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Pacific Drive Update 1.007.001 Adds Difficulty Presets and More

Ironwood Studios has pushed out the big Pacific Drive Autumn Update, and it introduces difficulty presets to the game alongside new cosmetics, bug fixes and more. Those on consoles will see this as patch version 1.007.001, while the developers have this as version 1.7.1 on PC.

Pacific Drive Update 1.007.001 Patch Notes:

Version 1.7.1 – Highlights

  • Preset Game Modes – 7 brand new presets and ways to play Pacific Drive
  • 50 additional new settings to modify your trips in game
  • Play your own music on the radio (PC ONLY)
    – You can now play your own music from your hard drive on the in-game radio and car’s speakers

    Reminder:

    If you are streaming the game or otherwise creating content, you could be at risk of DMCA strikes or content restrictions on platforms like Twitch and YouTube if you are playing copywritten music through Pacific Drive’s in game radio. Use this feature responsibly, and at your own risk.

  • Additional customization
    – Wheels and Bumpers are now paintable
    – Two new free cosmetics discoverable out in the Zone

Features and Content

Preset Game Modes

Pacific Drive
The standard Pacific Drive experience – a Pacific Drive through the Olympic Peninsula.

Scenic Tour
Crafting requirements, resource consumption, driving difficulty, hazards, dangers, storms, and damage are all lowered or disabled. The player cannot die. A scenic route through the story of Pacific Drive.

Joyride
The same gameplay and tension as Pacific Drive, but gathering, crafting, and research requirements are all lowered. Damage and failure penalties are minimal.

A Sunday Drive
Focus on the Olympic Peninsula with minimal interruptions

Nuclear Journey
Every map will be filled with low dose radiation that is harmful to the player. Storms are faster and stronger, hazards and damage are more plentiful. An unpredictable, irradiated journey that only the car can protect you from.

Mechanic’s Road Trip
Terrain and the status of the car impact driving more. Items to repair the car are more costly to craft, and can’t be crafted on a run. A challenging drive and susceptible car will provide a test of your forethought, problem solving, and automobile experience.

Olympic Gauntlet
All aspects of the game are much harder – An extreme gauntlet to challenge the most dedicated Breachers.

Iron Wagon
All aspects of the game are much harder, and failing a run will delete your save file. An extreme gauntlet to challenge the most dedicated Breachers, with no room for failure.

Play your own music on the radio (PC ONLY)

You can now play your own local music on the in-game radio:

Songs are loaded from `%localappdata%/PenDriverPro/Custom/Radio/`, supports .wav, .mp3, and .ogg files, as well as simple .m3u/.m3u8 files.

Playlist files may point to an external internet radio stream as well (if the stream type is supported).

Enabled in the Audio settings category, can choose to have no custom music (Default), a mixed playlist of default music and your custom set, or exclusively your own music.

Reminder: If you are streaming the game or otherwise creating content, you could be at risk of DMCA strikes or content restrictions on platforms like Twitch and YouTube if you are playing copywritten music through Pacific Drive’s in game radio. Use this feature responsibly, and at your own risk.

Personalization Updates

  • Bumpers and wheels can now be painted using spray paints

UX Improvements

  • Stat information for items has been improved and expanded upon, as well as additional Run Report changes.
  • Spacing, formatting, and text-display adjustments to trip history sidebar, run report header, and damage graph
  • Damage graph has extra elements hidden for readability, text coloring added, and line-drawn math improved to reduce confusing connectionsLogbooks and Collectibles stats fixed in multiple views
  • Return Reasons updated
  • Location names fixed for most locations moving forward
  • Run junction timeline has adjusted spacing, duplicate final node removed, and hidden elements adjusted for clarity between successful and failed runs
  • Fuel gained/spent has been updated to display correctly
  • You no longer need to hold the pickup input to pickup the basketball

Free Cosmetic Items

  • Mirror Hanger – The Bubblegun
  • Antenna – The Gladiator

Bugs and UX Fixes

  • Performance Improvements for all Platforms (PlayStation 5 and PC)
    – CPU related optimizations, fixes, and improvements
    – Optimized car tuning graph (affects logic and car behavior)
  • PS5 Performance mode no longer prevents brightness from being adjusted
  • AMD Driver 24.8.1 has resolved crash on launch issues, and GPU-related crashes
    – Make sure you are updated to latest in AMD Adrenalin
  • NUX, Resources, and Anomalies tabs of the Logbook are now accurate
  • Scrapper is now fully disassembled by the Matter Deconstructor
  • Objects put in the Matter Deconstructor now appear properly while being dismantled
  • Quirks that close doors now consistently close doors
  • Decal Kits no longer behave strangely when dropped on the ground
  • Distance models for Stabilizer Pipes now appear more smoothly
  • Flat tires now pull less when attempting to turn away from the flat tire
  • Radio UI now appropriately updates when a quirk changes the Radio Station
  • Status Effect indicator on the car status screen (dashboard and in garage) no longer lingers after the affected car part is destroyed
  • Inventory Counter no longer incorrectly increases after crafting an item with a full inventory
  • Leak Resistant Battery icon now updated to better communicate it can be equipped to the Seat Rack
  • Incident Board updated to now say “Trips” instead of “Runs”
  • Tourists now detonate when pushed by the Driver’s door as the player gets in/out of the car
  • Ramp Trucks no longer spawn behind the garage
  • Hotbar, player menu, and save menu no longer cycle repeatedly on accidental multi-input
  • Exit gateway VFX no longer stuck after save and quit upon return to Garage
  • Toilet paper roll in the bathroom has now been moved to the correct orientation

Known Issues

  • When interacting with the ARC device while traveling through an Exit Gateway, player menu can softlock forcing a restart of the game
  • Player can sometimes teleport upwards when exiting the car underneath larger structures

Paid Cosmetic Pack – The Anomalous Pack

  • Mailbox Bunny (Bobblehead)
  • Sawblade (Hood Ornament)
  • Tourist (Shifter)
  • Anchor (Steering Wheel)
  • Vacation (Sticker Pack)
  • Anomaly (Decal Kit)

For more on the game’s patches, head on over here.

[Source: Steam]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Granblue Fantasy Versus Rising Update 1.52 Brings Character Adjustments and More

Cygames has released Granblue Fantasy Versus Rising update 1.52 (PS5 version 1.520), which makes several adjustments to characters and online matches, as well as some fixes. Here’s a breakdown of everything included in today’s Granblue Fantasy Versus Rising update.

Granblue Fantasy Versus Rising Update 1.52 Patch Notes

With the current Master Point distribution system, Grand Master ranked players are effectively able to secure their position in the rankings as the season goes on. To address this, we have adjusted the number of points at stake during ranked matches. Players will now earn more points overall when winning—particularly when a Master beats a Grand Master. We’ve also increased the number of points deducted across the board when losing for both Masters and Grand Masters. We hope that these changes will prevent rankings from stagnating and increase the impact of each match.

Also included in this patch are some bug fixes that may impact how some characters play.

Battles and Online Matches

  • Adjusted Master Points at stake during Master and Grand Master battles. The changes are as follows:

Master vs. Master

  • Win+12 points (previously +10)
  • Lose-7 points (unchanged)

Grand Master vs. Grand Master

  • Win+50 points (unchanged)
  • Lose-50 points (previously -35)

Playing as Grand Master vs. Master

  • Win+12 points (previously +10)
  • Lose-7 points (unchanged)

Playing as Master vs. Grand Master

  • Win+75 points (previously +10)
  • Lose-12 points (previously -7)

Fixes for Master Points

  • Fixed an issue in which a player’s Master Points are reset to 0, caused when a player uses multiple devices with a single account, and old save data is loaded instead of from the cloud.

Grand Bruise!

  • Adjusted the frequency that the new game mode, Slime Blaster, appears as the second stage due to user feedback that it wasn’t appearing often enough. The updated probabilities are as follows:

Second Stage Probabilities

  • Slime Blaster 60%
  • Gold Brick Hoarder 20%
  • Golem Defense Force 20%
    • Previously all stages had an equal chance of appearing.

Battle and Character Adjustments

Zeta

Skill Name Details
 / Rhapsody Fixed an issue where the skill would cancel into an unintentional follow-up after a successful parry.

The version was unaffected and is therefore unchanged.

 

Narmaya

Skill Name Details
Dash Fixed an issue where close standing  would be performed in the wrong stance after performing Dash  and changing stances with Butterfly Effect.

Yuel

Skill Name Details
During  or ↓+ Third Dance (Stance) Fixed an issue where attempting to cancel out of the stance toward the end of the animation with  would unintentially cause Third Dance (Stance) to activate again.
Skills Fixed an issue where pressing  to enter a stance toward the end of another skill would unintentionally cause Yuel to cancel her stance.

Beelzebub

Skill Name Details
Karma Beelzebub now bounces back slightly after the first hit when up close to the foe in the corner.

This is intended to fix an issue where the foe could not move directly in front of Beelzebub.

 

Nier

Skill Name Details
Death Death now disappears more quickly when she is returned to her card while she is performing an action (such as with standing ).

This is intended to fix an issue where Death would disappear at different rates depending on whether she was performing an action or on standby.

 

Fixed an issue where Death could still perform actions during a brief window before disappearing after depleting all 12 Love’s Redemption icons.
Klagen Totentanz Death now disappears more quickly after Nier’s animation ends.

This is intended to fix an issue where Death could still perform actions before disappearing.

 

  • Other minor bug fixes.

For those wondering when the next DLC fighter (Vikala) is supposed to arrive, it’s currently planned for October, so expect a pretty sizable update next month!

Source: Granblue Fantasy

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Dragon’s Dogma 2 Update 2.010 Brings CPU Load Improvements, Crash Fixes, and More

Capcom has released a new Dragon’s Dogma 2 patch on all platforms, focusing on bringing much-needed improvements. Check out today’s Dragon’s Dogma 2 update 2.010 patch notes below.

Dragon’s Dogma 2 Update 2.010.000 Patch Notes

Update: Full patch notes are now available!

[PlayStation®5 / Xbox Series X|S / Steam]

Added Features and Adjustments

  • Adding Casual Mode.
    • Reduced inn fees for staying at an inn.
    • Reduced price of Ferrystones.
    • More difficult for weight carried to become “Heavy” or “Very Heavy.”
    • Less Stamina expended when dashing outside of battle.
    • Loss gauge will not increase when selecting “Load from Last Save” after the Arisen dies.
    • Pawns will recover from dragonsplague without a “devastating calamity” occurring, even if the symptoms progress to a terminal stage.

  • Adding a Portcrystal to Bakbattahl.
  • Adding “Sovran’s Crown,” “Sovran’s Plate,” and “Sovran’s Greaves” to the list of items that can be traded with the Dragonforged.
  • Adding variations to Pawns’ idle animations.
  • Adding animations for when Pawns and the Arisen start dashing.
  • Adding animation for when the Arisen is riding on a larger enemy that is flying at high speeds.
  • Making it so that the Main Pawn can be revived an infinite number of times at Forgotten Riftstones.
  • Adding Polski (Polish) under Display Language in the Language section of the Options menu.
  • Further fixes to issues around CPU overload in certain situations. **
  • Reducing frequency of crashes.
Adjustments to Vocations
Fighter
  • Increasing Strength for all weapons.
  • Reducing amount of time before stagger damage reactions can be canceled with “Defend.”
  • Reducing charge time for “Tusk Toss.” Also reducing timing during which the attack can be canceled while the user is unable to move after activation.
  • Increasing Strength and Knockdown Power for “”Riotous Fury”” and improving aiming ability on the target of the attack.
    Making it so that the lock-on adjusts itself to a different nearby target if the target initially locked on to is defeated mid-attack.
  • Increasing amount of time an enemy is downed after being knocked down by “Shield Bash.” Also increasing Knockdown Power for “Shield Bash.”
  • Increasing aiming ability of “Blink Strike” upon activation. Also adjusting to make it easier to hit locked-on targets with this skill.
  • Increasing Strength, expanding attack range, improving speed of initial activation animation, and adjusting timing of attack hits for “Compass Slash.”
  • Increasing Strength and Knockdown Power and expanding attack range for “Airward Slash.” Also intensifying damage reactions for smaller enemies hit by this skill.
  • Improving speed of the activation animation for “Gouging Skewer.” Also adjusting movement correction for this skill to make it easier to hit the attack target.
Warrior
  • Extending input duration for “Chain of Blows.”
  • Reducing timing during which “Barge” can be canceled while the user is unable to move after activation.
  • Increasing Strength for “Arc of Might.”
  • Adjusting strike timing of “Savage Lash” and making it easier to hit larger enemies’ weak points while they are downed.
Archer
  • Reducing charge time and increasing Strength and Knockdown Power for “Dire Arrow.” Also extending timing during which a more powerful arrow can be loosed with this skill.
  • Increasing damage dealt by “Heavenly Shot” and reducing time taken for Stamina to start recovering after activation.
  • Increasing damage scaling for bow attacks. Also increasing damage scaling for attacks that hit enemy weak points.
  • Reducing weight of the items “Explosive Arrow,” “Drenching Arrow,” “Tarring Arrow,” and “Blighting Arrow.”
Mage
  • Increasing duration of the Silence debilitation inflicted by “Solemnity.”
  • Increasing distance that flames unleashed by “Flagration” can reach.
  • Increasing number of times that clusters conjured with “High Palladium” to protect allies can block attacks before they disappear.
  • Increasing duration of the continuous Health recovery effect of “Argent Succor.”
  • Increasing power of additional lightning bolts summoned with additional button presses when casting “Levin.”
Thief
  • Changing Stamina consumed when using “Blades of the Pyre” from a fixed amount to an amount proportionate to the user’s maximum Stamina.
Mystic Spearhand
  • Increasing Strength and Knockdown Power for “Seching Blade.”
Modifications and Fixes
Player
  • Fixing issue where, after readying and firing the magickal bow as the Magick Archer vocation, readying the bow again resulted in awkward camera movement.
  • Fixing issue where, when playing as the Warfarer vocation, redoing an enchantment and then using “Rearmament” resulted in the enchantment remaining even after its effect duration had ended.
  • Fixing issue where changes to Button Mapping settings weren’t reflected for the Draw Bowstring control for ballistae.
  • Fixing issue where pressing “next” during a normal conversation caused the Arisen to perform an action at the same time.
  • Fixing issue where the Arisen couldn’t be revived after falling in a river at certain points.
  • Fixing issue where the Arisen could clip through coffins and get stuck.
  • Fixing issue where walking caused Stamina to start recovering more quickly than standing still.
  • Fixing issue where falling into certain oxcarts with bonnets wouldn’t trigger the nullified damage animation.
  • Fixing issue where the Arisen could fail to cling to a target when using “Gouging Skewer” from a height.
  • Fixing issue where the Arisen could become stuck while conjuring decoys as the Trickster vocation.
  • Fixing issues where the Arisen could become frozen in place.
  • Fixing issue where blocks of ice created by “Frigor” would float in mid-air.
Pawns
  • Fixing issue where dismissing Pawns inside the rift and then immediately accessing the Riftstone of Remembrance caused dismissed Pawns who were not in the rift to appear on the “Pawns in the Rift” list.
  • Fixing issue where Pawns of the Archer vocation would behave strangely when firing special arrows.
  • Fixing issue where actions could be canceled for Pawns with reduced Health.
  • Fixing issue where the Main Pawn’s eyeshadow wasn’t applied in the worlds of other Arisen who hired them.
  • Fixing issue where Pawns became immobile during the Talos battle.
  • Fixing issue where Pawns given the “Go!” command wouldn’t gather items.
  • Fixing issue where Pawns of the Warrior vocation would cease attacking.
  • Fixing issue where Pawns launched into the air with “Springboard” couldn’t climb walls that they should have been able to climb.
  • Fixing issue where using the “To me!” command after a Pawn offered guidance resulted in the Pawn not guiding the player correctly, even if the player used the “Go!” command.
  • Fixing issue where Pawns of the Mage vocation would unnaturally loop the same animation.
  • Fixing issue where “Maelstrom” spells cast by Pawns would diverge from the enemy’s location.
  • Fixing issue where Pawns controlled by drakes would react with dialogue describing their fellow pawns being controlled.
  • Fixing issue where Pawns couldn’t evade stout undead explosion attacks.
  • Fixing issue where Pawns wouldn’t assist when the Arisen was possessed by a phantom.
  • Fixing issue in second and subsequent playthroughs, where Pawns would guide the Arisen to treasure chests that had already been opened.
  • Improving Pawn lines to better match circumstances.
NPCs
  • Fixing issue where Cliodhna would freeze in place after climbing a ladder.
  • Fixing display issues with Taliesin’s hands.
  • Fixing issue where UI for switching between Pinpoint Volley and Rivet Shot was displayed when Cliodhna used “Conversion.”
  • Fixing issue where Taliesin used dialogue that didn’t match the situation after certain quests were completed.
Enemies
  • Fixing issue where using “Vimtaking Arrow” during “A Scholarly Pursuit” fulfilled the conditions for completing the quest during its initial phase.
  • Fixing issue where if a dullahan entered a body of water after it was defeated, it would teleport and become frozen in place in a standing position.
  • Fixing issue where liches’ homing attacks ignored the Trickster’s simulacrum and attacked other targets instead.
  • Fixing issue where the lesser dragon would cease to act during “Readvent of Calamity.”
  • Fixing issue where some griffins would circle continuously around a fixed point.
  • Fixing issue where if a lich was defeated while resurrecting another monster, that monster would still be resurrected.
  • Fixing issue where rocks falling on a goreminotaur dealt an excessive amount of damage.
  • Fixing issue where having a Thief pin down a skeleton lord with a heavy attack prevented light attacks from hitting while the skeleton lord was pinned down.
  • Fixing display issues with some attack effects for lesser dragons.
  • Fixing issue where torches thrown by enemies would get stuck floating in mid-air.
  • Fixing issue where targets grabbed by a dullahan’s grab attack would drop straight down.
  • Fixing issue where Thief enemies used “Bump and Lift” even though they are unable to steal items.
Quests
  • Fixing issue where Pawns would be loaded in as party members if the player selected “Load from Last Save” while exploring solo with Raghnall during “Tensions on the Highroad.”
  • Fixing issue where Pawns followed the Arisen beyond the point where the party was supposed to be separated in “Tensions on the Highroad.”
  • Fixing issue where, after defeating the cyclops in “Beren’s Final Lesson,” performing certain actions caused the defeated cyclops to resurrect.
  • Fixing issue where, if certain actions were performed during “Till Death Do Us Part,” Gregor wouldn’t go home even after being restored to life.
  • Fixing issue where Higgs’s Tavern Stand wouldn’t function as a shop under certain conditions.
Gimmicks
  • Fixing issue where coffins that enemies were supposed to come out of were open from the start.
  • Fixing issue where ballistae would clip through other objects when the base was rotated.
Equipment
  • Fixing issue where the armor values of cloaks weren’t being applied.
  • Fixing issue where some leg armors stretched unnaturally.
Display
  • Fixing issue where a filter-like effect appeared on water surfaces after closing the Shop menu.
  • Fixing issue where distant shadows looked unnatural.
  • Fixing issue where some tattoos weren’t displayed during cutscenes.
UI
  • Fixing issue where some text on the title screen wouldn’t change to reflect updated language settings.
  • Fixing issue where skill preview videos weren’t displayed on the Weapon Skills screen in vocation guilds under certain conditions.
  • Fixing issue where some text on images in the Quest menu wouldn’t change to reflect updated language settings.
  • Fixing issue where the quest icon didn’t indicate the correct location for Roman during “Steeled Resolve, Blazing Forge.”
  • Fixing issue where message icons would disappear from the NPC Logbook in the History menu.
Sound
  • Fixing issue where using a Wakestone in battle caused the in-game music track to malfunction.
  • Fixing issue where riftstone sound effects would be quieter than usual after exiting a riftstone.
Other
  • Fixing issue where skipping certain cutscenes would result in a black screen.
  • Fixing issue where changing to certain hairstyles resulted in thinner hair on the top of the head.
  • Fixing areas where gathering points floated.
  • Fixing issue in Photo Mode where the Arisen’s body remained onscreen, even if the Arisen display setting was set to “off.”

[Steam]

Fixing issue where enabling DLSS FRAME GENERATION caused a temporary lag when exiting the Pause Menu.

Original Story:

As of now, Capcom has yet to publish the full details of this patch. However, a posting on X last week revealed that this update should focus on general improvements across all platforms. We’re not expecting much else beyond what was specified in the posting, though Capcom promised that we’ll have more details about the patch, which should be shortly. We’ll update you with a complete list of fixes and changes once they’ve gone live.

This won’t be the only update that we’ll be getting, as, at least on the PlayStation 5 side, Dragon’s Dogma 2 will be one of the many to support the PS5 Pro come its November launch. We expect we’ll see any update either before or on the day of the console’s launch to take advantage of the extra hardware specs and features.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Starfield Shattered Space Expansion Deep Dive Talks About the New Story Elements

Bethesda is about to unleash the first major expansion for Starfield later this month with “Shattered Space.” Without going into spoilers, the studio has provided a deep dive into it and what players can expect from the DLC.

A Civilization in Ruin

You arrive on Va’ruun’kai to find the capital city in chaos. A massive vortex had recently devastated Dazra, swallowing huge chunks of the city. Residents are searching for missing loved ones and attempting to put their lives back together, and they don’t seem entirely pleased by your arrival.

But what is this vortex? What happened to the people that disappeared into it? Who will lead the people now? Throughout your journey in Shattered Space, you’ll uncover the truth behind what caused the vortex to appear and in doing so, decide the fate of House Va’ruun.

An Isolated New Location

For years the people of House Va’ruun have been cut off from the Settled Systems, which made them the perfect faction to explore in a completely self-contained experience. The entire story takes place on this new, handcrafted planet.

“We wanted to give you the opportunity to explore every nook and cranny of this location and find clues as to who these people really are and what happened to them,” explains Lead Producer Joe Mueller. “When we first started thinking about what this experience would be like, we knew we wanted it to feel like a traditional Bethesda Game Studios expansion. Having the planet laid out so intentionally works perfectly with this isolationist society. Everything they’ve done since establishing themselves will be right here on Va’ruun’kai. The whole planet tells the story of these people who have never left their home and want to remain a secret.”

Shattered Space lands on September 30 on Xbox Series X|S and PC. Those who own the Premium or Constellation Edition of the game will receive the DLC for free.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Battlefield Will See the Return of Classes and No Specialists, Don’t Expect 128-Player Matches Back

Following the reveal of the new Battlefield game’s concept art, Vince Zampella, who now heads everything Battlefield at EA, has confirmed that Specialists won’t be returning, as the game will see a return to a more traditional class-based system!

This was confirmed by Zampella who said, “So I wasn’t there for 2042. I don’t know what the rationale was, but for me, it’s like the team tried something new. You have to applaud that effort. Not everybody liked it, but you got to try things. It didn’t work. It didn’t fit. Specialist will not be coming back. So classes are kind of at the core of Battlefield, and we’re going back to that.”

When it comes to player counts, it seems 128-player matches won’t be returning as well with Zampella stating, “Yeah, the 128 player, did it make it more fun? Like…doing the number for the sake of the number doesn’t make any sense. We’re testing everything around what’s the most fun. So like you said, the maps, once they get to a certain scale, become different. It’s a different play space, and I think you have to design around that. So we are designing something that is more akin to previous Battlefields…I’d rather have nice, dense, really nice, well-designed play spaces. Some of them are really good. I can’t wait for you to see some of them.”

Both of the confirmations are good ones in my opinion. While DICE did manage to turn things around for Battlefield 2042 eventually, it did take a long time and in the process of doing so, a lot of players moved on already. Thankfully, this time around, we won’t have that problem. Will we see DICE feature more than four classes this time around outside of the medic, assault, recon and support? We’ll know for sure once more details about the new Battlefield game are revealed.

More Battlefield Reading:

[Source: IGN]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dragon Ball Sparking! Zero Download Size to Require a Minimum of 100 GB of Kamehameha

Dragon Ball fans, we’re just less than 30 days away from the release of Dragon Ball Sparking! Zero! While there’s plenty to do to prepare yourself for the next chapter of the Budokai Tenkaichi franchise, there is one crucial thing that many of you should make sure you have. We’re talking about storage space as the minimum download size for Dragon Ball Sparking! Zero has been revealed, and it’s a pretty hefty one.

Dragon Ball Sparking! Zero Download Size Will Require 100 GB of Storage:

The reveal comes from the official physical disc case of the Xbox version (pre-order renders). As shared by X user “SLO,” the Xbox game case for Dragon Ball Sparking! Zero seemingly confirms that the game will require a minimum of 100 GB of storage space to be installed.

Note that this is based on the game’s physical version minimum requirements and does not include any updates that’ll likely be available to download day one, or during the preload period.

Now, to put some perspective, here are the download sizes of the last few Dragon Ball games on PlayStation:

  • Dragon Ball FighterZ (PS5) – 8.46 GB
  • Dragon Ball: The Breakers (PS4) – 17.01 GB
  • Dragon Ball Xenoverse 2 (PS5) – 19.27 GB
  • Dragon Ball Z: Kakarot (PS5) – 50.05 GB

Assuming the information above is accurate, Dragon Ball Sparking! Zero is looking to be perhaps one of, if not the largest download size for a Dragon Ball game to date. That’s not a surprise, considering it has over 180 playable characters, various modes, and other features to rack up that game size. Of course, that size may change once the preload does become available, either it being more or even possibly less.

Either way, if you plan on grabbing Dragon Ball Sparking! Zero on launch day; be sure you have the storage space for it!

Dragon Ball Sparking! Zero will be released on October 11, 2024, on PlayStation 5, Xbox Series X|S, and PC via Steam, with three day early access for Deluxe and Ultimate editions.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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New Battlefield Concept Art Officially Revealed, Return to Modern Setting Confirmed as BF3 & BF4 Mentioned as “Peak of Battlefield-ness”

While EA hasn’t revealed the title of the next Battlefield game, it looks like the publisher is getting ready to lift the lid on it soon, as Battlefield franchise boss Vince Zampella has spoken out about the game officially for the first time!

Zampella, who was named the head cheese of the franchise way back in 2021, has revealed the first new Battlefield concept art, and has also confirmed that the game will be based in a modern setting! Check out the concept art below where we see a city under siege, air vehicles and other small details.

For now, Zampella won’t commit just where the concept art is based on, but it does seem like it’s based in Europe. Although nothing has been announced yet, we can see air vehicles engaging, which implies air vehicular combat will be making a return. The image also shows wildfire in one spot, which also suggests that “Levolution” or something similar to it might be returning.

Zampella also confirmed that the new Battlefield game will go back to a modern setting! This is following Battlefield 1, Battlefield V set in previous eras, and Battlefield 2042 using the near future as its setting. What’s even better for Battlefield players is, Zampella acknowledges that Battlefield 3 and Battlefield 4 were the peak of the franchise — something we wholeheartedly agree with.

“I mean, if you look back to the peak or the pinnacle of Battlefield, it’s that Battlefield 3… Battlefield 4 era where everything was modern. And I think we have to get back to the core of what Battlefield is and do that amazingly well, and then we’ll see where it goes from there. But I think for me, it’s that peak of Battlefield-ness is in that Battlefield 3 and 4 days. So I think it’s nostalgic for players, for me, for the teams even. Those are kind of the heyday…although I would say 1942 also.”

Hopefully, this means that more details about the new Battlefield are about to surface. No release window has been given, though we’re hoping that’ll be sometime in 2025.

Stay tuned, as we have more Battlefield coverage coming up.

Related Reading:

[Source: IGN]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

The Casting of Frank Stone Update 1.011 Fixes Achievements, Loads of Bugs

Behaviour Interactive’ and Supermassive Games’ first collab The Casting of Frank Stone just got a huge update today, as a ton of issues have been dealt with alongside stability improvements too. Players will be able to download The Casting of Frank Stone update 1.011 now with a size of 660MB on PS5, and the complete patch notes are available below.

The Casting of Frank Stone Update 1.011 for September 16:

Crashes and Blockers

  • Fixed a crash in The Phantom of Cedar Steel.
  • Fixed an issue where the user could not return to the main path after reloading a save during The Phantom of Cedar Steel.

Compatibility and Compliance

  • The SteamVR plugin has been disabled (PC).
  • Fixed an issue where accessibility settings were not applied when changing them on the start screen.
  • Achievements
  • Fixed Cutting Room Floor related issues where the All-Seeing achievement unlocks incorrectly in some instances.
  • Fixed an issue where achievements related to collectibles became frozen at 50% completion in some instances (XBOX, PC).
  • Fixed an issue where players were not gaining the Plangonologist achievement after collecting all Relliks (PC).
  • Fixed an issue where the Entity Displeased trophy was incorrectly unlocked (PC).

Relationships

  • Fixed an issue tied to the Relationship screen when playing through the Cutting Room Floor.
  • Fixed an issue where Sam’s relationship bar is not affected following certain interactions.

Audio

  • Fixed an issue with an abrupt stop in music during The Massacre at Gerant Manor.
  • Fixed an Audio issue in The Massacre at Gerant Manor where a heartbeat SFX persists not as designed.
  • Fixed an issue where jump-scare audio is played at an incorrect moment in A Curiosity on Main Street.
  • Fixed an issue where the choice loop music was inaudible.
  • Fixed an issue where the credits music continued throughout The Massacre at Gerant Manor.
  • Fixed an issue with SFX for the Trapper doll.
  • Fixed an issue with incorrectly triggered dialogue during Closing the Noose.
  • Fixed an issue with distant audio being incorrectly played in A Curiosity on Main Street.
  • Fixed issues with missing SFX in Murder Mill and The Massacre at Gerant Manor.
  • Fixed issues with missing dialogue in Murder Mill and The Massacre at Gerant Manor.
  • Fixed issues with missing music during In the House of Darkness and A Curiosity on Main Street.

Graphics and Performance

  • Fixed an issue where screen tearing appears when changing the Motion Blur option to on or off (PS, XBOX).
  • Film Grain settings are now always applied to fix an issue with possible graphical corruption (PC).
  • Fixed an issue where the DLSS Anti-Aliasing was sometimes missing (PC).
  • Fixed an issue with lighting exposure within the relationship screen in The Massacre at Gerant Manor.
  • Reduced hitching with shaders in various scenes (PC).
  • Increased the target framerate to 60fps default if the dynamic resolution is turned to on. Dynamic resolution is now off by default (PC).

UX/UI

  • Fixed an issue with keyboard incorrect inversions when selecting dialogue options (PC).
  • Fixed an issue with the direction choice UI being misaligned (PS).
  • Fixed an issue with chapter names in the Cutting Room Floor whilst using a mouse (PC).
  • Object and Environments
  • Fixed an issue with asset flickering during The Phantom of Cedar Steel.
  • Fixed an issue with texture popping during Beyond the Gate.
  • Fixed a collision issue causing players to fail collecting a Trinket in The Phantom of Cedar Steel.
  • Fixed collision issues in various chapters.
  • Fixed issues with missing or incorrect doors in These Walls Have Eyes, Murder Mill and In the House of Madness.
  • Fixed issues with floating objects in A Perilous Place, Mystery Manor and The Massacre at Gerant Manor.

Characters

  • Fixed an issue where an incorrect character appears for brief appearances in The Massacre at Gerant Manor.
  • Fixed an issue with incorrect character behavior in A Curiosity on Main Street.
  • Fixed an issue with floating hair on Madi during The Massacre at Gerant Manor.
  • Fixed an issue with a character disappearing during Beyond the Gate.
  • Fixed an issue with Jaime incorrectly wearing a backpack in The Phantom of Cedar Steel.
  • Fixed an issue with an incorrect animation looping in Murder Mill.
  • Fixed an issue with Jaime when using the Cutting Room Floor to restart Murder Mill.
  • Fixed issues with missing or freezing animations during Murder Mill, Hunting Ground and Beyond the Gate.
  • Fixed issues with character textures in The Massacre at Gerant Manor, Murder Mill and All Paths Must Cross.

Misc

  • Fixed an issue with a missing camera filter in some endings.
  • Fixed an issue experienced with pausing during Twitch polls.

If you haven’t played this cinematic horror game yet, we suggest giving it a try, as our review calls it “Supermassive’s finest work to date.”

[Source: Behaviour Forums]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Report: PlayStation 6 Chip Contract Landed by AMD, Sony Prioritizing PS5 Backwards Compatibility

While we’re just about midway in the PS5’s lifecycle, it’s understandable that development on its successor — the PlayStation 6 — would already be underway. Today, it seems our first real info about the upcoming next-gen console has surfaced, though it’s connected more on its manufacturing process rather than its specs, games, form factor and the like.

In a report by Reuters, tech company and chipmaker Intel has allegedly lost out on providing the chip for the PS6 to AMD back in 2022 per sources. Intel was seeking a contract to design and fabricate the PS6 chip, which was estimated to generate $30 billion in revenue.

Intel lost out to AMD (Advanced Micro Devices) in a bidding process, and the two were the final two contenders in the bidding process of the contract. Per the report, snagging the PS6 chip design business would have meant not only for Intel’s design segment, but also as a win for the company’s contract manufacturing effort, which was the centerpiece of Inteo CEO Pat Gelsinger’s plan to turn the company around.

Apparently, Intel lost out on the contract as a dispute on how much profit Intel stood to take from each chip sold to Sony blocked the company (Intel) from settling on the price with the electronics giant according to two unnamed sources. The meeting between Sony and Intel took place in 2022 across several months, including the two companies’ CEOs, “dozens of engineers and executives.”

When reached for a comment an Intel spokesperson said, “We strongly disagree with this characterization but are not going to comment about any current or potential customer conversations. We have a very healthy customer pipeline across both our product and foundry business, and we are squarely focused on innovating to meet their needs.”

For those not aware, the PS5 is powered by custom chips which are being manufactured by AMD. Reportedly, ensuring backwards compatibility was a priority for the PS6, and moving away from AMD to a new hardware maker would have risked that feature, which would have been costly for Sony. This backwards compatibility feature was something discussed by Intel and Sony’s engineers and executives as well.

Outside of this report, we’re not expecting a lot of news regarding the PS6 to seep its way out, as we’re very far off from its announcement. Heck, the PS5 Pro just got announced recently, and that mid-gen refresh is due for release in November this year, so expect the PS5 to tide us over for a few more years at the very least.

More PlayStation Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

F1 24 Update 1.10 Releases for New Elimination Mode This Sept. 16

A new update has been released for F1 24 and this comes with a new Elimination Mode for the game. Not to mention the developer has updated the look and appearance for many of the cars in the game. Read on for the September 16 patch notes for F1 update 1.10 (PS5 version 1.010) below.

F1 24 New Update 1.10 Patch Notes:

Season 3 – Drive the Future – From September 18

  • New time-limited F2™ 2024 Elimination Mode added
  • Season 3 content addition, including new Podium Pass & Shop items
  • Addition of Season 3 Events, including Oliver Bearman at Jeddah, a Jack Doohan Challenge Career with Alpine, and F2™ 2024 Track Mastery Series
  • Podium Pass has been rebalanced to make it easier to progress through each tier

The v1.10 patch for F1® 24 will roll-out on all platforms from Monday, September 16 at 10am UTC. Please ensure you are connected to online services in order to receive updates.

Here’s a list of everything that’s been updated in this latest patch:

New Features – From September 16

  • Addition of F2™ 2024 Cars, Teams & Drivers in F1 World
  • Added the ability to access F1 World Events without completing the “Welcome to F1 World” Series
  • Added the ability for those with Podium Pass VIP to purchase individual Podium Pass tiers (200 PitCoin per tier)

F1® 2024 Team Visual Update

Alpine

  • Added Trak Racer logo to the mirror stems
  • Added Amazon Music logo to halo
  • Added Delphi logo to rear wing end plate
  • Tweaks to front wing, rear diffuser, and engine cover grill

Aston Martin

  • Updated Bombardier logo
  • Updated Sentinel One logo
  • Removed NexGen logo from halo
  • Added Circle8 logo front floor area
  • Tweaks to side body shape, engine cover grill, front wing, rear wing, rear diffuser, and airbox

Haas

  • No changes

Ferrari

  • Tweaks to various aerodynamic parts, sidepod intake, rear wing shape, rear diffuser, and engine cover grill

McLaren

  • Tweaks to side pod intake, rear wing, read diffuser, and engine cover grill

Mercedes

  • Added teal stripe underneath Petronas logo on sidepod
  • Updated Solera logo
  • Switched positions of TeamViewer and Solera logos on engine chassis
  • Updated driver number colours
  • Tweak to rear wing shape

Red Bull

  • Minor shape adjustment to the top canopy

Kick Sauber

  • Added new Pirelli FSC tyre branding
  • Added Zero logo on the rear engine cover
  • Update size of MASCOT logo
  • Adjusted Camozzi logo
  • Rebellion logo removed
  • Adjusted size of numbers on steering wheel
  • Lemo logo removed
  • Added Fix Network logo on top of nose cone
  • Tweaks to rear wing, top of engine chassis, rear diffuser, and engine cover grill

VISA Cash App RB

  • Replaced VISA logo with Cash App on rear wing
  • Added engine cover grill

Williams

  • Updated Jumeirah logo on the nose cone
  • Added Keeper branding to the nose cone, suspension arms, barge boards, steering wheel, and halo
  • Keeper branding also added to Driver Suits, Pit Crew, and Race Crew sleeves
  • JuliaHub branding moved to the top of wing mirror
  • Purestream branding moved to the inner rear wing end plates
  • Tweaks to side pod intake, rear wing, and engine cover

Bug Fixes/Improvements

AI/CPU Behaviour

  • AI will now manage their ERS deployment more wisely during qualifying, delivering hot lap times more representative of their race pace

Graphics/Visuals

  • Fixed an issue which was preventing the Safety Car from being visible at a far distance from the player
  • Made minor improvements to visible damage on the rear wing
  • Made minor improvements to reflections on the surface of vehicles

F1 World

  • Fixed an issue which could cause F1 World team member mod effects to deactivate before they should
  • Fixed an issue which was preventing a Specialist Goal about completing a number of laps over a race weekend in a Challenge Career from being awarded once the criteria is met

Peripherals

  • Fixed an issue that was limiting torque output on Logitech wheels on PlayStation

Miscellaneous

  • Fixed an issue in Leagues where the ERS Tutorial could play every time the player left the garage in Practice and Qualifying
  • UDP – Fixed an issue which caused all Session IDs to appear as 0 when Formation Lap was turned on

MP1st as always will inform our readers when a new F1 24 update is released.

[Source: EA]

Damien Seeto

Home > Title Updates and Patches

Payday 3 New Update for Today Brings Fear & Greed in Version 1.000.039 During Server Downtime (Update)

Starbreeze Studios has released a new Payday 3 update for today, September 16, and this is for the shooter’s “Fear & Greed” content patch which will show up as version 1.000.039 on consoles. Same as with any major update for the game, this is accompanied by a long server downtime, which means the game’s unplayable for a few hours today.

Before diving into the patch notes, the Payday 3 server outage schedule is as follows:

Start: Sept. 16 at 9:30 am CEST/3:30 am ET/12:30 am PT/3:30 pm HKT

End: 5 pm CEST/11 an EST/8 am PT/11 pm HKT

Payday 3 New Update for Today Version 1.000.039 Patch Notes:

Free Content

Houston Character Pack

We’ve broken Houston out of the clutches of police and Concord both, now that he’s free, he’s ready to get back to heisting.

The Houston Character Pack is FREE to claim, and includes:

  • Houston Playable Character
  • Houston Mask
  • Freedom’s Fortune Preset Weapon
  • The Mechanic Charm
  • Facelift mold

New OVERKILL Weapon – M135 ARGES Minigun

Big gun goes BRRRRRRRRRRR, and it’s in your hands as part of today’s update!

New Mask Moulds

We’re adding three new Mask Moulds ingame for all heisters! We look forward to seeing what designs you create with them.

  • Stock Ticker
  • Profit Prophet
  • Market Maven

New Mask of the Week Additions

We’re adding six new Masks to the Mask of the Week vendor! Keep an eye out each week and see when your favorite goes on discount!

  • Hellspeak
  • Hard Time
  • Mommy Dearest
  • Master Plan
  • Metamorphosis
  • Long Face

Twitch Drops

A brand new set of Drops are available, and you can earn them by watching PAYDAY 3 Streams on Twitch!

Tune into your favorite streamers as they take on the new Fear & Greed Heist and unlock cosmetic drops for yourself, or let your viewers earn drops as you heist!

New Features and Changes:

Features:

  • Added AMD FidelityFX™ Super Resolution 3 (FSR 3) functionality.
  • Pause function added for both solo mode and multiplayer (all players in an online game must choose to pause for the game to pause).
  • If the mouse cursor stayed at the last comwheel command that was used, it now resets to middle when opening the comwheel again.

Balance Changes:

  • All weapons have had an adjustment to their pickup rate based on how how many bodyshots they take to defeat a heavy SWAT.
  • All Default and Quick-pull mags now share the same stats (the only exception being increased reload speed on quick-pull mags)
  • All weapons now start out with max reserve ammo.

Assault Rifles

Default/Quick Extended Compact
From To From To From To
// CAR4 30 30 45 45 20 20
Max Reserves 300 300 300 270 400 400
Min Pickup 3 8 3 8 3 10
Max Pickup 5 10 5 10 5 12
// NWB9 30 30 45 45 20 20
Max Reserves 300 300 300 270 400 400
Min Pickup 3 10 3 10 3 12
Max Pickup 5 12 5 12 5 14
// VF7S 20 20 30 30 10 10
Max Reserves 200 200 200 180 300 200
Min Pickup 2 5 2 5 2 7
Max Pickup 4 7 4 7 4 9
// KU59 30 30 45 45 20 20
Max Reserves 300 300 300 270 400 400
Min Pickup 3 6 3 6 3 8
Max Pickup 5 8 5 8 5 10

SMGs

Default/Quick Extended Compact
From To From To From To
// ZIV 25 25 32 35 20 20
Max Reserves 200 250 200 210 300 400
Min Pickup 9 8 9 8 9 10
Max Pickup 12 10 12 10 12 12
// PC9 30 30 35 35 20 20
Max Reserves 200 300 200 210 300 400
Min Pickup 7 9 7 9 7 11
Max Pickup 10 11 10 11 10 13
// COMPACT7 30 30 40 40 20 20
Max Reserves 200 300 200 240 300 400
Min Pickup 8 8 8 8 8 10
Max Pickup 10 10 10 10 10 12

Shotguns

Default/Quick Extended Compact
From To From To From To
// R880 7 7
Max Reserves 48 70
Min Pickup 1 3
Max Pickup 1 5
// MOSCONI 2 2
Max Reserves 36 40
Min Pickup 1 1
Max Pickup 2 3
// FSA12 10 10 15 15 5 5
Max Reserves 100 100 90 90 100 100
Min Pickup 3 3 3 3 4 5
Max Pickup 4 5 4 5 5 7
// M7P 12 12 21 21 9 9
Max Reserves 120 120 126 126 180 180
Min Pickup 2 3 2 3 4 5
Max Pickup 4 5 4 5 6 7

Marksman Rifles

Default Extended
From To From To
// A114 12 12 20 20
Max Reserves 60 120 60 120
Min Pickup 2 3 2 3
Max Pickup 3 5 3 5
// R900 5 5 10 10
Max Reserves 50 50 50 60
Min Pickup 1 1 1 1
Max Pickup 2 2 2 2

LMGs

Default
From To
// BLYSPRUTA 100 100
Max Reserves 400 500
Min Pickup 8 8
Max Pickup 10 10

Pistols

Default/Quick Extended
From To From To
// STRYK7 17 17 31 31
Max Reserves 85 170 85 186
Min Pickup 4 7 4 7
Max Pickup 6 9 5 9
// S403 17 17 21 21
Max Reserves 60 170 60 126
Min Pickup 2 6 2 6
Max Pickup 3 8 3 8
// S40 12 12 20 20
Max Reserves 60 120 60 120
Min Pickup 2 6 2 6
Max Pickup 3 8 3 8
// SPM11 10 10 18 18
Max Reserves 60 100 60 108
Min Pickup 2 4 2 4
Max Pickup 3 6 3 6

Revolvers

Default
From To
// CASTIGO 6 6
Max Reserves 36 60
Min Pickup 2 2
Max Pickup 3 4
// BISON 6 6
Max Reserves 36 60
Min Pickup 2 3
Max Pickup 4 5
// BULLKICK 5 5
Max Reserves 35 50
Min Pickup 0.5 1
Max Pickup 1 2

Art:

  • Fixed a visual bug on some twitch drop stickers.
  • Improved fingerprint visual.
  • Updated Mamba Overkill Weapon Sight.
  • Fixed an issue where button prompt for solo mode was missing.
  • Weapons no longer shake after applying changes to them.

Audio:

  • Fixed an issue where the third person reload sound were inaudible for DLC weapons.
  • Fixed an issue where audio would stutter after some time, after trip lasers had been used.

Gameplay:

  • Fixed emotes animation issues during certain interactions.
  • (Consoles) Fixed some vibrations missing when lockpicking, cracking a safe, and landing on the ground.
  • Fixed an issue where players would reload despite Mower Ammo funnel and Mower Replenish would giving a bullet in the magazine.
  • Fixed a bug in which swapping empty guns and activating the ‘Lock and loaded’ skill required you to reload the gun that now contains ammo upon swapping back.
  • Fixed an issue where player entered spectator mode when skipping intro too quickly.
  • Adjusted the frontal detection to be more forgiving; but it still shouldn’t be possible to crouch walk right in front of a guard anymore.
  • Fixed an issue where the ‘Final Charge’ prompt would Override ‘FBI Assault’. Now ‘FBI Assault’ will be shown at all times when active.
  • Decreased stun duration from tactical drones on Crew AI, they will no longer be permanently in flashed animation when the drone keeps flashing the same crew AI.
  • Increased the amount First Aid Kits heal from 25 points to 50 points.

UI:

  • Fixed an issue where the ‘Heavy Hitter’ suit had the incorrect name.
  • Fixed a text scaling issue in the courtroom where the text on the TV screen would not fit in specific languages.
  • Fixed an issue in Solo Mode where the Result Screen only shows the number of secured bags, instead of the total amount of possible bags.

Skill Changes:

  • Fixed an issue where ‘Routed Ping’ (Hacker) wasn’t marking enemies during assault.

Tech Changes:

  • Fixed an issue where Epic players could join invite only lobbies without an invite through Epic friends.
  • Fixed an issue where placed tools would disappear while equipping/unequipping consumable or overkill weapon.
  • Fixed an UI issue where there was no info about penalty for killing a civilian whom was held as a human shield.
  • Fixes an invisible shield collision sometimes encountered where Techie was killed.
  • Fixed an issue where completed challenges would not show in the ‘challenge menu’.
  • Fixed an issue in which weapons would not receive XP or level up.

Heists:

Dirty Ice

  • Fixed jewelry machine text going outside of the screen in localized languages.

Rock the Cradle

  • Fixed an issue where the bouncer would not move after cuffing the player in secure area.

No Rest for the Wicked

  • Fixed an issue where the guard couldn’t spot the player through the fence.
  • Fixed an issue where the additional secure point favor got disabled after securing all mandatory loot.
  • Fixed an issue where the player could get stuck while placing thermite and crouching in its setup zone.

99 Boxes

  • Fixed crew AI not being able to reach downed player on some containers.

Boys in Blue

  • Fixed cops jumping through interior windows to reach detected players, causing the alarm to go off.

Turbid Station

  • Fixed player being able to pick up the satellite prototype through the lasers.

Cook Off

  • Fixed an issue where the Escape van would not leave the start of the level after vote restarting the level.

Houston Breakout

  • Fixed an issue where the escort would break in the basement if going loud while Houston was being transported in the elevator.
  • Made it easier to interact with the keypad in cell one without being detected.
  • Fixed an issue where the donut box objective would sometimes remain in the basement after going loud.
  • Adjusted the elevator ziplines to prevent the players from taking damage.
  • Fixed an issue where the buttons in the cell block would occasionally be disabled.
  • Made sure that players can pick up the zipline bag while in casing.
  • Prevented a waypoint to the balcony QR phone would show in loud.
  • Fixed an issue where the red keycard didn’t spawn in the basement safe, even though it’s indicator was present.
  • Added objectives after seeing the TV in the courtroom and opening the server room..
  • Fixed an issue EMP waypoint would be disabled if the EMP was picked before opening the server room door.
  • Fixed an issue where AI had difficulties riding the zipline properly on Houston Breakout.
  • The dialogue between the Judge and Shade will now end if players go loud.
  • Adjusted drone delays.
  • Fixed an issue where players could not secure all loot when switching to loud while escorting Houston.
  • Fixed an issue where players could get stuck in the vents in the west wing after the heist went loud.
  • Fixed the problem where you had to hack the boxes for the courtroom even though Houston was in the basement.
  • Added localization for hooking up Shade to the landline to blackmail the judge..
  • Fixed an issue where Houston could be killed.
  • Fixed bathroom reverb audio.
  • Fixed a bug where Shade would play the success voice line on heist failure.
  • Fixed a bug where the clerk screens didn’t show the intended information when playing in solo mode.
  • Fixed an issue where the fingerprint objective would trigger when players required a code instead of a fingerprint.
  • Fixed an issue where Houston would despawn if shocked.
  • Added localization for opening the folding counter.
  • Added localization for the computer screen inside the server room.
  • Fixed Turkish outro subtitles.

The official patch notes aren’t available yet we do know some of the new content incoming for players.

Stonks Market

Fear & Greed has you set your sights on Wall Street to tank all the stocks that Concord has even the slightest involvement in and cripple his operation indefinitely.

How do you go about that? Well, both stealth and loud options are available, so you’ll need to decide how to approach this. For stealth, you will be able to grab a favor that’ll get you onto the exchange floor unmasked. Otherwise, your ingress point will be to zipline down the elevator shaft from the roof.

First, you will need to breach one of the broker companies and hijack a computer to get access to their systems, steal a USB credential key, and then load it into one of the booths to get access to a control panel inside the exchange room. You sneaky folks will gain access to night-night gas to get around the civilian problem.

From there, you start shorting your nemesis’ stock, and make Concord’s money go bye-bye, then shut down the markets with a stashed EMP device. Your egress point will depend on your volume of play, but the loud option means making a whole new escape route.

While the stealth starting condition can be purchased through a favor, there will be other favors available to make your time on Wall Street more like a saunter through Easy Street. We’ll leave the element of mystery as to bonus objectives and minutiae of play for when you get your hands on the heist!

New Tailor and Weapon Packs:

Bling out with the Tailor Pack that gives you a range of outfits and masks themed around the different broker personalities: bull, wolf, bear, and rabbit.

New Weapons:

  • The first offering is the TAS-12 shotgun that connoisseurs of close-quarter combat will know and love immediately.
  • The Jackknife SE5 is a workhorse of a secondary weapon, broadening the offering of light armaments with another solid pick.
  • Last, but definitely not least, the Garstini Viper .50AE is another beast of a gun. We’d like to call it a pistol, but this instantly recognizable piece will poke holes in anyone and anything that dares step into your crosshairs.

The M135 ARGES Minigun will also be available for free as part of the update.

Alongside this, Derek Ray as Houston will also be free with today’s patch! You can check out the trailer for that here.

Once the official patch notes are out, we’ll update the article with the info.

Update: Complete patch notes have been added courtesy of Starbreeze.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Demon’s Mirror Review – Matching Cards and Gems

You often get collectible card games, and match-3 games. But having both genres mixed into one is quite rare, definitely worth of making it stand out from the crowd. Demon’s Mirror tries this fairly novel approach and the idea works surprisingly well, all nicely presented in a roguelike approach that is polished and exciting, offering enough depth for the traditional repeat runs while still looking deceivingly simple on the surface. But is this additional match-3 aspect more than a fun gimmick in the long run?

Three Faces, Three Styles

Demon’s Mirror Review

You have three different characters in Demon’s Mirror, only one of them unlocked for your first run, but you’ll quickly get the other two in a couple of hours or less. This will allow you to experiment with their unique traits, as each one comes with a starting trinket that will put a very different spin to the gameplay, providing fairly different playstyles. Ultimately, you’re going to find your favorite depending on how you intend to approach the dungeons, not before experimenting with the vast possibilities and the combinations of card play and match-3 grid action, which have a lot going for them.

When you choose your character, the randomized dungeon map pops up and the only way is to keep moving forward until you reach the boss. There’s no going back, only the occasional choice between a couple of options, battles being the most frequent but you can also stumble upon random events, the shop, elite battles, treasure, a campfire to heal or craft scrolls, and so on. There’s enough richness in a run as to keep it fresh and interesting, spruced up by the ever-changing routes that guarantee a different experience each time.

The battles are where the meat of the game resides, with an intricate combination of systems that fall upon the recurrent and cliched adage of easy to learn, hard to master, but it does ring true here. With your hero on the left, the enemies at the center, the grid on the right side, and your cards at the bottom of the screen, the display is organized and clean, but it will still take some time to understand where trinkets and scrolls go, how they work, the importance of gems such as essence and willpower to increase your odds in combat, respectively for card buffs and choosing a perk. The grid also has swords and shields which are easier to understand – chaining them will result in the correspondent stat for attacking an enemy or providing guard for the current turn.

It’s when deciding where to use the action points that most doubts will pop up. Should you spend them using cards, or on the grid, as the pool is shared between the two? With the expected amount of deck building and randomization for the hands, there’s more than enough to make each run unpredictable; however, this doesn’t mean everything is down to luck, as an attentive eye will take smarter decisions, scrolls and trinkets that you collect or purchase along the way can turn the tide of a battle, and death is certainly not the end, as it unlocks new possibilities such as trinkets, modifiers, and cards for future runs.

Demon’s Mirror Review

And you’re going to need all the help you can get. Most encounters are tough and your health doesn’t replenish after a battle, so you’ll have to learn how to save most of it for the full run, remembering that there’s a boss waiting for you at the end of the region.

It does feel like the match-3 mechanic got a little overlooked, which is a shame since it’s incredibly satisfying to use. It has this addictive Bejeweled feel to it, the way you create the chains and the sounds the gems make, all of that just feels right and demands more playtime. Alas, with the shared action point pool and depending on the character you choose – Wulf has a free tile chain at the start of each turn – it will seem too slight. I was hoping for more time with the board, chaining gems in moves one after the other, but you only get a brief taste per turn, which can be disappointing. More of a good thing would be something to have here, but you’re always limited to a low amount of action points to distribute.

Dungeons and Trinkets

How can something so familiar sound so unique? That’s the question a game like Demon’s Mirror dares to pose, and successfully answers it at the same time. It’s a bit of two popular genres and it doesn’t outstay its welcome; actually, I’d love to have a little more time to play around with the board instead of the brief experience in each turn. The practical graphics and organized design seal the deal for this game, which won’t make any waves and doesn’t seem to offer a whole lot of content without repetition setting in, but is bound to be a good one for fans of the genre(s).

Score: 8/10

Pros:

  • A clever mix of two popular genres
  • Simple design with interesting depth
  • Has this addictive feel to it

Cons:

  • Not enough chain-3 gameplay per turn
  • Repetition may sink in

Demon’s Mirror review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

Vitor Braz

Home > News

Report: Krafton’s “Project Windless” Character Details Surfaces

In May 2021, Krafton, the publisher behind titles like PUBG and The Callisto Protocol, announced the development of “Project Windless,” an ambitious game set to adapt the popular Korean fantasy novel “The Bird That Drinks Tears” by Yeongdo Lee.

The project is being handled by Krafton Montreal, a new studio established in 2023. The studio is led by Patrik Méthé, a veteran in the gaming industry known for his work on the Far Cry series. Méthé brings a wealth of experience to the table, having been involved in the development of several successful titles. Along with other industry veterans, the studio’s end goal is to hire 150 people to complete the work on this first project.

In 2022, a conceptual trailer developed in Unreal Engine 5 was released, showcasing the game’s dark and fantastical aesthetic. Since its announcement, several pieces of concept art have also been revealed.

Now, it has come to light that casting calls for the game’s characters were held in July of this year. This aligns with Krafton’s Q2 2023 Earning Results, which indicated that the game was concluding its conceptual phase and moving into a more advanced stage of development. Additionally, it was revealed in the same year that the game is projected for release in 2026.

The casting calls mention six characters by their name alongside detailed descriptions. However, these seem to be placeholder names (being obvious in the first example) as they do not originate from the novel. The descriptions read as follows:

 Hero (Male)

  • Character Age: 25
  • Character Race: a birdlike humanoid species.
  • Demeanor: Moves like a fighter. Almost military but more instinctive, animal.
  • Keywords: Legendary, Powerful, Hot-blooded, Rough, Exuberant.
  • Personality: Years of winning lethal challenges have built Hero’s confidence in his own strength, but beyond this admired might, he feels vulnerable or empty. Overconfident in his physical abilities, Hero struggles with internal doubts and is often manipulated through his ego and image, making it difficult for him to trust others. Though he boasts about his independence, he secretly craves connection. Proud of the powerful legend he has become, Hero dreads the growing weight of responsibility and the moral complexities of decisions that impact many lives. He fears losing his true self to the role he’s played and leaving behind a legacy he might not be proud of.

Otti (Male)

  • Character Age: 98
  • Character Race: Tokebi.
  • Demeanor: Graceful, mannered, yet heavy.
  • Keywords: Confident, Casanova, Charming.
  • Build: Bulky.
  • Personality: Confident, wise, relaxed. Sharp as a whip, he never shies away from a good joke, and no one can believe he is really 98 years old. A Casanova who doesn’t brag about his exploits but has the confidence to love and be loved, with all it implies. Great listener, kind-hearted, humorous.

Camiye (Female)

  • Character Age: 26
  • Character Race: Human.
  • Demeanor: Stern, Strict, Noble.
  • Keywords: Cold, Responsible, Dedicated, Insecure.
  • Build: Lean.
  • Personality: Strong sense of duty and an acute awareness of the expectations placed upon her. She is deeply concerned with maintaining a favorable image and is highly conscious of how others perceive her. She compensates her timidity and lack of confidence with a cold demeanor and a high chin. Despite her initial apprehensions, she demonstrates resilience and determination in the face of adversity, honing her negotiating skills, emulating her mother’s wisdom. However, beneath her composed exterior lies a vulnerability, stemming from her fear of disappointing those who look up to her.

Jeramd (Male)

  • Character age: 28
  • Character Race: Human.
  • Demeanor: Discreet, reserved, cautious.
  • Keywords: Emo, immature, defensive, whiny.
  • Build: Weak.
  • Personality: Misunderstood and angsty, Jeramd is a sensitive and caring young man, but through his experiences of survival, of being taken, adopted, adored and then rejected he’s come to prefer the stability of nature to the whims of the human heart. Jeramd is in search of his own identity, he questions his existence as a tool for other’s power through the fear that he inspires.

Menan (Female) 

  • Character age: 35
  • Character Race: Rekkon.
  • Demeanor: That of a builder, confident, strong, calm and determined.
  • Keywords: Gruff, intimidating, hard-working, creative.
  • Build: Very tall, strong, heavy.
  • Personality: Menan is a formidable figure, gruff and hard-working, her intimidating presence commands respect. Years of adversity have forged her relentless determination, driving her to excel in her craft with unmatched creativity. Despite her stern exterior, she harbors a deep sense of loyalty and commitment to those she cares about. Menan’s practical approach to problem-solving and her ability to envision and construct grand structures reflect her innovative mind. Beneath her tough demeanor lies a profound resilience, shaped by her desire to overcome obstacles and protect the vulnerable, making her a mighty ally and a dedicated friend.

Wungpo (Non-binary)

  • Character age: 35
  • Character Race: Tokebi.
  • Demeanor: Clumsy, cute, excited.
  • Keywords: Optimistic, bubbly, extroverted, goofy.
  • Build: Bulky.
  • Personality: Wungpo is characterised by zier love for everything. Zee is a very cheerful, charming and kind character who sees the world in a positive light. Zee is also notable for zier clumsiness, dropping things unintentionally, forgetting to tidy zier few belongings, and walking around with sorghum powder around zier mouth. Like zier favourite beetle Ninnie, Wungpo doesn’t not overthink things. Zier have a very transparent, natural and genuine approach of life that applies to every person zier meet or every problem zier are presented with.

The descriptions mention races found in the novel and seem to reference existing characters, although it’s unclear who they are due to the use of placeholder names.

Considering that they are still in the casting phase, it seems we will have to wait a bit longer to see more of this game. Additionally, there’s no guarantee that it will meet its projected release year, but we will have to wait and see.

Stay tuned for more updates as Krafton Montreal unveils further details about this upcoming title.

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Efrain

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EA Play Is $0.99 for 1 Month on PSN, and Here Are Some Games You Can Finish With the Trial

For bargain hunters or you just want to try a game out without buying it, publisher Electronic Arts currently has its EA Play subscription service for a super low price to try on the PlayStation Network (PSN) Store for one month!

Checking this link (US), you can see that instead of $5.99 to try it for one month, it’s now at a super low $0.99! Yes, that means that for less than buck, you can subscribe to the service, cancel immediately (your membership will still be active for 30 days), and then play the games in the catalog. This also doesn’t auto-renew, so you should be safe if you forget to cancel it (though I’d just cancel it to be safe). If you want to test it out, best act now, as the offer only lasts until September 26 at 10 pm PT/7 am ET/7 pm HKT.

What are some of the games you can play in that 30 days? While there’s your usual bevy of sports titles, there are also single-player games and even multiplayer ones worth checking out.

Games Worth Checking Out:

If you’re looking for more deals, Sony has the “Planet of the Discounts” sale this month, as well as the Weekend Offer which will expire very soon.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Ubisoft Allegedly Using Bots to Promote Assassin’s Creed Shadows

In addition to offering a glimpse into the atmosphere of Feudal Japan, the recent World trailer for Assassin’s Creed Shadows has raised concerns about questionable practices by Ubisoft. At least, that’s what some viewers claim, having noticed suspicious activity in the comments section.

Shortly after the trailer’s release, viewers began to spot numerous comments with a similar tone and structure, all praising the trailer’s visuals and historical accuracy. What raised suspicion was that these comments were coming from accounts that appeared to follow an unusual and repetitive naming structure.

These accounts were all created recently, and the comments they posted appeared just a few hours apart, quickly racking up an unusually high number of likes—typically between 3,000 and 5,000. While the comments were human-written, bots seemed to have been used to boost their likes, further raising suspicion.

Assassin's Creed Shadows
Ubisoft using bots to promote Assassin’s Creed Shadows.

The sudden disappearance of these comments from the Assassin’s Creed Shadows World trailer has raised more questions, though no one knows yet whether Ubisoft or YouTube removed them.

Despite the lack of concrete proof, screenshots of the suspicious comments continue to circulate online. This has left many viewers wondering why a big company like Ubisoft would engage in such tactics to promote one of its most anticipated games given how ingenious people are nowadays in spotting out AI, bots and other non-organic promos.

Interestingly, this isn’t the first time Ubisoft has faced such accusations. Viewers also noticed a similar pattern of suspicious activity during the release of the Star Wars Outlaws Story trailer in April.

Ubisoft will launch Assassin’s Creed Shadows on November 12, 2024, for PS5, Xbox Series X|S, and PC.

Watch the World trailer here:

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Thanks, TheDkmariolink!

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Taha

Television kills your vision.

Home > Title Updates and Patches

UFC 5 Adds the Sphere Venue in Update 1.013.001 for UFC 306

With UFC 306 taking place in the Sphere in Las Vegas, Nevada, EA has pushed out UFC 5 update 1.013.001 that adds the venue in the game! The patch is live now to all players and is another free content drop for the fight sim.

In addition to the Sphere, players can also expect the Custom Riyadh season “Noche UFC” as well with today’s patch. This was confirmed by the official EA UFC Twitter/X account today as part of the UFC 306 festivities.

For those not familiar what the Sphere is, it’s a music and entertainment arena in Paradise, Nevada, United States, east of the Las Vegas Strip. The venue costs a whopping $2.3 billion making it one of the most expensive venues in the world, and it boasts an 18,600-seat auditorium that’s being marketed for its immersive video and audio capabilities, which include a 16K resolution wraparound interior LED screen, speakers with beamforming and wave field synthesis technologies, and 4D physical effects. The venue’s exterior also features 580,000 sq ft (54,000 m2) of LED displays. Sphere measures 366 feet (112 m) high and 516 feet (157 m) wide (via Wikipedia).

While this new title update doesn’t add any new fighters, it’s still an awesome addition to the game. No word if the Sphere will be added to the career mode, but we wouldn’t hold our breath for it given the mode hasn’t been given any new content since launch. Speaking of new fighters, there was a title update released last week that saw the addition of not only new MMA artists to the roster, but also various adjustments as well.

In case you haven’t bought the game yet, UFC 5 is discounted in the PlayStation Store “Planet of the Discounts” promotion.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ark Survival Ascended Gets New Update 1.052.018 to Patch Out Flying Ability

With the Aberration patch released for Ark Survival Ascended, not only did Studio Wildcard drop a load of content for players, but there were also bugs included as well (figuratively and literally). One of the actual bugs is a spider named Cosmo, and there was an unintended bug in the game that allowed players to fly! That has since been patched out today as part of Ark Survival Ascended update 1.052.018 (PC version 52.22).

According to Studio Wildcard, the new Ark Survival Ascended update released today did the following:

52.22 – Minor Version for Steam Clients – 13/09/2024

  • Fixed lighting flicker on Aberration
  • Fixed an unintentional bug with Cosmo that allowed players to fly

Note that the patch is also live on PS5.

In addition to that, there were also multiple server-side patches released that amended crashes and an exploit.

v52.23 – Minor version for Servers – 09/13/2024

  • Fixed an issue with Rock Drake gliding on servers

v52.21 – Minor version for Servers – 09/13/2024

  • Fixed an exploit
  • Fixed several server crashes

Studio Wildcard has been very busy patching out issues in all versions of Ark Survival Ascended. Just the other day, a patch was released to fix the rendering issue that affect players. By our count, today’s patch is the fifth title update released for fixes since the Aberration patch was released.

Chances are, we’ll be getting more patches soon, and once we have one, we’ll let our readers know.

[Source: Ark Discord]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlayStation Co-CEO States Benefits of Playing Consoles Compared to PC, Mobile; Business to Be Centered on “Home Consoles” But Wants to Increase Market Pie

While a lot of gamers play on both consoles and PC, there are always people stating that one is better than the other. Of course, if you’re the Co-CEO of PlayStation, you probably want to push more players into your ecosystem, though you do need to give people a reason why.

In an interview, PlayStation Co-CEO Hideaki Nishino explained the benefits of gaming on a console rather than on PC and/or mobile.

“I think that with mobile devices, there are a lot of games that show ads, and with PCs, the setup can be difficult. With PS, you can immediately enjoy the content you purchased as soon as you turn it on. Even in the stores where you buy software, the products are clearly displayed, making it an intuitive experience.”

In the same interview, Nishino mentions that while they are releasing PlayStation games on PC to increase the overall game market pie, they still see “home consoles” as the center of their business.

“We are trying to increase the overall game market pie by expanding our content to PCs as well. There is no doubt that our business will be centered on home consoles, but by offering titles for devices other than home consoles, we will reach a wider range of customers.”

Nishino does have a point. I play primarily on consoles so I don’t need to deal with drivers, compatibility issues and the like. That said, there are huge advantages on gaming on PC, and if you had the choice, I’d recommended getting both.

For those not familiar with the executive, back in May of this year, it was announced that Nishino would be the co-CEO of PlayStation alongside Hermen Hulst. with Nishino heading Sony Interactive Entertainment’s (SIE) Platform Business Group, and Hulst in charge of the Studio Business Group.

More PlayStation Reading:

[Source: Nikkei (subscription required)}

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fate Trigger: The Novita Revealed and It’s a F2P Anime Hero-Based Battle Royale for Consoles and PC; Trailer and Key Features Revealed

Tencent subsidiary Saroasis Studios has announced Fate Trigger: The Novita, an upcoming free-to-play (F2P) 3D anime hero-based battle royale that’s due for release on PS5, Xbox Series X|S, PC and mobile in 2025.

Check out t he trailer and key features of the game straight from Tencent:

In a dynamic world of floating islands set against the sky, players will become sharpshooters with extraordinary skills, craft their own strategies and engage in thrilling, life-or-death showdowns. With specialized skills, a diverse array of innovative and original physics-based weapons and a unique open world, Fate Trigger: The Novita vows to deliver a visually gorgeous and fully immersive gaming experience.

Key Features of Fate Trigger: The Novita: 

  • Anime Heroes Storm the Battle Royale Arena – Choose from a diverse roster of anime heroes, each equipped with distinctive skills, unique abilities and breathtaking 3D visuals. Whether players decide to be a timid bunny who builds pixel fortresses or an elegant scout who dazzles foes with deadly mist and charm, there’s a hero to suit every playstyle.

  • Form A Squad, Dominate the Battlefield – Dive into a fast-paced shooter where anime heroes can be tailored to various combat styles. With the ability to strategically respawn and transfer with easier difficulty for seamless accessibility, Fate Trigger: The Novita offers players full weaponry customization with the integration of the immersive gun-chip system and treats players to the intense, gripping action of a short time-to-kill for maximum fun.

  • A Stunning 3D Visual-audio Combat Spectacle – Powered by the latest Unreal Engine 5, the top-tier 3D rendering technology brings each hero to life. Experience realistic and satisfying gunplay, spectacular ultimate abilities, and seamless movement interactions in a vibrant and immersive shooting combat environment.

  • Multi-Dimensional Sky Islands: Your Ultimate Playground – In the dynamic world of floating islands, players can absorb themselves in the thrill of interacting with diverse terrain mechanisms. Use portals, gliders, hover cars and mysterious updrafts to explore and navigate between islands.

  • Commitment to Fair Competitive Play – The core principles of Fate Trigger: The Novita are a commitment to fair competitive play and a zero-tolerance stance on cheating. Penalties, reporting and appeals are managed promptly, supported by an advanced AI anti-cheat system and a vast database of cheating patterns.

There’s also an upcoming closed beta for Steam launching soon. Those who want to learn more about the game you can follow their social accounts: X, Discord, Facebook, Instagram, Youtube and Tik Tok.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Visions of Mana Update 1.03 for September 13 Brings Short List of Fixes

RPG Visions of Mana just got a new update this September 13 on consoles and PC, and this is a pretty small patch that aims to resolve tech issues more than anything else. Those on consoles will see this as version 1.03 on last-gen, and 1.003 on current-gen.

The patch notes for today’s patch is as follows;

  • Improvements to overall game stability
  • Bug preventing game progression in certain circumstances fixed
  • Minor bug fixes
  • Adjustments made to mechanic to dispel frozen status effect on allies.

Yep, that’s about it. There are no gameplay-related changes made aside from the dispel one listed above. If you’ve yet to play the RPG, you might want to check out our review where we state, ” the end of it all, Visions of Mana is a well-crafted game full of vibrant characters, good combat, and a lot of experimentation with the elemental vessel system. The story is solid enough to carry you through, and with a few surprises I didn’t see coming, but it isn’t anything world-breaking.”

[Source: Steam]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.