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Medal of Honor: Warfighter Launches Today, New Single Player Trailer and Day-One Patch

Medal of Honor: Warfighter has successfully launched today as FPS fans in North America get their hands on Danger Close’s latest entry in Medal of Honor’s legendary lineage of authentic military shooters.

While many readers of MP1st will be particularly pumped for the exciting multiplayer experience that Warfighter has to offer, Danger Close has been known to craft a solid single player experience as well. Check out the new launch trailer below focusing on the intense story that Warfighter tells.

“When an extremely deadly explosive (PETN) penetrates civilian borders, Preacher and his fellow Tier 1 teammates are sent in to solve the problem. Hunt down the global threat and take the fight to the enemy today.”

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Booting up the game, you may have been greeted with a day-one patch tweaking a number of issues and adding a few new features. To get the full scoop on what was included, make sure to read up on the full patch notes here.

Warfighter deploys globally October 26 on the PC, PS3 and Xbox 360.

Had a chance give Medal of Honor: Warfighter a shot? We want to hear your initial impressions below!

David Veselka

Musician, Gamer, Geek. Subscriber

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[Updated] Introducing Star Citizen, an “Exciting New Space Epic From Legendary Game Designer Chris Roberts”

Update

Chris Rorberts’ Star Citizen Kickstarter project has reached it’s goal of raising $500,000 in funds with still 25 days left to go!

Original Story

From the man who brought you classic space combat simulaors like Wing Commander, Strike Commander, Wing Commander: Privateer, Starlancer and Freelancer, Game Designer Chris Roberts unveils his latest multiplayer space epic powered by the CryEngine 3, Star Citizen.

“Star Citizen brings the visceral action of piloting interstellar craft through combat and exploration to a new generation of gamers at a level of fidelity never before seen,” as described on Roberts’ Kickstarter page.

A massive universe to explore

“At its core Star Citizen is a destination, not a one-off story. It’s a complete universe where any number of adventures can take place, allowing players to decide their own game experience. Pick up jobs as a smuggler, pirate, merchant, bounty hunter, or enlist as a pilot, protecting the borders from outside threats. Chris Roberts has always wanted to create one cohesive universe that encompasses everything that made Wing Commander and Privateer / Freelancer special. A huge sandbox with a complex and deep lore allowing players to explore or play in whatever capacity they wish. That universe is Star Citizen.”

Roberts goes into further detail in this video introduction below.

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Judging by some of the footage, Star Citizen already looks well on its way to becoming a hotly anticipated reality. However, that doesn’t mean that you shouldn’t contribute to its goal of raising $500,000 in funds, which it is quickly approaching –  $481,379, at the time of writing, with 26 days left to go.

To learn more about Star Citizen, make sure to visit the official page.

What do you think about getting your hands on an epic multiplayer space combat simulator like this? We know we’re excited! Let us know your thoughts in the comments below.

David Veselka

Musician, Gamer, Geek. Subscriber

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CODCasting – Activision Wants that YouTube/MLG Monay

There’s no doubt that CODcasting in Black Ops II is going to change the way people make Call of Duty videos on YouTube.  There’s also no doubt that CODcasting is Activision’s way of edging into the competitive gaming scene in a way they’ve never done before.  The question is, will CODcasting and it’s bundled ELITE/livestreaming services replace MLG for COD tournaments?

Part of what has made COD so popular is how entertaining it can be to watch.  As fun as Counter-Strike is to play, it’s boring to watch because of the lack of respawn and how camper-centric it can be (yes, people rush in CS, but it’s very hard to do well when moving in CS).  So why wouldn’t Activision want to cash in on the MLG/YouTube boom?  BO1 saw the first COD game to be integrated with YouTube and MW3 continued the trend.  BOII’s CODcasting is poised to replace the way people have been watching competitive COD. To me, it’s just a matter of time before we’re all watching ELITE competitions sponsored by Activision.  Considering how good an experience and presentation CODcasting is probably going to offer, I think people aren’t going to watch competitive COD any other way when it launches.

Part of what has held MLG back for COD is a lack of integration.  CODcasting has really opened the doors for a truly immersive and integrated spectating experience.  This year’s MLG circuit is going to be heavy on COD content and CODcasting is without a doubt going to make that content way more interesting.  But eventually, CODcasting will only be able to be broadcast via COD ELITE and MLG will probably get pushed out of the hustle.  What this means for us is that we’re probably going to have to pay for an ELITE Premium-type service (not all services included in BOII’s free ELITE service have been announced as of yet) to watch competitive COD gaming.  As much as I don’t like the way that sounds, I think it would actually make something like an ELITE Premium service worth the investment.

ELITE has lacked real exclusive content in my opinion and if I were more interested in MLG, chances are I’d be lining up to pay for ELITE Premium-type service, should it come to pass.  That said, it would really suck to see the MLG community pushed out of the COD scene.  A lot of great players and excellent YouTubers got their start with MLG and I worry that if Activision takes over the scene, the level of diversity we’ve gotten used to is going to thin out.

What are your thoughts?  Are you worried that MLG will struggle to compete with Activision?  Let us know in the comments.

Thank you for reading.

BOSS JEDIZOHAN

I've been a gamer since before most gamers were born. Now a full-fledged member of the PC Master Race, I'm enjoying all the best games from both AAA and Indie developers in glorious 1440p. Praise Gaben and may the Steam deals be ever syphoning funds from your life savings. Subscriber

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BF3 Premium October Events – 96 Hours of Double XP, New Aftermath Trailer and Air Kills Competition

Battlefield 3 Premium members are in for a few treats before this month’s end. DICE has a few events and goodies planned including a new competition, some more Double XP, and a brand new trailer.

Air Kills Competition

Last September’s Premium competition saw players battling for the most amount of kills in Tank Superiority. Starting this Saturday, October 27, DICE will have Battlefield 3 fans fighting for air superiority as they attempt to gain the highest number of kills from air-based vehicles in Armored Kill. 15 winners (5 from each platform) will be awarded a signed, limited edition lithograph featuring Battlefield 3 artwork. How do you enter? Simply play Battlefield 3: Armored Kill on Premium-specific servers by entering a password, which will be supplied closer to the competition date.

This Air Kills competition will last through to the end of Sunday, October 28. Click here to find out the exact start time in your region.

Halloween Double XP Event

Hopefully you won’t be too busy handing out candy this Halloween as DICE if flipping on the Double XP switch for a whole 96 hours starting October 31, ending on All Saint’s Day. Exact start times are 7AM October 31 PDT/3PM CEST October 31.

Aftermath Gameplay Trailer

Premium members will be treated to a brand new video based on the upcoming Battlefield 3 expansion Aftermath this October 30.

Soldier Upgrade

This Month’s Soldier upgrade, already deployed on October 1, consisted of five new assignments which earned you brand new weapon camos when completed: L85A2 Berkut, MTAR Woodland Oak, LSAT Digital Woodland, SKS Desert Stripe, and UMP-45 Berkut. Still working on those?

Looks like Battlefield 3 Premium members can expect to end October with a bang. What event are you most looking forward to?

David Veselka

Musician, Gamer, Geek. Subscriber

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Favela Returns to Call of Duty: Modern Warfare 2 on the PS3, New MW3 24/7 Playlists Inbound

A recent Call of Duty: Modern Warfare 2 17 MB update on the PlayStation 3 has returned Favela to playlists.

A few weeks ago, you may remember rising complaints against the framing used on a particular portrait situated above a toilet in the bathroom of Favela. Claims against Infinity Ward were made accusing the positioning of this frame, displaying Arabic religious text, as offensive towards Muslims. You can read more about the controversy here.

Due to these reports, Favela was removed from Modern Warfare 2 playlists while Infinity Ward replaced the frame with what you see below:

So far, only the PS3 has received the update. Expect other platforms to receive it soon.

In other news, Infinity Ward asks for your vote for the next set of Modern Warfare 3 24/7 playlists. Check out their Facebook page here.

Thanks, Landis Golden!

David Veselka

Musician, Gamer, Geek. Subscriber

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God of War: Ascension Beta This Winter For PS+, New Trailers and More

Santa Monica and Sony revealed today two brand new trailers for their upcoming, hack and slash epic, God of War: Ascension. Along side this, they have also detailed when players can expect the beta to drop and whats inside.

Zeus, the almighty God of Olympus will be the first of the four gods that players will be able to align with in the Beta. To get an early start, here’s the introduction video for the Zeus class.

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Since the multiplayer shown at E3 this past year, many new changes have been applied, and according to the PS blog, players can expect “all-new multiplayer action” that has yet to be shown off.

At the end of the trailer you’ll notice that it says the beta will be made available this Winter, “exclusively” to PS+ subscribers. There is one other way to get into the beta, which requires you to visit the official God of War Website. Titled, “The Rise of the Warrior,” this social experience will allow you to live the life of a warrior through a graphic novel. You’ll be given quests, which can help you earn 30-days of PS+ and a week early access to the Beta.

This isn’t the only reward detailed by the blog as from now until March 12 2013, players of this social game will be able to earn exclusive in-game items that include online weapons and armors.

Here’s another video to feast your eyes on as Santa Monica takes you behind the scene for their preparation of multiplayer.

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If you can’t access the God of War web page, don’t fret as they are currently waiting for some DNS issues to be resolved.

What do you think about some of the new footage shown off? Will you be trying out the beta this Winter?

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Borderlands 2 – Newly Discovered Viral Infection Deletes Save Files, Xbox Patch V1.0.2 Now Live

With the recent rise of modded characters and public modded saves in the world of Borderlands 2, it was only a matter of time before something dangerous would come of it. Unfortunately for all you vault hunters, that time is now.

As of recently, there has been numerous reports of a bug that’s capable of deleting your whole character. Yes, you read that right. Not only that, but it is able to reach all of your other character saves as well, thus rendering all of your time spent so far in the lovely world of Borderlands 2 meaningless.

This file corrupting infection known as ‘Graveyard.Sav‘ can only be spread by joining in a co-op game with a person who is currently playing with a modded character that has accidently turned on ‘Bad Ass Mode’ when modding their character. Thankfully, you can easily tell if a character has been modded if their current level is higher then the level cap of 50. This also applies to co-op games with a person who has recently been in a room with a modded character. In this way, they can unknowingly spread it to the rest of their co-op buddies who then themselves won’t know they’re infected until they witness the below symptoms.

You will know if you have been hit by this devastating bug when you are downed by any enemy, including bosses, and can’t respawn nor revive yourself when you hit ‘fight for your life’ mode. Doing so will cause you to either enter an unusual free camera roam while in ‘fight for your life’ mode or get booted from the game. You will then end up on the main menu as the bug overwrites your character save file with a file called ‘Graveyard.sav.‘

For now, it is advised that everyone just avoid the Co-Op portion of Borderlands 2 all together, including playing with your friends until Gearbox comes up with a fix for this issue, which they are aware of and are working on a fix at the moment. If you don’t already have one, it might be beneficial to purchase a flash drive to save all your Borderlands 2 character saves to in order to ensure you have a safe back-up if you are some how hit with this bug.

If you do happen to be infected by this bug, there is still some hope that you won’t lose your character entirely by following these simple steps:

  • Once you’ve been booted out to the main menu by this bug, hit ‘Continue.’
  • Load your game and then ‘save and quit.’

Note: Though the above is not a permanent fix, it doesn’t allow your file to be overwritten by the Graveyard.sav file. Also, this viral infection seems to predominantly happening on the PC and Xboc 360 platforms. So far, the PS3 has seen no reported cases of this virus spreading.

For more updates on this matter, make sure to check back with us often as we will keep you guys updated.

In other related Borderlands 2 news, Microsoft is finally finished with their certification process of Borderlands 2 patch V1.0.2 for the Xbox 360 and is now available for download the moment you boot up. You can read all of the patch notes here.

Have you been affected by this virus?

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Medal of Honor: Warfighter Day-One Patch Notes

Holy day-one patch notes, Batman!

Medal of Honor: Warfighter deploys tomorrow in North America on the Xbox 360, PC and PS3 and along with it comes a hefty, day-one patch. Included are a number of tweaks and new additions to both the gameplay, user interface, matchmaking, parties and platoons among many others.

We’re looking forward to some Fire Team action in Medal of Honor: Warfighter multiplayer real soon! How about you?

Check out the full list of notes below.

Note

Expect a full Medal of Honor: Warfighter multiplayer review later this week. Though review copies have been sent out late, this will give us a chance to review the game post-patch, which is a good thing, considering the amount of fixes and tweaks that went into this update. See you all on the Battlefield!

New Features

  • Now able to add friends and join parties while in-game.
  • Can invite others to your platoon or apply to join a platoon while in-game.

General Tweaks and Fixes

Multiplayer Gameplay

  • Removed initial delay to Spec Ops Signal Scan charging.
  • Snipers in Recon stance will no longer be visible to enemy RQ7/RQ11 UAVs.
  • Increased the accuracy of server-side aiming prediction.
  • Fixed an issue with “Fall Back” spawning to improve its behavior.
  • Fixed spawn type changing to Buddy Spawn automatically when it is not supposed to.
  • Call in a Blackhawk for the losing team if they are getting dominated in Sector Control.

Single-Player Gameplay

  • Added tutorial text to first sniper encounter to help teach player about bullet drop.
  • Fixed an issue where the default difficulty was set to Easy instead of Normal.
  • Fixed an issue where controls would become unresponsive under certain conditions.
  • Fixed an issue with one of the in-game cinematics.
  • Improved single player stability and fixed progression stoppers.

Matchmaking, Parties, and Platoons

  • Smoothed out the matchmaking flow between successful matchmaking and joining the player to the game.
  • Players can no longer join an invitation only party without being invited.
  • Fixed issues with joining single players together into Fireteams.
  • Fixed an issue where Veteran platoon members could not reach Elite status.
  • Platoon ownership is now automatically transferred to the most senior member/GM of the platoon when the current leader leaves the
  • platoon.
  • Fixed an issue where a member that is removed from a platoon becomes its leader.
  • Fixed an issue where players could not rejoin the same platoon matchmaking server after playing a game on that server.
  • If a player leaves one platoon and joins another, their platoon card now properly reflects that change.
  • Fixed an issue where the platoon patch would not show up for other members if one member leaves the platoon.
  • Fixed another issue where the platoon patch would no longer show up under certain circumstances.
  • Sending a platoon invite when both players are in-game now works properly.

Weapons

  • Fixed “no scope” shooting. Players were getting immediate ADS accuracy without having to wait for the scope to come all the way up. Was very exploitable for snipers.
  • Sped up the bolt action on the CS5, since it was longer than the TAC300.
  • Fixed issue with gap between where the LTLM can’t fire and where it indicates the target is too close.
  • Reduced the damage/range of the Demolition’s SMGs (Scar PDW, HK 416c, Suchka), as they were overpowered.
  • Made switching between primary and secondary weapons much more responsive.
  • Fixed an issue where a grenade would not be thrown the next time if the user switches to their weapon while cooking a grenade.
  • Player will now switch back to their secondary weapon if that is the weapon in use when throwing their last grenade
  • Fixed an issue where aiming was pushing the player away from the wall they were standing next to.
  • Fixed clearance check for placing the Radar Jammer.
  • Fixed auto-ADS not working when peek-and-leaning while prone.
  • Implemented pre-streaming for weapons to reduce the time from spawn to ready-to-fire to be 0 seconds in most cases. Down from around 2 seconds prior to this fix.

UI and User Experience

Navigation

  • Made the start button responsive as soon as the player enters the first menu screen.
  • Simplified the way players navigate and select in the My Gun and Class Select menus.
  • Fixed the way the UI handles scrolling, including speed and correct scroll bar position.
  • Cleaned up a number of other small navigation quirks and issues.

User Experience

  • Servers in the Server Browser are now sorted based on ping, giving priority to servers closest to the player.
  • Filtering servers by name now works properly.
  • Fixed an issue where changes in My Gun and My Soldier were not being retained when joining a game via the Quick Match or Matchmaking options in the MP Lobby.
  • Optimized the login flow into Multiplayer.
  • Updated the MP Lobby to include a shortcut to creating a Party.
  • Quick Match button in the MP Lobby is now contextual, and will change to Platoon Matchmaking if you are in a Platoon Party.
  • Fixed the Server Browser filter to properly sort for games that have 6+ open slots.
  • Fixed a 20 second hang during the Online Pass flow.
  • We now keep the queuing message open as long as the player is still queuing.
  • Clean up notification numbers when a new item is viewed.
  • Various other flow and user experience optimizations.

Visual Polish

  • We now turn off the HUD when we start to show the outro scoreboard.
  • Fixed display of text in disabled dropdowns.
  • Fixed some subtitle lines being cut off.
  • Removed hints and tips from the loading screens that were no longer valid.
  • Fixed the Player Banners to display the correct rank icon and number.
  • Fixed placement of auto-save icon on CRT TVs.
  • Fixed HUD elements not showing in certain cases.
  • Fixed animations in the post-match screens as they show the player’s progression.
  • Fixed the timer not displaying in the post-match screens.
  • Fixed player name tags not showing up in-game in Home Run.
  • Icons are now scaled on the sniper’s mini-map when they are using the bipod.
  • Updated the art used in the Player Banner.
  • Fixed some camera issues on level entry.
  • Fixed the demolitions class mask display in certain situations.
  • Fixed an issue that would cause some images not to display properly.
  • Various other alignment, corruption, overlap and visual improvements and fixes.

Misc Fixes

  • Fixed an issue where the Battlelog social hub introduction was showing every time you opened the Battlelog social hub.
  • VOIP team channel no longer includes players from the other team.
  • Round cycling no longer changes VOIP settings for the players
  • Fixed an issue with VOIP in the Home Run game mode.
  • Fixed an issue where Double XP was not being awarded to players who had both logged on to medalofhonor.com and who had played on a multiplayer server.
  • Fixed an issue where the Global Warfighter medal was not being awarded after players had completed a tour with each class.
  • Fixed muffled firing sounds when scope is zoomed in.
  • Localization fixes, in both audio and text.

Additional Fixes Made on PC and PS3

Multiplayer Gameplay

  • Improved the camera for the Apache.
  • Improved the aiming of the rockets in the Apache.
  • Improved Blackhawk functionality in Novi Grad Warzone.
  • Fixed a bug in the rules for pre-round in Combat Mission.
  • Fixed a couple of out of bounds issues in Sarajevo Stadium.
  • Fixed an out of bounds issue in Basilan Aftermath.
  • Fixed a bad spawn point in Team Deathmatch in Somalia Stronghold.
  • (PS3 – Japan) Fixed an issue that prevented 17-year old users from playing online.

Visual Polish

  • Fixed an issue where support action icons were overlapping each other.
  • Kill messages should now better match timing within gameplay.
  • Improved readability of kill messages.
  • Fixed visual effects issue in Tungawan Jungle.
  • Fixed mini-map issue in Shogore Valley.
  • Improved visual fidelity of some of the flag images.
  • Smoothed transitions between screens in the Mulitplayer menus.
  • Fixed a visual glitch when adjusting the brightness in the Options menu.
  • Fixed a bug where the News in the MP Lobby was not showing up.

Misc Fixes

  • Removed Quit Game from the Top Navigation Bar in the in-game pause menu and placed it under “Last Resort” in the Respawn Menu.
  • Fixed a case of an explosion not playing the correct audio.
  • Various audio mix updates.
  • (PS3 – Japan) Various stability fixes.
  • Fixed functionality and list updates for Favorite and Recent servers.
  • Players with chat restrictions are no longer allowed to create their own platoon.
  • Platoon names and tags are now restricted to no more than 3 numerals each.
  • (PS3 – Japan) Fixed two issues related to platoon names and chat-restricted accounts.
  • Fixed an issue with invites specific to PS3 and PC where the player would get stuck on a black screen.
  • Various stability and performance improvements.
  • (PS3 – Japan) Fixed an issue related to save file size calculation.

Additional Fixes Made on Xbox 360

  • Improved the handling of memory cards and saved profiles.
  • Improved handling of parties and Fireteam designations in Platoon matches.
  • Fixed an issue related to progression loss if the user removes the storage device.
  • Fixed an issue where a player’s class was changing without their input.
  • Fixed an issue where, under certain circumstances, brand new players were forced to play with a placeholder weapon in multiplayer until
  • their first death.
  • Stability improvements.

Additional Fixes Made on PC

  • Fixed an issue where controller prompts were showing even though a controller was not plugged in.
  • Mouse wheel now works with all scrolling lists in the game.

Thanks, MassNERDerer.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 3: Aftermath Interview With DICE Producer Craig Mcleod

This late November and early December, military-shooter fans around the world will be treated to the latest digital expansion of the world of Battlefield 3.

Battlefield 3: Aftermath will put you in the shoes of a soldier who must fight for survival in a war-torn, post-earthquake environment. Bloodied and bruised, you’ll have to make the most of what’s left in the wake of destruction by scavenging every corner of your surrounding area to find better gear, utilizing makeshift military vehicles damaged in the quake, and carefully traversing the warped and uneven environment. Judging by our earlier preview, Aftermath is set to provide fresh new experience on the Battlefield.

During EA’s Naughty or Nice event in New York City, I asked DICE producer Craig Mcleod about the inspiration behind Battlefield 3’s latest expansion.

MP1st: Aftermath takes place in a very specific setting – in the aftermath of an earthquake that has taken place in Tehran in the middle of a battle between American and Russian forces. How exactly will this setting that DICE has chosen for their latest DLC affect the gameplay?

Mcleod: So it affects [the gameplay] in a number of ways. First and foremost, it actually affects our characters, our vehicles and our weapons. A lot of the new stuff we’re bringing in is born out of this post-earthquake aftermath. So, what you’ll notice is that the characters are a bit more bloodied – they’re a bit more wounded. We’ve done a complete re-skin of this which is the first time we’ve ever done this for battlefield 3. On our vehicles – they’re all heavily modified. The reason for this is because they were caught in the earthquake as well. So, the military engineers have had to salvage what they can, build them back together, weld on some stuff, and also, in true Battlefield style, they’ve added some extra firepower at the same time. So the Phoenix and the Barsuk, which are the two new vehicles for each specific side, they both have have two gunner positions now. So, you have the heavy machine gun and the grenade launcher.

But, regarding the environments themselves, it’s very unique to start in such a war-torn environment theme. It really is a post-earthquake environment. There’s a lot of cracks in the roads, places for you to hide, it creates a lot of elevation [thanks to] toppled buildings, which isn’t always present in the older maps.

MP1st: DICE is introducing a brand new and very interesting weapon to the Battlefield – the Crossbow. Tell us more about it!

Mcleod: The Crossbow’s our new weapon and it’s unique in two very specific ways. The first one is it’s not acting as a primary weapon. It’s acting as a gadget. So, this means no matter what class you want to play as, or what your play style is, you can use the Crossbow. There’s two versions of it. One is a red-dot sight and the other one is an 8X rifle scope. So, if you like to get up close and personal, you can do that. If you want to keep your distance, you can do that too. The other great thing is it has such a variety of gameplay. This comes in the form of the four bolts that you can equip it with. So we have a standard bolt – it’s very much your bread and butter. It’s mid range, it’s mid-damage. You also have a scan-bolt which you can fire to a certain location and it acts as a proximity detector to show up enemies. You have a high-explosive bolt which is great for vehicles and you also have the balanced-bolt, which is good for those long range shots.

MP1st: Scavenger brings a new twist to Conquest Domination. Where did the inspiration for this new game mode come from?

Mcleod: So, Scavenger is born out of the post-earthquake theme. You’ve been trapped. You got caught in in this environment. You have to find whatever you can to survive. You’re almost left with nothing. So, as you start with Scavenger, you start with one pistol, one grenade and one specialization, so the class here doesn’t matter. And then, as you go along, you need to explore the map to its fullest to actually pick up or scavenge weapons. You’ll find that there’s three different levels of weapons. Your less effective SMG’s, which are a bit weaker, you’ll find in safer areas, maybe around the outside of the map or in enclosed areas. To get the real heavy weapons like the assault rifles and carbines, you need to go into the most dangerous areas. You’ll need to go around the flags or into open, level places and this really creates a risk-vs-reward gameplay.

MP1st: What type of assignments can players look forward in this DLC?

We do have 10 new assignments which are coming in. Five are specifically tied to the crossbow itself – to actually unlocking the crossbow for your use – and then four for the individual bolts. Some are tied to the vehicles as well.

MP1st: What was your goal with Aftermath? Did you purposely want to bring in elements from the single player campaign into the multiplayer?

Mcleod: So, we had two main trains of thought with this. The first one is to do with the actual size of the maps that you play on, the environment and the type of infantry-vs-vehicle gameplay. Close Quarters was very infantry-focused, Armored Kill was very vehicle-focused and we really wanted to mix it up. The other thing that we wanted to do is that we did want to tie it back to the single player campaign. We wanted our player who played the single player campaign – who got caught up in the emotion of the Tehran earthquake – to be able to really take that story further.

PlayStation 3 Battlefield 3 Premium members can look forward to Aftermath November 27th while Xbox 360 and PC Battlefield 3 Premium and non-Premium members can expect it shortly after in the month of December.

What do you think about the setting that Aftermath takes place in? Do you prefer this theme-based approach to Battlefield 3 DLC? Let’s hear your thoughts below!

Don’t forget to follow MP1st on Twitter and Facebook for the latest on Battlefield 3!

David Veselka

Musician, Gamer, Geek. Subscriber

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MP Talk – Battle of the Shooters

Once again, the moment arrives when gamers around the world prepare for the onslaught of this year’s biggest shooters. From Call of Duty: Black Ops 2 to Medal of Honor: Warfighter and Halo 4, this fall is set to be one of the biggest FPS frenzies yet.

With the bulk of details of each title out there circling the internet and the YouTubes, we take the time in this week’s episode of MP Talk to discus our favorites and our predictions for this year’s season of shooters. Who will come out on top?

Still in the dark, you say? We’ve got you covered. Below is a catalogue of some of the latest info on your favorite shooters this fall, wich you can take a moment to browse through before joining in on the discussion.

Launch Trailers

Call of Duty: Black Ops 2

Medal of Honor: Warfighter

Halo 4

Battlefield 3: Aftermath

All caught up? Have a listen to this special episode of MP Talk below and make sure to cast your vote in the right-hand side-bar. Let us know which shooters you’ll be picking up this fall. Don’t forget to tell us your predictions for this year’s season of shooters in the comments as well!

David Veselka

Musician, Gamer, Geek. Subscriber

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DayZ – Arma 2 Map Celle Now Infected With The Dead

Originally created for Arma 2 by mondkalb, shinkicker (a DayZ Admin) has ported this European map over into the land of infected.

Packed with new weapons, vehicles, new buildings, and even new zombie skins, players of DayZ will be able to enjoy the Arma II map like never before.  If your interested in playing Celle then jump on the server titled “MYDAYZ#7″.  Just note that the map is not yet available from the DayZ Commander, so you’ll have to download it from here: download mirror and follow this installation guide. Also, make sure your on the server whitelist. Details of how can be found on the Hive page.

Gameplay Trailer

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Key facts of the map

  • 12.28×12.28km (Over 150 sqKm)
  • Real life location
  • Two Airports
  • 39 detailed Settlements
  • New, destructable bridges
  • The Autobahn 7
  • Bergen Hohne military training area
  • Many new objects

Images

 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Features

Black Ops 2: The Ghost Perk Done Right

Before reading or watching, you may like to know the latest on the Black Ops 2 version of the Ghost Perk which you can learn all about right here.

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There’s no debating that the Ghost perk in Black Ops 1 was a huge point of controversy for the title.  Some people argued that because of things like the Blackbird and how easy it was to do well in BO1, that Ghost wasn’t that big of a deal.  Other people argued that Ghost made the game play incredibly slow and enabled campers like no Call of Duty has ever enabled them before.

I felt that reality was somewhere in between the two.  The Blackbird made BO1 a fast-paced, gun-on-gun killfest, but until you called one in, every match was a drawn-out campfest.

The solution most people supplied for the imbalances presented by Ghost were typically either include Stopping Power in the same tier as Ghost or make it so Ghost users appeared every 3rd sweep of a UAV.

In my opinion, however, the upcoming Black Ops II has hit the stealth perk dead center.

No perk should reward a player 100% of the time, especially if that perk affects the enemy team.  BOII’s Ghost perk only protects players from enemy UAVs when the player is on the move, planting/defusing a bomb, or controlling scorestreaks.  To me, that is perfectly balanced.  Now Ghost only rewards players that stay on the move (which you can’t do 100% of the time) or play the objective.  Side note: Ghost working while standing on a Domination flag is pointless because if you’re close enough to capture a flag, 9 out of 10 times the enemy can see you, in addition to getting a warning that the flag is being captured.

Playing the objective in COD has always been risky behavior.  BOII’s Ghost is going to make it easier for players to minimize the risk that comes with playing the objective.  This, in combination with it not working when stationary and objective points being worth more than kills, is going to get players moving and playing the objective.  Of course there are always going to be campers, but at least now they won’t have the luxury of being invisible.

Why Stopping Power isn’t a balanced counter to Ghost

Stopping Power, like Ghost, rewarded players 100% of the time by making every bullet they fired a little more deadly.  Not running it put you at an immediate disadvantage to anyone that was.  That’s the baseline definition of imbalanced.   Stopping Power was just as imbalanced as Ghost.  Perks shouldn’t require other perks that act as counters to create balance.  All the perks should be balanced within themselves in addition to remaining balanced when combined with other perks.

What are your thoughts?  Are you worried that the seemingly endless possibilites of the Pick 10 Create-A-Class system are going to be too easily manipulated to combine perks in ways that will cause imbalances?  Do you think Treyarch is taking the balance of the perks in the right direction?  Leave your thoughts in the comments!

Thank you for reading.

BOSS JEDIZOHAN

I've been a gamer since before most gamers were born. Now a full-fledged member of the PC Master Race, I'm enjoying all the best games from both AAA and Indie developers in glorious 1440p. Praise Gaben and may the Steam deals be ever syphoning funds from your life savings. Subscriber

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Medal of Honor: Warfighter Zero Dark Thirty Gameplay Trailer, Preloading Now Available on Origin

The streak of amazing FPS gameplay trailers continues!

Danger Close studios brings us a glimpse into Medal of Honor: Warfighter’s first set of DLC, Zero Dark Thirty, releasing this December 19, coinciding with the release of the Zero Dark Thirty movie directed by Kathryn Bigelow.

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Zero Dark Thirty will introduce two new multiplayer maps set in the Pakistan region, including Darra Gun Market and Chitral Compound. Those who’ve pre-ordered the limited edition of Medal of Honor: Warfighter will receive this map pack at no extra cost while others will have the chance to purchase it for $9.99 USD or 800 MS points.

You can get further details about the Zero Dark Thirty map pack right here.

Medal of Honor: Warfighter deploys soon, October 23rd, but Origin users can begin preloading the game as of right now. Simply log into Origin, click on ‘My Games,’ select the Medal of Honor: Warfighter boxart and choose ‘Preload’ if you have purchased the digital download version of Warfighter.

Tell us what you thought of the trailer in the comments below!

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Videos

Battle of the Launch Trailers

In the span of only a few days, FPS fans around the world were treated to four different launch trailers and cinematics of this year’s biggest line-up of shooters from Call of Duty and Battlefield to Medal of Honor and Halo.

Yep, it’s that time of year again when gamers with limited wallet sizes are spending their days and nights contemplating the tough decision they’ll be making ahead, or are simply dropping their entire life’s saving to pick up each and every shooter releasing in the coming months. To make things easier for the indecisive ones, developers are at least merciful enough to supply us with a more revealing look into their product in the form of a launch trailer, closer to release.

Too bad that these four killer trailers below are all mind-blowing.

So, we ask the question, since there can be only one: Which of these four launch trailers of your favorite, upcoming FPS games is truly the greatest?

Turn off the lights and turn up the volume as you take in the sights and sounds of today’s top first-person shooters.

Call of Duty: Black Ops 2 Launch Trailer

Treyarch is Back in Black with Call of Duty: Black Ops 2 releasing this November 13th. You can’t go wrong with a little bit of classic rock n’ roll to go with your launch trailer. AC/DC supplies the beats while Mason and gang employ some near-future tech to stick it to the bad guys.

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Be sure to check out our Black Ops 2 multiplayer preview.

Medal of Honor: Warfighter Multiplayer Launch Trailer

Danger Close shows off Medal of Honor: Warfighter’s authentic, globe trotting multiplayer experience in this explosive launch trailer. Treat your eyes to some sleek and sexy Frostbite 2 visuals and prepare for deployment this October 23rd.

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Don’t forget to read up on our Medal of Honor: Warfighter multiplayer preview.

Battlefield 3: Aftermath Trailer

While not quite a launch trailer, this Battlefield 3: Aftermath cinematic definitely deserves a spot in the line-up. DICE shakes up the Battlefield multiplayer experience this November/December with their fourth DLC to hit their latest militar shooter. Also powered by the Frostbite 2 engine, this trailer takes on a more cinematic approach as American and Russian soldiers fight for survival in a post-earthquake environment.

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Learn all about Battlefield 3: Aftermath right here!

Halo 4 Launch Trailer

343 Industries goes big with producer David Fincher and director Tim Miller backing this Halo 4 launch trailer. Get a glimpse into the mind of Master Chief as he struggles to free himself from the captivity of an ancient evil. Battle against unknown alien threats and experience epic Spartan IV firefights in the highly anticipated multiplayer this November 6th.

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You can learn the all latest on Halo 4 right here.

The Victor?

If you’re eyes and ears haven’t started bleeding, then you’ve successfully made it through some of the best launch trailers gaming has to offer. Now comes the time to let us know which trailer you think takes the cake.

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Vote above and scream your winner in the comments below. We want to know! Also, don’t forget to drop your vote on the right-hand side bar to let us know which shooter you’re picking up this fall!

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

SOE Live – PlanetSide 2 Gets A Launch Date, New SOE Announcements

SOE Live was held yesterday, where President of SOE John Smeadley shared several major announcements including the long awaited release date for PlanetSide 2.

The first announcement is that PlanetSide 2 will be launching officially on November 20th. The free-to-play first person shooter has been under Beta testing for quiet some time now and with just about a month away, fans have reached out to Smeadley saying it’s too soon and needs more polishing. Rest assured, on his Twitter feed, he confirmed that the team knows exactly what needs to be done in preparation before launch and that they have enough time to get enough fan feedback into the final release build.

Dragon’s Prophet

A new MMO titled “Dragon’s Prophet” was announced last night. The title was said to be one of the most “imaginative” and “high-quality” MMO’s ever created. The title takes place in a realm where Dragons roam air, land, and sea. The player’s goal will be to restore order. Some features include capturing and training (even riding) dragons. Players can expect an action-based combat system that gives them a more realistic gameplay.

Key Features:

  • Dragons Everywhere: In a world shaped by dragon-kind, more than 300 unique dragons roam the lands. You can fight, capture, train and ride them in order to utilize and build upon their unique skills and abilities to aid your cause.
  • Action-Based Combat System: Dragon’s Prophet uses an auto-target and combo system to give players more realistic battle action gameplay. This system gives players a higher degree of control with a wider range of tactical options than traditional MMOs.
  • Beautiful Immersive World: Players are transported to a breathtaking world filled with amazingly detailed landscapes. Mysteries, challenges and creatures await as players fight for their survival and that of the world of Auratia.
  • Extensive Housing System: Let your imagination and expectations run wild. Players are given complete control to construct and grow their town into unique cities and ultimately an empire.
  • Frontier System: Guild leaders rejoice! With this large-scale construction system, players have the ability to build their ultimate kingdom.  By empowering your citizens and constructing a powerful military, true leaders will be able to create and sustain their very own empire!

DC Universe: “Home Turf” 6th DLC Pack

The 6th DLC pack for DC Universe has been announced. The following details come from the PR sent out this morning.

“Players will be able to tailor their hideouts and lairs with a variety of themes and hundreds of unique furnishing items, as well as enjoy conveniences and amenities – like those found in the Hall of Doom or Watchtower – in their own unique custom environment. Additionally, lairs will double as battlegrounds where players can challenge each other in one-on-one PvP matches.

Along with player housing, Home Turf offers players new missions and boss fights at four iconic locations: Stryker’s Island, Arkham Asylum, Steelworks and Ace Chemicals. Each location will offer players 10 missions to complete for ‘Marks of Triumph,’ which they can use to upgrade their lair and unlock its full potential and benefits.”

“DCUO’s Home Turf DLC pack will be a free download for the game’s Legendary members and will be available for purchase to Free and Premium players via the PlayStation®Network, the in-game Marketplace, or for PC players via the DCUniverseOnline.com website.”

Other Notes

  • EverQuest®: Rain of Fear‘s Launch Date – Players can continue their Norrathian adventures with the game’s 19th expansion, set to launch November 28, 2012. For more info on the expansion, visit:  www.everquest.com/expansions.
  • EverQuest® II: Chains of Eternity‘s Launch Date – Prepare to explore new zones and dungeons November 13, 2012 with the game’s ninth expansion. For more info on the expansion, visit:  www.everquest2.com/expansions.
  • Wizardry Online Enters Beta – The hardcore fantasy MMO goes into beta on October 29. The meek need not apply. Full details can be found here:  wizardrythegame.com.  Trailer upon request.

Any of these announcements in particular excite you? Let us know in the comments!

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Extra Life – Support Infinity Ward and Others This Weekend

Tomorrow, Saturday, October 20, begins various Extra Life 24-hour live-broadcasted gaming marathons in which all proceeds earned go to various hospitals helping children around the world.

Among these marathon runners are members of the Modern Warfare 3 development team, Infinity Ward, and our personal friends over at BattleChatterOnline.

Tomorrow, Infinity Ward plays Call of Duty: Modern Warfare 3 for 24 hours in hopes to raise funds for Extra Life. You’ll be able to follow them on the official Infinity Ward Twitch TV page and help them by supporting a number of children found on their Extra Life page.

Members of the team include:

Programmer extraordinaire: Hougant Chen
SP Game Designer: Justin Harris
Animators are pro:
Mark DeRidder & Eric Feinberg
IW Community Team:
Tina Palacios & Candice Capen
Online Services kings:
Tabari Jeffries
Jonathan Keiser
QA Team FTW:
Adam Smith, Ed Harmer, Terran Casey, Anthony Rubin, John Goldsworthy, Daniel “The Judge” Wapner
Production for life:
Andy Dohr & Peter McCabe

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As a thank you to supporting their cause, Infinity Ward will likely be flippinng on the Modern Warfare 3 Double XP switch for the duration weekend.

Update

Sledgehammer Games has confirmed Double XP for Modern Warfare 3 this weekend!

On a more personal note, we would also love for you guys to support our friends over at BattleChatterOnline by checking out their 24-hour gaming marathon right here and viewing their Extra Life page. Donators can expect a few giveaways while viewers will be treated to games like Battlefield, Call of Duty and, perhaps, even some intense Mario Kart racing action. What more could you ask for?

Keep an eye out there for a number of other gaming organizations who’ll be participating as well.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Features

Where Are the WWII Shooters?

The reason modern and future shooters are selling so well right now is because most of the people that buy FPS games these days are roughly 20, or so it appears.  A generation of gamers have come of age since Call of Duty 1 and because of that, gamers these days have a hard time relating to the past.  Today’s culture is all about what’s new, what’s coming.  The history channel rarely runs history content.  Most of what’s floating around the internet is future-shooter hype.  And overall, everyone seems to have forgotten the foundation for modern gaming.

That’s not entirely bad, but I do miss capping Nazis in the dome in World at War, a lot.

Recently, DICE started their celebration of the Battlefield franchise’s 10th birthday.  A lot of what they talked about and considered was a potential return to the WWII era, and I’m all for it.

As much as I love Gunships and Predator Missles, I miss mowing down enemies with the Browning .30 Cal LMG and sniping with a bolt action, iron-sights-only, rifle.  Believe me, there’s nothing like being in an Attack Helicopter and pounding tanks into bits of digital dust, but that’s every FPS game these days.

Part of what made the COD4/WaW period of COD’s history so interesting was the diversity we had access to.  Yes, Black Ops 1 was set in the Vietnam War era, but it was still trying to be modern.

My feeling is that FPS gaming is starting to get a little bland.  Not bad or entirely boring, just that it lacks diversity and has me less engaged and interested than I used to be.

What are your thoughts?  Do you miss the nostalgia of bayoneting people with the M1 Garand?  Do you think a lack of setting diversity is hurting the FPS gaming scene?  Let us know in the comments.

Thank you for reading.

BOSS JEDIZOHAN

I've been a gamer since before most gamers were born. Now a full-fledged member of the PC Master Race, I'm enjoying all the best games from both AAA and Indie developers in glorious 1440p. Praise Gaben and may the Steam deals be ever syphoning funds from your life savings. Subscriber

Home > News

Guild Wars 2 Devs Looking Into WvW Issues, Botting and Much More, According to Recent Reddit AMA

ArenaNet discusses discusses Guild Wars 2 technical issues on Reddit.

In arecent AMA (Ask Me Anything), 24 AreneNet employees acknowledged many of the technical limitations Guild Wars 2 currently faces. While not officially announcing anything officially, at least we know that he programmers are aware of this issues and are looking into ways to solve them.

One of these technical issues is the overly aggressive culling that goes on in big World vs World battles. It basically means that there are too many players in the same area and the game client can’t keep up with the numbers. This can make some players not appear at all. The hard part is fixing this without making players on slower connections to laggy, or grinding computers with limited processing power to a halt. Other problems they’re looking to solve are the occasional missing Skill Point Challenges and the absence of a Field of View slider.

Another cause for concern is botting. Bots ruin immersion and can completely destroy the in-game economy. Bots are currently getting banned in waves, so if you don’t see an immediate effect after reporting them, that’s normal. With “great progress in detection and prevention in the pipeline,” there should be a noticeable decrease in botting over the next few weeks, according to an employee.

Additionally, they’re not just working on fixing bugs, but also on adding new features. Multiple trait sets and viewing online character info (like World of Warcraft’s Armory) are on the “cool to do” list. There is also some bad news: Currently, there are no plans for a native Linux client, even though the existence of a Mac Client would make it considerably easier to do. Luckily it should run reasonably well on Wine, according to one of the employees.

What do you think about the current state of the game and the focus of the developers? Are there other things you’d like to see fixed or added to the game?

This AMA was mainly focused on the technical side of things. For a recent overview of the current state and future of PvP and eSports in Guild Wars 2, click here. Interested in this game, but not really sure if it’s worth picking up? Check out our in-depth review!

MP1st Staff

Home > Videos

Halo 4 Gets a Spectacular New Launch Trailer

Journey into the mind of Master Chief in this Halo 4 launch trailer produced by David Fincher and directed by Tim Miller.

“Master Chief’s mind is violated by a powerful new enemy, who in searching for Chief’s weaknesses, finds the source of his strength,” reads the official description. Watch below and prepare for the biggest and baddest Halo title yet as 343 Industries attempts to deliver one of the best FPS experiences this year.

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Halo 4 lands this November 6.

Tell us what you thought of the trailer below!

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

[Updated] Call of Duty: Black Ops 2 Will Have Weapon Prestiges

Treyarch senior game design director David Vonderhaar reveals a couple multiplayer tidbits in Call of Duty: Black Ops 2.

Tweeting at our friend, PrestigeIsKey, Vonderhaar asked, “Did you know that you can Prestige any gun two times?”

He was later asked, “if weapon XP converts to next prestige, will you have to prestige your weapon or will it go back down to 0 or stay at max?” Vonderhaar answered, “Stays where we it was. Weapon level and weapon prestige level totally independent of your level. Not reset by level prestige.”

As you know, weapon levelling was introduced by last year’s Modern Warfare 3. Treyarch seems to be taking things one step forward this year by introducing weapon Prestiges in Black Ops 2.

On Twitter, Vonderhaar was also asked, “Can you guys please turn off the ghost ‘movement’ perk on S&D to help the ninja defuse community?” to which he simply replied, “Yes.” Of course, this is most likely only possible in private matches.

Black Ops 2’s Ghost perk and its description

Once again, it looks as though Treyarch is doing everything in their power to give as many options to the players as possible, opening up Black Ops 2’s gameplay to a wide audience and allowing them to play it the way they want to.

Clarification

When answering the questioner, Vonderhaar most likely meant that the Ghost perk does make you invisible when planting, not that there is an option to turn it on or off.

Let us know below, are you excited for weapon Prestiges?

If you missed it, be sure to check out the official Call of Duty: Black Ops 2 launch trailer!

Thanks, Neee MO.

David Veselka

Musician, Gamer, Geek. Subscriber

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