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Wo Long: Fallen Dynasty PC System Requirements, Console Graphics Modes & More Revealed in FAQ

A new FAQ released by Team Ninja has revealed Wo Long: Final Dynasty‘s PC system requirements and features, the console graphics modes, and additional gameplay information. The game offers free next-gen upgrades on both PS4 and Xbox One, allows cross-gen crossplay, and will support DLSS and XeSS on PC with a future update.

Wo Long: Fallen Dynasty PC System Requirements, Console Graphics Modes & More:

PC System Requirements and Features:

  Minimum Recommended
OS Windows® 10, 64bit
Windows® 11, 64bit
Windows® 10, 64bit
Windows® 11, 64bit
Processor (Intel) Intel® Core™ i5-8400 or over Intel® Core™ i7-8700 or over
Processor (AMD) AMD Ryzen™ 5 3400G or over AMD Ryzen™ 5 3600XT or over
Memory 8GB RAM 16GB RAM
Graphics (NVIDIA®) GeForce® GTX 1650(VRAM 4GB)or over GeForce® RTX 2060(VRAM 6GB)or over
Graphics (AMD) Radeon™ RX 570(VRAM 4GB)or over Radeon™ RX 5700 XT(VRAM 8GB)or over
Storage 60GB available space 60GB available space
Sound Card 16 bit stereo, 48kHz WAVE file can be played 16 bit stereo, 48kHz WAVE file can be played
DirectX DirectX 12 DirectX 12
Additional Notes Based on an HDD, 720p, 30 fps environment, and Graphics Settings set to “Best Performance.” Based on an HDD, 1080p, 60 fps environment, and Graphcs Settings set to “Standard.”

[Verified to run at 4K (2160p), 60 fps maximum with NVIDIA® GeForce® RTX 3080 (VRAM 12GB), with Graphics Settings set to Standard. These are internal testing results and may vary depending on the PC system.]

Wo Long: Fallen Dynasty will run at a maximum 120fps on PC (both Steam and Microsoft version), and does not support Steam Deck. Additionally, the game does not support VRR, but will add DLSS and XeSS in a future update.

Surprisingly, the Steam and Microsoft Store versions of the game cannot engage in multiplayer with each other. However, multiplayer is supported between the Microsoft Store version (and by extension, the Xbox Game Pass version) and Xbox One/Xbox Series X|S versions of the game.

Console Graphics Modes:

  • PS5:
    • Target frame rate: 60fps
    • Maximum output resolution: 3840×2160 (4K)
      • The resolution and frame rate may change according to the mode settings.
    • Mode Settings:
      • Resolution Mode: Prioritizes high resolution
      • Performance Mode: Prioritizes high frame rate
  • PS4 Pro:
    • Target frame rate: 30fps
    • Maximum output resolution: 3840×2160 (4K)
  • PS4:
    • Target frame rate: 30fps
    • Maximum output resolution: 1920×1080
  • Xbox Series X:
    • Target frame rate: 60fps
    • Maximum output resolution: 3840×2160 (4K)
      • The resolution and frame rate may change according to the mode settings.
    • Mode Settings:
      • Resolution Mode: Prioritizes high resolution
      • Performance Mode: Prioritizes high frame rate
  • Xbox Series S:
    • Target frame rate: 60fps
    • Maximum output resolution: 2560×1440
      • The resolution and frame rate may change according to the mode settings.
    • Mode Settings:
      • Resolution Mode: Prioritizes high resolution
      • Performance Mode: Prioritizes high frame rate
  • Xbox One X:
    • Target frame rate: 30fps
    • Maximum output resolution: 3840×2160 (4K)
  • Xbox One:
    • Target frame rate: 30fps
    • Maximum output resolution: 1920×1080

Additional Gameplay Information:

wo long fallen dynasty pc system requirements

The new FAQ details a host of new gameplay and functionality information, the highlights of which are listed below:

  • The PS4 physical edition of the game can be upgraded at no additional cost to the PS5 digital version.
  • The Xbox One physical version is Smart Delivery-supported, and as such gives players access to the Xbox Series X|S version at no additional cost.
  • The Xbox digital versions are Xbox Play Anywhere-compatible, meaning purchasing one version gives players access to the Xbox One, Xbox Series X|S, and Microsoft Store versions.
  • Save data can be migrated across PS4 and PS5 consoles, and is automatically synced to the cloud in the case of the Xbox and Microsoft Store versions.
  • Three types of online multiplayer are present:
    • Recruitment: Co-op play that supports 3 players
    • Co-op: Multiplayer that supports 3 players using the friend system or passwords
    • Invade: Invasion of other players’ missions or getting invaded by other players
      • Invasions can be turned on or off in the Options menu.
  • Crossplay is supported, but ecosystem-limited:
    • PS5 and PS4 are grouped together.
    • The Xbox One, Xbox Series X|S, and Microsoft Store (including Xbox Game Pass) versions are grouped together.
    • The Steam version on PC apparently cannot engage in multiplayer with any other version.
  • Characters can be shared using a code, but are limited by the same ecosystem lock-in as crossplay functionality.
  • A 1-star version of the 4-star “Crouching Dragon Helmet” DLC (which is obtainable only through completion of the demo) can be unlocked in the full game.

Those interested can read the full FAQ here, which details the specifics of save data migration, the redeeming of the “Crouching Dragon Helmet” DLC in the full game, and more.

Wo Long: Fallen Dynasty launches March 3, 2023 on PC, PS5, PS4, Xbox Series X|S, and Xbox One, with day-one access on Xbox Game Pass as well. Check out the one-minute gameplay trailer from last August, which showcases the game’s shinobi-style combat and mythological enemy NPCs.

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New Destiny 2 Xur Location Today February 10, 2023 (And What Xur Is Selling)

It’s Friday and for Destiny 2 players, this means Xur is back to sell his wares! If you’re asking what Xur is selling in Destiny 2 this week and where he’s holed up, we’re here to help! The MP1st new Destiny 2 Xur location today, February 10, 2023 post is live, and you can check out Xur’s list of items this week in one handy list below.

New Destiny 2 Xur Location Today February 10, 2023 (And What Xur Is Selling):

Location

Arcadian Valley, Nessus


Exotic Weapons

Name Type Column 1 Column 2 Column 3 Column 4
SUROS Regime Kinetic Auto Rifle  
Hawkmoon Kinetic Hand Cannon Polygonal Rifling Quickdraw Smooth Grip  
Dead Man’s Tale Kinetic Scout Rifle Chambered Compensator Steady Rounds Outlaw Composite Stock

Note: Fixed perks on weapons are not displayed

Exotic Armor

Name Type MOB RES REC DIS INT STR Total Cost
Knucklehead Radar Hunter Helmet 13 3 17 21 2 6 62 23 Legendary Shards
Ursa Furiosa Titan Gauntlets 19 10 2 16 13 2 62 23 Legendary Shards
Starfire Protocol Warlock Chest Armor 18 11 4 16 7 9 65 23 Legendary Shards

Exotic Ciphers

Name Description
Xenology Complete Vanguard playlist activities, or win matches in Crucible or Gambit. Extra progress is awarded for more challenging activities and for succeeding with clanmates.

Engrams

Name Description Cost
Exotic Engram An engram with a predestined outcome. Contains a new Exotic if any of the possible rewards remain to be collected. Preview contents for possible rewards. 97 Legendary Shards

Legendary Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Hollow Words Energy Fusion Rifle Hammer-Forged Rifling // Polygonal Rifling Enhanced Battery // Particle Repeater Under Pressure Vorpal Weapon
Ignition Code Kinetic Grenade Launcher Countermass // Smart Drift Control Blinding Grenades // Proximity Grenades Field Prep Demolitionist
Dire Promise Kinetic Hand Cannon Crossfire HCS // Sureshot HCS Appended Mag // High-Caliber Rounds Triple Tap Osmosis
IKELOS_HC_v1.0.3 Energy Hand Cannon Full Bore // Polygonal Rifling Extended Mag // Flared Magwell Rapid Hit Golden Tricorn
Threaded Needle Heavy Linear Fusion Rifle Corkscrew Rifling // Extended Barrel Enhanced Battery // Projection Fuse Clown Cartridge Frenzy
Lonesome Kinetic Sidearm Hammer-Forged Rifling // Smallbore Ricochet Rounds // Flared Magwell Grave Robber Demolitionist
Brass Attacks Energy Sidearm Corkscrew Rifling // Polygonal Rifling Armor-Piercing Rounds // High-Caliber Rounds Threat Detector One for All

Note: Fixed perks on weapons are not displayed

Legendary Armor

Name Type MOB RES REC DIS INT STR Total Cost
Anti-Extinction Gauntlets Titan Gauntlets 6 12 14 11 20 2 65 50 Legendary Shards & 1000 Glimmer
Anti-Extinction Plate Titan Chest Armor 12 9 10 6 10 15 62 50 Legendary Shards & 1000 Glimmer
Stella Incognita Mark Titan Mark 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Anti-Extinction Helm Titan Helmet 7 20 6 11 10 9 63 50 Legendary Shards & 1000 Glimmer
Anti-Extinction Greaves Titan Leg Armor 30 2 2 21 9 2 66 50 Legendary Shards & 1000 Glimmer
Anti-Extinction Gloves Warlock Gauntlets 20 2 7 10 12 12 63 50 Legendary Shards & 1000 Glimmer
Anti-Extinction Robes Warlock Chest Armor 2 16 12 9 14 8 61 50 Legendary Shards & 1000 Glimmer
Stella Incognita Bond Warlock Bond 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Anti-Extinction Hood Warlock Helmet 2 22 8 2 6 22 62 50 Legendary Shards & 1000 Glimmer
Anti-Extinction Boots Warlock Leg Armor 15 2 14 2 14 14 61 50 Legendary Shards & 1000 Glimmer
Anti-Extinction Grasps Hunter Gauntlets 14 12 7 6 10 16 65 50 Legendary Shards & 1000 Glimmer
Anti-Extinction Vest Hunter Chest Armor 28 2 2 13 6 12 63 50 Legendary Shards & 1000 Glimmer
Stella Incognita Cloak Hunter Cloak 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Anti-Extinction Mask Hunter Helmet 16 12 2 14 7 10 61 50 Legendary Shards & 1000 Glimmer
Anti-Extinction Legs Hunter Leg Armor 6 21 2 13 16 2 60 50 Legendary Shards & 1000 Glimmer

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

Thanks, Reddit!

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Salman Haider Zaidi

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New Destiny 2 Trials of Osiris Rewards and Map This Week February 10, 2023

For those seeking the latest rewards in Destiny 2’s weekly PvP mode, MP1st is here to bring you the new Destiny 2 Trials of Osiris rewards and map this week February 10, 2023 edition!

New Destiny 2 Trials of Osiris Rewards This Week February 10, 2023:

Trials of Osiris Map

Radiant Cliffs


Rewards

  • Reputation Rank 4: Upgrade Module (2)
  • Reputation Rank 7: Enhancement Prism (3)
  • Reputation Rank 10: Trials Weapon (Changes for each rank reset)
  • Reputation Rank 13: Upgrade Module (2)
  • Reputation Rank 16: Trials Weapon (Changes for each rank reset)
  • Flawless Reward: Exalted Truth (Adept)

Reputation System, Trials Engrams, and Adept Farming

Win individual rounds within each match to gain Trials reputation. The amount of reputation you gain increases with each round you’ve won on your card. Earn enough reputation, and you’ll be able to claim a Trials Engram from Saint-14! This engram can be focused into any currently available trials loot you have previously obtained, or it can be taken to Master Rahool for a random Trials drop. Your reputation increases after every match completion, based on the number of round-wins on your card, regardless of the result of that match itself (win or lose, 0-5 or 5-4).

Once you have gone Flawless, keep playing! Every win you achieve while at the 7-win level, even if you lose your Flawless, has a chance to drop bonus Trials Engrams, adept weapons, prisms, and even Ascendant Shards. There is no penalty for losing once you’ve made it to the Lighthouse!

When you’re done, you can cash in your 7-win passage for one additional adept drop, granted you have gone Flawless that week. This resets your card so you can start anew.


Passages

Name Perk Cost
Passage of Ferocity Your third match win grants a bonus win. 10000 Glimmer & 15 Legendary Shards
Passage of Mercy Forgives one loss per run. 10000 Glimmer & 15 Legendary Shards
Passage of Wealth Increased Trials Rank points from reaching 3, 5, and 7 match wins on a ticket. 15000 Glimmer & 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 20000 Glimmer & 50 Legendary Shards

Thanks, Reddit!

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Salman Haider Zaidi

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Final Fantasy Tactics Team “Incredibly Busy” With New Unannounced Project

The Square Enix development team behind Final Fantasy Tactics is “incredibly busy” with work on a new announced project, according to Theatrhythm Final Bar Line producer Ichiro Hazama from indieszero.

In an interview discussing Theatrhythm Final Bar Line ahead of its February 16 release date, producer Ichiro Hazama and director Masanobu Suzui from indieszero talked about the challenges of incorporating the vast library of material from other Square Enix titles into Theatrhythm. Hazama has also previously worked on Dissidia Final Fantasy Opera Omnia, which features characters from Final Fantasy games in a similar fashion to Theatrhythm.

At one point in the interview, Hazama was asked about the absence of many iconic Final Fantasy Tactics and Final Fantasy XIV characters in Opera Omnia. He explained that both the Opera Omnia and Theatrhythm teams consult the relevant game’s creators before incorporating its characters, and that the Final Fantasy Tactics team’s preoccupation with a new project currently prevents such cooperation.

Regarding FINAL FANTASY TACTICS characters and why most of them are not in the game yet, it is essentially similar to what we do with Theatrhythm. This is a title coming with the whole series, involving characters and stories for every single one of them. What we really don’t want to do with these kinds of games like Opera Omnia and Theatrhythm is just to do Final Fantasy how we think it is, how we think it should be. We have to check with the staff who are responsible for each of the individual titles. […]

We have to talk about the characters, what kind of abilities they should have, how they should behave in the game, how they should be portrayed, this kind of performance. We need to check all that, we just don’t want to do it ourselves. 

The Tactics team is incredibly busy at the moment, they have other things to do. They are heavily involved in another project at the moment so we just don’t have time to talk to them. I think that’s probably why more TACTICS characters haven’t been included in the game, we just need time to find out the details.

While no details have come out so far about said project, a “Final Fantasy Tactics Remaster” entry was spotted in the 2021 GeForce Now leak. As the Tactics Ogre and Chrono Cross remasters mentioned in the same leak have both since materialized, it is quite likely that this particular remaster will be formally announced in due time as well.

Source: Finaland (via ResetEra)

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Salman Haider Zaidi

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The Division 2 Servers Down for Unscheduled Maintenance and Patch Roll Out This Feb. 10

Following yesterday’s announcement that The Division 2 can’t be updated due to a critical backend error, it seems this has been fixed somewhat, as Ubisoft will be taking The Division 2 servers down this Feb. 10, and during this time, a new patch will be released.

The Division 2 Servers Down Status and Updates for Feb. 10:

Here’s the announcement from Ubisoft:

We’ll be taking the servers down for an unscheduled maintenance today, Friday, February 10th, at at 04:00 PM CET, 10:00 AM ET, 07:00 AM PDT.

Estimated downtime is 3 hours.

As for the patch, it’s not mentioned whether this will be a server-side patch or if players will need to download anything. We do have the patch notes though, which is available below.

CHANGELOG 

  • Fixed the blank screens and empty menu tabs 
  • Fixed multiple error messages 
  • Fixed the issue that affected World Difficulty and Global Directives 
  • Fixed the inability to make Seasonal in-game purchases 
  • Fixed the issue that affected Control Points reset 
  • Fixed the issue that caused the game to crash when interacting with the Pilot at the BOO in Washington DC  
  • Fixed the issue that caused the game to crash when hovering over the Countdown icon on the World Map  
  • Partially fixed the game crashes that occurred due to opening the map or travelling from New York back to Washington DC 
    • More fixes for the issue are planned for TU17 
  • Fixed other instances associated with the technical issues that caused the game to crash  

 KNOWN ISSUES 

  • Traveling from New York back to DC can still cause the game to crash. Recommended workarounds: 
    • Start a Countdown game 
    • Disable Global Directives 
    • Join another agent/group of agents in Washington DC 
    • Speak to the pilot at Haven 

If anything changes regarding the server downtime, we’ll be sure to update the article.

Source: Ubisoft Forums

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Battlefield 2042 Update 3.2.1 Patch Notes Revealed Ahead of Next Week’s Roll Out

DICE has revealed the full patch notes for Battlefield 2042 update 3.2.1 today. This update will be released next week, though an official release date has not been set just yet. We’re expecting it on Tuesday as the soonest it’ll be available. Check out the Battlefield 2042 patch notes posted down below.

Battlefield 2042 Update 3.2.1 Patch Notes:

Changelog

Gadgets

FGM-148 Javelin

  • The FGM-148 Javelin can no longer lock onto the Tracer Dart while the dart is out of line of sight.

Tracer Dart Gun

  • The Tracer Dart will now correctly drop in height dependent on the distance it has to travel.
  • Reduced the projectile speed of the Tracer Dart from 500 m/s to 250 m/s.
  • The uptime of the Tracer Dart will now last 12 seconds instead of 40 seconds.
    • Dev Comment: We’ve adjusted the trajectory and speed of the Tracer Dart to now offer a skill element to this gadget if you’re aiming to land shots from long range distances, if you wish to reliably designate targets from long distance the SOFLAM remains a tried and tested choice.

Gameplay Flow & Social Elements

  • Unlock Descriptions will now correctly show for Class Badges on the reward screen after a match.
  •  The description for Falck’s Combat Surgeon Trait now correctly states that she is able to revive faster, rather than revive to full health.

Soldier

  • Fixed an issue where the time it took for firing when leaving sprint was much longer than expected with Assault Rifles.
  • Fixed an issue where the auto deploy of the parachute did not function properly.
  • The Assault Weapon Proficiency will no longer grant extra ammunition for Underbarrel Grenade Launchers.
  • Fixed an issue that would cause projectiles to not deal damage correctly when Specialists are facing down. 
  • Fixed a minor desync issue that resulted in the player jumping in a slightly longer arch than expected. Don’t be alarmed, we didn’t put any springs in your boots!

Specialists

Angel

  • Fixed an issue that would allow players to select any Gadget with any Specialist via Angel’s Loadout Crate.

Crawford – Mounted Vulcan

  • Increased the health of Crawford’s Mounted Vulcan by 60%
    • Dev Comment: This change is to increase the survivability when up against direct gunfire. Grenades and Rocket Launchers will still cause it considerable damage.
  • Mounted Vulcan now lasts 7 seconds from the moment it begins firing to reaching its overheating point.
  • Players are no longer able to place down 4 Mounted Vulcans. One is enough!

Dozer

  • You can no longer use Dozer’s SOB-8 Ballistic Shield while also using a parachute, or whilst prone.

Weapons

As part of the recent Update 3.2 we reduced the ADS time for Drum and Extended Magazines. We’re reverting that change in this update.

Your feedback to change these attachments suggested having slower reload times, or less overall ammo due to the reduced magazine count. These are very valid areas to look at, however we believe those two would not compensate for the greater increase in combat uptime that these attachments give you.

With a shorter magazine, you have to pick your fights while weaving in and out of combat against multiple enemies, prioritizing targets based on awareness or proximity. With larger magazines, such as the case with Drum and Extended Magazines, this overhead disappears as you have the luxury of less reloading and more ammo availability.

It’s very important for us to act upon your feedback, and we’ll continue to make adjustments for Drum and Extended Magazines in a later update.

Drum and Extended Magazines 

  • ADS draw rate has been reverted to pre-update 3.2 values. You’ll now notice that the draw rate is more immediate, and less weighted than before.

MTAR-21

  • Adjusted the recoil of the MTAR-21 to be in line with other Assault Rifle weaponry.
  • MTAR-21 damage increased up to 40m from 18 -> 22

PP-2000

  • PP-2000 damage increased up to 50m from 22 -> 28

Source: EA

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Alan Wake 2 “Playable From Start to Finish,” Control 2 Now in Proof-of-Concept Stage

In its Q4 2022 financial report, Remedy Entertainment has provided progress updates on a number of its upcoming titles. Most prominently, Alan Wake 2 is in “full production” and is now “playable from start to finish,” while Control 2, announced last November, has progressed into the proof-of-concept stage.

While total revenue and operating profits in Q4 2022 and the full year declined by 31.2% and 2.5% respectively from comparable periods, Remedy attributes these results to co-financing most of its upcoming projects and the strength of the comparable periods from 2021. It also predicts further decline in revenue in 2023 due to the development costs it is covering itself, but is hopeful that these will be justified by increased royalty potential from these titles in future years.

Remedy also provided updates on the development status of its five upcoming titles:

  • Alan Wake 2 will soon “have all content in place,” and is now fully playable “from start to finish.” The team will polish and optimize the title afterwards, and expects that Alan Wake Remastered will generate royalties through drawing new players as the release of Alan Wake 2 approaches in 2023.
  • Control 2, developed and published in collaboration with Control publisher 505 Games, now has detailed “game vision” ideas as well as gameplay, narrative, and art concepts. As of January 2023, the project has moved into the proof-of-concept stage.
  • The Control spinoff service-based game Codename Condor, also a collaborative project with 505 Games, remains in the proof-of-concept stage due to Remedy’s inexperience with the format and the logistics of initiating development on the title.
  • Codename Vanguard, co-financed and published with Tencent, has been kept in the proof-of-concept stage since Fall 2022, with significant development team expansion postponed until 2023. The core gameplay and meta game are the current focus of development, as well as the application of Remedy-style narrative and worldbuilding to the game. The development team has been “strengthened by select key hires.”
  • The Max Payne 1 & 2 remake remains in the concept stage, though “good progress” has been made on the project.”

Stay tuned here at MP1st for all updates and announcements about Remedy’s upcoming titles.

Source: Remedy Entertainment

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Salman Haider Zaidi

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WBSC eBaseball: Power Pros Out Now for Only $.99 Cents, With No Microtransactions

Announced during Nintendo Direct, Konami’s WBSC eBaseball: Power Pros is now available on PS4 and Nintendo Switch for a mere 99 cents. The World Baseball Softball Confederation (WBSC)-licensed title features both local and online multiplayer, and surprisingly no microtransactions.

Check out the game’s launch trailer below:

The release of WBSC eBaseball: Power Pros follows a Memorandum of Understanding (MOU) signed between Konami and WBSC last year to develop a new baseball video game and host baseball eSports competitions. The game features the Power Pros series’ cartoon characters duking it out on the baseball pitch, and allows four-player global and local multiplayer as well. Nintendo Switch Online or PlayStation Plus subscriptions are required to play the Championship mode, but Versus mode matches between players can be enjoyed over local connections without these subscriptions.

The game only costs $0.99 on both the PlayStation Store and the Nintendo eShop, and features no microtransactions despite promising regular roster updates. Should you pick it up, check out this WBSC eBaseball: Power Pros Beginner’s Guide video that walks players through the basics of the game.

Source: Konami

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Salman Haider Zaidi

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Cult of the Lamb Update 1.12 Out for Bug Fixes This February 10

Massive Monster has released Cult of the Lamb update 1.12 (PS5 version 1.012) today for all platforms. This new update adds some bug fixes. Check out the Cult of the Lamb February 10 patch notes below.

Cult of the Lamb Update 1.12 Patch Notes |Cult of the Lamb Update 1.012 Patch Notes | Cult of the Lamb February 10 Patch Notes:

  • Multiple performance improvements to Boss fights, dungeon runs, and general Base biome gameplay
  • Fixed an issue with bomber enemy causing soft lock
  • Fixed Witness bosses not returning to the play area after dying and resurrecting
  • Fixed an issue where a Witness boss may spawn instead of a miniboss
  • Fixed an issue where DLC was not being activated for players
  • Fixed an issue where DLC decorations would not save after rebooting the title

The following is a specific fix for the PC version of the game. 

  • Fixed grass not appearing across various locations

That’s it for the patch notes. Cult of the Lamb is out now for PC and consoles. 

Source: Cult of the Lamb

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Maximum Football Announcement Trailer Shows Off Incredible UE5 Visuals

Modus Studios has revealed the new Maximum Football title with an announcement trailer, showcasing gameplay, multiplayer, and the series’ Dynasty Mode rebuilt in Unreal Engine 5. The game’s Steam Early Access period will begin this spring.

Watch the Maximum Football announcement trailer below:

Following the 2020 Doug Flutie’s Maximum Football title, Maximum Football is the first new game in the series and provides a thrilling gridiron football sim experience in the powerful Unreal Engine 5. The game features both local and online multiplayer, and Modus Studios has promised regular DLC releases post-launch. Maximum Football will also bring back the series’ Dynasty Mode, allowing players to step into the coach’s shoes and guide football teams to victory.

Maximum Football will launch as a free-to-play title on PC, PS5, PS4, Xbox One and Xbox Series X|S at a later date following its Early Access release on PC in Spring 2023.

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Salman Haider Zaidi

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Undisputed Hands-On Preview – A Jab at the Title Belt

Beyond the raw brutality of boxing lies a sport that is more about timing and accuracy than sheer brute force. The power of each punch succession and the subsequent flying sweat droplets aren’t easy to convey in a videogame, but Undisputed is taking a fierce jab at the competition with a strong early access start. Stepping into the ring with a bold spirit, Steel City Interactive unleashed a somewhat shallow but extremely punchy version that offers a good taste of things to come.

Get in the Ring

Much like any fighting videogame worthy of eSports backing, Undisputed is a test of skills and timing where practice will yield the best results and no amount of button spamming shall suffice. This is a pure tactical simulation where footwork is just as important as landing a punch, as you carefully judge your distance and quickly work out the best approach on each moment. The adrenaline rush is real, the impactful way a punch lands as your opponent leaves their guard down for a moment is portrayed in a way that feels visceral, combos too authentic to immerse us in a nail-biting spectator sport.

Undisputed shines because it pulls no punches, a wildly adequate pun for a game where you have so many options at your disposal that it will take several fights to explore a tiny fragment of the possibilities. Dodges, uppercuts, hooks, counters, movement modifiers to adapt to a style that may be more suited to you or your selected fighter, and so much more – all of this with a very robust physics system that for once make you feel like a hulking fighter with actual weight and fatigue, not a standard videogame character with a complete disregard for things like damage or stamina.

Undisputed Hands-On Preview

Speaking of stamina, this is one of the key factors in every fight and could tip the scales in your favor if you play your cards right. It requires constant management, as every attempted punch will consume stamina up to a point where your hits will be sorely lacking, and you must get to a safe distance and recover your breath. Hitting the opponent’s lower body is how you drain stamina, effectively reducing their ability to chain hits and delivering a solid blow to their ambition, but the same can be said about your fighter – protecting the head is crucial, but leaving your body wide open is an invitation to a succession of literal punches to the stomach.

Power punches consume more stamina than normal hits, but if you land enough of these you can daze your opponent and enter adrenaline mode, a state where you have unlimited stamina to knock your adversary down. If you’re on the receiving end of a potential knockout, you have a few seconds to try and get back up through a minigame where you must keep two markers within the required zones, with the caveat that these are moving. It’s slightly harder to achieve than expected, as your senses may get muddled by the two markers moving in different positions, but the rewarding feeling of recovering from an almost warranted defeat is unmatched.

The current roster brings more than 50 fighters to the ring with some legends to be reckoned with. Across the welterweight, lightweight, middleweight, and heavyweight categories you can find names such as Muhammad Ali and Rocky Marciano, to more recent figures including Tyson Fury, Terence Crawford, or Saúl Álvarez. The Women’s Division wasn’t forgotten, with Katie Taylor, Jessica McCaskill, and a few more featured.

Each fighter comes with a robust set of attributes and traits that are more than mere bullet points; they affect your fighting approach and will be scrutinized and deconstructed to the tiniest detail by genre experts, potentially triggering heated debates about balancing and accurateness. Some fighters seem more prone to being selected for online matches as their stats are pretty much top tier, with Muhammad Ali being one of the current picks. However, a great fighting game must give every character a legitimate shot at beating a technically superior fighter, and this is where Undisputed may yet see some improvement.

The Depth Is Yet to Come

Undisputed Hands-On Preview

Undisputed throws some good jabs and hooks, but there isn’t much to bite in terms of game modes right now. A career mode is planned and will surely be the main draw for solo players, and there are promises of additional moves, fighters, character customization, and gameplay balancing, among other things. So far, it’s an exciting but barebones representation of everything boxing, with some rough edges to polish.

Take the body damage as a case in point. Even after several rounds of unrelenting scuffles, the cuts and bruises seem ever so slight, considering the strength of the exchanges. The absence of a referee is also noticeable, something that Fight Night Champion realized with unabashed confidence.

Not for lack of actual competition but due to its own qualities, Undisputed has a genuine shot at the title. It’s a boxing game with an enthralling match flow, with movements that often feel organic and substantial. There’s work to be done in areas that emphasize realism and longevity, but so far, Undisputed could be a few fights away from becoming the new owner of the genre’s championship belt.


MP1st was given access to a preview build of Undisputed for our hands-on session. Undisputed is currently in early access for PC and is also planned for PS5, Xbox Series X|S.

Vitor Braz

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Xbox Game Pass “Cannibalizes” Game Sales Admits Microsoft in CMA Documents

While Xbox gamers might love Microsoft’s Xbox Game Pass for its sweet deal of giving gamers new games to play each month at a discounted price, that doesn’t necessarily translate to game sales, as it could even more harm than good.

This tidbit of info was revealed by Microsoft themselves in a newly released 277-page report via the CMA (Competition and Markets Authority) in relation to the on-going acquisition of Activision-Blizzard by the Windows maker. In the report, Microsoft admits that Xbox Game Pass “cannibalizes” game sales.

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What’s more, the software giant’s internal analysis also shows a decline in base game sales 12 months following their addition to the subscription service.

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While it’s easy to see the value in an Xbox Game Pass membership for consumers, it doesn’t seem all that lucrative to game developers and publishers — at least based on the info Microsoft has revealed recently.

If you want to read the full 277-page report, head on over here. In other news related to the Microsoft acquisition of Activision-Blizzard, head on over to the CMA’s latest statement on why they are opposed to the buyout.

Thanks, Hunter!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Team Fortress 2 Summer Update Bringing New Items, Maps & More

In a surprise announcement, Valve has announced a new full-sized Team Fortress 2 summer update for this year, bringing new items, maps, taunts, and more to the game. The developer will also include a selection of Steam Workshop content in the update, and asks the community to submit their creations to Steam Workshop by May 1, 2023.

Team Fortress 2 turns 16 this year, and updates in recent years have understandably brought little new content to the game. That is all set to change this year, as Valve has just dropped a surprise announcement about a full-fledged update releasing in the summer:

The last few Team Fortress summer events have only been item updates. But this year, we’re planning on shipping a full-on update-sized update — with items, maps, taunts, unusual effects, war paints and who knows what else?! Which means we need Steam Workshop content! YOUR Steam Workshop content!

So get to work! (Or back to work, if you were already working but got distracted when the entire internet simultaneously found out about this state-of-the-art blog-post.) Make sure to get your submissions into the Steam Workshop by May 1st, so they can be considered for this as-yet-unnamed, un-themed, but still very exciting summer-situated (but not summer-themed) (unless you wanted to develop summer-themed stuff) update.

As mentioned in the announcement, a selection of Steam Workshop content from the community will become part of the new update. Submissions for Steam Workshop content close by May 1, 2023.

Team Fortress 2 remains available on PC, macOS, and Linux. Stay tuned here at MP1st for all upcoming details of the new Team Fortress 2 summer update.

Source: Team Fortress 2 Blog (thanks, DANNYonPC)

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Salman Haider Zaidi

That's a nice argument, Senator.

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The Division 2 Game Updates Can’t Be Pushed Out Due to Error, Devs Working on Fix (Update)

After the news of Season 11’s indefinite delay last week, Ubisoft has announced that new The Division 2 game updates cannot currently be released due to a critical bug that has brought down the game’s build generation system. Ironically, the problem arose during the creation of an update to fix the localization issue that resulted in Season 11’s delay. The developers are “working to resolve the situation as quickly as possible,” and have restored the functionality of several significant components of the system. However, Season 10 “Manhunt” activities cannot be extended as a result despite Season 11 being delayed.

Read the announcement below:

Dear Agents,

Last week, we shared news that the season would be delayed due to a localization issue. This past Saturday, in the process of creating the update which would resolve the issue, we encountered an error that brought down the build generation system for The Division 2. As a result, we cannot update the game until this system has been rebuilt.

In the past, when a Season was delayed, we extended the previous Season’s activities. Unfortunately, this is not possible in the current situation, as we are unable to make server or client side updates until the build generation system is restored.

We are working to resolve the situation as quickly as possible. We have made good progress over the last 96 hours and have been able to restore critical aspects of the system and will share the timeline for resolution when available.

We deeply appreciate your understanding and patience and will share our in-game compensation plan details soon.

Our next update will be provided tomorrow.

Last week, Ubisoft announced that The Division 2 Season 11: Reign of Fire, set for a February 7 release, was being indefinitely postponed after “a series of delays in the localization process.” Normally, the current Season’s activities are extended if the next Season’s launch is delayed, but it appears that this will not be the case at least until the development team manages to fix the issue and release an update. Meanwhile, Season 11: Reign of Fire still has no release date a week into the delay announcement, and fans of the game will likely be waiting some time now before that changes.

Tom Clancy’s The Division 2 is available on PC, PS4, Xbox One, and Amazon Luna. Stay tuned here at MP1st for any new announcements or updates about the game.

Update: Ubisoft has announced that the issue has been resolved, and that Season 10 activities have been extended as a result:

“We have good news! We have successfully created and deployed a server-side update. This is now live and extends Season 10 content. We deeply appreciate your support and patience! More news about Season 11 and in-game compensation will be shared at a later date.”

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Salman Haider Zaidi

That's a nice argument, Senator.

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Amnesia: The Bunker PC System Requirements Revealed

Good news for PC gamers: Frictional Games has now revealed the official Amnesia: The Bunker PC system requirements. The game requires exceptionally little hardware power on PC, with its recommended i5 CPU and GTX 680 GPU ensuring that the title will run perfectly well on budget-constrained setups.

Amnesia: The Bunker PC System Requirements:

MINIMUM:

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 / 8 / 10, 64-bits
    • Processor: Core i3 / AMD FX 2.4Ghz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 4.0, Nvidia GTX 460 / AMD Radeon HD 5750 / Intel HD 630
    • Storage: 35 GB available space

RECOMMENDED:

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 / 8 / 10, 64-bits
    • Processor: Core i5 / Ryzen 5
    • Memory: 8 GB RAM
    • Graphics: OpenGL 4.3, Nvidia GTX 680 / AMD Radeon RX 580 / Intel Xe-HPG
    • Storage: 35 GB available space

Frictional Games’ Amnesia: The Bunker is the fourth installment in the legendary horror franchise that began with the celebrated Amnesia: The Dark Descent title in 2011. For the first time in the series, Amnesia: The Bunker will incorporate combat and feature a semi-open world, along with dynamic enemy spawns and significant player agency in the direction of the story.

Amnesia: The Bunker crawls out May 16, 2023 on PC (GOG, Steam, and Epic Games Store), PS5, PS4, Xbox Series X|S, and Xbox One. Check out the reveal trailer from December, which provided fans with a first look at the level design and gun combat of the game.

Source: Steam

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Salman Haider Zaidi

That's a nice argument, Senator.

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The Last of Us HBO Series Episode 4 Review: Puns and Bullets

After what I felt to be a strong episode that did very little to move the story and characters forward, The Last of Us bounces back with a really strong episode that allows us to see Joel and Ellie start to truly bond. It once again relies on the strength of the source material while expanding the world in interesting ways.

Now that Joel and Ellie have a vehicle they continue to make their way to Wyoming in search of Tommy. While taking a detour through Kansas City, the duo are besieged by violent “people” as Joel calls them. Here Ellie gets to use the gun she took from Bill’s place to save Joel’s life from one of the attackers. The attacker begs for his life on a truly heart-wrenching moment that is sent chills down my spine.

It turns out these people are part of a resistance that took over the local quarantine zone. Lead by Kathleen, played by the always great Melanie Lynskey, this resistance doesn’t take kindly to outsiders and even less so to those who kill some of their own. In an excellent pair of scenes, Kathleen shows a capacity for compassion and then a capacity for ruthlessness as she will clearly do whatever it takes to protect her people.

The 50 minute episode (more like 40-45 minus credits, coming soon and the weekly “behind the episode” mini-docs) moves at a brisk pace and is enlivened by the growing bond between Joel and Ellie. Both actors are just on fire at this point and make it feel so natural. Each week I feel more and more that they are Joel and Ellie, and not simply actors playing the roles. Joel is clearly conflicted with the fact that Ellie is having to see so much violence and also that she can clearly take care of herself and that having her watching his back might not be the worst idea. There are so many great moments here between the two of them that you would be forgiven forgetting these two are in the middle of a post apocalypse with people and monsters trying to kill them in equal measure. It’s also where we get the first appearance of Ellie’s joke book. Yes it’s exactly like the game but those moments are so pure and fun in a story that rarely allows for such things that it felt like a warm, fuzzy blanket.

After four episodes, and nearly the halfway point for season one, The Last of Us and director Jeremy Webb deliver a strong, bridge episode that is more about the ice melting away from Joel and Ellie’s general personality and levity being the flame that causes it.

Score: 9/10

Pros:

  • Ellie and Joel’s story bonding more and more
  • The dude begging for his mom before Joel kills him is heart-wrenching
  • Melanie Lynskey as Kathleen is a great new addition.
  • More satisfying balance between being faithful also its own thing

Cons:

  • Light on plot this time around

Sean Mesler

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The Texas Chain Saw Massacre Sound Design Process Detailed in New BTS Footage

Sumo Digital and Gun Interactive have released new behind-the-scenes footage explaining their upcoming title The Texas Chain Saw Massacre‘s sound design process. The development team sought to recreate the distinct sound profile of Leatherface’s infamous chainsaw from the classic 1974 movie, and recruited the services of veteran SFX Recording Artist Watson Wu to aid them in the process.

Check out The Texas Chain Saw Massacre’s sound design journey in the video below:

1974’s The Texas Chainsaw Massacre has enjoyed an evergreen position in the American cultural zeitgeist in the five decades since its release. The Leatherface character and his bloody chainsaw are emblematic of horror cinema, and Sumo Digital’s upcoming game took pains to recreate the chainsaw’s terrifying roar in its full gory glory.

Wes Keltner, CEO & President of Gun Interactive spoke about the process of finding the right chainsaw to record:

Dealing with a nearly 50-year-old set of chainsaws comes with its own problems. Yes, we could have gotten a modern chainsaw, but that’s not the correct chainsaw (for the game): it doesn’t have the same sound profile. To us, we think that matters.

Thus, the original chainsaw from the movie was painstakingly recorded in both active and passive scenarios with several microphones placed at different distances from the chainsaw. Veteran SFX Recording Artist Watson Wu supervised the process and ensured the chainsaw was recorded in extraordinary detail:

To capture the sound of Leatherface (using the chainsaw) – he’s moving through the field, running through the field – I’ve had a lot of different microphones; different types of microphones, around Jason (FX Artist) and on his body. So we have close microphones, medium-distance microphones, far(-away) microphones, to capture the entire experience of what you and I hear.

The Texas Chainsaw Massacre will release on PC, PS5, PS4, Xbox Series X|S, and Xbox One at an unspecified time during 2023. You can wishlist the game on Steam here.

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Salman Haider Zaidi

That's a nice argument, Senator.

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EA UFC 4 Update 21.00 Adds New Fighters to the Roster This Feb. 9

EA has kicked out EA UFC 4 update 21.00, which once again adds new fighters for free on all platforms! This is a hefty download, which is understandable given the content. Read on for what’s new in the EA UFC 4 Feb. 9 patch notes.

EA UFC 4 Update 21.00 Patch Notes | EA UFC 4 Feb. 9 Patch Notes:

The two new fighters added are middleweight fighter Bo Nickal, and bantamweight brawler Raul Rosas Jr. Check out their ratings below/.

Bo Nickal Rating:

  • Grappling – 4.5/5 Stars
  • Striking – 4/5 Stars
  • Health – 4/5 Stars

Raul Rosas Jr. Rating:

  • Grappling – 4/5 Stars
  • Striking – 3.5/5 Stars
  • Health – 4/5 Stars

For reference, Jamal Hill and Amanda Lemos were added this Jan. 19, while three new fighters were added this past December as well.

We’re not expecting any fighter or gameplay-related changes in this patch, but if any surfaces, we’ll update the article with the info.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Pacific Drive Gameplay Trailer Provides First Look at Transport Repair Mechanic & More

Nearly five months after its initial announcement, Ironwood Studios has released a new Pacific Drive gameplay trailer. The trailer showcases the game’s vehicle repair and customization mechanics, the “Anomalies” that threaten the player in the Olympic Exclusion Zone, and the “Instability,” a massive disruptive Zone Storm that irradiates large zones of the map.

Check out the new Pacific Drive gameplay trailer below:

First announced at the September State of Play event last year, Ironwood Studios’ first title Pacific Drive is a unique driving survival game that sees players venture into the fictional “Olympic Exclusion Zone,” an abandoned scientific research site plagued by supernatural horrors and terrain anomalies. The game’s main plot device is the player’s car, which serves as both a terrain traversal device and as a shield against the enemies the player encounters throughout the game.

The new gameplay trailer, narrated through “Field Research Training Module One,” introduces fans to the car repair and customization mechanic. Components of the car, especially those made of steel and rubber, will accumulate damage throughout the player’s time in the Olympic Exclusion Zone. Players can perform repairs at the auto shop safehouse and on the go as well, using resources acquired during their runs in the Zone. Deeper runs into rougher or dangerous zones will necessitate corresponding modifications or upgrades for the car, ranging from more powerful engines to terrain-specific wheels and heavy armor.

The Olympic Exclusion Zone is host to a wide range of terrifying “Anomalies,” which appear to be animated terrain features and objects such as hostile Tesla towers, masses of metal that dash across the map, and many other such NPCs that will attempt to attack the player’s car. Pacific Drive encourages evasive and avoidant gameplay instead of heads-on approaches, especially when it comes to the Zone Storms that irradiate large regions of the map and deal devastating damage to nearby players and their vehicles.

Pacific Drive will launch on PS5 and PC (through Steam and Epic Games Store) in 2023.

Source: PlayStation Blog

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Salman Haider Zaidi

That's a nice argument, Senator.

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Final Atomic Heart PC System Requirements Revealed

Ahead of the February 21 release date, Mundfish founder and Game Director Robert Bagratuni has now revealed the final Atomic Heart PC system requirements. The game is not particularly demanding: a 1080p at 60fps (frames-per-second) experience can be achieved with an i5-6500 CPU and GTX 1060 GPU at low settings, while those seeking the greatest visual marvels the game has to offer can enjoy 4K at 60fps with an i7-8700K CPU and RTX 3080 GPU.

Final Atomic Heart PC System Requirements:

  MINIMUM 30FPS MINIMUM 60FPS MEDIUM HIGH ULTRA ULTRA 4K
FPS 30 FPS 60 FPS 60 FPS 60 FPS 60 FPS 60 FPS
RESOLUTION 1080P 1080P 1080P 1080P 1080P 2160P
GRAPHICS SETTINGS LOW LOW MEDIUM HIGH ULTRA ULTRA
PROCESSOR INTEL CORE i5-2500 AMD RYZEN 3 1200 INTEL CORE i5-6500 AMD RYZEN 3 1200 INTEL CORE i5-6600K AMD RYZEN 5 1400 INTEL CORE i5-7600K AMD RYZEN 5 1600 INTEL CORE i7-7700K AMD RYZEN 5 2600X INTEL CORE i7-8700K AMD RYZEN 5 3600X
MEMORY 8GB (12GB RECOMMENDED) 8GB (12GB RECOMMENDED) 16GB 16GB 16GB 16GB
GRAPHIC CARD GEFORCE GTX 960 RADEON R9 380 GEFORCE GTX 1060 RADEON RX 580 GEFORCE GTX 1070 RADEON RX 5600 XT GEFORCE GTX 1080 RADEON RX 5700 XT GEFORCE RTX 2070 S RADEON RX 6700 XT GEFORCE RTX 3080 RADEON RX 6800 XT
STORAGE 90 GB HDD (SSD RECOMMENDED) 90 GB HDD (SSD RECOMMENDED) 90 GB SSD 90 GB SSD 90 GB SSD 90 GB SSD

Bagratuni is particularly proud of Atomic Heart’s performance optimization: he revealed in January that the game handles 4K at 60fps or more throughout (dynamic resolution in the open world) on PS5 and Xbox Series X consoles, while the Xbox Series S version of the game targets 60fps at 1080p instead. He also claims that all target framerates are based on the game’s most demanding scenarios, and that a GTX 1650 with a targeted 60fps at 1080p will render as high as 100fps in most locations. The console versions do not currently support ray tracing, but Bagratuni has left the door open for the technology to be added in the future.

Atomic Heart goes live on PC, PS5, PS4, Xbox Series X|S, and Xbox One on February 21, 2023.

Source: Wccftech

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Salman Haider Zaidi

That's a nice argument, Senator.

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