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Path of Exile Update 2.21 Out for 3.19.0f Patch This August 31

Grinding Gear Games has released Path of Exile update 2.21 today for several changes and improvements. This is officially tagged as patch 3.19.0f and it’s out now for all platforms. Check out the Path of Exile August 31 patch notes below.

Path of Exile Update 2.21 Patch Notes | Path of Exile 3.19.0f Patch Notes | Path of Exile August 31 Patch Notes:

3.19.0f Patch Notes

This patch reduces the impact of a lot of defensive Archnemesis modifiers, as discussed in our news post last week, and also includes a few improvements to Metamorph and Legion Reflections.

Archnemesis Modifier Changes

  • Toxic: Now has +25% to Chaos Resistance against Damage over Time (previously 40%).
  • Chaosweaver: No longer has +10% to maximum Chaos Resistance, or Immune to Wither. Instead, it now has 60% reduced Wither Duration on Self.
  • Flameweaver: No longer has +10% to maximum Fire Resistance, and now has 50% reduced effect of Scorch (previously 80%).
  • Frostweaver: No longer has +10% to maximum Cold Resistance, and now has 50% reduced effect of Cold Ailments (previously 80%).
  • Stormweaver: No longer has +10% to maximum Lightning Resistance, and now has 50% reduced effect of Lightning Ailments (previously 80%).
  • Assassin: Now has 50% reduced Extra Damage from Critical Strikes (previously 70%).
  • Deadeye: No longer has 60% less Damage taken if you have not been Hit Recently, or 200% increased Evasion Rating if you have been Hit Recently.
  • Incendiary: No longer has +50% to Fire Resistance, or 60% less Duration of Ignites on Self. Instead, it now has +30% to Fire Resistance against Damage over Time.
  • Sentinel: No longer has +10% to maximum Chance to Block Attack Damage, or +10% to maximum Chance to Block Spell Damage.
  • Juggernaut: No longer has +2 to Maximum Endurance Charges.
  • Steel-infused: Now has 30% additional Physical Damage Reduction (previously 50%).
  • Overcharged: No longer has +1 to Maximum Frenzy, Power and Endurance Charges.
  • Consecrator: No longer has take 30% reduced Elemental Damage while on Consecrated Ground.
  • Flame Strider: Now has 50% reduced effect of Scorch (previously 80%).
  • Frost Strider: Now has 50% reduced effect of Cold Ailments (previously 80%).
  • Storm Strider: Now has 50% reduced effect of Lightning Ailments (previously 80%).
  • Ice Prison: Now has 20% additional Physical Damage Reduction (previously 25%).
  • Storm Herald: Now has +40% to Lightning Resistance (previously 60%).
  • Splinterer: Now has 30% chance to Avoid Projectiles (previously 50%).
  • Crystal-skinned: Now has +40% to all Elemental Resistances (previously 50%). The crystal explosions now deal damage of equal parts Fire, Cold and Lightning damage, instead of just Cold, though the damage of the skill is unchanged.
  • Entangler: Now has +25% to Chaos Resistance (previously 30%).
  • Vampiric: No longer has Enemies Cannot Leech Mana from you.
  • Lunaris-touched, Solaris-touched, Arakaali-touched, Brine King-touched, Tukohama-touched, Abberath-touched and Shakari-touched no longer grant large individual bonuses to a specific damage type. They instead all now grant +30% to all Elemental Resistances, +20% to Chaos Resistance and 10% additional Physical Damage Reduction. Innocence-touched and Kitava-touched grant +40% to all Elemental Resistances, +25% to Chaos Resistance and 15% additional Physical Damage Reduction.

Lake of Kalandra Changes

  • The chance for Rewards from Metamorphs to be doubled in Metamorph Reflections has been increased at all difficulties.
  • Metamorphs in Reflection of Metamorph now have 3 additional rewards.
  • Halved the amount of increased life provided to Metamorphs in Reflection of Catalysis. Metamorphs from this Reflection now have 8 additional rewards, though Catalysts dropped by Metamorphs are no longer Duplicated.
  • Metamorphs in Reflection of Experimentation now have 8 additional rewards, and Catalysts dropped by Metamorphs are now Duplicated.
  • Legion Encounters found in Legion Reflections now have 100% increased Duration.
  • Reduced the damage of Effigy of Virulent Undeath’s Rain of Arrows Skill.
  • Reduced the damage of Effigy of Wintry Undeath’s Spectral Shield Throw Skill.

Fixes and Improvements

  • The A Trip Down Memory Lane Challenge no longer requires you to complete Atlas Memories that do not exist, and the number of completed Atlas Memories required has been reduced to four. Using the /recheck_achievements command will complete this challenge if you have already completed four or five Atlas Memories.
  • Fixed a bug where you were unable to move when entering the Karui Shores for the first time with one of the Arachnomorph Pet microtransactions equipped.
  • Fixed a client crash with the Arachnomorph Pet microtransactions.
  • Fixed an instance crash in The Tower of Ordeals.

That’s it for the patch notes. Path of Exile is out now for the PC, PS4 and Xbox One. 

Source: Path of Exile forums

Damien Seeto

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Sony Interactive Entertainment Acquires 14% of Elden Ring Developer FromSoftware

Here’s something big to kick off the day: Sony’s PlayStation division, Sony Interactive Entertainment (SIE) has now acquired roughly 14% of Elden Ring studio, FromSoftware Inc. which is a vast increase from its initial 1.93% stake it had previously. Aside from Sony, Tencent has also increased its share in FromSoftware to 16%

This was announced via a press release from FromSoftware Inc. parent company Kadokawa Corporation. In it, it mentions that Sony is to acquire 1,476 shares of common stock at 11,450,000 yen per share (around $82,798). The final shareholding ratio after this amounts to Kadokawa has 69.66%,, Sixjoy Hong Kong Limited (Tencent) has 16.25%, and Sony Interactive Entertainment owns 14.09%

Here are more details on Sony’s investment of FromSofware:

According to Kadowkawa, they believe that “the third-party allotment will contribute to the medium to long-term improvement of the group’s corporate value.”

More details via the press release:

Through the implementation of the fund procurement, FromSoftware will aim to proactively invest in development of more powerful game IP for itself to strengthen FromSoftware’s development capabilities and will seek to establish a framework that allows the expansion of the scope of its own publishing in the significantly growing global market. In addition to these purposes, for an increase of the number of users in the global market for game IP that FromSoftware creates and develops, FromSoftware decided to conduct the Third-Party Allotment to Sixjoy within the Tencent Group, which has strength in its capabilities to develop and deploy mobile games and other network technologies in the global market including China, and SIE within the Sony Group, which has strength in its capabilities to deploy IP in games, videos and various other media in the global market, concurrently and separately.

This is huge news, and while this doesn’t necessarily mean that FromSoftware games will be exclusive to Sony’s platforms, don’t be surprised to see a deeper collaboration between the two studios.

As for FromSoftware’s latest game, Elden Ring. Publisher Bandai Namco Entertainment announced earlier this month that it has now surpassed over 16 million copies sold.

Thanks, Okami!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Bloodborne Down for Scheduled Maintenance This August 31

If you’re trying to login and play Bloodborne with a friend (or a foe), but can’t, don’t fret, it’s not you, but Bloodborne down has been triggered by FromSoftware, and it’s for scheduled maintenance this August 31!

Bloodborne Down Server Status and Updates for August 31:

Here’s the in-game message that was posted by FromSoftware last week:

Image

Schedule: 12 am EDT/9 pm PDT (August 30)/12 pm HKT/6 am CEST

Duration: 2 hours

We’re not expecting a title update to be released during this downtime, but who knows, right? If we do get one, we’ll be sure to let our readers know. Perhaps we’ll finally hear about a proper Bloodborne patch for the PS5? One can hope.

Same as always, if the maintenance schedule is extended, we’ll be sure to update the article.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Deceive Inc. Developers Reveal How Social Stealth and Fast-Paced Action Collide in the Game

Developer Sweet Bandits Studios and publisher Tripwire have just released a new developer diary for their upcoming Deceive Inc. The video takes a deep dive into how the game mixes stealth and fast-paced action to create a tense cat-and-mouse game between each spy.

Deceive Inc. developers also discuss the inception of the Sweet Bandits Studios alongside its collaborative partnership with publisher Tripwire Presents, and how they were the right partner to support their vision for Deceive Inc.. 

The studio expresses its intent to make each mission in the game feel like a spy-vs-spy action movie from the 70s. With a plethora of modern and futuristic gadgets to play with, and every person, or object, on the map can be a threat to escaping with the objective.

Here is a brief description of the game according to its Steam page: 

Welcome to DECEIVE INC. , a private corporation with complete monopoly over the international espionage market. You can disguise yourself as anyone you meet in an instant, have access to state-of-the-art gadgets the rest of the world can only dream of and possess skills that would make Hollywood super spies jealous.

But you are not alone. Rival spies are after the same objective and every single one of them is as skilled, cunning and well-equipped as you are.

Blend in, grab the objective and break out. In the end, only one spy can complete the mission and get the paycheck. Company policy.

Deceieve Inc. is currently scheduled for release in early 2023 on PS5, Xbox Series X/S, and PC. Those interested in the game might also want to check out our own hands-on preview with Deceive Inc., just to make sure it aligns with their taste in games.

Aaron Nashar

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NHL 23 New Features Showcased in New Gameplay Trailer

EA has just released a new NHL gameplay trailer earlier today. The trailer shows off a great deal of new features and gameplay innovations that make NHL 23 the most authentic representation of real-life hockey yet.

The new NHL 23 gameplay trailer showcases plenty of new gameplay features including last chance puck movement, new assisted strategies and X-Factors, updated AI awareness, and more.

X-Factors have received a major new upgrade with two new abilities that represent the game’s cover athletes. This includes Trevor Zegras’ “Skiller Up” which lets the players recreate his infamous flip over the net, and Sarah Nurse’s “Relentless” which increases the player’s ability to shoot and pass while off balance.

AI awareness has also been greatly enhanced. Goalies will be more human-like than ever with more than 300 new save animations and AI skaters will have overall improved awareness.

Here is everything new showcased in the gameplay trailer as listed by EA in their latest press release:

NHL 23 New Features:

Last Chance Puck Movement – Contact with another player is one of the most frequent occurrences in gameplay and now in NHL 23, Last Chance Puck Movement adds another layer of authenticity and excitement to gameplay with 500 new animations related to player contact and desperation plays.

New Updates to Strategies – NHL 23 will bring you more control over every action with updated strategies: a 1-3-1 power play, and a counter to 1-3-1 with a 1-1-2 on the penalty kill, which players might know as Triangle +1 or Wedge +1. On the Power Play, players can assign three different roles to players: Distributor, Finisher and Puck Carrier. In addition to these strategies, NHL 23 will feature Assisted Strategies which will include an in-game pop up that notifies players if there’s an opportunity to modify their strategy during the game, increasing the competitiveness of play.

New X-Factors – NHL 22 first introduced the X-Factor system to highlight the greatest skills of some hockey players while providing players with the most significant abilities that appear in-game. Now, NHL 23 brings players two new X-Factors to accompany the two cover athletes: Sarah Nurse and Trevor Zegras. The first is Sarah Nurse’s “Relentless,” which increases player ability to shoot and pass while off balance, a fitting skill for the high-scoring Olympian. The second is Trevor Zegras’ “Skilled Up,” which allows players to recreate the Ducks player’s viral “Michigan” flip pass over the net.

AI Awareness – Goaltending and teammate awareness has been an area of focus for NHL 23. AI goalies will now play more like a human player than ever before with the addition of 300 new save animations that were previously unavailable to AI players, while AI skaters will also bring players closer to the game with increased team awareness, just like fans would see in a regular hockey game.

Community Feedback – By listening to our dedicated fanbase, we’ve made a plethora of in-game changes including re-working the pass assist, improving the interception and the disruption of passes and increasing the puck carrier speed, as well as bringing about updates to the poke check. 

NHL 23 is scheduled to release on October 14, 2022, on the PS4, PS5, Xbox One, Xbox Series X/S, and PC. The game is now available for pre-order on EA’s official website.

Aaron Nashar

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Rumor: Next Assassin’s Creed Game Titled “Mirage” and Is Planned for a Spring 2023 Release

While nothing official has been announced, the rumor mill was circling before regarding “Assassin’s Creed Rift” which is the codename of the next Assassin’s Creed game. A new, credible rumor has surfaced, and it shares quite a bit of info regarding the unannounced title.

The rumor claims the game will be called “Assassin’s Creed Mirage,” and it will take place in Baghdad, Iraq, between  the year “860 and 870.” The game will follow the story of Basim as a thief during his early youth days, and how Loki eventually took over his body and consumed him.

The leak was reported by French YouTuber, j0nathan. He also claims the game will return to the basics of the Assassin’s Creed franchise, meaning there will be fewer RPG elements. All dialogue choices, gender choices, and the level system will reportedly be removed.

Here is a full list of rumored features in the upcoming AC game, as reported by jx0nathan on Reddit:

  • The final name sould be Assassin’s Creed Mirage

  • Releasing in Spring 2023 (between April and June)

  • The game will take place between 860 and 870 in Baghdad, during the Anarchy in Samarra

  • We will play Basim in his youth as a thief until he arrived at the Hidden Ones

  • Multiple cities to explore, separated by desert and rivers like the Kingdom of AC1

  • The game will be a return to basics, with strong inspiration from the first Assassin’s Creed.

  • Several RPG elements removed: no more dialogue choices, no gender choice (obviously) and no more level system

  • The Gameplay would be slightly different from that of Valhalla, less raw and with new animations.

  • The Eagle Vision is back but so is the “drone bird”

  • Basim will be able to use the String Dagger to eliminate his opponents

  • There will be “Visions of Loki” for how Loki manifested into Basim’s body and consumed him.

  • Ubisoft is secretly preparing the remake of AC1 based on Rift/Mirage’s work. They will reuse a large part of the assets.

  • AC1 Remake should be integrated into a Season Pass which will also include DLC in Constantinople (when Basim meets Sigurd). It will be released a few months later.

  • Ubisoft will unveil the future of Assassin’s Creed on September 10 during Ubisoft Forward.

What sets this rumor apart from your standard video game rumor fare is that Bloomberg’s reliable Jason Schreier chimed in, and mentioned that he has heard the same info (for the most part), which further adds legitimacy to this leak.

Assassin’s Creed Mirage (or whatever it’s called officially), is also rumored to be releasing in early 2023, between April and June. The information listed above has not been confirmed by Ubisoft, so best to take it with a grain of salt., However, if there is an announcement to be made regarding it, chances are, Ubisoft will talk about it during the upcoming Ubisoft Forward event on September 10.

Aaron Nashar

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God of War Ragnarok: Devs Focused on Enemy Variety, New Combat Details & Screenshots Emerge

If you were kind of tired from bashing the same enemy types in God of War (2018), then you’ll be glad to know that for God of War Ragnarok, the devs over at Sony Santa Monica focused on enemy variety, as well as having more options for combat.

As part of Game Informer’s cover story on God of War Ragnarok, Sony Santa Monica shared details about the game’s combat along with new screenshots. Aside from the devs pushing for more enemy variety, there’s a new combat move in the game called “Weapon Signature Move.” Back in the 2018 GOW game, hitting triangle would call back the Leviathan Axe. If you already had the axe, hitting the button wouldn’t do anything. If you had the Blades of Chaos equipped and ou pressed triangle, Kratos would just revert his on-hand weapon to the axe. That won’t be the case in Ragnarok. According to Sony Santa Monica, triangle attacks are now Signature Weapon Moves. 

Depending on whether Kratos has the Leviathan Axe or Blades of Chaos equipped, the weapons can then be infused with ice or fire. The elemental moves called “Frost Awaken” and “Whiplash” do extra damage to enemies by freezing or incinerating.

In addition to that, Sony Santa Monica elaborated on the different shields Kratos will wield in the game. Back in September last year, we reported that Kratos would have multiple shields at his disposal in Ragnarok. The ones mentioned in the story are the new “Dauntless” and “Stonewall” shields. The Dauntless Shield is focused on parrying. When the player parries at the last possible moment, the shield glows red, which lets the player know that they can unleash a smash attack that stuns and hurls enemies. As for the Stonewall Shield, it’s more defense-focused, and when equipped, Kratos won’t be able to parry. However, there is a benefit to using it, as the more hits the Stonewall Shield takes, the more kinetic energy it absobrs. Once it’s fully charged, players can bang the shield into the ground, which will then deliver a screen-wide pulse, knocking enemies off their feet.

Check out the screenshots from the cover story, which features some of the new enemies Kratos and Atreus will face in Ragnarok.

Check out the full write up which also describes a proper combat encounter that was demoed.  

If you need a refresher course on the story so far, go check out this awesome official recap video voiced by Mimir himself.

God of War Ragnarok launches exclusively for PS5 and PS4 on November 9, 2022.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New SNK vs. Capcom Game a Possibility, as “Both Sides” Are Interested

Yauyuki Oda, the producer behind SNK’s fighting games, has just revealed that both Capcom and SNK see the demand for the SNK vs. Capcom franchise, and are interested in making the game’s comeback a reality. 

The SNK and Capcom games’ artwork at the Evo fighting game tournament essentially lit the fire of the fans that want to see the return of the SNK vs Capcom games. The nostalgic merch was also reportedly well received and it showcased the potential for a revival of the franchise.

“Definitely in the future, that’s something that I think everybody on all sides, in both parties, are interested in making a reality,” said Oda. “Especially after we saw the reaction to the [Evo posters]… it helped us reconfirm that that is probably one of the most wanted things from the fighting game community across the entire world.”

It is also worth noting that Oda clarified that SNK has not talked in detail about the possible return of the games with Capcom. He only hinted that their collaboration at Evo might just be the first step towards something happening in the future.

The classic crossover fighting game’s last proper installment was released all the way back in 2003. While SNK continues to make fighting games like King of Fighters XV, there’s been no word on any collaboration with Capcom — at least until now. 

Another SNK franchise that’s been dormant for quite some time that’s seeing a comeback is Fatal Fury, which SNK announced at this year’s Evo that it’s getting a major entry after 20 years of absence.

Source: VGC

Aaron Nashar

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Official COD Warzone Mobile Social Pages Surface Ahead of Call of Duty Next Event

With the Call of Duty Next event set to go down this September 15, it seems one of the surprise reveals there has been spoiled, as the official COD Warzone Mobile social pages has surfaced today!

The social pages that have sprung up are COD Warzone Mobile for Instagram, Twitter (locked currently), and Facebook. As you can see, these are not just fan-made pages, as they show the blue verified check mark, which means they are official.

While Call of Duty: Warzone Mobile has officially been confirmed to be in development by Activision back in March, the publisher has since been mum about it. What better way to show it off than in Call of Duty Next, where we’re promised a proper reveal for Modern Warfare 2’s multiplayer mode, and what the future of Warzone will hold. 

We’re expecting Warzone Mobile to be free-to-play, and feature a Battle Pass system. Will it tie up with Warzone 2 and its console (and PC) siblings or be standalone experience? We’ll know for sure once the Call of Duty Next event rolls around.

Thanks, ModernWarzone!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Server Browser Feature for All-Out Warfare Not Happening, DICE Confirms “No Plans” for It

For those still holding out hope for a Battlefield 2042 server browser for All-Out Warfare, it seems that’s not coming anytime soon — or if ever –as DICE has confirmed that they are not working on it.

This was revealed by DICE’s Community Manager Tom Straatman in a”Dev Corner” Twitch stream where the developers talked about the launch of Season 2: Master of Arms today. 

One thing we wanted to help manage your expectations on is your request to bring a server browser to All-Out Warfare. Presently, we have no plans to re-introduce a second server browser, or modify the existing Portal server browser experience to include All-Out Warfare. – Tom Straatman, DICE Community Manager

What’s odd here is, Battlefield Portal has a server browser, and you’d think that the main mode, All-Out Warfare, should at the very least, be at par with it. Is this a case of taking too much work to implement? Other items on the list being higher in the priority food chain or something else? We can’t say for sure, but at the very least, if you were still hoping that a BF2042 server browser was part of the Season 3 roll out, then you can put that dreams to rest.

Speaking of Season 3, one of the promised changes incoming with the new season are the reworked Specialists that should make them behave more like the traditional Battlefield classes. As for Season 2, which just kicked off today, go check out the entire contents of this season’s Battle Pass right here, or check out the patch notes for Season 2, which include soldier animation changes and more.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare 2 Gameplay Leaks Out, Features Vehicle Jumping and More

As what has almost become a tradition at this point (though one I’m sure Activision isn’t a fan of), leaked gameplay for this year’s Call of Duty game — Modern Warfare 2 — has leaked online! The Modern Warfare 2 gameplay leak features short snippets of gameplay, though one that shows off a new gameplay mechanic.

Twitter user Cod Leaks has seemingly gotten their mitts on some leaked Modern Warfare 2 gameplay from what we presume is from the single-player campaign. The tweets featuring the gameplay has since been taken down, but thankfully, someone from Reddit compiled all the leaked footage and made it into one video on streamable,

https://streamable.com/1zz4eq

Back up by someone on TikTok:

@taskforcel

#ModernWarfareII Campaign game play leak #warzone2 #warzone

♬ original sound – Task Force Leakers 141

The short gameplay clip features shooting (which is to be expected), but also a new mechanic coming to the franchise, which is hijacking a vehicle, jumping from car to car, vehicle damage and more! Chances are, these are also gameplay mechanics we’ll see in Modern Warfare 2’s multiplayer, as well as the upcoming Warzone 2.

We’re not sure how long these clips will be online, as Activision will surely have their legal hounds take it down, so watch it while you can.

Don’t forget, the Call of Duty Next event is set to happen this September 15, and it will feature Modern Warfare 2 multiplayer, as well as the future of Warzone (Warzone 2 and Warzone mobile).

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Season 2 Battle Pass Showcase for Tier 1 to 100

With today’s launch of Battlefield 2042 Season 2: Master of Arms, not only are players getting a new map, Specialist, and weapons, but there’s also a new Battle Pass available too! Curious what’s in tier 1 to 100? We’re here to help, as the complete Battlefield 2042 Season 2 Battle Pass showcase featuring all the tiers is available below.

Battlefield 2042 Season 2 Battle Pass Showcase:

Don’t forget, not everything in the Battle Pass is a paid tier, as there are loads of goodies to be obtained. Outside of the new weapons, the new Specialist, players will also be able to earn weapon skins and the like for free. Just don’t expect the super special ones to be available without spending $10 for the Battle Pass.

Don’t forget to check out the weekly challenges for Season 2 Week 1 right here. As for the official Season 2 patch notes, we’ve listed them here without the fluff. 

Stay tuned for more Battlefield 2042 coverage here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Xbox Games With Gold for September 2022 Announced

Microsoft has announced the Xbox Games With Gold for September 2022 selection, and they are relatively small games. Read on for the full list alongside when they’ll be available and the official game descriptions.

Xbox Games With Gold for September 2022:

Gods Will Fall ($14.99 ERP): Available September 1 to 30

Take up the battle against the very deities themselves in this brutal action & adventure epic. The gods have lorded over the world for millennia ruling with a cruel iron fist that demands unquestioning fealty. You and your fellow Celtic warriors are the very last chance for humanity. Grab your mace, test your spear, and sharpen your ax to battle horrific beasts and minions that dwell in hellish lands of each god. Your decisions can make you a legend or you can be dust.

Double Kick Heroes ($21.99 ERP): Available September 16 to October 15

The pure power of Metal compels you! Travel the post-apocalyptic freeways battling zombies and militia in your tricked out Cadillac – the Gundillac. It’s a wild game that combos a shoot ‘em up with a rhythm game. Bang your head with your band thru 30 levels of madness and heavy, heavy metal.

Thrillville ($9.99 ERP): Available September 1 to 15

Summer doesn’t have to ever end when you get to build your amusement park. You get to do everything from design roller coasters to go-carts, play mini-golf on your own courses, and join friends for party games. Make sure to check in with the guests to ensure they are loving your theme park as much as you are, and make adjustments to keep them happy! It’s non-stop fun in the virtual sun!

Portal 2 ($19.99 ERP): Available September 16 to 30

One of the all-time classics is available for you to teleport into problem-solving mode. Use your wits over weapons in this sci-fi puzzler. In addition to portals, use tractor beams, lasers, light bridges, and more. With humorous new characters voiced by the likes of Stephen Merchant and J.K. Simmons, the story and humor is as much a joy as the problem-solving. Play single -player or co-op to start bending the rules of physics.

Source: Xbox Wire

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Sims 4 Update 1.63 Pushed Out for Bug Fixes This August 30

Maxis has released The Sims 4 update 1.63 on all platforms, and this brings in another round of bug fixes to the game. Head on below for the complete The Sims 4 August 30 patch notes.

The Sims 4 Update 1.63 Patch Notes | The Sims 4 August 30 Patch Notes:

PC: 1.91.186.1030 / Mac: 1.91.186.1230

Console: Version 1.63

WHAT’S NEW?

Learn more about friends, careers, and family life with the new Welcome Scenarios! Three new Scenarios with more complexity, premade households, and special rewards depending on the outcome you reach!

New In Town focuses on learning about relationship making with the newest arrival to the town, Farrah Nouvel. Explore the world of The Sims™ 4, with a brand new household.

Stuck In Their Shadow features Nova Curious and her rival, Lewis Sancho, in their longtime fight to be the top dog at work. With 28 different outcomes depending on your choices during play, you’ll get a chance to explore many pathways to career success!

Parenting Predicaments is all about family, with Pablo and Jennifer Martinez and their adorable twins, Sofia and Leonardo. Can you manage this growing family and guide Sofia and Leonardo into a happy teenagehood?

These Welcome Scenarios will include Clickable Goals. Left-click on any goal in the Welcome Scenarios to receive tips and guidance about how to complete the goal!

BUG FIXES

The Sims 4

  • Plant Sims can move items from their inventory without issues now.
  • Camera movement on macOS is more responsive, especially for those running Monterey.
  • Some instances of incorrect pronouns have been resolved.
  • We clarified some Scenario goals.
  • Text for Scenarios with existing households also is more accurate.
  • Limited-Time Scenarios show that they are time-limited again and end at the proper time.
  • Scenarios info popups now have a link to Lessons so you can learn more about them.
  • Lessons for Scenarios have new images.
  • Scenarios no longer immediately complete when starting a second Scenario in the same saved game.
  • The Event and Scenarios details panels no longer are blank when double clicking their button for information.
  • We made some small interface improvements for Scenarios. For example, when selecting an existing household for a Scenario, the button to configure Neighborhood Stories no longer appears.
  • In the My Households tab, households with active Scenarios no longer have a purple heart icon while Neighborhood Stories is inactive.
  • The Scenario bubble no longer overlaps with the sidebar for some resolutions.
  • The “Engaged in Conflict” Scenario no longer repeats the ‘On Second Thought’ goal.
  • Scenario “Perfectly Well-Rounded” has the goal to “Reach Level 3 in Any Skill” which now can be completed.
  • Color swatches for back hair now appear in the standard order.
  • Images for Stuff You Might Like in the Main Menu now display at the proper ratios for all game resolutions.

Get to Work

  • No more goofing off on the job – Doctors no longer T-pose while performing surgery.
  • Alien Toddler’s legs now stay visible while applying outfits in Create a Sim.

High School Years

  • Graduating Sims who arrive late to the event now change into their graduation gown and all graduates stay in their gowns during the event. This is a big moment, so dress the part!
  • Early Graduates now receive their diploma and no longer are erroneously told that they are dropping out.
  • Detention was a smidge harsh. Sims no longer indefinitely study for exams when in detention.
  • Sims with low Fitness skill succeed with the Football Toss more often.
  • The team practice pop-up no longer references a non-existent crush.
  • Business Plan objects in the inventory now can be scrapped if you want to clear up some inventory space. If you love to store clutter, feel free to keep them around.
  • The Social Bunny contact button now always stays visible for your Sims who have friends.
  • A few facial hairs were growing from stubble straight to full beards. They now grow more incrementally.
  • The facial hair ymFacialHair_EF11BeardShortStubble now can be clean shaven. Razors were adjusted to catch this short stubble.
  • ymBottom_EP12PantsSkinnyCalf pants now only display once in Create a Sim.
  • The sunlight in Copperdale is less intense. A 6° change in the angle of the sun makes a big difference!
  • Engaging in a Pillow Fight with Sims you do not know no longer is deemed acceptable. At least say hello first!
  • The shadow for the Single Serve Hammock now appears correctly under this chair.
  • High School Years now appears only once in the Packs section of the main menu.
  • Missing images for items on the High School Years pack page have been found. They now display properly.
  • Sims will correctly direct their prom invites to the Sim they intended to ask, not the Sim currently controlled by the player.
  • Sim phone usage has been tamped down. Teens will still use the phone more often.

Vampires

  • We made some pronoun-related bug fixes thanks to community reports!

Parenthood

  • More pronoun fixes!

Dream Home Decorator

  • Sims now can add rooms for Room Addition gigs.

Bust the Dust

  • “Bust the Dust” visual effects no longer appear when the Dust system is turned off.
Source: EA
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Weekly Reset August 30, 2022 and Eververse Inventory

It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 are now live! The Destiny 2 weekly reset August 30, 2022 refresh of activities is now live along with the Eververse inventory of items for sale. Read on for the full info for this week.

Destiny 2 Weekly Reset August 30, 2022 and Eververse Inventory:

Nightfall – The Ordeal: The Lightblade

Modifiers:

  • Nightfall: Adept
    • Empath: Enhanced radar. Take increased damage from melee.
    • Acute Arc Burn: +25% Arc damage dealt and +50% Arc damage received.
  • Nightfall: Hero
    • All previous modifiers
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions. You must equip Anti-Barrier and Anti-Unstoppable mods to your arms armor to defeat them. These mods come from the Seasonal Artifact.
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions.
    • Hero Modifiers: Extra Shields
    • Enfilade: There is more ammunition available for Machine Guns but less ammunition available for other Power weapons.
  • Nightfall: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Locked Loadout Match Game Extra Shields
    • Shielded Foes: You will face combatants with [Arc] Arc and [Solar] Solar Shields. Activity modifiers may add more shield types.
    • Shielded Foes: [Arc] Arc and [Solar] Solar Shields
  • Nightfall: Master
    • All previous modifiers
    • Famine: All ammunition drops are significantly reduced.
    • Master Modifiers: Champions: Mob Locked Loadout Match Game Extra Shields
    • Champions: Mob: This mode contains additional Champions.

Rewards:

  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Weekly Crucible Rotator: beep boop failed to fetch


Vanguard Burn: Solar Singe

The other modifiers rotate daily, check out the Daily Reset Thread for them!


Savathûn’s Throne World

Campaign Mission: The Cunning

Following a lead from Fynch, search the dark corners of Savathûn’s throne world for another clue to how she stole the Light.


Legacy Activities

  • Europa
    • Eclipsed Zone: Eventide Ruins
    • Empire Hunt: The Dark Priestess: Defeat the new leader of the Fallen, Kridis, the Dark Priestess.
    • Exo Challenge: Simulation: Survival: Simulated Skill-Set Training: Survive the harsh weather as you take down the Vex.
  • Moon:
    • Wandering Nightmare: Nightmare of Xortal, Sworn of Crota (Sorrow’s Harbor)
    • Trove Guardian is in Archer’s Line
  • Dreaming City: Weak Curse
    • Petra is at The Strand.
    • Weekly Mission: Broken Courier – Respond to a distress call in the Strand.
    • Ascendant Challenge: Agonarch Abyss, Bay of Drowned Wishes
    • Blind Well: Scorn, Plagues: Sikariis & Varkuuriis

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Rising Dawn   Emote 3250 Bright Dust
Firebreak Shell   Ghost Shell 2850 Bright Dust
Thumbs-Down Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Aposematism Equip this shader to change the color of your gear. Shader 300 Bright Dust
Playground Ride   Emote 3250 Bright Dust
M3-D1 Shell   Ghost Shell 2850 Bright Dust
Kosmos Starling   Vehicle 2500 Bright Dust
Redline Torpedo   Ship 2000 Bright Dust
Nine Days/Nights Equip this ornament to change the appearance of Knucklehead Radar. Once you get an ornament, it’s unlocked for all characters on your account. Hunter Ornament 1500 Bright Dust
Foundational Structure Equip this weapon ornament to change the appearance of Hard Light. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Depository Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Celestial Dome Apply this shader to change the color of your gear. Shader 300 Bright Dust
Byzantium Lotus Equip this shader to change the color of your gear. Shader 300 Bright Dust
Gloamstrife Equip this shader to change the color of your gear. Shader 300 Bright Dust
Amethyst Bloom Equip this shader to change the color of your gear. Shader 300 Bright Dust
Vex Arrival Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Reef Awoken Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Paraversal Singularity Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Petra Venj, The Dreaming City

Name Description Cost Requirement Reward
Ascendant Challenge “The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds “The Blind Well can split wide the veins that run between realities.” —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle & Baryon Bough

Eris Morn, Moon

Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow’s Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon’s Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment

Lectern of Enchantment, Moon

Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core

Variks, Europa

Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
Divine Intervention During the Empire Hunt “The Dark Priestess,” defeat Kridis and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Kridis defeated XP++

Shaw Han, Cosmodrome

Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer

Starhorse, Eternity

Name Description Cost Requirement Reward
Bring the Overkill Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with your Super, disintegrate combatants with high-damage elemental final blows, and complete the activity with an impressive score. 5 Strange Coin 75 Super & 80 Disintegrations & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++
Aces High Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with precision Hand Cannon final blows, rapidly defeat combatants, and complete the activity with an impressive score. 5 Strange Coin 75 [Hand Cannon][Headshot] Hand Cannon & 125 Rapidly defeated & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++
Unlimited Horsepower Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants with Rocket Launchers, Linear Fusion Rifles, Sniper Rifles, or Grenade Launchers; defeat powerful combatants within streaks; and complete the activity with an incredible score. 7 Strange Coin 85 Weapon & 120 Defeated in streaks & 1 {var:73817828} Points 3 Paraversal Haul & 1 Enhancement Prism & XP++

Weekly Records

Name Description Objectives Rewards
Antiquarian II Return the second relic to the H.E.L.M. Also, defeat Fallen. Defeating them with precision final blows will award bonus progress. 2 Relic placed & 250 Fallen Repute & Challenger XP+
Expert Expedition I Complete Expeditions and gather treasure in the treasure haul. 3 Expeditions completed & 25 Treasure gathered Repute & Challenger XP
Seeker’s Cache I Complete bounties from the Star Chart or on Nessus, Cosmodrome, or Europa. Also, decipher the Small Treasure Beacon, available from the Star Chart in the H.E.L.M. 15 Bounties & 1 Small Treasure Beacon Challenger XP
Fusillade Defeat targets with Submachine Guns. Defeating combatants in Ketchcrash and defeating Guardians will award bonus progress. 200 [SMG] Submachine Gun Challenger XP
Cosmodrome Activities In the Cosmodrome, earn progress by completing bounties, patrols, public events, and Lost Sectors. 18 Progress Challenger XP+ & Bright Dust
Lost in the Legend Complete a Lost Sector on Legend or higher. 1 Lost Sectors Challenger XP+ & Bright Dust
Close-Range Calibration Calibrate close-range weapons—Sidearms, Submachine Guns, Shotguns, Glaives, and Swords—in the Cosmodrome. Bonus progress for rapidly defeating combatants. 200 Calibration Challenger XP+ & Bright Dust
Bank, Kill, Repeat Earn points by banking Motes, defeating Blockers, and defeating Guardians in Gambit. 250 Points Challenger XP+ & Bright Dust
Arc of History Defeat Guardians with Arc damage. Bonus progress is granted for defeating blinded opponents. 100 Guardians Challenger XP+ & Bright Dust
Anti-Cabal Sweep Defeat Cabal combatants in Vanguard playlists or strikes. Earn bonus progress for defeating tougher combatants. 200 Cabal Challenger XP+ & Bright Dust

Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Warlock Wildwood Gloves EDZ Gauntlets 16 13 2 7 2 20 60 20 Legendary Shards & 10 Dusklight Shard

Thanks, Reddit!

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Alex Co

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Back 4 Blood Update 1.09 Squirms Out for Children of the Worm DLC and More This August 30

Turtle Rock Studios has released Back 4 Blood update 1.09 (PS5 version 1.000.009), and this is for the Children of the Worm DLC! For those who don’t have any plans to buy the new expansion, this update still brings a bunch of improvements, which are all listed in the Back 4 Blood August 30 patch notes.

Back 4 Blood Update 1.09 Patch Notes | Back 4 Blood Update 1.000.009 Patch Notes | Back 4 Blood Children of the Worm Patch Notes | Back 4 Blood August 30 Patch Notes:

August 30, 2022]Update – Children of the Worm

Developer Note – Set off on a new journey in Act 5 with the Children of the Worm expansion, available separately and through the Annual Pass, Deluxe Edition, and Ultimate Edition.

Play as “Prophet” Dan, board a boat, venture through a guarded prison, and blast through the depths of a mine while using all-new weapons, cards, accessories, and traps to take down the Children of the Worm. This update also contains skins for base game players, new weapons and items, card balance changes, and numerous bug fixes both in Campaign and Swarm modes.

Children of the Worm goes live on Tuesday, August 30th at 10am – Pacific Time.

Back 4 Blood DLC Expansion 2

NEW FEATURES

  • Children of the Worm Campaign: Act 5
    • An All-new 6 Chapter Act
    • Duffel Bag item, which players can pick up and carry to the end of a Mission for a reward.
  • 1 new Cleaner: “Prophet” Dan
    • “Prophet” Dan is Fort Hope’s newest Cleaner, an Irishman guided by delusions and convinced of his destiny as a prophet. Torn away from his followers lovingly called his ‘flock’, he is determined to reclaim them from the Children of the Worm’s clutches.
    • Play as “Prophet” Dan and witness strange events that occur around him while a teammate is being revived.
      • Reviving teammates provides a random effect
      • Increases team damage resistance and knockback immunity
      • Teammate incapacitations trigger enhanced combat prowess
    • Accessible in both Campaign and Swarm PvP for DLC owners, and unlockable in Swarm PvP for non-DLC owners.
  • 4 new enemies: The Children of the Worm
    • These enemies are neither human nor Ridden, and have lots of new tricks… and traps… ready to use on any Cleaners who stand in their way.
  • 14 new cards, including the addition of Improvised Cards
    • 1 new Burn Card
    • 11 new Player Cards
    • 2 new Director Cards
  • 3 new items
    • Bear Trap
    • Bait Jar
    • Smoke Grenade
  • 3 new weapons
    • Lockjaw
    • Bow
    • Iron Claws
  • 8 new Expansion 2 exclusive Cleaner Skins
    • Travel back in time and see what the Cleaners’ lives were like before the collapse.
  • 2 new non-Expansion Cleaner Skins
    • New Skins for Holly and Mom
  • 12 new Expansion 2 exclusive Weapon Skins
  • New banners, sprays, and emblems
  • Fort Hope Firing Range update
    • Added new Expansion 2 weapons to the firing range
    • Mini-gun added
  • New Achievements and Accomplishments

CAMPAIGN UPDATES

  • General
    • Bleed out damage on Nightmare difficulty increased by 50%.
    • Bleed out damage on No Hope difficulty increased by 100%.
    • Friendly fire on incapacitated players will no longer count towards Player Kicking.
    • Knockback friendly fire kills now count towards Player Kicking criteria.
  • General Card Updates
    • Battle Lust
      • Trauma heal increased to 12.5% from 10%.
    • Bravado
      • Heal increased to 15% from 10%.
      • Now scaled by Healing Efficiency.
    • Breakout
      • Base time reduced to 1.5 from 2.
    • Defensive Maneuver
      • The category and icon for this card have been updated to better reflect its ‘newer’ functionality of damage resistance instead of move speed.
    • Hired Gun
      • Reduced Hired Gun cost to 3 Skull Totems from 4.
      • Copper gain per kill increased to 2 from 1.
    • Lucky Pennies
      • Bonus increased to 100% from 35%.
    • On Your Mark
      • Ammo gain increased to 7.5% from 5%.
    • Pinata
      • Base item find chance reduced to 10% from 15%.
      • Item find chance now increases by 1% for each AI killed, and resets to its base when it successfully procs.
    • Scar Tissue
      • Updated description to accurately reflect its 50% acid damage resistance.
    • Slippery When Wet
      • Cooldown modifier increased to 50% from 20%.
    • Spiky Bits
      • Damage decreased to 15 from 20.
  • Corruption Card Updates
    • Biohazard
      • Reduced fog effects.
    • Toxic Spill
      • Reduced fog strength.
  • Item Updates
    • Objective item throw speeds decreased to 800 from 1000.
    • Medical Grade Taser
      • This Legendary Defibrillator has been renamed to EMT’s Jumper Cables.
      • Description now mentions the stun effect upon use.
  • Weapon Updates
    • Shotgun pellet damage ranges now correctly match their base damage ranges.
    • 870 Express Shotgun
      • Falloff now correctly starts at 7.5 meters at all tiers instead of just Tier 1.
      • Base damage reduced to 10 from 11.
      • Pellet damage increased to 9.8 from 8.8.
  • Spawning Updates
    • Hordes now have an increasing chance to spawn Special Ridden as the Act progresses. Starts at 50% and increases to 75%. Was previously only 50%.
  • Bot Updates
    • Ammo drop behavior for bots has been modified.
      • Light/Medium/Shotgun/Rifle ammo drop reduced to 120/80/30/30 from 180/120/45/45.
      • Increased the threshold bots dropped ammo to 55% remaining max ammo from 30%.
      • Drop check radius increased to 800 from 500 to reduce the odds of bots dropping ammo at the same time.
      • Increased the cooldown to 60 seconds from 30.
  • Ridden Updates
    • Updated hit reaction animations for Mutated Ridden.
    • Made improvements to Hag’s hit reaction behavior.
    • Made improvements to Sleeper’s AI while pouncing on Cleaners.
    • Retch Slow effect decreased to 55% from 75%.
  • Ridden Hive Updates
    • The Nursery
      • Level randomization updated to vary the enemies and exit position after a party wipes and continues.

SWARM PVP UPDATES

  • General
    • Per-second Supply Point gain rate increased from 0.03 to 0.075.
  • Cards
    • The following cards were added to Swarm:
      • Ammo Mule
      • Belt Clip
      • Body Armor
      • Brazen
      • Double Grenade Pouch
      • Shoulder Bag
      • Utility Belt
      • Guns Out
      • Headband Magnifier
      • Highwayman
      • Meatgrinder
      • Optics Enthusiast
      • Padded Suit
      • Power Reload
      • Rhythmic Breathing
      • Sadistic
      • Soften Up
      • Slugger
      • Wounded Animal
      • Life Insurance
  • Balance Updates
    • Shredder’s melee damage reduced to 4 from 5.

CONSOLE UPDATES

  • PlayStation 5
    • Variable Refresh Rate (VRR) supported for PS5.

BUG FIXES

  • Fort Hope
    • Fixed an issue where some weapons were off-centered on certain skin previews at the Armory or while talking to Dusty in Fort Hope.
  • Cards
    • Fixed an issue where selected default decks would all appear as “Custom Deck” in Swarm and Campaign.
    • Fixed an issue where players could duplicate Decks when rejoining a session and loading into the next Mission.
    • Armored Exploders
      • Fixed an issue where this card was missing a text description when viewing Corruption Cards.
    • Chronic Injuries
      • Fixed an issue where this Warped Chest card would increase the player’s Damage Resistance instead of reducing it.
    • Cost of Avarice
      • Fixed an issue where the damage debuff disappeared when a Cleaner was rescued from a pod.
    • Medical Professional
      • Fixed an issue where the Medical Professional talent card did not work for the self-revive of the EMT’s Jumper Cables (Previously named Medical Grade Taser).
    • Sluggish
      • Fixed an issue where this card reduced the player’s move speed by 3.03% instead of 5% after they opened a Warped Chest.
    • Well Rested
      • Fixed an issue where a player’s entire temporary health bar flashed while healing with this card equipped.
    • Dr. Rogers’ Neighborhood: Garden Party
      • Fixed an issue where Monstrous Cards were removed after a player destroyed the main nest.
  • Campaign
    • General
      • Fixed an issue where Recruit and Veteran difficulty Copper occasionally fluctuated.
      • Fixed an issue that caused environmental fog to be too thick in every map.
      • Fixed an issue where a Defibrillator could get consumed and not grant appropriate Supply Points after being revived during the Mission Complete screen.
      • Fixed an issue where Healing Efficiency would not apply to Trauma Damage healing.
      • Fixed an issue where flashlights did not cause weapon shadows to appear.
      • Fixed an issue where Cleaners looked like they were walking in the air after ledge hanging with bare hands.
      • Fixed an issue where players could duplicate Copper by dropping it, leaving the game, and rejoining.
      • Fixed an issue where a player would involuntarily gain control of any Bot they were spectating after late joining.
      • The Devil’s Return: The Crossing
        • Fixed an issue where the explosives did not respawn if a player fell into the water while holding it near the Ferry.
      • Search and Rescue: Book Worms
        • Fixed an issue where boulders sometimes floated below ground level in the basement after an Ogre spawned.
      • Search and Rescue: A Clean Sweep
        • Fixed an issue where map objectives would not reset after a team wipe.
      • The Dark Before the Dawn: The Diner
        • Fixed an issue where a player could bypass the “Exit Only” door after activating the generator by using a Defibrillator.
      • Dr. Rogers’ Neighborhood: Blazing Trails
        • Fixed an issue where some items dropped onto the Vendor box would automatically correct their position and become inaccessible within the Saferoom.
      • Dr. Rogers’ Neighborhood: Farther Afield
        • Fixed an issue where players could finish this Chapter without completing objectives by taking over a Bot that was teleported outside the map.
    • Ridden Hives
      • Fixed an issue where an incorrect comparison arrow on Skull Totems was displayed when picking up an additional Skull Totem.
      • Fixed an issue where Skull Totems would not sync properly between Online and Offline profiles.
      • Fixed an issue where Skull Totems could be lost for the remainder of the Ridden Hive if a player fell or jumped off a ledge.
      • The Cut
        • Fixed an issue where Ridden animation broke while trying to reach players who stood on top of the nest.
        • Fixed an issue where Basic Intel could be found outside of a Warped Chest.
        • Fixed an issue where players could not pick up pills on the ground near the final nest node.
      • Brood Lair
        • Fixed an issue where Tallboy variants could stutter when moving towards the nest bridge.
    • Weapons
      • Fixed an issue where occasionally a weapon model would appear invisible in first person view after picking up another player’s starting weapon.
      • Needle’s Eye
        • Fixed an issue where this attachment’s time behavior did not match with its description.
    • Items
      • Badge of Pride
        • Fixed an issue where these bandages did not apply Healing Efficiency while healing a teammate.
      • EMT’s Jumper Cables (Previously named Medical Grade Taser)
        • Fixed an issue where the EMT’s Jumper Cables did not revive the target with full health.
        • Fixed an issue where the EMT’s Jumper Cables showed up as a common item.
    • Bots
      • Fixed an issue where Bots could reuse Legendary Items infinitely if a player who previously had the items left an ongoing Campaign.
      • Fixed an issue where Bots could occasionally get stuck with Bandages equipped after becoming incapacitated while attempting to heal another Cleaner.
      • Fixed an issue where Bots could become unresponsive if two players late joined during a Campaign.
      • Fixed an issue where Bots with the EMT’s Jumper Cables did not die and sat at 1 HP while incapacitated.
      • Fixed an issue where Bots sometimes did not attack Sleepers that were pinning other players.
    • Offline
      • Fixed an issue where Firecracker audio sometimes lasted too long while playing in Offline Mode.
      • Fixed an issue where users showed in the Crossplay Friends List while Offline in the Social Menu.
      • Remnants: A Friend in Need
        • Fixed an issue where players could walk through fire and skip the Furnace Objective in Offline Mode.
    • Ridden
      • Fixed an issue where Reeker variants could sometimes get stuck in geometry when they mantled an object.
      • Fixed an issue where Monstrous Crushers were immune to any stumble effect.
      • Fixed an issue where Armored Ridden could be damaged by shooting at the armor pieces that were previously shot off of them.
      • Fixed an issue where a player’s dead body sometimes reappeared after being eaten by the Hag.
      • Fixed an issue where the Ogre’s taunt roar sometimes did not trigger a horde in game. If it roars in quick succession, only one horde will be called.
      • The Devil’s Return: Tunnel of Blood
        • Fixed an issue where the the Ogre with zero health would respawn after being killed in the first encounter.
        • Fixed an issue where the the Ogre did not attempt to destroy the tunnel gate if stumbled right before grabbing it.
      • Remnants: Making the Grade
        • Fixed an issue where Ridden could not enter the gym windows where an Ogre spawned.
        • Fixed an issue where Ridden could walk through closed doors.
        • Fixed an issue where the Ogre would stop attacking players and despawn if a player is on the bleachers or a minigun.
        • Fixed an issue where Reekers got stuck inside a wall after pathing into certain roof geometry.
      • Plan B: Hinterland
        • Fixed an issue where the Hag could get stuck trying to navigate through the shelves of the warehouse.
      • Plan B: Trailer Trashed
        • Fixed an issue where Ridden clipped through the door to the house at the trailer park entrance.
      • Job 10:22: Heralds of the Worm, Part 2
        • Fixed an issue where the Breaker could get stuck mantling over a fence.
  • Swarm PvP
    • General
      • Fixed an issue where players could load into a Swarm round without any gameplay sound effects.
      • Fixed an issue where an old version of Antibiotic Ointment was listed in the Field Medic Swarm Deck.
      • Fixed an issue where an old version of Smelling Salts was listed in the Field Medic Swarm deck.
    • Ridden
      • Fixed an issue with Blue Dog Hollow maps where Stinger variants could get stuck in some spots.
      • Fixed an issue where Common Ridden did not attack players when they stood below the monkey bars in Remnants: A Friend in Need.
      • Fixed an issue where Common Ridden could potentially combine into a hybrid of Charred, Volatile, Blighted, or Festering types at the same time.
      • Fixed an issue where the Stalker’s pounce would stumble Tallboys and their variants.
      • Fixed an issue where Ridden players are able to hit propane tanks.
  • UI/UX
    • Fixed an issue where the consecutive maps bonus text states it is maxed out after completing three Chapters.
    • Fixed an issue with text overlapping for multiple languages on the Supply Line purchase screen.
  • PlayStation Platforms
    • Playstation 5
      • Fixed an issue where the player was automatically signed in to their previously selected Online or Offline mode after launching Activities at least twice without re-logging in.
  • Xbox Platforms
    • Fixed an issue where a user would appear as ‘Not in Game’ in Xbox Friends tab even when they appeared online in other Friends lists. To view all patch notes click here (https://back4blood.com/en-us/patch-notes). If you find a bug, please report it here (https://bugs.back4blood.com/).
Source: Back 4 Blood
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Alex Co

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The Callisto Protocol Will Have an Achievement/Trophy for Experiencing Every Possible Death

Striking Distance Studios developer has revealed the upcoming The Callisto Protocol game will have an achievement (or trophy for PlayStation gamers) that will require the player to experience every single death possible during the entirety of the game.

Developer Mark James revealed this new information in an interview with IGN Japan. He revealed the team is currently working on the achievements and trophies of the game, and that the playtime of it will actually depend on how much each player will die.

“We’re working on our achievements and trophies at the moment, and we actually have an achievement in there for seeing all of the deaths,” he said. “You are gonna die in our game. A lot of people ask how long the game is, and it’s like, how many times are you going to die? Also, the variables are huge in the way they attack you or you attack them, so you might actually die more or less. Even things like backing into a fan, it’s a mistake and it will result in a death, you’ll have to do that section again.”

James also revealed that the studio has intentionally included a death scene towards the end of each trailer. This is intended to inform the players that dying in this game is intended as a punishment, it is simply a way to allow the players to learn what they did wrong.

James finally declined to reveal the number of ways from which players could die in The Callisto Protocol. He simply implied that this achievement will require hard work.

Source: IGN

Aaron Nashar

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Dead by Daylight Update 2.59 Released for Resident Evil Patch 6.2.0 This August 30

Behaviour Interactive has released Dead by Daylight update 2.59 (PS5 6.200.001), and this is for the Resident Evil Project W crossover that brings in a new Killer in Albert Wesker, and loads more! Read on for the full Dead by Daylight August 30 patch notes.

Dead by Daylight Update 2.59 Patch Notes | Dead by Daylight Update 6.200.001 Patch Notes | Dead by Daylight Update 6.2.0 Patch Notes | Dead by Daylight August 30 Patch Notes:

Features

  • New Killer – The Mastermind
    • New Perk: Superior Anatomy
      • When a survivor performs a fast vault within 8 meters of you, this perk activates. The next time you vault a window, your vaulting speed is increased by 30%/35%/40%. This perk deactivates after vaulting a window. This perk has a 30 seconds cool-down.
    • New Perk: Awakened Awareness
      • When carrying a survivor, you can see the aura of other survivors within 16/18/20 meters of your position.
    • New Perk: Terminus
      • When exit gates are powered, this perk activates. While the perk is active, injured, downed and hooked survivors are inflicted with the broken status effect until exit gates are open. When exit gates are open, survivors will stay broken for an additional 20/25/30 seconds.
  • New Survivor – Ada Wong
    • New Perk: Wiretap
      • After repairing Generators for a total of 33%, this perk activates. After repairing a Generator for at least 3 seconds, press the Ability button to install a spy trap, which stays active for 60/70/80 seconds. The aura of the trapped generator is revealed in yellow to all Survivors. When the Killer comes within 14 meters of the trapped generator, their aura is revealed to all Survivors. Damaging the generator destroys the Wiretap.
    • New Perk: Reactive Healing
      • When another survivor loses a health state in a 32 meters radius around you while you are injured, instantly increase your healing progression by 40%/45%/50% of the missing healing progression.
    • New Perk: Low Profile
      • When you become the last Survivor standing, this perk activates. Hide your scratch marks, pools of blood, and grunts of pain for 70/80/90 seconds.
  • New Survivor – Rebecca Chambers
    • New Perk: Better Than New
      • Upon completing a healing action on another survivor, the targeted survivor gets a 12%/14%/16% speed boost to healing, opening chests, and cleansing and blessing Totems. Survivors keep the bonus until they lose a health state.
    • New Perk: Reassurance
      • When within a 6 meter radius around a hooked survivor, use the Active Ability Button 2 to pause their struggle progression for 20/25/30 seconds. If they are on the struggle phase, it also pauses the Struggle Skill Checks. Reassurance can only be triggered once per survivor per hook instance.
    • New Perk: Hyperfocus
      • After hitting a great Skill Check while repairing or healing, this perk gains 1 token, up to 6 tokens. Each token increases the chance of Skill Check trigger by 4%, the Skill Check cursor speed by 4% and the bonus progression for great Skill Checks by 10%/20%/30% of its base value. The perk loses all tokens in case of normal Skill Check success, Skill Check fail, or if you stop performing the action by any means.
  • New Features: Streamer Options (PC Only)
    • These privacy options are available under the Privacy section of the General tab in the Options menu, and are intended to help reduce targeting and harassment of players who stream the game.
    • Anonymous Mode
      • Replaces your account name with your selected character’s name for other players. Players in your group will still see your account name.
    • Hide Your Name
      • Replaces your own name with your selected character’s name on your own screen. Elsewhere in the menus, your account name will appear as “You” and be hidden in your Friend List.
    • Hide Other Player Names
      • Replaces other player names with their selected character’s name.
    • Hidden Matchmaking Delay
      • Adds a short, random delay when entering the matchmaking queue to prevent targeted in-game harassment.
  • Improved Feature: HUD Connection Indicators 
    • The in-game connection indicator has been improved to show more detailed information during connection issues stemming from ping and packet loss
    • Ping is represented by a vertical bar icon
      • Yellow = Ping over 100ms
      • Red = Ping over 200ms
    • Packet Loss is represented by a double-diamond icon
      • Yellow = 2%-5% packet loss
      • Red = More than 5% packet loss
    • Your own Ping / Packet Loss icons are displayed above the Survivor List
    • Players are notified when another player is experiencing severe connection issues (Red for Ping / Packet Loss)
      • For Killer issues: A unique red icon appears above the Survivor List for Survivors
      • For Survivor issues: A red bar appears next to their name on the Survivor List
  • A photosensitivity warning has been added to the boot sequence of the game
  • Matchmaking Incentives will be active.
PatchNotesDividerSmolWhite.png

Perks

  • Mettle of Man
    • Reverted to its previous behavior prior to 6.1.2
      • After you earn 3 Protection Hit scoring events, Mettle of Man activates. Once activated, the next occasion that would put you into the dying state from the injured state is ignored. The next time you heal back to full health, your aura will be revealed to the Killer when you are further than 12/14/16 meters from the Killer. Mettle of Man will deactivate the next time you are put into the dying state. Increases your chances to be the Killer’s Obsession.
    • Removed the Endurance icon from the status effect display, since the perk does not use Endurance
  • Blast Mine
    • Changed the behaviour when a placed mine times out
      • If the mine times out without being triggered, the entire perk deactivates and the Survivor will need to repair a generator to re-earn the mine (previously, a timed out mine would be allow the Survivor to immediately place another one) 
PatchNotesDividerSmolWhite.png

Content

  • Update on Racoon City Police Station map:
    • Raccoon City Police Station East Wing & Raccoon City Police Station West Wing
  • Increased the duration of the Endurance & Haste effects after a Survivor is unhooked to 10 seconds (from 5 seconds).
  • Increased the strength of the Haste effect after a Survivor is unhooked to 10% (from 7%)
PatchNotesDivider.png

Bug Fixes

  • Tentatively fixed an issue that caused some players to have ‘Unknown error’ popups appear after matches.
  • Tentatively fixed an issue that caused performance drops for users with large friends lists.
  • Fixed an issue that caused survivors to drop too many Blood Orbs after performing some actions when playing against the Oni.
  • Fixed an issue that occasionally caused the killer to appear in a survivor slot in a custom game lobby.
  • Fixed an issue that caused the Spirit’s and Oni’s Attack on Titan outfits to appear as body-only cosmetics in the store featured page.
  • Fixed an issue that prevented the game from being launched via accepting an invite. (Windows store only)
  • Fixed an issue that caused some players to have incorrect perk levels after the prestige rework.
  • Fixed an issue that caused equipped cosmetics to revert to default after previewing a different cosmetic piece.
  • Fixed an issue that caused The Survivor to float in front of the Killer after being grabbed while performing various actions.
  • Fixed an issue that caused Survivors to be misaligned with the Huntress when interrupted while vaulting towards the Killer.
  • Fixed an issue that caused broken animation when repairing a generator.
  • Fixed an issue that made it possible to intentionally delay loading into the trial, causing Corrupt Intervention to start late.
  • Fixed an issue that caused the aura hiding effect of the Knock Out perk to apply to survivors not downed by a basic attack.
  • Fixed an issue that may cause the killer to still be able to kill survivors after the Hex: Devour Hope totem is cleansed when used with Hex: Undying.
  • Fixed an issue that caused the ‘Disfigured Ear’ add-on for the Hag to reduces audio for everyone, and not only the survivor that triggers the trap.
  • Fixed an issue that caused the status effect icon to display a second time instead of the effect’s source
  • Fixed an issue that may cause the Lament Configuration to become invisible after being picked up by the Cenobite.
  • Fixed an issue that may cause the Lament Configuration to appear on a bush and be inaccessible in the Garden of Joy map.
  • Fixed an issue that may cause survivors to no longer be able to solve the Lament Configuration when picking it up at the same time as the Cenobite.
  • Fixed an issue that made it possible to interact with glyphs while holding the Lament Configuration.
  • Fixed an issue that caused all tokens not to be consumed when the Dredge returns to the Remnant when equipped with the Air Freshener add-on.
  • Fixed an issue that made it possible for the Onryo to demanifest into a hooked survivor, preventing them from being rescued.
  • Fixed an issue that may cause the Hillbilly’s Chainsaw SFX to continue playing when cancelling revving the chainsaw.
  • Fixed an issue that caused the Shape to be unable to use the Tombstone Mori on survivors currently using the map, key or Clairvoyance perk.
  • Fixed an issue that caused survivors to be unable to interact with the White Glyph after breaking the mirror.
  • Fixed an issue that caused survivors not to receive a score event after burning the Spirit’s husk with a flashlight.
  • Fixed an issue that caused survivors to receive a Burn score event after blinding the Wraith with the flashlight while uncloaked.
  • Fixed an issue that caused survivors not to receive progress towards the Medic achievement when healing a survivor using the For the People perk.
  • Fixed an issue that caused survivors to gain progress towards the Milk ’n’ Cookies achievement by opening the basement chest without picking up the item.
  • Fixed an issue that caused survivors sacrificed at the Executioner’s Cage of Atonement not to grant progress towards the Reverent archive challenge.
  • Fixed an issue that caused killers to remain shortly in the falling animation after landing after vaulting from a certain height.
  • Fixed an issue that caused certain survivor charms to be misplaced when repairing a generator.
  • Fixed an issue that caused a sound effect to be missing when selecting an outfit in the customization menu.
  • Fixed an issue that caused tooltips to overlap other controls in the Lobby on consoles.
  • Fixed an issue that caused the virtual cursor’s to position itself to the center of the screen when entering a killer lobby with a controller.
  • Fixed an issue that caused some of the main menu’s controller button mapping not to work.
  • Fixed an issue that caused various inconsistencies between tooltips’ texts in the Lobby.
  • Fixed an issue that caused the Archive Widget Open sound effects to play even if the widget wasn’t open.
  • Fixed an issue that caused The Oni’s Blood Fury background sound to continue to play when changing outfit.
  • Fixed an issue that caused The Hillbilly’s chainsaw revving sound to play infinitely when cancelling the revving.
  • Fixed an issue that caused survivors to have a choppy animation after solving the Lament Configuration while injured.
  • Fixed an issue that caused survivors to not have facial animation when chain interrupted by the Cenobite while solving the Lament Configuration.
  • Fixed an issue that caused the weapon of the Trickster to break during the breaking a pallet animation.
  • Fixed an issue that caused Female Survivor’s right arms to clip through their right thighs when crouching while injured
  • Fixed an issue that caused the Plague’s “Frosty eyes” to appears in front of the camera when vomiting
  • Fixed an issue that caused the Oni’s hair to disappear when performing a Mori on a Survivor, while wearing specific head cosmetics
  • Fixed an issue that caused the player to get stuck on a specific spot near the stairs in the main building in Eyrie of Crows map. 
  • Fixed an issue that caused a rock with bigger collision to block killer projectiles in Mount Ormond Resort map. 
  • Fixed an issue that caused an invisible collision when going up with the outside stair in the Main house of Mother’s Dwelling map. 
  • Fixed an issue that enabled survivors to be able to climb onto inaccessible areas on the Racoon City Police Station map whilst cleansing or blessing a totem.
PatchNotesDivider.png

Changes from PTB

  • The Mastermind
    • Decreased the collision detection for Virulent Bound to 20cm (was 45cm)
    • Decreased the Survivor detection for Virulent Bound to 20cm (was 40cm)
    • Increased the movement speed between the first and second Virulent Bound to 2.76m/s (was 2.3m/s)
    • Virulent Bound throws ending at a ledge will now result in the Survivor falling instead of stopping at the ledge
    • Survivors standing too close to a vault point or dropped pallet will now be injured when The Mastermind vaults it
    • Survivors used as collision for Virulent Bound will now always get Deep Wound (previously only applied Deep Wound to injured survivors)
    • Add-on: Loose Crank
      • Decreased the movement modifier to 8% (was 20%)
      • Dev Note: Even though the percentage has gone down, this is actually a net buff from 2.76m/s to 2.98m/s, due to the increase to the baseline move speed listed above.
  • Perks
    • Reassurance
      • Changed the restriction to once per survivor per hook instance (was a 40 second cooldown)
    • Awakened Awareness
      • Removed the 2 second aura linger
    • Low Profile
      • Added grunts of pain to the effects affected by the perk
    • Better Than New
      • Removed the generator repair boost
      • Added totem blessing to the list of effects
      • Increased speed boost to 12%/14%/16% (was 6%)
      • Removed effect duration: Survivors now keep the bonus until they lose a health state
    • Hyperfocus
      • Increased Skill check chance per token to 4% (was 2%)
    • Reactive Healing
      • Increased healing values to 40%/45%/50% (was 25%/30%/35%)
PatchNotesDivider.png

Fixes from PTB

  • Fixed an issue that caused subtitles to appear despite the voice lines not starting when switching fast between Resident Evil survivors in the lobby.
  • Fixed an issue that caused Jonah Vasquez to trigger Leon S. Kennedy voice lines and reactions from other Resident Evil characters.
  • Fixed an issue that caused Rebecca’s grunts of pain to be louder than the one from other survivors.
  • Fixed an issue that caused a fence SFX impact to be played upon hitting an air conditioner unit on the Raccoon City Police Station map.
  • Fixed an issue that caused a wooden box SFX impact to be played upon hitting a concrete wall on the Raccoon City Police Station map.
  • Fixed an issue that caused matchmaking incentive bonuses to be applied on bonus bloodpoints.
  • Fixed an issue that caused anonymous mode to hide player names from survivor group members.
  • Fixed an issue that caused an artifact on The Mastermind’s tentacle in the pre-lobby idle animation.
  • Fixed an issue that caused the Uroboros to stay there during the sacrifice animation.
  • Fixed an issue that caused too many pallets to spawn on the Raccoon City Police Station Map.
  • Fixed an issue that caused the Mastermind to gain increased speed after being stunned during a Virulent Bound.
  • Fixed an issue that may cause the Mastermind to float into the air after throwing a survivor with his Virulent Bound.
  • Fixed an issue that may cause survivors to float into the air when thrown by the Mastermind’s Virulent Bound.
  • Fixed an issue that caused the Virulent Bound to be unusable for the rest of the trial after being used on a survivor with the Mettle of Man or Dead Hard effect active.
  • Fixed an issue that caused survivors to briefly disappear just before being thrown by the Mastermind.
  • Fixed an issue that caused survivors to play an incorrect animation when hitting a collision after being thrown by the Mastermind.
  • Fixed an issue that may cause the Mastermind’s Virulent Bound to stop working after being started close to a corner.
  • Fixed an issue that caused the Mastermind’s Virulent Bound not to hit survivors who are vaulting or interacting with lockers.
  • Fixed an issue that caused the Mastermind’s Virulent Bound to function incorrectly when passing over the Hatch.
  • Fixed an issue that caused survivors to take damage when thrown over some ledges by the Mastermind.
  • Fixed an issue that may cause survivors to be instantly dropped when grabbed near the end of the Virulent Bound’s range.
  • Fixed an issue that caused the Deep Wound timer to be reset when a survivor infected with Uroboros Virus is slammed into a survivor already affected by Deep Wound.
  • Fixed an issue that caused the Mastermind’s Bound Vault not to trigger on pallets currently being reset through the Any Means Necessary perk.
  • Fixed an issue that caused survivors to gain bloodpoints for dodging the Mastermind’s Virulent Bound when on a hook.
  • Fixed an issue that caused the Global Saturation score to be granted four times at the start of the trial when equipped with the Iridescent Uroboros Vial add-on.
  • Fixed an issue that caused the Green Herb add-on not to increase infection the first time a survivor is hit by Virulent Bound.
  • Fixed an issue that caused the exposed effect given by the Starstruck perk to last indefinitely when triggered by the Mastermind’s Virulent Bond.
  • Fixed an issue that caused the Superior Anatomy perk to become active when a vaulting survivor is interrupted.
  • Fixed an issue that caused the Superior Anatomy perk’s effect to be applied to the Mastermind’s Bound Vault and the Legion’s Frenzy pallet and window vaults.
  • Fixed an issue that caused the Terminus perk icon to remain lit up after the perk’s effect is over.
  • Fixed an issue that caused the Terminus perk icon not to be displayed when affected by the perk’s Broken effect.
  • Fixed an issue that caused the Hyperfocus perk not to lose tokens when succeeding Merciless Storm skill checks.
  • Fixed an issue that caused the Hyperfocus perk tokens not to reset when interrupting the Heal interaction.
  • Fixed an issue that caused the Reactive Healing perk not to give healing progression when a survivor is damaged by the Plague’s Vile Purge.
  • Fixed an issue that caused the Reactive Healing perk not to give healing progression when a survivor is put into the dying state.
  • Fixed an issue that caused the killer aura revealed by the Wiretap perk to be visible when the survivor is affect by the Blindness effect.
  • Fixed an issue that caused survivors to be unable to install traps from the Wiretap and Blast Mine perk when fully charged using the Brand New Part add-on.
  • Fixed an issue that made it possible for several survivors to install Wiretap traps on the same generator.
  • Fixed an issue that caused the Low Profile perk to have an incorrect duration.
  • Fixed an issue that caused the Reassurance effect to continue when a survivor is unhooked and hooked for a second time.
  • Fixed an issue that caused the Reassurance interaction not be available when already in range of the hook when a survivor is hooked.
  • Fixed an issue that caused the Better Than New external perk icon not to be displayed when the survivor is not performing actions.
  • Fixed an issue that may cause the dedicated server to crash when opening a chest when equipped with Ace in the Hole perk.
  • Fixed an issue that caused traps on all generators to be destroyed when the killer damages any single generator.
  • Fixed an issue that caused the Rite of the Mastermind not to gain progress.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Fallout 76 Atomic Shop Weekly Update August 30, 2022

For those looking for new items in Fallout 76, the Atomic Shop has been updated! MP1st is here to bring you the Fallout 76 Atomic Shop weekly update today August 30 list of items for sale!

MP1st is here to bring you the Fallout 76 Atomic Shop weekly update today, August 16 list of items for sale!

Fallout 76 Atomic Shop Weekly Update August 30:

https://imgur.com/a/Fb97WWr

Notable Items This Week:

  • Armor Ace Power Pack Bundle – 1800
  • Resonator Guitar – 500
  • The Director (Hunting Rifle) – 500
  • Brickhouse’s Armor Ace Paint (Pump Action Shotgun) – 500
  • Casino Wallpaper Set – 500
  • Light and Dark Wood Floors – 311
  • Gardening Flag Camps Bundle – 720
  • Cosmos and Jangles Bundle – 879
  • Red Rocket Garage Bundle – 840

What is the Fallout 76 Atomic Shop?

The Atomic Shop is a microtransaction store which offers cosmetics, C.A.M.P. objects and more in exchange for a special currency called Atoms. Most purchases are unlocked account-wise, and may be accessed by any character on the account.

Some objects require an in-game plan to be learned in order to gain access, while other items are only unlocked for a single, specified character.

All exclusive items are character-bound, and cannot be dropped or traded with other players.

The Atomic Shop is accessible at any time from the main menu, as well as the pause screen after leaving Vault 76 for the first time.

That’s about it for what’s new this week for Fallout 76 players.

Thanks, Reddit

Farrukh Jafri

Home > News

Aliens Fireteam Elite Update 1.31 Fires Out for Pathogen DLC & Free Hardcore Update (August 30)

Cold Iron Studios has fired out Aliens Fireteam Elite update 1.31 (PS5 version 1.031), and this will bring the Pathogen DLC content into the game (for those who paid for it), as well as a slew of free content to base game owners as well. There are two separate sets of Aliens Fireteam Elite August 30 patch notes available below, one exclusive to the Pathogen DLC, and the other for the free Hardcore update (which is available to all).

Aliens Fireteam Elite Update 1.31 Patch Notes | Aliens Fireteam Elite Update 1.031 Patch Notes | Aliens Fireteam Elite Pathogen Patch Notes | Aliens Fireteam Elite August 30 Patch Notes:

AFE: FREE HARDCORE UPDATE 1.0.5.101570

ALIENS: FIRETEAM ELITE – HARDCORE

Welcome back! As if all the exciting updates that came with the Pathogen DLC weren’t enough, we’ve also got a free new game mode, dozens of new challenge cards and so much more coming your way.  

Hardcore is AFE’s newest game mode and it’ll be a challenge for even the most battle-hardened marines. Do you have what it takes to avoid permadeath? Or will you crumble like so many before you? 

It’s not just a new game mode, though. We’re also bringing you 32 new challenge cards and 13 new attachments. From ‘Unpredictable Mutations’ to ‘Make Sure It’s Dead’, these new cards truly live up to their name. 

On the cosmetics side of things, you can count on new weapons colors, new decals, new emotes and more! 

If you’re the kind of person that needs all the details, keep scrolling and you’ll find them below. If not, hurry up and get back to protecting LV-895. Those Xenomorphs are getting out of hand!

Aliens: Fireteam Elite – Hardcore is scheduled to be available by 10 am PT on August 30th, 2022

Note: Platform availability times may vary.

This update includes the free Hardcore update for Aliens: Fireteam Elite.

NEW GAME MODE: HARDCORE

For the toughest Marines looking for a true challenge, Hardcore Mode poses the riskiest gameplay yet. In Hardcore Mode, players will be able to start with new characters and play at a difficulty of their choice, but be warned, in this mode death means it’s “Game Over”. However, as you progress through Hardcore Mode, all unlockable items are saved for future use, after your character faces permadeath. 

Six (6) new Weapon Colors:

  • Strawberry (Purchased at Park’s Armory)
  • Surplus (Purchased at Park’s Armory)
  • Expanse Zenith (Intense+)
  • Expanse Sunset (Intense+)
  • Expanse Twilight  (Intense+)
  • Expanse Daybreak (Intense+)

Five (5) new Weapon Decals

  • Bug Sprayer (Purchased at Park’s Armory)
  • Harsh Language (Purchased at Park’s Armory)
  • Spirit of 2176 (Intense+)
  • Nearfields (Intense+)
  • Goodbye Mousey (Intense+)

Four (4) new Perks: (earned as Hidden Cache rewards)

  • Extended Duration I
  • Extended Reach I
  • Force Multiplier I
  • Quick Charge I

Five (5) new Emotes

  • Pose – Confident (Purchased at Park’s Armory)
  • Dance – Chicken (Purchased at Park’s Armory)
  • Dust Off (Intense+)
  • Sneaky (Intense+)
  • Pump Iron (Intense+)

One (1) new Head Accessory:

  • Protective Headset (Purchased at Park’s Armory)
  • Thirteen (13) new Weapon Attachments: (available through gameplay: Mission completion, Tactical Ops, Challenge Cards, etc)
  • Slanted Brake
  • Slotted Bell Brake
  • Alloy Muzzle Brake
  • Riser Mount MDS
  • Illuminated Reflex Sight
  • T22E4 Sargodha N-HANCE
  • Stabilizing Magazine
  • Compound Magazine
  • Scout Magazine
  • Tempered Chamber
  • Expanded Reserves
  • Reinforced Barrel
  • Servo-Assisted Armature

Thirty-two (32) new Challenge Cards: (available through Hidden Caches and packs in the Armory)

  • On the Job Learning
  • I Only Work Here
  • Tactical Acquisitions
  • Recalibrated Weapons
  • In the Zone
  • Even Playing Field
  • Rear-Mounted Reloader
  • Don’t Get Comfortable
  • Watch Your Spacing
  • Immaculate Regicide
  • Thick Soles
  • Rocket Punch
  • Immovable Object
  • Unpredictable Mutations
  • Pathogen Swarm
  • Before My Coffee
  • Safety in Numbers
  • Too Old For This Crap
  • Deep Wounds
  • Let’s Cause A Ruckus
  • Plus Ultra
  • Prototype Weapons
  • Pulled Punches
  • Sorry, Try Again
  • Make Sure It’s Dead
  • Unstoppable Foes
  • Just Keep It Together
  • Synthetic Backup
  • They Hunt In Pairs
  • Out of the Shadows
  • They’re Everywhere, Man!
  • We Pissed Them Off
     

BUG FIXES

WEAPONS & ATTACHMENTS

  • The Destabilizing Magazine now properly has a 100% Proc Rate.
  • The Combat Actuator attachment now works properly with flamethrower weapons.
  • The Counterbalanced Magazine attachment should now function as intended for projectile-based weapons.
  • The  Flywheel Chamber attachment’s effect now functions as expected with projectile and flamethrower weapons.
  • The Rapid Dispersal Unit attachment’s proc effect now applies properly for projectile-based weapons.
  • The Expanded Reserve’s proc effect now applies properly for projectile-based weapons.
  • The Anti-Materiel Brake attachment now functions as intended with projectile-based weapons.
  • The Counterbalanced Brake will now proc its effect as intended when used with projectile-based weapons.
  • The Alignment Module attachment now functions as intended when used with projectile-based weapons.
  • Fixed an issue where sometimes players would not see the correct Armature Attachment on other team members.

KIT SKINS

  • Additional Kit Skins have been added to the Endeavor Veteran Pack and Wey-Yu Armoury DLC packs for the Phalanx and the Lancer Class Kits.(note: Players who own the DLC already will receive an in-game notification indicating they are getting the full DLC bundle when obtaining these Kit Skins, however the fix only adds the additional Kit Skins.)

ACHIEVEMENTS

  • Achievement descriptions should now indicate if they must be achieved on a single character.

ANIMATIONS

  • Fixed an issue where players were unable to swap weapons when rapidly toggling the Phalanx’s Shield Up ability
  • Improved the animation when using the  P.649 HEL weapon.

CLASS KITS, ABILITIES, & PERKS

  • DEMOLISHER: The “Rampage” Perk should now apply its full effect as intended.
  • DEMOLISHER: The “Rifle Mastery” Perk should now properly apply its Reload buff
  • DOC: The Handling stat for the “Readiness Perk” now applies properly.
  • DOC: Fixed a bug where sometimes the player would get interrupted while interacting with objects when they had the Surgeon’s Hands Perk equipped.
  • PHALANX: The Resilience Perk now properly applies its ADS Move speed buff.
  • PHALANX: The “Focus Under Fire” Perk now properly applies its Aim Assist and Reload Speed buffs
  • PHALANX: The “Push the Frontline” Perk now applies its Stability and Accuracy effects as intended.
  • RECON: The “Painkillers” Perk  now applies its intended damage resistance effect.
  • RECON: The “Threat Detected” Perk now properly updates the equipped weapon’s Stability and Accuracy ratings.
  • TECHNICIAN: The “Agile Practices” Perk should now buff reload speed as intended.
  • TECHNICIAN: The “Super Serum” effect should now properly apply its full Handling buff.

COSMETICS

  • Updated the display names for the Lancer Specialist helmets to  “Specialist Shielded Helmet” and “Specialist Shielded Helmet – Elite”.
  • Fixed an issue where the Close Encounter weapon skin was not being added to a player’s inventory when purchased for 0 credits in Park’s Armory.

CROSSPLAY

  • Fixed an issue where players sometimes did not receive cross platform game invites if they received one on the title screen.
  • Fixed a bug where players would occasionally be unable to receive cross platform friend requests from a recently unblocked player.

ENEMIES

  • Fixed a bug where enemies sometimes weren’t properly moving between walls, ceilings, and floors

ENVIRONMENT

  • Fixed an issue where players could clip into the Fabrication Reprocessor.
  • Fixed several instances where a player could move into a spot to avoid damage while in combat.
  • Fixed a rare issue with some enemy spawns in The Gift of Fire: Boarding missions.
  • Fixed a rare issue that could sometimes cause enemies to get into places where players were unable to shoot them.
  • Fixed a bug where players could roll out of the playable space.
  • Fixed a clipping issue in the mission: The Only Way to be Sure: Regicide.
  • Fixed several instances where a player could get stuck in cover.

SETTINGS

  • Fixed an issue where Windows GamePass players would have their graphics settings reset when switching profiles.
  • Added an option in Settings to Exit to the Title Screen.

UI

  • Fixed an issue where pings would remain after a consumable item such as a MedKit had been picked up.
  • Fixed a bug where Handling Bonuses from Perks were not correctly reflected in the Weapon Stat screen.
  • Fixed a bug where the health indication floater would display when a player loaded into a mission or switched between Kits.
  • TECHNICIAN: Fixed a bug where “Unknown Attribute” would display on the Sentry Turret tooltip when the Parasocial Relationship Perk was attached to it.
  • Fixed an issue where sometimes the Analog Cursor would disappear with repeated profile swapping on Xbox Consoles.
  • Fixed an issue where the menu cursor would sometimes be active during gameplay at the start of a mission.
  • Fixed a bug on the Active Mission screen that displayed incorrect subheader text while in certain Game Modes.
  • Fixed a bug that sometimes caused the “Cycle Complete” screen in Horde Mode or Restock Turrets to initialize without a cursor.
  • Fixed an issue where the “New” label was not correctly displaying in the Core Perks tab.
  • Fixed a bug that caused Bonus Credits earned from a successful Challenge Card to be displayed without a “Bonus” label.

GENERAL

  • Fixed an issue where a bot would sometimes fail to replace a player if one of the player characters was dead and another abandoned the mission.
  • Made some optimizations so that players who lose their connection should be able to log back into the game more quickly.

aliens fireteam elite update 1.31

AFE: PATHOGEN UPDATE 1.0.5.101570

ALIENS: FIRETEAM ELITE – PATHOGEN

You asked for new missions. You asked for new enemies. You asked for a shot at a Queen.

Well, be careful what you wish for, Marines.

The Pathogen hive is here, and the swarm is angry. Get your Fireteam and get ready for more gear, more enemies, and more action. Delve deep into a new campaign that will pit you against the first boss fight of Aliens: Fireteam Elite – The Pathogen Queen.

See what mysteries the Pathogen update holds with more details below!

Aliens: Fireteam Elite – Pathogen is scheduled to be available by 10 am PT on August 30th, 2022

Note: Platform availability times may vary.

This update includes the paid Pathogen Expansion for Aliens: Fireteam Elite.

NEW CAMPAIGN: 

Delve deeper and fight together for survival against a new Xenomorph threat in this new 3 Mission Campaign.

Two (2) new Kit Skins

  • Expedition Suit Mk. 2
  • Pala Lab Coat

Nine (9) new Weapon Colors

  • Forge
  • Racer Drift Blue
  • Racer Cherry Red
  • Racer Gold Rush
  • Racer Envy
  • Floral Gothic
  • Surfaced Olive
  • Surfaced Sand
  • Surfaced Shadow

Four (4) new Weapon Decals

  • Comic Bang
  • Elite Stripe
  • Great Wave
  • Friendly Fire

Four (4) new Emotes

  • Dance – Robot
  • Fishing
  • Get Out
  • Headbang

Four (4) new Head Accessories

  • Gaiter Mask
  • Earflap Beanie
  • Shepherd Glasses – Clear
  • Expedition Helmet Mk. 2

Misc

  • Mission Cards (3): 1
  • Consumables (3): 1
  • Credit Pack: 12,000 Requisition Credits, 750 Rep Scrip

Available through Mission and Campaign Completion:
Four (4) new Weapons:

  • LEM StG24 Storm Rifle (Complete Promise of a Flower: Scout)
  • Thunderbolt Mk.2 Autocannon (Complete Promise of a Flower: Approach)
  • EDS-93 Zadak Plasma Discharger (Complete Promise of a Flower: Strike)
  • U1A2 GL Conversion (random drop for completing the Promise of a Flower mission on Intense+ difficulty)

Seven (7) new Perks: (one for each Class Kit – awarded for completing the entire Promise of a Flower Campaign.)

  • Gunner: Mini-Grenades
  • Demo: Precision Rockets
  • Tech: Particle Turret
  • Doc: Field Station
  • Phalanx: Shock Ordnance
  • Recon: Best Friend
  • Lancer: Particle Pulse

One (1) new Weapon Decal:

  • Hive Hunter – (awarded for completing the entire Promise of a Flower Campaign.)

Available from Park’s Armory:

Four (4) new Weapons:

  • 2B1 Vajra
  • 4C2 Astra
  • 6A Jaipur Submachine Gun
  • 8A7 Dambulla Machine Pistol

Five (5) new Weapon Colors:

  • Alphatech Khaki
  • UPP Pattern Ulm
  • UPP Pattern Fulda
  • UPP Pattern Kassel
  • UPP Pattern Kiel

Thirteen (13) New Attachments:

  • C36B5 Karachi Overwatch
  • C32D6 Nagpur Shroud
  • C34F3 Hamsa Null Compensator
  • T23A8 Khulna MDS
  • T24C6 Sylhet Stalker
  • T27A Jaffna N-SITE
  • M12E1 Patna LiteMag
  • M17C2 Kolkata Eviscerator
  • M13F2 Basra XPRES
  • LFN Reverberator
  • Alignment Module
  • Lightweight Induction Coils
  • H105D7 Gada Executioner Harness

One (1) new Head Accessory:

  • Alphatech Cap

Two (2) new Weapon Decals:

  • Signal Trace
  • Alphatech Logo
     

Two (2) new Emotes:

  • So Done
  • Pose – Aim

Available from Hidden Caches in the new Campaign:

Seven (7) new Weapon Colors:

  • Metallic Fade Amber
  • Metallic Fade Citrine
  • Metallic Fade Amethyst
  • Metallic Fade Sapphire
  • Metallic Fade Aquamarine
  • Metallic Fade Emerald

One (1) new Head Accessory:

  • Backwards Cap & Shades
    Three (3) Weapon Decals:
  • FUBAR
  • Behavioral Inhibitor
  • Pastoral

Four (4) new Emotes:

  • Not A Chance
  • That’s Nuts
  • Winded
  • Spirit Squad

Source: Aliens Fireteam Elite

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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