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PSVR2 “Feel a New Real” Trailer Showcases the Device’s Features

Sony has unveiled a new trailer for their upcoming VR headset, PSVR2 titled “Feel a New Real.” The PSVR2 trailer highlights some of the key specs of the headset, and also gives us a glimpse at multiple PSVR2 titles. You can watch the trailer here:

About PSVR2 (via PlayStation):

The next generation of virtual reality gaming

Experience new sensations with stunning 4K HDR visuals1, ground-breaking new controllers and genre-defining games, all made possible by the power of PS5.

  • 4K HDR display:

Experience breath-taking virtual reality environments in clear focus with 4K High Dynamic Range visuals and up to 120fps1, as two 2000 x 2040 OLED displays deliver over four times the resolution generated by the original PlayStation®VR headset.

  • Enhanced comfort:

Enjoy comfortable play sessions through a vast 110º field of view and a light, well-balanced Fresnel lens. The lens adjustment dial allows you to customize spacing between lenses to match your eye position for an optimal onscreen image. The headset also includes a vent that allows airflow to the lenses, reduces fogging and enhances player comfort.

  • Eye tracking:

Interact in new and lifelike ways, as the PS VR2 headset detects the motion of your eyes1, allowing for heightened emotional response and enhanced expression when meeting fellow players online.
Eye tracking cameras follow your line of sight when aiming or looking around, while advanced foveated rendering techniques improve the visual experience by adjusting resolutions to pinpoint and enhance whatever you’re focusing on.

Recently, Sony confirmed that PlayStation VR games will not be compatible with the PSVR2, which displeased many potential buyers. PlayStation VR2 is set to launch in early 2023 at an undisclosed price.

Ibrahim Kabir

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FIFA 23 to Feature Ted Lasso and AFC Richmond

EA has partnered up with Warner Bros to bring Ted Lasso and AFC Richmond in FIFA 23. Upon FIFA 23’s release, players would be able to take control over their favorite fictional club, AFC Richmond, and fictional character, Ted Lasso across multiple game modes including Career Mode, Kickoff, Online Friendlies, and more. 

AFC Richmond kits, tifos, Manager items, and other content will be unlockable in FIFA Ultimate Team and Pro Clubs. Moreover, Jason Sudeikis’ Ted Lasso will be available as a selectable Manager in FIFA 23’s Career Mode for all clubs. Players can also create their own Manager or select one of the real-world managers to run AFC Richmond.

In a press release, Jason Sudeikis said:

“I am truly fortunate, and deeply grateful, to have had many special moments in my career thus far, and I consider this experience among the best of them. As long-time fans of EA SPORTS FIFA, having Ted Lasso and the whole AFC Richmond squad incorporated into the newest version of the game is truly a dream come true for myself and the rest of the fellas. Our cast and crew work tremendously hard on this show, and we are flattered that it resonates with so many folks. We look forward to our fans having the opportunity to play with, play as, and even play against their favorite AFC Richmond characters.”

In Kick Off mode, players can take control over AFC Richmond under the “Rest of The World” league, and Richmond’s home stadium, Nelson Road will be made available in FIFA 23 as well. AFC Richmond’s squad will include Roy Kent, Jamie Tartt, Sam Obisanya, and Dani Rojas among others.

EA Sports revealed many different player ratings for FIFA 23, you can find them right here. FIFA 23 launches for PlayStation 5, Xbox Series X|S, PC, Stadia, PS4, and Xbox One on September 30. To find out more, visit EA’s official website.

Ibrahim Kabir

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20 Years of Battlefield Trailer Released by DICE, Showcases Battlefield Moments

In case you didn’t know, this month is the 20th anniversary of the Battlefield franchise. To mark the occasion, DICE has not only released free in-game items in Battlefield 2042, but the studio has also pushed out the “20 Years of Battlefield” trailer.

Check out a montage of awesome Battlefield moments from across the Battlefield franchise! We get to see BF2042, Battlefield Heroes, Battlefield 3 and more!

As for us here on MP1st, we celebrated the event by listing all the Battlefield games released! It’s been a rough ride for Battlefield 2042 so far, but we’re confident that the franchise will bounce back. 

Speaking of the franchise, EA has confirmed that a new Battlefield game is in development and will feature a full-fledged campaign, which is being developed by a new first-party studio, Ridgeline Games.

Thanks for 20 years, Battlefield! Here’s to another 20 more!

More Battlefield Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hell Let Loose Update 1.010 Fires Out for Update 2 Falling Dark This Sept. 21

Black Matter has released Hell Let Loose update 1.010 today, and this is for Update 2: Falling Dark title update! his brings night maps, new commander abilities and more! Read on for the full Hell Let Loose September 21 patch notes.

Hell Let Loose Update 1.010 Patch Notes | Hell Let Loose Update 2 Falling Dark Patch Notes | Hell Let Loose September 21 Patch Notes:

New with Console release:

Map Rotation:

  • Map rotation will be limited for first 2 weeks after Patch 12 release to make new maps more accessible through matchmaking
  • Limited Map rotation includes:
  • Foy Warfare (Night)
  • Remagen Offensive (US)
  • Hurtgen Forest Warfare (Night)
  • Omaha Beach Offensive (GER)
  • Remagen Warfare
  • Purple Heart Lane Warfare (Night)
  • Kursk Offensive (SOV)
  • Omaha Beach Warfare
  • Remagen Warfare (Night)
  • Foy Offensive (US)
  • Kursk Warfare (Night)
  • Stalingrad Offensive (GER)
  • Remagen Offensive (GER)
  • St Marie Du Mont Warfare
  • Changed Map rotation logic to prevent the same maps being randomly selected, all maps will now play through in a random order per server before repeating

Bug Fixes:

  • Speculative fix for the long standing ‘Loadout Bug’
  • [Fixed] Incorrect plane used to drop Ammo Drop for SOV/GER
  • [Fixed] The deploy button disappears when the player resigns the Commander role then creates/joins another unit without changing the role
  • [Fixed] The Soviet Commander Fuel abilities list order isn’t consistent and changes
  • [Fixed] Satchel Charges won’t destroy barbed wire at certain distances
  • [Fixed] German Fuel Nodes are unable to be destroyed with Satchel Charges
  • [Fixed] Gunshot SFX can still be heard after the player that is shooting with certain weapons dies
  • [Fixed] The “Back” button in the Barracks menu does not work correctly immediately after a new favourite role is selected
  • [Fixed] ‘Resign as commander’ button doesn’t disappear after rejoining previously created armor/recon unit
  • [Fixed] Panther (German Heavy) has a shorter cooldown after spawning it compared to the Tiger
  • [Fixed] Machine gun cannot be mounted in specific type of buildings across all the maps
  • [Fixed] Receiving an invite/request while on the deploy screen will block a player from leaving the loadout menu once accessed.
  • [Fixed] [FPP] The German Small Ammunition box, Medical Supplies box and Explosive Ammo box have identical models when held in hand
  • [Fixed] Proximity VOIP has no distance falloff
  • [Fixed] Proximity VOIP is too quiet at default setting
  • [Fixed] VOIP will toggle to off when pausing the game
  • [Fixed] VOIP Leadership Radio and Unit Radio need reactivating after leaving and joining a unit
  • [Fixed] The “VOIP Connection Status” setting is missing on console
  • [Fixed] Opening and closing the scoreboard while driving a vehicle will cause the vehicle to stop accelerating
  • [Fixed] Opening and closing the in-game map while driving a vehicle will cause the vehicle to stop accelerating
  • [Fixed] Switching profile after rejecting the EULA will softlock the title
  • [Fixed] Players are unable to join a locked unit after joining a different unit before invite is accepted
  • [Fixed] Controller vibration does not work on MEDIUM setting
  • [Fixed] Game will crash on Xbox If user is changed before loading into the main menu
  • [Fixed] PS5 Haptic rumble would not play when player is close to a bombing run
  • [Fixed] Double pressing ‘Join as Commander’ will break deployment menu on rare occasion
  • [Fixed] Unit Leaders may get softlocked on the ‘Leave Unit’ message if another player joins their unit whilst the message is open
  • [Fixed] Controller focus may be lost on the scoreboard after resigning from the commander role
  • [Fixed] Controller Layout B and Layout D use wrong input for looking when in a vehicle
  • [Fixed] Closing and relaunching the game after making cosmetic or loadout changes in the Barracks would revert changes to their previous state
  • [Fixed] Xbox Button icons would sometimes appear in the PS5 version
  • [Fixed] Every other shot from US Hull MG, US Coaxial, and all Half-Track MGs will be noticeably quiet
  • [Fixed] “Offensive Master” trophy and achievement will trigger after completing Warfare matches
  • [Fixed] Controller focus would be lost when cancelling out of the invite menu
  • [Fixed] ‘Precise Aiming’ functionality for Tanks and Recon vehicles is missing on console (controller support added)
  • [Fixed] Vibration effects are not present when firing the FG42 or FG42 x4 (scoped)

UPDATE 12 PARITY ADDITIONS, CHANGES, AND FIXES:

Vehicles

  • Added new US “M4A3 75w” medium tank
  • Added Machine guns to Half-tracks (M2 Browning, MG42)
  • Reimplemented the German “Panther” as a heavy tank with updated Smart Materials
  • Updated Tiger with new camo pattern
  • Updated Panzer IV with new camo pattern
  • Updated Luchs with new camo pattern

Weapons

  • Added Flare Guns (LP-42, SPSh-42, AN-M8)

Loadouts

  • Added Flare Gun to Spotter lvl 3 “Scout” loadout
  • Moved Ammo Crate from Spotter lvl 3 “Scout” to Spotter lvl 1 “Standard Issue” loadout

Gameplay/Features

  • Added the following new Commander Abilities:
  • Precision Strike
  • GER: Stuka Dive Bomb
  • US: x2 P-47 Bombs
  • SOV: IL-2 Rocket Strafe
  • Ammo Drop
  • Improved animations for the strafing run Commander Ability
  • Added gore models for the Soviet faction (previously used US models)
  • Primary Weapons are now displayed on the player’s back while not equipped
  • Added the ability to interrupt weapon reloads
  • Adjusted MG deployment logic to prevent players from hiding their model inside objects
  • Updated Personal Stats screen with new stats and an organized layout
  • Tank crews are now notified when the gunner destroys an OP
  • Vehicle wrecks can now be removed using the Bazooka and Panzerschreck
  • Increased AT-Gun deploy timer from 3 to 8 seconds
  • Reduced AT-Gun damage from 600 to 350
  • Reduced Precision Strike cost from 500 to 250 munitions

Maps

  • Added new Remagen map:
  • Remagen Warfare
  • Remagen Warfare Night
  • Remagen Offensive GER
  • Remagen Offensive US
  • Added Night maps:
  • Foy Warfare Night
  • Purple Heart Lane Warfare Night
  • Hurtgen Forest Warfare Night
  • Kursk Warfare Night
  • Added additional Omaha map variants:
  • Omaha Warfare
  • Omaha Offensive GER
  • Reworked HQs on Kursk to provide additional cover for each faction

HUD/UI

  • Improved legibility of Enemy Recon Markings on the Tactical Map

Audio Effects

  • Shortened incoming Artillery whistle SFX
  • Adjusted bullet crack SFX for the MG42
  • Adjusted Foy map ambience
  • Balanced volume of grenade throw SFX
  • Added sound occlusion to explosion SFX
  • Balanced end of round music volume
  • Adjusted flesh impact SFX
  • Adjusted wood impact SFX
  • Adjusted smoke grenade SFX
  • Adjusted volume attenuation of the Stuka Siren
  • Additional minor sound tweaks and improvements

Visual Effects

  • Updated TPP Blood Hit FX
  • Added lighting to the following in-game FX for better visuals on night maps:
  • Muzzle Flashes
  • Artillery cannons
  • Tank cannons
  • Panzerschreck/Bazooka rockets
  • Adjusted artillery impact and vehicle explosion FXs

Bug Fixes

  • [Fixed] Unusual camera stuttering when vaulting over an object while the server/player has a high ping
  • [Fixed] Disconnecting and Reconnecting from VoIP while making Microphone check will cause VoIP to permanently stop working.
  • [Fixed] Soviet Recon Tank doesn’t trigger any SFX when entering the vehicle or switching positions.
  • [Fixed] Panzer IV has incorrect armour collision
  • [Fixed] The player cannot be heard if they switch very fast between the VOIP channels
  • [Fixed] Players are unable to hear enemy Half-track SFX
  • [Fixed] M97 Trench Gun cannot penetrate any materials.
  • [Fixed] Outpost can be placed next to downed enemy but is instantly destroyed.
  • [Fixed] Bullet Crack Sound Plays when leaving Mounted Prone with PTRS-41.
  • [Fixed] Deployable explosives can’t be placed in an area around garrisons and airheads.
  • [Fixed] The player model can clip through certain building roofs by deploying LMG’s.
  • [Fixed] LMGs camera will lose its input when being deployed in another player
  • [Fixed] Some Personal Stats are not saved when the player exits and re-enters a server
  • [Fixed] Offensive mode initial Deploy Timer counts down before any players have joined the server
  • [Fixed] VOIP may not work immediately after creating a unit for 20-30 seconds
  • [Fixed] Career and Role EXP may not correctly display in change role menu if gained just before a match ends.
  • [Fixed] Two players can trigger the bandaging animation if the bandage is used at the same time
  • [Fixed] Players do not get suppressed from bombing run fire when in artillery reload seat
  • [Fixed] Players do not get suppressed from strafing run fire when in artillery reload seat
  • [Fixed] Deploying an LMG on a wooden beam of a specific barn causes graphical issue and un-deploys the LMG.
  • [Fixed] Half-Track spawn icon appears when the engine is on in Locked enemy territory
  • [Fixed] During idle animation the left hand is misaligned and clips through the weapon while holding any Rifle or Sniper Rifle
  • [Fixed] The player is unable to deploy or to enter the Change Role menu in certain scenarios after they’ve been switched to the other team via RCon during the last 3 seconds of deployment
  • [Fixed] The Anti-Tank gun turret will collide with vehicles, potentially causing collision/physics issues
  • [Fixed] Missing glass in Opel Blitz asset
  • [Fixed] Eastern Wood Peewee can be heard in Hürtgen Forest Map
  • [Fixed] Rebinding W A S or D in Infantry, Driver and Admin tabs will allow two bindings on one key.
  • [Fixed] Rebinding W A S or D to common and relaunching the title will rebind in Infantry, Driver and Admin Tabs.
  • [Fixed] Garrisons and Outposts render distances vary based on map
  • [Fixed] Airhead is destroyed by friendly grenades
  • [Fixed] The Damaged Engine Fire PFX always face directly toward the player
  • [Fixed] When a player quickly switches between VOIP channels, the nametag of the player will not show up or will show up for a brief period of time
  • [Fixed] Gear change animation plays twice in Soviet vehicles
  • [Fixed] Occasions where nametags appeared in Streamer Mode
  • [Fixed] Poor network conditions will cause bolt action rifles to not fire when inputting.
  • [Fixed] FG42 bullets land higher than the crosshair
  • [Fixed] Soviet Half-Track have no SFX while being repaired at a repair station
  • [Fixed] The map images on the ‘Maps’ section of the Field Manual are low resolution
  • [Fixed] There is a corrupted texture in the viewports of certain tanks
  • [Fixed] Outside parts of the Panzer IV is present in the viewport at FoV higher than 90
  • [Fixed] Airheads will deploy faster than the icon indicates
  • [Fixed] The prompt that appears after a player is kicked appears in German
  • [Fixed] Steam invites will bring a player into the last server the inviter was in if they’re on the Front End
  • [Fixed] Flare gun does not reveal the enemy players if the shooter is within in its radius
  • [Fixed] Soviet Mosin Sniper doesn’t 1 shot kill above 200m
  • [Fixed] VOIP channel volumes are reset after the map change
  • [Fixed] Half-Track deployment text fails to update its state correctly
  • [Fixed] The “Back” button located in Barracks is not functional if the player has the Favorite role selected
  • [Fixed] The “Welcome to Hell” achievement does not unlock
  • [Fixed] The “Commend and Conquer!” and “War Hero” achievements are not incremented correctly
  • [Fixed] The “Iron Cross” and “Medal of Honor” achievements are not incremented correctly

Kursk

  • [Fixed] Increased height of certain foxholes to provide improved cover
  • [Fixed] Multiple instances of floating or misaligned assets
  • [Fixed] Adjustments to player collision across a number of assets
  • [Fixed] Adjustments to LoD settings across a number of assets

Stalingrad

  • [Fixed] Adjustments to player collision across a number of assets
  • [Fixed] Adjustments to LoD settings across a number of assets

Foy

  • [Fixed] Adjustments to player collision across a number of assets
  • [Fixed] Adjustments to LoD settings across a number of assets
  • [Fixed] Craters have sharp transition and look not up to standard

Hill 400

  • [Fixed] Visual issue with some riverbanks
  • [Fixed] Multiple instances of floating or misaligned assets
  • [Fixed] Adjustments to player collision across a number of assets
  • [Fixed] Adjustments to LoD settings across a number of assets

Hurtgen Forest

  • [Fixed] Adjustments to player collision across a number of assets
  • [Fixed] Adjustments to LoD settings across a number of assets

SME

  • [Fixed] Some instances where the player could not deploy their MG on an asset
  • [Fixed] Multiple instances of floating or misaligned assets
  • [Fixed] Adjustments to player collision across a number of assets
  • [Fixed] Adjustments to LoD settings across a number of assets

Purple Heart Lane

  • [Fixed] Multiple instances of floating or misaligned assets
  • [Fixed] Adjustments to player collision across a number of assets
  • [Fixed] Adjustments to LoD settings across a number of assets
  • [Fixed] Player can spawn into closed house in C8.

Omaha Beach

  • [Fixed] Multiple instances of floating or misaligned assets
  • [Fixed] Adjustments to player collision across a number of assets
  • [Fixed] Adjustments to LoD settings across a number of assets

Remagen

  • [Fixed] Adjustments to player collision across a number of assets
  • [Fixed] Adjustments to LoD settings across a number of assets
  • [Fixed] Players cannot walk in first floor of bridge tower when barbed wires are placed
  • [Fixed] Cliff missing collision allowing vehicles to hide
  • [Fixed] Embankment in H4 is floating
  • [Fixed] Location with Soviet graffiti on walls
  • [Fixed] Players are able to spawn inside of the bridge tower walls
  • [Fixed] Tanks can get stuck on the train tracks
  • [Fixed] Garden in C9 has open garden, trapping players inside unable to get out
  • [Fixed] Road texture is stretched in E2

Carentan

  • [Fixed] Adjustments to player collision across a number of assets
  • [Fixed] Adjustments to LoD settings across a number of assets
  • [Fixed] Town centre strongpoint has a closed building, needs an open building

Utah Beach

  • [Fixed] Hedge Collision is extending in E6

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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2K Games Hacked, Warns of Malicious Link Being Sent Out

2K Games, the giant video game publisher responsible for the BioShock, NBA 2K, and Mafia franchises, has issued a statement confirming the 2K Games hack. The breach concerns its help desk platform being compromised by hackers and sending out malicious links, advising security measures for affected players.

Here’s the full statement:

2K has acknowledged that an unauthorized third party gained access to its help desk platform earlier today and emailed malicious links to players through its 2K Games support account.

2K has requested that players avoid opening all emails and interacting with links from the 2K Games support account, and has advised the following security measures for players who have already been affected by these infected emails:

  • Reset any user account passwords stored in your web browser (e.g., Chrome AutoFill).
  • Enable multi-factor authentication (MFA) whenever available, especially on personal email, banking, and phone or internet provider accounts. If possible, avoid using MFA that relies on text message verification – using an authenticator app would be the most secure method.
  • Install and run a reputable anti-virus program.
  • Check your account settings to see if any forwarding rules have been added or changed on your personal email accounts.

The support portal will remain offline pending further notice.

2K has explicitly declared that it will never ask players and customers for their passwords or other personal information, warning against complying with such malicious requests from accounts impersonating 2K and its support personnel.

Take-Two Interactive, which is the parent company of 2K Games, is certainly having a rough week. Not only did 2K Games get hacked, Rockstar Games was also compromised recently, with a hacker releasing early gameplay footage of Grand Theft Auto 6.

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Salman Haider Zaidi

That's a nice argument, Senator.

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Scorn Hands-On Preview – Getting Under Your Skin

The folks at Ebb Software were kind enough to give us access to a hands-on preview of Scorn, which is releasing next month on Xbox and PC. We first saw this game at 2021’s Xbox & Bethesda showcase and it was immediately one of the most standout titles of the event. The fleshy, grotesque environments are unlike anything I’ve seen before – but what exactly is Scorn? We have the details for you.

Scorn is an atmospheric, first person, survival horror game set in an H.R. Giger inspired hellscape. Essentially, it’s a walking simulator, a puzzle game, and a horror adventure combined in one.

Embarking Into the Madness

From the moment I started my preview, the gross out factor is high. Your main character comes to life after being ripped from a mutated larvae type thing and stumbles awake in an unfamiliar environment. Even the design of your character is gruesome. The humanoid character has no skin whatsoever – all you can see is the muscley skeleton underneath.

Environments in Scorn are not your typical horror environments. Everything around you is made of flesh and goo. But while the design of the environments looks gross, visually the game is actually quite impressive. The textures are clean and sharp and the lighting, combined with the heavy volumetric, coats everything in a musky haze. Scorn is built on Unreal Engine 4 and it definitely has that ‘Unreal Engine’ look to it. But it still looks quite good.

As I started exploring, initially I was confused on where to go. There were no tutorials or waypoints. I walked down several corridors, passing by multiple locked doors along the way with no hint as to how to open them. After continuing along and doing some more exploring, eventually I’m able to figure out where to go. This was my first taste of the puzzle mechanics in the game.

Piecing Together the Puzzle

So puzzles in Scorn are not your regular old video game puzzles. These puzzles are intricate. It’s not just a series of puzzles one after the other – the entire level itself is a puzzle. Most steps involve you interacting with mechanisms of some sort which are laid out around the map. Sometimes one of the mechanisms might not do anything until after you solve a puzzle deeper in the level. It’s a unique approach. The biggest tip I can give you is that if you ever find yourself stuck in Scorn, just leave and come back and you’ll likely have a better idea of what to do.

One of the first puzzles in the starting area is a sort of sliding tile puzzle that requires me to move an egg attached to one side of the wall to an elevator on the other. After getting the egg down, I headed back down to the lower level and transported it to a chainsaw so I could crack it open. Then to another mechanism to successfully extract it. What’s inside the egg is truly disgusting but was required to complete the area. Like I said – the entire level is one big puzzle.

There are some drawbacks to this approach however. Firstly, it’s just plain confusing at first. I spent quite a bit of time in the opening hours just wandering around just trying to figure out where to go next. Once I got a feel for the puzzle design though, things started to come a bit more naturally. But it still wasn’t perfect. Certain puzzles require you to stand in just the right spot, with no real indication of where that spot happens to be. I predict a lot of people will be looking up walkthroughs.

An Ungodly Atmosphere

While Scorn can be a tad frustrating, I also couldn’t put it down. I played through the entire 45-minutes (took me two hours or so) demo in one sitting.  It’s extremely immersive. This is helped by an excellent soundscape and audio design. Ominous music plays as you explore and there are constant sounds of flesh and ambient noise all around you. Directional audio is also excellent, and it all leads to a very atmospheric, spooky vibe.

Near the end of the demo I get a brief taste of the combat, if you can even call it that. I managed to find a weapon but it’s not quite what I expected it to be. It looks like a sawed-off shotgun, but instead of pellets it has a sort of jackhammer attached to the end. I was only able to test it out on some weaker flying enemies in the preview. They spew out hot steam at you that both damages you and serves as an obstacle to get through the area. Using my jackhammer shotgun, I’m able to pop them like a balloon and clear the path ahead. While this brief taste of combat was a very small part of the demo, it does indicate that some heavier combat sections and tougher enemies could appear later in the game. However, while there are guns in Scorn, I certainly wouldn’t call it a shooter.

Scorn is an interesting little title that I don’t think will appeal to everybody. Horror fans should definitely check it out, especially if you’re looking for something outside of the barrage of science fiction horror titles that will soon be arriving.  Rather than jump scares and zombies though, Scorn relies on its atmosphere and disconcerting imagery. There is a heavy focus on puzzle solving and some of it isn’t explained the best. Unfortunately, Scorn releases in quite a packed month and I will likely be giving other titles priority. Thankfully, it’s coming to Xbox Game Pass day one so the entry cost is low, and it is certainly something I want to check out down the line. It’s truly unlike anything I’ve ever played.

Scorn releases October 21st, 2022 for Xbox Series X|S and Windows PC.


A Scorn preview key was provided by the publisher for preview purposes.

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RimWorld Console Edition Update 1.09 Adds New Items & More This September 21

Double Eleven has released RimWorld Console Edition update 1.09, and this adds small features to the game, as well as fixes. Read on for the RimWorld September 21 patch notes.

RimWorld Console Edition Update 1.09 Patch Notes | RimWorld September 21 Patch Notes:

Features/Improvements

Gameplay

  • Added: Poison synthesis to research tree

  • Added: When creating a colony, if there is a task which no selected character can perform, a dialog warning is now shown

  • Added: Postpone option for a number of wanderer will join quests

  • Added: Bills which include the ability to smelt, destroy or burn weapons and apparel now have options to choose between biocoded, non-biocoded, clean or tainted. Other special allowances for ingredient menus also added with this feature

  • Improved: Memory usage during randomisation of characters

  • Improved: Scrolling through history records for colonist with a lot of past/recent log previously caused performance to drop

  • Improved: When multiple of the same object were selected, choosing to build a copy previously caused performance stuttering

UI

  • Added: Ability to delete a restriction group which is applied to a colonist in the “Assign menu” with a warning

  • Added: On-screen UI showing distance between landing beacons

  • Added: The expiring quest message now has jump to option

  • Added: The alerts and messages for the mech buildings now has jump to the source option

  • Added: Cancel option to “Abandon All” items confirmation prompt in the Caravan UI

  • Added: Change tab prompt on each tab on form caravan to improve player experience

  • Added: Select prompt to extras menu

  • Added: custom language-based styling to support upcoming language additions

  • Improved: “Allow all” toggling no longer affects special filters

  • Improved: UI only enters area build mode, if player confirms selection from area menu instead of every time the player exits area management screens

  • Improved: Scroll position correctly resets when tab change occurs

  • Improved: Moved control prompts on build mode to differentiate between actions and make the actions clearer

  • Improved: The button prompt to close the completed research message was not consistent to other dialogs – changed to CROSS/A

  • Improved: Warning, alert and good colours adjust to new levels when forming a caravan to better reflect status

  • Improved: Info button when multiple objects are selected only shows when option is possible

Localisation 

  • Added: Translations for labels in Animal pen management screens and Permit tabs

Audio

  • Added: Sound effects in Bills and trade menus

Fixes

Gameplay

  • Balanced: Corrected filth generation rate 

  • Balanced: Wild plant regrowth

  • Balanced: XP gained for crafting and creating art

  • Balanced: Weather updating and rate of change

  • Balanced: Ground penetrating mineral scanner speed

  • Fixed: Opening content of Shuttle after instructing a colonist to enter would sometimes cause a soft-lock for shuttle-related Royalty quests

  • Fixed: Inventory bindings now consistently apply when entering the game for a second time

  • Fixed: Threat pause setting is now working consistently

  • Fixed: Error on suspending and returning to the game while loading

  • Fixed: Debug warning when multiple use of psylink abilities occur

  • Fixed: Errors on entirely dead or empty colony

  • Fixed: Pressing the Cross/A button in social tab of caravan details did not switch selection to the log panel

  • Fixed: Attempting to replant a tree caused the controller to not respond, on occasions when the interact option was displayed

  • Fixed: Gracefully handling a colonist dying while player is in the mood menu

  • Removed: unintentional ability to rename dead colonists

UI

  • Fix: Pregnancy icon now updates correctly for animal menu

  • Fixed: The Scrollbar to navigate the quest description within the “Quests” UI wasn’t functioning on occasion

  • Fixed: Operation names could be too long causing the pause UI to overflow or disappear from the health bill list

  • Fixed: Selecting details via the “i” prompt in gear page of an active caravan will now correctly show detailed information

  • Fixed: Occasions when a details card blocked the view of stats for items in various screens 

  • Fixed: Issue caused when no colonists left in your colony, and you opened the Work or Schedule menu

  • Fixed: Having a Colonist who is “Incapable of Violence” as your warden caused the “None of your wardens is capable of violence” pop-up to incorrectly appear when you open the “Prisoner” tab 

  • Fixed: The highlight of items within the “Allowed” list of bills ingredients was partially cut off when the last item in the list was selected

  • Fixed: Holding down the button to confirm trade would previously open the interact menu of a faction on the world map

  • Fixed: ‘Caravan arrived at weather controller’ message could not be deleted after reforming caravan from a site

  • Fixed: Overflowing text in the Difficulty level section of the pause menu

  • Fixed: Forming a caravan while leaving details page open caused the details page to remain on the screen

  • Fixed: Navigating to Needs tab of a refugee pawn causes an error to occur. Players may have seen incorrect details

  • Fixed: Highlight selection bar disappeared when scrolling through long social logs while at 3x speed

  • Removed: Spacing and line breaks being added when the work description is updated

  • Removed: Incorrect L1/LB prompts from non-colonist objects in target mode, such as queue actions and cancel when transport pods were selected

  • Removed: Incorrect option to train “guard” appeared on animals with “Trainability – None”

  • Removed: UI being rendered twice which caused map appears too dark under translucent windows

Audio

  • Fixed: Changes to Ambient sounds options didn’t take immediate effect when adjusted in Settings menu

Localisation

  • Fixed: Missing characters in Korean localisations when italics were used in English

Source: Rimworld
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Elder Scrolls Online Update 1.005.001 Released for Adjustments This Sept. 21 (Update)

Bethesda Software has released The Elder Scrolls Online update 1.005.001 on all platforms, and this brings adjustments and bug fixes once again. Read on for the TES Online September 21 patch notes.

The Elder Scrolls Online Update 1.005.001 Patch Notes | The Elder Scrolls Online PS5 Update Patch Notes | TES Online September 21 Patch Notes:

Update: Full console patch notes have been released, and we’ve updated the article to reflect it.

While the console patch notes have not been released yet, Bethesda has revealed the PC info already. You can read the PC patch notes posted down below. 

The Elder Scrolls Online v2.36 (PS4)/v1.18 (PS5) includes some adjustments for the Mara’s Balm item set and one of the boss encounters in Graven Deep, a fix for a UI error that would frequently appear after using the Activity Finder to queue for a dungeon and a few additional smaller fixes. The size of this patch is approximately 1.2GB for PS4 and 475MB for PS5.

p5rtw5wmfgvh.jpg

03gdnavs5wt8.png
Achievements

  • Updated the Ascending Tide Style Master achievements to state the correct dungeons required for each achievement.

n51jwhherojy.jpg

hfo3j4475svx.png
World Bosses

  • Fixed an issue where defeating the Eldertide Druids world boss would not consistently grant proper kill credit. 

z6d75rkr2wdx.png
General

  • Fixed some Tribute Hidden Master dialogue that displayed broken text characters.

kcardd196iif.jpg

qd54ht8zfy7l.png
General

  • Fixed an issue where a gatehouse fixture could allow you to get stuck inside of it.

yhd6lik5yfwd.jpg

7y8f79dpikdk.png
Dungeons

  • Graven Deep
    • General
      • Dhulef now handles the ancient logbook a little better.
    • Zelvraak the Unbreathing
      • Reduced the health and damage from Zelvraak, in addition to the Flesh Abominations, Flesh Atronachs, and Bone Colossus.
      • Flesh Abominations, Flesh Atronachs, and Bone Colossus no longer gain health and increase damage on normal difficulty.
      • The Banished ability now does damage less frequently.
      • Reduced the damage of the following abilities:
        • Soul Siphon
        • Inferno
        • Skeletal Detonation
        • Crippling Grasp
        • Lightning Bolt and Lightning Pool
        • Nova
        • Ice Eruption and Ice Patch
        • Phantasmal Barrage

tievq84amvcm.jpg

4pz8c5fipp0k.png
PvP Sourced

  • Mara’s Balm:
    • This set’s heal now has a 1 second cooldown and triggers a larger heal when the cleanse occurs.
    • Increased the healing to 1675, up from 951.

    Developer Comment:

     
    With these adjustments, we’ve gotten this set back to its original intended design – to offer a steady stream of healing for when an opponent was applying many longer duration effects on your character. Previously, many effects that could come in rapidly – such as ticking effects from ground areas – or snares could build into attacks (like Puncturing Sweeps or the Warmth passive), thus creating the situations where some targets felt as though they could not be killed.

0jw6jthloxl0.jpg

f8ls3zj6w13a.png
General

  • A suspect tree near Fort Glademist has been cut down.

wh1g5owpd3a9.png
Witches Festival

  • Fixed a very rare issue where the Crowborne Horror could spawn twice, as well as an associated issue where rapidly exiting and re-entering the arena would sometimes cause it to not spawn. 

uwiflyzcfe2i.png
Furnishings

  • Adjusted the collision for the “High Isle Walkway, Straight Castle” furnishing to better match its visual appearance.  Most notably, you can now actually walk on the bottom, instead of sinking up to your armpits in stonework.

o070b2flbyqa.png
General

  • Fixed an issue that could prevent you from grouping in certain situations on PS4 and PS5.
  • Fixed an issue on the PS4 where the wrong images for the Ascending Tide Scout and Lost Depths Scout Trophies were displaying.

qbdajq9an3ad.png
Alliance War

  • Fixed an issue where inactive Battleground weekends would display in the Activity Finder UI while in a Battleground.

Gamepad Mode

  • Fixed a UI error commonly encountered after using the Activity Finder to queue for a dungeon

Source: The Elder Scrolls Online forum

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Alex Co

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The Elder Scrolls Online Update 2.36 Out for Improvements This Sept. 21 (Update)

Bethesda has released The Elder Scrolls Online update 2.36 for the console versions of the game. This patch was released for PC gamers a few days ago, and it features improvements and bug fixes.  Here are The Elder Scrolls Online September 21 patch notes.

The Elder Scrolls Online Update 2.36 Patch Notes | The Elder Scrolls Online September 21 Patch Notes:

Update: Full console patch notes have been released, and we’ve updated the article to reflect it.

While the console patch notes have not been released yet, Bethesda has revealed the PC info already. You can read the PC patch notes posted down below. 

The Elder Scrolls Online v2.36 (PS4)/v1.18 (PS5) includes some adjustments for the Mara’s Balm item set and one of the boss encounters in Graven Deep, a fix for a UI error that would frequently appear after using the Activity Finder to queue for a dungeon and a few additional smaller fixes. The size of this patch is approximately 1.2GB for PS4 and 475MB for PS5.

p5rtw5wmfgvh.jpg

03gdnavs5wt8.png
Achievements

  • Updated the Ascending Tide Style Master achievements to state the correct dungeons required for each achievement.

n51jwhherojy.jpg

hfo3j4475svx.png
World Bosses

  • Fixed an issue where defeating the Eldertide Druids world boss would not consistently grant proper kill credit. 

z6d75rkr2wdx.png
General

  • Fixed some Tribute Hidden Master dialogue that displayed broken text characters.

kcardd196iif.jpg

qd54ht8zfy7l.png
General

  • Fixed an issue where a gatehouse fixture could allow you to get stuck inside of it.

yhd6lik5yfwd.jpg

7y8f79dpikdk.png
Dungeons

  • Graven Deep
    • General
      • Dhulef now handles the ancient logbook a little better.
    • Zelvraak the Unbreathing
      • Reduced the health and damage from Zelvraak, in addition to the Flesh Abominations, Flesh Atronachs, and Bone Colossus.
      • Flesh Abominations, Flesh Atronachs, and Bone Colossus no longer gain health and increase damage on normal difficulty.
      • The Banished ability now does damage less frequently.
      • Reduced the damage of the following abilities:
        • Soul Siphon
        • Inferno
        • Skeletal Detonation
        • Crippling Grasp
        • Lightning Bolt and Lightning Pool
        • Nova
        • Ice Eruption and Ice Patch
        • Phantasmal Barrage

tievq84amvcm.jpg

4pz8c5fipp0k.png
PvP Sourced

  • Mara’s Balm:
    • This set’s heal now has a 1 second cooldown and triggers a larger heal when the cleanse occurs.
    • Increased the healing to 1675, up from 951.

    Developer Comment:

     
    With these adjustments, we’ve gotten this set back to its original intended design – to offer a steady stream of healing for when an opponent was applying many longer duration effects on your character. Previously, many effects that could come in rapidly – such as ticking effects from ground areas – or snares could build into attacks (like Puncturing Sweeps or the Warmth passive), thus creating the situations where some targets felt as though they could not be killed.

0jw6jthloxl0.jpg

f8ls3zj6w13a.png
General

  • A suspect tree near Fort Glademist has been cut down.

wh1g5owpd3a9.png
Witches Festival

  • Fixed a very rare issue where the Crowborne Horror could spawn twice, as well as an associated issue where rapidly exiting and re-entering the arena would sometimes cause it to not spawn. 

uwiflyzcfe2i.png
Furnishings

  • Adjusted the collision for the “High Isle Walkway, Straight Castle” furnishing to better match its visual appearance.  Most notably, you can now actually walk on the bottom, instead of sinking up to your armpits in stonework.

o070b2flbyqa.png
General

  • Fixed an issue that could prevent you from grouping in certain situations on PS4 and PS5.
  • Fixed an issue on the PS4 where the wrong images for the Ascending Tide Scout and Lost Depths Scout Trophies were displaying.

qbdajq9an3ad.png
Alliance War

  • Fixed an issue where inactive Battleground weekends would display in the Activity Finder UI while in a Battleground.

Gamepad Mode

  • Fixed a UI error commonly encountered after using the Activity Finder to queue for a dungeon

Source: The Elder Scrolls Online forum

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PS4 Update 10.01 Released by Sony This September 21

Sony has deployed PS4 update 10.01 today, and given we just the big 10.00 patch this September 7, don’t expect anything major from this firmware update. Read on for what’s new with the PS4 September 21 system software patch notes.

PS4 Update 10.01 Patch Notes | PS4 System Software September 21 Patch Notes:

The only thing listed by the console is:

  • This system software update improves system performance.

Yep, that’s about it, which is again, not surprising given we’re in the tail end of the console’s lifecycle. 

If there’s anything outside of the stuff mentioned above that’s found, we’ll update the post accordingly to reflect it. For readers who notice anything, leave a comment below and let us know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Evil Dead: The Game Update 1.200.200 Brings Exploit Fixes & More This Sept. 21

Saber Interactive has released the Evil Dead: The Game update 1.200.200 on all platforms today, and this patches out exploits and other bugs. You can read the complete Evil Dead PS5 September 21 patch notes below.

Evil Dead: The Game Update 1.200.200 | Evil Dead Update for September 21 Patch Notes:

General

  • Players no longer can duplicate Shemp’s Cola and Amulets by simultaneously pressing Use and Drop/Drop All in inventory
  • Players no longer can duplicate ammo if the first player clicks to collect ammo, and the second player automatically collects ammo 
  • David Allen’s passive damage reduction from drinking Shemp Cola no longer stacks granting endless health
  • Players can no longer use sprint without any cost by starting to sprint simultaneously with reloading animation
  • Demons can no longer constantly see the icon of the survivor after the resurrection of the survivor on the altar
  • Survivors can no longer get a speed boost by interrupting a fast melee attack by aiming 
  • Possessed Pit Deadites can no longer attack without interruption
  • Scotty’s dodging now costs stamina
  • Players no longer experience disconnection from the match after using “self destruct” during the head throwing animation
  • Title no longer crashes after collecting the second objective in Solo Mode
  • Necronomicon is now showing damage numbers after being hit 
  • DLSS is now working
  • The sound of collecting objectives now plays if the player is far away

The patch should be live now. If you’re having issues connecting, it’s due to the game’s planned server maintenance which happened earlier today.

Source: Saber Support

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Evil Dead The Game Update 1.22 Rolled Out This September 21

Saber Interactive has released the Evil Dead: The Game update 1.22 during the game’s server downtime today. This brings a host of fixes and adjustments to recently released title update that includes the new Plaguebringer demon class. Read on for the Evil Dead The Game September 21 patch notes.

Evil Dead The Game Update 1.22 Patch Notes | Evil Dead The Game September 21 Patch Notes:

General

  • Players no longer can duplicate Shemp’s Cola and Amulets by simultaneously pressing Use and Drop/Drop All in inventory
  • Players no longer can duplicate ammo if the first player clicks to collect ammo, and the second player automatically collects ammo 
  • David Allen’s passive damage reduction from drinking Shemp Cola no longer stacks granting endless health
  • Players can no longer use sprint without any cost by starting to sprint simultaneously with reloading animation
  • Demons can no longer constantly see the icon of the survivor after the resurrection of the survivor on the altar
  • Survivors can no longer get a speed boost by interrupting a fast melee attack by aiming 
  • Possessed Pit Deadites can no longer attack without interruption
  • Scotty’s dodging now costs stamina
  • Players no longer experience disconnection from the match after using “self destruct” during the head throwing animation
  • Title no longer crashes after collecting the second objective in Solo Mode
  • Necronomicon is now showing damage numbers after being hit 
  • DLSS is now working
  • The sound of collecting objectives now plays if the player is far away
That’s about it for this patch. If there’s a new one released, we’ll let our readers know ASAP.
 

Source: Saber Support

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Evil Dead The Game Down for Maintenance and Patch Roll Out This September 21

If you’re having issues logging in to Evil Dead The Game today, it’s not you, but Saber Interactive has triggered Evil Dead The Game down on the game’s servers this September 21 for maintenance. During this time a patch should be released as well.

Evil Dead The Game Down Server Status and Updates for September 21:

Here’s the announcement regarding today’s scheduled downtime:

🛠 #EvilDeadTheGame will be under maintenance starting at 3:35 AM EST / 7:35 UTC on September 21 to prepare for the upcoming patch.

🕑 Expected downtime: 2.5 hours.

🎮 Platforms: PC, PSN & Xbox.

Once the official patch notes are out, we’ll update the post with a link out to it. If there is an update to the maintenance, we’ll update this article accordingly to reflect it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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NVIDIA Reveals RTX 4090, 4080 Graphics Cards, Prices and Info Listed

NVIDIA has unveiled the GeForce RTX 40 series of graphics cards today, with the company’s new flagship, the RTX 4090 GPU, leading the charge.

According to NVIDIA, the RTX 40 Series cards are the first GPUs based on the new NVIDIA Ada Lovelace architecture, and introduces “massive” generational leaps in both performance and efficiency. The RTX 40 cards also features real-time ray tracing and neural rendering, too.

The RTX 40 Series GPUs feature a range of new technological innovations, including:

  • Streaming multiprocessors with up to 83 teraflops of shader power — 2x over the previous generation.
  • Third-generation RT Cores with up to 191 effective ray-tracing teraflops — 2.8x over the previous generation.
  • Fourth-generation Tensor Cores with up to 1.32 Tensor petaflops — 5x over the previous generation using FP8 acceleration.
  • Shader Execution Reordering (SER) that improves execution efficiency by rescheduling shading workloads on the fly to better utilize the GPU’s resources. As significant an innovation as out-of-order execution was for CPUs, SER improves ray-tracing performance up to 3x and in-game frame rates by up to 25%.
  • Ada Optical Flow Accelerator with 2x faster performance allows DLSS 3 to predict movement in a scene, enabling the neural network to boost frame rates while maintaining image quality.
  • Architectural improvements tightly coupled with custom TSMC 4N process technology results in an up to 2x leap in power efficiency.
  • Dual NVIDIA Encoders (NVENC) cut export times by up to half and feature AV1 support. The NVENC AV1 encode is being adopted by OBS, Blackmagic Design DaVinci Resolve, Discord and more.

NVIDIA mentions how the company’s new ray-tracing tech for the new third-generation RT Cores have been enhanced to “faster ray-triangle intersection testing and include two important new hardware units. An Opacity Micromap Engine speeds up ray tracing of alpha-test geometry by a factor of 2x, and a Micro-Mesh Engine generates micro-meshes on the fly to generate additional geometry. The Micro-Mesh Engine provides the benefits of increased geometric complexity without the traditional performance and storage costs of complex geometries.”

Another thing revealed today was NVIDIA’s DLSS 3, which is the next evolution of the chipmaker’s Deep Learning Super Sampling neural-graphics technology for games and other creative apps. This AI-powered tech can generate entire frames for massively faster gameplay, and can even overcome CPU performance limitations in games by allowing the GPU to generate entire frames independent. 

GeForce RTX 4090:

24GB G6X

2-4x faster than 3090 Ti

Price: $1,599

Release Date: October 12

Press release info:

The RTX 4090 is the world’s fastest gaming GPU with astonishing power, acoustics and temperature characteristics. In full ray-traced games, the RTX 4090 with DLSS 3 is up to 4x faster compared to last generation’s RTX 3090 Ti with DLSS 2. It is also up to 2x faster in today’s games while maintaining the same 450W power consumption. It features 76 billion transistors, 16,384 CUDA® cores and 24GB of high-speed Micron GDDR6X memory, and consistently delivers over 100 frames per second at 4K-resolution gaming. 

GeForce RTX 4080:

2-4x faster than 3080 Ti

16GB G6X, 12GB G6X

Price: Starting at $1,199 and $899

Release Date: November 2022

The company also announced the RTX 4080, launching in two configurations. The RTX 4080 16GB has 9,728 CUDA cores and 16GB of high-speed Micron GDDR6X memory, and with DLSS 3 is 2x as fast in today’s games as the GeForce RTX 3080 Ti and more powerful than the GeForce RTX 3090 Ti at lower power. The RTX 4080 12GB has 7,680 CUDA cores and 12GB of Micron GDDR6X memory, and with DLSS 3 is faster than the RTX 3090 Ti, the previous-generation flagship GPU.

You can check out a lot more technical info on the RTX 4000 series right here.

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Alex Co

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Modern Warfare 2 Beta Codes for Xbox and PC Giveaway

Following our Call of Duty: Modern Warfare 2 beta code giveaway on PlayStation platforms last week, it’s now the PC and Xbox players’ turn! Yes, we are giving away MW2 beta code early access.

Thanks to Activision, we have a handful of Modern Warfare 2 Xbox and PC beta codes to give out. How to snag one? Super simple. Just leave a comment and tell us what excites or worries you about the Modern Warfare 2 beta gameplay footage you’ve seen online. The best and chosen comments will be emailed a code via the email address they their commenting accounts are associated with.

Update: Please leave your preferred platform in your comment.

For those on PC, the codes we are giving out are for Battle.net.

REDEMPTION INSTRUCTIONS

  • Please go to www.callofduty.com/betaredeem to redeem your Call of Duty®: Modern Warfare® II code.
  • You must then login/create a Call of Duty® account and select your gaming platform and region.
  • You will know your code is valid if you’re redirected to the success page.
  • The success page will confirm that you are registered for the Call of Duty®: Modern Warfare® II Open Beta but will not provide a platform-specific code to download the Beta
  • A platform-specific code will be emailed to users at a later date closer to when the Open Beta begins.

You can check out the complete Modern Warfare 2 beta schedule here. Don’t forget, players will also get in-game rewards for participating in the beta.

Stay tuned to our Modern Warfare 2 beta review, to see see what we thought of what we played so far.

More Modern Warfare 2 Reading:

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Alex Co

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Warhammer 40K: Darktide Closed Beta Test Announced for October

Developer Fatshark has announced the closed beta test dates for their upcoming first-person, four-player co-op game, Warhammer 40,000: Darktide. The Warhammer 40K: Darktide closed beta test is coming exclusively to PC platforms and will give players a chance to dive into Hive City.

Warhammer 40K: Darktide Closed Beta Test Info:

Following is the date and details for the upcoming beta test:

October 14-16 (2022):

From October 14-16, PC gamers will be able to visit the Hive City. It sounds like a weekend getaway, but it is far from that. Expect no cucumbers on the eyes, and return fresher than ever; Monday morning will feel like a well-earned vacation instead. Tertium will throw everything but the kitchen sink at you. 

If you haven’t already, you can still sign up for the closed beta test through this link and step into this intense shooter. Warhammer 40,000: Darktide was announced as an Xbox Series console exclusive, but following a delay, the Xbox Series version has no updated release date just yet. However, Darktide will launch on PC this November 30, 2022.

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Modern Warfare 2 Beta Feedback & Changes: Devs Explain Mini-Map Red Dot Omission, Perk Changes & More

The first weekend of the Call of Duty: Modern Warfare 2 beta is over (at least for PlayStation gamers), and along with it, Infinity Ward seems to have gotten quite a lot of feedback regarding the footsteps, how the mini-map doesn’t show red dots for those firing unsilenced weapons and more.

In a new blog post, the developers have explained the reasoning behind some of the changes. This touches on the Perk Package system, slide cancelling and more. Read on for the some of the learnings Infinity Ward has noticed regarding Modern Warfare 2 beta feedback.

Modern Warfare 2 Beta Feedback & Changes:

Mini-Map Dot Rules

  • Currently in the MW2 Beta, we only show enemy player dots when a UAV is active. The design reason for this is that we do not want to punish players for firing their weapons. We also want players to actively search out the origin of a gunshot versus just traveling directly to where the dot is on the mini-map. We continue to gather feedback on how the game is playing in regards to this topic.

Target Tracking

  • We’ve seen feedback that it is hard to track targets once you get into a firefight. We agree this is an issue and we have changes incoming to reduce muzzle smoke opacity and to increase the visibility of the muzzle flash to help engage someone who is firing at you. These changes should help with tracking your opponents in combat.
  • We are also investigating more ways to visually differentiate Enemies and Friendlies outside of the standard nameplates above heads of the opposing players. We will be trying a few changes in Weekend Two… more on that later this week.

User Interface

  • We’ve seen the feedback around difficulty editing perk packages, managing loadouts and accessing the armory. We have identified some UX issues as well as some bugs– these are things we won’t be able to adjust in time for Beta Weekend Two, but they are top of mind ahead of launch.

Perks

  • We’ve seen varied feedback on the Perk Package system. Some players love it and others feel it’s an unnecessary departure from the original system. We feel it’s a nice shake up to how perks work and to the general progression of a match. We’ve also balanced the ultimate perks to be more powerful as you earn them later in the match. We’ll continue testing throughout Beta Weekend Two, including drastically accelerating the earn rate of these to see how players react. Our goal remains improving the flow of all perks ahead of launch.
  • Dead Silence is another hot topic as many players have expressed that they would like to see it as a Perk instead of a Field Upgrade. We believe it is important to game health that rushers are not able to move at high speeds without consequence. Dead Silence as a Field Upgrade creates a balance between freedom of movement and predictability of combat.

Footsteps

  • Footstep audio in week one of the MP Beta was very high, giving players long distance directional information about enemies. For Weekend Two we have some changes coming in. We are reducing the range of footstep audio for the various player movement states (jog, sprint and tactical sprint). This will help soften the cost of moving around the map. The second change is that enemy and friendly footsteps are now distinct. This should help players better understand what’s going on as things move around on the battlefield. More details to follow.

Slides

  • Sentiment around the removal of slide-canceling remains positive. We are aware of the workaround and are contemplating how to handle it for Weekend Two of the beta. Additionally, we have some other slide changes for launch which will make this movement feel a bit more fluid and snappy.

Infinity Ward has also listed some of the fixes they’ve rolled out during the game’s first beta weekend:

Throughout Weekend One, we played the game, watched the game being played, read your feedback, and talked to many of you.

 At a high-level, leading into Weekend Two we:

  • Fixed various crashes
  • Addressed a few game-play exploits
  • Patched some map geo and lighting issues
  • Updated progression for some Gunsmith related bugs

At the very least, those who want red dots to appear on the mini map, it seems Infinity Ward is aware of the request, though it doesn’t look like they are changing it anytime soon.

The crossplay beta (which includes PC and Xbox players) will kick off this September 22 at 10 am PT/1 pm ET/1 am HKT.

Source: Infinity Ward

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Alex Co

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Wo Long Fallen Dynasty Will Feature NPC Enemies That Can Summon Real Players

It seems that you won’t be the only one capable of summoning help in Wo Long: Fallen Dynasty, as it has been revealed that as part of a PvP mechanic, players can expect even the enemies to be able to summon invaders played by real players. 

This was revealed by Producer Masaaki Yamagiwa  in an interview with MP1st (via NextGen Player who conducted the interview at TGS 2022).

Q: Nioh 1 featured a PvP mode, but Nioh 2 didn’t. Will Wo Long see the return of a player vs player mode, or will it remain the same as Nioh 2 where player’s faced off against other character’s Revenants, who were AI controlled?

Yamagiwa-san: There will be PvP in the game, for example a player or NPC coming into your world is one way we do that. You can go to other players’ worlds as well to fight in PvP. Also there will be areas you can place a flag there will be an enemy there and that enemy may be able to bring in regular NPC enemies or other players–and then you can decide, do I want to fight the player first or do I want to fight the big enemy? And if I beat the big enemy then everyone goes away. So you can decide what to do in that regard.

As if Wo Long Fallen Dynasty wasn’t hard enough! At the very least, it doesn’t seem to be random as the statement above details that this mechanic is apparently tied to specific areas. Of course if you don’t fancy to idea of being invaded by real players, you could always play Wo Long Fallen Dynasty offline and just deal with the AI controlled ones instead.

Wo Long Fallen Dynasty is scheduled for release in 2023 for the PS4, PS5, Xbox One, Xbox Series X|S and PC. A demo for the game is out now on PS5 and Xbox Series X|S.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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WrestleQuest Gets a New Combat Trailer, Showcasing Combos, Boss Battles, and Pinfalls

Skybound and Mega Cat Studios have put out a new combat trailer for WrestleQuest, their upcoming 2D side-scrolling wrestling RPG. The new combat trailer features the game’s combat mechanics and animations, the Hype meter, combos, boss battles, and pinfalls!

Watch the full trailer below:

WrestleQuest was initially announced back in March this year, with a tentative release date in Summer 2022. The developers described WrestleQuest as a turn-based wrestling RPG, made in classic pixel art design and featuring legendary real-life wrestlers like Andre the Giant, Jeff Jarrett, Randy Savage, and more.

The game is the first of a kind. A character progression system and diverse, non-linear questlines are not things seen in an average wrestling game, and WrestleQuest’s choice of including these in a turn-based 2D format is unprecedented.

Only time will tell how good the game is, but it looks pretty fun on paper!

WrestleQuest will release for the PC, PS5, PS4, Xbox Series X|S, Xbox One, and Nintendo Switch sometime soon in 2022.

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Salman Haider Zaidi

That's a nice argument, Senator.

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The Elder Scrolls V: Skyrim Update 1.26 Released for Bug Fixes This September 20

The Elder Scrolls V: Skyrim update 1.26 has been released by Bethesda on all platforms, and this is fix the issue with mods not loading properly which was brought on by the patch released on September 15. In addition to that, there are other fixes included too. Read on for what’s new in The Elder Scrolls V: Skyrim September 20 patch notes.

The Elder Scrolls V: Skyrim Update 1.26 | The Elder Scrolls V: Skyrim September 20 Patch Notes:

Update Version 1.6.640
  • PC (Steam): 25.9MB
FIXES
  • Resolved issue preventing some mods from properly loading.
  • Resolved an issue causing the player’s Creation Credit balance to display incorrectly after immediately purchasing credits.
  • Resolved issue preventing player from purchasing the pet Nix-Hound in some non-English languages.
  • Resolved issue preventing player from purchasing horse armor in some non-English languages.

Source: Steam

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Alex Co

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