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Remnant 2 Bugs and Glitches Acknowledged by Gunfire, Promises Fixes in the “Coming Days and Weeks”

Various Remnant 2 bugs and glitches have been acknowledged by the developer and it promises that fixes are coming in the following “days and weeks.” The community update also notes how the developer has already fixed issues such as the progression blockers in the Labyrinth and Nightweaver’s Web and issues with the Waterharp Puzzle.

Specifically, Gunfire Games is working on resolving these issues:

  • Improving overall performance
  • Addressing crashes and issues with higher-end systems
  • Addressing issues with the trait system
  • Other Progression blockers and missing items
  • Other fixes

Gunfire Games says that they are “humbled and grateful” for the positive reception of Remnant 2 by the community. It goes on to say that the support and enthusiasm for the title have been “inspiring.”

Development Director, Ben Gabbard says that the company is working hard on making Remnant 2 an “unforgettable adventure for all players” and promises that the developer will continue to refine the game in the near future.

If you’re thinking about picking up the game, you can read our review for Remnant 2, where it scored an impressive 8/10, and our reviewer had this to say, “As far as Souls-like go, this series is shaping up to be one of the household names. Just make sure that you know what you are getting yourself into, put some time aside for this adventure, and don’t forget to bring a couple of friends along for this exciting and brutal ride, unless you want to become boss pulp.”

Once a patch is out for the game, we’ll be sure to let our readers know.

Source: Remnant 

Ibrahim Kabir

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Battlefield 2042 Update 5.2 Patch Notes Revealed, Download Fires Out Next Week

Just a few days ago, DICE mentioned that the next Battlefield 2042 update will include the much-requested squad management system seen in past Battlefield games. While the actual patch won’t be out until sometime next week, the studio has revealed the complete Battlefield 2042 update 5.2 patch notes!

Players can expect a rework of the Hourglass map, new Vault Weapons to be playable in All-Out Warfare, and other adjustments.

Battlefield 2042 Update 5.2 Patch Notes:

Here is an overview of what’s new:

  • Map Rework: Hourglass
  • Vault Weapons: All-Out Warfare attachments for SMGs, LMGs, and Sidearms
  • Squad Management: Squad Orders, Lock/Remove functionality
  • Ammo Crate improvements
  • Dispersion tweaks to SMGs and LMGs

AREAS OF IMPROVEMENT

Hourglass Rework

Let’s take a look at what’s new with the reworked version of Hourglass.

We have reduced the overall size of Hourglass to keep combat focused, while having more opportunity to defend yourself through added cover along the primary routes where you’ll find the action. You’ll also notice remnants of combat that has taken place over time and throughout the map alongside increased military presence and new fortified positions.

Village

The once quiet Village area at A1 is now a fortified military base, and the new starting location for Breakthrough matches.

Al Wadha Arches

The Al Wadha Arches at Flag B1 have received a complete overhaul in this now wartorn zone. The bridge has collapsed, creating a crater in this combat intense area. A new underground section has been added to keep you secure as you prepare for the assault.

You can also take combat to the new underground section below the Al Wadha Arches to find momentary relief from the ongoing battle outside.

You’ll also find the updated Rush layout will now take the combat to these new and updated underground areas.

Bridge 

As you make your way from the Arches towards the downtown area, you’ll notice the once pristine skyscrapers are engulfed in flames. The underpass has also been claimed by heavy combat and is littered with destroyed vehicles. Expect heavy resistance from the enemy as you face them in close-quarters-combat.

Security Checkpoint

Fight your way downtown across the main road with new fortified military positions. We have updated this area to make it ripe for vehicle gameplay.  The areas leading further into the downtown area have also received new areas of cover which will help you during the assault.

Burj Al-Kahlej, Burj Alsamaha, SIB Building (Downtown area)

While the downtown area might look familiar, you’ll find intense combat with plenty of new opportunities for the enemy to take advantage from new positions of cover.

Vault Weapon Attachments

With SMGs and LMGs as the final Vault Weapons to receive All-Out Warfare Attachments, the rollout is now complete across all weapon categories.

The P90, AKS-74U, PP-2000, M60E4, XM8 LMG, M240B, Type 88 LMG and the RPK-74M have also had their damage curves, dispersion, recoil behavior and accuracy tweaked to feel more consistent with All-Out Warfare counterparts as viable and competitive options.

In addition, Vault Sidearms have also received All-Out Warfare Attachments, where possible.

Since this is a large rebalance injection into the game, we will be monitoring the feedback and data post-update and we are ready to make further changes. We hope you’ll enjoy discovering new ways to play as you interact with moment to moment engagements!

Squad Orders & Lock/Remove for Squad Management 

Through Squad Orders leaders can now issue attack or defend orders towards objectives. Collaborate with your squad and earn additional XP (Squad Order Bonus) for successfully completing the orders.

Is your Squad Leader not up to the task? You will now be able to take leadership duties from them if your order requests are not being acted upon.

Lock Squad functionality is also enabled as part of this update, allowing Squad Leaders to lock and unlock squads as they see fit, as well as removing players.

CHANGELOG

Audio

  • Fixed an issue where the sliding sound would play endlessly if a player was killed while sliding.
  • Fixed an audio issue that resulted in no impact sounds when hit by certain weapons while inside of an air vehicle.
  • Subsonic ammo will no longer have bullet crack sounds.
  • Sundance now will play a Voice Over when requesting or skipping a revive.
  • Decreased the volume of the late reflection sounds of Crawford’s Mounted Vulcan.
  • Fixed an issue that caused Irish’s DC-2 Deployable Cover to not play any audio when being destroyed.
  • Melee attacking friendly players in the head no longer plays a bullet colliding sound. We still don’t recommend stabbing your friends in the head though.
  • Improved the audio impact for the EMP Grenade.

Soldier & AI

  • The Penguins had placed grease on some of the ladders which resulted in Specialists losing control of themselves when using them. We told the penguins that these objects were ladders and not slides. They reluctantly agreed to clean up their mess.
  • Fixed an issue that caused directional arrows to allied soldiers and vehicles to always be present even if they were in view of the player.

Battlefield Portal

  • Fixed an issue that resulted in long names for Custom Experiences not properly being framed during the loading screen.
  • The Teleport Block for MCOMs will now correctly function on Flashpoint.
  • Updated Game Mode iconography to correctly reflect icons within My Experiences Tab.
  • Fixed an issue that caused the BC2 Armored Transport vehicles to have the wrong icon.

Maps

Exposure

  • Resolved an issue that allowed for Sundance to fly outside of the play area.

Reclaimed

  • Custom Conquest is now available within Battlefield Portal!

Modes

Rush

  • Attackers will no longer be able to see if Defenders are defusing MCOMs through the displayed iconography, and Defenders will be unable to see when Attackers are arming.
    • Dev Comment: There was too much reliance on this mechanic to indicate when to run in and counter the enemy. We wish to encourage objective awareness rather than icon reliance.
  • Made improvements to the retreat timer and fall back messaging for Defenders.

Specialists & Gadgets

  • Bushes no longer block players from interacting with dropped weapons and deployed gadgets.
  • Fixed an issue that caused the Hazard Zone call-in tablet to auto-cancel the first call-in.
  • Fixed an issue that caused post-explosion smoke VFX to not appear for players who were not facing the explosion at the point it went off.

Ammo Crate

  • Ammo Crates now have a shared supply cooldown between other deployed ammo crates.
  • Ammo & Medic Crates will now have a recharge time of 16 seconds, down from 30.
  • Ammo Crates will now supply every 15, instead of 20 seconds.
  • Ammo Crates now give an extra magazine to both primary and secondary weapons.
    • Dev Comment: We have made these changes for a couple reasons, one being that we want to reduce instances where players are instantly gaining masses of supplies from multiple crates in a short period of time. The second being that we’ve heard your feedback about crate cooldowns being too long, with the aforementioned change this allows us to lower this without breaking game balance.

Anti-Tank Grenade

  • Fixed an issue where Anti-Tank grenades could bounce off a vehicle without detonation while the vehicle was moving away from the thrower.

C5

  • Fixed an issue where C5 could bounce off other C5 that was already attached to a target.
  • Made improvements towards some cases where throwing C5 at fast moving vehicles would often not stick.
  • You can no longer interact with or pick up C5s and Claymores through large foliage structures such as tree trunks.

Irish

  • Fixed an issue where an active APS-36 Shootdown Sentinel could intercept the same projectile twice.

Rao

  • Fixed an issue that caused Rao’s CyberSuite Warfare device to continually switch between targets when aiming at vehicles.

Smoke Grenade

  • The Smoke Grenade is now unlocked by default, at level 1, we have also changed the default grenade of the Recon and Support Classes to be the Smoke Grenade instead of the Frag Grenade.
    • Dev Comment: With this change we’re hoping to educate new players with the importance of Smoke Grenades when it comes to the aforementioned classes. Smoke Grenades are your friends when it comes to support actions and concealment!

SPH Explosive Launcher

  • Fixed an issue that allowed players to be able to go prone when stuck with the SPH Explosive Launchers projectile to negate the damage entirely.

Throwing Knife

  • Fixed an issue where the Throwing Knives icon would sometimes appear behind a target if they were moving.
  • Fixed an issue where Throwing Knives wouldn’t move with automatic doors when they open or close.

Weapons

  • The Fire Mode indicator is now only visible for Marksman Rifles when underbarrels are equipped and active.
  • Fixed an issue that made recoil control when firing at a Dozer shield not replicate properly sometimes
  • Fixed an issue that caused the player to move slower than intended when aiming with the XCE Bar and BSV-M.
  • Fixed numerous Laser Sight VFX alignment issues on weapons.
  • The NVK-FSN Holo now has the intended reticule.
  • Fixed the weapon firing animation on the NVK-P125.
  • Fixed an issue that caused over exposure of the players surroundings when firing full auto with the ACOG 4x Scope.
  • Fixed an issue that caused the camera to snap when swapping from or to various weapons while prone.

Dispersion Tweaks

Similar to recent dispersion changes made to Assault Rifles, SMGs and LMGs have now also received tweaks to their dispersion rates, alongside general dispersion improvements across weaponry:

  • SMGs now have a higher starting dispersion, but their maximum dispersion and the rate at which it is reached is now comparable to Assault Rifles
  • The rate at which dispersion increases and the minimum dispersion while moving has been increased for LMGs
  • Fixed an issue that was stopping dispersion penalties from being applied correctly while moving under specific circumstances. These are now being applied as designed and should provide a more consistent and fair experience for all players.
  • Fixed inconsistencies with calculated weapon dispersion when the player is moving.
  • Vault SMGs have had their spread and shooting behavior tuned to make them more consistent and viable against All-Out Warfare alternatives.
  • Bipods’ are now more effective against dispersion and recoil on LMGs to compensate for these changes

Vehicles

  • Fixed an issue with the roll rate of the F-35E Panther after using VTOL mode. The SU-57 FELON has also received some roll rate resolutions.
  • Radar Missiles should no longer lock onto Stealth Helicopters, or hit through flares – this may still happen in close ranges due to vicinity of vehicle and flare activation.
  • Passengers will now get hints such as when to reload.
  • Fixed an issue that caused the LCAA Hovercraft, Mi-240 Super Hind and MV-38 Condor to not have functional directional exiting.
  • Added directional exit to ground vehicles allowing you to exit these vehicles from the direction you are looking at.
  • Added additional exit points to the back of the combat ground vehicles to allow you to exit behind the vehicle if you want to.
  • Fixed an issue that caused tank turrets to twitch when turning the tank with decoupled aim enabled while giving target lock input.
  • Fixed an issue that caused a second shot (purely visual, no damage) of the 20mm Flak to appear in third-person even if one shot had been fired.
  • Fixed an issue that caused victims of the EMKV90-TOR’s railcannon to not have any visual feedback of the projectiles trail
  • Fixed an long standing issue that resulted in a black screen being present when switching between Zoom In and Zoom Out on vehicles, as well as opening menus within vehicles. Hopefully this is the last we see of this one!
  • Fixed an issue that would sometimes cause the vehicle weapon’s blue bracketed crosshair to not be aligned with barrel direction when the vehicle was moving.
  • Fixed missing impact sound on some vehicle weapons including the Flak 20mm and 30mm cannon of Wildcat

While the actual release date for the patch hasn’t been revealed yet, chances are, it’ll be out on July 31 (Tuesday). Once it’s out, we’ll be sure to let our readers know.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Tekken 8 Partial Roster Leaked via Datamine

One of Bandai Namco’s next big hitters will be Tekken 8, another chapter in the legendary fighting series. Many players are already eager for the upcoming Unreal Engine 5-powered brawler, but as it happens with every game of the genre, there’s a natural excitement surrounding the fighters that will be up to the challenge. But don’t worry, we got you covered: a big part of the Tekken 8 roster leaked through Cheat Engine, a freeware tool that is mostly used for cheating in computer games.

So, let’s see right now the list with the names of the fighters that may already be confirmed to appear in Tekken 8:

Tekken 8 Partial Roster via Datamine:

  • Paul Phoenix
  • Marshall Law
  • King
  • Hwoarang
  • Ling Xiaoyu
  • Jin Kazama
  • Bryan Fury
  • Kazuya Mishima
  • Jack-8
  • Asuka Kazama
  • Lili
  • Lars Alexandersson
  • Claudio Serafino
  • Nina Williams
  • Leroy Smith
  • Jun Kazama
  • Yoshimitsu
  • Shaheen
  • Raven (Default Type A)
  • Zafina (Default Type A)
  • Steve (Default Type A)
  • Alisa (Default Type A)

As any player familiar with the Tekken series knows, there are some recognizable faces in this list. However, that doesn’t mean it will be the final roster for Tekken 8, as this leak comes from a recent build and the game is yet far from its expected release date sometime in 2024. You can easily spot the absence of Kuma, and since franchise director Katsuhiro Harada promised a larger roster than the one from Street Fighter 6 at the time of launch, those names are bound to grow.

Tekken 8 is in development for PC, PlayStation 5, and Xbox Series X|S. It will feature crossplay and rollback netcode for a smoother experience. The game had a closed network test running from July 21 through July 24, but there’s no official release date yet.

Source: Reddit

Vitor Braz

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Baldur’s Gate 3 Launch Times Listed, Here’s When You’ll Be Able to Play

One of the most anticipated games of the year, Baldur’s Gate 3, is finally coming out of Early Access and officially launching worldwide on August 3, 2023 for PC. Larian Studios’ party-based RPG is available for PC since October 2020, when eager role-playing fans could help development with suggestions and constructive criticism, pitching in to create this ambitious new chapter of a series now in the hands of the makers of the acclaimed Divinity series. And now, the official Baldur’s Gate 3 launch times were unleashed, so when can you start playing?

Based on the official Baldur’s Gate 3 global launch times map, this is when you can play the game. Find your timezone and make notes:

Baldur's Gate 3 Launch Times

Baldur’s Gate 3 When Can I Play?

August 3:

  • Los Angeles: 8AM
  • Quebec and New York: 11AM
  • Rio de Janeiro: 12PM
  • Dublin: 4PM
  • Gent: 5PM
  • Kuala Lumpur: 11PM

August 4:

  • Tokyo: 12AM
  • Sydney: 1AM
  • Auckland: 3AM

These times are for the Baldur’s Gate 3 PC version alone, with the PlayStation 5 release coming later on September 6. As for the Xbox Series X and S version, Larian Studios has confirmed that it is in the works but with the release date yet to be announced, as it has stumbled upon technical difficulties regarding the cooperative split-screen mode, which isn’t running at the same standard on both Xbox Series X and S.

For those who have been enjoying Baldur’s Gate 3 so far on PC, the Early Access saves won’t be compatible with the final version, since “so much has changed.” Players will have to go for a fresh start and enjoy this take on the universe of Dungeons & Dragons with a new mindset and a hefty dose of snacks, as experiencing everything will take about 200 hours.

Vitor Braz

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Ratchet & Clank: Rift Apart Update v1.727 for July 28 Released as a Hotfix

Nixxes Software has released the first patch for Ratchet & Clank: Rift Apart on PC! This is a hotfix and includes a short list of fixes. Read on for the Ratchet & Clank: Rift Apart update v1.727 patch notes for July 28.

Ratchet & Clank: Rift Apart Update v1.727 Patch Notes | Ratchet & Clank: Rift Apart Patch Notes for July 28:

Hey everyone,

Thank you for playing Ratchet & Clank: Rift Apart on PC! We are thrilled to welcome so many new players to this iconic franchise and appreciate all the feedback that you’ve been sharing with us.

Today we are releasing a hotfix to address a number of issues reported by players. The teams at Nixxes Software and Insomniac Games are closely monitoring game stability and player feedback and actively working on a future patch with more bugfixes.

Patch Notes

  • Resolved visual issues with characters occurring on certain GPUs, including AMD Vega based models.
  • Improved the visual quality of vegetation in ray-traced shadows and ray-traced reflections.
  • Implemented a fix to make the Texture Filtering option work as intended.

That’s about it. Ratchet & Clank: Rift Apart was released on PC via Steam this July 26.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Baldur’s Gate 3 Trailer Highlights Actress Maggie Robertson as “Orin the Red”

A new Baldur’s Gate 3 trailer has been released, with this one featuring actress Maggie Robertson as Orin the Red, a shapeshifting villain. The actress shared her thoughts on the character in the brief video, which also featured cutscenes from the game.

You can watch the video here:

Here’s what Robertson had to say about her portrayal of Orin as a villain:

Orin is, affectionately, unhinged. ou don’t know when she’s going to pop up, you don’t know in what form she’s going to be, she’s incredibly tricksy, and uses all of her wiles to get what she wants. One of the physical aspects that I really wanted to integrate with Orin was her relationship with her blades, her weapons. She has a very intimate relationship with them, they feel real and personified to her.

Robertson also commented on the opportunity of acting alongside J.K. Simmons and Jason Isaacs, who also star in Baldur’s Gate 3:

To be considered even in the same realm, much less share scenes with J.K. Simmons and Jason Isaacs… was such an honour, and it was so inspiring and exciting to see their work in this game and experience how our characters come together in the scenes we share to create this unholy, evil triumvirate.

Maggie Robertson is no stranger to video game villain portrayals. Her most notable work of late is as Lady Dimitrescu from Resident Evil Village, and some may even remember her voice from God of War Ragnarok as Skjóthendi the Unerring, an optional boss.

Baldur’s Gate 3 launches this August 3 on PC, with a PS5 version to follow on September 6.

Carlos Perez

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Texas Chain Saw Massacre Won’t Feature Bots or Offline Play, Devs Explain Why

While Friday the 13th: The Game featured bots via the Virtual Cabin, this is one feature Gun Interactive isn’t carrying over to The Texas Chain Saw Massacre.

Speaking to MP1st, the studio confirmed that The Texas Chain Saw Massacre won’t feature bots or offline play, and they explain why.

MP1st: PvP is nice and all, but has the team thought about potentially adding offline bots? What about an offline mode in general? People were really fond of the Virtual Cabin from Friday the 13th, I’m sure most would love to see The Texas Chainsaw Massacre get a similar mode.

A: We did not consider offline bots for this title. We learned a lot from Friday the 13th and the time that is required to make a feature like that. Believable bots in games are incredibly time consuming and difficult to do well. This would have cut our main game features back dramatically, thus impacting the overall experience we wanted to create.
That was our focus. Push the asymmetrical horror genre forward as much as possible. And that comes from an unwavering goal of creating a unique PvP experience steeped in the world of The Texas Chain Saw Massacre.

While Gun Interactive is saying that there aren’t any bots or an offline mode planned for release, it’s important to note that this doesn’t mean it’s entirely off the table. Take Friday the 13th: The Game for example, Gun Interactive’s previous game that was also online focused. It eventually received an update that added offline bots.

Though considering since the announcement of the title, we aren’t all that surprised to see it’s heavy online focus, since you know, that’s what’s been said since day one.

The Texas Chain Saw Massacre will be released this August 18 on the PS4, PS5, Xbox One, Xbox Series X|S and PC, and it will feature a more “traditional” type of DLC rather than a Battle Pass.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Xbox Games With Gold for August 2023 Revealed, Final Gold Deal Before Game Pass Transition

Xbox’s Games with Gold for August 2023 have been revealed, and this one marks the last set of games that will be available through this deal, as Xbox transitions to Game Pass Core. This month’s games include action platformer Blue Fire and racing game Inertial Drift. You will be able to redeem both games from August 1 to 31.

Here are some brief descriptions for each game:

Blue Fire
Evil forces have taken over the world of Penumbra. They need a warrior of light and darkness! Embark on a journey to explore temples filled with 3D platforming challenges, battle wild enemies, and go on side quests. Master the art of movement as you face increasingly challenging Void Puzzles and unlock the secrets that will save the day.

Inertial Drift
Can you master the perfect drift? Drive through a 90s retro future in this arcade racing game that leverages a unique handling model and twin-stick drift mechanices. Choose from 16 unique cars across 20 wild tracks to tear through the neon streets. Rev up your skills in single-player story move and then prove you’re the best in multiplayer.

Players with an Xbox Live Gold subscription will be transitioned into Xbox Game Pass Core automatically on September 14 at no extra cost, and will include access to a game catalog of over 25 titles. Games with Gold retires this September 1, but you get to keep older games earned this way on your account. You can read more details about the transition to Xbox Game Pass Core here.

Sad to say, Xbox Games With Gold is ending not with a bang but with a whimper. Hopefully, Game Pass Core fares better.

Source: Xbox

Carlos Perez

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Capcom to Release Unannounced Game By March 2024, Expected to “Sell Millions”

With Resident Evil 4, Street Fighter 6, and Exoprimal all released in 2024 to commercial success, Capcom’s had a pretty good year in terms of sales, but it looks like the Japanese game publisher and developer has even more in store for players early next year.

In a quarterly earnings call, Capcom revealed that the company is planning on releasing an unannounced game by the end of the fiscal year, which ends on March 31, 2024, according to Bloomberg. The unannounced game is expected to “sell millions.” Given that RE4, SF6, and Exoprimal have all reached major sales and player milestones early on after their respective releases, it’s not too surprising that Capcom could do it again, though one has to wonder what sort of game the company has in store for players by the end of March next year.

There are quite a few speculations as to what’s planned for release next year, though one prediction seems to be the next Monster Hunter game. A popular franchise for Capcom, the series released its most recent entry, Monster Hunter: Rise, in 2021, with the game before that being the 2018 title Monster Hunter: World. As it will have been three years since the release of MH: Rise by 2024, the release of a new MonHun game isn’t out of the question, and it’s certainly a game with the potential of raking in millions of sales.

Whatever Capcom’s cooking right now, with how confident they seem to be with sales, it might be a game that many players will look forward to when eventually announced.

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Carlos Perez

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Original Modern Warfare 2 Steam Servers Shut Down Due to Malware Attack (Update)

A Call of Duty malware attack has been discovered in Modern Warfare 2 (2009) lobbies, infecting players with a self-spreading virus. With this plaguing players, the original Modern Warfare 2’s Steam servers have shut down since the attack.

A Steam thread brought the issue to light, with the original poster naming the malware as “Trojan:Win32 Wacatac.B!ml.” This malware seems to be listed in the VirusTotal repository and is flagged as suspicious, with the malware apparently replacing dsound.dll. The program infects other players through the use of hacked lobbies.

One commenter in the thread did a bit of digging and found strings in the program that reveal the malware is a type of worm, or self-spreading virus. It also seems to have been made specifically for MW2.

I can see strings:
Worm deactivated by control server.
Worm failed to retrieve data from the control server.
Worm killed by control server.
Worm up to date.
wormStatus infected %s
Unsupported Windows version (tf?)
User was randomly selected to be a spreader in modded lobbies.
User was selected to be a host/ignore modded lobbies/join unmodded lobbies only
username=%s&steamID=%lld&cpu=%s&gpu=%s&winver=%s

The “tf?” proably means “what the f**k?”.
Seems this stuff has been coded specifically for COD MW2

Since the discovery of the malware, Steam servers for MW2 have been brought offline to “investigate reports of an issue.” No word yet on when the servers will be brought back up.

Update: Activision has announced that a patch for the 2009 game was released and multiplayer functionality is now working again!

Thanks, ModernWarzone!

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Carlos Perez

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Diablo 4 Down With Authentication Issues and Login Errors This July 27 (Update 2)

Those who can’t log in to Diablo 4, it’s not just you, as Diablo 4 down reports have surfaced this July 27, with most players unable to log in. While there was maintenance done on the servers today, it was only scheduled to last until 1 pm PDT/4 pm EDT.

Diablo 4 Down Server Status and Updates for July 27:

Update 2: A bit late in updating, but servers are back to normal.

Update: Blizzard has acknowledged the outages and is looking into it.


Multiple people from Reddit have reported the server outages:

Can’t log in
byu/ddddddddddgggg inDiablo

Server status
byu/Angry_Cuttlefish7 inDiablo

Anyone else having problems logging in to D4?
byu/ExpertIntelligent845 inDiablo

Unfortunately, Blizzard has not mentioned anything about the outages so far, though we expect that will change soon if the issues persists.

Once more news regarding the outages is released, we’ll update the article to reflect it. If you can log in, share your platform and which area you’re connecting from.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Mortal Kombat 1 Beta Schedule and Details Announced, Available for Pre-Order Buyers

Netherrealm Studios has finally announced the beta dates for their next major title, Mortal Kombat 1. Mortal Kombat 1’s beta schedule is set for August 18 to 21, but it’ll only be available for those who pre-order the game.

The official announcement, which was made on Twitter, notes that the beta will be available for PS5 and Xbox Series X|S, though it doesn’t mention PC or Nintendo Switch in the post. Alongside the date announcement, we also got a list of fighters, Kameos, and stages that will be available during the beta.

Mortal Kombat 1 Beta Schedule:

Schedule: August 18 to Aug. 21

Platforms: PS5, Xbox Series X|S

Fighters: Liu Kang, Sub-Zero, Kenshi, Kitana, Johnny Cage, and Li Mei

Kameos: Kano, Sonya, Jax, and Frost

Stages: The Teahouse & Johnny Cage’s Mansion

While it’s not a whole lot of content to work with, it should provide enough to get a feel for Mortal Kombat 1’s gameplay in a couple of days. With beta being a month away from the game’s full release, we’ll definitely be seeing more fighters, Kameos, and stages during release.

Mortal Kombat 1 punches out this September 19 on PS5, Xbox Series X|S, PC, and Nintendo Switch.

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Carlos Perez

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Modern Warfare 2 and Warzone Season 5 New Content – Maps, Weapons, Celebrity Operators and More

Call of Duty Modern Warfare 2 and Warzone Season 5’s new content will soon be dropping on August 2 during the season’s launch. With it, we’ll be getting four new maps, new weapons, new modes in Havoc, Big Capture the Flag, and Gunfight variants, as well as celebrity Operators featuring Snoop Dogg, Nicki Minaj, and 21 Savage.

Here’s everything to look forward to next week when Season 5 drops in Call of Duty.

Modern Warfare 2 and Warzone Season 5 New Content:

MODERN WARFARE II OVERVIEW

  • A Strike from the Past; Punta Mar Steps into the Present. A returning Call of Duty® 4: Modern Warfare® map and a brand-new location are the two Core maps at launch. Plus: two additional gunfight maps.
  • New Core Map In-Season. Small, built for fast-flowing action, and based near Building 21, visit the DRC – Zone 1 research campus for rapid-paced chaotic core combat, coming mid-season.
  • Wreak Havoc, grab the flag and Armor Up in three new Modes. A Multiplayer arena-style game mode arrives in Modern Warfare® II. Battle Maps get a Capture the Flag mode. Plus, it’s time to bring your Armor Plates, Loadouts, and Sniper Rifles to the Gunfight.

Four New Maps at Launch: Two Core, Two Gunfight, One Core Map Mid-Season

From battle-tested classics to new favorites, Modern Warfare II’s map rotation is about to expand well past three-dozen locations combined across all modes with these Core and Gunfight additions: Punta Mar, Strike, Lounge, and Canal.

Punta Mar (Core, Launch)

Get ready to infiltrate a brand-new map from Infinity Ward. Punta Mar is a recently evacuated tourist attraction in Las Almas — once a bustling town on a hill overlooking a beautiful South American beach.

Prepare to fight up and down that hill, maneuvering through shops, across rooftops, and through abandoned residences to take control of an area centered around a cobblestone street.

There’s little time between engagements. Watch the shop windows for enemy Operators and use the side streets and alleys to your advantage in this small map geared toward all playstyles.

Strike (Core, Launch)

Turn the clock back 15 years to one of the core maps of Call of Duty 4: Modern Warfare.

Alongside its brethren in Shipment and Showdown, Strike will be restored to its full glory in Season 05, thanks to the latest Infinity Ward engine and technology.

This version of Strike is how veterans likely remember it, albeit with some slight adjustments to make it fit in Modern Warfare II. Does that include the back door near one of the spawn areas and B Bomb Site in Search & Destroy? You’ll find out at Season 05’s launch!

Lounge (Gunfight, Launch)

No time to kick back and relax here: This compact map for Gunfight and other small-squad modes takes place in a high-scale, high-octane club. Take the stairs or climb to a balcony for a view across the main chamber, and when the center gets too hot, try your luck in the game room or under the spotlights of the stage behind the grand piano. On this tiny map, there’s danger at every turn, so stay active, use cover, and be ready to put on a showstopping performance.

Canal (Gunfight, Launch)

Situated in the vicinity of Vondel, this new Gunfight map takes place in and around a brewery and a canal thoroughfare. Offering some verticality, Canal features cellars below the cobblestone streets above, with the action occurring between the canal bridges where the water or a moored boat are useful in your tactical planning. Be ready for close quarters combat while weaving through the brewery and restaurant. Canal is frenetic, with a bit more room to move than other Gunfight maps, so think tactically and keep pressing the fight.

DRC – Zone 1 (Core, Mid-Season)

Building 21 already had some spectacularly memorable moments in Call of Duty: Warzone. Now an area within the vicinity of this clandestine location will be revealed for Modern Warfare II Multiplayer. Prepare to enter a new Zone in the DRC research campus.

This map is located around the Visitor Center in the shadow of Building 21. Many of the technological triumphs that the DRC have gifted the world are on display here. Players are also allowed behind the curtain to view some of the inner workings of the facility, from Research and Development to the shipping and receiving areas, to a few of the laboratories.

This small-sized map is focused on fast-paced combat, where shortcuts, outflanking, and consistent action is to be expected. Look for a full tactical overview of this map at mid-season.

New Modes: Introducing Havoc, Big Capture the Flag, and Armored Gunfight

Expect three new Modern Warfare II Modes as Season 05 launches and progresses, along with a variety of returning Gunfight variants, and Faceoff with even more Operators for those seeking the ultimate in Cage Match experiences:

Havoc (Launch)

In Season 05, one thing is for certain: It’s time to wreak some Havoc.

Havoc is a brand-new Core Multiplayer mode inspired by classic arena-shooter gameplay, then further enhanced with the injection of a random selection of frenzy-inducing modifiers. Infinity Ward specifically designed this as a “rogue” like mode, where each time a game is played, you receive enhancement modifiers that changes the gameplay in new and interesting (and not to mention, chaotic) ways. Don’t expect two games of Havoc to play out identically. But do expect a whole lot of fast-paced combat with the emphasis on entertaining takedowns.

The match starts in a similar manner to a Team Deathmatch. However, you should forget about Perk Packages, Killstreaks, or Field Upgrades: They don’t exist in Havoc. Instead, prepare to embrace the match-changing modifiers!

Once a squad is the first to reach a multiple of 12 kills – 12, 24, 36, 48, and 60 – the game adds a new modifier to the match for both teams, from a pool of 14 available modifiers. Here are examples of just five of them:

  • Ammo Feeder: Auto reloads a weapon (from stock ammo) upon elimination.
  • Boots Off the Ground: Moon gravity. Affects only player jump heights, not thrown equipment or ballistics.
  • Flameshot: Flame-tipped Crossbows and Molotovs only. All Loadouts change immediately to this upon modifier activation.
  • Hero Landing: Landing from a big drop causes a frag-grenade-like explosion around you.
  • Perspective Shift: Everyone swaps to a third-person camera view.

The modifiers stack as the match progresses, so by the end of a match you could have, for example, a third-person, moon gravity, hero-landing-enabled, auto-reloading flame-tipped Crossbow and Molotovs-only Deathmatch, once one team reaches 60 kills.

Bring the squad to Havoc, and prepare for some frenetic fun.

Big Capture the Flag (Launch)

Want to go bigger? Then the Battle Maps are ready for some classic Capture the Flag matches in Season 05.

Whether it is on the streets of Guijarro or in the waterlogged Mawizeh Marshlands, Big Capture the Flag on a 20v20 scale is a recipe for some epic matches.

Will a lone hero go behind enemy lines, beating the odds across hundreds of meters, all to ultimately make a decisive capture? Or will several squads armed with tanks, helicopters, and launchers fight to secure or reset a dropped flag out in the open?

That all depends on how you and your squad tackle this new mode coming within the launch window.

Gunfight Variants (including Armored Gunfight) (Launch, In-Season)

Step into the 2v2 Gunfight arena with three different variants available throughout Season 05. Look for the following:

Gunfight Custom (Launch): Featuring standard Gunfight rules, but the weaponry you bring is taken from your favorite Loadouts.

Gunfight Snipers (Mid-Season): Tool up with your favorite sniper or marksman rifle, and leave the Secondary, Tacticals, and Lethals at home.

Armored Gunfight (In-Season): Need more protection during your 2v2 skirmishes? Then welcome to Armored Gunfight, a variation on the fan-favorite mode, featuring standard Gunfight rules with one distinct difference; armor is enabled! Each squadmate comes to the fight with 150 HP of Armor, 100 Health, and no replacement plates or health regeneration. All other Gunfight rules apply (win conditions, overtime, capturing the overtime flag), but your takedown tactics should be adjusted accordingly.

Faceoff (4v4) (Mid-Season)

For those seeking the fast-action gameplay of small-team cage matches, the ultimate compliment to Gunfight is back! Use your own Loadouts, forget Killstreaks, and play modes like Team Deathmatch and Kill Confirmed on all the Modern Warfare II Gunfight maps. However, in Season 05 the action is even more frenzied, as the player count is upped by one Operator per team: This is 4v4 Faceoff. Fans of Shipment 24v7 take note!

CALL OF DUTY: WARZONE OVERVIEW

  • Calling All Champions. The Vondel Champions Quest will begin in Season 05. Assemble the squad and prepare to put together a new plan for victory in Vondel.
  • New Free Features in BR and DMZ. Two new vehicles across both modes; several new DMZ features, and the first details on the Reveal Event for Call of Duty 2023.
  • Arriving at Reloaded: Hold Down the Fort, Prepared for Armored Royale. A section of Al Mazrah adds to the available Resurgence maps, and will be added to the existing rotation. That and the return of Armored Royale earmark the Season 05 midseason updates.

Vondel Champion’s Quest (Launch Window)

Champions of Call of Duty: Warzone: Heed the call of this new quest.

Just like the Traditional Battle Royale Champion’s Quest for Al Mazrah, a squad that is on a winning streak — five in a row in Mini Battle Royale matches — will have the opportunity to take on the Champion’s Quest in Vondel.

Although the Vondel’s quest will be similar to Al Mazrah’s quest in that you will build the M.G.B., there are a couple key differences:

First, all elements must be held and never dropped (a prerequisite that also now applies to any Champion’s Quest you undertake). That means an element can’t be dropped in the water and saved for the end. If an element is dropped, it must be recaptured to continue the quest.

Second, there are three brand-new elements — or elemental compounds — to capture as part of this quest:

  • Gallium: Holding Gallium reveals all nearby team members who held it previously, as if you were affected by a Snapshot Grenade.
  • Deuterium: This fatigues any Operator, which includes causing them to cough if they try sprinting.
  • Neptunium: This periodically electrocutes all nearby Operators as well as  hay-wiring vehicles, with similar effects as the Shock Stick.

The Champion’s Quest in Vondel will be ready for all challengers starting at season launch.

New Vehicles: MRAP and Dirt Bike

Two familiar vehicles are here across Call of Duty: Warzone maps; consult your Tac Map in-game for locations and availability.

MRAP

Mine Resistant Ambush Protected — it does what it says in its name.

A vehicle roughly the size and shape of the Cargo Truck, the MRAP [DS1] is equipped for heavy combat with additional armor plating and turrets, making it a slower, yet effective, vehicle for attack or defense.

The MRAP will not appear often — in fact, it is mostly available at the start of a mode coming out at mid-season — but whenever an Operator sees it being used, it’s time to either head inside or come at it head-on with Launchers, LMGs, and Killstreaks . . . and plenty of them.

Dirt Bike

A nimble and rapid form of transportation in Call of Duty: Warzone, the Dirt Bike is ready for Operators to lose enemies through tight alleys, perform hairpin turns on a dime, and get across any map without much cover but with plenty of style.

In other words, yes, you can catch sick air and pop wheelies on this whenever the operation calls for it.

Note that only two Operators can technically fit on the Dirt Bike at a time, so a full squad of four should either partner up or get enough rides for everyone.

DMZ: The Conflict Intensifies

Al Mazrah, Ashika Island, and Vondel are all under attack.

Battles rage between the existing factions and a new threat, Konni.

Both sides will be fighting with everything they’ve got, calling in Killstreaks in what is known as Active Combat Zones. Intel suggests that higher-quality supplies and gear are more present in Active Combat Zones compared to single-faction areas.

In Al Mazrah, all Cartel are killed in action within the Koschei Complex. Konni found it, completely gutted it, and found some additional hidden tunnels under the city.

We have also lost Building 21 to the Konni Group. With your help, we can get it back.

To all Operators: Shadow Company are your family now. We will not take the first shot on any Operator in any DMZ Exclusion Zone, and fight arm-in-arm with you in our battle against Konni.

However, know this:

Friendly fire will not be tolerated.

In addition to the new features mentioned in the above note, expect new Missions, including Urgent Missions, to be made available in your Forward Operating Base menu, as well as the following:

Disguise Field Upgrade (Launch Window)

Built for pure stealth engagements, the Disguised Field Upgrade allows you to appear as a member of a DMZ Combatant (AI) Faction. Equip the Disguise and DMZ Combatants of the same faction will not attack unless you blow your cover and act aggressively towards them.

Battle Revive (Launch Window)

An experimental stimulant offering an adrenaline rush as you complete a self-revive: A Self-Revive mixed with pure Battle Rage! After using it to get up from Last Stand, it immediately activates Battle Rage’s effects, allowing you to heal more quickly. The Tactical Sprint is also constantly refreshed for a short period of time.

Self-Revive Box (Launch Window)

Much like an Armor Box, this Field Upgrade holds multiple Self-Revive Kits. Perfect for squad-based infiltrations.

Scuba Gas Mask (Launch Window)

This is a Gas Mask that also acts as a Rebreather, providing protection from radioactive winds, gas, and allows for underwater breathing for an extended period of time.

Fort Resurgence and Armored Royale (In-Season)

The MRAP’s return means one thing: Armored Royale is coming back. Reinforce your squad in this Battle Royale with a big difference — you’re dropping onto your own MRAP, and it’s up to you to use, fortify, and repair this hulking vehicle with its turret, protective shielding, and mobile Buy Station, while cutting through rivals operating their own behemoth trucks.

Expect this mode to be available during Season 05, as well as a new one: Fort Resurgence.

A slice of Al Mazrah, specifically the Al Bagra Fortress and its greater surroundings, will be added to the Resurgence map rotation in Season 05. No matter how you spent time in Al Mazrah across Call of Duty: Warzone and Modern Warfare II, this map will slot in alongside Ashika Island and Vondel for Resurgence Rotation Playlists.

GENERAL OVERVIEW

  • Task Force 141 and Shadow Company: Faction Showdown. Do your part to help TF141 or Shadow Company control the AO. Your efforts will reward you with exclusive items, including a Weapon Blueprint for challenge completion and a new Operator Skin for the winning side.
  • Gear Up with Modern Weaponry. A fast-firing Assault Rifle and semi-auto Sniper Rifle sure to put a frown on the enemy’s face will be available in the Battle Pass. Plus, four more armaments throughout the season.
  • Call of Duty celebrates 50 years of Hip Hop with Special Guests Snoop Dogg and 21 Savage. Get ready to light it up and get some free War Tracks spanning three decades of a culture that transcends music and gaming.

Faction Showdown: Limited-Time Event (Launch Window)

The return of Graves and Shadow Company means one thing: Task Force 141 is ready to finish the job.

This intense battle is set to begin on August 4 with a cease-fire between both factions set for August 16. Before then, both sides want you to join them. No matter which side you pick, the main challenge to complete is the same:

Earn 50 Operator Kills.

Access the Events tab of the in-game menu to access the Faction you wish to join. Then complete the challenge, and other faction-specific challenges (detailed below) to earn all the Event rewards. Thinking about switching sides during this Event? Mercenary activities are encouraged: Feel free to join Task Force 141 or Shadow Company as many times as you wish, earning some or all the Operator kills for the faction you’ve chosen, until you complete the Event for both sides.

Once the main challenge has been completed, you earn a Calling Card and an Emblem just for participating. But that’s not all. Let’s dive a little deeper into the other available challenges, which are related to each faction’s preferred operational tactics:

Task Force 141 likes to go in close with Finishing Moves and melee weapons, or they use whatever it takes to go long with Battle Rifle longshots.

Shadow Company, meanwhile, prefers stealth with SMG eliminations from behind, or they use everything in their Loadout to their advantage, like Launchers and Lethal Equipment.

Completing the challenges for either faction rewards you with items such as Tier Skips, Vehicle Skins, and a Weapon Blueprint for completing all the challenges for a faction.

All community Operator eliminations will be tracked during this event as combat between Task Force 141 and Shadow Company continues. Only elite Operators who complete all five of a faction’s challenges will be eligible for the following rewards:

The faction (Task Force 141 or Shadow Company) that wins this event by having the highest number of community Operation eliminations – the main Challenge for this Event that you can contribute up to 50 kills per faction towards – will unlock another reward. This is a free Operator Skin — either one for Soap or one for Horangi, depending on who wins — as well as a universal weapon camouflage and a one-hour Double Battle Pass XP Token.

Choose a side, fight until the last minute, get rewarded, and await further orders as the event concludes, prior to mid-season.

Vehicle and Camo Challenge Events (In-Season)

Players of both Modern Warfare II and Call of Duty: Warzone should expect further unlock challenges as Season 05 continues, not least a series of tasks related to expertise with vehicles, as well as an in-depth Camo Challenge with suitably impressive rewards.

Shadow Company Takes Over BlackCell

As well as appearing as part of the Faction Showdown Launch Window Event, the Shadow Company will make their presence felt across BlackCell, especially with their new Operator Arthur and his faithful companion Merlin.

Those who purchase the BlackCell — available for $29.99 — will get access to Arthur, 1,100 COD Points, an advanced starting position in the Battle Pass AO, and even more content in the Season 05 Battle Pass . . . in addition to 20 Tier Skips (25 on PlayStation®).

Arthur doesn’t usually fight alone; he sometimes brings his dog Merlin along with him, as well as “Gwen,” both additions as part of the full BlackCell offering. Merlin is an extremely good boy; pouncing on and savaging Arthur’s opponents (when equipped as a Finishing Move). Gwen meanwhile, is a talking Gunscreen attachment incorporating a small speaker announcing specific in-game events.

More intel will be dropped on this offering in the designated Battle Pass, Bundles, and BlackCell blog post, which will be online prior to Season 05’s launch.

Two New Weapons at Launch, Four Additional Weapons During Season

FR Avancer (Assault Rifle – Launch, Battle Pass)

With a blinding fire rate and exceptional maneuverability, in the right hands, this aggressive bullpup rifle can dominate the battlefield.

This fast-firing bullpup rifle is a midrange behemoth that can neutralize targets quickly within a few dozen meters.

Trained Operators will know how to master the recoil pattern and tame its high fire rate. That may involve a trip to the Gunsmith, but no matter what, it is a solid Battle Pass addition that is free for all those who earn this HVT in a Battle Pass Sector.

It will put it in competition with other fast-firing Assault Rifles in its category, so Operators that appreciate those should give the FR Avancer a test in the Firing Range (at the very least) in Season 05.

Carrack .300 (Sniper Rifle – Launch, Battle Pass)

This semi-auto bullpup sniper rifle features an exceptionally high fire rate and a unique design for best-in-class handling and stability when on the move.

Built for the Operator that claims they are a sharpshooter – it’s free for everyone in Season 05 through the Battle Pass, so time to see if the skill matches the talk.

The Carrack .300 is a true Sniper Rifle with a semi-automatic, bullpup design. Effective even at the longest ranges, all it requires is an Operator who can take a deep breath, keep calm under pressure, and line up a shot to the head or upper chest.

This rifle may not be the first choice for certain playstyles, but for those wanting semi-automatic takedown prowess over longer ranges, this is well worth taking into bigger maps once Season 05 launches.

Four New In-Season Weapons

M13C (Assault Rifle – In-Season)

The .300 BLK counterpart to the M13B, this full-auto Assault Rifle is versatile and hard-hitting as a main weapon or sniper support secondary.

Unlock Requirements: [[REDACTED]]

New SMG, Sidearm, and Melee Weapon (In-Season)

In addition to the two free Battle Pass weapons, and the M13C Assault Rifle, three more weapons are being released during Season 05.

Ready yourself for a new SMG, which is ready to offer another silent close-range solution thanks to its integrated suppressor.

A new sidearm is ready to be added to the deep pool of Secondary Weapons for Operators wanting more flexibility and stopping power at mid-range.

Speaking of Secondaries, the Pickaxe will be a simple, yet effective tool added to the melee category.

Six New Operators Arrive Before Mid-Season

At launch and throughout the beginning of Season 05, six Operators can be added to your roster. More Operators will come out this season, but these six are the ones ready for immediate combat activities when this season launches:

Oz

Born in Central Florida, Oz overcame adversity even at a young age to become a great Operator, finding a fatal security flaw in a U.S. military system before he graduated high school.

He enlisted in a sister program to Hutch’s branch, becoming a highly decorated cyber soldier running top-secret ops, all while creating a family of his own with his brothers in arms. But when General Shepherd asked him to take the lead in a cyber defense division of a new PMC group, Oz was ready to join Shadow Company…

Except he heard one leader, Commander Graves, was reported in an incident against an C.I.A.-affiliated Operator on South American soil.

Shepherd closed the deal with tasking Oz at being Shadow Company’s “de facto leader.” Using both his elite special operations toolset on the ground as well as his skills in cyberwarfare, Oz’s mission is not only to lead Shadow Company’s global presence… But manage the narratives around that incident with Graves.

Graves (Battle Pass)

He’s back.

You probably have questions. Graves does not have time for answers. He says he was never in that tank that exploded at the hands of the 141, and now it’s back to business.

If you want his history, the Modern Warfare II Campaign speaks for itself. But also, know that he is a proud American, former Special Ops Team Chief, and the founder and current CEO of Shadow Company, a global risk management, protection, and private military firm specializing in troop, air, and maritime capabilities anywhere in the world.

In team modes, he and other Shadow Company Operators will side with KORTAC.

Arthur

Aside from being one of Shadow Company’s best, biographical intel for this Operator has been [[REDACTED]].

Mila

Biographical intel for this Operator has been [[REDACTED]].

Velikan

The Shadow Company warden of Building 21 just got ousted by Konni Group, so now this “giant” is ready for new operations.

During initial encounters with Task Force 141, Velikan was a shadow of a shadow. Tales of his exploits are written off as fairytales at best and gross exaggerations at worst. Those who know him never speak ill of him. Whether it’s due to fear or respect, no one knows.

Since then, this Shadow Company mercenary was assigned to defend Building 21 from any elite Operators who managed to access this clandestine facility. But now that his job there is done — perhaps — he seems ready to work for SpecGru across all online operations.

Mace (Mid-Season)

Another returning face — or mask, if you will — the mercenary Mace will be called in during Season 05 Reloaded to assist Shadow Company with clean-up duties.

Additional Limited-Time Operators During Season 05

These headliners deserve more than a passing mention, especially because they are here in celebration of five decades of hip hop culture: Nicki Minaj, Snoop Dogg and 21 Savage.

Call of Duty Celebrates 50 Years of Hip Hop with Nicki Minaj, Snoop Dogg, 21 Savage, and More

In celebration of 50 years of hip hop, Modern Warfare II and Call of Duty: Warzone will have free content and special Bundles available throughtout Season 05.

Before getting into the special guest Operators coming out during Season 05, here is something for everyone:

Free War Track Packs

Since War Tracks debuted in 2019, Call of Duty put some of hip hop’s seminal tracks for everyone to hear in the game.

As part of Call of Duty celebrating 50 years of Hip Hop, everyone will receive free hip hop War Tracks for logging in between August 7 and August 16. Simply go online in Modern Warfare II and Call of Duty: Warzone on four separate days within that time period – an easy task for those that play daily or even only on weekends – to receive a free gift.

The first three days will grant a War Track from the ’80s (Foundation), ’90s (Golden Era), or 2000s (Life After Y2K). On the fourth day of logging in, you will receive a special Weapon Blueprint that can be used in any online mode.

Players will automatically be granted these items upon log-in – check your inventory after logging in to see your new gifts. For any issues in terms of receiving these gifts, contact Activision Support.

In addition, three more Operators are arriving during Season 05 to celebrate over five decades of hip hop culture:

 

Snoop Dogg (Launch Window)

Please take a step back for the owner of Death Row Records.

Call of Duty and the D-O-DOUBLE G have been in the same rotation since 2014 when, in celebration of a certain yearly occasion, the Doggfather blessed the community with the dulcet tones that only Snoop can provide.

Now for Modern Warfare II and Call of Duty: Warzone, Snoop Dogg returns once more. He is ready for any operation, whether it’s going under Deep Cover or going in guns blazin’. . . .

Don’t make any bad decisions; the Snoop Dogg Operator Bundle will be here as part of Call of Duty’s celebration of 50 years of Hip Hop. More information is to come in the Battle Pass, Bundles and BlackCell blog, which will post prior to launch.

Remember: At the end of the day, it’s a Doggy Dogg World, and we’re living in it.

Nicki Minaj (In-Season)

Playtime is over; this is not “Chill Nicki”; this is Red Ruby Da Sleeze.

Nicki Minaj first teamed up with Call of Duty earlier in 2022, because yes, she holds the control like the gamers . . . do we have a problem with that?

Now in Modern Warfare II and Call of Duty: Warzone, she’s ready to make all rival Operators pound the alarm, as Nicki Minaj has her own Store Bundle, perfect for those who think they have good form across Battle Royale, DMZ, Multiplayer, and Special Ops.

Nicki is known to break barriers in hip hop, and this is no different; come Season 05, she will be Call of Duty’s first-ever self-named female Operator.

Get ready to run and hide come Season 05.

21 Savage (Mid-Season)

Call him a rockstar or Mr. Right Now, no matter what, he’s 21 Savage.

Born in London and raised in Atlanta, a community he continues to give back to through philanthropic efforts, the Slaughter King went from underground hero to award-winning rapper.

Now, without warning, it’s time for him to go Savage Mode in Call of Duty – expect an Operator Bundle featuring 21 Savage to drop as part of the Reloaded offerings.

Perfect Timing – Time for Prestige 21 (21) – New Challenges and Reward Available

21 is a popular number for Season 05.

When Season 05 launches, the Prestige Rank cap is set to increase from 17 to 21, with a new maximum level cap of 1,050. Each of the four new Prestige Ranks and 200 levels come with a new icon besides the number, as follows:

  • Prestige 18: Unlocked at Level 900.
  • Prestige 19: Unlocked at Level 950.
  • Prestige 20: Unlocked at Level 1000.
  • Prestige 21: Unlocked at Level 1050 — this is the maximum level that can be achieved in Season 05.

For reaching Prestige 21, you will receive an exclusive Kastov-74u Weapon Blueprint: “No Warning” (shown above). This Weapon Blueprint is built for aggressive Operators. Whether it’s laying down hip-fire up-close or aiming down its red dot sight for those mid-range targets, this versatile Blueprint has got you covered.

As before, all progress will not reset at the beginning of each Season. You can continue ranking up at the level at which you ended Season 04, whether it was before the Prestige Ranks (1–55) or within the Prestige Ranks (56–1050). For more intel, see our Season 04 breakdown of Prestige here.

Source: Call of Duty Blog

Carlos Perez

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Rust Update 1.73 for July 27 for Big Bug Fixes

Double Eleven has released Rust update 1.73 and this brings a host of bug fixes to the game. Read on for what’s new in the official Rust new update patch notes for July 27.

Rust Update 1.73 Patch Notes | Rust Patch Notes for July 27:

GAMEPLAY:

  • Fixed a bug causing auto sprint to be stopped whilst underwater when pressing the crouch button.
  • Fixed a bug causing the player to be kicked when jumping on the Stairs Spiral Triangle.
  • Fixed a bug causing the player to be kicked when attempting to climb an Oak Tree.
  • Fixed a bug causing Scrap to be consumed from the Gambling Wheel when combined winnings exceeds 1000 scrap.
  • Fixed a bug that caused players to get the “Too Hot” status effect with -4° temperature modifier.
  • Fixed a bug causing players to float in midair after being downed whilst jumping.
  • Fixed a bug causing the Heavy Scientists equipped with M249 to have better accuracy compared to the Steam version.
  • Fixed a bug causing the player to be kicked when climbing on the Pumpjack.
  • Fixed a bug causing the seafloor to be visible between two ocean planes.
  • ITEMS
  • Purchased skins are now showing in the Repair Bench.

KNOWN ISSUES

  • Players bodies are disappearing or not updating after death.

That’s about it. If there’s a new patch released for Rust, we’ll be sure to let our readers know.

Source: Rust

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare 3 Reveal to Take Place in Warzone Limited-Time Mode Event, More Details Shared

Just last week, Activision announced that the reveal of Call of Duty 2023 — or what we now know as Modern Warfare 3 — will take place in Season 5. We surmised that just like previous entries in the franchise the past few years, this would be happening in-game in Warzone. Well, that was spot-on, as Activision has confirmed that a new limited-time mode (LTM) will take place in Season 5 for the MW3 reveal!

Here’s the confirmation of the announcement from Activision:

Drop into Call of Duty: Warzone to experience the worldwide reveal for Call of Duty 2023 in a limited-time event. Join the ranks of Shadow Company to take on Konni forces and secure the chemical weapon threat before it’s too late. Stay tuned to Call of Duty channels for more details about the upcoming reveal.

Again, this isn’t really surprising news given the last few Call of Duty games were revealed the same way. What’s surprising to me is how Activision still hasn’t acknowledged that this year’s COD game is Modern Warfare 3. I mean, we’ve had images leak, and even a cross-promotional ad that gave us our look at the game’s logo and all.

Here’s to hoping that the reveal and our first gameplay look won’t be far apart.

This year’s Call of Duty will see Sledgehamer Games at the helm and has no release date set just yet.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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XDefiant Custom Lobbies Skipping Launch, Africa Servers, and Pristine Versions of Weapons Confirmed

Those looking for custom lobbies in XDefiant, you’re in for some good and bad news. While the game will support this feature, it won’t be available at launch.

This was confirmed by XDefiant Producer Mark Rubin who mentioned that while it might not be available at launch, the dev team’s hoping it won’t be long before it’s rolled out.

In addition to that, while we know that the game will feature gun camos (skins), it looks like if you’re not a fan of the weathered look we’ve seen in the beta, there’s a “pristine” version of the weapons as well.

Finally, we have some good news for players in Africa! Rubin has also confirmed that they are looking into server solutions given Google doesn’t have any servers in the region.

XDefiant seems to be hitting all the right notes so far when it comes to its potential player base. Some of the things discussed by devs include the addition of a ‘streaks system, and even the possibility of a fully customizable HUD.

XDefiant has no release date yet but it is due in “summer” for the PS5, Xbox Series X|S and PC. PS4 and Xbox One versions will be out at a later unspecified timeframe.

More XDefiant Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Red Dead Redemption Remaster Details Datamined, New Logo Revealed

The idea of a Red Dead Redemption remaster is getting stronger and stronger, as Rockstar Games reportedly leaked a new logo during the GTA Online weekly update. This logo was taken down minutes later, but not quickly enough to prevent the info from spreading, as shared by Tez2 allegedly after a leak by The Council.

While the logo may look exactly like the one splattered on the cover of the original game released way back in 2010, the more attentive eyes have noticed that the trademark () symbol has been replaced by a registered trademark (®) symbol for the alleged new logo. This may seem like a minimal detail, but it supports the theory that there’s some sort of update going on. The leak also came with the codename RDR1RSP, which the community is assuming is just representing the following: Red Dead Redemption 1: RockStar Presents.

For now, there isn’t much more to go by, but this slip by Rockstar Games could very well mean that an official announcement is right around the corner. If we look at evidence from a very recent past, we have the very interesting rating of Red Dead Redemption in Korea last June, and some rumors here and there.

But every piece seems to be falling in place when we realize a couple more details: Take-Two has previously revealed during its Q4 and Fiscal Year 2023 Conference Call that there are plans to “launch 2 new iterations of previously-released titles” during Fiscal Year 2024, one of them potentially being Red Dead Redemption. Considering that the current Fiscal Year runs from now until March 2024, the countdown may be ongoing.

Red Dead Redemption is the acclaimed western game released in 2010 for PlayStation 3 and Xbox 360. A PC version has been requested countless times by fans of the series, and it may finally be happening.

Vitor Braz

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Nickelodeon All-Star Brawl 2 Announced With Key Features and Different Editions

Watch the All-Star Brawl 2 announcement trailer right here:

The game will feature new characters, new stages, improved graphics, and much more. Continue reading to find out more about the improvements, key features, and different editions available to pre-order.

Nickelodeon All-Star Brawl 2 Key Features:

  • New Campaign Mode

Jump into an all-new, original story featuring roguelike mechanics, minigames, new arcade mode, boss rush and more!

  • All New Gameplay

Duke it out with new SUPER abilities, refined mechanics, new offensive and defensive options, and a fresh new take on platform fighting gameplay!

  • New and Improved Characters

Legendary voice acting talent brings new and returning characters from your favorite shows to the brawl with all-new playstyles and abilities!

  • New Features and More

From a new online experience including crossplay and updated lobby systems, to new costumes, unlockable rewards and improved training mode, Nickelodeon All-Star Brawl 2 is bigger and better than ever!

Nickelodeon All-Star Brawl 2 Different Editions:

Base Edition ($49.99):

  • base game

Digital Deluxe Edition ($69.99):

  • base game
  • Season Pass

Digital Ultimate Edition ($79.99)

  • base game
  • Season Pass
  • one bonus skin for each character

All-Star Brawl 2 Season Pass ($24.99):

  • 4 Characters (released throughout 2024)
  • 4 Costumes (released throughout 2024)
  • a premium SpongeBob costume (available at launch)

All-Star Brawl 2 is in development for Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X|S, and PC. The release date has not yet been revealed.

Ibrahim Kabir

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Payday 3 Closed Beta for Xbox and PC Starts Aug. 2

Starbreeze Studios has officially announced the Payday 3 closed beta taking place from August 2 through August 7. Players can sign up for a chance to be selected in the upcoming beta on Xbox Series X|S and PC.

Payday 3 Closed Beta – Overview

  • The original gang: Dallas, Hoxton, Chains, and Wolf. The iconic clown-masked characters that made the PAYDAY franchise infamous are all playable, each with their own unique skillset.
  • Featured heist: “No Rest for the Wicked” will be the playable heist during the closed beta. Representative of classic PAYDAY heists, “No Rest for the Wicked” tasks the players with liberating a small bank of the cash cluttering up their vault. Heisters can carefully plot out a stealthy approach, leaving guards to wonder where the millions stored inside went, or go loud to get the nail-biting feeling of a big city bank robbery.
  • All difficulties will be playable, level cap is Infamy Level 22 and Weapon Level Progression is maxed at eight.

Payday 3 Closed Beta – How to Sign Up

Payday 3 is set to release on September 21, 2023, for Xbox Series X|S, PS5, and PC. It will be available with Xbox Game Pass on the same day.

More Payday 3 Reading:

Ibrahim Kabir

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Warframe Update 2.21 for July 27 Ushers in 33.6; Full Patch Notes Listed

Digital Extremes has released Warframe update 2.21 (PS5 version 1.029) this July 27, and this is for the big 33.6 patch that brings Wisp Prime and more into the game. Check out everything new in the Warframe update 33.6 patch notes below.

Warframe Update 2.21 Patch Notes | Warframe Update 1.029 Patch Notes | Warframe Update 33.6 Patch Notes | Warframe Patch Notes for July 27:

Update 33.6: Echoes of Duviri

Echoes of Duviri is a Mainline Update!

Meaning that everything the team has been working on since the launch of The Seven Crimes of Kullervo is in this update (with the obvious exception of content that is not ready to be released). It is very likely, as it is with all Mainline updates, that things can slip through the cracks so we will be looking at reports here for any fixes and changes for follow-up Hotfixes to come.

If any of the terms above are new to you, visit “The Warframe Lexicon for Updates” to learn more about Warframe’s development cycle.

The total download sizes for this update are as follows:

  • PlayStation 4: 16.4 GB
  • PlayStation 5: 6.87 GB

PS4 Remaster: 
The large download size (~16.4 GB) for this update is due to the remastering of textures in the game, which will reduce the overall size of Warframe on PS4 from ~42 GB down to ~40 GB once the Update has finished downloading.

TennoGen
The Liset Vammatar Skin by Ventralhound is also now available on consoles!

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General: 

  • Fixed Emblems attaching on the arms instead of shoulders on the Oberon Obsidian Skin.
  • Replaced the 3125 Platinum pack with the 3210 Platinum pack in the PlayStation EU store to be on-par with other regions and consoles.

Missed Notes of Code Fixes from The Seven Crimes of Kullervo: 

  • Clicking on items in the in-game Market that are purchasable via the PlayStation Store will now open the item’s details in the Market first instead of going straight to the Store. Now when you want to move forward with purchasing after learning the details from the PlayStation Store you simply click “Purchase”.
  • Fixed permanently losing your thrown melee weapon if you throw it just before entering an Undercroft portal.
  • Fixed Clients experiencing wonky camera positioning after dismounting from K-Drive or Merulina.
  • Fixed camera shifting to the last spot you summoned your K-Drive after summoning it again at a distance.
  • Fixed respawning in unexpected locations after Host Migration.
  • Fixed being unable to purchase from Acrithis’ store in Duviri with resources that you had collected during that session.
  • Fixed a rare crash while riding Kaithe.
  • Fixes towards a crash that could occur if you were pulled into the Undercroft while a member of your squad was doing Conservation efforts in Duviri.
  • Fixed crash when skipping cutscenes in The Duviri Paradox Quest.
  • Fixed massive hitch that would occur when leaving Teshin’s Cave back to the Orbiter.
  • Fixed a hitch affecting players with most Focus trees unlocked.
  • Fixed an extremely rare crash that could occur in the Undercroft.
  • Fixed a rare crash that could occur when the Ripkas were unequipped while in Teshin’s Cave.
  • Fixed the Rank 1 Endurance Intrinsic “Fortifying Decrees” (Each active Decree grants +25 Health to Drifter) granting more than +25 Health if there are several of the same Decree already active.
  • Fixed crash caused by ragdolled enemies.
  • Fixed very long hitch that would occur to the third member of a squad when loading into Teshin’s Cave right as Host migration occurs.
  • Fixed a rare crash.

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WISP PRIME
Wisp Prime’s gilded splendor haunts the battlefield. Allies welcome her interdimensional beauty.

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WISP PRIME SHROUD
Wisp Prime’s signature adornment.

* Players can equip or unequip this Shroud on Wisp Prime as an Auxiliary attachment. 

FULMIN PRIME
Wield a storm. Fulmin Prime’s electric rounds switch between lightning beams and short-range bursts. Wisp quickly swaps between each mode with her elemental prowess.

GUNSEN PRIME
Command the beauty and lethality of these ornate warfans.

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ENTHEOR PRIME SYANDANA
Call upon the preternatural with Wisp Prime’s signature Syandana.

CLEARVOY PRIME SUIT
A look worthy of one who has the power to straddle realities. Fitted for the Drifter and the Operator.

Instantly gain access to Wisp Prime from the in-game Market or earn Relics in-game to craft Wisp Prime, Fulmin Prime, and Gunsen Prime in your Foundry. 

Now that Wisp Prime Access is available, the following items have been added to the Prime Vault for a future Prime Resurgence rotation. If you have Relics that contain these items they will remain in your Inventory.

  • Nidus Prime
  • Strun Prime
  • Magnus Prime

With this Vaulting comes the shift of the following Syndicate Sacrifices:

  • Replaced Rank 4 The Perrin Sequence sacrifice of Magnus Prime Barrel with Knell Prime Barrel.
  • Replaced Rank 5 Steel Meridian sacrifice of Nidus Prime Neuroptics with Garuda Prime Neuroptics.
  • Replaced Rank 5 New Loka sacrifice of Nidus Prime Neuroptics with Garuda Prime Neuroptics.

Riven Disposition Changes:

As with each round of Prime Access come updated Riven Disposition numbers, but we have taken a different approach for this update and have postponed Disposition decreases – check the full details here:

CURIOSITY VISAGE INK COLLECTION
Embrace the spirit of discovery. The Curiosity Visage Ink Collection includes Academe, Circuit, Kiai, and Verula Ink designs.

Purchase the Collection in the in-game Market or purchase each individual Visage Ink from the Drifter Appearance tab.

NEW DRIFTER MELEE: ARGO & VEL
Argo & Vel bolster the warrior who stands fast. Blocking will activate its staggering energy shield. Power Strike knocks down enemies and inflicts Bleed Status. Perfect Parry restores your Power Strike.

Warframe Version: Its Heavy Attack sends forth a glaive that ricochets off enemies.

Gain instant access to the Argo & Vel for both Drifter and Warframes with Platinum from Teshin’s Cave or the in-game Market. Or unlock it with Pathos Clamps for Drifter use and gain its blueprint to craft in the Foundry for Warframe use.

 

UNDERCROFT CHANGES

New Undercroft Tiles:
We have added two new tiles to the Undercroft for you to tackle Warframe combat in: Fractal Pastures and Amphitheatre. The Fractal Pastures is a large open tile with plenty of space for farming Tamms — if it weren’t for the dangers of the Undercroft, that is. With the new Amphitheater tile, you can reminisce about the calming sounds of Shawzins heard on the Duviri landscape, but replace them instead with the cries of your enemies. All five existing game modes are available in the Fractal Pastures and Amphitheatre.

Jackal Assassination is here!
The Undercroft is gaining a sixth game mode available exclusively in the Fractal Pastures: Assassination! No longer in the confines of a Corpus laboratory, The Jackal can be found ruining crops in the Fractal Pastures, devastating the natural beauty with its laser grids and rockets. Take on the Jackal in this newest game mode to reach the Undercroft.

In order for the expected time to complete Assassination to stay in line with other game modes, the Jackal fight has been modified from its original form on Venus. Jackal in the Undercroft will have three phases instead of four, and will be protected by reinforcements between phases.

On defeat, Jackal will drop Rune Marrow and has a chance to drop the Jackal Sigil.

Undercroft Trauma Clamp: 
The Undercroft is a dangerous place, Drifter. Trauma Clamps have begun appearing across the Undercroft that can be used to your advantage.

Trauma Clamps are hazards that can be found throughout the Undercroft. Breaking them open will pull in both Tenno and their foes alike, trapping them for a moment and imparting effects determined by the current Spiral. The range at which players will be drawn in is smaller than that of your enemies, but still take care when activating them. Use these strategically, as only a few spawn per Undercroft Tile. However, as the Void does work in mysterious ways, there is a chance of further Trauma Clamps spawning after a hazard is unleashed.

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Thrax’s Spirals will augment Trauma Clamps with the following effects:

  • Sorrow: Cold Damage and Status
  • Anger: Heat Damage and Status
  • Fear: Electricity Damage and Status
  • Envy: Toxin Damage and Status
  • Joy: Void Damage and Status, plus healing that will seek out nearby players.

 

NEW INCARNON GENESES 

New Incarnon Geneses are being added to the Circuit Steel Path reward path! Once acquired, players can install them into the applicable weapons by visiting Cavalero on the Zariman.

Boar (base and Prime) 
Awaken this weapon’s ability to fire three short-range beams that chain link enemies in Incarnon Form.

Gammacor (base and Synoid)
Awaken this weapon’s ability to fire projectiles that pull enemies into a Cold Damage explosion in Incarnon Form.

Angstrum (base and Prisma) 
Awaken this weapon’s ability to launch target-seeking fireballs that ricochet toward enemies in Incarnon Form.

Gorgon (base, Wraith, and Prisma) 
Awaken this weapon’s ability to fire embedding projectiles that explode with Heat Damage in Incarnon Form.

Anku
Awaken this weapon’s ability to increase Range and Slash Damage during slide attacks in Incarnon Form.

Circuit Reward Path Rotation Date: Sunday, July 30th 
With respect to current Circuit Reward Path rotation, we wanted to give players fastest access to these new Incarnons as possible. As a result, we are altering the current Steel Path Circuit reward rotation to ensure they show up next week (July 30th).

Here is the updated Offering Rotation Schedule for the Steel Path Circuit:

Week 1: Braton, Lato, Skana, Paris, Kunai (this week’s offerings)
Week 2: (NEW) Boar, Gammacor, Angstrum, Gorgon, and Anku
Week 3: Bo, Latron, Furis, Furax, Strun
Week 4: Lex, Magistar, Boltor, Bronco, Ceramic Dagger
Week 5: Torid, Dual Toxocyst, Dual Ichor, Miter, Atomos
Week 6: Ack & Brunt, Soma, Vasto, Nami Solo, Burston
Week 7: Zylok, Sibear, Dread, Despair, Hate

New Incarnon Geneses Acquisition Method: Incarnon Market at Cavalero 
In addition to acquiring these new Incarnon Geneses via the Steel Path Circuit Rewards, they will also be available for purchase at Calavero with Platinum in the Incarnon Market starting the week they are available on the Circuit Reward path.

As previously discussed on Devstream 172, the intention behind this experiment is to offer players the option to pay-to-skip should they desire, while ensuring that the free acquisition path is not prohibitive for players. Only these 5 new items will be available for Platinum via this experiment, and will become available following the Weekly Reset on July 30th.

The “Incarnon Market” option will appear at Cavalero on July 30th once the rotation to the new Incarnon Geneses occur and will be permanently accessible as a one-time purchase for players who have unlocked The Steel Path.

 

NEW WARFRAME AUGMENT MODS

Brand new Warframe Augment Mods are available from Syndicates Offerings!

*Stats below are shown at Max Rank. 

Temporal Erosion (Protea – Temporal Anchor)
While Temporal Anchor is active, each strike of Grenade Fan and Blaze Artillery strips 10% Armor from enemies.

Available in the Arbiters of Hexis and The Perrin Sequence offerings. 

Shadow Haze (Sevagoth – Reap) 
Increase Critical Chance by 50% on enemies inflicted with Death Harvest. A new Shadow emerges from those enemies when they perish. Limit of 3 Shadows.

Available in The Perrin Sequence and Cephalon Suda offerings. 

Ulfrun’s Endurance (Voruna – Ulfrun’s Descent) 
During Ulfrun’s attack, enemies that die from Bleed within 20m restores Voruna’s charges.

Available in the Red Veil and Steel Meridian offerings. 

Intrepid Stand (Styanax – Final Stand) 
Each javelin that hits an enemy grants 60 Overguard to Styanax and 30 Overguard to his allies within Affinity Range.

Available in the New Loka and Arbiters of Hexis offerings. 

NEW DECREES 
New Decrees have been added to the randomized pool of options upon completing Duviri Spiral stages and side objectives!

Values marked with an asterisk* can be stacked and are shown at max.

Stable Stance 
Gains 25% resistance to knockdown for each enemy within 20m.

Swooping Miasma
Gain +3* jumps. Jumping slide kicks cause 300* Viral Damage and status in an area around hit enemies.

Kexat’s Pounce
Jump higher. Gain +180%* damage while airborne. Effect wears off 2s after landing.

Baneful Harmony
Inflicting Cold or Toxin status effects also inflicts Viral status.

Consuming Rage (Spiteful)
Heavy Attacks and Power Strikes consume 10% of Energy or Transference Bar, but gain +300% damage.

 

NEW DUVIRI CAPTURA SCENES
Explore even more Captura opportunities with these Duviri scenes. Find them in Acrithis’ rotating Wares in the Dormizone or find her in the Duviri landscape!

  • Undercroft Dax Camp Scene
  • Undercroft Lodging Scene
  • Undercroft Lunaro Scene
  • Undercroft Township Scene
  • Undercroft Outskirts Scene
  • Crater Cay Scene
  • Dais Cay Scene
  • Winding Isles Scene
  • Little Cay Scene
  • Basin Cay Scene

NEW DUVIRI DOJO ROOMS
Open a passage to the Harbinger’s Pass and Courtier’s Bliss islands via these new Dojo Rooms. Once placed, enter the portal to free roam the islands to your heart’s content!

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Image above shows view of the entry to the Harbringer’s Pass Dojo Room.

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Image above shows a view of the inside of the Courtier’s Bliss Dojo Room.

These rooms come equipped with the ability to change the backdrop from the Room Options console. Select from all of the Duviri Spirals (Joy, Anger, Envy, Sorrow, Fear) to set the mood.

Due to the unique nature of these rooms, only one of each can be placed in your Dojo.

 

BALANCE IMPROVEMENTS AND QUALITY OF LIFE CHANGES
As first announced in the dedicated Dev Workshop, we have made changes to the following systems:

  • Enhanced Damage Numbers
  • Overguard for Warframes
  • Cold, Impact, and Puncture Status Changes

Enhanced Damage Numbers
Warframe is a numbers game, whether you’re Modding your Warframe or your Weapons to do as much damage as possible. With that in mind, we have introduced a new Enhanced Damage Number setting with the goal of properly communicating the impact of your attacks and increasing the overall legibility of damage numbers in-game.

This new setting can be found in the Interface: HUD Category of your Settings Menu under “Show Damage Numbers.” You can cycle between the new Enhanced system and the familiar Legacy system or turn off damage numbers altogether!

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For our visual learning Tenno, take a look at the Enhanced Damage Numbers in action with Lead Game Designer Pablo!

Overall Damage Number Changes:
Whether you are using Legacy or Enhanced Damage Numbers, these new settings will be available with Echoes of Duviri:

Commas in Damage Numbers on Consoles
This was initially released on PC and required some extra work to get on consoles, but now you can see them in all of their glory!

Damage Number Scale
Custom scaling of your damage number text size, from 50 to 300!

Additionally, Damage numbers will no longer scale with HUD scale setting as they used to. So you can customize the HUD and the numbers separately.

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Compact Damage Numbers
This Toggle will shorten large numbers for legibility (i.e. 100,357 would be shortened to 100k)

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Enhanced Damage Numbers Setting
With this new setting toggled on, players can expect to see the following:

Refreshed Damage Number Appearance
A punchier presentation of damage numbers, with an updated font treatment to improve legibility. For reference of what this looks like in action, refer to Pablo’s video above.

Prioritized Critical Hits
Player damage output varies wildly from damage over time (DOT) from Status Effects to powerful Critical Hits. Previously all types of Damage were treated the same in the Damage Number cycle: meaning, Critical Hit Damage Numbers often disappeared quickly if there were a lot of small DOT procs happening concurrently. From a gameplay side, this had no impact on the actual damage done to your enemies, but it meant the true impact of your Critical Hits was not always communicated to you as clearly as we would like.

Now, your Critical Hits will be prioritized over smaller damage numbers. Those smaller numbers will still appear but now disappear sooner if higher-priority damage is done. Additionally, this prioritization system applies to Critical Hit Tiers as well, meaning Super Critical Hit Damage Numbers will linger longer than regular Critical Hits.

Custom Ability Damage Treatment
Since your Abilities traditionally cannot Crit, these attacks tend to have less oomph. Now Ability Damage has its own Damage Color so that it will stand out amongst the rest!

Like all other Damage Numbers, you can customize Ability Damage colors in the “Customize Hud Colors” menu (found in the Interface category of your Accessibility Settings).

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Melee Damage Numbers
With Legacy settings, Damage Numbers appear at the point of contact, often off-screen or otherwise obstructed by Melee attacks.

With Enhanced settings, Melee Damage numbers will now travel with you to improve visibility and will travel with the attack movement as well. Again, this is best illustrated in Pablo’s video for those who want to see this in action!
Player Overguard Improvements
With Duviri came the first instance of Warframes using Overguard, and The Seven Crimes of Kullervo solidified this mechanic as a part of various Warframes’ kits.

Now that players have access to Overguard consistently, we have made some adjustments to improve the quality of life in this new health state:

Consistent Proc Immunity
Due to the variety of sources of Overguard, there were occasionally inconsistencies in how it behaved in regard to Proc Immunity. With Echoes of Duviri, all sources of Player Overguard will offer Full Proc Immunity while active.

Overguard Depletion Protection
Similar to Shields, Player Overguard will now offer a brief moment of invulnerability (currently 0.5s) once depleted. This window will prevent players with Overguard from being one-shot, as damage to Overguard will no longer carry over into your Health or Shield pool once depleted.

Upon launch, we will closely monitor feedback on this mechanic change to see if further adjustments are needed.

NOTE: This Overguard Depletion Protection applies only to Player Overguard, not Overguard seen on enemies.

Hit Impact Visuals 
Similar to taking damage to your Health or your Shields, Overguard now has its own unique appearance when attacked. Damage will no longer cause blood splatters while Overguard is active, and we have added a unique metallic hit effect that better communicates having a layered shell protecting you.

Additionally, players will no longer flinch while taking damage with Overguard active.
(NOTE: This has no gameplay function other than looking cool)

Status Changes
With the variety of Status effects in Warframe, there are certain types that may be seen as less favorable than others. Cold, Puncture, and Impact tend to have a lesser impact on the battlefield, so we felt it was time to revisit the value they added to player kits:

Puncture Changes:
Weakened Status Effect Buffs:

  • Increased the debuff to enemy attacks from 30% to 40% on the first stack.
  • Reduced the maximum amount of stacks from 10 to 5.
  • Increased per-stack debuff from 5% to 10%.
  • Increased the total debuff at Max Stacks from 75% to 80%.

Weakened Status Effect Additions:

  • Increases Critical Chance threshold on enemy by 5% per Stack, to a maximum of 25% at 5 Stacks. This is additive after mods, not before. Does not apply to Abilities or AOE damage.

Impact Changes:
Stagger Status Effect Changes:

  • Reduced the maximum amount of stacks from 10 to 5.
  • Increased the Mercy Threshold from 4% to 8% per stack.

Functionally, this allows for players to trigger early Mercy kills with less stacks required!

NOTE: These changes should not affect the functionality of Impact Stacks for Mods such as Internal Bleeding or Hemorrhage.

Cold Changes:
Freeze Status Effect Changes:

  • Increased the maximum amount of stacks from 8 to 9.
  • Increased the additional per-stack Slow from 3.5% to 5%.
  • Increased the maximum Slow effect from 75% to 90%.
  • While we previously mentioned buffing Cold Slow Effect to 85% in our Citrine’s Last Wish update, we mistakenly only increased it to 75% instead.

Freeze Status Effect Additions:

  • Increased the Critical Damage taken by an enemy by 10% on initial Status Effect Subsequent Stacks increase this debuff by 5%, up to a maximum of 50%. This is additive after mods, not before.

 

ADDITIONS:

  • Added a “Drifter Mastery” category to the Mastery Breakdown on player profiles.
    • Previously, Drifter Intrinsics were counted in the Railjack Mastery category.
  • Added on-hover tooltip in the Melee Combos screen to provide more details (Stats, Status Effects, etc.).
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  • You can now purchase additional Appearance Config Slots for your Operator/Drifter! Click on the + icon next to the ABC configs to purchase with Platinum.
  • Added a new “Hermit’s Landing” label to the Duviri Minimap.
  • Added a pop-up countdown message when players are being teleported to the Confront Kullervo objective in Duviri.

 

DUVIRI CHANGES:

  • Updated the Duviri Steel Path access message to properly indicate what nodes must be completed to access the Steel Path, as previously announced in this PSA.
  • Removed the Duviri Starting Path from the New Player Experience. Now, all new Tenno will start with the Vor’s Prize Quest, and the Duviri Paradox will be available to them after its completion.
    • After months of review of player behavior, we are making this change to give all new players an accurate representation of core Warframe gameplay before we introduce them to the magic of Duviri.  Offering two Starting Paths for new players was an experiment — and not one we regret — but a key part of experimentation is continued iteration after the fact to ensure the best player experience possible. Tenno who already chose the Drifter Path should not be affected!
  • Removed a Dax Arcus spawn point in Castle Town that could bother players visiting Acrithis after the Orowrym fight.
  • Pathos Clamps, Kullervo’s Bane, and Steel Essence will now appear in the reward banner that appears at the top of the screen in Duviri instead of sliding in from the side.
  • Updated the waypoint marker functionality when retrieving the Orvius from the Rablit in the Orowyrm fight. Upon approaching the area where the Rablit spawns, a new waypoint will appear on the Rablit directly, telling you where to grab your Orvius from!
  • Added improvements to the area marker for the “Hidden Chest” objective to help guide players to the Chest. The area marker will shrink as time passes, and will disappear entirely once the Chest is found.
  • Improved the transition from Paragrimm back to Drifter after completing the “Recover the Paragrimm’s Tomes” Objective. Now, the screen will fade to black during the transition, and the Tome on the Paragrimm’s pedestal will no longer glow once the objective is completed.
  • Missed note: Removed Luscinia’s Opera singing in the Undercroft.
    • Due to the smaller tile, the singing was easily triggered a lot with players crossing paths with it often which created a lot of auditory noise.
  • Enable Hint Transmissions toggle in your Audio Settings will now also apply to non-critical game mode transmissions in the Undercroft. When toggled off, Teshin will wax a little less poetic about Void Angels and choose instead to watch your progress silently from afar.
  • The Duviri Shawzin screen will now auto-close after completing the song and earning the side objective reward. Re-entering the Shawzin screen after the initial completion will not automatically exit you out for any further songs you play.
    • This change was made to remove the awkward waiting period after finishing your song before you earned your Decree. Now it will automatically close once your Decree is earned, and you can simply interact with the Shawzin again if you wish to continue your jam session.

 

GENERAL CHANGES:

  • Modular Components that can earn Mastery will now show if that component is Mastered when viewed in a Vendor Menu (ex: viewing Zaw Strikes at Hok).
  • Reduced the intensity of camera static effect when using Security Cameras in Break Narmer missions. As per: https://forums.warframe.com/topic/1359305-khal-sneaky-sabotage-bugs-wc-3-july-2023/?ct=1688389719
  • Improved the visibility of Cortege’s beam when using a black energy color with lower GPU Particle Quality settings.
  • Kullervo will now turn to face the direction of the reticle when casting Collective Curse while stationary.
  • Adjusted Kullervo’s Wrathful Advance teleport to accommodate for his melee attack movement, meaning players are less likely to slide right past enemies.
  • Improved the transition between the death and ragdoll animations to be more natural and smooth. Also improved enemies getting up and recovering from a ragdolled state.
  • Slightly smoothed and improved the Rifle aiming animation.
  • Player HUD and Chat scale values now change based on chosen video resolution if those settings are set to the default values, or if you are starting the game for the first time.
  • Increased the IPS (Impact, Puncture, Slash) Damage of the following Mods:
    • Rupture – Increased Impact Damage from 30% to 90%
    • Disruptor – Increased Impact Damage from 30% to 90%
    • Piercing Hit – Increased Puncture Damage from 30% to 90%
    • Flechette – Increased Puncture Damage  from 30% to 90%
    • Sawtooth Clip – Increased Slash Damage from 30% to 90%
    • Shredder – Increased Slash Damage from 30% to 90%
    • Concussion Rounds – Increased Impact Damage from 60% to 90%
    • No Return – Increased Puncture Damage from 60% to 90%
    • Razor Shot – Increased Slash Damage from 60% to 90%
  • Updated the Incarnon Form transformation animations for the Dual Toxocyst.
  • Updated the Conservation animal map icons to match their respective Echo Lure colors.
    • f5b6781e11be2185842e435271c04619.png
  • Updated the Platinum and Regal Aya purchase screens to be more streamlined.
    • e4216b0b6bdae2fb012202657c2b3868.png
  • Common Cambion Drift resources (Ganglion, Lucent Teroglobes, and Pustulite) no longer trigger the special resource notification when picked up in the landscape.
    • These special resource notifications are meant to highlight uncommon or rare pick-ups in-mission. Players will still be able to see common Cambion Drift resources via the regular resource pick-up notification — we’re just saving that special pop-up for harder to find items!
  • Removed a feature where certain bosses scaled their level based on your equipped Mods.
    • This is a remnant of an older Warframe system that scaled difficulty based on your Mod loadout. As a result, enemies like Captain Vor might be anywhere from level 10 to 30, depending on how “powerful” your equipped Mods were during your encounter.
    • With this feature removed, now all bosses will always spawn at a consistent level on the regular Star Chart.
  • Increased the size of the Polychrome context action so that it’s more accessible at odd angles.
  • Blitz Eximus will no longer target Defense Targets with their shockwave attack, but the Defense Target can still be injured by it if hit.

 

OPTIMIZATIONS: 

  • Made micro-optimizations to memory footprint in the resource system to save over 70 KB.
  • Made micro-optimizations to engine startup and level loading.
  • Made systemic micro-optimizations to level loading for all platforms.
  • Made optimizations to sound pathing.
  • Made systemic micro-optimizations to rendering performance.
  • Made optimizations to level loading.
  • Made systemic micro-optimizations to the content update system.
  • Made small performance fixes when playing The Duviri Paradox Quest.

 

TOP FIXES: 

  • Fixed Decrees with a mobility trigger (ex: Temporal Acceleration, Ranger’s Reload, etc.) not applying while Yareli is riding Merulina.
  • Fixed the “Between the Eyes” Decree not applying bonus damage to Melee and Power Strike damage.
  • Fixed Table for Two side objective near Mathila’s Farm being uncompletable due to inaccessible void beam spawn point.
  • Fixed self-damage being dealt to Grendel after Feasting on enemies that are taking damage from Status dealt by allies. As per: https://forums.warframe.com/topic/1358166-torid-direct-hits-grendels-feast-self-damage/
  • Fixed Undercroft Portals not spawning if squadmates were speaking to the Warden or confronting Kullervo.
    • These were disabled to fix issues caused by part of the squad being in the Undercroft waiting room when the Kullervo fight started. Now, these Portals will spawn but cannot be entered until the Kullervo encounter has ended (or you say “no” to the Warden).
  • Fixed the Secondary Outburst Arcane consuming one less than the indicated Combo Counter (e.g. the UI displayed 15 but the value used for the Arcane was 14).
  • Fixed side objective and main Spiral stage Undercroft Portals repeating the same mission back to back.
    • The same mission type can still appear in the same session (i.e. Survival → Excavacation → Survival), but now they will not be all the same for all portals (Survival → Survival → Survival).
  • Fixed Eximus in the Undercroft, Simulacrum, and Sanctuary Onslaught not dropping their guaranteed ammo.
  • Fixed Drifter Power Strikes getting canceled if you block or quickshot while it is spooling up.
    • Normal Drifter melee attacks can still be canceled by blocking and quickshots.
  • Fixed Kaithe not spawning for players in Steel Path Orowyrm fight if they are riding Merulina as Yareli.
  • Fixed Clients getting stuck as Drifter in the Undercroft after getting pulled into the lobby and using Transference.
  • Fixed being unable to use Transference in the side objective Undercroft missions after completing the Orowyrm fight in The Duviri Experience.
  • Fixed dying before the Orowyrm cutscene causing the cinematic to be completely empty and losing function after it has completed.
  • Fixed consecutive Heavy Attacks not resetting the Melee Combo multiplier.
  • Fixed Clients being unable to rejoin Undercroft missions.
  • Fixed Rauta’s melee combo counter increase not applying with Garuda’s Talons equipped as your melee weapon.
  • Fixed Kullervo’s Wrathful Advance ability always equipping your Primary weapon after casting, even if your Secondary weapon was equipped prior to the cast.
  • Fixed Dax units in Duviri having an increased resistance to cold procs.
  • Fixed floating Silphsela disappearing when the Sun Silph they spawned from is destroyed.
  • Fixed Kullervo’s Wrathful Advance dealing inconsistent damage when used with Gunblades.
  • Fixed all weapons that gain charges from kills (not headshots) to activate their alt-fire (ex: Trumna, Sepulcrum, etc.) not gaining charges from kills caused by their own status damage.
  • Fixed Exodia Might not triggering on Mercy Kills. Previously it would only trigger on Finishers performed by your actual Zaw (versus your Parazon, etc.).

 

INCARNON FIXES:

  • Fixed Torid’s Renewed Horror perk not doubling duration on the damage field duration on first shot as intended.
  • Fixed Evolution perks not being reflected in the Incarnon Weapon’s upgrade screen stats in Teshin’s Cave.
  • Fixed Latron’s Incarnon Mode not benefiting from the Double Tap Augment Mod.
  • Fixed Furis’ Haven Foray Incarnon perk not applying its bonus damage from Overshields.
  • Fixed being able to self-stagger using the Ceramic Dagger Incarnon heavy attack.

 

UI/HUD FIXES:

  • Fixed rewards and resources earned not appearing in the End of Mission screen upon extracting via the “Leave Duviri” option.
    • These were already awarded upon leaving via this method, they simply were not reflected properly in this End of Mission Screen!
  • Fixed subsequent Excavation Stages in the Circuit not showing Cryotic progress UI.
  • Fixed the Relic rarity gauge UI always showing as Radiant in the Fissure Mission Relic selection screen.
  • Fixed being unable to start certain missions from the Alerts Bar (ex: Void Fissures) when selected on the Duviri Region Screen.
  • Fixed cases of Main Story objectives in Duviri not appearing in the HUD if players moved far from the objective and then returned.
  • Fixed Sirocco’s Overcharge reticle UI missing when reloading while mounted on Kaithe as Client.
    • Also fixed Sirocco’s magazine count going down by more than one after the first shot.
  • Fixed interacting with the “Incarnon Upgrade Available” prompt in your HUD while already in the “Evolve Incarnon Weapons” Menu at Cavalero resulting in function loss.
  • Fixed a case of double Objective UI caused by having a Kaithe Race story stage after completing an Undercroft Portal on Duviri.
  • Fixed Objective Waypoints not appearing on the Advanced Duviri Map.
  • Fixed a case of double Objective UI caused by having a Kaithe Race story stage after completing an Undercroft Portal on Duviri.

FIXES: 

  • Fixed Host migration sending Clients to another Host that has their matchmaking set to Solo, leaving them in a non-functional state.
  • Fixed an issue where Clients would see other players fall through the map when they mount a Kaithe.
  • More fixes towards Recompense putting Kullervo into bleed-out if Ability Strength is high enough.
  • Fixed Vulpaphyla Larvae being able to block Kullervo’s Wrathful Advance.
  • Fixed Host migration causing the graves in Duviri to lose their context action for the remaining players.
  • Fixed ammo for Drifter and Warframe weapons getting auto-refilled upon mounting Kaithe.
  • Fixed hitching that would occur when loading into Teshin’s Cave to select a Warframe during The Duviri Paradox Quest.
  • Fixed Clients being unable to perform a Ground Slam if they have Excalibur Umbra equipped.
  • Fixed players that are permanently downed (no revives left) being revived after Host migration.
  • Fixed Hema consuming more Health than intended on reload if equipped with a “Reload While Holstering” Mod.
  • Fixed the camera standing still after transitioning to the Paragrimm in the “Recover the Paragrimm’s Tomes” objective.
  • Fixed being able to begin Maw Fishing while the Confront Kullervo objective starts, resulting in your Drifter being teleported into the water instead of to Kullervo’s Hold.
  • Fixed loss of function caused by accessing other menus while Maw Feeding.
    • As a result, we have disabled the ability to use the Pause Menu while partaking in this activity.
  • Fixed a floating Ueymag on Kullervo’s Hold.
  • Fixed Sythel appearing on the Duviri Landscape during the Fear Spiral.
  • Fixed players experiencing function loss if Transferring to their Operator while sliding.
  • Fixed Akstiletto skins not replacing the magazine type on the Prime model.
  • Fixed Transference Excalibur Umbra going invincible and A-posing instead of kneeling when defeated.
  • Fixed Excalibur Umbra being stuck in a kneeling pose if Transference is used while spamming inputs.
  • Fixed being able to walk behind the portal in Teshin’s Cave without being teleported to Duviri.
  • Fixed Vor continuing his monologue if killed before he starts talking in the Circuit Exterminate.
    • To remedy this, his monologue starts sooner upon spawning.
  • Fixed Jordas Golem sometimes getting stuck after spawning.
  • Fixed players floating mid-air if standing upon the Juggernaut Behemoth boil before it spawns in Jordas Golem Assassinate missions.
  • Fixed a hitch in the Cambion Drift Steel Path Bounty stage “Cleanse the Land”.
  • Fixed Mods sometimes not applying to Garuda’s Talons in Duviri.
  • Fixed being able to slide as Drifter while performing a Power Strike.
  • Fixed the glowing FX from the Apostasy Prologue Quest persisting in the Personal Quarters after completing the Quest.
  • Fixed being able to exit the map using Kullervo’s Wrathful Advance.
  • Fixed being able to teleport out of the Undercroft and back into the Duviri landscape using Wisp’s Breach Surge or Will-O-Wisp (if there was a Reservoir placed in the landscape prior to entering the Undercroft).
  • Fixed kills done with certain Decrees (such as “Bombastine’s Malice”) counting as Ability Kills for the Nightwave Act “Power Trip”.
  • Fixed broken textures near a cave on Kullervo’s Hold.
  • Fixed a map hole in the Corpus Ship tileset, just big enough for a Razorwing Titania to fly through.
  • Fixed a console in the Gas City tileset missing its screen.
  • Fixed the Gas City skybox having a blank space.
  • Fixed a map hole in one of the roads on the west side of Duviri.
  • Fixed a spot-load that could occur while spawning Liminus.
  • Fixed a few short hitches that could occur in The Duviri Paradox Quest.
  • Fixed Kuva Liches with Dual Pistols equipped using single-handed weapon aim poses when crouched.
  • Fixed the Conclave team rebalancing message being localized to the Host’s language regardless if the Client uses a different language launcher.
  • Fixed offset issues for the Avia and Protovyre Chest pieces on the Orizu Drifter Suit.
  • Fixed offset issues for the Asa, Kunshu, and Telos Syandana on the Orizu Drifter Suit.
  • Fixed offset issues for Vetala Prime shoulder and leg pieces on Railjack Crew.
  • Fixed various offset issues with the Iridos Chest Plate.
  • Fixed offset issues for leg armor on the Baruuk Doan Skin.
  • Fixed the Iridos, Ki’Teer and Maggor Chest Pieces not laying flat on Kullervo’s chest.
  • Fixed Emblems attaching at weird points on Revenant Prime after removing the Revenant Prime Armor and swapping skins.
  • Fixed various offset issues with Krtrima Armor pieces on several Warframes.
  • Fixes towards several offset issues with Arm and Chest attachments on the Bishamo Hawk and Lark Armor set for Drifter.
  • Fixes towards several offset issues with Arm and Chest attachments on the Bishamo Hawk and Lark Armor set for Drifter.
  • Fixed various offset issues with Aesopex Armor pieces.
  • Fixed a rare crash that could occur when clicking on a look link from chat.
  • Fixed crash related to Corrosive procs.
  • Fixed a brief flash of brightness in the end of the mission screen.
  • Fixed rare crash when dying as a Warframe while being ragdolled.
  • Fixed rare crash related to enemy AI movement.
  • Fixed rare crash when loading into the Duviri Experience.
  • Fixed rare crash related to the Kullervo boss fight.
  • Fixed a crash that could occur when loading procedural levels.
  • Fixed a rare case of desync between Client and Host after idling for a long time in Duviri.
  • Fixed rare crash in Kaithe section of the Steel Path Orowyrm Fight if a player lost their Kaithe after a host migration.
  • Fixed a rare crash caused by going through the Portal in the “Shades of the Undercroft” section of The Duviri Paradox Quest after idling for a significant amount of time.
  • Fixed a rare case of disconnecting from the server after very long play sessions.
  • Fixed camera swinging around wildly when mounting Kaithe in Duviri.
  • Fixed being unable to unequip Archgun in the Orowrym fight after deactivating an Exalted ability (e.g. Hildryn’s Aegis Storm) with the Archgun equipped.
  • Fixed the aliases of recently added friends not appearing in the UI list (only their platform and Mastery Rank icons would be seen).
  • Fixed Clan Affinity not updating immediately after rushing a Dojo room / decoration that gives Clan Affinity.
  • Fixed Clans earning Clan Affinity for rooms that are not fully constructed. This only affects existing Clans that have those rooms placed in their unfinished state, and those Clans who build these rooms following this update.
  • Fixed Waterfall (Gentle) Dojo Decoration VFX disappearing when viewed from certain angles.
  • Fixed enemies getting stuck on one of the catwalks in the Grineer Galleon tileset.
  • Fixed script error related to Yareli.
  • Fixed script error related to Cipher hacking.
  • Fixed Clients maintaining Drifter UI while playing as Warframe after being teleported into the Orowyrm Arena.
  • Fixed Orowyrm rings not taking damage from Hildryn’s Balefire.
  • Fixed texture flickering in the extraction area in the last stage of The Archwing Quest.
  • Fixed being unable to chat link the following:
    • Several Sigils
    • Several Regular and Prime Noggles (Harrow, Revenant, Khora, Garuda)
    • Operator Accessories
    • Lanex Syandana
    • Ogris Iridos Skin
    • Orowyrm’s Sanctum Display
    • Eximus Advantage and Metamorphic Magazine Mods
    • Hero of Duviri Display
    • Drifter Keeler Suit
  • Fixed the Orowyrm Orvius Rablit spawning mid-air if the Materlith statue is by bushes.
  • Fixed floating resource container in the cave east of The Agora in Duviri.
  • Fixed being able to see through the map from a staircase in the Orokin Tower tileset.
  • Fixed Grineer enemies taking cover and not attacking unless damaged by players.
  • Fixed script error related to Cipher hacking.
  • Fixed using the Navigation console after a completed Railjack mission and attempting to go to the dry dock resulting in an endless timer.
  • Fixed Landing Crafts appearing blurry docked in Relays with Motion Blur on.
  • Fixed camera hanging after interacting with the “Find the Paragrimm’s Lost Tomes” pedestal in Duviri.
  • Fixed an issue where Liminus enemies would ambush players if the Host was AFK in Teshin’s Cave.
  • Fixed Mods being rewarded for Spiral stages after completing the Kullervo fight.
  • Fixed rare case where two Orowyrms could spawn during the Steel Path fight, causing several issues.
  • Fixed Void Flood objective UI lingering into the next Undercroft stage.
  • Fixed Rescue the Prisoner objective as a Spiral stage taking a long time to officially end after successfully completing it (in other words, it would take a long time to transition to the next stage).
  • Fixed performance getting progressively worse in the Duviri landscape after triggering a Ghost Mirror side objective.
  • Fixed the Drifter Vest being see-through at certain angles.
  • Fixed issue where certain conditional animations would stop working under specific        circumstances (e.g. head tracking would stop working while playing a looping emote once you had the camera facing behind the player, never to reactivate for the duration of that emote).
  • Fixed extraction portal VFX doubling if Host migration occurs in the extraction zone in Duviri.
  • Fixed Clients being targeted and attacked by enemies in Duviri while controlling the Paragrimm.
  • Fixed offset issues for several Syandanas when equipped on Kullervo.
  • Fixed the “Gather Enough Samples” Bounty objective UI no longer showing a counter for the collected samples.
  • Fixed the Rune Marrow dropped from Corrupted Vor in the Undercroft appearing as a Mod.
  • Fixed losing UI and not seeing the Dax Gladius cutscene if squadmates triggered it while you are far away.
  • Fixed the Gauss Nitrolyst Helmet animations and VFX not appearing correctly during Redline.
  • Fixed becoming invisible on the bridge in the Castle Town Captura Scene.
  • Fixed unlit rocks by the Chamber of the Muses in Duviri.
  • Fixed a flat texture sticking out of the ground by the Lunaro Court in Duviri.
  • Fixed small texture gap by the Upperhaven in Duviri.
  • Fixed several pillars and walls in the Orowyrm arena missing collision.
  • Fixed multiple parts of Kullervo’s Hold clipping or missing textures.
  • Fixed the extraction timer triggering from town hub to open landscape (e.g. Cetus to Plains of Eidolon) even if Client doesn’t leave the tunnel.
  • Fixed several languages translating “+10x” stat lines incorrectly.
  • Fixed being able to install the wrong Segment during the Vor’s Prize Quest, resulting in a progression stop.
  • Fixed Clients not receiving rewards from Maw Feeding if they are Feeding at the same location and the same time as the Host.
  • Fixed Undercroft enemies not spawning if a Host Migration occurred while in the Undercroft waiting room.
  • Fixed being stuck in a loading tunnel if you experienced a host migration during the End of Mission Screen after abandoning a Railjack Mission.
  • Fixed the “Repeat Mission” button in the Circuit End of Mission screen not taking you to the Circuit Menu.
  • Fixed various terrain issues (including a floating tree!) across the Duviri landscape.
  • Fixed Host migrating while on the Duviri Landscape resulting in a non-functional waypoint marker being added to the map if the player has enough Intrinsics to rank up.
  • Fixed a script error triggered by the Phage in the End of Mission screen.
  • Fixed the Energy Orb drop chance of Trinity’s Pool of Life Augment not scaling with Power Strength, as per: https://forums.warframe.com/topic/1340564-pool-of-life-augment-is-bugged/
  • Fixed an issue where Specters spawned by Sisters of Parvos would incorrectly clone your modular weapons, leading to occasional crashes and an otherwise non-functional melee weapon for the Specter. As a bonus, your cloned Specter will now properly apply your weapons’ color schemes so you can fight them in style.
  • Fixed dying in Duviri sometimes resulting in you respawning in the wrong area (ex: respawning in the Undercroft waiting room after you’ve already been teleported to the actual Undercroft mission, etc.).
  • Fixed a piece of floating grass in the Undercroft waiting room. VERD-IE would be proud!
  • Fixed Clients being invisible if they were in the middle of Maw Feeding at the conclusion of the first stage of the Orowyrm fight, and were transported to the Arena while still in Maw-form.
  • Fixed Clients not seeing the lit torch lights in the Undercroft Waiting Room.
  • Fixed the Defense, Survival, and Void Flood missions only using the Undercroft Opera Tile for Bounty Stage Undercroft portals.
  • Fixed a crash caused by Sister of Parvos-spawned Kullervo Specter using Wrathful Advance.
  • Fixed exiting and re-entering the “Recover the Paragrimm’s Tomes” Objective resulting in the player exiting the objective without any input.
  • Fixed a performance issue that could be caused by an interaction between Kullervo’s Collective Curse and Sentient faction damage resistances.
  • Fixed the Golden Maws in The War Within Quest not rendering properly during cutscene in which the Maws capture the Operator.
  • Fixed an issue with decal clipping in the Zariman Ten Zero tileset.
  • Fixed certain areas of the Grineer Forest tileset having see-through areas.
  • Fixed an antenna hanging in mid air in one of the Enigmas in Duviri.
  • Fixed an Aggristone Formation floating in the air near Royalstead Pastures in Duviri.
  • Fixed a wall missing lighting in the Grineer Sealab tileset.
  • Fixed the Kullervos in the cells in Kullervo’s Hold having an odd VFX between their feet.
  • Fixed Titania getting stuck in an endless falling loop during the Chains of Harrow Quest due to Razorwing.
  • Fixed the Kullervos in the cells in Kullervo’s Hold having an odd VFX between their feet.
  • Fixed the Foundry “crafting started” SFX occasionally not playing.
  • Fixed the Drifter Melee Power Strike charging SFX continuing even after it has been executed.
  • Fixed a lighting issue on the Akjagara.
  • Fixed Styanax’s Tharros Strike triggering an unintended sound effect for Clients.
  • Fixed a leftover blocking volume near Bombastine in The Duviri Paradox Quest.
  • Fixed the Drifter occasionally using the wrong idle animation.
  • Fixed a case of broken waypoint navigation in the Grineer Sealab tileset.
  • Fixed Host migration causing the Operator model in the Table for Two side objective to have stretched out neck and limbs.
  • Fixed Broken Turbines in the “Reconnect the Power Lines” objective on Duviri where it still appeared broken even if the objective was completed.
  • Fixed players slightly clipping into the ground upon disembarking their Liset in the Relay arrival cinematic.
  • Fixed teleport sound playing for all squad members invited to the Drifter Camp when transitioning between sections of the Orbiter.
  • Fixed elevated floor collision in the Grineer Shipyard tileset.
  • Fixed Clients being targeted by enemies while playing the Shawzin Side Objective on the Duviri Landscape.
  • Fixed players that are invited to a friend’s Drifter Camp seeing Kahl’s Garrison fully ranked even if the Host has not reached max rank in the Syndicate.
  • Fixed being unable to install Helminth Segments if another Orbiter Segment is queued to be installed.
    • Example: Unable to install the Helminth Archon Shard Segment if a Kubrow is waiting to be claimed and the Kavat Incubator Segment is queued to be installed.
  • Fixed the skybox disappearing when loading into stages of The Circuit.
  • Fixed a few rare crashes when leaving Duviri and returning to the Orbiter.
  • Fixed a rare crash when leaving your mission during the ‘Assemble the Shrine’ objective on Duviri.
  • Fixed Wisp using the incorrect reload animation for throwing knives.

Once a new patch is out, we’ll let our readers know.

Source: Warframe Forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.