The launch trailer for both Call of Duty: Warzone and Vanguard Season 5 has just been released. Both games are set to receive plenty of new content updates with their final season including several Warzone Caldera changes, and they’re coming out on August 24 at 9 AM ET/12 PM ET.
The latest Call of Duty blogpost confirms the new season will bring in two new multiplayer maps to Vanguard as well as four operators, five weapons, and a number of special bundles. Vanguard Zombies will also conclude with this season update and will feature a familiar hunting ground with a new narrative quest.
On the other hand, Warzone will feature a new event known as Operation: Last Call. Gulag will also be redeployed with the new volcanic there. The game will also have new weather and lighting changes to the Caldera, a new Defend or Sabotage limited-time mode that is similar to Search and Destroy, as well as new tools and opportunities.
Here is a list Warzone Caldera changes:
Beware: Hot Lava! Watch your step when battling in and around the Peak. Stick your feet in the lava and you’ll start taking heavy damage. Get out at all costs! Redeploy, Take a Ride. Take advantage of one of the many.
Redeploy Balloons set up around Caldera’s Peak to reposition in a pinch, or get away completely by taking control of one of the many vehicles found near the top.
Gondola Still Operable. A little magma won’t shut down this famed attraction. Take an easy ride to the top of the Peak as the rest of the Operators blast away at each other while playing hopscotch over lava flows.
You can read a more detailed look at the Caldera map changes incoming in Season 5 right here.
The new Call of Duty: Warzone and Vanguard Season 5 start time is set for August 24 at 9 AM ET/12 PM ET on the Xbox One, Xbox Series X/S, PS4, PS5, and PC.
Bugbear Entertainment has crashed out Wreckfest update 2.22 (PS5 version 1.022), and this is an unannounced title update, so don’t expect anything new outside of fixes. Read on for what’s new in the Wreckfest August 22 patch notes.
Developer Bugbear has not said anything about today’s patch yet, and we’re unsure the developers will acknowledge it, as the studio didn’t announce anything for the patch that was released on July 13.
Over on Steam, user Boom or Bust listed the following bugs/annoyances:
・I felt that the frequency of AI attacks against the player was high. On some courses, it was like playing DD2’s Total Destruction mode in a race.
・Three AI vehicles, Tristar, Firefly, and Outlaw, seemed very difficult to spin out compared to the other vehicles.
If we were able to hook the rear of the vehicle, it would drag us down to the concrete wall. On the other hand, even if we tried to set it up, it was unusually strong on its feet, giving the illusion that it was setting up a spin-out on Big Rig.
・When running with the Tristar in short gear and set to automatic transmission, the gear does not go up to 2nd gear and stays in 1st gear.
・Starbeast and Starbeast SS engines sound quieter.
・The light on the roof of Starbeast SS does not shine.
・When the front bumper of Starbeast SS is changed to Steel Beam, the texture of the left half of the bumper becomes mosaic-like and strange.
・Super Venom cannot be equipped with normal and gold Blastro wheels(Racer).
・Rocket RX cannot be equipped with normal Savage wheels(Crasher).
・I felt that there were not enough color variations for Gatecrasher, and would like to see the addition of racing vehicles, etc. like other vehicles.
・I would like to see more vehicles in Early Access and Beta versions.
I like the Speedbird GT and Starbeast SS among the already existing vehicles, and I would like to see the old RoadSlayer GT version added, which is also in the example mod.
The devs have not shared anythingon Twitter or on the game’s official Discord channel. If that changes, we’ll update the post.
Apex Legends update 1.00.017 has just been released by Respawn Entertainment on all platforms. This should alleviate some of the bugs players have been experiencing in the game such as players not getting the correct rewards when leveling up and more. Read on for what’s new in the Apex Legends update patch notes.
Apex Legends Update 1.000.017 Patch Notes:
Update: Respawn has released the official patch notes, which we’ve listed below.
For now, Respawn has not released the patch notes for today just yet, though we’re expecting that to change soon. In the meantime, here are the known issues acknowledged by the developers, with the primary issue being players not getting receiving the correct rewards when leveling up. Respawn has also said that a fix is incoming “next week” which is this week.
Quick update for you, legends: We're still working on this one but were able to identify the cause and are aiming to roll out a fix next week. We'll keep you updated when we have an exact day for the patch and thanks again for being patient with us here.
We’re currently investigating an issue that popped up with yesterday’s launch of Hunted preventing @PlayApex players from receiving the correct rewards when leveling up
We’ll provide an update in this thread as soon as we have one. Appreciate your patience with these new changes
Quick update for you, legends: We’re still working on this one but were able to identify the cause and are aiming to roll out a fix next week. We’ll keep you updated when we have an exact day for the patch and thanks again for being patient with us here.
Respawn Entertainment has fired out Apex Legends update 2.03 on all platforms, and this is once again to bring in fixes to the shooter. Curious what’s new? Read on for the Apex Legends August 22 patch notes below.
For now, Respawn has not released the patch notes for today just yet, though we’re expecting that to change soon. In the meantime, here are the known issues acknowledged by the developers, with the primary issue being players not getting receiving the correct rewards when leveling up. Respawn has also said that a fix is incoming “next week” which is this week.
Quick update for you, legends: We're still working on this one but were able to identify the cause and are aiming to roll out a fix next week. We'll keep you updated when we have an exact day for the patch and thanks again for being patient with us here.
We’re currently investigating an issue that popped up with yesterday’s launch of Hunted preventing @PlayApex players from receiving the correct rewards when leveling up
We’ll provide an update in this thread as soon as we have one. Appreciate your patience with these new changes
Quick update for you, legends: We’re still working on this one but were able to identify the cause and are aiming to roll out a fix next week. We’ll keep you updated when we have an exact day for the patch and thanks again for being patient with us here.
In addition to that, here are the issues being tackled by the dev team (via the official Trello board):
Investigating:
Some players are not receiving Prestige level-up rewards.
[VISUAL ONLY] Non-BR tasks for Challenges showing negative values in the Match Summary
Banner incorrectly displaying players in “Rookie” Rank when they are not.
Players at certain ranks not receiving the correct ranked rewards for certain seasons.
Reports of players not receiving coins after purchase.
Fix Coming in Future Patch:
Game crash caused by picking up teammate’s banner while having Seer’s Heartthrob or Rampart’s Waistlander skins equipped.
Some crafting material bins can cause a crash when collecting them.
Once Respawn releases the official patch notes, we’ll update the post.
Update: We’ve update the post to reflect the official patch notes.
Treyarch has deployed Call of Duty: Black Ops Cold War update 1.033 on all platforms, and this is an unannounced title update, so don’t expect much outside of new in-game store items. Read up on the Black Ops Cold War update patch notes.
As expected, Treyarch has not released any official patch notes for this title update. We assume that this title update brings the new bundles incoming with the new season for Vanguard and Warzone that will also be available in Black Ops Cold War.
This adds new Prestige levels for Season 5 Last Stand, and adds the Paek and Weaver bundles in the in-game store (per the community).
Here’s a look at the two new bundles that are available in the in-game store after today’s update (via CODSloitImages):
Here are the operator skins that should be part of the new skins in Black Ops Cold War as part of Season 5 Last Stand, which should make its way into Black Ops Cold War:
Raul Menendez
First appearing in Call of Duty®: Black Ops II, Menendez orchestrated a cyberattack against automated drones, turning them against major cities across the United States and China.
Unlock the Legendary “Ivory Mystique” Operator Skin immediately at Tier 0 through purchase of the Last Stand Battle Pass. Complete the Battle Pass to earn his Ultra “Populist Revolutionary” Operator Skin at Tier 100.
Khaled Al-Asad
A Middle Eastern warlord and key antagonist throughout the Call of Duty®: Modern Warfare® series, Al-Asad is the second of “The Four Horsemen,” outranked only by Vladimir Makarov himself.
Unlock the infamous Operator via the Khaled Al-Asad Operator Bundle, releasing in the Store shortly after the launch of the Last Stand Season.
Additionally, players who have digitally pre-ordered either the Cross-Gen (console), Standard (PC), or Vault Edition (console or PC) versions of Call of Duty®: Modern Warfare® II will receive the Khaled Al-Asad Operator Bundle for free and will have immediate access once it becomes available in the Store, for use in Vanguard and Warzone.
Gabriel T. Rorke
The main antagonist of Call of Duty®: Ghosts, Rorke formerly led the Ghosts before being turned against them, paving the way for the Federation’s occupation of the United States.
Unlock Gabriel T. Rorke by purchasing his Bundle when it arrives later in Last Stand.
He “Seraph” Zhen-Zhen
Seraph first appeared in Call of Duty®: Black Ops III as a playable Specialist. She is utterly devoted to furthering her father’s legacy by promoting the 54 Immortals’ objectives.
Unlock Seraph by purchasing her Bundle, which arrives later in Last Stand.
New 20-Level Operator Progression
All four Operators of Task Force Tyrants feature a 20-level Operator XP progression path, including three Operator Quips, additional Skins, XP bonuses, and more. Equip their favorite weapons and complete their individual challenges to rank up more quickly. Level all four Tyrants members to 20 to unlock their Mastery Reward Operator Skins.
Task Force Tyrants begin to deploy on August 24 with the launch of Last Stand, the fifth season for Vanguard and Warzone. It’s good to be bad, and these are the worst of the worst. It’s time to get notorious.
According to the players in the game’s subreddit, there are no new known content included in this patch. If Treyarch releases any patch notes, we’ll update the post.
Treyarch has released Call of Duty: Black Ops Cold War update 1.34, and this is an unannounced patch, so don’t expect much — especially given that COD Vanguard and Warzone are having their final season kick off this week. Read on for what’s new in the Black Ops Cold War August 22 patch notes.
Black Ops Cold War Update 1.34 Patch Notes | Black Ops Cold War August 22 Patch Notes:
As expected, Treyarch has not released any official patch notes for this title update. We assume that this title update brings the new bundles incoming with the new season for Vanguard and Warzone that will also be available in Black Ops Cold War.
This adds new Prestige levels for Season 5 Last Stand, and adds the Paek and Weaver bundles in the in-game store (per the community).
Here’s a look at the two new bundles that are available in the in-game store after today’s update (via CODSloitImages):
Here are the operator skins that should be part of the new skins in Black Ops Cold War as part of Season 5 Last Stand, which should make its way into Black Ops Cold War:
Raul Menendez
First appearing in Call of Duty®: Black Ops II, Menendez orchestrated a cyberattack against automated drones, turning them against major cities across the United States and China.
Unlock the Legendary “Ivory Mystique” Operator Skin immediately at Tier 0 through purchase of the Last Stand Battle Pass. Complete the Battle Pass to earn his Ultra “Populist Revolutionary” Operator Skin at Tier 100.
Khaled Al-Asad
A Middle Eastern warlord and key antagonist throughout the Call of Duty®: Modern Warfare® series, Al-Asad is the second of “The Four Horsemen,” outranked only by Vladimir Makarov himself.
Unlock the infamous Operator via the Khaled Al-Asad Operator Bundle, releasing in the Store shortly after the launch of the Last Stand Season.
Additionally, players who have digitally pre-ordered either the Cross-Gen (console), Standard (PC), or Vault Edition (console or PC) versions of Call of Duty®: Modern Warfare® II will receive the Khaled Al-Asad Operator Bundle for free and will have immediate access once it becomes available in the Store, for use in Vanguard and Warzone.
Gabriel T. Rorke
The main antagonist of Call of Duty®: Ghosts, Rorke formerly led the Ghosts before being turned against them, paving the way for the Federation’s occupation of the United States.
Unlock Gabriel T. Rorke by purchasing his Bundle when it arrives later in Last Stand.
He “Seraph” Zhen-Zhen
Seraph first appeared in Call of Duty®: Black Ops III as a playable Specialist. She is utterly devoted to furthering her father’s legacy by promoting the 54 Immortals’ objectives.
Unlock Seraph by purchasing her Bundle, which arrives later in Last Stand.
New 20-Level Operator Progression
All four Operators of Task Force Tyrants feature a 20-level Operator XP progression path, including three Operator Quips, additional Skins, XP bonuses, and more. Equip their favorite weapons and complete their individual challenges to rank up more quickly. Level all four Tyrants members to 20 to unlock their Mastery Reward Operator Skins.
Task Force Tyrants begin to deploy on August 24 with the launch of Last Stand, the fifth season for Vanguard and Warzone. It’s good to be bad, and these are the worst of the worst. It’s time to get notorious.
According to the players in the game’s subreddit, there are no new known content included in this patch. If Treyarch releases any patch notes, we’ll update the post.
Following the introduction of the fallen sorceress in Marvel’s Midnight Suns, Firaxis Games has revealed hands-on gameplay with the infamous Scarlet Witch. The gameplay showcase is narrated by Christopher Odd and it walks you through Wanda Maximoff’s abilities in the game.
With her all powerful Chaos Magic, one thing is clear. Don’t make an enemy of the Scarlet Witch.
Discover Wanda’s powerful magic and abilities through our gameplay showcase, featuring 2K NextMaker and strategy gamer extraordinaire, Christopher Odd.
When the demonic Lilith and her fearsome horde unite with the evil armies of Hydra, it’s time to unleash Marvel’s dark side. As The Hunter, your mission is to lead an unlikely team of seasoned Super Heroes and dangerous supernatural warriors to victory. Can legends such as Doctor Strange, Iron Man, and Blade put aside their differences in the face of a growing apocalyptic threat? If you’re going to save the world, you’ll have to forge alliances and lead the team into battle as the legendary Midnight Suns.
With an array of upgradeable characters and skills allowing you to build your own unique version of The Hunter, you will choose how to send Lilith’s army back to the underworld.
You can play as Scarlet Witch in Marvel’s Midnight Suns when it releases for Xbox Series X|S, Xbox One, PS5, PS4, and PC in 2023.
While DICE hasn’t talked about or launched Season 2 of Battlefield 2042 just yet, the studio has already something big lined up for Season 3, and that’s proper classes! In today’s BF2042 development update, DICE confirmed that they are reworking Specialists into a more traditional class system that’s planned to launch in Season 3.
According to DICE, starting in Season 3, Specialists will be ‘moved” to the more traditional classes found in past Battlefield games. Here’s a bulletpoint rundown of the things discussed regarding Specialist reworks:
There will be Traits available in any given class
Existing open gadgets and throwables split into classes to fit their role
The image above (featured image) is the initial breakdown of what DICE has planned
Specialists are NOT being removed entirely but will connect them to the traditional class system Battlefield vets are familiar with
Visual updates will be rolled out in Season 2 and in Season 3, alongside voice updates, body posture and facial expression changes too. Here’s a quick comparison of the “before” and “after” of the Specialist visual changes that give a more serious tone to each.
Here’s a more detailed discussion by DICE on how the Specialist rework will affect the game (via EA):
We’re reintroducing classic and familiar classes to Battlefield 2042, that place our existing roster of Specialists into the four roles of Assault, Recon, Support, and Engineer.
Classes: Classes will introduce new restrictions on Gadgets, enabling you to better assess the threat and understand who may be carrying what in their arsenal, as well as assigning new Class Traits to the Specialists that help them to better support their role on the Battlefield.
Weapons: Weapons will remain unrestricted, as we continue to find that players prefer to have the freedom to choose the loadouts that best suit their playstyle. Naturally the Class Traits we introduce will encourage the familiar style of gameplay known to best suit certain approaches to combat, that will see Recon roles enjoy more success with more long range weaponry, and Support have more effectiveness with heavier weaponry.
Audio/Visual Improvements: We’re continuing to bring visual and audio improvements to our Specialist Roster. This includes work on their Voices, Body Posture, and Facial Expression changes. We started this work already during Season 1, and will continue to release updates on this throughout the year.
Balancing: The Specialists themselves will continue to be updated with balance passes that help to best define their roles as unique sub-classes within the new system that we’re designing.
We’ll have more details on the development update and on what’s planned for Season 2, so stay tuned.
Battlefield 2042 players looking forward to what’s next for the game, you’ll want to tune in to the Battlefield 2042 development update stream/broadcast for August 22 that’s airing right about now!
Battlefield 2042 Development Update Stream for August 22:
Tune into our upcoming Development Update on August 22 @ 17:00 CEST @ 8:00 PDT to hear the latest game updates coming to Battlefield 2042 in Season 2.
DICE has said that they’ll be talking about Season 2 in the stream, though we’re unsure as to how much info we’ll see. Will we get an info blowout? Perhaps an overview of the new upcoming map? Regardless of what it is, MP1st will be on hand to report on the latest news from it as soon as we can.
If you can’t watch it, don’t fret, just stick here to MP1st and we’ll have the biggest news from the stream available.
2K has announced the official PGA Tour 2K23 release date for the upcoming entry in the PGA Tour franchise along with the different editions, cover athletes, pre-order bonuses, and more.
PGA Tour 2K23 Release Date, Cover Art, Pre-Order Bonuses:
According to 2K, the PGA Tour 2K23 Deluxe Edition and PGA Tour 2K23 Tiger Woods Edition will launch globally on October 11, 2022, followed by PGA Tour 2K23 Standard Edition releasing on October 14, 2022.
https://www.youtube.com/watch?v=pc1MNtr2duI
Tiger Woods will be the cover athlete on all three editions of PGA Tour 2K23, and he was more than excited to be featured. The golfer had this to say:
“It’s not only great to be back on the cover of a video game, but the Executive Director role makes this a truly unique opportunity. 2K is the perfect partner for me and I am excited to continue impacting the game and culture of golf beyond my play on the PGA TOUR.”
Woods will lead a roster of more than 14 male and female golf pros at launch including Justin Thomas, Lexi Thompson, Tony Finau, Lydia Ko, Collin Morikawa, Will Zalatoris, Brooke Henderson, and more. PGA Tour 2K23 will feature 20 licensed golf courses at launch including new additions such as South Course of Wilmington Country Clb, The Renaissance Club, George’s Golf & Country Club, and more. The game will also include the Course Designer feature, allowing gamers to build their own dream courses for themselves or share them with a global community.
MyPLAYER personalization will see a return in PGA Tour 2K23. Players will be able to choose their apparel from a vast variety of licensed brands including Nike Golf, TaylorMade, Bridgestone Golf, Callaway Golf, FootJoy, Malbon Golf, Nike Golf, PUMA, Titleist, TravisMathew, and more. Clubs and balls from brands including Bridgestone Golf, Callaway Golf, COBRA, Mizuno, Odyssey Golf, Scotty Cameron, TaylorMade, Titleist, and Wilson will be available at launch for players.
The introduction of the new Topgolf mode will allow rookies to get into the game, and help seasoned players to work on their skills. It will offer multiple ways to develop skills including swing calibration, lessons, chipping practice, a driving range, and a putting green. Multiplayer will see a return in PGA Tour 2K23. Online Societies are for players who want to squad up with friends for custom tournaments or full seasons.
Here’s a list of all the three PGA 2K23 editions including what they feature and their pre-order bonuses:
PGA Tour 2K23 Standard Edition:
Physical and digital versions for Xbox One, Xbox Series X|S, PlayStation 4, and PlayStation 5 consoles, includes the base game.
For PC, includes the base game and the Golden Club Pack, which includes a Golden Putter, Golden Driver, and four Uncommon consumable golf ball sleeves.
Players who pre-order any version of the Standard Edition will receive the Michael Jordan Bonus Pack, which includes playable sports icon Michael Jordan, as well as four consumable Common golf ball sleeves.
Players who purchase the Standard Edition of the game for Xbox Series X|S (physical or digital version) or PlayStation 5 (digital version only) consoles which includes cross-generation dual entitlement will also receive the Golden Club Pack for the game on Xbox One or PlayStation 4, respectively.
PGA Tour 2K23 Deluxe Edition:
For Xbox One, Xbox Series X|S, PlayStation 4, or PlayStation 5 consoles, includes the base game with cross-generation dual-entitlement, as well as the Michael Jordan Bonus Pack, Golden Club Pack, and Deluxe Edition Bonus Pack, which includes 1300 VC (Virtual Currency), a hockey stick putter, gold baseball cap, gold glove, and three Rare consumable golf ball sleeves.
For PC, includes the base game, as well as the Michael Jordan Bonus Pack, Golden Club Pack, and Deluxe Edition Bonus Pack.
PGA Tour 2K23 Tiger Woods Edition (available in digital format only):
Includes all the contents of the Standard and Deluxe Edition for the purchased platform;
Includes the Tiger Woods Edition Bonus Pack – which includes a Tiger Woods TaylorMade wedge set, Nike TW Golf tee shirt, and three Epic consumable golf ball sleeves – plus the Tiger Woods Signature Sunday Pack, which includes a red polo, black pants, black hat, Nike TW Golf shoes, Nike TW Golf belt, and Bridgestone Golf TOUR B XS, Tiger Edition Golf Ball.
PGA Tour 2K23 is will be available for Xbox Series X|S, Xbox One, PS5, PS4, and PC. To learn more, head onto PGA Tour’s official website.
It’s close to a decade since a full-fledged Saints Row graced a gaming platform, with the latest Saints Row project being Gat Out of Hell, which was a standalone expansion for Saints Row 4. While each iteration of the franchise got crazier and wackier with each release, developer Volition decided to pull the series back, reboot it with “Saints Row.” The big question here is: was it worth the wait? That’s a rather complicated question. Read on for our Saints Row review to understand what we mean.
It’s All About Family, Except When It’s Not
One of the big goals with this reboot was that Volition wanted to make a more “grounded” experience. Despite the mostly positive reception from both critics, and fans, and profitable sales, there’s no denying that by the time Saints Row had reached its fourth iteration, the series had long moved past what many had loved with the originals. That’s not to say that fans didn’t enjoy what the games were offering, but from a development viewpoint, it was becoming increasingly harder to “top” the previous games, especially since one went into literal Hell.
So the answer? Reboot the series and return to its gangster roots. An exciting thought, though once that trailer played, many were mixed as the characters didn’t exactly look like they could play the part of a notorious gangster. Well, I’m here to tell you that they don’t look or play that part very well.
The game kicks things off with a tired looking businessman arriving at the Saints’ headquarters. He has come to see the Boss (you) in hopes of striking some sort of partnership. Well, coincidentally he just so happened to arrive during the Saints’ biggest moment. We aren’t sure what that is, but there’s a big party going on.
It is here where we are introduced to you, the Boss, a custom made character. Regardless of how you look, what ensues is perhaps some of the cringiest lines of dialogue as your character talks into their phone as if they’re in some sort of TikTok stream. A satire take, which fans of the series are all too familiar with.
However, things soon quickly escalate as the Boss finds themselves in a bit of a situation. Betrayal, being buried alive, but by who? Cue the few months’ early title screen.
We now find ourselves as a new recruit in the Marshall Defense Industries, a private military who is tasked with catching criminals. To cut the story short, you eventually find yourself moving up the ranks, only for you to eventually be fired over an incident involving a heist from an opposing faction.
This is where your fellow roommates, Kevin, Neenah, and Eli all come together as they too soon find themselves in a similar situation; booted from their own faction. Down on money, and needing to pay rent, the group decides that they should create their own gang and make their own rules. And thus the origins of The Saints begin.
Easy enough to follow, right? I thought so at first, but as the story kept going, things kind of just didn’t make sense. I don’t necessarily dislike the characters, but their motives and reasoning to join these gangs are very questionable to begin with.
Kevin, for example, loves to DJ, but from the short interaction you have at the start, you also learn that he’s a great cook. Eli is a business entrepreneur; smart, and serves as the brains for the group. Neenah is a car enthusiast, and she’s the team getaway driver. They’re all young, a mix of millennials and Gen Z if I were to put an age on them. I say this because I’m in the middle of that group, and embarrassing enough, they act like what I’ve seen from some people in my age group. So I suppose I could relate to them more than the older gamers out there.
Still, that doesn’t answer my question of how these characters even got into these gangs to begin with, especially since their ideologies are different from their respective gangs.
We get some short snippets of their backstory, but they’re the kind that wants you to feel sorry for them, rather than explain how they ended up where they are. Like with the group’s collective skillsets, why is the first answer immediately a life of crime? Kevin could easily find a job as a DJ or become a chef, Eli a CEO or something, and Neenah a race car driver. They could have a good, honest life, yet they want one of crime because they are the outcast? And they wear it as if they’re the “good” guys when they have a whole organization of crime dealing in the most ruthless, and unethical practices.
But let’s pretend for a second that they had reasons to go into crime and such. That still doesn’t explain a number of their own actions.
Like, why are these three, plus you, friends to begin with? They’re all in a faction that consider each an enemy. Heck, Kevin even makes a bit of a mention to this when he tells you not to hurt people from his faction because they’re like family to him. Yet when you do, there’s no tension between the two, it’s just “nah, I forgive you, bro!” and “you know what? I’m turning my back on my family by spying on them and letting you know, the guy that works at a defense firm, when they’re going to attack.” Neenah does the same thing too, telling you her faction is like family, yet she’s not hesitant to betray them, which doesn’t make any sense.
The plot in general seems to have a lot of things that get glossed over for the sake of moving the story along. It tries to get you emotionally invested in these characters, gives you some serious one on one, and then turns it into a joke — only for the story later to try and pull on those strings. It doesn’t know whether it wants to be a serious game, or play into the Saints’ humor, minus all the insane hijinks in the latter iterations.
I would say that it could have worked, but it comes off as some sort of inside joke. You had to be there before the start of this game to know who these guys are and why you care for them. There’s even a scene where the gang is team building with a new character, and they do a bunch of activities that they, as a group, have done together. At one point they mention going to a bar, and someone brings up karaoke only for another to mention an incident around it and then someone saying, “we don’t ever talk about that.”
And without any knowledge of what exactly happened that night, the new character ends their day quoting that same “we don’t talk about this” line and they all laugh it off. I laugh at a lot of dumb things, but in what context does that ever work. That character wasn’t there, so how do they understand the joke? Heck, how are we as players supposed to understand that? You are the boss, but you feel more like the outsider than the user generated scripted character you and the rest of the lot actually are.
It’s a shame honestly, because I could see myself really liking these characters. We just aren’t given enough development to care, despite the main campaign being a little under seven hours long. Even the villains of each faction feel underwhelming in their development.
To be fair, the story has never been Saints Row’s strongest suit. No, the series is mostly known for its outlandishly, over-the-top gameplay that’s just joyful and mindlessly fun to experience. And when it comes to the reboot, well there’s lots of mindless fun to be had.
All Play Makes Jack a Happy Boy
Without a question, the gameplay is the highlight of this reboot. For long time fans, you’ll probably be familiar with how it plays, as it’s essentially a third-person shooter. However it tries to be a bit over-the-top compared to many others as physics are cranked up to 11. Blast an enemy with a shotgun and they’ll go flying off screen. See that car? Well, shoot a few bullets at it and it’ll be engulfed in a fiery explosion. Maybe you want to own the sky, do a little bit of skydiving? You can do that too, only with the added perks of being able to bounce off people’s heads to keep the momentum going.
There is a lot of fun to be had in Santo Ileso, and that’s matched by all the different activities that you can do around the city. Drive around carrying toxic waste and spewing it everywhere. Wreak havoc in a bulldozer, and even commit some insurance fraud. All this, including the main campaign, is playable in co-op.
Plenty to do, and collect, just don’t go in expecting this to be as crazy as Saints Row IV or Gat Out of Hell. What I mean by that is, don’t expect to see any super power characters (there’s a skill system at least,) though the game does add a realistic take on some of those more wackier takes from previous entries.
Elsewhere, players can also buy up properties throughout Santo Ileso, and set up their own crime ventures. It’s a nice, easy way to earn hourly income on the fly, which can be used to buy new guns, vehicles, and even a robust assortment of customization.
Just don’t go expecting too much craziness, like using a dildo as a melee weapon.
I know that might turn some away, but I like this more grounded take to the gameplay. That does go without saying that it does have its faults. When Volition said they were taking it back to its roots, they weren’t kidding. As much as I do enjoy the gameplay, I will admit it does feel dated, and a missed opportunity for a reboot to evolve the franchise. You could say it regressed a bit, and is closer to say Saints Row 2’s combat. But it’s still fun nonetheless, and if that’s what you’re looking for out of this reboot, then you’ll have it, especially with a friend. Well, that is if you can ignore the other issues that may make you want to hold out for a bit longer.
Cyberdrunk 2022
I can’t speak for Xbox and PC users, but for all you PlayStation owners out there looking to venture off into Santo Ileso, be warned, this is one buggy experience. Playing on the latest available patch, as well as current-gen console (PS5) I have basically run into every kind of bug there is. System crashes, progression locks, clipping, freezing, and even broken camera angles were found to be very common throughout my playthrough. At one point helicopters became unusable (a bug my friend got also) as the camera put me in a super zoomed first-person perspective where all I could see were super close ups of poorly textured things as I flew. I was even locked out of some of the menus entirely as they simply would not load anything.
This was a bug that required a full close down of the game, as exiting to the main menu, or reloading a save still presented it. That was a very common issue I ran through, an extremely frustrating one as at times I had to restart entire missions. It got tiring after a while.
I then decided to give co-op a quick spin with a friend (who’s on PS4) and we found the invite system to be a hit and miss. Being cross-gen, I couldn’t get any of his invites or join his game. We did eventually manage to get into my now-completed save, only for me to have to kick him since he couldn’t get out of his vehicle, which then ended up killing me for some reason. Don’t ask me why or how, it just did. We then tried it with him driving, and me as the passenger only for him to drive away and leave me behind. According to him and the video he had sent, I had jumped kicked into the vehicle with me in the passenger seat. That didn’t happen oddly enough.
It was pretty smooth sailing after that, with us completing a few missions without any hitches. However, when he did get back into his file (saved after the prologue tutorial) he noticed a bunch of icons on his map for missions that were inaccessible due to his current progression. He even had the final mission in his log. We are still waiting to verify whether or not he could complete his game, but this should be a fair warning to those who plan on playing co-op. Hopefully it’s just a visual bug, though an annoying one at that.
There’s a lot of other bugs I ran into, like T-posing, falling through the map, NPC’s disappearing or freezing into place, and general animations breaking. The list goes on and on, but these just being bugs there is always hope that we’ll see patches address them down the road. However, what we are unlikely to see fixes for is the general technical issues that are present, even on a powerful console like the PS5.
Saints Row isn’t a graphical showpiece by any means. In fact, many were quick to point out how “outdated” the visuals looked when the title was first shown off last year. That didn’t really bother me because I thought it looked “fine” for a Saints Row game. After playing it, I can understand why someone would say it looks like a PS3-era game. I took some of these screenshots on the PS5, running in full “ultra” quality mode. Just look at the cat.
Even the guy in the background of that cat picture is wondering what the fuck is going on with it. That’s the face of a NPC realizing they’re in a video game.
Still, I’m not all that bothered like some are about the visuals. I COULD let that slide if it meant everything else was polished. Sadly, that isn’t the case.
The AI isn’t very smart. I know, I know, Saints Row was never known to have good AI’s to begin with. In fact it was usually always about the number game. You go into an area and battle it out with a ton of enemies, all while there’s a ton of chaos happening. That is why we love Saints Row after all, the crazy hijinks that can happen any moment. My issue with the AI, no matter the difficulty, I always seem to run into some that are just standing in place and doing nothing.
There’s a mission early on where you have to demolish a construction site with a bulldozer. I am 100% certain the studio intended this mission to be completed by only using the bulldozer, because shortly after destroying the site enemies show up. Well, if you decided you didn’t like using the bulldozer because of the way it handles (it’s not good) you could hop out of it and use your guns. The result? The AI ignores you completely until you shoot at them. I’m not joking, have a watch yourself.
I’ve had this happen in other instances. I don’t know if it’s because it bugged out, or if the developers intended me to use whatever I was supposed to use rather than play how I want to play. Not sure, but it was definitely a common thing I ran into. Cops are essentially non-existent in free-roam (lots show up in missions), and if you do happen to find one driving, you literally need to shoot at them to get heat. I’ve crashed into a few during my playthrough and got no response whatsoever.
A larger technical issue you’ll notice is the insane amount of pop-ins. It’s 2022 and we have consoles with SSD’s capable of loading open-world games and levels in mere seconds, yet Saints Row has pop-ins as if it’s a game from the mid 2000’s’ (it’s bad). Whether you are walking on foot, driving, or flying through the air, you are going to notice it. If you pay attention to the traffic, you’ll also see it disappear as it’s coming towards you and then reappear again.
There’s also some weather effects in the game that will wow you though not in a good way. One in particular, the sandstorms. You all remember how the Grand Theft Auto Trilogy had horrible rain effect? Well, the sandstorms in Saints Row are just as bad, almost as if they’re a PNG overlay of some sort.
And while not a technical issue, but a design one, the way main missions are structured is still one of the most annoying things in Saints Row. They aren’t on the map at all, you select them by going into your in-game phone and viewing missions there. That’s fine and all, makes it really easy to go to the next one. However, fast travel is disabled when you start a mission. Understandable, but the bulk of these missions don’t actually start until you go to the mission point. Selecting them just sets a waypoint for you to travel, and most start out at the Saints’ headquarters. It’s just weird, because you can abort the mission, use fast travel to go to the headquarters, and then start the mission with no troubles whatsoever. Even weirder is the fact that when you do reach the way point, there is a brief loading time that then sets you back a bit from the way point just for you to go talk to a NPC. It’s an outdated mechanic.
I could go on and on and on, but I won’t because that would probably be another thousand words. Point is, expect Saints Row to have issues galore if you plan on playing it. Some minor, some major.
Verdict
You know, if it weren’t for all the technical issues I probably would have enjoyed Saints Row a lot more. The gameplay, though outdated and not really moving the needle for the series, is still pure fun, especially when I did get co-op to work. The story could have used more work for sure, but like I mentioned before I never played Saints Row for the story. Still, there are just too many technical issues to overlook to really give a solid recommendation. If you are a fan of the series, it might be worth the spin, but honestly you might be better off waiting for a patch or two. That or look into seeing whether the title works better on other platforms that aren’t either the PS4 or PS5.
Score: 6/10
Pros:
Gameplay is enjoyable and filled with those “only in Saints Row” moments, even if they scaled back on the craziness.
When it’s issue free, co-op offers an endless amount of fun.
Lots of activities to do.
Cons:
Lots of bugs that can cause the game to be a bit unplayable unless you force quit out of it entirely.
Visuals are inconsistent, sometimes it looks good, other times it looks like something.
Some of the worst pop-ins I’ve seen in an open-world game.
Story doesn’t tie things well together.
Co-op may produce some unwanted side effects if one player has already completed the campaign.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
While Activision has already acknowledged the existence of Call of Duty: Warzone 2 (or also known as Warzone 2.0), the platforms where it’ll be playable has been kept under wraps…at least, until today, as the Call of Duty: Warzone 2 ESRB rating has surfaced, and basically confirms it is coming to last-gen (PS4, Xbox One) platforms too!
Here’s a snapshot of the (Entertainment Software & Ratings Board) ESRB rating for Warzone 2.0 alongside the summary:
Rating Summary
This is a first-person shooter, set in the Call of Duty universe, in which players engage in a variety of multiplayer combat events (e.g., battle royale, plunder-style skirmishes/DMZ). Players use machine guns, shotguns, sniper rifles, and explosives to kill enemy soldiers in frenetic combat. Battles are highlighted by realistic gunfire, screams of pain, blood-splatter effects, and explosions. A handful of weapons/attacks result in decapitation/dismemberment. Finishing moves sometimes depict dramatic stabbings and headshots, with close-up blood and gore effects. The game contains badges/banners that depict illustrations of marijuana leaves and/or characters smoking joints. The words “f**k” and “sh*t” appear in the game.
As you can plainly see, last-gen platforms are listed on the left-hand side. Bear in mind, nothing official has been announced by Activision regarding this, though we should know the exact details soon, as the Call of Duty Next event is set for September 15 where Activision has promised that we’ll see a multiplayer blowout for Modern Warfare 2, as well as the future of Warzone be revealed.
While this might be good news to many, those who are annoyed at Warzone’s technical shortcomings might be a bit worried that the game being available on last-gen will hinder gamers getting the best version devs can push out (given they have to develop for the least common denominator and whatnot). Here’s to hoping that’s not the case. If true, players shouldn’t be surprised given the player base for both PS4 and Xbox One, that’s a lot of microtransaction and Battle Passes Activision would be giving up if they remained exclusively on next-gen (PS5, Xbox Series X|S) hardware.
In regards to Warzone we have now, the last season of content for that game (alongside COD Vanguard) is set to be released this week with “Last Stand.” Read up about that here.
If rumors are to be believed, it looks like Marvel has been busy lately, as a new leak suggests that a Blade video game is in the works at Ubisoft
Initially spotted by YouTuber JorRaptor in his recent YouTube video, actor Alex Martin revealed that he is working on a new Ubisoft title via a post on Instagram.
The same day, Alex posted two new pictures alongside fellow actor Edwin Gaffney in their motion capture suits. One of those pictures includes Gaffney holding a clapperboard that says “Marvel” under the production and the director’s name is B. Tariq.
What ties this all together is the fact that Bassam Tariq is the director for the upcoming Blade movie from Marvel that releases sometime in 2023. Also, both the actors used the hashtags “ubisoft” and “ubisoftgames” in the images with them holding the Marvel clapperboard which draws more attention.
Recently, we also heard from Jeff Grubb that EA is working on two Marvel projects, with one of them being a Black Panther game. It looks like Marvel has become really invested in the gaming industry with the upcoming plethora of confirmed and rumored games they have in development.
Maybe we’ll get an official announcement about Marvel’s Blade game from Ubisoft at the upcoming Disney & Marvel Games Showcase, but until then take this rumor with a grain of salt as we cannot confirm anything until an official announcement is made by Marvel or Ubisoft.
Update: Ubisoft has outright debunked the Blade rumors! Sorry, vampire slayers!
Sorry to slice up the rumors, we're not making a Blade game but we can't wait to see what our friends at @MarvelStudios are cooking up for next year's movie!
For those looking forward to HBO’s adaptation of Naughty Dog’s The Last of Us, we finally see (in motion) the feel and how Joel and Ellie will be portrayed on-screen! The Last of Us HBO series teaser is here, and it brings some familiar sights.
Check out the 28-second teaser that was released by HBO as part of a sizzle promoting its original shows:
https://www.youtube.com/watch?v=O30_s0DKlDk
The Last of Us TV series is set to air on HBO and is based on the 2013 best-selling game published by Sony and developed by Naughty Dog. Pedro Pascal (Game of Thrones) stars as the show’s protagonist Joel alongside Bella Ramsey (Game of Thrones) who plays Ellie. The first season will be comprised of 10 episodes, and will debut in early 2023.
As for the game, the “remake” is set to be released this September 2 exclusively on the PS5. You can check out the title screen alongside review embargo details right here.
Stay tuned to MP1st’s review of The Last of Us Part I remake hitting the site soon!
Codemasters has pushed out F1 22 update 1.09 (PS5 version 1.009) on all platforms today. This update comes with several bug fixes to improve the gameplay. Check out the F1 22 August 22 patch notes below.
F1 22 Update 1.09 Patch Notes | F1 22 Update 1.009 Patch Notes | F1 22 August 22 Patch Notes:
Hey drivers,
Patch 1.09 is available now for F1® 22 on all platforms. Check out what’s in this patch below:
Fixed an issue where the automatic gearbox hits rev-limiter for too long before upshifting
Fixed an issue that caused radio commands to be disabled after using Flashback in certain circumstances
Tyre temperatures are now correct when starting a race with no formation lap in offline modes
Fixed an issue where players can receive incorrect penalties at Turn 4 of Australia
Improved logic on AI leaving pit lane at Paul Ricard
Lowered the threshold for enabling/disabling DRS in changeable conditions
Fixed an issue where races cannot start when host spectates formation lap in Multiplayer
Fixed an issue where players were unable to see other drivers’ lap times in Race Director
Fixed an issue where cars with maximum downforce upgrades may incorrectly experience high tyre temperatures
Fixed an issue where changes to race style settings and AI difficulty in Career mode may reset on game launch
Fixed a timing issue causing incorrect sector and lap times when using Broadcast formation lap
Renewing sponsorship contract on the same day as a Department Event can no longer be exceptionally long
Fixed an issue where, in specific graphic settings, transparent boxes were sometimes appearing in-game
General stability improvements
Various minor fixes
Additionally, for the first time in the series’ history, you’ll be able to race the fastest motorsport around with players across all platforms as the full launch of cross-play arrives in F1® 22 later this week.
In order to take advantage of cross-play, you’ll need to enable it in the Game Options > Settings menu. On Xbox, you may need to enable cross-play in your account settings. Details on how to do this can be found here.
After enabling cross-play, when you select Social Race you will have the ability to invite and join other sessions across all platforms. Disabling cross-play will only match you with those in your console family (e.g. PlayStation®5 and PlayStation®4).
The Friends Hub is where you can review any pending friend requests or session invites. You can also search for and add friends as well as those you’ve recently raced against. Friends Hub can be accessed from the Main Menu by clicking the left thumbstick (or F10 on a keyboard) and then selecting the Friends Option.
As a session host, in order to invite someone to your lobby from another platform, head to the Invite Friends option in the lobby and invite them from there. They’ll receive an invite through the Friends Hub.
If you come across any bugs or issues, please visit Answers HQ where you can report these for a member of the team to look into. Make sure you check our Community-raised issues thread where you can track upcoming tweaks and changes here.
Giants Software has pushed out Farming Simulator 22 update 1.11 (PS5 version 1.110), which is for patch version 1.7.0! This new update comes with some new content to the game as well as standard bug fixes. Check out the Farming Simulator 22 August 22 patch notes.
Bethesda has taken The Elder Scrolls Online down for maintenance this August 22, and this is for patch maintenance! Players in North America and Europe will see this downtime take effect today and will last for a few hours.
The Elder Scrolls Down Status and Updates for August 22:
Here’s the announcement from Bethesda:
ℹ️ The @TESOnline North American and European PC/Mac megaservers will be offline for patch maintenance from 4:00AM EDT / 8:00 UTC to 10:00AM EDT / 14:00 UTC. #ESO
Note that this patch will be for the Lost Depths DLC, which should also include a handful of gameplay-related changes and whatnot. Here’s the description of the DLC straight from Bethesda:
Delve into The Elder Scrolls Online: Lost Depths and uncover the secrets of the Systres Archipelago as you explore two exciting new dungeons.
Clash with the invading Firesong Circle in Earthen Root Enclave and investigate the lost lore of the Druid King in Graven Deep as you experience new stories that continue the ongoing Legacy of the Bretons year-long adventure.
What will you discover buried deep beneath the sea and earth?
Console players will get the Lost Depths DLC on September 6. If there are changes to the server downtime, we’ll update the post accordingly.
Gran Turismo 7 players have something to look forward to this coming week, as Polyphony Digital has announced that the Gran Turismo 7 upcoming update is set for next week, and it’ll bring new vehicles once again.
This was announced by Polyphony Digital boss Kazunori Yamauchi over on Twitter, where the studio chief once again included a silhouette of the cars incoming with the title update.
Thanks to video game racing site GT Planet, we now know the cars incoming. Players can expect the Porsche Cayman GT4 (left of the image), the 1969 Pontiac GTO “The Judge” is on the right, while the bottom-right car is the McLaren-Honda MP4/4, and is considered the most successful F1 car ever built.
While unannounced, players can also expect bug fixes, adjustments and other stuff to be included in this GT7 upcoming update. If you’re curious what the latest patch released on July 28 brought to the game, head on over here.
In just a few days, Bungie will be hosting a stream showcasing what’s next for Destiny 2. While that will no doubt contain info about Season 18, and the next expansion set to hit the game, it seems some of the early surprises have leaked out, and a Destiny 2 x Fortnite collaboration could be one of those surprise announcements.
Thanks to datamining, the Destiny 2 x Fortnite armor set has been unearthed! It seems this set will be available via Eververse, which you can see below courtesy of Destiny dataminer Ginsor:
Same as in any other datamined info, none of this has been announced officially by Bungie or Epic Games. But I would be very surprised if this wasn’t part of the announcements planned for August 23.
The Destiny 2 Showcase pre-show will begin at 8 am PST/11 am EST /11 pm HKT on August 23, and the main show will start an hour later. Stay tuned here on MP1st for the official announcements and reveals.
For everything Destiny here on MP1st, make sure to bookmark our Destiny 2 game hub!
While DICE and EA are still working on Battlefield 2042 and launching its second season even if the game failed to live up to the hype, some of the higher ups in the publisher are still seeking feedback on just what kind of Battlefield game franchise veterans are looking for. One of these execs is Marcus Lehto, the co-creator of the Halo universe, and now the Game Director of the Battlefield franchise.
Over on Twitter, Lehto fired out a bunch of tweets asking for feedback on certain Battlefield-related topics such as what do players like and dislike the most in jets and helicopters in the franchise, and more.
Jets and helos in #Battlefield MP & SP. What usages of them in both did you like or dislike the most?
Would also love to know your honest opinions on the control schemes for each.
I love the destruction I’ve experienced in #Battlefield throughout the years and how it impacts minute to minute decision making. Do you love destruction for design evolution or for pure spectacle?
OK, so I asked about #Battlefield music earlier, now I want to know which is your favorite title for style and tone. Gritty, heroic, fun? All of your responses have been absolutely fantastic BTW. Thank you for engaging.
As you can see from the replies, Battlefield fans have engaged Lehto in providing feedback. For those reading MP1st, you’ll probably remember that this isn’t the first time (nor the last we expect) that Lehto has gone on social media to see feedback or to comment on the franchise. Earlier this year, Lehto mentioned that he wants to make BF2042 right, he has also said that the willingness to fix BF2042 is there, but it’s not easy.
While the feedback provided might not bear fruit right away, the fact that someone this high up in the Battlefield food chain is interacting with players and actively seeking feedback is a good thing. Let’s hope this continues, and this leads up to a game worthy of the Battlefield name.
In other Battlefield news, EA has sent out a survey to players, and this asks feedback regarding Specialists, map reworks and more! You can read the entire set of questions asked right here.
Don’t forget, DICE will be delivering a Battlefield 2042 development update this August 22! MP1st will be sure to cover anything important from the show.