Home > News

Among Us Update 1.07 Sneaks Out This September 20

Innersloth has dropped Among Us update 1.07 (PS5 version 1.007), which is an unannounced title update, and seems to be for cosmetics more than anything else. Read on for what’s new in the Among Us September 20 patch notes.

Among Us Update 1.07 Patch Notes | Among Us Update 1.007 Patch Notes | Among Us September 20 Patch Notes:

Innersloth hasn’t said anything other than the new hololive cosmocube collaboration. Check out the announcement below.

Working with hololive production has been a blast and we’re really excited to have a brand new Cosmicube available for you to unlock your favorite VTuber cosmetics. The Cosmicube will be a part of version v2022.9.20 for 110 Stars. 

Purchase the hololive production Cosmicube and you’ll have the ability to unlock the following cosmetics: 

  • Ayunda Risu Outfit
  • Ayunda Risu Hat
  • Gawr Gura Outfit
  • Gawr Gura Hat
  • Houshou Marine Hat
  • Houshou Marine Outfit
  • Inugami Korone Outfit
  • Inugami Korone Hat
  • Moona Hoshinova Outfit
  • Moona Hosinova Hat
  • Nekomata Okayu Outfit
  • Nekomata Okayu Hat
  • Ookami Mio Outfit
  • Ookami Mio Hat
  • Shirakami Fubuki Outfit
  • Shirakami Fubuki Hat
  • Usada Pekora Hat
  • Usada Pekora Outfit
  • Watson Amelia Outfit
  • Watson Amelia Hat
  • No Thoughts Visor
  • Sweepy Visor
  • Smug Aura Visor
  • Ah. Visor
  • Hmph! Visor
  • Teehee! Visor
  • Bored Now Visor
  • Nudge-Nudge Visor
  • Marine’s Eyepatch Visor
  • Haha What Could Be Wrong? Visor

This Cosmicube will only be available for purchase until December 20th 2022 so be sure to get it in the store while it’s around. Once you have purchased the Cosmicube, it’s yours to keep forever!

If there are any gameplay-related changes, we’ll update the post to reflect it.

Source: Innersloth

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Neverwinter Update 10.70 Released for New Changes This September 20

Cryptic Studios has pushed out Neverwinter update 10.70 today for PC and PS4 platforms. If you have the Xbox One version, this update will be released at a later date. Some new content and several changes have been implemented. Check out the Neverwinter September 20 patch notes below.

Neverwinter Update 10.70 Patch Notes | Neverwinter September 20 Patch Notes:

Highlights

Band of Air and Balance Changes

The changes contextualized in Balance Changes: General Direction are now active. See the Band of Air section under Combat and Powers for details. Please note that some high-end bosses have had their health reduced as well.

Multi-Paragon Path Resolution

There was a time window during which players could use a Free Retrain and, as a result, somehow end up with both Paragon Paths at once. In this build, characters in that state will have another Retrain automatically applied to them, removing this incorrect state

Rothé Valley Season Pass Credit

To make up for Skirmishes not properly granting Rothé Valley Battle Pass XP, players can now claim 850 Battle Pass XP for the Take Stock of Life milestone from the Rewards Claim Agent, once per account, for a limited time.

Release Notes

Content and Environment

Sharandar Bounty Targets

  • All Bounty targets’ spawn timers have been lowered to 5 minutes, down from 10 minutes.
  • Cyclops and Troll bounty targets in the Ruins now only spawn in one at a time.

Protector’s Enclave

  • Events that change the lighting and sky now properly affect the Dragon Hunts staging area.

Rothé Valley

  • A blocked-off scrying stone can once again properly be accessed.
  • The in-game achievement, Scrying Rothé Valley, can once again be achieved.

General

  • Crown of Keldegonn: A floating translucent black plane no longer appears in the air in a certain area.
  • The Frozen Heart: The “Slay Hrimnir” objective now properly shows a Quest Path.
  • Tutorial: Players can no longer get blocked from progression during the Training Day quest if they managed to lose their horse.

Future Events

  • Hell Pit should now be more approachable to players with lower item levels; the difficulty has been mildly reduced across the board.
    • This event now scales players up to a minimum of 40,000 item level, and down to a maximum of 60,000 item level.
  • The event calendar has been updated through November, 2022. (The in-game calendar will still only show up to 6 weeks of events ahead of time.)

Enemies and Encounters

Crown of Keldegonn

  • Palhavorithyn is no longer incorrectly targetable as an invisible entity after flying away.
  • The damage from Tail Swipe is no longer disconnected from the animation.

Dragon Hunts

  • Black Dragon
    • Acid Stream now fires about 33% fewer orbs.
    • Damage dealt by Acid Stream orbs has been reduced by 50%.
    • Damage zones left by Acid Stream no longer persist after the dragon is defeated.
  • Enemy damage in the Dragon Hunt map has been decreased.
  • The Dragon Hunt map no longer incorrectly increases enemy health by roughly 20%.

Rise of Tiamat (Normal)

  • Groups will now be automatically separated and teleported to an appropriate first Tiamat Head location at the start of Phase 4.
  • Adjusted head spawning patterns to reduce travel time and further encourage the safer strategy of engaging both of Tiamat’s active heads simultaneously.
  • The cleric bars on Phase 2 will now start at 15% as opposed to 10%.
  • Reduced the damage of Osynafil the Undying’s Stinger attack by 20%.
  • Reduced the damage of the Bite attack from Tiamat’s heads by 20%.
  • Reduced HP of Osynafil the Undying and Baaltor the Immortal by 25%.
  • Reduced HP of Tiamat’s Heads by 15%.
  • Reduced HP of Tiamat in the final phase by 10%.

Master Trials

  • The HP of the following enemies has been reduced by 10%:
    • Tower of the Mad Mage: Halaster.
    • Zariel’s Challenge: Zariel, Shade of Fire, Shade of Ice, Haruman, and Olanthius.
    • Crown of Keldegonn: Palhavorithyn and Valindra, both together and apart.
    • Rise of Tiamat: Severin, Tiamat’s Claw, Tiamat, and all five heads

Combat and Powers

Band of Air

  • Band of Air now only procs on actual attack actions a player makes. It no longer procs on, for example, other procs.
  • Band of Air proc damage has been reduced.
  • Ring of Darkness damage has been reduced, though not as much as Band of Air.
  • The set bonus of Ring of Darkness was causing its damage to go down. That should no longer be the case. If you have both rings, the Ring of Darkness should now do slightly more damage than if you have the Ring of Darkness alone.
  • The Band of Air set bonus is unchanged. Because the base BoA damage has been decreased, the BoA as part of a set may now deal more damage than BoA alone, depending on the build
  • For more context, please read: Balance Changes: General Direction

Classes and Balance

  • Paladin: The damage bonus of the Class Feature, Blessed Wanderer, has been increased to 20%, up from 5%.

Companions

  • Phasespider’s Instincts no longer removes Movement Speed when a character becomes immune or dodges.

Mounts

  • Bigby’s Hand now properly grants the Mythic stat value for Fast Striding.

Items and Economy

General

  • Chromatic Strands no longer drop inside the Tiamat Trial or Cradle of the Death God Trial.
  • The Dragonfire gadget can no longer be sold to vendors.
  • The Dragonfire gadget can no longer occasionally crash servers.
  • The Hellfire Steed – Account mount now properly unlocks its reclaim in the Reward Claims Agent if the character had bound a Skeletal Steed prior to binding a Hellfire Steed. We are looking into providing recompense for the players who were affected by this issue.
  • The following Lockboxes now drop updated Enchantment Rewards rather than the Ancient versions of Enchantments:
    • The Descent Lockbox
    • Ensorcelled Lockbox
    • Forsaken Lockbox
    • Spellbound Lockbox
    • Enchanting Lockbox
    • Wasteland Lockbox
    • Redeemed Lockbox
    • Stardock Lockbox
    • Excavated Lockbox
    • Lockbox of the Mad Mage
    • The Blood War Lockbox
    • Tyrannical Lockbox

Seals

  • Seals of the North can no longer incorrectly be earned beyond the weekly maximum cap when completing Trial and Advanced Dungeon Queues.
  • Seals of the Wild now drop when players reach the weekly maximum cap for Seals of the North when completing Trial and Advanced Dungeon Queues.

Sharandar Reward Obtainment Updates

  • Vault of Stars
    • Reward Chests (Both) Drop Legendary Rings much more frequently
    • Band of Air / Darkness components drop much more frequently from all 3 minibosses
    • Pants / Shirts from 2nd and 3rd Hardcore Minibosses always drop
    • Pants / Shirts from 2nd and 3rd Hardcore Minibosses drop 1x per person, instead of 1x per party
    • Hardcore Minibosses always drop one Non-Shirt/Pant item is guaranteed (per player)
    • Hardcore Minibosses can no longer very rarely drop 2 Non-Shirt/Pant items
  • Bounties
    • Bounty Quests always award either a Companion Gear, Cosmetic, or Artifact Set item.
  • Shattered Diamond Shards
    • Minor Heroic Encounters now give 10 Shards (up from 2)
    • Major Heroic Encounters now give 25 Shards (up from 3)
    • Bounties now give 10 Shards (up from 1)

Sharandar Collections

  • Accessories: +2 through +4 Shirts / Pants now show a location of ‘Sharandar Heroic Encounters.’
  • Accessories: +5 Shirts / Pants have been removed from the Sharandar Accessories Collection.
    • These items were never obtainable in-game and no longer erroneously appear in Collections.
  • Antiquities: All items now show a location of ‘Epic Dungeon – Vault of Stars – Hardcore.’
  • Antiquities: 6x Pants and 6x Shirts from the second and third minibosses in VoS have been added to Collections.

Future Events

  • The following rewards are now earnable as potential rewards from the Starlight Parcel:
    • Cosmic Pig
    • Elminster’s Lunchbox
    • Fireblossom Zealot

Performance and Stability

Stability

  • An extremely rare crash has been addressed in item refinement.
  • Various other crashes have been addressed.

General

  • Various updates have been made to the engine, though not many are likely to directly affect the player experience.

Localization

  • Undermountain Expeditions: Rune bonuses and banes are now properly localized.

That’s it for the patch notes. Neverwinter is out now for the PC, PS4 and Xbox One.

Source: Arc Games

Damien Seeto

Home > News

Apex Legends Update 2.05 Brings Beast of Prey Event This Sept. 20

As expected, Respawn has launched Apex Legends update 2.05, which is for the Beast of Prey Collection event! Read on for the list of new modes, items and gameplay adjustment changes made in the official Apex Legends September 20 patch notes.

Apex Legends Update 2.05 Patch Notes | Apex Legends September 20 Patch Notes:

Size: 6.5GB (PlayStation)

  • All-New LTM Gun Run – Face off in a fast-paced, quick burst experience against three other squads and land kills to ascend through a track of 25 weapons. Gun Run is launching King Canyons’ original “Skull Town” and World Edge’s “Fragment East.”

  • Limited-Time Cosmetics – Collect 24 event-limited cosmetics including Legendary skins for Horizon, Lifeline, Loba, Fuse, Pathfinder, Octane and Rampart. Unlock them all to receive Loba’s Heirloom, the “Garra de Alanza.”

  • Event Rewards Track – Complete challenges to unlock and earn rewards on the event rewards track.

Respawn has also shared the upcoming changes to the game as well.

PATCH NOTES

ARENAS 

  • Increased cost for Hammerpoint Rounds for Mozambique
    • White: 100 -> 150
    • Blue: 200 -> 250
    • Purple: 500 -> 700

RAMPART

  • Sheila now inherits sensitivity settings for the most similar optic sens level
    • 2x – Mobile Sheila zoom
    • 3x – Mounted Sheila zoom

BUG FIXES AND QUALITY OF LIFE

  • [Vantage] – Fixed a bug with Vantage’s “Whittle Break” emote where it would lay flat on the ground instead of sitting upright.
  • Fixed a bug where the display showing Bocek Compound Bow arrow ammo was inconsistent.
  • [Vantage] – Fixed bug where using Vantage’s tactical inside Wraith’s Portal could cause the player to stay in flight and the tactical goes on cooldown.
  • Out of Bounds timer will now start once the player has touched the ground when landing out of bounds.
  • [PS5 ONLY] – Increased scroll speed in menus.
  • Fixed a bug where Shield Cells would display the incorrect amount of healing available while taking damage.
  • [Newcastle] – Fixed bug where Ultimate continues flight even after Newcastle has been downed.
  • [Control Mode] – Fixed bug where if a player exits the game while the map is loading they are unable to choose a spawn location after reopening the game.
  • [Control] – Fixed bug where players could not capture Control points while phased.
  • [Storm Front map] – Removed ability to tap-strafe on Gravity Cannons.

If you want to see the new cosmetics incoming tomorrow, head on over here.

Source: EA

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Minecraft Update 2.50 Drops for Version 1.19.30 This September 20

Mojang has released Minecraft update 2.50, which is for patch version 1.19.30. This brings vanilla parity, fixes and more! Read on for what’s new in the Minecraft September 20 patch notes.

Minecraft Update 2.50 Patch Notes | Minecraft Update 1.19.30 Patch Notes | Minecraft September 20 Patch Notes:

Source: Minecraft
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Weekly Reset September 20, 2022 and Eververse Inventory

It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 are now live! The Destiny 2 weekly reset September 20, 2022 refresh of activities is now live along with the Eververse inventory of items for sale. Read on for the full info for this week.

Destiny 2 Weekly Reset September 20, 2022 and Eververse Inventory:

Nightfall – The Ordeal: Exodus Crash

Modifiers:

  • Nightfall: Adept
    • Arach-NO!: When defeated, Fallen Vandals spawn a web mine at their feet.
    • Acute Arc Burn: +25% Arc damage dealt and +50% Arc damage received.
  • Nightfall: Hero
    • All previous modifiers
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Disruption] Overload Champions. You must equip Anti-Barrier and Anti-Overload mods to your arms armor to defeat them. These mods come from the Seasonal Artifact.
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Disruption] Overload Champions.
    • Hero Modifiers: Extra Shields
    • Enfilade: There is more ammunition available for Machine Guns but less ammunition available for other Power weapons.
  • Nightfall: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Locked Loadout Match Game Extra Shields
    • Shielded Foes: You will face combatants with [Solar] Solar Shields. Activity modifiers may add more shield types.
    • Shielded Foes: [Solar] Solar Shields
  • Nightfall: Master
    • All previous modifiers
    • Chaff: Radar is disabled.
    • Master Modifiers: Champions: Mob Locked Loadout Match Game Extra Shields
    • Champions: Mob: This mode contains additional Champions.

Rewards:

  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Weekly Crucible Rotator: Team Scorched

Everyone on both teams has a Scorch Cannon. Be brave.


Vanguard Burn: Void Singe

The other modifiers rotate daily, check out the Daily Reset Thread for them!


Dares of Eternity: Legend

Contestants: Disciples of the Neigh

  • Round 1: Vex
  • Round 2: Cabal
  • Final Round: Crota

Savathûn’s Throne World

Campaign Mission: The Arrival

Track Savathûn on Mars, where temporal abnormalities scar the planet’s surface and the Cabal seek to claim new territory.


Legacy Activities

  • Europa
    • Eclipsed Zone: Eventide Ruins
    • Empire Hunt: The Dark Priestess: Defeat the new leader of the Fallen, Kridis, the Dark Priestess.
    • Exo Challenge: Simulation: Survival: Simulated Skill-Set Training: Survive the harsh weather as you take down the Vex.
  • Moon:
    • Wandering Nightmare: Fallen Council (Archer’s Line)
    • Trove Guardian is in Archer’s Line
  • Dreaming City: Weak Curse
    • Petra is at The Strand.
    • Weekly Mission: Broken Courier – Respond to a distress call in the Strand.
    • Ascendant Challenge: Forfeit Shrine, Gardens of Esila
    • Blind Well: Scorn, Plagues: Sikariis & Varkuuriis

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Looking Out   Emote 700 Bright Dust
Dread from Below Equip this weapon ornament to change the appearance of Telesto. Once you get an ornament, it’s unlocked on all characters on your account. Weapon Ornament 1250 Bright Dust
Overflowing Treasure Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Abyssinian Gold Equip this shader to change the color of your gear. Shader 300 Bright Dust
Feast of Feelings   Emote 3250 Bright Dust
Hearthfire Shell   Ghost Shell 2850 Bright Dust
Canopus Wing   Ship 2000 Bright Dust
August Courser   Vehicle 2500 Bright Dust
The Gate Lord Equip this armor ornament to change the appearance of Wormhusk Crown. Hunter Ornament 1500 Bright Dust
Binary System Equip this weapon ornament to change the appearance of Symmetry. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Atheon Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Rustberry Equip this shader to change the color of your gear. Shader 300 Bright Dust
Copperbrand Equip this shader to change the color of your gear. Shader 300 Bright Dust
Smudgepot Bruise Apply this shader to change the color of your gear. Shader 300 Bright Dust
Trinity Apply this shader to change the color of your gear. Shader 300 Bright Dust
Hive Arrival Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Vex Invasion Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Harpy Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Petra Venj, The Dreaming City

Name Description Cost Requirement Reward
Ascendant Challenge “The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds “The Blind Well can split wide the veins that run between realities.” —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle & Baryon Bough

Eris Morn, Moon

Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow’s Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon’s Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment

Lectern of Enchantment, Moon

Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core

Variks, Europa

Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
Divine Intervention During the Empire Hunt “The Dark Priestess,” defeat Kridis and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Kridis defeated XP++

Shaw Han, Cosmodrome

Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer

Starhorse, Eternity

Name Description Cost Requirement Reward
Sticky Situation Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with attached grenade abilities, defeat combatants with grenades, and complete the activity with an impressive score. 5 Strange Coin 15 Attached grenades & 50 [Grenade] Grenade & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++
Pins Pulled Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with grenade abilities or Grenade Launchers, rapidly defeat combatants, and complete the activity with an impressive score. 5 Strange Coin 110 Grenade final blows & 125 Rapidly defeated & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++
Close and Impersonal Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants with Submachine Guns, Sidearms, Fusion Rifles, or Shotguns; defeat combatants within streaks; and complete the activity with an incredible score. 7 Strange Coin 130 Weapon & 150 Defeated in streaks & 1 {var:73817828} Points 3 Paraversal Haul & 1 Enhancement Prism & XP++

Weekly Records

Name Description Objectives Rewards
Antiquarian V Return the fifth relic to the H.E.L.M. Also, defeat powerful Fallen throughout the system. Defeating more powerful combatants will award bonus progress. 5 Relic placed & 150 Powerful Fallen Repute & Challenger XP+
Expert Expedition II In Expedition, gather treasure into the treasure haul and defeat Champions. 25 Treasure collected & 5 Champions Challenger XP
Seeker’s Cache II Summon crewmates in Expedition and Ketchcrash. Also, decipher the Medium Treasure Beacon, available from the Star Chart in the H.E.L.M. 20 Crewmates summoned & 1 Medium Treasure Beacon Repute & Challenger XP+
Spyglass Defeat targets with Scout Rifles and Shatter damage. Defeating combatants in Ketchcrash and defeating Guardians will award bonus progress. 200 [Scout Rifle] Scout Rifle & 100 [Stasis] Stasis Challenger XP+
Resist and Revolt Acquire Cry Mutiny. 1 [Grenade Launcher] Grenade Launcher Challenger XP++ & Bright Dust
Superconductor Defeat Guardians in Crucible. Bonus progress is granted for opponents defeated with the help of Arc or Stasis effects. 200 Guardians Challenger XP++ & Bright Dust
Oh Captain Defeat Cabal and Fallen bosses in strikes or Vanguard playlists. 5 Cabal bosses & 5 Fallen boss defeated Challenger XP++ & Bright Dust

Thanks, Reddit!

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Battlefield 2042 Weekly Missions, Battle Pass Rewards for Season 2 Week 4 Listed (Sept. 20)

For those looking forward to some new weekly missions in Battlefield 2042, we got good news, they’re live! MP1st is here to bring players the Battlefield 2042 weekly missions and store refresh for September 20. Check out the official Battlefield 2042 Season 2 Week 4 weekly missions, Battle Pass rewards, and Featured Experiences!

Battlefield 2042 Weekly Missions, Battle Pass Rewards for Season 2 Week 4:

Week 4 Missions:

  • 10 Kills and Revives (4)
  • 3 Wingmen Ribbons Earned (4)
  • 6 Squadmates Spawned on You and Times Spawned on Squadmates (4)

Available After 2 Missions Completed:

  • 30 Teammates Resupplied or Healed (5)
  • 15 Kills and Assists (5)
  • 3 Rounds of Conquest Played (5)

Available After 4 Missions Completed:

  • 4 Kills in One Life (6)
  • 40 Kills and Assists with SMGs and LMGs (6)

Available After 5 Missions Completed (Bonus Mission): 

  • 8 Objectives Captured or Neutralized (10)

Battle Pass Rewards for Season 2 Week 3:

S2-W4-WeeklyRadar-BattlePass1.png

Featured Experiences:

S2-W4-WeeklyRadar-FeaturedExperiences.png

Sept. 20 – Sept. 23:

  • Conquest Chainlink
  • Tank Superiority

That’s about it! Tune in next Tuesday for the Season 2 Week 5 new challenges and more.

Source: EA Answers

More Battlefield Reading:

Damien Seeto

Home > News

Marvel’s Avengers Update 1.000.047 Smashes Out for Patch Version 2.6 This Sept. 20

Marvel’s Avengers update 1.000.047 is now out on both last-gen and current-gen platforms, and this brings patch version 2.6 “No Rest for the Wicked” into the game! Players can expect a new Elite Villain Sector, a ton of hero adjustments and more! Check out the complete Marvel’s Avengers 2.6 patch notes for September 20 below.

Marvel’s Avengers Update 1.000.047 Patch Notes | Marvel’s Avengers Update 2.6 for Sept. 20 Patch Notes:

It seems the game’s next big update is the one that will bring in Bucky Barnes into the roster, and once we know more about the character, we’ll let our readers know.

Source: Avengers Square Enix
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Marvel’s Avengers Update 1.71 Brings New Elite Villain Sector in Patch 2.6 This September 20

Crystal Dynamics has rolled out Marvel’s Avengers update 1.71, which is for patch version 2.6 “No Rest for the Wicked.” This brings a new Elite Villain Sector, alongside a host of hero adjustments. Read on for the full Marvel’s Avengers September 20 patch notes.

Marvel’s Avengers Update 1.71 Patch Notes | Marvel’s Avengers September 20 Patch Notes:

It seems the game’s next big update is the one that will bring in Bucky Barnes into the roster, and once we know more about the character, we’ll let our readers know.

Source: Avengers Square Enix
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

New Iron Man Game Announced by EA, Being Developed by Motive

It seems the rumors were true, EA is indeed developing a new Iron Man game, and it will be a single-player, third-person action-adventure project, being built by EA’s first-party Motive Studios.

The game is currently in pre-production stage, and more details will be revealed as the studio gets further into development. Here’s the announcement by EA:

We’re thrilled to share that an all-new single-player, third-person, action-adventure Iron Man video game is now in early development at Montreal-based Motive Studio. The team is being led by Olivier Proulx, who brings experience working on past Marvel titles like Marvel’s Guardians of the Galaxy, and is joined by a dedicated team of passionate industry veterans including Ian Frazier, Maëlenn Lumineau, and JF Poirier at the studio.

Developed in collaboration with Marvel Games, the game will feature an original narrative that taps into the rich history of Iron Man, channeling the complexity, charisma, and creative genius of Tony Stark, and enabling players to feel what it’s like to truly play as Iron Man.

For those not aware, Motive is the studio behind Star Wars Squadrons, and the in-development Dead Space remake.

Source: EA

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

R6 Siege Update 1.000.037 Pushed Out for Y7S3.1 Fixes This September 20

Ubisoft has deployed (Rainbow Six Siege) R6 Siege update 1.000.037, and this is to usher in the Year 7 Season 3.1 (Y7S3.1) fixes for levels, operators and more. Read on for the full R6 Siege Y7S3.1 patch notes.

R6 Siege Update 1.000.037 Patch Notes | R6 Siege Y7S3.1 Patch Notes

Below you will find the download sizes for each platform.

  • Ubisoft Connect: 1.33 GB
  • Steam: 1.6 GB
  • Xbox One: 1.01 GB
  • Xbox Series X: 1.29 GB
  • PS4: 1.66 GB
  • PS5: 1.07 GB

BUG FIXES

GAMEPLAY

  • FIXED – The crosshairs don’t blink while cooking a Frag Grenade.

LEVEL DESIGN

  • FIXED – Multiple LOD issues on various maps.

OPERATORS

  • FIXED – Players can see Lesion’s Gu Mine icons through walls when entering any Observation Tool.
  • FIXED – Vigil’s ERC-7 does not prevent him from getting pinged by Grim’s Kawan Hive.
  • FIXED – Various Victory Celebration issues.

USER EXPERIENCE

  • FIXED – Incorrect weapons and sights when launching the Shooting Range from the Operator menu.
  • FIXED – Destroying Gridlock’s Trax Stingers as an Attacker will count towards the “Gadget Removal” personal and community challenges.
  • FIXED – Texture is sometimes stretched for a showcased Operator.
  • FIXED – Discrepancy in abandon currency penalties not affecting all game modes.
  • FIXED – Bravo Packs received while already having the whole Bravo Pack Collection unlocked are disappearing.
  • FIXED – Various Audio and SFX issues.
  • FIXED – Various Shop and Customization issues.
  • FIXED – Various UI issues.
  • FIXED – Various Localization issues.

That’s about it for this title update.

Source: Ubisoft

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Rainbow Six Siege Update 2.33 Brings Y7S3.1 Fixes This September 20

Ubisoft has pushed out Rainbow Six Siege update 2.33, and this is for the Y7S3.1 patch that brings in fixes to operators, level design and more. Read on for the Rainbow Six Siege September 20 patch notes.

Rainbow Six Siege Update 2.33 Patch Notes | Rainbow Six Siege September 20 Patch Notes:

Below you will find the download sizes for each platform.

  • Ubisoft Connect: 1.33 GB
  • Steam: 1.6 GB
  • Xbox One: 1.01 GB
  • Xbox Series X: 1.29 GB
  • PS4: 1.66 GB
  • PS5: 1.07 GB

BUG FIXES

GAMEPLAY

  • FIXED – The crosshairs don’t blink while cooking a Frag Grenade.

LEVEL DESIGN

  • FIXED – Multiple LOD issues on various maps.

OPERATORS

  • FIXED – Players can see Lesion’s Gu Mine icons through walls when entering any Observation Tool.
  • FIXED – Vigil’s ERC-7 does not prevent him from getting pinged by Grim’s Kawan Hive.
  • FIXED – Various Victory Celebration issues.

USER EXPERIENCE

  • FIXED – Incorrect weapons and sights when launching the Shooting Range from the Operator menu.
  • FIXED – Destroying Gridlock’s Trax Stingers as an Attacker will count towards the “Gadget Removal” personal and community challenges.
  • FIXED – Texture is sometimes stretched for a showcased Operator.
  • FIXED – Discrepancy in abandon currency penalties not affecting all game modes.
  • FIXED – Bravo Packs received while already having the whole Bravo Pack Collection unlocked are disappearing.
  • FIXED – Various Audio and SFX issues.
  • FIXED – Various Shop and Customization issues.
  • FIXED – Various UI issues.
  • FIXED – Various Localization issues.

That’s about it for this title update.

Source: Ubisoft

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Xbox Game Pass September Games Adds Deathloop, Grounded 1.0, and More

Xbox Game Pass lineup for the second half of September has just been announced. The second half of August’s lineup is led by Deathloop’s release on the console, and the 1.0 version of Obsidian’s Grounded.

Here’s a list of all the titles being added to Xbox Game Pass in the second half of September:

Available Today:

  • Deathloop (Cloud, PC, and Xbox Series X|S) 
  • Hardspace: Shipbreaker (Cloud and Xbox Series X|S)

Available September 22:

  • SpiderHeck (Console and PC)
  • Beacon Pines (Cloud, Console, and PC)
  • Slime Rancher 2 (Game Preview) (Cloud, PC, and Xbox Series X|S) – September 22

Available September 27:

  • Moonscars (Cloud, Console, and PC)
  • Grounded – Full Release (Cloud, Console, and PC)

Available September 29:

  • Let’s Build A Zoo (Cloud, Console, and PC)
  • Valheim (Game Preview) (PC)

Available September 30:

  • PAW Patrol Grand Prix (Cloud, Console, and PC)

There are also a handful of games that will be leaving Game Pass in September.

Leaving September 30:

  • AI: The Somnium Files (Cloud, Console, and PC)
  • Astria Ascending (Cloud, Console, and PC)
  • Dandy Ace (Cloud, Console, and PC)
  • Dirt 4 (PC) EA Play
  • Dirt Rally (PC) EA Play
  • Going Under (Cloud, Console, and PC)
  • Lemnis Gate (Cloud, Console, and PC)
  • Slime Rancher (Cloud, Console, and PC)
  • Subnautica: Below Zero (Cloud, Console, and PC)
  • The Procession to Calvary (Cloud, Console, and PC)
  • Unsighted (Cloud, Console, and PC)
  • Visage (Cloud, Console, and PC)

Other than that, multiple titles are going to be receiving full touch controls. To find the list of those games, head on over to the official blog post. Deathloop also launched today on PlayStation Plus Premium and Extra. To find out what other games have been added to PlayStation’s subscription service today, check here.

Ibrahim Kabir

Home > News

Rainbow Six Siege Down for Maintenance and Patch Deployment This September 20

If you’re seeing Rainbow Six Siege down reports surface, it’s due to the game entering maintenance this September 20! During this downtime, players will be tasked to download patch Y7S3.1 on all platforms,

Rainbow Six Siege Down Server Status and Updates for September 20:

Here’s the announcement from Ubisoft:

🛠Maintenance🛠

A maintenance will take place today, September 20th to deploy Y7S3.1.

💻PC: 09:00 ET/ 13:00 UTC
🎮Xbox: 10:00 ET / 14:00 UTC
🎮PlayStation: 11:00 ET / 15:00 UTC

⏲Downtime: ~60 mins per platform

As you can see, a new patch will be released. Thankfully, we don’t have to wait for the changelog, as Ubisoft has already released the patch notes for it.

BUG FIXES

GAMEPLAY

FIXED – The crosshairs don’t blink while cooking a Frag Grenade.

LEVEL DESIGN

FIXED – Multiple LOD issues on various maps.

OPERATORS

FIXED – Players can see Lesion’s Gu Mine icons through walls when entering any Observation Tool.

FIXED – Vigil’s ERC-7 does not prevent him from getting pinged by Grim’s Kawan Hive.

FIXED – Various Victory Celebration issues.

USER EXPERIENCE

FIXED – Incorrect weapons and sights when launching the Shooting Range from the Operator menu.

FIXED – Destroying Gridlock’s Trax Stingers as an Attacker will count towards the “Gadget Removal” personal and community challenges.

FIXED – Texture is sometimes stretched for a showcased Operator.

FIXED – Discrepancy in abandon currency penalties not affecting all game modes.

FIXED – Bravo Packs received while already having the whole Bravo Pack Collection unlocked are disappearing.

FIXED – Various Audio and SFX issues.

FIXED – Various Shop and Customization issues.

FIXED – Various UI issues.

FIXED – Various Localization issues.

If the maintenance schedule changes, we’ll update the post.
 
Source: Ubisoft
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Cult of the Lamb Update 1.06 Rolled Out for Version Reversion This September 20

Massive Monster has released Cult of the Lamb update 1.06 (PS5 version 1.000.006), which is tagged as dev version 1.0.16. This patch reverts the game version to 1.0.15 given the bugs that arose from the latest patch released earlier this month. Read on for the Cult of the Lamb September 20 patch notes.

Cult of the Lamb Update 1.06 Patch Notes | Cult of the Lamb Update 1.006 Patch Notes | Cult of the Lamb Update 1.0.16 Patch Notes | Cult of the Lamb September 20 Patch Notes:

We’ve heard your reports of issues with v1.0.16 and have temporarily reverted the current version to 1.0.15 while we work on resolving them! Apologies for the inconvenience.
Hello again cultists! New week new cult duties and new patches!
Fixed bugs
  • Fixed build progress indicators disappearing under some circumstances
  • Fixed an issue where buildings could be removed while upgrading them
  • Fixed various ritual soft locks
  • Fixed confession booth soft lock
  • Fixed additional UI that did not adhere to text scaling accessibility setting
  • Fixed grave not functional after resurrecting dead buried follower
General changes
  • A certain special follower will no longer give generic follower quests
  • Added smooching option to elderly lovers
  • Application no longer pauses when defocused when outside fullscreen mode

Chances are, another patch will be released soon to implement more fixes. Once we have news, we’ll let our readers know.

Source: Steam

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

SMITE Update 12.29 Out for 9.9 Houses at War Patch This Sept. 20

Hi-Rez has deployed SMITE update 12.29 today on all platforms to push out the new Houses at War patch. This patch includes new God Skins, bug fixes, and more. Check out the SMITE September 20 patch notes below.

SMITE Update 12.29 Patch Notes | SMITE 9.9 Houses at War Patch Notes | SMITE September 20 Patch Notes:

NEW GOD SKINS

House Phoenix Amaterasu

House Unicorn Change

House Dragon Yu Huang

House Jackal Anubis

Momo Ratatoskr

Catlas Atlas

Twilight Sky Jing Wei

Lucid Nightmare Sun Wukong

BONUS BALANCE SKINS – LIVE OCTOBER 4

Necro Fumes Agni

Bioslicer Tsukuyomi

Tacosura Bakasura

King of Hearts Zeus

UPDATE RELEASE SCHEDULE

September 20 – Houses at War Update

  • Houses at War Battle Pass
  • New Odyssey: Soaring Isles Skins
  • SMITE Nights!
  • SCC Avatars

October 4 – 9.9 Bonus Update

  • New Odyssey Skins
  • Taco Time Chest
  • More to come!
9.9 SMITE NIGHTS
  • SMITE NIGHT
    • Week 1 – Joust the Two of Us
    • Week 2 – Classic Conquest
    • Week 3 – Corrupted Arena
    • Week 4 – All Out Slash
    • Rewards:
      • Week 1:
        • Bubble Party Fountain Skin
        • SMITE NIGHT Avatar Chest
      • Week 2:
        • SMITE NIGHT Voice Pack Chest
        • Pick Your Own God Chest
      • Week 3:
        • SMITE NIGHT Emote Chest
        • SMITE NIGHT Cosmetic Chest
      • Week 4:
        • SMITE NIGHT Skins Chest
        • 3 day Account Booster
      • Milestone:
        • Forge of Power Recall
        • SMITE NIGHT Skins Chest
HOUSES AT WAR BATTLE PASS
  • Battle Pass: Houses at War (600 Gems)
  • Battle Pass: Houses at War Plus (1200)
  • Paid Track Items:
    • House Dragon Yu Huang 
    • House Phoenix Amaterasu
    • House Unicorn Chang’e
    • House of the Unicorn Avatar
    • Houses at War Loading Frame
    • House of the Unicorn Loading Screen
    • House of the Phoenix Loading Screen
    • House Phoenix Announcer Pack
    • House of the Unicorn Recall Skin
    • House of the Phoenix Ward
    • House at War Jump Stamp
    • House of the Dragon Level Up Skin
    • House of the Unicorn Global Emote
  • Free Track Items
    • House Jackal Anubis 
    • House Phoenix Avatar
    • House Dragon Avatar
    • Enemy Felled Death Stamp
    • Victorious Player Title
    • Ballad of War Music Theme
QUALITY OF LIFE
  • SMITE Roadmap Update 
    • As we finalize plans and resources for Year 10 we’ve had to shift some of our roadmap for the end of the year.
    • Specifically, this means that the God originally planned for the end of the year will not be launching as originally scheduled. This God will be shifted further into the future or potentially pivoted to be an entirely different God. It will not be one of the first gods of the next year. 
    • The major features for the upcoming updates are:
    • September Update
      • 9.9 Volcanic Chaos Conquest (this current update)
    • October Update
      • 9.10 New God 
      • A highly requested character from an underpopulated pantheon will be arriving as SMITE’s newest Guardian, completing the cycle of a Season 9 god in every Class.
    • November Update
      • 9.11 Runescape Crossover Event 
      • Our first crossover with another game brings one-of-a-kind cosmetics and Runescape inspired progression systems for those cosmetics.
    • December Update
      • 9.12 New PvP Adventure Mode 
      • We visit the realms of the Norse pantheon for this unique take on SMITE PvP combat. 
    • January Update 
      • 10.1 SMITE’s 10th Year Celebration Gameplay Update + New God 
      • Jan 13th-15th: In Person SWC 
      • Jan 15th: The SMITE Year 10 Keynote revealing all the new content for SMITE’s 10th year 
      • The launch of a new year is upon us and it’s the big 1-0. This update will bring many exciting things that we can’t reveal yet, but we do want players to know that a new God will be launching here. 
    • February Update
      • 10.2 New God  
      • Another new God launch will quickly follow the first of next year. This will be a unique occurrence and the following gods will be more spaced out.
    • All of these Updates will have a variety of additional features and content not mentioned here, but this should give everyone a good idea of the upcoming God schedule and the main features launching in between each God. Thank you for your understanding and support. We are all very excited for the return of in-person SWC and the launch of SMITE’s Ten Year Anniversary!  
  • General
    • Added 80 additional Exclusive skins to the Awesome Chest
  • God Avatars
    • Unlock these Avatars by playing as the god, allied with the god, or against the god a total of 3 times
    • Avatars available this update:
      • Artio
      • Cernunnos
      • Cu Chulainn
      • Da Ji
      • Discordia
      • Ganesha
      • Hachiman
      • Kuzenbo
      • The Morrigan
  • SCC Avatars
    • Cosmetic Avatars for all of the SCC teams will be added for direct purchase. To celebrate their arrival these items will be discounted for this Update only!
      • Eldritch Hounds
      • Athenian Sages
      • Kaolin Wardens
      • Xibalba Storm
      • Yomi Tanuki
      • Anansi Weavers
      • Highland Ravens
      • Gilded Gladiators
      • Hex Mambo
      • Niflheim Wargs
      • Styx Ferrymen
      • Aaru Scorpions
BUG FIXES
  • UI
    •  
    • Fixed an issue with the choose your own roll Favor purchase option for the Voice Pack chest. This chest will be returning in 9.9 
    • Fixed an issue with the Earn Free Rewards not playing automatically after watching an Ad
    • Fixed an issue with the EOML screen displaying Battle Pass icons on the Progress tab
    • Fixed an issue with the in game God icons showing Undefined tooltip boxes
  • Odyssey
    •  
    • Fixed an issue where Consoles couldn’t navigate to and start the Egyptian Barge voyage Quest on Sobek Isle
    • Fixed an issue with the Odyssey Start Voyage button text being blank
  • Custom Games 
    •  
    • Fixed an issue where players couldn’t increase the Team Size on the Jade Corruption Joust Map due to the map being changed for Duel 
  • Localization
    • Fixed some item tooltip issues for Relic Dagger, Eye of the Jungle, Spiked Gauntlet, Berserker’s Shield, and Transcendence for Localized clients 
    • Updated the name of Bun Hatz for Localized clients
    • Updated the Support role text for Conquest on the Spanish client
  • General Gameplay
    • Fixed an issue with the Season 9 Caster Announcer Pack being too quiet 
  • Gods
    • Shiva
      • Fixed an issue where he could sometimes become invisible to enemies and allies 
    • Ishtar
      • Adjusted the ability text of her 1st Ability to clearly show the effects that it gains from ranking the ability up
      • Fixed an issue where after getting knocked up as she landed from Jolt, her bow would disappear 
    • Lancelot
      • Fixed an issue where he could be grabbed by Fenrir’s ultimate ability while mounted 
    • Discordia
      • Fixed an issue with a missing texture on her Bad Apple skin
    • Skadi
      • Fixed an issue where her Husky Handler skin was appearing as the Default skin
    • Nu Wa
      • Fixed an issue with the VGS voice line of Enemies Incoming on her Fairy Dust skin
    • Hades
      • Fixed an issue with the VGS voice line of Defend Middle Lane on his Crow of Torment skin
    • Amaterasu
      • Fixed an issue where she wasn’t entering into the correct posture after activating her Heavenly Reflection ability 
    • Atlas
      • Fixed an issue where Nike’s passive Laurel was on his cheek instead of above his head
    • Ganesha
      • Fixed an issue where his ultimate ability would continue to slow players even after they cleansed the effect and left the area
  • Items
    • Lono’s Mask, Rangda’s Mask
      • These items and the lower tiered items now have the proper UI art to indicate they are starter items and upgrades. This is shown through a special border that all starter items have.
BALANCE LIVE WITH THE 9.9 UPDATE – SEPTEMBER 20
Game Modes

Ranked Modes

  • Players in Masters and Grandmasterswill reset to Diamond 1 and 2750 MMR
  • This will apply to Ranked Conquest, Ranked Joust, and Ranked Duel
  • No changes made to god leaderboards
  • No other changes will be made to players at lower ranks

Conquest

As Season 9 rolls on, we have another new iteration of the Conquest map! The Volcanic Chaos update will bring new Polynesian environment art to the map, as well as some balance and gameplay mechanics. Indra’s Scepter returns to this map as a reward to a new contestable camp in the Duo Lane, located directly behind the Gold Fury. This means that players can now earn the benefits of the Scepter as well as the Trebuchets, as the Obelisk gameplay flow is unchanged. In addition to this new objective, we are also changing the Gold Fury’s reward. This specific type of Fury will now continue to spawn throughout the entire match, and will have a unique reward: Erinyes’ Vengeance – which will give players an additional defensive buff to the Towers they defend. Finally, we have adjusted a variety of Jungle Camp stats to make them more difficult to kill. The only exception being the red buff, who’s special “Berserk” ability will be nerfed noticeably.
  • Environment
    • The Fire Giant’s area has been reworked into a Polynesian themed Volcano. 
    • Players in the duo lane will also notice a new tropical beachy scene on the outside of the map, just north or south of the Knight’s Keep, behind their Tier 1 towers. 
  • Obelisks
    • Obelisks have been re-themed in Polynesian style, and Lost Knights in the Jungle have been replaced with weary monsters that hold the Offerings, and the Chalices have been replaced with Bubbles with a jungle crab happily floating inside.
  • Gold Fury
    • Added Gold Fury into the pool of Furies that can spawn past 20 minutes
    • Awards Erinyes’ Vengeance when slain (previously, Draugr’s Boon)
      • Standing under an allied Tower or Phoenix will boost its Physical Power and reduce its damage taken by 7%. Stacks up to 3 times.
  • Duo XP Camps
    • Merged into one contestable Naga Camp
    • The Naga now drops Indra’s Scepter for the team that scores the last hit
    • Naga
      • Increased base Health from 500 to 850
      • Increase base Physical Power from 28 to 34
      • Increased base Gold Reward from 24 to 33
      • Increased base XP Reward from 40 to 60
    • Indra’s Scepter
      • Lifetime reduced from 4 to 3 minutes
      • Maximum targets reduced from 5 to 3
      • Damage dealt to Gods now deals 2% of current Health instead of maximum Health
      • Damage dealt to Minions reduced from 100 to 20/40/60 (Scales every 3 minutes)
      • Reduced HP5 aura from 25 to 10
  • Solo XP Camps
    • The Nagas in each camp have been replaced with Lesser Scorpions
      • Increased base Gold Reward from 24 to 30
      • Increased base XP Reward from 40 to 45
  • Damage Camp
    • Damage Buff Holder
      • Increased Physical Power from 18 to 24
      • Increased Physical Power scaling from 4 to 6
      • Decreased Manticore Berserk Physical Power scaling from 75% to 55%
      • Reduced Berserk activation threshold from 45% to 30% Max Health
      • Reduced Berserk maximum duration from 10 to 5 seconds
    • Damage Buff Guards (Minis)
      • Increased Physical Power from 10 to 12
  • Mana Camp
    • Mana Buff Holder
      • Increased base Physical Power from 18 to 24
  • Speed Camp
    • Speed Buff Holder
      • Increased Max Health from 675 to 700
      • Increased Physical Power from 18 to 24
      • Decreased Physical Protection from 6 to 4
      • Increased Magical Protection from 4 to 6
    • Speed Buff Guards (Minis)
      • Increased Physical Power from 10 to 12
      • Decreased Physical Protection from 5 to 2
      • Increased Magical Protection from 2 to 5
  • Void Camp
    • Void Buff Holder
      • Decreased Max Health from 775 to 700
      • Increased Physical Power from 18 to 24
  • Support Camp
    • Support Buff Holder
      • Decreased Max Health from 480 to 440
      • Increased Physical Power from 12 to 14
    • Support Buff Guards (Minis)
      • Increased Physical Power from 6 to 8
  • Harpy XP Camps
    • Elder Mid Harpy
      • Increased Max Health from 580 to 600
      • Increased Physical Power from 18 to 20
    • Elder Duo Harpy
      • Increased Max Health from 580 to 620
      • Increased Physical Power from 18 to 22
    • Duo Harpy
      • Increased Max Health from 210 to 225
      • Increased Physical Power from 12 to 14
    • Elder Back Harpy
      • Increased Physical Power from 14 to 18
    • Back Harpy
      • Increased Physical Power from 8 to 10
Items

DIVINE RUIN
Mages have been a bit behind the curve lately, especially in the early game. We knew 9.5 would bring some big shifts, and we wanted to make sure players fully explored the depth of those changes before making too many adjustments that could be lead to more early game burst damage. After a few months we can see that flat Magic Pen is still underperforming, so we are increasing it. This is still going to be a long way from the amount of burst players experienced before 9.5, and it has the potentially to balance Mages in a positive way against Tanks and Hunters who are running the show currently.
  • Increased Magical Penetration from 12 to 15

SPEAR OF THE MAGUS
  • Increased Magical Penetration from 12 to 15

SPEAR OF DESOLATION
  • Increased Magical Penetration from 12 to 15

SPHINX’S BAUBLE
There are a few items from the Mid Season update that are still looking to find their footing. Sphinx’s Bauble’s change in direction is looking much healthier, so we are going to slowly buff it up. The penalty for owning it will now be less harsh, making this even more alluring for Supports.
  • Decreased Protection Debuff from 15% to 10%

MAGI’S SHELTER
Of the two Magi’s, this one has fallen quite behind. However, this one clearly has a lot of potential to protect allies from CC. We are increasing the radius and the duration of the friendly buff to increase its chances of making a difference in a fight.
  • Increased the range that this item’s passive can buff an ally from 25 to 40
  • Increased Duration of the ally buff effect from 5s to 8s

THE HEAVY EXECUTIONER
This item is just a bit too heavy. Similarly to the other Mid Season items, we are decreasing the potency of the negative effects of this item. The range of gods who can pick this up will increase with this change, and we might see some new build paths open up entirely.
  • Increased your God’s Attack Speed Cap from 1.75 to 1.9 while using this item

SOVEREIGNTY
This next nerf is an interesting one, and it brings many ripple effects with it. Sovereignty has become a go-to solo lane item because of its stat effectiveness, which we want to discourage, and thus the nerf. However, we do not want this to affect Supports negatively, so we are buffing the HP regen sources from their starter items as a way to compensate for this nerf. We are also making a few more changes to Solo Lane items which will be explained below.
  • Decreased Passive Effect Aura’s HP5 from 35 to 25

SENTINEL’S GIFT
  • Increased Healing per assist from 12 to 15

BENEVOLENCE
  • Increased HP5 from 7 to 10

WAR FLAG
  • Increased Health and Mana restored per passive trigger from 15 to 18

SOUL EATER
We are looking to create some more shifts in the Solo Lane, so Soul Eater is being nerfed along with Sovereignty. Both of these items bring high Health Sustain, which can be dangerous in large amounts. We also want to introduce some new options to Solo lane, so Blackthorn Hammer, Warrior’s Axe, and Breastplate of Vigilance (Glyph) and being buffed to see if we can diversify the builds within this role a little more.
  • Increased the Stacks it takes to evolve this item from 75 to 100
  • Decreased Passive Ability Lifesteal from 25% to 20%

BLACKTHORN HAMMER
  • Increased Physical Power from 25 to 30

WARRIOR’S AXE
  • Increased Passive God Damage and Self Heal from 20 to 30

BREASTPLATE OF VIGILANCE
  • Increase Basic Attack Damage Reduction Aura Range from 40 to 60
    • The FX for this Aura will not reflect this change, but the Aura will be 60 Units in-game
Gods
MULAN
First up this month, its the Warriors! Mulan has fallen behind in the recent months, but we want to be careful in bringing back her lane pressure, as her early game damage can still be quite potent. Instead she will be getting some later game buffs to her mobility. She will also be getting an increase in the 3rd strike of her Ultimate, which players often consider cancelling out of entirely. We want to incentivize people to use the full ability, or make a more heavy tradeoff if they choose not to.

GRAPPLE
  • Decreased Cooldown from 16/15.5/15/14.5/14s to 14s

DIVINE MASTERY
  • Increased Base Damage on the Arrow shot from 150/200/250/300/350 to 175/225/275/325/375
NIKE
We have seen this goddess move closer and closer to victory, but she isn’t quite there yet. Nike has a unique potential to shut down hunters, especially in the late game. We are decreasing the cooldown of Barrier Formation to help her play to this strength even more.

BARRIER FORMATION
  • Decreased Cooldown from 15 to 15/14.5/14/13.5/13s
AO KUANG
We have a few Jungler buffs up next! The dragon king has slumbered for long enough! We are bringing back Ao Kuang in a big way with some heavy changes to his basic attack chain. He will now do noticeably more damage with those attacks without sacrificing any animation time. We are also increasing the Power Scaling on Wild Storm to improve his ability damage along with his basic attack damage.

GENERAL
  • Increased Magical Power Scaling on the the 2nd and 3rd hits of the hit chain from 50% to 70%
  • Written as: 1/.7/.7/1x damage and 1/.5/.5/1x swing time

WILD STORM
  • Increased Magical Power Scaling from 40% to 50%
AWILIX
Next up is Awilix. Her passive provides some interesting gameplay constraints and a powerful effect, but the current duration is quite strict. We are increasing that duration to ensure she gets to use the effect. Her signature ability is her Ultimate, which hard counters leap abilities. We are decreasing the cooldown of this ability at all ranked to make her an even stronger counter pick into the right comp.

INITIATIVE
  • Increased the duration of the physical power buff from 2.5s to 4s

GRAVITY SURGE
  • Decreased Cooldown from 90/85/80/75/70 to 80/75/70/65/60
NE ZHA
Ne Zha tends to be an all or nothing Jungler. For this update we want to give him more opportunities to follow up his strong engage potential. We are decreasing the cooldown of Armillary Sash, which is his primary lockdown and mobility, but thats not all. We are also making a significant adjustment to how his Ultimate works, to make sure that Ne Zha receives the Protections buff from this ability while traveling, and still gets it even if he misses his target.

ARMILLARY SASH
  • Increased Base Damage from 70/120/170/220/270 to 90/140/190/240/290
  • Decreased Cooldown from 14s to 12s

WIND FIRE WHEELS
  • Increased the protections after landing from 20/25/30/35/40 to 30/35/40/45/50
  • This ability now provides 30/35/40/45/50 Protections for 4s on fire, even if missed or cleansed.
  • Updated Tooltip to include that the target and enemies in the landing zone are knocked up upon landing
SUSANO
Watch out Aphro mains, your boy Susano is getting some changes. We are using the new Non-Conquest tech to shift Susano. He generally seems to be behind the curve in Conquest, and we are giving him some damage scaling, as well as increased potency of his ultimate to help him in this mode. However, Susano often performs much better in non-conquest modes and has become a frustration risk, so he will be getting a nerfs in those modes across his damage and cooldowns.

WIND SIPHON
  • Increased Physical Power Scaling from 60% to 75%

TYPHOON
  • Increased Initial Base Damage when refiring Typhoon Immediately from 175/225/275/325/375 to 195/245/295/345/395
    • (Increased Base Damage on fully charged Typhoon from 215/280/345/410/475 to 235/300/365/430/495)
  • Decreased Cooldown from 100s to 90s

NON-CONQUEST BALANCE
  • +5% longer non-Ultimate cooldowns
  • +5% longer Ultimate cooldown
  • -5% God Damage
KUKULKAN
As we move on to Mages, we have a few tweaks to make. Mage Itemization is going to play a big role in this Update’s changes, so we are being careful with most of these gods. We are in a stacking meta yet Kukulkan is still lower than usual, so we are bringing up the base damage on Zephyr. This ability can be hard to confirm and accounts for a lot less of his total damage, and we want to properly reward players for mastering its use.

ZEPHYR
  • Increased Base Damage from 60/105/150/195/240 to 85/130/185/220/265
RA
The 9.5 changes have had some interesting effects on Ra. As a healer he had potentially to climb up in the ranks but that is not what happened. Ra does have some utility but he actually heavily relies on his damage output. Now we all know that Ra ult is one of the most satisfying abilities in the game, and we want to help Ra better scale into the late game and make big plays by increasing its damage scaling.

SEARING PAIN
  • Increased Magical Power Scaling from 100% to 115%
VULCAN
Now this is one spicy meatball. Vulcan has received a few buffs over the years but continues to struggle, so we are making a pretty impactful functionality change. Vulcan’s Backfire ability will no longer be affected by Cripples. Over time, we have introduced more abilities in the game with “incidental movement” that are not treated as dashes, and thus not crippled. It feels only natural that Backfire should be included in this sub-category.

BACKFIRE
  • No longer counts as a movement ability (can be fired when crippled)

INFERNO CANNON
  • Decreased Cooldown from 15s to 13s
  • Decreased Mana Cost from 65/70/75/80/85 mana to 50/55/60/65/70
SCYLLA
Another mage who thrives in burst metas is Scylla. She has experienced a noticeable downturn since 9.5, but we still want to be careful in buffing her, so we are focusing on a change that helps her kit flow better. Scylla’s Crush provides a debuff, but the way this was previously handled made it harder to use effectively with the rest of her kit. We are extending the duration slightly to make this play more possible.

CRUSH
  • The Slow that applies for 1s after hit will now also apply the Max Rank Debuff of 15% Magical Protection Reduced
AH PUCH
And last but not least we have Ah Puch. Historically known for his ability to excel in non-Conquest modes, who better than him for this new tech?! Ah Puch is seeing a damage buff to his Fleeting Breath to help his consistent poke and lane clear, and also getting a duration buff on his most-zoning-of-all-Ultimates. However, in Non-Conquest he is going to get an even longer cooldown on that Ultimate.

FLEETING BREATH
  • Increased Damage per Tick from 30/35/40/45/50 to 30/40/50/60/70

EMPTY THE CRYPTS (REVERT)
  • Increased Duration from 5s to 6s

NON-CONQUEST BALANCE
  • Increase Ultimate Cooldown Penalty from 10% to 15%
KUZENBO
Last update we focused a lot of changes toward Supports and Guardians, but we do have one fella who missed the boat. Kuzenbo swam his way into this update and is getting some buffs to reward the effort. For this pass on him we are focusing on the Ultimate, giving him some mitigation to ensure he doesnt put his life at too much risk, and also increasing the damage.

WATER BOWL
  • Update Description to specify how this interacts with the new “True Hard CC” category and to include the cooldown on losing stacks

WATERY GRAVE
  • Increased Damage after the first spin from 50% to 60% (decreased the decrease from 50% to 40%)
  • Kuzenbo now gains 10% damage mitigation while this ability is channel
RAMA
And finally we get to Hunters. This class has in general been performing quite well, but we have still noticed a few Hunters falling behind. Rama is getting some improvements to his lane clear and early game mana management, and also getting some damage back on that iconic Ultimate.

ASTRAL STRIKE
  • Increased damage done to targets beyond the first from 75% to 80% 
  • Decreased Mana Cost from 20 per shot to 15 per shot

ASTRAL BARRAGE (REVERT)
  • Increased Base Damage from 180/270/360/450/540 to 190/280/370/460/550
CERNUNNOS
This god has been right on the edge of viability for a while but hasnt found the opening to make his charge. He has a unique passive that we want to bring more attention to, so that is seeing a noticeable buff. His poke and lane clear can be a little clunky, as he has to hit some very specific angles. We are increasing the damage on Bramble Blast to help that ability feel more effective in lane.

HEAVY GLAIVE
  • Increased Damage from 25% to 35% of his basic attack damage

BRAMBLE BLAST
  • Increased Initial Damage from 60/95/130/165/200 to 70/105/140/175/210
  • Increased Area Damage from 6/10/14/18/22 to 8/12/16/20/24
NEW SKIN VOICE ACTORS
  • Twilight Sky Jing Wei: Kristen McGuire
  • Catlas Atlas: Craig Lee Thomas
  • Momo Ratatoskr: Brenna Larsen
  • House Phoenix Amaterasu: Maggie Roberts
  • House Unicorn Chang’e: Callie Ray | Rabbit: Sean Chiplock
  • House Dragon Yu Huang: Paul Guyet
  • Lucid Nightmare Sun Wukong: Beau Marie
  • Tacosura Bakasura: Luis Bermudez
  • Neco Fumes Agni: Timothy Banfield
  • Bioslicer Tsukuyomi: Michael Kovach
  • King of Hearts Zeus: Craig Lee Thomas

That’s it for the patch notes. SMITE is out now for PC, PS4 and Xbox One. 

Source: SMITE

Damien Seeto

Home > News

Cities Skylines Update 12.01 Brings New Bug Fixes This September 20

Colossal Order has brought out Cities Skylines update 12.01, and this brings a host of gameplay changes. Given we just got the big Plazas & Promenades update last week, don’t expect anything major from this patch outside of bug fixes. Read on for what’s new in the Cities Skylines September 20 patch notes.

Cities Skylines Update 12.01 Patch Notes | Cities Skylines September 20 patch Notes:

PS4 – Xbox:

  • Fixed crash when inspecting Football Stadium and ChirpX
  • Fixed missing Rock City Radio station
  • Fixed missing icons in Milestones screen
  • Improved Chirper selection in City Info screen
  • Fixed low-resolution buildings and crashes on Snowfall maps
  • Fixed low-resolution textures on new Pedestrian roads
  • Fixed Explorer Mode collision with new Pedestrian roads
  • Fixed vehicles using parking places on Pedestrian roads
  • Fixed missing text strings
  • Minor bug fixes

That’s about it for this patch. If a new one is released, we’ll be sure to let our readers know.

Source: Paradox forums

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Deathloop Update 1.401.002 Fires Out for GOLDENLOOP Update This September 20

Arkane Studios has released Deathloop update 1.401.002 for the big GOLDENLOOP patch, and in part as a celebration of the game now being available on Xbox Series X|S as previously announced! Players can expectc crossplay, a new ability, weapons and more! Read on for the Deathloop September 20 patch notes.

Deathloop Update 1.401.002 Patch Notes | Deathloop GOLDENLOOP Patch Notes | Deathloop September 20 Patch Notes:

Update: Here’s the full patch notes including gameplay tweaks (via Reddit):

NEW CONTENT

– Added a new ability, Fugue Slab: Stun and confound your foes with this ability and it’s 4 upgrades

– Added a new weapon, HALPS Prototype: Use it to fry your enemies

– Added 2 new enemies: Face off against the armored Garbage Collector and the dangerous Paint Bombers

– Added an extended “Break the Loop” ending

– Added 4 upgrades to the Masquerade ability: Customize Julianna’s Masquerade Slab with new Trinkets while protecting the timeloop

– Added new Double Trinkets: Enhance yourself with 19 new two-in-one trinkets

– Added 11 new Trinkets and 4 new Weapon Perks

– Added a new explorable area to Karl’s Bay

– Added new player idle animations: Show off your mastery of weapons and slabs by doing nothing at all!

CROSSPLAY MATCHMAKING

– Added new cross-platform invasion option across PSN, Xbox, Steam, Epic, and the Microsoft Store environments. You can set your Cross-Platform Matchmaking to a setting of Any (all platforms) or Same (just your platform). You can also set your Cross-Platform Matchmaking controller also to Any (all controller types) or Same (just the one you are using)

GAME UPDATES / TWEAKS

– Refined “Hacker” and “Trinket Creator” side missions

– Refined rewards for several side missions

– Added more Trinkets to the loot pool (drops from enemies) and placed in some areas in levels

– Refined the Delivery Booth by adding a clear confirmation message and turning on the Delivery Booth screen so the status of orders can be checked immediately

– Added photos of the four HZN doors to the knowledge cards for “Julianna’s Lead: The Hunt”

– Moved throwable bottles away from health pickups

– Replaced art for the completion card for the Lead “Rise to Power: Infusion”

– Clarified Egor’s Visionary and Golden Loop marker in Updaam (evening) so they are consistent with Wenjie’s in Updaam (evening) and with Egor’s in The Complex (evening)

– Added a new Battery Station at near Aleksis’ mansion in Updaam. Find it behind the statue, near the cliff

– Tweaked some Accessibility options: Renamed “Combat Difficulty” to “Loop Stress”, removed “Lock Loop Stress” and added “Loot Quality”

– Made miscellaneous improvements to text localization

CONTROLLER IMPROVEMENTS

– Added Inner and Outer deadzone adjustment in options menu

– Added Axial Damping (corrects vertical inputs to help looking straight up or down) adjustments in options menu

– Added Camera Acceleration in options menu

– Added Camera sensitivity (speed) in options menu

BUG FIXES

– Fixed an issue that could cause the player to be stuck in menus

– Fixed an issue that could cause the player to be stuck in connection queue after failing to connect to a friend invasion

– Fixed several random crashes and stability issues

– Made miscellaneous bug fixes


NEW PLATFORMS & CROSSPLAY

In addition to adding a host of new features to the game, the GOLDENLOOP Update brings DEATHLOOP to brand new platforms! With this update, you’ll be able to play on Xbox Series X|S. And if you’re a PlayStation Plus (Extra or Premium) or Game Pass member, you’ll be able to play all of DEATHLOOP (including the new GOLDENLOOP Update features) for free on day one.

The GOLDENLOOP Update also introduces crossplay for PvP matchmaking across PSN, Xbox, Steam, Epic and the Microsoft Store environments. You can set your Cross-Platform Matchmaking setting to Any (all platforms) or Same (just your platform), and you can also set your Cross-Platform Matchmaking controller to Any (all controller types) or Same (just the one you’re using).

Xbox console and PC versions will also feature cross-purchase and cross-save, so if you purchase DEATHLOOP through the Microsoft Store on either Xbox or PC, you’ll be able to play it on your other Microsoft platforms and pick up right where you left off.

NEW ABILITY: FUGUE

Blackreef is an eternal party, and what’s an eternal party without a little intoxication? The new Fugue ability is a projectile that slows and confuses your target, briefly rendering them harmless (and tipsy). The Fugue ability also includes four discoverable upgrades:

  • Coda: Extended duration
  • Earworm: Cast a Fugue “mine” on a surface
  • Discord: Target becomes hostile toward its allies
  • Syncopation: On target’s death, Fugue affects nearby enemies
Just imagine the damage you could do with the combination of Discord and Syncopation. Now that’s Colt’s kind of party.
You’ll have to do a little digging to find out how you can nab the Fugue Slab. Maybe check out Karl’s Bay in the afternoon? You may find a new mystery to unravel.
 
NEW WEAPON: HALPS PROTOTYPE
 
The Visionary Wenjie has a new treat for you. The HALPS Prototype is a new energy-based rifle that fires a continuous laser-like beam, allowing you to rip through your enemies with precision. Fire the beam at a turret or security camera to refract the beam and hit your foes with bank shots.
 
NEW ENEMY: PAINT-BOMBER
 
If you thought the other Eternalists were off their rockers, just wait until you meet the Paint-Bomber. These new NPCs are taking their creative flair to a new level, strapping themselves with a bandolier of paint-filled explosives that they’re all too happy to ignite while they sprint your way. Don’t let them get too close or they’ll take you down in a blaze of glory with them and turn you into another paint smear on the island of Blackreef’s colorful streets.
DEATHLOOP Screenshot 1920x1080 PaintBomber
 
NEW ABILITY UPGRADES: FOUR NEW UPGRADES FOR JULIANNA’S MASQUERADE ABILITY
 
Previously Julianna’s unique ability Masquerade was the only ability in the game without its own upgrades, but no longer. With the GOLDENLOOP Update, you’ll have four possible upgrade options:
  • Ensemble: Target up to three NPCs with Masquerade
  • Mend: Regenerate health while using Masquerade on an NPC
  • Expose: When an NPC affected by Masquerade dies or spots Colt, Colt is automatically tagged
  • Incognito: Damage taken while using Masquerade is converted to Energy
NEW 2-IN-1 TRINKETS
 
19 new trinkets have been added to DEATHLOOP, but these trinkets aren’t like the ones you’re used to. These 2-in-1 trinkets all combine the abilities of two existing trinkets. Take the new ‘Wrecking Ball’ trinket, for example, which fuses the existing ‘Sprinter’ (move faster) and ‘Unstoppable Force’ (damage an enemy by sprinting into them) trinkets. Or ‘Rolling In It’, which is a blend of ‘Deep Pockets’ (carry more ammo) and ‘Stab N Grab’ (receive ammo from melee kills). Snag one of these dual-purpose trinkets to free up some space in your gear for new trinket possibilities.
 
AND NEW SECRETS…
 
… Including an extended ending for the game and other surprises. But what would be the fun in spoiling them for you? You’ll just have to play through DEATHLOOP to see what else the GOLDENLOOP Update has in store for you.
 
Source: Bethesda
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Deathloop Review – One Last Loop (Xbox Series)

The day that Xbox owners have been waiting for is finally upon us! Yup, that’s right, after a full year of exclusivity, Arkane Studios’ highly acclaimed Deathloop, is now available on the Xbox Series! It’s been a full year since we last reviewed it, and we thought with the Xbox release that it would be a perfect time to go back, and see just how well it holds up. Was Deathloop really worth the wait? Find out in our review! 

One Year On, and I Still Love This Game

When Deathloop released back in 2021, I had nothing but high praise for it in my original review. It was essentially everything that I loved about Arkane Studios, which was their ability to create unique first-person shooters, loaded with inexplicably fun weapons, as well as powers that offered the utmost freedom of choice in how you wanted to play. They gave us that experience with the incredible Dishonored series, and followed suit in Deathloop, though with an added twist of offering a rogue-like experience, coupled with a story and world reminiscent to that of classic ’60s spy movies, with a dash of visualizations inspired by Quentin Tarantino films. 

If that doesn’t sound cool to you, then I don’t know what does. 

Of course you’re probably one of the many Xbox Series owners out there wondering exactly what Deathloop is even about? Well, to keep it short, the plot revolves around a character named Colt. You don’t know much about him, but that’s okay because he doesn’t seem to remember anything either, and for good reason. You see, Colt has himself in a rather interesting predicament. He is stuck in an endless loop, having to relive the same day over, and over, and over again, all while being hunted by an assassin named Julianna. We don’t know much about her either, other than she hates Colt with every inch of fiber in her body. 

It doesn’t take Colt long to learn that he’s stuck in this loop as he finds himself dying, and suddenly remembering the previous loops. This is where the story slowly starts to unfold, as Colt learns from other versions of himself who are also stuck in this loop, that in order to escape, he must kill seven visionaries, who are the elites of this island, in a single day. It sounds like an impossible task, and for anyone else it would be, but for Colt, he has all the time in the world (literally) to figure this out. 

During each loop, you’ll learn more and more about each visionaries. What role they have on Blackreef, what they do during the day, what they love, to even what makes them tick. Whatever it is, it all serves a purpose in the grand picture of Deathloop, eventually coming together for one thrilling, satisfying conclusion. 

As much fun as I did have with the story, undoubtedly, the gameplay and the freedom it offers is the spotlight in Deathloop.

Much like Dishonored, Deathloop features an arsenal of weapons, as well as special abilities that players can hone in some of the most deadliest ways imaginable. From teleportation, to telekinesis, to even abilities that allow you to link enemies together for maximum carnage. These abilities and weapons can all be upgraded, and slotted with new mods, and trinkets that expand on abilities even further. More attack power, faster hands, even alternative abilities to the main ones, such as Shift letting you create a sonic boom kick, or swapping places with an enemy (you can do some real fun stuff with that one, trust us.)

deathloop review

There is a lot of depth in Deathloop’s combat, and it’s entirely up to you on how you use it. Maybe you want to go quiet, sneak your way through enemies line. Or, maybe you want to go guns blazing, alert everyone on the island and become a one-man army. Whatever the playstyle, Deathloop will have you covered, and in some rather stylish and creative ways. 

And while players are trying to break the loop as Cole, there is a PvP mode in Deathloop that let’s you take over Julianna and invade other player’s games. If you choose to play offline, she’ll still invade matches, but it’ll be AI controlled. It’s a fun mode if you’re looking for a bit of competitiveness, though honestly I do wish it was more fleshed out. Thankfully, the Xbox release of Deathloop does introduce some new additions to it, as well as the rest of the game. 

The Goldenloop – Bringing Everyone Together With Free DLC

Surprisingly, Xbox Series owners aren’t the only ones getting something new to play with the release of Deathloop, as it also marks the release of a brand-new update for all platforms dubbed the “Goldenloop.” This update introduces a new weapon, slab, upgrades, trinkets, and even a new enemy type, as well as a new extended ending that original players will definitely want to go back and experience. 

There are other secrets included that the studio has teased about, but for players who are looking to get back into Deathloop, now would be a perfect time as this update is a sizable one.

One key addition is there are new 2-in-1 trinkets that feature two traits from other trinkets. That means you’ll now have more slots to play around with, making you even more deadlier than before. 

There’s also a new enemy type called “Paint-Bomber” who are strapped with explosives and will rush at you. While they’re easy to deal with on the lower difficulties, for those wanting to experience Deathloop with higher risks, these enemies certainly do just that on the higher difficulties. 

Elsewhere, Julianna’s unique Masquerade ability is now fully upgradable with four different options. While we didn’t get the chance to play some PvP matches, no doubt that these new upgrades will certainly make the online aspect even more interesting. 

Speaking of the PvP, the Goldenloop also implements full cross-platform play across every platform. Whether you’re on PC, Xbox, or even PlayStation, you’ll be able to play against one another with crossplay enabled. If you aren’t a fan of the feature you could toggle it off, and if you just aren’t a fan of playing against players using mouse and keyboards, you could even matchmake based on controller type. That’s pretty neat!

Like I said, it’s a pretty big update, and hopefully a sign of more to come.

Verdict

Honestly, I just can’t recommend Deathloop enough to all you Xbox Series owners out there. It’s a fantastic game, that leans heavily into the identity crafted by Arkane Studio when they released Dishonored nearly a decade ago. It’s clever, fun, witty, and pure chaos at its best, what’s to hate about that?

Deathloop is now available for purchase on the Xbox Series. It is also day one on Game Pass, as well as being part of this months PS Plus Essential and Premium lineup. 

Score: 10/10

Pros:

  • The Xbox Series port is excellent, plays smooth and makes great use of the console’s hardware.
  • The Goldenloop update gives existing owners plenty of reasons to want to go back and play, especially for the new ending. 
  • Core gunplay is fun, along with the arsenal of unwise weaponry. Arkane Studios sits alongside Insomniac Games for well crafted, outrageous weapons.
  • The story starts slow, but is told excellently through its loop mechanic. Everything feels like it has a reason for happening, and it pays off big ones pieces start coming together.
  • Player freedom is like no other game out there. The amount of ways to approach a situation is insane, giving gamers all the reason to go back to play.
  • All the characters, including the visionaries, feel relatable and are so much fun to observe on screen. While there aren’t any tear jerking moments, there are loads of smile inducing ones.
  • Black Reef Island is crammed with things to do and discover. Exploration is highly encouraged and pays off.

Cons:

  • PvP has new content, but it still somewhat lacking. 

Deathloop code was provided by the publisher. Version tested using the Xbox Series X version. You can read MP1st’s review and scoring policy right here.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Temtem Review – Gotta Card ’em All (PS5)

Temtem trainers around the world have been waiting for release day since the creature-collecting MMORPG was first announced on a Kickstarter campaign way back in 2018. After spending a very long time in various forms of betas and early-access programs, Temtem finally officially released on September 6, 2022. We’ve spent some time with our heads in the clouds on the floating Archipelagos that are featured prominently throughout the game, and have our Temtem PS5 review ready below.

Temtem Up!

Stop me if you’ve heard this before. in Temtem, you play as a fledgling Temtem trainer, chosen by the local Temtem professor to leave your home and go on a grand adventure. A shady, menacing organization is up to no good, but thankfully it is mostly staffed by incompetent goons whom the player will have little issue dispatching with their squad of trusty Temtem. Oh, the player also has a bratty arch nemesis who shows up at the most inopportune moments in an attempt to best them. The story here is almost a copy-paste of your basic Pokémon game, though naturally names have been changed. This may honestly be the most disappointing aspect to Temtem. Thankfully, the varied locations that float above the planet are interesting enough to distract you from the cookie cutter nature of the story.

When I first began my adventure in the world of Temtem, I found I didn’t really like the names of things. Places like Briçal de Mar, Temtem with names like Smazee, and combat phrases like “Temtem up!” all sounded forced to me, at first. But upon further reflection, these only sounded so strange to me because I have known about Pokémon for at least the past 25 years. Names such as Pikachu, Kanto, Ekans, and others were equally as strange to me when I was first introduced to that Japanese franchise two and a half decades ago. Now that I’ve spent much more time in the world of Temtem, many of the names have grown on me, such as the humorous final evolution of Paharo, one of Temtem’s entry-level bird-type creatures. It first becomes Paharac before reaching its final form known as Granpah. Its plumage becomes much more pronounced, with a much larger body and wingspan. Hilariously, Grandpah’s face looks kind of like that of an older gentleman. It’s oddball inclusions like this that give Temtem its own kind of charm.

The art style of Temtem is unique enough that you’d never really confuse what you’re playing. A cel-shaded world that floats among the clouds is a cool idea, as is the transportation method of airships. It’s quaint, yet expansive, and visiting other players’ homes is also a neat addition. Quests picked up along the way between Dojo battles will have you doubling back or exploring areas off the beaten path, and usually feature battles with random trainers and the area’s native Temtem for good measure. Each new area usually focuses on certain types of Temtem based on the geographic features of whichever island you currently find yourself on.

Audio work in Temtem is admirable. While the overworld music isn’t quite as catchy as in other games, much like the names of the creatures and locations, the songs tend to grow on you the more you hear them. Since many of Temtem’s locations are hovering around the clouds, expect to hear plenty of leaves rustling and aircraft sauntering by. Battle music is designed to get you pumped, and Temtem’s audio does the trick here. Temtem creatures are also quite vocal, as they make calls when they emerge from TemCards, when they attack, are defeated, or when interacted with outside of combat. Human characters are non-vocal, but they do emote and make various noises like grunts, laughs, etc. as a conversation progresses along.

Has Its Own Identity

The Unity Engine is used by Crema for development, and it does a reliable job of running the show. The DualSense controller’s speaker is used to echo onscreen sounds such as walking, Temtem calls, card animations, emotes, and other actions, but is otherwise left not being utilized in any significant way. Load times are minimal thanks to the PS5’s screaming-fast SSD, and though the engine does scale to 4K resolution, Temtem has an overall presentation that’s simply good enough. There’s no options here for a performance or quality visual mode, nor would one really be expected in a game that is first and foremost about collecting. It would’ve been cool to be able to throw out a TemCard (Temtem’s version of Pokéballs used to catch creatures) using the touchpad as was used in the PS5 tech demo Astro’s Playroom, but alas Temtem was designed for multiple platforms.

Multiplayer has a constant presence within Temtem, because an internet connection is always required. At most locations, other trainers from all platforms can be seen, with their screen names above their head and their companion Temtem close behind. Generally, you can ignore all other players and continue making progress in the main campaign without any issue. If a player has a companion out and it’s a Temtem you’ve never seen before, you can press the cross button when close enough to log the Temtem in your Tempedia, which is this game’s version of a Pokédex where information on all of the world’s creatures can be found. When you do want to interact with other players, you can use emotes, a chat system, or trade and battle at certain spots. Thankfully, griefing doesn’t seem to be a thing in this community, and most everyone simply runs about the place, coming and going as they progress their own campaign. You can sit down on a nearby bench or chair at a local Temporium (healing/storage facility much like a Pokéstop) to people-watch because you’re bound to see some interesting character designs.

Battles make or break any game in this genre, and Temtem keeps things pretty simple. Most battles are 2v2 affairs, and many times the player will find themselves battling two other trainers at a time. Each team of two Temtems has the potential for synergy. For instance, some abilities can inflict poisoning on an opponent if the Temtem’s partner is of a certain type. Each Temtem can also carry one piece of equipment to further enhance their own abilities. There are a lot of variables to consider when putting together a Temtem squad, and the attention given to the game’s systems is appreciated.

Prepare for the Grind

Whereas Pokémon has Power Points (PP) to limit the number of times a move can be used without healing, Temtem does away with that and allows creatures to use an attack as many times as they want, with some other restrictions or considerations tacked on. Each Temtem has a limited amount of stamina (STA), and every move has a stamina price. If a Temtem doesn’t have enough STA to attack, their trainer can tell them to rest for a turn, since STA regenerates each turn. However, they can also command the Temtem to use a move regardless. This will cause the move to be executed, however the Temtem will hurt itself in proportion to how much extra STA was used. This can and often does result in the Temtem knocking itself out. So if you ever find yourself out of healing items, and a Temtem is nearly knocked out, you can go for broke and have it use its most powerful move in the hopes that it can do enough damage on the way out to help you win a particularly close battle. This is an interesting strategy that can come in handy later in the campaign.

As with most creature collecting games, you’ll get out what you put in. While it is possible to grind out a couple of choice Temtems and level them up to absurd levels and win with brute force, learning Temtem’s systems and creating a winning squad no matter the enemy type is an option that is perhaps more rewarding. There are ways to increase stats beyond simple leveling, and of course most Temtem evolve at least once by reaching a certain level. It’ll take most players somewhere around 30 hours to complete the main campaign, while collecting all 164 Temtem currently available will no doubt take much, much longer.

Verdict

Temtem was never going to usurp Pokémon as the best monster catching game. But if it gets at least part of the way there, then it should be considered a success. In that light, then, Crema has indeed succeeded. This is a great start, and with continued support and possibly some expansions down the line, Temtem could become a wonderfully addictive, challenging turn-based collect-a-thon with MMO elements mixed in. The creatures might not be as inventive, nor are there as many of them to collect. But Temtem has a charming world to get lost in, and while the battles can feel repetitive at times, seeing other trainers scurry about the area is a fun reminder that you’re playing something just different enough that this game can stand on its own.

Score: 7.5/10

Pros:

  • A quaint, eye-pleasing world
  • Whimsical music
  • Solid combat mechanics

Cons:

  • Cookie cutter story
  • Not nearly enough Temtem
  • Always online requirement

Temtem review code provided by publisher. You can read MP1st’s review and scoring policy right here.

Avatar photo

Paulmichael Contreras

Paulmichael has been writing in the gaming industry since 2008. Living just outside of Los Angeles, he has been lucky enough to attend numerous gaming events around the world, including the last ten E3 shows (RIP)! A thoughtful reviewer, every game you see scored by PmC has been given careful attention. Paulmichael is also an aviation fan and an avid snowboarder. Favorite games include: No Man's Sky, Gran Turismo 7, skate., CloverPit.

Home > News

EA CEO Admits Battlefield 2042, BFV Underdelivered, “A Lot of Work” to Do With Franchise

While Battlefield fans might feel a bit disappointed at Battlefield 2042, it’s important to note that BF2042’s shortcomings sting a little bit more given its predecessor, Battlefield V, also underwhelmed gamers when it was released. While gamers might feel that way, take comfort that EA’s head cheese, CEO Andrew Wilson, feels the same way too.

Speaking in a Goldman Sachs Communacopia + Technology talk, Andrew Wilson admitted that both games underdelivered, and that there is a lot of work to be done on the franchise. However, he also believes that with the right creative team, it can be turned around. Wilson even compares this to the Star Wars franchise when it comes to reinvigorating the fanbase.

I don’t think we delivered in the last 2 iterations of that in the way that we should have. There’s a lot of work that we’ve got to do there. But at its very core, this extraordinary IP. And what we’ve seen in the world of entertainment is great IP is resilient. And we’ve seen movies not live up to the expectations of franchises. Star Wars might be one such franchise. And then you can see what happens when you get the right creative team involved, how they can completely reinvent and grow a franchise. And I think we have an extraordinary creative team involved in Battlefield now who have unbelievable ambitions to own the first puts and shoot space, particularly as it feels to creation. – Andrew Wilson, EA CEO

Speaking of the right creative team, EA has announced that the next Battlefield game will feature a full-fledged campaign, and it’s being helmed by Halo co-creator Marcus Lehto and his newly formed EA first-party studio, Ridgeline Games.

I’m honestly glad that EA’s own big boss knows that the games didn’t deliver. Hopefully, he means on the gameplay side and not just when it comes to sales. Mind, EA has to make things right again without “Mr. Battlefield” Lars Gustavsson given his recent departure, which will be no small feat.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

╳