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Knockout City Update 7.00 Strikes Out for Season 7 This August 30

Velan Studios has rolled out Knockout City update 7.00 (PS5 version 7.000), which is for Season 7 content. This includes a new map and even the addition of the Teenage Mutant Ninja Turtles. Read on for the Knockout City August 30 patch notes.

Knockout City Update 7.00 Patch Notes | Knockout City Update 7.000 Patch Notes | Knockout City Season 7 Patch Notes | Knockout City August 30 Patch Notes:

SEASON 7: MUTANT MUTINY!

Join the Mutant Mutiny with Neon, Goober, Susan, Ratfink, and the latest crossover visitors: the Teenage Mutant Ninja Turtles!

  • New 100-Level Brawl Pass with new Weekly Brawl Pass Contracts and premium rewards at every level including Outfits, Gliders, Poses, Holobux, and other mutant-themed and TMNT cosmetics.
  • New Deep Space Dispatches introduces a brand new cast of characters and their story, chronicling their fight for equality and a rightful place among Knockout City’s brawlers.
  • New League Play Season featuring Team KO and the addition of Classic Face-Off, with a new set of cosmetic rewards for only the most skilled and competitive brawlers in the city.
  • New Weekly Crew Contracts with mutant-themed Crew Cosmetics all Season long for you and your Crew to earn together.
  • And of course, Chonky is still totally hopelessly lost in KO City, so keep on the lookout for all his new hiding spots in each map!

NEW MAP: SLUDGE WORKS

The new map has been added to all playlists in Street Play, League Play, and Private Match.

  • This map takes place by the sewers of an industrial zone, which serves as Magpie Industries’ unregulated dumping ground. The controllers shut down, and now the goo is flowing over capacity! Electrical and waste management facilities are running as best they can despite the slimy situation, and a Boba Cola factory steadily whips up batches of “The Bubbly Brew You Love To Chew.”
  • Periodically, a giant pipe in the center of the map begins dumping sludge into the area that slowly rises, changing the area throughout the match as old paths are cut off and new platforming opportunities present themselves.
  • Once the sludge levels get too high, you’ll hear a warning siren and the sludge will rapidly drain.
  • For some dedicated practice in Sludge Works, jump into the Sludge Works Showdown Playlist featured in Street Play during the first two weeks of the Season, or all Season long in Private Match.

NEW TRAINING: TRAINING 10 – SLUDGE WORKS

  • A new training session has been added that allows you to explore the new map, learn about its mechanics in more detail, hear the DJ’s thoughts on the area, and even catch up on some of the ins and outs of Season 6’s Boomerang Ball.
  • From the Main Menu, go to Play and then Training to find the new training session.

PRIVATE MATCH CUSTOMIZATION

In Private Match, you can now override the Special Ball types, Map selection, and presence of Bots in most playlists.

  • From the Private Match menu, highlight the Playlist you want to play and select Advanced Options to bring up the customization menu.
  • Most Playlists will allow you to choose a specific Special Ball Type or Map to use the next time you run that Private Match. If a Playlist doesn’t allow for this (like Classic Team KO for example), the option will be locked. Only some Playlists currently support Bots, like Team KO and all of its variants, with support for more Playlists coming in future Seasons.
  • Closing the menu saves your settings, then you are free to launch the Private Match Playlist. These settings will be saved until you change them again or reboot the game.
  • The Private Match matchmaking UI in the bottom right corner has been updated to display the current Private Match settings to everyone in your Group.
  • You also have the ability to open the Advanced Options menu from the Rematch/Results screen after the end of each match if you want to change the settings for the next match without returning to the Hideout. You cannot access this from the Choose Teams screen, however.

Dev Note: The reason you can’t change this from the Choose Teams screen is because by the time you reach this screen, the map and ball have already been selected and loaded so that the match can start at soon as everyone readies up.‍

INCREASED BRAWLER SLOTS

You can now double your number of custom characters by purchasing up to three more Brawler Slots.

  • To add a new Brawler, go to Customization from the Main Menu, and at the bottom of the screen you will see the option to Add Brawler.
  • Select Add Brawler to then purchase another Brawler Slot for 500 Holobux.
  • Repeat this process to continue buying Brawler Slots. The Add Brawler option will disappear after you’ve purchased all three slots.
  • The Swap Brawler UI element has been updated to a carousel to allow for the additional Brawler Slots.

ULTIMATE THROW: FAST FALL

When you are Ultimate Thrown, you now have the ability to trigger a FAST FALL!

  • Once you hit the apex of the Ultimate Throw, a button prompt will appear at the top of the screen.
  • Pressing this button immediately increases the speed of your descent, which also triggers a sound effect that anyone in the area can hear if they’re paying attention.
  • This makes using Ultimate Throws at higher skill levels a more viable offensive option.
  • To ensure Ultimate Throws feel more fair to defend against, we have also improved the readability of the graphic on the ground below an incoming Ultimate Throw. The glow on the ground has a harder edge to it to better represent how close to the ground the Ultimate Throw is and what the blast radius will be just before it hits the ground, and the residual impact crater now has a more accurate and defined edge to it to help reinforce whether someone was clearly in the blast radius or not after the explosion.

CLASSIC FACE-OFF IN LEAGUE PLAY

Face-Off is BACK in League Play! As before, it is a second Playlist option in addition to Team KO.

  • Face-Off has been renamed Classic Face-Off to more accurately reflect the fact that there are no Special Balls in the Playlist.
  • In Street Play and Private Match, a NEW Face-Off Playlist has been created that contains 2 Special Balls in each Match, just like Team KO. This new version of Face-Off joins Classic Face-Off and Party Face-Off as options in Private Match and occasional Daily Playlists in Street Play.
  • Face-Off has improved Danger Zone behavior to help speed up matches and reduce the prolonged “hide and seek” period at the start of each Round/Respawn. The Danger Zone now starts closing significantly faster than before, then slows down significantly more once it gets small. This more quickly brings the two brawlers together into the new area of the map, and then allows for a skill-based face-off to take place with plenty of time before the Danger Zone closes completely.

REMINDER: Your League Play and Leaderboard rewards at the end of the Season are based on the HIGHEST rank you achieve in either Playlist. So for example, if you reach Platinum in Team KO and Diamond in Classic Face-Off, then you’ll receive the Diamond Rewards at the end of the Season.

OTHER LEAGUE PLAY IMPROVEMENTS

  • Team KO has had the Classic loadout (Basic Balls only) added to the list of possible Ball Types that can be randomly chosen at the start of the match.
  • With the addition of the Classic loadout and the removal of the Any Balls loadout from an earlier Season, we have now added League Play Team KO to the list of Private Matches so you can practice or run tournaments using the same exact version of Team KO that’s used in League Play.
  • The Win Spread used to break Skill Rating ties on the Diamond Rank Leaderboards now includes all League Play matches played that Season, instead of just matches played while at Diamond Rank. This will help provide better placements for players just entering Diamond Rank at SR 0. (As a reminder, Win Spread is only used to break ties on the Leaderboard and is now calculated as total wins in League Play that Season minus total losses in League Play that Season.)

MATCHMAKING IMPROVEMENTS

Improvements to the matchmaking system are ongoing on the backend throughout each Season. However, here are some more noticeable improvements coming with Season 7:

  • When searching for a League Play match takes a significant amount of time, matchmaking will now expand to include a wider range of possible Tier matchups.
  • When searching for a League Play or Street Play match takes a significant amount of time, the system will check to see if you have Cross-Play OFF or Manual Region Selection ON and present you with an option to quickly switch back to Automatic Region Selection and Cross-Play ON to speed up matchmaking.
  • When searching for a League Play or Street Play match takes a significant amount of time, the Inactivity Timer will increase significantly to prevent you from accidentally being booted for inactivity.
  • Another fix has been made to an edge case that sometimes prevented a replacement player from being found if a player dropped from the match before it started.
  • Additional checks have been added to help prevent you from joining a match in progress that’s only a few seconds from ending.
  • When a player drops out of a match, a notification will now appear onscreen notifying you when the system is searching for a replacement player, and again when a replacement player has been found.

STREET PLAY BOTS

As previously promised, Bots are now coming to Street Play. Most players will not notice this at first, as they are only being tested in certain regions and in certain playlists, but over the course of the next few Seasons, they will be improved and added to more regions and playlists.

  • If a player drops from a match, a Bot may immediately take their place while the matchmaking system searches for a replacement player. Once a replacement is found, they will replace the Bot as soon as they spawn into the map.
  • When searching for a Street Play match takes a significant amount of time, the remaining open slots may be filled with Bots so the match can start. The matchmaking system will continue searching for players during the Intro Cinematic and during the match, and once replacements are found, they will replace the Bot as soon as they spawn into the map.
  • These Bots may appear in Team KO and other similar Playlists. (The same Playlists in which Bots are supported in the Private Match Advanced Options feature.)
  • These Bots may ONLY appear in Street Play (or Private Match if you add them), but NEVER in League Play.
  • These Bots are always labeled with a Bot icon on the Player Card in the UI (in place of the platform icon).

As a reminder, ever since Season 3, the first 5-10 matches for new players will always contain Bots (unless playing in a Group with non-new players). Their first match is always all Bots, then based on how well they perform the next 5-10 matches will contain fewer and fewer Bots to allow them to play against other new players.

HIDEOUT BALL CUSTOMIZATION

The Hideout Ball can now be customized in the Customization Menu, found in the Main Menu (the same place you go to customize your Brawler).

  • Go to the Hideout Ball category to choose which Hideout Ball you want to spawn in the middle of the soccer field rooftop.
  • New Hideout Balls can be purchased in the Brawl Shop. The Season 7 Hideout Ball is a Beach Ball, sporting a larger size and different physics than the Soccer Ball. The Beach Ball is also available to buy all Season-long as part of a package deal in the new S7 Fundle Bundle in the Bundle Tab of the Brawl Shop.
  • Hideout Balls also now have Styles that can be hacked using Style Chips. Both the new Beach Ball and the original Soccer Ball both have three additional Styles to be unlocked through the Customization menu.

NOTE: Like the Trophy Case, Crew Cosmetics and Jukebox Tracks, the Hideout Ball that spawns in the Hideout is based on who the Group Leader was when the Hideout was entered.

NEW ENERGY DRINK: STRAWBERRY SNAPBACK

A new Energy Drink has been added to the game:

  • Strawberry Snapback: Hits within 3 seconds of Catching a ball earn +25 Bonus XP for 1 hour.

Like all Energy Drinks, Strawberry Snapback comes in 1-Packs, 2-Packs, 4-Packs, and 6-Packs, and can be acquired in the following ways:

  • Purchasable from the Brawl Shop.
  • Purchasable from some Event Shops.
  • Rewarded at certain Levels of the Season 7 Brawl Pass.
  • Rewarded at certain Ranks in Season 7 League Play.
  • Randomly rewarded from Energy Drink levels in Street Rank.
  • Randomly rewarded from Daily Login Bonuses.

tmnt

NEW CREW VEHICLE: PICKUP TRUCK

  • The Pickup Truck has been added as a new Crew Vehicle type.

Collect all the unique new variations of the Pickup Truck in different places throughout the game:

  • Crew Contracts
  • Brawl Pass
  • Brawl Shop

ALIEN SMASH SITE: MAP IMPROVEMENTS

There are several additional changes for Alien Smash Site to help provide faster navigation both with and without the UFO Saucers and to help reduce the effectiveness of camping in the Cow Barn (a.k.a. the Milk Room).

  • The speed of the UFO Saucers in Alien Smash Site have been increased back to their original faster speeds. However, you will still slow down significantly when charging a ball.
  • A Bounce Pad has been added to the lower platform attached to the hover truck to give more pathing options (and escape routes for some of those tricky Danger Zone closures).
  • The Ball Spawner in the Cow Barn has been moved even further back onto the wooden path behind the barn.
  • Some pipes have been added inside the Cow Barn to eliminate one of the hiding spots.

TAUNT IMPROVEMENTS

Several Taunts have been updated to remove some overly toxic aspects to them that aren’t aligned with the inclusiveness we strive for and the lighthearted attitude we intended with the system.

  • All Taunts that used the “cuckoo sign” character animation now use a different animation. This animation has been removed from the game.
  • All Taunts that used the “doi” VO now use a different VO. This VO has been removed from the game.
  • The Taunt with the cuckoo clock graphic and sound effect has been renamed Wake Up!

NEW MUSIC: UNDERGROUND BEATDOWN

  • Three hot new tracks from The Soundlings have been added, styled after a new in-game band: Underground Beatdown!

About Underground Beatdown: You want underground music? You got it! This band is so underground they haven’t seen the sun in years! This band is so underground you need a mining drill to see them! I tell ya, this band is so underground they use dinosaur bones for drums! Underground Beatdown was born in the dark of the sewer, but their music will light your way to a better future!

  • Track 1: Into the Neon Light
  • Track 2: My Right 2 Fight
  • Track 3: What Doesn’t KO You Makes You Stranger

All three songs from the new Knockout City band Underground Beatdown are added to the game:

  • Added to the Title Screen, matchmaking, and elsewhere for the duration of the Season.
  • Permanently added to the random assortment of songs that play during matches for all players.
  • Available to purchase individually for your Hideout Jukebox in the Brawl Shop, or for a limited time as a bundle in the S7 Fundle Bundle.

ADDITIONAL PLAYLISTS IN PRIVATE MATCHES

Some previously limited-time Playlists have been added to both Private Match as well as the Daily Playlist rotation in Street Play. They include:

  • Superpowers!
  • Superpowers: Power Grab
  • Conflict Escalation: Phase 1
  • Conflict Escalation: Phase 2
  • Conflict Escalation: Phase 3
  • Conflict Escalation: Phase 4

OTHER NEW FEATURES AND IMPROVEMENTS

  • The Respawn System has had some subtle improvements in most Playlists to prevent you from spawning too close to the opposing team, and significant improvements in Elimination Playlists to fix the frequent issue where the two teams would respawn in the opposite locations they were supposed to.
  • Basketbrawl Hoops now take full targeting priority when they are onscreen and within lock-on range. Previously they just had really HIGH priority, which created inconsistent and confusing lock-on behavior. Now having more consistent lock-on behavior should make picking your target more reliable.
  • The Soccer Ball in the Hideout has improved physics.
  • The readability of “Point Callouts” that appear in some Playlists (like Diamond Dash or Water Balloon Fight) have been significantly improved.
  • The Deluxe Bundle has been moved to the Bundles Tab of the Brawl Shop. (It was previously located in the Holobux Tab. There are no other changes to the Deluxe Bundle, which is available for $9.99 USD and includes exclusive cosmetics and an extra 1000 Holobux.)
  • The Customize Brawler option in the Main Menu has been renamed Customization to better reflect that it contains non-character based customization like Hideout Balls and Player Icons.
  • Some new players will encounter a new quick-training sequence the first time they play the game. After testing this further, this may be switched on for all new players. While most people reading this are unlikely to encounter this sequence (since most of you are not new players), any new friends you recruit into the game may need to play through this short sequence before you can group up. But hopefully, they’ll be better prepared to Throw, Catch, and Pass when they get into their matches!

ADDITIONAL FIXES

  • Fixed several cases where players were able to glitch into map geometry.
  • Fixed issues allowing players using different combinations of moves to indefinitely camp in unreachable locations.
  • Fixed several issues causing occasional hitching during gameplay on PC.
  • Fixed issue causing Moon Ball SFX to continue playing after dropping it quickly twice in a row.
  • Fixed spectating bugs caused by joining and dropping and rejoining as a spectator multiple times in a row.
  • Fixed issue occasionally causing players to be Character Thrown inside their Ultimate Hologram.
  • Fixed issue causing player information HUD to be hidden while spectating.
  • Fixed issue occasionally causing the Match Rewards Sequence to not trigger.
  • Fixed issue causing Loss Forgiveness messaging to be hidden for Diamond Rank matches.
  • Fixed issue causing some Crew Contracts to not display proper progress until returning to the Hideout.
  • Fixed issue causing previews for Poses to only play audio every other loop.
  • Fixed issues sometimes causing the Steam Overlay to fail to open.
  • Fixed issue sometimes causing the mouse to stop working after opening the Steam Overlay.
  • Fixed issues sometimes causing players to be unable to join Groups through Steam Invites.
  • Fixed issue sometimes causing the Brawl Pass XP Contract to progress backwards.
  • Fixed issue causing matchmaking to continue even if a Group member gets kicked for Inactivity.
  • Fixed the spiky outline around enemies with the Mecha Brawler equipped.
  • Fixed more areas where players would incorrectly take damage while in ballform under non-damaging geometry (like the poor old mailbox in Alien Smash Site!).
  • Fixed several Crew Contracts that were incorrectly progressing or not progressing based on whether or not you were Grouped with a Crewmate.
  • Fixed issues causing the Ballform Invulnerability flashing effect to persist even after KO’d.
  • Fixed several issues where Loss Forgiveness, Bonus Points, or Win/Loss/Tie texts were incorrectly displaying during the League Play Results Sequence.
  • Fixed a lighting issue on the Boomerang Ball to help make it easier to spot when in shadows.
  • Various other fixes and improvements.

KNOWN ISSUES

The Season 6 League Play Leaderboard Rewards (i.e. Top 1000 and above Player Icons and bonus Holobux for Leaderboard placement) will be delayed until sometime shortly after launch of Season 7. 

  • We made the decision to delay the rewards to give us time to fix an issue with the Win Spread calculation that was discovered by some eagle-eyed members of the community just a few days before the Season ended. 
  • Once this is fixed and the Leaderboard positions are corrected, the Leaderboard Rewards will be re-enabled and any qualifying players will receive their rewards the next time they log into the game. 
  • Note that this only affects the Leaderboard Rewards for players that ranked 1000 or higher. All other League Play rewards will be granted normally the first time you log in during Season 7.

Additional known issues:

  • Currently, high-skilled players are joining matches in progress at an abnormally high rate. We believe we have identified the issue and will be deploying a speculative fix early in Season 7.
  • We caught an unexpected issue today, and The Teenage Mutant Ninja Turtles Bundle is delayed for Nintendo Switch players in some regions. For those regions, it will be available by no later than September 12th. We’re sorry for the wait, but we’ll have you brawling as Leo, Raph, Mikey, and Donny as soon as we can. Thanks for your patience!urrently, high-skilled players are joining matches in progress at an abnormally high rate. We believe we have identified the issue and will be deploying a speculative fix early in Season 7.

Source: Knockout City

Damien Seeto

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MLB The Show 22 Update 1.14 Released for Update 14 This August 30

San Diego Studio has released MLB The Show 22 update 1.14 (PS5 version 1.014), today on all platforms. This update fixes a crash with the Stadium Creator mode and more. Check out the MLB The Show 22 August 30 patch notes below.

MLB The Show 22 Update 1.14 Patch Notes | MLB The Show 22 Update 1.014 Patch Notes | MLB The Show Update 14 Patch Notes | MLB The Show 22 August 30 Patch Notes:

PS4: 1.14 
PS5: 1. 014 
Xbox One and Xbox Series X|S: 1.0.0.104 
Nintendo Switch: 1.14 

ONLINE HEAD-TO-HEAD 

  • Fixed an issue that could cause a freeze when a Nintendo Switch controller is detached during a pitch. 

XBOX 

  • Fixed a soft lock that could occur when finding teammates for co-op games. 

CO-OP 

  • Fixed a bug that would display the incorrect username when a player requests a friendly quit. 

ROAD TO THE SHOW 

  • Fixed a crash that could occur when selecting “Sim this Appearance” with two-way players. 

STADIUM CREATOR 

  • Fixed a crash that would occur when saving a stadium over 100% file size. Users will no longer be able to save over 100% moving forward.  (This would result in an error when loading the stadium.) 
  • Various prop fixes. 

DIAMOND DYNASTY 

  • Fixed an issue which occasionally caused a soft lock when exiting a Moment from the player card inventory. 

MISCELLANEOUS 

  • Various play by play commentary fixes. 

That’s all the patch notes for today. MLB The Show 22 is out now for the PS5, PS4, Xbox Series X/S, Xbox One, and Nintendo Switch.

Source: The Show

Damien Seeto

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Warhammer: Vermintide 2 Update 1.33 Out This August 30

Developer Fatshark has released Warhammer: Vermintide 2 update 1.33 today for all platforms. Check out the Warhammer: Vermintide 2 August 30 patch notes.

Warhammer: Vermintide 2 Update 1.33 Patch Notes | Warhammer: Vermintide 2 August 30 Patch Notes:

Fatshark has not posted any official patch notes just yet, although there are many known issues that have been listed recently. You can see the full list of current known issues posted down below. 

General

  • Cosmetics are randomly disappearing, and subsequently re-appearing for some players. Please rest assured your cosmetics have not been deleted. The underlying issue will be addressed in our next patch
  • The ‘Amulet of Ashur’ is not always unlocking after meeting the required criteria (completion of Dark Omens + 1st Ranked Weave). A permanent solution is in the works, but please reach out to us and we will manually resolve this

PC

  • We are currently investigating an issue where players are observing a >=k_EResultFail. Error code:2 error on attempting to purchase real-money items in Lohner’s Emporium
  • Some players have noticed an increase in connectivity-related errors. We’re exploring whether this could be related to a recent Steam client update
  • Poor performance. Players are seeing improvements after disabling the Steam Overlay and/or disabling mods

Xbox One/Xbox Series X|S

  • ‘Offline’ mode players will crash when redeeming daily or weekly Quests

PlayStation 4/PlayStation 5

  • ‘Offline’ mode players will crash when redeeming daily or weekly Quests
  • Some players in certain countries – Russia, Ukraine, and Spain – are observing error CE-34878-0 on launch. Please rest assured we have not blocked any countries ourselves and are actively investigating why this is occurring 

We will try and update this post as soon as we can when the official patch notes are released. Warhammer: Vermintide 2 is out now for PC, Xbox and PlayStation. 

Source: FatShark

Damien Seeto

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FIFA 22 Update 1.30 Kicks Out for Title Update 17 This August 30

EA Sports has released FIFA 22 update 1.30 for the console versions of the game. This update was released for PC gamers a few days ago, and this is tagged as Title Update 17. In the patch, some kits have been updated as well as bug issues fixed. Check out the FIFA 22 August 30 patch notes below.

FIFA 22 Update 1.30 Patch Notes | FIFA 22 August 30 Patch Notes:

FIFA Ultimate Team

  • Addressed a stability issue that could occur when joining or leaving FUT Co-Op lobbies.

Pro Clubs

  • Addressed an issue where pitch lines were not always displaying correctly in the Squad menu.

General, Audio, and Visual

Made the following change:

  • Updated some kits.

Thanks to those who’ve provided feedback. Throughout the course of the FIFA 22 season, we’ll provide you with more information and updates if and when they become available. Be sure to follow @EAFIFADIRECT on Twitter and the EASF Tracker for the latest updates.

That’s it for the patch notes. FIFA 22 is out now for the PC, PS5, Xbox Series X/S, PS4, Xbox One, and Google Stadia. 

Source: FIFA forums

Damien Seeto

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FIFA 22 Update 1.000.019 Kicks Out for TU17 This August 30

EA has kicked out FIFA 22 update 1.000.019 for both last-gen and next-gen versions of the game, and is called Title Update 17 (TU17). This includes a short list of fixes affecting FIFA Ultimate Team and more. Read on for the FIFA Title Update 17 patch notes below.

FIFA 22 Update 1.000.019 Patch Notes | FIFA 22 Title Update 17 Patch Notes:

FIFA Ultimate Team

  • Addressed a stability issue that could occur when joining or leaving FUT Co-Op lobbies.

Pro Clubs

  • Addressed an issue where pitch lines were not always displaying correctly in the Squad menu.

General, Audio, and Visual

Made the following change:

  • Updated some kits.

Thanks to those who’ve provided feedback. Throughout the course of the FIFA 22 season, we’ll provide you with more information and updates if and when they become available. Be sure to follow @EAFIFADIRECT on Twitter and the EASF Tracker for the latest updates.

With FIFA 23 set to release this coming month, don’t expect any significant patches to be released for FIFA 22 to be released after it. Go check out the new features for FIFA 23, right here.

FIFA 23 is officially releasing on September 30, 2022 for the Xbox Series X/S, Xbox One, PS4, PS5, Google Stadia, and PC via Steam. The game is also releasing three days early on September 27, for those who order the Ultimate Edition.

Source: FIFA forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Update 1.000.076 Released for v21.50; Patch Notes & Datamine Content for Aug. 30 Listed

Epic Games has deployed Fortnite update 1.000.076 on all platforms during the game’s maintenance today, and this is for the v21.50 patch. You can expect to see bug fixes, new items, and lots more. Read on for the datamined content, as well as the Fortnite August 30 patch notes below.

Fortnite Update 1.000.076 Patch Notes | Fortnite v21.50 Patch Notes:

Update: Here are the official list of new content per Epic Games.

Video Player

 

The next Fortnite update is here without a shadow of a doubt. In Fortnite Battle Royale v21.50, let the spirit of Phantasm (no pun intended) guide your battle strategy!

SHADOW OF PHANTASM WEEK

A samurai in life and a phantom in the afterlife, stealth is no stranger to Phantasm. In the upcoming Shadow of Phantasm Week, the Suppressed Assault Rifle, Suppressed SMG, Shadow Bomb, and Shield Bubble will be unvaulted! Complete special Quests for XP while using these items that are back with a vengeance. Shadow of Phantasm Week starts August 30 at 9 AM ET and ends September 7, 2022, at 9 AM ET.

Fortnite Shadow of Phantasm Week

The Shield Bubble may not be stealthy… but it’s a futuristic fit for futuristic samurai. Be warned: it can’t shield against a Kamehemaha! 

You’ll be able to find Suppressed Assault Rifles and Suppressed SMGs from the ground and Chests, and Shadow Bombs and Shield Bubbles from the ground, Chests, and Supply Drops. What about the Quests? The Quests will be findable on the Quests page in the “Shadow of Phantasm Week” category!

KEEP WIELDING THE POWERS OF SON GOKU

Fortnite Dragon Ball Kamehameha

Even though the Fortnite x Dragon Ball “Power Unleashed” Quests have ended, Capsule Corp continues to send deliveries! The Kamehameha and Nimbus Cloud (Kintoun) items are still on the Island, just at a lower rate of appearance.

IMPOSTORS HEADS TO THE VAULT

The Bridge, for now, is safe.

In the v21.50 update, we’ve vaulted the Impostors playlists as our teams shift focus to other Fortnite projects. We want to extend a thank you to everyone who’s trusted, betrayed, and of course, Peely Party’d together during its limited release.

Also, we’ve added Impostors Prefabs and Prop Galleries in Creative for you to create and play your own experiences!

COMPETITIVE NOTES

  • The Shadow of Phantasm Week changes will be included in competitive playlists.
  • Late Game Arena starts later today. Read more in our Late Game Arena blog post.
  • Zero Build Arena has been turned off.

MAJOR BUG FIXES

  • Fixed an issue in which the Health and Shield bars would not correspond with the actual value remaining after taking damage.
  • Fixed an issue in which the Kamehameha would refill to three full charges when dropped by an eliminated player.
  • The “Dedicated Button” fire mode option on mobile is now working correctly. Unchecking the option will now automatically hide the dedicated fire button in-game if the context allows it.
    • If the equipped weapon/item doesn’t support the currently selected fire mode (for example: a melee weapon can’t autofire), the dedicated fire button will still be displayed.
 

While Epic Games has not shared any official patch notes just yet, we’ll be sure to update this post when more info comes our way. In the meantime, here’s what is coming to the game today. 

Fortnite v21.50 Datamined Content:

 

 

 

 

 

 

We’ll be updating this post as more datamined content is known. Once we’re done, we’ll add the ‘word” update in our headline and mention it in the post too. Datamined content takes time, so expect us to update this article throughout the day for the mined info.

Source: Epic Games

Damien Seeto

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Battlefield 2042 Update 2.0 for Season 2 Now Live, Here Are the Patch Notes for August 30

DICE has released the Battlefield 2042 update 2.0 for Season 2: Master of Arms! This patch should show up as BF2042 update 1.16 on PS4 and BF2042 update 1.000.019 on next-gen. Read on for the Battlefield 2042 August 30 patch notes.

Battlefield 2042 Update 2.0 Patch Notes | BF2042 Season 2 Patch Notes | BF2042 Update 1.16 Patch Notes | BF2042 Update 1.000.019 Patch Notes | Battlefield 2042 August 30 Patch Notes:

Size: 7GB (PlayStation)

Changelog

General

  • You told us that you want to experience Breakthrough and Rush as both an Attacker and Defender while playing. We have made a change where after EoR you now automatically switch teams and play the same map on the opposing side before switching maps.
  • Improved text readability in the Breakthrough gamemode widget, and added text icons to help explain objectives, such as “Capture”
  • Fixed a bug when preview a rank locked weapon, Locked by Battlepass is displayed
  • New Player Card Backgrounds are available for Crawford, AM-40,Avancys, PF51, EBLC-Ram and Stranded
  • New Player Card Tags are now available to earn unlock and earn
  • New Assignments are available to unlock 2 Battlefield Portal Weapons in All-Out Warfare, to gain access to Season 1 content in case you missed it, and new weapons for use in Battlefield Portal
  • Enemy Disrupted event XP has been reduced from 20 -> 5
    • In a future update we’re looking to split categories for disrupts between soldiers and vehicles, which allows us to further tweak the XP   

Battlefield Portal

  • All 1942 weapons now have optic attachment options
  • All Portal soldiers now have access to Smoke Grenades via Loadout -> Throwable
  • Custom Conquest has been added to the Battlefield Portal Builder as a new Conquest game mode with added customizable options for capture points and extra logic options for Battlefield Portal’s Rules Editor. 
  • Multiple improvements have been made across Classic Era maps, such as removing and moving props, and resolving collision and terrain issues.
  • Players were sometimes unable to spawn on spawn beacons. It’s fixed now.
  • Voice lines have been updated for 1942 British army non-squad soldiers, German army non-squad soldiers and US army non-squad soldiers
  • Visuals of weapon scopes within Portal have been improved by removing lens dirt on several scopes, and added edge tint to most lenses

Rules Editor

  • Added EnableCapturePointDeploying block to Rules Editor
  • Added GetPlayersAtPoint block to Rules Editor
  • Added Lis, Mackay, and Paik to the Player Soldiers block in Rules Editor
  • Added Season 1 vehicles to Vehicle block in Rules Editor

Gadgets

  • Fixed an issue where the Motion Sensor changed teams, but not Icon, when thrown back by an enemy
  • Fixed issues with Ammo Bags on top of vehicle wrecks not despawning after a wreck disappears
  • Incendiary fire can now damage both your own and enemy deployables
  • Smoke Grenades can now put out incendiary grenades

CG Recoilless M5 

  • Fixed clipping issues when reloading with the CG Recoilless M5
  • Fixed issues with CG Recoilless M5 status screen flickering

Smoke Grenade Launcher

  • Fixed a bug where the Smoke Grenade Launcher did not drop on death in Hazard Zone

Maps

  • Fixed an issue where interaction with the Metal doors around the Oil Rig would sometimes not trigger and were slow overall
  • Fixed an issue were players could trigger clipping through skyscraper on the Hourglass rooftops
  • Fixed an issue with an invisible wall near a ledge close to the B1 sector on Breakaway.
  • Fixed an issue where you encounter difficulties when traversing the last step of the stairs while prone on Exposure
  • Fixed an issue on Exposure where you would be deployed onto a different objective than what was selected
  • Fixed broken smoke VFX on Orbital
  • Fixed and issue where the thunder VFX on Manifest was too intense

Soldier

Soldier “incidental” animations are now visible during gameplay. This for example means you’ll notice soldiers slip when running on snow or mud, sprint with high knees going through water, or they will put their hand up against the wall if they walk into it. We heard you when you asked for these animations to be developed for 2042, and we hope they’ll add to your immersion during gameplay

  • Fixed an issue that could make the hints for deploying parachute or Wingsuit remain stuck on screen
  • Fixed an issue with the animation being broken during tactical sprint with the Commando Knife
  • Soldier animations have been improved for upper body rotations
  • Camera positions have been improved for some soldier positions which should result in less camera jitter
  • Hitboxes have been improved for soldiers in prone position
  • Resolved instances where soldier models weren’t aligned during a Takedown inside moving elevators
  • Resolved several occurrences where soldiers could remain frozen after death
  • Fixed an issue where soldier hands would not stay planted on the ground while crawling
  • Fixed several animation issues related to transition between stances
  • The stance transitions between stand and crouch are now faster and have a more responsive camera curve
  • Resolved an issue where third person sprint animation transition sometimes wouldn’t look smooth
  • Fixed a rare issue where repeatedly tapping sprint to open a door could cause animations to stop working

AI Soldiers

  • AI Soldier vehicles will now be able to use lock on weapons when they are equipped
  • AI Soldier vehicles will now switch between different weapons depending on the available weapons available target type
  • AI Soldiers are now better at navigating their way around all maps
  • General improvements are made to AI Soldiers driving land vehicles. You should notice less instances of them getting stuck against objects, or getting stuck in traffic jams
  • General improvements are made to collision avoidance for AI Soldiers piloting air vehicles
  • Players can now assign squad objective orders to their AI squad mates
  • Players can now ping AI squad mates in vehicle to request pickup
  • Players can now request a pickup from AI Soldiers
  • Players can now request Ammo from AI Soldiers
  • Players can now request Health from AI Soldiers

Specialists

Angel

  • Angel’s Ammo Pouch is now easier to throw towards friendlies that needs ammo
  • Angel’s Supply Crate should no longer intersect with other deployed objects
  • C5, AT Mines and the Spawn Beacon that were already spawned by a player will now be despawned if the player changes their Loadout through Angel’s Loadout Crate
  • Fixed issues with weathering effects not being consistent on Angel’s Loadout Crate

Casper

  • Fixed a bug where takedown prompts could be shown while controlling the OV-P Recon Drone
  • Fixed a bug where the OV-P Recon Drone wouldn’t crash and explode when its owner died
  • Tweaked collision of the OV-P Recon Drone to not see through some walls

Dozer

  • Fixed an issue where bullets ricochet via the SOB-8 Ballistic Shield did not damage the enemy players
  • Fixed an issue where shield bashing a fence wasn’t consistently breaking it
  • Fixed an issue with Dozers’ SOB-8 Ballistic Shield not blocking bullets
  • Increased visibility through Dozer’s SOB-8 Ballistic Shield when in 1P view. We also added missing rain effects on the shield’s glass

Irish

  • Fixed an issue with 60mm Mortar Pod not being destroyed by APS-36 Shootdown Sentinel
  • Fixed an issue with Air-to-Ground missiles were not being destroyed by the APS-36 Shootdown Sentinel

Lis

  • Fixed and issue with the G-84 TGM Missile not dealing damage to soldiers behind Deployable Covers or vehicles
  • Improved the explosion response time when Lis’s G-84 TGM goes into water or runs out of fuel

Mackay

  • Fixed issues with glitchy transition from Grappling to Vaulting

Paik

  • If Paik damages a soldier in an open vehicle seat, her Threat Perception will also spot the vehicle itself

Rao

  • Hacking through see-through materials such glass, grid fences, vegetation has been smoothened

Sundance

  • Fixed a bug where Deploy Wingsuit prompts remained stuck on the screen
  • Tweaked the Wingsuit entry and exit camera timings

Vehicles

  • Fixed an issue that could result in silent vehicle engines
  • Fixed an issue that was stopping Aircraft from being spotted while in the spotter seat of a ground vehicle
  • Fixed an issue that would allow Aircraft Control Sensitivity to surpass the maximum allowed value
  • Fixed an issue where game mode icons were overlapping with the compass in vehicles.
  • Fixed an issue where the Spotter seat within the MAV had a different graphical overlay to other vehicles
  • Holding fire no longer stops replenishing single fire Vehicle weapons
  • Improved free look camera so it no longer clips vehicles while driving at high speed
  • Removed conflicting visual effects for vehicle weapon stations, spotters and drones
  • The MAV now has a working handbrake
  • Visuals for Tank cook-offs have been added

EBAA Wildcat

  • Fixed an issue where you could sometimes see through the EBAA Wildcat while in 3rd person view
  • Tank Shell penetration damage has been increased against the EBAA Wildcat. It now takes 3 hits to be destroyed
  • Updated the range on the EBAA Wildcat ATG missiles from 400 -> 200. We’re making this change to ensure the main focus of the Wildcat remains on Anti Air

RAH-68 Huron and YG-99 Hannibal

  • The 30mm cannon blast damage has been reduced from 24 ->16
    • This change helps further reduce the pressure on infantry
  • Fixed an issue that was causing the Repair System to heal the Stealth Helicopters too much
    • This change brings their repair mechanic in line with other vehicles as it was unintentionally too strong
  • Armor of the Stealth Helicopters has been reduced to ensure it remains in line with their overall agility
    • This makes them less survivable overall by for example only needing one hit with Lis’s G-84 TGM missile to destroy them

MD540 Nightbird

  • Fixed an issue where the MD540 Nightbird minigun wind up sound kept playing when switching to missiles while holding the fire input
  • Fixed an issue with the MD540 Nightbird where the drivers right hand was not holding the flightstick correctly

MV38-Condor and Mi-240 Super Hind

  • A new damage zone has been added to the cockpit of the Condor and Hind. This new zone is the most vulnerable part of these vehicles and exactly where you want to aim if you want to take them out
  • Fixed an issue which would cause players to be placed back inside the MV-38 Condor upon exiting the vehicle
  • Fixed an issue that would sometimes prevent the FXM-33 AA Missile from locking onto a MV-38 Condor

Weapons

  • Headshot Multiplier on Assault Rifles has been increased from 2x -> 2.15x
    • This change reflects that we want Assault Rifles to feel rewarding for increased accuracy
  • Headshot Multiplier on Submachine Guns has been decreased from 2 -> 1.25x
    • We feel this change reflects the role of SMG’s; they are not weapons that should reward accuracy versus other weapon types
  • A weapons reload animation is now present when continuously triggering the bipod while firing the weapon
  • Aim Down Sight scaling has been added for scopes with up to 4x zoom
  • Fixed an issue where the lines on the SDB 10x reticle were too thin while having the Rough Ruby skin equipped
  • Fixed an issue where the Low ammo indicator would sometimes appear at the wrong time
  • Fixed an issue where the Plus Menu could sometimes appear empty after exiting a vehicle seat
  • Fixed an issue which would sometimes cause the wrong crosshair to be displayed when using various Shotgun underbarrels
  • Fixed the weapon fire mode HUD indicator showing up for gadgets if the primary weapon has an underbarrel weapon attachment equipped
  • Overall responsiveness of the crosshair has been improved, and resolved scenarios where dispersion would be incorrectly represented when zooming out
  • The player no longer gets spotted while shooting with either Ghostmaker R10 or BSV-M
  • The PSO scope no longer incorrectly has x10 zoom while equipping a certain skin

AK-24

  • The rate of fire of the Masterkey attachment is now unaffected by the AK-24’s magazine attachments

BSV-M

  • Headshot Multiplier on Assault Rifles has been increased from 2x -> 2.15x
    • This change reflects that we want Assault Rifles to feel rewarding for increased accuracy
  • The BSV-M recoil modifier during Full-Auto mode has been increased from 0.9x -> 1.15x
    • Full-Auto capabilities of the BSV-M should be viable when transitioning into a close quarters situation, but should not outperform its Semi-Auto capabilities
  • BSV-M’s High Power and Close Combat ammo now have tracers

G57

  • Increased the Extended and Drum magazines capacity on G57 by 5 bullets
    • We’re increasing the impact of unlocking Extended and Drum attachments by further increasing the gap between the amount of bullets they unlock

Ghostmaker R10

  • Fixed an issue where the color of the Ghostmaker R10 crosshair would not update when changed

M44

  • Fixed an issue where audio would cut short when using the M44 while prone
  • The M44 Revolver 2-shot range has been increased to 100m

PKP-BP

  • A minor improvement has been made to the PKP-BP’s recoil behavior

VCAR

  • The VCAR Drum Magazine’s description now matches the fire mode of the weapon

DICE has also said that the next game update is due for release towards the end of September/early October, and this will add more changes, and will include the reworked version of Renewal, teh Polaris RZR vehicle, and new Vault Weapons in All-Out Warfare.

For a more detailed look at the new content, head on over here.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Update 3.66 Released for v21.50; Patch Notes & Datamine Content for Aug. 30 Listed (Update)

Epic Games has deployed Fortnite update 3.66 on all platforms during the game’s maintenance today, and this is for the v21.50 patch. Players can expect new adjustments, content and more! Read on for the datamined content, as well as the Fortnite August 30 patch notes below.

Fortnite Update 3.66 Patch Notes | Fortnite v21.50 Patch Notes | Fortnite August 30 Patch Notes:

Update: Here are the official list of new content per Epic Games.

SHADOW OF PHANTASM WEEK

A samurai in life and a phantom in the afterlife, stealth is no stranger to Phantasm. In the upcoming Shadow of Phantasm Week, the Suppressed Assault Rifle, Suppressed SMG, Shadow Bomb, and Shield Bubble will be unvaulted! Complete special Quests for XP while using these items that are back with a vengeance. Shadow of Phantasm Week starts August 30 at 9 AM ET and ends September 7, 2022, at 9 AM ET.

Fortnite Shadow of Phantasm Week

The Shield Bubble may not be stealthy… but it’s a futuristic fit for futuristic samurai. Be warned: it can’t shield against a Kamehemaha! 

You’ll be able to find Suppressed Assault Rifles and Suppressed SMGs from the ground and Chests, and Shadow Bombs and Shield Bubbles from the ground, Chests, and Supply Drops. What about the Quests? The Quests will be findable on the Quests page in the “Shadow of Phantasm Week” category!

KEEP WIELDING THE POWERS OF SON GOKU

Even though the Fortnite x Dragon Ball “Power Unleashed” Quests have ended, Capsule Corp continues to send deliveries! The Kamehameha and Nimbus Cloud (Kintoun) items are still on the Island, just at a lower rate of appearance.

IMPOSTORS HEADS TO THE VAULT

The Bridge, for now, is safe.

In the v21.50 update, we’ve vaulted the Impostors playlists as our teams shift focus to other Fortnite projects. We want to extend a thank you to everyone who’s trusted, betrayed, and of course, Peely Party’d together during its limited release.

Also, we’ve added Impostors Prefabs and Prop Galleries in Creative for you to create and play your own experiences!

COMPETITIVE NOTES

  • The Shadow of Phantasm Week changes will be included in competitive playlists.
  • Late Game Arena starts later today. Read more in our Late Game Arena blog post.
  • Zero Build Arena has been turned off.

MAJOR BUG FIXES

  • Fixed an issue in which the Health and Shield bars would not correspond with the actual value remaining after taking damage.
  • Fixed an issue in which the Kamehameha would refill to three full charges when dropped by an eliminated player.
  • The “Dedicated Button” fire mode option on mobile is now working correctly. Unchecking the option will now automatically hide the dedicated fire button in-game if the context allows it.
    • If the equipped weapon/item doesn’t support the currently selected fire mode (for example: a melee weapon can’t autofire), the dedicated fire button will still be displayed.

For what’s new in Creative, head on over here.

Epic Games has not released the official patch notes just yet, though that should change within an hour or two from the time of this article going up. We’ll update the post once the official list of new stuff are revealed by Epic Games. 

In the meantime, here’s one of the new stuff confirmed to be in this title update:

Fortnite v21.50 Datamined Content:

https://twitter.com/HYPEX/status/1564523994136576000

We’ll be updating this post as more datamined content is know. Once we’re done, we’ll add the ‘word” update in our headline and mention it in the post too. Datamined content takes time, so expect us to update this article throughout the day for the mined info.

Update: We’ve updated the article with the official patch notes and list of new content. 

Source: Epic Games

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Down for Maintenance and v21.50 Patch Roll Out This August 30

If you’re seeing Fortnite down reports surface today, it’s not just you, but everyone is seeing this, as Epic Games has triggered maintenance this August 31, and this is also for patch v21.50’s deployment. 

Fortnite Down Server Status and Update for August 30:

Here’s the announcement per Epic Games:

Update v21.50 is set to release on August 30th! Downtime starts at 4:00 AM ET (08:00 UTC), with matchmaking being disabled 30 minutes prior.

Please note, in this update we will be vaulting the Impostors playlists.

Same as in past maintenance schedules for the game, we’re expecting this to last for at least two hours, with Epic Games announcing once the servers are back up. 

Once servers are operational again, we’ll update the article accordingly. As for the patch itself, we’ll be posting it the moment it’s up, and you can monitor that by checking back on our Fortnite game hub and refreshing it from time to time.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Resident Evil 7 Update 1.000.003 Released for August 30

Resident Evil 7 Update 1.000.003 has been released for next-gen consoles, addressing some crash related bugs, and other issues that users have been having. Read on for what’s new in the RE7 August 30 patch notes.

Resident Evil 7 Update 1.000.003 | Resident Evil 7 August 30 Patch Notes:

[PlayStation5 / Xbox Series X|S]

  • – Correction of typos in the porting credits.

[PlayStation5]

  • – Fixed a bug in which the ‘Fastest Man in the Swamp’ trophy was not transferred when carrying PS4 save data over.
    Users who have already carried data over will be able to retrieve the trophy when they return to the End of Zoe menu.

[Xbox Series X|S]

  • – Fixed a bug which caused data to be sent by user accounts that had not given consent for data transmission.
  • – Fixed a rare bug where save data could not be loaded, and where the game would go through the first-time startup flow even though there was save data present.
  • – Fixed a bug that caused a message to display stating that a profile had not been selected and that it is not possible to play without selecting one when undergoing user authentication upon starting the game.

As always, if we spot anything else that was fixed with this update, we’ll be sure to update this post. 

Source: Resident Evil

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Resident Evil 2 Update 1.000.002 Slithers Out August 30 for Trophy and Bug Fixes

Resident Evil 2 update 1.000.002 has been pushed out by Capcom, addressing some bugs, and trophy/achievement related issues. Here’s everything included in the August 30 patch notes for Resident Evil 2. 

Resident Evil 2 Update 1.000.002 Patch Notes | Resident Evil 2 Update August 30 Patch Notes:

[PlayStation5 / Xbox Series X|S]

  • – Correction of typos in the porting credits.

[PlayStation5]

  • – Fixed a bug in which trophies for ‘The Ghost Survivors’ were not transferred when carrying PS4 save data over.
    Users who have already carried data over will be able to retrieve their trophies when they return to the main menu.

[Xbox Series X|S]

  • – Fixed a bug which caused data to be sent by user accounts that had not given consent for data transmission.
  • – Fixed a rare bug where save data could not be loaded, and where the game would go through the first-time startup flow even though there was save data present.

That’s all we have so far, though much like Resident Evil 3’s update, users have reported some improvements to the frame-rate when enabling ray-tracing. We’ll continue to monitor this once we have more reports confirming it.  

Source: Resident Evil 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Resident Evil 3 Update 1.000.002 Leaps Out This August 30

Capcom has begun rolling out a new update for the Resident Evil 3 remake on next-gen platforms, addressing some bugs. Here’s the lowdown on the Resident Evil 3 Update 1.000.002 August 30 update.

Resident Evil 3 Update 1.000.002 Patch Notes | Resident Evil 3 Update August 30 Patch Notes:

[PlayStation5 / Xbox Series X|S]

  • – Correction of typos in the porting credits.
  • – Fixed a bug that caused the helicopter to disappear in the scene where Jill shoots Nikolai.

[Xbox Series X|S]

  • – Fixed a rare bug where save data could not be loaded, and where the game would go through the first-time startup flow even though there was save data present.

That’s it for the official patch notes. For those hoping to see some improvements to the ray-tracing, there have been some reports of users saying that this update does indeed improve it. That still needs further verification and testing, though that would certainly be a surprise if it turns out being true. 

You can check out our review of the Resident Evil 3 remake right here.

Source: Resident Evil

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > DLC and Expansions

Tribes of Midgard Season 3 Review – Inferno Saga Brings the Destroyer of Ragnarok

Rally your forces Viking warriors, for Surtr, the destroyer of Ragnarok has arrived! Here’s our thoughts on the latest season of Tribes of Midgard.

Welcome to the Inferno Home of Surtr

Welcome to Volcanic Spire, a new biome introduced in this season of Tribes of Midgard. Here, players will venture into the heart of an inferno hell to face off against Sutre, a Jǫtunn who has been foretold to bring the destruction of Ragnarok. 

Tribes of midgard season 3 review 4

Of course, Tribes of Midgard players are no stranger to the ever-growing threat of Ragnarok, as they have spent the last two seasons preventing and preparing for whatever came next. Still, the fiery hell that Volcanic Spire certainly isn’t an easy endeavor to tackle, as it brings a set of new challenges. From new enemies, structures, hazards, and a plethora of balancing changes, there is a lot here for players to look forward to, though bringing a friend or two is definitely recommended.

Luckily, with the new biome, comes new material, and loot that players can find and craft. They’ll also be able to create a new weapon type, that being the Spear which adds a level mid-range attack for those looking to move away from the long-range bow, or the close range axes. It’s a great new addition to the pool of weapons. But if you aren’t a fan of the spear, there is plenty more to love with this update with the new gear themed around the saga, as well as additional runes and blessings.  

However, perhaps the biggest addition is the new fishing mechanic. No, I kid you not, you can now fish in Tribes of Midgard! Joking aside, I actually am a fan of fishing in video games. There’s something relaxing about it, and although Tribes of Midgard is centered around keeping the action and pace flowing, it’s a great side activity to break away from the combat from time to time. Plus, it makes good for resource farming.

All that is to prepare you for the grand fight against Surtr, who like other Jotunn, will hilariously take up half the screen. The fight itself, though easy, is a fun one to undertake. His attacks mostly consist of ground pounds, which will summon a fiery shockwave and some pools of fire for you to try and dodge. He also brandishes his iconic sword, which he’ll thrust towards players. 

Overall, the biome is a welcomed addition to the ever-growing world of Midgard. 

Survivor 2.0 

So not joking, survivor 2.0 is undoubtedly the biggest change introduced in this season. It’s been completely overhauled, built from the ground up to offer players a new experience. No more Seed of Yggdrasil that needs defending as the focus has now been shifted to offer a more welcoming form of exploration. 

The world is populated with enemies and giants like before, but the village and settlements are now entirely constructed by the players. It’s a slower pace of survival, but one that lets you play the way you want to play. With no seed, you don’t have to worry about moving too far away and for night time to fall, only to have you rush all the way back to defend the main point. Enemies still come out in full flock at night, but now it’s about fighting them off where you are. The threat comes to you, rather than you going to it, a great change for the mechanic around this.

tribes of midgard review season 3

The Jotnar also are a bit less of a threat, as they no longer roam across the map to bring impending doom. Instead, they are now bound to certain spots on the map. This allows you more time, and to better be equipped against them. No more having to worry about getting wiped because you didn’t plan well enough. 

With that extra time, players can now build more. For any fan of the survival genre, they could tell you how frustrating that aspect was in the original 1.0 survival mode. Now you can just build as you please, wherever you want too. Playing with a group of friends and building our dream settlement, and defending it truly gave it that survival feeling. Plus, it added some motivation for us to go out in the world and collect resources and farm for better gear to help defend it at night from incoming attacks. 

This overhaul is exactly what survivor mode needed in Tribes of Midgard, and frankly, may just be my go to mode over saga mode. 

That’s not to say it’s perfect, but it’s pretty close. The general building mechanics can use a bit of tweaking, and perhaps an expansion of the grid that is allowed to be built on. You can’t build extremely tall structures just yet, but there is hope down the road. This is after all, just the beginning.

Final Thoughts

If you were looking for a reason to come back to Tribes of Midgard, then Season 3 is that very reason. I didn’t go over everything available, because frankly there is a lot to go over. But between the new biome, the survivor 2.0 overhaul, and the packed changes that include a number of quality of life improvements, this season keeps the game feeling fresh and invigorating. I was right from my initial review to be excited for what Norsfell had planned for Tribes of Midgard. A spectacular update, one that hopefully serves as the building block to something even greater. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Sifu Getting Replay Editor, New Game Mode “Arenas” and More Later This Year

While Sloclap has already announced that a new update to Sifu is coming on August 31, which will bring new modifiers and a new scoring system, the studio isn’t stopping there, as the game is set to have a replay editor, as well as a new game mode before the year is done.

In a digital event for media that MP1st attended for publisher Kepler Interactive, Sloclap Community Manager Felix Garczynski shared details of what’s to come for Sifu after the summer update is released on August 31.

First up. there is a “Fall Update” planned to be released, which will include a replay editor, as well as new modifiers and new outfits. After that, there’s also a big “Winter Update” planned as well, which will include a new game mode called “Arenas,” as well as new modifiers and new outfits once again. 

Details on what the Arenas game mode will bring to the table has been shared too. 

  • Ten new arenas will be rolled out, and will include various and dynamic settings. Some examples are a heliport, a new museum exhibition, and a parking space.
  • Arenas will feature various game modes like “Survive” and “eliminate specific targets,” and even an area-based objective with its own specific scoring system.
  • Completing and mastering challenges will reward players with currency, which will also let them acquire new modifiers/cheats for the main game, and unlock new arenas, and new challenges.

No specific release dates were shared on when these two updates are set to be released. However, it is good to know that the game is getting more features and content. Once we know the exact dates for these two title updates, we’ll be sure to let our readers know.

If you’ve yet to play Sifu, you’re missing out. Our review gave it an impressive 9/10 score, where we also state,“Sloclap set out to make a game that captures the very essence of Kung Fu. A foundation they started with Absolver that has flourished into a well defined experienced, held by its addictively fun combat, and stylish visuals.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New PS5 Models That Are Lighter Launched by Sony in Select Regions

New PS5 models have reportedly made their way to Australia. The new models are dubbed CFI-1202B for the digital PS5 version and CFI-1202A for the disc version, and both are apparently much lighter in weight.

The CFI-1202B digital PS5 is now 200 grams lighter, moving from 3.9kg at launch, to 3.6kg in 2021, and now to 3.4kg in 2022. On the other hand, the CFI-1202A disc PS5 is now 300 grams lighter, moving from 4.5kg at launch, to 4.2kg in 2021, and now 3.9kg in 2022.

As of right now, it remains unclear what changes Sony has made to both PS5 disc and digital versions to make them lighter. However, it seems remarkable that the PS5 disc version now weighs exactly as the digital version did at launch, 3.9kg.

New PS5 Disc Model
New PS5 Disc Specs

It is now expected that all upcoming PlayStation 5 console releases are going to adhere to the newly reported weights, except for the recent Horizon PS5 bundle.

It is worth noting that Sony has recently announced that all PlayStation 5 versions will see a price hike, outside of the United States. The company cited inflation and “global economic environment” as reasons behind the increase in price. However, Microsoft already confirmed that all Xbox consoles will maintain current pricing.

Source: Press Start Australia

Aaron Nashar

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God of War Developers Tease a New Project, Riddle by Mimir Released

Santa Monica Studio, the developer of the God of War games, has just released a new riddle teasing an upcoming side project. The studio offered zero hints of what the new project might be, and it is currently unknown if the project has to do with the upcoming God of War Ragnaro that is releasing in just over two months.

The new riddle is likely related to the approaching release date of God of War Ragnarok. The riddle is told by Mimir, a character from the God of War 2018 game that is confirmed to be present in the next game. The studio also only specified that the new project is neither a trailer nor a gameplay trailer for the game, but it did not rule out that the project is, in fact, God of War related.

Here is the riddle in full, maybe you will be able to figure out what their surprise project is!

Perhaps vague, an incomplete notion. Though there may be, you do not detect motion. Half a dozen characters unobserved. Simple perception that may have been served.

Differences are not always understood. We don’t perhaps compromise as we maybe should. Disharmony stemming from major disputes. As a limb surviving off broken-up roots.

A connection, a loop, all in one place. The clues are here, pick up the pace! Joining So Many Souls, unbroken, a chain. If you find it soon, a role you’ll obtain.

Please bear in mind that whatever this secret new project might be, it remains entirely speculative and nothing is confirmed as of right now. The studio has also kindly asked its fans to behave themselves, in light of the recent attacks on the studio and its developers.

God of War Ragnarok is now available for pre-order on the PlayStation Store, and it is coming out on November 9, 2022.

Aaron Nashar

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Modern Warfare 2 Pre-Order Bonuses Updated; Reveals New Operator Bundle

Infinity Ward has just updated the Modern Warfare 2 pre-order bonuses for both the Standard Digital Edition of the game as well as the more premium Vault Edition of the game. Anyone who pre-orders Modern Warfare 2 is now set to be instantly rewarded with a brand new skin in both Call of Duty: Vanguard and Warzone.

The new pre-order bonus is revealed to be the Khaled Al-Asad Operator Bundle. This bundle includes a wide variety of rewards, this includes 2 Legendary Operator skins, 2 Legendary Weapon Blueprints, as well as additional content. It will unlock instantly on Warzone and Vanguard for anyone who pre-orders either version of Modern Warfare 2 digitally.

 

Modern Warfare 2 pre-order bonuses for the Standard PC and Cross-Gen Digital Editions:

  • Full game, early access to the Open Beta and Campaign
  • Final Judgement Bundle – all digital preorders get immediate access to the Final Judgement Bundle for Call of Duty: Vanguard and Warzone
  • Khaled Al-Asad Bundle – all digital preorders get access to the Khaled Al-Asad for Call of Duty: Vanguard and Warzone when it becomes available in the In-Game store

Modern Warfare 2 pre-order bonuses for the Vault Edition:

  • All previously listed rewards.
  • Red Team 141 – receive four classic Multiplayer Operators on day One and during the Open Beta – Ghost, Farah, Price and Soap
  • FJX Cinder Weapon Vault – Get the right tools for the toughest missions; available to use during the Open Beta
  • Battle Pass (for one season) and 50 Tier Skips
  • Ghost Legacy Pack – a dozen skins for the iconic Operator, 10 tactical weapon blueprints, 20+ free items for Modern Warfare (2019) and Warzone, and 10 assault rifle weapon blueprints
  • In-Game Store Bonus – 10 hours of Double XP tokens, 10 hours Double Weapon XP Tokens at launch

Call of Duty: Modern Warfare 2 is available for pre-order now on the game’s official website. The game’s beta schedule for consoles and PC has also been revealed, and the full game is coming out on October 28, 2022.

Aaron Nashar

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Hangar 13 Confirms Mafia 4 Is Currently in Active Development; Game Is Likely Still Years Away

Hangar 13 General Manager, Roman Hladík, has just revealed the long-rumored Mafia 4 game is currently in active development. However, he also revealed the team has just started working on the game only recently, and that Mafia 4 is likely a few years away still.

The surprise Mafia 4 announcement came in a recent celebratory Mafia 20th anniversary developer interview. During the interview, various Hangar 13 developers discussed a wide range of topics including their favorite Mafia game, their biggest lesson about game development they learned, and much more.

Here is precisely what Hladík said when asked about the future of the Mafia franchise:

I’m happy to confirm we’ve started work on an all-new Mafia project! While it’s a few years away and we can’t share anything more right now, we’re really excited to keep working on this beloved franchise and to entertain our players with new stories.

Mafia was first released exactly 20 years ago on August 28, 2022. The franchise quickly became almost a genre of its own and spawned another two sequel games, the latest of which was Mafia III, which was released back on October 7, 2016.

Since then, Mafia: Definitive Edition came out to revive the series and included all three Mafia games. The series is now expected to make a comeback when the new Mafia 4 game drops in the coming years.

It is worth noting that the upcoming Mafia game remains untitled. Mafia 4 would chronologically make sense for the upcoming project, however, the studio has not yet confirmed the name and it is only speculation at this point.

Source: Mafia Game

Aaron Nashar

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Battlefield 2042 Season 2 Patch Notes Released, Here’s Everything New in Update 2.0

With Battlefield 2042’s Season 2 launching tomorrow, DICE has now released the official Battlefield 2042 Season 2  patch notes (the patch is officially called Update 2.0)! Note that while the patch notes list everything new that’s incoming, not everything will be available tomorrow, as a mid-season refresh title update is set to be released by September or October, which will include some of the items mention below.

Battlefield 2042 Update 2.0 Patch Notes | Battlefield 2042 Season 2 Patch Notes:

What’s new in Season 2?

Here is an overview of the new content in Season 2, alongside highlights for changes and improvements:

  • New Map: Stranded
  • New Specialist: Charlie Crawford
  • New Vehicle: EBLC-Ram
  • New Weapons: AM40, Avancys, PF51
  • New Gadget: Concussion Grenade
  • New Vault Weapons: M16A3 & M60E4
  • New Battlefield Portal Weapons: M2 Carbine, Bren LMG, M95, M249 SAW, AEK-971
  • New Feature: Assignments
  • New Battle Pass

What other changes and improvements are included in Update 2.0.0?

  • A new Home Screen offers a single overview of all available game modes
  • Rush returns as a permanently available game mode
  • Stealth Helicopters receive further balance adjustments
  • Assault Rifles & Submachine Guns receive balance adjustments to Headshot Multipliers
  • In Breakthrough and Rush, automatically switch to play one round as both Attacker and Defender after EoR before rotating to the next map
  • Custom Conquest has been added to the Battlefield Portal Builder as a new Conquest game mode with added customizable options for capture points and extra logic options for the Rules Editor.

What’s New?

New Map: Stranded

Head to Panama and a desert lake drained of water. Fight around and inside a beached container ship housing an illicit arms trading center.

We’ve built Stranded from the ground up to be a smaller level with a dedicated CQC space. It’s split into three spaces; North and South spaces are more open, while the central space is where you can expect the CQC chaos to take place.

On the South side, there is a tall tower which lets you move across the level while avoiding combat. There is also a path below the ship which connects the North and South spaces, this lets you traverse across without having to go inside the ship.

We made the decision not to put any flags on top of the ship as we want the main focus for Stranded to be on CQC and infantry play, which take place inside the ship. This infantry focus also means that Stranded will feature no vehicles while playing Breakthrough. Of course, Conquest will still have our full array of vehicles available for play.

The team is extremely excited to get Stranded into your hands. Especially the interior of the ship has given us that close quarters meat grinder feeling during Playtests that we’ve seen you enjoy in for example Metro, and Locker. We’re keen to hear your feedback about how it plays!

New Battle Pass

The Season 2 Battle Pass brings 100 new tiers of Hardware, Cosmetics and Player Card items to earn. All-new gameplay content such as the new Specialist, Weapons and Vehicles are all available as part of the Free Tiers, while The Premium Tiers give access to further cosmetic rewards.

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New Specialist: Charlie Crawford

Deploy as new Specialist Charlie Crawford and use his Mounted Vulcan to support your team and lay down solid defense.

Specialty – Mounted Vulcan – The Mounted Vulcan is a stationary minigun that lays down immense firepower and is particularly effective against infantry and light vehicles.

Trait – Cache Point – Replenish Gadget ammo for friends that you revive.

New Vehicle: EBLC-RAM

A fast and highly maneuverable armored reconnaissance and attack vehicle designed for hit-and-run strikes on the enemy. It also comes with the ability to place a Spawn Beacon on the Battlefield on which any member of the friendly team can deploy. It is also equipped with an Active Protection System to intercept incoming anti-vehicle weaponry. This makes the EBLC-RAM perfectly suited to lead flanking attacks on the enemy. But be careful when venturing behind enemy lines, an enemy Tank lurking around the corner is one of your direct counters.

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New Weapons: AM40, Avancys, PF51

A new Assault Rifle, LMG and Secondary Weapon become available for play.

AM40

Intended for close quarters combat, this ambidextrous weapon delivers an Assault Rifle in an SMG-like package. It’s a versatile and controllable weapon that shines with strong performance in short range combat, while having an increased damage falloff versus other Assault Rifles.

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Avancys

Heavy usage of polymers and 3D Printing allow the Avancys to be 20% lighter than the competing Machine Guns while providing unprecedented firepower and adaptability. It’s a versatile weapon skilled at sustained fire.

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PF51

Equipped with a P90 magazine, this originally semi-automatic weapon has the ability to fire in full-auto to maximize its personal defense capabilities while sacrificing ammo efficiency. It’s lightweight and perfect for combat over minimal distances.

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New Gadget: Concussion Grenade

Upon detonation, this grenade temporarily disorients any enemies caught in its blast radius. Useful for flushing out hostiles that have dug into defensive positions.

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New Feature: Assignments

Assignments are missions that allow you to unlock new hardware such as weapons, or the gameplay content from a previous Season. You can browse the Assignment for all unlockables via the Collection screen to see which criteria you need to complete. They are permanently available, so you can work towards unlocking them at your own pace.

New Vault Weapons: M16A3, M60E4

Two Battlefield Portal iconic weapons from the Battlefield 3 era are now available in the All-Out Warfare arsenal. You’ll unlock these Vault Weapons at your own pace via the new Assignment system.

M16A3

This Assault Rifle comes with an upgraded rail interface system and is capable of Automatic and Semi-Automatic fire. Chambered for 5.56mm and has a 30 round magazine.

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M60E4

This LMG E4 variant has a shortened barrel, reduced weight and reliability improvements. It has a deployable bipod for more accuracy at greater distances.

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New Battlefield Portal Hardware

New iconic weapons from our Classic Eras are available to unlock in Battlefield Portal. These weapons are also unlocked via the new Assignments feature and will be accessible when playing across Battlefield Portal.

M2 Carbine – 1942

Building on the success of the M1, the M2 variant allows select fire. Fully-automatic and semi-automatic modes are now fed by a 30 round magazine.

Bren LMG – 1942

This full-auto British assault rifle runs the same cartridge as the BAR 1918 and features a top mounted magazine.

M95 – – Bad Company 2

This .50 caliber, bolt-action, magazine fed, anti-material sniper rifle is a beast. Its long range and power make it a must for enhanced stand-off effectiveness.

M249 SAW – Bad Company 2 / Battlefield 3

The Squad Automatic Weapon is a belt-fed suppressive fire, light machine gun. It chambers the NATO 5.56 round with a 200 round capacity.

AEK-971 – Battlefield 3

Fully-automatic fire, 30 round capacity with a low spread and decent recoil. Optics are suggested for staying on target with those longer bursts.

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These new weapons also come with new Scopes to give you even more customization options to fit your gameplay style.

Lastly, the M18 Smoke Grenade is back in Battlefield Portal and can be selected as a Throwable in your Loadout for all Classic eras.

Improved Home Menu

You told us that only having three game modes available via the Home Menu at one time felt limited. We heard you, and made changes so you now have a single overview of all available game modes.

Browse through Conquest, Breakthrough, Portal and Hazard Zone via a single menu to see which Playlists are available. But there’s more. We’re excited to bring back Rush as a permanent available game mode. You asked for it, and it’s here to stay.

Once Season 2 goes live we’ll feature 24/7 Playlists on both Conquest and Breakthrough so you’ll be able to jump straight into our new map, Stranded. 

Changelog

General

  • You told us that you want to experience Breakthrough and Rush as both an Attacker and Defender while playing. We have made a change where after EoR you now automatically switch teams and play the same map on the opposing side before switching maps.
  • Improved text readability in the Breakthrough gamemode widget, and added text icons to help explain objectives, such as “Capture”
  • Fixed a bug when preview a rank locked weapon, Locked by Battlepass is displayed
  • New Player Card Backgrounds are available for Crawford, AM-40,Avancys, PF51, EBLC-Ram and Stranded
  • New Player Card Tags are now available to earn unlock and earn
  • New Assignments are available to unlock 2 Battlefield Portal Weapons in All-Out Warfare, to gain access to Season 1 content in case you missed it, and new weapons for use in Battlefield Portal
  • Enemy Disrupted event XP has been reduced from 20 -> 5
    • In a future update we’re looking to split categories for disrupts between soldiers and vehicles, which allows us to further tweak the XP   

Battlefield Portal

  • All 1942 weapons now have optic attachment options
  • All Portal soldiers now have access to Smoke Grenades via Loadout -> Throwable
  • Custom Conquest has been added to the Battlefield Portal Builder as a new Conquest game mode with added customizable options for capture points and extra logic options for Battlefield Portal’s Rules Editor. 
  • Multiple improvements have been made across Classic Era maps, such as removing and moving props, and resolving collision and terrain issues.
  • Players were sometimes unable to spawn on spawn beacons. It’s fixed now.
  • Voice lines have been updated for 1942 British army non-squad soldiers, German army non-squad soldiers and US army non-squad soldiers
  • Visuals of weapon scopes within Portal have been improved by removing lens dirt on several scopes, and added edge tint to most lenses

Rules Editor

  • Added EnableCapturePointDeploying block to Rules Editor
  • Added GetPlayersAtPoint block to Rules Editor
  • Added Lis, Mackay, and Paik to the Player Soldiers block in Rules Editor
  • Added Season 1 vehicles to Vehicle block in Rules Editor

Gadgets

  • Fixed an issue where the Motion Sensor changed teams, but not Icon, when thrown back by an enemy
  • Fixed issues with Ammo Bags on top of vehicle wrecks not despawning after a wreck disappears
  • Incendiary fire can now damage both your own and enemy deployables
  • Smoke Grenades can now put out incendiary grenades

CG Recoilless M5 

  • Fixed clipping issues when reloading with the CG Recoilless M5
  • Fixed issues with CG Recoilless M5 status screen flickering

Smoke Grenade Launcher

  • Fixed a bug where the Smoke Grenade Launcher did not drop on death in Hazard Zone

Maps

  • Fixed an issue where interaction with the Metal doors around the Oil Rig would sometimes not trigger and were slow overall
  • Fixed an issue were players could trigger clipping through skyscraper on the Hourglass rooftops
  • Fixed an issue with an invisible wall near a ledge close to the B1 sector on Breakaway.
  • Fixed an issue where you encounter difficulties when traversing the last step of the stairs while prone on Exposure
  • Fixed an issue on Exposure where you would be deployed onto a different objective than what was selected
  • Fixed broken smoke VFX on Orbital
  • Fixed and issue where the thunder VFX on Manifest was too intense

Soldier

Soldier “incidental” animations are now visible during gameplay. This for example means you’ll notice soldiers slip when running on snow or mud, sprint with high knees going through water, or they will put their hand up against the wall if they walk into it. We heard you when you asked for these animations to be developed for 2042, and we hope they’ll add to your immersion during gameplay

  • Fixed an issue that could make the hints for deploying parachute or Wingsuit remain stuck on screen
  • Fixed an issue with the animation being broken during tactical sprint with the Commando Knife
  • Soldier animations have been improved for upper body rotations
  • Camera positions have been improved for some soldier positions which should result in less camera jitter
  • Hitboxes have been improved for soldiers in prone position
  • Resolved instances where soldier models weren’t aligned during a Takedown inside moving elevators
  • Resolved several occurrences where soldiers could remain frozen after death
  • Fixed an issue where soldier hands would not stay planted on the ground while crawling
  • Fixed several animation issues related to transition between stances
  • The stance transitions between stand and crouch are now faster and have a more responsive camera curve
  • Resolved an issue where third person sprint animation transition sometimes wouldn’t look smooth
  • Fixed a rare issue where repeatedly tapping sprint to open a door could cause animations to stop working

AI Soldiers

  • AI Soldier vehicles will now be able to use lock on weapons when they are equipped
  • AI Soldier vehicles will now switch between different weapons depending on the available weapons available target type
  • AI Soldiers are now better at navigating their way around all maps
  • General improvements are made to AI Soldiers driving land vehicles. You should notice less instances of them getting stuck against objects, or getting stuck in traffic jams
  • General improvements are made to collision avoidance for AI Soldiers piloting air vehicles
  • Players can now assign squad objective orders to their AI squad mates
  • Players can now ping AI squad mates in vehicle to request pickup
  • Players can now request a pickup from AI Soldiers
  • Players can now request Ammo from AI Soldiers
  • Players can now request Health from AI Soldiers

Specialists

Angel

  • Angel’s Ammo Pouch is now easier to throw towards friendlies that needs ammo
  • Angel’s Supply Crate should no longer intersect with other deployed objects
  • C5, AT Mines and the Spawn Beacon that were already spawned by a player will now be despawned if the player changes their Loadout through Angel’s Loadout Crate
  • Fixed issues with weathering effects not being consistent on Angel’s Loadout Crate

Casper

  • Fixed a bug where takedown prompts could be shown while controlling the OV-P Recon Drone
  • Fixed a bug where the OV-P Recon Drone wouldn’t crash and explode when its owner died
  • Tweaked collision of the OV-P Recon Drone to not see through some walls

Dozer

  • Fixed an issue where bullets ricochet via the SOB-8 Ballistic Shield did not damage the enemy players
  • Fixed an issue where shield bashing a fence wasn’t consistently breaking it
  • Fixed an issue with Dozers’ SOB-8 Ballistic Shield not blocking bullets
  • Increased visibility through Dozer’s SOB-8 Ballistic Shield when in 1P view. We also added missing rain effects on the shield’s glass

Irish

  • Fixed an issue with 60mm Mortar Pod not being destroyed by APS-36 Shootdown Sentinel
  • Fixed an issue with Air-to-Ground missiles were not being destroyed by the APS-36 Shootdown Sentinel

Lis

  • Fixed and issue with the G-84 TGM Missile not dealing damage to soldiers behind Deployable Covers or vehicles
  • Improved the explosion response time when Lis’s G-84 TGM goes into water or runs out of fuel

Mackay

  • Fixed issues with glitchy transition from Grappling to Vaulting

Paik

  • If Paik damages a soldier in an open vehicle seat, her Threat Perception will also spot the vehicle itself

Rao

  • Hacking through see-through materials such glass, grid fences, vegetation has been smoothened

Sundance

  • Fixed a bug where Deploy Wingsuit prompts remained stuck on the screen
  • Tweaked the Wingsuit entry and exit camera timings

Vehicles

  • Fixed an issue that could result in silent vehicle engines
  • Fixed an issue that was stopping Aircraft from being spotted while in the spotter seat of a ground vehicle
  • Fixed an issue that would allow Aircraft Control Sensitivity to surpass the maximum allowed value
  • Fixed an issue where game mode icons were overlapping with the compass in vehicles.
  • Fixed an issue where the Spotter seat within the MAV had a different graphical overlay to other vehicles
  • Holding fire no longer stops replenishing single fire Vehicle weapons
  • Improved free look camera so it no longer clips vehicles while driving at high speed
  • Removed conflicting visual effects for vehicle weapon stations, spotters and drones
  • The MAV now has a working handbrake
  • Visuals for Tank cook-offs have been added

EBAA Wildcat

  • Fixed an issue where you could sometimes see through the EBAA Wildcat while in 3rd person view
  • Tank Shell penetration damage has been increased against the EBAA Wildcat. It now takes 3 hits to be destroyed
  • Updated the range on the EBAA Wildcat ATG missiles from 400 -> 200. We’re making this change to ensure the main focus of the Wildcat remains on Anti Air

RAH-68 Huron and YG-99 Hannibal

  • The 30mm cannon blast damage has been reduced from 24 ->16
    • This change helps further reduce the pressure on infantry
  • Fixed an issue that was causing the Repair System to heal the Stealth Helicopters too much
    • This change brings their repair mechanic in line with other vehicles as it was unintentionally too strong
  • Armor of the Stealth Helicopters has been reduced to ensure it remains in line with their overall agility
    • This makes them less survivable overall by for example only needing one hit with Lis’s G-84 TGM missile to destroy them

MD540 Nightbird

  • Fixed an issue where the MD540 Nightbird minigun wind up sound kept playing when switching to missiles while holding the fire input
  • Fixed an issue with the MD540 Nightbird where the drivers right hand was not holding the flightstick correctly

MV38-Condor and Mi-240 Super Hind

  • A new damage zone has been added to the cockpit of the Condor and Hind. This new zone is the most vulnerable part of these vehicles and exactly where you want to aim if you want to take them out
  • Fixed an issue which would cause players to be placed back inside the MV-38 Condor upon exiting the vehicle
  • Fixed an issue that would sometimes prevent the FXM-33 AA Missile from locking onto a MV-38 Condor

Weapons

  • Headshot Multiplier on Assault Rifles has been increased from 2x -> 2.15x
    • This change reflects that we want Assault Rifles to feel rewarding for increased accuracy
  • Headshot Multiplier on Submachine Guns has been decreased from 2 -> 1.25x
    • We feel this change reflects the role of SMG’s; they are not weapons that should reward accuracy versus other weapon types
  • A weapons reload animation is now present when continuously triggering the bipod while firing the weapon
  • Aim Down Sight scaling has been added for scopes with up to 4x zoom
  • Fixed an issue where the lines on the SDB 10x reticle were too thin while having the Rough Ruby skin equipped
  • Fixed an issue where the Low ammo indicator would sometimes appear at the wrong time
  • Fixed an issue where the Plus Menu could sometimes appear empty after exiting a vehicle seat
  • Fixed an issue which would sometimes cause the wrong crosshair to be displayed when using various Shotgun underbarrels
  • Fixed the weapon fire mode HUD indicator showing up for gadgets if the primary weapon has an underbarrel weapon attachment equipped
  • Overall responsiveness of the crosshair has been improved, and resolved scenarios where dispersion would be incorrectly represented when zooming out
  • The player no longer gets spotted while shooting with either Ghostmaker R10 or BSV-M
  • The PSO scope no longer incorrectly has x10 zoom while equipping a certain skin

AK-24

  • The rate of fire of the Masterkey attachment is now unaffected by the AK-24’s magazine attachments

BSV-M

  • Headshot Multiplier on Assault Rifles has been increased from 2x -> 2.15x
    • This change reflects that we want Assault Rifles to feel rewarding for increased accuracy
  • The BSV-M recoil modifier during Full-Auto mode has been increased from 0.9x -> 1.15x
    • Full-Auto capabilities of the BSV-M should be viable when transitioning into a close quarters situation, but should not outperform its Semi-Auto capabilities
  • BSV-M’s High Power and Close Combat ammo now have tracers

G57

  • Increased the Extended and Drum magazines capacity on G57 by 5 bullets
    • We’re increasing the impact of unlocking Extended and Drum attachments by further increasing the gap between the amount of bullets they unlock

Ghostmaker R10

  • Fixed an issue where the color of the Ghostmaker R10 crosshair would not update when changed

M44

  • Fixed an issue where audio would cut short when using the M44 while prone
  • The M44 Revolver 2-shot range has been increased to 100m

PKP-BP

  • A minor improvement has been made to the PKP-BP’s recoil behavior

VCAR

  • The VCAR Drum Magazine’s description now matches the fire mode of the weapon

DICE has also said that the next game update is due for release towards the end of September/early October, and this will add more changes, and will include the reworked version of Renewal, teh Polaris RZR vehicle, and new Vault Weapons in All-Out Warfare.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Back 4 Blood Children of the Worm Launch Trailer Features Story Campaign, New Cleaner and More

Zombie killers are about to get a flood of new content in Back 4 Blood tomorrow with the launch of its new premium DLC, “Children of the Worm.” Players can expect a new story campaign, a new cleaner in “Prophet” Dan and more! Want a peek at what’s incoming? Check out the Back 4 Blood Children of the Worm launch trailer.

Ready for a new Act? Children of the Worm has 6 brand-new chapters along with a new Cleaner, 8 exclusive character skins, 12 exclusive weapon skins, new weapons, accessories, and cards. Recent reports describe an alarming rise of attacks on survivors along the coast of the Kanowa River. While the motivation of attacks remain unknown, these disturbing events share a common thread–assailants ambush unsuspecting groups, dragging away some victims and brutally butchering the rest. To help combat this unknown adversary is new arrival “Prophet” Dan. He’s an Irish, gun-toting, self-proclaimed preacher of the end times, whose mission is to save his flock that was taken by this new enemy.

Children of the Worm launches tomorrow, August 30, as part of the Annual Pass, Deluxe Edition and Ultimate Edition. The premium DLC will include the new cleaner, , a new threat in The Cultists, eight exclusive character skins, 12 exclusive weapon skins, along with new weapons, accessories, cards. 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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