Home > Title Updates and Patches

Minecraft Update 2.98 Delivers Bedrock 1.21.31 and Aims to Resolves Issues With Previous Patch

Mojang has rolled out Minecraft update 2.98 this September 309, and this is for Bedrock version 1.21.31. While this doesn’t bring in any new content, it does patch in fixes to various issues that stemmed from the big patch released two weeks ago.

Minecraft Update 2.98 | Bedrock Version 1.21.31 Patch Notes:

Fixes:

  • Fixed several crashes that could occur during gameplay
  • Fixed a crash that could occur when trading with Villagers using only the second slot (MCPE-186676)
  • An issue where some commands did not recognize certain block or item names has been fixed
  • Fixed an issue with transparent objects showing incorrect or missing textures on certain devices (MCPE-185038)
  • Armor Stands will now stay on the ground and not enter one block lower each dimension change (MCPE-186726)

That’s about it. It’s not a long changelog, but I gather, the player base appreciates the fixes all the same.

Don’t forget, Mojang recently announced that Hardcore mode is coming to Bedrock as well as bundles, though there’s no release date set for that yet.

[Source: Minecraft]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

RoboCop: Rogue City Update 1.006 Mysteriously Drops This Sept. 30, Causes Crashing and Save Data Deletion to Some

Developer Teyon has rolled out RoboCop: Rogue City update 1.006 on consoles and PC, and this seems to be a huge download, though is an unannounced title update. Unfortunately, it seems to have dragged along some major issues as well.

RoboCop: Rogue City Update 1.006 Patch Note:

Download Size: 35GB (PC)

Teyon has not acknowledged the title update yet, even if it’s a massive 30GB download on PC! According to one Steam user, the patch changed only a dozen or so files to the game itself, though it’s not know what this does specifically.

Unfortunately, it seems to have affected the game negatively on PC, as multiple users have reported on crashing issues, fatal errors, and even worse, save data deletion!

One user notes that they turned off Nvidia DLSS, upscaling and frame generation and this seems to have done the trick for crashing problems.

Note that some users have mentioned that their saves were not affected at all, so it’s a case-by-case basis it seems. We have reached out to Teyon to see what the patch is about, and if we get a reply, we’ll update the article with the info.

The last patch released for the game was back in February, and it included a short list of fixes. In terms of significant updates, the New Game+ mode was introduced in the January 2024 patch.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Pacific Drive Update for September 30 Tows in Various Fixes on PC and Consoles

Ironwood Studios is back with a Pacific Drive update for September 30 that’s now available on consoles and PC! For console gamers, you will see this as Pacific Drive update 1.007.003, while it’s tagged as version 1.7.3 on PC.

Pacific Drive Update 1.007.003 Patch Notes for Sept. 30:

Version 1.7.3 – Highlights

  • Various fixes related to Achievements and presets
  • Colossal Cappy is now scannable, with the correct logbook implementation
Bugs and UX Fixes
  • Players are now warned when choosing a custom preset that includes settings that will disable achievements on main menu, and in game.
    • Scenic Route now has a warning that explicitly states that achievements will be disabled because it turns off player death.
  • It is now more difficult to disable Achievements from main menu and settings menu
    • Achievements can only be disabled if game is started with settings applied from either the main menu, or from the settings menu – changes will not take effect if the pause menu has not been exited.
  • Colossal Cappy is now easier to scan, and it’s entry will now appear in the logbook after being scanned.
  • Removed a road-less map from the early game pool.
    • A specific Forest map was proving to be too nasty when encountered early on in higher difficulties due to the lack of roads. This map has been removed from the pool of viable early game maps and will now only appear later in the game.
  • Fixed typo in credits for “Worse in Person”
Gameplay Balance and Scripting
  • Implemented an “Accident Forgiveness Plan” where players who encountered an issue where achievements were erroneously disabled after scrolling through difficulties now have achievements enabled again for viable saves.
    • Fix is retroactively applied to existing saves – it will be possible to start earning achievements again on affected saves.
    • Story-related achievements will need to be re-attempted.
Known Issues
  • ‘Resource Replenishment’ upon return to garage setting is not activating upon death
    • Planned fix is being tested, likely to be resolved soon.
  • OGG files are not as reliable as MP3’s for custom radio music
    • Temp solution: Convert songs to MP3 format
  • PS5 only – Presets are currently not removable on console
    • It’s possible to keep creating presets without deleting old ones
    • Currently an issue because the file system is inaccessible on the console
    • Fix is being researched and investigated
  • Duplicate cosmetics from Deco-vends can become ‘falsely’ duplicatable if players don’t add them to the detail station and hold them in inventory.

In case you didn’t know, there was also a patch released last week that ushered in custom radio fixes and more.

[Source: Steam]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Funko Fusion Update 1.002.002 Rolled Out This Sept. 30

1010 Games has pushed out Funko Fusion update 1.002.002, and this is another unannounced patch for the game, so expect fixes, though there is a new batch of free content revealed that’s incoming soon.

Funko Fusion Update 1.002.002 Patch Notes for Sept. 30:

Update: The devs have finally released the patch notes and it’s confirmed this is for consoles and PC.

  • Fixed an issue for audio cutting off after extended play
  • Fixed an issue that prevented doors from fully opening
  • Fixed an issue that prevented the Initializing Systems to get to the main menu when offline
  • Proto character unlock – You now only need to collect the Proto Parts from the main World levels to unlock Proto
  • Cameo Levels now show up as transparent logos on the level select screens of levels in which they can be found.
  • NOPE – increased the timer for the final encounter
  • The Mummy – increased Evelyn’s health to better balance the final encounter
  • Various smaller bug fixes


The studio has not revealed the official patch notes just yet, though there has been a hotfix released on PC recently that resolves an issue stating,  The changleog from September 25 states, “This hotfix is a quick one-off that resolves an issue causing some players to get soft locked when picking up a Gold Crown in a Cameo Level.”

There was a big quality-of-life patch released last week, which you can read about here.

In terms of new content, the developers confirmed that we’ll be seeing the Team Fortress 2 Pack drop for the PS5 and Xbox Series X|S versions as free DLC!

Hopefully, the devs release an actual changelog, and we’ve reached out to them as well, and if we hear anything back, we’ll update the article with any info we scrounge up.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Like a Dragon: Pirate Yakuza in Hawaii Hands-On Preview – Ahoy, Matey! (TGS 2024)

The Mad Dog of Shimano, Majima Goro, stars in his own game this February, and we got a chance to sit down with a hands-on demo during our Tokyo Game Show visit this year. Cancel the Game of the Year awards because we may have just found our Game of the Year, and it involves a mad dog dressing up as a pirate while cruising down the streets of Hawaii in a Segway, beating up punks as they go.

Yo Ho, Yo Ho, A Yakuza’s Pirate’s Life for Me

Like a Dragon: Pirate Yakuza in Hawaii’s TGS demo began with Majima Goro sailing into Honolulu and hoping to play it cool for a while. However, wouldn’t ya know it, shit gets real on the beach. Confronted by ruffians almost immediately, it was time for combat. Goro told his teenage-looking crew member to stand aside while he took out the trash.

The boy was surprised to learn that, quite simply, there are bad guys around. Goro, of course, knows this all too well and cautioned his junior that there are scumbags everywhere, even in paradise. It’s a mad world, and in it, you’ve sometimes got to become a mad dog.

Goro had two styles to select in combat, switchable mid-fight with the d-pad. One was his own regular self, and the other was a pirate dual-wielding hiller knives. Fighting was, for the most part, the same smooth, accessible, flat-out excellence one expects from the classic entries in the Like a Dragon series (formerly known as the Yakuza series). It followed the familiar pattern of lighting a guy up with fists, ducking his attack, and hitting him from another angle to make that health bar disappear. Combos, air juggling, and Heat Actions were all there to liven things up. If you’ve played the series before, you’ll feel right at home; new players will still get the hang of this pretty quickly.

Our boy was usually outnumbered, because of course, but dodge rolls and fast sidesteps were there to help him survive. He could also do an almost teleport-like dash up to the face of the next enemy to start whipping him with less delay. Grappling with the O button was there for enemies who were blocking or foolish enough to show you their backs.

Heat Actions — Like a Dragon’s cinematic attacks, which usually defeat an enemy — that I saw were the usual over-the-top, brutal fun. Every installment of this series, I wonder how they came up with this stuff and every time, they impress me again. For example, Goro throws a spinning knife into the air and then kicks the handle to jam it into a dude. God, I want to be in the boardroom when these ideas are first tabled.

And we get to the best part: riding around town on a Segway (as previously seen in Infinite Wealth). Faster than running but definitely not a teleport, it was funny and convenient. Frankly, it was hilarious to see Goro rolling around the streets on that thing, then hopping off to smash some assholes, finding an energy drink on the ground, then hopping back on.

Goro and company rode their pirate ship into Madlantis, which had plenty of side stuff that was not yet available in this demo version, as well as the main story bits I was supposed to chase. It was a dimly lit ship graveyard that also served as a sort of hub for pirates and other shady types. Unfortunately, I didn’t get a lot of time here other than a few fights due to my time limit expiring, but it looks like the type of place players will be returning to now and again over the course of Pirate Yakuza in Hawaii.

Despite playing the PS5 version of the game, there was nothing visual that made me go, “Wow, so that’s what the new generation looks like!” Despite this being maybe my first experience with a PS5, I didn’t notice anything that I didn’t already see in PS4. NPC models looked a little rough around the edges and moved in their pre-determined paths, taking clunky walkarounds if something interfered. This is cross-gen, so perhaps some things had to be held out or kept simple in order for previous-gen versions to exist. It’s hard to say.

Speaking from the experience of playing both the PS3 and PS4 versions of some of yesteryear’s cross-gen titles (including Yakuza: Ishin), I’d have to guess that the PS5’s version runs more smoothly and has less pop-in. The difference isn’t always immediately visible with games like these. These performance advantages being in Pirate Yakuza are, I reiterate, my own speculation and not confirmed by the devs or publishers.

Either way, as a longtime Yakuza fan, I left the demo feeling overwhelmingly positive. Everything was clicking.

Like a Dragon: Pirate Yakuza in Hawaii is currently on track for a Feb. 28, 2025 release on PS4, PS5, Xbox One, Xbox Series X|S, and PC. You can check out the game’s pre-order bonuses and different editions here.

Heath Hindman

Home > Title Updates and Patches

Dredge Patch 1.5.3 Casts Out for PS4, PS5 This Sept. 30

While Black Salt Games has already pushed out Dredge patch 1.5.3 on PC, Xbox and even the Switch earlier this month, the PS4 and PS5 versions are just getting it today! Those on PS4 will see this as Dredge update 1.10, while it’s version 1.011 on PS5.

This is a hotfix for the Iron Rig update, so don’t expect any new content outside of fixes.

Dredge Update 1.10 | 1.011 Patch Notes:

Fixes

  • Fixed an issue where the Aurous Anchor could be duplicated. Players who already have excess Aurous Anchors can get rid of them by doing the following: Deploying them all at sea (via Inventory > Cast Overboard). Save and Quit the game. When loading, only 1 will be preserved, which you can collect.
  • Fixed an issue where 16:10 aspect ratios were considered unsupported.
  • Fixed an issue where a handful of ooze spots in Twisted Strand and Stellar Basin could not be cleared under certain conditions.
  • Fixed an issue where SteamDeck detection was not working in certain conditions.

According to the developers, they are “hoping” this is the final patch intended for Iron Rig bugs, which is something we’re hoping for as well.

[Source: Steam]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sea of Stars Upcoming Update for November “Dawn of Equinox” Announced, Here’s What to Expect

Sabotage Studio has announced that the hit indie RPG Sea of Stars is getting a major patch this November! Called the “Dawn of Equinox” patch, this will bring a host of new features to the game, and all for free!

Players can expect it to be released on November 12 on consoles and PC, and the studio states this is their “gift” to thank the five million players who bought Seas of Stars.

Sea of Stars “Dawn of Equinox” Features:

  • All-New Local Co-op: Sea of Stars’ story will be playable in its entirety by up to three players, with allies traversing the world together and mastering a new Co-op Timed Hits combat mechanic.
  • Combat 2.0: The addition of Mystery Locks brings a new gameplay loop around revealing the ways to break the spells of enemies each time a new type is encountered in battle. Along with “Reveal” functions added to some of the playable cast’s special skills, Combo Points now remain after battle, offering new ways to open certain encounters, or test different damage types on enemies to reveal their locks. A comprehensive balancing pass has also been done to reflect both these new changes and player feedback since launch.
  • A Revamped Prologue: Implementing combat for the young versions of our heroes, the updated flow does away with the flashback structure to begin in their childhood, directly including action in the prologue.
  • Bonus Cinematic Scene: An entirely new cutscene has been added to accentuate a pivotal moment in the original adventure, referred to as “Paths on Water.”
  • A Speedrunner Mode Relic: This new item activates a range of features helpful for those looking to set a new personal best or world record.
  • Difficulty Presets: Three difficulty options are now available when starting a new game, which are presets using the game’s Relics. New Relics have also been added, both for quality of life and difficulty adjustments.
  • Improved Parrot Relic: Sea of Stars’ secret-tracking parrot has learned a few new tricks to better assist players tracking down overlooked challenges and collectibles.
  • Quebecois Localization: A comprehensive French Canadian translation for Quebec’s finest Solstice Warriors.
  • Quality of Life Improvements: A constellation of general updates and improvements spanning Sea of Stars’ full campaign.

Sea of Stars came out of nowhere in August of last year, and surprised people with its old-school engrossing gameplay. Our review of it can be read here, where we state, “Sea of Stars will take any seasoned gamer back to a simpler times, when the games were colorful, flat, and lengthy. If you want a turn-based RPG that is easy to pick up and yet quite challenging, then you’ll want to check out Sea of Stars.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PS5 Pro Still Hasn’t Sold Out in the US and UK

Sony’s upcoming console, the PlayStation 5 Pro, is still widely available for pre-order in the US and UK. Even though Sony officially opened pre-orders on September 26, the new PS5 Pro has not sold out. This comes as a surprise to many people, as Sony’s previous hardware has typically been hard to find after pre-orders go live.

As spotted by Tom Warren on X/Twitter, the PS5 Pro is still available on PlayStation Direct in the US and UK. Despite the excitement surrounding the release of this upgraded console, many factors seem to have contributed to its availability. One major point is its price, which is set at $699.99. Many fans have voiced their frustration about the PS5 Pro not having a disc drive, which could be another reason for the lower demand.

Although the limited 30th Anniversary Edition of the PS5 Pro sold out in minutes, the nomal version is still available for pre-order. This slower demand is surprising, especially compared to previous PlayStation releases, which usually sold out quickly after pre-orders opened.

Buyers also seem unsure whether the PS5 Pro offers enough value for its price, as Sony hasn’t clearly explained the console’s benefits, causing many to question if the upgrade is worth it. The console will improve the resolution and frame rate of many games, but it hasn’t captured attention as strongly as previous PlayStation devices. Of course, the PS5 Pro not selling out immediately isn’t a sign that the console has ‘failed,” as it’s not available at retail just yet. Perhaps the demand isn’t as strong as some might not have expected, which sometimes happen.

The PS4 Pro also had a slow start during its pre-orders, but it eventually made up about 20% of all PS4 sales, reaching around 23-24 million units. If the PS5 Pro follows a similar path, it could see a big boost in sales over time. With the official release date set for November 7, there is still plenty of time for pre-orders to increase and for demand to pick up.

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Taha

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Home > Title Updates and Patches

Test Drive Unlimited Solar Crown First Update Version 1.002 Brings Over 300 Fixes

KT Racing has released Test Drive Unlimited (TDU) Solar Crown’s first update since it was released, and this is one big patch! Those on consoles will see this as Solar Crown update 1.002, and this houses over 300 fixes.

Note that if you can’t connect to the game’s servers, it’s not just you, as the game is in maintenance mode to roll out the patch. Per KT Racing, maintenance starts at 8 am UTC/4 am ET/1 am PT/4 pm HKT. No specific duration was given outside of “a few hours” and an announcement would be made on the game’s social pages once servers are back up.

Test Drive Unlimited Solar Crown First Update 1.002 Patch Notes:

Servers/Networks

  • Significant server/network improvements: fixed login errors, lobbies and races disconnections, save issues & other specific server-related problems.
  • Fixed issue where meeting points and POI discovery were not saved

Performances/Stability

  • Stability improvements (fixed various crashes and freezes)
  • Performances improvements (increased global framerate while maintaining the same graphics quality)

Graphics/Interfaces(UX/UI)

  • Added Master setting in graphical options
  • Fixed graphical tearing issue
  • Fix some cases of bad rendering in virtual garage when accessing pause menu
  • PC Only: Removed displayed menus when enabling Nvidia Ansel
  • Fixed various Live Events UI issues
  • Fix a few “NoLoca” issues
  • Fixed wrong display of turbo on the HUD.

Audio

  • Improved environmental sounds
  • Fixed incorrect audio in some languages

Compatibility

  • Improved support for peripherals (steering wheels, shifters, etc.)
  • Improved support for ultra-wide monitors

Misc

300+ miscellaneous minor bugfixes

  • Resolved cases of hardlock after the first race of the onboarding
  • Fixed ELO not decreasing when abandoning ranked races
  • Fixed suspension issues on various cars
  • Prevented several cases where player could drive through NPCs in free roam
  • Fixed cases where AI would drive in the opposite way after finishing a race.
  • Improved pathfinding of GPS
  • Removed incorrect indication of a race at lvl 3 that should not exist.
  • Updated the price of special edition cars

In addition to today’s pathc, the studio also talked about the next steps they have planned for the racing game in a new video. Several topics are discussed including:

  • Issues encountered at launch and upcoming compensation
  • Offline/Solo features
  • Optimization
  • The start of Season 1
  • Cross-play/Cross-region
  • AI
  • META

The studio also revealed the game’s Year 1 roadmap which lists the first four seasons and more.

[Source: Steam]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Palworld Update 1.000.004 Now Live on PS5 for Bug Fixes

Palworld Update 1.000.004 has begun rolling out on the PS5. This is the game’s first post-launch update on the platform, bringing with it the fixes introduced in the v0.3.8 update.

Palworld Update 1.000.004 Patch Notes

Size: 1.168 GB

Bug Fixes

  • Fixed an issue where Pals would sometimes get stuck at the base
  • Fixed an issue where the player character would go under the ground when starting the game
  • Fixed an issue where the game would sometimes disconnect from the server when trying to add a roof or wall to a large building

This update was released a few days ago for those on Xbox or PC.

Source: X

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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PS5 New UI Update Also Brought Ads You Can’t Turn Off and Unwanted Forced News Feed to Select Titles

Just this month, Sony rolled out a new PS5 system firmware update that introduced the Welcome Hub alongside other features. One of good things about the Welcome Hub is that players can customize what they see in it, and you can even configure preferences that will prevent ads from showing up.

However, it seems there is a limitation to that, as even if you opt out of ads, you will still see various news related items cluttering your dashboard that are either ads, or basically what Sony wants you to see.

Based on our testing, it indeed does happen. One example is Horizon, and hovering over it shows an ad for LEGO Horizon Adventures:

The ad also make sit confusing a bit, as based on the screenshot above, it looks like you’re playing LEGO Horizon Adventures and not the actual Horizon game we’re on.

It seems players will see will be different based on each game. So it can be an ad for one game, and maybe a news bit for another one. Here’s what Marvel’s Spider-Man 2 will look like based on our captured image:

As you can see, there is a video being promoted by Sony. While this is a first-party feature from the company, it is still an ad.

There is a way to turn it off, but it’s probably not something you want to do. Now for those wanting to get their original backgrounds, the only method that we’ve been able to discover is by disconnecting from the internet entirely, as it will no longer force the news feed onto your console. This will give you access to those original backgrounds again, though obviously you can’t play online anymore until you reconnect again.

Based from our understanding, there is no way to control this or remove it completely while playing online.

Note that this is something gamers have noticed as well, and have aired out about it recently too.

Apparently, it’s not ads per se, but it seems like the official news feed of the games that Sony has is what shows up. This is made evident in another “ad” that shows an outdated content drop:

This isn’t just for third-party titles, as even Sony’s own Gran Turismo 7 features it too (it’s showing players a game update that was released three months ago).

Prior to this Welcome screen update, console owners could control what games they followed in terms of news feed, which would be displayed on the explore tab (now replaced with the Welcome tab). The function to opting out of following games does still exist, via hitting the three dots options next to the “Play Game” button on each individual game. However, whereas before the function would stop displaying that particular game’s news feed in the explore menu, it appears to do nothing here, as regardless if you follow a game for news or not, the system will still display the feed over the title’s original background.

Update (Sept.30): Sony has announced that this was apparently a “bug” and has since been resolved. We’ll be monitoring it and will provide updates if needed.


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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Death Stranding 2 Releases Sometime in 2025; “Photo Shoot” Feature Revealed

As part of Tokyo Game Show 2024, Hideo Kojima showcased the latest look at Death Stranding 2: On the Beach with a special show showcasing some of the game’s new characters, and more.

Unfortunately, one of the things we were looking forward to — the Death Stranding 2 release date — wasn’t revealed. Kojima reiterated that they are still aiming for a 2025 release window, and confirmed the release date will be announced next year as well stating, “While we haven’t announced the release date yet, we naturally already have one set. The plans are in place. Although production is progressing towards that goal, there are various factors that could affect the timing of the release… We’ve said 2025, so it will come out next year. The release date will be announced sometime next year.”

While Kojima introduced a new set of characters that will be appearing in Death Stranding 2 at the event, there’s also a new feature revealed called “Photo Shoots.” This is different from the game’s Photo Mode. Basically, this is a way for players to photograph the characters in the game with an instant camera where the characters can pose in different ways on their own.

I’m not much for pictures, but the graphics during this Photo Shoot thing look absolutely insane.

If you want to watch the entire broadcast, it’s available below.

Death Stranding 2: On the Beach is scheduled for release sometime in 2025 exclusively for the PS5.

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[Thanks, Gematsu!]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sony Says They’re Cultivating a Corporate Gaming Culture Emphasizing DE&I

It’s no secret that comics. movies and other forms of entertainment are focusing on DE&I (diversity, equity & inclusion), and that includes gaming. For Sony, it’s not just for the games themselves, but even in the development process, the company is pushing for it too.

In Sony’s Corporate Report for 2024, under the Game & Network Services section, Sony listed the “Areas of Focus for Sustainability” which had the following key points listed:

Areas of Focus for Sustainability 
DE&I/Accessibility/Environment/Responsible Supply Chain

  • Cultivating a corporate culture that emphasizes DE&I
  • Ensuring broad accessibility functions of hardware, controllers, and game titles, with development of dedicated peripherals
  • Improving energy efficiency across hardware and network services; continuing to reduce plastic use in packaging
  • Addressing environmental and human rights risks in the context of global supply chains

Bear in mind, this is not new, as more and more companies across the world are pushing for a wider inclusivity net when it comes to employees. Hopefully, this leads to a deeper talent pool, which would mean we get better games in the long run.

In terms of games, Sony has also been at the forefront of this as well, as not only do we have Aloy as the protagonist of the multi-million selling Horizon franchise, but even Ghost of Tsushima’s sequel — Ghost of Yotei — is now starring a strong female lead. While some might have a problem with this, I don’t mind it as long as the developers can execute on their vision, and the game’s fun.

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Alex Co

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EA Announces “In Place Updates” Patching Tech for Games, Reduces Disk Errors by 60%

Whether you like it or not, patching games have been a necessity in today’s gaming landscape, and that’s regardless if it’s a single-player game, multiplayer title or somewhere in between. It’s a not just a way for devs to slot in new features and content, but also to fix bugs and other adjustments, However, the file sizes of these patches have become bigger and bigger to the point that they’re getting to be a pain in the ass download and install. This is something Electronic Arts (EA) is aware of, and the company has done something about it with the introduction of “In Place Updates.”

EA has worked with Senior Software Engineer Hans van Veenend and his team to launch a “revolutionary piece of engineering” which the company calls “Known Version Patching” back in March. This has helped in radically reducing patch times and even costs. Since then, the tech has evolved with a new update that is known as “In Place Updates” (IPU), which is currently already running for most games on the EA App and helps players avoid the annoying “Out of Disk Space Error” issues.

When patching games, if the file needed to be downloaded was bigger than the allocated disk space a use had, they would get hit with a Disk Error message. The only wait to solve this is by the user deleting something on their disk drive, uninstall games or in some cases, the user doesn’t do anything about it at all and just move on.

According to Software Engineer Kenny Chen, ““We monitor the user experience through telemetry data, and we found that more than 60 percent of errors that occur during an update are disk space errors…In fact, our data showed over the course of a month that if someone had a Disk Space Error, they would likely hit it two or three more times that same month.”

In Place Updates avoids this problem by applying an algorithm that preserves unchanged content between game updates without creating temporary files and downloads the updated data directly into the target files. One example is: before, a 100MB patch that would previously create a huge 10GB temporary file, is no longer required to do so. Chen notes that their goal was to reduce disk space errors by 60%, and in doing with games with larger patch sizes, they are seeing a near 100% reduction (elimination) of disk space errors for players. Prior to the IPU tech, EA saw that well over half of their players had problems installing game updates because of the size. The publisher notes that with patch sizes getting smaller, the time it takes to download and install them is much shorter as well, and this can mean the difference between hours of waiting and minutes.

EA boasts that the EA app is the only PC platform to support this technology.

When it comes to patches and game updates, EA isn’t the only one conscious about it. Activision has announced a rolling size optimization plan for Call of Duty HQ just this August, which players will see start to materialize in Black Ops 6.

Speaking of game updates and patches, MP1st is the #1 source for accurate and timely title updates in the world. Bookmark our Title Updates page to see more of it.

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[Source: EA]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Mad Max Director George Miller Joins Death Stranding 2 Cast as Tarman; Other Characters Revealed

Revealed during Death Stranding 2’s Special Stage presentation at TGS 2024, Australian filmmaker George Miller, the visionary behind the Mad Max franchise, has been confirmed as the newest cast to join Death Stranding 2.

We can’t tell you much about George Miller’s character, Tarman, since the presentation was in Japanese, though we can show you the first look at his character in the game.

A winged black cat also accompanies him.

There’s not much we can provide about the character just yet as the presentation is in Japanese, though we should know more shortly once translations become available.

While it may seem odd to see George Miller appearing in Death Stranding 2, for those who played the first game, this appearance probably isn’t much of a surprise, considering how many cameos appeared in it. What’s more, Guillermo del Toro, another filmmaker, also appeared in the first game and played a central role in the game’s plot. We can only assume that will be the case here, though given that he’s credited as “Special Appearance,” much like Del Toro was in the first game, we’d wager his character Tarman will likely be voiced by a different actor. That’s speculation on our part, of course.

Additionally, he will be joined by Elle Fanning as Tomorrow and Shioli Kutsuna as Rainy.

Though there’s no release date, Death Stranding 2 is currently slated to launch sometime in 2025, exclusively on the PS5.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Team Asobi Wanted FF7 Character in Astro Bot, But Square Enix Didn’t Approve It; Collab Picks Based on “Positive Impression and Genuine Nostalgia”

Team Asobi didn’t just make a charming platformer with Astro Bot, but one full of nods and references to other games that were released on PlayStation platforms that made the experience richer and more memorable as well. While the game did feature an assortment of cameos, there were a few noticeable absences as well, and there are ones that might have caught some players by surprise.

Chief among the missing collabs? We didn’t see Cloud Strife from Final Fantasy 7 in the game. Sure, Final Fantasy 7 is from a third-party studio, but FF7’s fate is so entwined with the PlayStation console that no references to it from the game was a bit surprising. Well, as it turns out, Team Asobi wanted Cloud in the game, but it’s Square Enix who nixed the deal. This was revealed by Team Asobi chief Nicolas Doucet in a new interview where the developer also shared the collaboration development process.

According to Doucet, they approached Square Enix about it, but it wasn’t able to get it approved.  “It’s difficult to comment on that,” Doucet notes, and added, “We really respect the choice of each publisher.”

For those not old enough to remember, Final Fantasy 7 was the first game in the franchise to be released on a PlayStation platform, and this was after Square Enix decided to develop the game on the original PlayStation (PS1) instead of the Nintendo 64,  with the PS1’s CD format cited as the main reason for Square to jump ship. This was noteworthy, as before FF7’s release on the PS1, Nintendo was the go-to platform for anything Final Fantasy, and the franchise’s jump from Nintendo to Sony signaled an end of an era, and essentially won the console wars then.

Another character the studio wanted to put into the game is Twisted Metal’s Sweet Tooth, but they got advice from the developers who worked on the series that perhaps including a clown-themed serial killer in the game wouldn’t be a good fit. Doucet states, “They advised us—they didn’t force us—and we agreed that it was better to leave this character out. Because, if you’re playing with your kids, we don’t want you to have to explain what this character does.”

When it comes to who made it into Astro Bot, it’s a mix of popular characters and some relatively unknown ones. From God of War’s Kratos, to someone as obscure as the original PlayStation “mascot” Polygon Man. How did Team Asobi decide on who’s making the cut or not? Doucet explains the collaboration choices stating, “They need to be games that have left people with a positive impression and genuine nostalgia”

The wait for Astro Bot’s next collab won’t be a long one, as Team Asobi revealed that free DLC is on the way this Fall 2024 as a title update, and it confirms that Helldivers 2 will be part of the deployment.

In addition to that, the game’s end credits also confirmed that we’ll be seeing Eve from Stellar Blade, the Assassin’s Creed franchise and more in the future.

More MP1st Reading:

[Source: Game File Newsletter (subscription required)]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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OD Is a Game “Like No Other,” Espionage Game Physint in “Early Concept Stage,” Says Kojima

Hideo Kojima, the renowned game designer behind Death Stranding, has revealed more details about his upcoming projects. While discussing his new horror game OD, he described it as something completely different from his previous works.

In an interview with Variety, Kojima stated, “It’s a game like no other. I wanted to do something new that wasn’t Death Stranding, so I teamed up with Microsoft to create OD. I can’t go into too much detail, but it’s also hard to explain. It’s a bit risky and a new challenge for me.”

However, he didn’t mention a release date for OD. For those not familiar with the project, it’s a horror game Kojima is working on with Microsoft. So far, there’s not a lot known about it other than it features acclaimed actors Sophia Lillis and Hunter Schafer, and is part of a collaboration with notable horror film director Jordan Peele. Kojima’s last horror project, P.T., was also widely praised by gamers despite being just a demo.

He also shared some insights about his espionage game, Physint, which he described as being in its “early concept stage.” The game was announced during an earlier State of Play event this year. The game is described as ‘action espionage,’ a genre Kojima originally defined with Metal Gear. Because of this, many see Physint as a spiritual successor to Metal Gear Solid. Kojima aso hinted that the project could evolve into a film in the future.

He further explained that Physint is part of Kojima Productions’ broader strategy to expand beyond traditional gaming. After establishing the Death Stranding IP, the studio is now focused on growing its presence across various platforms and media, such as movies, anime, and TV dramas. Physint reflects this approach, aiming to explore new possibilities within “digital entertainment,” which could include creating new IPs and experimenting with different formats beyond video games.

Regarding the Death Stranding movie, Kojima assured fans that despite his busy schedule, he will supervise the plot, although he won’t be directing it himself. “Those works are my babies, and I love movies, so I want it to be something that movie fans will really enjoy,” he said.

More MP1st Reading:

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Taha

Television kills your vision.

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Star Wars Outlaws Game Director to Shift Focus to The Division 3 After Overseeing Next Month of Updates

While Ubisoft’s Massive Entertainment just released Star Wars Outlaws, the game’s director Julian Gerighty won’t be sticking around to handle the development of the game’s post-launch DLCs and updates.

In an interview, it’s revealed that Gerighty will continue to work on Star Wars Outlaws a little bit longer to oversee the “next month of upgrades and patches” before moving on to the next project on their plate. Gerighty’s departure from the Star Wars game isn’t a sign of Ubisoft abandoning the game or anything, but rather, the developer is shifting focus to work on Massive’s other project in development, The Division 3. Taking over for Gerighty will be a team comprised of a creative director, a game director and “very seasoned Massive people” that will carry on to develop the game’s planned story DLCs, and game updates to improve the game.

Gerighty will continue work on The Division 3, which was announced a year ago, but has since been kept in the lid by Ubisoft. In that same announcement, it was mentioned that Gerighty, who was the Creative Director of The Division 2, will be taking on the role of Executive Producer for the third chapter in the franchise. No word yet on whether anything changed in his role at the time of this writing.

As for Star Wars Outlaws, the roadmap for the action game has already been released, and we know the game’s first premium story DLC will be released this November, with another one set to be pushed out in “Spring 2025.” Alongside the planned story content, the studio also promised game updates and other improvements to be released for players..

In other Star Wars Outlaws news, while no specific numbers were given by Ubisoft in terms of the game’s sales, the company did confirm that it did not meet expectations commercially, and how it had a “softer” impact than expected. In that same announcement, Ubisoft mentioned they are planning to push out game updates to further improve the game, and they now targeting the Star Wars title to be a “strong long-term performer.”

While Star Wars Outlaws fared fairly well critically, it wasn’t the breakout hit Ubisoft was expecting; especially since it had the biggest marketing budget in the company’s history. Our review of the game was critical of its flaws, but also noted how there’s a fun game underneath it all.

More MP1st Reading:

[Source: Game File Newsletter (subscription required)]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Destiny 2 Trials of Osiris Rewards and Map This Week September 27

Destiny‘s Trials of Osiris weekly PvP mode has returned this Friday with a new map and rewards. If you’re wondering about the current rotation, we’ve got you covered: MP1st’s new Destiny 2 Trials of Osiris rewards and map this week September 27, 2024 post lists down all that information in full below.

New Destiny 2 Trials of Osiris Rewards This Week September 27 2024:

Trials of Osiris Map:

Javelin-4


Rewards

  • Reputation Rank 4: Upgrade Module (2)
  • Reputation Rank 7: Enhancement Prism (3)
  • Reputation Rank 10: Trials Weapon (Changes for each rank reset)
  • Reputation Rank 13: Upgrade Module (2)
  • Reputation Rank 16: Trials Weapon (Changes for each rank reset)
  • Flawless Reward: Incisor (Adept)

Reputation System, Trials Engrams, and Adept Farming

Win individual rounds within each match to gain Trials reputation. The amount of reputation you gain increases with each round you’ve won on your card. Earn enough reputation, and you’ll be able to claim a Trials Engram from Saint-14! This engram can be focused into any currently available Trials loot you have previously obtained, or it can be redeemed for a random Trials drop. Your reputation increases after every match completion, based on the number of round-wins on your card, regardless of the result of that match itself (win or lose, 0-5 or 5-4).

Once you have gone Flawless, keep playing! Every win you achieve while at the 7-win level, even if you lose your Flawless, has a chance to drop bonus Trials Engrams, adept weapons, prisms, and even Ascendant Shards. There is no penalty for losing once you’ve made it to the Lighthouse!

When you’re done, you can cash in your 7-win passage for one additional adept drop, granted you have gone Flawless that week. This resets your card so you can start anew.


Passages

Name Perk Cost
Passage of Persistence Reaching seven wins rewards the weekly Adept weapon. When you are not in a full fireteam, losses following a win remove the win from the card. Reaching seven wins without losing a match grants access to the Lighthouse. 1500 Glimmer
Passage of Ferocity Your third match win grants a bonus win. 1500 Glimmer
Passage of Mercy Forgives one loss per run. Forgives a second loss if you have not yet been flawless this week. 1500 Glimmer
Passage of Wealth Increased reputation from match wins on a ticket. 2500 Glimmer
Passage of Confidence Grants bonus rewards from Flawless Chest. 5000 Glimmer

(Thanks again, /r/DestinyTheGame!)

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Salman Haider Zaidi

That's a nice argument, Senator.

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New Destiny 2 Xur Location Today September 27, 2024 (And What Xur Is Selling)

Xur has returned to Destiny this Friday with a fresh set of Exotics, Engrams, and Legendary gear, all on sale only in exchange for Legendary Shards. For those seeking the eccentric merchant’s wares, MP1st’s new Destiny 2 Xur location today September 27, 2024 post lists both his location and full inventory until the next Weekly Reset.

New Destiny 2 Xur Location Today September 27, 2024 (And What Xur Is Selling):

Xûr, Agent of the Nine

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

Bazaar, Tower, The Last City


SGA: Check Xûr’s three inventories online to ensure he is offering items at the lowest prices!

Exotic Weapons

Name Type Column 1 Column 2 Column 3 Column 4
SUROS Regime Kinetic Auto Rifle
Prometheus Lens Energy Trace Rifle
The Prospector Heavy Grenade Launcher
Hawkmoon Kinetic Hand Cannon Full Bore Eye of the Storm Textured Grip

Note: Fixed perks on weapons are not displayed

Exotic Armor

Name Type MOB RES REC DIS INT STR Total Cost
Sealed Ahamkara Grasps Hunter Gauntlets 16 11 6 7 16 10 66 41 Strange Coin
Phoenix Cradle Titan Leg Armor 12 7 14 10 17 6 66 41 Strange Coin
Nezarec’s Sin Warlock Helmet 16 7 13 24 7 2 69 41 Strange Coin

Exotic Ciphers

Name Description
Xenology Complete Vanguard or Exotic playlist activities, or win matches in Crucible or Gambit. Extra progress is awarded for more challenging activities and for succeeding with clanmates.

Currencies & Engrams

Name Description Cost

Other

Name Description
Cerberus+1 Catalyst Upgrades this weapon to a Masterwork. Once upgraded, the weapon will obtain enhanced capabilities, such as increased stats and/or additional perks. Defeat targets using this weapon to unlock this upgrade.
Bad Juju Catalyst Upgrades this weapon to a Masterwork. Once upgraded, the weapon will obtain an additional perk. Defeat targets using Bad Juju to unlock this upgrade.
Stoicism This item comes with randomized perks.
Exotic Engram An engram with a predestined outcome. Contains a new Exotic if any of the possible rewards remain to be collected.

Materials

  • Ascendant Shard (1 for 41 Strange Coin)
  • Enhancement Core (3 for 3 Strange Coin)
  • Enhancement Core (13 for 23 Strange Coin)
  • Glimmer (17377 for 5 Strange Coin)
  • Glimmer (30307 for 5 Strange Coin)
  • Vanguard Engram (3 for 31 Strange Coin)

Legendary Weapons

Name Type Column 1 Column 2 Column 3 Column 4 Masterwork
Seventh Seraph VY-7 Energy Submachine Gun Corkscrew Rifling // Polygonal Rifling Appended Mag // Extended Mag Fourth Time’s the Charm Vorpal Weapon Tier 2: Reload Speed
Temptation’s Hook Heavy Sword Hungry Edge // Enduring Blade // Tempered Edge Balanced Guard // Burst Guard Energy Transfer Surrounded Tier 2: Impact
Brass Attacks Energy Sidearm Arrowhead Brake // Corkscrew Rifling Armor-Piercing Rounds // Light Mag Killing Wind One for All Tier 2: Stability
Sojourner’s Tale Energy Shotgun Hammer-Forged Rifling // Polygonal Rifling Appended Mag // Accurized Rounds Quickdraw Killing Wind Tier 2: Range
Crown-Splitter Heavy Sword Hungry Edge // Honed Edge // Tempered Edge Tireless Blade Vorpal Weapon Tier 2: Impact
Memory Interdict Heavy Grenade Launcher Countermass // Linear Compensator Proximity Grenades // Alloy Casing Auto-Loading Holster Chain Reaction Tier 2: Handling
Bug-Out Bag Energy Submachine Gun Fluted Barrel // Polygonal Rifling Alloy Magazine // High-Caliber Rounds Perpetual Motion Fragile Focus Tier 2: Handling
Strange Weapon Engram Weapon Engram

Note: Fixed perks on weapons are not displayed

Legendary Armor

Name Type MOB RES REC DIS INT STR Total Cost
Gensym Knight Gauntlets Titan Gauntlets 12 7 14 20 6 7 66 17 Strange Coin
Gensym Knight Plate Titan Chest Armor 7 10 15 10 6 15 63 17 Strange Coin
Gensym Knight Mark Titan Mark 0 0 0 0 0 0 0 17 Strange Coin
Gensym Knight Helm Titan Helmet 11 10 10 6 7 18 62 17 Strange Coin
Gensym Knight Greaves Titan Leg Armor 2 11 18 15 15 2 63 17 Strange Coin
Gensym Knight Gloves Warlock Gauntlets 6 6 20 14 12 7 65 17 Strange Coin
Gensym Knight Robes Warlock Chest Armor 11 10 10 6 6 20 63 17 Strange Coin
Gensym Knight Bond Warlock Bond 0 0 0 0 0 0 0 17 Strange Coin
Gensym Knight Hood Warlock Helmet 2 15 16 23 2 6 64 17 Strange Coin
Gensym Knight Boots Warlock Leg Armor 11 10 10 2 16 16 65 17 Strange Coin
Gensym Knight Grips Hunter Gauntlets 6 6 20 7 10 15 64 17 Strange Coin
Gensym Knight Cuirass Hunter Chest Armor 25 2 6 10 20 2 65 17 Strange Coin
Gensym Knight Cloak Hunter Cloak 0 0 0 0 0 0 0 17 Strange Coin
Gensym Knight Casque Hunter Helmet 10 12 10 26 2 6 66 17 Strange Coin
Gensym Knight Strides Hunter Leg Armor 16 6 12 14 14 2 64 17 Strange Coin

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who appears weekly in the Tower. Xûr sells Exotic equipment and only takes Strange Coins in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

(Thanks, /r/DestinyTheGame!)

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Salman Haider Zaidi

That's a nice argument, Senator.