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MultiVersus Update for August 23 Brings Season 1.01 Character Balance Changes

Player First Games has released the MultiVersus update for August 23 (called Season 1.01), and this is a server-side patch, which means that no download is required. However, given this is a server update, offline won’t get the changes implemented. Read on for the complete MultiVersus update patch notes with additional comments from the studio’s boss.

MultiVersus Update for August 23 Patch Notes | MultiVersus Season 1.01 Patch Notes:

Here’s the confirmation that this is a server-side patch by Player First Games co-founder Tony Huynh:

General

  • Morty will be arriving tomorrow! 08/23! He will be our first Plumbus-wielding character!
  • This patch is entirely server-side so all updates are Online Only and will not be reflected in local/lab play until the next patch.

General Perks

  • Ice To Beat You! – Projectiles will only apply Ice debuff to fighters that are not already debuffed by Ice.
  • I’ll Take That – Unstacked cooldown refund decreased from 0.5 seconds to 0.25 seconds
    • Stacked cooldown refund decreased from 1 second to 0.5 seconds

Gameplay Systems

  • Fixed a bug where ability cooldowns may not trigger when projectiles are spawned close to terrain

Characters
Legend:
+ = Buff
– = Nerf
~ = Change
Note: Attacks callouts reference default controls.

Arya

  • + Assassin Passive:
    • Reduced extra damage taken from 14% to 5%.
      • We’re evaluating if this passive should be removed entirely. We want to take a step towards that while trying to not to go too far too fast. We don’t want to create an assassin dominated meta.
      • Movelist Description of this change will not be updated until the next patch

Finn
Since we removed some power from the Backpack on Finn, we’re pushing some additional power into the rest of Finn’s attacks to give him more kill options.

  • + Air/Ground Neutral Special:
    • Increased base damage from 5 to 6
      • This base damage is increased by holding and charging the attack
  • + Air/Ground Down Special (BMO Chop)
    • Increased Damage from 18 to 20
    • Increased Knockback Scaling from 18 to 20
  • + Assassin Passive:
    • Reduced extra damage taken from 14% to 5%.
      • We’re evaluating if this passive should be removed entirely. We want to take a step towards that while trying to not to go too far too fast. We don’t want to create an assassin dominated meta.
      • Movelist Description of this change will not be updated until the next patch

Garnet
Garnet buffs are incoming in the next patch!

Harley

  • + Assassin Passive:
    • Reduced extra damage taken from 14% to 5%.
      • We’re evaluating if this passive should be removed entirely. We want to take a step towards that while trying to not to go too far too fast. We don’t want to create an assassin dominated meta.
      • Movelist Description of this change will not be updated until the next patch

Iron Giant
Iron giant is currently dominating with abnormally high win rates at every skill level. Iron Giant’s Neutral Special with stacked cooldown reduction and Velma are causing too few windows for opponents to counterplay. Updates to Iron Giant, global updates to perks, and Velma updates should help provide more windows of opportunity for opponents against Iron Giant.

  • – Air/Ground Neutral Special:
    • Increased cooldown from 23s to 25s
  • – Air Up Attack:
    • Hit boxes shrank to more accurate fit the attack visuals
  • – Air/Ground Up Special:
    • Reduced damage by 1 and base knockback on final hit of spin
  • + Air/Ground Down Special:
    • Allow cancel out of Cannonball if it hits an enemy

Superman

  • ~ Fixed a bug that would allow Superman to grapple enemies that wall bounce even if his hitboxes did not connect.

Taz
Taz buffs are incoming in the next patch!

Velma

  • – Air/Ground Down Special:
    • Velma Educated buff reduced cooldown return from 75% over 8 seconds to 50% over 8 seconds.
In addition to the changes above, Tony Huynh has also added more changes that didn’t make it into the patch notes (we’ve compiled his tweets for an easier read):

Patch notes from additional tuning in this build (online only)

Iron Giant Air Down Special has longer startup before the active hit frames to give it more of a window to be punished

IG up special projectile immunity starts up at frame 20 up from 1. To provide more counterplay as there’s so little recovery and the attack was completely safe to projectiles
 
Bugs Bunny (neutral special) safe cooldown increased from 27s to 30s and the safe now has a lifespan of 18s. This is to prevent creating prolonged periods where Bugs Bunny was difficult to approach in 1v1 matches.
 

If there’s a new patch released, we’ll be sure to let the 20-million strong MultiVersus player base know.

Source: MultiVersus

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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MultiVersus Down for Planned Maintenance and Morty Deployment This August 2

Those trying to bop heads but can’t in newly-minted hit, MultiVersus, it’s not just you, but rather, MultiVersus down has been triggered by the devs, and this is for planned maintenance this August 23!

MultiVersus Down Server Status and Updates for August 23:

Here’s the official announcement from the studio:

Incoming maintenance mode today from 9-10am PDT. Then, let the Morty shenanigans BEGIN!

Downtime: 9 am PDT/12 pm EDT/12am HKT to 10 am PDT/1 pm EDT/1 am HKT

Duration: 1 hour

As you can see from the announcement, this downtime will also usher in Morty as a new playable character! There’s also a patch incoming today, which should be server-side (no download required) that we’re assuming will take effect once maintenance is complete. 

In other MultiVersus news, WB Games has announced that the brawler has now reached 20 million players since it’s open beta launch! If the maintenance is extended or something changes, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > DLC and Expansions

Destiny 2 Lightfall Reveal Trailer Shines Out

During today’s Destiny 2 Showcase, Bungie released the Destiny 2 Lightfall trailer that features the new threats guardians will need to prepare for soon!

Destiny 2 Lightfall Reveal Trailer

Shattered glass glints in the starlight. Soldiers of the Shadow Legion battle with Guardians under the unmistakable shadows of the fleet overhead—the Witness and its newest disciple are here. Find strength in the Light, arm yourself with Darkness, and peer beyond the veil as you raise the stakes on an already unforgettable campaign. Legendary Mode returns.

Travel to a destination unlike any you’ve explored in Destiny 2. Cross paths with bone-chilling Tormentors and valiant Cloud Striders, join the fight against the Shadow Legion, and prevent devastation in the technologically advanced secret city of Neomuna.

We’ll have more from the Destiny 2 Showcase here on MP1st, so stay tuned!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

WWE 2K22 Update 1.17 Slams Out This August 23

Visual Concepts has released WWE 2K22 update 1.17 (PS5 version 1.017), and this is an unannounced update, and is out on all platforms. Read on for what’s new in the WWE 2K22 August 23 patch notes below.

WWE 2K22 Update 1.17 Patch Notes | WWE 2K22 Update 1.017 Patch Notes | WWE 2K22 August 23 Patch Notes:

So far, Visual Concepts has not revealed the patch notes for today’s update, which should change within the day. Checking in with the community, here are some of the confirmed issues that have not been fixed with today’s update:

  • Custom tag finishers in Universe still not in
  • New Universe save slot corruption issue still not fixed (via 35antonio)
  • Women’s creation suite still not fixed (via MADNESS_NH97)

Proof: 

https://imgur.com/TAe8T5g

We’ll update the post as more info becomes available from the community, and from the studio as well. Chances are, the official patch notes will be released by Visual Concepts, as the studio has been on the ball when it comes to relaying what changes are made with each patch.

If you notice anything that got changed, leave a comment below and let us know. Go check out our review of the game right here to see what we thought of it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Showcase 2022 Livestream for August 23 – Watch It Here

The time has come, guardians! Bungie has taken the virtual stage to showcase what’s next for the future of the Destiny franchise! Interested gamers can tune in the Destiny 2 Showcase 2022 livestream below, with the official show kicking off at 9 am PDT/12 pm EDT/12 am HKT.

It has arrived. As we prepare for fate to unfold, the people of the Last City look to the stars—to us—for hope. And while we have triumphed in the face of impossible odds before, this time feels different. But if there is to be no escape, our story will be one of courage; one of legends.

We’re expecting the new expansion to be revealed, alongside Season 18 details, too. One of the big news seems have leaked, as dataminers have uncovered the Destiny 2 x Fortnite crossover before the official announcement.

MP1st will be on hand to cover the latest news regarding the game and beyond, so stay tuned! Maintenance has begun on the game as well, so what better way to spend the downtime than watching what’s in store for the game’s future.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Down for Planned Maintenance and Patch 6.2.0 Roll Out This August 23

Bungie has triggered Destiny 2 down for planned maintenance this August 23, during which time a new patch (version 6.2.0) will be released on all platforms. Check out the schedule and other info below.

Update (8/25/22): Bungie has once again triggered maintenance for August 25! Read up on the the status of it here.

Destiny 2 Down Server Status and Updates for August 23:

Update: Here’s the Complete Destiny 2 Update 6.2.0 Patch Notes

Today (08/23) at 08:00 AM PDT, http://Bungie.net will undergo maintenance. Destiny 2 features and forum posts will be disabled on web, mobile, and 3rd-party apps. Maintenance is expected to conclude at 10:30 AM PDT.

Once the patch is out, we’ll be sure to update the post to link it. Same as always, if there are changes to the maintenance schedule and if it’s extended, we’ll be sure to update the post to reflect it.

Don’t forget, the Destiny 2 Showcase is airing today, which means there’s loads of new content to look forward to for players.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

New Nintendo Treehouse Presentation Announced, Will Feature Splatoon 3 and Harvestella

Nintendo has just announced its live Nintendo Treehouse presentation. The event is set to take place on Thursday, August 25, and will feature new details for both Splatoon 3 and Harvestella.

The Nintendo Treehouse event will feature the Splatfest World Premiere demo. This demo is expected to show off the game’s new three-way Tricolor Turf Wars as well as the 4v4 Turf War. Players will have the chance to try out the game for themselves by downloading the free Splatoon 3: Splatfest World Premiere from the Nintendo Switch eShop and then simply wait until August 25 to start playing.

Nintendo Treehouse will also feature two new Splatoon 3 segments. One will be dedicated to the game’s single-player game mode and the other will focus on the various stages and strategies for the upcoming Splatfest World Premiere demo.Finally, the presentation will have a third segment entirely dedicated to the world premiere of Harvestella’s gameplay. This is the all-new Square Enix RPG game.

The Nintendo Treehouse presentation is set to premiere on August 25, 2022, at 09:30 AM PT / 12:30 PM ET. Fans are all welcome to tune in to find out more about Harvestella and Splatoon 3: Splatfest on Nintendo’s official website.

Aaron Nashar

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SMITE Update 12.25 Out for 9.8 Love and War Patch This August 23

Hi-Rez has deployed SMITE update 12.25 today on all platforms which is tagged as patch 9.8. This is the Love and War update that comes with a new Goddess, new skins, and more. Check out the SMITE August 23 patch notes below. 

SMITE Update 12.25 Patch Notes | SMITE August 23 Patch Notes:

New Babylonian God

Ishtar

Goddess of Love and War

Mark of Vengeance

  • When Ishtar drops below 75% Health, she marks the Enemy God that most recently damaged her for 10s. Each time Ishtar deals damage to the marked God with a Basic Attack, she gains a stacking Attack Speed buff. If Ishtar receives a kill or assist on the marked God, she gains a Movement Speed buff. This passive has a 20 second cooldown.
    • Attack Speed Buff: 5% for 4s
    • Max Stacks: 4
    • Movement Speed Buff: 20% for 5s

Imbue Arrows

  • Ishtar imbues her arrows with heavenly light, enhancing her Basic Attacks in one of three ways for 5s. The three varieties include Strike Shot, a lobbed explosive arrow, Spread Shot, a volley of five arrows, and Storm Shot, a fast-paced long range snipe. Ishtar cannot hit Structures during the duration.
    • Duration: 5s
    • Cost: 60/65/70/75/80
    • Cooldown: 9s

Strike Shot

  • Ishtar lobs bolts that explode in an area, dealing bonus damage. These shots may also be fired over walls.
    • Bonus Damage: 8/12/18/24/30
    • Crit Damage Reduction: 40%

Spread Shot

  • Ishtar notches additional light arrows and fires five shots in a cone. Only the center arrow triggers Basic Attack item effects.
    • Center Damage: 100% of your Basic Attack Damage
    • Side Damage: 5/6.25/7.5/8.75/10% of you Basic Attack Damage

Storm Shot

  • Ishtar enhances her Attack Speed and fires quick, long-range shots that deal reduced damage.
    • Attack Speed: 20/25/30/35/40%
    • Projectile Speed: 120%
    • Damage Reduction: 20%

Rolling Thunder

  • Ishtar calls down four strikes of lightning in a line, damaging Enemies within their area. Ishtar may aim which direction the strikes travel. If an Enemy is hit by more than one strike, they are mesmerized.
    • Strike Damage: 40/60/80/100/120 + 40% of your Physical Power
    • Mesmerize: 0.75s
    • Cost: 55/60/65/70/75
    • Cooldown: 15s

Jolt

  • Ishtar draws her blades and charges forward, striking all Enemies in her path. If she hits an Enemy God, she stops and roots them for 1s as she backflips off of them. As Ishtar is in the air, she fires her bow, dealing damage in an area around the affected God. This shot may Crit and trigger Basic Attack item effects.
    • Charge Damage: 80/120/160/200/240 + 60% of your Physical Power
    • Arrow Damage: 20/30/40/50/60 + 110% of your Physical Basic Attack Power
    • Root: 1s
    • Cost: 60
    • Cooldown: 15s

Blades of Retribution

  • Ishtar becomes CC-immune and summons five swords of light, firing them out in a cone in front of her. Each sword damages and cripples enemies for 1.25s. When the swords reach their destination, Ishtar may recall them to her location within 3s. If an Enemy is hit by both the initial fire and the recall, they are stunned for 1s. Each sword hit after the first deals reduced damage, resetting before recalling.
    • Sword Damage: 80/100/120/140/160 + 45% of your Physical Power
    • Damage Reduction: 30% per sword, up to a max of 80%
    • Cripple: 1.25s
    • Stun: 1s
    • Cost: 100
    • Cooldown: 90s
NEW GOD SKINS – LIVE AUGUST 23

Rose Warrior Ishtar

Standard Recolor

 

Ascended Ishtar

 

Season Pass 2022 Skin

 

Ishtar Masteries

Mastery Skins

 

Crow of Torment Hades

 

Unlimited | Odyssey Event

Bun Hatz Hun Batz

Exclusive | Odyssey Event

Cthuwu Cthulhu

Exclusive | Odyssey Event

 

Searing Seductress Sol

Exclusive | Odyssey Event

Fairy Dust Nu Wa

Exclusive | Odyssey Event

Shadow Dancer Shiva

Exclusive | Odyssey Event

 

Kuku Puffs Kukulkan

Exclusive | Odyssey Chest

 

Dapper Baron Samedi

Exclusive | Community Calendar Event

Bad Apple Discordia

Exclusive | Down 2 Clown Chest

BONUS UPDATE SKINS – LIVE SEPTEMBER 6

Cryptid Death Anubis

Exclusive | Odyssey Event

Cryonic Demon Ymir

Exclusive | Odyssey Event

Xeno Thrasher Fenrir

Exclusive | Lifeform Chest

Winter’s Mark Hou Yi

Exclusive | Frostbite Chest

UPDATE RELEASE SCHEDULE

August 23 – Love and War Update

  • New Goddess: Ishtar
  • Odyssey: The Soaring Isles Event
  • New T5 Hades Skin: Crow of Torment Hades
  • Community Celebration Calendar Event
  • & Much More!

September 6 – Love and War Bonus Update

  • More Odyssey Content
  • Lifeform Chest & Frostbite Chest
  • & More to come!
ODYSSEY: THE SOARING ISLES EVENT
This year’s Odyssey we are taking it to the skies! Join us as we embark on new voyages on floating islands! There is also a NEW territory called Chibiland, where you can quest for hilarious cosmetic items! Make sure you find the three Floofs scattered across the Soaring Isles to unlock Chibiland! Let the adventure begin!
  • Week 1
    • Crow of Torment Hades
    • Bun Hatz Hun Batz
    • CthUwU Cthulhu
    • Searing Seductress Sol
    • Fairy Dust Nu Wa
    • Shadow Dancer Shiva
    • Crow of Torment Jump Stamp
    • Crow of Torment Recall Skin
    • Sugarplum Butterfly Recall Skin
    • Floofs Loading Frame
    • Bun Hatz Avatar
    • Return to Base Death Mark
    • Aphro Kisses! Global Emote
    • Touch Grass Jump Stamp
    • Fast Food Loading Frame
    • Floofs Loading Screen
    • Recall Bait Recall Skin
    • Cutesy Player Title
    • Winter’s Mark Avatar
    • Gone to Valhalla Death Mark
    • Slavic Symbols Fountain Skin
    • Goddess Ishtar Global Emote
    • Lurking Sobek Jump Stamp
    • Haunting Horrors Level Up Skin
    • Olympus Loading Screen
    • Fishy Aquarium Recall Skin
  • Week 3
    • Cryptid Death Anubis
    • Cryonic Demon Ymir
    • Cryptid Death Loading Screen
    • Cryonic Demon Avatar
COMMUNITY CELEBRATION CALENDAR EVENT
The Community Calendar Event is back! To celebrate our amazing SMITE Community, you can earn rewards just for playing SMITE!

How it works:

  • For two weeks, simply log in and play 1 game of SMITE each day to earn your reward!
  • Earn at least 6 of these rewards and you will unlock the Dapper Baron Samedi Skin!

The Rewards:

  • There are a variety of rewards. Loading screens, boosters, and even 200 Gems! But that isn’t all… We also have some amazing Community Art that you can earn as well!
  • Community Jump Stamps:
    • @the_Nurshus
       @Stalmos
  • Community Avatars:
    • @Nox_Alarica
      @Aliastarx_
  • Community Global Emotes:
    • @littlelykoi
      @broke_crow
  • Another HUGE shoutout to our amazing Community Artists, make sure to earn them all!
9.8 SMITE NIGHT
  • SMITE Night
    • Week 1 – Siege 4v4 
    • Week 2 – Classic Conquest
    • Week 3 – Egyptian Clash
    • Week 4 – 5v5 Conquest
    • Rewards:
      • Week 1:
        • SMITE NIGHT Avatar
        • Odyssey: Soaring Isles BONUS Chest
      • Week 2:
        • SMITE NIGHT Avatar Chest
        • Pick Your Own God Chest
      • Week 3:
        • SMITE NIGHT Emote Chest
        • SMITE NIGHT Cosmetic Chest
      • Week 4:
        • SMITE NIGHT Voice Pack Chest
        • 3 day Account Booster
      • Milestone:
        • Crying Cupid Death Mark
        • SMITE NIGHT Skins Chest
QUALITY OF LIFE
  • God Avatars
    • In this update we are beginning the process of releasing a huge selection of Avatars for each God’s default art. Starting right where we left off in Season 3, we will be adding these back in batches across the next few updates. 
      • Unlock these Avatars by playing as the god, allied with the god, or against the god a total of 3 times
      • Avatars available this update:
        • Default Susano
        • Default Fafnir
        • Default Erlang Shen
        • Default Terra
        • Default Izanami
        • Default Thoth
        • Default Nike
        • Default Camazotz
  • Favor Prices for two Chests
    • With Update 9.8 the following two chests will be purchasable for Favor:
      • Voice Pack Chest
      • Odyssey: Soaring Isles Cosmetic Chest
  • More Direct Purchase Skins
    • There will be over 100 more Exclusive Skins available for Direct Purchase
BUG FIXES
  • UI
    • Fixed an issue where Persephone appeared as “Ranged” in the Gods page filter
    • Fixed an issue where some God emotes were missing in the Battle Emote and Smite Night Emote chests
    • Fixed an issue where the Yulefest Loading Frame was displaying as The Trickster Loading Frame
    • Fixed an issue where the Infinite Assault Custom Game template was using Random Pick instead of All Pick
    • Fixed an issue where text could be entered into the New tags on the Gods page
    • Fixed an issue where Non-Conquest Balance System message text would appear when loading into Jungle Practice
    • Fixed an issue where Stone of Binding wasn’t showing under the correct filters in the Item Store
    • Fixed an issue where the Keyboard and Mouse setting on Console had unnamed labels on the chat box
    • Fixed an issue where switching between Gods in the Gods page wasn’t defaulting to the About tab
    • Localization
      • Fixed an issue where The Ferocious Executioner’s Glyph passive wasn’t displaying in the item tooltip in Spanish
      • Updated shop filters to provide clearer explanations for Cooldown and Crowd Control Reduction in Spanish
      • Updated item stat text for Crowd Control and Cooldown Reduction in Spanish
  • General Gameplay
    • Ranked
      • Fixed an issue where after promoting to Masters, players couldn’t duo queue with the same partner that was within MMR range until they played one game in Masters
    • Conquest
      • Fixed an issue where the Obelisk Mana Chalices were providing unintended Mana regeneration to teammates
    • Fixed an issue where Sphinx’s Bauble was allowing unintended cooldown in cooldown-based MOTDs (Grab Bag, Omnipotence, All Out Assault, and Cooldowns Runneth Over)
  • Gods
    • Lancelot
      • Fixed an issue where he could be grabbed by Fenrir’s ultimate ability while mounted
      • Added clarification to the description of his Mount Up ability stating it is not immune to Time Dilation
    • Geb
      • Fixed an issue where his model could turn invisible after using his VXG Special emote 
      • Added clarification to the description of his ultimate ability stating that he becomes immune to Crowd Control
    • Danzaburou
      • Fixed an issue where he could sometimes break Jungle Camps causing them to not spawn the rest of the match
    • Xing Tian
      • Fixed an issue where certain gods like Terra and Zhong Kui could be thrown by Xing Tian’s Ult even if they had Knockup Immunity 
    • Serqet
      • Fixed an issue where her ultimate ability was applying 2 stacks of Diminishing Returns to herself after casting the ability
    • Loki
      • Fixed an issue where his ultimate ability was applying 2 stacks of Diminishing Returns to himself after casting the ability
    • Scylla
      • Fixed an issue with her Eleven skin causing FPS drops after getting hit by her ultimate ability
    • Merlin
      • Fixed an issue where Dragonfire at Rank 3 didn’t deal damage in specific areas of the ability
    • Atlas
      • Fixed an issue where he could pull enemies into Phoenixes 
      • Fixed an issue with his ultimate ability where it could sometimes not be visible towards the end of the ability beam
    • King Arthur
      • Fixed the tooltip description of his Hamstring ability 
    • Heimdallr
      • Decreased the size of his passive meter
    • Ne Zha
      • Fixed an issue with his Fire Lord skin where the ring toss FX would become invisible after multiple bounces
    • Shiva
      • Fixed an issue where he could be displaced outside of the map by Ganesha pillars during his dash

 

  • Items
    • Malicious Deathbringer
      • This item’s passive effect will now only trigger once per ability or basic attack fire 
    • Magi’s Revenge
      • Fixed an issue where the passive movement speed wasn’t being removed properly when more than one Revenge passive was activated at the same time
    • Jotun’s Cunning
      • Fixed an issue where this items text did not describe its internal cooldown

BALANCE LIVE WITH THE 9.8 UPDATE – AUGUST 23

Game Modes

Duel

  • Duel will now use the Jade Corruption Map (Joust will continue to use Season 3 Chinese Joust)
  • All starter items and all starter item upgrades will now be banned in duel 
  • This game mode will no longer use Non-Conquest balance adjustments

Joust

  • All starter items will be re-enabled on Joust and Ranked Joust
Items
The level 15 Support starter items have returned! These items now have the proper restrictions in place to prevent them from being abused by other roles. Players will now need to be the lowest gold on their team in order to get the bonus gold. The lower upgrade level will give supports an extra edge in the late game.
  • All Support Starter Items can be upgraded at level 15
    • Sentinel’s Embrace
    • Sentinel’s Boon
    • Compassion
    • Animosity
    • War Banner
    • Spartan Flag
    • Lono’s Mask
The new Earring Items set some high expectations but ultimately proved to be underpowered in practice. For this update we implemented a new round of testing that included influencers, olympians, and pro players getting their hands on the content early, but we still learned so much more once these items went to live servers. We are going to be doing pretty heavy stat adjustments to all of these items with the primary goals of buffing them and better fitting them to the class/roles that will want them.

SPHINX’S BAUBLE
Of all the changes in Mid-Season, Sphinx’s Baubles got the most discussion. Community feedback toward this item rapidly changed from overpowered and game breaking to niche and undertuned. Ultimately we agreed that the 60% CDR threshold is just too intense, especially when combined with other CDR cap dodging items like Chronos’ Pendant or Bumba’s Hammer, so we will be leaving the item at that passive stat. However, we are changing the stats and downside of this item to entirely remove the damage reduction and replacing it with a protection reduction. This will make the item a more powerful choice for Mages who want to trade off some stats for more CDR, and will make this item a heavier tradeoff for tanks. We are taking the most cautious route with this item in the tree because of its ability to potentially warp the entire meta, we will continue to buff it as needed but incrementally over time.
  • Decreased Physical Power from 55 to 45
  • Decreased Magical Power from 80 to 70
  • This Item no longer has any damage output debuff (still has healing decrease)
  • This item now Decreases your Magical and Physical Protections by 15% (This applies to all protections including base, items, auras, player buffs, and jungle buffs)

GRIFFONWING EARRINGS
The Griffonwing Earrings passive effect was generally undervalued by players. To better balance that out we are removing the downside entirely. Building this item already comes at a significant cost in that you do not get another strong Hunter item passive that is available to you. We are also buffing the Magical Power on this item to ensure its a reasonable option for Mage ADCs in addition to Hunters.
  • Increased Magical Power from 60 to 70
  • This Item no longer has any damage output debuff

ROSE SPIKE EARRINGS
  • Increased Health from 200 to 250
  • Removed 15 HP5
  • Added 25 Magical Protections

FAE BLESSED HOOPS
The “pickups” side of the tree is seeing a big stat shift toward protections, so the Tier 2 item is also being adjusted to flow into those stats. Fae Blessed Hoops will now provide Magical Protections and CDR to make it a better option for healing guardians or healing mages flexing their build paths in more casual modes. Overall these two stats should be a significant increase in total value compared to the lost HP5.
  • Increased Health from 300 to 350
  • Removed 20 HP5
  • Added 10% CDR
  • Added 60 Magical Protections

MANTICORES SPIKE
Manticore’s Spike is seeing a similar shift as the Fae Blessed Hoops, gaining both types of protections to hopefully be a true contender in Support Builds. We are also buffing the item’s passive in multiple ways to increase the items usability and potency.
  • Removed 30 HP5
  • Removed 20% CCR
  • Added 40 Physical Protections
  • Added 40 Magical Protections 
  • Increased the duration of the self buff after pickup from 5s to 15s
  • Increased the damage dealt from 3% to 4% of their max HP
  • Increased the damage dealt by the item owner from 6% to 8% of their max HP
Mages have slowly been working their way back into the meta, although Hunters are still overshadowing them in many ways, sometimes even in the Mid Lane. This update is bringing a few different changes to boost Mage itemization across the board. First, flat penetration items are seeing a cost decrease to make sure they can be effective in the early game. Next, Rod of Tahuti and its upgrades is getting back some more Magical Power to help it better compete with the other top end mage items. As a treat, we are also making a small change to Polynomicon to make this fringe item a bit more powerful, although it would still be expected to remain as a fringe item.

DIVINE RUIN
  • Decreased Cost from 2300 to 2200

SPEAR OF THE MAGUS
  • Decreased Cost from 2550 to 2450

SPEAR OF DESOLATION
  • Decreased Cost from 2600 to 2500

ROD OF TAHUTI
  • Increased Magical Power from 120 to 135

CALAMITOUS ROD OF TAHUTI
  • Increased Magical Power from 120 to 135

PERFECTED ROD OF TAHUTI
  • Increased Magical Power from 120 to 135
  • This item’s passive effect can now affect Ultimate Ability Cooldown
  • Decreased passive internal cooldown from 10s to 8s

POLYNOMICON
  • Decreased passive internal cooldown from 3s to 2s
Another Archetype that needs some help right now is the traditional ability based Assassin. Basic attack builds haven proven to be especially powerful post 9.5 because of their sustained damage output. This same effect makes burst less effective so we are buffing the Physical Power and passive effects across a variety of Jungle items including Bumba’s Hammer, and multiple items in the Mace tree.

(UPGRADE) BUMBA’S HAMMER
  • This item’s passive effect can now affect Ultimate Ability Cooldowns again

JOTUNN’S WRATH
  • Increased Physical Power from 40 to 45

JOTUNN’S CUNNING
  • Increased Physical Power from 40 to 45

JOTUNN’S VIGOR
  • Increased Physical Power from 40 to 45

BRAWLER’S BEAT STICK
  • Increased Physical Power from 50 to 55

THE CRUSHER
  • Increased Physical Power from 40 to 45

TITAN’S BANE
  • Decreased Cost from 2550 to 2450
  • Decreased Passive Internal Cooldown from 8s to 6s
We are doing another pass across items and gods on the duration of anti-healing effects. This was adjusted on a few key items in the Mid Season Update to better work with the Brawling mechanic, we are completing this pass in this update as well as adding some buffs to these underperforming items.

SHADOWSTEEL SHURIKEN
  • Increased Attack Speed from 20% to 25%
  • Decreased Healing Debuff Duration from 10s to 5s

(STARTER) TAINTED STEEL
  • Decreased Cost from 650 to 600 
  • Decreased Healing Debuff Duration from 6s to 5s

(UPGRADE) TAINTED BREASTPLATE
  • Increased Physical Protection from 70 to 80
  • Decreased Healing Debuff Duration from 8s to 5s

(UPGRADE) TAINTED AMULET
  • Increased Magical Protection from 80 to 90
  • Decreased Healing Debuff Duration from 6s to 5s
The Reworked Mask items have shown a lot of promise since their debut. These items have the potential to be game changers but they needed a bit more tuning and a key fix to help them realize that potential. These items will now properly track bonuses gained from other item passives, and also will be slightly easier to stack and mitigate their downsides. Lono’s mask also gains Gold per 5s but with the necessary restrictions to prevent abuse, more on that in the next dev notes section.

RANGDA’S MASK
  • Decreased Physical Power Requirement from 325 to 275 (from 65 to 55 per stack)
  • This item now properly checks stacking items and item passives for power gained from them
  • This item no longer check god abilities for power gained

LONO’S MASK
  • Now provides 6 Gp5, only if you’re the lowest gold on the team
  • Decreased Protection Requirement from 300 to 275 (from 60 to 55 per stack)
  • This item now properly checks stacking items and item passives for protections gained from them
  • This item no longer check god abilities for protections gained

(UPGRADE) COMPASSION
  • Gp5 Now only applies if you have the lowest total gold on your team
  • This item’s passive aura no longer stacks with other players using the same item

(UPGRADE) SENTINEL’S EMBRACE
  • Gp5 Now only applies if you have the lowest total gold on your team

(UPGRADE) SENTINEL’S BOON
  • 15 Bonus gold per assist now only applies if you have the lowest total gold on your team
Gods
NOX
Mage items got some buffs but we also want to target a few specific mages. In this case, its pretty much a support we are looking at, as thats where Nox primarily shines in higher skill tiers. We are continuing to improve her lane clear from Shadow Lock so that she can focus on using her other abilities in pvp situations. Along with this buff we are also implementing a Non-Conquest cooldown nerf to her. Nox is often seen as a fringe support in Conquest but she is a top tier mage in Arena and other similar modes. This nerf should ease a lot of frustration there while we continue to evaluate her conquest performance.

SHADOW LOCK
  • Increased Base Damage to Minions from 70/110/150/190/230 to 80/125/170/215/260
  • Increased Minion Damage Magical Power Scaling from 50% to 60%

NON-CONQUEST
  • +10% longer non-Ultimate cooldowns
  • +10% longer Ultimate cooldown
JANUS
This one is sure to turn heads! Janus is a difficult to master god and the recent meta has not been doing him any favors. He has some of the lowest base stats in the game, even after the 9.5 buffs, so we are bringing these up to match the usual mage. We are also giving his primary damage ability a small buff to improve his clear and poke.

GENERAL
  • Increased Base Physical Protections from 11.2 to 14
  • Increased Physical Protections from 2.8 per level to 3 per level

UNSTABLE VORTEX
  • Increased Base Damage from 100/165/230/295/360 to 110/175/240/305/370
RAIJIN
Lets try not to get any noise complaints, but its time for Raijin’s drum solo. This god tends to swing heavily with small buffs. Not long ago he was at the top of the pro meta and only some small nerfs brought him down to obscurity. Similarly to janus, we are buffing his primary damage ability to improve his clear and poke.

PERCUSSIVE STORM
  • Increased Base Damage from 30/45/60/75/90 to 35/50/65/80/95 per shot
  • (from 120/180/240/300/360 to 140/200/260/320/380 for all 4 hits)
THOTH
As with the other mages on this list, the meta has not been friendly to Thoth, but he has also lost some potency through the changes that makes roots considered hard CC. A few gods in today’s update will be buffed for similar reasons. We think the reduction of chain CC was a big positive for the game overall, but it did cause a subset of root users to fall in win% slightly. We will be making that up through other buffs to their damage and utility, and will only increase CC durations in rare instances. In this update we are making Thoth’s passive come online a faster, and increasing the early game damage of his Ult to him help make an impact immediately at level 5.

DEAD RECKONING
  • Decreased the number of kills per stack from 30 to 20

FINAL JUDGEMENT
  • Increased Damage 360/430/500/570/640 from 400/460/520/580/640
SKADI
There certainly are some Skadi specialists out there, but in general she is not considered a top tier Hunter. Skadi had some surprisingly low numbers on her ranged poke ability as well as her Ultimate, likely because of the power Kaldr has brought to her kit over the years. After many other adjustments it seems fitting to bring these numbers back up to modern standards.

PIERCING COLD
  • Increased Base Damage from 90/140/190/240/290 to 90/145/200/255/310

WINTER’S GRASP
  • Increased Physical Power Scaling per tick from 5% per tick to 7.5% per tick on both Kaldr and Skadi’s snowstoms
    • Increased from 40% to 60% scaling per snowstorm total
NEITH
This Huntress especially relies on roots, and has some new competition in this update, so its certainly a fitting time for a buff. Spirit Arrow has a pretty long cooldown at Rank 1 for a primary damage ability, so this buff should be quite impactful. We are also decreasing the Mana Cost as an extra quality of life buff so that Neith can utilize this ability as often as possible.

SPIRIT ARROW
  • Decreased Cooldown from 15/14.5/14/13.5/13s to 13s at all ranks
  • Decreased Mana Cost from 60/65/70/75/80 mana to 40/45/50/55/60
GUAN YU
One god we haven’t seen in the Solo Lane in a while is Guan Yu. He was hit with some heavy nerfs after his last stint at the top of the drafts, and it now feels to start safely moving him up. His damage output can already be very high, so we were careful about buffing back the top end damage of those channeled abilities, and instead we leaned into his low cooldown playstyle by taking a second of each of his utility abilities.

CONVICTION
  • Decreased Cooldown from 14s to 13s

WARRIOR’S WILL
  • Decreased Cooldown from 14s to 13s
SET
This god can be unstoppable in the right hands, but is difficult to master and has fallen off more and more throughout the season. We are making Set a bit less of a glass cannon by allowing his sandstorm to mitigate damage of all types, instead of just physical.

SANDSTORM
  • This ability now reduces damage from all sources instead of just Physical Damage by 10%
  • Decreased Cooldown from 16s to 15s
ARES
The god of war received a nerf in 9.4, which now has proven to be less necessary after the major TTK changes of 9.5. Ares god damage is being reverted on his chains, and we are also buffing his cooldown for conquest while nerfing it non-conquest to use our new tech to the fullest. This should give Ares a bit of more of an edge in conquest over the other modes where he already thrives.

SHACKLES (REVERT)
  • Increased God damage from 20/40/60/80/100 to 25/45/65/85/105 per tick

NO ESCAPE
  • Decreased Cooldown from 100s to 90s

NON-CONQUEST
  • Increased Ultimate Cooldown from 15% to 30%
  • (from 115s to 117s)
CERBERUS
Cerberus is a similar situation to Ares, his high damage output was a big concern before 9.5, but after a few months of data and feedback we can safely buff him back. We are returning a bit of damage to him in his leap, but mostly focusing on his utility for these buffs, which should help him when played as a Support.

SPIRIT OF DEATH
  • Increased Passive Healing Reduction Aura from 25% to 30%

SOUL EXPULSION
  • Increased Base Damage from 60/100/140/180/220 to 80/120/160/200/240

STYGIAN TORMENT
  • Decreased Cooldown from 100s to 90s
KUMBHAKARNA
Its time to wake up! Kumba relies heavily on a root, which was nerfed, and he was struggling plenty before that change. Buffs are clearly in order, so he is getting multiple changes across various forms of his kit. His passive is now going to be considerably better, his dash/damage ability will scale down in cooldown for more impact lategame, and his Ult gets a damage increase to help his team focus down a specific enemy god.

SLEEPY
  • Increased Health and Mana he awakens with from 25% to 35%
  • Decreased Cooldown from 240s to 180s

THROW BACK
  • Decreased Cooldown from 13 to 13/12.5/12/11.5/11s

EPIC UPPERCUT
  • Increased Landing Damage from 200/290/380/470/560 to 240/330/420/510/600
TERRA
This guardian also got a bit weaker with the root nerf. Terra seems to always have the potential to be SPL viable, so we focused on making her kit feel better and leaning into her flexibility. With lower cooldowns she will be able to more easily execute her combos, and Monolith dealing more damage will help her flex into the Solo Lane.

FORCE OF NATURE
  • Decreased Cooldown from 13s to 11s

MONOLITH (REVERT)
  • Increased amount of hits it takes to destroy Monolith from 3 to 5
  • Increased Shatter Damage from 70/100/130/160/190 to 90/120/150/180/210
SYLVANUS
When you think of roots, I’m sure you think of Sylvanus. This is one the rare case where we want to increase root duration. This felt appropriate here for a few reasons. This ability virtually single target, having a very small AoE, and this root is key to helping Sylvanus hit his follow-up grab.

VERDANT GROWTH
  • Increased Root Duration from 1.25s to 1.5s

NATURE’S GRASP
  • Decreased Cooldown from 18/17/16/15/14s to 17/16/15/14/13s
BACCHUS
Its time to party. Bacchus has made a few rare appearances but still lives slightly outside the meta. We are making his mana costs a little less restrictive, while also increasing the strength of his Belch in multiple ways. This will now be a better ability for lane clear as well as CC, making it an easy first priority to rank.
Additionally, Bacchus is the first of multiple gods who are going to be getting a slight buff to the duration of their anti-heal effects. This will complete the consistent pass on the durations of these effects and ensure they all work intuitively with the Brawling mechanic.

BELLY FLOP
  • Decreased Mana Cost from 70/75/80/85/90 mana to 60/65/70/75/80

BELCH OF THE GODS
  • Added Damage to Lane Minions 3/4/5/6/7 per tick (12/16/20/24/28 total)
  • Increased Stun Duration from 1s to 1.1/1.2/1.3/1.4/1.5s
  • Decreased Mana Cost from 70/75/80/85/90 mana to 60/65/70/75/80
  • Increased Healing Reduction Debuff Duration from 4s to 5s
SOBEK

SICKENING STRIKE
  • Increased Healing Reduction Debuff Duration from 4s to 5s
CHANG’E

MOONFLOWER DANCE
  • Increased Healing Reduction Debuff Duration from 4s to 5s
CU CHULAINN

BARBED SPEAR
  • Increased Healing Reduction Debuff Duration from 4s to 5s
MEDUSA

ACID SPRAY
  • Increased Healing Reduction Debuff Duration from 4s to 5s

That’s it for the patch notes. SMITE is out now for PC, PS4 and Xbox One. 

Source: SmiteGame

Damien Seeto

Home > News

The First Descendants Trailer Reveal Fires Out, Beta Dates for PC Announced

NEXON has fired out The First Descendants trailer that gives us our first official look at the upcoming third-person co-op action-RPG! The trailer gives us an early look at the co-op, gunplay, grappling-hook mechanics and even massive bosses players will take on in their adventures.

The First Descendant Steam beta will kick off on October 20 and will run until October 26. The beta will feature 10 playable characters to choose from, and more details about it will be shared soon. Those interested can sign up here.

About The First Descendant
The player becomes a Descendant whose mission is to fight against alien invaders for the survival of humanity by protecting the Ingris continent. Experience a spectacular story while growing stronger through various missions and stories to finally discover the Descendants’ secret. Feel The First Descendant’s unique atmosphere through high-quality fields developed with Unreal Engine 5 and gain a new experience of reality and Sci-Fi fantasy coexisting in one place.
 
Features:
  • 4-Player Co-Op Play – Team up with other players for four-player co-op strategic battles. Each player’s amazing powers and abilities will lead to tactical battles for the win.
  • Charming and Unique Characters – Play as different characters, each with distinctive concepts and battle styles. Characters will have customizable elements to allow players to support character decoration. Don’t miss your chance to play as 10 different characters during the closed-beta test this Autumn. 
  • Exciting Battles, Dynamic Action, Multiple Skills, and Unique Weapons – Experience exciting battles with different characters, each with unique skill sets, free movements, and chain actions through grappling hooks, colorful firearms, and additional effects. Players create the battle style they desire!
  • Battle Huge Boss Monsters – Battle huge boss monsters with different appearances and abilities. Various powers and difficulties will stimulate the player’s competitive spirit as you struggle not to fall in battle. Target the boss’s gimmicks to experience a more compact and strategic team play.
  • Motivating Play and Growth – Equip characters with 3 guns, 4 pieces of secondary equipment, and various sub-weapons. Use and change the equipment based on the types of battles encountered. New equipment develops character growth by combining various pieces, enhancing character and firearm stats, or adding a new ability. Obtain new items through clearing scenario missions or in the world missions where cooperation is crucial. Use new items to challenge yourself with more complex tasks!

The First Descendant will shoot its way out on the PS4, PS5, Xbox One, Xbox Series X|S and PC, though there’s no release date set just yet.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Mount & Blade II: Bannerlord Release Date Set for October 25 for Consoles & PC

PLAION and TaleWorlds Entertainment have today announced the Mount & Blade II: Bannerlord release date, and it’s October 25 for both consoles and PC! The release date announcement for the action-RPG also came with a new trailer as well.

The game is available for pre-order starting today. While it’s available now as an early access title on PC, it will move on to the full release come October 25 alongside the console launch. TaleWorlds also promises that it is not the end of the road for Mount & Blade II: Bannerlord, as it will keep getting updates in the months to come.

ABOUT MOUNT &; BLADE II: BANNERLORD

Bannerlord is the sequel to the acclaimed Mount & Blade: Warband, one of the most successful and influential RPGs of our time. Mount &; Blade has been universally praised for its deep gameplay, which combines action, RPG, and strategy in a sandbox world where players create their own story in the fictitious continent of Calradia.

This follow-up, prequel to Warband, takes place 200 years before the Calradia we know from previous games. The Calradian Empire is on the verge of collapse, engulfed in civil war, and rising new powers are trying to take over the remnants and establish their own hegemony over the continent. In front of them, other factions try to take advantage of the chaotic situation to gain power.

Mount &; Blade II: Bannerlord was released on Early Access in March 2020 to great success,
and since then has received dozens of content updates, growing to an even bigger and more
ambitious game. As the full release version of the game approaches, Bannerlord finally shows
its anticipated console version at Gamescom for the first time.

Mount & Blade II: Bannerlord is slicing its way out on the PS4, PS5, Xbox One, Xbox Series X|S and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Fall Guys Update 1.12 Released This August 23 (Update)

Mediatonic has rolled out Fall Guys update 1.12 today which should be available now for all platforms. It appears as if today’s update comes with some new items in the shop. Check out the Fall Guys August 23 patch notes below.

Fall Guys Update 1.12 Patch Notes | Fall Guys August 23 Patch Notes:

🌟 Squads will no longer be forced to play a Round alone if all other squads are eliminated before a Final Round
🌟 Fixed some instances of Blast Balls exploding prematurely
🌟 Removed an invisible wall from Track Attack that prevented some players from launching farther after using a Speed Boost
🌟 Updated the Social Panel to correctly show when a player has already been invited to a party

If you are playing the game on PS4, the file size is over 700 MB in size. The PS4 update history only states the game has “bug fixes and improvements.”

On a related note, the Fall Guys Shop Twitter page has noticed the game has the following new items.

  • Strong Guys Bundle
  •  Starry Night Colour
  • Treasure Charter Costume
  • Bean Snatcher Costume
  • Minty Fresh Faceplate

If Mediatonic releases any official patch notes, we’ll be sure to update this post as soon as possible. If you notice any gameplay-related changes, leave a comment below and let us know what you spot.

Fall Guys is out now for the PC, PlayStation, Xbox and Nintendo Switch. The game is fully free to play on all platforms. 

Source: Fall Guys Twitter

Damien Seeto

Home > News

Generation Zero Update 1.31 Out for Recon Patch This August 23

Avalanche Studios has released Generation Zero update 1.31 today for all platforms to deploy the Recon patch to the game. This update includes gameplay balancing and lots of bug fixes. Check out the full Generation Zero August 23 patch notes below. 

Generation Zero Update 1.31 Patch Notes | Generation Zero Recon Update Patch Notes | Generation Zero August 23 Update Patch Notes:

The Recon Update is here with some smaller additions and adjustments to the world of Östertörn! This one is intended to improve some of Generation Zero’s mid-game features and experiences.

We’ve also got quite a bit in store for the rest of this year, some of which was originally intended to be within this update, but due to the size and complexity of some of the new features and content, we had to move these forward from the Recon Update in favor of a more robust and meaningful release to follow. We’ll have more words on that in coming Dev Letters and other communications, but for now, let’s get to the core of what’s incoming for Generation Zero!

Crafting has been a post-release addition to the game, and has up to this point, received only periodic attention. This is the start of some adjustments to crafting, apparel, etc. that we believe will help create a more engaging, meaningful experience for players that enjoy this element of the Resistance!

  • Rivals now drop apparel schematics in a more functional way: quality levels will be dropped in sequence. For example, if you only have a Quality 2 schematic, the next drop of that type can only be a Quality 3 schematic, and so on. This was done to make the experience a bit more understandable for everyone, and subsequently, relieve a problem of having gaps in a schematic line which players could not use.
  • The stat effects of apparel schematics are roughly double overall, but some might fall a little above or below that. This is dependent on how they “scale” into the overall experience for players, as some might have been too powerful/imbalanced.

SOUTHCOAST CONTROL POINTS

For those of you that are enjoying raiding FNIX bases, we’ve also added 4 more control points to the Southcoast region!

As we continue to welcome new players to the world of Östertörn, we also continue to improve their first experience with the story. We’ve added more VO and world design elements to improve the next line of missions in the Archipelago region with the Vesslan Bunker Warboard Missions. These include: “Calling For Help,” “Over and Out,” “First Contact,” “Beachhead,” & “Another Castle”.

Players can now have a more anchoring and cohesive experience with these improvements, with a better understanding of the story as well as their surroundings.

ADDITIONAL TWEAKS & IMPROVEMENTS

  • Quantity is now displayed in the HUD when picking up loot
  • Increased the damage per shot and decreased the fire rate for the Kotenok and S21 to make them feel more like DRMs
  • Increased damage per shot for the AT-WAD to compensate for the small magazine
  • The weapon wheel now displays used-up items as grayed out in the weapon wheel; picking up more of the “remembered” item will automatically place it in the previous slot
  • Bad luck modifiers added to experimental weapon loot; this means that the chance of getting them increase if you have not gotten one over a number of attempts
  • Credits screen is updated to reflect the current team composition
  • Vehicles now use the same movement input as walking; this means that they now will rebind as you rebind the walking keys

General

[Community Reported] Fixed the issue where ticks would infinitely spawn from machine corpses and attack other machines, players, structures, etc. and cause crashes.

Animation, Art, & Audio

  • Fixed an issue with the Deployable Turret texture appears buggy in UI

Combat, Weapons & Equipment

  • Fixed an issue where players could take damage from other players using experimental ammo
  • Fixed an issue with Base Defense in Multiplayer where the Client doesn’t get rewards or a reward pop-up after finishing a wave
  • Fixed an issue with Base Assault where Control Points cannot get taken over by FNIX in neither the South Coast Region nor the Forest Region
  • Fixed an issue where the Command Center in Base Assault could (in certain cases) be killed before shield generators were destroyed
  • Fixed an issue with Base Defense in Kållebyviken South Coast where none of the machines would shoot at the base
  • Fixed an issue with Base Assault where enemies do not attack the player, they only attack the base itself
  • Fixed an issue where players could get stuck on the loading screen after being drowned during combat
  • Fixed an issue with Base Buildings could be destroyed with the players own shots
  • Fixed an issue where Players could not assign equipment in the inventory
  • Fixed an issue in Multiplayer where the Client could not see anything in a damaged state in Base Assault
  • Fixed an issue where the Portable Machine Gun Turret would float after the destructible object it was placed on is destroyed

Crashes & Performance

  • [Community Reported] Fixed an issue with Base Building where placement of wall at the western border in Storskogen caused permanent save game corruption for some players\
  • Fixed an issue where the Client would sometimes crashes when looting in multiplayer

Machines

  • Fixed an issue where Runners wouldn’t attack anything with their ranged weapons (apart from missiles)
  • Fixed an issue where Machines walked to their goal without being able to get distracted by environment events or the player

Missions

  • Fixed an issue in multiplayer with the Break of Dawn mission where players were unable to complete “ammo” objective if they opened an ammo box in a MP game then returned to their own session
  • Fixed an issue where the VO of Theresa and Pontus would play when starting a new game
  • Fixed an issue with the Sanctuary mission in multiplayer where the “collect materials” counting objective did not work properly.
  • Fixed an issue with The Home Team mission where Pontus would sometimes go missing after restarting the game in the middle of an objective
  • Fixed an issue with the Breaking Dawn mission in multiplayer where ff you join the game after the pistol and flashlight have been taken, they will be unobtainable
  • Fixed an issue with the Breaking Dawn mission in multiplayer where only one player can take the ammo from the police car
  • Fixed an issue with dialogue that should play after completing The Home Team starts playing when starting the game with a save that’s already completed all intro missions
  • Fixed an issue with the mission item “Map of the second radio mast” has incorrect information
  • Fixed an issue with the mission Calling for Help where the dialogue near the Saltholmen base is not triggered when the objective changes (not the same location radius)
  • Fixed an issue where a new character can start a game with a flashlight locked on after restarting the account’s progress

UI

  • Fixed an issue where the Weapon Wheel prompts “TXT_Text” on all its slots
  • Fixed an issue where no notification would appear when looting a sapling from anywhere on the map
  • Fixed an issue with a misaligned interaction box the arrows icon during character creation
  • Fixed an issue with the Scroll wheel where it wouldn’t show ammunition amount on any weapon
  • Fixed an issue where the control point icon is visible although no control point buildings are present
  • Interface – Gameplay – Trigger for horde mission icons has a very long range
  • Fixed an issue where the mouse pointer is offset in the text field when registering an Apex Connect Account
  • Fixed an issue with inventory sorting by weight/stack weight did not take into account for weapons with attachments
  • Fixed issues where players could not build in Sillevik and Bergahöjden although it shows green
  • Fixed an issue where the difficulty triggers offset from the physical object at Kållebyviken, Stentorpet, & Joängen Control Points
  • Fixed an issue for Base Assault where the health bar for the FNIX control center and the player command center is always full for the client

World

  • [Community Reported] Fixed an issue where players have a hard time finding the last weapon in Salthamn
  • Fixed an issue with the Map where it was showing ocean, although there is new land in the world in the South Coast Region
  • Fixed an issue with the Salthamn Bridge where players could get stuck on collision inside metal shipping crate
  • Fixed various issues where players could get stuck in a few places at the Kalkbrottet Safehouse
  • Fixed collisions with the angled wall inside ring wall towers in Hagaboda
  • Fixed an issue where it was possible to get stuck between a container and stack of sandbags at road barricade in North Coast region
  • Fixed an issue where the Wolf could teleported into a destroyed bunker, where it got stuck
  • Fixed some areas of floating grass / vegetation near Bjorknasskogen / Bjorknas
  • Fixed some shed props clipping with wooden plank fence in Hagaboda
  • Fixed a section of road that did not have correct material textures, and allowed consumable trees to spawn where they shouldn’t
  • Fixed floating a container and sandbags at road barricade in North Coast region

KNOWN ISSUES

  • Machines that are fighting each other in large groups may stop shooting at each other and the player in certain situations
  • UI for objectives sometimes does not update when objectives complete
  • Scaleform can sometimes crash the game after completing a Base Assault
  • In Broängen Farmlands sometimes players cannot destroy FNIX central Tower even though the shields generators are down
  • There is an occasional random crash at log-in on Windows 10 versions of the game
  • There is an occasional crash when placing a waypoint on the map
  • In multiplayer the Base Assault mission can sometimes not update after a Host destroys a shield generator
  • Sometimes Base Assault reward pools do not match the base difficulty level
  • Machines can sometimes get stuck on slope/hill at during Base Defense in the South Coast – Torsberga
  • Remote-Controlled Explosives sometimes blink their VFX and are not always synced between host and client(s) in multiplayer

Source: Generation Zero

Damien Seeto

Home > News

Final Fantasy XIV Update 9.67 Patch Notes; Out for 6.2 This August 23

Square Enix has released Final Fantasy XIV update 9.67 (PS5 version 1.000.154), and this is for patch 6.2 as tagged by the developers. The new patch comes with new content, bug fixes and more. Check out the Final Fantasy XIV August 23 patch notes below.

Final Fantasy XIV Update 9.67 Patch Notes | Final Fantasy XIV 1.000.154 Patch Notes | Final Fantasy XIV August 23 Patch Notes:

Playable Content

Quests

New main scenario quests have been added.

In Search of Azdaja

Disciple of War or Magic level 90
Radz-at-Han (X:4.4 Y:9.8)
Varshahn
Players must first complete the main scenario quest “A Satrap’s Duty.”

???

Disciple of War or Magic level 90
???
???
Players must first complete the main scenario quest “In Search of Azdaja.”

???

Disciple of War or Magic level 90
???
???
Players must first complete the main scenario quest “???”

???

Disciple of War or Magic level 90
???
???
Players must first complete the main scenario quest “???”

???

Disciple of War or Magic level 90
???
???
Players must first complete the main scenario quest “???”

???

Disciple of War or Magic level 90
???
???
Players must first complete the main scenario quest “???”

???

Disciple of War or Magic level 90
???
???
Players must first complete the main scenario quest “???”

???

Disciple of War or Magic level 90
???
???
Players must first complete the main scenario quest “???”

???

Disciple of War or Magic level 90
???
???
Players must first complete the main scenario quest “???”

Chronicles of a New Era quests have been added.

Pandæmonium

An Unwelcome Visitor

Disciple of War or Magic level 90
Labyrinthos (X:8.6 Y:27.5)
Claudien
Players must first complete the Chronicles of a New Era quest “Who Wards the Warders?”

???

Disciple of War or Magic level 90
???
???
Players must first complete the Chronicles of a New Era quest “An Unwelcome Visitor.”

???

Disciple of War or Magic level 90
???
???
Players must first complete the Chronicles of a New Era quest “???”

???

Disciple of War or Magic level 90
???
???
Players must first complete the Chronicles of a New Era quest “???”

???

Disciple of War or Magic level 90
???
???
Players must first complete the Chronicles of a New Era quest “???”

???

Disciple of War or Magic level 90
???
???
Players must first complete the Chronicles of a New Era quest “???”

New side story quests have been added.

Tataru’s Grand Endeavor

Soaring Profits

Disciple of War or Magic level 90
Old Sharlayan (X:11.8 Y:9.8)
Mehdjina
Players must first complete the quest “Small Business, Big Dreams,” and the Chronicles of a New Era quest “A Redbill Farewell.”

Tales of Newfound Adventure

???

Disciple of War or Magic level 90
Radz-at-Han (X:4.8 Y:11.9)
Radiant scout
Players must first complete the main scenario quest “???”

* This quest will become available after completing all main scenario quests introduced in Patch 6.2.

The “Beast Tribe Quests” category has been renamed “Tribal Quests.” In accordance with this change, adjustments have been made to various texts throughout the game.

The main scenario quest “The Steps of Faith” has been revamped.

In accordance with changes to various dungeons and trials, certain quests have been revised. These adjustments will not affect the overall story.

For Players Progressing through A Realm Reborn

If you are currently undertaking a quest in A Realm Reborn, please refer to the duty list or journal, as you may find that the quest information has been updated. If the quest has been changed, you will be asked to abandon it and accept the newly designated quest.

* New Game+ is also affected by this change.

The following adjustments have been made to the Chronicles of a New Era – Return to Ivalice quests:

The prerequisite quest for “My Power, My Pleasure, My Pain” has been changed to “The City of Lost Angels.”

* Players who are undertaking the quest “My Power, My Pleasure, My Pain” will be unable to progress. However, it will be possible to accept the subsequent quest, “Desire.” Completion of the Chronicles of a New Era quest “The City of Lost Angels” is required to continue progression in the quest “My Power, My Pleasure, My Pain.”

The NPC offering the quest “In Bad Taste” has been changed.
Before   After
Jenomis cen Lexentale   Wandering Dramaturge
The prerequisite quest for “In Bad Taste” has been changed to “My Power, My Pleasure, My Pain.”
The NPC offering the quest “In Bad Taste” has been changed.
Before   After
Company Belle   Wandering Dramaturge
The Chronicles of a New Era quests “Makin’ Bacon (Bread)” and “Wok on By” can no longer be accepted.

* Players who have already accepted these quests may complete them. However, they cannot be reaccepted if abandoned.

The requirements for unlocking the Return to Ivalice chapter in New Game+ have been adjusted.
Before   After
Players must first complete the Chronicles of a New Era quest “In Bad Taste.”   Players must first complete the Chronicles of a New Era quest “The City of Lost Angels.”
The Chronicles of a New Era quests “My Power, My Pleasure, My Pain” and “In Bad Taste” have been removed from the Return to Ivalice chapter in New Game+.

* Players who have advanced to or are currently undertaking the quest “My Power, My Pleasure, My Pain” in New Game+ will be advanced to the next quest. Players who have advanced to or are currently undertaking the quest “In Bad Taste” must temporarily exit New Game+.

An Aethernet shard for the High Crucible of Al-Kimiya has been added to Radz-at-Han (X:12.3 Y:7.0).

FATEs

Players can no longer collect items as Disciples of the Hand or Land from certain FATEs.

New items are available from certain gemstone traders.

Treasure Hunt

Rewards in the Excitatron 6000 have been adjusted.

Rewards for Kumbhiraskin Treasure Maps have been adjusted.

Grand and Free Companies

New items have been added to the Grand Company quartermasters.

MaelstromRank: Second Storm Lieutenant

Item   Required Seals
Maelstrom Command Orchestrion Roll   40,000
Ripples in the Sea Orchestrion Roll   40,000

Order of the Twin AddersRank: Second Serpent Lieutenant

Item   Required Seals
Into the Adder’s Den Orchestrion Roll   40,000
Dewdrops & Moonbeams Orchestrion Roll   40,000

Immortal FlamesRank: Second Flame Lieutenant

Item   Required Seals
The Hall of Flames Orchestrion Roll   40,000
The Sands’ Secrets Orchestrion Roll   40,000

New Charge symbol options have been added to Company Crests.

The following additions and adjustments have been made to subaquatic voyages:

New areas have been added.
New items have been added.
Maximum submersible rank has been increased from 95 to 100.
Housing

To address a recent issue with the housing lottery system, an NPC by which players may voluntarily return the deposit they were accidentally refunded has been added.

Players may speak with the Housing Lottery Clerk in Empyreum (X:10.2 Y:10.2) to voluntarily return their deposit. The amount returned will be compensated with an exchange of an item.

Learn more about the housing lottery system issue.

Furnishings from the FFXIV Furnishing Design Contest have been added.

Learn more about the FFXIV Furnishing Design Contest 2019.

New furnishings have been added.

New orchestrion rolls have been added.

A new seed for flowerpots has been added.

  • Sweet Pea SeedsSweet pea seeds can be purchased from the following NPCs:
    • Mist (X:11.0 Y:11.4) – Material Supplier
    • The Lavender Beds (X:11.9 Y:8.3) – Material Supplier
    • The Goblet (X:10.9 Y:8.9) – Material Supplier
    • Shirogane (X:10.5 Y:12.1) – Material Supplier
    • Empyreum (X:10.2 Y:12.2) – Material Supplier
    • Apartments – Apartment Merchant
    • New Gridania (X:11.0 Y:11.2) – Tanie

New aquarium fish have been added

The Manderville Gold Saucer

The following adjustments have been made to the GATE schedule:

One of the three listed GATEs will be held at the times below.
* The following information can also be confirmed by speaking with the Gold Saucer attendant at Entrance Square.

Every hour, on the hour (Earth Time)

  • Cliffhanger
  • Air Force One
  • Leap of Faith (The Fall of Belah’dia)

Hourly, 20 minutes past the hour (Earth Time)

  • The Slice Is Right
  • Cliffhanger
  • Any Way the Wind Blows

Hourly, 40 minutes past the hour (Earth Time)

  • Air Force One
  • Any Way the Wind Blows
  • Leap of Faith (The Falling City of Nym)

The registration period for the GATE Leap of Faith has been reduced from 10 minutes to 8 minutes.

An instant portrait will now be displayed when beginning a game of Doman mahjong.

New prizes are available for purchase using MGP.

New Triple Triad cards have been added.

Miscellaneous

The island sanctuary has been added.

The island sanctuary allows you to create your own personal paradise amidst the natural beauty of the Cieldalaes.

Here you can collect resources and materials, build accommodations, grow crops, and more. The goods produced on your island can also be exchanged for various rewards.

Cultivate the land, or enjoy the slow life as your minions roam free─the choice is entirely up to you.

Requirements

Seeking Sanctuary

Level 1
Old Sharlayan (X:11.9 Y:11.0)
Clueless Crier
Players must first complete the main scenario quest “Endwalker.”

Traveling to Your Island Sanctuary

Players can travel to their island sanctuary at any time by speaking with Baldin in Lower La Noscea (X:24.9 Y:34.8).

Classes and Jobs

While it is possible to craft and gather on your island sanctuary, you are not required to unlock Disciples of the Hand or Land to do so. You are free to enjoy these activities using any class or job.

Your Vision

Realizing your vision will help you make your sanctuary the best it can be. Visions will appear as objectives in your duty list. As you realize visions, additional goals and development features will become available.

Islekeep’s Index

The islekeep’s index is an island-specific HUD element that allows you to confirm important information, switch gameplay modes, and manage your island’s various features.

Modes

Your selected mode influences how you interact with features and creatures on your island.

Main Menu

The main menu consists of buttons by which you can confirm important information and manage various aspects of your island.

Basic Information

Confirm your sanctuary rank and available currencies.

  • Sanctuary Rank
    Your sanctuary rank indicates your experience with subsisting in an island environment and improving your personal sanctuary. Earn island experience by engaging in various activities on your island. The higher your rank, the more features and options will become available to you.
  • Currency
    As development of your island sanctuary progresses, you will earn two types of currency─Seafarer’s Cowries and Islander’s Cowries. These are Cieldalaes-specific currencies to be used at shops that become available on your island.

Hideaway

The hideaway is your base of operations on your island. Here you may build facilities, care for animals, grow crops, and more. You may expand your hideaway as you make progress perfecting your island sanctuary.

Activities on Your Island Sanctuary

Gathering

Players can collect resources and materials on their island, which are then recorded in the islekeep’s index. You can also confirm resource locations and necessary tools.

Crafting

Acessing the Sanctuary Crafting Log, you can create items using the materials you’ve acquired in your time spent on your island.

Construction

A variety of structures can be built on your island. Players must first access the logboard in front of a vacant plot, wherein they can confirm what materials are required and how long construction will last.

Crops

It is possible to plant and water seeds to grow a variety of produce.

Pasture

You can capture animals on your island and send them to live on the pasture. By taking good care of these animals, you can collect materials from them, which can be used in a variety of ways.

Releasing Minions

One of each minion, up to 40, can be released to roam free in the various areas of your island. As they while away the hours wandering about the island, you may find they behave differently when left to their own devices.

Facilities

The Cozy Cabin

The cozy cabin is the primary facility of your hideaway. Here you may access the orchestrion to play your favorite tunes, exchange various items with merchants stationed there, and more.

Workshop

The workshop provides a place for mammets in your employ to create handicrafts out of the materials obtained on your island.

After conveying a schedule of production to the tactful taskmaster, handicrafts will be automatically created by the mammets on staff in the workshop.

The Granary

After constructing a granary, you may send a team of exploratory mammets on foraging expeditions to gather materials.

After choosing your desired expedition area and the number of days you wish your mammets to forage, they will venture out to gather materials, returning once per day until the foraging expedition is over.

As you continue to engage in the above activities on your island sanctuary, it will be possible to renovate your facilities to higher levels.

Further explanations of island sanctuary features can be found as you continue to realize your vision or by viewing the islekeep’s index.

Leaving Your Island Sanctuary

You can leave your island sanctuary at any time by boat (X:9.2 Y:28.3) or via use of Return and Teleport.
* Players who are inactive for more than 30 minutes will be moved to lower La Noscea (X:24.9 Y:34.8) automatically.

Other Islands

It is also possible to visit the islands of acquaintances. Each island has room for up to 16 players to explore at a time.
* Island sanctuary activities such as crafting and gathering cannot be carried out when visiting another island.
* As of Patch 6.2, players will not be able to hear orchestrion music when visiting another island. This will be made possible in a future update.

Visiting Other Islands

Speak with Baldin in lower La Noscea (X:24.9 Y:34.8) to visit other island sanctuaries.
* After completing the main scenario quest “The Ultimate Weapon,” it is possible to speak with Baldin and visit other island sanctuaries even if you do not possess your own.

Permitted Islands

You may visit the island sanctuaries of friends, free company members, and party members. It should be noted, however, the owner of the island sanctuary must enable access for others to visit.

When selecting a destination, a glowing icon will indicate which islands you may visit.

  • After reaching a sufficient sanctuary rank, you can grant others access to your island sanctuary.

New objectives pertaining to the island sanctuary have been added to the Other category of the Challenge Log.

New hairstyles have been added.

 

New hairstyle options have been added for male and female Viera.

 

The hairstyles for Hrothgar added in Patch 6.1 have been adjusted to show their ears.

 

The following additions and adjustments have been made to Duty Support:

New duties have been added.

A Realm Reborn

  • Snowcloak
  • The Keeper of the Lake

Heavensward

  • Sohm Al
  • The Aery
  • The Vault

* The Duty Support window now lists duties to be added in future updates. A notification regarding future Duty Support will also be displayed when accessing the dungeon entrance.

Allied NPCs in Duty Support will now speak at certain points in the following duties:
      • Sastasha

     

      • The Tam-Tara Deepcroft

     

      • Copperbell Mines

     

      • The Bowl of Embers

     

      • The Thousand Maws of Toto-Rak

     

      • Haukke Manor

     

      • Brayflox’s Longstop

     

      • The Navel

     

      • The Stone Vigil

     

      • The Howling Eye

     

      • Castrum Meridianum

     

      • The Praetorium

     

    • The Porta Decumana
Allied NPCs that were not selected to accompany players into the duty will no longer appear after completing the instance.

The following additions and adjustments have been made to Wondrous Tails:

Prizes available in exchange for Khloe’s Gold Certificate of Commendation, Khloe’s Silver Certificate of Commendation, and Khloe’s Bronze Certificate of Commendation have been adjusted.
The following duties have been added as objectives for Wondrous Tails:
The addition of these duties will not affect a Wondrous Tails in your possession prior to reaching level 90 with at least one Disciple of War or Magic.
  • Aglaia
  • The Fell Court of Troia

The following additions and adjustments have been made to Faux Hollows:

The available trial for Faux Hollows has been changed.
Before   After
Ultima’s Bane (Unreal)   Containment Bay S1T7 (Unreal)

* Players must first complete Containment Bay S1T7 before challenging Containment Bay S1T7 (Unreal).
* Different unreal trials will be available in each major patch.

New items are available in exchange for faux leaves.

Character portraits have been implemented for battle dialogue during instanced quest battles from the 4.x series.

* Character portraits for instanced quest battles in prior patches will be added in a future update.

New emotes have been added.

Using the /draw emote while your weapon is sheathed will allow you to maintain a weapon drawn pose.

Actions and traits have been adjusted as follows:

* Each action and trait is listed as it appears at level 90.

Starting with Patch 6.2, the job guide will now include further explanations of action changes and adjustments.
View the job guide.

Tank Role Actions

Action   Adjustment
Provoke   Enmity generated has been increased.

Paladin

Action   Adjustment
Holy Spirit   Potency has been increased from 270 to 280.
Requiescat potency has been increased from 540 to 560.
Blade of Faith   Potency has been increased from 420 to 460.
Blade of Truth   Potency has been increased from 500 to 540.
Blade of Valor   Potency has been increased from 580 to 620.

Marauder / Warrior

Action   Adjustment
Maim   Potency has been increased from 130 to 150.
Combo potency has been increased from 280 to 300.
Storm’s Path   Potency has been increased from 120 to 130.
Combo potency has been increased from 400 to 410.
Storm’s Eye   Potency has been increased from 120 to 130.
Combo potency has been increased from 400 to 410.
Shake It Off   The effects of this action will now be applied more quickly.

Dark Knight

Action   Adjustment
Abyssal Drain   Potency has been increased from 150 to 240.
Living Shadow   Effect duration has been reduced from 24 to 20 seconds.
The simulacrum will now always attack the first target the player attacks after it is summoned.
The simulacrum will no longer attack with Quietus.
The simulacrum’s Shadowbringer potency has been increased from 450 to 500.
Potency of all simulacrum actions other than Shadowbringer have been increased from 300 to 350.

Gunbreaker

Action   Adjustment
Brutal Shell   Potency has been increased from 120 to 130.
Combo potency has been increased from 260 to 270.
Solid Barrel   Potency has been increased from 120 to 140.
Combo potency has been increased from 340 to 360.
Jugular Rip   Range has been increased from 3 yalms to 5 yalms.
Abdomen Tear   Range has been increased from 3 yalms to 5 yalms.
Eye Gouge   Range has been increased from 3 yalms to 5 yalms.
Fated Circle   Potency has been increased from 290 to 300.
Bloodfest   Recast time has been increased from 90 to 120 seconds.
Hypervelocity   Range has been increased from 3 yalms to 5 yalms.
Blasting Zone   Potency has been increased from 700 to 720.
Double Down   Reduction in potency after the first target has been changed from 20% to 15%.

Dragoon

Action   Adjustment
Jump   This action will no longer be replaced by Mirage Dive while under the effect of Dive Ready.
* Following this change, Mirage Dive must now be set to the hotbar separately.
* The recast timer of Jump and High Jump no longer affects the execution of Mirage Dive.
High Jump   This action will no longer be replaced by Mirage Dive while under the effect of Dive Ready.
* Following this change, Mirage Dive must now be set to the hotbar separately.
* The recast timer of Jump and High Jump no longer affects the execution of Mirage Dive.

Samurai

Action   Adjustment
Tenka Goken   Potency has been increased from 280 to 300.
Hissatsu: Kyuten   Potency has been increased from 110 to 120.
Hissatsu: Guren   Reduction in potency after the first target has been changed from 50% to 25%.
Kaeshi: Goken   Potency has been increased from 280 to 300.

Reaper

Action   Adjustment
Slice   Potency has been increased from 300 to 320.
Waxing Slice   Potency has been increased from 140 to 160.
Combo potency has been increased from 380 to 400.
Infernal Slice   Potency has been increased from 140 to 180.
Combo potency has been increased from 460 to 500.

Machinist

Action   Adjustment
Rook Autoturret   Duration no longer increases to a maximum of 15 seconds and is now fixed at 9 seconds.
Base potency has been reduced from 70 to 35.
Potency now increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 75.
Rook Overdrive   Base potency has been reduced from 320 to 160.
Potency now increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 320.
Rook Overload   Base potency has been reduced from 320 to 160.
Potency now increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 320.
Automaton Queen   The Automaton Queen will now always attack the first target the player attacks after it is summoned.
Duration no longer increases to a maximum of 20 seconds and is now fixed at 12 seconds.
Potency of Automaton Queen actions now increase as Battery Gauge exceeds required cost at time of deployment.
Roller Dash   Potency now increases as Battery Gauge exceeds required cost at time of deployment, from a minimum of 240 up to a maximum of 480.
Arm Punch   “Potency now increases as Battery Gauge exceeds required cost at time of deployment, from a minimum of 120 up to a maximum of 240.”

White Mage

Action   Adjustment
Liturgy of the Bell   Effect duration has been increased from 15 to 20 seconds.

Scholar

Action   Adjustment
Embrace   No longer generates enmity.
Seraphic Veil   No longer generates enmity.
Fey Union   No longer generates enmity when activating its HP restoration effect.

Astrologian

Action   Adjustment
Redraw   The card drawn will never have the same Astrosign as the card presently held.
* This change only applies from the level Redraw is learned onward.
Minor Arcana   Action now changes to the drawn arcanum.

Sage

Action   Adjustment
Kardia   No longer generates enmity when activating its HP restoration effect.
Holos   The additional effect “Erects a magicked barrier which nullifies damage equaling the amount of HP restored” has been added with a duration of 30s.

A new trait has been added.

Reaper

Trait   Description
Death Scythe Mastery II
Level 84
  Increases the potency of Slice to 320, Waxing Slice to 160, and Infernal Slice to 180.

The following action has been removed:

Astrologian

  • Crown Play

Descriptions of certain actions and status effects have been adjusted.

* The effects of these actions have not been changed.

The following additions and adjustments have been made to the Actions & Traits window:

A compact view option has been added.

* The display can be toggled using the button at the bottom right of the window.

The recast timer displayed in the middle of action icons can now be enlarged.

* Size can be adjusted in the Character Configuration menu.

HP restoration over time will no longer generate enmity with each tick of healing.

* Please note the initial execution of these actions will still generate enmity.

When under an effect that increases the chance to land a critical hit or direct hit, actions that are guaranteed to land a critical hit or direct hit will now deal increased damage.

* The increase in damage is calculated based on the increased chance to land a critical hit or direct hit.

When executing actions that are guaranteed to land a critical hit or direct hit, they will now deal increased damage based on the direct hit rate and critical hit rate attributes.

The location of enemies in the following areas has been adjusted:

  • Mor Dhona
  • Mare Lamentorum

A new dungeon, the Fell Court of Troia, has been added.

Players may enter this dungeon with Trust or Duty Support NPCs.

     
Level Requirement   Disciple of War or Magic level 90
Item Level Requirement   Average item level 575 or above
Party Size   Four players
Time Limit   90 minutes

Requirements

In Search of Azdaja

Disciple of War or Magic level 90
Radz-at-Han (X:4.4 Y:9.8)
Varshahn
Players must first complete the main scenario quest “A Satrap’s Duty.”

Item level sync has been added to the following duties:

Trial   Item Level Sync
Smileton
The Stigma Dreamscape
Alzadaal’s Legacy
  600

A new trial has been added.

???

     
Level Requirement   Disciple of War or Magic level 90
Item Level Requirement   Average item level 585 or above
Party Size   Eight players
Time Limit   60 minutes

Requirements

???

Disciple of War or Magic level 90
???
???
Players must first complete the main scenario quest “???”

???

??? can only be accessed via the Raid Finder.
* Item level restrictions and role requirements do not apply when registering as a full party.

     
Level Requirement   Disciple of War or Magic level 90
Item Level Requirement   Average item level 600 or above
Party Size   Eight players
Time Limit   60 minutes

Requirements

After completing the main scenario quest ???, speak with the Wandering Minstrel in Old Sharlayan (X:12.7 Y:14.2) as a level 90 Disciple of War or Magic.

Item Exchange

The totem received upon completing this trial can be exchanged for rewards by speaking with Nesvaaz in Radz-at-Han (X:10.6 Y:10.0).

Containment Bay S1T7 (Unreal)

Following the release of Containment Bay S1T7 (Unreal), Ultima’s Bane (Unreal) is no longer accessible.
* Different unreal trials will be available in each major patch.

Containment Bay S1T7 (Unreal) can only be accessed via the Raid Finder. Players must first complete Containment Bay S1T7 before challenging Containment Bay S1T7 (Unreal).
* Item level restrictions and role requirements do not apply when registering as a full party.

     
Level Requirement   Disciple of War or Magic level 90
Item Level Requirement   Average item level 560 or above
Item Level Sync   565
Party Size   Eight players
Time Limit   60 minutes

Requirements

Fantastic Mr. Faux

Disciple of War or Magic level 80
Idyllshire (X:7.0 Y:5.9)
Painfully Ishgardian Man
Players must first complete the main scenario quest “Shadowbringers” and the quest “Keeping Up with the Aliapohs.”

* This trial will be unlocked automatically for players who have completed the quest “Fantastic Mr. Faux.”

The drop rate for the Lynx of Eternal Darkness Flute and Lynx of Divine Light Flute has been increased.

They can also be purchased in exchange for totems from Nesvaaz in Radz-at-Han (X:10.6 Y:10.0).

Item Obtained   Item Required
Lynx of Eternal Darkness Flute   Astral Totem x 99
Lynx of Divine Light Flute   Umbral Totem x 99

The new raid dungeon Pandæmonium: Abyssos has been added.

     
Level Requirement   Disciple of War or Magic level 90
Item Level Requirement   Average item level 585 or above
Party Size   Eight players
Time Limit   90 minutes

* Players can queue solo via the Duty Finder after unlocking the raid.

Requirements

An Unwelcome Visitor

Disciple of War or Magic level 90
Labyrinthos (X:8.6 Y:27.5)
Claudien
Players must first complete the Chronicles of a New Era quest “Who Wards the Warders?”

Rewards

Treasure coffers that appear upon completing Pandæmonium: Abyssos will not yield gear, but instead yield tokens that can be traded for gear of your choosing. You can only receive one token per circle of Pandæmonium: Abyssos each week. In the event you are awarded a token from the loot list, you relinquish your right to vie for all remaining tokens regardless of whether you selected Need or Greed.

Also note that there is no weekly restriction on entering Pandæmonium: Abyssos
* Reward eligibility will be reset every Tuesday at 1:00 a.m. (PDT).

Item Exchange

The items obtained from treasure coffers can be exchanged for gear by speaking with Mylenie in Labyrinthos (X:8.3 Y:27.6) or Djole in Radz-at-Han (X:10.3 Y:9.6).

Item Type   Required Token / Number of Tokens
Head   Unsung Helm of Abyssos x2
Body   Unsung Armor of Abyssos x4
Hands   Unsung Gauntlet of Abyssos x2
Legs   Unsung Chausses of Abyssos x4
Feet   Unsung Greaves of Abyssos x2
Accessories   Unsung Ring of Abyssos

Completion Reward

Upon completing Abyssos: The Eighth Circle, players can also earn an Unsung Blade of Abyssos once per week. This reward can be exchanged with Mylenie in Labyrinthos (X:8.3 Y:27.6) or Djole in Radz-at-Han (X:10.3 Y:9.6) for ultralight tomestones, which can in turn be exchanged for weapons.
* Reward eligibility will be reset every Tuesday at 1:00 a.m. (PDT) / 8:00 (GMT) / 18:00 (AEST).

The raid dungeon Pandæmonium: Abyssos (Savage) has been added.

* Please be advised that Pandæmonium: Abyssos (Savage) will not be accessible until Tuesday, August 30 at 3:00 a.m. (PDT). The unlock quest, item exchange, and Stone, Sky, Sea will be unavailable until that time. We previously indicated a release time two hours earlier, but the time currently listed above is correct.

* We had previously listed an incorrect time for the Savage release. The correct time is August 30 at 3:00 a.m. (PDT); we had originally planned for this timing to stabilize login conditions and to avoid congestion in certain duties during the weekly reset at 1:00 a.m. (PDT). We apologize for any confusion the error may have caused.

Players can only register to enter Pandæmonium: Abyssos (Savage) via the Raid Finder.
* Item level restrictions and role requirements do not apply when registering as a full party.

     
Level Requirement   Disciple of War or Magic level 90 (Two or more of the same job is not permitted)
Item Level Requirement   Abyssos: The Fifth Circle (Savage): Average Item Level 600 or above
Abyssos: The Sixth Circle (Savage): Average Item Level 605 or above
Abyssos: The Seventh Circle (Savage): Average Item Level 610 or above
Abyssos: The Eighth Circle (Savage): Average Item Level 610 or above
Party Size   Eight players
Time Limit   Abyssos: The Fifth Circle (Savage): 90 minutes
Abyssos: The Sixth Circle (Savage): 90 minutes
Abyssos: The Seventh Circle (Savage): 90 minutes
Abyssos: The Eighth Circle (Savage): 120 minutes

Entry Requirements

To access Pandæmonium: Abyssos (Savage), players must speak with Nemjiji in Labyrinthos (X:8.4 Y:27.4) with a level 90 Disciple of War or Magic after completing the quest “???.”

Rewards

Upon completing Pandæmonium: Abyssos (Savage) duties, a treasure coffer will appear containing an Abyssos Coffer. Using this item transforms it into gear corresponding to the user’s current job. In addition, the coffers that appear upon completing Abyssos: The Eighth Circle (Savage) yield weapons.

Item Type   Equipment Reward
Abyssos Weapon Coffer (IL 635)   Weapons
Abyssos Head Gear Coffer (IL 630)   Head
Abyssos Chest Gear Coffer (IL 630)   Body
Abyssos Hand Gear Coffer (IL 630)   Hands
Abyssos Leg Gear Coffer (IL 630)   Legs
Abyssos Foot Gear Coffer (IL 630)   Feet
Abyssos Earring Coffer (IL 630)   Earrings
Abyssos Necklace Coffer (IL 630)   Necklace
Abyssos Bracelet Coffer (IL 630)   Bracelets
Abyssos Ring Coffer (IL 630)   Ring

 

If your party contains players replaying a circle prior to the weekly reset, the number of treasure coffers appearing upon completion will decrease. Furthermore, players will be ineligible for rewards from treasure coffers as well as Asphodelos Mythos when replaying a circle prior to the weekly reset.
* If there are one to four players in your party replaying an area, only a single treasure coffer will appear. If there are five to seven players in your party replaying an area, no treasure coffers will appear.
* Reward eligibility will be reset every Tuesday at 1:00 a.m. (PDT) / 8:00 (GMT) / 18:00 (AEST).

By selecting “Duty Completion,” players will not be matched with those who have already completed the duty.

Item Exchange

In addition to gear, players will receive Abyssos Mythos from each duty, which can be exchanged for gear of your choosing.
* Players will only receive one Abyssos Mythos per area each week upon completing said area for the first time.

By speaking with Mylenie in Labyrinthos (X:8.3 Y:27.6) or Djole in Radz-at-Han (X:10.3 Y:9.6), players can exchange Abyssos Mythos from Pandæmonium: Abyssos (Savage) for corresponding gear.
* Beginning with Patch 6.2, the number of tokens required for head, hands, and feet will be reduced from 6 to 4. This change will not apply to tokens introduced prior to Patch 6.2.

Item Type   Required Token / Number of Tokens
Weapons   Abyssos Mythos IV x 8
Gladiator’s Arm   Abyssos Mythos IV x 5
Shield   Abyssos Mythos IV x 3
Head   Abyssos Mythos II x 4
Body   Abyssos Mythos IV x 8
Hands   Abyssos Mythos II x 4
Legs   Abyssos Mythos III x 8
Feet   Abyssos Mythos II x 4
Accessories   Abyssos Mythos I x 4
Moonshine Brine   Abyssos Mythos III x 4
Moonshine Twine   Abyssos Mythos III x 4
Moonshine Shine   Abyssos Mythos II x 4

The following duties have been added to the Raid Finder:

  • ???
  • Containment Bay S1T7 (Unreal)
  • Abyssos: The Fifth Circle (Savage)
  • Abyssos: The Sixth Circle (Savage)
  • Abyssos: The Seventh Circle (Savage)
  • Abyssos: The Eighth Circle (Savage)

The following duties have been moved to the Duty Finder:

  • The Minstrel’s Ballad: Endsinger’s Aria
  • Asphodelos: The First Circle (Savage)
  • Asphodelos: The Second Circle (Savage)
  • Asphodelos: The Third Circle (Savage)
  • Asphodelos: The Fourth Circle (Savage)

Players will now receive the power of the Echo in the event all party members are incapacitated during the following trials:

 

The Minstrel’s Ballad: Endsinger’s Aria

Each time players restart the aforementioned trial, they will be granted a 5% Echo effect boost, which increases each restart up to a maximum of 25%. If a player restarts after battling for less than three minutes, they will not be granted this effect.

The following adjustments have been made to Aglaia:

The weekly restriction on rewards obtained from coffers has been removed.
The weekly restriction on obtaining Aglaia Coins has been removed.

The weekly restriction on obtaining Dragonsong Tokens from Dragonsong’s Reprise (Ultimate) has been removed.

The gladiator’s arms and shields yielded by treasure coffers will now appear together as a set item.

Using this set item will yield both the gladiator’s arm and shield associated with the duty from which it was obtained. Moreover, this item can be used while inside an instanced duty.

Following this change, the Tidal Wave Shield can no longer be obtained from the Whorleater (Extreme). Players may receive the Tidal Wave Shamshir and Tidal Wave Shield together as a set in exchange for the Wave Shamshir, Wave Shield, and Mirror of the Whorl from Aelina in Mor Dhona (X:22.6 Y:6.6).

Allagan tomestones of causality have been added.

Players can only obtain 450 Allagan tomestones of causality per week, and carry a maximum of 2,000. Moreover, players can only receive Allagan tomestones of causality after reaching level 90 with at least one Disciple of War or Magic.
* Speak with Cihanti in Radz-at-Han (X:10.8 Y:10.3) to exchange Allagan tomestones of causality for gear.
* One week after the release of Patch 6.2, players will be able to speak with Khaldeen in Radz-at-Han (X:10.9 Y:10.4) to enhance gear received in exchange for Allagan tomestones of causality.

The following additions and adjustments have been made to Allagan tomestones:

Allagan Tomestone of Astronomy

The weekly limitation on Allagan tomestones of astronomy has been removed.
* The maximum store of 2,000 tomestones has not been changed.

Allagan Tomestone of Aphorism

Allagan tomestones of aphorism are no longer obtainable. All trials and duties where Allagan tomestones of aphorism could be obtained will now offer Allagan tomestones of astronomy instead.

Any Allagan tomestones of aphorism obtained prior to Patch 6.2 will not be lost. The NPC Auriana in Mor Dhona (X:22.7 Y:6.7) will now give players the option to exchange Allagan tomestones of aphorism for Allagan tomestones of astronomy.

Allagan Tomestones of Allegory and Allagan Tomestones of Revelation

Allagan tomestones of allegory and Allagan tomestones of revelation have been removed from the game.

Allagan Tomestones of Poetics

Allagan tomestones of poetics may still be obtained from duties up to level 80, as well as certain Duty Roulettes.

The duties listed within Duty Roulette: Expert have been changed as follows:

Before   After
The Dead Ends
Smileton
The Stigma Dreamscape
Alzadaal’s Legacy
  Alzadaal’s Legacy
The Fell Court of Troia
The required average item level to register for Duty Roulette: Expert has been increased from 560 to 575.

Duty Roulette: Level 90 Dungeons has been added.

Duties

  • The Dead Ends
  • Smileton
  • The Stigma Dreamscape

* Duty Roulette: Level 90 Dungeons will become available upon completing all associated duties.

Duty Roulette Bonus

  • Allagan tomestones of astronomy x 100
  • Allagan tomestones of causality x 15

The following additions and adjustments have been made to Duty Roulette: Trials:

??? has been added.
The Steps of Faith has been removed.

The following duty has been added to Duty Roulette: Alliance Raids:

  • Aglaia

The following duties have been added to Duty Roulette: Normal Raids:

  • Abyssos: The Fifth Circle
  • Abyssos: The Sixth Circle
  • Abyssos: The Seventh Circle
  • Abyssos: The Eighth Circle

The duties listed within Duty Roulette: Mentor have been changed as follows:

New duties have been added.
  • The Fell Court of Troia
  • ???
  • Abyssos: The Fifth Circle
  • Abyssos: The Sixth Circle
  • Abyssos: The Seventh Circle
  • Abyssos: The Eighth Circle
The required average item level to register for Duty Roulette: Mentor has been increased from 565 to 585.

The number and types of Allagan tomestones received from Duty Roulette have been adjusted.

Duty Roulette: Expert

Before   After
60 Allagan tomestones of aphorism
40 Allagan tomestones of astronomy
  60 Allagan tomestones of astronomy
40 Allagan tomestones of causality

Duty Roulette: Level 50/60/70/80 Dungeons

Before   After
100 Allagan tomestones of poetics
120 Allagan tomestones of aphorism
  100 Allagan tomestones of poetics
120 Allagan tomestones of astronomy

Duty Roulette: Leveling

Before   After
100 Allagan tomestones of aphorism
20 Allagan tomestones of astronomy
  100 Allagan tomestones of astronomy
20 Allagan tomestones of causality

Duty Roulette: Trials

Before   After
60 Allagan tomestones of aphorism
15 Allagan tomestones of astronomy
  60 Allagan tomestones of astronomy
15 Allagan tomestones of causality

Duty Roulette: Main Scenario

Before   After
350 Allagan tomestones of poetics
100 Allagan tomestones of aphorism
50 Allagan tomestones of astronomy
  350 Allagan tomestones of poetics
100 Allagan tomestones of astronomy
50 Allagan tomestones of causality

Duty Roulette: Alliance Raid

Before   After
120 Allagan tomestones of poetics
120 Allagan tomestones of aphorism
50 Allagan tomestones of astronomy
  120 Allagan tomestones of poetics
120 Allagan tomestones of astronomy
50 Allagan tomestones of causality

Duty Roulette: Normal Raids

Before   After
80 Allagan tomestones of poetics
60 Allagan tomestones of aphorism
20 Allagan tomestones of astronomy
  80 Allagan tomestones of poetics
60 Allagan tomestones of astronomy
20 Allagan tomestones of causality

Daily Challenge: Frontline

Before   After
50 Allagan tomestones of aphorism
20 Allagan tomestones of astronomy
  50 Allagan tomestones of astronomy
20 Allagan tomestones of causality

Duty Roulette: Mentor

Before   After
30 Allagan tomestones of aphorism
10 Allagan tomestones of astronomy
  30 Allagan tomestones of astronomy
10 Allagan tomestones of causality

The types of Allagan tomestones received from PvP duties have been adjusted.

Crystalline Conflict

Before   After
20 Allagan tomestones of poetics
20 Allagan tomestones of aphorism
10 Allagan tomestones of astronomy
  20 Allagan tomestones of poetics
20 Allagan tomestones of astronomy
10 Allagan tomestones of causality

Frontline

Before   After
50 Allagan tomestones of poetics
50 Allagan tomestones of aphorism
20 Allagan tomestones of astronomy
  50 Allagan tomestones of poetics
50 Allagan tomestones of astronomy
20 Allagan tomestones of causality

Rival Wings

Before   After
50 Allagan tomestones of poetics
50 Allagan tomestones of aphorism
20 Allagan tomestones of astronomy
  50 Allagan tomestones of poetics
50 Allagan tomestones of astronomy
20 Allagan tomestones of causality

The number and types of Allagan tomestones awarded for defeating elite marks have been adjusted.

2.0, 3.0, 4.0, and 5.0 Areas

A Rank

Before   After
30 Allagan tomestones of poetics
10 Allagan tomestones of aphorism
  30 Allagan tomestones of poetics
10 Allagan tomestones of astronomy

S Rank

Before   After
100 Allagan tomestones of poetics
30 Allagan tomestones of aphorism
  100 Allagan tomestones of poetics
30 Allagan tomestones of astronomy

6.0 Areas

A Rank

Before   After
30 Allagan tomestones of poetics
20 Allagan tomestones of aphorism
10 Allagan tomestones of astronomy
  30 Allagan tomestones of poetics
20 Allagan tomestones of astronomy
10 Allagan tomestones of causality

S Rank

Before   After
100 Allagan tomestones of poetics
80 Allagan tomestones of aphorism
30 Allagan tomestones of astronomy
  100 Allagan tomestones of poetics
80 Allagan tomestones of astronomy
30 Allagan tomestones of causality

Extraordinarily Powerful Elite Marks

Before   After
200 Allagan tomestones of poetics
100 Allagan tomestones of aphorism
50 Allagan tomestones of astronomy
  200 Allagan tomestones of poetics
100 Allagan tomestones of astronomy
50 Allagan tomestones of causality

The types of Allagan tomestones received from deep dungeons have been adjusted.

Before   After
Allagan tomestones of aphorism
Allagan tomestones of astronomy
  Allagan tomestones of astronomy
Allagan tomestones of causality

The types of Allagan tomestones received from the Excitatron 6000 have been adjusted.

Before   After
Allagan tomestones of astronomy   Allagan tomestones of causality

The following trials have been added to Stone, Sky, Sea:

  • ???
  • Stone, Sky, Sea – Pandæmonium: Abyssos
  • Stone, Sky, Sea – Abyssos: The Fifth Circle (Savage)
  • Stone, Sky, Sea – Abyssos: The Sixth Circle (Savage)
  • Stone, Sky, Sea – Abyssos: The Seventh Circle (Savage)
  • Stone, Sky, Sea – Abyssos: The Eighth Circle (Savage)

Adjustments have been made to the following instanced dungeons and trials:

The Thousand Maws of Toto-Rak

A shield for gladiators and paladins has been added to treasure coffers.

Snowcloak

The Yeti boss battle has been adjusted.
The Fenrir boss battle has been adjusted.
Certain dungeon mechanics have been adjusted.

The Keeper of the Lake

The Einhander boss battle has been adjusted.
The Magitek Gunship boss battle has been adjusted.
The Midgardsormr boss battle has been adjusted.

Sohm Al

The Raskovnik boss battle has been adjusted.
The Myath boss battle has been adjusted.
The Tioman boss battle has been adjusted.

The Aery

The Rangda boss battle has been adjusted.
The Gyascutus boss battle has been adjusted.
The Nidhogg boss battle has been adjusted.
The behavior of certain monsters has been adjusted.
Certain cutscenes have been adjusted.

The Vault

The positioning of certain monsters has been adjusted.

Thornmarch (Hard)

The battle has been adjusted.

Containment Bay S1T7 (Extreme)

The status effects Force Against Might and Force Against Magic will no longer be removed if the afflicted player’s HP reaches 0.
The appearance of Sephirot’s Earth Shaker attack has been adjusted to improve the visibility of its area of effect.

The World of Darkness

The effects when destroying enemies has been adjusted.

The display of target indicators for certain battle mechanics has been adjusted for the following duties:

  • Sohm Al
  • The Vault
  • Neverreap
  • The World of Darkness
  • The Weeping City of Mhach
  • Dun Scaith

The trial The Steps of Faith has been removed and replaced with an instanced single-player quest battle.

It will take longer for the screen to darken after a Party KO during all trials and raid dungeons.

This feature will allow players a grace period to better identify and understand the reasons behind the Party KO.
* This feature was previously introduced as an experimental feature in Patch 6.1, but will now be applied to all trials and raid dungeons moving forward.

PvP

The following adjustments have been made to PvP actions:

Starting with Patch 6.2, the job guide will now include further explanations of action changes and adjustments.
View the job guide.

Warrior

Action   Adjustment
Bloodwhetting   Portion of damage absorbed as HP has been increased from 75% to 100%.

Gunbreaker

Action   Adjustment
Draw and Junction   Recast time has been reduced from 30 to 20 seconds.

Monk

Action   Adjustment
Meteodrive   Time required to fill the limit gauge has been increased.

Dragoon

Action   Adjustment
Chaotic Spring   Portion of damage absorbed as HP has been increased from 100% to 150%.
Horrid Roar   Recast time has been reduced from 30 to 25 seconds.

Samurai

Action   Adjustment
Hissatsu: Chiten   Recast time has been reduced from 30 to 25 seconds.

Ninja

Action   Adjustment
Seiton Tenchu   The effect duration of Unsealed Seiton Tenchu is now reduced by 1s each time it is applied to a target with a minimum duration of 4s.

Machinist

Action   Adjustment
Chain Saw   Additional damage dealt when under the effect of Analysis has been reduced from 100% of target’s HP to 95% of target’s HP.

Summoner

Action   Adjustment
Slipstream   Now grants increased movement speed to party members standing in the Slipstream.

White Mage

Action   Adjustment
Afflatus Misery   Potency has been increased from 10,000 to 12,000.
Aquaveil   Barrier strength has been increased from a heal potency of 6,000 to 8,000.
Miracle of Nature   Range has been reduced from 25 to 15 yalms.
Seraph Strike   Potency has been increased from 6,000 to 8,000.
Cure III   Cure potency has been increased from 12,000 to 16,000.

Scholar

Action   Adjustment
Adloquium   Increase to potency has been changed from 10% to 8%.
Biolysis   Increase to potency has been changed from 10% to 8%.

New PvP actions have been added.

Astrologian

Action   Description
The Bole   Reduces damage taken by self or target and nearby party members by 10%.
Duration: 15s※This action cannot be assigned to a hotbar.
The Arrow   Reduces weaponskill cast time and recast time, as well as spell cast time and recast time for self or target and nearby party members by 10%, while also increasing movement speed.
Duration: 10s※This action cannot be assigned to a hotbar.

The following PvP actions have been removed:

Astrologian

  • The Ewer
  • The Spire

The following overall adjustments have been made to PvP actions:

The effects of Heavy and Bind will now be applied more quickly.
The grace period for executing combo actions has been increased from 10 to 15 seconds.

Series 1 will end and Series 2 will begin.

Series 2 will be held between Patch 6.2 and 6.3, during which time you can earn Series EXP and increase your Series level by participating in any PvP duty. Increasing your Series level will unlock various Series rewards.

* Rewards from Series 1 can only be claimed until the end of Series 2. To claim rewards, select Series Malmstones from the PvP Profile window, then select Previous Series.

The window for accepting Series Malmstone rewards has been adjusted.

 

Crystalline Conflict

Time remaining until KO’d party members are revived will now appear in the party list.

Players can now view adventurer plates of the opposing team by selecting opponents from the party list and using the View Adventurer Plate subcommand.

The following additions and adjustments have been made to Quick Chat:

Job names will now display when using the following Quick Chat messages:
  • Limit Break ready!
  • Moving the crystal now!
The following Quick Chat options have also been added:
Icon   Title
  Executing a limit break!
  Everyone, group up!

The following adjustments have been made to the rating system:

Players who lose a match at Diamond 5 with zero Rising Stars will now be demoted to Platinum 1 with two Rising Stars.
Players who lose a match with no Crystal Credit will be demoted to Diamond 1 with two Rising stars.

The range of tiers used for ranked matchmaking has been adjusted.

Further adjustments will be made according to player counts in each tier as well as matchmaking conditions. Moreover, these changes will be made outside of regularly scheduled patches and maintenance.

To prevent the manipulation of matchmaking, the matching system algorithm has been adjusted.

To prevent the manipulation of matchmaking, a ranked match penalty has been instated.

Players will incur a penalty by withdrawing when a match has been found or in the middle of a match. Players so penalized will be unable to register again for 30 minutes after their first penalty, 90 minutes after their second, or 180 minutes after their third.

Withdrawing When a Match is Found

A penalty will be incurred starting from the first time a player withdraws.
The penalty is only applicable to registration for ranked matches and will not affect the Duty Finder.

Withdrawing Mid-match

A penalty to rank matching will be incurred.
The penalty will also be applied to the Duty Finder.

* Players who remain in the match with less than the required number of combatants will not receive a penalty for abandoning the match.

Season Two will end and Season Three will begin.

When the season ends, the top 100 ranking players from each data center will receive vouchers via the moogle delivery service.

Players finishing in Bronze tier or higher can claim rewards by speaking with the Feast Quartermaster at the Wolves’ Den Pier (X:4.9 Y:5.7).

Learn more about rewards.
* Tier rewards for Season Two must be claimed before the end of Season Three.

Following the addition of demotions and adjustments to matchmaking in Season Three, all tiered players will begin the season at Bronze 3 with zero Risers.
* Players who were untiered at the end of Season Two will remain untiered at the start of Season Three.

Beginning with Season Three, players will compete for rankings based on their highest achieved tier and Crystal Credit score during the season rather than their final standings.

Tier rewards will also be based on the highest achieved tier during the season.

Players will now receive portraits, achievements, and titles for all tiers and ranks up to and including their final standings at the end of the season.

* The portrait, achievement, and title rewards for all tiers and ranks up to and including the final standings of players in Season One will be unlocked automatically.

The Crystalline Conflict ranking pages on the Lodestone for Bronze, Silver, Gold, Platinum, and Diamond tiers will now always be sorted by victories.

* The overall ranking page will continue to be ranked by tier, risers, Crystal Credits, Rising Stars, and victories.

Rival Wings

The Hidden Gorge campaign has been made available.

The following PvP balance adjustments have been made:

Mount speed has been increased.
The tank, monk, samurai, and reaper modifier for damage taken has been changed from -20% to -30%.
The dragoon and ninja modifier for damage taken has been changed from -15% to -30%.
The physical ranged DPS, healer, black mage, and summoner modifier for damage taken has been changed from -10% to -15%.
The red mage modifier for damage taken has been changed from -10% to -15%.
The tank and melee DPS modifier for damage taken has been changed from -20% to -30%.
The physical ranged DPS, magical ranged DPS, and healer modifier for damage taken has been changed from 0% to -15%.
The potency of the Flying High status has been adjusted.
The HP and actions of warmachina have been adjusted.
The HP and actions of mammets, gobtanks, and goblin mercenaries have been adjusted.
The HP of towers and cores has been adjusted.
The actions of steam cannons have been adjusted.
The potency of the HP over time effect granted by the Tower Defense effect has been adjusted.
The damage over time effect of magitek fields has been adjusted.
The damage threshold required to obtain goblin mercenaries has been adjusted.

New items have been added.

 

* Items added in patch 6.2 will be listed at a later date.

New recipes have been added.

 

* Recipes added in patch 6.2 will be listed at a later date.

Players can now preview the contents of certain coffers that yield multiple items when opened.

To view the contents of these items, open the subcommand menu and select View Manifest.
* The description of items whose manifest can be viewed has been updated.

The following item names have been changed:

Before   After
Imitation Alpine Window   Imitation Highland Window
Shuffle or Boogie Orchestrion Roll   Shuffle or Boogie (Shadowbringers) Orchestrion Roll

The following items can now be equipped regardless of gender:

      • Far Eastern Maiden’s Hat

     

      • Far Eastern Maiden’s Tunic

     

      • Far Eastern Maiden’s Armband

     

      • Far Eastern Maiden’s Bottoms

     

      • Far Eastern Maiden’s Boots

     

      • Eastern Socialite’s Hat

     

      • Eastern Socialite’s Cheongsam

     

      • Eastern Socialite’s Gloves

     

      • Eastern Socialite’s Skirt

     

      • Eastern Socialite’s Boots

     

      • Far Eastern Officer’s Hat

     

      • Far Eastern Officer’s Robe

     

      • Far Eastern Officer’s Armband

     

      • Far Eastern Officer’s Bottoms

     

      • Far Eastern Officer’s Boots

     

      • Mun’gaek Hat

     

      • Mun’gaek Uibok

     

      • Mun’gaek Cuffs

     

      • Mun’gaek Trousers

     

    • Mun’gaek Boots

The capacity of the glamour dresser has been increased from 400 to 800.

Moonward gear can now be purchased in exchange for Sacks of Nuts.

Gear Exchange

  • Old Sharlayan (X:11.9 Y:13.2) – J’lakshai
  • Radz-at-Han (X:10.5 Y:7.4) – Wilmetta

New items are available in exchange for Skybuilders’ Scrips.

Players can speak with Enie in the Firmament (X:12.0 Y:14.0) to purchase these new items.

Certain items can now be sold, desynthesized, or submitted for expert delivery missions:

The maximum store for crafters’ scrips and gatherers’ scrips has been increased from 2,000 to 4,000.

New recipes requiring a sufficient level of quality to complete synthesis have been added.

Certain recipes added in Patch 6.2 will denote a required level of quality to complete synthesis. Even should the progress bar be filled, the synthesis will fail if the quality requirements are not met.

New master recipes have been added.

A Master Recipes tab has been added to the Crafting Log window.

The master recipes previously listed under the Special Recipes tab have been moved into their own tab of the Crafting Log window.

New miner and botanist gathering points have been added.

New items have been added to gathering points.

Gathering attempt and integrity bonuses have been added to certain legendary nodes.

Botanists and miners may now discover prime collectables when gathering.

Prime collectable items that have reached maximum collectability will, on occasion, become sublime collectables when gathered. A higher gathering rate increases your chances of a prime collectable becoming sublime.

Aetherial Reduction of Prime Collectables

Prime collectable items that have reached maximum collectability have a chance of yielding exceedingly rare items from aetherial reduction. When using sublime collectables, you are guaranteed to receive these rare items.

The collectables gathering window has been adjusted.

New fish that can be used for aetherial reduction have been added.

New varieties of fish have been added.

The level cap for desynthesis has been increased from 590 to 610.

New mounts have been added.

The following adjustments have been made to the Mount Guide:

The number of mounts displayed on a single page has been increased from 25 to 30.
The maximum number of favorites has been increased from 25 to 30.
Up to six mount actions can now be displayed at once when riding a mount.

New chocobo barding has been added.

New minions have been added.

The following adjustments have been made to the Minion Guide:

The number of minions displayed on a single page has been increased from 25 to 30.
The maximum number of favorites has been increased from 25 to 30.

The following additions and adjustments have been made to fashion accessories:

New accessories have been added.

 
New actions that can be performed while holding an umbrella have been added.
Players can now use emotes while using fashion accessories.

* The parasol accessory will not be visible when using emotes, but will reappear when the emote motion has finished.

Special actions that can be used with fashion accessories can be confirmed in the Fashion Accessories window.

The following adjustments have been made to the Data Center Travel system:

The waiting time to retrieve information after selecting a World has been reduced.
* The time required to travel may vary depending on World congestion.
Players can now receive notifications for letters from friends and GMs even when visiting other Worlds within their data center.
* For letters containing bonuses or purchased items, you must be in your Home World.

The following additions and adjustments have been made to retainers:

New items can now be obtained from quick exploration ventures.
New retainer exploration ventures have been added.
The error message displayed when attempting to entrust retainers with a unique item already in their possession has been adjusted.

The following additions and adjustments have been made to achievements:

New achievements and titles have been added.
Certain duties will now count toward the completion of achievements. Furthermore, Ultima’s Bane (Unreal) is no longer required.
Achievement   Duty
A Tankless Job I (Paladin)
A Tankless Job II (Paladin)
But Somebody’s Gotta Do It (Paladin)
A Tankless Job I (Warrior)
A Tankless Job II (Warrior)
But Somebody’s Gotta Do It (Warrior)
A Tankless Job I (Dark Knight)
A Tankless Job II (Dark Knight)
But Somebody’s Gotta Do It (Dark Knight)
  Pandæmonium: Abyssos
Pandæmonium: Abyssos (Savage)
Containment Bay S1T7 (Unreal)
???
* This trial was added in Patch 6.2.
Tank You, Paladin I
Tank You, Paladin II
Tank You, Paladin III
Tank You, Paladin IV
Tank You, Paladin V
Tank You, Warrior I
Tank You, Warrior II
Tank You, Warrior III
Tank You, Warrior IV
Tank You, Warrior V
Tank You, Dark Knight I
Tank You, Dark Knight II
Tank You, Dark Knight III
Tank You, Dark Knight IV
Tank You, Dark Knight V
Tank You, Gunbreaker I
Tank You, Gunbreaker II
Tank You, Gunbreaker III
Tank You, Gunbreaker IV
Tank You, Gunbreaker V
  The Fell Court of Troia
Pandæmonium: Abyssos
Pandæmonium: Abyssos (Savage)
Containment Bay S1T7 (Unreal)
???
* This trial was added in Patch 6.2.

The official release version of adventurer plates has been implemented.

The adventurer plate interface allows you to create a personalized calling card by which to introduce yourself to other players. View a player’s adventurer plate by targeting them and selecting the “View Adventurer Plate” subcommand.
* Portraits applied to adventurer plate from the beta version will carry over to the official release.

Additions and Adjustments from Beta

A portrait specifically for adventurer plates has been added.
New portrait accents have been added.
Search comments can now be edited directly when editing adventurer plates.

Viewing the Adventurer Plate

From the main menu, select Adventurer Plate or target your character and select View Adventurer Plate from the subcommand menu. While there are myriad options available to customize your adventurer plate, additional options can be unlocked via rewards from certain duties.

Editing Portraits

Capture the appearance of your Warrior of Light by customizing poses, movements, camera angles, backgrounds, framing, lighting, and more! You may save a variety of different portraits, with an additional portrait designed specifically for your adventurer plate.

The gear shown in your adventurer plate portrait is based on what you have equipped at the time it is initially saved. To update the gear in your adventurer plate portrait, select Reflect Current Gear in the Edit Portrait window.

Plate Design

In addition to portraits, you may also customize various design elements of your adventurer plate, including backgrounds, pattern overlays, and portrait frames.

Profile

You may customize an adventurer plate profile with information about your favorite job, title, playstyle, active hours, and more.

Search Comment

You may also edit your search comment, which will be displayed on your adventurer plate.

Privacy Settings

You can set limits on who may view your adventurer plate. By default, your portraits can be viewed by all players. This setting can be restricted to “Friends Only” or “No One.”

The official release of portraits has been added.

Customize portraits for each of your gear sets using a variety of poses, movements, camera angles, backgrounds, framing, lighting, and more. These portraits will be displayed at the start of Crystalline Conflict matches and Doman mahjong.
* While portraits linked to gear sets have been carried over to the official release, they must be edited and resaved in order to be used as instant portraits.

Additions and Adjustments from Beta

Portraits can be edited from the main menu after unlocking gear sets.
Players are allotted one portrait for every gear set created.
All settings other than equipped gear can be copied to other portraits.
New portrait motions have been added.
New portrait accents have been added.
The display of requirements for framer’s kits has been adjusted.

Viewing Portraits

From the main menu, select Portraits to open a list of all available portraits. They are sorted in order according to your gear sets.

Editing Portraits

Select the portrait you wish to edit, then Edit Portrait from the subcommand menu.

Using as Instant Portrait

When enabled, portraits will be applied as your Instant Portrait when the gear set is equipped.

Warning

Portraits that meet the following criteria will be marked with a warning symbol. These portraits must either be edited or restored to default settings.

  • Portraits that have never been edited prior to Patch 6.2.
  • Portraits whose gear set makeup has changed and been overwritten.
  • Portraits that no longer match your character’s appearance after using a phial of Fantasia.

Copying Settings

It is possible to copy settings other than equipped gear (motions, accents, etc.) to other portraits.
* Class or job-specific motions cannot be copied over.

Players can now request gear repairs from party and alliance members.

Requests must be made in areas where repairing gear is permitted. Players may then offer gear whose durability is below 100% to have it repaired, adding 100% to its durability.
* Players on the free trial cannot use this feature.

Making Requests

Select the player to whom you wish to send a request, then select Request Repair from the subcommand menu. In the window that appears, select the gear you wish to have repaired, set a reward, then select Submit Request. After confirming the request, the selected player can repair your gear.

Gear List

The list of items to offer for repair will only include gear whose durability is less than 100%.
* If the selected player does not meet the requirements to repair a piece of gear, it will appear grayed out in the list.

Required Dark Matter

The Repair Request menu will display the number of Dark Matter to be consumed, as well as the number owned by the player who will repair the gear. If the player conducting repairs has insufficient Dark Matter of the required grade, a higher grade will be consumed.

Reward

You can offer a reward for repair of your gear, up to a maximum of 1,000,000 gil.

In order to prevent server congestion immediately after the release of Patch 6.2, we will be implementing multiple field instances for Lower La Noscea.

* We will continue to monitor server activity and remove these features when server congestion is determined to no longer be an issue.
* Particular instances can be selected when entering from a neighboring area or teleporting via aetheryte.

The following additions and adjustments have been made to the Currency window:

The order in which currencies will cycle on the HUD can be adjusted via arrow buttons in the Currency Settings window.
An option to select the default currency displayed on the HUD has been added.

New dungeons are available for Explorer Mode.

Available Duties

      • Pharos Sirius (Hard)

     

      • Copperbell Mines (Hard)

     

      • Haukke Manor (Hard)

     

      • The Lost City of Amdapor

     

      • Halatali (Hard)

     

      • Brayflox’s Longstop (Hard)

     

      • Hullbreaker Isle

     

      • The Tam-Tara Deepcroft (Hard)

     

      • The Stone Vigil (Hard)

     

      • Snowcloak

     

      • Sastasha (Hard)

     

      • The Sunken Temple of Qarn (Hard)

     

      • The Keeper of the Lake

     

      • The Wanderer’s Palace (Hard)

     

      • Amdapor Keep (Hard)

     

    • The Fell Court of Troia

The duties that can be recorded have changed.

Before   After
The Mothercrystal
The Final Day
Asphodelos: The Fourth Circle (Savage)
  The Mothercrystal
Asphodelos: The Fourth Circle (Savage)
Aglaia

The Promote to Cross-world Linkshell Master subcommand has been added.

The player to be promoted to cross-world linkshell master must meet the following requirements:

  • The character’s Home World must be in the same logical data center.
  • The character must be logged in at the time of promotion.
  • The character cannot be an invitee.

When changing the following search criteria in the Party Finder window, a confirmation prompt will now be displayed when selecting Cancel without saving your settings:

  • Roles
  • Filter Settings
  • Detailed Search

The following adjustments have been made to the subcommand menu on the Character Selection screen:

The Delete Character subcommand has been moved, and is now under the More Subcommands menu.
The confirmation prompt displayed when selecting options in the subcommand menu has been adjusted.

To improve support for color blindness, the color of area markers on maps has been adjusted.

 

After selecting an option in a drop-down list that allows scrolling, the position of the cursor when re-opening the drop-down list has been adjusted to display the previous and next options.

The following adjustments have been made to the prompts for accepting friend requests:

The prompt will now have three options─Accept, Wait, and Decline.
When choosing to respond to a friend request via the Friend List tab of the Social window, the Accept Friend Request subcommand has been changed to Respond to Friend Request.

The following features have been implemented to improve graphics processing:

Graphics Processing Optimization
Frame rate when under higher GPU load has been improved.
Dynamic resolution has been implemented (Windows/PlayStation®4/PlayStation®5).
When the GPU is under heavy load and causing the frame rate to drop, the 3D resolution will be reduced incrementally to improve frame rate. This feature can be enabled under the Graphics Settings tab of the System Configuration menu.
* This feature cannot be applied in certain situations, such as when using group pose.
* This feature is still in its beta stage as of Patch 6.2. Its implementation is in preparation for further graphical improvements planned with the release of the next expansion. The functionality of this feature is subject to change.

The following options have been added to the Character Configuration menu:

Graphics Settings

Resolution

Enable Dynamic Resolution

The following options have been added to the Character Configuration menu:

Hotbar Settings

Display

Hotbar Display Settings

Display Recast Times

Type 1: Bottom Left

Type 2: Centered

The following additions and adjustments have been made to the staff credits:

The game credits will now include their date of release.
The controls and control guide for the staff credits have been improved, allowing navigation with modified keybindings.

The Steam overlay will now appear when loading the game via Steam.

The Steam overlay is an in-game interface that allows access to many Steam features while playing games. Because the keybind to toggle its display overlaps with the default keybind for cycling enemies back (Shift+Tab), it is recommended to adjust the following settings as needed:

  • Disable Steam Overlay Display
    In the Steam client, select Steam then Settings. Under the In-Game tab, uncheck the box for “Enable the Steam Overlay while in-game.”
  • Change the Keybinding for Steam Overlay
    In the Steam client, select Steam then Settings. Under the In-Game tab, change the keybind setting via “Overlay shortcut keys.”

The following text commands have been added:

Command   Description
/spirit   USAGE:
/spirit [subcommand]→Show off your team spirit.>>Subcommands:
motion Perform motion only.Both text and motion will be displayed when no subcommand is specified.

Additions have been made to the auto-translation dictionary.

Additions have been made to the PlayStation®4/PlayStation®5 auto-complete dictionary.

New trophies have been added. (PlayStation®5)

New music, sound effects, and voices have been added.

  • The following issues have been addressed.
    • An issue when undertaking duties via Duty Support or the Trust system wherein NPCs in the healing role did not cast Esuna on themselves when afflicted with status ailments.
    • An issue wherein chocobo companions were not recalled when their HP reached 0 under certain circumstances.
    • An issue in the duties Alexander – The Burden of the Father (Savage) and Emanation wherein damage of certain attacks was not downscaled.
    • An issue when playing as warrior in PvE wherein the action icons for Chaotic Cyclone and Inner Chaos were illuminated despite not being ready under certain conditions.
    • An issue when playing as dragoon in PvE wherein the action Spineshatter Dive could not be executed after Dragonfire Dive under certain conditions.
    • An issue when playing as astrologian in PvE wherein the limit gauge did not fill when using the actions Lady of Crowns or Celestial Opposition on party members close to death.
    • An issue when playing as sage in PvE wherein queueing the action Zoe while casting Pneuma caused the effect of Zoe to be applied and immediately end when Pneuma was executed.
      * To address this issue, the character motions when executing Pneuma have also been adjusted.
    • An issue when playing in PvP duties wherein party members under the effect of Hide cannot be targeted by actions executed via macros under certain conditions.
    • An issue when playing as paladin in PvP wherein the healing effect of Confiteor was affected by opponent’s status effects.
    • An issue when playing in PvP duties wherein the counter effect of the gunbreaker action Nebula and the samurai action Hissatsu: Chiten was affected by opponent’s status effects.
    • An issue when playing in PvP duties wherein the counter effect of the gunbreaker action Nebula and the samurai action Hissatsu: Chiten could not be triggered under certain conditions.
    • An issue when playing in PvP duties wherein the additional damage of the monk action Meteodrive was not reduced by barrier effects.
    • An issue when playing in PvP duties wherein dragoons under the effect of Sky High could still be afflicted with Heavy, Bind, or Half-asleep under certain conditions.
    • An issue when playing as ninja in PvP wherein the status effect Unsealed Seiton Tenchu could not be applied to opponents under certain conditions.
    • An issue when playing as ninja in PvP wherein the action Meisui was not affected by status effects that increase or decrease healing potency.
    • An issue when playing as black mage in PvP wherein the Heavy effect applied by the action Superflare could be overwritten by other Heavy effects with a shorter duration.
    • An issue when playing as black mage in PvP wherein using the action Paradox did not refresh the duration of Astral Warmth or Umbral Freeze applied to a target.
    • An issue wherein certain PvP and PvE action text descriptions were incorrect.
      * The effects of these actions have not be changed.
    • An issue wherein the graphics for a certain female Lalafell face type did not display correctly under certain conditions.
    • An issue wherein the graphics of the Far Eastern Officer’s Hat did not display correctly when worn by Au Ra characters.
    • An issue wherein the graphics of certain gear did not display properly.
    • An issue wherein certain indoor and outdoor furnishings were categorized incorrectly.
    • An issue when viewing portraits wherein the visual effects of weapons were prioritized over character models.
      * As a result of addressing this issue, the camera for portraits will now appear slightly closer to character models, which may cause portraits created prior to Patch 6.2 to display incorrectly. Players who experience issues with camera positioning in their portraits will need to edit and readjust them.
    • An issue when viewing portraits wherein characters’ breathing is visible under certain conditions.
    • An issue wherein the music played in certain residential areas is incorrect.
    • An issue wherein certain active help descriptions were incorrect.
    • Other minor text issues have also been addressed.

Other various issues have also been addressed.

  • An issue when undertaking the quest “Seeking Sanctuary” wherein only the quest icon will display in the Recommendations window under certain conditions.
  • An issue when leaving an island sanctuary wherein accepting the prompt to leave an island sanctuary after you have matched to join an instanced duty will disconnect you from the server.
  • An issue wherein players cannot retrieve rewards from the Achievements window while on an island sanctuary.
  • An issue wherein players cannot recruit for, or disband, a party limited to a specific World when the party leader is on an island sanctuary.
    * The party leader must either leave the island sanctuary or pass leadership to a party member who is not on an island sanctuary.
  • An issue when selecting an island sanctuary to visit wherein the names of characters visiting other Worlds do not display correctly.
  • An issue when selecting an island sanctuary to visit wherein players in a cross-world party are not presented with the option to select from a list of party members.
    * Under normal circumstances, players are able to use the World Visit system to travel to the World of a cross-world party member and visit their island sanctuary. Due to this issue, however, the option to do so will not appear while in a cross-world party. Until the issue is resolved, players must first use the World Visit system and form a party with recruiting limited to the World server before visiting the island sanctuary.
  • An issue when viewing the map or minimap on an island sanctuary wherein tooltips do not display when placing the cursor on quest icons.
  • An issue wherein players who enter an instanced duty or log out of the game while on an island sanctuary will return to the island at a different location under certain conditions.
  • An issue wherein certain graphics within island sanctuary do not display properly.
  • An issue on island sanctuary wherein the level of ambient environment sounds does not change when entering buildings.
  • An issue wherein players cannot enter or leave PvP teams, create cross-world linkshells, or create fellowships while on an island sanctuary.
  • An issue when requesting gear repairs wherein a blank confirmation prompt erroneously displays under certain conditions.
    * This prompt is meant to notify players that a higher grade of Dark Matter will be consumed. Accepting the gear repair request will use the correct grade of Dark Matter.
  • An issue when using group pose wherein characters using certain emotes will not stop moving when paused under certain conditions.
  • An issue when previewing portraits wherein activating motions causes character models to stop blinking.
  • An issue wherein certain active help descriptions were not updated to remove mention of beast tribes.

Source: Final Fantasy XIV

Damien Seeto

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Bloodstained: Ritual of the Night Update 1.40 Whips Out for Journey Crossover Patch 14 This August 22

ArtPlay has released Bloodstained: Ritual of the Night update 1.40, which is for the big Journey crossover content and also known as update 14! This brings a new boss area alongside other fixes. Read on for the Bloodstained: Ritual of the Night August 22 patch notes.

Bloodstained: Ritual of the Night Update 1.40 Patch Notes | Bloodstained: Ritual of the Night Update 14 Patch Notes | Bloodstained: Ritual of the Night August 22 Patch Notes:

Bloodstained’s castle is built on a foundation of magic and mystery. Just when you think you’ve explored it all, there’s always another discovery to be made.  

On August 23rd, the castle reveals its latest secret…a brand-new crossover boss area based on Journey, the award-winning videogame by thatgamecompany!

This new section of the castle, The Tunnels, is inspired by the imagery and level design of Journey, but with a Bloodstained twist. Hidden behind a secret entrance, the Tunnels are large and will require exploration and shard abilities to navigate.  

Once you find (and fight) your way through the cavernous maze, the final challenge awaits: a battle with the level’s guardian. Your reward for survival is a special Journey-inspired equippable item! 

Bloodstained Ritual of the Night upcoming update

Unlocking the Journey Boss Area 

The entrance to The Tunnels will appear after you have freed Gebel and unlocked the Den of Behemoths. The room with the doorway will be marked on the castle map (no, it’s not IN the Den of Behemoths). Head to the highlighted area on the map and you’ll find the entrance inside. 

Because this is a new, hidden area, it does not affect map completion percentages or achievements. 

We are excited for you to explore this new area inspired by one of our favorite games: Journey! 


1.4 Update Notes 

This update also includes the following bug fixes and game updates:   

* New playable Area for Miriam to explore based on Journey, thatgamecompany’s critically acclaimed game, with a unique boss fight and new item for Miriam to equip 

* Fixed an issue with save and warp rooms randomizing when option was set to unchanged in Randomizer 

* Fixed an issue with a timestamp error on Nintendo Switch version 

* Fixed an issue where commands displayed is not updated for the custom controller configuration. 

* General bug fixing 

Source: Play Bloodstained

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Spider-Man Remastered PC Mod Adds CJ From GTA

Just a month ago we saw him transformed into hideous cat, and now he’s finally made his jump in PlayStation’s latest PC release. Yup! That’s right, CJ from Grand Theft Auto San Andreas is now the savior of New York City in the latest Marvel’s Spider-Man Remastered PC mod.

With the unofficial Marvel’s Spider-Man Remastered PC mod tool now available, it was only a matter of time before we saw non-Marvel characters begin showing. Specifically, CJ, who is on the minds of nearly every modder out there, as it has become a goal to get him into every game possible. 

Unsurprisingly, CJ has now been modded into Spider-Man PC. Here have a watch for yourself!

https://www.youtube.com/watch?v=fa8moh3DZVA

Well can’t say we’re surprised by this, and we probably won’t see the last of CJ being modded into a game anytime soon. If you’d rather that another person at Marvel appear in the game, go check out this Stan Lee mod for Spider-Man Remastered that pays tribute to the late comic book creator.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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PSVR2 Release Set for “Early 2023” According to Sony

It seems Sony’s next-gen iteration of the PlayStation VR2 (PSVR2) now has a window when it’ll be available, as the official Sony PlayStation Instagram page posted that the PSVR2 release is set sometime in “early 2023.”

Here’s the announcement from the PlayStation US Instagram page:

 

 
 
 
 
 
View this post on Instagram
 
 
 
 
 
 
 
 
 
 
 

 

A post shared by PlayStation (@playstation)

The official PlayStation UK and France Twitter accounts have also revealed the info as well, though oddly enough, the US PlayStation Twitter account, which has the most followers and is usually the first one to make such announcements, have not made any mention of it yet.

It’s only a matter of time before the official US PlayStation account makes an announcement as well. Of course the big question here is: will there be enough units to satisfy demand? Also, will this be released on a per-region basis? We can’t say for sure, but we’re hoping Sony can and does make an official announcement soon regarding the specifics.

More PSVR2 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Star Wars: Knights of the Old Republic Remake Moved From Aspyr to Saber Interactive

The highly-anticipated Knights of the Old Republic Remake (KOTOR Remake) has reportedly changed studios after dismay about Aspyr’s progress from two major stakeholders

According to a new report by the ever-reliable Jason Schreier from Bloomberg, The KOTOR Remake is now in development by one of Saber Interactive’s Eastern European studios. Aspyr and Saber are both owned by the Embracer Group

Aspyr had already been working on the game’s remake for two years until company employees heard the development was “on pause” last month. Reportedly, decision-makers at Embracer as well as Sony and Disney have been displeased with Aspyr’s progress which had led to this change in developers.

The change in studios was first hinted at by Embracer last Thursday, in a financial report. In the report, Embracer disclosed that one of its big titles had switched developers but did not specify which game.

Here is a brief description of the original game according to its Steam page:

It is four thousand years before the Galactic Empire and hundreds of Jedi Knights have fallen in battle against the ruthless Sith. You are the last hope of the Jedi Order. Can you master the awesome power of the Force on your quest to save the Republic? Or will you fall to the lure of the dark side? Hero or villain, saviour or conqueror… you alone will determine the destiny of the entire galaxy!

Embracer fully intends to recreate the same magic of the original KOTOR game which was released back in 2003 and was received well by the public. The company claims they do not expect any delays for the KOTOR Remake, despite switching companies in the middle of its development.

According to the Bloomberg report, people familiar with the product are expecting the game will take at least two more years of development until it is ready for release.

Source: Bloomberg

Aaron Nashar

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MultiVersus Player Count Reaches 20 Million Since Open Beta Kicked Off on July 26

Warner Bros. Games has just announced that MultiVersus player count has officially surpassed 20 million players! The free-to-play game is still in beta and was launched less than one month ago on July 26, 2022.

MultiVersus has also just launched its Season 1 Battle Pass on August 15. This allows players to earn in-game rewards, with both paid and free tires so that all players are constantly rewarded for their playtime.

The game is also bringing several new characters from beloved Warner Bros. IPs. This includes Morty Smith from the popular Rick and Morty TV show, both characters are joining the MultiVersus roster on August 23. Black Adam, Rick Sanchez, Stripe, and many others are expected to join the game as well in the coming months.

Here is a brief description of the game according to its official website:

In MultiVersus, the Multiverse is at your fingertips as you battle it out in intense 2v2 matches. Up against Batman & Shaggy? Try using Bugs Bunny & Arya Stark! This platform fighter lets you play out your fantasy matchups in a fun co-op or head-to-head fight for supremacy.

The MultiVersus open beta is now available for free download on the PS5, PS4, Xbox One, Xbox Series X/S, and PC, with full cross-play enabled between all devices. We have a few handy guides up, with one of them listing the best perks players can use.

Aaron Nashar

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The Game Awards 2022 Date and Location Revealed

The Game Awards event is officially returning this year to celebrate the best the gaming industry has to offer for the year 2022. The Game Awards 2022 date and location are now official, with more information regarding the show and tickets to be revealed in the Fall.

The Game Awards 2022 is now confirmed to take place towards the end of the year (as usual), on December 8, 2022. The event will be streamed live from none other than the Microsoft Theater in Los Angeles, California. As expected, The Game Awards 2022 will be available to stream worldwide for free on all social platforms. The event will also be available in select IMAX theaters around the globe for a more premium experience, on the big screen.

As per usual, the event will award numerous games for several awards including the Game of the Year award, Best Narrative award, Best Score and Music award, and many more. We’re also expecting game reveals, new gameplay looks and more to be present in the show as well.

The show is also set to include a brand new “Best Adaptation” category. This category is expected to honor the best movie or TV show that adapted material from a video game. This may include the new Sonic and Uncharted movies, or the Halo and The Last of Us TV series.

The Game Awards 2022 date is now officially set for December 8, 2022.

Aaron Nashar

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Battlefield 2042 New Map in Season 2 to Be Infantry Focused and Here’s a Sneak Peek; New Weapons, Map Reworks Announced

Do you miss the tight, infantry-focused maps (like Operation Locker, Operation Metro) in past Battlefield games not being available in Battlefield 2042? Well, that’s about to change soon, as DICE revealed more details regarding the Battlefield 2042 new map in Season 2, and it’s confirmed to be focused on infantry warfare!

During today’s Battlefield 2042 development update, the studio gave fans a sneak peek at the new map! Check out the confirmation that it’s an infantry-focused map by Battlefield Community Manager Kevin Johnson:

Alongside this tease, DICE not only dropped the bombshell that Specialists will be reworked to play more like classes, but that Season 2 will see two new primary weapons, and a new sidearm! In addition to that, two Battlefield Portal weapons will also be making its way to All-Out Warfare too as Vault Weapons!

Here are some of the changes and new content players can expect from Season 2:

Being our first Season, there was plenty of opportunity for us to learn from you all about the experience you had progressing through the Battle Pass, how our new content affects existing balance, and how the changes that we made for this Season specifically changed the experience that you have with the game.

  • You want more Hardware. We hear you and we’ll be introducing 2 all new Primary Weapons, and 1 New Sidearm at the start of Season 2, alongside our first two Vault Weapons – beginning our journey for bringing content from Battlefield Portal into the All-Out Warfare Arsenal.
  • You enjoyed Kaleidoscope’s rework, and you want to see more of our original maps to be updated faster. In Season 2 we’ll be bringing refreshes for both Renewal, and Orbital. We’re presently planning for each of these refreshed maps to drop in subsequent updates following the release of Update 2.0, which itself will bring an exciting new map to the Battlefield.
  • With our first run of Weekly Missions nearing completion, we’ve been able to learn from, and refine our weekly missions to ensure that we have a better balance across mission variety and difficulty.
  • We have also reworked the main menu to make it easier to see what’s happening across the game, without needing to go into the different areas of All-Out Warfare, Hazard Zone, and Battlefield Portal.

As for Vault Weapons, read on for how players will be able to acquire the M16A3 Assault Rifle and M60E4 LMG from Battlefield 3!

Vault Weapons (bringing Battlefield Portal weapons to the 2042 armory)

In Season 2, you’ll encounter the first of our Battlefield Portal migrations, with Battlefield 3’s iconic M16A3 Assault Rifle, and the M60E4 Light Machine Gun being the first to make the move. They’re being added to the Base Game for Battlefield 2042 as a part of Update 2.0, and not on the free tiers of Season 2’s Battle Pass. You’ll be unlocking these via Assignments, a new system that we’ve developed which will grow as we bring more of Battlefield Portals arsenal into the 2042 armory, and these assignments will remain open and accessible for all players to unlock, no matter when they jump in to play.

Assignments will be familiar to players who have played Battlefield titles in the past. Each weapon will be unlocked through completion of a fixed set of challenges, which when complete will unlock the weapon in your Armory.

From here, you’ll be able to add the weapon into your loadouts the same as you would any of 2042’s other weapons, set them up with their Vault Attachments, and work towards earning their mastery badges.

As an example of those assignments, here’s an example of how you’ll unlock these first two Weapons.

M16A3

  • 30 Kills and Assists with Underbarrel Grenade Launchers
  • 100 Kills and Assists with M16A3 or SFAR-M GL

M60E4

  • 100 Kills and Assists with the M60E4 or PKP-BP
  • 100 Teammates Resupplied with Ammo

DICE has confirmed that these Vault Weapons will not have unlockables or purchasable cosmetics, nor any Mastery Appearances. The reasoning behind this was the studio opted to increase the speed at which new Vault Weapons can be added in future updates, and doing this lets the devs focus on gameplay balance,

As part of later Season 2 updates, DICE also plans to introduce weapons such as the P90, AKS-74u and the M98B, with more planned as well.

For the reworked maps, DICE has both Orbital and Renewal incoming for Season 2 with major changes in implemented.

Maps (evolving Renewal and Orbital)

We’ll be following the reworked Kaleidoscope with two new maps during Season 2. In our last Development Update, we were able to show you the work that we were doing on Renewal, trimming down the playspace to give the map better focus, and flow, alongside making big changes to the terrain to ensure that you’re better able to move across the map as Infantry.

We’ve also worked to improve the playspace’s look and feel, changing spaces such as the Solar Station to feature a lot more fortifications, as well as updating the Synesco Building to create more of an entrenched stronghold for players to both attack and defend. These changes to Renewal won’t launch with Season 2, but will feature in the 2.1 Game Update that is planned to release later in September.

Our next map to be revised will be Orbital. Also featured during Season 2, and planned for release in October, Orbital is taking on some big changes that will help to bring it inline with our improved set of standards. With Orbital being one of the maps that was first developed for the game, we know that it’s going to benefit from this attention, and improve the experience that you have on the map.

The first note to share with you is that we’ve moved the two HQ’s closer into the Battlefield, switching Radar and Checkpoint for their corresponding teams HQ’s, and enabled teams to attack the remaining flags on the Battlefield much faster, instead of racing into these two flags first, and not getting into the action faster. Both areas have been revised with new cover, and new looks similar to our work on Renewal and Kaleidoscope, helping to better set the tone for the fight ahead.

Down at the Refinery, we’ve done similar work to update both of these two capture points with new cover, and transformed the connecting tunnel to be a space you can look forward to fighting over, instead of being a space where you just hoon a vehicle through from point to point. The reworked tunnel also provides you with a new exit point, allowing you to duck out, or interrupt a firefight in progress.

Above the tunnel, you’ll also discover a new Capture Point on 128 player layouts, called Security Checkpoint. This playspace connects through to the Tunnel below, and helps to create more movement between the Refinery flags, and the Crawlerway.

Over at the Crawlerway, you’ll notice that the team have done a tonne of work to update this playspace, providing much more of a battle-scarred atmosphere that helps to improve the experience of moving across this previously open space. Cover at D1, and D2 has been increased, helping to up the intensity at both of these popular infantry flags, with way more natural cover present on the Crawlerway itself to help the fighting between B and E.

Finally, DICE has confirmed that we’ll be getting a new Specialist in Season 2, and that future seasons will have the same amount of content, which means expect one new map and one new Specialist per season, alongside bug fixes, new weapons and more.

Note that this is not the full blowout for Season 2. Once we have the trailer for that alongside the other info, we’ll share that ASAP.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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