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Dota 2 Update 7.32 Out for Gameplay Changes This August 24

Valve has released Dota 2 update 7.32 today for several gameplay changes and balancing. They have also added the Primal Beast to Captains Mode and more. Check out the Dota 2 August 24 patch notes posted down below.

Dota 2 Update 7.32 Patch Notes | Dota 2 August 24 Patch Notes:

GENERAL UPDATES
  • Added Primal Beast to Captains Mode
  • Changed XP required per level.
  • Rescaled Streak Experience from x^2 – x + 8 to 1.25x^2 – 2.5x + 10
  • Added Flagbearer Creep. Starting at minute 2 one of the melee creeps in every second creepwave is replaced by a Flagbearer. It has 40% magic resistance and an Inspiration Aura, which gives +3 Health Regen to all allies within a 700 range. Killing an enemy Flagbearer will grant you and each allied hero within 1200 radius bonus gold equal to 100% of a Melee Creep’s bounty. Does not grant gold on deny and cannot be denied by hero abilities, e.g Demonic Conversion.
  • Dire ramp is now deeper within the jungle (same position as before, but there’s less high ground near roshan)
  • Moved Dire outpost further away from the river (to adjust for the ramp being deeper)
  • Moved Bounty Rune further away from the river (to adjust for the ramp being deeper)
  • Reworked the trees around Dire main jungle’s rightmost medium camp
  • Outpost base teleport channel time increased from 5s to 6s
  • Removed Small Camps near Mid Lane
  • Glyph of Fortification is now refreshed whenever the first tower of each tier falls for that team. (i.e: once after the first Tier 1 falls, once after the first Tier 2 falls, and once after the first Tier 3 falls)
  • Fountain Invulnerability now applies on respawn regardless of whether there’s an enemy hero nearby
  • Passive Gold per minute decreased by 15%
  • Ancients Armor increased from 13 to 23
  • Ancients Backdoor protection HP Regen increased from 90hp/s to 180hp/s
 
Abaddon

Aphotic Shield

  • Mana Cost decreased from 100/110/120/130 to 85/100/115/130

Borrowed Time

  • Scepter radius decreased from 1600 to 1200

Talents
  • Level 10 Talent +15 Movement Speed replaced with +15% Curse of Avernus Movement Slow

Alchemist
  • Giving an Aghanim’s Scepter to an ally now grants Alchemist bonus Damage and Spell Amplification even if Alchemist doesn’t have one yet

Talents
  • Level 10 Talent +15 Attack Speed replaced with +1 Acid Spray Armor Reduction

  • Level 15 Talent +350 Health replaced with Acid Spray Also Grants Armor to Allies

  • Level 15 Talent +20 Damage replaced with +1 Damage per Greevil Greed Stack (Max 24 damage)

  • Level 20 Talent +25% Cleave replaced with -0.1s Chemical Rage Base Attack Time

Ancient Apparition

Ice Vortex

  • Shard Now also slows Attack Speed for the same amount as Movement Speed Slow

  • Radius increased from 275 to 300

  • Duration decreased from 16s to 14s

Chilling Touch

  • Slow duration increased from 0.5s to 0.7/0.8/0.9/1s

Talents
  • Level 10 Talent +8% Spell Amplification replaced with +40 Cold Feet Damage per Second

Anti-Mage
  • Scepter Blink Fragment Mana Cost decreased from 50 to 45

Blink

  • Mana Cost decreased from 60 to 45

  • Range rescaled from 925/1000/1075/1150 to 750/900/1050/1200

  • Cooldown decreased from 15/12/9/6s to 12/10/8/6s

Counterspell

  • Mana Cost decreased from 45/50/55/60 to 45

Talents
  • Level 15 Talent +0.7s Mana Void Stun Duration replaced with +150 Mana Void Radius

Arc Warden

Flux

  • Slow decreased from 20/30/40/50% to 14/21/28/35%

  • Slow is now always applied (Damage is still applied only if there are no allies nearby)

Axe
  • Strength gain decreased from 3.4 to 2.8

  • Agility gain decreased from 2.2 to 2.0

Berserker’s Call

  • Cast point improved from 0.4s to 0.3s

Battle Hunger

  • Slow increased from 8/17/26/35% to 11/19/27/35%

Counter Helix

  • Shard Max Stacks increased from 5 to 6

  • Shard Damage Reduction decreased from 20% to 15%

Culling Blade

  • Cast Range increased from 150 to 175

Talents
  • Level 10 Talent +1.5 Mana Regen replaced with +8 Berserker’s Call Armor

  • Level 10 Talent +20 Movement Speed replaced with +10% Movement Speed per active Battle Hunger

Bane
Talents
  • Level 10 Talent +12% Magic Resistance replaced with +20% Enfeeble Cast Range Reduction

  • Level 10 Talent +5 Armor replaced with Nightmare Damage Heals Bane<info>This includes attack damage dealt by Bane onto Nightmared enemies

Batrider

Sticky Napalm

  • Now additionally deals 6/12/18/24 damage when applied (also increases with damage per stack)

  • Duration decreased from 7s to 6s

  • Radius decreased from 375/400/425/450 to 375

  • Damage per stack decreased from 7/14/21/28 to 6/12/18/24

  • Shard now applies Sticky Napalm every second attack

Firefly

  • Refreshing this ability refreshes its duration instead of creating the second path

Beastmaster

Wild Axes

  • Cast Point improved from 0.4s to 0.3s

Call of the Wild Boar

  • Slow decreased from 10/20/30/40% to 10/18/26/34%

Call of the Wild Hawk

  • Shard now allows to put this ability on auto-cast. Doing so will make all Hawks instantly and automatically cast Dive Bomb on the first viable target in range, regardless of whether Hawk is still flying or stationary

  • Shard cooldown reduction increased from 7s to 10s

  • Dive Bomb now roots for 2.5 seconds instead of stunning for 2s

  • Dive Bomb Cast Range decreased from 1200 to 900

Inner Beast

  • Bonus Attack Speed decreased from 15/25/35/45 to 10/20/30/40

Drums Of Slom

  • Reworked Scepter. Grants new ability: Drums of Slom. Beastmaster starts hitting his drums with ever increasing speed. Each strike deals 110 damage to enemies in a 600 radius, healing him and units under his control for 25% of damage dealt to heroes and 5% of damage dealt to creeps. Drum hits deal no damage and don’t heal if Beastmaster is stunned or silenced. Duration: 6s. Cooldown: 50s. Mana Cost: 100

Talents
  • Level 10 Talent +1.75 Mana Regen replaced with +10 Inner Beast Attack Speed

  • Level 25 Talent +30 Inner Beast Attack Speed replaced with -5s Wild Axes Cooldown

Bloodseeker

Bloodrage

  • Shard enemy Max Health as Damage/Lifesteal decreased from 2% to 1.8%

Thirst

  • Max Movement Speed bonus rescaled from 14/24/34/44% to 16/24/32/40%

Blood Mist

  • Movement Speed slow increased from 25% to 30%

  • No longer damages Bloodseeker through Spell Immunity

Talents
  • Level 10 Talent Bloodrage Attack Speed bonus decreased from +30 to +25

  • Level 25 Talent Max Thirst Movement Speed bonus increased from +14% to +18%

ounty Hunter

Shuriken Toss

  • Mini-stun duration increased from 0.1s to 0.2s

Shadow Walk

  • Reworked Shard. Shadow Walk has 2 charges and can be cast on allied heroes. Does not break Bounty Hunter’s invisibility when cast on allies. Fade time for allies is always 1s. Charge restore time: 15/14/13/12s

Talents
  • Level 15 Talent +50 Shuriken Toss Damage replaced with 2s Silence on Hit With Shadow Walk

Brewmaster

Primal Companion

  • Reworked Scepter. Grants new ability: Primal Companion. Creates a Primal Split Brewling based on Brewmaster’s current Drunken Brawler Stance. If the Brewling moves further than 1600 range away from Brewmaster, it is silenced and slowed by 50%. If the Brewling takes damage from heroes or hero-controlled units, a new one can’t be summoned for 3s. If the created Brewling is killed, the ability goes on cooldown for 70 seconds. Only one Brewling can exist at a time. All Brewling’s abilities have a doubled cooldown when summoned with Primal Companion. If Brewmaster uses Primal Split, the existing Brewling disappears. Cooldown: 20s. Mana Cost: 50

Primal Split

  • Brewlings now don’t refresh their abilities if re-summoned (abilities will be on cooldown if the required time didn’t pass even if Primal Split was refreshed)

Talents
  • Level 15 Talent +350 health replaced with +1x Brewed Up multiplier for Drunken Brawler

  • Level 20 Talent Brewling Health decreased from +1400 to +1200

Bristleback

Viscous Nasal Goo

  • Scepter radius changed from 800 to current Cast Range of Viscous Nasal Goo

Warpath

  • Attack Damage Bonus per stack decreased from 25/30/35 to 20/25/30

Talents
  • Level 15 Talent +20 Attack Speed replaced with +150 Viscous Nasal Goo Cast Range

  • Level 15 Talent +200 Health replaced with +8%/+4% Bristleback Back/Side Damage Reduction

  • Level 25 Talent Warpath Damage per Stack decreased from +25 to +18

Broodmother
  • Base Movement Speed increased from 280 to 285

Insatiable Hunger

  • Reworked Shard. Increases duration by 2s. While Insatiable Hunger is active, its bonus damage is increased by 12 every 1s.

Spin Web

  • Now additionally improves Turn Rate by 0.2

  • Bonus Movement Speed decreased from 18/30/42/54% to 18/28/38/48%

Silken Bola

  • Miss chance increased from 40% to 40/45/50/55%

Talents
  • Level 15 Talent +16 Agility replaced with +130 Spiderling Health

  • Level 20 Talent +400 Health replaced with +25 Agility

  • Level 20 Talent +15% Silken Bola Slow replaced with 400 AoE Silken Bola

  • Level 25 Talent +350 Spiderlings Health replaced with +35% Silken Bola Slow/Miss Chance

  • Level 25 Talent +50 Insatiable Hunger Damage/Lifesteal replaced with -0.3s Base Attack Time During Insatiable Hunger

Centaur Warrunner
  • Base Armor decreased by 3

  • Base Health Regen increased from 0.25 to 4

Retaliate

  • Return Damage decreased from 15/30/45/60 to 15/25/35/45

Stampede

  • Damage rescaled from 175/250/325% of Strength to 200/250/300%

  • Slow duration increased from 2.5s to 3s

Hitch A Ride

  • Reworked Scepter. Grants new ability: Hitch a Ride. Centaur tosses an ally into a cart hitched behind him. While in the cart, the ally can still cast and attack normally, but cannot move independently or be targeted by opponents. Non-targeted effects can still affect the hitched ally. Increases the attack range of hitched melee heroes by 200. Mana Cost: 75. Cooldown: 60s. Duration: 8s. Cast Range: 300

Chaos Knight
Talents
  • Level 10 Talent Reality Rift pull distance increased from +200 to +225

  • Level 10 Talent Chaos Strike Lifesteal increased from +20% to +22%

  • Level 15 Talent +12 Strength replaced with -75% Phantasm Illusion Damage Taken

Chen

Penitence

  • Bonus Attack Speed to Allies decreased from 30/60/90/120 to 25/50/75/100

Holy Persuasion

  • Reworked Scepter. Grants Persuaded units new active ability Martyrdom. Creature sacrifices itself to perform a single-target Hand of God on any chosen Ally. Global Cast Range. Cooldown: 8s (shared between all creatures)

Talents
  • Level 10 Talent +200 Health replaced with -2s Holy Persuasion Teleport Delay

  • Level 15 Talent Holy Persuasion Bonus Damage decreased from +16 to +12

  • Level 25 Talent +3 Holy Persuasion Max Units and Charges replaced with Hand of God applies a Strong Dispel

linkz

Burning Barrage

  • Number of arrows increased from 3/4/5/6 to 6

  • Damage Per Arrow decreased from 65% to 50/55/60/65%

  • Channel Time rescaled from 1.2/1.6/2.0/2.4s to 2.0s

Skeleton Walk

  • Mana Cost increased from 75 to 80

Talents
  • Level 15 Talent Death Pact Bonus Health decreased from +25% to +20%

Clockwerk

Overclocking

  • Reworked Scepter. No longer refreshes all of Clockwerk’s abilities on cast and neither grants bonus Movement and Attack Speed. While Overclocking is active, all of Clockwerk’s abilities are supercharged: Battery Assault damages and stuns all enemies within its radius. Power Cogs increase Clockwerk’s Attack Speed by 250 while Clockwerk is inside. Rocket Flare has its cooldown decreased to 3s and shoots 2 additional flares to either side of the target area. Increases Hookshot stun radius and duration by 50%. When Overclocking expires, Clockwerk is stunned for 3s. Buff Duration: 13s. Cooldown: 50s.

Talents
  • Level 10 Talent +60 Power Cogs Mana Burn replaced with -2s Power Cogs Cooldown

Crystal Maiden

Arcane Aura

  • No longer restores allied hero mana on Crystal Maiden cast

  • Allies within a 1200 radius of Crystal Maiden receive 2x the Mana Regen

  • Mana Regen Bonus rescaled from 0.5/1/1.5/2 to 0.6/0.9/1.2/1.5

  • Self Bonus factor increased from 3 to 4

Freezing Field

  • Cooldown increased from 90s to 100s

Talents
  • Level 15 Talent +20 Arcane Aura Mana per Cast replaced with +125 Frostbite Cast Range

Dark Seer

Ion Shell

  • Cast Range increased from 600 to 800

Surge

  • Reworked Shard. Surged units leave behind a 150 radius trail that lasts 7s, slows enemies around it by 50% and deals 35 damage every 0.5s. Ability can be put on autocast to disable the trail.

Normal Punch

  • Ability is now granted by Scepter

  • Illusion damage equals replica damage of the current level of Wall of Replica

  • Min Damage increased from 10 to 50

  • Max Damage increased from 300 to 450

  • Illusion spawn delay decreased from 0.7s to 0.25s

  • Cooldown decreased from 14s to 9s

Talents
  • Level 10 Talent +6 Armor replaced with +50 Ion Shell Radius

  • Level 15 Talent +75 Ion Shell Radius replaced with Ion Shell Provides +225 Max Health

  • Level 25 Talent Parallel Wall replaced with 2 Ion Shell Charges

Dark Willow

Bramble Maze

  • Spawn delay decreased from 0.5s to 0.3s

Cursed Crown

  • Mana Cost decreased from 80/100/120/140 to 80/90/100/110

Talents
  • Level 25 Talent +1.5s Terrorize Duration replaced with Bedlam Pierces Spell Immunity

Dawnbreaker
  • Base Armor decreased by 1

Starbreaker

  • When casting Starbreaker with Shard, Dawnbreaker will start moving towards the target area instead of standing still. Still has free movement

Celestial Hammer

  • Cast Point improved from 0.25s to 0.2s

  • Cast Range decreased from 1000/1100/1200/1300 to 700/900/1100/1300

Solar Guardian

  • Scepter now allows to move the target area with a speed of 200

Dazzle

Shallow Grave

  • Duration decreased from 4/4.5/5/5.5s to 3.5/4/4.5/5s

Shadow Wave

  • Heal/Damage decreased from 80/100/120/140 to 60/85/110/135

Talents
  • Level 15 Talent +60 Attack Speed replaced with +350 Attack Range against Poison Touched Enemies

  • Level 20 Talent Heal On Shallow Grave End decreased from 250 to 225

Death Prophet
  • Agility increased from 14 + 1.8 to 16 + 2.0

  • Base Movement Speed decreased from 325 to 285

Spirit Siphon

  • Doesn’t deal Max Health as Damage anymore

  • Damage increased from 10/12/14/16 to 20/40/60/80

Exorcism

  • Now passively provides +12/16/20% Movement Speed

Talents
  • Level 15 Talent +1% Spirit Siphon Max Health as damage replaced with +30 Spirit Siphon Damage/Heal

Disruptor

Glimpse

  • Now deals damage upon arrival, based on distance between start and end point. Min Damage is 50 at 0 units and Max Damage is 150/200/250/300 at 1400 units

Talents
  • Level 15 Talent +275 Glimpse Arrival Damage replaced with +250 Glimpse Max Damage

Doom
  • Agility increased from 11 + 0.9 to 15 + 1.5

Devour

  • Is no longer dispelled on death

Doom

  • Reworked Scepter. Enemies within 325 radius from target also suffer the effects of Doom. Also allows it to be self-cast to affect enemies around caster

Talents
  • Level 10 Talent +12% Magic Resistance replaced with Devour grants 15% Magic Resistance

  • Level 15 Talent -8s Scorched Earth Cooldown to +10% Scorched Earth Movement Speed

  • Level 20 Talent +15% Scorched Earth Movement Speed replaced with -35s Doom Cooldown

  • Level 20 Talent +30 Doom DPS replaced with -12s Scorched Earth Cooldown

  • Level 25 Talent +150% Cleave replaced with Doom Applies Break

Dragon Knight

Breathe Fire

  • Mana Cost decreased from 90/100/110/120 to 90/95/100/105

  • Attack Damage Reduction increased from 25% to 30%

Elder Dragon Form

  • Bonus Movement Speed increased from 25 to 25/30/35

Talents
  • Level 20 Talent +20 Strength replaced with +75% Breathe Fire Damage/Cast Range in Dragon Form

Drow Ranger

Multishot

  • Arrow Damage increased from 85/110/135/160% to 100/120/140/160%

Talents
  • Level 10 Talent +50% Gust Blind replaced with +15% Gust Self Movement Speed

  • Level 15 Talent +250 Gust Width replaced with Gust Reveals Invisible Units<info>Doesn’t reveal Wards</info>

  • Level 20 Talent Bonus Multishot Damage decreased from 28% to 25%

Earth Spirit

Boulder Smash

  • Now has the same targeting rules for units as for Remnants. When cast, selects the nearest entity to smash, prioritizing Remnant within range, then the closest unit.

Talents
  • Level 15 Talent +300 Boulder Smash Distance replaced with +20 Magnetize Damage Per Second

  • Level 20 Talent +18% Spell Amplification replaced with Geomagnetic Grip Targets Allies

  • Level 25 Talent Geomagnetic Grip Targets Allies replaced with +25% Spell Amplification

Earthshaker

Fissure

  • Cooldown decreased from 21/19/17/15s to 18/17/16/15s

Talents
  • Level 10 Talent Fissure Damage increased from +80 to +90

  • Level 10 Talent Base Damage increased from +30 to +40

Elder Titan
  • Base Agility increased from 14 to 16

Echo Stomp

  • Damage increased from 70/90/110/130 to 75/100/125/150

Talents
  • Level 15 Talent +15% Magic Resistance replaced with +75 Echo Stomp Damage

  • Level 20 Talent +100 Echo Stomp Damage replaced with +100 Natural Order Radius

Ember Spirit
  • Agility gain increased from 2.9 to 3.2

  • Base Movement Speed decreased from 305 to 300

  • Base Health Regen increased from 0.75 to 1.25

  • Turn rate improved from 0.6 to 0.8

Flame Guard

  • Mana Cost decreased from 80/90/100/110 to 65/80/95/110

Activate Fire Remnant

  • Mana Cost decreased from 150 to 100/125/150

Fire Remnant

  • Cooldown increased from 0s to 0.5s

Enchantress

Nature’s Attendants

  • Duration decreased from 12s to 9/10/11/12s

Little Friends

  • Reworked Shard. Grants new ability: Little Friends. All creeps, enemy, ally and neutral within 1200 range of the target will attack the target with 100 bonus attack speed and 100% bonus movement speed for 6 seconds. Mana Cost: 75. Cooldown: 20s. Cast Range: 600. Cannot target buildings. Target is not attacked by either heroes nor illusions.

Sproink

  • Cooldown decreased from 5s to 4s

Talents
  • Level 10 Talent +20 Movement Speed replaced with +30 Movement Speed during Nature’s Attendants

Enigma

Malefice

  • Reworked Shard. Increases Malefice stun duration by 0.35s and at every tick on an enemy hero creates an Eidolon which cannot split but still get a refreshed duration after a set amount of attacks

Black Hole

  • Reworked Scepter. Deals additional damage equivalent to 3.5% Max Health and pulls all enemies in the 1200 AoE with the speed of 175 units. Units being pulled in the additional Scepter radius can still move

Talents
  • Level 10 Talent +0.35s Malefice Stun Duration replaced with +50 Black Hole Damage Per Second

  • Level 15 Talent +200 Midnight Pulse Radius replaced with +350 Health

  • Level 20 Talent +400 Health replaced with +200 Midnight Pulse Radius

Faceless Void

Time Walk

  • Range increased from 650 to 650/700/750/800

  • Shard Bonus Range decreased from 400 to 300

Talents
  • Level 15 Talent Time Dilation Slow per Cooldown increased from +7% to +10%

Grimstroke

Stroke of Fate

  • Slow Duration increased from 1.5s to 1.75s

Soulbind

  • Cooldown decreased from 100/75/50s to 90/70/50s

Talents
  • Level 15 Talent +15% Spell Amplification replaced with +20% Soulbind Spell Damage

Gyrocopter

Rocket Barrage

  • Damage per Rocket rescaled from 7/12/17/22 to 6/12/18/24

  • Mana Cost decreased from 90 to 75/80/85/90

Talents
  • Level 10 Talent +300 Flak Cannon Range replaced with +30 Movement Speed during Rocket Barrage

  • Level 20 Talent +30 Movement Speed replaced with +40 Flak Cannon Damage”

Hoodwink

Acorn Shot

  • Initial projectile speed increased from 2100 to 2200

Bushwhack

  • Projectile speed increased from 1200 to 1300

Hunter’s Boomerang

  • Now granted by Shard. Damage decreased from 350 to 200. Spell Amplification decreased from 25% to 20%. No longer reduces Status Resistance

Decoy

  • Now granted by Scepter. When cast, turns Hoodwink invisible, increases her movement speed by 15%, and creates a decoy of her that starts charging up Sharpshooter, aiming at the nearest visible enemy in 3000 range. If attacked or targeted by a spell, the decoy is destroyed and a lesser Bushwhack is cast towards the attacker. If the decoy was not attacked, it shoots the Sharpshooter in the direction it was aiming, dealing 60% of its regular damage

Talents
  • Level 10 Talent Bushwhack Cooldown reduction decreased from 4s to 3s

  • Level 10 Talent +1s Scurry Duration replaced with +40% Scurry Evasion When Active

  • Level 15 Talent Scurry Invisibility replaced with +60 Bushwhack Damage

Huskar
  • Base Armor increased by 1

Inner Fire

  • Fixed Aghanim’s Shard mistakenly granting +65 damage

Berserker’s Blood

  • Max Strength as Health Regen increased from 16/34/52/70% to 25/40/55/70%

Life Break

  • Scepter Cast Range decreased from 850 to 750

Talents
  • Level 10 Talent Inner Fire Duration decreased from +1s to +0.75s

  • Level 20 Talent Life Break Cooldown reduction increased from 3s to 4s

Invoker

Deafening Blast

  • Damage increased from 20->260 to 60->300

Ghost Walk

  • Cooldown decreased from 45s to 35s

  • Duration decreased from 100s to 60s

  • Slow Radius increased from 400 to 450

  • Mana Cost decreased from 200 to 175

Sun Strike

  • Damage increased from 100->475 to 120->480

Talents
  • Level 10 Talent +40% Chaos Meteor Damage replaced with -6s Tornado Cooldown

  • Level 10 Talent -24s Ghost Walk Cooldown replaced with +20% EMP Mana Burnt

  • Level 20 Talent -10s Tornado Cooldown replaced with +80% Chaos Meteor Damage

Io

Tether

  • Heal/Mana Transfer decreased from 75/90/105/120% to 60/80/100/120%

Spirits

  • Mana Cost decreased from 120/130/140/150 to 100/110/120/130

Overcharge

  • Attack Speed rescaled from 25/55/85/115 to 35/60/85/110

Talents
  • Level 10 Talent +4 Health Regen replaced with +15% Tether Enemy Slow

  • Level 15 Talent Spirits Hero Damage increased from +45 to +55

Jakiro
  • Strength gain decreased from 2.8 to 2.5

Ice Path

  • Path Now stays on the ground for 2.6/2.9/3.2/3.5s (Max stun duration is still 1.6/1.9/2.2/2.5s)

  • Cooldown decreased from 21/18/13/9s to 18/15/12/9s

Liquid Frost

  • Max Health as Damage per Second decreased from 2.5% to 2%

Talents
  • Level 10 Talent +6% Spell Amplification replaced with +10%/10 Dual Breath Movement/Attack Slow

  • Level 10 Talent Attack Range decreased from +325 to +275

Juggernaut
  • Base Movement Speed decreased from 305 to 300

Blade Fury

  • Shard Bonus Movement Speed decreased from 100 to 75

Healing Ward

  • Heal Radius decreased from 500 to 400

Talents
  • Level 25 Talent +475 Health replaced with +2 Healing Wards Hits to Kill

Keeper of the Light

Spirit Form

  • Cooldown increased from 65s to 85s

  • Illuminate Heal increased from 40/50/60% to 50/60/70%

Talents
  • Level 10 Talent +20 Movement Speed replaced with -2s Illuminate Cooldown

Kunkka

Torrent

  • Damage increased from 75/150/225/300 to 80/160/240/320

  • Movement Speed Slow increased from 25%/30%/35%/40% to 40%

Talents
  • Level 10 Talent +0.4s Torrent Knock Up/Stun Duration replaced with +25% X Marks the Spot Movement Speed

  • Level 10 Talent +30 Damage replaced with Tidebringer Applies 60% Slow for 1s

  • Level 15 Talent +25% X Marks the Spot Movement Speed replaced with +45 Damage

  • Level 15 Talent +100 Torrent Damage replaced with +30% Torrent Knock Up/Stun Duration

Legion Commander

Overwhelming Odds

  • Shard Bonus Armor per creep increased from 0.5 to 1

  • Shard Bonus Armor per hero increased from 4 to 5

Duel

  • Cast Range increased from 150 to 200/250/300

Talents
  • Level 10 Talent +200 Duel Cast Range replaced with +8 Duel Bonus Damage

  • Level 20 Talent Moment of Courage Proc Chance increased from +8% to +10%

  • Level 25 Talent +30 Duel Bonus Damage replaced with +50% Moment of Courage Lifesteal

Leshrac
  • Base damage increased by 2

Pulse Nova

  • Mana Per Second cost now starts ticking after 1 second instead of upon casting (Activation mana cost still applies)

  • Mana Cost per Second increased from 20/40/60 to 25/45/65

Talents
  • Level 25 Talent Diabolic Edict Explosions decreased from +30 to +25

Lich

Sinister Gaze

  • Duration rescaled from 1.4/1.7/2/2.3s to 1.3/1.7/2.1/2.5s

  • Mana Cost decreased from 80 to 50/60/70/80

  • Mana Drained rescaled from 10/15/20/25% total to 10% per second

Ice Spire

  • Now Ice Spire requires 5 hero hits or 10 creep hits to be destroyed

  • Casting Frost Shield on Ice Spire will heal it by 1 hero hit per tick

Lifestealer

Ghoul Frenzy

  • Bonus Attack Speed increased from 20/30/40/50 to 25/40/55/70

Talents
  • Level 10 Talent +30 Attack Speed replaced with +150 Infest Damage

  • Level 10 Talent Rage Movement Speed increased from +10% to +12%

  • Level 20 Talent Ghoul Frenzy Slow increased from +10% to +15%

  • Level 20 Talent +16% Evasion replaced with +15% Infest Target Movement Speed/Health

Lina

Flame Cloak

  • Reworked Scepter. Grants new ability: Flame Cloak. Lina gets flying movement, increases her spell damage by 30% and magic resistance by 35%. Cooldown: 25s. Cannot be dispelled.

Talents
  • Level 25 Talent +125 Attack Range replaced with Laguna Blade Pure Damage And Pierces Spell Immunity

Lion
  • Turn Rate improved from 0.6 to 0.8

Talents
  • Level 10 Talent +60 Damage replaced with +65 Earth Spike Damage

  • Level 10 Talent +15 Movement Speed replaced with +10% Mana Drain Movement Slow

  • Level 15 Talent -2s Earth Spike Cooldown replaced with Mana Drain Targets Allies

  • Level 20 Talent Mana Drain Targets Allies replaced with -2s Hex Cooldown

  • Level 25 Talent +800 Earth Spike Range replaced with Mana Drain Deals Damage Equal To 150% Of Mana Stolen

Lone Druid

Savage Roar

  • Duration reduced from 1.4/1.8/2.2/2.6s to 1.1/1.6/2.1/2.6s

Luna

Lucent Beam

  • Reworked Shard. Every time an enemy hero is hit by a Lucent Beam, Luna’s attack damage is increased by 15 for 12s.

Lunar Blessing

  • Now receives Global Radius at night time

  • Bonus damage rescaled from 5/15/25/35 to 6/14/20/28

Talents
  • Level 15 Talent Lucent Beam Cooldown Reduction decreased from 3s to 2s

  • Level 20 Talent Global Lunar Blessing +200 Night Vision replaced with 2 Moon Glaives Fired on Lucent Beam (does not fire Glaives on Beams from Eclipse)

Lycan
  • Base Movement Speed decreased from 315 to 305

Summon Wolves

  • Magic Resistance decreased from 70% to 40/50/60/70%

  • Cripple now stacks with each proc

  • Permanent Invisibility fade delay increased from 1.7s to 2s

Howl

  • Is now Global when cast during Night time

Talents
  • Level 25 Talent +30% Shapeshift Crit replaced with Howl Reduces Total Attack Damage

Magnus
  • Base Mana Regen increased from 0 to 0.5

Reverse Polarity

  • Cooldown decreased from 130s to 120s

Horn Toss

  • Slow duration increased from 1.25s to 2s

Talents
  • Level 15 Talent +12 Strength replaced with +12 Strength per hero hit with Reverse Polarity (buff duration: 15 seconds)

Marci

Dispose

  • Now slows for 20/30/40/50% for 3s instead of stunning

  • Throw Distance decreased from 300 to 275

Rebound

  • Now stuns enemies in final area for 0.9/1.3/1.7/2.1s

  • Ally Movement Speed decreased from 45% to 25/30/35/40%

  • Landing Damage decreased from 90/160/230/300 to 75/150/225/300

  • Landing effect radius decreased from 375 to 250

Unleash

  • Pulse no longer slows enemies

  • Each strike now slows movement speed of the target by 30% for 2s

  • Each strike now slows base attack speed of the target by 60/80/100 for 2s

  • No longer applies a dispel on Marci

  • Scepter now also applies a Dispel on Marci when cast

  • Scepter cooldown reduction increased from 10s to 20s

Talents
  • Level 10 Talent +2 Mana Regen replaced with +60 Dispose Damage

  • Level 10 Talent +5 Armor replaced with +125 Rebound Cast/Jump Range

  • Level 15 Talent +200 Rebound Cast/Jump Range replaced with -3s Rebound Cooldown

  • Level 15 Talent +0.5s Dispose Stun Duration replaced with +15% Sidekick Lifesteal

  • Level 20 Talent +30 Movement Speed replaced with +15% Unleash Movement Speed

  • Level 20 Talent +25% Sidekick Lifesteal replaced with +0.7s Rebound Stun Duration

Mars

Spear of Mars

  • Mana Cost decreased from 110/120/130/140 to 100/110/120/130

God’s Rebuke

  • Slow duration increased from 2s to 2.5s

Bulwark

  • Active redirect no longer uses a radius centered around Mars. Now only works if projectile targets are in a cone behind Mars or are within 100 range of him

  • Redirect range increased from 800 to 900

Arena Of Blood

  • Spear damage rescaled from 100/150/200 to 75/150/225

  • Fixed flying units sometimes being able to escape from arena

Talents
  • Level 10 Talent -10% Bulwark Movement Speed Penalty replaced with +30% Bulwark Active Redirect Chance

  • Level 10 Talent +1.5s God’s Rebuke Slow Duration replaced with +100 God’s Rebuke Distance

Medusa

Stone Gaze

  • Physical Attack Damage amplification rescaled from 40/45/50% to 35/45/55%

Talents
  • Level 10 Talent +20 Attack Speed replaced with +15% Mystic Snake Turn and Movement Speed Slow

  • Level 15 Talent Split Shot Damage decreased from +12% to +10%

  • Level 15 Talent Mystic Snake Cooldown Reduction increased from 1.5s to 2s

Meepo
  • Strength gain increased from 2.2 to 2.5

Earthbind

  • Cooldown decreased from 26/20/14/8s 16/14/12/10s

Ransack

  • Healthsteal from Creeps decreased from 4/6/8/10 to 3/5/7/9

Dig

  • Now has no channeling time and applies instantly

  • Cooldown decreased from 50s to 40s

  • Health restored decreased from 60% to 40%

Talents
  • Level 25 Talent +375 Health replaced with Pack Rat (Can equip any item in the Neutral slot)

Mirana
  • Agility gain decreased from 3.4 to 3.1

Starstorm

  • Secondary target search radius increased from 425 to 650

Leap

  • Speed bonus duration increased from 2.5s to 4s

  • Shard Wave end radius increased from 300 to 450

  • Shard Wave projectile speed increased from 1200 to 1800

Talents
  • Level 10 Talent Leap Distance increased from +100 to +125

  • Level 20 Talent +20 Mana Break replaced with +35 Damage

Monkey King

Boundless Strike

  • Reworked Shard. Can be put on auto-cast to quickly leap to the opposing end of the staff as it hits the ground.

Talents
  • Level 10 Talent +50% Tree Dance Vision Range replaced with +0.2s Mischief Damage Immunity

Morphling

Attribute Shift (Agility Gain)

  • Reworked Shard. Now causes Attribute Shift to work while stunned and increases bonus Agility by 6

  • Stat shift per second rescaled from 3/6/12/24 to 5/10/15/20

  • Mana Cost per second rescaled from 10 to 5/10/15/20

Attribute Shift (Strength Gain)

  • Reworked Shard. Now causes Attribute Shift to work while stunned and increases bonus Strength by 6

  • Stat shift per second rescaled from 3/6/12/24 to 5/10/15/20

  • Mana Cost per second rescaled from 10 to 5/10/15/20

Morph

  • Scepter Stolen Status Resistance increased from 35% to 40%

  • Scepter Stolen Attack Speed increased from 50% to 70%

  • Scepter Stolen Spell Damage Amplification increased from 20% to 25%

Talents
  • Level 20 Talent +20 Strength replaced with +1s Adaptive Strike Stun duration

  • Level 25 Talent Attribute Shift works while stunned replaced with +35 Strength

Naga Siren

Ensnare

  • Cooldown decreased from 23/20/17/14s to 21/18/15/12s

  • Scepter no longer decreases Ensnare cooldown but still allows to target Spell Immune and sleeping units

  • Scepter now increases projectile speed by 50%

Rip Tide

  • Shard no longer slows enemies hit

Reel In

  • Reworked Scepter. Grants new ability: Reel In. Naga Siren channels up to 5 seconds, pulling all units affected by Ensnare in a 1400 range towards her at a speed of 150

Talents
  • Level 10 Talent +20 Movement Speed replaced with -2s Ensnare Cooldown

  • Level 20 Talent -1 Rip Tide Hits replaced with +500 Song of the Siren Radius

Nature’s Prophet

Curse of the Oldgrowth

  • Reworked Shard. Grants new ability: Curse of the Oldgrowth. Applies a curse on all non-invisible enemy heroes within 1200 range, revealing them in fog of war, slowing them, and causing damage over time based on how many trees there are within 250 radius. Treants count as trees for this purpose. Each tree reduces movement speed by 7% and deals 15 damage per second. Duration: 6s. Cooldown: 20s. Mana Cost: 80. Cast Range: 800

Necrophos

Reaper’s Scythe

  • Cooldown decreased from 120s to 110s

  • Mana Cost increased from 200/350/500 to 250/375/500

Talents
  • Level 10 Talent +8 Strength replaced with +2s Heartstopper Aura Stack Duration

  • Level 20 Talent +15% Magic Resistance replaced with +15% Ghost Shroud Self Restoration Amplification

Night Stalker

Void

  • Scepter Stun Duration increased from 0.8s to 1s

Crippling Fear

  • Night Duration decreased from 4/5/6/7s to 4.5/5/5.5/6s

Talents
  • Level 15 Talent +10% Hunter in the Night Movement Speed replaced with +15% Hunter in the Night Status Resistance

Nyx Assassin

Impale

  • Cast Range increased from 700 to 750

Vendetta

  • Cooldown decreased from 90/75/60s to 80/70/60s

Talents
  • Level 15 Talent +250 Health replaced with +0.5s Spiked Carapace Reflect Duration

Ogre Magi
  • Base Health Regen decreased from 3.25 to 0.25

  • Base Armor decreased from 5 to 4

  • Base Damage increased by 20

Ignite

  • Now deals its first tick of damage 0.1s after application (1 tick less total)

Omniknight

Heavenly Grace

  • Now dispels both Omniknight and his target when cast

Hammer of Purity

  • Mana Cost decreased from 50/60/70/80 to 40/45/50/55

  • Bonus Base Damage increased from 55/70/85/100% to 60/80/100/120%

Guardian Angel

  • Duration decreased from 5/6.5/8s to 5/6/7s

Talents
  • Level 20 Talent Heavenly Grace Strength and Health Regen per Debuff decreased from +4 to +3

Oracle

Purifying Flames

  • Mana Cost decreased from 80 to 75

False Promise

  • Cooldown decreased from 120/90/60s to 110/85/60s

Rain of Destiny

  • Heal/Damage per second increased from 50 to 60

Talents
  • Level 10 Talent Fortune’s End Duration increased from +0.4s to +0.5s

  • Level 10 Talent +12 Intelligence replaced with +10 Armor False Promise

Outworld Destroyer
Talents
  • Level 15 Talent +250 Mana replaced with +100 Astral Imprisonment Cast Range

  • Level 25 Talent 30% Spell Lifesteal replaced with -60s Sanity’s Eclipse Cooldown

Pangolier

Swashbuckle

  • Mana Cost decreased from 80/90/100/110 to 75/80/85/90

Shield Crash

  • Duration decreased from 5/7/9/11s to 5s

  • Incoming Damage Reduction per Hero increased from 15%/16%/17%/18% to 20%

Lucky Shot

  • Proc chance decreased from 17% to 15%

  • Now can also proc on any instance of damage dealt by Pangolier’s abilities

Talents
  • Level 10 Talent +1.5 Mana Regen replaced with +3 Lucky Shot Armor Reduction

  • Level 20 Talent +20 Strength replaced with +5% Shield Crash Damage Reduction Per Hero

  • Level 25 Talent Rolling Thunder Cooldown Reduction Talent decreased from 25s to 20s

Phantom Assassin

Phantom Strike

  • Now grants 10/15/20/25% lifesteal for its duration

Talents
  • Level 15 Talent 15% Lifesteal replaced with +25% Blur Evasion

  • Level 20 Talent +25% Blur Evasion replaced with +60 Phantom Strike Attack Speed

Phantom Lancer
  • Base Health Regen increased from 1.5 to 2.0

Talents
  • Level 10 Talent +150 Health replaced with +50 Spirit Lance Damage

Phoenix
  • Base Health Regen increased by 1

Fire Spirits

  • Damage per second increased from 15/35/55/75 to 20/40/60/80

Talents
  • Level 15 Talent Fire Spirits Damage Per Second decreased from +25 to +20

Primal Beast
  • Base Health Regen increased from 0 to 0.25

Uproar

  • Added Scepter. Uproar releases 3 waves of 2 projectiles per stack which split in two after a 1.25s delay. Each projectile deals 100 damage to enemies and applies Break on them for 2.5 seconds.

  • Now can be used while channeling spells

Rock Throw

  • Now splits into 3 additional, smaller fragments, 600 units behind the first one.

Talents
  • Level 10 Talent +2 Mana Regen replaced with +90 Onslaught Damage

  • Level 10 Talent +12% Magic Resistance replaced with +20% Magic Resistance during Trample

  • Level 15 Talent +120 Onslaught Damage replaced with Beast dispels himself when activating Uproar

  • Level 15 Talent +3 Uproar Armor per stack replaced with -5s Trample Cooldown

  • Level 20 Talent Beast dispels himself when activating Uproar replaced with +4 Armor per Uproar stack

  • Level 25 Talent +50% Spell Lifesteal replaced with Pulverize Pierces Magic Immunity

Puck
Talents
  • Level 10 Talent -2s Illusory Orb Cooldown replaced with +50 Illusory Orb Damage

  • Level 15 Talent Waning Rift Damage decreased from 100 to 75

  • Level 20 Talent Waning Rift Cooldwn Reduction decreased from 6s to 4s

  • Level 20 Talent +1s Dream Coil Stun replaced with +150 Initial/Break Dream Coil Damage

Pudge

Rot

  • Scepter Bonus Radius decreased from 225 to 200

Flesh Heap

  • Mana Cost increased from 35/40/45/50 to 35/50/65/80

Talents
  • Level 25 Talent Flesh Heap Stack Str and Damage Block bonuses decreased from 1.6x to 1.5x

Pugna

Nether Ward

  • No longer gives spell damage reduction

  • Base damage increased from 50 to 50/60/70/80

Life Drain

  • Reworked Scepter. Reduces cooldown by 50%. When targeting an enemy hero, Pugna reduces their outgoing spell damage by 8% per second up to a maximum of 75% and increases his own, up to a maximum of 100%. When used on a Nether Ward the rate is 4%. Debuff lasts 8 seconds.

Queen of Pain

Shadow Strike

  • Reworked Scepter. Shadow Strike initial damage is increased by 80 and is applied to all enemies in a 375 radius area around the target. When Shadow Strike ends or is re-applied to an enemy Hero, the target emits a Scream of Pain, hitting any nearby enemies. Doesn’t trigger on illusions or on death.

Talents
  • Level 15 Talent +2 Shadow Strike Damage instances replaced with -0.7s Shadow Strike Damage Interval

  • Level 20 Talent 525 Shadow Strike AoE replaced with -60s Sonic Wave Cooldown

  • Level 25 Talent 18s Spell Block replaced with +200 Sonic Wave damage

Razor
  • Base Movement Speed decreased from 290 to 280

Static Link

  • Buff duration decreased from 15/16/17/18s to 9/12/15/18s

  • Now can be cast on a target that already has Static Link debuff. Ability still cannot be cast on an enemy currently linked to Razor

Storm Surge

  • Reworked Shard. Now always hits up to 3 valid targets, even if the attacker/caster of the incoming spell is magic immune. Cast and attacks have consistent targeting rules (only visible enemies)

Talents
  • Level 25 Talent +80 Attack Speed replaced with Creates A Second Plasma Field Delayed By 0.8s

  • Level 25 Talent 2 Static Link Charges replaced with Static Link Steals Attack Speed

Riki

Blink Strike

  • Bonus Damage decreased from 40/60/80/100 to 40/55/70/85

Cloak and Dagger

  • Agility Damage Multiplier is now doubled against creeps

Talents
  • Level 10 Talent Blink Strike Slow Talent increased from +0.3s to +0.4s

  • Level 10 Talent Smoke Screen Radius decreased from +75 to +60

Rubick
  • Base Armor increased by 1

Telekinesis

  • Mana Cost decreased from 125 to 110

Fade Bolt

  • Jump Reduction decreased from 7% to 6%

Sand King

Burrowstrike

  • Cast Range increased from 425/500/575/650 to 500/550/600/650

Talents
  • Level 10 Talent +10% Caustic Finale slow replaced with +0.3s Burrowstrike Stun

  • Level 10 Talent Sandstorm Damage per Second increased from +15 to +20

Shadow Demon
  • Replaced Soul Catcher with Disseminate

DISSEMINATE

  • Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 600 range of the target also receive 20%/25%/30%/35% of that damage. Can target enemy and allied units. Effect is paused if the enemy is hidden by Disruption. Duration 6s. Cooldown: 30/26/22/18s. Mana Cost: 100. Cast range: 700/800/900/1000

Talents
  • Level 15 Talent -6s Soul Catcher Cooldown replaced with +10% Disseminate Shared Damage

Shadow Fiend
  • Base Damage increased by 2

Shadowraze

  • Debuff now also applies a stackable 30% turn speed slow and 15% movement speed slow per consecutive stack (i.e: starting with the second one)

Requiem of Souls

  • Scepter now additionally reduces cooldown by 30s

Talents
  • Level 25 Talent -50s Requiem of Souls Cooldown replaced with Shadowraze Applies Attack Damage

  • Level 25 Talent -4 Presence Aura Armor replaced with -5s Shadowraze Cooldown

Shadow Shaman
  • Base Damage decreased from 71-78 to 65-72

Shackles

  • Cast Range increased from 400 to 450

  • Shard Bonus Cast Range decreased from 125 to 75

Mass Serpent Ward

  • Turn Rate increased from 0.5 to 1

Silencer
  • Base Attack Speed decreased from 115 to 100

  • Base Attack Time improved from 1.7s to 1.6s

Arcane Curse

  • Silence damage multiplier decreased from 1.7 to 1.5

  • Penalty Duration increase per cast decreased from 3s to 2s

Glaives of Wisdom

  • Reworked Shard. Now causes every 4th glaives attack to silence an enemy for 1.75s. Additionally, increases Intelligence stolen on attack and on kill by 2

Last Word

  • Intelligence multiplier decreased from 1.5/2/2.5/3 to 1/1.5/2/2.5

  • Intelligence multiplier now works on units that don’t have Intelligence (treats them as having 0)

Talents
  • Level 15 Talent +100 Attack Range replaced with -25s Global Silence Cooldown

  • Level 15 Talent changed from +8% Arcane Curse Slow removed to +0.8x Last Word Int Multiplier

  • Level 20 Talent -20s Global Silence Cooldown replaced with +10% Glaives of Wisdom Damage

  • Level 20 Talent changed from +1.2xs Last Word Int Multiplier to Arcane Curse Undispellable

  • Level 25 Talent +15% Glaives of Wisdom Damage replaced with +2 Glaives of Wisdom Bounces

Skywrath Mage

Arcane Bolt

  • Mana Cost increased from 90 to 95

Shield of the Scion

  • Reworked Shard. Every time Skywrath Mage deals magic damage to an enemy hero with his abilities, he gains a buff that grants 2 bonus Intelligence and 0.5 bonus Armor. Each cast stacks independently.

Talents
  • Level 10 Talent Intelligence decreased from +10 to +8

Slardar

Guardian Sprint

  • Now passively grants 2/4/6/8 Health per second and 1/2/3/4 Armor while in water

  • Scepter Armor Bonus increased from 10 to 11

Slithereen Crush

  • Mana Cost rescaled from 90/100/110/120 to 100

  • Now creates a 250 radius puddle of water that lasts 3/4/5/6s (Scepter still makes a bigger puddle)

Talents
  • Level 10 Talent +10% Slithereen Crush Movement/Attack Slow replaced with +0.2s Slithereen Crush Stun Duration

  • Level 15 Talent Bash of the Deep Damage decreased from +60 to +50

Slark
  • Agility gain decreased from 1.7 to 1.5

  • Base Attack Speed increased from 110 to 120

Pounce

  • No longer deals direct damage

  • Now applies 0/1/2/3 stacks of Essence Shift

Shadow Dance

  • Health Regen per second rescaled from 5/6/7% Max Health to 60/90/120 Health

Talents
  • Level 15 Talent +1.5% Shadow Dance Regen per second replaced with +40 Shadow Dance Regen per second

Snapfire

Firesnap Cookie

  • Reworked Shard. Firesnap Cookie increases hop range by 175 and launches a Mortimer Kisses glob along with the targeted unit

  • Projectile Speed increased from 1000 to 1100

  • Stun Duration increased from 1.3/1.6/1.9/2.2s to 1.4/1.8/2.2/2.6s

Talents
  • Level 10 Talent +0.3s Firesnap Cookie Stun Duration replaced with +60 Scatterblast Damage

  • Level 15 Talent +80 Scatterblast Damage replaced with -4s Firesnap Cookie Cooldown

  • Level 20 Talent +20% Mortimer Kisses Slow replaced with +60 Mortimer Kisses Impact Damage

Sniper

Concussive Grenade

  • Now cannot be used while Rooted or Leashed

Talents
  • Level 10 Talent +15 Damage replaced with +30 Headshot Damage

Spectre
  • Intelligence gain decreased from 1.9 to 1.7

Spectral Dagger

  • Damage decreased from 75/130/185/240 to 70/120/170/220

  • Applies an instance Desolate to targets with no units within 400 radius of them.

Spirit Breaker
  • Base Mana Regen increased from 0 to 0.5

Charge of Darkness

  • Stun Duration increased from 1.2/1.6/2.0/2.4s to 1.5/1.8/2.1/2.4s

Planar Pocket

  • Reworked Shard. Grants new ability: Planar Pocket . Barathrum distorts the fabric of space, increasing his own magic resistance by 25%, and redirecting the first enemy spell targeted at an allied hero within a 900 radius towards him. Magic resistance is removed after the redirected spell has hit. Duration: 6s. Cooldown: 20s. Mana Cost: 75

Storm Spirit
  • Agility gain increased from 1.9 to 2.6

  • Base Health Regen increased from 0.25 to 0.5

Overload

  • Shard no longer grants allied heroes the benefit of Attack Bounce Talent

Talents
  • Level 25 Talent Ball Lightning spawns a remnant every 550 units improved to 500 units

Sven
  • Base Health Regen increased from 0.25 to 0.75

Storm Hammer

  • Now Scepter adds an autocast. If it’s enabled, Sven does not travel with the Storm Hammer.

Warcry

  • Duration increased from 8s to 9s

  • Mana Cost decreased from 30/40/50/60 to 30/35/40/45

God’s Strength

  • Cooldown decreased from 110s to 105/100/95s

Techies

Sticky Bomb

  • Slow duration increased from 2.5s to 3s

Reactive Tazer

  • Now applies a Basic Dispel to the attacking enemy

  • Scepter now also deals damage to any enemy that attacks the affected ally

Minefield Sign

  • Cooldown decreased from 360s to 60s

  • Duration decreased from 180s to 60s

  • Cast Time increased from 0s to 1s

  • Now causes mines within 500 radius to be invulnerable

Templar Assassin

Refraction

  • Mana Cost decreased from 100 to 85/90/95/100

Talents
  • Level 10 Talent +20 Attack Speed replaced with +25 Refraction Damage

  • Level 15 Talent +20% Evasion replaced with Refraction Can Be Cast While Disabled

Terrorblade
  • Turn rate improved from 0.6 to 0.8

  • Base Health Regen increased from 1 to 1.5

Sunder

  • Mana Cost decreased from 150/100/50 to 100/75/50

Talents
  • Level 10 Talent +2s Reflection Duration replaced with -3s Reflection Cooldown

Tidehunter

Kraken Shell

  • Damage Block increased from 15/30/45/60 to 16/34/52/70

Tendrils of the Deep

  • Reworked Shard. Grants new ability: Tendrils of the Deep. Releases a wave of tentacles in the targeted direction. The tentacles deal 50% of Ravage damage and stun and travel 75% of Ravage radius. Cooldown: 20s. Mana Cost: 80

Talents
  • Level 10 Talent -100 Kraken Shell Threshold replaced with +50 Anchor Smash Damage

  • Level 15 Talent Anchor Smash Reduction increased from +20% to +25%

  • Level 20 Talent Kraken Shell Damage Block increased from +30 to +40

  • Level 20 Talent -4 Gush Armor replaced with Anchor Smash affects buildings

Timbersaw
  • Strength gain increased from 3.2 to 3.5

Reactive Armor

  • Max Stacks increased from 6/12/18/24 to 10/20/30/40

  • Hero attacks grant two stacks of Reactive Armor

  • Bonus Health Regen per stack decreased from 0.7/0.9/1.1/1.3 to 0.4/0.5/0.6/0.7 (Max Health Regen decreased from 4.2/10.8/19.8/31.2HP/s to 4/10/18/28HP/s)

  • Bonus Armor per stack decreased from 0.9/1/1.1/1.2 to 0.5/0.6/0.7/0.8 (Max Armor rescaled from 5.4/12/19.8/28.8 to 5/12/21/32)

Chakram

  • Mana Cost decreased from 80/140/200 to 75/125/175

  • Mana Cost decreased from 80/140/200 to 75/125/175

Second Chakram

  • Mana Cost decreased from 80/140/200 to 75/125/175

  • Mana Cost per Second decreased from 16/23/30 to 14/22/30

Tinker

Laser

  • Mana Cost decreased from 105/120/135/150 to 95/110/125/140

Rearm

  • Channel time decreased from 3.5/2.5/1.5s to 3.25/2.25/1.25s

  • Mana Cost decreased from 150/225/300 to 130/185/240

  • Now has a 8/7/6s cooldown, which is also reset with Rearm<info>If Rearm is interrupted, it goes on Cooldown</info>

Talents
  • Level 20 Talent +10% Spell Amplification replaced with Defense Matrix Grants 25% Cooldown Reduction

Tiny

Toss

  • Mana Cost increased from 90/100/110/120 to 110/120/130/140

  • Cast Range reduced from 900/1000/1100/1200 to 800/900/1000/1100

Grow

  • No longer reduces attack speed by a flat value

  • Now reduces attack speed by 30%. This affects all item and spell bonuses as well. This reduction does not scale with the level of Grow.

  • Bonus damage increased from 30/70/110 to 50/100/150

Treant Protector
  • Agility gain decreased from 2.0 to 1.8

Living Armor

  • Tooltip changed to display heal per second instead of total heal

  • Provides 3/4/5/6 Health per second

  • Bonus Armor increased from 3/6/9/12 to 6/8/10/12

Nature’s Guise

  • Movement speed bonus decreased from +15% to +12%

Talents
  • Level 10 Talent +36 Living Armor Heal replaced with +2 Living Armor Health per second

  • Level 25 Talent +100 DPS Overgrowth replaced with Overgrowth Undispellable

Troll Warlord

Berserker’s Rage

  • Ensnare now pierces Spell Immunity

Talents
  • Level 10 Talent +7 Berserker’s Rage Armor replaced with +2s Whirling Axes debuff duration

  • Level 20 Talent +30 Damage replaced with +10 Berserker’s Rage Armor

  • Level 20 Talent -15s Battle Trance Cooldown replaced with +15% Battle Trance Movement Speed

Tusk
  • Base Health Regen increased from 0.75 to 1.0

  • Base Mana Regen increased from 0 to 0.5

Snowball

  • Stun Duration increased from 0.5/0.75/1/1.25s to 0.8/1.0/1.2/1.4s

Walrus Kick

  • Is now blocked by Linken’s Sphere

Underlord

Firestorm

  • Max Health Burn Damage rescaled from 1/2/3/4% to 1.5/2/2.5/3%

  • Cooldown increased from 12s to 15/14/13/12s

Fiend’s Gate

  • Cooldown decreased from 140/120/100 to 120/110/100

  • Incoming damage reduction increased from 10/20/30% to 14/22/30%

Undying
  • Strength gain decreased from 2.8 to 2.4

Decay

  • Debuff/buff no longer modifies your health when expiring (enemies no longer gain health and Undying doesn’t lose health on expiration)

  • Cast Point improved from 0.45s to 0.3s

  • Damage rescaled from 20/50/80/110 to 0/40/80/120

Soul Rip

  • Cast Point improved from 0.35s to 0.3s

Tombstone

  • Mana Cost increased from 120/130/140/150 to 120/140/160/180

  • Cast Point increased from 0.45s to 0.6s

Talents
  • Level 10 Talent Decay Damage increased from +55 to +60

  • Level 15 Talent Tombstone Zombie Damage decreased from +25 to +22

  • Level 20 Talent Decay Cooldown Reduction increased from 1.5s to 2s

Ursa

Earthshock

  • Mana Cost increased from 85 to 95

Talents
  • Level 15 Talent +10 Agility replaced with Earthshock applies 2 stacks of Fury Swipes

  • Level 15 Talent +350 Health replaced with +10% Enrage Status Resistance

  • Level 20 Talent +15% Enrage Status Resistance replaced with -2s Earthshock Cooldown

  • Level 25 Talent -3s Earthshock Cooldown replaced with Casting Enrage provides half benefits to allies in a 700 radius

Vengeful Spirit

Magic Missile

  • Cast Range increased from 575/600/625/650 to 650

  • Shard no longer provides bonus Magic Missile Cast Range

  • Shard bounce range now mirrors current cast range

Wave of Terror

  • Damage increased from 70/90/110/130 to 85/100/115/130

Talents
  • Level 10 Talent +12% Magic Resistance replaced with +150 Nether Swap Enemy Damage

  • Level 10 Talent +10 Agility replaced with +125 Magic Missile Cast Range

  • Level 15 Talent Magic Missile Cooldown reduction decreased from 2.75s to 2s

Venomancer

Plague Ward

  • Mana Cost increased from 20/22/24/26 to 21/24/27/30

Latent Toxicity

  • Reworked Shard. Grants new ability: Latent Toxicity. Applies a weak poison that slows by 10% and deals 20 damage per second to its target for 7 seconds. If this poison is dispelled in any way, the target will receive 300 damage and be stunned for 2s. Mana Cost: 75. Cooldown: 20s. Range: 600. Cast point: 0.2s. Projectile speed: 1200

Talents
  • Level 10 Talent +175 Health replaced with +20% Poison Sting Health Regen Reduction

  • Level 10 Talent Venomous Gale Cooldown Reduction decreased from from 6s to 5s

  • Level 15 Talent 12% Lifesteal replaced with -1s Plague Ward Cooldown

  • Level 20 Talent -1.5s Plague Ward Cooldown replaced with Gale Creates 2 Plague Wards

Viper

Poison Attack

  • Mana Cost increased from 18/20/22/24 to 24

Nethertoxin

  • Duration decreased from 8s to 6.5/7/7.5/8s

Corrosive Skin

  • Scepter now doubles damage and slow for enemies within 500 distance from Viper. Additionally allows Corrosive Skin to deal the first instance of damage the moment debuff is applied

Nosedive

  • Reworked Scepter. Grants Nosedive. Viper slams into the ground, disarming enemies in a 500 radius for 4 seconds, and splattering everyone in a 1200 area of effect with the effect of Corrosive Skin. Cooldown: 20s. Cast range: 300. Travel Speed: 500. Mana Cost: 75 Cast point: 0.3s

Talents
  • Level 10 Talent +20 Attack Speed replaced with +5% Poison Attack Magic Resistance Reduction

  • Level 15 Talent +300 Health replaced with +12% Corrosive Skin Magic Resistance Bonus

  • Level 20 Talent +8% Poison Attack Magic Resistance Reduction replaced with +25% Poison Attack Damage/Slow

  • Level 25 Talent 2x Corrosive Skin Slow/Attack replaced with -50% Viper Strike Cooldown/Mana Cost

Visage

Soul Assumption

  • Mana Cost increased from 125 to 135

Summon Familiars

  • Familiar Attack Range increased from 160 to 180

Stone Form

  • Stun radius increased from 350 to 375

Silent as the Grave

  • Bonus Attack Damage decreased from 30% to 25%

Talents
  • Level 10 Talent Visage and Familiars Attack Damage decreased from +8 to +6

  • Level 15 Talent Armor Corruption to Visage and Familiars decreased from +1.5 to +1

  • Level 20 Talent Visage and Familiars Movement Speed decreased from +30 to +25

Void Spirit

Aether Remnant

  • Reworked Shard. Decreases Aether Remnant Cooldown by 2s, increases Watch Range by 150 and changes Remnant to persist through being activated by creeps (damages creeps once but does not disappear)

  • Now affects the closest unit to the Remnant rather than the one closest to the center line

  • No longer interrupts effects that displace a unit (e.g: Flaming Lasso, Pulverize)

Talents
  • Level 15 Talent +80 Resonant Pulse Damage replaced with Outer Dissimilate Ring

  • Level 20 Talent +12% Spell Amplification replaced with +120 Resonant Pulse Damage

  • Level 25 Talent Dissimilate stuns for 1.75s replaced with Dissimilate roots for 2s

Warlock

Shadow Word

  • Heal/Damage decreased from 18/27/36/45 to 15/25/35/45

  • Shard no longer provides Movement Speed modifier

Upheaval

  • Slow per second decreased from 12/17/22/27% to 10/15/20/25%

  • Now deals an increasing amount of damage, from 10 up to a maximum of 30/50/70/90 every second

  • Cast Range decreased from 1200 to 900

Talents
  • Level 10 Talent +2s Shadow Word Duration replaced with +75 Upheaval Radius

Weaver

Shukuchi

  • Reworked shard: Shukuchi puts a mark on enemies it damages that last 6 seconds. When Geminate Attack procs, enemies with a mark within 1200 range will also be attacked with a secondary attack

Windranger
  • Strength gain decreased from 3.0 to 2.6

Windrun

  • Scepter no longer makes Windrun undispellable

  • Scepter now grants invisibility that doesn’t break attacking/casting spells [?] Light Windrun effect is created around the Windranger position whenever she attacks from invisibility

  • Slow/Blind no longer lingers when the enemy becomes magic immune

Talents
  • Level 10 Talent -5% Powershot Penalty replaced with +200 Windrun Radius

  • Level 15 Talent +225 Windrun Radius replaced with -10% Powershot Damage Reduction

  • Level 15 Talent Windrun Cooldown reduction decreased from 4s to 2s

  • Level 25 Talent Windrun Grants Invisibility replaced with Windrun Undispellable

Winter Wyvern
  • Strength decreased from 24 + 2.6 to 22 + 2.5

Arctic Burn

  • Flight Duration decreased from 10s to 7/8/9/10s

Cold Embrace

  • Cast Range decreased from 1000 to 850/900/950/1000

Witch Doctor
  • Base Attack Range decreased from 600 to 550

Paralyzing Cask

  • Initial cask projectile speed increased from 1000 to 1200

  • Cast Range decreased from 700 to 600

Voodoo Restoration

  • Radius increased from 500 to 500/550/600/650

  • Heal decreased from 16/24/32/40 to 10/20/30/40

  • Now deals damage to enemies for the same amount as healing

Death Ward

  • Now has 50% bonus accuracy (chance to ignore evasion). Also affects Voodoo Switcheroo.

Voodoo Switcheroo

  • Duration increased from 2s to 3s

Talents
  • Level 25 Talent +1.5% Max Health Voodoo restoration heal replaced with +1.5% Max Health Voodoo restoration heal/damage

Wraith King
  • Base Health regen increased from 0.25 to 0.5

Vampiric Spirit

  • Skeleton duration decreased from 60s to 40s

Talents
  • Level 10 Talent +15 Attack speed replaced with +25% Skeleton Duration/-25% Skeleton Summon cooldown

  • Level 10 Talent + 20% Movement Speed replaced with +8% Vampiric Spirit Lifesteal

Zeus

Heavenly Jump

  • Cooldown increased from 25/20/15/10s to 26/22/18/14s

  • Slow decreased from 100% to 80%

  • Slow Duration decreased from 1.6/1.9/2.2/2.5s to 1.6s

Static Field

  • Health as Damage decreased from 9% to 8%

Talents
  • Level 10 Talent +20 Movement Speed replaced with +250 Health

  • Level 10 Talent +1.25 Mana Regen replaced with -4s Heavenly Jump Cooldown

  • Level 15 Talent +350 Health replaced with +30 Movement Speed after Heavenly Jump for 1.6s

Source: Dota 2
 

Damien Seeto

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GRID Legends Update 3.30 Drives Out for Patch 3.3 This August 24

Developer Codemasters has released the GRID Legends update 3.30 (PS5 update 03.030.000) today for all platforms. This is tagged as patch 3.3 and it includes multi-round events and more. Check out the GRID Legends August 24 patch notes.

GRID Legends Update 3.30 Patch Notes | GRID Legends Update 3.030 Patch Notes | GRID Legends August 24 Patch Notes:

New Features

This patch coincides with the addition of Multi-Round Events, available as a free inclusion for all players. You can read more about that here.

General

  • A “Clear All Current In-Game Notifications” (!) option has been added (Options > Gameplay > OSD)
  • Suffering terminal damage no longer results in invalid laps being posted to Event leaderboards
  • Invalid laps no longer carry over to the next lap in Time Attack events
  • The camera is now movable when angled at 90 degrees in Photo Mode
  • AI drivers are now more proficient during Classic Car-Nage events
  • An exploit by exceeding track limits before crossing the line in Time Trial has been fixed
  • Players are no longer able to drive the wrong way around the track before disqualification
  • Using boost while accelerating no longer consumes two boost tokens
  • All inputs are correctly recognised when using the Logitech G920

Online

  • Turning off vehicles upgrades in Race Creator now works as intended
  • AI can now be disabled in Online Time Attack sessions
  • Vehicles upgrades are applied to all users during Events
  • Spectated eliminated drivers in Elimination now behave as intended
  • When selected, grid order is now more random
  • Several minor game flow and UI adjustments have been made

Driven to Glory & Career

  • Notifications (!) for new unlocks no longer remain incorrectly
  • Dozens of fixes have been made pertaining to the completion of Objectives, event unlocking criteria, and UI have been made throughout Driven to Glory and Career

Performance/System/AI

  • Several stability adjustments have been made, reducing the frequency of game crashes
  • Some scenarios that incorrectly unlock Achievements/Trophies have been fixed

Text/Audio

  • Photo Mode UI navigation sounds have been added
  • Commentators no longer incorrectly state that drivers are close together
  • Some adjustments to the TFZ-P1 audio have been made
  • Several translation and localisation tweaks have been made

That’s it for the patch notes. GRID Legends is out now for PC, PlayStation, and Xbox.

Source: EA.com

Damien Seeto

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MultiVersus Update for August 24 Addresses Morty

Player First Games introduced Morty in yesterday’s Season 1.01 patch (server-side), and it seems some issues with the character were spotted. Don’t fret though, the devs have released the MultiVersus update for August 24 after unplanned maintenance, and this included a server-side patch (no download required) that adjusted issues with Morty.

MultiVersus Update for August 24 Patch Notes:

Here’s the latest changes to the game per Player First Games co-founder Tony Huynh:

Server-side (online only):
Morty’s snake projectile can no longer be hit back by opponents.

Fixed an issue that was causing his blaster to have knockback and damage permanently.

Fixed an issue where grenades were doing more damage than intended from repeatedly hitting enemies.

That seems to be it for this update, but don’t be surprised if there’s another update released this week, as the devs have been pretty much on-the -ball when it comes to character adjustments and whatnot.

For more on MultiVersus, make sure to bookmark our game hub for it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Instinction Devs Hashbane Receives Additional Investment, Snags World Class Talent From AAA Studios

Hashbane Interactive, the developers behind the upcoming dinosaur game, Instinction have revealed that they have received an additional investment of $2 million into the game from the New Zealand-based firm, Hillfarrance since their previous funding towards the title, and also gave an update regarding the game’s release date.

The Managing Partner and Founder at Hillfarrance, Rob Vickery had this to say:

“With over 50 years of combined gaming experience at Hillfarrance, when we meet a team building a game that we cannot wait to play they certainly get our attention. This happened when Jade and Courtney presented what they had already accomplished with Hashbane’s first title, Instinction.

Aside from crafting a story and gameplay demo that kept us wanting more, they had captured the imagination of millions of gamers worldwide via their launch trailer. Equally as impressive was their ability to build partnerships with some of the titans of the gaming industry – such as Epic and Intel”

Developer Hashbane promises to deliver an unforgettable experience using Unreal Engine 5, giving players the dinosaur games of their dreams. Investor Rob Vickery also shared how he hopes that Instinction will be a huge building block to shape the New Zealand Game Industry:

“We are delighted to increase our investment into Hashbane to $2m and help fund the expansion of our team to complete the next phase of game development. In what we believe is the largest ever video game studio investment from an NZ-based venture fund, we are helping lay the foundations for a new, Triple-A game development studio with a wildly audacious vision.

This vision is attracting some of the most exciting talent in the industry to our shores, whilst also bringing the world’s eyeballs to our burgeoning game economy. Perhaps more importantly to our purpose-driven fund, Hashbane will also hopefully encourage our youth to seek out careers in game development and the creative economy.”

Hashbane says that this investment has allowed them to bring over more world-class talent to their incredible team behind Instinction. The world-class talent includes Cameron Suey, known for Shadow of the Tomb Raider and Marvel’s Avengers, and Sanjay Singh, Lead Creature Model and Sculpt Artist of Prehistoric Planet, with more talent on the way.

Studio founders Courtney O’Neill and Jade Saunders had this to say about the new talents the team has hired:

“We are incredibly excited for Cameron and Sanjay to join our team. Cameron’s in-depth understanding of narrative design will help to enrich Instinction’s story, and Sanjay’s prior experience delivering some of the best dinosaurs for television will help to immerse our players in the encounters they have with these animals.

As a studio, we are so thankful for the support Hillfarrance have given us. We hope that Instinction will be a catalyst for kickstarting the Games Industry here in New Zealand – showing that with the right projects, we can put our country on the map and create an industry which can be world-leading in its own right.”

Fans can expect another Instinction-related blog from Hashbane next week where the team will share more details about the game including unseen footage and artwork. Going forward, the blogs will include updated dinosaur lists, characters, and other game-related stuff.

Hashbane says that Instinction is slated to release on last-generation consoles, current-gen consoles, and PC at some point in 2025. You can wishlist the game on Steam right now.

Ibrahim Kabir

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NBA 2K23 The W New Features and More Revealed

2K has just revealed new features and updates coming to NBA 2K23 The W. The W is now set to introduce new playable versions of the WNBA All-Star game, WNBA Jerseys, community challenges, and the Commissioner’s Cup.

This year alone, NBA 2K23 The W will bring in 60 WNBA player jerseys from multiple seasons and all of them are coming during Season one. 

Here is the full list of The W mode’s new features:

  • Community Goals: Every Season will feature six weekly goals the community can work together to reach. If the community is able to reach the collective goal in four out of the six weeks in that Season, every NBA 2K23 player will receive a reward**;
  • League Expansion: Progressing in The W to the maximum level 10 in League Popularity will unlock two Expansion Team slots. From here, players control how the league expands. Pick the city, build the arena, create the logo, and design the uniforms.
  • The W Rewards: New content and epic rewards, including WNBA Jerseys, Logo, and Coach MyTEAM cards, can be exclusively found in the W Online. Players can flaunt their jerseys, brand new historic gear, and more in both The W and The City;
  • Game Changers: Players who dedicate an immense amount of time and effort to achieve the community goal will earn Game Changer status. Game Changers will be granted exclusive access to rewards such as Team Takeover Boosts and will have the ability to imbue other players in The W Online with Player Boosts;
  • Contact Challenges: As players progress through the mode and gain contacts, they will be issued challenges.These challenges will have players circling certain games on the calendar, teaming up with new players in Contact Workouts, aiming for season-long stat goals, and stretching their game in new ways;
  • All Star & Commissioner’s Cup: For the first time in The W, players will have the opportunity to make the All-Star team and participate in the All-Star game, as well as the Commissioner’s Cup;

2K had also announced the new NBA 2K23 MyNBA Eras game mode. This game mode will allow players to start a new MyNBA save at any specific point throughout NBA history and either relieve or rewrite key historic moments in the sport’s history. This feature, however, will only be available on the Xbox Series X/S and PS5 versions of the game.

NBA 2K23 is currently available for pre-order on the game’s official website and is scheduled for release on September 9, 2022.

Aaron Nashar

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Wyrdsong Is an Upcoming RPG Made by Bethesda and Obsidian Veterans, Teaser Trailer Out

Something Wicked Games is a brand-new studio from Bethesda Game Studios veteran Jeff Gardiner. The new studio revealed their first-ever game, Wyrdsong. Wyrdsong is an open-world preternatural RPG. Watch the teaser trailer for the game here:

The trailer’s description reads:

Wyrdsong is the new AAA open world preternatural RPG from Something Wicked Games, a new, globally dispersed AAA games studio led by Jeff Gardiner, a 15-year veteran of Bethesda (Skyrim, Fallout 3/4/76) and co-founder, Charles Staples (The Outer Worlds, Fallout NV), with creative and technical lead talent from Obsidian Entertainment, Bioware, and Bethesda.

Jeff Gardiner, CEO Something Wicked Games shared his vision for the new studio:

“Our goal with Something Wicked Games is to utilize our independence and creative autonomy to create the next evolution of open world RPGs. Our first project, Wyrdsong, has been my dream game for some time now, and I’m thrilled to finally share it today.”

Wyrdsong is set in a fictionalized depiction of Portugal in the middle ages. Players are challenged to question both their reality and the choices they make as Wyrdsong is set to expand, and redefine the RPG genre. The game is being developed in Unreal Engine 5 and it immerses fans in a dark historical fantasy where every decision has a consequence, both in this world and others yet to be discovered. 

No platforms or release date for the game has been announced. Head on over to Something Wicked Games’ official website to find out more.

Ibrahim Kabir

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Dead by Daylight Down for Unknown Reason This August 23 [Update]

It seems more and more people are posting Dead by Daylight down reports online, as the servers are showing error code 8,012. We can confirm that there is no planned maintenance or outage announced by the developers for August 23 (August 24 for those not in the US).

Dead by Daylight Down Server Status and Updates for August 23 (August 24 for non-US):

Update: Seems those issues have now been resolved. Time to get busy surviving survivors.

Here’s a bunch of reports that have surfaced just on Twitter alone:

The ever-dependable downdetector site for Dead by Daylight has also posted a spike in outage reports too. So far, Behaviour Interactive’s official Dead by Daylight Twitter account has not made any acknowledgements just yet. If that account or Behaviour Interactive themselves makes an announcement, we’ll be sure to update the post accordingly.

If you can connect to the game (or can’t), leave a comment below and let us know which platform you’re on and what region.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Genshin Impact Update 3.00 “The Morn a Thousand Roses Brings” Now Out This August 23

Developer miHoYo has rolled out Genshin Impact update 3.00 (PS5 version 3.000) for “The Morn a Thousand Roses Brings” patch. This brings a new region, a new character and more! Read up on the full Genshin Impact August 23 patch notes.

Genshin Impact Update 3.00 Patch Notes | Genshin Impact Version 3.0 Patch Notes | Genshin Impact August 23 Patch Notes:

〓Update Details〓

I. New Region

New Region – Sumeru

◇ New Areas: In Version 3.0, the areas, Avidya Forest, Lokapala Jungle, Ardravi Valley, Ashavan Realm, Vissudha Field, and Vanarana in the Sumeru region will be available.

▌New System in Sumeru

Tree of Dreams, Vanarana

A mystic plant that grows in the heart of the forest. Seems to be sentient. Nurture it with Dendro Sigils collected in adventures to obtain the treasures of the forests.

Tree of Dreams, Vanarana System Unlock Criteria:

• Complete the World Quest “Trees and Dreams”

Sumeru Reputation System

◇ Sumeru Reputation Unlock Criteria:

• Complete Archon Quest “Chapter III: Act II – The Morn a Thousand Roses Brings: Denouement”

By interacting with certain NPCs in Sumeru, you will be able to accept requests to complete and increase your Reputation. As your Reputation Level increases, you will unlock various Reputation Rewards!

Expeditions, Daily Commissions, and other new content will also be added in Sumeru.

◇ Sumeru Daily Commissions Unlock Criteria:

• Complete Archon Quest Chapter III: Act II “The Morn a Thousand Roses Brings: Denouement”

• Complete the World Quest “Adventure Takes Courage!”

After completing Archon Quest Chapter III: Act II “The Morn a Thousand Roses Brings: Denouement,” the World Quest “Adventure Takes Courage!” will be available at 04:00 (Server Time).

In addition, there will be new Fishing Points and “Radiant Spincrystals” in Sumeru.

 

II. New Characters

5-Star Character “Verdant Strider” Tighnari (Dendro)

◇ Vision: Dendro

◇ Weapon: Bow

◇ A young researcher well-versed in botany who currently serves as a Forest Watcher in Avidya Forest. He is a straight shooter with a warm heart — and a dab hand at guiding even the dullest of pupils.

◆ Tighnari has a special Charge Level 2 Aimed Shot and can be charged to fire a Wreath Arrow, dealing Dendro DMG. It also generates 4 homing Clusterbloom Arrows after hitting, dealing further Dendro DMG.

◆ Elemental Skill: Vijnana-Phala Mine

◆ Throws a Vijnana Stormheart ahead that deals AoE Dendro DMG, creating a Vijnana-Khanda Field that creates mysterious illusions that taunt opponents and draw their fire. Additionally, Tighnari gains the Vijnana Suffusion effect, which will decrease the Wreath Arrow’s charging time. This effect will dissipate once the skill duration ends or after Tighnari has fired 3 Wreath Arrows.

◆ Elemental Burst: Fashioner’s Tanglevine Shaft

◆ Fires 6 Tanglevine Shafts that can track opponents and deal Dendro DMG. After they hit, the Tanglevine Shafts will create a secondary wave of Tanglevine Shafts that can also track opponents and deal Dendro DMG on hit.

◆ The 5-star character “Verdant Strider” Tighnari (Dendro) will be available in the standard wish “Wanderlust Invocation” in the next Version.

4-Star Character “Sprout of Rebirth” Collei (Dendro)

◇ Vision: Dendro

◇ Weapon: Bow

◇ A trainee ranger active in Avidya Forest. Behind her enthusiastic words and actions hides a slightly introverted personality.

◆ Elemental Skill: Floral Brush

◆ Throws out a Floral Ring that deals 1 instance of Dendro DMG to targets it comes into contact with.

◆ Elemental Burst: Trump-Card Kitty

◆ Throws the doll named Cuilein-Anbar, causing an explosion that deals AoE Dendro DMG, creating a Cuilein-Anbar Zone. Cuilein-Anbar will bounce around within this zone, dealing AoE Dendro DMG.

4-Star Character “Treasure of Dream Garden” Dori (Electro)

◇ Vision: Electro

◇ Weapon: Claymore

◇ An elusive merchant who has a fondness for glittering Mora.

◆ Elemental Skill: Spirit-Warding Lamp: Troubleshooter Cannon

◆ Directs a Spirit-Warding Lamp to fire off a Troubleshooter Shot at opponents, dealing Electro DMG. After the Troubleshooter Shot hits, it will create 2 After-Sales Service Rounds that will automatically track opponents and deal Electro DMG.

◆ Elemental Burst: Alcazarzaray’s Exactitude

◆ Summons forth the Jinni within the lamp, that connects to a nearby character. The connected character will continuously restore HP based on Dori’s Max HP, and will continuously regenerate Energy. When the connector between the Jinni and the character touches opponents, it will deal Electro DMG to them every 0.4s. Only one Lamp Spirit can exist at one time.

5-Star Character Traveler (Dendro)

◇ Interact with a Statue of The Seven – Dendro to resonate with the Dendro element, and use a new Elemental Skill and Elemental Burst.

◆ Elemental Skill: Razorgrass Blade

◆ Deals Dendro DMG ahead.

◆ Elemental Burst: Surgent Manifestation

◆ Calls upon the might of the flora all around you, creating a Lea Lotus Lamp. This Lamp will deal continuous Dendro DMG to opponents within its AoE. The Lea Lotus Lamp will undergo corresponding changes after it comes into contact with Hydro/Electro/Pyro.

III. New Domains

Domain of Forgery: Tower of Abject Pride

◇ It is said that the deserts were once home to three sage-kings, one of whom remained lovely and wise till the very end. They parted ways eventually for the sake of the paradise they sought in their hearts. This place is called a “tower,” but in truth was the temporary residence of one of these people when they were building that earthly paradise. If one stretches the past back even further, it was once a small shrine built to avoid the wind and the sand.

◇ Unlock Criteria:

• Reach Adventure Rank 22 or above

• Or complete the Archon Quest Prologue: Act II “For a Tomorrow Without Tears”

◆ Challenge the Domain to obtain Weapon Ascension Materials.

Domain of Mastery: Steeple of Ignorance

◇ In the ancient past, man-made towers that could touch the skies were built all across the land. Though human hearts flowed downward, their souls aspired toward the high heavens. These towers would always fall, or collapse under their own weight and plummet into the depths. However, if one were to look at things at a grander scale, the heavens and earth are as one — no direction is truly different from another.

◇ Unlock Criteria:

• Reach Adventure Rank 22 or above

• Or complete the Archon Quest Chapter I: Act I “Of the Land Amidst Monoliths”

◆ Challenge the Domain to obtain Talent Level-Up Materials.

Domain of Blessing: Spire of Solitary Enlightenment

◇ In ancient times, this was a great and beautiful place, seemingly made to bless the children of humanity. But the arrow of heaven would descend, making mountains out of flat land and burying the ancient capitol beneath the hills.

◇ Unlock Criteria:

• Reach Adventure Rank 22 or above

• Or complete the Archon Quest “Prologue: Act III – Song of the Dragon and Freedom”

◆ Challenge the Domain to obtain artifacts in the “Deepwood Memories” and “Gilded Dreams” sets.

Domain: Under the Umbrella’s Shade

◇ The poets have it that spores, like trees, are connected to each other, and that all fungal beings in the world share a single dream. At the end of that dream, the spores would take on the forms of all things, and that all things would return to the beginning — return to being one — and that there would never again be boundaries. But the evolution of Fungi into sentient, locomotive beings was not something that happened in such primordial times. Regardless, this place has become fertile soil for Fungi to thrive.

◇ Unlock Criteria: Reach Adventure Rank 20 or above and fulfill certain criteria.

◆ Challenge the Domain to obtain rewards such as Primogems, Dendro Sigils, and more.

Domain: Fragment of Childhood Dreams

◇ This was once a dreamland paradise of a child of the forest, constructed based on how other children would describe the woods. In their memories, the forest was incredibly vast, much like the world itself. The forest was also immensely deep, just like fate itself. Although the dimensions of the world and the true depth of destiny would ultimately disappoint, the fantasy of them endures deep within this nursery.

◇ Unlock Criteria: Reach Adventure Rank 24 or above and fulfill certain criteria.

◆ Challenge the Domain to obtain rewards such as Primogems, Dendro Sigils, and more.

Domain: The Dark Valley

◇ Legend has it that the moon once had a face. Under the fierce moon’s face, like a white bow, the paths through the forest labyrinth would bring lost people to jade and amber dreams. This forest labyrinth has ceased to exist for hundreds of years — and yet even a hundred thousand winters must seem like a day in the garden of dreams.

◇ Unlock Criteria: Reach Adventure Rank 28 or above and fulfill certain criteria.

◆ Challenge the Domain to obtain rewards such as Primogems, Dendro Sigils, and more.

Domain: The Coordinates of Sun and Rain

◇ According to the legends, the goddess who had command over plants would summon forth a spirit of timely rains, whose name was Varuna, or “water and sky.” These same legends say that the now-deceased forest king used hedges and streams, and the children of the pomegranate used dreams and illusions to create a labyrinth as deep and intricate as the very roots of trees themselves, to defend the secret of sun and rain.

◇ Unlock Criteria: Reach Adventure Rank 32 or above and fulfill certain criteria.

◆ Challenge the Domain to obtain rewards such as Primogems, Dendro Sigils, and more.

IV. New Equipment

1. New Weapons

Hunter’s Path (5-Star Bow)

Gain 12% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 160% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s.

◆ During the event wish “Epitome Invocation,” the event-exclusive 5-star weapon Hunter’s Path (Bow) will receive a huge drop-rate boost!

End of the Line (4-Star Bow)

Triggers the Flowrider effect after using an Elemental Skill, dealing 80% ATK as AoE DMG upon hitting an opponent with an attack. Flowrider will be removed after 15s or after causing 3 instances of AoE DMG. Only 1 instance of AoE DMG can be caused every 2s in this way. Flowrider can be triggered once every 12s.

◆ You can exchange for End of the Line (Bow) and its refinement materials at the Sumeru Fishing Association.

▌Forgeable Weapons

Sapwood Blade (4-Star Sword)

After triggering Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon, a Leaf of Consciousness will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 60 Elemental Mastery for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field. The Leaf of Consciousness’ effect cannot stack.

Forest Regalia (4-Star Claymore)

After triggering Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon, a Leaf of Consciousness will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 60 Elemental Mastery for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field. The Leaf of Consciousness’ effect cannot stack.

Moonpiercer (4-Star Polearm)

After triggering Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon, a Leaf of Revival will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 16% ATK for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field.

Fruit of Fulfillment (4-Star Catalyst)

Obtain the “Wax and Wane” effect after an Elemental Reaction is triggered, gaining 24 Elemental Mastery while losing 5% ATK. For every 0.3s, 1 stack of Wax and Wane can be gained. Max 5 stacks. For every 6s that go by without an Elemental Reaction being triggered, 1 stack will be lost. This effect can be triggered even when the character is off-field.

King’s Squire (4-Star Bow)

Obtain the Teachings of the Forest effect when unleashing Elemental Skills and Bursts, increasing Elemental Mastery by 60 for 12s. This effect will be removed when switching characters. When the Teachings of the Forest effect ends or is removed, it will deal 100% of ATK as DMG to 1 nearby opponent. The Teachings of the Forest effect can be triggered once every 20s.

◆ Explore Sumeru and complete certain World Quests to get items that can be exchanged for Forging Blueprints with NPCs in Vanarana.

2. New Artifacts

Deepwood Memories (4-Star and 5-Star)

◇ 2-Piece Set: Increases Dendro DMG Bonus.

◇ 4-Piece Set: After Elemental Skills or Bursts hit opponents, the targets’ Dendro RES will be decreased by a certain percentage for 8s. This effect can be triggered even if the equipping character is not on the field.

Gilded Dreams (4-Star and 5-Star)

◇ 2-Piece Set: Increases Elemental Mastery.

◇ 4-Piece Set: Within a few seconds of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members. ATK is increased by a certain percentage for each party member whose Elemental Type is the same as the equipping character, and Elemental Mastery is increased by a certain value for every party member with a different Elemental Type. Each of the aforementioned buffs will count up to 3 characters. This effect can be triggered once every few seconds. The character who equips this can still trigger its effects when not on the field.

V. Elemental Reactions

1. Catalyze

When creatures are affected by Electro and Dendro, the Quicken reaction will occur, which will render them Quickened.

When a Quickened entity is attacked by Electro or Dendro, they will trigger Aggravate and Spread respectively, which will increase DMG taken.

2. Bloom

When creatures are affected by Hydro and Dendro, the Bloom reaction will occur, generating a Dendro Core.

Only a certain number of Dendro Cores can exist at the same time. If new ones are created once this limit is reached, or if the duration of the existing Dendro Cores ends, the pre-existing Dendro Cores will explode, dealing AoE Dendro DMG.

When Dendro Cores come into contact with Pyro, they will trigger Burgeon, causing even greater AoE Dendro DMG. When Dendro Cores come into contact with Electro, they will trigger Hyperbloom, and transform into homing Sprawling Shots.

VI. New Event

“Graven Innocence” Event: Take part to invite “Sprout of Rebirth” Collei (Dendro)

During the event, complete the quest “The Unappreciated Carving” to invite the character “Sprout of Rebirth” Collei (Dendro). Help the staff in Acara Crafts find assistants and collect inspiration regarding toy-making to obtain Primogems, Crown of Insight, Character Level-Up Materials, Talent Level-Up Materials, and event-exclusive Furnishings, etc.

▌Event Duration

VII. New Quests

1. New Archon Quests

Archon Quest Chapter III: Act I “Through Mists of Smoke and Forests Dark”

◆ Quest Unlock Criteria:

• Reach Adventure Rank 35 or above

• Complete Archon Quest Chapter II: Act IV “Requiem of the Echoing Depths”

Archon Quest Chapter III: Act II “The Morn a Thousand Roses Brings”

◆ Quest Unlock Criteria:

• Reach Adventure Rank 35 or above

• Complete Archon Quest Chapter III: Act I “Through Mists of Smoke and Forests Dark”

◇ After the Version 3.0 update, Archon Quests Chapter III: Act I “Through Mists of Smoke and Forests Dark” and Chapter III: Act II “The Morn a Thousand Roses Brings” will be permanently available.

2. New Story Quest

Tighnari’s Story Quest – Vulpes Zerda Chapter: Act I “The Unanswerable Problems”

Permanently available after the Version 3.0 update

◆ Quest Unlock Criteria:

• Reach Adventure Rank 40 or above

• Complete Archon Quest Chapter III: Act II “The Morn a Thousand Roses Brings: Denouement”

3. New World Quests

◆ New World Quests: “Gourmet Supremos: Within Our Duties,” “The Price,” “Adventure Takes Courage!,” “Garcia’s Paean: A Gift of Compatibility,” “The Path of Papers,” “While the Dream Lingers,” “Cost-Effective Hook,” “Even Beasts Stumble,” “Treasure of Wisdom: A New Plan,” “Aranyaka” Quest Chain, “Vimana Agama” Quest Chain, “Varuna Gatha” Quest Chain, “Agnihotra Sutra” Quest Chain, “An Unwavering Culinary Dream” Quest Chain, “The Foolish Fatuus,” “A Short Encounter with a Rare Bird,” “Where Are the Fierce Creatures?” and more.

VIII. New Enemies

Jadeplume Terrorshroom

◇ The lord of fungal beasts that lives in the heart of the woods and in the company of its kin.

When it is hit by Electro attacks and Catalyze reactions, it will accumulate Activation. When it accumulates sufficient Activation, it will enter an Activated state. An activated Jadeplume Terrorshroom will unleash more fearsome attacks until it becomes exhausted.

Located at Vissudha Field

Electro Regisvine

◇ A huge vine that has morphed into a monster through the conduction of high-voltage currents through the ley lines.

Its special Electro organ can condense into either a Waxing Stamen or a Waning Stamen. When the two types of stamens are present at the same time, they will attract one another and then unleash a powerful electrical explosion when they make contact.

Located at Lokapala Jungle

Floating Dendro Fungus, Whirling Electro Fungus, Whirling Cryo Fungus, Stretchy Pyro Fungus, Stretchy Anemo Fungus, Stretchy Geo Fungus, Grounded Hydroshroom, Winged Dendroshroom, Winged Cryoshroom

◇ Monsters with basic intelligence that evolved from spores.

When first hit by Electro or Pyro attacks, it will enter either an Activated or a Scorched state based on the elemental attack type used. Defeat this transformed fungus to obtain different types of rewards…

Eremite Axe Vanguard, Eremite Crossbow, Eremite Ravenbeak Halberdier, Eremite Linebreaker, Eremite Sword-Dancer, Eremite Desert Clearwater, Eremite Sunfrost, Eremite Daythunder

◇ A group of loosely-organized mercenary corps, with members using various kinds of weapons.

Of which, Eremite elites: Eremite Desert Clearwater, Eremite Sunfrost, and Eremite Daythunder will unleash the ominous spirit sealed in their weapons after taking a certain amount of damage to enter an Infused Form that greatly boosts their combat capabilities. Will enter a weakened state for a time once this Infused Form ends.

Ruin Drake: Earthguard and Ruin Drake: Skywatch

◇ A war machine that is said to be left behind by a now-destroyed nation. It mimics the appearance of the beings known as Vishaps.

Can periodically release a dangerous torrent of energy during combat and increase its own Elemental RES against the previous main type of Elemental DMG it suffered. Take this opportunity to attack their cores, and you may be able to immobilize this creature…

In addition, the Dendro Specter will be added in Version 3.0.

IX. Other Additions

1. New Recipes:

○ Sumeru Lambad’s Tavern: Minty Bean Soup, Lambad Fish Roll, and Shawarma Wrap

○ Sumeru NPC Jahangir: Panipuri and Curry Shrimp

○ Complete the World Quest “An Unwavering Culinary Dream” to obtain: Selva Salad, Masala Cheese Balls, and Mushroom Hodgepodge

○ Complete the World Quest “Gourmet Supremos” to obtain: Fish with Cream Sauce, Potato Boat, and Tandoori Roast Chicken

○ Complete the Archon Quest “Silent Seeker of Knowledge” to obtain: Pita Pocket

○ Obtain the following from the Sumeru Reputation System: Butter Chicken, Tahchin, and Biryani

○ Obtain the following from event mail: Sunset Berry Tea, Milky Mushroom Crisp Tower, and Meat Lovers’ Mushroom Pizza

○ Tighnari’s specialty: Forest Watcher’s Choice

○ Collei’s specialty: Yearning

○ Dori’s specialty: Show Me the Mora

2. New Achievement categories such as “Mortal Travails: Series III,” “Meetings in Outrealm: Series III,” “Sumeru: The Rainforest of Lore,” and new Achievements added to the “Wonders of the World” category.

3. New Namecards:

“Tighnari: Dew-Kissed”: Reward for reaching Friendship Lv. 10 with Tighnari

“Collei: Good Virtue”: Reward for reaching Friendship Lv. 10 with Collei

“Dori: Jinni”: Reward for reaching Friendship Lv. 10 with Dori

“Travel Notes: Woodlands”: Reward obtained via the BP system

“Achievement: Roaming”: Reward for completing all achievements under “Mortal Travails: Series III”

“Achievement: Fated Encounter”: Reward for completing all achievements under “Meetings in Outrealm: Series III”

“Sumeru: Shimmering Woods”: Reward for completing all achievements under “Sumeru: The Rainforest of Lore”

“Sumeru: Observance”: Reward for reaching Reputation Lv. 4 (Sumeru)

“Sumeru: Unsullied”: Reward for reaching Reputation Lv. 7 (Sumeru)

4. New Sumeru Reputation Reward Gadgets: Dendroculus Resonance Stone, Dendro Treasure Compass, The Boon of the Elder Tree, and Ultra-Hot Burner Lamp Test Model.

The Boon of the Elder Tree: A talisman that can help collect wood.

Ultra-Hot Burner Lamp Test Model: A gadget that improves the efficiency of food processing by consuming minerals.

5. Adds a search function for Achievements: type in keywords to search among all the displayed achievements for those whose titles contain the keywords.

6. In the “Adventurer Handbook > Embattle” page, ascend Dendro characters (except the “Dendro Traveler”) to receive the corresponding rewards.

7. Adds some prompts for loading screens.

8. Adds Wood Conversion function for the Serenitea Pot: you can convert some Forging Ores into wood you have already obtained (The amount of conversion for each type of wood each week is limited).

9. Adds new Midlander Billets.

10. Adds Billet Conversion function in “Crafting Bench > Conversion” menu: Travelers can use Dream Solvent to convert Midlander Billets to Northlander Billets for the same Weapon type, or change Northlander Billets to Midlander Billets for the same Weapon type.

11. Adds some of the Harvestable seeds from Sumeru to the Seed Dispensary.

12. New “Shaded Clarity” Furnishing: Ornamental Fish caught via Fishing can be raised in this tank. It can be redeemed at the Sumeru Fishing Association.

13. New “Fishing Line Stabilizer” Gadget: Use this gadget to help in fishing and obtain certain buffs based on the number of fish of this species that you have caught in the past. Can be redeemed at various Fishing Associations.

14. New Animals: Spinocrocodile, Rishboland Tiger, Shaggy Sumpter Beast, Dusk Bird, Shroomboar, Red Tailed Lizard, Forest Tree Frog, and Dendro Crystalfly

15. New Fishes: True Fruit Angler, Sandstorm Angler, Sunset Cloud Angler, Peach of the Deep Waves, Lazurite Axe Marlin, and Halcyon Jade Axe Marlin

16. Spiral Abyss

Floor 9 Ley Line Disorders changed to:

• DMG dealt by the explosion of Dendro Cores produced by characters’ Bloom reaction is increased by 125%. DMG dealt by Burgeon and Hyperbloom reactions triggered by characters is increased by 125%.

Floor 10 Ley Line Disorders changed to:

• When Spread or Aggravate reactions are triggered on opponents, DMG done by these reactions will be increased by 75%.

Floor 11 Ley Line Disorders changed to:

• All characters in the party gain a 75% Dendro DMG Bonus.

After the Spiral Abyss resets on September 1, the “Vermillion Hereafter” and “Echoes of an Offering” Artifact set rewards in “Domain Reliquary: Tier I,” and “Domain Reliquary: Tier II” for Floors 9-12 will be replaced with “Deepwood Memories” and “Gilded Dreams.”

Updated the monster lineup on Floors 9–12 of the Spiral Abyss.

Starting from the first time that the Lunar Phase refreshes after updating to Version 3.0, the two Lunar Phases will be as follows:

Phase 1:

Efflorescent Moon

After characters deal DMG to opponents with a Dendro Core (including Burgeon and Hyperbloom), their ATK will be increased by 15% for 8s. This effect can stack up to 4 times, and can be triggered once every 0.1s.

Phase 2:

Reviving Moon

When a character triggers Quicken on an opponent, that opponent’s DEF is decreased by 35% for 10s after they are affected by the reaction.

〓Adjustments & Optimizations〓

● Enemies

1. Reduces DMG inflicted to players by the “Tyrant of the Skies” in Archon Quest “Prologue: Act III – Song of the Dragon and Freedom.”

2. Reduces the ATK of the “Erstwhile King of the Skies” in Archon Quest “Prologue: Act III – Song of the Dragon and Freedom.”

3. Reduces the number of platforms that collapse under the effects of the skill “Caelestinum Finale Termini” unleashed by “Erstwhile King of the Skies” in Archon Quest “Prologue: Act III – Song of the Dragon and Freedom,” as well as the damage inflicted by these collapsing platforms.

4. Optimizes the judgment condition of Raiden Shogun to enter the “Vision Hunt Decree” battle stage in Archon Quest “Chapter II: Act II – “Stillness, the Sublimation of Shadow.”

5. Optimizes the judgment condition of Raiden Shogun unleashing “divine punishment” in Archon Quest “Chapter II: Act II – “Stillness, the Sublimation of Shadow.”

6. Adjusts part of the Floating Hydro Fungi’s behavior logic: when first hit by Electro or Pyro attacks, it will enter either an Activated or a Scorched state based on the elemental attack type used.

7. Adjusts some of the animation effects of Dendro Slimes and Large Dendro Slimes.

● System

1. Increases the number of party compositions that can be pre-set in the “Party Setup” menu to 10. In addition, access to “Configure Team” has also been added to the “Party Setup” menu. Travelers can use various shortcuts to disband existing party setups, etc.

2. Increases the “My Friends” limit from 45 to 60.

3. Adds the function to show the source of 5-star artifacts and to redirect to the corresponding Domain.

4. “Talent Reference” will no longer be displayed for trial characters in the “Character > Talents” menu.

5. Optimizes the “Wish > Details” and “Wish > History” menu layouts.

6. You can now adjust horizontal and vertical sensitivity respectively in “Camera Sensitivity” and “Camera Sensitivity (Aimed Shot Mode)” in “Settings > Controls” on PC, mobile, PS5™, and PS4™.

7. Updates some features in the “Paimon Menu > Feedback” system.

8. Adjusts the pause logic of “Interaction in Certain Gameplay Modes” (corresponding to the T key on the keyboard): The cooldown of interaction in certain gameplay modes is now suspended when the game is paused in single player mode.

● Audio

1. Adds “Ally at Low HP” voicelines under characters’ Profile > Voice-Over.

2. Adds a function to trigger corresponding voice lines when a party member’s HP is low in Co-Op Mode.

3. Adds sound effects when characters defeat an enemy or inflict a CRIT Hit.

4. Optimizes the sound effects of characters when moving and in combat.

5. Adjusts some dynamic sound effects in combat.

6. Optimizes the sound effects of combat voicelines in Japanese for Diluc’s “Red Dead of Night” outfit.

7. Optimizes the Japanese, Korean, and English voice-over for certain characters, quests, and NPCs.

● Elemental Resonance

1. New Dendro Elemental Resonance “Sprawling Greenery”: Elemental Mastery increased by 50. After triggering Burning, Quicken, or Bloom reactions, all nearby party members gain 30 Elemental Mastery for 6s. After triggering Aggravate, Spread, Hyperbloom, or Burgeon reactions, all nearby party members gain 20 Elemental Mastery for 6s. The durations of the aforementioned effects will be counted independently.

2. Hydro Resonance “Soothing Water” is adjusted to: “Affected by Pyro for 40% less time. Increases Max HP by 25%.”

3. Electro Resonance “High Voltage” is adjusted to: “Affected by Hydro for 40% less time. Superconduct, Overloaded, Electro-Charged, Quicken, Aggravate, or Hyperbloom have a 100% chance to generate an Electro Elemental Particle (CD: 5s).”

● Other

1. Nagadus Emerald Sliver is now added to “Daily Commission” rewards.

2. Dendro Character Ascension Materials are now available through Synthesis and Conversion.

3. Adds “Dendro DMG Bonus” to the primary attribute of the Goblet of Eonothem artifact (Due to the addition of this attribute to Goblet of Eonothem, the percentage of getting the primary attributes of DEF%, HP%, and ATK% will be reduced, while the percentage of getting other primary attributes will not change.)

4. “Guidance of the Land of Geo” and “Philosophies of the Land of Geo” will be replaced with “Guidance of the Land of Verdure” and “Philosophies of the Land of Verdure” in the Battle Pass.

5. Adds 10 types of Artifact sets that can be obtained from Mystic Offering: “Artifact Strongbox: Thundering Fury,” “Artifact Strongbox: Thundersoother,” “Artifact Strongbox: Viridescent Venerer,” “Artifact Strongbox: Maiden Beloved,” “Artifact Strongbox: Archaic Petra,” “Artifact Strongbox: Retracing Bolide,” “Artifact Strongbox: Crimson Witch of Flames,” “Artifact Strongbox: Lavawalker,” “Artifact Strongbox: Blizzard Strayer,” and “Artifact Strongbox: Heart of Depth.”

6. Optimizes the experience of moving through complex terrain with the following characters’ talents:

“Frostflake Heron” Kamisato Ayaka (Cryo) – Kamisato Art: Senho

“Mujina Ninja” Sayu (Anemo) – Yoohoo Art: Fuuin Dash

“Astral Reflection” Mona (Hydro) – Illusory Torrent

“Valley Orchid” Yelan (Hydro) – Lingering Lifeline

“Prinzessin der Verurteilung!” Fischl (Electro) – Midnight Phantasmagoria

“Astute Amusement” Yae Miko (Electro) – Yakan Evocation: Sesshou Sakura

7. Reduces elemental effects on targets affected by Burning reactions.

8. Optimizes the aiming performance of some Characters in Co-Op Mode.

9. Optimizes the display of the Burning reaction effect triggered on the enemy.

10. Adjusts the pull range of the pull effect on objects in the vertical direction to twice the horizontal range. Affected pull effects include:

Elemental Skill: Kaedehara Kazuha, Jean, Sucrose, Traveler (Anemo).

Elemental Burst: Venti, Sucrose, Shikanoin Heizou, Traveler (Anemo).

Weapon Effect: The Viridescent Hunt

〓Bug Fixes〓

● Quests

1. Fixes an issue with the “Fend off the angry hilichurls” objective of the Daily Commission “Language Exchange,” whose area indicated on the map could be displayed abnormally.

2. Fixes an issue with the Story Quest “The Truth Is Also a Lie” that prevented exiting stealth mode even after you have left the area of the quest objective “Go and observe the Kanjou Commission informant.”

3. Fixes an issue with the Archon Quest “The Crane Returns on the Wind” whereby some characters’ Japanese voice-overs could not be played properly.

● Enemies

1. Fixes an issue whereby the collision size of some enemies might be abnormally large.

2. Fixes an issue with the Oceanid boss whereby there is an invisible barrier on its platform which could prevent ranged attacks.

3. Fixes an issue whereby the Geovishap Hatchling could not be hit normally by some characters’ attacks when it is rolling around.

4. Fixes an issue whereby the attack judgment position was low when the Hilichurl Berserker charged.

5. Fixes an issue whereby there is a small chance that the skills of some enemies (e.g. Geovishap Hatchling) might pick targets abnormally after the Version 2.8 update.

● Characters

1. Fixes an issue with Gorou whereby his facial expressions were displayed abnormally in the Attributes page under certain specific circumstances.

2. Fixes an issue with Gorou whereby his facial expressions were displayed abnormally while carrying out Normal Attacks.

3. Fixes an issue in Controller Mode whereby when players opened the Shortcut Wheel when using Sprint or Alternate Sprint, the Sprint Skill would be interrupted.

4. Fixes an issue whereby after Fischl uses her Elemental Skill, switching to another character causes Oz’s attacks to not generate Elemental Particles.

5. Fixes an issue where when some characters were auto-deployed due to their teammate dying, their skills off-field would continue to take effect abnormally.

6. Fixes an issue whereby Shikanoin Heizou would display abnormal standing and sitting animations under certain conditions in Co-Op Mode.

7. Fixes an issue with Shikanoin Heizou whereby his facial expression would not change normally in Character > Weapons or Character > Talents interface.

8. Fixes an issue with Shikanoin Heizou whereby his hair would be displayed abnormally.

9. Fixes an issue whereby when Kamisato Ayato continuously attacked, there is a very low probability that this would abnormally and significantly extend the duration of various effects on the character (up to twice the duration).

10. Fixes an issue whereby when Tartaglia eliminated certain enemies, the special effects of Riptide would not be fully displayed.

11. Fixes an issue with Kamisato Ayato whereby he had a delay in turning after using Shunsuiken to defeat enemies at a high attack speed.

12. Fixes an issue whereby Diluc had a small chance of dealing Physical DMG when performing Normal Attacks while having Pyro Infusion after casting his Elemental Burst.

13. Fixes an issue with Albedo whereby the duration of the effects of his Lv. 6 Constellation “Dust of Purification” may be abnormal when Travelers reconnected after disconnecting from the server, after collecting the Crystal from a Crystallize reaction.

● System

1. Fixes an issue whereby the character’s position would be abnormally shifted when the Paimon Menu was opened under certain circumstances.

2. Fixes an issue whereby Albedo, Rosaria, and Raiden Shogun’s Stella Fortuna display lit up even though it wasn’t activated in the Character > Constellation menu.

3. Fixes an issue under specific circumstances whereby the healing effect on character avatars in the party would display abnormally. (There is a small chance that this problem will persist in Co-Op Mode. We will try to repair it in a future version update.)

4. Fixes an issue whereby the chat records before Version 2.8 are not displayed for Travelers whose chat sessions existed before the Version 2.8 update.

5. Optimizes the display of Domain names in the Adventurer Handbook > Embattle page.

6. Fixes an issue with the Serenitea Pot that prevented normal tracking of companions in the Mansion after clicking “Companion Gifts” on the map.

7. Fixes an issue with some Domains whereby enemies would abnormally drop Elemental Particles or Elemental Orbs after the challenge failed.

8. Fixes an issue whereby when the Darkfire Furnace of the enemy “Abyss Lector: Fathomless Flames” is attacked, there is a probability that the display position of special effects would become abnormal and the game camera would shake abnormally.

● Equipment

1. Fixes an issue whereby the effect of the weapon “Katsuragikiri Nagamasa” could not be triggered when the character dealt damage via the Elemental Skill when off the field.

2. Fixes an issue whereby the brightness of the “Memory of Dust” weapon might be abnormal when spawning near the character.

● Audio

1. Fixes an issue whereby some characters’ Chinese voice-overs and some enemies’ Japanese voice-overs could not be played properly.

● Other

1. Fixes an issue whereby when Superconduct and Swirl reactions were triggered on large monsters, there was a chance that DMG and special effects could occur at abnormal locations.

2. Fixes an issue whereby DMG was calculated abnormally when Electro-Charged, Overloaded, and Superconduct reactions were triggered by lightning strikes in the open world.

3. Fixes an issue under specific circumstances whereby Kuki Shinobu’s mask and Shikanoin Heizou’s jitte did not display properly.

4. Fixes an issue whereby the effects of Jean’s outfit “Favonian Devotion” were displayed abnormally when affected by the Hydro element.

5. Fixes an issue whereby when using an iOS or Android device to play the game, after some characters cast their Elemental Bursts, there may be a problem with their weapons’ color display.

6. Fixes an issue whereby characters were displayed abnormally when approaching the Elemental Node.

7. Fixes an issue whereby character status could be abnormal when pressing other keys while using the “Wind-Blessed Harpastum gadget.

8. Fixes an issue whereby there is a probability of text truncation on the Character Level-Up page when the game language is set to Russian.

9. Fixes some textual errors in 13 languages and optimizes text. “Note: Related in-game functions have not changed.” (Travelers can view the changes in different languages by going to the Paimon Menu > Settings > Language and changing the Game Language.)

Text-related fixes and optimizations in English include:

◆ Optimized some lines in the quests and World Quests.

◆ Optimized Diluc, Jean, and Mona’s descriptions.

Source: Hoyolab

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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“Where Winds Meet” Is an Open-World Action RPG Set in Ancient China, Check Out the Gameplay

One of the surprise announcements to come out of gamescom Opening Night Live was Everstone Studio’s “Where Winds Meet,” an open-world action-RPG that’s set in the China. Check out the gameplay reveal trailer alongside the fact sheet and more details.

Game Overview

Where Winds Meet is an interactive open world game featuring action, adventure and martial arts developed by Everstone Games.

It takes place during the twilight of the Ten Kingdoms, the very era when an entire dynasty could crumble in a blink of an eye. The melody of “The Beautiful Lady Yu” heralded the end of the road for the last emperor of the Southern Tang Dynasty. Li Yu ruled the world as the emperor but was better known as the Immortal King of Poetry. It was his love for poetry, not power, that eventually lost him the war and saw him become a prisoner of Song. During the three years of incarceration, Li yearned for his country and lover incessantly. After realizing his fate lay in a cup of poisoned wine, he turned those longings into the masterpiece called “The Beautiful Lady Yu”.

As a swordsman, the player has grown up amid this era of war and conflict and must face the many tough choices in a
swordsman’s destiny, as division and unrest are about to come to an end on the stage of the Northern Song Dynasty. Facing the unknown paths ahead where blood and swords are intertwined, what will the player choose? – follow his heart and mind and fight for justice: or choose to safeguard the empire with the inevitable consequence that his kind, swordsmen, will fade from prominence and prosperity; or will he choose to protect the innocent by sticking to the moral code of chivalry imbued since childhood, and use his martial skills against laws and rules till death?

● Creating Legends in a Time of Unrest, a true stage for swordsmen. Players assume the role of a hero forged
in a time of chaos, exploring the way of chivalry on an unknown path dominated by blade and blood. They
can also broaden their experience to increase their chances of survival. They could choose to be a doctor
saving lives in the chaotic world, or a merchant accumulating wealth or play as an NPC traveling the ancient
Kaifeng City. Whichever choice you make, you can demonstrate your own unique style – stay true to the
original aspiration till the last drop of your blood drains; sacrifice yourself to lay a foundation for a
prosperous world; or if you don’t care for fame or wealth, remain free and unfettered.

● Triumph, Your Way, and cast off the restrictions of Martial Arts Schools. Ch’ing Kung (wall-walking, Running
on Water, climbing), acupuncture, Lion’s Roar…… Combat is a key part of Where Winds Meet, with Wuxia
skills, attacks, and counter attacks playing a major role. You can even use a Tai chi skill to turn the enemy’s
attacks back onto himself. You have the freedom to define your combat style and write your own chapter of
martial legend.

● Open-ended Sandbox role-playing. The free construction system with 600 authentic antique components
and the environment system, allow players to interact with the whole world. Exploring the vast landscape of
in an unprecedented way. There is wind in the steppe, gentle sunlight through bamboo and enormous,
mysterious buildings and stone figures. Taking in the spectacular views of mountains and rivers, you have
complete freedom to explore and reveal the secrets and treasures hidden in Jianghu, and freely participate
in this “living” history.

Where Winds Meet is set to be released on PC with no release date announced just yet. For another game set in ancient China (though a fictional one), check out the latest stunning gameplay for Black Myth: Wukong.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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DualSense Edge Customizable PS5 Pro Controller Announced by Sony

If you ever wanted back buttons on your DualSense controller but wanted something more official than what’s out in the market, you’re in luck, as Sony has officially revealed the “DualSense Edge” controller, which aims to rival Microsoft’s Xbox Elite controller when it comes to features.

Check out the trailer and read up on what this PS5 Pro controller can do straight from Sony.

The DualSense Edge features a fully customizable wireless controller with probably the most important feature of all — back buttons! Yes, this beast has back buttons and what’s more, they can even be swapped!

DualSense Edge Features List:

●       Ultra-customizable controls: You can make the DualSense Edge wireless controller uniquely yours by remapping or deactivating specific button inputs and fine-tuning your aim by adjusting stick sensitivity and dead zones (the distance your analog stick moves before it’s recognized in a game). In addition, each trigger is adjustable with options to tailor travel distance and dead zones to your preference. For example, you can manually reduce travel distance of the triggers for faster inputs in competitive FPS games or reduce the dead zone for precise throttle control in racing games.

●       Ability to save multiple control profiles: Once you’ve found your ideal control settings, you can save them to unique profiles and swap between them on the fly. With the DualSense Edge wireless controller, you’ll always have your preferred controls for your games ready to go, whether you’re facing Norse gods and monsters in God of War Ragnarök, or rival players in an online battle royale.

●       On-controller user interface: The dedicated Fn button allows you to easily adjust your setup while staying focused on the in-game action – quickly swap between your pre-set control profiles, adjust game volume and chat balance, and access the controller profile settings menu to set up and test new control iterations while in game.

●       Changeable stick caps and back buttons: Three types of swappable stick caps (standard, high dome, and low dome) help you stay comfortable in game while maintaining grip and stability. The two swappable sets of back buttons (half-dome and lever) can be configured to be any other button input, putting more essential controls at your fingertips.

●       Replaceable stick modules: Play longer with the ability to fully replace each individual stick module on the controller (replacement stick modules will be sold separately).

●       Built-in DualSense wireless controller features: The DualSense Edge wireless controller retains the signature comfort and immersive experience of the DualSense wireless controller when playing supported games, including haptic feedback, adaptive triggers, built-in microphone, motion controls, and more.

In addition to the features listed above, Sony has confirmed that the controller will also include a USB Type-C braided cable, which uses a connector housing to lock into the controller, so it’s less likely to slip. There will also be a carrying case included, which will even let you charge the controller while it’s housed inside.

No release date or price has been revealed just yet, but chances are, expect this to be in the same price range as your typical modded/pro controller ($150 and up).

Source: PlayStation Blog

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Alex Co

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Homeworld 3 Gameplay Trailer Revealed at gamescom 2022

Gearbox and Blackbird Interactive have shared Homeworld 3’s latest gameplay trailer showcasing the deepest look into the game yet. Homeworld 3 is the latest addition to the award-winning sci-fi strategy franchise. You can watch the gameplay trailer here:

The YouTube description reads:

Kesura Oasis fails to live up to its name after an ambush by Kalan Raiders. Learn how to outwit hit-and-run tactics and live to fight another day. Homeworld 3, the iconic, fully-3D RTS launches in the first half of 2023.

Rob Cunningham, CEO of Blackbird Interactive had this to say:

“Our team has been hard at work creating the Homeworld experience we’ve always dreamed of and we hope after watching this trailer, fans will believe we are making THEIR game. Homeworld 3 will deliver deeper strategy and decision-making with easier controls. Players will explore ancient megalithic structures and experience space at an extraordinary level of detail while following an epic narrative fit for the biggest sci-fi fans. We have a lot more to showcase along with some fun surprises as we head into launch in 2023.”

Homeworld 3 will be arriving in the first half of 2023 on PC via Steam and Epic Games Store. The physical collector’s edition for Homeworld 3 is available to pre-order starting now!

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Predator Hunting Grounds Update 2.42 Adds New Content This August 23

Illfonic has released Predator Hunting Grounds update 2.42 and this adds both paid and free content to the game! Check out what’s new in the Predator Hunting Grounds August 23 patch notes.

Predator Hunting Grounds Update 2.42 Patch Notes | Predator Hunting Grounds August 23 Patch Notes:

Despite sustaining serious injuries in the field, this Predator’s will to live fueled its return to the field. Now, you can become an evolved hunter as the new Bionic Predator.

This DLC pack includes the Bionic Predator premium class.

Paid DLC

  • New Playable Predator – Bionic

Free Content

  • New Predator mask “Bone” is now available
    • Available at level 1
    • Nearly all the available tints are also unlocked by default

That’s about it. For more on the game, head on over to our Predator Hunting Grounds game hub.

Source: Illfonic forums

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Alex Co

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Dead Island 2 Gameplay, Story Details and Features Crawl Out, Alexa Game Control Confirmed

Alongside the Dead Island 2 re-announcement at gamescom 2022, Deep Silver has revealed our first real look at Dead Island 2 gameplay. In addition to that we now have the official story details as well, and even the features list for the long-gestating zombie game.

Dead Island 2 Gameplay, Story Details and Features List:

Dead Island 2 Story:

A deadly virus is spreading across Los Angeles, turning its inhabitants into ravenous zombies. The city is under quarantine and the military have retreated. Bitten, infected, but more than just immune, you learn to harness the tainted zombie powers running through your veins. Only you, and the handful of other swaggering assholes who happen to be resistant to the pathogen, hold the future of Los Angeles (and humanity), in the balance. You were born for this.

As you uncover the truth behind the outbreak you’ll also discover just who – or what – you are. Survive, evolve, save the world – just another day in HELL-A.

FEATURES

  • Explore HELL-A – Dead Island 2 takes players across the most iconic locations of the City of Angels, stained with horror, in an exciting journey from the verdant suburbia of Beverly Hills to the quirky promenade of Venice Beach.
  • Brutal Melee Sandbox – Combat delivers the most intense, visceral, and gory first person experience possible, with plenty of weapons and brutally tactical options to chew your way through the zombie horde. Whether you’re slicing, smashing, burning, or ripping, we want you to truly feel it.
  • Be the Ultimate Zombie Slayer – There are six characters to choose from, each with their own unique personality and dialogue. You can fully customize the abilities of each Slayer, with our brand-new skill system allowing you to re-spec instantly and try out the craziest builds.
  • Zombie Infestation – Ready to experience the most advanced dismemberment system in games? HELL-A is crawling with zombies that look and react realistically. These mutated wretches are the reanimated, rotten heart of Dead Island 2, coming in dozens of distinct zombie types, each with their own mutations, attacks, and hundreds of visual LA-themed variants. Our monsters are relentless, challenging, and true Los Angelinos. Will you be able to survive?
  • A Cinematic Co-op Adventure – As a proper RPG experience, Dead Island 2 offers plenty of exciting quests, a crazy cast of characters, and a thrilling story packed with dark comedy to truly immerse you in its twisted universe. Re-playability is guaranteed. Add an over-the-top co-op mode for up to three players, and you’ll stay in HELL-A for a very long and gory trip.

Exclusive to North America, Dead Island will also feature Alexa Game Control which allows players to use their voice to “seamlessly interact with zombies, change weapons, navigate the world of HELL-A, and more.”

Dead Island 2 will be released this February 3, 2023 on the PS4, PS5, Xbox One, Xbox Series X|S and PC.

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Alex Co

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Diablo 3 Update 1.42 Slashes Out for Season 27 Patch 2.7.4 This August 23

Blizzard Entertainment has rolled out Diablo 3 update 1.42, which is for Season 27 “Light’s Calling.” This is also called patch 2.7.4, with the actual season starting on August 26. Read on for everything new in the Diablo 3 August 23 patch notes.

Diablo 3 Update 1.42 Patch Notes | Diablo 3 Season 27 Patch Notes | Diablo 3 Update 2.7.4 Patch Notes | Diablo 3 August 23 Patch Notes:

Season 27 Start: August 26 at 5 pm PDT/8 pm EDT/8 am HKT.

SEASON 27 THEME

Looking to turn the tide of an unremitting war between light and darkness, the Angels of the High Heavens have embedded a token of their righteousness in Sanctuary. Cunning Nephalem seeking an advantage in combat will undergo an angelic trial, crystallizing a symbol of their morality into pure, otherworldly perfection. The specific celestial force imbued within by the divine is unknown—an answer waiting to be sought on the battlefield. Go forth, Nephalem!

Season 27 introduces Light’s Calling, our new seasonal theme. Valiant Nephalem who recover Angelic Crucibles, a new consumable item, may use them to Sanctify any equippable Legendary item, infusing it with one of three new class-specific powers at random. We wanted to use Angelic Crucibles to lean into the expertise of each class, further exemplifying its respective prowess, but through a nuanced lens. The High Heavens are home to ethereal splendor, bursting with boundless radiance—we wanted to provide players with a taste of untainted power as doled out from Heaven itself.

SEASON COSMETIC REWARDS

Beginning with Season 17, we began reintroducing previous rewards to make them available to players who may have missed them the first time around. For Season 27, this means awards originally available from Season 15 are returning. In addition to the Chest and Glove slots of the exclusive Conqueror Set, a series of portrait frames themed around the struggle of the Eternal Conflict will be available. For the eager cosmetic pet collectors, Belphegor is keen to keep a grip on your coin as it accompanies you on your adventures across Sanctuary!

As in past seasons, two new End of Journey cosmetic rewards will be obtainable during Season 27. Stand hand-in-hand against demonic threats with the Corvus Cadaverous pet and emphasize your cerebral nature with the Laurels of Knowledge portrait.

SEASON JOURNEY REWARDS

If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs by now. But players who have not yet earned a total of five stash tabs via the Season Journey can still unlock an additional one by completing the following tasks at the Conqueror tier:

  • Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes.
  • Level three Legendary Gems to level 55.
  • Complete two Conquests this Season.
  • Kill Malthael at level 70 in one minute and 30 seconds on Torment XIII difficulty.
  • Slay Greed on Torment XIII difficulty.
  • Reach Greater Rift level 60 Solo.
  • Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem.
  • Use Kanai’s Cube to reforge a Legendary item.

SEASON CONQUEST

Speaking of Conquests, we’re rotating those, too! Returning for Season 27 is Sprinter/Speed Racer, where you’re challenged to complete all of Diablo III’s campaign from Act I to Act V at level 70 in under one hour! Next, we have Avarice/Avaritia, where all that glitters is gold—that is, if you can complete a 50 million gold streak outside of The Vault or its Inner Sanctum. Boss Mode/Worlds Apart is a different kind of race; destroy all the bosses in Diablo III at max level on Torment X before your 20-minute timer ends! A fan-favorite for those who enjoy unconventional builds, The Thrill/Superhuman requires completion of a Greater Rift level 45 to be completed Solo, but without any Set items equipped. Finally, Masters of the Universe/Masters of Sets stretches your class set knowledge by requiring a Mastery Rank completion of eight different Set Dungeons; get ready to start collecting!

HAEDRIG’S GIFT

Finally, the Class Sets available for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:

Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!

The set you will receive depends on the Class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.

Here are the sets granted by Haedrig’s Gift in Season 27:

  • Barbarian – Wrath of the Wastes
  • Crusader – Roland’s Legacy
  • Demon Hunter – Unhallowed Essence
  • Monk – Raiment of a Thousand Storms
  • Necromancer – Bones of Rathma
  • Witch Doctor – Helltooth Harness
  • Wizard – Tal Rasha’s Elements

Season 27 Changes:

Note: All changes apply to all versions of Diablo III, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC unless otherwise indicated.

Season 27 introduces a new type of consumable item called Angelic Crucibles. Once uncovered by Nephalem, these heavenly artifacts can be used to Sanctify any equippable Legendary item. Sanctifying an item reforges it to have perfect Ancient-level stats on all affixes while also preserving the item’s Legendary Power. In addition, this process adds one of three new powers unique to each class.

Season Theme Details:

  • Angelic Crucibles and Sanctified items can only be acquired in Seasonal play and will not transfer to your non-seasonal character when the season ends.
  • Angelic Crucibles can drop anywhere in Sanctuary at level 70.
  • Players can obtain as many Sanctified items as they would like, however, only one Sanctified item can be equipped at a time.
  • Sanctified items can be Sanctified again using another Angelic Crucible.
  • No stats are preserved when Sanctifying an item.
  • Only level 70 equippable items can be Sanctified—crafted items cannot be Sanctified.
  • Followers cannot equip Sanctified items.
  • The drop rate of Angelic Crucibles has been doubled.

Developer’s Note: We heard your feedback regarding the Angelic Crucible drop rate. . . then we doubled it.

New Class-Specific Sanctified Powers

Barbarian

  • Whirlwind pulls in and holds all enemies within 25 yards.
  • Hammer of the Ancients hits in all directions around the Barbarian. Every tenth cast of Hammer of the Ancients unleashes a powerful shockwave.
    • The shockwave now deals 10x damage.
  • Hitting enemies generates stacks of Tempest Rhythm. Activating Wrath of the Berserker consumes 50 stacks of Tempest Rhythm and startles enemies within 16 yards, causing them to take 2% increased damage per stack for 20 seconds. Max 50 stacks.

Crusader

  • Blessed Hammer now crackles with energy, damaging enemies within 15 yards of its path. All runes but Dominion now throw the hammer in a direct path in front of the Crusader.
    • Fixed a bug that caused Blessed Hammer to stop when hitting allies.
  • Every two seconds, call down Fist of the Heavens on a random nearby enemy. After casting Steed Charge, this effect occurs more rapidly for five seconds.
    • Updated the visual effects of the Fist of the Heavens Sanctified power to differentiate it from Fist of the Heavens cast by players.
  • After casting Falling Sword, you descend from the sky with two Archangels that can cast Consecration and Condemn.
    • Updated the Archangels abilities to not benefit from bonuses and removed the Heaven’s Fury skill.
    • Archangels no longer take damage.
    • Removed the cooldown to spawn Archangels when casting Falling Sword. A maximum of two Archangels can be present at a time.
    • The damage done by Archangels has been reduced.
    • The Archangels will no longer cast Condemn and Consecration immediately upon being summoned.
    • The Archangels damage has been reduced 33% of its previous value.

Demon Hunter

  • Strafe now casts the last non-channeled Hatred spending ability cast.
    • Fixed a bug that sometimes caused the Strafe sanctified power to stop casting the Hatred spending ability.
    • Fixed a bug that caused the Multishot visual effects to fire in the wrong direction.
  • Casting Vengeance unleashes a barrage of rockets that deal damage equal to a percentage of the maximum life enemies possess. The number of rockets fired increases over 30 seconds. Elites and Bosses receive less damage per rocket.
    • Fixed a bug in the tooltip to correctly state that damage is equal to a percentage of maximum life, not current life.
  • Firing Cluster Arrow no longer drops explosive ordinance. Instead, it concentrates its explosive force into piercing rays of light.
    • Updated the Cluster Arrow tooltip to clarify the power and potential interactions with other skills.
    • Adjusted the animation to feel more fluid.
    • Updated the Cluster Arrow visual effects and sounds.
    • Fixed a bug that prevented Cluster Arrow from proccing Restraint and Thrill of the Hunt.
    • Fixed a bug where Cluster Arrow didn’t properly cost 40 Hatred.

Monk

  • Casting Wave of Light now summons a bell at the target location that deals damage when any player attacks the bell. Up to five bells can be active at one time.
    • The Shattering Light rune now respects which way you’re facing when you strike the bell, and your bells can no longer proc your own bells.
    • Updated the tooltip to reflect that other players can attack summoned bells.
    • Added sounds to the Wave of Light Sanctified power.
    • Bells no longer count as kills to other players.
    • Bells now despawn if not destroyed within 10 seconds.
  • All Way of the Hundred Fists combo punches use the second stage combo punch. Consecutive hits from Way of the Hundred Fists increases its damage by 2%. Max 350 stacks.
  • The target of your Seven-Sided Strike is barraged with spiritual punches for 15 seconds. This can only affect one enemy at a time.

Necromancer

  • Your Golem now picks up corpses within 20 yards. Each corpse it stores allows you to cast any corpse spending ability with the max number of corpses consumed per cast. Up to 30 corpses can be stored.
    • Updated the tooltip to clarify which Corpse skills are impacted by the Sanctified power.
  • Enemies within 50 yards are constantly assaulted by the Army of the Dead – Unconventional Warfare while this item is equipped.
    • Fixed a bug that caused an unintended interaction with Fate’s Vow and the Army of the Dead Sanctified power.
  • Hitting enemies with Death Nova five consecutive times adds a spirit that afflicts an enemy every fifth cast of Death Nova. Up to three spirits can be sent at a time.

Witch Doctor

  • Enemies affected by Locust Swarm are also Haunted. When you cast Piranhas, all Haunted enemies within 60 yards are pulled into the pool. A lesser enemy stunned by Bogadile is instantly killed. Elites and Bosses stunned by Bogadile take massive damage.
    • Added a visual effect to indicate the area where monsters are pulled in by Piranhas.
  • Horrify becomes an aura that causes enemies to receive 100% more damage and deal 15% less damage in addition to its other effects.
  • You summon two Gargantuans and three Zombie Dogs periodically. Gargantuans gain the effect of the Restless Giant rune. Zombie Dogs gain the effect of all runes. Enemies hit by Sacrifice are Immolated, causing them to take 100% more damage from your Pets.

Wizard

  • Your Storm Armor charges over 30 seconds. Casting Storm Armor at full charge releases a powerful thunderbolt, instantly killing a random enemy within 30 yards. Bosses and Elites are not killed but take significant damage.
  • Arcane Orb now periodically spawns up to four orbiting charges that will generate an additional orb when cast. All charges from the Arcane Orbit rune now detonate at the same time.
  • Magic Missile fires 10 missiles and gains the effect of the Seeker rune.
    • Reduced the number of Magic Missiles from 20 to 10.

Developer’s Note: With the Lords of Hell Season, we explored what Nephalem would do if they possessed the powers of Hell. This season we invite players to witness what Nephalem can accomplish with the powers of Heaven. Our goal with the 21 unique class-powers was to introduce changes to skills that can redefine the way you play a build or set. We’re excited to see how players will harness the powers of Heaven in Season 27.

General Updates

  • Adventure Mode is now unlocked for all accounts by default. Players are no longer required to complete the Campaign to access Adventure mode.
  • Default difficulty selection has been updated to be consistent for all players and platforms. All players now have access to Normal-Torment 6 difficulties by default, and upon reaching level 70 with a character, players gain access to Torment 7–Torment 16.
  • Uber Boss Realms now automatically close 60 seconds after the Uber Bosses have been defeated. Additional portals to the same Uber Boss Realm can now be opened in a single game session.
  • The Experience rewarded upon completion of an Echoing Nightmare has been reduced by 83%.

Developer’s Note: With Echoing Nightmares transitioning from a Seasonal theme to a permanent feature moving forward, we felt it was necessary to dial back the Experience rewards to avoid players feeling obligated to maximize their time spent inside the activity. Our vision for Echoing Nightmares is to be a fun bonus activity, like the Vault, that serves as a good source of loot and Augment materials. We’ve also made several changes to Adventure mode and difficulty unlocks—these will align the Diablo III experience across all platforms for new players and should make it easier to jump into your preferred activity. Lastly, we improved the Uber Boss flow so that players and groups can kill multiple rounds of bosses without having to remake games.

Item Changes

General

  • Guardian’s Jeopardy (2-piece bonus): Your melee damage reduction is increased by 1% per 1000 base Vitality from equipped items. Your missile damage reduction is increased by 1% per 1000 base Strength, Dexterity, or Intelligence from equipped items depending on your class.
  • Guardian’s Jeopardy (3-piece bonus): You gain an additional 100% of your base Strength, Dexterity, Intelligence, and Vitality attributes from equipped items.

Developer’s Note: We’ve heard from players that the Crafted 3-piece sets have had some of the most significant impacts on itemization, so we’re introducing another to add more choice.

Crusader

  • Armor of Akkhan (2-piece bonus): Judgment has no cooldown and gains the effect of every rune.
  • Armor of Akkhan (4-piece bonus): Attacks from Phalanx Avatars reduce the cooldown of Akarat’s Champion by 0.5 seconds, and also apply Condemn when attacking enemies that is affected by Judgment.
    • Fixed a typo in the Armor of Akkhan 4-piece bonus.
    • Fixed a bug that allowed any attack to proc the 4-piece bonus to reduce the cooldown of Akarat’s Champion.
    • Fixed a bug that caused the damage bonus of Akkhan’s 6-piece to sometimes not work with Phalanx Avatars.
    • Updated the visual effect of Phalanx Avatars proccing Condemn to reduce visual clutter.
    • Updated the AI of Phalanx Avatars to prioritize targets around the player.
    • “Increases Phalanx Damage” affixes and the Enforcer Legendary Gem can now benefit Phalanx Condemns.
  • Eternal Union: Increases the duration of summoned Phalanx Bowmen and Bodyguard indefinitely.

Developer’s Note: Our goal with the Armor of Akkhan rework is to narrow the focus of the set to give a distinctive identify, highlighting a fantasy where the Crusader is the Knight-Commander, passing judgment on the enemies of the Light.

Necromancer

  • Trag’Oul’s Avatar (2-piece bonus): Blood Rush and Siphon Blood gains the effect of every rune. Your Life-spending abilities no longer cost Essence.
    • Fixed a bug that caused the Siphon Blood – Power Shift rune damage bonus to be multiplicative.
  • Trag’Oul’s Avatar (4-piece bonus): While at full Life, your healing from skills is added to your maximum Life for 45 seconds, up to 300% more.
  • Trag’Oul’s Avatar (6-piece bonus): Your Life-spending abilities deal 10,000% increased damage and your healing from skills is increased by 100%.
  • Iron Rose: Attacking with Siphon Blood has a 100% chance to cast a free Blood Nova. After cumulatively losing 10% of your maximum Life, your Death Nova deals 40% increased damage for 60 seconds. This effect stacks up to 10 times.
  • Bloodtide Blade: Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 25 enemies.
  • Funerary Pick: Siphon Blood drains blood from 2 additional targets. Each target takes 250-300% increased damage from you unless there is only 1 target, then it gains double the increased damage. The bonus from Siphon Blood – Power shift is now 20% per stack and benefits all skills.

Developer’s Note: We wanted to recapture the Blood Necromancer fantasy of Trag’Oul’s Avatar and increase its effectiveness against single targets.

Wizard

  • Delsere’s Magnum Opus (2-piece bonus): Casting Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, or Arcane Torrent also casts Slow Time at them. This effect will not trigger if the target is already inside a Slow Time bubble. The cooldown of Teleport will reset while you’re inside bubbles generated from this set or cast by you.
  • Delsere’s Magnum Opus (4-piece bonus): You take 75% reduced damage while you have a Slow Time active. Allies inside your Slow Time gain half benefit.
  • Delsere’s Magnum Opus (6-piece bonus): Enemies affected by your Slow Time and for 5 seconds after exiting take 12,500% increased damage from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities.
  • Crown of the Primus: Slow Time gains the effect of every rune except Point of No Return and permanently follows you.
  • Tal Rasha’s Elements (2-piece bonus): Damaging enemies with Arcane, Cold, Fire or Lightning will grant immunity to that element and cause a Meteor of the same damage type to fall from the sky. The same meteor cannot happen twice in a row.
  • Tal Rasha’s Elements (4-piece bonus): Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 50% for 8 seconds.
  • The Smoldering Core: Lesser enemies are now lured to your Meteor impact areas. Meteors deals 40-50% increased damage on consecutive hits to the same target. This stacks up to 10 times.
    • Fixed a typo in The Smoldering Core’s tooltip.
  • Mirror Ball: Magic Missile fires 2 extra missiles and deals 400-500% increased damage.
  • Mempo of Twilight: Meteor Shower rune is now applied to all casted Meteors and deals 300–400% increased damage.

Developer’s Note: Delsere’s Magnum Opus has been feeling weak, clunky and isn’t meeting the desired gameplay flow, so we’ve streamlined the playstyle to make it more engaging, allowing Wizards to feel like masters of time. The core of Tal Rasha’s Elements has changed over time, so we’re revisiting it to reintroduce a playstyle that utilizes Meteor.

Monk

  • Inna’s Mantra (6-piece bonus): Gain the passive abilities of the five runed Mystic Allies at all times. Attacking enemies creates your chosen Mystic Ally that lasts 15 seconds, up to 10 Mystic Allys. The damage of your Mystic Allies is increased by 900% for each Mystic Ally you have out.
  • Bindings of the Lesser Gods: Enemies hit by your Cyclone Strike take 150-200% increased damage from your Mystic Ally for 5 seconds. Split Fire Allies gain 3 times this bonus.

Developer’s Note: Inna’s Mantra Monks have been riding high on the waves of success for several seasons, so it’s time to bring in the nerf shark.

Demon Hunter

  • Strafe: Updated base skill to allow any equipped weapon, rather than requiring a Bow.

Bug Fixes

  • Fixed a bug that prevented the Legendary Spear Empyrean Messenger from dropping.
  • Captain Crimson’s Trimmings: Fixed a bug that caused the 3-piece set bonus to occasionally drop off.
  • Updated Bone Spike and Siphon Blood tooltips to reflect the appropriate damage values.
  • Fixed a bug that caused Sanctified items to not always roll with Ancient-level stats.
  • Fixed a bug where Slow Time and Archon Slow Time stacked.

Source: Blizzard

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Alex Co

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The Outlast Trials New Gameplay Frights Out, Closed Beta Announced

Red Barrels’ upcoming horror game The Outlast Trials has gotten a new gameplay look at gamescom 2022! Once again, this brings a new kind of fear as you’re stalked by enemies whom can decimate you at all.

The Red Barrels development team is hard at work to deliver an all-new experience with The Outlast Trials, but with the Outlast flavor fans know and love. Stay tuned for more news and updates on how to sign up for and what to expect from the Closed Beta taking place Oct. 28th – Nov. 1st, 2022

Alongside the new The Outlast Trials gameplay trailer, Red Barrels has revealed that a closed beta is on the way from October 28 to November 1, 2022! Red Barrels has said that more details regarding the beta will be revealed at a later date.

Official game description from the title’s Steam page:

Set in the era of the Cold War, human guinea pigs are involuntarily recruited by the good folks at the Murkoff Corporation to test advanced methods of brainwashing and mind control. In a world of distrust, fear, and violence, your morals will be challenged, your endurance tested, and your sanity crushed. All in the name of progress, science, and profit.

Red Barrels invites you to experience mind-numbing terror, this time with friends. Work together and maybe you’ll survive The Outlast Trials. It’s always better to shit your pants in good company.

Sadly, no release date has been revealed just yet, though we’ll keep our readers up to date with that info. 

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Alex Co

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Dead Island 2 Re-Announced at gamescom, Releases February 3, 2023

Dead Island 2 is alive once again! Announced at this year’s gamescom Opening Night event, Dambuster Studios has re-revealed Dead Island 2, and confirmed that the leak last week from Amazon was legit, and that the zombie game is hitting retail on February 3, 2023!

Check out the Dead Island 2 re-announcement trailer below.

Dead Island 2 gamescom 2022 Trailer:

Here’s the official gam description from the Amazon listing (that has since been yanked).

A deadly virus is spreading across Los Angeles, California, turning its inhabitants into ravenous zombies.

The city is in quarantine and the military have retreated. Bitten, infected, but more than just immune, you learn to harness the zombie inside.

Only you, and the handful of other swaggering fellows who happen to be resistant to the pathogen, holds the future of LA (and humanity), in the balance.

As you uncover the truth behind the outbreak you’ll discover who – or what – you are.

Survive, evolve, save the world – just another day in LA! The much-loved zombie saga is back with a unique formula of horror, dark humor and over the top zombie-slaying, spanning an epic pulp adventure.

Dead Island 2 is a thrilling First-Person Action RPG that takes players across a brand-new playground.

Stylish, vibrant and flooded with zombie infection, explore iconic, gore-drenched Los Angeles.

Meet larger-than-life characters. Slay countless foes in exquisitely bloody detail.

And evolve to become the ultimate Zombie Slayer. See you in HELL-A!

Dead Island 2 will be available on the PS4, PS5, Xbox One, Xbox Series X|S and PC.

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Alex Co

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Gotham Knights Release Date Moves Up to Oct. 21, New Trailer Reveals the Villains

WB Games Montreal seems to be making a ton of progress on Gotham Knights, as the game’s release date has moved up! Instead of releasing on October 25, the new Gotham Knights release date is now set for October 21, 2022!

In addition that, we get a new Gotham Knights story trailer that features The Joker’s main squeeze, Harley Quinn alongside the other villains in the game.

Gotham still stands, but for how long?

There’s a storm coming and Renee Montoya knows she can’t trust the GCPD to fight it. She must ally herself with our Knights before it’s too late. Will they stand a chance against the wrath of Mr. Freeze, Harley Quinn, Clayface, and the Court of Owls as they each try to take over Gotham City? Or will the villains reign over Gotham?

About Gotham Knights straight from WB:

Gotham Knights features the Batman Family as players step into the roles of Batgirl, Nightwing, Red Hood and Robin, a new guard of trained DC Super Heroes who must rise up as the protectors of Gotham City in the wake of Batman’s death. From solving mysteries that connect the darkest chapters in the city’s history to defeating notorious villains in epic confrontations, players will confront an array of challenges as they evolve into their own version of the Dark Knight. Pre-orders will receive the 233 Kustom Batcycle Skin at launch, based on the vehicle’s first appearance in DC’s Detective Comics #233.

Gotham Knights flies out to PS5, Xbox Series X|S and PC on October 21.

More Gotham Knights Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Atlas Fallen Announcement Trailer Revealed at gamescom 2022

Publisher Focus Entertainment and Studio Deck13 Interactive have announced their latest fantasy super-powered action RPG called “Atlas Fallen” at gamescom Opening Night Live. Atlas Fallen is a semi-open world adventure filled with ancient mysteries and threats. Check out the announcement trailer here:

Here’s the game’s description via the press release:

Rise from the dust and liberate mankind from the oppression of corrupted gods.

Glide the sands of a timeless land, filled with ancient dangers, mysteries and fragments of the past. Hunt legendary monsters, using powerful, shape-shifting weapons and devastating sand-powered abilities in spectacular, super-powered combat.

Target and gather the essence of your enemies to shape your own custom playstyle, forging a new era for humanity in a fully cooperative or solo story campaign.

Atlas Fallen will make its way to Xbox Series X|S, PlayStation 5, and PC via Steam in 2023. You can find out more information regarding Atlas Fallen on Focus Entertainment’s official website.

Ibrahim Kabir

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Hogwarts Legacy Pre-Order Editions Revealed

WB Games Avalanche has just announced all Hogwarts Legacy pre-order editions and the rewards for each of them. The studio announced the new editions alongside the new gameplay trailer revealed at gamescom 2022.

The new Hogwarts Legacy gameplay trailer also reveals brand new story details. Players who choose to befriend the Slytherin student known as Sebastian Sallow will have to make the decision to embrace or reject the Dark Arts.

The game was delayed to February 10, 2023, just over a week ago. The game was originally slated for Holiday 2022 but the developers promise the best experience possible for all players when it finally releases. The game will also release on the Nintendo Switch but at a later date that is yet to be announced.

Hogwarts Legacy Pre-Order Editions:

The Hogwarts Legacy Standard Edition will be available for PlayStation®4, Xbox One, Nintendo Switch™ and PC for $59.99 (SRP) and for PlayStation®5 and Xbox Series X|S for $69.99 (SRP).

The Hogwarts Legacy Deluxe Edition will be available for PlayStation®4, Xbox One, Nintendo Switch™ and PC for $69.99 (SRP) and for PlayStation®5 and Xbox Series X|S for $79.99 (SRP). It includes 72 hours Early Access to the game starting on February 7, 2023, as well as the Dark Arts Pack. The Dark Arts Pack provides access to an exclusive wardrobe via the Dark Arts Cosmetic Set, a flying Thestral Mount players can ride, and access to the Dark Arts Battle Arena where players can test their mastery of the Dark Arts against waves of challenging enemies.

The Hogwarts Legacy Digital Deluxe Edition will be available for $79.99 (SRP) across all platforms and includes the Deluxe Edition content as well as the Dark Arts Garrison Hat and cross-gen digital upgrade for PlayStation®5, PlayStation®4, Xbox Series X|S and Xbox One consoles.

The Hogwarts Legacy Collector’s Edition will be available for PlayStation®4, Xbox One and PC for $289.99 (SRP) and for PlayStation®5 and Xbox Series X for $299.99 (SRP) and includes the Deluxe Edition content, Dark Arts Garrison Hat, as well as a physical Life-Size Floating Ancient Magic Wand with Book Base, Steel Case, and in-game Kelpie Robe.

Hogwarts Legacy is available now for pre-order on the game’s official website and is coming out on February 10, 2023.

Aaron Nashar

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Lies of P Will Launch on Xbox Game Pass, New Gameplay Trailer Revealed

The upcoming action RPG title inspired by the famous tale of Pinocchio, Lies of P has been confirmed as a day one Xbox Game Pass title and also received a new trailer featuring gameplay at gamescom 2022 Opening Night Live. 

Lies of P New Gameplay Trailer:

About Lies of P:

You wake up at an abandoned train station in Krat, a city overwhelmed by madness and bloodlust. In front of you lies a single note that reads:

“Find Mr. Geppetto. He’s here in the city.”

Play as Pinocchio, a puppet mechanoid, and fight through everything in your path to find this mystery person. But don’t expect any help along the way and don’t make the mistake of trusting anyone.

You must always lie to others if you hope to become human.

Inspired by the familiar story of Pinocchio, Lies of P is an action souls-like game set in a cruel, dark Belle Époque world.
All of humanity is lost in a once beautiful city that has now become a living hell filled with unspeakable horrors.
Lies of P offers an elegant world filled with tension, a deep combat system and a gripping story.
Guide Pinocchio and experience his unrelenting journey to become human.

Lies of P is planned to launch for Xbox Series X|S, Xbox One, PS5, PS4, and PC in 2023. Lies of P will of course, also be a part of the Xbox Game Pass subscription service.

Ibrahim Kabir

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