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COD: Vanguard and Warzone Terminator Crossover Cosmetics Revealed in New Trailer

A month ago, in June, Call of Duty announced a Terminator crossover will soon be coming to the game. Today, on July 28, they have revealed the dates of when players will be able to get the Terminator models in the game. During the month of August, COD: Vanguard and Warzone players can acquire the T-800 and T-1000 Terminator models in the limited-time Ultra Operator Bundles.

The bundles will be available on the in-game shop from August 1 till August 31, the Tracer Pack: T-800 and Tracer Pack T-1000 feature Operators that are Ultra-Rare equipped with weapon blueprints and items that are inspired by the legendary film starring Arnold Schwarzenegger, Terminator 2: Judgement Day.

The Tracer Pack: T-800 Mastercraft Ultra Bundle includes:

  • Ultra “Model T-800” Operator, including 49 Quips, three of which are earned by leveling up the Operator
  • “Terminated” Finishing Move
  • “Trust Me” Highlight Intro
  • “He’ll Live” MVP Highlight
  • Multiple Skins
  • Ultra-Rarity “Neutral Processor” Assault Rifle Weapon Blueprint, which features tracer rounds and two Legendary Weapon Blueprints: The “Coltan Alloy” SMG and the “Motorhead” Shotgun
  • Players can attach the “Infrared Optics” Reticle and the “Always Scanning” Charm, and update their profile with the Legendary “I’ll Be Back” Animated Emblem

The Tracer Pack: T-1000 Ultra Operator Bundle includes:

  • Ultra “Model T-1000” Operator includes 14 unique Quips, three earned through leveling the Operator, plus 60 Mimicry Quips disguised as other Operators
  • “Blocker Remover” Finishing Move
  • “My Turn” Highlight Intro
  • “I Wouldn’t Worry” MVP Highlight
  • Three Legendary Weapon Blueprints: the “Liquid Metal” SMG, the “Persistent Mission” Assault Rifle and the “Identity Theft” LMG
  • Rounding out the ten-item Bundle is the Legendary “Unstoppable” Animated Calling Card, the Animated “Full Chase” Emblem, and the “Alternative Future” Watch

You can watch the Terminator 2: Judgement Day bundle trailer here:

Players who purchase both bundles will receive more Terminator-inspired rewards that include “Target Legendary Acquired” LMG weapon blueprint and the “Endoskeleton Skull” charm.

From August 11 till August 24, Warzone players can compete in the Titanium Trials: Endurance Battle Royale. In this game mode, players experience Warzone as a Terminator would, and therefore will have to focus more on armor. Players can complete eight challenges to earn limited-time awards including calling cards, weapon camos, and more. You can read the full blog regarding the Terminator crossover here.

Ibrahim Kabir

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DayZ Update 1.42 Released This July 28 for Patch 1.18.155609

Bohemia Interactive has pushed out DayZ update 1.42 on both consoles and PC, and this is for patch stable version 1.18.155609! There’s a short list of fixes on all platforms available in the DayZ July 28 patch notes.

DayZ Update 1.42 Patch Notes | DayZ Update 1.18.155609 Patch Notes | DayZ July 28 Patch Notes:

Console Stable 1.18 Update 4 – Version 1.18.155069 (Released on 28.07.2022)

GAME

FIXED

  • Fixed: An issue where one could see inventories of players that broke from restrains/woke up from the unconscious
  • Fixed: Server error message related to the inventory

PC Stable 1.18 Update 5 – Version 1.18.155069 (Released on 28.07.2022)

GAME

FIXED

  • Fixed: An issue where one could see inventories of players that broke from restrains/woke up from the unconscious
  • Fixed: Server error message related to the inventory

SERVER

That’s about it for this title update. For more on the game, head on over to our DayZ game hub!

Source: DayZ forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dauntless Update 1.88 Drops for Patch 1.11.1 This July 28

Phoenix Labs has released Dauntless update 1.88 (PS5 1.000.016), which is for patch 1.11.1! This brings a new legendary lantern amp, balance changes, bug fixes and more! The Dauntless July 28 patch notes are available below, slayer!

Dauntless Update 1.88 Patch Notes | Dauntless Update 1.000.016 Patch Notes | Dauntless July 28 Patch Notes:

RADIANT ESCALATION: LEGENDARY LANTERN AMP

In Radiant Escalation, we’ve added legendary lantern amps that are only available when a particular lantern is equipped. While rare, these amps are extremely powerful and mix Escalation runs up in truly legendary ways. Koshai’s Bloom is the final lantern to receive an amp.

  • The Echo Bloom legendary amp is only available to Slayers who have the Koshai’s Bloom lantern equipped. It reduces the cooldown of Koshai’s Bloom by 500%.
BALANCE

 

Sahvyt

SAHVYT

  • Increased Sahvyt’s overall health.
 

Chronovore

CHRONOVORE

  • Increased the health of Chronovore and Soulreaper Chronovore.
 

Quests

QUESTS

  • Quests in the quest chain “The Master” can now be completed either by reforging a weapon skill or by collecting an aetherheart.
BUG FIXES

 

Valomyr

VALOMYR

  • Fixed some issues where Valomyr’s beams wouldn’t hit players.
 

Quests

QUESTS

  • Fixed an issue where “Variant I” would incorrectly mark Coldrunner Key as the quest location, instead of Conundrum Rocks.
  • Fixed an issue where players could continue to receive break parts from a past event quest.
 

Challenges

CHALLENGES

  • Fixed an issue where challenge objectives that tracked spending wouldn’t update as intended.
 

UI

UI

  • Fixed an issue where quest type icons could overlap when displayed on some screens.

That’s about it. Once there’s a new Dauntless patch, we’ll let our readers know.

Source: Dauntless

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Resident Evil Village Upcoming Update Announced, Here’s What’s Coming

A surprise new Resident Evil Village upcoming update has just been announced. The update is adding several new accessibility options to the game for free and is coming alongside the Winters’ Expansion in October 2022.

The update is announced to add new toggles for the subtitles’ size, color, and background. It is also adding a permanent reticle, a Closed Captions option, and the speaker’s name in story mode.

The Resident Evil Village upcoming update is releasing for all users alongside the Winters’ Expansion DLC. The expansion is set to include new Mercenaries Additional Orders as well as the narrative-driven Shadows of Rose.

Here is a snippet of MP1st’s review of the game, which gave it an 8.5/10 score.

While I don’t believe that Village has the greatest story for a Resident Evil game, everything else about it helps makes it standout as one of the more worthier titles. With stellar combat, and a world that is easy to get lost in with it’s beauty, Village feels like a huge step for the franchise. I am a bit bum that there is no VR support like RE7, but this did allow the team to really give the game their all on a technical level. It feels like a true next-gen experience, even on the older systems. Plenty to love about Village, and with multiple playthroughs under my belt, I just don’t see how anyone can skip out on this gem. To me, this feels like the evolutionary step that Resident Evil 2 took from the first game, only for Resident Evil 7. The first-person perspective is proven, and here to stay for the long haul.

The new Resident Evil Village Gold Edition and the Winters’ Expansion are now available for pre-order. Both are releasing on October 28, 2022, for the PS5, Xbox Series X|S, PS4, Xbox One, and Steam.

Aaron Nashar

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MLB The Show 22 Down Reports Bat Out This July 28, 2022

Baseball fans who can’t play on the virtual field on MLB The Show 22, you’re not the only one seeing issues, as MLB The Show 22 down reports have surfaced recently, and players are having issues connecting to servers this July 28, 2022!

MLB The Show 22 Down Status and Updates This July 28, 2022:

Here are some of the reports that have surfaced recently:

Image

The ever-reliable Downdetector site has also reported an uptick in outage reports today as well.

So far, San Diego Studio nor the official MLB The Show Twitter account has not acknowledged the outage. We’re keeping an eye out on things, and once we know more, we’ll update the post. If you can connect, leave a comment below and tell us which platform you’re on, and where you’re connecting from!

For the latest update on the game, check out what got fixed in the patch released on July 14 right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Outriders Update 1.23 Fires Out for Huge List of Changes This July 28

People Can Fly has released Outriders update 1.23 (PS5 1.023), which is a pretty hefty patch that introduces changes to the endgame, quality of life changes, balance passes to classes and more! Read on for the hefty Outriders July 28 patch notes below and it’s a long read!

Outriders Update 1.23 Patch Notes | Outriders Update 1.023 Patch Notes | Outriders July 28 Patch Notes:

QUALITY OF LIFE CHANGES

  • Implemented Item Locking Functionality.
  • Improved the Quick Mark Functionality to now also include Legendary, Apocalypse Epic and Apocalypse Legendary rarities.
  • Changed the behaviour of the camera when sprinting to make the sprint behaviour between “Toggle” and “Hold to Sprint” consistent. The camera will no longer turn when players are sprinting.

ENDGAME CHANGES

Apocalypse Tier Grind Reduced

  • Apocalypse Tier Leveling
    • Starting from Apocalypse Tier 20, the requirement to level up each Apocalypse Tier has been reduced by 10%.

Crafting Costs Reduced. Resource Gains Increased.

  • Resources & Anomaly Extract
    • The amount of Anomaly Extract gained has generally been improved and the amount of Anomaly Extract gained in Tarya Gratar’s Troves has been increased by 500%.
    • A full run-through of Tarya Gratar (including Troves) should now net out at around double the amount of Anomaly Extract earned per run when compared to before this patch.
    • Boss-rushing the final Arbiter will net slightly more Anomaly Extract than before, but this will not be the most efficient route for Anomaly Extract farming.
  • Crafting and Upgrading
    • Starting at Item Level 50, the Anomaly Extract costs required to upgrade gear has been reduced by 5%.
    • Between the two above changes (Increased Gains and reduced Costs), players should be able to support upgrading two full sets of gear per Apocalypse Tier level. This should enable a greater amount of experimentations and limit the need to hoard resources in order to be able to upgrade the currently equipped set.
  • Apocalypse Gear Drop Rates
    • Starting at Apocalypse Tier 11, the “Increased chance for Apocalypse variant gear” has been increased for each Apocalypse Tier.

Expeditions Rewards Improved

  • Expeditions
    • Expedition Rewards have been increased in order to make Expeditions feel more viable alongside Tarya Gratar. The “Loot Gained per X Time Investment” should now feel quite similar between Expeditions and Tarya Gratar.
    • Players should now receive a greater amount of Epic and Legendary Items and comparatively fewer Rare items in Expeditions.
    • Anomaly Extract farming should now also feel much more viable to do in Expeditions.

BUG FIXES

PROGRESSION RELATED BUGS

  • Fixed a bug that allowed players to miss a Pax point if they transitioned out of the Fisherman fight too quickly.
  • Fixed a bug that prevented characters transferring to Worldslayer from obtaining their first Ascension point.
  • Fixed a bug that could prevent co-op players from leveling up even if they had acquired all required experience but the party had been wiped out during combat.
  • Fixed a bug that cause player’s health to be improperly calculated if they levelled up immediately after dying. The correct value would be display if they died again.

BUG FIXES SKILLS AND NODES

  • Fixed a bug that was causing the “Twisted Rounds”, “Volcanic Rounds” and “Blighted Rounds” skills to be blocked when firing any one-shot weapon.
  • Fixed a bug that prevented the mods “Minefield” and “Legendary Minefield” from triggering more than once per enemy.

  • Devastator:
    • Fixed a bug that prevented the Devastators Pax nodes “Finishing Touch” and “Earthen Shell” from properly working after the player transitioned from a no-weapons-area.
  • Technomancer:
    • Fixed a bug that prevented Technomancers from activating the “Pain Launcher” skill if they were too close to covers or walls.
    • Fixed a bug that prevented Technomancers from cycling between camera sides when using the Tools of Destruction Minigun.
    • Fixed a bug that caused the stats screen of Technomancers to display abnormal results while the Tool of Destruction skill was active.
  • Trickster:
    • Fixed a bug that prevented the Tricksters “Hunt the Prey” skill from triggering if enemies were using cover.
    • Fixed a bug that caused Tricksters to lock up if they used “Hunt the Prey” on an enemy who died at the same time.
    • Fixed a bug that could cause Tricksters to get stuck in geometry on certain levels when using “Hunt the Prey”.
    • Fixed a bug that could cause the Tricksters “Twisted Round” skill to remain active indefinitely if player was staggered during the reload animation.
    • Fixed a bug that was causing the “Venator’s Knife” skill to deal inconsistent damage when used in combination with certain mods.
    • Fixed a bug that was caused the “Time Rift” mod “Weightlessness” to show in incorrect duration of 5 seconds in it’s tooltip. The correct value is 3 seconds, which is now correctly displayed.

BUG FIXES GEAR

  • Fixed a bug that prevented the Technomancer’s Grim Inventor set bonus from triggering consistently in combination with the Pain Launcher skill if there was only one rocket remaining in the RPG.
  • Fixed a bug that was causing Status Power provided by items to be multiplied instead of decreased as players increased their Apocalypse Tiers. This could unintentionally lead to increases as high as 700% Status power at Apocalypse Tier 40.
  • Fixed a bug that prevented the Mycologist’s Set from behaving properly in the Transmog menus.
  • Fixed a bug that allowed the game to drop a Headgear item called “Wraith’s Mask” for which there is no Transmog design.

BUG FIXES MODS

  • Fixed a bug that caused the “Shock and Awe” mod to trigger more often than intended.
  • Fixed a bug that caused the “Relativity Theorem” mod to inconsistently refresh and in some cases even extend cooldowns.
  • Fixed a bug that caused the “Untamed Power” mod to skip the cooldown for the Trickster’s Hunt the Prey skill.
  • Fixed a bug that prevented the Pyromancer mod “Ember Shield” from triggering more than one stack if the player had the skill node “Master of the Resistance” active.
  • Fixed a bug that prevented the Trickster’s “And Another One” armor mod to not function for killing shots.
  • Fixed a bug that prevented the Devastator’s “Reflect Bullets” mod “Equator” from working in relation to Melee Enemies.
  • Fixed a bug that prevented the “Concussive Force” mod from increasing the damage dealt by the Devastator’s “Chip Off The Old Block” mod effect.
  • Fixed a bug that caused the “Self-Medication” mod to fully restore players’ health every time it triggered.
  • Implemented changes to the “Death Ray” mod’s VFX so that the mod effect is not overly bright in certain areas.

BUG FIXES ENEMIES

  • Fixed a bug that could cause enemies from being properly affected by or not animating and despawning properly when hit with either the Devastators Impale and Earthquake, Pyromancer’s Feed the Flames and Overheat or a Technomancers Cold Snap or Cryo Turret skill while the enemy was affected by the Phoenix Aura effect.
  • Fixed a bug that caused Skirmisher Warlords to appear on the Trial of Tarya Gratar’s score screen multiple times.
  • Fixed a bug that could cause the Arbiter to be locked in a melee attack loop if the player targeted them with the “Hunt the Prey” skill at a certain moment.
  • Fixed a bug that allowed players to interrupt Adherent enemy abilities with regular weapon shots.
  • Fixed a bug that allowed players to enter cover when affected by the Executioner’s Chain Lock ability.
  • Improved the consistency of the Shadowbeast’s Melee attack in relation to the claw’s VFX.
  • Fixed a bug that was causing co-op players to be momentarily held back if hit by a Forest Strix projectile.
  • Fixed a bug that allowed Vanquisher enemies to rotate while executing the “Suppressive Fire” skill.
  • Fixed a bug that caused Snow Behemoths to become idle if their “Rock Plower” skill was avoided by Devastators using the Gravity Leap skill.
  • Fixed a bug that could cause enemies to be stuck in an animation loop by players using the “Concentration Blast” mod or Pyromancers using the Overheat skill.
  • Fixed a bug that prevented the Crawler in the “Cliffside Path” arena from moving away from its spawn location.
  • Fixed multiple bugs that prevented Melee enemies from reaching players in certain locations.
  • Multiple Improvements to make the VFX of enemy abilities more consistently timed with their effects.

BUG FIXES GENERAL

  • Fixed a bug that reset Auto Loot filter settings after returning to gameplay from the lobby.
  • Fixed a bug that caused Worldslayer and Apocalypse gear to appear in Tiago’s rotation for players who had not upgraded to Worldslayer.
  • Fixed a bug that caused client players to see an incorrect number of retries remaining for the Trial of Tarya Gratar when exiting to lobby and using “Continue”.
  • Fixed a bug that was causing the Armour worn by other players to jitter and jump in Multiplayer.
  • Resolved Clipping Issues.
  • Resolved issues related to camera movements during cutscenes.
  • Implemented multiple improvements and resolutions for issues related to light and shadow.
  • Improvements to certain areas where FPS drops were observed.
  • Multiple bug fixes related to audio and SFX not playing or not ending properly.
  • Multiple improvements to geometry, collision and placement of enemies or items.
  • Multiple bug fixes related to quest progression blockers.
  • Various other minor bug fixes.
  • Crash Fixes

General Balance Changes

  • Apocalypse Tier Leveling
    • Starting from Apocalypse Tier 20, the requirement to level up each Apocalypse Tier has been reduced by 10%.
  • Resources & Anomaly Extract
    • The amount of Anomaly Extract gained has generally been improved and the amount of Anomaly Extract gained in Tarya Gratar’s Troves has been increased by 500%.
    • A full run-through of Tarya Gratar (including Troves) should now net out at around double the amount of Anomaly Extract earned per run when compared to before this patch.
    • Boss-rushing the final Arbiter will net slightly more Anomaly Extract than before, but this will not be the most efficient route for Anomaly Extract farming.
  • Crafting and Upgrading
    • Starting at Item Level 50, the Anomaly Extract costs required to upgrade gear has been reduced by 5%.
    • Between the two above changes (Increased Gains and reduced Costs), players should be able to support upgrading two full sets of gear per Apocalypse Tier level. This should enable a greater amount of experimentations and limit the need to hoard resources in order to be able to upgrade the currently equipped set.
  • Apocalypse Gear Drop Rates
    • Starting at Apocalypse Tier 11, the “Increased chance for Apocalypse variant gear” has been increased for each Apocalypse Tier.
  • Expeditions
    • Expedition Rewards have been increased in order to make Expeditions feel more viable alongside Tarya Gratar. The “Loot Gained per X Time Investment” should now feel quite similar between Expeditions and Tarya Gratar.
    • Players should now receive a greater amount of Epic and Legendary Items and comparatively fewer Rare items in Expeditions.
    • Anomaly Extract farming should now also feel much more viable to do in Expeditions.

Balance Changes – Devastator

  • Earthen Shell
    • Added a 0.5 second cooldown.
      • Note that due to a display rounding quirk in the engine, this cooldown will be displayed as being 1 second. It is, however, 0.5 seconds in actuality.
    • Greatly increased shield generation values.
    • Explanation:
      • Earthen Shell has been identified as being slightly too strong, so we’re applying a brief
        cooldown to the shield generation that was being abused through excessive animation cancelling. This will give some enemies a little more opportunity to be able to damage Devastators, who were otherwise immortal. We have compensated the implementation of the cooldown with an increased Shield generation per skill used so that Earthen Shell will still provide great value but without the potential for abuse.
  • Multistrike
    • Stored damage is now capped at 700% of Anomaly Power.
    • Explanation:
      • Multistrike’s untamed potency has been a topic of discussion since the launch of Worldslayer. In an attempt to not completely gut its numbers, we have applied a cap to add a movable (through Anomaly Power) ceiling to the node.
  • Terms of Engagement
    • Stored damage is now capped at 700% of Anomaly Power.
    • Explanation:
      • Much like Multistrike, Terms of Engagement suffered from a bug that allowed players to store up an unlimited amount of damage and then release it as a one-hit kill against any enemy in the game, including bosses. Our approach has been the same as with Multistrike, whereby we have applied a cap to the total amount of damage these nodes can store.
  • Finishing Touch
    • Increased the Ammo-to-Weapon Damage coefficient provided by this node.
    • Explanation:
      • As part of our drive to make Firepower Devastators more viable, we are increasing the conversion of missing ammo to Weapon Damage by upping the value to more than it’s previous 1:1 relation.
  • Impact Point
    • Increased damage scaling from 30% to 50% of Anomaly Power.
    • Explanation:
      • This buff forms part of the overall power shift this patch is introducing for Devastators. The overall aim is to move the Devastator meta way from it’s current form and instead open up multiple new viable options for play.
  • Obliteration
    • Increased base Anomaly Power and Resistance Piercing from 6% to 10%.
    • Explanation:
      • Obliteration is being buffed to make it a more competitive choice when considered against Puncture. This buff forms part of the overall power shift this patch is introducing for Devastators. The overall aim is to move the Devastator meta way from it’s current form and instead open up multiple new viable options for play.
  • Upheaval
    • Increased the percentage of stored damage from 10% to 15%.
    • Fixed a couple of bugs that caused the Devastator’s “Upheaval” Pax node to act in unexpected and inconsistent ways, such as acting differently when triggered by the Impale skill.
    • Explanation:
      • As we have applied a cap to Multistrike and a bug fix will now make Upheaval only store the activating player’s own damage (as was always intended), we are increasing the amount of stored damage as part of the overall Devastator power shift.
  • Elitism
    • Fixed a bug that prevented the Devastator Pax node “Elitism” from correctly working on Bosses.
    • Reduced the cooldown on Elitism from 5 seconds to 1 second.
    • Explanation:
      • The bug fix supported the node’s core purpose: providing power when fighting Elite and Boss enemies. However, during our analysis of Elitism’s usage and behaviour, we identified that its previous uptime was clocked at around 50% at best. Reducing it’s cooldown should allow players to maintain Elitism almost perpetually when fighting elites and bosses.
  • Overwhelming Force
    • Increased Armor-to-Damage conversion from 40% to 60%.
    • Explanation:
      • Overwhelming Force’s conversion is being buffed in order to incite more players into trying playstyles it supports while also providing a competitive synergy between this Pax node and changes we have made to some Devastator Legendary Sets.
  • Paladin / Champion
    • Removed the PROTECTION keyword requirement and changed both nodes to activate on any skill.
    • Explanation:
      • After long discussions, we came to the conclusion that in order to truly unlock Devastator build variety, we had to remove the hindering factor of Protection keyword on both of these multiplier nodes. This change is part of our overall power shift to make more Devastator sets and playstyles more viable.
  • Mighty Tank
    • Increased the percentage cap from 40% to 50% for both Anomaly Power and Firepower.
    • Explanation:
      • We are raising the ceiling for Warden Devastators so they can reap more benefits from fully committing to Armor stacking.
  • Despair
    • Reduced the percentage of it’s Anomaly Damage multiplier from 100% to 30%.
    • Explanation:
      • Despair-empowered Gravity Leap has dominated the Devastator meta as an omni-tool since Worldslayer launched. It has providing both uncontested survivability and damage debuffs while also being a powerful gap closer.
        While the survivability is a unique characteristic of Gravity Leap, with Worldslayer we introduced a systemic solution to debuff mods. At the time, we equalized them across the board to 30%, but Despair was the single outlier. This led to the Anomaly Power Devastator meta becoming extremely static, with the most dominant build continuing to be “Leapquake”, as it already was during the base game’s lifecycle. This was the result of being able to access both the old Paladin node and Despair at the same time and acquire effects that other build permutations could not achieve. Today’s change removes the ‘must have’ nature of Gravity Leap, allowing it to be traded with other skills that can provide a comparable debuff. Coupled with Unshackled, Paladin should greatly expand the Devastator build variety.
  • Bullet Acceleration
    • Increased base damage from 33 to 60.
    • Explanation:
      • With Paladin and Champion unshackled from the Protection keyword, we are keen to add offensive value to Reflect Bullet, so that it is not a lost and abandoned skill. This should give players incentive to keep the skill for its full duration.
  • The Strongest First
    • Increased damage to the enemy with the highest HP from 50% to 75%.
    • Explanation:
      • With Paladin and Champion unshackled from the Protection keyword, we are keen to add offensive value to Reflect Bullet, so that it is not a lost and abandoned skill. This should give players incentive to keep the skill for its full duration.
  • Primal Chain
    • Increased the damage provided by the Primal Chain mod from 10% to 15%.
    • Explanation:
      • This change will provide an extra nudge for Anomaly Power builds focusing on the Boulderdash skill to make them more viable given the nature of the skill and within the context of Terms of Engagement being capped.
  • Bannerlord Legendary Set
    • Added extra functionality that provides 35% Anomaly Power bonus.
    • Note: Fundamental changes made to any gear pieces may not apply to existing items, due to the way the game spawns and stores loot. Any newly dropped gear pieces should include the stated changes if the existing items remain unaffected.
    • Explanation:
      • The Seismic Commander set has long been the dominant Devastator pick due to it’s multipliers, required skill sets and its effective values concerning cooldown reduction when compared against damage multipliers. Giving the Bannerlord set extra Anomaly Power should help make it more competitive against the Seismic Commander set.
  • Marshal Legendary Set
    • Increased both percentages of shared Physical and Anomaly damage from 30% to 50%.
    • Explanation:
      • As mentioned in the Bannerlord explanation, the Seismic Commander set is too much of a powerful all-rounder, which prevents other sets from being considered viable. Our philosophy believes that sets that fill a certain niche (such as the Marshal set) should excel in their tailored environments and should visibly outperform jack of all trades sets such as Seismic Commander.
  • Concussioner Legendary Set
    • Primary attribute switched to Bonus Firepower.
    • Secondary attributes switched to contain Close Range Damage and Status Power.
    • Note: Fundamental changes made to any gear pieces may not apply to existing items, due to the way the game spawns and stores loot. Any newly dropped gear pieces should include the stated changes if the existing items remain unaffected.
    • Explanation:
      • The Concussioner set suffered from a severe case of identity crisis. The set was initially designed as an Anomaly Power bruiser, but progression layers within certain Pax nodes were not cooperating with the set’s premise. We have decided to shift the set to support Firepower builds in the same way the Deathproof set might. For both of these sets, damage is generated primarily from Armor stacking and the set bonus’ effect. This change for the Concussioner set should also unlock better synergy with the Pax nodes through the Overwhelming Force path.
  • Statue’s Legs Slot
    • Item now provides Bonus Firepower instead of Max Health.
    • Note: Fundamental changes made to any gear pieces may not apply to existing items, due to the way the game spawns and stores loot. Any newly dropped gear pieces should include the stated changes if the existing items remain unaffected.
    • Explanation:
      • With Worldslayer we rolled out changes to attributes for legendary sets to make them more coherent and appealing to players. This change is the ‘finishing touch’ of those efforts.

Balance Changes – Technomancer

  • Lethal Devices
    • Added a 0.2 second cooldown to this nodes secondary effect.
    • Explanation:
      • Lethal Device’s secondary effect was fairly overwhelming when used with a few builds that capitalized on an excessive amount of damage events occurring within a second. This change should control the excessive amount of events slightly without killing the node’s damage effect.
  • Twin Reaper
    • Increased Echo damage from 25% to 35%.
    • Fixed a bug that prevented the Technomancer’s “Twin Reaper” Pax node from functioning properly after loading into a level.
    • Explanation:
      • In order to stimulate the Sniper archetype presence, we are increasing the Echo damage provided by Twin Reaper in order to support the fantasy of precise sniper shots being a deadly threat.
  • Kinetic Converter
    • Reduced cooldown from 5 to 1 second.
    • Explanation:
      • The healing path for Technomancers has long been underrepresented, so we are increasing this Pax node’s frequency to ensure the benefit for Overhealing occurs more often and can more effectively be utilized in combat.
  • Hastened Influence
    • Increased the cooldown reduction from 0.5 to 1 second.
    • Explanation:
      • We feel the node didn’t really hasten a Technomancer’s influence over enemies and are therefore giving it a boost. Winter is coming.
  • Burrowing Charge
    • Reduced cooldown from 5 to 3 seconds.
    • Explanation:
      • Burrowing Charge is performing well in terms of numbers so we’re targeting the occurrence rate to make it more fluent during hectic multi-enemy encounters.
  • Blightfire
    • Fixed a bug that caused the Technomancer’s Flame Leper’s Blightfire set bonus to consume and trigger off of Toxic that had been applied by other players, which in turn denied those players their application of Toxic.
    • Fixed a bug that prevented Toxic multiplier mods from correctly working when applied to Blightfire.
    • Explanation:
      • Shit was broken. We fixed it.
  • Downpour Legendary Set
    • Increased clusters scaling from 100% to 115% of Anomaly Power.
    • Explanation:
      • We are increasing the cluster scaling as compensation for some still visible issues with targeting, travel time and detonation time of Scrapnel.

Balance Changes – Pyromancer

  • Carbon Footprint
    • Increased cooldown reduction from 0.5 to 1 second
    • Explanation:
      • The Immobilize path in the Pax skill tree is underrepresented so we are increasing the cooldown reduction from weaving both Immobilize skills to stimulate builds relying on constant Ash application.
  • Carbonization
    • Increased damage multiplier from 20% to 25%.
    • Explanation:
      • The Immobilize path in the Pax skill tree is underrepresented so we are increasing the cooldown reduction from weaving both Immobilize skills to stimulate builds relying on constant Ash application.
  • Convection
    • Reduced cooldown reduction from 4 to 2 seconds.
    • Explanation:
      • Convection launched in an undesired state with improper values. As a result of this, it has completely overshadowed the Arsonist path due to the positive feedback loop it generates. We are shifting its nature slightly to chip away cooldowns instead of fully resetting them. Low cooldowns and Skills on Tap remain one of Outriders Worldslayer’s key tenets, but launch-day Convection went too far down this path.
  • Arsonist
    • Reduced cooldown from 5 to 4 seconds.
    • Explanation:
      • Arsonist has been overshadowed by Convection, which fulfilled the former’s role entirely in the short cooldown environment Worldslayer introduced. In order to make Arsonist a more appealing choice, we are trimming Convection and increasing frequency of Arsonist through reduced cooldowns. Increasing the percentage chance to proc would be counterproductive to the node’s nature and its maximum gain, which is refreshing as many skills as possible.
  • Solar Flare
    • Increased Critical Damage per stack from 10% to 15%.
    • Explanation:
      • Similarly to the Immobilize paths struggles, the Critical path was overshadowed by Bullet Frenzy. We are increasing the Crit Damage multiplier to make it a more appealing and competitive choice.
  • Critical Mass
    • Increased duration from 2 to 5 seconds
    • Explanation:
      • Critical Mass was designed to be a baked-in Embalmer’s Rage and was meant to offer a competitive choice to Bullet Frenzy, but this was not achieved at launch. We are providing more leeway to this node through it’s increased duration, so that players can enjoy guaranteed Crit Shots for longer periods of time while also offsetting troubles with scoring a Critical Shot on beast enemies or very mobile humanoids.
  • Master Exploder
    • Reduced conversion rate from 100% to 50%.
    • Explanation:
      • Master Exploder has been overperforming when combined with the amount of Resistance Piercing players are gathering from multiple sources. Master Exploder completely outshined Trigger Sequence. We are committing to a power shift inside the branch, relaying power from Master Exploder into Trigger Sequence to make the apex node an appealing choice.
  • Backdraft
    • Reduced Anomaly Power ramp per stack from 30% to 25%.
    • Explanation:
      • Trigger Sequence has been overshadowed by the value brought by Backdraft. We are trimming a bit of power in Backdraft and compensating Trigger Sequence in order to make it a more desired node.
  • Trigger Sequence
    • Increased damage ramp per stack from 25% to 35%.
    • Explanation:
      • As stated in the Master Exploder notes, Trigger Sequence has been overshadowed by combination of an interim node and the Coming in Hot node. While we do not want to curtail players’ freedom of selection which Pax nodes they choose, we do still strive to make apex nodes provide the highest benefit so that using them feels worthwhile.
  • Burnt Offerings
    • Increased damage ramp per tick from 10% to 20%.
    • Explanation:
      • Burnt Offerings is ramping too slowly in the encounter pacing that emerged post launch, so we are expediting it to make the node reach considerable amounts of damage from Burn Offerings faster and more reliably.
  • Wildfire / Conduction
    • Fixed a bug that prevented the “Wildfire” and “Conduction” Pyromancer skill tree nodes from being effective if players were pushing the limits of their Cooldown Reduction.
    • Explanation:
      • The nodes were not working as intended and was being diminished by the global cooldown reduction cap which is achieved rather easily in Worldslayer.
  • Mark of the Anomaly
    • Increased the damage against Marked enemies 10% to 12%.
    • Explanation:
      • This is part of an overall change in which we are providing some extra power across all Firepower builds in the base game’s Class Trees.
  • Susceptibility
    • Reduced Resistance reduction from 40% to 30%
    • Explanation:
      • In Worldslayer, we introduced a systemic solution to Resistance reduction mods, but Susceptibility evaded that adjustment. We are amending that in order to even it out with mods such as Asunder.
  • Reforged Legendary Set
    • Increased Thermal Bomb damage from 100% to 200%.
    • Increased Feed the Flames damage from 100% to 200%.
    • Explanation:
      • The niche that Reforged was filling was overtaken with the introduction of the Heatseeker set. We are therefore looking to differentiate them by making Reforged play around BIG Thermal Bombs in comparison to the MANY Thermal Bombs that Heatseeker provides. Additionally, this change is another step in making Feed the Flames a competitive choice for Anomaly Power builds who want to play around single target / cleave profile.
  • Torturer Legendary Set
    • Increased damage shared from 30% to 50%.
    • Explanation:
      • Similarly to the Marshal set, we want to make niche sets excel in their designated environment (for the Torturere set this is the “Cleave” environment), without letting them be outperformed by ‘jack of all trades’ sets.

Balance Changes – Trickster

  • Quantum Entanglement
    • Increased shared damage from 20% to 30%.
    • Explanation:
      • Quantum Entanglement is currently competing with the Pain Transfer mod and much to our dismay it consistently loses the arms race. We are therefore increasing its value so it can shine as THE cleave node while also alleviating the overwhelming need to play with Time Rift.
  • Special Tactics
    • Increased duration from 3 to 5 seconds.
    • Explanation:
      • We are adding a bit of breathing room for players running Special Tactics when searching for new Elites on the battlefield so that they can keep stacking the ramp.
  • Cheap Shot
    • Increased debuff duration from 5 to 10 seconds.
    • Increased Armor/Resistance shred from 30% to 40%.
    • Explanation:
      • Cheap Shot is greatly underrepresented so we are adding duration and increasing shred capacity to allow players a bigger scope of debuffing enemies across the battlefield while also allowing the debuff to last longer without players having to get up close and personal every few seconds.
  • Spectral Spike
    • Cooldown reduced from 1 to 0.5 sec
    • Explanation:
      • Similarly to the Pyromancer’s Burnt Offerings change, we are shortening the time for the Spectral Spike’s ramp to reach its max potency. This should make the buildup more fluent in the emergent Worldslayer combat pacing.
  • Temporal Blade
    • Base cooldown reduced from 19.8 to 16.8.
    • Explanation:
      • We looked at Anomaly Power builds which run on a singular damage source (Temporal Blade) and this change is a slight push to make its combat loop more fluent through faster access to Temporal Blade.
  • Wind Slash
    • Increased base damage from 6.5 to 13.
    • Explanation:
      • Cyclone Slice is having a hard time fitting into the Worldslayer environment so we’re giving it a boost to base damage to make it a more viable choice.
  • Slow Trap
    • Cooldown reduced from 10 to 8 seconds
    • Explanation:
      • This change is another step in making Slow Trap more portable for the dynamic playstyles that the Trickster represents.
  • Terminal Velocity Legendary Set
    • Weapon Damage bonus increased from 60% to 80%.
    • Explanation:
      • Firepower Tricksters are underperforming slightly in comparison to Anomaly Power Tricksters

Balance Changes – All Classes

  • Maxwell’s Demon Legendary Set
    • Fixed an issue with the set bonus only accounting for Bonus Firepower instead of Total Firepower.
    • Explanation:
      • The Maxwell’s Demon set was drawing from only a part of the player’s Firepower which
        was not the intended outcome. This fix increases the power of the bonus.
  • Trigger Twitch Legendary Set
    • Increased the Firepower coefficient from 40% to 280%.
    • Fixed a bug that prevented the Trigger Twitch set from prioritizing targets properly.
    • Explanation:
      • Trigger Twitch was launched with incorrect values, making the set severely underperform. This is an adjustment to bring it to the intended power level.
  • Mage’s Rage
    • Fixed a bug that was causing unforeseen issues with the amount of stacks and the Anomaly Power calculation
    • Fixed a bug that was preventing stacks from dropping away as intended when player’s swapped weapons
    • Explanation:
      • Mage’s Rage provided over twice of what it was supposed to give in terms of Anomaly Power. This change sets the mod into the right place power-wise. While this change may feel significant for any players who were exclusively relying on Mage’s Rage, our overall balancing has ensured that not all the excess power has been lost. Rather, it has flowed into other mods and combinations in order to provide a greater spread of viable builds.
  • Self-Medication
    • Fixed a bug that caused the “Self-Medication” mod to fully restore players’ health every time it triggered.
    • Increased the Max HP increase provided by Self-Medication from 10% to 20% for every skill on cooldown.
    • Explanation:
      • This is a simple bug fix, as the mod was clearly acting different to what it’s description said. The buff is made to compensate for the output loss as a result of the bug fix.
  • No Resistance Against the Fortified
    • Reduced conversion rate from 100% to 65%.
    • Explanation:
      • No Resistance Against The Fortified (NRAF) was launched with unintentionally high value. However, after seeing how dominant it has since become in builds, we are only trimming some of its power instead of fully reverting it. This change should diminish the ease of exceeding 100% Resistance
        Piercing, which was the main cause of unintended, unfixable damage increases.
  • Dark Sacrifice
    • Reduced Health drain from 50% to 25%.
    • Increased damage boost from 25% to 35%.
    • Explanation:
      • Dark Sacrifice was hit too hard with the launch of Worldslayer so we are restoring some of its power while also reducing the amount of drain.
  • Killing Spree
    • Increased damage boost per stack from 10% to 13%.
    • Increased duration from 8 to 15 seconds.
    • Explanation:
      • Similarly to Dark Sacrifice, Killing Spree was hit too hard with the launch of Worldslayer so we are restoring some of the power it lost.
  • Fortress
    • Increased damage boost from 20% to 25% at max stacks
    • Explanation:
      • We are restoring some of the offensive power it previously lost, so that the mod can keep up with other amplifier mods that are getting buffed with this patch.
  • First Things First
    • Reduced Armor Piercing value from 50% to 30%.
    • Explanation:
      • We previously increased the value on First Things First but this had led to the overbearing gameplay patterns of players intentionally not shooting guns at all. We tackled this to an extent when reworking Fortress last November. With that in mind, we have reduced the value of First Things First to encourage more active gunplay, as we want players to go into combat thinking about what they’re doing rather than relying on stat sticks and skill spam.
  • Tactical Retreat
    • Increased base damage from 54 to 62.
    • Explanation:
      • We are increasing damage of this mod to make it more competitive with golden standard mods like Thunder’s Legacy. As Tactical Retreat requires additional planning and effort in using the mod effectively, it should feel rewarding to rely on.
  • Shock and Awe
    • Increased range from 5 to 10 m.
    • Fixed a bug that caused the “Shock and Awe” mod to trigger more often than intended.
    • Explanation:
      • We are increasing range to make the mod compete better with similar mods from the same category which do not require being struck by enemies.
  • Embalmers Rage
    • Reverted this mod back to being a Kill Shot mod, rather than a Critical Shot mod.
    • Explanation:
      • At launch of Worldslayer, most Kill Shot mods were converted into Critical Shot mods for a variety of reasons. Following Community feedback and given the nature of Embalmer’s Rage, it makes sense for this to return to being a Kill Shot mod.
  • Anomaly Power class nodes
    • Increased Anomaly Power value from 10% to 15%.
    • Explanation:
      • As part of our compensation for power vacuum created by fixing Mage’s Rage, we are amplifying the class nodes to return part of the power lost.
  • Weapon Damage class nodes
    • Increased Weapon Damage value from 8% to 15%.
    • Explanation:
      • This change is intended to bring Firepower builds across all classes in line with Anomaly Power builds.

There’s also a detailed explanation of the balance changes, which players can read about here.

Source: Reddit (1, 2)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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COD Warzone Update for July 28 Features Weapon Tuning Changes & More

Heads up, Call of Duty players! While Raven Software just launched Season 4 Reloaded for COD Warzone yesterday, the studio has released COD Warzone update for July 28, and this one includes more weapon tuning changes. This is a server-side update, and requires no download. Read on for the official list of changes made.

COD Warzone Update for July 28 Patch Notes:

WEAPONS:

Weapon Adjustments

We’ve seen a positive change in kill metrics since the update to Snipers in Season Three. The intent was to lean into smaller maps favoring the Aggressive Snipers vs Heavier being more suited for the large map. Our data shows that despite a smaller adoption rate (~9.5%) Snipers are still being accredited with a competitive amount of kills vs the more popular class of Weapons. 

However, we’d like to lean into the Weapon to map identity harder, and as such all Snipers are receiving roughly a 35% bonus to their maximum damage range. Lighter rifles, with their damage range builds, will now more reliably cover the typical sight lines found in Rebirth Island and Fortune’s Keep. The goal is to not return to the fastest ADS Snipers being the dominant Weapon in all scenarios – so if things begin to trend that way we will make targeted changes to other statistics of those stand-out Weapons. 

» Sniper Rifles «
 

  • Kar98k (VG)
    • Max Damage Range increased to 72 meters, up from 48 meters
  • Type 99 (VG)
    • Max Damage Range increased to 50 meters, up from 37 Meters
  • 3-Line Rifle (VG)
    • Max Damage Range increased to 111 meters, up from 82 Meters
  • Gorenko Anti-Tank Rifle (VG)
    • Max Damage Range increased to 127 meters, up from 94 meters
  • Swiss K31 (BOCW)
    • Max Damage Range increased to 57 meters, up from 42 Meters
  • Sniper Rifle Charlie (MW)
    • Max Damage Range increased to 117 meters, up from 87 Meters
  • Sniper Rifle Alpha (MW)
    • Max Damage Range increased to 55 meters, up from 41 Meters
  • HDR (MW)
    • Max Damage Range increased to 117 meters, up from 87 Meters
  • Rytec AMR (MW)
    • Max Damage Range increased to 80 meters, up from 59 Meters
  • Pelington 703 (BOCW)
    • Max Damage Range increased to 58 meters, up from 43 Meters
  • ZRG 20mm (BOCW)
    • Max Damage Range increased to 137 meters, up from 102 Meters
  • SP-R 208 (MW)
    • Max Damage Range increased to 45 meters, up from 33 Meters
  • LW3 – Tundra (BOCW)
    • Max Damage Range increased to 61 meters, up from 45 Meters
  • Sniper Rifle Charlie (BOCW)
    • Max Damage Range increased to 92 meters, up from 68 Meters
  • Marksman Rifle Charlie (MW)
    • Max Damage Range increased to 49 meters, up from 36 Meters

PERKS:

Serpentine

  • Damage Reduction decreased to 15%, down from 20% 

We’ve seen a positive adoption of Serpentine in Loadouts, and as such average encounter time has crept up. We’re reducing the bonus damage mitigation so that it’s still a valuable perk, but has less of an impact on average TTK. We’ll be watching this space closely and will make further adjustments as necessary. 

BUG FIXES:

  • Fixed an issue on Fortune’s Keep causing the gas to be more difficult to see than intended.
  • Fixed an issue that allowed Players to exploit Weapon Trade Stations.
  • Fixed an issue causing Deployable Buy Stations to remain active in the gas – allowing  for unintended exploits.
  • Fixed an issue that caused the Skål Crusher (VG) to not have a Zombies Mastery Camo section available.
  • Fixed an issue causing incorrect unlock criteria to appear for the “The Vault” Vehicle skin in the Vehicle Customization menu.
  • Fixed collision issues with the AI mercenaries during the Cash Extraction Event on Fortune’s Keep.

That’s about it. If there’s a new update released for Warzone, we’ll be sure to let our readers know.

Source: Raven Software

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Alex Co

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Apex Legends Hunted Launch Trailer Reveals New Vantage Story Details

Respawn Entertainment has released the Apex Legends Hunted launch trailer which reveals new story details about the new legend, Vantage, and how her relationship with her friends and family is detrimental to her story.

The new trailer showcases Vanatage’s new squadmates as they aid her in discovering her will to survive. The team looks to be on a mission to break out Vantage’s mother out of prison and hints that the new Legend blames herself for her mother’s incarceration.

Apex Legends next season, Hunted, is coming soon on August 9, 2022. The trailer also promises that a new gameplay trailer is releasing on August 1, an entire week before the season kicks off.

Apex Legends is now available for download now on the PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, PC via Steam, and mobile devices.

Aaron Nashar

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Dark Passenger: New Studio With Veteran CD Projekt RED Talent, Working on New IP

Dark Passenger is a new Warsaw-based independent studio, comprised of veteran talent from CD Projekt RED. The studio has been hard at work for two years on a new dark IP based in feudal Japan.

Dark Passenger is currently working on what it describes as a captivating and dark world that is full of mysteries and conflicts in Japan, the Land of Cherry Blossom.

Our goal is to create highly exciting on-line experiences that are focused both on cooperation and rivalry. We’re fascinated by interpersonal interactions, alliances, daring confrontations and unexpected twists of events. In order to make every game unique and surprising, we’re using advanced, procedural solutions. While the goal will be the same for all players, every time achieving it will require a different approach, tactics and taken routes.

The untitled new game is being developed using Unreal Engine 5 and will feather co-op PvP and PvE content. There will be an advanced system of customization in the game as well as a wide variety of weapons, including katanas, kusarigama chains, kunai throwing knives and many more.

The game is now officially in the production process, however, there is no release window in sight as of right now.

Source: Dark Passenger 

Aaron Nashar

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Battlefield 2042 Weekly Missions, Battle Pass Rewards for Season 1 Week 8 Listed (July 28)

For those looking forward to the new stuff in Battlefield 2042, it’s live now! MP1st is here to bring players the Battlefield 2042 weekly missions and store refresh for July 21! Check out the official Battlefield 2042 Season 1 Week 7 weekly missions, Battle Pass rewards and Featured Experiences!

Battlefield 2042 Weekly Missions, Battle Pass Rewards for Season 1 Week 8:

Week 8 Missions

  • 1 Headshot Kill Performed with Sniper Rifle (4)
  • 1o Kills with SMG (4)
  • 25 Spots and Spot Assists

Available After 2 Missions Completed

  • 25 Kills and Assists with Assault Rifles (5)
  • 2000 Damage Inflicted using Primary Weapons (5)
  • 2 Melee Kills Performed (5)

Available After 4 Missions Completed

  • 3 Headshot Kills Performed in One Life (6)
  • 40 Kills and Revives as Angel or Falck
  • 15 Kills with Sniper Rifles or Shotguns – Bonus Mission

Battle Pass Rewards for Season 1 Week 8: 

Featured Experiences – 28th – 1st

July 28 – August 1st:

  • All-Out Battlefield 2042 Superiority
  • Infantry Conquest
  • Battlefield 3 Rush

July 29th – 30th:

  • Friday Night Battlefield

Store Bundle

That’s about it! Tune in next Thursday for the Week 9 new challenges and more.

Source: EA Answers

Damien Seeto

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For Honor Update 2.37 Released This July 28 for Patch 2.37.1

Ubisoft has rolled out For Honor update 2.37, which is for the big 2.37.1 patch that brings new fighter Medjay, alongside gameplay improvements and more! Read on for the full For Honor July 28 patch notes down below.

For Honor Update 2.37 Patch Notes | For Honor Update 2.37.1 Patch Notes | For Honor July 28 Patch Notes:

Size: PS4: 1.7 Gb, Xbox One: 2.1 Gb, PC: 2.1 Gb

NEW HERO – MEDJAY

When his friend Bolthorn stole the Scarab Bracelet from the desert kingdom, Neferkha knew what would happen next. He left his homeland to chase the Raider, following the relic’s trail of waste and death to its heart in Valkenheim. There Neferkha found Bolthorn, a cursed shell of his former self. An epic battle ensued – with Neferkha ultimately besting his friend. Rather than killing the Viking, Neferkha spared his life and removed the Bracelet to lift the curse. Having witnessed the relic’s destruction, Neferkha had realized the jewel belonged to a different time and place; it was simply to dangerous, even for himself, the last heir of the Pharaohs. The Medjay left Valkenheim so it might begin to heal. He became a mercenary to buy his way back home, where he would return the Bracelet to its resting place.

  • Difficulty: Hard
  • Weapon Transform
  • Dual Fighting Styles
  • Good Melee Range in Staff Mode

Special Capabilities

  • Unique dual utility feats
  • Unstoppable infinite chain in Staff mode
  • High aggression and speed in Axes mode
  • Stays in current mode when hit, unlike other multi-mode heroes

IMPROVEMENTS

Match End Flow

  • All screens shown after completing a match have been redesigned for improved legibility, clearer progression information, and with less disruptive animations so it is quicker to reach the options for the next match.

NEW OPTION: Deactivate the Parry Flash Indicator (in Arena, and all Custom Match Game Modes)

  • Players can now deactivate the Parry Flash Indicator, which usually flashes at the correct timing to Parry an attack, in the Arena as well as during Custom Games.
  • This option appears in the Arena under “Arena -> Arena Settings -> Parry Flash Indicator”, and in the Custom Game Match under “Custom Game -> Game Mode -> Parry Flash Indicator”

Developer’s Comment: Competitive players in the Dominion Series have been requesting this option for some time. Adding this option is meant to reduce the efficiency of players who have exceptional reaction times and to limit certain kinds of cheats.

We specifically add this as an Option only in Custom Games and Arena so that competitive play can intentionally remove the parry flash to improve the level of offense in their games.

Normal matchmaking games continue to have the Parry Flash to help players learn the sense of timing to Parry attacks.

Out Of Stamina (OOS) State is now less punishing

  • Stamina Pause no longer applies on players who are Out of Stamina
  • Stamina is now fully refilled when getting up from the Unbalanced state

Developer’s Comment: Previously, players in the OOS could conceivably be forced to stay in that state until killed. If your opponent had a quick Dodge Forward Bash attack, they could continually bash you to keep your stamina from ever refilling, while slowly killing you and limiting your options. By removing Stamina Pause while OOS, you should be able to get out of OOS more reliably, which should be less frustrating.

Similarly, we’ve now given back full Stamina whenever you get up from the Unbalanced state. The intent is that if you’ve been unbalanced, the opponent should have a single good opportunity for a punish, but not more than one. Out of Stamina punishes are typically the highest damaging punishes available – while we want players to have an opportunity for a big punish when their opponent overextends, the reward could be larger than intended when the opponent remained Out of Stamina and could be unbalanced for another large punish. This change should address this concern and make becoming Out of Stamina less frustrating.

Improvement to Targetable Feats thrown at a Locked target who is Dodging or has the Stealth feat active

  • Targetable Feats are no longer affected by Stealth and should correctly track opponents who have the Stealth feat active
  • Targetable Feats now track Dodging opponents better, especially Grenade-type feats, which could be thrown off-target by a large amount.

Developer’s Comment: We’re changing how Targetable Feats interact with Stealth and Dodging opponents to make the feats more consistent.

When an opponent had Stealth active, Targetable Feats would miss at moments where they did not feel like they should (ie. Your opponent was walking sideways). This makes the Feats more consistent in their tracking of Stealth opponents and no longer have Stealth be a hard counter to Targetable Feats.

Similarly, some Targetable feats, such as Grenade-type feats, had a tracking issue when used against a Dodging opponent, where they would land in unexpected locations. With this change, they should land as expected at the opponent even if they Dodge.

Targetable Feats are still able to be Dodged, but the result of the feats should be more consistent with the anticipated behavior.

BUG FIXES

FIGHTERS

Warlord

  • [Bug Fix] Fixed an issue that caused the Warlord’s “Headsplitter Leap Alternate” to be unable target swap
  • [Bug Fix] Fixed an issue that caused the Warlord’s Out of Lock Light Finisher to have Superior Block (FH-125)
  • [Bug Fix] Fixed an issue that caused the Warlord to be unable to change guard after initiating a Guard Break

Conqueror

  • [Bug Fix] Fixed an issue that caused the Conqueror “Shield Basher” feat to be missing the visual feedback on Hit

Orochi

  • [Bug Fix] Fixed an issue that caused the Orochi camera to shake when performing some side left attack followed by a light attack (FH-3665)
  • [Bug Fix] Fixed an issue that caused the Orochi to be unable to track an opponent after Sprint Attack into Top Heavy Finisher into Feint into Guard Break
  • [Bug Fix] Fixed an issue that caused the Orochi to be unable to change guard after initiating a Guard Break

Nobushi

  • [Bug Fix] Fixed an issue that caused the Nobushi Top Heavy from Hidden Stance to have a shorter feint window than side ones (FH-1308)

Gladiator

  • [Bug Fix] Fixed an issue that caused the Gladiator “Counter Jab” to be usable Out of Lock

Berserker

  • [Bug Fix] Fixed an issue that caused the Berserker “Skilled Slash” to be usable Out of Lock

Highlander

  • [Bug Fix] Fixed an issue that caused the Highlander’s Heavy Openers to be vulnerable to Guard Breaks for 466ms rather than the expected 433ms

Shaman

  • [Bug Fix] Fixed an issue that caused the Shaman “Raven’s Bile” and “Raven’s Claw” to allow side movement during the animation

Shinobi

  • [Bug Fix] Fixed an issue that caused the Shinobi “Shadow Strike” to be usable Out of Lock

Aramusha

  • [Bug Fix] Fixed an issue that caused the Aramusha Heavy Openers to have an inconsistent Guard Break vulnerability window depending on the position of the guard. This is now fixed, so the Side Heavy Openers now correctly have 433ms of Guard Break vulnerability (FH-3931)
  • [Bug Fix] Fixed an issue that caused the Aramusha “Fury Unleashed” to not be cancellable into Blade Blockade (FH-1913)

Kyoshin

  • [Bug Fix] Fixed an issue that caused the Kyoshin’s Out of Lock Light Opener to be incorrectly vulnerable to Guard Break for the first 300ms. It is now correctly set to 100ms
  • [Bug Fix] Fixed an issue that caused the Kyoshin Guard Break to play the sound of a successful Guard Break even if it unsuccessful (FH-3818)

Pirate

  • [Bug Fix] Fixed an issue that caused the Pirate “Walk the Plank” to not feed the correct revenge value

FEATS

  • [Bug Fix] Fixed an issue that caused the Shugoki and Aramusha would act as if Rock Steady was active while using Short Tempered Feat
  • [Bug Fix] Fixed an issue that caused the Pirate Queen’s second feat “Pocket Bomb” to make Guardian and Commander to run or remain idle for a few seconds
  • [Bug Fix] Fixed an issue that caused the Lawbringer “Igneus Imber” feat to get an infinite cooldown if it is interrupted within a specific time window (FH-1214)

MAP

  • [Bug Fix] Fixed an issue that caused the players to fall through the floor near the first capture point of Walled City

BOTS

  • [Bug Fix] Fixed an issue that caused the Shaolin Bots to be unable perform Top Light Openers
  • [Bug Fix] Fixed an issue that caused the Highlander Bot to have an invalid feat distribution (FH-3713)

ADVANCED TACTICS

  • [Bug Fix] Fixed an issue that caused the Shaolin’s Relentless Light Finisher and Relentless to not validate when the player performs it starting with Light from Top stance
  • [Bug Fix] Fixed an issue that caused the Pirate Queen’s Advanced Tactics to ask the player to perform a Dodge Attack instead of Side Dodge Attack

SOUND

  • [Bug Fix] Fixed an issue that caused the Behind These Blue Eyes sound effect to continue playing after the emote has been interrupted (FH-2473)

CUSTOMIZATION

  • [Bug Fix] Fixed an issue that caused the Nobushi’s Ganban helm to be missing a front piece of cloth (Part of FH-4010)
  • [Bug Fix] Fixed an issue that caused the Tiandi’s Yi Ru Fan Zhang execution to be missing controller rumble/vibration on the final hit (Part of FH-3932)
  • [Bug Fix] Fixed an issue that caused the Kensei Kenka arms to clip with the shoulder (FH-3879)
  • [Bug Fix] Fixed an issue that caused some Black Prior Shields to display the paint pattern sideways (FH-3863)
  • [Bug Fix] Fixed an issue that caused the Orochi Kozane chest cloth to have no physics on alternate body type (FH-3857)
  • [Bug Fix] Fixed an issue that caused the Requiescat in Pace Execution to have the Hidden Blade misaligned (FH-3775)
  • [Bug Fix] Fixed an issue that caused the Orochi Kozane helm ribbon to have no physics on alternate body type (FH-4017)

LOCALISATION

  • [Bug Fix] Fixed an issue that caused two Shaolin weapon to have the same name in German (FH-4020)

PC

  • [Bug Fix] Fixed an issue that caused the In-game Recommended Quality Presets to be inaccurate

Source: For Honor

 
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Behaviour Interactive Announces “Behaviour Beyond” Event, Promises New Game Announcements

Behaviour Interactive, the studio behind Dead by Daylight, has just announced its first-ever games showcase titled “Behaviour Beyond”. The studio is promising a content-packed showcase that will pave the way for new games and even new universes.

Behaviour Beyond will feature new game announcements that will unveil the future of the biggest Canadian Indie developer, as well as, new surprises for Dead by Daylight.

The showcase will also serve as a celebration of the studio’s 30th anniversary. During its long 30-year history, the studio has worked on industry-defining games including Dead by Daylight, Rango, Deathgarden, Transformers: Dark of the Moon, and many more.

Fans are invited to tune in to Behaviour Beyond to find out more about Dead by Daylight and their potential future-favorite games on the studio’s official Twitch and YouTube channels. The event will take place on August 3rd at 1:30 PM EDT and 6:30 PM BST.

Aaron Nashar

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Rust Update 1.43 Pushed Out This July 28

Double Eleven has released Rust update 1.43, which is an unannounced title update. Don’t expect any new content from this patch. Read on for what’s new in the Rust July 28 patch notes.

Rust Update 1.43 Patch Notes | Rust July 28 Patch Notes:

Oddly enough, Double Eleven has not acknowledged today’s title update just yet, but the dev team has touched upon an update releasing on July 28 (today) for the monthly wipe! Here’s the studio’s message about it from the latest dev blog:

With the majority of the team working on Oceanbound, this monthly wipe will NOT have a significant update with it. Like we mentioned before, we want to stay focused so we can release this new content as soon as possible.

The minor patch releasing on the 28th will be available to download at 11AM UTC. It will come a lot sooner than usual to give enough time to the ones who need to download it before the wipe starts. (This minor patch will not bring the Cargo Ship to the main branch. Like we mention before, that feature is still being worked on) 

With the Monthly Wipe we will also have a new skin rotation, and now it’s a great time to show you what the upcoming packs look like ahead of time!

Let us know what you think. The packs will be available after the monthly wipe at 6PM UTC.

The devs also talked about the next major update incoming which is called “Oceanbound,” which you can read about here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Matchpoint – Tennis Championships Update 1.02 Out for Bug Fixes This July 28

Developer Torus Games has released Matchpoint – Tennis Championships update 1.02 today for all platforms. This update comes with tons of bug fixes that will hopefully improve the gameplay. Check out the full Matchpoint – Tennis Championships July 28 patch notes below. 

Matchpoint – Tennis Championships Update 1.02 Patch Notes | Matchpoint – Tennis Championships July 28 Patch Notes:

The only patch notes released so far come from the game’s PS4 update history. You can read the details below

Bug fixing and quality of life improvements

• Fixed an issue that could lead to freezes and occasional crashes.
• Added variable delay to the A.I. serve time, to give user time to adjust positions.
• Improved memory management by cleaning up scenes correctly, which also fixes some crashes.
• Optimizations regarding an issue with controller dis- and re-connection.
• Camera updates and improvements
• Fixed scoring related issues that were being caused by saving/loading career matches.
• Fixed a camera issue that was occurring on one of the stadiums.
• Fixed incorrect location images displaying for some tournaments.
• Fixed a clipping issue in Training court.
• Fixed an UI issue where buttons were no longer highlighted when cancelling confirmation popups.
• Fixed an issue where the user could activate career options while exiting career mode.
• Fixed issue where player would walk against invisible wall during serve animation.
• Fixed an issue where the crowd didn’t appear under certain circumstances.
• Fixed a display issue with the Chinese flag.
• Improvements to the UI popup system, which also fixes some bugs.
• Fixed an issue that led to a false score.
• Fixed incorrect call outs from the commentators regarding strengths/weaknesses and set point/match point.
• Fixed the sorting of the ranked trophies.
• Localization improvements
• [Multiplayer] Fixed region not being saved correctly when joining a game via an invite code.
• [Multiplayer] Added new region UI text to multiplayer select screen.
• [Multiplayer] Fixed an issue that resulted in the aim marker lagging in multiplayer matches.
• [Multiplayer] Aim marker is now turned off in Ranked Multiplayer and the option is removed in the settings menu.
• [Multiplayer] Fixed some bugs related to the timeout for idling in Multiplayer.

Several changes to the ELO System

• Fixed some bugs that resulted in ELO calculation errors
• Adjusted the ELO ranges being searched for when playing ranked matches. The longer you search for a match, the bigger the ELO range that is being searched for. Qualifying matches have a bigger impact on your ELO now
• Fixed a bug that showed ELO changes during qualification matches.
• Fixed an issue where the ELO was calculated incorrectly after leaving a match.
• Fixed a bug that prevented showing the post-match flow in multiplayer after leaving through the pause menu.
• Removed the forfeit timer from Invite a Friend mode.
• Fixed an issue where the Master Rank trophy wouldn’t display after reaching or exceeding 2200 ELO.
• Fixed the display and overlapping of 4 digit ELO points.

If the developer releases more patch notes, we’ll be sure to update this post. Matchpoint – Tennis Championships is out now for the PC, PlayStation, Xbox and Nintendo Switch platforms. 

Damien Seeto

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New PS5 Beta Announced, Introduces Gamelists, 1440p Support & More

Sony has announced a new PS5 beta, which will kick off today for invited participants in select countries today! This beta gives us a glimpse of the new features coming to the console soon, which include1 1440p HDMI ouput, “gamelists” for your game library and more!

There is no word on what firmware version this new beta will be called, but we do have a list of the important features incoming,

New PS5 Beta Features:

New Gameplay and Personalization Options

  • 1440p HDMI Video Output
    • The PS5 beta introduces support for 1440p HDMI video output, enabling players to choose an additional visual setting on compatible PC monitors and TVs.**
    • If the game you’re playing supports 1440p rendering you can experience native 1440p output on your display. 
    • Or, if you’re playing a game with a higher native resolution like 4K, then you may benefit from improved anti-aliasing through supersampling down to 1440p output.
    • You can check if your HDMI device is compatible by selecting “Test 1440p Output” under “Screen and Video” options within system settings.
  • Gamelists
    • In your Game Library you can now create gamelists, which make organizing your games even easier.
    • To start, go to the [Your Collection] tab and select [Create Gamelist]. Choose games to add to your gamelist, then decide what to name it.
    • You can have up to 15 gamelists and 100 games per gamelist. All games under the “Your Collection” tab of your Game Library can be added to a gamelist, including disc, digital and streaming titles.*** You can also add the same game to multiple gamelists.

 

  • Compare 3D Audio and Stereo Audio
    • You can now listen to and compare the difference between 3D and stereo audio on the same screen, and then choose your preferred setting.
  • Easier Access to In-progress Activities
    • When resuming a game, in-progress activities are often shown prominently at the top of the game hub to make it as easy and as fast as possible to get back to where you left off.

New Social Features

  • Request Share Screen
    • You can now request party members to start Share Screen to watch their gameplay. Go to the voice chat card, select the party member you want to send the request to, and then select [Request Share Screen].

 

  • Joinable Game Notification
    • When you join a party and a party member is playing a game you can join, you’ll now receive a notification. You can join the game directly from the notification.
  • View New Friends’ Profiles 
    • When you accept a friend request in the [Received] list, you can now view your new friend’s profile in [Accepted Requests].
  • Send Stickers and Voice Messages in Game Base
    • In the Game Base card, you can now send stickers and voice messages to your groups.

Once more details regarding the beta surfaces, we’ll be sure to let our readers know. Same as with any beta feature, there is no guarantee that what Sony has shown in the beta will be available in the patch’s retail release.

Source: PlayStation Blog

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Naruto to Boruto: Shinobi Striker Update 2.40 Adds New Items This July 28

Bandai Namco has released Naruto to Boruto: Shinobi Striker update 2.40 for all supporting platforms. Today’s update comes with some new items and improved playability in the lobby. You can read the full Naruto to Boruto: Shinobi Striker July 28 patch notes below.

Naruto to Boruto: Shinobi Striker Update 2.40 Patch Notes | Naruto to Boruto: Shinobi Striker July 28 Patch Notes:

The only patch notes released so far come from the game’s PS4 update history. You can read the details below.

  • Improved playability in the lobby
  • New VR Master added
  • New Ninjutsu and weapons added
  • New customization parts added
  • Rebalanced Ninjutsu
  • Fixed minor bugs

If Bandai Namco decides to reveal more detailed patch notes, we’ll be sure to update this post. In the meantime, you can read the patch notes for update 2.39 below. 

  • New Battle Map Added
  • New Jump Action Added
  • Removed level cap
  • New VR Master added
  • New Ninjutsu and weapons added
  • New customization parts added
  • Rebalanced Ninjutsu
  • Fixed minor bugs

Naruto to Boruto: Shinobi Striker is out now for the PC, PS4 and Xbox One platforms

Damien Seeto

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Super Animal Royale Update 1.13 Out for Bug Fixes This July 28

Developer Pixile Studios has released Super Animal Royale update 1.13 (PS5 version 1.011.000) today for all platforms. This is only a minor update that features small bug fixes. Check out the full Super Animal Royale July 28 patch notes below.

Super Animal Royale Update 1.13 Patch Notes | Super Animal Royale Update 1.011 Patch Notes | Super Animal Royale July 28 Patch Notes:

The only patch notes that have been released comes from the game’s PS4 update history page. You can read the small details below.

  • Fixed a bug with the Season 4 Animal Pass
  • Fixed a bug with some text in the new event

If there are any other patch notes released from the developer, we’ll be sure to update this post as soon as we can. Super Animal Royale is out now for the PC, PlayStation, Xbox and Nintendo Switch platforms. 

Damien Seeto

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Skyforge Update 2.83 Out for Minor Bug Fixes This July 28

Developers Allods Team and Obsidian Entertainment have released Skyforge update 2.83 today for all platforms. This new update only brings in some minor bug fixes. Check out the full Skyforge July 28 patch notes down below.

Skyforge Update 2.83 Patch Notes | Skyforge July 28 Patch Notes:

  • Fixed issues that prevented from accomplishing “Invasions. Clean-Up” and “Beyond the Perimeter” achievements.
  • Fixed a bug that made it impossible to switch Pantheon Rating tab in some cases.
  • The Pantheon Rating tab is now visible to all players.

If you want to see the previous patch notes from July 14, you can see the full details below. 

  • Fixed an issue with ‘Power Over Vipers’ and ‘Frozen Waves’ Achievements — they can now be completed.
  • Corrected descriptions for ‘Deadly Race’, ‘Heart of the City’, ‘Invasions. Clean-Up’, and ‘Team Work’ Achievements.
  • The list of Exoskeleton Modules that can be obtained in the Distortions has been updated. Modules previously attainable from Distortions have been replaced with the corresponding Chests (i.e. if a Distortion rewarded the Exoskeleton Base, you will instead receive a Chest that rewards one of the different types of Exoskeleton Bases, with all parts having an equal drop chance).

That’s it for the patch notes. Skyforge is out now for the PC, PS4, Xbox One and Nintendo Switch platforms. 

Source: Skyforge

Damien Seeto

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Mobile Suit Gundam Battle Operation 2 Update 1.57 Brings in New Content This July 28

Bandai Namco has fired out Mobile Suit Gundam Battle Operation 2 update 1.57 (PS5 version 1.057) today for all platforms. This update comes with a new game mode as well as other general bug fixes. Check out the Mobile Suit Gundam Battle Operation 2 July 28 patch notes below. 

Mobile Suit Gundam Battle Operation 2 Update 1.57 | Mobile Suit Gundam Battle Operation 2 Update 1.057 | Mobile Suit Gundam Battle Operation 2 July 28 Patch Notes:

■Update Content
ver.0157.1190
■New Element
  • ◎New Rule “Duel Match” is implemented.
  • ⇒ Duel Match is, “2vs2” and also “1vs1” battles with small group of players.
  • ※Duel matches can be played both in “Quick Match” and “Custom Match”.
1.Victory is achieved by reducing the enemy team’s “Halo Points” to zero.
・By the Duel Match, Halo Points are given to team members , and within the time limit either by reducing all your enemies Halo Points to zero or having the most amount of Halo Points, players can win,
⇒ Halo points are reduced by one for each MS destroyed.
⇒ If time expires with the same number of Halo Points, it will be a tie.
2.Re-Join the Battle, as long as there are allied Halo Points
・By the Duel Match, as long as there are Halo Points in your team, you can join the battle with “maximum HP reduced by 50%”.
⇒ Reduced Maximum HP cannot be recovered to more than 50% by repairing.
3.Staggering occurs due to Stun Gauge
・By the Duel Match, “Stun Gauge” is being displayed in order to show the accumulated stagger value.
Enemy MS always will be Staggered, when the stun gauge reaches the maximum level.
⇒ Stun Gauge is reset by remaining unattacked for a certain period of time.
4.Only Specified Category of MS are allowed to launch
・By the Duel Match, Only Specified Category of MS (General, Raid, Support) can launch.
⇒ If Specified Category setting is mix, 1 Unit per each Unit Type can be launched.
⇒ If category setting is “No Category”,number of Unit is no longer limited, and category can be selected freely.
  • e.g.)
  • When participants are “2vs2”, specified category is “Raid/General Unit”
  • Both teams will dispatch as 1 Raid Unit and 1 General Unit
5.Battle Ground is exclusive for Duel Match
・Since Duel Matches are held in small groups, battle map is specially designed for the game mode.
  • ■List of other rules of Duel Matches
  • ・No relay point, and if a Unit is shot down, it will be automatically relaunched.
    In addition, re-launch time shortening MS skills are nullified.
  • ・All of the following operations are cannot be performed.
  • ⇒ Get off from MS.
  • ⇒ Emergency Escape from MS.
  • ⇒ Capturing enemy MS.
  • ⇒ Placing/disarming of bombs in the base.
  • ⇒ Re-launching with the pilot.
  • ・Below actions will initiate the “MS Repair”.
  • ⇒ Ground: Certain amount of time passes in the “crouch” or “prone” position.
  • ⇒ Space: Certain amount of time passes in the “stationary” state.
  • ■Duel Match Mission Achievable Objectives
  • ・By Duel Match, only “EXP Earned” type missions are eligible.
    Keep in mind that, missions such as “Destroy the MS” and “Go into the Battle” are not included.
■Title Screen
  • ◎In commemoration of 4th Anniversary, Key Visual and Title BGM is updated.
    ⇒ After the update, the title screen will be changed into the new Key Visual and new BGM will be played.
  • ◎Also in correlation with 4th Anniversary, Opening Movie is updated.
    ⇒ Updated opening movie will play after a certain amount of time has elapsed with the title screen.
■Battle Simulator
  • ◎Battle Simulator Missions are updated
  • ⇒ By TRIAL “Awakening Unicorn”, new Unit “Unicorn Gundam” can be operated, and by BOSS “Bottom of the Gravity Well” Shamblo can be challenged.
  • ■ TRIAL “Awakening Unicorn”
  • ■ SURVIVAL “Raid, Londo Bell”
  • ■ BOSS “Bottom of the Gravity Well”
  • ◎Updated rewards for achievements in the battle simulator.
  • ⇒ New achievement rewards can be earned by doing the updated missions.
  • ■Achievement Rewards List
  • ・TRIAL “Awakening Unicorn”
  • Achievement Reward 1: DP 50,000
  • Achievement Reward 2: Custom Parts “Anti-Range Armor Lv3”
  • Achievement Reward 3: 3 Tokens
  • ・SURVIVAL “Raid, Londo Bell”
  • Achievement Reward 1: DP 50,000
  • Achievement Reward 2: Custom Parts “Anti-Melee Armor Lv3”
  • Achievement Reward 3: 3 Tokens
  • ・BOSS “Bottom of the Gravity Well”
  • Achievement Reward 1: DP 50,000
  • Achievement Reward 2: Custom Parts “Anti-Beam Armor Lv3”
  • Achievement Reward 3: 3 Tokens
  • ※If you obtain supplies that you already own, they will be converted into recycle tickets.
■Unit Adjustments
Various parameter adjustments were made.  ※For Details, please check here,
◎Results of various parameter adjustments from 06/30/2022[JST] are announced. ※For Details, please check here.
■Tutorial
  • ◎Initial tutorial that players receive when they play the game for the first time has been modified to make it easier.
  • ■Basic Training 9 “Repair
  • ・Amount of initial HP of the repair target is adjusted to make training easier.
  • ■Basic Training 10 “Control of Relay Points”
  • ・Pilots were reassigned to be located near the relay points.
■Training
    • ◎”Training” content has been revised.
    • ⇒ Content and Rewards of the training available at “Tenda’s Information Center” of the base camp have been modified to be more suitable for beginners.
  • ■Modification of training content
  • Elementary: [MS Posture]
  • ・All STEPs: Training Time Limit updated from “1:00” to “1:30”.
  • Elementary: [MS Status]
  • ・STEP1: Changed the clear condition from “Flip the enemy MS 5 times” to “3 times”.
  • ・STEP3: Changed the clear condition from “Down 3 times by lower attacks” to “down twice”.
  • Elementary: [Tackle & Counter]
  • ・STEP2: To make it easier to counter, the enemy MS is restricted to only left-right melee attacks on the spot.
  • Elementary: [Relay Points and Bases]
  • ・STEP2: Changed the clear condition from “destroy enemy MS with support bombardment” to “request support bombardment within the time limit”.
  • Intermediate: [Motion Cancel and MS Skill]
  • ・STEP1: Changed the clear condition from “perform 5 fight move cancellations” to “perform 3”.
  • ・STEP3: Changed the clear condition from “perform emergency evasion three times” to “perform emergency evasion twice”.
  • ■Modification of Training Rewards
  • Elementary: “Jump”
  • ・Training Reward is increased from “1000DP” to “5000DP”
  • Elementary: “MS Posture”
  • ・Training Reward is increased from from “1000DP” to “5000DP”
  • Elementary: “Weapon Change Shortcuts”
  • ・Training Reward is increased from “1000DP” to “5000DP”
  • Elementary: “Basic Space Training”
  • ・Training Reward is increased from “1000DP” to “5000DP”
  • Elementary: “Relay Points and Bases”
  • ・Training Reward is increased from “1000DP” to “5000DP”
  • Elementary: “Pilot Applications”
  • ・Training Reward is increased from “1000DP” to “5000DP”
  • Intermediate: “Mock battle: Raid Type MS Series (Ground)”
  • ・Training Reward is changed from “10 Recycle Tickets” to “G-Line Light Armor LV1”
  • Intermediate: “Mock battle: General Type MS Series (Ground)”
  • ・Training Reward is increased from “10 Recycle Tickets” to “GM Custom LV1”
  • Intermediate: “Mock battle: Support Type MS Series (Ground)”
  • ・Training Reward is increased from “10 Recycle Tickets” to “Full Armor Gudam LV1”
  • Intermediate: “Mock battle: Raid Type MS Series (Space)”
  • ・Training Reward is increased from “10 Recycle Tickets” to “Gelgoog M LV1”
  • Intermediate: “Mock battle: General Type MS Series (Space)”
  • ・Training Reward is increased from “10 Recycle Tickets” to “High Mobility Zaku (Late Model) LV1”
  • Intermediate: “Mock battle: Support Type MS Series (Space)”
  • ・Training Reward is increased from “10 Recycle Tickets” to “Hizack Custom LV1”
■Communication
  • ◎Added simple chat texts.
  • ■List of Additional Texts
    ・I’m… Heading out.
    ・I’ll make this work!
    ・Even cogs have a heart.
    ・Let’s give the Feds a shock!
    ・Help our cause!
    ・It’s in your hands now…
    ・Now, the contest begins.
■Others
  • ◎🔰 Mark Displayed by New Pilots is updated.
  • ⇒ 🔰 Mark used to be displayed only by the “DP Exchange Window,” but it now it is also displayed by customization screen and the recycling window.
  • On the other hand, 🔰 mark is no longer displayed when the rank is promoted to “sergeant”.
■Application Data Update
■Supply Drop Lineup has been updated
※For the details about the updated Lineup, click here.
■August 2022 Premium Login Bonus
※Regarding the August 2022 Premium Login Bonus, click here.
■New Materials for exchange are added to Recycle Counter
⇒ Information about newly added materials
  • ■Unit
  • ★★Nero LV1 is added
  • ※The materials mentioned above will be available at Recycle Counter for 2 days, from [PDT] 07/27/2022 ~ 07/28/2022 / [CET] 07/28/2022 ~ 07/29/2022.
  • ■Mark
  • ★★Union Flag is added
  • ★★Zeon Flag is added
  • ★★Titans Mark A<Yellow> is added
  • Neo Zeon Mark A<Yellow> is added
  • Londo Bell A is added
  • ※Including the above, more than 30 types of marks have been added to the Recycle Ticket.
  • ■Patterns
  • Dark Space Camo is added
  • Impact Site Camo is added
  • Tropical Desert Camo is added
  • Zimmerit 03 is added
■Materials for exchange have been added to the DP Exchange Counter
⇒ Information about newly added materials
  • ■Unit
  • ★★★Alex LV4 is added
  • ★★★Kämpfer LV4 is added
  • ★★Schuzrum Dias [NZ] LV3 is added
■Some materials have been excluded from the Supply Drop Lineup
※For Details, click here.
■Ranked Match/Quick Match Game Modes are updated
※There may be differences about the game mode with the information above, which were introduced during the previous update regarding [Possible Game Modes].

■Weekly Weekend Battle Schedule
Weekend Battle Schedule Special rules
[PDT] 07/28/2022 12:00 ~ 07/29/2022 11:59
[CET] 07/28/2022 20:00 ~ 07/29/2022 19:59
“Mix-Up”, “Simple Battle”, “Shuffle Target”, “Brawl Match” will be held every two hours.
[PDT] 07/29/2022 12:00 ~ 07/30/2022 11:59
[CET] 07/29/2022 20:00 ~ 07/30/2022 19:59
[PDT] 07/30/2022 12:00 ~ 07/31/2022 11:59
[CET] 07/30/2022 20:00 ~ 07/31/2022 19:59
■Next Clan Match Schedule
Please refer, here for the next Clan Match schedule and reward collection period.
For an overview of the Clan Match, please refer here.
■Updates
  • ◎Unit
  • ・A Fix is issued by “Gelgoog Cannon (JN)”, the effect of the skill “Special Back Add-On Buffer LV2” was not properly activating
  • ・A Fix is issued by “Baund Doc”, an unnatural motion occuring when entering a watering hole while moving at high speed.
  • ・A Fix issued by “Baund Doc” and “Messala”, that recovery time was longer than usual when down near the shuttle in the center of the Arctic base area.
  • ・A Fix issued by “Rick Dom II (GH)”, unnatural damage happening when a heavy attack is made from the back with the main combat armament “Prototype Large Heat Saber” mounted on the back.
  • ◎Battle
  • ・By Mix-Up and Battle Simulator, some simple chat messages could not be sent when the battle ended early.
  • ■Affected Messages
  • ・We’ll win next time!
  • ・That was fun!
  • ・Good work!
  • ・A fine battle!
  • ・See you around!
  • ・Let’s go again!
  • ・So Close!
  • ・We’ve got next one!
  • ・We did it!
  • ・For units with Focusable Weapons, it was possible to switch armaments while maintaining the focus state by performing certain operations during combat.
  • ◎Map
  • ・A Fix is used by “Supply Depot”, that pilots get stuck in a gap between containers in some areas, causing to lose the ability to move.
  • ・A Fix is used by “Supply Depot”, when going up from the underground area to the above ground area in pilot status, not being able to go to surface due to being caught by the fences placed along the walls.
  • ◎Others
  • ・A Fix is issued by “H.A.R.O. > Options > Other”, due to invalid function was displayed.
  • ・A Fix is issued by Custom Match, “Special room settings have been canceled” was displayed in the chat box when a host changed the room information, although it has no relation to it.

Mobile Suit Gundam Battle Operation 2 is out now for the PS5 and PS4 consoles. 

Source: Battle Operation

Damien Seeto

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Gran Turismo 7 Update 1.19 Released This July 28 for New Vehicles and More (Update)

Polyphony Digital has pushed out Gran Turismo 7 update 1.19 (PS5 version 1.190), which is the game’s July Update! Players can expect new vehicles, fixes and more! Read up on what’s new in the GT7 July 28 patch notes.

Gran Turismo 7 Update 1.19 Patch Notes | Gran Turismo 7 Update 1.190 Patch Notes | GT7 July 28 Patch Notes:

Update: Polyphony has released the official patch notes. 

Main Features Implemented

1. Cars
– The following 3 new cars have been added:
・Maserati A6GCS/53 Spyder ’54
・Nissan Skyline Super Silhouette Group 5 ’84
・Porsche 918 Spyder ’13

*The ‘Maserati A6GCS/53 Spyder ’54’ and ‘Nissan Skyline Super Silhouette Group 5 ’84’ will be available will be purchasable from ‘Legend Cars’ from 29 July.

2.Cafe
– Added 20 sets of new conversations with the Characters appearing in the Café. These new conversations can be accessed by changing cars in ‘Garage’ and speaking with the Character that is in the Café
– In extra menus, cars which have not been obtained yet can be added or removed from the wishlist.
– The following 2 Menu Books have been added*
・Menu Book No. 43: ‘Enter the Neo Classical Challenge’ (Collector Level 33 and above)
・Menu Book No. 44: ‘Enter the Hyper Car Parade’ (Collector Level 35 and above)
– The following 2 Extra Menus have been added*
・Extra Menu No. 4: ‘Collection: Nissan Fairlady Z’ (Collector Level 29 and above)
・Extra Menu No. 5: ‘Collection: Dodge Viper’ (Collector Level 34 and above)

*The new Menu Books and Extra Menus will appear after clearing Menu Book No. 39 ‘Championship: World GT Series’ and having watched the ending.

3.World Circuits
– The following new events have been added to ‘World Circuits’:
・Neoclassical Challenge
– Fuji International Speedway
– Red Bull Ring
– Willow Springs International Raceway
・Hyper Car Parade
– Kyoto Driving Park
– 24 Heures du Mans Racing Circuit
– Trial Mountain Circuit

*In order to play these new events, it is necessary to unlock and accept Menu Books No. 43 and No. 44.

4.Brand Central
– New Museum entries have been added for ‘Tesla’ in the Americas section, and ‘Radical’ in the Europe section.

5.Scapes
– The ‘Tomica Town’ and ‘Shizuoka Region’ locations have been added as featured Curations in Scapes.

6.GT Auto
– ‘Toyo Tires Proxes’ has been added to ‘Customize Cars’ > ‘Livery Editor’ > ‘Race Options’ > ‘Tire Stickers’.

7.Race
– Tires, power restrictors and ballast can now be purchased from the ‘Race Shop’ in the quick menu. The Race Shop is only available in the quick menu for Garage Car races. Additionally, the Race Shop can be accessed from the Lobby and Meeting Place quick menus. However, in Sport Mode it can only be accessed from the Race Details screen before entry.

8.Lobby / Meeting Place / Sport
– ‘Test Connection Quality’ function added to the Sport top page.
– According to the race event settings, the Balance of Performance (BoP) is now displayed as 3 variations: High-speed (H), Mid-speed (M) and Low-speed (L).
– Message templates are now supported in chat. Message templates can only be used in Lobby, Meeting Place and Sport modes. Please note that templates cannot be used in conjunction with free text input.
– The option to ‘Mute Chat messages’ has been added to the menu when selecting a user in the member list.
– User chat messages will now automatically be muted after being reported using the ‘Report user message’ function.

9.Custom Race / Lobby
– ‘Load Settings’ and ‘Save Settings’ functions have been added to the settings screen in Custom Race and Lobby modes. Up to 50 settings can be saved for each of the Custom Race and Lobby modes.
・Load Settings
– When loading settings from a different track, in Custom Race mode all settings except for the track, weather and time (both preset and custom weather) will be loaded. In Lobby mode all settings will be loaded.
– When using ‘Rival Selection’ > ‘Select from Garage’ in ‘Rival Settings’, if the car saved in the race settings no longer exists in the Garage, it wil be replaced by the car the player is currently driving.
・Save Settings
– As well as being able to save settings, it is possible to ‘Overwrite’ and ‘Delete’ previous settings from the new save button.
– Settings may be named using up to 32 characters.
– The save screen can also be accessed from ‘Lobby’ > ‘Quick Menu’ > ‘Race Settings’.
– The ‘Ghosting During Race’ option under ‘Custom Race’ > ‘Penalty Settings’ has now been removed.

10.Options
– ‘Storage Available’ and ‘Chat Function’ have been added to the Global tab.
・Storage Available: Shows the size of items saved on the console storage.
・Chat Function: Turns the chat function on/off in Lobbies and Online Races*

*With the Chat Function turned off, a yellow system message will be displayed in the chat history, but all messages both sent and received will be hidden.

Other Improvements and Adjustments

1.Physics Simulation Mode
– Fixed an issue where setting Countersteering Assistance to ‘Strong’ produced excessive feedback on steering controllers with certain cars.

2.Steering Controllers
– On Logitech G923 Racing Wheels the control method for the maximum steering rotation has changed. Reaching the limit now produces a natural level of feedback. The maximum rotation will differ depending on the vehicle.

3.Cafe
– The initial position for the cursor when entering the Cafe is now set to the Menu Book icon on the far left.

4.My Page
– The Milestones section text for completing all bronze or all gold on Missions has been changed from a number to the stage name.

6.Showcase
– In My Library, the details screen for content that has not been shared yet has been changed to a lighter colour to make it easier to differentiate from content that has already been shared.

7.Licenses
– Fixed an issue where the player ghost would not appear after completing a full lap time attack on Super License stages ‘S-8 Autodromo de Interlagos’ and ‘S-10 Circuit de Spa-Francorchamps’.

8.Wish List
– Wish lists for Brand Central, Legend Cars and Used Cars are now shown together.

9.Sound
– Fixed an issue where the horn sound would not play when performing an engine swap in ‘Garage’ > ‘Tuning Parts’.

10.GT Auto
– The correct car width will now show after installing a wide body kit under ‘Maintenance & Servicing’ > ‘Modify’. Please not that the Jeep Willys MB ’45 is unaffected by this change.

11.Lobby
– Fixed an issue in race settings where it was possible to adjust the ‘Initial Fuel’ after setting ‘Fuel Consumption Rate’ to off.
– Fixed an issue where the viewpoint could not be changed when selecting ‘Spectate’ after a race has started.
– On the ‘Spectate’ screen, after hiding the control panel with the cancel button, it will only reappear after pressing the confirm or cancel buttons.
– Under ‘Penalty Settings’, when ‘Ghosting During Race’ is set to ‘Strong’ the effect where cars are ghosted when colliding with other cars at excessive speeds now applies to all cars regardless of Driver Rating (DR).


Polyphony Digital has not released the official patch notes just yet, but here are the officially announced new content being released today from yesterday’s announcement:

Nissan Skyline Super Silhouette Group 5 ’84

An extraordinary Skyline that stood out in races of the 1980’s.

The Skyline Super Silhouette is one of the most iconic cars from this series, with a look that is far from ordinary to say the least. Sporting a chin spoiler that extends far forward of the car almost scraping the tarmac, fenders expanded to extreme levels in both the front and rear, combined with a large rear wing, it was powered by a 2.1 litre 4 cylinder turbocharged racing engine called the LZ20B. Often spitting flames out of its exhaust located just below the left hand door, it was an incredible presence on the track that completely mesmerized car enthusiasts and race fans of its day.

Maserati A6GCS/53 Spyder ’54

A beautiful streamlined 2-seater sportscar that won the Gran Turismo Trophy.

Every August in the U.S., the most beautiful cars from throughout all of car history are gathered for the world famous Pebble Beach Concours d’Elegance. The 2014 winner of the Gran Turismo Trophy, just one of the awards available, was this Maserati A6GCS/53 Spyder, chassis No. 2078. The A6 was the designation for a series of 6-cyclinder racing cars developed by Maserati from 1947 to 1956. The GCS, intended for sports car championship competition, started out resembling a 2-seater version of the classic cigar shaped grand prix cars. However, after regulations changed in 1953, a number of coachbuilders began to fashion their own designs for the tubular frame.

Porsche 918 Spyder ’13

This super sports car is a reinterpretation of the glorious Carrera GT as a plug-in hybrid.

The Porsche 918 Spyder is a supercar introduced by Porsche in 2011. A successor to the Carrera GT, production was limited to 918 cars. The most notable aspect of the car is that it is actually a plug-in hybrid. A 599 BHP 4.6L V8 engine based on the engine from the RS Spyder prototype race car is mounted in the mid-ship position with a single electric motor in the rear, resulting in a total system output of 873 BHP. This incredible performance when combined with the optional Weissach Package allows the car to reach 62.1 mph in 2.6s, 124.3 mph in 7.2s and 186.4 mph in just 19.9s. Advertised as having a top speed of 214.4 mph, it was able to set a lap time of 6:57 on the Nürburgring Nordschleife.

Once the official patch notes are out, we’ll be sure to update the post, so sit tight!

Source: Gran Turismo

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.