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Dead Island 2 Re-Announced at gamescom, Releases February 3, 2023

Dead Island 2 is alive once again! Announced at this year’s gamescom Opening Night event, Dambuster Studios has re-revealed Dead Island 2, and confirmed that the leak last week from Amazon was legit, and that the zombie game is hitting retail on February 3, 2023!

Check out the Dead Island 2 re-announcement trailer below.

Dead Island 2 gamescom 2022 Trailer:

Here’s the official gam description from the Amazon listing (that has since been yanked).

A deadly virus is spreading across Los Angeles, California, turning its inhabitants into ravenous zombies.

The city is in quarantine and the military have retreated. Bitten, infected, but more than just immune, you learn to harness the zombie inside.

Only you, and the handful of other swaggering fellows who happen to be resistant to the pathogen, holds the future of LA (and humanity), in the balance.

As you uncover the truth behind the outbreak you’ll discover who – or what – you are.

Survive, evolve, save the world – just another day in LA! The much-loved zombie saga is back with a unique formula of horror, dark humor and over the top zombie-slaying, spanning an epic pulp adventure.

Dead Island 2 is a thrilling First-Person Action RPG that takes players across a brand-new playground.

Stylish, vibrant and flooded with zombie infection, explore iconic, gore-drenched Los Angeles.

Meet larger-than-life characters. Slay countless foes in exquisitely bloody detail.

And evolve to become the ultimate Zombie Slayer. See you in HELL-A!

Dead Island 2 will be available on the PS4, PS5, Xbox One, Xbox Series X|S and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Gotham Knights Release Date Moves Up to Oct. 21, New Trailer Reveals the Villains

WB Games Montreal seems to be making a ton of progress on Gotham Knights, as the game’s release date has moved up! Instead of releasing on October 25, the new Gotham Knights release date is now set for October 21, 2022!

In addition that, we get a new Gotham Knights story trailer that features The Joker’s main squeeze, Harley Quinn alongside the other villains in the game.

Gotham still stands, but for how long?

There’s a storm coming and Renee Montoya knows she can’t trust the GCPD to fight it. She must ally herself with our Knights before it’s too late. Will they stand a chance against the wrath of Mr. Freeze, Harley Quinn, Clayface, and the Court of Owls as they each try to take over Gotham City? Or will the villains reign over Gotham?

About Gotham Knights straight from WB:

Gotham Knights features the Batman Family as players step into the roles of Batgirl, Nightwing, Red Hood and Robin, a new guard of trained DC Super Heroes who must rise up as the protectors of Gotham City in the wake of Batman’s death. From solving mysteries that connect the darkest chapters in the city’s history to defeating notorious villains in epic confrontations, players will confront an array of challenges as they evolve into their own version of the Dark Knight. Pre-orders will receive the 233 Kustom Batcycle Skin at launch, based on the vehicle’s first appearance in DC’s Detective Comics #233.

Gotham Knights flies out to PS5, Xbox Series X|S and PC on October 21.

More Gotham Knights Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Atlas Fallen Announcement Trailer Revealed at gamescom 2022

Publisher Focus Entertainment and Studio Deck13 Interactive have announced their latest fantasy super-powered action RPG called “Atlas Fallen” at gamescom Opening Night Live. Atlas Fallen is a semi-open world adventure filled with ancient mysteries and threats. Check out the announcement trailer here:

Here’s the game’s description via the press release:

Rise from the dust and liberate mankind from the oppression of corrupted gods.

Glide the sands of a timeless land, filled with ancient dangers, mysteries and fragments of the past. Hunt legendary monsters, using powerful, shape-shifting weapons and devastating sand-powered abilities in spectacular, super-powered combat.

Target and gather the essence of your enemies to shape your own custom playstyle, forging a new era for humanity in a fully cooperative or solo story campaign.

Atlas Fallen will make its way to Xbox Series X|S, PlayStation 5, and PC via Steam in 2023. You can find out more information regarding Atlas Fallen on Focus Entertainment’s official website.

Ibrahim Kabir

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Hogwarts Legacy Pre-Order Editions Revealed

WB Games Avalanche has just announced all Hogwarts Legacy pre-order editions and the rewards for each of them. The studio announced the new editions alongside the new gameplay trailer revealed at gamescom 2022.

The new Hogwarts Legacy gameplay trailer also reveals brand new story details. Players who choose to befriend the Slytherin student known as Sebastian Sallow will have to make the decision to embrace or reject the Dark Arts.

The game was delayed to February 10, 2023, just over a week ago. The game was originally slated for Holiday 2022 but the developers promise the best experience possible for all players when it finally releases. The game will also release on the Nintendo Switch but at a later date that is yet to be announced.

Hogwarts Legacy Pre-Order Editions:

The Hogwarts Legacy Standard Edition will be available for PlayStation®4, Xbox One, Nintendo Switch™ and PC for $59.99 (SRP) and for PlayStation®5 and Xbox Series X|S for $69.99 (SRP).

The Hogwarts Legacy Deluxe Edition will be available for PlayStation®4, Xbox One, Nintendo Switch™ and PC for $69.99 (SRP) and for PlayStation®5 and Xbox Series X|S for $79.99 (SRP). It includes 72 hours Early Access to the game starting on February 7, 2023, as well as the Dark Arts Pack. The Dark Arts Pack provides access to an exclusive wardrobe via the Dark Arts Cosmetic Set, a flying Thestral Mount players can ride, and access to the Dark Arts Battle Arena where players can test their mastery of the Dark Arts against waves of challenging enemies.

The Hogwarts Legacy Digital Deluxe Edition will be available for $79.99 (SRP) across all platforms and includes the Deluxe Edition content as well as the Dark Arts Garrison Hat and cross-gen digital upgrade for PlayStation®5, PlayStation®4, Xbox Series X|S and Xbox One consoles.

The Hogwarts Legacy Collector’s Edition will be available for PlayStation®4, Xbox One and PC for $289.99 (SRP) and for PlayStation®5 and Xbox Series X for $299.99 (SRP) and includes the Deluxe Edition content, Dark Arts Garrison Hat, as well as a physical Life-Size Floating Ancient Magic Wand with Book Base, Steel Case, and in-game Kelpie Robe.

Hogwarts Legacy is available now for pre-order on the game’s official website and is coming out on February 10, 2023.

Aaron Nashar

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Lies of P Will Launch on Xbox Game Pass, New Gameplay Trailer Revealed

The upcoming action RPG title inspired by the famous tale of Pinocchio, Lies of P has been confirmed as a day one Xbox Game Pass title and also received a new trailer featuring gameplay at gamescom 2022 Opening Night Live. 

Lies of P New Gameplay Trailer:

About Lies of P:

You wake up at an abandoned train station in Krat, a city overwhelmed by madness and bloodlust. In front of you lies a single note that reads:

“Find Mr. Geppetto. He’s here in the city.”

Play as Pinocchio, a puppet mechanoid, and fight through everything in your path to find this mystery person. But don’t expect any help along the way and don’t make the mistake of trusting anyone.

You must always lie to others if you hope to become human.

Inspired by the familiar story of Pinocchio, Lies of P is an action souls-like game set in a cruel, dark Belle Époque world.
All of humanity is lost in a once beautiful city that has now become a living hell filled with unspeakable horrors.
Lies of P offers an elegant world filled with tension, a deep combat system and a gripping story.
Guide Pinocchio and experience his unrelenting journey to become human.

Lies of P is planned to launch for Xbox Series X|S, Xbox One, PS5, PS4, and PC in 2023. Lies of P will of course, also be a part of the Xbox Game Pass subscription service.

Ibrahim Kabir

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The Lords of the Fallen Sequel Announced at gamescom 2022

A sequel for the 2014 game, Lords of the Fallen has been announced at gamescom 2022. The sequel is titled “The Lords of the Fallen” and is in development by HexWorks Studios. Watch the new announcement trailer here:

About The Lords of the Fallen:

The Lords of the Fallen introduces an all-new, epic RPG adventure in a vast, interconnected world more than five times larger than the original game.

After an age of the cruellest tyranny, the demon God, Adyr, was finally defeated. But Gods… do not fall forever. Now, aeons later, Adyr’s resurrection draws nigh. As one of the fabled Dark Crusaders, journey through both the realms of the living and the dead in this expansive RPG experience, featuring colossal boss battles, fast challenging combat, thrilling character encounters, and deep, immersive storytelling. Will your legend be one of light… or one of darkness?

Explore A Vast, Interconnected Worlds

Journey across two expansive, parallel worlds in your epic quest to overthrow Adyr. While the living realm presents its own brutal challenges, untold terrors lurk in the nightmarish realm of the dead.

Define Your Own Legend

Fully customise your character’s appearance from a wide array of visual options, before selecting one of nine character classes. Whichever starting path you take, develop your character to your own playstyle by upgrading stats, weapons, armour and spells.

Master Fast, Challenging Fluid Tactical Combat

Only those that master the deep, tactical combat can hope to survive. Choose from 100s of uniquely brutal weapons, or forgo metal for magic with devastating attacks of the arcane.

Unite or Fight in Online Multiplayer

Experience the expansive, single player campaign alone, or invite a second player to join your adventure in uninterrupted, online co-op. But be warned – heroes from other realms can, and will invade.

Wield a Device of Ungodly Power

Your lantern possesses the ungodly power to cross between worlds. Use this dark art to reach forgotten places, unearth fabled treasures, and even manipulate the very soul of your foe.

Rise from Death

Fall in the world of the living, and rise again… in the world of the dead. You now have one final chance to return to your living state, as all manner of hellish creature descends upon you.

Key Features:

  • Embark upon two vast, parallel worlds – that of the living… and the dead
  • Master a fast, fluid and challenging combat system
  • Wield devastating magic attacks and character buffs
  • Invite a second player to join your campaign in uninterrupted, online multiplayer
  • Encounter a wide array of characters, eager to offer a dubious hand…
  • Fully customise your own unique character
  • Choose from 9 starting character classes, including Knight, Rogue and Fire Apprentice

The Lords of the Fallen is planned to release on Xbox Series X|S, PS5, and PC sometime in 2023. Visit the game’s official website to find out more!

Ibrahim Kabir

Home > DLC and Expansions

Dying Light 2 Bloody Ties DLC Release Date and Gameplay Chomps Out of gamescom 2022

Techland has just revealed the Dying Light 2 Bloody Ties DLC release date and it’s set for October 13, 2022! In addition to that, a new gameplay trailer featuring the expansion was shown off at gamescom 2022, too. 

The new Dying Light 2 Stay Human: Bloody Ties gameplay trailer was announced just one week ago in a teaser trailer. The teaser showed off just a taste of the carnage that is to be expects in the game’s first DLC and promised even more during gamescom 2022.

Dying Light 2 Bloody Ties DLC Release Date and Gameplay:

https://www.youtube.com/watch?v=P__9KlbaUHM

Take your first step on a path to glory with Dying Light 2 Stay Human’s first story DLC, available worldwide on PC, PlayStation and Xbox consoles on October 13th.

In Bloody Ties, players will embark on a new story adventure, you will reach the epicentre of death, wealth and absolute splendour in a stunning location; The Carnage Hall. This old opera building is full of challenges and quests, surprising new weapon types, character interactions, and discoveries to uncover.
Players who pre-order will get access to the Aristocrat Pack, including an exclusive weapon and outfit!

Dying Light 2 Bloody Ties slashes out this October 13, 2022 on all platforms where the game is available.

Aaron Nashar

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Sonic Frontiers Release Date Celebrated With New Trailer at gamescom 2022

Our favorite blue haired hedgehog is speeding his way out this year as the latest trailer finally reveals Sonic Frontier release date, which is set for November 8, 2022!

Sonic Frontiers Release Date Trailer:

While it did leak last week, SEGA today during the gamescom Opening Night event officially revealed that Sonic Frontiers is releasing on November 8. To celebrate they brought a brand new trailer showcasing some new gameplay as well as some story elements. Have a watch for yourself.

Hopefully Frontiers ends up being the Sonic game that fans have been asking for the last decade. Guess we’ll be figuring out real soon!

Sonic Frontiers will be available on the Nintendo Switch, PS4, PS5, Xbox One, Xbox Series, and PC.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Dune: Awakening Revealed at gamescom 2022

An upcoming Dune game titled “Dune: Awakening” has been revealed at gamescom 2022 Opening Night Live stream today. The game is in development by Legendary and will be published by Funcom. The developers have shared an announcement trailer which you can watch here:

About Dune: Awakening

Dune: Awakening combines the grittiness and creativity of survival games with the social interactivity of large-scale, persistent multiplayer games to create a unique and ambitious Open World Survival MMO. Rise from survival to dominance in a vast and seamless Arrakis shared by thousands of players.

  • Survive the most dangerous planet in the universe. Build shelters against sandstorms, maintain your stillsuit, and master the old ways to walk even the deepest deserts. Avoid or be devoured by the colossal sandworms that dwell beneath the sands.
  • Explore the ever-changing face of Arrakis. Walk the ruins of long-forgotten biological testing stations, scavenge the wreckage of fallen spaceships, and wander the dusty halls of abandoned sietches. Head into unmapped sectors and be the first to discover secrets and riches before the coriolis storms once again shift the sands and alter the landscape.
  • Control the spice, control Arrakis. Hunt for spice blooms and deploy your harvester, then protect it from opportunistic raiders and rival factions. Soak the sand in blood as massive battles shift seamlessly from foot to vehicles and from ground to ornithopters in the sky.
  • Make plans within plans. Make a name for yourself among the inhabitants of Arrakis. Wield intrigue and force to influence the Landsraad and impact the world. Build your own faction through spice harvesting, trade, subterfuge, and open conflict.
  • Awaken the sleeper. Tailor every aspect of your character. Consume spice to conquer your senses and acquire powerful abilities. Hone your craft to become sought out for the finest creations. Construct your fortress in the style of your choosing. The journey is yours to shape.

The platforms for the game have not been revealed as of yet but a Steam page is live. However, Funcom has opened a Beta sign-up page for their upcoming epic.

Ibrahim Kabir

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New Hogwarts Legacy Gameplay Trailer Revealed at gamescom 2022

WB Games Avalanche has just revealed a new Hogwarts Legacy gameplay trailer at gamescom 2022. It is worth noting that Hogwarts Legacy was delayed to 2023 just over a week ago. The developers confirmed the new release date to be February 10, 2023, after it was originally announced to release in Holiday 2022. The studio promises the best experience possible with the extra couple of months they are taking to polish the game.

New Hogwarts Legacy Gameplay Trailer From gamescom 2022:

Should you choose to befriend Slytherin student Sebastian Sallow, you will be faced with the decision to embrace or reject the Dark Arts as you uncover his family’s mystery through his companion quest line.

Will you choose to learn this dark magic?

Focusing on one of Hogwarts Legacy’s optional companion quest lines with Sebastian Sallow, the Dark Legacy trailer provides a glimpse at the forbidden curses and difficult dilemmas players will face as they learn more about the Sallow family’s mystery and decide whether to engage with, or even embrace, the dark arts.

It is also worth noting that the new release date only applies to Xbox, PlayStation, and PCs. The game is still confirmed for the Nintendo Switch, however, it will have a different release date that is to be announced soon.

Here is a short description of Hogwarts Legacy according to its Steam Page:

Hogwarts Legacy is an immersive, open-world action RPG set in the world first introduced in the Harry Potter books. Embark on a journey through familiar and new locations as you explore and discover fantastic beasts, customize your character and craft potions, master spell casting, upgrade talents and become the wizard you want to be.

Hogwarts Legacy is set to zap out this February 10, 2023, on the Xbox One, Xbox Series X/S, PS4, PS5, and PC.

Aaron Nashar

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New The Callisto Protocol Gameplay Will Have You Squirming, Captured on Next-Gen Hardware

Fresh off the space station, here’s a brand-new look at gameplay for the upcoming spiritual successor to Dead Space, The Callisto Protocol. Making an appearance during gamescom Opening Night, down below you’ll find some brand-new gameplay for The Callisto Protocol. But be warned, this is not for the faint of heart.

The video showcases how enemies mutate as you damage them, and it’s one gruesome sight! The footage below was captured on next-gen (PS5, Xbox Series X|S) hardware, so be prepared to be amazed!

New The Callisto Protocol Gameplay Trailer:

Talk about a graphic one! Dead Space fans are certainly in for a treat with this one, and luckily the wait isn’t too far out as you’ll be able to enjoy blasting space monsters in their face come this December 2 on the PS4, PS5, Xbox One, Xbox Series X|S and PC.

More The Callisto Protocol Reading:

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Destiny 2 Lightfall DLC Release Date Set for Feb. 28, 2023, Destiny Collab With Fortnite & Fall Guys Revealed

After revealing the Destiny 2: Lightfall trailer, Bungie also unveiled the upcoming DLC’s release date to be February 28, 2023. Additionally, Bungie also announced a collaboration with Epic Games to not only bring Destiny 2 to the Epic Games Stor, but also to bring Destiny 2-related content to Fortnite and Fall Guys.

The upcoming collaboration with Epic Games will see new Skins for Destiny 2, Fortnite, and Fall Guys. There will be three Destiny-themed skins available in Fortnite including Zavala, Exo Stranger, and Ikora Rey. Destiny 2 will be getting three Fortnite-themed skins based on the Drift, Oblivion, and the Black Knight skins. The Destiny 2-Fortnite skins had surfaced previously via a Datamine last week.

On the other hand, Fall Guys will be receiving more content than Destiny 2 or Fortnite. It will be skins inspired by the Destiny 2 guardian subclasses; Warlock, Hunter, and Titan along with an additional map that is based on the first-person shooter. Bungie unveiled a 30th Anniversary Pack as well featuring a new dungeon, the Gjallarhorn Exotic Rocket Launcher, Thorn armor set, and an arsenal of weapons, gear, and cosmetics inspired by Bungie’s past. The Destiny 2: 30th Anniversary Pack is available for free on the Epic Games Store starting today.

Watch the trailer for the upcoming collaboration here:

You can play as Zavala, Exo Stranger, and Ikora Rey in Fortnite starting today, August 23. Fortnite skins in Destiny 2 will also be available today, however, the upcoming Fall Guys content is further away. The Fall Guys map and skins will be added to the game on September 17, 2022.

You can find out all the information revealed regarding Destiny 2’s Season 18, Season of Plunder here. For more information regarding the Epic Games collaboration, check out Epic’s official website.

Ibrahim Kabir

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Watch gamescom Opening Night Live Stream Right Here

It’s about time for gamescom to kick off! Veteran video game host Geoff Keighley will be hosting the gamescom Opening Night Live event, where we’re promised new announcements, new gameplay looks at big-name titles such as The Callisto Protocol, Hogwarts Legacy and more!

The event kicks off at8p CEST/7p BST/2p ET/11a PT, which is about now.

gamescom Opening Night Live Stream:

Here are some of the games confirmed to be appearing in the show!

Same as always, MP1st will be here to round up all the major gaming reveals, so sit back, and check back on the site throughout the day if you can’t watch it live. 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dying Light 2 Update for August 23 Out on PC Version, Includes Community Features

Techland has released Dying Light 2 update for August 23, which is now available for the PC version of the game. This includes a bunch of community-requested features such as a new Color Grading option for the video settings, the ability to toggle Chromatic Aberration and more! Read on for the full patch notes.

Dying Light 2 Update for August 23 Patch Notes:

New options:

  • Added a new Color Grading option in Video settings. Try “Gritty” to make your game look similar to the 2019 gameplay presentations.
  • Added possibility to toggle Chromatic Aberration (on/off) in Video settings.

Changes to Infected:

  • More Biters are now roaming the The City.
  • Biters are now more aggressive at night.
  • Virals are now much more vigilant and will leave their hideouts more eagerly if they hear a fight nearby.
  • You will encounter more Special Infected at night.
  • Be wary of Dark Hollows and Forsaken Stores during the day – encounters there can be quite VOLATILE.

General improvements:

  • Various graphical improvements, including new screen space ambient occlusion (SSAO) implementation.
  • Various image clarity improvements, including new temporal anti-aliasing (TAA) implementation and improved texture filtering.
  • Weapon mods can now increase weapons maximum durability.

PS5 version:

  • Added Balanced Mode.
  • Added Variable Refresh Rate (VRR) support for “Performance Mode”.
  • Resolution Mode works in native 4K/30 FPS.

PC version: 

  • Added AMD FSR 2.0 support.
  • Improved management of GPU memory in DirectX 12 mode, especially when Ray-Tracing is enabled.

Xbox Series X version:

  • Increased resolution for Balanced Mode.
  • Resolution Mode works in native 4K/30 FPS.

Take note that this patch is out on PC, while the console versions are currently under submissions and certification. Once that’s out, we’ll be sure to let our readers know. 

Don’t forget, our first look at the game’s first story DLC, Bloody Ties, will take place later at gamescom Opening Night!

Source: Dying Light (Twitter)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Minecraft Update 2.47 Released for Short List of Fixes via Patch 1.19.21 This August 23

Mojang and 4J Studios have released Minecraft update 2.47, which is for patch version 1.19.21! This title update houses a short list of fixes, though it includes fixes for crashing which is pretty important. Read on for what’s new in the Minecraft August 23 patch notes.

Minecraft Update 2.47 Patch Notes | Minecraft August 23 Patch Notes:

 
Source Minecraft
 
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Update 1.055 Released for Season 18: Season of the Plunder This August 23

Bungie has released Destiny 2 update 1.055 on all platforms, and this is for Season 18: Season of the Plunder! This brings a ton of changes and adjustments to the game, which is quite a long read. Read on for everything new in the Destiny 2 August 23 patch notes.

Destiny 2 Update 1.055 Patch Notes | Destiny 2 Season 18 Patch Notes | Destiny 2 August 23 Patch Notes:

UI/UX 

ROSTER 

    • Fixed an issue where exploring the Director screen would impact FPS. 
        • The team will continue to monitor FPS while using this tab. 
    • Added a new option to allow players to invite their friends to their fireteam without redirecting them to the Roster tab. 
    • Updated the visuals to make it easier to understand when a player has been blocked. 
    • Fixed an issue where viewing one’s own details in the Roster might not consistently respect the Share Platform Names. 

CRUCIBLE 

    • Fixed an issue where pre-match cinematics would end before the countdown timer reached zero. 
    • Fixed an issue where an opponent’s nameplate would not pulse when their Super is active. 

MISCELLANEOUS 

    • Fixed an issue where Derelict Leviathan did not have a Director label 
    • Fixed an issue where some items would show extra spaces near the bottom. 
    • Updated the UI on the Clan tab to match other locations in the game where multiple pages are present. 
    • Fixed an issue where some perk information was not displayed when inspecting another player’s equipped Stasis Aspects and Fragments. 
    • Triumphs or Seasonal Challenges that are claimed and tracked may now be untracked. 
        • The team is investigating situations where players may get into these states. 
        • Starting with Season 18, Seasonal Challenges and your currently tracked Triumph, weapon catalyst, pattern, medal, etc. will be untracked at each Seasonal reset to help avoid similar issues. 
    • Updated the parallax boundaries on armor inspection screens to keep the armor stats from moving off screen on consoles 

GAMEPLAY AND INVESTMENT 

CRUCIBLE 

    • Fixed an issue in Survival where tied rounds still granted a point to one of the teams. 

CRUCIBLE 

    • Loose skill-based matchmaking enabled on Control playlist. Please see the TWAB for more information. 
    • In 3v3 Crucible modes, special ammo will no longer refresh upon being resurrected, bringing them inline with Trials of Osiris. 
    • Self-reviving still restocks with special ammo 
    • Fixed an issue where Crucible streak protection message was unnecessarily displaying when joining a match in progress 
    • Fixed an issue where the Three Birds, Three Stones triumph did not progress in all Crucible playlists  
    • Fixed an issue where pre-match cinematics would end before the countdown timer reached zero. 
    • Fixed an issue where an opponent’s nameplate would not pulse when their Super is active. 

IRON BANNER 

    • Fixed an issue where the Fourth Daily Challenge would not contribute to Iron Banner reputation multiplier  
    • Fixed an issue where seasonal metrics did not display during the intro scene when loading into a match  
    • Fixed an issue where there was a missing progress display string in the Iron Banner introduction quest  
    • Fixed an issue where  an outdated loading screen hint about power level being enabled in Iron Banner was showing up  

RITUALS 

    • Fixed an issue where Crucible, Gambit, and Vanguard dropped and focused weapons could not drop with more then 3 combinations of multiple perks 
    • They can now drop with a more combinations of multiple perks for each seasonal reputation resets, up to 4.  
    • Added new Arc 3.0 bounties for Crucible, Gambit, and Vanguard 
    • Tuned bounties with Void 3.0 status effects  

LOST SECTORS 

    • Fixed an issue where all Skydock IV Lost Sector champions were not counting properly for scoring  

WELLSPRING 

    • Wellspring now uses the proper scoring during Master difficulty; players can now earn Platinum rewards based on score rather than killing Champions  

RAIDS 

    • Vow of the Disciple: Fixed an issue where The Bombardiers Hunter Exotic could break the payload route during the entrance encounter. 
        • No more payload escaping.

GLOBAL CHANGES 

    • Fixed an issue introduced in the 30th Anniversary update that caused too much Heavy ammo to drop when running double Special weapons 
    • Several weapon stats were previously hidden, which made fully evaluating weapons difficult. 
        • Airborne effectiveness, recoil direction, zoom, and aim assist are now visible on the weapon inspection screen. 

ARMOR 

    • Increased the vibrancy of the glow colors in the “Candescent Prism” Solstice ornament sets in order to bring them back to parity with Update 4.1.5. 
        • This also fixed shaders not correctly applying to these sets. 
    • Fixed an issue where The Path of Burning Steps would not admit to killing a Guardian with its Solar burst and blamed The Architects instead. 
    • Fixed an issue where the Antaeus Wards  was not changing its glow color based on the Guardian’s current subclass. 

WEAPONS 

    • Stasis Rocket Launchers and Stasis Grenade Launchers with the perks Chain Reaction, Dragonfly, and Cluster Bombs will now have cool Stasis-themed VFX and audio. 
    • Updated the Polaris Lance catalyst requirements to be more achievable.  
        • Removed Perfect Fifth kill objective entirely. It now only relies on kills by the weapon. 
    • Fixed various issues where the Wish-Ender Exotic Bow would lose its Truesight in certain circumstances. 
    • The shaping alloy “Drowned Alloy” has been renamed to “Harmonic Alloy.” 
    • Dismantled weapons with Deepsight will provide pattern progress if a pattern is available.  
        • Dismantled weapons with Deepsight will provide 100 Neutral Element.  
        • If the objective is completed and the item is dismantled or the Deepsight mod extracted, 300 Neutral Element will be acquired. 
        • When a Deepsight weapon with a pattern is dismantled or extracted, players will be notified via loot stream that pattern progress has been made.   
    • Starting in Season 18, Deepsight weapons that are acquired prior to their pattern becoming available will no longer output pattern progress. The Deepsight weapon’s tooltip will indicate whether a pattern is available or not. 
    • Fixed an issue where One for All would grant more bonus damage than intended on Grenade Launchers. 
    • Fixed an issue where using Shoot to Loot with Enhanced Overflow would overflow the weapon much more than intended. 
    • Explosive Payload detonations will no longer pick up ammo via Shoot to Loot to prevent an ammo exploit.  
        • This interaction will be re-enabled once the underlying issue has been fixed in a future patch. 

WEAPON ARCHETYPES 

  • Scout Rifles 
      • Increased damage of all Scout Rifles vs minor enemies (red bars) in PvE by 10% 
          • This change is in addition to the baseline damage buff given in the Solstice balance patch. 
  • High-Impact (360 RPM) Auto Rifles 
      • Increased base stability stat of all non-sunset High-Impact Auto Rifles by 6-12, depending on the weapon. 
          • Herod-C: 27-33 
          • False Promises: 17-29 
          • Age-Old Bond: 18-30 
          • Chrysura Melo: 13-25 
          • Come to Pass: 14-26 
  • Lightweight Bows 
      • Reduced base draw time by 5% (from 612ms to 580ms). 
      • Increased the “perfect draw window” (how long you can hold the drawn bow before you begin to lose accuracy and damage, stability modifies this window). 
          • From .30s to .50s on the low end. 
          • From .55s to .80s on the high end. 
  • Hand Cannons 
      • Fixed Dire Promise’s zoom stat (got changed to 13 inadvertently, it’s now 14 again). 
  • Glaives 
      • Glaive melee attacks can now activate the Exotic armor perks on ACD/0 Feedback Fence, Karnstein Armlets, and Necrotic Grip. 
  • Breech Grenade Launchers 
      • Concussion grenades can no longer roll in the magazine slot. 
  • Heavy Grenade Launchers  
      • Increased damage vs. majors and above by ~10%, excluding Parasite. 

WEAPON POOLS 

  • Updated the Dares of Eternity weapon set’s perk pools and added an origin trait. 
  • Addressed an issue where Playlist (Crucible, Gambit and strike) weapons weren’t randomizing perk count correctly based on number of resets. 

PERKS 

  • Ambitious Assassin 
      • Increased magazine overflow from 10% to 20% per kill on Primary weapons only (Special and Heavy weapons are still 10%). 
      • Increased overflow cap from 50% to 150%. 
  • Invader Tracker (Gambit origin trait) 
      • Renamed Gun and Run. 
      • Redesigned functionality to give a sprint speed increase on multi-kills. 
  • Skulking Wolf (Iron Banner origin trait) 
      • Redesigned to activate on kills while at low health. 
  • Wellspring 
      • Cooldown has been removed, allowing for Rocket Launchers and Grenade Launchers to return more ability energy when defeating groups with a single shot. 
  • Perpetual Motion 
      • Disabled audio/visual feedback on perk activation, since it was triggering frequently enough to be annoying. 
  • Lead from Gold 
      • Now gives the correct amount of ammo when two Special weapons are equipped. 
  • Concussion Grenades 
      • Can no longer roll on Breech Grenade Launchers. 
  • Veist Stinger 
      • Fixed an issue where it was applying a charge time reduction to Linear Fusion Rifles. It will correctly only refill the magazine from reserves when it triggers on these weapons. 
  • Zen Moment, Particle Repeater 
      • Updated descriptions to say what they actually do. 

EXOTIC WEAPONS 

  • Buffs 
      • Le Monarque 
          • Added intrinsic Overload to Poison Arrows. 
      • Thunderlord 
          • Added intrinsic Overload. 
      • Malfeasance 
          • Added intrinsic Unstoppable to explosions. 
          • Added +25 to the base airborne effectiveness stat (28 to 53) to match other Precision Hand Cannon’s intrinsic bonus. 
      • Wish-Ender 
          • Added intrinsic Anti-Barrier. 
          • Increased number of hits vs. most targets from 2 to 3 (more hits against vehicles, still 2 against players). 
          • Increased damage vs Champions, majors, and minibosses by 10%. 
          • Draw time decreased from 828ms to 820ms. 
      • Ticuu’s Divination 
          • Draw time decreased from 612ms to 580ms. 
      • Legend of Acrius 
          • Catalyst now grants the Trench Barrel perk in addition to its other effects. 
      • Exotic Paired Legendary Weapons 
          • CALUS Mini-Tool 
              • Increased airborne effectiveness from 23 to 28 to match MIDA Mini-Tool. 
          • MIDA Mini-Tool 
              • Increased zoom from 13 to 14 to match CALUS Mini-Tool. 
          • Drang (Baroque) 
              • Increased airborne effectiveness from 21 to 23 to match standard Drang. 
      • Sweet Business 
          • Increased airborne effectiveness from 27 to 32. 
      • Fighting Lion 
          • Season 17 damage increase has been reimplemented and slightly increased from 5% to 8%. 
          • Increased the grace time for the instant reload effect of Thin the Herd from 5 to 6s. 

Reworks 

      • Lord of Wolves 
          • Decreased starting ammo in PvP from 15 to 10 (PvE unchanged). 
          • Reduced the burst size (shots fired per trigger pull) from 10 to 5 shots when Release the Wolves is active. 
          • Reduced the burst delay (the time between bursts) by ~60% when Release the Wolves is active. 
          • Decreased Lord of Wolves base damage by ~20% in (now deals 35 per shot to the body in PvP, 44 with Release the Wolves active). 
              • Increased damage in PvE by 20% to compensate. 
      • Dead Man’s Tale 
          • Changed Cranial Spike’s effects: 
              • Cranial Spike no longer buffs damage vs players; instead, it grants increased reload, aim assist, and range per stack. 
              • It still grants additional damage vs. PvE combatants. 
          • Upon reaching max stacks of Cranial Spike, the Catalyst will now increase hip-fire RPM by 50 (i.e., it will fire at 180 RPM), but will deal reduced damage per bullet (20% decrease). 
      • Collective Obligation   
          • Increased Void Leech timer to 15 seconds in PvE activities. 
              • PvP remains at 10 seconds. 
          • Removed the Void Leech cooldown. 
          • Add a 20% damage bonus against PvE combatants only while Void Leech is active. 
          • Takes less hits to fully charge Void Leech. 
          • Kills against debuffed targets instantly charge Void Leech. 
          • Void Leech is also instantly charged when your character is affected by Void debuffs. 
              • Does not work if hitting yourself with your own Suppressor grenade. 
          • Fixed an issue where Umbral Sustenance was activating with non-Void overshields. 

ABILITIES 

  • Arc Subclasses 
      • Reworked to fit the Subclass 3.0 system. There are too many individual systemic changes to list here, but the Arc subclasses now use the Aspect and Fragment system used by Stasis, Void, and Solar. 
      • Standardized a set of buffs and debuffs aligned to the Arc damage type: 
          • Amplified – Your movement speed and weapon handling are greatly increased. After sprinting for a short time, you enter Speed Booster, further increasing your sprint speed and granting damage resistance against PvE combatants.  
              • By default, rapidly defeating multiple targets with Arc damage will amplify  you. Your equipped Aspects and Fragments provide additional methods to become and benefit from being amplified. 
          • Ionic Trace – A bolt of pure Arc energy that travels along the ground, seeking its creator. When picked up, Ionic Traces grant grenade, melee, and class ability energy. 
          • Blind – Combatants are disoriented and cannot fire their weapons. Enemy players’ HUD is removed and their vision is obscured. 
          • Jolted – The target is energized with destructive Arc Light. As they take additional damage while jolted, they chain lightning to nearby enemies. This chain lightning can occur multiple times while a target is jolted. 
          • Hovering over Aspects, Fragments, or abilities on the Arc subclass screen now displays a tooltip flyout detailing any relevant status effects. 
      • Some old subclass perks have been deprecated, while others have been rolled into base ability behavior, Fragments, or Aspects with some changes to behavior as a result. 
      • All classes now have access to all Arc grenades. 
  • Grenades 
      • Storm grenade 
          • Total damage across the two detonations reduced from 170 (80/90) to 120 (70/50) 
          • Improved damage area consistency under certain network conditions to fix an issue where it was dealing delayed damage. 
          • Base cooldown increased from 91s to 105s. 
      • Lightning grenade 
          • Damage per strike reduced from 160 to 120. 
      • Arcbolt grenade 
          • Damage reduced from 105 to 85. 
          • Base cooldown reduced from 121s to 105s. 
      • Skip grenade 
          • Base cooldown increased from 105s to 121s. 
      • Flashbang grenade 
          • Blind duration decreased from 5 seconds to 3 seconds vs. Players. 
      • Pulse grenade 
          • Base cooldown increased from 105s to 121s. 
      • Vortex grenade 
          • Fixed an issue causing this to deal less damage than intended against PvE targets. 
  • Hunter 
    • Arcstrider 
        • Arc Staff 
            • Now has both Whirlwind Guard block capability and Lightning Reflexes armored dodge as default behavior. 
            • Arc Staff damage vs. minor and elite combatants increased by 12.5%. 
        • New Super added: Gathering Storm
            • Hurl your Arc Staff forward, embedding it into surfaces or large targets, dealing damage to and jolting nearby targets. After a short time, a devastating lightning bolt strikes the staff, overcharging it with Arc energy. While overcharged, your staff discharges lightning at nearby foes. 
        • New jump added: Blink 
              • Arc Hunters have recovered from a not-so-brief case of amnesia causing them to forget how to Blink. 
        • Disorienting Blow 
            • Now applies a short blind to nearby targets rather than a generic disorient, and also amplifies you on hit. 
        • Combination Blow 
            • Now also recharges your class ability when you successfully defeat a target with this charged melee, in addition to increasing your charged melee damage. 
            • Base cooldown increased from 15s to 40s. 
        • Tempest Strike 
            • Increased travel distance from 18m to 22m. 
            • Added a small amount of initial tracking to help Tempest Strike land on close targets. 
            • Now jolts targets on hit. 
            • Base damage decreased from 130 to 110. 
        • Lethal Current – Reworked 
            • After dodging, your next melee attack has increased range, jolts the struck target, and leaves behind a damaging aftershock.  
            • Damaging a jolted target with melee attacks also blinds them.  
            • While using Arc Staff,  your next attack strikes twice after dodging. 
        • Deprecated the Ebb and Flow subclass node perk. 
    • Nightstalker 
        • Spectral Blades 
            • Spectral Blades damage vs. minor and elite combatants increased by 33%. 
  • Titan 
    • Striker 
        • Fists of Havoc 
            • Now has Terminal Velocity’s slam bonus as default behavior. 
            • The slam’s bonus damage when activated from the air is now constant rather than variable based on your height when you activate the slam. 
            • Light attack energy cost normalized between previous top and bottom tree cost at 8% (previously 12%/5.6%). 
            • Heavy slam radius normalized between the previous top and bottom tree cost at 7 meters (previously 8m/6m). 
            • Fists of Havoc damage vs. Champion, miniboss, and boss combatants increased by 25%. Damage vs. minor and elite combatants increased by ~40%. 
                • Note: Previously, Fists of Havoc relied on knockout bonus damage and trample energy refunds to consistently deal with standard combatants in PvE. We’d like this to be better able to stand on its own now to partially compensate for the increased attack energy costs. 
        • New class ability added: Thruster 
            • Activate while grounded to perform a quick, first-person lateral evade. 
        • New melee ability added: Thunderclap 
            • Hold melee while grounded to plant your feet and begin charging your fist with Arc energy. Release melee to punch forward, unleashing a large blast of force that deals additional damage the longer the melee button was held. 
        • Seismic Strike 
            • Blind duration decreased from 5 seconds to 1.6 seconds vs. players. 
            • Now while amplified, the blinding radius is increased from 7m to 10m, and the blind duration is increased to 3 seconds vs. players. 
        • Ballistic Slam 
            • Fixed an issue where the Ballistic Slam camera could sometimes cause you to dive straight down rather than at your aimed location. 
            • No longer applies Inertia Override on hit. 
        • Knockout 
            • Defeating targets with melee attacks now also amplifies you in addition to starting your health regeneration. 
            • Knockout is no longer consumed on your next melee kill. Instead, knockout lasts for a set 6 seconds, after which it needs to be reactivated by breaking a combatant shield or critically wounding a target. 
        • Deprecated the Frontal Assault melee ability, and the aftershocks and trample subclass node perks. 
    • Sentinel 
        • Sentinel Shield 
            • Sentinel Shield damage vs. minor and elite combatants increased by 12.5%. 
  • Warlock 
      • Stormcaller 
        • Stormtrance 
            • Now has Ionic Blink and Landfall as default behaviors. 
            • Landfall seeker damage reduced from 250 to 150. 
            • Note: While the seekers added to bottom tree Stormcaller in Season of the Lost were a lot of fun, they made Stormtrance more of a shutdown Super than we’re comfortable with. Given that it is also a solid roaming option and now has increased base mobility with Ionic Blink, we felt we could reduce the seekers damage. 
            • Stormtrance no longer increases its attack upkeep cost when targeting multiple enemies at once. 
            • Note: We believe that Stormtrance’s greatest strength should be clearing hordes of enemies, and the increased cost based on target count was running counter to that intended role. 
            • Stormtrance damage vs. minor and elite combatants increased by 20%. 
        • Chain Lightning 
            • While amplified, Chain Lightning now creates two sets of chains, up from one, jumping between more targets. 
            • Now also jolts your primary target. 
            • Lunge range increased from 4.5m to 5.25m. 
        • Ball Lightning 
            • While amplified, Ball Lightning now detonates two additional times, for a total of three vertical damaging strikes. 
            • Increased arming shape length below the projectile by 2 meters to resolve some edge cases where targets that  the detonation area could potentially damage were not triggering the projectile to detonate. 
        • Arc Souls 
            • Being or becoming amplified now also amplifies your Arc Souls, granting them a greatly increased fire rate. 
            • Damage per projectile increased from 25 to 35 vs. PvE combatants. 
            • Amplified Arc Souls projectiles per burst decreased from 6 to 5, fire rate decreased by ~10%. 
                • Note: We expect to see significantly increased uptime on supercharged Arc Souls, so we wanted to provide a bit more time between bursts where players could safely engage an enemy that has an Arc Soul in PvP activities. We hope the increased PVE damage offsets this change sufficiently, but we’ll be keeping an eye on it going forward. 
        • Deprecated the Rising Storm melee ability, along with the Transcendence, Pulsewave, and Arc Web subclass node perks. 
  • Arc Aspects 
      • Hunter: 
          • Flow State 
          • Tempest Strike 
          • Lethal Current 
      • Titan:  
          • Touch of Thunder 
          • Juggernaut 
          • Knockout 
      • Warlock:  
          • Arc Soul 
          • Lightning Surge 
          • Electrostatic Mind 
  • Arc Fragments 

      • Spark of Beacons 
      • Spark of Resistance 
      • Spark of Momentum 
      • Spark of Shock 
      • Spark of Discharge 
      • Spark of Frequency 
      • Spark of Focus 
      • Spark of Recharge 
      • Spark of Voltage 
      • Spark of Magnitude 
      • ???? 
      • ???? 
      • ???? 
      • ???? 
  • General 
      • Blink 
          • Maximum displacement distance increased from 4.5m to 5.25m. 
          • Maximum vertical offset (how high up or down you are displaced based on your aim angle from the horizon) increased from 2m to 2.5m. 
          • Increased forgiveness of mantling to ledges after exiting Blink. 
          • Energy model reworked: 
              • Previously, Blink charges recharged slowly one-by-one, and could be activated at a cadence that felt inconsistent and often left players confused as to how many charges they had available. 
              • Now, Blink has a consistent activation cost. You can carry two charges at once, and 2.2 seconds after activating your last Blink, both are immediately recharged. We’ve also added a screen wipe and sound effect when this occurs, similar to Icarus Dash, to help communicate when you’re ready to Blink again. The overall availability of Blink is similar to the previous version, but we hope it is more understandable and results in fewer instances of frustration from the energy recharge model. 
          • Note: These changes apply to Blink on all subclasses that have access to it. 
      • Blind 
          • Screen shader brightness has been significantly decreased to address photosensitivity issues from the previous fully whited-out version. 
      • Ionic Traces 
          • No longer provide Super energy on pickup. 
          • Reduced melee, grenade, and class ability energy return to compensate for expected increased uptime: 
              • Base melee energy return reduced from 20% to 12.5%. 
              • Base grenade energy return reduced from 15% to 12.5%. 
              • Base class ability energy return reduced from 25% to 15%. 
      • Restoration 
          • Fixed an issue where Restoration x2 could be removed by some PvE combatants’ attacks and certain debuffs like Overload rounds. 
          • Arc-focused Exotic armor updates 
      • Crown of Tempests 
          • Conduction Tines now also activate from defeating targets with jolt damage. 
      • Getaway Artist 
          • Now amplifies you in addition to granting an Arc Soul when consuming your grenade. 

PLATFORM AND SYSTEMS  

    • Fixed an issue on PlayStation platforms where the text in many areas of the game would display an extra line break. 

GENERAL 

    • Fixed an issue where text chat messages persist after being kicked out to the login screen without exiting the game. 
    • Glimmer pickups will now play dematerialization VFX when picked up. 
    • Added key binding options for vehicles which support lateral dodging functionality. 
        • There is a known issue on Stadia where the title texts for these settings are not appearing as expected. The team is aware of the root cause, and a fix is expected in an upcoming hotfix. 
    • Updated tooltips for various vehicle key binding options with more relevant information. 
        • Multiple key bindings for vehicles have missing or incorrect definitions. 
    • Destiny 2 now available in the Epic Games Store. 
You can check out the Lightfall reveal trailer here (out Feb. 28, 2023). There’s more Destiny 2 that surfaced today and you can find them all in our Destiny 2 game hub.
 
Source: Bungie
 
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Alex Co

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Destiny 2 Update 2.60 Flies Out for Season 18 Patch 6.2.0 This August 23

After today’s massive Destiny 2 Showcase, Bungie has released Destiny 2 update 2.60 for Season 18 patch version 6.2.0! This brings a ton of gameplay-related adjustments and fixes into the fold. Read on for the full Destiny 2 update 6.2.0 patch notes below.

Destiny 2 Update 2.60 Patch Notes | Destiny 2 Update 6.2.0 Patch Notes:

UI/UX 

ROSTER 

    • Fixed an issue where exploring the Director screen would impact FPS. 
        • The team will continue to monitor FPS while using this tab. 
    • Added a new option to allow players to invite their friends to their fireteam without redirecting them to the Roster tab. 
    • Updated the visuals to make it easier to understand when a player has been blocked. 
    • Fixed an issue where viewing one’s own details in the Roster might not consistently respect the Share Platform Names. 

CRUCIBLE 

    • Fixed an issue where pre-match cinematics would end before the countdown timer reached zero. 
    • Fixed an issue where an opponent’s nameplate would not pulse when their Super is active. 

MISCELLANEOUS 

    • Fixed an issue where Derelict Leviathan did not have a Director label 
    • Fixed an issue where some items would show extra spaces near the bottom. 
    • Updated the UI on the Clan tab to match other locations in the game where multiple pages are present. 
    • Fixed an issue where some perk information was not displayed when inspecting another player’s equipped Stasis Aspects and Fragments. 
    • Triumphs or Seasonal Challenges that are claimed and tracked may now be untracked. 
        • The team is investigating situations where players may get into these states. 
        • Starting with Season 18, Seasonal Challenges and your currently tracked Triumph, weapon catalyst, pattern, medal, etc. will be untracked at each Seasonal reset to help avoid similar issues. 
    • Updated the parallax boundaries on armor inspection screens to keep the armor stats from moving off screen on consoles 

GAMEPLAY AND INVESTMENT 

CRUCIBLE 

    • Fixed an issue in Survival where tied rounds still granted a point to one of the teams. 

CRUCIBLE 

    • Loose skill-based matchmaking enabled on Control playlist. Please see the TWAB for more information. 
    • In 3v3 Crucible modes, special ammo will no longer refresh upon being resurrected, bringing them inline with Trials of Osiris. 
    • Self-reviving still restocks with special ammo 
    • Fixed an issue where Crucible streak protection message was unnecessarily displaying when joining a match in progress 
    • Fixed an issue where the Three Birds, Three Stones triumph did not progress in all Crucible playlists  
    • Fixed an issue where pre-match cinematics would end before the countdown timer reached zero. 
    • Fixed an issue where an opponent’s nameplate would not pulse when their Super is active. 

IRON BANNER 

    • Fixed an issue where the Fourth Daily Challenge would not contribute to Iron Banner reputation multiplier  
    • Fixed an issue where seasonal metrics did not display during the intro scene when loading into a match  
    • Fixed an issue where there was a missing progress display string in the Iron Banner introduction quest  
    • Fixed an issue where  an outdated loading screen hint about power level being enabled in Iron Banner was showing up  

RITUALS 

    • Fixed an issue where Crucible, Gambit, and Vanguard dropped and focused weapons could not drop with more then 3 combinations of multiple perks 
    • They can now drop with a more combinations of multiple perks for each seasonal reputation resets, up to 4.  
    • Added new Arc 3.0 bounties for Crucible, Gambit, and Vanguard 
    • Tuned bounties with Void 3.0 status effects  

LOST SECTORS 

    • Fixed an issue where all Skydock IV Lost Sector champions were not counting properly for scoring  

WELLSPRING 

    • Wellspring now uses the proper scoring during Master difficulty; players can now earn Platinum rewards based on score rather than killing Champions  

RAIDS 

    • Vow of the Disciple: Fixed an issue where The Bombardiers Hunter Exotic could break the payload route during the entrance encounter. 
        • No more payload escaping.

GLOBAL CHANGES 

    • Fixed an issue introduced in the 30th Anniversary update that caused too much Heavy ammo to drop when running double Special weapons 
    • Several weapon stats were previously hidden, which made fully evaluating weapons difficult. 
        • Airborne effectiveness, recoil direction, zoom, and aim assist are now visible on the weapon inspection screen. 

ARMOR 

    • Increased the vibrancy of the glow colors in the “Candescent Prism” Solstice ornament sets in order to bring them back to parity with Update 4.1.5. 
        • This also fixed shaders not correctly applying to these sets. 
    • Fixed an issue where The Path of Burning Steps would not admit to killing a Guardian with its Solar burst and blamed The Architects instead. 
    • Fixed an issue where the Antaeus Wards  was not changing its glow color based on the Guardian’s current subclass. 

WEAPONS 

    • Stasis Rocket Launchers and Stasis Grenade Launchers with the perks Chain Reaction, Dragonfly, and Cluster Bombs will now have cool Stasis-themed VFX and audio. 
    • Updated the Polaris Lance catalyst requirements to be more achievable.  
        • Removed Perfect Fifth kill objective entirely. It now only relies on kills by the weapon. 
    • Fixed various issues where the Wish-Ender Exotic Bow would lose its Truesight in certain circumstances. 
    • The shaping alloy “Drowned Alloy” has been renamed to “Harmonic Alloy.” 
    • Dismantled weapons with Deepsight will provide pattern progress if a pattern is available.  
        • Dismantled weapons with Deepsight will provide 100 Neutral Element.  
        • If the objective is completed and the item is dismantled or the Deepsight mod extracted, 300 Neutral Element will be acquired. 
        • When a Deepsight weapon with a pattern is dismantled or extracted, players will be notified via loot stream that pattern progress has been made.   
    • Starting in Season 18, Deepsight weapons that are acquired prior to their pattern becoming available will no longer output pattern progress. The Deepsight weapon’s tooltip will indicate whether a pattern is available or not. 
    • Fixed an issue where One for All would grant more bonus damage than intended on Grenade Launchers. 
    • Fixed an issue where using Shoot to Loot with Enhanced Overflow would overflow the weapon much more than intended. 
    • Explosive Payload detonations will no longer pick up ammo via Shoot to Loot to prevent an ammo exploit.  
        • This interaction will be re-enabled once the underlying issue has been fixed in a future patch. 

WEAPON ARCHETYPES 

  • Scout Rifles 
      • Increased damage of all Scout Rifles vs minor enemies (red bars) in PvE by 10% 
          • This change is in addition to the baseline damage buff given in the Solstice balance patch. 
  • High-Impact (360 RPM) Auto Rifles 
      • Increased base stability stat of all non-sunset High-Impact Auto Rifles by 6-12, depending on the weapon. 
          • Herod-C: 27-33 
          • False Promises: 17-29 
          • Age-Old Bond: 18-30 
          • Chrysura Melo: 13-25 
          • Come to Pass: 14-26 
  • Lightweight Bows 
      • Reduced base draw time by 5% (from 612ms to 580ms). 
      • Increased the “perfect draw window” (how long you can hold the drawn bow before you begin to lose accuracy and damage, stability modifies this window). 
          • From .30s to .50s on the low end. 
          • From .55s to .80s on the high end. 
  • Hand Cannons 
      • Fixed Dire Promise’s zoom stat (got changed to 13 inadvertently, it’s now 14 again). 
  • Glaives 
      • Glaive melee attacks can now activate the Exotic armor perks on ACD/0 Feedback Fence, Karnstein Armlets, and Necrotic Grip. 
  • Breech Grenade Launchers 
      • Concussion grenades can no longer roll in the magazine slot. 
  • Heavy Grenade Launchers  
      • Increased damage vs. majors and above by ~10%, excluding Parasite. 

WEAPON POOLS 

  • Updated the Dares of Eternity weapon set’s perk pools and added an origin trait. 
  • Addressed an issue where Playlist (Crucible, Gambit and strike) weapons weren’t randomizing perk count correctly based on number of resets. 

PERKS 

  • Ambitious Assassin 
      • Increased magazine overflow from 10% to 20% per kill on Primary weapons only (Special and Heavy weapons are still 10%). 
      • Increased overflow cap from 50% to 150%. 
  • Invader Tracker (Gambit origin trait) 
      • Renamed Gun and Run. 
      • Redesigned functionality to give a sprint speed increase on multi-kills. 
  • Skulking Wolf (Iron Banner origin trait) 
      • Redesigned to activate on kills while at low health. 
  • Wellspring 
      • Cooldown has been removed, allowing for Rocket Launchers and Grenade Launchers to return more ability energy when defeating groups with a single shot. 
  • Perpetual Motion 
      • Disabled audio/visual feedback on perk activation, since it was triggering frequently enough to be annoying. 
  • Lead from Gold 
      • Now gives the correct amount of ammo when two Special weapons are equipped. 
  • Concussion Grenades 
      • Can no longer roll on Breech Grenade Launchers. 
  • Veist Stinger 
      • Fixed an issue where it was applying a charge time reduction to Linear Fusion Rifles. It will correctly only refill the magazine from reserves when it triggers on these weapons. 
  • Zen Moment, Particle Repeater 
      • Updated descriptions to say what they actually do. 

EXOTIC WEAPONS 

  • Buffs 
      • Le Monarque 
          • Added intrinsic Overload to Poison Arrows. 
      • Thunderlord 
          • Added intrinsic Overload. 
      • Malfeasance 
          • Added intrinsic Unstoppable to explosions. 
          • Added +25 to the base airborne effectiveness stat (28 to 53) to match other Precision Hand Cannon’s intrinsic bonus. 
      • Wish-Ender 
          • Added intrinsic Anti-Barrier. 
          • Increased number of hits vs. most targets from 2 to 3 (more hits against vehicles, still 2 against players). 
          • Increased damage vs Champions, majors, and minibosses by 10%. 
          • Draw time decreased from 828ms to 820ms. 
      • Ticuu’s Divination 
          • Draw time decreased from 612ms to 580ms. 
      • Legend of Acrius 
          • Catalyst now grants the Trench Barrel perk in addition to its other effects. 
      • Exotic Paired Legendary Weapons 
          • CALUS Mini-Tool 
              • Increased airborne effectiveness from 23 to 28 to match MIDA Mini-Tool. 
          • MIDA Mini-Tool 
              • Increased zoom from 13 to 14 to match CALUS Mini-Tool. 
          • Drang (Baroque) 
              • Increased airborne effectiveness from 21 to 23 to match standard Drang. 
      • Sweet Business 
          • Increased airborne effectiveness from 27 to 32. 
      • Fighting Lion 
          • Season 17 damage increase has been reimplemented and slightly increased from 5% to 8%. 
          • Increased the grace time for the instant reload effect of Thin the Herd from 5 to 6s. 

Reworks 

      • Lord of Wolves 
          • Decreased starting ammo in PvP from 15 to 10 (PvE unchanged). 
          • Reduced the burst size (shots fired per trigger pull) from 10 to 5 shots when Release the Wolves is active. 
          • Reduced the burst delay (the time between bursts) by ~60% when Release the Wolves is active. 
          • Decreased Lord of Wolves base damage by ~20% in (now deals 35 per shot to the body in PvP, 44 with Release the Wolves active). 
              • Increased damage in PvE by 20% to compensate. 
      • Dead Man’s Tale 
          • Changed Cranial Spike’s effects: 
              • Cranial Spike no longer buffs damage vs players; instead, it grants increased reload, aim assist, and range per stack. 
              • It still grants additional damage vs. PvE combatants. 
          • Upon reaching max stacks of Cranial Spike, the Catalyst will now increase hip-fire RPM by 50 (i.e., it will fire at 180 RPM), but will deal reduced damage per bullet (20% decrease). 
      • Collective Obligation   
          • Increased Void Leech timer to 15 seconds in PvE activities. 
              • PvP remains at 10 seconds. 
          • Removed the Void Leech cooldown. 
          • Add a 20% damage bonus against PvE combatants only while Void Leech is active. 
          • Takes less hits to fully charge Void Leech. 
          • Kills against debuffed targets instantly charge Void Leech. 
          • Void Leech is also instantly charged when your character is affected by Void debuffs. 
              • Does not work if hitting yourself with your own Suppressor grenade. 
          • Fixed an issue where Umbral Sustenance was activating with non-Void overshields. 

ABILITIES 

  • Arc Subclasses 
      • Reworked to fit the Subclass 3.0 system. There are too many individual systemic changes to list here, but the Arc subclasses now use the Aspect and Fragment system used by Stasis, Void, and Solar. 
      • Standardized a set of buffs and debuffs aligned to the Arc damage type: 
          • Amplified – Your movement speed and weapon handling are greatly increased. After sprinting for a short time, you enter Speed Booster, further increasing your sprint speed and granting damage resistance against PvE combatants.  
              • By default, rapidly defeating multiple targets with Arc damage will amplify  you. Your equipped Aspects and Fragments provide additional methods to become and benefit from being amplified. 
          • Ionic Trace – A bolt of pure Arc energy that travels along the ground, seeking its creator. When picked up, Ionic Traces grant grenade, melee, and class ability energy. 
          • Blind – Combatants are disoriented and cannot fire their weapons. Enemy players’ HUD is removed and their vision is obscured. 
          • Jolted – The target is energized with destructive Arc Light. As they take additional damage while jolted, they chain lightning to nearby enemies. This chain lightning can occur multiple times while a target is jolted. 
          • Hovering over Aspects, Fragments, or abilities on the Arc subclass screen now displays a tooltip flyout detailing any relevant status effects. 
      • Some old subclass perks have been deprecated, while others have been rolled into base ability behavior, Fragments, or Aspects with some changes to behavior as a result. 
      • All classes now have access to all Arc grenades. 
  • Grenades 
      • Storm grenade 
          • Total damage across the two detonations reduced from 170 (80/90) to 120 (70/50) 
          • Improved damage area consistency under certain network conditions to fix an issue where it was dealing delayed damage. 
          • Base cooldown increased from 91s to 105s. 
      • Lightning grenade 
          • Damage per strike reduced from 160 to 120. 
      • Arcbolt grenade 
          • Damage reduced from 105 to 85. 
          • Base cooldown reduced from 121s to 105s. 
      • Skip grenade 
          • Base cooldown increased from 105s to 121s. 
      • Flashbang grenade 
          • Blind duration decreased from 5 seconds to 3 seconds vs. Players. 
      • Pulse grenade 
          • Base cooldown increased from 105s to 121s. 
      • Vortex grenade 
          • Fixed an issue causing this to deal less damage than intended against PvE targets. 
  • Hunter 
    • Arcstrider 
        • Arc Staff 
            • Now has both Whirlwind Guard block capability and Lightning Reflexes armored dodge as default behavior. 
            • Arc Staff damage vs. minor and elite combatants increased by 12.5%. 
        • New Super added: Gathering Storm
            • Hurl your Arc Staff forward, embedding it into surfaces or large targets, dealing damage to and jolting nearby targets. After a short time, a devastating lightning bolt strikes the staff, overcharging it with Arc energy. While overcharged, your staff discharges lightning at nearby foes. 
        • New jump added: Blink 
              • Arc Hunters have recovered from a not-so-brief case of amnesia causing them to forget how to Blink. 
        • Disorienting Blow 
            • Now applies a short blind to nearby targets rather than a generic disorient, and also amplifies you on hit. 
        • Combination Blow 
            • Now also recharges your class ability when you successfully defeat a target with this charged melee, in addition to increasing your charged melee damage. 
            • Base cooldown increased from 15s to 40s. 
        • Tempest Strike 
            • Increased travel distance from 18m to 22m. 
            • Added a small amount of initial tracking to help Tempest Strike land on close targets. 
            • Now jolts targets on hit. 
            • Base damage decreased from 130 to 110. 
        • Lethal Current – Reworked 
            • After dodging, your next melee attack has increased range, jolts the struck target, and leaves behind a damaging aftershock.  
            • Damaging a jolted target with melee attacks also blinds them.  
            • While using Arc Staff,  your next attack strikes twice after dodging. 
        • Deprecated the Ebb and Flow subclass node perk. 
    • Nightstalker 
        • Spectral Blades 
            • Spectral Blades damage vs. minor and elite combatants increased by 33%. 
  • Titan 
    • Striker 
        • Fists of Havoc 
            • Now has Terminal Velocity’s slam bonus as default behavior. 
            • The slam’s bonus damage when activated from the air is now constant rather than variable based on your height when you activate the slam. 
            • Light attack energy cost normalized between previous top and bottom tree cost at 8% (previously 12%/5.6%). 
            • Heavy slam radius normalized between the previous top and bottom tree cost at 7 meters (previously 8m/6m). 
            • Fists of Havoc damage vs. Champion, miniboss, and boss combatants increased by 25%. Damage vs. minor and elite combatants increased by ~40%. 
                • Note: Previously, Fists of Havoc relied on knockout bonus damage and trample energy refunds to consistently deal with standard combatants in PvE. We’d like this to be better able to stand on its own now to partially compensate for the increased attack energy costs. 
        • New class ability added: Thruster 
            • Activate while grounded to perform a quick, first-person lateral evade. 
        • New melee ability added: Thunderclap 
            • Hold melee while grounded to plant your feet and begin charging your fist with Arc energy. Release melee to punch forward, unleashing a large blast of force that deals additional damage the longer the melee button was held. 
        • Seismic Strike 
            • Blind duration decreased from 5 seconds to 1.6 seconds vs. players. 
            • Now while amplified, the blinding radius is increased from 7m to 10m, and the blind duration is increased to 3 seconds vs. players. 
        • Ballistic Slam 
            • Fixed an issue where the Ballistic Slam camera could sometimes cause you to dive straight down rather than at your aimed location. 
            • No longer applies Inertia Override on hit. 
        • Knockout 
            • Defeating targets with melee attacks now also amplifies you in addition to starting your health regeneration. 
            • Knockout is no longer consumed on your next melee kill. Instead, knockout lasts for a set 6 seconds, after which it needs to be reactivated by breaking a combatant shield or critically wounding a target. 
        • Deprecated the Frontal Assault melee ability, and the aftershocks and trample subclass node perks. 
    • Sentinel 
        • Sentinel Shield 
            • Sentinel Shield damage vs. minor and elite combatants increased by 12.5%. 
  • Warlock 
      • Stormcaller 
        • Stormtrance 
            • Now has Ionic Blink and Landfall as default behaviors. 
            • Landfall seeker damage reduced from 250 to 150. 
            • Note: While the seekers added to bottom tree Stormcaller in Season of the Lost were a lot of fun, they made Stormtrance more of a shutdown Super than we’re comfortable with. Given that it is also a solid roaming option and now has increased base mobility with Ionic Blink, we felt we could reduce the seekers damage. 
            • Stormtrance no longer increases its attack upkeep cost when targeting multiple enemies at once. 
            • Note: We believe that Stormtrance’s greatest strength should be clearing hordes of enemies, and the increased cost based on target count was running counter to that intended role. 
            • Stormtrance damage vs. minor and elite combatants increased by 20%. 
        • Chain Lightning 
            • While amplified, Chain Lightning now creates two sets of chains, up from one, jumping between more targets. 
            • Now also jolts your primary target. 
            • Lunge range increased from 4.5m to 5.25m. 
        • Ball Lightning 
            • While amplified, Ball Lightning now detonates two additional times, for a total of three vertical damaging strikes. 
            • Increased arming shape length below the projectile by 2 meters to resolve some edge cases where targets that  the detonation area could potentially damage were not triggering the projectile to detonate. 
        • Arc Souls 
            • Being or becoming amplified now also amplifies your Arc Souls, granting them a greatly increased fire rate. 
            • Damage per projectile increased from 25 to 35 vs. PvE combatants. 
            • Amplified Arc Souls projectiles per burst decreased from 6 to 5, fire rate decreased by ~10%. 
                • Note: We expect to see significantly increased uptime on supercharged Arc Souls, so we wanted to provide a bit more time between bursts where players could safely engage an enemy that has an Arc Soul in PvP activities. We hope the increased PVE damage offsets this change sufficiently, but we’ll be keeping an eye on it going forward. 
        • Deprecated the Rising Storm melee ability, along with the Transcendence, Pulsewave, and Arc Web subclass node perks. 
  • Arc Aspects 
      • Hunter: 
          • Flow State 
          • Tempest Strike 
          • Lethal Current 
      • Titan:  
          • Touch of Thunder 
          • Juggernaut 
          • Knockout 
      • Warlock:  
          • Arc Soul 
          • Lightning Surge 
          • Electrostatic Mind 
  • Arc Fragments 

      • Spark of Beacons 
      • Spark of Resistance 
      • Spark of Momentum 
      • Spark of Shock 
      • Spark of Discharge 
      • Spark of Frequency 
      • Spark of Focus 
      • Spark of Recharge 
      • Spark of Voltage 
      • Spark of Magnitude 
      • ???? 
      • ???? 
      • ???? 
      • ???? 
  • General 
      • Blink 
          • Maximum displacement distance increased from 4.5m to 5.25m. 
          • Maximum vertical offset (how high up or down you are displaced based on your aim angle from the horizon) increased from 2m to 2.5m. 
          • Increased forgiveness of mantling to ledges after exiting Blink. 
          • Energy model reworked: 
              • Previously, Blink charges recharged slowly one-by-one, and could be activated at a cadence that felt inconsistent and often left players confused as to how many charges they had available. 
              • Now, Blink has a consistent activation cost. You can carry two charges at once, and 2.2 seconds after activating your last Blink, both are immediately recharged. We’ve also added a screen wipe and sound effect when this occurs, similar to Icarus Dash, to help communicate when you’re ready to Blink again. The overall availability of Blink is similar to the previous version, but we hope it is more understandable and results in fewer instances of frustration from the energy recharge model. 
          • Note: These changes apply to Blink on all subclasses that have access to it. 
      • Blind 
          • Screen shader brightness has been significantly decreased to address photosensitivity issues from the previous fully whited-out version. 
      • Ionic Traces 
          • No longer provide Super energy on pickup. 
          • Reduced melee, grenade, and class ability energy return to compensate for expected increased uptime: 
              • Base melee energy return reduced from 20% to 12.5%. 
              • Base grenade energy return reduced from 15% to 12.5%. 
              • Base class ability energy return reduced from 25% to 15%. 
      • Restoration 
          • Fixed an issue where Restoration x2 could be removed by some PvE combatants’ attacks and certain debuffs like Overload rounds. 
          • Arc-focused Exotic armor updates 
      • Crown of Tempests 
          • Conduction Tines now also activate from defeating targets with jolt damage. 
      • Getaway Artist 
          • Now amplifies you in addition to granting an Arc Soul when consuming your grenade. 

PLATFORM AND SYSTEMS  

    • Fixed an issue on PlayStation platforms where the text in many areas of the game would display an extra line break. 

GENERAL 

    • Fixed an issue where text chat messages persist after being kicked out to the login screen without exiting the game. 
    • Glimmer pickups will now play dematerialization VFX when picked up. 
    • Added key binding options for vehicles which support lateral dodging functionality. 
        • There is a known issue on Stadia where the title texts for these settings are not appearing as expected. The team is aware of the root cause, and a fix is expected in an upcoming hotfix. 
    • Updated tooltips for various vehicle key binding options with more relevant information. 
        • Multiple key bindings for vehicles have missing or incorrect definitions. 
    • Destiny 2 now available in the Epic Games Store. 
You can check out the Lightfall reveal trailer here (out Feb. 28, 2023). There’s more Destiny 2 that surfaced today and you can find them all in our Destiny 2 game hub.
 
Source: Bungie
 
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Season 18 “Season of Plunder” Trailers Released, Free Access to All DLCs This Week

At the Destiny 2 Showcase, Bungie has revealed that Season 18 (Season of Plunder)’s raid will be King’s Fall returning from its predecessor on August 26, 2022. Alongside the King’s Fall raid, Season 18 will also be featuring the return of Eramis, who has escaped from an icy prison. You will have to stop her with your Drifter and your crew. Watch the reveal trailers here:

From within the furthest reaches of the Hive Dreadnaught, Oryx draws on the power of Darkness. Infiltrate the lair of the Taken King and seize the weapons and armor within.

Eramis, awoken from her icy prison by a Dark benefactor, has rallied old pirate lords of Eliksni legend to assist her in recovering lost relics of great power… unless you plunder them first. There is no horizon to reach, no edge to your map, but there most certainly is treasure. Assemble your crew, Guardian. 

Engage in ship-to-ship combat to stop Eramis and her pirate crew from wreaking chaos across the galaxy in this new 6-player activity.

Apart from this, the developers have also revealed that all the previous Destiny 2 expansions up until Lightfall are all free-to-play for the entire week on all platforms. Destiny 2 Season 18 starts today, August 23, with Patch 6.20. The game is available for Xbox Series X|S, Xbox One, PS5, PS4, Google Stadia, and PC. Visit Bungie’s official website for more information.

Ibrahim Kabir

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Battlefield 2042 Season 2: Master of Arms Reveal Set for August 25

DICE has finally announced when Battlefield 2042 players will hear about Season 2! Today, the studio revealed that the official title of the incoming season is Battlefield 2042 Season 2: Master of Arms, and the gameplay reveal is set for August 25!

Get ready for the second season of Battlefield™ 2042. Catch the Season 2: Master of Arms Gameplay Trailer on August 25, 2022 for a first look.

While the official reveal is not until August 25, a lot of details regarding the new season has surfaced thanks to yesterday’s Battlefield 2042 development update stream. DICE revealed at the stream that Specialists will be reworked to fall under classes that franchise fans should be familiar with. As for the new content in Season 2, DICE has announced that we’ll be getting a new map, a new Specialist, some new weapons, map reworks and more! You can read up about that here.

Stay tuned here on MP1st for the official BF2402 Season 2: Master of Arms reveal! 

More Battlefield 2042 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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COD Vanguard Update 1.22 Deployed for Season 5 Last Stand This August 23 (Update)

Sledgehammer Games has released (Call of Duty) COD Vanguard update 1.22 (PS5 version 1.022) for Season 5: Last Stand, which is the final season for Vanguard and Warzone! Read on for what’s new in the COD Vanguard August 23 patch notes.

COD Vanguard Update 1.22 Patch Notes | COD Vanguard Update 1.022 Patch Notes | COD Vanguard Season 5 Last Stand Patch Notes | COD Vanguard August 23 Patch Notes:

Update: The full patch notes have been released by Sledegehammer Games!

MULTIPLAYER

Maps

  • NEW: Beheaded
    • Navigate a war-torn Times Square in this post-apocalyptic small map, built for fast action. Look for the Beheaded 24/7 Featured Playlist at the launch of Season Five.
  • Berlin
    • Debris pile in the Destroyed Room no longer allows players to obstruct view of their Operator.
    • Enemy nameplates are no longer visible through walls in the Office.
    • Players can no longer reach an unintended vantage point in the Destroyed Room.
    • Players can no longer capture the Office Hardpoint from an unintended location.
  • Castle
    • Addressed an exploit that allowed players to reach unintended locations beneath the playable area.
  • Decoy
    • Field Upgrades will no longer fall through geometry when placed in the Exhaust Monitor or Switch Station.
    • Players can no longer reach unintended vantage points near the East Courtyard.
    • Mantling a wooden crate in the Barracks Yard will no longer kill the player.
    • Adjusted spawn location near the Administration Road to prevent players from spawning out of bounds.
  • Desolation
    • Players can no longer reach unintended vantage points near the Central Ruins Overlook and Temple Ruins.
    • Players can no longer capture the Comms Towers Hardpoint from unintended locations.
    • Improved Guard Dog Killstreak AI pathing near the Village Creek.

 

Progression

  • NEW: Season Five Seasonal Challenges
    • Earn cosmetic rewards upon completing each of the twenty Season 5 Mastery challenges.
  • NEW: Season Five Clan Challenge
    • Earn cosmetic rewards upon completing each of the four stages of the Season Five Clan Challenge.
      • Get 500 ADS Kills
  • Addressed an issue that caused players to lose access to previously unlocked items.

 

Ranked Play

  • Season Five Skill Rating Reset
    • Players’ Skill Ratings have been reset at the start of Season Five.
    • Play 5 Skill Evaluation Matches to earn a Season Five Skill Rating and get placed into a Skill Division & Tier.
    • Win matches after your initial placement to earn SR and advance your Skill Division & Tier over the remainder of the Season.
  • Season Five Top 250 Skill Division & Leaderboard
    • The Season Five Top 250 Skill Division and Ladder will go live on August 31st, one full week after Season Five starts. This release time will allow players time to earn a Season Five Skill Rating and advance through divisions.
  • Season Five Ranked Play Rewards
    • Players can earn the following rewards in Ranked Play during Season Five:
      • Blueprints
        • Pro Reissue SMG Automaton – Finish Top 5 in a Ladder Event
        • Midnight’s Edge (Combat Knife) – Win 50 Ranked Play Matches
      • Camos
        • Season Five Ladder Champion – Finish 1st in a Ladder Event
        • Season Five Ranked Veteran – Win 100 Ranked Play Matches
      • Charms
        • Locked Down – Finish Top 10 in a Ladder Event
        • GOAT – Win 25 Ranked Play Matches
      • Spray
        • Chalked – Win 5 Ranked Play Matches
      • Sticker
        • Season Five Ranked Competitor – Complete 5 Skill Evaluation Matches
      • Emblems
        • Earn an Animated Skill Division Emblem at the end of Season Five to reflect your highest Season Five Skill Division

 

Operators

  • NEW: Raul Menendez (Tyrants)
    • Raul Menendez was born in Nicaragua, where his childhood was clouded by the brutal revolution of US-backed Contras. His father founded the Menendez Cartel and was assassinated by the CIA at the height of his power, leaving Raul in charge. But it was the death of his sister Josephina that focused his rage, driving him to become a hostile political activist. His charisma and ruthlessness propelled him to leadership of the social movement turned terrorist organization Cordis Die.
    • Unlocked via purchase of the Season Five Battle Pass or related Bundle.
  • NEW: Khaled Al-Asad (Tyrants)
    • Khaled Al-Asad grew up in Urzikstan amid political strife. He was drawn to the words of Omar Sulaman, and joined the Al-Qatala terrorist group. He was imprisoned, but escaped after Sulaman’s death to take control of Al-Qatala. His leadership transformed the militants into an army, as he acquired an arsenal for the invasion of Verdansk. Committed to the demise of Western power, Al-Asad launched gas attacks in Verdansk, breaking a fragile armistice between nations.
    • Unlocked via digital pre-order of Call of Duty: Modern Warfare II.
  • T-800 and T-100 (Terminators)
    • Reduced Mastery Challenge requirements from both Operators to just one.

 

Weapons

  • General
    • Corrected various mismatched Magazine Attachment names and capacities.
    • Added missing inspection sound effects for Sniper Rifles, Pistols, and Melee Weapons.
    • Addressed an issue where players could not raise their Weapon after climbing a ladder.
    • Improved performance of the Gunsmith UI on legacy hardware.
  • NEW: EX1 (Assault Rifle)
    • A prototype energy rifle effective at long range and highly customizable.
    • Base Weapon unlocked at Tier 15 of the Season Five Battle Pass
  • NEW: RA 225 (Submachine Gun)
    • This SMG has a high fire rate and a very mobile compact frame.
    • Base Weapon unlocked at Tier 31 of the Season Five Battle Pass
  • NEW: Valois Revolver (Pistol)
    • A combination knife and revolver that acts as both a lethal melee weapon and a pistol.
    • Base Weapon unlocked via Weapon Unlock Challenge.
      • Get 15 Melee Kills
  • KG M40 (Assault Rifle)
    • Mk. 3 Reflector Optic Attachment will no longer be invisible when equipped.
  • Marco 5 (Submachine Gun)
    • Added Weapon Unlock Challenge.
      • Get 15 Hipfire Kills
  • UGM-8 (Light Machine Gun)
    • Added Weapon Unlock Challenge.
      • Get 15 Bullet Penetration Kills
  • M1916 (Marksman Rifle)
    • Removed duplicate Mk. 8 Reflector Optic Attachment.

 

Perks

  • Engineer (Intel)
    • Friendly Attack Dog and Guard Dog Killstreaks are no longer highlighted in red.

 

Killstreaks

  • Flamenaut (9 Kills)
    • Addressed an issue that resulted in DEV ERROR 5573 upon use.

 

Bundles & Cosmetics

  • Players that have purchased both Terminator Bundles will begin to receive the following additional rewards starting in early September. Please note that some Players may receive their items later than others.
    • Target Acquired Legendary Whitley Blueprint
    • Endoskeleton Skull Legendary Weapon Charm
  • Metal Etched Blueprint for the 1911 Pistol will no longer grant an invalid Muzzle Attachment.

 

ZOMBIES

Maps

  • “The Archon”
    • Available starting August 24th at 9 AM PT / 12 AM ET / 5 PM BST.

 

Main Quest

  • New Main Quest and Boss Fight available in “The Archon.”

 

New Intel

  • New Dark Aether narrative intel available to discover in “The Archon.” 

 

Wonder Weapons

  • Decimator Shield 
    • Reduced cooldown on the Decimator Blast ability from 60 to 30 seconds.
    • Increased Decimator Blast damage against Sturmkriegers and Zaballa the Deceiver.

 

Weapons

  • Season Five
    • EX1 energy rifle and RA 225 SMG available in Zombies loadouts once unlocked via the Season Five Battle Pass.
  • Unlock Challenges
    • New Weapon Unlock Challenges added to Zombies for the Marco 5 SMG and UGM-8 LMG.

 

Gameplay

  • Round Based
    • Altar of Covenants
      • Covenant selection now refreshes with each round at the Altar of Covenants instead of every three rounds.

 

Challenges

  • Season Five
    • 20 new Zombies Season Challenges available at the start of Season Five.
  • Season Four
    • Addressed an issue that prevented the “Broken Communications” challenge from tracking properly.

The official list of adjustments have not been released yet, but here’s an overview of what’s coming in Season 5: Last Stand.

VANGUARD OVERVIEW

  • New Maps: Beheaded, Fortress. Take up position inside Lady Liberty’s head in the small post-apocalyptic New York City landscape of Beheaded, and battle in a desert graveyard featuring the remains of old ships in Fortress.
  • Round-Based Zombies Finale: “The Archon.” The epic conclusion of Vanguard Zombies is here in the latest round-based experience featuring a familiar hunting ground, new narrative quest and side quests, new Dark Aether story revelations, and the final showdown with Kortifex the Deathless himself.

VANGUARD AND WARZONE OVERVIEW

  • Equip Five New Weapons. Blast enemies with the prototype Energy Rifle, EX1, and get mobile with the lightweight RA 225 SMG. Add three other armaments throughout the season: the Valois Revolver plus the BP50 and Lienna 58 Assault Rifles.
  • Introducing Task Force Tyrants. Play as four of the most infamous villains across Call of Duty, ready for deployment within Task Force Tyrants.

Once the official patch notes are released, we’ll be sure to update the post. Don’t forget, the data for Season 5 is available today, but the new season officially kicks off tomorrow, August 24.

Update: Official patch notes are now available!

Source: Sledgehammer Games

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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