit SR-130!

Commendations

Halo 4 features over 120 commendations covering a wide variety of activities (per weapon, per enemy type and per game type, for example). There are commendations based around earning specific medals, and we also have aggregators that require you to master multiple commendations to complete them. Commendations also have a variable number of levels.

Certain Commendations can award visual customization items when you master them. To master a Commendation, you need to have earned its highest level.

We see the Commendation system as the long-term progression with the most exclusive items. Most players will still be mastering Commendations well after completing the Specializations.

Challenges

Like Commendations, Challenges have been expanded in Halo 4. We not only have daily content, but also a weekly and monthly cadence as well, giving players ample time to complete different challenges with varying levels of difficulty.

Challenges are divided into four categories:

  • Campaign
    • 2 Weekly Challenges
  • War Games
    • 2 Daily Challenges
    • 2 Weekly Challenges
    • 1 Monthly Challenge
  • Spartan Ops
    • 6 Challenges
  • Waypoint
    • Exclusive daily challenges for War Games

343 has been giving us a healthy dose of multiplayer info this week. Sound off below! What’s your excitement level for Halo 4?

MP1st Staff

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Multiplayer Games You Might Have Missed – Week 6: Resident Evil 6

Of all the games being released this time of year, it gets really hard to find games that standout from the crowd.  While most people probably aren’t big Resident Evil fans, I am.  I haven’t played much of the previous games in the series, but RE6 is an excellent game.  Is it scary?  No, not really, nor is it trying to be.  Is it fun?  Yes, very fun.

Few shooters these days focus on an intimate experience and most that do fail.  RE6 is one of those rare games that playing with less than 4 people feels like the only way to play it.  Just imagine BO Zombies with only 2 people, sounds boring to me.  But RE6 handles the experience with ease and class.  It’s you and your friend fighting off hordes of (idiotic but hard-to-put-down) enemies and challenging bosses.  It’s an old school game that knows what its audience is looking for and delivers exactly that.

Should you buy this game?  If you’re looking for a casual shooter (or hardcore if you up the difficulty to professional) then you’re getting a lot of bang for the buck.  In fact, because it only supports 2 players, RE6 lends itself very well to not having an entire friends list trying to play it with you.  Getting 3 storylines with unique characters to play as is worth every penny to me.  RE6 offers a lot of content and it’s good content.  The graphics are visually interesting, colorful, and well done.  Shooting is easy without being mindless.  The camera system and character movement feels clunky, but it never stopped me from running up to a downed enemy and stomping their head in.  And overall, the diversity in settings, enemies, weapons, and story kept me interested in RE6 without feeling like too much to take in.

Bottom line, RE6 is a fun casual shooter that offers a lot of content and a great 2 player experience with a lot of diversity.  The fact that it isn’t more popular with the online community is kind of unfortunate considering how good a game it is.  And if you don’t want to pay for it without getting some hands-on time, check out the demo on both the PSN and XBL.

Below is a video by WingsOfRedemption that I think highlights what makes the intimate gameplay of RE6 so fun.

[youtube id=”NOZtBe-I7-Y” width=”600″ height=”350″]

Thank you for reading.

BOSS JEDIZOHAN

I've been a gamer since before most gamers were born. Now a full-fledged member of the PC Master Race, I'm enjoying all the best games from both AAA and Indie developers in glorious 1440p. Praise Gaben and may the Steam deals be ever syphoning funds from your life savings. Subscriber

Home > Features

Happy Wars Out Today, Free-to-Play Xbox LIVE Arcade Title

Happy Wars, the first Free-to-Play action game created by Toylogic, will be hitting Xbox LIVE Arcade today, October 12.

This completely free game (for Gold Xbox LIVE members) will have a story mode, co-op and will feature the action-packed “Beat ‘Em Up” game mode. Beat ‘Em Up will feature 30 players (two teams of 15) fighting to overcome and capture the enemy’s tower, while defending theirs.

Assaulting an Enemy Tower

The game has three classes: Warrior, Mage and Cleric (each with its own advantages, disadvantages and specialities). With 1000+ items in the game which you can either buy with in-game currency (named Happy Stars) or Microsoft Points, you will be able to fully customize your character, including stronger weapons.

Check out the trailer below!

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Happy Wars is the start of Microsoft’s plan to bring free-to-play titles to consoles, and it seems it’s going to be a smart move considering how things have gone with F2P PC titles thus far.

Are you excited about this new free-to-play game, as well as Microsoft’s plan to bring more F2P titles in the future? Post your comments below!

MP1st Staff

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Medal of Honor: Warfighter Beta Receives A Server Update

Thanks to Community Manager Seeson Mahathavorn, we got the first information regarding a server update pushed to the Medal of Honor beta.

While the beta for the most part is holding it’s own and is not plagued by any ground-breaking bugs or glitches, there are a few issues that Danger Close decided to tweak for players enjoying the beta. Below is a full list of changes you can expect the next time you hop in and play.

  • Fallback Spawn – We’ve received a ton of feedback on our spawn mechanic! It was clear that the initial system occasionally placed players too close to harm’s way. This new update changes where you spawn in vs. the proximity of enemy players when using fallback spawn. We are also investigating Fireteam spawns for the final game.
  • Weapon Tuning – We’ve listened to your feedback regarding weapons and have tweaked them accordingly.
  • Player Dropout – We’ve addressed some issues regarding player connectivity and should have a more stable connection to game servers.

Seeson went on to clarify “There were numerous reports about “invisible weapons” and “invisible characters” showing up. The team has verified that this is a beta-specific unlocks issue and has confirmed that this is not an issue in the final version of the game.”

Don’t forget that you have until Monday, October 15th to enjoy the beta before it ends. Medal of Honor: Warfighter is scheduled to hit store shelves for the Xbox 360, PlayStation 3 and PC on October 23rd.

Shawn Kegarise

Hailing from beautiful Pittsburgh PA, Shawn has spent most of his 25 years playing video games. The original Killzone on PlayStation 2 captured his love for competitive multiplayer experiences and has thrived on that ever since. Now I live, breathe and eat multiplayer madness with the guys and gals of Lucky Strike. Subscriber

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Call of Duty: Black Ops 2 Create-a-Class in Single Player, Theater Mode in Zombies and 3D Returns

Treyarch lays out some of the fancy new features making their way to Call of Duty: Black Ops 2 this November.

Speaking with GTTV, members of Treyarch reveal that there is more to Black Ops 2 than meet’s the eye. On top of the totally revamped multiplayer, which you can read all about right here, both the single player campaign and Zombies mode will be seeing some brand new additions that are sure to raise the level in which Treyarch is taking Call of Duty this year.

It looks like Black Ops 2’s multiplayer experience simply cannot be contained in one mode alone. For a first in the series, a feature introduced in the multiplayer will make an appearance in the single player campaign. During a demonstration of the new Monsoon level (in which a brand new camoflauge that makes its wearer invisible was shown off), it was revealed that “the little brother of Create-a-Class,” as game design director David Vonderhaar puts it, will be at the finger tips of players as they play through the campaign. This will allow players to alter their loadout before heading into a single player mission, just as you tweak your set-up before jumping into a multiplayer match. Studio head Mark Lamia also mentions that particular challenges in each single player level will require certain weapons to complete. In turn, completing these challenges will unlock additional weapons and attachments for you to use throughout the rest of the campaign.

But it doesn’t stop there. Black Ops 2’s multiplayer even manages to sneak its way into the highly popular Zombies mode. Black Ops 2 Zombies will now include the ability to record gameplay via the Theater mode, a first for the zombie-survival mini-game. Being built on the multiplayer engine, this allowed Treyarch to utilize similar features like the Theater mode in Zombies, providing fans with the ability to capture those intense zombie slaying moments.

Also demonstrated to GTTV was the multiplayer map Hijacked, which you can catch a glimpse of below:

[youtube id=”s5FGwLGBIDs” width=”600″ height=”350″]

Additionally, it was revealed that Black Ops 2 will ship with over 12 multiplayer maps at launch.

Returning to Black Ops 2, once again, is the ability to play in 3D. Players will also be able to utilize the technology to play co-op but without the limited view of the split-screen.

What do you think of these amazing features being added to both the single player campaign and Zombies mode? Surely we can expect some killer Zombie clips from the community when Black Ops 2 hits shelves this November 13th. Let us know your thoughts in the comments below!

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Black Ops Makes Its Way To Mac

The original Call of Duty: Black Ops finally makes it’s way to the Apple Mac, now available on Steam.

“Call of Duty®: Black Ops for the Mac will take you behind enemy lines as a member of an elite special forces unit engaging in covert warfare, classified operations, and explosive conflicts across the globe,” reads the description.

However, for $49.99 USD, not only will you snag the the base game, but you will also be treated to the First Strike map pack for free.

First Strike Includes:

  • Berlin Wall – Multiplayer Map
  • Discovery – Multiplayer Map
  • Kowloon – Multiplayer Map
  • Stadium – Multiplayer Map
  • Ascension – Zombie Map

Mac users can download Call of Duty: Black Ops and the First Strike DLC by visitng Steam.

Are you going to be picking it up in preparation for Black Ops 2?

David Veselka

Musician, Gamer, Geek. Subscriber

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Borderlands 2 – Captain Scarlet And Her Pirate’s Booty DLC Officially Announced And Dated

If you remember a few days back, we recently reported on leaked information regarding an upcoming DLC for Borderlands 2 that seemed heavily centered around a pirate theme. Turns out, this DLC most certainly is setting sail!

According to joystiq, this upcoming expansion, titled Captain Scarlet and Her Pirate’s Booty, will be making it’s way on to your platform of choice October 16th. You may remember that this was the original date at which Borderlands 2 first DLC character, Gaige the Mechromancer, was supposed to release.

As predicted, this campaign expansion is set to future numerous the following:

  • A new area called ‘Oasis’, described by president of Gearbox Software, Randy Pitchford, as a dried up landscape that’s currently occupied by bandits.
  • Seraph Crystals are the new currency for this upcoming DLC.
  • A Sand Skiff vehicle.
  • Four new bosses: Captain Scarlett, The Leviathan, Hyperius the Invincible, and Master Gee the Invincible.
  • One of the raid bosses can only be farmed once a day. Due to a lockout that prevents this mysterious raid boss multiple times.
  • Every character, including Gaige the Mechromancer, gets a new head to unlock.
  • Seraph now seems to be the highest tier of rarity, beating the orange rarity items. You’ll know an item is of Seraph rarity due to its pink lettering.
  • Three new achievements will also be available with this upcoming expansion DLC, which are; Gadabout, Completionist and Tresure Hunter.

Wondering what exactly are the new unlockable heads featured in this pirate-themed DLC? Don’t worry, we got you covered:

Thanks to Gearbox community member ‘Gibbed’ for these awesome pictures.

Don’t forget, with the Borderlands 2 season pass, which will cost you about $29.99 USD, you’ll be able to get upcoming campaign expansion DLC’s, including Captain Scarlet and Her Pirate’s Booty, as soon as they’re available. Unfortunately, we recently learned that the season won’t include all future DLC’s, according to a tweet from Randy Pitchford.

Gaige the Mechromancer’s Echo Logs  3 and 4

In case you’ve missed it, the latest character to join the fray of the current vault hunters on Pandora has recently dropped her third and fourth Echo Logs for our enjoyment. Check them out :

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With what you know about the Captain Scarlet and Her Pirate’s Booty DLC so far, are you looking forward to it? Tell us in the comment section below.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Halo 4’s Final Forge World Map Unvieled As Erosion

343 Industries has finally unveiled the final Forge World map, Erosion.

Taking place inside a dark and grungy cave , it joins the recently revealed Impact, a map uniquely set in space inside an asteroid field. The final ForgeWorld map, Ravine, hass been identified by many fans as having a layout similar to the original Forge World in Halo: Reach.

Introducing Erosion

[youtube id=”05S3eMBPaHw” width=”600″ height=”350″]

Let us know in the comments what you think of ForgeWorld maps that have been unveiled so far!

MP1st Staff

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Incoming Battlefield 3 Server Update Rebalances Gunship, Fixes Knife Glitch and Much More

Battlefield 3 will see a brand new update tomorrow, October 11, across the Xbox 360, PC and PS3.

DICE writes on the Battlelog, “A new server update for Battlefield 3 is rolling out tomorrow on all formats, bringing more balancing tweaks to the Armored Kill gunship and the long awaited option to remove the minimap in Hardcore mode.”

Players should see the update take effect by 08:30 UTC October 11th. DICE also adds, “6 hours on consoles for these updates to be rolled out to all servers worldwide. On PC you should see these updates in about 24 hours on a majority of the servers.”

Check out the full change list below!

Gunship balance tweak in Rush mode

The Armored Kill gunship received major tweaks already in the last server update. We are now further tweaking it based on community feedback. It now only respawns after the attackers have destroyed an M-COM in Rush.

Rationale: The gunship has been a bit overpowered and spawning too fast in Rush, especially on servers running modified vehicle spawn times. This tweak makes the gunship only spawn for the attackers after each crate, except the initial spawn on round start. In effect, this means that after the gunship is destroyed, a new M-COM needs to be destroyed before the gunship can respawn at all.

Gunship balance tweak in Conquest mode

The gunship will always have a 60 second spawn delay in Conquest no matter the server spawn delay setting.

Rationale: The gunship has been spawning too fast on servers running modified vehicle spawn times, making it hard to regain control of the flag controlling the gunship. This tweak will make the gunship spawn every 60 seconds independent of server settings.

Option to remove minimap in Hardcore mode

We now allow disabling the minimap in Hardcore mode.

Rationale: It’s been a requested feature from the community to be able to remove the minimap in hardcore mode. We are now adding a new preset on consoles for server admins to use called “Hardcore no map” which disables the minimap and keeps the rest of the Hardcore settings intact. On PC, you disable the minimap with the server command “vars.minimap false” that is now permitted on Hardcore servers. Enjoy!

Improved server stability

Improved connectivity between game servers and the back end, significantly reducing the number of times a server times out and kicks players.

Knife takedown fix

Fixed so that there can be multiple knife kills at the same time on a server.

Rationale: We had a bug where only one knife takedown could take place at any one time on one server. If you attempted a knife takedown at the exact same time as someone else on the server, the takedown animation wouldn’t play, and your opponent wouldn’t take any damage. This has now been fixed.

MVP Premium member score fix

Fixed so that MVP and best team is calculated using normalized score (removing the advantage Premium members sometimes received in obtaining these ribbons)

Rationale: Earlier, Premium members would get an inflated chance of becoming MVP/best team during Premium exclusive double XP events, since these ribbons were calculated based on total score. Using base values all across the board now removes this artificial advantage.

Kill list fix

Fixed the bug where a kill was listed as a vehicle kill when the player actually killed someone with a mine or similar weapon. Another where this would occur was if you fired a Javelin, then entered a vehicle before the Javelin hit its target.

Radio beacon exploit fix

Fixed the radio beacon exploit where you could place it above the roof and then spawn on it to access areas that are not meant to be accessible. This glitch was reported on Operation Métro and has been removed.

Ladder/vehicle entry fix

Fixed so that players can no longer enter vehicles while climbing a ladder.

Crash fix

Fixed a rare potential crash issue when loading a new map.

What do you guys think about these fixes and changes? Let us know in the comments below!

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Modern Warfare 3 New Title Update Across All Platforms

Modern Warfare 3 has been updated to “significantly reduce” latency spikes and further improve network performance across all platforms.

The PS3, Xbox 360 and PC platforms have received their respective updates, Title Update 23 for the consoles and Patch 1.18 for the PC, today, only a month before Black Ops II hits the shelves.

The update is to further improve latency issues and to add more telemetry for the backend servers Infinity Ward use to add hot fixes and to moderate anaylsis from the game.

Multiplayer network code (in layman’s terms ‘latency/lag compensation’) improvements have been rolling out today and are expected to roll out across further playlists later today and this week.

A list of the update, which Community Coordinator Candice Capen posted on the Call of Duty forums, can be viewed below:

  • Significantly reduced lag spikes caused when someone joined a match in progress.
  • Added more matchmaking/performance telemetry to allow us to optimize our backend servers
  • New networking code improvements to be initially rolled out in the Domination playlist October 10th, mid-morning with more playlists to come
  • [PC only] Support for Collection 4

Content Collection 4: Final Assault, which contains five action-packed multiplayer maps, can now also be downloaded for the PS3 and PC versions. This marks the end of the content calendar for Modern Warfare 3, with all annual content available for all platforms.

In case you missed it, PS3 ELITE subscribers got their October Drops yesterday. You can read about it here.

Have you noticed any changes and/or improvements? Share your experiences and comments below.

MP1st Staff

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Guild Wars 2 Will Get Rentable Arenas, Paid Tournaments And More Focus On eSports

Guild Wars 2’s developer ArenaNet has announced in a blogpost that they will be adding paid tournaments and rentable arenas in a future update. The paid tournaments will be an addition to the already available free tournaments. Like the name suggests they will have an entry fee in the form of a ticket. Tickets will be sold on the gem store so players will be able to buy them with ingame gold or real money. Along with the entry fee they will also up the stakes with more rewards like better loot, points and even gems. Unlike free tournaments it will not be possible to enter a paid tournament without a premade 5 man team.

The post also reveals some details on how rentable custom arenas will be implemented. It will be much like how servers can be rented in recent shooters like Battlefield 3: Guilds will be able to customize the map rotation, set a password and use to it practice strategies, host scrims or host public games for fun. They announced more information on rented arenas will follow in a future post.

ArenaNet calls those two features “the tip of the iceberg”, with more eSports features like leaderboards, spectating, larger tournaments and streaming confirmed to be on their radar.

If you want to read more about Guild Wars 2, you can check out my in-depth review here. Do you think their focus on eSports is the right way to go, or should they give the less competitive aspects of the game more attention?

MP1st Staff

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Leaked Borderlands 2 Patch Codes Hint At First Campaign DLC

Only shortly after the recent release of Borderlands 2’s first DLC character, Gaige the Mechromancer, community members over at the Gearbox Software forums have discovered what could possibly be the first campaign expansion making its way to Borderlands 2.

Upon looking at the coding from the new patch that came along with Gaige the Mechromancer, forum members have recently discovered the following map names and lines of code that have been added since:

Maps

LT_Orchid_Caves_P "Hayter's Folly"
LT_Orchid_OasisTown_P "Oasis"
LT_Orchid_Refinery_P "Washburne Refinery"
LT_Orchid_SaltFlats_P "Wurmwater"
LT_Orchid_ShipGraveyard_P "The Rustyards"
LT_Orchid_Spire_P "Magnys Lighthouse"
LT_Orchid_WormBelly_P "The Leviathan's Lair"

Misc. Coding

[Training]
SeraphVendor=The Seraph Crystal Vendor sells top level gear but only accepts Seraph Crystals in payment.\n\nEarn more Seraph Crystals by slaying Seraph Guardians.
SeraphVendorTitle=The Seraph Crystal Vendor
RaidLockout=This boss is locked. One or more players have already killed this boss today.
RaidLockoutTitle=Boss Lockout
HealthAttrition=Players health will be temporarily reduced on each revive during this battle.
HealthAttritionTitle=Fear The Reaper

According to the above, each of the original four vault hunters will also get a new head customization options, shown below. No word if the Mechromancer will share the same option.

In addition, “Seraph” now seems to be the highest tier of rarity. But, what about DLC bosses? Luckily, it appears that four new bosses will make an appearance: Scarlett, the Leviathan, Hyperius the Invincible, and Master Gee the Invincible. Unfortunately for you boss farmers, it appears that one of the four new bosses can only be farmed once per day, according to some of the text.

From the looks of it, this DLC seems to be heavily themed after pirates and goes hand in hand with the recent appearance of achievements/trophies that appeared earlier today:

Gadabout: Discover all named locations in Oasis and the surrounding Pirate’s booty areas. (Bronze)

Completionist: Complete all Pirate’s booty side missions (Silver)

Treasure Hunter: Complete the mission “X Marks the spot” (Gold)

That about covers today’s findings. Of course, nothing has yet been confirmed by Gearbox Software but we’ll be keeping our eyes open. Additionally, original poster writes, “Note: This information is not representative of the final DLC content. Gearbox will likely have more or different content for the actual release. The purpose of this data is it enable everyone to play together, so it was never meant to be seen.”

Big thanks “XanderChaos” and “Chewme” from the Gearbox Foftware Forums for the coding and images of the new character heads, as well as “Live Free or Die” from the NeoGAF for pointing out the PS3 trophies.

What do you guys think? Already itching for some new Borderlands 2 campaign content?

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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