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God of War Ragnarok Mod Bypasses PSN Account Requirement on PC

God of War Ragnarok has received mixed reviews on Steam, and many of them are due to one main issue: Players must log in with a PlayStation Network (PSN) account to play the game (though some are not being required to do so, for unknown reasons). This has frustrated many, especially those in countries where Sony’s services aren’t available. As a result, it was only a matter of time before the modding community stepped in to address this problem.

A modder named iAroriasUA has released the NoPSSDK mod, which entirely removes the PlayStation PC SDK from the game. As a result, players can enjoy God of War Ragnarok on PC without needing to log into PSN. According to the modder, it fixes unexpected errors linked to the PSN account integration. However, it will also be a relief for players who prefer not to create a third-party account just to enjoy the game.

Downloading the mod is straightforward. You can get it from Nexus Mods and follow the provided instructions. The mod requires copying files such as version.dll and PsPcSdk.dll into the game folder, after which the game can be launched without any issues. As always with mods, users are advised that unexpected issues may arise, particularly with future game updates.

MP1st’s review of God of War Ragnarok on PC gave it a score of 10/10, stating, “The PC port of God of War Ragnarok is exactly what I was hoping for it to be: an excellent, extremely well-optimized port that takes advantage of features only found on PCs.”

Given Ragnarok seems to have sold considerably less compared to the Steam release of the first God of War’s for PC which didn’t require a PSN account to play, could the company renege back on its PSN account requirement especially for single-player games? We certainly hope so.

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Taha

Television kills your vision.

Home > Title Updates and Patches

Black Myth Wukong Update 1.000.009 Swings Out for Balance Adjustments, Various Bug Fixes in Version 1.0.9.15179

Game Science has pushed out a new Black Myth Wukong patch this September 23, and this brings crashing fixes and even balance adjustments. Those on PC will see this version 1.0.9.15179, while for consoles, it’s Black Myth Wukong update 1.000.009. Read on for the complete patch notes below.

Black Myth Wukong Update 1.000.009 Patch Notes:

What to Know Before Patch Installation:

  • Due to the platform’s update mechanism, your computer will need to reserve a larger amount of free disk space (not necessarily on the same disk if you are s STEAM user) for temporary storage of the update files.
  • If you have installed mods in the game, installing the patch may cause compatibility issues with the mods. This could prevent you from launching the game or triggering error pop-ups during gameplay. We recommend uninstalling the installed mods and verifying the integrity of the game files before restarting the game.
  • If you encounter unusually large update sizes during patch installation, or if the game gets stuck, crashes, or fails to start after installation, please refer to the Installation/Patch FAQ on our official website.

Major Updates:

  • Fixed an issue where the game would crash on launch if the system language was set to Turkish on PS5.【PS5】
  • Fixed an issue where the game could occasionally crash during certain boss fights if the Windows system language was set to Turkish on the PC version.【PC】
  • Fixed various crashes and errors occurring under specific conditions.
  • Fixed an issue that could prevent 100% achievement completion from triggering correctly under certain circumstances.
  • Fixed an issue where some achievements failed to sync properly.【EPIC】
  • Added detection and update prompt for operating system version and graphics driver version.【PC】
  • Improved the combat experience for the Yaoguai King “Hundred-Eyed Daoist Master”.
  • Resolved an issue where the Destined One could be thrown outside the invisible wall during certain Yaoguai Chief and King battles.
  • Fixed an issue where some enemies could get stuck in certain situations.
  • Fixed an issue where some enemies could not be defeated under specific conditions.
  • Fixed an issue where opening the menu interface caused some enemy skills to fail.
  • Fixed an issue where some murals in the Great Pagoda were not displaying correctly.
  • Fixed an issue where character models in the Flaming Mountains were not being removed properly.
  • The “Spikeshaft Staff” now increases Maximum Mana by 30.
  • The Insect armor set now considerably increases the duration of all medicine effects.
  • Reduced the narrowing effect of the timing window for Rock Solid Deflection imposed by The Great Sage Talent “Sound as A Bell (Fuming Ears)”.
  • Fixed an issue where the Destined One could continuously maintain the “Ring of Fire” effect under certain conditions.
  • Fixed an issue where the damage increase effect of the “Crash (Immobilize)” talent was not being properly removed under specific conditions.
  • After Entering a New Cycle, the Destined One can now purchase the material “Fine Gold Thread” from Yin Tiger.
  • Fixed an issue where “Tadpole” and “Bodhisattva’s Left Hand” might not drop (the Destined Ones who defeated the corresponding bosses before the update but did not receive the items can find the items in their inventory after the update).
  • Localization improvements: corrected some translation errors and added translations for certain Portaits.
  • Fixed some errors in subtitles and lyrics.
  • Corrected errors in some English voiceovers.

That’s about it for this patch, though expect more updates to be released in the future.

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[Source: heishenhua]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Duck Paradox Is a Roguelike Where You Need to Rescue a Duck; Version 1.0 Quacks Out on October 9

After being in early access for over two years, Duck Paradox is finally ready to be released next month with its 1.0 update! To celebrate, Midwest Games and Magic Games have released a brand-new trailer, which so happens to come in the form of a fun short music video.

Duck Paradox  Release Date Trailer

About Duck Paradox:

Duck Paradox takes players on a journey through space-time, dimensions, and multiverses. Play as Dr. Paraducks, a savvy scientist in search of her beloved pet duck, Quark, lost in the throes of time thanks to a malfunctioning time machine. Armed with a trusty ray gun and a can-do quackitude, players will face dangerous worlds overloaded by corrupted imposters. Leap across perilous platforms, unleashing waves of bouncing bullets on swarms of feathered foes. Each ray gun blast offers a deadly risk: each miss ricochets off of walls, adding to Dr. Paraducks’ list of troubles. Aim and shoot strategically while dodging lethal hazards and pixelated pits of death.

Key features of Duck Paradox:
  • Am I Seeing Double?: Battle seemingly endless waves of corrupted versions of Dr. Paraducks’ pet duck.
     
  • Waddle Through Worlds!: Three distinct worlds and over 50 increasingly difficult levels that challenge you to find your duck and return back to the time machine.
     
  • Lock and Load: Gameplay offers unique challenges around precision platforming, strategic shooting, solving puzzles and earning upgrades.
     
  • Endurance Test: An endless Survival mode to test your skills through grueling rounds of bouncing bullets and big-beaked bosses.
     
  • Mystery Loadout: Select between randomized upgrades at the end of each level, experimenting with new builds with every reset.

Though we’re less than a month away from the release, PC gamers can already get their hands on a short snippet of the game via a free public demo available on Steam right now! Go on, give it a try—it’s pretty fun!

Duck Paradox will be quacking its way onto PC via Steam and GOG on October 9.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Report: PlayStation 30th Anniversary Edition of PS5 Slim Digital to Cost $500, DualSense Controller Priced at $80

The highly anticipated 30th Anniversary Edition of PS5 might not cost you as much as you feared. While many expected these limited-edition items to break the bank, it seems Sony has taken a more accessible approach to pricing. This makes these exclusive items a potential addition to your collection without breaking your wallet.

According to the ever-reliable billbil-kun, the PS5 Slim (Digital Edition) 30th Anniversary pack will be priced at $499.99 in the US, €519.99 in Europe, and £449.99 in the UK. Surprisingly, this represents only a $50 increase over the standard PS5 Slim model. Furthermore, Sony will sell the DualSense 30th Anniversary Limited Edition controller for $79.99 in the US, €79.99 in Europe, and £69.99 in the UK.

DualSense 30th Anniversary Edition
DualSense 30th Anniversary Edition controller.

Unfortunately, billbil-kun couldn’t uncover the prices for the entire collection, which includes the rumored PS5 Pro and other items like the PlayStation Portal.

The PlayStation 30th Anniversary Collection will feature a nostalgic design inspired by the original PlayStation 1, with a classic gray color scheme and the iconic four-color PlayStation logo. Additionally, Sony will only release 12,300 units of the PS5 Pro Console Bundle, so fans will need to act quickly to get one. Chances are, scalpers will use all sorts of tricks to get these to resell them at exorbitant prices, though this is expected by almost everyone.

Pre-orders for the PlayStation 30th Anniversary Collection will officially open on September 26, 2024, through PlayStation Direct. It will then be available at other retailers starting October 10, 2024. The full collection will be released on November 21, 2024.

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The Thrill of the Fight 2 Launches Into Early Access This November With Multiplayer

One of the best and most realistic VR boxing games is finally getting a sequel, and fans won’t have long to wait, as creator Ian Fitz has announced The Thrill of the Fight 2 with early access launching this November. So grab that headset because round two is about to begin, and this time, it’ll be against real players.

The Thrill of the Fight 2 Early Access Trailer

One of the biggest improvements, aside from visuals and gameplay, is that the sequel will feature multiplayer, one of the most requested modes for the original. This is in part due to the success of the first game, which prompted Fitz to want to go bigger with it. Thus, a partnership was formed between him and Halfbrick Studios, whose CEO shared a similar understanding of Fitz’s vision for the sequel. Though the trailer only gives us a glimpse of what the sequel will offer, the improvements go unnoticed and give just enough for fans to be excited about.

What’s more, though the multiplayer won’t be based on weight divisions, it will have skill-based matchmaking to help keep things balanced. Here’s a breakdown of other features fans can expect:

  • Exceptionally High Fidelity Boxing Experience
  • Immersive Online Multiplayer with Skill-Based Matchmaking and Direct Matches
  • Fully Customizable Player Avatar
  • Engaging Competitive Gameplay
  • Responsive, true to life physics
  • Stunning graphics and realistic immersion

The Thrill of the Fight 2 will be available in early access sometime in November for Quest.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Dragon Ball Sparking Zero to Feature 3 DLC Packs Post-Release, Crossplay Not Confirmed Due to Difficulties

While Dragon Ball: Sparking Zero already features a whopping 181 characters available at launch, there are still characters that can be added to make that number even bigger. As is the norm for fighting game these days, gamers can expect DLC packs to be part of Dragon Ball: Sparking Zero’s post-launch support.

This was confirmed by Producer Jun Furutani who gave the following quote when it comes to DLC content for the fighting game. “So in regards to the characters, they have plans to release three DLC packs [covering characters from] Dragon Ball Super: Super Hero, and from DAIMA…So there’s three packs total from those two [Dragon Ball] Super: Super Hero and DAIMA, split into three basically.”

I mean, the game getting DLC packs for new fighters is hardly earth-shattering news, as every fighting game released now does feature character packs as part of the expansions. Still, at least we know now there’s three planned, though there can be more released after that and it just depends whether players want it or not.

As for whether the game will feature crossplay, that can’t be answered by the devs for now due certain “difficulties.” According to Furutani, “One of those touchy subjects, that’s very difficult for him to explain. The short professional answer is, yeah, there’s a difficult that we have to go through to get cross play to work…So yeah, that’s where we stand right now. And as for your question about future, obviously we don’t know yet, but yeah.”

Dragon Ball: Sparking Zero releases October 11 on PS5, Xbox Series X|S and PC, and will feature 181 characters at launch, which you can check out the list here. If you’re planning on picking up the game, we listed the different editions and pre-order bonuses for your convenience.

[Source: IGN]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Xbox Considering Pulling Out From Middle-East, Will Only Focus on PC Game Pass and Accessories

Microsoft seems to be shifting its focus away from the Middle East market, largely due to low sales in the region, as recent reports suggest that it will not be releasing future Xbox consoles in the Middle-East.

In a recent tweet, Mohammed Al-Bassimi, the co-founder of the True-Gaming network, stated, “Microsoft is considering stopping the sales of Xbox consoles in the Middle-East.” Instead, the company plans to focus on promoting its Game Pass for PC and selling accessories. He also hinted that Microsoft may skip the Middle-East market with its rumored handheld Xbox device, which they haven’t officially announced yet.

Microsoft has not officially confirmed or denied these reports. However, the news gains credibility as the company recently decided not to release the updated Xbox Series X model with a 2TB hard drive in the Middle-East. This could be a sign that Microsoft is making big changes to its plans for the region.

From personal experience, the Xbox market in the Middle-East is almost non-existent at this point. Retailers struggle to sell consoles, and most stores only stock games they know will sell, like FIFA, Forza, and Halo. Even when the next generation of consoles launched, PS5 units had to be pre-ordered due to extremely high demand, while Xbox Series X consoles were easily available in both physical and online stores.

Globally, Microsoft is also facing challenges in the console market, as the PS5 has sold twice as much as the Xbox Series X|S worldwide. It was also reported that Microsoft may stop marketing Xbox consoles in the EMEA region and focus solely on Game Pass and accessories. If true, this is another blow for the Xbox brand, as the community is still reeling from Black Myth Wukong still not having a firm release window for Xbox, and the news that the platform’s former big-game exclusive Indiana Jones and the Great Circle is now confirmed to be also hitting the PS5 next year.

However, the big question remains whether Microsoft will leave the Middle-East out of its future Xbox plans. As we get more information, we’ll make sure to keep you informed here at MP1st.

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Taha

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Final Fantasy 7 Fan Recreated Entire Game as a Platformer in LittleBigPlanet, Wants Your Help to Get It in FF7 Remake Part 3

A dedicated Final Fantasy and LittleBigPlanet fan recently released their entire “remake” of Final Fantasy 7 as a platformer, playable from start to finish, all in LittleBigPlanet 2—an ambitious project that took the creator 3.5 years to finish. Though the project was finally completed just a few short months ago, it seems the creator has an even bigger ambition with their eyes set on gaining Square Enix’s and Sony’s attention to bring the LittleBigPlanet project as a mini-game into Part 3 of the Final Fantasy Remake trilogy. 

“Help me make my dream a reality!” Jamie Colliver, the creator of the LittleBigPlanet FF7 Remake, says on his change.org petition page,” After 3.5 years of dedicated effort and passion, I’ve crafted a full remake version of PS1’s Final Fantasy VII as a platformer, reimagining every aspect from story to characters into an engaging platformer. My dream is to see this included as a Minigame in Part 3 of the Final Fantasy VII Remake Trilogy. 

I believe Part 3 will benefit from a range of new minigames to keep the world feeling fresh. This project could be an exciting worthwhile addition to the Gold Saucer arcade, or as part of a new Protorelic Quest, or as a playable minigame at Costa Del Sol.”

For those who haven’t seen the project, a trailer of it can be found below, showcasing various memorable scenes from the original Final Fantasy 7, all remade to fit LittleBigPlanet’s platforming gameplay.

Final Fantasy VII Remake in LittleBigPlanet Trailer:

Jamie goes on to say how this could fit nicely as a minigame, in the sense that it could not only be fun and a charming way to experience Final Fantasy 7 but also be a way to offer collectible miniatures of characters in Part 3 of the Remake. It’s a big goal, one we hope that Jamie can achieve, though it does question whether Square Enix can even use the LittleBigPlanet IP since they’d have to license it out from Sony. With the rumors that the whole trilogy will eventually come to Xbox at some point, that may not be something Square Enix can do, even if they wanted to, though it would still be a pretty cool thing to see as a minigame, even if they had to adapt it differently. 

Jamie currently has a petition that can be signed, which he plans to send to Square Enix once it has reached enough support. So, if you want to help make someone’s dream come true, now is your chance!

In other Final Fantasy 7 news, the latest entry titled “Rebirth” did not meet expectations admits Square Enix.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Meta Quest 3S VR Headset Price Confirmed $299 in Leaked Ad; Same Price as the Quest 2 Four Years Ago

With the Meta Connect 2024 event set to start later this week, many rumors and speculations have begun to surface, with one being that the company is due to reveal a new mixed-reality VR headset dubbed the Meta Querst 3S, a slimmer and cutback version of the Quest 3. Well, it looks like all the rumors have been mostly true, as a leaked ad has confirmed not only the existence of the headset but also its aggressive and affordable pricing that matches that of their previous generation despite rising inflation. 

Meta Quest 3S Pricing Puts it at a Holiday Advantage.

As spotted by Reddit user Vast_Front259, it seems that streaming service Peacock has accidentally aired a Meta Quest 3S ad ahead of its official reveal. Though it doesn’t tell us much outside of what the new headset looks like, it does confirm that the pricing of the headset will start at $299.99

$299 Quest 3S 128GB Confirmed by Amazon Ad on Peacock
byu/Vast_Front259 inOculusQuest

For comparison, the Meta Quest 3 starts at $499.99 for the 128GB model and $649.99 for the 512GB model, meaning the Quest 3S is $200 cheaper than the base model of the Quest 3. This is even more impressive, considering that everyone was assuming it would be priced closer to the Meta Quest 3. In reality, it shares the exact price as the Quest 2, which launched at $299 for the 64GB model four years ago. That’s pretty impressive for a VR headset that will supposedly sport more features than the Quest 2, not to mention more storage when it first launched, and at the same price. Many expect the price to be much higher, especially considering we saw the PS5 receiving a price increase in some regions just last month, a console that is also four years old now. 

That price point for the Quest 3S certainly puts it in an excellent position for the Holiday season, and with Batman: Arkham Shadow launching exclusively for the Quest 3 this year, it may just be the push the headset needs to get more Quest 2 owners to make the move. 

Full official specs and exact release date are expected to be revealed during the Meta Connect 2024 event, which begins this Wednesday, September 25. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Dragon Ball Sparking Zero Pays Homage to One of the Worst Live-Action Anime Movies Ever “Dragonball Evolution”

Dragon Ball fans have long dreamt of a live-action adaptation of the series, and in 2009, it finally happened with the release of Dragon Ball Evolution. Like many fans, I found myself going to the theatre with a group of friends, and though we had little expectations given all that had already been shown, nothing, and I mean nothing, could have prepared us for what was about to unfold. It was a movie, one of the few that we decided to walk out on (though I did eventually watch it in full later), that cared so little about the source material it stemmed from to the point that many fans have forgotten its existence entirely. Well, it seems that Bandai Namco hasn’t forgotten it, as the upcoming Dragon Ball Sparking Zero will have a small tribute to it in a somewhat subtle yet brilliant way.

As we inch close to Dragon Ball Sparking Zero’s October release, more and more creators have started to get hands-on with it, with many in-game clips now surfacing. One such clip shows Zamasu in his corrupted form performing his ultimate move while speaking some line of dialogue.

Before we dive into the tribute, for those who don’t know, the English voice actor for Zamasu, James Marsters, was also the very same actor who played Piccolo (named Lord Piccolo) in the live-action adaptation. A surprising fact that many might not have known, though he absolutely kills it as the voice of Zamasu.

But this is where things get very interesting. Reading the subtitles in the clip above,  it turns out that it’s a line said by Lord Piccolo in Dragonball Evolution. This was spotted by X user XenoCoffee, who shared the piece of dialogue in the movie that is said.

To be 100% certain, here’s the clip (timestamp 2:09 mark) in which Lord Piccolo says the line during his fight with Goku.

Look, putting feelings about the movie aside, Bandai Namco sure has gone to great lengths with Dragon Ball Sparfking Zero when it comes to things like lore accuracy and paying homage to other stuff. Sure, this movie still isn’t good, but you gotta love that the studio isn’t leaving anything out when it comes to Sparking Zero. I suppose the next question is, can we expect the live-action versions of either Goku or Piccolo to appear in Sparking Zero as potential DLC? It’s highly doubtful, as I don’t think anyone would want that outside of it being a joke chaarcter, but you never know!

Speaking of characters, the full roster has now been revealed, and you can see the list of characters available in Dragon Ball Spark Zero come to its October 11 release here: Dragon Ball: Sparking Zero to Feature 181 Characters at Launch, Here’s the List of Known Fighters

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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eBay User Is Offering Service to “Attempt to Buy” the PS5 Pro 30th Anniversary Edition for $10,000

It was expected that the PlayStation 30th Anniversary Collection would attract the attention of scalpers, but a recent listing has been truly shocking. One eBay user is offering to “attempt to buy” a limited-edition PS5 Pro for an eye-watering $10,000 (technically $9,999). However, as of now, the listing has been removed by the seller, potentially due to backlash or eBay’s policies on early sales.

The PS5 Pro 30th Anniversary Edition isn’t even available for official pre-order yet, yet this user had already posted the listing with a staggering $9,999 price tag. This move appeared over the top, especially since Sony hasn’t confirmed the actual retail price yet. The seller’s description began with the phrase, “Attempt to buy for you,” indicating that they weren’t even guaranteed to secure one of these exclusive consoles due to limited availability.

ps5 pro anniversary edition
Previous search results showing the now-removed PS5 Pro 30th Anniversary Edition listing on eBay

Sony will produce only 12,300 units of the PS5 Pro 30th Anniversary Edition, which includes a 2TB SSD, Wi-Fi 7, and several limited-edition accessories like the DualSense wireless controller and DualSense Edge controller. Scalpers are likely to take advantage of the limited supply, just as they did with the PS5 launch in 2020.

Unfortunately, scalpers often use bots to make payments faster than the average person when stores open pre-orders for new devices. This makes it incredibly difficult for regular buyers to secure a pre-order, as bots usually grab most of the stock within seconds.

ps5 pro
PS5 Pro 30th Anniversary Edition listed on eBay for $9,999

Pre-orders for the PlayStation 30th Anniversary Collection will officially open on September 26, 2024, through PlayStation Direct. It will then be available at other retailers starting October 10, 2024. While many gamers will be hoping to secure this limited edition PS5 Pro, the presence of scalpers could make the task extremely challenging. We’re already expecting these items to be heavily overpriced by resellers, though we’re hoping that won’t be the case.

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Thanks, OGG1993!

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Taha

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Games Media Personnel Debunk Claims of Concord’s $400 Million Budget

With Concord crashing hard and loud, it’s been the talk of the video game industry the past few weeks, and it doesn’t seem like the chatter will stop anytime soon. Just yesterday, a rumor surfaced from former IGN games media journalist Colin Moriarty that Sony spent a whopping $400 million on Concord.

We here at MP1st, didn’t report on it, as that amount seems too absurd to be true. Now, we’re not saying Colin is lying or anything, but it wasn’t something we thought held much water, so we refrained from reporting on it. Now,  Christopher Dring, head of respected gaming publication GamesIndustry has debunked this claim:

Dring’s statement rings true — especially when it comes to above-the-line (ATL) marketing spend. For those not aware of what this means, this is the term used by companies when targeting a large audience, and this means ads on radio, TV, print media, magazines, billboards, online publications, etc. I mean, wasn’t one of the main headscratchers when it comes to Concord’s release is we really didn’t hear Sony market it much?

Adding further veracity to this $400M claim is Kotaku Senior Report Ethan Ganch who also mentions that this number is also not what they heard.

Obviously, all this chatter would end right away if Sony or someone at Firewalk revealed just how much the development budget is, but I highly doubt that’ll happen anytime soon.

There is another possibility of where that budget number came from. Sony had purchased Firewalk Studio for an undisclosed amount in 2023. There is a possibility that the budget that Colin heard was also taking into the amount spent on the studio. The purchase isn’t something that should be factored into the game’s budget, considering that cost to purchase the studio was, well, for the studio, but it is a possibility why that number is so high.

With Concord’s server shutdown this September 6, this marks an end to Firewalk’s debut game for Sony, and possibly the publisher’s biggest failure in PlayStation history. Based on Sony’s wording on it, it does seem like there is a chance the game can see a relaunch as a free-to-play game, though even with that, it still has an uphill climb given the stigma associated with the game’s brand.

Will we really know what happened with Concord’s development? Perhaps if people behind the game eventually talk, but until then, expect to hear rumors, reports and other insider knowledge seep out for us to digest.

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Alex Co

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How to Customize the PS5 Welcome Hub to Have Widgets Lined at the Bottom to Let You See Your Wallpaper Better

Just last week, Sony released a new PS5 firmware patch that adds new features such as 3D Audio Profiles, Adaptive Controller Charging and more. Undoubtedly, the biggest addition is the PS5 Welcome Hub that lets players customize their home screen and gives them a quick glimpse of what they want to know the most about.

As part of the Welcome Hub roll out, Sony now allows players to change their wallpapers as well. If you missed the PS4’s themes, then this is almost the same thing, and there are even animated ones available as well. Unfortunately, the way the Welcome Hub is designed, it stacks most of the tiles to the left, and once that part is full, it then fills up the center and so on. That’s fine and all if you want tiles of a lot of things, but what if you’re like me who only wants a few tiles visible on their Welcome Hub, so that I can see more of the wallpaper? Well, there is a way to do that, but it’s not as easy as it should be.

How to Customize the PS5 Welcome Hub to Have Widgets Lined at the Bottom:

The goal of this quick guide is to instruct PS5 owners how to get all three tiles (widgets) at the bottom most part of the screen, and if you have them in minimized mode, it should give you a very clean looking Welcome Hub/dashboard.

The way to do this is:

  • Get all nine tiles/widgets on the screen (make sure they are in minimized mode)
  • Re-arrange them so that the three that you want to appear on your Welcome Hub screen (meaning the top three widgets you want to see right away  when you see your PS5 dashboard) are on the bottom-most part of the nine-tile layout.
  • Once you’re done, simply hop on to the menu and disable the ones that you don’t want. Voila! It’s super simple, but it’s not as easy to figure out since the tiles keep stacking to the left most side.

It should look like this:

Share this article to someone you know who wants a clean looking PS5 dashboard! This way, you’ll be able to see your wallpaper without any obstruction! Chances are, Sony will be offering “premium” wallpapers for the console just like the PS4’s themes, and we’re looking forward to what developers come up with.

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[Thanks, iiEco-Ryan3166!]

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Alex Co

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God of War Ragnarok PC Review – Raising Up the Mighty Axe

Nearly two years after its initial release on PlayStation, Santa Monica Studio’s God of War Ragnarok has finally arrived on PC. It joins the many recent PlayStation to PC ports, and though PlayStation’s journey into the PC market started a bit rough, they and their talented studios have proven over the years that they can deliver an exceptional PC experience, allowing their games to shine even further with the ever-evolving hardware offered by the platform. God of War Ragnarok is no exception to that, as the PC port was given the attention and care one would hope to see, elevating the already pristine masterpiece of an experience that PlayStation gamers got to greater heights. 

A Masterpiece Made Even Better

For those wanting a more in-depth review of the God of War Ragnarok, I recommend you read my first review of the title, which came out on the PlayStation two years ago. Most, if not all, of my thoughts on the title when it comes to story, gameplay, and visuals remain unchanged with the PC port. For those who experienced God of War for the first time when the 2018 reboot came out on PC and are wondering if the follow-up is worth playing through, the short answer is absolutely yes. God of War Ragnarok is one of those sequels you can’t imagine being possible, because the one before it was so high up there that you couldn’t imagine it getting better, and yet it does. As I mentioned in my original review of sequel, it’s not better because it is a better game; it’s better because it manages to elevate the experience of the first game in a way that brings them together as if they were a single game. It is a single experience that seemingly feels so well-connected to each other regarding how things are callback and connected between each game.

Mind you, it’s a sequel that goes bigger in every way, and yes, it is a better game, but not a lot of game sequels out there that can manage to pull off what God of War Ragnarok does, which is by making its predecessor and even better game than it originally was by the use of world-building. 

It is a masterpiece worth experiencing, regardless of your platform, and I cannot stress how much I recommend that everyone play this and God of War 2018. 

With that being said, let’s look at the PC port of the game, which Jetpack Interactive spearheaded, such as they did with the original PC port of God of War (2018). The first thing a lot of PC players are going to take notice of is the spec requirements. While the minimum (low 1080p at 30 frames-per-second average) can run off an eight-year-old GPU, when you start scaling up to higher performance and resolution, the specs become really beefy. That’s not to say that running the game on lower hardware, such as the Steam Deck, won’t give you a great experience, but there’s some tinkering needed to get it. I got it running on average between 40-50fps, with it never dipping below 30fps (so locked 30fps is possible) with medium to low settings. It’s not bad for a portable device, something I wasn’t expecting to run nearly as smoothly. 

However, you are in for a real treat for those with high-end PCs capable of running the game at 4K and 120 FPS. On my build, which was equipped with an RTX 4090 and an AMD 7900 CPU, God of War Ragnarok ran at a near-locked 120 FPS with DLSS and frame generation enabled.  All are done in high settings, too, which looks far sharper and more detailed than the PS5 version. It’s not some massive graphical leap that feels generational, but it does look better. Image quality and resolution are sharper on PC, allowing details to pop better. Draw distance, shadow quality, ambient occlusion; it all looks better because it is. It’s almost like removing a bit of the blur filter when playing on PC. 

Again, it’s not a generational leap, but all these minor improvements add to a far better image on the screen. Of course, DLSS and FSR AI upscalers help with that, but they’re features Jetpack Interactive gladly takes advantage of. Visually, God of War Ragnarok improves on its already stunning visuals, allowing PC gamers to tweak the settings of most things to make it look better in most cases. What is going to be that “generational” leap between a high-end PC and what’s offered on the PS5 is the performance. The PS5 version offers Quality Mode (30fps), Performance Mode (60fps) and Unlocked FPS Mode, which has been noted by many before as being less smooth than 60fps despite going higher due to the mode not maintaining a stable frame rate. That’s not an issue on the PC version (as long as you have the power), and running the game on my rig allowed me mostly to run near 120fps, even in the most intensive areas.

The benefits of running at a higher frame rate than 60fps aren’t quite as noticeable as the jump from 30 to 60, but you can feel them more as controls are more responsive and animations run more smoothly. It honestly is a game changer to play the game at such a high frame rate while maintaining the same visual fidelity offered by the max settings. 

Elsewhere, the PC version supports HDR (as does the console version) and an aspect ratio of 21:9/16:9/16:10. Playing ultra-wide sure is something I didn’t know I needed for God of War Ragnarok, given its linearity nature, but wow, is it gorgeous. The HDR implementation is actually well implemented, if not perfect, something a lot of PC gamers can probably tell you a lot of games struggle with. God of War Ragnarok is a very colorful game, more so than its predesseccor, and seeing all the lush jungles, the vibrant reds, and the dark colors, all being brought out through the HDR support on both an OLED and QLED display, is like stepping into another world. 

Worthy of the Gods…

All in all, the PC port of God of War Ragnarok is exactly what I was hoping for it to be: an excellent, extremely well-optimized port that takes advantage of features only found on PCs, allowing it to shine even better than it did in its original release. That’s not to say that everything is perfect, as the game clocks in at nearly 200GB, double the size of the PlayStation versions. There’s also the PSN requirement. It’s not an issue for me since I have an account already, but it does suck knowing that the game can’t be sold everywhere because of it. I said it before, and I’ll say it again: everyone should be able to play this masterpiece, and Sony should find a way to make that possible.

Beyond that, though, the PC port of God of War Ragnarok is practically perfect. One of the greatest games to ever be released is now fully playable on PC, taking no shortcuts in features and allowing the game to shine to new heights on the platform. On the gameplay front, there is very little to criticize, since not only does the game feature a tightly woven narrative, its gameplay is what gamers dream of: visceral battles, fantastic boss fights, a deep progression and combat system that’s now made even better with uncompromised graphical performance. This is a highly recommended port that takes no shortcuts to godhood.

Score: 10/10

Pros:

  • Visually breathtaking.
  • Incredible story, filled with rich and engaging dialogue. It’s easy to get lost in one of Mirmir lengthy tales. 
  • Excellent voice and motion capture performance. I have never felt for a character in the way God of War Ragnarok made me feel. The cast deserves a round of a applause for this one.  
  • Side missions are some of the best crafted ones I’ve ever seen for an a game of this scope. Loads of secrets I’m still coming across well past 100% completion.
  • One of the best video games I’ve ever played.
  • The PC port is extremely optimized and polished. It’s amongst the best ports that PlayStation has released thus far, and offers everything a PC gamer could ask for when it comes to settings. 

Cons:

  • None, I had to use a joke con in my original review to have something there, and to this day I still can’t think of something I disliked about the game. The PC release just made me love it even more. 

A review code for God of War Ragnarok was provided by Sony Computer Entertainment. Played on the PC. You can read MP1st’s review and scoring policy right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

God of War Ragnarok Debuts With Almost 23,000 Concurrent Players on Steam, 60% Fewer Than 2018’s God of War

God of War Ragnarok is finally available on PC, but the player interest seems low compared to the previous game. On release day, the game peaked at just under 23,000 concurrent players on Steam, compared to the 60,000 logged by God of War 2018 on its first day.

God of War Ragnarok debuted at the 63rd position in the list of most-played games on Steam, while God of War 2018 ranked at 22nd. The 2022 sequel drew in 22,967 concurrent players in the first hour but soon dropped to around 18,000 players.

One potential reason for the lower numbers is the mandatory PlayStation Network (PSN) account requirement, which has frustrated many players. Sony’s decision to impose PSN login requirements on all of its PC games has stirred criticism, especially since Helldivers 2 recently reversed its stance on mandatory PSN login. Though what’s strange here is, some people are able to play the game without logging into PSN.

God of War 2018 went on to reach almost 75,000 players over its launch weekend. Whether Ragnarok will also receive a weekend boost to approach the numbers of its predecessor, or maintain more modest figures, remains to be seen.

Here you can check out the top PlayStation games with their peak concurrent players on Steam:

  1. Helldivers 2 – 458,709 concurrent players
  2. God of War 2018 – 73,529 concurrent players
  3. Marvel’s Spider-Man Remastered – 66,436 concurrent players
  4. Ghost of Tsushima: Director’s Cut – 57,934 concurrent players
  5. Horizon Zero Dawn – 56,557 concurrent players
  6. Horizon Forbidden West: Complete Edition – 40,462 concurrent players
  7. The Last of Us: Part 1 – 36,496 concurrent players
  8. Days Gone – 27,450 concurrent players
  9. God of War Ragnarok – 22,967 concurrent players
  10. Marvel’s Spider-Man: Miles Morales – 13,539 concurrent players

In the meantime, don’t miss our review of God of War Ragnarok, where we said, “The story is incredible, with rich, engaging dialogue. It’s easy to get lost in one of Mimir’s long, captivating tales.”  We’ll have a review of the PC version up on the site soon, as we got our review code a bit late.

More MP1st Reading:

[Source: SteamDB]

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Taha

Television kills your vision.

Home > Title Updates and Patches

Star Wars Jedi: Survivor Update 1.02 Leaps Out for PS4

In case you didn’t know, EA has released last-gen versions of Star Wars Jedi: Survivor this month! To deal with issues, Respawn has rolled out Jed: Survivor update 1.02 on PS4, and this is a hotfix that deals with trophies, and other bugs.

Star Wars Jedi: Survivor Update 1.02 Patch Notes:

Hotfix Details

This hotfix is meant to address some issues found in the PlayStation 4 version of Star Wars Jedi: Survivor.

  • Trophies fixed for players patching from version 1.0.1
  • Pre-order content will now display in-game for players patching from version 1.0.1
  • Fixed a Meditation Point on Koboh which did not save progress under some conditions
  • Animation fixes for Cal
  • Cal can no longer interact twice with chests or totems

Just last week, the current-gen versions got updated as well, which added PS5 to PS4 save transfer and more. If you’re digging what you’ve played so far, you’ll be glad to know that another entry — the concluding one — is in development, though there’s no release date yet, nor is it confirmed for last-gen platforms.

Our review of the game was quite favorable stating, “Star Wars Jedi: Survivor is a fun action game and a worthy follow-up from Respawn, just be prepared to fight some of its tech issues along the way.”

More Star Wars Reading:

[Source: EA]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

The Finals Season 4 Trailer Gives Us a Look at What’s Incoming This Sept. 26

Contestants looking for the next big challenge for The Finals, it’s due next week when Season 4 launches this September 26! The Fortune Map comes into play along with new sponsors!

Check out the new trailer and read on for the info!

Ranked Cashout Is Back –  According to Embark, thanks to the time they had in Season 3 to test the waters, they have now created a Cashout experience that they’re proud to reintroduced as a core ranked mode.

Players can expect the tour stops to continue into Season 4 as a completely separate experience from Ranked Tournaments. Throughout the season, you can expect “new and exciting elements” that will change up the game from time to time and allow players to progress their badge.

Finally, for the Terminal Attack fans, don’t worry! You’ll still be able to play and climb the leaderboards from the Quick Play menu.

New Sponsors for Season 4:

HOLTOW
Digitally insured, virtually secured.

Thanks to HOLTOW CEO Quemby Rutile, virtually any virtual asset can be insured against damage or loss…except for stolen cashouts, of course.

ENGIMO
Beyond boundaries; within reach.

Owing to ENGIMO CEO Ichikawa Natsume, you have access to unparalleled connectivity and speed in communications, allowing you to connect to anyone, anywhere in the meatspace or virtual world.

ISEUL-T
You can be anybody. You can be everybody.

Yun Beom-seok, CEO, encourages you to transcend the physical limitations of the meatspace with style.

New Map – Fortune Stadium

The new map that features sectors dedicated to each generous sponsor! Slide through the halls of HOLTOW, browse the aisles of ISEUL-T, and check to make sure the lights are on at ENGIMO’s complex!

More New Stuff!

The new Battle Pass will be revealed, as well as a new set of circuits for your career, new weapons, alternative sights and new cosmetic features such as additional faces, facial hair and more

First Time Player Experience Improvements

Embark is also working on a new tutorial and first-time player experience to help onboard new contestants.

Expect a title update to be released alongside Season 4, and we’ll be sure to cover it! You can bookmark our The Finals page for the latest coverage on the game.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

EA: Interest and Demand for Battlefield Franchise Remains Strong, Where Market Is Now and Strength of Series Are a “Perfect Match”

While the Battlefield franchise is one of the most revered shooter brands in gaming history, even hardcore fans won’t deny that the series has lost some of its sheen with the last few franchise entries (namely: Battlefield V, Battlefield 2042).

In Electronic Arts’ (EA) Investor Day presentation, Laura Miele, President of EA Entertainment and Technology, was asked how the publisher is thinking about the opportunity of the Battlefield franchise relative to the prior iterations, and how does the publisher balance the four development teams working on the game, longer lead times to make sure the quality is high and the timeliness of getting the game to the market.

I don’t think there’s ever been a better time to look at the potential of the Battlefield franchise right now. You heard from Byron today about the level of engagement that we have in the community. Interest and demand remains strong, and we have an incredibly strong leadership team — the strongest leadership team we’ve ever had — on the Battlefield franchise. We have four studios instead of one working on it. so we know we’re investing in all the right places, and the most interesting thing really is the market has evolved and changed, and the shooter category has, and players have an agency over their gameplay; players who want to engage in these massive scaled battles. We have vehicles, and when you think about that, where the market’s gone, and what the strengths of Battlefield really are, it’s like this perfect match. So we know that if we continue to invest in the opportunity, with the strong leadership team we have, the great brand we have, the core tenets and strengths of the game leaning into where the market is going, we know we have a significant opportunity on our hands to really realize the full potential of the Battlefield brand. – Laura Miele, President of EA Entertainment and Technology

(Editor’s Note: Yes, we realize Miele didn’t exactly answer the question with her answer, but it is, what it is).

Hopefully, that interest and demand — and more importantly, trust — is still there when the new Battlefield game hits retail. Otherwise, EA will face the rude awakening of having a multi-million selling franchise squander all the goodwill and loyalty the franchise earned throughout the decades in a span of two games.

The next Battlefield game still has no official title, but it’s expected to be released next year given community testing is set to kick off in “early 2025.”

Related Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Apex Legends New Update Version 1.000.081 Brings Crash Fixes to PS5

Respawn has released Apex Legends new update version 1.000.081 on PS5, and this aims to fix the crashing issues that surfaced from the Space Hunt patch released on all platforms a few days ago.

Apex Legends New Update Version 1.000.081 Patch Notes:

Update: Respawn has issued an announcement regarding the patch confirming the crashing fixes.

Here’s the latest announcement from the studio regarding the issues:

Once the studio issues an official announcement, we’ll add it to the article. Alongside the crashing issues, we’ve included the list of known issues the studio is working on regardless of platform (via the official Apex Legends Trello board).

INVESTIGATING:

  • Requeue not working as intended
  • [Havoc] Mastery requires Turbocharger Hop-Up
  • Death Recap empty after Kill Replay
  • Friends list shows yourself as friend
  • No V/SFX player for allies on Legend Select screen
  • [Alter] Occasionally skipping Tac teleport animation
  • [Xbox] FPS drops with Bloodhound Ult
  • [R-99/Peacekeeper] Specific trials not tracking in BR/Mixtape
  • [Mad Maggie] Ultimate not impacting some pass/tacs/ults
  • Founder’s badge shows as locked, but can still be equipped
  • Weapon Mastery + Trackers show different values

FIX IN PROGRESS:

  • [PS] Crashing across PS devices
  • Fast mouse movement goes outside of the window in DX12
  • [Mirage] Not cloaked during revive
  • [Crypto] Some skins have visible elements despite Off The Grid perk
  • Unable to drop items while using consumables
  • [Thunderdome] Large magenta pieces

If there are any other changes in this title update, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Apex Legends Update 2.67 Aims to Fix Crashes on PS4, PS5 This Sept. 20

With the Space Hunt patch for Apex Legends, Respawn implemented a load of weapon, legend adjustments alongside the new mode and new cosmetics. Unfortunately, this also brought about issues particularly for PS4 and PS5 gamers. Today, players can download Apex Legends update 2.67 and this is to fix the crashing issues.

Apex Legends Update 2.67 Patch Notes:

Update: Respawn has issued an announcement regarding the patch confirming the crashing fixes.


Here’s the latest announcement from the studio regarding the issues:

Once the studio issues an official announcement, we’ll add it to the article. Alongside the crashing issues, we’ve included the list of known issues the studio is working on regardless of platform (via the official Apex Legends Trello board).

INVESTIGATING:

  • Requeue not working as intended
  • [Havoc] Mastery requires Turbocharger Hop-Up
  • Death Recap empty after Kill Replay
  • Friends list shows yourself as friend
  • No V/SFX player for allies on Legend Select screen
  • [Alter] Occasionally skipping Tac teleport animation
  • [Xbox] FPS drops with Bloodhound Ult
  • [R-99/Peacekeeper] Specific trials not tracking in BR/Mixtape
  • [Mad Maggie] Ultimate not impacting some pass/tacs/ults
  • Founder’s badge shows as locked, but can still be equipped
  • Weapon Mastery + Trackers show different values

FIX IN PROGRESS:

  • [PS] Crashing across PS devices
  • Fast mouse movement goes outside of the window in DX12
  • [Mirage] Not cloaked during revive
  • [Crypto] Some skins have visible elements despite Off The Grid perk
  • Unable to drop items while using consumables
  • [Thunderdome] Large magenta pieces

If there are any other changes in this title update, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.