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Battlefield 2042 Weekly Missions, Battle Pass Rewards for Season 1 Week 4 Listed (June 30)

For  those looking forward to the new stuff in Battlefield 2042, it’s live now! MP1st is here to bring players the Battlefield 2042 weekly missions and store refresh for June 28! Check out the official Battlefield 2042 Season 1 Week 4 weekly missions, Battle Pass rewards and Featured Experiences!

Battlefield 2042 Weekly Missions, Battle Pass Rewards for Season 1 Week 4:

Week 4 Missions

2 Objectives Captured or Neutralized (4 pts)
5 Kills and Assists with the BSV-M (4 pts)
3 Combat or Intel Ribbons Earned (4 pts)

Available After 2 Missions Completed

30 Enemies Spotted with the Prox Sensor or OV-P Recon Drone (5 pts)
10 Teammates Revived while in Smoke (5 pts)
30 Kills and Assists as Casper, Rao, or Paik (5 pts)

Available After 4 Missions Completed

5 Kills with Primary Weapons in One Life (6 pts)
30 Enemies hit with EMP Grenades or the OV-P Recon Drones EMP Blast. (6 pts)

20 Kills and Revives – Bonus Mission (10 pts)

W4-WeeklyRadar-BPs.png

Battle Pass Rewards for Season 1 Week 4

The items that can be reasonably unlocked by most players on the Battle Pass this week!

12M Auto | Weapon Skin – Copper Craft (Tier 039)
Irish | Specialist Skin – Staff Sergeant (Tier 041)
M5A3 | Weapon Charm – Damocles (Tier 047)
K30 | Weapon Skin – Stinger (Tier 055)

W4-WeeklyRadar-Experiences.png
Featured Experiences

JUNE 30TH – JULY 4TH

Exposure Rush 24/7 – Rush, but only Exposure Rush!
Flashback Conquest
2042 Team Deathmatch

JULY 1ST – 2ND

FridayNightBattlefield Limited Time Experience!

That’s about it! Tune in next Thursday for the next Battlefield 2042 weekly store refesh and weekly missions! 

Thanks, Kevin Johnson!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Star Trek Online Update 20.10 Flies Out for Lohlunat Festival This June 30

Cryptic Studios has deployed Star Trek Online update 20.10, and this is for the summer event Lohlunat Festival, alongside fixes and more. Read on for the Star Trek Online June 30 patch notes below.

Star Trek Online Update 20.10 | Star Trek Online June 30 Patch Notes:

Summer Event: 

  • The Annual Lohlunat Festival returns with all your favorite activities!  
  • Become one with the Cnidarian Defender [T6]!! 
    • Participating in any of the Summer Events will Grant progress towards the all new Cnidarian Defender [T6] ship! 
    • Once this starship is obtained by any character on your account, all of the characters on your account will be able to claim the Cnidarian Defender [T6] from the Account Claim tab within the Event Store (in the Event Tab of the Mission Journal). 
  • The Summer Event Store has been updated with all new prizes to earn.  
    • All of the following new store offerings can be purchased using Lohlunat Favors, earned by participating in various events around the island:  
      • Andorian Cold Weather Operations Kit Frame 
      • Andorian Summer Squall Kit Module 
      • Andorian Blue Bores Powerboard 
      • Andorian Blue Bores Floater 
      • Andorian Blue Bores Home and Away Baseball Uniforms 
      • Andorian Blue Bores Vanity Shield 
      • Andorian Caracal 
      • Andorian Tribble 

For more information, please visit the “Risa, Where All Your Dreams Come True!” blog at: https://www.arcgames.com/en/games/xbox/star-trek-online/news/detail/11520163-risa%2C-where-all-your-dreams-come-true%21 

General

  • Resolved an issue that was causing in game text localization to appear in German on consoles set to French locale. 
  • Resolved an account problem that could cause some players to not get proper credit for having a Level 65 Character on their account. 
  • Resolved an issue that was preventing the Legendary Caelian Intel Multi-Mission Explorer from appearing in the Ship Vendor. 
  • Resolved an issue that was causing hangar relaunch timers on the Legendary Miracle Worker Multi-Mission Science Vessel to not benefit from Aux Power. 
  • Resolved a series of issues causing potential server performance impact when using the following abilities: 
    • Teamwork (Ground Trait / Bridge Officer Trait) 

 

Summer Event: 

  • The Annual Lohlunat Festival returns with all your favorite activities!  
  • Become one with the Cnidarian Defender [T6]!! 
    • Participating in any of the Summer Events will Grant progress towards the all new Cnidarian Defender [T6] ship! 
    • Once this starship is obtained by any character on your account, all of the characters on your account will be able to claim the Cnidarian Defender [T6] from the Account Claim tab within the Event Store (in the Event Tab of the Mission Journal). 
  • The Summer Event Store has been updated with all new prizes to earn.  
    • All of the following new store offerings can be purchased using Lohlunat Favors, earned by participating in various events around the island:  
      • Andorian Cold Weather Operations Kit Frame 
      • Andorian Summer Squall Kit Module 
      • Andorian Blue Bores Powerboard 
      • Andorian Blue Bores Floater 
      • Andorian Blue Bores Home and Away Baseball Uniforms 
      • Andorian Blue Bores Vanity Shield 
      • Andorian Caracal 
      • Andorian Tribble 

For more information, please visit the “Risa, Where All Your Dreams Come True!” blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/11520163-risa%2C-where-all-your-dreams-come-true%21 

The ShiKahr Light Cruiser has been redesigned and rebuilt! 

  • This variant of the Miranda has been re-imagined as a new TNG-era design and this replaces the old model.  
    • To see the new ShiKahr, ready a Light Cruiser and visit the ship customization interface, then apply the ShiKahr preset. 

For more information, please visit the “A Brand New Shi’Kahr!” blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/11520243-a-brand-new-shi%27kahr%21 

 General

  • Resolved an issue that could prevent tutorial progression in the transporter room during boarding of ship by Borg. 
  • Resolved an issue that was preventing the Legendary Caelian Intel Multi-Mission Explorer from appearing in the Ship Vendor. 
  • Resolved an issue causing the beam firing positions on the Vesta variant of the Multi-Mission Science Vessel family to be incorrectly positioned. 
  • Resolved an issue that was causing hangar relaunch timers on the Legendary Miracle Worker Multi-Mission Science Vessel to not benefit from Aux Power. 
  • Added Galaxy-style windows to the Miranda Light Cruiser family. 
  • Slightly Adjusted texture details of several Light Cruiser variants so they look better with certain legendary materials. 
  • Added some missing weapon firing nodes to certain Miranda variants so they no longer fire offset from the ship. 
  • Added unique animation stances for those brandishing rifle, pistol, shotgun-style, and dual pistol ground weapons while out of combat. 

Source: Arc Games

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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DayZ Update 1.40 Rolled Out for 1.18 Update 2 This June 30

Bohemia Interactive has released DayZ update 1.40, which is called 1.18 Update 2! This houses various fixes for both consoles and PC, with various issues from the 1.18 update addressed . Read on for the complete and official DayZ June 30 patch notes.

DayZ Update 1.40 Patch Notes | DayZ 1.18 Update 2 Patch Notes | DayZ June 30 Patch Notes:

Console Stable 1.18 Update 2 – Version 1.18.155001 (Released on 30.06.2022)

GAME

FIXED

  • It was not possible to access certain clothing containers in the vicinity
  • A non-functional “combine” option was displayed for plastic explosives with the remote detonator
  • Fixed a server crash related to vehicles
  • The Derringer was missing a reload sound after only one bullet was shot
  • The Derringer did not display ejected shells
  • The character got stuck in walking speed after dying while in inventory
  • It was possible to arm an empty improvised explosive using an alarm clock or kitchen timer
  • Consuming an item assigned to a quick slot could result in the slot becoming unresponsive
  • Raising hands with an opened map in hands could result in desynchronisation (https://feedback.bistudio.com/T165934)
  • Widgets were still displayed after disabling the HUD via keybinding
  • Plastic explosives were dealing inconsistent damage (this also includes additional damage rebalance to reflect this fix)
  • An improvised explosive with one plastic explosive was doing more damage than one with two explosives attached
  • Disarmed plastic explosives and improvised explosives could not be picked up
  • Timers from the improvised explosive could not be disarmed
  • Ruined landmines and bear traps were still triggered on contact
  • Cargo of vehicles and barrels was not displayed properly (https://feedback.bistudio.com/T165739)

CHANGED

  • The M79 Launcher can no longer jam
  • Slightly increased resistance of the base building wooden walls against explosive damage (tied to plastic explosive fix)

SERVER

PC Stable 1.18 Update 2 – Version 1.18.155001 (Released on 30.06.2022)

GAME

FIXED

  • Fixed a server crash related to vehicles
  • The Derringer was missing a reload sound after only one bullet was shot
  • The Derringer did not display ejected shells
  • The character got stuck in walking speed after dying while in inventory
  • It was possible to arm an empty improvised explosive using an alarm clock or kitchen timer
  • Consuming an item assigned to a quick slot could result in the slot becoming unresponsive
  • Raising hands with an opened map in hands could result in desynchronisation (https://feedback.bistudio.com/T165934)
  • Widgets were still displayed after disabling the HUD via keybinding
  • Plastic explosives were dealing inconsistent damage (this also includes additional damage rebalance to reflect this fix)
  • An improvised explosive with one plastic explosive was doing more damage than one with two explosives attached
  • Disarmed plastic explosives and improvised explosives could not be picked up
  • Timers from the improvised explosive could not be disarmed
  • Ruined landmines and bear traps were still triggered on contact
  • Cargo of vehicles and barrels was not displayed properly (https://feedback.bistudio.com/T165739)

CHANGED

  • The M79 Launcher can no longer jam
  • Slightly increased resistance of the base building wooden walls against explosive damage (tied to plastic explosive fix)

SERVER

MODDING

Source: DayZ forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Neverwinter Update 10.54 Out for Gameplay Improvements This June 30

Cryptic Studios has rolled out Neverwinter update 10.54, which includes many gameplay improvements as well as lots of bug fixes. Check out the full Neverwinter June 30 patch notes posted down below. 

Neverwinter Update 10.54 Patch Notes | Neverwinter June 30 Patch Notes:

Dragon Hunts

General

  • Green Dragon’s “Mass Dispel” no longer removes buffs that it shouldn’t, and no longer disrupts bards attempting to play songs.
  • Strands can no longer be “converted” to the same type at a loss.
  • Verdant and Crackling Strand Exchanges have been corrected. Crackling can be exchanged to Verdant, and Verdant can be exchanged into Crackling.

Rise of Tiamat

Balance

  • Severin’s Fire Wall ability once again properly respects revive immunity.
  • The final phase of the fight can no longer be skipped under certain circumstances.

Normal Difficulty

  • General
    • Damage has been reduced across the board.
    • If players fall into the chasm, they will spawn in more accessible locations depending on where they fell.
    • Severin’s Fireball no longer hits slightly outside its warning area.
    • The number of Vile Swarm patches has been reduced from 5 to 3.
    • The HP of mini-bosses has been reduced by approximately 25%.
    • The warning period for spells has been increased to 5 seconds, up from 3 seconds.
    • The number of Eruptions from Tiamat’s Eruption spell has been reduced to 3, down from 6.
    • The damage dealt by Tiamat’s Aura in Phases 3 and 5 now ramps up more slowly.
    • The duration of the Hold dealt by Impending Permafrost has been reduced by 3 seconds.
    • When Tiamat is emerged, there is more time between spell casts.
  • Phase 1
    • The damage of Fire Wall has been reduced.
  • Phase 2
    • The period between add spawns has been increased by 6 seconds.
  • Phase 3
    • It is no longer required to defeat both of Tiamat’s claws simultaneously.
  • Phase 5
    • Dragon Souls will no longer be shattered when entering Phase 5.

Master Difficulty

  • Tiamat now properly uses the intended number of spells in Phase 5.

Known Issues

  • On Normal mode, Tiamat’s aura in Phase 3 currently has no effect. This makes Phase 3 much easier than intended.

Content and Environment

Overworld Map

  • Caer-Konig is once again accessible. We’re still investigating other reports of zone inaccessibility.

Combat and Powers

Artifact Powers

  • The power of the Dragonbone Wand at Epic Quality now properly gives 4.5% Critical Strike, down from 45%.

Mount Powers

  • The Stalwart Power from the Omen of Despair now properly increases in rank when players upgrade it to Mythic.
  • The Stalwart Power from the Black Unicorn now properly increases in rank when players upgrade it to Mythic.

Items and Economy

General

  • Mystagogue no longer binds to account when granted by the Astral Lockbox.
  • The Sinister Shade’s Armor can now be worn by Bards.

Reward Claims Agent

  • The Legendary Barlgura now properly binds to account on claim. It is once again claimable via the RCA.
  • The Crystalline Warhorse now properly binds to account on claim. It is once again claimable via the RCA.

User Interface

Mutator Selection

  • (Xbox and PlayStation) The “close screen” button no longer appears with a PC-style interface.
  • (Xbox and PlayStation) The “Unlock” list’s layout has been updated for readability.

That’s it for the patch. Neverwinter is out now for the PC, PS4 and Xbox One.

Source: Arc Games

Damien Seeto

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Jurassic World Evolution 2 Update 1.004.004 Deployed for Fixes This June 30

Frontier Developments has released Jurassic World Evolution 2 update 1.004.004 on all platforms, and this is for what the devs call patch version 1.4.4! This brings fixes to the base game and also fixes to the Dominion DLC. Check out the full Jurassic World Evolution 2 June 30 patch notes below.

Jurassic World Evolution 2 Update 1.004.004 Patch Notes | Jurassic World Evolution 2 June 30 Patch Notes:

BASE GAME

DINOSAURS

  • Additional fix for dinosaurs and species being stuck after landscape painting and fence placement edits
  • Fix for dinosaurs standing still for a few minutes trying to perform a dominance fight a long distance away
  • Fix for dinosaurs navigating through a fence after failing to attack a vehicle
  • Stop wrangled dinosaurs from causing issues to the game economy unless they actually hit a guest.

UI

  • Power hubs now show running cost in their Info Panel
  • Emergency shelters now show their coverage tooltip in the hover Tooltip
  • Don’t declare wrangled dinosaurs as threats when we detect that they can access guests
  • Fixed an issue where the help screens would still adjust layout to fit in subtitles, even if subtitles are disabled
  • Fixed an issue where the building upgrade button could have its label overlapped by the button prompt
  • Fix for Biosyn Sandbox Mode build tab being visible when you don’t have the DLC installed
  • Fixed a softlock when double-tapping multiple buttons in the Staff Hiring screen
  • Improvements to performance while a dinosaur is pinned with the landscape panel open
  • Fix for an issue in which the options menu would appear misaligned and lose most functionality while scrolling by dragging the scrollbar
  • Guided tour tracks now appear in the map view
  • Allow players to back out of selecting dinosaur placement mode whilst using dinosaur transport multi-selection tool

BUILDINGS AND VEHICLES

  • Player controlled vehicle wheels should no longer clip into buildings
  • Fixed large Dinosaurs blocking their own hatchery exit for 60 seconds
  • Fixed an issue where drones would get stuck when attempting to exit an aviary hatchery
  • Fix for game blocker where if player had 1 aviary and 1 PMF and were unable to place a flying reptile in either location
  • Fixed guided tours leaving the building at a slow rate
  • Fixed guests not sitting in the right place in lagoon audience stands
  • Fixed vehicles shaking when driving
  • Allow player driven guided tour vehicles to go through aviary tour gates
  • Fixed vehicle wheels from clipping the ground

SANDBOX MODE

  • Fixed an issue where you could select cosmetic variants of a building that is locked by research in sandbox mode
  • Added Small and Medium Modern fences to the Jurassic Park building set for Sandbox mode
  • Fixed Park Tour track placement not appearing in Park Tour UI in Sandbox Mode

JURASSIC WORLD DATABASE

  • Added Invisible Tour Gate and DFW Tour Gate to the Sandbox tech tree to make the database entry unlockable

CAMPAIGN

  • Fixed an issue where the Capture Team would stay at the Response Facility during the Allosaurus cutscene in Campaign 2 if assigned to a ranger post

AUDIO

  • Fixed decoration objects having no rotation audio after being placed
  • DFW Guided tour VO no longer refers to Jurassic World
  • Fixed some reverb on some VO lines

OTHER FIXES

  • Fixed an issue where the camera would be in the wrong location after loading a save file
  • Adjusted English translations so they work with both singular and plural
  • Updated translations for mismatched subtitles in all languages
  • Various localisation fixes in all languages
  • Various stability and crash fixes

DOMINION BIOSYN EXPANSION

DINOSAURS

  • Reduced ragdoll shaking on the Quetzalcoatlus

CAMPAIGN

  • Fix hovering paths allowing you to delete charred ruins

SANDBOX MODE

  • Added Biosyn Valley specific biome tree set for Sandbox Mode
  • Added decoration variants of the Rustler Defences for Sandbox mode
  • Added Aviary perch points to the Biosyn Era set
  • Fixed an issue where the decoration menu could be empty if filtering by ‘Biosyn’ in a different menu

UI

  • Fixed fossils showing in amber mine extractions
  • Updated Scorched Earth help screen
  • Added a recharging icon over rebooting flashbang rustler defences
  • Filled empty text box with the name of the cleared charred ruins when inspecting scientists in the control centre.
  • Fixed missing UI image for Quetzalcoatlus fossils
  • Fixed invisible gate being remembered as a fence selection

JURASSIC WORLD DATABASE

  • Dominion Biosyn Expansion new species are now automatically unlocked in the JWDB

BUILDINGS AND VEHICLES

  • Reduced instances of Rustler vehicles clipping through each other
  • Removed flicker on the Biosyn MVU

JURASSIC WORLD DOMINION CHAOS THEORY

  • Fixed an issue where loading an autosave will prevent Rustlers attacking your park, blocking progress.
  • Added roundworm dart to the tech tree
  • Removed redundant unlock requirement for Lagoon & Aviary at the end of the level
  • Fixed Rustler vehicles being forced through a fence when rammed by Ranger teams
  • Players will now be taken to the correct research node when selecting ‘Go To Research’ from the Rustler Defences menu

AUDIO

  • Fixed placement audio on Rustler Defences

Source: Jurassic World Evolution 2

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Jurassic World Evolution 2 Update 1.11 Released for Patch Fixes 1.4.4 This June 30

Frontier Developments has pushed out Jurassic World Evolution 2 update 1.11, which is for patch 1.4.4! This houses a long list of fixes, with some brought on by the Dominion DLC.  Check out the official Jurassic World Evolution 2 update 1.4.4 patch notes below.

Jurassic World Evolution 2 Update 1.11 Patch Notes | Jurassic World Evolution 2 Update 1.4.4 Patch Notes:

BASE GAME

DINOSAURS

  • Additional fix for dinosaurs and species being stuck after landscape painting and fence placement edits
  • Fix for dinosaurs standing still for a few minutes trying to perform a dominance fight a long distance away
  • Fix for dinosaurs navigating through a fence after failing to attack a vehicle
  • Stop wrangled dinosaurs from causing issues to the game economy unless they actually hit a guest.

UI

  • Power hubs now show running cost in their Info Panel
  • Emergency shelters now show their coverage tooltip in the hover Tooltip
  • Don’t declare wrangled dinosaurs as threats when we detect that they can access guests
  • Fixed an issue where the help screens would still adjust layout to fit in subtitles, even if subtitles are disabled
  • Fixed an issue where the building upgrade button could have its label overlapped by the button prompt
  • Fix for Biosyn Sandbox Mode build tab being visible when you don’t have the DLC installed
  • Fixed a softlock when double-tapping multiple buttons in the Staff Hiring screen
  • Improvements to performance while a dinosaur is pinned with the landscape panel open
  • Fix for an issue in which the options menu would appear misaligned and lose most functionality while scrolling by dragging the scrollbar
  • Guided tour tracks now appear in the map view
  • Allow players to back out of selecting dinosaur placement mode whilst using dinosaur transport multi-selection tool

BUILDINGS AND VEHICLES

  • Player controlled vehicle wheels should no longer clip into buildings
  • Fixed large Dinosaurs blocking their own hatchery exit for 60 seconds
  • Fixed an issue where drones would get stuck when attempting to exit an aviary hatchery
  • Fix for game blocker where if player had 1 aviary and 1 PMF and were unable to place a flying reptile in either location
  • Fixed guided tours leaving the building at a slow rate
  • Fixed guests not sitting in the right place in lagoon audience stands
  • Fixed vehicles shaking when driving
  • Allow player driven guided tour vehicles to go through aviary tour gates
  • Fixed vehicle wheels from clipping the ground

SANDBOX MODE

  • Fixed an issue where you could select cosmetic variants of a building that is locked by research in sandbox mode
  • Added Small and Medium Modern fences to the Jurassic Park building set for Sandbox mode
  • Fixed Park Tour track placement not appearing in Park Tour UI in Sandbox Mode

JURASSIC WORLD DATABASE

  • Added Invisible Tour Gate and DFW Tour Gate to the Sandbox tech tree to make the database entry unlockable

CAMPAIGN

  • Fixed an issue where the Capture Team would stay at the Response Facility during the Allosaurus cutscene in Campaign 2 if assigned to a ranger post

AUDIO

  • Fixed decoration objects having no rotation audio after being placed
  • DFW Guided tour VO no longer refers to Jurassic World
  • Fixed some reverb on some VO lines

OTHER FIXES

  • Fixed an issue where the camera would be in the wrong location after loading a save file
  • Adjusted English translations so they work with both singular and plural
  • Updated translations for mismatched subtitles in all languages
  • Various localisation fixes in all languages
  • Various stability and crash fixes

DOMINION BIOSYN EXPANSION

DINOSAURS

  • Reduced ragdoll shaking on the Quetzalcoatlus

CAMPAIGN

  • Fix hovering paths allowing you to delete charred ruins

SANDBOX MODE

  • Added Biosyn Valley specific biome tree set for Sandbox Mode
  • Added decoration variants of the Rustler Defences for Sandbox mode
  • Added Aviary perch points to the Biosyn Era set
  • Fixed an issue where the decoration menu could be empty if filtering by ‘Biosyn’ in a different menu

UI

  • Fixed fossils showing in amber mine extractions
  • Updated Scorched Earth help screen
  • Added a recharging icon over rebooting flashbang rustler defences
  • Filled empty text box with the name of the cleared charred ruins when inspecting scientists in the control centre.
  • Fixed missing UI image for Quetzalcoatlus fossils
  • Fixed invisible gate being remembered as a fence selection

JURASSIC WORLD DATABASE

  • Dominion Biosyn Expansion new species are now automatically unlocked in the JWDB

BUILDINGS AND VEHICLES

  • Reduced instances of Rustler vehicles clipping through each other
  • Removed flicker on the Biosyn MVU

JURASSIC WORLD DOMINION CHAOS THEORY

  • Fixed an issue where loading an autosave will prevent Rustlers attacking your park, blocking progress.
  • Added roundworm dart to the tech tree
  • Removed redundant unlock requirement for Lagoon & Aviary at the end of the level
  • Fixed Rustler vehicles being forced through a fence when rammed by Ranger teams
  • Players will now be taken to the correct research node when selecting ‘Go To Research’ from the Rustler Defences menu

AUDIO

  • Fixed placement audio on Rustler Defences

Source: Jurassic World Evolution 2

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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MLB The Show 22 Update 1.10 Hits Out for Update 10 This June 30

San Diego Studio has released MLB The Show 22 update 1.10 (PS5 version 1.010), today on all platforms. This is a relatively small update that only contains a few new uniform changes and one small bug fix. Check out the official MLB The Show 22 June 30 patch notes below.

MLB The Show 22 Update 1.10 Patch Notes | MLB The Show 22 Update 1.010 Patch Notes | MLB The Show Update 10 Patch Notes | MLB The Show 22 June 30 Patch Notes:

MLB The Show 22 Game Update 10 

PS4: 1.10 
PS5: 1.10 
Xbox One and Xbox Series X|S: 1.0.0.80 
Nintendo Switch: 1.10 

CO-OP:

  • Games are now 6 innings to offer a faster paced experience.

MISCELLANEOUS:  

  • Fixed a freeze that could be triggered when pressing the SHARE/Create button during a home run presentation.  
  • Updates made to Milwaukee Brewers and Arizona Diamondbacks Nike City Connect uniforms.  

That’s all the patch notes for today. San Diego Studio also released Update 9 last week that included a longer list of fixes, which you can check out here.

MLB The Show 22 is out now for the PS5, PS4, Xbox Series X/S, Xbox One and Nintendo Switch consoles.

Source: The Show

Damien Seeto

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Sonic Origins Update 1.03 Out for Small Fix This June 30

Sega has released Sonic Origins update 1.03 today that should be speeding out to all platforms. Today’s update is a very small one to fix a minor issue with the game. You can check out the full Sonic Origins June 30 patch notes below. 

Sonic Origins Update 1.03 Patch Notes | Sonic Origins June 30 Update Patch Notes:

The only patch notes that have been released so far come from Sonic Origins’ PS4 update history. If you are playing the game on PS4, the update file size is only around 34 MB. You can read the full details below.

  • Fixed an issue where the game hangs when the player opens Ranking with existing records in My Data. 

That’s is for the patch notes. If Sega made further changes to this patch, we’ll be sure to update this post as soon as we can. Sonic Origins is out now for all major gaming platforms. It’s only available via digital platforms at the moment with no physical copies yet. 

Damien Seeto

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eFootball 2022 Update 1.06 Punts Out for Free Chance Deal This June 29

Konami has released eFootball 2022 update 1.06. It’s not a very big one, nor does it bring much, but here are the full eFootball June 29 patch notes for this update. 

eFootball 2022 Update 1.06 Patch Notes | eFootball 2022 Update 1.001.002 Patch Notes | eFootball June 29 Patch Notes:

As a token of our gratitude for your continued support, all users that have installed the update (v1.1.2) by 07/04/2022 01:59 (UTC) will receive a Chance Deal.

  • After installing the update (v1.1.2), log in to the game and access your Inbox by 07/04/2022 01:59 (UTC) to claim the Chance Deal.
  • The Chance Deal can be used after the launch of the update (v1.1.2) until 07/07/2022 01:59 (UTC).

We hope you continue enjoying eFootball™ 2022!

Like we said, not a big update here though the free Chance Deal is certainly a nice gesture. 

Source: Konami

 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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God of War Ragnarok Not Delayed, No Announcement Planned for Tomorrow Says Cory Barlog

With Sony seemingly quiet in terms of any announcement regarding God of War Ragnarok, some might assume that it won’t be released this year, and that the game is being delayed.

Well, it seems that’s not the case! Over on Twitter, God of War 2018 game director, and now God of War Ragnarok Producer Cory Barlog confirmed to a fan that the game is not getting delayed.

Not only did Barlog refute that, but he also shot down rumors circulating online that an event or announcement is planned for tomorrow regarding the game.

Barlog also asked fans to be patient, and that “things” will be shared at the earliest possible moment.

There you go! God of War Ragnarok is NOT getting delayed, though we still don’t have a firm release date or window yet. The latest news on that surfaced earlier this month wherein a rumor mentioned that Ragnarok is due for release sometime in November.

Hopefully, a release date is shared soon, as I’m sure a lot of gamers are eagerly awaiting when we’ll be able to play Kratos and boy’s latest adventure.

More God of War Ragnarok Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Cuphead Update 1.03 Dashes Out This June 29 to Add DLC Support

Studio MDHR has rolled out Cuphead update 1.03 on all platforms, and this is in preparation for the game’s “The Delicious Last Course” DLC that’s set to be released tomorrow, June 30! Read on for what’s new in the official Cuphead June 29 patch notes.

Cuphead Update 1.03 Patch Notes | Cuphead Update 1.3.2 Patch Notes | Cuphead June 29 Patch Notes:

Here’s Studio MDHR’s announcement regarding the title update:

Well hello there!

It’s surreal to be able to say this, but the time is here at last…The Delicious Last Course expansion launches tomorrow. We cannot wait for the wonderful Cuphead community on Steam to set sail for this new adventure, experience the story of brand new playable character Ms. Chalice, and take on some of the biggest and wildest boss battles we’ve ever created!

In preparation for tomorrow, we have released a small but important update which contains some necessary code adjustments to allow the base game to function with the DLC on launch day. However, keen players will also notice a small but highly requested quality of life improvement — the ability to swap your weapon loadout from the “Retry” screen of a boss battle instead of having to back out to the map to do so!

As we look back on the road to release, we can’t thank everyone enough for their kindness, patience, and continued support. Now, there’s nothing left to do but prepare your appetite…for adventure!!

If you didn’t hear that Cuphead would be getting DLC, here’s what Studio MDHR has to say about the expansion:

Another helping of classic Cuphead action awaits you in Cuphead – The Delicious Last Course! Brothers Cuphead and Mugman are joined by the clever, adventurous Ms. Chalice for a rollicking adventure on a previously undiscovered Inkwell Isle! With the aid of new weapons, magical charms, and Ms. Chalice’s unique abilities, players will take on a new cast of fearsome, larger than life bosses to assist the jolly Chef Saltbaker in Cuphead’s final challenging quest! For all those with an appetite for adventure, be ready to set sail for D.L.C. Isle when The Delicious Last Course launches on June 30, 2022.

KEY FEATURES

  • Featuring Ms. Chalice as a brand new playable character with a modified moveset and new abilities. Once acquired, Ms. Chalice is fully playable through the DLC and the original Cuphead adventure!
  • Traverse a brand new Inkwell Isle and wallop the most wacky and monstrous bosses Cuphead has faced yet!
  • Find new weapons and charms to aid you in overcoming brand new challenges and setting new records on old bosses!
  • Help Chef Saltbaker on a brand new adventure to uncover the mystery of Legendary Chalice’s secret quest!

If there are other gameplay changes in this patch that’s spotted, we’ll be sure to update the post about it.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Star Ocean: The Divine Force Release Date Revealed, New Trailers Fly Out

Square Enix has revealed a new trailer for their upcoming RPG, Star Ocean: The Divine Force which showed off gameplay! Not only that, but the publisher has also set the Star Ocean: The Divine Force release date for 27 October.

A New Chapter in the Star Ocean Series Will Launch on October 27, 2022 featuring a story that blends fantasy and sci-fi. STAR OCEAN THE DIVINE FORCE offers a plethora of playable characters and side stories to explore and a unique battle system promising thrilling fights using simple and instinctive controls.

Alongside the announcement trailer, there was another trailer that revealed first looks at the game’s main characters and combat. The sci-fi RPG will feature dual protagonists that will offer different story perspectives and gameplay.

Raymond is the captain of the space trading ship, from the planet Ydas, and Laeticia is a princess-knight of a kingdom on the planet Aster IV. Raymond and Laeticia are the two playable protagonists besides other ally characters whom all will meet as the story unfolds. You can also watch the opening cinematic to Raymond’s story here:

Pre-orders are also now open for Star Ocean: The Divine Force. The game offers a Digital Deluxe Edition which includes the composed soundtrack, with other in-game items which include an Armour Pack, Weapons Pack, and Accessory Pack. Players who pre-order the standard editions will also get some exclusive rewards.

Square Ocean: The Divine Force launches on Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, and PC on October 27.

Ibrahim Kabir

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Fortnite Down and Having Connection Issues This June 29

If you’re having issues connecting to Fortnite’s servers, it’s not just you, as Fortnite down reports have surfaced, and this is affecting people on multiple platforms. 

Fortnite Down Status and Updates for June 29:

Here’s what the people on Reddit have reported recently (with some of the outage tied to the Epic Games Store):

Is Fortnite down?
byu/musteatbrainz inFortNiteBR

EPIC Games Servers right now:
byu/hotdogonthebbq inFortNiteBR

Fortnite on Downdetector has also seen a spike of users reporting server problems. Over on Twitter, the official Fortnite Status account has retweeted the Epic Games Store tweet about the on-going issues:

If you can connect to the servers, leave a comment below to let us know which platform you’re on, and where you’re connecting from. Same as always, MP1st will be updating this article as more developments surface, so check it from time to time.

A patch for Fortnite was released today as well, which include fixes for stability issues.

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Alex Co

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Indie Dev Bit Planet Gives Us Our First Look at PSVR2 Headset and Controllers Out in the Wild

While Sony has given us our first official look at the PlayStation VR2 a few months ago, there’s still quite nothing like seeing unreleased item shots out into the wild. Well, that’s exactly what we have now, as an indie dev has shared the first look at what seems to be a PSVR2 unit (headset and controllers, and cables) lying on a seat.

The indie dev who shared the PSVR2 headset and controller pics was none other than Bit Planet Games (Ultrawings, The Battle of Sol), who even asked people what game is coming to PlayStation VR2.

https://twitter.com/bitplanetgames/status/1542192292110417921?s=21&t=nCAfrnNsgr65hFxYg30XEA

Mind, we’re not sure whether Sony is aware of this photo’s existence, and if the company will ask Bit Planet to take it down. If so, we backed it up:

Image

In case you’re not sold on the PSVR2 just yet, here’s the official product features straight from Sony!

  • Visual Fidelity: For a high-fidelity visual experience, PS VR2 offers 4K HDR, 110-degree field of view, and foveated rendering. With an OLED display, players can expect a display resolution of 2000×2040 per eye and smooth frame rates of 90/120Hz.
  • Headset-based Controller Tracking: With inside-out tracking, PS VR2 tracks you and your controller through integrated cameras embedded in the VR headset. Your movements and the direction you look at are reflected in-game without the need for an external camera.
  • New Sensory Features: PS VR2 Sense Technology combines eye tracking, headset feedback, 3D Audio, and the innovative PS VR2 Sense controller to create an incredibly deep feeling of immersion. Headset feedback is a new sensory feature that amplifies the sensations of in-game actions from the player. It’s created by a single built-in motor with vibrations that add an intelligent tactile element, bringing players closer to the gameplay experience. For example, gamers can feel a character’s elevated pulse during tense moments, the rush of objects passing close to the character’s head, or the thrust of a vehicle as the character speeds forward. Additionally, PS5’s Tempest 3D AudioTech makes sounds in the player’s surroundings come alive, adding to this new level of immersion.
  • Eye Tracking: With eye tracking, PS VR2 detects the motion of your eyes, so a simple look in a specific direction can create an additional input for the game character. This allows players to interact more intuitively in new and lifelike ways, allowing for a heightened emotional response and enhanced expression that provide a new level of realism in gaming. 
For more on the tech specs, head on here.

The PlayStation VR2 has no confirmed release date as of yet, but once we know it, we’ll be sure to let our readers know.

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Alex Co

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Minecraft Down Reports Surfacing This June 29

Those seeking to build and play in Minecraft but can’t, it’s not just you, as Minecraft down reports are cropping up at a rapid pace this June 29, and as far as we’re aware, there is no planned server maintenance scheduled.

Minecraft Down Status and Updates for June 29:

Over on Reddit, users are reporting that they are having issues connecting online:

What is up with mojangs authentication servers?
byu/AxiBmx_44 inMinecraft

Downdetector for Minecraft has also seen a big uptick of user reports of server outages!

The official Mojang Support Twitter account has not acknowledged the situation for now, though that might change soon-ish. We’re on the lookout for any updates regarding Minecraft’s server situation, and once we know more, we’ll update the post ASAP! Make sure to check back on this post from time to time to know what the latest update is from the devs.

If you can connect to Minecraft (or can’t), leave a comment below and let us know which platform you’re on and what region! Just so we know if there’s any movement in terms of outages.

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Alex Co

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Spellbreak Dev Proletariat Set to Be Acquired by Blizzard to Help With World of Warcraft Development

Just yesterday, Spellbreak developer Proletariat announced that they are closing the game’s servers in “early 2023,” which didn’t surprise anyone given how the studio pretty much abandoned the game since last year. Well, it seems there’s a reason for the server shutdown, as Proletariat is being eyed by Blizzard to be acquired!

Under the deal, Proletariat will become part of Blizzard, and the 100-man studio will be tasked to develop World of Warcraft, which includes the Dragonflight expansion that’s due out later this year.

Terms of the deal has not been made public, but if this pushes through (and I don’t see why it wouldn’t), this will be Blizzard Entertainment’s biggest acquisition in recent memory. This will also mark the second studio Blizzard has folded into its own, as just last year, Activision Vicarious Visions has been absorbed by Blizzard in order to work on the Diablo franchise.

While this sucks to hear for Spellbreak players, those are the breaks. At least this way, you can bet that whatever project the studio works on will be supported for more than a year.

Source: VentureBeat

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Alex Co

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Diablo 2 Resurrected Update 1.18 Stakes Out for Patch 2.4.3 This June 29

Blizzard Entertainment has fired out Diablo 2 Resurrected update 1.18 (PS5 version 1.018), which is tagged as version 2.4.3 by the studio. This introduces new features and improvements for both consoles and PC! This is one hefty patch and includes a long list of improvements, which are listed in the official Diablo 2 Resurrected June 29 patch notes.

Diablo 2 Resurrected Update 1.18 Patch Notes | Diablo 2 Resurrected Update 1.018 Patch Notes | Diablo 2 Resurrected Update 2.4.3 Patch Notes | Diablo 2 Resurrected June 29 Patch Notes:

BACKEND IMPROVEMENTS

One common issue among players is that their Game List did not populate with enough games, even when they felt it should have. When you create a game in D2R, it gets hosted on one of many game sites in your region. Prior to ladder’s launch, the Game List would only populate with games from just one single game site in your region—whichever you had the best connection to. This was done to preserve a high-quality gameplay experience in any game you may join through the lobby, but we found our criteria to be overly aggressive. When ladder launched, we expanded this to provide players games from up to three game sites. This helped players see more games in their Game List without a cost to connection quality, but players still weren’t seeing enough games. We’ve decided to broaden it even further in Patch 2.4.3. Now, any number of game sites in your region that you have a strong enough connection to can contribute to the results in your Game List. To provide even more options for those looking to join a game, we’ve also doubled the maximum number of games that can appear in the Game List at a given time from 20 to 40. Plus, we’ve fine-tuned game details to refresh in almost real time. You still must manually refresh your Game List, which is something we decided to keep so the Game List would not shift while players select a game. These improvements have been applied to both the console and PC lobby experiences.


CONSOLE LOBBY UPDATES

Following the successful launch of Ladder Season One, the team has turned their focus to features that required the most attention. Console Party Finder was the top item on our list by a large margin. Patch 2.4.3. brings multiple improvements to the console multiplayer experience, providing new and improved ways to create and find games by replacing Party Finder with Game Creator and Game List.

Three Options Lie Before You

Selecting the “Play” button on the main menu with your selected online hero will now present three options for online play:

Private: Enter a private game that will not populate to the Game List. The only way for others to join your game is through the Friends List or by being invited.

Game Creator: Create a public game that will populate on the games list.

Game List: View the games list, use the search feature, or join a public game.

Game Creator

Game Creator will equip you with the ability to quickly create the type of game you desire. To aid you in doing so, all previous game categories that were available in Party Finder have returned in the Game Creator. Selecting and confirming one of these game categories will generate a pre-made name for your game, accompanied by an assigned number—this is to prevent games with duplicate names from being created. Level Difference, which was previously only available as a Game Creation option for PC players, has been added as a game creation option.

We have also added an additional category called Custom—this category consists of two options:

Public Game: Create a public game to populate in the games list with a name of your choice.

Password-Protected Game: Create a public game with a password that must be entered to join. Just like in the PC lobby, a password-protected game will not appear in the games list but can be joined through a separate “Join Game” button found by pressing the “Search Game Name” button on the Game List menu and going to the Custom category.

A preview of your Custom or generated game name is displayed on the top-right portion of your screen. Once you are comfortable with your selections and confirm them, your journey to Sanctuary can begin.

Game List

Selecting the “Game List” button will display up to 40 matching games created by other players that your selected character is able to join. To aid in finding specific games, you can use the search feature to locate a specific game or filter games displayed using keywords. Within the filtering options you can set the following parameters:

Difficulty: Filter to display only Normal, Nightmare, Hell, or any combination of the three options.

Ping: Restrict your results to only display games of a particular connection quality or better.

Game Name: Pressing the Triangle button on a PlayStation controller, Y button on an Xbox controller, or X button on a Nintendo Switch controller while on the Game List menu will open the Search Game Name menu. Here, you can search for both Custom and pre-made game names using the same familiar layout you would use during Game Creation. Searching for a game name using the Custom category will only return game results that were created using the Custom category. Searching using one of our pre-made categories will only return game results that were created using that same pre-made category. For example, selecting the pre-made Den of Evil search option will only yield pre-made game results. Inversely, searching “Den of Evil” under the Custom category will yield Custom game names with those phrases within them. Custom games, with or without a password, can be joined directly through the Search Game Name menu.

Modifying any of these filters will refresh your list of games and return a new list of games (up to 40) based on the criteria you selected. Players also have a refresh button available to them to manually refresh the list at any time.

Back to Top


PC LOBBY UPDATES

We want Multiplayer lobbies to be the bridge to many hours of slaying demons, collecting loot, and memorable moments with friends. Unfortunately, many players have experienced difficulties in finding specific types of games they would like to join. To solve this, we added a search functionality in the lobby—specific keywords or game names can now be typed in to return a list of games based on that search term.

With Patch 2.4.3., the Game List will now display each game’s connection quality in a tooltip that pops up when you hover your mouse over a specific game. Games will populate into the Game List based on their connection quality, offering you expanded knowledge when deciding which game to join.

We cannot stress enough how appreciated and crucial your feedback is. We’re always looking for opportunities to iterate or reshape aspects of Diablo II: Resurrected so your trip to Sanctuary continues to be memorable.


MAGIC FIND BONUS

You feel an intense rush of energy coursing through your veins, a faint internal humming overriding your own pulse. From June 30–July 4, a mysterious energy source will grant you a 50% buff to Magic Find, providing an increased chance to receive Magic, Rare, Set, or Unique loot as a drop from slain foes. This bonus stacks with any additional increases to Magic Find provided by your items.


QUALITY OF LIFE IMPROVEMENTS

Gameplay

  • Players can now start a new Whirlwind, Leap, or Leap Attack immediately after a Whirlwind ends.
  • Changed the logic for determining how often Whirlwind attacks occur. Whirlwind now incorporates Increased Attack Speed (IAS) from all equipment. The frames between each Whirlwind attack are equal to the attack frame of a basic attack for that character (modified by increased attack speed). While dual wielding, the attack frame for each weapon will be averaged (rounding up). Overall, Whirlwind attacks should be at least as fast as they were before. Slower weapons will attack notably faster.
  • Added a new “Loot to Cube” skill for controllers in the general skills menu. Using this skill on an item will pick it up and place it in your Horadric Cube, if there is space.
  • Added a bindable hotkey for mouse and keyboard to directly open the Horadric Cube if it is in your inventory.
  • Added a new button shortcut to open the Horadric Cube from the inventory menu.
  • Players can now bulk assign stat points using a controller.
  • A confirmation prompt will now appear when bulk assigning all remaining stat points on both PC and console. This option is unavailable while using legacy graphics.
  • Added an Automap Auto Open setting to allow players to set their preferred Automap position.

Online

  • You can now double click on a game to join it in the PC lobby.
  • Players on Switch can now join a friend’s game via the in-game Friends List.
  • Game List size has been doubled from 20 to 40.
  • Game list details in both the details panel and in the Game List now load faster upon selecting a game.
  • Friends playing D2R are now sorted to the top of the Friends List.
  • Console players now have an option in the options menu to toggle Game Name visibility.

 

BUG FIXES

Gameplay

  • Fixed an issue where Deckard Cain was not able to identify items in the Horadric Cube. Now he will do so when the Cube is in your main inventory.
  • Fixed an issue where short-distance whirlwinds could end without executing a single attack.
  • Fixed an issue where Whirlwind would still apply properties and damage from a broken weapon.
  • Fixed an issue where the first attack of Whirlwind was treated different from the rest. When dual wielding, the first attack will choose two targets, just like all the other attacks.
  • Fixed an issue where resurrect costs were inconsistent for high-level mercenaries.
  • Fixed an issue where corpse skills were not auto-targeting corpses when using just right click.

Online

  • Fixed an issue where you couldn’t select and join lobby games on PC with a controller.
  • Fixed an issue where players could impersonate developers by mimicking the chat font color used to display system messages.
  • Fixed an issue where lobby figurines would disappear while whispering.
  • Fixed an issue that would rarely prevent players from joining a private game.
  • Fixed an issue in Hardcore where both players had to mutually flag each other to be able to loot a corpse, even if the dead player had the other player flagged.
  • Fixed an issue where ladder rankings with six or more digits would begin to overlap the character name.

Character Select

  • Fixed an issue that would sometimes cause the most recently played characters to not sort to the top of the list.
  • Fixed an issue where an off-hand flail could fail to animate on the front end.

Language

  • Fixed miscellaneous localization bugs.

Stability and Performance

  • Fixed a performance issue that could occur when spamming refresh at a vendor for an extended period.
  • Miscellaneous crash and stability fixes.

Source: Blizzard

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Alex Co

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Steam Summer Sale 2022 Featured Deals Day 7 List

Valve’s Steam Summer sale for 2022 is still on-going now, and for today, we have the Steam Summer sale 2022 Featured Deals for day 7 listed! 

Note that the discounts will remain the same throughout the sale, so you don’t need to wait for a featured deal before you buy a certain game.

Steam Summer Sale 2022 Featured Deals Day 7:

Featured Deals

Title Disc. $USD $CAD $AUD €EUR £GBP BRL$ Platform Cards PCGW
Solasta: Crown of the Magister 60% 15.99 19.99 21.99 15.99 12.39 31.60 W/M
Hollow Knight 50% 7.49 8.49 8.75 7.49 5.49 13.99 W/M/L
Bloons TD 6 70% 2.99 3.44 4.35 2.45 2.15 6.20 W/M
Holdfast: Nations At War 60% 7.99 8.79 11.58 7.99 5.99 14.79 W
Hell Let Loose 33% 26.79 30.47 38.15 26.79 23.44 73.03 W
Tales of Arise 50% 29.99 39.99 44.97 29.99 24.99 124.74 W
Madden NFL 22 84% 9.59 12.79 14.39 9.59 7.99 39.84 W
Old World 20% 31.99 39.99 47.96 31.99 27.99 79.99 W/M/L
Crusader Kings III 20% 39.99 47.99 55.96 39.99 33.59 95.99 W/M/L
Northgard 60% 11.99 13.59 15.99 11.19 9.51 23.19 W/M/L
World War Z: Aftermath 40% 23.99 27.29 34.17 23.99 18.59 45.29 W
Hero’s Hour 25% 13.49 15.36 19.46 11.24 11.24 26.24 W
Metro Exodus 67% 9.89 12.21 14.52 9.89 8.24 18.48 W/M/L
Microsoft Flight Simulator Game of the Year Edition 20% 47.99 63.99 79.96 55.99 47.99 199.96 W
暖雪 Warm Snow 20% 14.39 16.39 20.76 11.99 11.19 41.59 W
Oxygen Not Included 60% 9.99 11.19 14.38 9.19 7.59 18.39 W/M/L
Mortal Kombat 11 80% 9.99 13.99 13.99 9.99 7.99 31.99 W
Frostpunk 75% 7.49 8.49 10.73 7.49 6.24 14.49 W/M
Remnant: From the Ashes 60% 15.99 18.19 22.78 15.99 12.39 30.19 W
SCP: Pandemic 20% 15.99 18.23 23.16 13.59 12.79 30.39 W
Operation: Tango 45% 10.99 12.53 15.92 9.34 8.51 41.71 W
The Walking Dead: The Telltale Definitive Series 50% 24.99 28.49 34.97 24.99 19.99 124.75 W
Going Medieval 10% 22.49 26.09 32.35 20.69 17.99 42.74 W
Wobbledogs 20% 15.99 19.99 23.96 15.99 12.79 35.99 W/M
The Ascent 60% 11.99 15.99 17.98 11.99 9.99 39.60 W
Superliminal 50% 9.99 11.39 14.47 8.39 7.74 18.99 W/M/L
Scrap Mechanic 30% 13.99 15.39 20.26 13.99 10.49 25.89 W

Thanks, Reddit!

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Alex Co

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Dungeon Defenders 2 Update 2.16 Released for Shifting Sands This June 29

Trendy Entertainment has rolled out Dungeon Defenders 2 update 2.16, which is for the Shifting Sands title update! This brings in a new region, new maps, a new boss and more! Check out everything new in the official Dungeon Defenders 2 June 29 patch notes.

Dungeon Defenders 2 Update 2.16 | Dungeon Defenders Shifting Sands Patch Notes | Dungeon Defenders 2 June 29 Patch Notes:

New Region – Tornado Valley

Fans of other Dungeons Defenders games will instantly recognize our newest DD2 region: Tornado Valley. This region will have 2 new maps, and a new region specific enemy, a brand new boss fight. Make sure to stay hydrated as you attempt to weather the brutal lands of Tornado Valley!

New Map – Tornado Canyon

Drops

  • Ancient Robot Arm 
  • Tuskin Rifle
  • Ancient Water Boiler (Canisters) 
  • Clockwork Sword
  • Staff of Sands
  • Plain/Shiny/Pristine Talisman

New Map – Tornado Highlands

Drops

  • Corrupted Oculus (Staff)
  • Tome of Corruption
  • Corrupted Axe
  • Spear of Corruption
  • Corrupted Bow
  • Corrupted Dagger  
  • Genie Prince
  • Corrupted Genie Prince
  • 6x Plain/Shiny/Pristine Talisman

Region Specific Mods

  • Canyon Bells – Enemies on death have a x% chance to spawn a bell that does y% of your Ability Power as damage to all nearby enemies every second for 3 seconds and stuns them for 2 seconds. This effect can only occur once every 2 seconds.
  • Cyclostrophic Wind – Your attacks generate 1 tornado stack. At 5 stacks you launch a tornado forward, dealing x% of your Ability Power as damage to up to 10 enemies and sending them airborne. The effect has a cooldown of 3 seconds.
  • Genie King’s Curse – While moving below 100 Speed, your Primary attacks deal x% of your Hero Damage stat as Earth Damage.
  • Genies Protection – After using an ability, gain x movement speed and reduce the damage you take by y% for 3 seconds.
  • Owl God’s Wisdom – Your primary attacks deal x% of your Ability Power as extra damage. This extra damage can trigger once every 0.1s per enemy hit.
  • Blinding Sand – Your attacks have 15% to spawn a ball of sand on impact deal x% of your Hero Damage as Earth damage and slow movement speed and attack speed to all nearby damage.
  • Sand Path – Projectile attacks that hit the ground leave up to three patches of sand that deal x% of your ability power and reduce enemy movement speed by 7%. Each patch lasts z seconds.
  • Sand Storm – Generates a sandstorm around you that consistently deals x% of your Hero Damage as earth damage to nearby enemies.

Region Specific Pets

Genie Prince

  • Mana Swirl – Restore 500 ability mana. 

Corrupted Genie Prince

  • Magical Burst – Fires 5 magical bursts dealing 335% magical hero damage each. 

New Region Specific Enemy – The Windshaper

windshaper.png

The Windshapers have spent years training to master control over the air, allowing them to send devastating tornadoes towards players that pierce and knock up players in their path. Be warned though, they are not as frail as they may seem and will not be defeated so quickly.

New Boss – The Genie King 

genieking.png

Deep within Tornado Highlands lies the lamp of a familiar foe…but it has been entirely corrupted by the Old Ones’ magic! This iteration of the Genie King can inflict a variety of crippling debuffs with its attacks, so be careful…

Hero Reworks

In an effort to spice things up, as well as help out some of our favorite heroes that needed that extra little boost, we have made some changes to some of their towers and abilities. We’ve wanted these heroes to be unique in their own right for a while, where they have their own unique kits but are still similar to the Monk and Apprentice. Now, we think we have struck just the right balance. Keep reading to see if your favorite hero was affected.

Note: The Adept and Initiate’s price will increase to 10,000 Defender Medals/1,500 Gems. This increase will take effect after 2 weeks, during this time they will both be on sale for 8,000 Defender Medals/1,000 Gems.

Initiate

Firework Cannon (40 DU) – Replaces Boost Aura. Shoots up to three fireworks at different enemies within range, dealing damage in a large area.

  • Concentrated Pyrotechnics (Shard) – Increases the damage of the Firework Cannon by x%, but increases the damage falloff by 50%.

Chi Spirit Tower (50 DU) – Replaces Sky Guard Tower. A spectral copy of the Initiate fires piercing Chi waves that damages and cripples enemies, increasing their damage taken.

  • Spirit Charge (Shard) – Increases the damage of the Chi Spirit Tower by x%, and increases the projectile size by y%.

Frost Strikes Aura (20 DU) – Replaces Lightning Strikes Aura. Deals powerful frost damage to a single enemy within its radius.

  • Frosty Explosion (Shard) – Enemies killed by the Frost Strikes Aura explode dealing x% of the Frost Aura’s Defense Damage as frost damage.
  • Lingering Frostfire (Mod) – Enemies suffer +x% extra Water Damage every second for y seconds when hit by Frost Strikes Aura.

Adept

Tesla Coil (50 DU) – Replaces Arcane Barrier. Generates arcing electricity that chains to multiple targets at once.

  • Reckless Shock (Shard) – Enemies hit by the Tesla Coil take x% more damage, but move 50% faster.
  • Ramping Voltage (Mod) – The Tesla Coil deals more damage as it strikes enemies, up to a maximum of x% extra damage. This damage increase resets after not attacking for 5 seconds.

Crystal Hammer (50 DU) – Replaces Earthshatter Tower. Slams the ground, sending a line of damaging crystalline spikes forward and hitting all enemies in a line.

  • Crystal Fissure (Shard) – Increase the width of Crystal Hammer’s attack by 50%, and increase the Defense Power by x%.

Mystic

New Appeasement Tiers
The buffs originally granted by Appeasement were overly complicated and not very well explained. These new buff tiers are simpler while still rewarding the Mystic for remaining at high Appeasement while providing more or less the same power as before.

1% or more Appeasement

  • Ability Power x1.2 
  • Hero Damage x1.2
  • Damage Vulnerability x0.8 
  • Tower Damage x1.2

25% or more Appeasement

  • Basic attacks have lifesteal 

50% or more Appeasement

  • Basic attacks lower the Mystic’s active cooldowns 

100% Appeasement

  • AoE damage buff that deals 1000% Ability Power damage every second
  • 1.5x Speed 
  • Basic attacks make enemies take 10% more damage for 3s

Ability Changes

Lash Out

  • Increased damage by 200%

Call to Madness

  • Added target limit of 10
  • Reduced enrage range by 70%
  • Increased cooldown from 20 to 30
  • Reduced duration from 8.1 to 4.1
  • Reduced Madness Embrace duration increased from 4.6 to 3.2
  • Reduced Debilitating Madness damage taken increased from 66 to 20

Dark Torment 

  • Increase damage from 40 to 80
  • Decreased cooldown from 8 to 4 seconds
  • While the dagger is impaled inside an enemy all mystic damage is increased by 50%
  • Increased Dark Torment Tower damage multiplier by 600%
  • Increased Dark Torment Tower number of beams from 1 to 3
  • Removed ‘Sand Vipers Target enemies affected by Dark Torment’ 

Serpent’s Coil – Allowed as many Serpent’s Coils to be placed as DU allows. Added collision so they can be damaged by enemies. Can now be upgraded like other towers.
Added Tower Health to Serpent Coil Talent 

Snaking Sands – Detach damage from the stun so Snaking Sands can still damage enemies affected by Elder Wyverns or Headstrong. Buffed damage by 50%.

Sand Vipers – Increased base number of beams from 1 to 3. Beam ramping damage now properly scales with upgrades.

Viper’s Fangs – Damage dealt by this tower has been moved from the bubble pop and rain effects to the initial hit. The bubble attack also slightly knocks enemies back in addition to its knockup effect.

Obelisk – Removed Upgrade and Appeasement requirements from Obelisk buffs to simplify its usage.

  • Removed Flame Thrower
  • Removed Confuse buff
  • Removed Knock-up buff
  • Smite has a 20% chance to polymorph enemies hit into snakes 
  • Smite damage increased by 25%
  • Snake Polymorph increases damage by 20%

Snake Zealot Chip Mod – Reworked due to being made irrelevant by Serpent’s Coil.

  • Serpent Avatar (New) – The Serpent Avatar summoned by the Mystic at max Appeasement deals x% more damage.

New Talent: Poison Damage – Dark Torment and lash out poison damage increased by x%

Series EV2

New Passive – Series EV2 can now double jump and hover in the air afterwards. 

  • Note: The Bunny Hop Shard no longer works on Series EV2 due to this adjustment.

Anti Gravity Bots – Now home towards enemies exploding on contact.

Holographic Decoy – Replaces Death from Above. EV2 leaps backwards, leaving a decoy behind that taunts nearby enemies for a few seconds. As it expires, the decoy explodes and damages nearby enemies.

Aerial Mastery Shard – Reworked due to Death from Above being replaced. New Effect: Increases movement speed while flying by x. Dryad may now also equip this Shard.

Lavamancer

Secondary Attack – Dash now pierces through enemies.

Inflame/Harden – Has now been consolidated into a single ability, Inflamed. Inflamed reduces damage taken, taunts nearby enemies, and increases speed and damage for a period of time.

Tectonic Breaker (Shard) – Reworked due to above change. New effect: While inflamed, deal x% armor stat as earth damage and y% hero damage as fire damage every 3rd primary attack.

Charged Restoration (new Shard) – Charged secondary attacks restore x mana. Can only activate once per second.

Balance

  • Dryad Starfall now naturally pierces shields 
  • Reduced Ring of fire damage on hit from 60% to 30% and added Burring effect that scales off hero damage
  • Removed blockade requirements from Health/Power pylon
  • Piercing shot consumes all mana and damage also scales off % mana consumed
  • Increased piercing shot damage by 238%
  • Changed nimbus to a small AOE rather than single target
  • The following Shards have had their scaling changed from Defense Power to Defense Damage:
    • Explosive Surprise
    • Lateral Blast
    • Heavy Cannonball
    • Explosive Arrows
    • MegaRock
    • Glacier
    • Splody Harpoon
    • Oily Harpoon
    • Snakes on a Plane
    • Combined Power

Onslaught Mutators

  • BloodLust (New) – Enemies on receiving damage now move at +30% speed for 5 seconds.
  • Berserked (New) – Enemies now take +50% more Damage and deal +50% more damage.
  • Reckless (New) – Enemies now have +50% Movement Speed and +50% Damage taken.
  • Trollblood (New) – Enemies now heal for +2% of their max hp every second.
  • Speed Demons (New) – Enemies are 50% faster, but slow effects last longer on them.
  • Pain Aura (Removed) – Pain aura has been removed due to poor performance.

Bug Fixes

  • Fixed Immolation having an incorrect proc chance.
  • Fixed Oil Catapult Defense health talent description.
  • Fixed an issue where the respawn popup would show up when swapping characters.
  • Fixed an issue where the star progress bar wouldn’t show past 840 stars.
  • Fixed an issue with the base XP values for onslaught on Wild Westival.
  • Fixed an issue where you can’t buy Fight Me Not in the Chaos 3 Shard Shop.
  • Fixed an issue where the matchmaking input defaults were being filtered out by the profanity filter.
  • Fixed an issue where there wasn’t a second billboard for double spawn on the Jacked Sparrow.
  • Fixed an issue where the Countess’ abilities weren’t counting toward the weekly ability mission.
  • Fixed an issue where the High Seas region was showing the wrong crafting material drop and fixed the order for the Chaos 9 amp.
  • Fixed an issue where rerolling missions doesn’t save the reroll.
  • Fixed an issue where the Reflect Beams went to default textures on retry from wave.
  • Fixed an issue where the Drakenlord’s Frost Shield would stay up even when ignited.
  • Fixed an issue where the Spectral Knights in the Spectral Assault Prime Incursion were not doing their proper damage.
  • Fixed an issue where the reforging system could delete items if you replaced the consumed item in the middle of server update.
  • Fixed an issue where the mercenary hero was messed up leading to bad shadows.
  • Fixed an issue where the impact effect on the Adept’s Arc Lightning wasn’t showing its impact VFX.
  • Fixed an issue where the Shatterquake mod was causing heavier than intended CPU usage.
  • Fixed an issue where some projectiles wouldn’t hit the Jester Boxes.
  • Fixed an issue where the Runed Slicer sword had the wrong icon.
  • Fixed an issue where piercing projectiles wouldn’t spawn ground based impact effects.
  • Fixed an issue where the Mystic’s shooting VFX wasn’t spawning in the correct location.
  • Fixed an issue where Nether archers bounce can miss its target.
  • Fixed an issue where the Jester Boxes that spawn do not trigger the shard Critical Restoration.
  • Fixed an issue where mouse inputs can press abilities on the ability bar while building.
  • Fixed some controller navigation issues with the Liferoot region on the world map.
  • Fixed an issue where a lot of skins weren’t on sale from the cosmetics UI.
  • Fixed Maw of the Earth Drake not attacking slow-immune enemies.
  • Fixed an issue where the Magic Mortar Tower in the create of hero screen was sideways.
  • Fixed an issue where the snaking sands tower did no damage to dummies.
  • Fixed an issue where the Fiery Fangs mod didn’t correctly attune to Fire.
  • Fixed some controller navigation issues with the Liferoot region on the world map.
  • Fixed an issue where a few skins weren’t on sale from the cosmetics UI.
  • Fixed Maw of the Earth Drake not attacking slow-immune enemies.
  • Fixed an issue where the Magic Mortar Tower in the create of hero screen was sideways.
  • Fixed an issue where the snaking sands tower did no damage to dummies.
  • Fixed an issue where un slowable enemies where not getting the movespeed debuff from the Phased Mutatro.

For a look at the new skins and bundles, check out the official forum post for the title update.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Killing Floor 2 Update 1.64 Shoots Out for Summer 2022 Hotfix This June 29

Tripwire Interactive has fired out Killing Floor 2 update 1.64, which is what the studio calls the Summer 2022 hotfix! This patch addresses some of the issues that surfaced with the Tidal Terror title update that was released on June 14. Read on for the Killing Floor 2 June 29 patch notes.

Killing Floor 2 Update 1.64 Patch Notes | Killing Floor 2 Update Version 1129 Patch Notes | Killing Floor 2 Update 1.03.8 Patch Notes | Killing Floor 2 June 29 Patch Notes:

Bug Fixes
Also mentioned in the 2020 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community-reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.

Weapons:

  • Sentinel
    • Fixed an issue with the Sentinel where players could spawn more than one drone through spamming the deploy.
    • Fixed in issue were the Sentinel was not firing during ZED time while online.
    • Fixed an issue where the Sentinels SFX were playing globally during ZED time.
    • Fixed an issue with the Sentinel where the SFX were originating from the player rather than the drone.
    • Fixed an issue where new drones could not be deployed if the weapon was dropped and picked up while a drone was already deployed.
    • Fixed an issue where the drone propellers were not visible in third person when it was deployed at distance.
    • Fixed an issue where the magazine size and ammo capacity were inconsistent when using the Commando High Capacity Magazine Skill.
    • Fixed an issue where players using the Commando Prepared Skill were unable to purchase the maximum number of drones.
    • Fixed an issue where the Sentinel could cause servers to crash upon the player exiting.
    • Fixed an issue where the Sentinel could at times cause the client to crash during gameplay.

Map:

  • Rig
    • Addressed LODs, sight lines, and rain effects to improve performance across the map.
    • Updated the map list to include the Rig during map vote.
    • Addressed multiple areas where there were visible seams in the walls and floor.
    • Addressed multiple instances of objects clipping into and z-fighting (flickering) with the walls throughout.
    • Fixed an issue were ZEDs could become stuck within a spawn point in the 3rd floor Living Quarters area.

Store:

  • Fixed multiple scenarios where the Digital Deluxe Edition content was either not being granted with the Ultimate Edition Bundle/Upgrade or being removed with its purchase.

General:

  • Fixed an issue on consoles where map traveling could at times cause the server to crash.

That’s about it. If there’s more patches that are released, we’ll be sure to let our readers know.

Source: Tripwire forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.