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Steam Summer Sale 2022 Featured Deals Day 13

Valve’s Steam Summer sale for 2022 is still on-going now, and for today, we have the Steam Summer sale 2022 Featured Deals for day 13 listed! 

Note that the discounts will remain the same throughout the sale, so you don’t need to wait for a featured deal before you buy a certain game.

Steam Summer Sale 2022 Featured Deals Day 13:

Featured Deals

Title Disc. $USD $CAD $AUD €EUR £GBP BRL$ Platform Cards PCGW
Ready or Not 10% 35.99 41.39 49.45 32.39 27.89 80.99 W
The Forest 75% 4.99 5.69 7.23 4.19 3.87 9.49 W
Sekiro™: Shadows Die Twice – GOTY Edition 50% 29.99 39.99 44.97 29.99 24.95 99.95 W
FIFA 22 84% 9.59 12.79 14.39 9.59 7.99 39.84 W
The Elder Scrolls® Online 70% 5.99 7.49 10.48 5.99 4.49 18.45 W/M
NBA 2K22 84% 9.59 12.79 14.39 9.59 7.99 47.98 W
Sea of Thieves 50% 19.99 24.99 24.72 19.99 17.49 44.99 W
LEGO® Star Wars™: The Skywalker Saga 25% 37.49 44.99 52.46 37.49 29.99 149.99 W
Stardew Valley 40% 8.99 10.19 10.19 8.39 6.59 14.99 W/M/L
The Sims™ 4 75% 4.99 7.49 7.48 4.99 4.49 22.25 W
God of War 20% 39.99 47.99 59.96 39.99 31.99 159.92 W
Sid Meier’s Civilization® VI 85% 8.99 11.99 13.49 8.99 7.49 19.35 W/M/L
Dying Light 2 Stay Human 33% 39.99 53.59 60.26 39.99 36.66 166.83 W
Cyberpunk 2077 50% 29.99 39.99 44.97 29.99 24.99 99.95 W
It Takes Two 60% 15.99 21.99 19.98 15.99 13.99 79.60 W
Hades 40% 14.99 17.39 21.57 12.59 11.69 28.49 W/M
ARK: Survival Evolved 67% 9.89 11.21 14.17 8.24 7.85 19.13 W/M/L
theHunter: Call of the Wild™ 76% 4.79 6.11 5.74 4.79 4.79 9.11 W
Jurassic World Evolution 2 50% 29.99 34.49 42.47 29.99 24.99 54.99 W
Half-Life: Alyx 50% 29.99 34.49 42.47 24.99 23.24 54.99 W
Titanfall® 2 84% 4.79 6.39 6.39 4.79 3.99 14.24 W
Horizon Zero Dawn™ Complete Edition 50% 24.99 29.99 37.47 24.99 19.99 99.95 W
Satisfactory 40% 17.99 20.39 26.97 17.99 16.79 35.99 W
HITMAN 3 60% 23.99 31.99 35.98 23.99 19.99 99.60 W
Squad 33% 33.49 40.19 46.86 30.14 26.79 62.97 W
Hatsune Miku: Project DIVA Mega Mix+ 20% 31.51 42.79 44.76 31.51 27.51 171.96 W
No Man’s Sky 50% 29.99 33.24 42.47 27.49 19.99 64.99 W
Sniper Elite 4 90% 5.99 6.64 8.49 5.99 3.99 10.59 W
DayZ 40% 26.99 35.99 35.99 23.99 20.39 71.99 W

To see the rest of the previous days’ deals for the Steam Summer sale, head on over here.

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Prison Architect Update 1.30 Slithers Out for Fixes This July 5

Paradox Interactive has just released a new bugfix update. This Prison Architect update 1.30 for July 5 takes the community’s feedback to heart and fixes several bugs on both PC and Console. 

Check out the changelog of the Prison Architect update 1.30 below!

Prison Architect Update 1.30 Patch Notes | Prison Architect July 5 Patch Notes:

PC
  • Fixed: Cannot produce a food fight naturally
  • Fixed: Confidential Informants aren’t registering when hired by client (multiplayer)
  • Fixed: Missing Gym Mat in the filter by room option for yard in console and missing highlight for gym mat in PC for yard area
  • Fixed: Staff Pop-ups displaying during Campaign Prison Stories
  • Fixed: Clicking prisoner in Security Menu will transfer prisoner to another security type
  • Fixed: Guards and Foreman use wrong sprites
  • Fixed: Breathe Therapy not locked when Gang is disabled and/or legacy
  • Fixed: Planned assassination on gang leader can trigger without any gangs having any territories in prior
  • Fixed: Visitors and staff are unable to open Double Visitor Door

Console

  • Fixed: Cannot produce a food fight naturally
  • Fixed: Custom Scheduler’s Search Area is incorrect
  • Fixed: Game crash when player load a file with stranded removed prisoner
  • Fixed: Missing Gym Mat in the filter by room option for yard in console and missing highlight for gym mat in PC for yard area
  • Fixed: Bureaucracy tree treating options in the same branch inconsistently
  • Fixed: Staff Pop-ups displaying during Campaign Prison Stories
  • Fixed: Planned assassination on gang leader can trigger without any gangs having any territories in prior
  • Fixed: Tooltip overlap with Remove Prisoner line in Prisoner Actions Menu

Paradox Interactive also invites all players and fans of Prison Architect to voice their opinions of the game by filling out their community survey. Those interested to have their voice heard can fill out the survey right here.

Source: Steam

Aaron Nashar

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Forza Horizon 5 Update for July 5 Fixes PC Issues

Playground Games has rolled out the Forza Horizon 5 update for July 5. This is a hotfix that is specifically released to fix a PC-related issue, and is available for download now on PC! Read on for the official Forza Horizon 5 update patch notes and version numbers.

We’re constantly working to improve the experience in Forza Horizon 5. Below you will find a summary of items fixed or improved upon in this update.

General

  • Fixed an issue on PC platforms that prevented the Treasure Chest from spawning for some players after successfully completing a Treasure Hunt challenge. We’re aware there are further issues with Treasure Chests which we’re continuing to investigate.

This new July 5 hotfix is only available on PC since the issue was only reported on that platform. Playground Games also always encourages players to report any and all in-game issues by simply submitting an online ticket.

The most recent patch before this one was released on June 27 and included a host of gameplay-related adjustments.

Forza Horizon 5 is now available for purchase on the Xbox Series X/S, Xbox One, and PC. The game is also available on Xbox Game Pass.

Source: Forza Support

Aaron Nashar

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Destiny 2 Weekly Reset July 5, 2022 and Eververse Inventory

It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 are now live! The Destiny 2 weekly reset July 5, 2022 refresh of activities is now live along with the Eververse inventory of items for sale. Read on for the full info for this week.

Destiny 2 Weekly Reset July 5, 2022 and Eververse Inventory

Nightfall – The Ordeal: Proving Grounds

Modifiers:

  • Nightfall: Adept
    • Pestilence: When defeated, Psions spawn Void grenades at their feet.
    • Double Nightfall Drops: All Nightfall loot drops are doubled.
    • Acute Solar Burn: +25% Solar damage dealt and +50% Solar damage received.
  • Nightfall: Hero
    • All previous modifiers
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions. You must equip Anti-Barrier and Anti-Unstoppable mods to your arms armor to defeat them. These mods come from the Seasonal Artifact.
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions.
    • Hero Modifiers: Extra Shields
    • The Closer: When targets are nearby, you have improved slide; after sliding, your ranged weapon attacks deal increased damage for a short time.
  • Nightfall: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Locked Loadout Match Game Extra Shields
    • Shielded Foes: You will face combatants with [Arc] Arc, [Solar] Solar, and [Void] Void Shields.
    • Shielded Foes: [Arc] Arc, [Solar] Solar, and [Void] Void Shields
  • Nightfall: Master
    • All previous modifiers
    • Famine: All ammunition drops are significantly reduced.
    • Master Modifiers: Champions: Mob Locked Loadout Match Game Extra Shields
    • Champions: Mob: This mode contains additional Champions.
  • Nightfall: Grandmaster
    • All previous modifiers
    • Scorched Earth: Enemies throw grenades significantly more often.
    • Chaff: Radar is disabled.
    • Grandmaster Modifiers: Extinguish Limited Revives Contest Join In Progress Disabled Champions: Mob Locked Loadout Match Game Extra Shields
    • Grandmaster Modifiers: Contest Join In Progress Disabled Champions: Mob Locked Loadout Match Game Extra Shields
    • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
    • Limited Revives: Limited fireteam revives. Gain additional revives by defeating Champions.
    • Ignovun’s Challenge: Incoming splash damage increased. Knockback damage and distance increased.

Rewards:

  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Weekly Crucible Rotator: Momentum Control

Achieve victory by capturing zones and defeating opponents. All weapons are more lethal; abilities replenish only with targets defeated, and tracker is disabled.


Vanguard Burn: Solar Singe

The other modifiers rotate daily, check out the Daily Reset Thread for them!


Savathûn’s Throne World

Campaign Mission: The Ghosts

Follow Fynch’s tip to a Hive temple that may contain a clue about how Savathûn stole the Light.


Legacy Activities

  • Europa
    • Eclipsed Zone: Asterion Abyss
    • Empire HuntThe Warrior: Defeat Eramis’s military commander, Phylaks, the Warrior.
    • Exo ChallengeSimulation: Agility: Simulated Skill-Set Training: Test your dexterity as you move against the Vex.
  • Moon:
    • Wandering Nightmare: Nightmare of Xortal, Sworn of Crota (Sorrow’s Harbor)
    • Trove Guardian is in Anchor of Light
  • Dreaming City: Growing Curse
    • Petra is at Divalian Mists.
    • Weekly MissionThe Oracle Engine – The Taken threaten to take control of an irreplaceable Awoken communications device.
    • Ascendant Challenge: Shattered Ruins, Spine of Keres
    • Blind Well: Hive, Plague: Cragur

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Rocket Stomp   Emote 3250 Bright Dust
Springtime Scales Equip this weapon ornament to change the appearance of Ager’s Scepter. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Ghost Purple Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Seven Sisters Equip this shader to change the color of your gear. Shader 300 Bright Dust
All Alone   Emote 3250 Bright Dust
Knitting Project Knitted pattern will change based on current Guardian class. Emote 700 Bright Dust
Prized Ivory Equip this ornament to change the appearance of Austringer. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 700 Bright Dust
Cordyception   Vehicle 2500 Bright Dust
Cathartidae Filigree Equip this ornament to change the appearance of Celestial Nighthawk. Once you get an ornament, it’s unlocked for all characters on your account. Hunter Ornament 1500 Bright Dust
Sunrise Saber Equip this weapon ornament to change the appearance of Black Talon. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Atheon Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Temperature Wash Equip this shader to change the color of your gear. Shader 300 Bright Dust
Coastal Suede Equip this shader to change the color of your gear. Shader 300 Bright Dust
Byzantium Lotus Equip this shader to change the color of your gear. Shader 300 Bright Dust
Nectar Dynamo Equip this shader to change the color of your gear. Shader 300 Bright Dust
Hive Arrival Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Reflection Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Reef Shimmer Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Petra Venj, The Dreaming City

Name Description Cost Requirement Reward
Ascendant Challenge “The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds “The Blind Well can split wide the veins that run between realities.” —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle & Baryon Bough

Eris Morn, Moon

Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow’s Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon’s Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment

Lectern of Enchantment, Moon

Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core

Variks, Europa

Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
The Heat of Battle During the Empire Hunt “The Warrior,” defeat Phylaks and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Phylaks, the Warrior defeated XP++

Shaw Han, Cosmodrome

Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer

Starhorse, Eternity

Name Description Cost Requirement Reward
Pins Pulled Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with grenade abilities or Grenade Launchers, rapidly defeat combatants, and complete the activity with an impressive score. 5 Strange Coin 110 Grenade final blows & 125 Rapidly defeated & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++
Balmung’s Return Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with Arc Swords, rapidly defeat combatants, and complete the activity with an impressive score. 5 Strange Coin 100 [Arc] [Sword] final blows & 125 Rapidly defeated & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++
Tools of the Trade Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants while using abilities of any type, defeat combatants while using Energy or Power weapons, and complete the activity with a incredible score. 7 Strange Coin 80 Ability & 80 Energy or Power weapons & 1 {var:73817828} Points 3 Paraversal Haul & 1 Enhancement Prism & XP++

Weekly Records

Name Description Objectives Rewards
Sorrow Bound VII Complete Bound in Sorrow VII and defeat Champions within the Derelict Leviathan. 7 Bound in Sorrow VII completed & 40 Champions Challenger XP++
Nullifying Reconciliation Complete “Sever – Reconciliation” using only a Void subclass and Void, Kinetic, or Stasis weapons. 1 Figments of Darkness & Challenger XP+
Binding II Throughout Season of the Haunted, bind Nightmares after completing Tier III of the Nightmare Containment and open Opulent Chests on the Derelict Leviathan. 30 Nightmares harvested & 15 Chests Challenger XP++
Shape of Nightmares II Shape any Haunted weapon. 1 Weapon shaped Challenger XP+
Beam Cannon Defeat targets with Trace Rifles and Shotguns in Gambit. Bonus progress for defeated Guardians. 60 [Shotgun] Shotgun & 100 [Trace Rifle] Trace Rifle Challenger XP++ & Bright Dust
Fleeting Glory Complete Crucible matches in the Glory Rank playlist. Earn bonus progress for wins. 15 Progress Challenger XP+++ & Bright Dust
Grandmaster Complete any Nightfall strike on Grandmaster. 1 Nightfall Challenger XP+++ & Bright Dust

Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Titan Photosuede Helmet Vanguard Helmet 2 2 26 2 18 6 56 25 Legendary Shards & 1000 Glimmer
Warlock Clutch Extol Hood Crucible Helmet 2 26 2 6 10 6 52 25 Legendary Shards & 1000 Glimmer
Warlock Wildwood Robes EDZ Chest Armor 28 2 2 18 8

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Next Update 1.1 Due July 6, Brings Gameplay Adjustments and New Additions

Those looking for the next patch for Battlefield 2042, the wait won’t be long, as EA has announced that the Battlefield 2042 next update 1.1 (yes, that’s the new version number) will be deployed tomorrow! It will bring a host of gameplay adjustments to weapons, Specialists, vehicles and more! Players can also look forward to new additions to Battlefield Portal and other quality of life improvements.

Check out the official patch notes before the title update shoots its way out tomorrow!

Battlefield 2042 Next Update 1.1 Patch Notes:

What’s new?

In this Update you’ll find new fixes, Quality of Life improvements and balance changes. Here are some highlights of what to expect:

  • New XP events for Pilot Kills, Disarming Mines and Repairs
  • Multiple vehicle balance changes such as a reduction in power for the MV38-Condor’s 50mm Cannon
  • DMR rebalancing to increase their long-range combat value
  • Battlefield Portal receives new playspaces, vehicles, and Modifier and Rules Editor options to further empower the creation of your own modes

Changelog

General

  • A new widget has been added to the Main Menu which shows how many friends are currently online. You’ll now also see the number of online friends directly in the Social tab.
  • Voice Chat options now show you which device is being used for voice input
  • Resolved some instances where Controllers would not provide input when launching the game
  • You will no longer get stuck at the “party leader selects game” screen in the lobby when the party leader has already entered the next game. Friends stick together!
  • You’ll no longer see Unassigned or Not Set text in menus when using an alternate controller scheme
  • A Party Leader icon has been added to the Social menu
  • Camera settings for Vehicle 3rd person Field of View now apply immediately without having to cycle through camera options again
  • Changing Squads while in a party now automatically sets your VoIP setting to Party
  • The Kill Log sometimes didn’t show all kills made when “Show Kills Made” setting was to ALL. It now properly shows all kills.
  • Weapon Charms should now always be visible on weapons while scrolling through the menu
  • Bonus Missions now show the correct expiration time
  • End of Round visuals for Battle Pass rewards are no longer missing after playing a Portal match
  • The Zoom button now functions correctly when previewing Charms in the catalog
  • Zooming in/out has been made smoother while in preview menus
  • Fixed overlapping icons in Tags for players you’ve taken down
  • Completed Challenges that previously didn’t give out their reward should now retroactively grant them
  • Further new XP events have been added:
    • New Pilot Kill Bonus Event – triggers alongside you snipe and kill the pilot of an air vehicle
    • New Disarming Mine Event – triggers when you disarm an enemy AT Mine using Interact
    • Repair Assist – triggers when someone in a vehicle you recently repaired kills an enemy with that vehicle
  • Reduced XP reward of Spot Assists to 10 XP
  • How Players of the Match are selected is now more consistent
  • Player Icons and Healthbars now update faster when their state changes
  • Made various changes to smooth out the overall camera experience
  • The Kill Card has received several improvements:
    • list of nearby or incoming receivers is now visible on the Kill Card alongside information about the killer
    • If there are no assists involved in a kill then assist will not show on the Killcard
    • There is now an animation for when the Killcard is showing on screen or when hiding or skipping it

Battlefield Portal

  • New game presets Air Superiority and Ground Superiority have been added to the Web Builder
    • You are able to adjust vehicle count in Air Superiority and Ground Superiority game modes
  • AI Soldiers are now better at climbing ladders across Classic era maps
  • Underbarrel attachments can now be resupplied as expected by Ammo Crates
  • Added Ranger to Restrictions tab
  • Teleportation action block now works inside HQs

Audio

  • New and unique character voices have been added for:
    • Battlefield 1942 British Engineer
    • Battlefield 1942 American Anti-Tank
    • Battlefield 1942 German Engineer (aka Günter)
  • Additional voice over lines have been added for Bad Company 2 and Battlefield 3 non-squad soldiers

Maps

  • Added 4 extra-small layouts for existing maps (Battle of the Bulge, El Alamein, Kaleidoscope and Manifest). These are suitable for creating new Vehicle TDM experiences, but they’ll also work with Team Deathmatch and Free-for-All modes
  • Several fixes have been made across Classic era maps to resolve terrain, prop and collision issues

Modifiers

  • Added Passenger Seat Modifier: disabling passenger seats allows for a higher maximum number of vehicles.
  • Added the option to toggle passenger seats availability
  • Added Set Max Health Multiplier modifier for vehicles
  • Added InfiniteWeaponMagazines modifier
  • Added Projectile speed multiplier modifier for throwable items

Rules Editor

  • Added CompareVehicleName value block and VehicleName selection list block
  • Added GetVehicleState GetPosition value block for vehicles
  • Added GetVehicleState GetFacingDirection value block for vehicles
  • Added AllPlayersInsideVehicle array value block
  • Added GetVehicleState LinearVelocity value block
  • Added the option to enable and disable capture points in Air Superiority and Ground Superiority experiences
  • Added GetCapturePoint value block
  • Allow error reports to send additional payloads in Error Logs
  • Add new action block for sending custom error reports in Logic Editor

Vehicles

  • Bad Company 2
    • Replaced the UH-60 on the Russian team with the Mi-24 Hind
    • Replaced the BMP-2 on the Russian team with the BMD-3
  • Battlefield 3
    • Added the A-10 Warthog and SU-25TM Frogfoot as new vehicles

 

Gadgets

  • Resolved several clipping animations for melee weapons while vaulting over obstacles
  • Resolved several gadgets clipping through hands while vaulting
  • The EMP effect from thrown EMP Grenades will no longer affect players outside the visual radius

FXM-33 AA Missile

  • FXM-33 AA Missile UI will no longer remain on screen while switching to another weapon
  • Fixed an issue where no ‘In Stealth’ state is displayed while locking on to Helicopters with the FXM-33 AA

Repair Tool

  • The “Repairing” voice over no longer plays when attempting to repair destroyed vehicles
  • Using the Repair Tool no longer sometimes causes the camera to shake

Smoke Grenade Launcher

  • The Smoke Grenade Launcher’s name is now properly displayed in the Kill Log and Kill Card

SOFLAM

  • The overlay on vehicles for the SOFLAM now has the accurate colors; grey when in progress and yellow when fully locked on

Spawn Beacon

  • The Spawn Beacon now takes 1 to 2 bullets to destroy instead of 4 to 7

Hazard Zone

We’ve made several changes to reduce the reliance on the Data Drive Scanners within Hazard Zone. This should make it easier to understand the mode, and allows you more choice in which gadgets you want to deploy with.

  • Increased cost of the Data Drive Scanner from 0 to 200
  • Now only shows players carrying Data Drives when scanning
  • Data Drives are now globally shown in the world
  • IBA Armor Plates are now free and the default gadget

A new mechanic has been added to Hazard Zone, called Second Chance. This should make it more forgiving while you are first getting to know and start interacting with new squad mates.

  • If your squad wipes before the first extraction, then the whole squad is redeployed one time after 15 seconds, at a different location from where you first inserted
  • Redeploy and Second Chance now spawns players at 500m instead of 100m. Until the player is 100m above the ground, the parachute cannot be used

Several further changes have been added to faster to get into a Hazard Zone match

  • Map Overview has been removed
  • Reduced the amount of players needed to start the timer for starting the round, even if the server isn’t full yet
  • Reduced the start timer from 2 -> 1 minute

Tactical Items

  • Quickdraw Holster has been removed
  • Throwable Increase I – Increased to +2 extra throwable, up from +1
  • Faster Healing I – Increased healing with 50%, up from 20%
  • Insider Information – Increased location reveal from 30s -> 60s before impact
  • Insider Information – Reduced rarity to Rare, down from Epic
  • Insider Information – Reduced costs from 400 -> 200 Credits
  • Biometric Scanning – Now spots enemies for 100% longer, up from 50%
  • Biometric Scanning – Increased rarity to Rare, up from Common
  • Biometric Scanning – Increased costs from 100 -> 200 Credits
  • Table Deal – Increased cost from 400 -> 600 Credits
  • Ammo Increase II – Increased to +3 additional magazines, up from +2
  • Ammo Increase II – Increased rarity to Epic, up from Rare
  • Ammo Increase II – Increased cost from 400 -> 600 Credits
  • Faster Healing II – Increased healing with 100%, up from 50%
  • Faster Healing II – Increased cost from 400 -> 600 Credits

Maps & Modes

  • Fixed several visual, collision, lighting and interaction related bugs across Current era maps
  • Resolved an issue on Discarded that could cause defending players to become stuck when spawning
  • Resolved instances on Discarded where EMP Grenades exploded without delay after being thrown
  • It no longer happens that the wrong voice overs would sometimes play when a match was in overtime

Breakthrough

  • Distinctive icons have been added for both Attackers and Defenders
  • Directional retreat indicators have been added for defenders. This helps you understand in which direction you need to retreat
  • Objective icons now show a hold Hold, Defend, Attack or Retake description to make it easier to understand where you need to go
  • Audio has been tweaked to increase the feeling of tension during a match
  • The transition from the match into the End of Round screen has been smoothened

Soldier

  • Soldiers will no longer sometimes clip through terrain when running up steep slopes
  • Gadgets and weapons will no longer sometimes clip through walls while vaulting
  • Ping locations are no longer inaccurate when in a vehicle seat as a passenger
  • Jumping will no longer sometimes be interrupted after sliding
  • Soldier hip rotation animations have been improved
  • You are now able to vault over some angled walls that prevented this previously
  • You are now able to move while Aiming Down Sights and being prone
  • Strafing no longer causes the camera to slightly move
  • Several improvements have been added to soldier movements animations:
    • Separated aiming from turning so 3P animations can now look around slightly before triggering a turn animation
    • Added leaning to 3P animations
    • Added new and improved idle animations
  • Fixed an issue where your 3P animation wouldn’t always show that you were in traversal sprint
  • The revive animation for enemy soldiers has been polished
  • Animations for a soldier jumping and descending from an upside down plane have been improved
  • Changing to your primary weapon in mid melee attack now shows the correct melee animation
  • Fall damage should no longer be inconsistent
  • Animations while looking down during traversal sprint have been improved
  • Pinging an enemy Hovercraft no longer plays a voice over indicating it’s empty and ready for use
  • Players should no longer slide away after a takedown
  • Resolved a broken animation while throwing an Ammo Crate or Medical Crate while vaulting
  • The death animation when redeploying has been removed
  • The Parachute / Wingsuit hint no longer remains on screen after either are deployed
  • You will no longer automatically enter a vehicle if you revive a teammate who was under it
  • You’ll no longer get a takedown prompt when a takedown is currently being performed on you
  • It’s now possible to interrupt the Initial Deploy animation while ADS
  • Moving sometimes caused specific weapons to have their animations broken, this has been fixed
  • When reviving a player there was a chance that the weapon attachments would get all spooky and become misplaced. We’ve cured their fear of the dead

Specialists

Angel

  • A blocked loadout message no longer appears in error when interacting with the Loadout Crate
  • It’s now possible to remain crouched while interacting with Angels’ Supply Crate.
  • Resolved a repeating animation when repeatedly selecting the Supply Bag
  • The 3P flash effect is now visible while being revived by Angel
  • Angel’s Trait has been reworded to indicate he now only supplies ammo, instead of armor

Boris

  • Resolved several inconsistent placement areas for the SG-36 Sentry Gun on Exposure
  • The “Place Turret” hint no longer shows after the SG-36 Sentry Gun has already been deployed
  • The SG-36 Sentry Gun can no longer fire downwards at extreme angles
  • The SG-36 Sentry Gun can now fall through broken glass

Casper

  • It’s no longer possible to deploy the OV-P Recon Drone in elevators which allows players to see through walls. This will now instead destroy the drone.

Dozer

  • The correct Kill Card is now displayed while Dozer dies from heavy fire while having the SOB-8 Ballistic Shield deployed
  • The SOB-8 Ballistic Shield can now block missiles from the G-84 TGM

Falck

  • Using ADS with the S21 Syrette Pistol now shows the correct visual instead of a red lined pattern
  • Shooting allies with the S21 Syrette Pistol no longer sometimes triggers the friendly fire voice over

Lis

  • Being hit by EMP Field Grenades now causes you to exit the G-84 TGM TV screen
  • Fixed an issue that caused Lis’ G-84 TGM missile to bounce off of certain bushes
  • Fixed an issue that caused Sundance’s Anti Armor grenade to lock onto and chase Lis’ G-84 TGM missile
  • Increased the delay for exiting the G-84 TGM’s screen to 1 second
  • It’s no longer possible to damage friendly air vehicles with the G-84 TGM’s missile
  • The G-84 TGM missile will no longer bounce off vehicles

Rao

  • The Hack indicator should no longer freeze in place after starting a hack

Sundance

  • The Anti-Armor Smart Explosive UI no longer gets stuck in lock on when the grenade has already been deployed
  • The Kill Feed now properly indicates players killed by the Scatter Grenade

Paik

  • Scrolling through weapons with a mouse wheel will no longer activate Paik’s EMG-X Scanner

UI/HUD

  • The Commorose now shows shortened objective names so the text doesn’t clip or overlap
  • The Nearby Players list now accurately reflects nearby teammates
  • Players dying due to friendly fire no longer show up as an enemy in the Kill Feed
  • The Need Spotting Commorose command no longer displays empty text in the game feed
  • Player name tags no longer change position while occluded by cover
  • You’ll no longer see a hit indicator when shooting a dead enemy

Vehicles

  • Anti-Air and Anti-Tank lock on missiles will now acquire new targets without a delay. This should make switching targets significantly smoother
  • Anti-Tank missiles now also lock on to empty vehicles to prevent you from losing your target if the target vehicle is abandoned
  • Overall target acquisition for lock on missiles has been improved
  • The YG-99 would sometimes look a little banged up in the collection screens. We’ve buffed it out
  • Fixed Stealth bombing coordinates so they no longer show negative values
  • We have taught our autocorrect how to spell Suppressed within the Stealth Helicopter weaponry descriptions
  • While flying an aircraft, the yawing input now stops when the mouse is not moving.
  • Fixed an issue where a second TOW missile could be fired from vehicles while still controlling the first one
  • Fixed an issue where the minimap view cone would not follow the camera in driver/pilot freelook, gunner and passenger seats
  • Damage markers distance to center updated in vehicles to solve overlapping HUD
  • Driving over a street lamp no longer makes the camera go inside the vehicle. Vehicle love lamp
  • You should no longer see the landing gear on the SU-57 while it’s in flight
  • Dying while driving the Polaris Sportsman will no longer cause the camera to violently shake
  • Fixed an issue where Stealth Helicopter bombs would sometimes jitter as they fell
  • Bullet tracers would sometimes go in the wrong direction while firing from vehicle weapons. We’ve reset their internal compass and they now point in the right direction
  • Vehicle grenade crosshairs no longer display the wrong ammo
  • Fixed an issue where the critical health recovery audio cue triggers everytime you exit vehicle
  • Crashing an air vehicle into a friendly vehicle will no longer mark them as an enemy in the kill cam

F-35E Panther / SU-57 FELON – 25mm Cannon (internal)

  • Damage increased from 20 -> 30
  • Damage Fall Off start increased from 100 -> 250
  • Minimum dispersion has been removed
  • Maximum dispersion decreased from 1 -> 0.7
  • Dispersion increase per shot has been lowered

Airplane Air-to-Ground Missile

  • Missile Rate of Fire increased from 30 -> 90
  • Replenish delay increased from 8 -> 20s
  • Lock time increased from 1 -> 1.5s
  • Lock release time reduced from 1 -> 0.5s

Airplane Air-to-Air missile

  • Increased lock from 1 -> 1.5s

MD540 Nightbird – Mounted 20mm Cannons:

  • Rate of Fire lowered to 250 -> 200
  • Replenish time increased from 1.8 -> 2.5

T28 / M1A5 – Kinetic Grenade Weapon Pod

  • Lower blast radius from 10 -> 7m
  • Lowered inner blast radius from 4 -> 3m

MAV

Autocannon has been adjusted to make it a close range anti-vehicle weapon with diminished power over longer distances:

  • Speed decreased from 980 -> 300
  • Rate of fire increased from 120 -> 140
  • Damage increased from 40 -> 65
  • Added damage fall off start distance at 25m
  • Added damage fall off end distance 150m
  • Added blast damage fall off curve
  • Blast damage increased from 10 -> 25
  • Blast radius from 1 ->3m

MV38-Condor – 50mm Cannon Pod

  • Now fires single shots
  • Rate of Fire reduced from 110 -> 40
  • Longer replenish delay to fit the new slower rate of fire

Weapons

  • AK24 no longer incorrectly shows it has a single rate of fire
  • Fixed an issue where AK-24 attachments would not lower the recoil of the weapon as intended
  • Fixed an issue where AC-42 magazines were displaying an incorrect rate of fire
  • Fixed MCS-880 Flechettes doing unintended high damage at longer ranges
  • Fixed an issue where some weapons wouldn’t play reload sounds while using an underbarrel attachments
  • Fixed an issue where the SWS-10 Extended mag has a negative rate of fire within the collection screen
  • Updated DDM4 magazines so bullets are not shown through scopes
  • Fixed an issue where the time to live on the Incendiary grenade underbarrel was too short
  • Fixed an issue where attachments were not available when opening the Plus Menu
  • Fixed an issue which would cause the bipod to deploy itself changing scopes
  • Laser sights would stop working while in 1P when a player would switch equipment or enter in a vehicle. This no longer happens
  • Exiting a vehicle with the DXR-1 triggers no longer triggers the bipod deploy animation
  • M44 Revolver damage increased up to 75m
  • Fixed an issue that caused aim assist to not work for vehicle passengers in open seats
  • Fixed an issue where swapping attachments caused some underbarrel attachments to become activated incorrectly
  • Fixed an issue that made it possible to fire faster than intended with some bolt action rifles by swapping attachments

We’ve updated DMR’s to make them more valuable in long-range combat as we currently felt they were underperforming. The first improvement we made here is to increase Bullet Speed, which means less lead time when firing at your target.

  • BSV-M: 700 -> 790
  • SVK: 860 -> 960
  • VCAR: 600 -> 700
  • DM7: 740 -> 800

We also noticed that headshots weren’t rewarding enough for extended combat engagements. To address this we’ve tweaked their Headshot Damage Multiplier at long-range:

  • BSV-M / DM7: 1.9x -> 2.2x
  • SVK 1.5x -> 1.6 x
  • VCAR: 1.8x -> 2x

No changes have been made to DMR performance in short to medium range combat, and they’ll feel as you are used to when fighting against Assault Rifles and SMG’s. We’re looking forward to your feedback on these changes once you’ve been able to test them.

As for the next patch, DICE has mentioned that it will be available im August. No further details has been shared whether this will include the planned player profile stat page which is scheduled to drop sometime in Season 1.

Once the patch is out, we’ll be sure to let our readers know.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fallout 76 Atomic Shop Weekly Update July 5

For those looking for new items in Fallout 76, the Atomic Shop has been updated! MP1st is here to bring you the Fallout 76 Atomic Shop weekly update today July 5 edition!

https://imgur.com/a/AWgkyib

The new Atomic Shop update brings you a variety of new bundles to spice up your Fallout 76 experience! The new shop items include a Cultist Dungeon bundle, Welcome Back Bundle 02, Cultist Dungeon Outfit, Radiation Test Dummy, Stash Box Bundle, Park Ranger Bundle, and so many more.

That’s about it for this week. There’s also a new patch for the game came out on June 28 on all platforms, which you can read about here. The update varied in size but it was around 1.44 GB on Xbox, 1.47 on PlayStation, 1.95 GB on Microsoft Store, and 109.5 MB on Steam. It fixed various bugs related to stability and performance, events and quests, and many more.

Fallout 76 is now available for purchase on the PS4, PS5, Xbox One, Xbox Series X/S, and PC. The game is also available on Xbox Game Pass

Aaron Nashar

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NBA 2K23 Championship Edition Cover Athlete Is Michael Jordan, New Trailer and Release Date Revealed

Visual Concepts has revealed the first cover for the latest iteration in the NBA 2K franchise, NBA 2K23. The developers have shared that the crowned athlete, Michael Jordan will feature on the cover of NBA 2K23’s Championship Edition and Michael Jordan Edition. The publisher has also confirmed the game’s release date to be September 9, 2022.

Highlighting this announcement, 2K has shared a trailer for the Michael Jordan Edition, which you can watch here.

The hall of fame inductee shared his thoughts about being the cover athlete for NBA 2K23.

“It’s special to be able to reach newer and older generations of basketball fans through the virtual world. NBA 2K provides another way for fans to enjoy basketball and it’s humbling to be part of it one more time.”

Both of the editions will introduce a new The Jordan Challenges mode. The mode will encourage players to recreate 15 iconic moments from Jordan’s career. Ten of those challenges are being rebuilt from NBA 2K11, and the other five are completely new.

More details from the press release regarding the NBA 2K23 Championship Edition’s The Jordan Challenges:

  • A brand new mode allows you to replay, relive, and rewrite 15 of Michael Jordan’s most iconic moments of his career in NBA 2K23’s The Jordan Challenge. A completely reimagined experience, built from the ground up to honor Jordan’s legacy. 
  • Originally introduced in NBA 2K11, The Jordan Challenge took the gaming world by storm.  In NBA 2K23, they are back, and bigger than ever. The original 10 challenges have been completely rebuilt for NBA 2K23, and are joined by five completely new challenges, all housed within their own game mode. The improvements take full advantage of technological advancements and game innovations to offer a completely new way to relive Jordan’s legacy. 
  • The Challenges represent an array of spellbinding performances across Jordan’s college, NBA, and Team USA Basketball career. 
  • Gameplay is accompanied by video vignettes, giving players the chance to hear from teammates, opponents, broadcast personalities, and more as they describe what is felt like to be part of Jordan’s jaw-dropping performances.

The only perk for the Championship Edition shared is that it will come with a year’s worth of NBA  League Pass. More information regarding pricing and cover reveals should fly out in the next couple of days. Make sure to keep your eyes peeled throughout the week!

Ibrahim Kabir

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Red Dead Online Monthly Update July Schedule and Info Revealed

Rockstar Games is continuing with their monthly announcements for everything new heading to Red Dead Online! The Red Dead Online monthly update July schedule and info has been revealed, with the highlights and important details and dates listed below.

Highlights:

  • Triple XP on Gang Hideouts
  • Double XP (Character and Role) on all Bounty Hunter Missions
  • Double XP and Gold on Call to Arms
  • Double RDO$ and XP on Free Roam Missions
  • Free Community Outfit, “The Rambler,” comprised of the Cayuga Hat, Hartman Jacket, Lancer Vest, Everyday Shirt, Rifleman Gloves, Deadboot Gunbelt and off-hand Holster, Lightfoot Pants, Worn Roper Boots, and Gerden Deluxe Spurs (Female alternatives: Buckskin King Vest and Casual Shirtwaist Shirt)
  • Log in this month to receive 15 Dynamite and 3 Gravesend Bolas for free
  • Reach Rank 10 or above this month and receive 100 rounds of Split Point Rifle Ammo and 50 Incendiary Buckshot Shotgun Ammo
  • Complete 5 Role Challenges during any week this month and get a free blue Carbow Double Bandolier
  • 50% off any Weapon for winning 3 rounds of a Showdown Mode during any week this month
  • Rank Locks on all Holsters and Off-Hand Holsters have been removed
  • Discounts: 50% off all Ammo, 40% off Role Weapon Variants, Gun Belts, Off-Hand Holsters, Saddlebags, Gloves, and Fast Travel, 30% off Hats, Multi-Class Horses, and Improved Bow Variants (from Gus’ Store), and 25% off All Role Outfits
  • Prime Gaming: Red Dead Online players who connect their Rockstar Games Social Club account with Prime Gaming before August 4 will get the Cougar Snarl Emote for free, 5 Gold Bars, and Rewards for a free Navy Revolver and Vest.

 

Plus, players can earn Triple RDO$ on the Featured Series all month long, please see the calendar below:

 

July 5 – July 11: Explosive Series                                                       

  • Play Call to Arms to earn 50% off the Lemat Revolver
  • Reach Wave 8 or higher in any Call to Arms this week for a free Varmint Rifle

 

July 12 – July 18: Hardcore Most Wanted Series

  • Play Call to Arms to earn 40% off any Shotgun
  • Complete at least one Blood Money Contract and one Opportunity for a free red Gardenia Hat

 

July 19 – July 25: Hardcore Plunder and Spoils of War Series

  • Play Call to Arms to get 30% off any Weapon
  • Complete 2 Free Roam Events to earn the blue Charro Jacket for Males and the blue Ballard Jacket for Females

 

July 26 – August 1: Hardcore Last Stand Series

  • Play Call to Arms and earn a free Weapon Component
  • Playing Call to Arms with a Permanent Posse will earn players red Schaffer Chaps

Assemble This Month’s Community Outfit, The Rambler

Redditor DonSoIo calls this month’s community outfit “The Rambler,” and Red Dead Online players can assemble The Rambler’s signature look by claiming the following by visiting local Tailors or directly through the pages of the Wheeler, Rawson & Co. Catalogue:

  • Brown Cayuga Hat
  • Blue-Brown Hartman Jacket
  • Brown Lancer Vest (male) or Buckskin King Vest (female)
  • White Everyday Shirt (male) or Casual Shirtwaist (female)
  • Black Rifleman Gloves
  • Black or brown Deadboot Gun Belt and Off-hand Holster
  • Black Lightfoot Pants
  • Dusty brown Worn Roper Boots
  • Brown Gerden Deluxe Spurs

Discounts

  • 25% off All Role Outfits
  • 40% off Role Weapon Variants
  • 30% off Improved Bow Variants (from Gus’ Store)
  • 40% off Gun Belts
  • 40% off Off-Hand Holsters
  • 40% off Saddlebags
  • 50% off All Ammo
  • 30% off Multi-Class Horses
  • 40% off Fast Travel Camp Upgrade
  • 30% off Hats
  • 40% off Gloves

This month in Red Dead Online players can earn double the usual XP and Gold in Call to Arms and across all Free Roam Missions, plus double bonuses on all Bounty Hunter Missions, and triple bonuses when clearing out Gang Hideouts.  

Also, this month’s Community Outfit, “The Rambler” – inspired by DonSoIo over at the /r/reddeadfashion subreddit – can be picked up for free at local Tailors or directly through the Wheeler, Rawson & Co. Catalogue.

Aaron Nashar

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Dungeon Defenders 2 Update 2.17 Barrels Out for Fixes This July 5

Trendy Entertainment has fired out Dungeon Defenders 2 update 2.17, which includes fixes for issues brought on by the Shifting Sands update released back on June 29, For PC gamers, this patch was released last week, with consoles getting it today. The short list of fixes can be seen in the Dungeon Defenders 2 July 5 patch notes below.

Dungeon Defenders 2 Update 2.17 | Dungeon Defenders 2 July 5 Patch Notes:

DEFENDERS,

We just released a hotfix to fix some of the early bugs and issues that we have found in the Shifting Sands Update. This hotfix is currently live for our Steam players, and should be live next week for those of you playing on console.

  • Fixed Chi Spirit dead zone directly in front of the tower.
  • Fixed some potential issues with the player shops not visually updating properly.
  • Fixed an issue where Frosty Explosion was hitting friendly towers on retry.

That’s about it for this patch. 

Source: Dungeon Defenders forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dreams Update 2.48 Rolled Out for Create TLC #3 This July 5

Media Molecule has released Dreams update 2.48, and this is another significant title update for the adventure/creation game. Called “TLC #3,” players can expect bug fixes, improvements, a new invisible connections filter and more! Check out the official Dreams July 5 patch notes below.

Dreams Update 2.48 Patch Notes | Dreams TLC #3 Patch Notes | Dreams July 5 Patch Notes:

What’s New?

  • Invisible Connections Filter: Adds a new Show/Hide filter which allows you to see the invisible wires and connections used by Animations, Variables, Scores and Wireless Transmitters/Receivers. Fantastically useful for tracking down animated objects and understanding how your gameplay thermometer is being used.
A video of the new Show/Hide filter for invisible wires and connections.

  • Enable/Disable Menu Music: Adds a toggle in My Preferences which allows you to turn the Dreamiverse menu music on or off.
An image of the new menu music toggle in My Preferences.
An image of the new menu music toggle in My Preferences.

  • Value Slider Decimal Places: Adds a tweak to the Value Slider which lets you define how many decimal places it uses.
A video of the new tweak to the Value Slider.

Other Improvements

  • Added some smoothing to the Comb tool when using the wireless controller.
  • Improved the readability for potential Live Clones, replacing the solid colour with a pulse effect.
  • Removed the limit for the Number Displayer when connected to a Date/Time fat wire, so that it no longer cuts off at 9,999,999 seconds/2777.7 hours. You can now also plug Date/Time wires directly into the Number Displayer and have it accurately output the total time since epoch 0, instead of having to divide by 1000 first.

Bug Fixes

  • Text Displayers were displaying incorrectly when the camera moved behind the gadget’s position.
  • Animating a sculpture with the Action Recorder and then re-recording it caused a crash for a small number of players.
  • On a large sculpture converted to a painting, switching off Luma Noise would have no effect.
  • An object was not highlighted correctly when using Live Clone.
  • When using Live Clone, using the Clone tool would affect other sculpts visually.
  • Turning off a Microchip would misleadingly appear to cause a decrease in gameplay thermo.
  • The value of a Timeline’s Playhead Position tweak would display incorrectly.
  • Using Save As A New Creation on an element produced using Bake Emitted would result in an empty scene.
  • Merging two complex paintings would result in a painting which breached the paintings limit, resulting in a partially invisible painting.
  • The Vector Cross Product Normalised tweak icon did not display the correct order of operations.
  • Inconsistent results when using the Volume Brush to apply Coat or Style effects to sculptures which had been converted to paintings.
  • The output of the Sun Position tweak was incorrect. The vector should now be normalised at all times.

Players will need to download this title update in order to connect to the game’s servers. 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Lollipop Chainsaw Remake Announced and Is Targeting 2023

Lollipop Chainsaw Remake is now officially announced by one of its original publishers, 10 years since its original launch. The game will feature minor changes and it is expected to release in 2023.

Lollipop Chainsaw producer, Yoshimi Yasuda, broke the news earlier today in a tweet.  He revealed that Warner Bros. will in fact support the project and will remain its publisher for all regions outside of Asia. 

The statement sympathizes with fans that are having difficulty playing the game, especially since the game is not available on current consoles. It also promises that the game is dear to the developers’ hearts and they are committed to bringing it back into the players’ hands.

Yasuda also reveals that the game’s remake will be done by the original staff. However, he also says that the remake will have different elements from the original title.

These elements will be out of their control. For example, they may not be able to bring back all of the 15 licensed songs in the original title.

Lollipop Chainsaw Remake is now officially announced to release sometime in 2023.

Aaron Nashar

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Bus Simulator 21 Update 2.20 Out for Small Changes This July 5

Developer Stillalive Studios has released Bus Simulator 21 update 2.20 on all platforms today. This is a relatively small update released that only comes with some minor additions and changes. You can check out the full Bus Simulator 21 July 5 patch notes below.

Bus Simulator 21 2.20 Patch Notes | Bus Simulator July 5 Patch Notes:

PC Update 2.20, PS4 Update 2.20 & Xbox Update 2.20 – July 05, 2022

Fixes:
  • Brazilian-Portuguese language is activated as expected again
  • Passengers: The issue with passengers getting stuck in overcrowded buses has been fixed
  • News Menu: Links within the News section of the game on PS5 can now be activated as expected again

If you want to know the previous patch notes, you can read the full details for update 2.19 posted down below. 

PC Update 2.19, PS4 Update 2.19 & Xbox Update 2.19 – June 14, 2022

New:
  • Minor fixes and stability improvements

That’s it for the patch notes. Bus Simulator 21 is out now for the PC, PlayStation and Xbox platforms. 

Source: Bus Simulator

Damien Seeto

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The Division 2 Update 1.41 Shoots Out for Fixes This July 5

Ubisoft has rolled out The Division 2 update 1.41 on all platforms, and this has been deployed during the game’s server maintenance today. As expected, this doesn’t bring in any new content, and has been pushed out for fixes. Read up on the official The Division 2 July 5 patch notes below.

The Division 2 Update 1.41 Patch Notes | The Division 2 July 5 Patch Notes:

Here’s what got fixed today per Ubisoft:

PATCH NOTES

BLUEPRINTS & GEAR  

  • Fixed an issue where the blueprints for the Dread Edict, Bluescreen and Catharsis exotics were missing from Inaya’s shop.  
  • Fixed an issue where The Setup and Closer did not drop with targeted loot.  
  • Fixed an issue where Season 9 blueprints did not appear in the Crafting Station before acquiring them.   

COUNTDOWN  

  • Fixed an issue where the menu would not appear when inspecting people in Countdown menu.   

EXPERTISE 

  • Fixed an issue where items appear as proficient despite not being at proficiency rank 10.
  • Fixed a bug that allowed players to gain high amounts of proficiency XP by disrupting Parnell’s decoys in “The Tombs” mission.
  • Fixed a bug that allowed the player to stack bonus expertise damage. 

UI  

  • Resolved the grade icon being shifted to the left on all item tiles in the inventory.
  • Resolved visual stretching outside of borders with the new gear/vanity items in the Season 9 Rewards Tracker.   

If you are interested, here are the patch notes for the previously released update 1.40. 

Maintenance Notes:

  • Added the Backpacks for the Fairview Crew Apparel Event!
  • Hotzone & Meltdown outfit completions will now receive mask rewards.
  • Fixed an issue where a red overlay light that was present in the Apparel Event Screens.

That’s it for the patch notes. Keep it locked here at MP1st for more news. 

Source: Ubisoft forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Snowrunner Update 1.32 Out for Patch 17.1 Fixes This July 5

Focus Home Interactive has deployed Snowrunner update 1.32 today which is officially tagged as patch number 17.1. This new update comes with several changes and a lot of bug fixes too. You can read the full Snowrunner July 5 patch notes posted down below.

Snowrunner Update 1.32 Patch Notes | Snowrunner July 5 Patch Notes:

Patch Notes

Changes

Modding

  • Fixed a bug when sometimes subscribed MOD maps cannot be enabled
  • Fixed a bug related to convertation of the maps with custom assets

Other

  • Optimized API calls to mod.io
  • Some minor cosmetic changes in content library
  • Added a warning message that savegames may be incompatible with previous versions
  • Render optimizations for Xbox Series
  • Localization fixes
  • Minor multiplayer, crossplay and UI bugs were fixed

Bug fixes

  • Fixed a bug in hard mode during co-op session when trying to refuel a full truck at the fuel station results in deleting all the fuel from the truck’s gas tank
  • Fixed a bug with constant accidental crashes after some amount of hours of play during a saving process on Nintendo Switch
  • Fixed a bug when markers (waypoint, loading marker, watchpoint, etc.) in the game are noticeably clipped when they are at the edge of the screen in windowed mode
  • Fixed a bug which could cause save game crashes on PlayStation
  • Fixed a bug with accidental crashes of the beginning of the game on any platform

That’s it for the patch notes. Snowrunner is out now for the PC, PS5, Xbox Series X/S, PS4, Xbox One and Nintendo Switch platforms.

Source: Focus Forums

Damien Seeto

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Enlisted Update 1.44 Out for Several Changes This July 5

Darkflow Software has released the Enlisted update 1.44 (PS5 version 1.000.104) today for several gameplay changes. A lot of bug fixes have also been added to improve the gameplay experience. You can check out the full Enlisted July 5 patch notes below.

Enlisted Update 1.44 Patch Notes | Enlisted Update 1.000.104 | Enlisted July 5 Update Patch Notes:

Each update of “Making Enlisted a Better Place” focuses on a certain aspect of the game or a particular mechanic in which we’ve fixed bugs or have added interesting features.

The improvements are mostly or even completely based on the feedback you have left in the special topics and discussions on our forums and social media platforms.

RAISING THE SKULLS

No necromancy, just a small but valuable change to the battle UI for each of us. Remember how you met an enemy squad in a narrow corridor, killed the first one of them and then lost sight of the others behind the huge skull icon? 

Well, that’s in the past. Now the skull icon that confirms the kill will be shown above the target to clear the view of potential targets behind it.

Got any ideas how to make the game’s user interface better, even in small things like this one? Tell us in the comments!

CORRECTING OFF-ROAD CAPABILITIES OF WHEELED VEHICLES

This fix affects all the wheeled vehicles in the game: from simple motorcycles to ATVs that can be found in the Moscow, Normandy, and Tunisia campaigns.

The resistance of surfaces was corrected in such a way that wheeled vehicles became faster on roads with any surface and on solid ground. And the difference between solid surfaces and off-road surfaces is now more pronounced. Try out the wheeled vehicles and tell us how they feel!

FULL LIST OF CHANGES

  • Now after killing an enemy soldier the skull icon that confirms the kill will be raised up to free up the view.
  • Roads with any kind of surface are now less resistant to the movement of vehicles with a wheeled chassis.
  • In the Practice mode of the “Battle for Tunisia” campaign for the “Axis” powers a transport vehicle has been added that you can use to drive from the infantry shooting range to the tank polygon.

That’s it for the patch notes. Enlisted is out now for the PC, PS5, PS4, Xbox Series X/S and Xbox One platforms. 

Source: Enlisted

 

 

Damien Seeto

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Dying Light 2 Update 1.15 Fixes Fast Travel & More in Patch 1.4.2 This July 5

Techland has released Dying Light 2 update 1.15 (PS5 version 1.015) for all platforms, which is for version 1.4.2! This fixes most of the Fast Travel feature, alongside other gameplay fixes! Read on for the full Dying Light 2 July 5 patch notes.

Dying Light 2 Update 1.15 Patch Notes | Dying Light 2 Update 1.015 Patch Notes | Dying Light 2 Update 1.4.2 Patch Notes | Dying Light 2 July 5 Patch Notes:

PC | XBOX | PS

In this hotfix, we wanted to address one of the essential issues players encountered during their adventures in The City – Fast Travel feature becoming unavailable under certain circumstances. This issue should be resolved after a series of tests and implementations we’ve performed.

Check the full list of improvements and fixes.

Game Updates

  1. Most of the Fast Travel issues should be fixed. We are still working on improving the players’ experience while using this feature.
  2. Crashes occurring in co-op while using stab follow-up skills are fixed.
  3. Improved game stability and reduced the number of random crashes.
  4. We are making Tyrant Volatiles stronger. A little. Sorry.
  5. Special Infected received better resistance to some types of damage.
  6. Special Infected with an orange marker should drop Mutation Samples.
  7. Outfits from Chapter 1 will transfer to NG+; there will be no need to redeem them again.
  8. Fixed a soft lock related to dying during the challenge.
  9. Fixed an issue related to reconnecting to the game on PlayStation after leaving the session (manually or automatically) a couple of times.
  10. Achievements „Find Anything Interesting?” and „Street Art Aficionado” can now be obtained properly.
That’s about it for this patch. Don’t forget, the Bloody Summer event is still on-going, and features in-game rewards, new challenges and more.
 

Source: Dying Light

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Is The Division 2 Down? Scheduled Maintenance Info for July 5 (Update)

If you’re trying to log in to The Division 2 but can’t, it’s not just you, as Ubisoft has triggered The Division 2 down time on its servers this July 5, and this will coincide with a patch rollout.

Is The Division 2 Down? Maintenance Schedule and Updates for July 5:

Update: Ubisoft has announced that they are extending the maintenance and server downtime forr another hour!

Here’s the official word from Ubisoft:

Schedule: Tuesday, July 5 at at 09:30 CEST, 03:30 AM EDT, 12:30 AM PDT. 03:30 PM HKT.

Duration: 3 hours

Players can expect a new patch to be released during maintenance.

Same as always, if there are changes to the maintenance schedule, we’ll be sure to update the post. We’ll update the post with a link out to the offical patch notes once we have it, so stay tuned!

For more on The Division 2 here on MP1st, make sure to bookmark our The Division 2 game hub!

Source: Ubisoft forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Final Fantasy 14 Update 9.58 Drops for Patch 6.18 Battle Fixes and More This July 5

Square Enix has released Final Fantasy 14 update 9.58 (PS5 version 1.000.143), which is version 6.18! This includes quite a number of battle system changes, bug fixes and more! Read up on the official Final Fantasy 14 July 5 patch notes below.

Final Fantasy 14 Update 9.58 Patch Notes | Final Fantasy 14 Update 1.000.143 Patch Notes | FF14 Update 6.18 Patch Notes | FF14 July 15 Patch Notes:

Patch 6.18 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:

These additions and adjustments only require the purchase of FINAL FANTASY XIV: A Realm Reborn and FINAL FANTASY XIV: Heavensward.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Stormblood.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Endwalker.
These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.

The weekly restriction on receiving Unsung Blades of Asphodelos from Asphodelos: The Fourth Circle has been removed.

The following adjustments have been made to Pandæmonium: Asphodelos (Savage):

Two treasure coffers will now always appear. Furthermore, the weekly restriction on rewards obtained from coffers has been removed.
The weekly entrance restriction on all areas of Pandæmonium: Asphodelos (Savage) has been removed.
Players may now proceed directly to any circle of Pandæmonium: Asphodelos (Savage).

The item required to enhance weapons purchased with Allagan tomestones of astronomy, Radiant Roborant, can be purchased from the following vendor:

 

Vendor   Item Required
Nesvaaz, Radz-at-Han (X:10.6 Y:10.0)   Aglaia Coin

Upgrading Equipment

  • After acquiring the items to enhance your equipment from J’lakshai, Wilmetta, or Nesvaaz, speak with Khaldeen in Radz-at-Han (X:10.9 Y:10.4) and exchange them for augmented gear of your choice.

PvP

The following adjustments have been made to PvP actions:

Paladin

Action   Adjustment
Holy Sheltron   Damage reduction of the Knight’s Resolve effect has been reduced from 20% to 15%.

Marauder / Warrior

Action   Adjustment
Onslaught   Base potency has been increased from 400 to 500.
Maximum potency has been increased from 4,000 to 5,000.
Orogeny   Base potency has been increased from 800 to 1,000.
Maximum potency has been increased from 8,000 to 10,000.

Dark Knight

Action   Adjustment
Bloodspiller   Base potency has been increased from 4,000 to 6,000.
The threshold for reaching maximum potency has been changed from HP below 20% to HP below 25%.
Eventide   Base potency has been increased from 1 to 10,000.

Gunbreaker

Action   Adjustment
Burst Strike   Potency has been increased from 6,000 to 7,000.
Hypervelocity   Potency has been increased from 2,000 to 3,000.
Barrier potency of the Junction Tank bonus has been increased from 5,000 to 6,000.
Potency increase of the Junction DPS bonus has been changed from 4,000 to 5,000.
Cure potency of the Junction Healer bonus has been increased from 3,000 to 4,000.

Ninja

Action   Adjustment
Seiton Tenchu   Duration of the Unsealed Seiton Tenchu effect has been reduced from 10 to 8 seconds.

Machinist

Action   Adjustment
Blast Charge   Now grants a movement speed increase when Overheated.
Aether Mortar   Potency has been increased from 4,000 to 6,000.
Barrier potency has been increased from 4,000 to 6,000.

Dancer

Action   Adjustment
Honing Dance   Potency has been increased from 3,000 to 4,000.
Reverse Cascade   Potency has been increased from 5,000 to 6,000.
Fountainfall   Potency has been increased from 7,000 to 8,000.
Saber Dance   Damage bonus has been increased from 5% to 10%.

Black Mage

Action   Adjustment
Burst   Barrier potency has been reduced from 16,000 to 12,000.
Superflare   Enemies under the effect of Umbral Freeze will now be afflicted with a status ailment commensurate with the number of stacks accumulated.
1 stack: Heavy
2 stacks: Bind
3 stacks: Deep Freeze
Duration: 2s

Summoner

Action   Adjustment
Fester   Base potency has been increased from 3,000 to 4,000.
Maximum potency has been increased from 6,000 to 8,000.

Astrologian

Action   Adjustment
Gravity II   Heavy effect is now only applied to the first target.
Gravity II (When executed after Double Cast)   Bind effect is now only applied to the first target.

Crystalline Conflict

Season One will end and Season Two will begin.

When the season ends, the top 100 ranking players from each data center will receive vouchers via the moogle delivery service.

Players finishing in bronze tier or higher can claim rewards by speaking with the Seasonal Quartermaster at the Wolves’ Den Pier (X:4.9 Y:5.7).

Learn more about rewards.
* Tier rewards for Season One must be claimed before the end of Season Two.

Upon the commencement of Season Two, you will be placed five risers below your final placement in Season One, with zero Rising Stars.

Frontline

* We are planning a number of adjustments for Patch 6.2, including further changes to the rate at which the limit gauge fills for each job, as well as damage modifiers.

The combat rank bonus for the limit gauge has been adjusted as follows:

Before   After
1st: none
2nd: Fills 1.25 times faster
3rd: Fills 1.5 times faster
  1st: Fills 0.75 times slower
2nd: none
3rd: Fills 1.25 times faster

Damage modifiers based on job have been adjusted as follows:

Damage taken for tank and melee DPS have been changed from -40% to -60%.
Damage taken for physical ranged DPS, magical ranged DPS, and healer have been changed from -20% to -30%.
Damage dealt for summoner, scholar, and white mage, have been changed from 0% to -10%.

A new data center, Meteor, has been added to the Japanese region.

Following the addition of this new data center, Worlds across all Japanese data centers will be redistributed.

Learn more about the data center redistribution.

New Worlds have been added to the European data centers.

Chaos Data Center

  • Sagittarius
  • Phantom

Light Data Center

  • Alpha
  • Raiden

Learn more about the data center redistribution.

The Data Center Travel system has been implemented.

Using this new system, players can now travel between data centers to embark on adventures with players from those data centers.

Using the Data Center Travel System

  • 1. From the Character Selection screen, choose a character and select Visit Another Data Center from the subcommand menu.
  • 2. Select the data center and World to which you wish to travel.
  • 3. On the final confirmation screen, select Proceed to return to the title screen and begin the data center traveling process.
  • 4. Once Data Center Travel has been successfully completed, you may select the appropriate data center and World to log in.
    * Data center travel cannot be canceled while it is in progress.
    * Time required for data center travel may vary depending on congestion of your selected destination World. In certain cases, travel may be canceled.
    * You may only travel to other data centers from your Home Data Center. If you wish to travel to a data center different from the one you are currently visiting, you must first return to your Home Data Center and submit a Data Center Visit request from there.

Traveler Titles

  • Players visiting other data centers will have the “Traveler” title displayed on their nameplate.
    * This title will be displayed when undertaking duties on the destination data center.
  • This title will also be displayed in the friends list and in player searches under the Company column.

Restrictions

Certain features are unavailable or restricted when visiting another data center.

Disciples of the Land

  • Legendary and unspoiled gathering nodes are inaccessible.

Retainers

  • Retainers cannot be summoned, hired, or released from service.
  • Items cannot be put up for sale on the market board.
    * Market board items can still be purchased.
  • The following quests can only be accepted from your Home World:
    An Ill-conceived Venture (Gridania, Limsa Lominsa, Ul’dah)

Free Companies

  • Free companies cannot be formed or joined.
  • Free company information cannot be viewed.
  • Company credits cannot be earned.
  • Free company chat cannot be used to send or receive messages.

Linkshells

  • Linkshell information cannot be viewed.
  • Linkshells cannot be created or joined.
  • Linkshells cannot be used to send or receive messages.

Cross-world Linkshell

  • Cross-world linkshells cannot be formed.
    * It is still possible to join cross-world linkshells, with a limit of 8 cross-world linkshells per data center.
  • Travelers cannot be promoted to master of cross-world linkshells in the destination data center.
  • Cross-world linkshells in different data centers cannot be used to send or receive messages.

Fellowships

  • Fellowship information in your Home World cannot be viewed.
  • Travelers cannot form or join fellowships in a different data center.

Housing

  • Estates and apartments cannot be purchased.
  • Residence sharing is unavailable.
  • The quest “Bird in Hand” can only be accepted from your Home World.

Eternal Bonding

  • Ceremonies of Eternal Bonding are unavailable.
  • Eternal Bonding quests are unavailable.
  • Invitations to ceremonies cannot be offered to players in other data centers.

Gold Saucer

  • Lord of Verminion tournaments cannot be entered.
  • Triple Triad tournaments cannot be entered.
  • Jumbo Cactpot tickets cannot be purchased or redeemed.

Deep Dungeons

  • Deep Dungeon results will not be saved to leaderboards.

PvP

  • Crystalline Conflict ranked matches are unavailable.
  • PvP team information cannot be viewed.
  • PvP teams cannot be formed or joined.
  • PvP teams cannot be used to send or receive messages.

Moogle Delivery Service

  • The Moogle delivery service is unavailable.
    * Letter notifications are unavailable outside of your Home Data Center.

Teleport

  • Eternity Rings may only be used when both players are on the same World.
  • You can only use an Aetheryte Pendulum to teleport to the nearest aetheryte if both players are on the same World.
  • You can only teleport to a friend’s estate when you are on their Home World.

New and Preferred World Bonuses

  • Bonuses will not be applied for visiting New or Preferred Worlds.
    * If you are eligible for New or Preferred World bonuses in your Home World, these will still apply when visiting another World.

  • The following issues have been addressed.
    • An issue wherein contradictory dialogue appeared when speaking with F’lhaminn in Mor Dhona after completing the Ameliance custom delivery quests.
    • An issue wherein contradictory dialogue appeared when speaking with Jesse in Rhalgr’s Reach after completing the quest “Goodbye, ε̆│\̆│Δ.”
    • An issue when participating in Frontline campaigns wherein players under the effect of the white mage action Miracle of Nature were no longer affected by PvP damage modifiers.
    • Other minor text issues have also been addressed.

Other various issues have also been addressed.

  • An issue wherein the numbering of cross-world linkshells reverts to the order in which they were joined after using the Data Center Travel system and returning to your Home Data Center.
 

Source: Final Fantasy XIV

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PUBG Update 2.13 Rolled Out This July 5

PUBG Corp. has released the (PlayerUnknown’s Battlegrounds) PUBG update 2.13 file on both consoles and PC today, and this is for fixes more than anything else, so don’t expect any new content. Read up on what’s new in the PUBG July 5 patch notes.

PUBG Update 2.13 Patch Notes | PUBG July 5 Patch Notes:

Here’s the anouncement from the devs regarding today’s update:

[PC] Similar to last week, we’ll be deploying a minor update in just under 24 hours to optimize some backend systems.

There will be no server downtime required.

In addition to that, there’s also a fix for the Netenho Scar-L issued as well.

[PC & Console] We’ll be deploying a hotfix early next week to resolve an issue that caused the magazine of the Netenho Scar-L skin to have part of the skin applied to it.

There will be no downtime required. We’ll provide an update once the hotfix is deployed.

We’re not expecting anything major from this patch, and if there’s more fixes listed, we’ll be sure to update the post accordingly. In case you haven’t played the game since last month, patch 18.1 has been rolled out which included map changes, item changes and more! Read on fo that and the complete patch notes here.

Source: PUBG Support (Twitter)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PSN Listing of Valkyrie Elysium Updated With Release Date; New Screenshots Released

An update on the official PlayStation Store listing for Valkyrie Elysium has revealed the release date, as well as some brand new screenshots, which we’ve sorted into a gallery below for easy viewing.

Valkyrie Elysium Release Date

According to an updated store listing on PSN, Valkyrie Elysium is set to release on September 28, 2022. While it was previously confirmed that the title would see a release this year after only being announced back in March, the exact date was still pending announcement. Of course seeing that this is a store listing update and not an official announcement, this release date could very well be incorrect. 

Image captured by MP1st staff

However, while the release date is still in question, that wasn’t the only thing to get updated on the store listing as a new batch of screenshots have also been uploaded to the storefront. 

New Valkyrie Elysium Screenshots

Many are speculating that these screenshots appear to be from an in-game cutscene, suggesting that a new trailer may be dropping soon to showcase those scenes as they were not in the previous announcement trailer. Hopefully we’ll know soon enough!

Valkyrie Elysium will be launching on PS5, PS4 and PC (via Steam) sometime this year. You can read more details about the title down below, as well as watch the announcement trailer. 

About Valkyrie Elysium

The latest title in the VALKYRIE series is finally here! This action RPG incorporates the series’ signature Einherjar and combo systems, allowing players to enjoy speedy, three-dimensional combat. The game’s unique art style beautifully depicts a collapsing world as Ragnarok looms, with series veteran Motoi Sakuraba returning to enrich the title with an unforgettable soundtrack.

Story

Long ago, Ragnarok—the End Times—loomed upon the realms.The All-Father Odin, with the last of his strength, created an emissary of redemption, Valkyrie; her sole task being the salvation of a doomed world.

High-Speed Action RPG

Effortlessly soar through the battlefield and perform high-speed actions with the new Soul Chain system. Utilize a wide array of abilities and skills at the Valkyrie’s disposal to unleash devastating combos.

Einherjar

Summon Einherjar – strong warrior spirits selected by the Valkyrie – to aid you in battle!

Summoning Einherjar imbues the Valkyrie with elemental bonuses, giving players a tactical advantage in battle.

Combo & Divine Arts System

The “Arts Gauge” fills as players perform a J19continuous stream of attacks and maintain combos. Consuming the Arts Gauge enables the Valkyrie to perform powerful, special techniques known as Divine Arts.

Upgrade and Customization Features

Upgrade your weapons, skills, and Einherjar/Divine Arts combos to customize your playstyle.

Source Reddit

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.