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Sherlock Holmes The Awakened Announcement Trailer Revealed

Frogwares has finally revealed the Sherlock Holmes The Awakened announcement trailer. The remake was originally announced last week by the developers and was accompanied by some concept art. 

The game will be a full remake of the 15-year-old Sherlock Holmes The Awakened game. It will be partially rewritten and entirely rebuilt using Unreal Engine 4. The developers promise a complete overhaul including new visuals, stories, quests, and mechanics.

Here the game’s description according to the Sherlock Holmes The Awakened announcement trailer:- 

A continuation of the young Sherlock’s story, this is the first case Holmes and Watson undertake as a duo. Together they will investigate and try to thwart a nefarious cult that worships the ancient Eldritch God Cthulhu. The horrific events that Holmes and Watson encounter here lay the foundation for the iconic pair’s unbreakable bond, but also explain how Sherlock became such a damaged and flawed genius.

Frogwares is also still asking fans to help fund this game’s remake. They have started a Kickstarter campaign for all fans who are able and willing to donate in order to help secure the final parts of production.

Aaron Nashar

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Battlefield 2042 Update 1.2 Stealth Changes Includes Faster Knife Hits, Map Changes & More

With DICE’s roll out of Battlefield 2042 patch 1.2, players got the player profile and stats page, rework of the Kaleidoscope map, and loads of bug fixes and improvements. However, it seems DICE has snuck in a lot of undocumented changes as well. Read on if you’re curious what Battlefield 2042 update 1.2 stealth changes have been inserted in the game without any announcement.

Note that some of the stealth changes might differ based on the game’s platform, and the list below has been verified by the BF2042 community. This isn’t also something new, as DICE also left a lot of changes undocumented in patch 1.1, which was released in July.

Battlefield 2042 Update 1.2 Stealth Changes List:

All stealth changes that community found out about:

  • #1 Sudden performance issues on friend’s gaming laptop (Legion 5 Pro with 5800H and 3060 130W) has been somehow sorted out in this patch. He’s no longer having sudden 30 fps instances that was happening back then even in the menu. Overall he has more stable & higher framerate in-game.
  • Felt the same here, played manifest earlier with consistent fps (65~95ish) on 1440p

Same map before patch was stugling to maintain anything above 70

—————————————-

  • #2 You can hit much faster with knife now

They changed and greatly improved knife animations

  • #3 [PARTIALLY FIXED] On the main page, the XP amount is displayed properly (shows ‘actual numbers’ instead of ‘0/0’). Used to be showing XP ‘0/0’ when loading the main page in the game.
  • Regarding #3, I dont think this is fixed. Mine still says 0/0 after first launching the game but after playing a match it updates and shows correct value. But this was exactly the case before patch too.

—————————————-

  • #4 [KALEIDOSCOPE MAP]
  • New loading screen for Kaleidoscope.
  • Sector B in kaleidoscope breakthrough have been moved, it no longer on the underground level of the center facility, now it’s on the second level(the one with a bunch of servers in it).
  • No more swimming on kaleidoscope, the water is not deep as before you can run on it everywhere now (DICE: No swimming patch gun goes BRRRRR pa pa pa)
  • Kaleidoscope rework includes a raging battle in the background, complete with fires, smoke, tracer fire and AA fire.
  • few places on kaleidoscope did not received any cover. For example those 2 smaller skyscrapers in the (city) sector of the map has empty bottom floor and rooftops. These should be more utilized.
  • Kaleidoscope has received some BF4 props. For example that small container building.
  • People are going to say this is part of the kaleidoscope rework but breakthrough defenders get a tank now. I don’t recall that being the case prior.
  • Kaleidoscope Breakthrough Changes:
  • Attackers and defenders been given +1 tanks (Attackers have 2 (Last sector attackers only have 1), defenders have 1 tank in Sector 1+2.
  • Defenders gain 3 light vehicles + a transport in the third sector.
  • Attackers no longer have an attack Helicopter Attackers only have 1 transport.
  • A1 and A2 capture zones have been expanded significantly.
  • B1 is now on the second floor of the building.

Source

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Simply weapons got some worn out details. And don’t seem anymore as (Right from the box) clean, new and shiny.

  • #6 New down animations, the character now will wave their arms when you are skipping revive, the calling for revive voiceline have been changed as well. M5 recoiless have new reload sounds.
  • #7 There is a bipod indicator on the HUD that let you know if it’s open or not, FINALLY. It’s near the fire mode indicator
  • Also the bipod stays deployed when you move between surfaces!! *Edit: but not after reviving someone or entering/exiting a vehicle
  • Same for laser sight and other under barrel attachments

—————————————-

  • #8 The end-of-round category “Crossbow Kills” has been renamed to “Ghostmaker R10 Kills”.

It’s kinda odd to have that specific weapon spelled out but I guess since there’s only one crossbow it makes sense.

  • #9 Scopes are much closer than before when ADS now, that’s nice
  • #10 [BUG INTRODUCED] The daily match bonus of 10k XP did not register properly and I did not get the extra battlepass point it normally grants (my BP points are sitting at around 8k XP a point).

Image proof from a quick round.

Would be this is one of the tiny undocumented changes to nerf XP gains, because not enough people buying the Battle Pass Tier Skips… BFV had similar changes during its seasons…

  • #11 When the game boots up, there is now a pop up message with an audio queue saying that squad voice chat is active

EDIT: This may be a bug, but I have noticed the same message popping up a few times after a game when going back to the main menu screen. I assume it shouldn’t need to tell you more than once that voice chat is active….?

  • #12 Target 8T scope is available for more guns. (that canted iron sight – long range scope hybrid)
  • #13 Pinging an enemy (danger ping) will now show it’s class icon
  • #14 [BUG INTRODUCED] There is also a new bug While being downed, squad (and I assume teammate) overlays sometimes glitch out, covering approx. half the screen, but more importantly it will start flashing like crazy, so maybe epilepsy warning? Just in case
  • #15 Irish’s sentinel (trophy system) stops C5 now.
  • #16 When Angel calls down his resupply crate, one can now hear a recurring beeping sound, when being close to the drop down zone. This alerts you (and friendlies) that the crate is going to drop down soon.
  • #17 [PERSISTENT BUG] Not 100% sure yet but it seems like the ADS bug after exiting a vehicle with the SFAR on Portal maps (1942/BC2/3) is resolved. I’ve played two matches on these maps and didn’t have this bug. Maybe someone else can confirm or deny (hopefully not the latter).
  • Had #17 SFAR/vehicle ads bug occur yesterday, still not perfect.
  • SFAR ADS bug is not resolved. It now happens EVERY time I exit the vehicle.

—————————————-

  • #18 Both Wildcat missiles can be launched in quick succession now.
  • #19 You can’t put ammo/med crate on some vehicles.

It goes on hovercraft but you can’t stick it to tanks or Jeep as you could before, but you can stick it to Condor.

Health crate is good for Jeep/hovercraft to keep people from dying to splash damage, ammo crate is good on MAV or Condor because it tops off rocket users (AA, M5)

  • #20 Mastery badges are in the pics for the specialist selection screen now
  • #21 [NEEDS FURTHER VERIFICATION] I think I also saw new interior pieces in the insertion condors? There are light panels and instruments I don’t remember seeing before.
  • #22 The performance issues from 1.1 seem to have been fixed, at least for me. My Ryzen 5 3600, RTX 2060 rig @ 1440p was struggling to hit 60 frames with DLSS set to performance, but now I’m getting 80-90 frames like I was before.
  • #23 aoe radius of 40mm cannon on ebaa reduced
  • #24 [NEEDS FURTHER VERIFICATION] meleeing an enemy from behind (hitting them with the knife twice without having to hold for takedown) is now leading to the takedown animation once the second melee attack lands. Previously you was able to kill enemy without triggering take down animation.
  • #25 On PS4 the weekly missions page no longer shows when the weekly missions will reset.
  • #26 The condor is way more fun to fly now. So much more nimble. Now I wish we had the beta boosters back:/
  • #27 Nightbird (Littlebird) heli is way too sensitive. It’s probably tied to that condor mobility/responsiveness buff.
  • #28 When you ping an enemy tank it actually leaves a tank marker on your ping instead of the move here icon

Seems they’ve made some refinements to the ping system icons in general

  • #29 Jet missile reload time is so slow now
  • #30 Ping graphs are now in the most annoying place on the right middle !!
  • #31 UI assets like “press X” appear to be much bigger.
  • #32 Also, Medical crates can resupply med pens.

Previously it could only resupply Falcks stims.

VIDEO HERE

—————————————-

  • #40 I think I have a small error, PS4, server browser, to apply filters it tells you to press triangle, that’s wrong as it’s still the square button as before.
  • #41 Was new ping with double tap r1 and rb in the patch notes? Much more easy to see and actually consistently work.
  • #42 It seems like they fixed the all-in-one grenade throw option on PC. Used to not work for me (I had the option toggled on to just hit a nade hotkey to both swap to it AND throw it in one motion but it would only swap). I also noticed you can now SPRINT and throw a nade. Was it like this before?
  • #43 Tornadoes now send heavy vehicles flying across the map. Tanks and Wildcats

Tornadoes are much much stronger now, as in they’ll pick basically everything and everyone up off the ground

Example 1

Example 2

  • #44 You can join an existing party/squad that is full (just won’t be in their squad)
  • #45 [BUG INTRODUCED] Sometimes unable to call down certain vehicles. The MAV is always grayed out, The Hovercraft is grayed out most of the time, and the M1A5/T28 is sometimes grayed out. They can still be spawned in via the overhead spawn menu.

Example

  • #46 Passengers of the LATV are much more resilient to explosive damage from what I’ve seen. This patch I’m amazed at how much more direct hits to the LATV I, as the driver, am able to survive (often I couldn’t even survive a single hit). I found it hilarious how fragile the driver and its passengers used to be against explosive damage.
  • #47 main menu everything is fine but once the match start any mode mouse and keyboard movement is so slow.
  • #48 [PERFORMANCE ISSUES] CPU usage seems to be way up now. Getting noticably more CPU bottlenecks and GPU is struggling to go above 90% usage

R5 5600 & gtx 1080ti

  • #49 [NEEDS FURTHER VERIFICATION] Needs checking, but the scar bullet drop seems to be far more dramatic post update. Using the high powered standard
  • #50 There is a toggle flashlight indicator for weapons with flashlight attachments (i noticed this on the glock)
  • #51 [BUG INTRODUCED] Also there is a new bug where SFAR became “default” weapon. Every single time I change to a different gun in my loadout, SFAR will take its place in the next round or even if i restart the game.
  • #52 [PERSISTENT BUG] ADS bug with guns that have an underbarrel attachment equipped like a grenade launcher is still an issue. Please edit that in the list. SFAR is literally unplayable if you use a vehicle for transport and get off of it.

Given that we just got the patch the other day, I suspect this list will get even longer. Once more stealth changes have been found, we’ll update the list.

Thanks,  ANGRYlalocSOLDI!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Vantage Abilities Shown Off in New Character Trailer

Those looking forward to Apex Legends‘ “Hunted” season to start to play with the newest incoming legend Vantage, here’s a gameplay look at the character’s abilities in action! Respawn has released a character trailer for Vantage, and we have the Apex Legends Vantage abilities listed below as well.

Apex Legends Vantage Abilities Showcase:

  • Passive – Spotter’s Lens: Using her Spotter’s Lens to read tactical information on enemy squads at a distance, Vantage always has the upper hand with critical intel like Legend name, Shield rarity, team size and range.

  • Tactical – Echo Relocation: Vantage’s companion Echo is at the ready to help her reposition herself in a fight. Using her modified jetpack and targeting system, Vantage can launch herself towards Echo’s position and take the high ground.

  • Ultimate – Sniper’s Mark: There’s nowhere to hide from Vantage’s custom sniper rifle, which reveals enemies with its scope and with its ammunition: a successful hit highlights opposing squads for 10 seconds accompanied by a diamond marker, and damage scales up with each hit.

Here’s a backstory and profile of the character:

VANTAGE

Sniper Savant

Sniper Savant
Xiomara “Mara” Contreras was born and raised alone on the wild ice planet Págos by her survivalist mother, Xenia. Mara proved gifted with a sniper rifle from the moment she was big enough to look through the scope and reach the trigger at the same time. The tight-lipped Xenia could only get her chatty daughter to stop asking questions by giving her a scavenged copy of Encyclopedia Outlandica, which Mara memorized front to back.

When Mara was 18, she discovered the wreck of the G.D.S. Vantage. Against her mother’s wishes, Mara snuck in, only to learn that she had been lied to. Her mother hadn’t grown up on Págos: she was brought there on the G.D.S. Vantage as a prisoner. Disturbed by the intrusion, the ship collapsed into a crevasse, trapping a wounded Mara. Her mother only found her after a baby bat Mara had rescued circled the crevasse holding Mara’s signature whistle. By the time Xenia got to her daughter, the injuries were too severe for her to treat.To save her daughter’s life, Xenia set off the prison ship’s SOS beacon, but was imprisoned once more in return.

Once Mara had healed, she visited her mother in jail, promising to find a way to get her out. But Xenia begged Mara not to, fearful that Mara would wind up in prison beside her. It would break her heart to see her daughter share her fate, so Xenia told her daughter to get back to Págos and forget about her.

But Mara would not. At a loss for what to do, unable to return to her planet, and unable to fit into society, Mara’s eye turned to the Apex Games. In it, she saw a situation she understood–survival–and a platform to draw public attention to Xenia’s case. With raised awareness of her wrongful conviction, she took the moniker Vantage to rally support and pressure those in power to set her mother free.

Real Name: Xiomara “Mara” Contreras
Age: 18
Home World: Págos
Tactical Ability – Echo Relocation
Passive Ability – Spotter’s Lens
Ultimate Ability – Sniper’s Mark
Apex Legends’ Hunted season starts on August 9! Once we know the full patch notes, we’ll be sure to let our readers know.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Metal: Hellsinger Devs Announce the Biggest Concert in gamescom History

Publisher Funcom and developer The Outsiders have revealed that their heavy metal rhythm shooter game, Metal: Hellsinger will take over the gamescom stage on August 25, performing the biggest live concert ever seen at the event. Many of the game’s original vocalists including Matt Heafy (Trivium), Alissa White-Gluz (Arch Enemy), Mikael Stanne (Dark Tranquillity), Dennis Lyxzén (Refused/INVSN), and James Dorton (Black Crown Initiate) will be present to perform their songs from the game. The songs are written by the Swedish composer duo, Two Feathers. You can watch the concert live at 7 pm CEST/1 pm ET/11 am PT/1 am HKT through the official gamescom livestream. 

This unique event is free to everyone and open to anyone attending the gamescom event, while folks at home can join the fun through the livestream. The first 200 people to enter the show will also get a bagful of exclusive Metal: Hellsinger merch. 

This year’s gamescom will run from August 24 to August 28, and will be a hybrid event, so expect livestreams to be available.

Here’s a short overview of Metal: Hellsinger via its Steam page:

Strike terror into the hearts of demons and devils as you fight your way through eight Hells. Metal: Hellsinger is a rhythm FPS, brimming with diabolical enemies, powerful weapons, and metal music. Set out on an infernal journey in order to achieve the purest of goals: Vengeance.

Metal: Hellsinger releases on 15 September for PlayStation 5, Xbox Series X|S, and PC. Pre-orders for consoles are available, as well as the demo is available now on all platforms.

Ibrahim Kabir

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Sonic Origins Update 1.04 Speeds Out This August 4 for Various Bug Fixes

SEGA has pushed out Sonic Origins update 1.04, and this is for more bug fixes that the game needs Today’s patch adds features to the Sonic the Hedgehog 3 & Knuckles sound test and more! Read on for the Sonic Origins August 4 patch notes.

Sonic Origins Update 1.04 Patch Notes | Sonic Origins August 4 Patch Notes:

Here’s what’s new via the PS4 update history:

Added features to the “Sonic the Hedgehog 3 & Knuckles” sound test
– Fixed track mismatches in the Museum for certain music tracks included in the Classic Music Pack
– Corrected an issue in Sonic the Hedgehog 2 where Tails goes off-screen and is unable to rejoin
– Additional bug fixes

That seems to be it. If the community finds any changes, or if SEGA releases a more detailed changelog, we’ll be sure to update the post.

If you spot any changes not mentioned above, leave a comment below and let us know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rogue Company Update 2.08 for August 4 Brings Various Fixes

First Watch Games has released Rogue Company update 2.08 (PS5 version 1.000.045), and this brings various fixes brought on by the Revelation title update released this July 26. Read on for the full list of fixes in the Rogue Company August 4 patch notes.

Rogue Company Update 2.08 Patch Notes | Rogue Company Update 1.000.45 Patch Notes | Rogue Company August 4 Patch Notes:

Bug Fixes

  • Daily contracts that require purchases from your Rogue’s in-game shop have been fixed
  • Strikeout rounds should no longer be ending without a proper overtime phase
  • Custom games should be able to once again launch with a spectator in the lobby
  • Players can no longer undo purchases from previous rounds
  • Several rogues mastery skin texture have been fixed
  • Suppressed Audio bug should be fixed in all maps

 

Sabotage

  • Changed respawn time from 8 to 10 seconds
  • Removed tickets from the game mode
  • Changed overtime to be the next team to plant
  • Changed respawn time in overtime to be 15 seconds

Rogues
Fixer

  • Thermal Vision cooldown reduced to 45 seconds.
  • Legendary Gunsmith has been replaced with Legendary Energized
  • Epic Energized has been replaced with Epic Gunsmith
  • With the Tyr no longer able to get 3 bullets from the gunsmith perk, it no longer felt appropriate to have gunsmith as one of Fixer’s legendary options. The loss of that third bullet is a substantial loss in power for that playstyle. We have replaced it with legendary Energizer to help keep Thermal Vision’s cooldown close to Cluster Smoke’s, since they are best used together.

Sigrid

  • Ballistic Shield Cooldown increased to 45 seconds(was 35 seconds)
  • When played well Sigrid can be a difficult character to counter, and with the reduced availability of gadgets, that is made even more true. We’re increasing the length of her shields cooldown to compensate.

Perks

Gunsmith

  • The magazine size increase portion of this perk will now round down to the closest
    bullet. 

    • With this change Gunsmith, even at the legendary tier, does not provide a large enough increase to give the Arbitrator or the Tyr 3 bullets in their magazine. For example, On Scorch,Gunsmith 1 provides a 20% clip size increase to the Arbitrator, for a total up 2.2 shots per magazine. We have to round this number up or down since you cant fire .2 of a bullet. Upon release of gunsmith we wanted the perk to do something for every gun, which is why we chose to round up, notably giving the Arbitrator and Tyr 3 bullets per mag instead of 2.

Bounce Back

  • Price increased
    • Rare:Unchanged
    • Epic: $7500 → $9000
    • Legendary: $10000 → $13000
  • Higher tiers of Bounce Back are providing a bit too much bang for their buck, we’re
    increasing the prices of the epic and legendary versions of this perk.

Restock

  • Price decrease $15000 →$12000
    • After the introduction of the gadget cooldown system, this perk provides significantly less
      uses of gadgets than it used to, so we have dropped the price to make it more desirable

Gadgets

We’ve made some sweeping price changes to gadget upgrades, decreasing their costs to in
most cases mirror the base cost of the gadget. Now that gadget availability has been reduced
through the cooldown system and removal of certain perks, the price hike on upgrades is no
longer necessary.

Lethal Gadgets: Semtex Grenade, Bounce Grenade, Frag Grenade, C4, Incendiary Grenade,

Impact Grenade, Trip Mine

  • Level 1 Upgrade Price reduced $6500>$5000
  • Level 2 Upgrade Price reduced $6500>$5000

Utility Gadgets: Flashbang, Smoke Grenade, Cluster Smoke, Adrenaline Shot, APS, Reflector,

Pop Smoke
Base Cost, Level 1 Upgrade, Level 2 Upgrade reduced to $4000

Utility Gadgets: Sticky Sensor, Tear Gas, EMP
Base Cost, Level 1 Upgrade, Level 2 Upgrade reduced to $300

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Weekly Missions, Battle Pass Rewards for Season 1 Week 9 Listed (August 4)

For those looking forward to the new stuff in Battlefield 2042, it’s live now! MP1st is here to bring players the Battlefield 2042 weekly missions and store refresh for August 4! Check out the official Battlefield 2042 Season 1 Week 9 weekly missions, Battle Pass rewards and Featured Experiences!

Battlefield 2042 Weekly Missions, Battle Pass Rewards for Season 1 Week 9:

Week 9 Missions

  • 15 Enemies Spotted as Paik, Raq or Casper (4)
  • 1o Teammates Resupplied with Ammo (4)
  • 7 Hipfire Kills (4)

Available After 2 Missions Completed

  • 800 Damage Inflicted with Grenades (5)
  • 40 Kills and Assists (5)
  • 3 Kills with Shotguns with One Life (5)

Available After 4 Missions Completed

  • 750 Damage Inflicted with SOD-6 Ballistic Shield (6)
  • 1 Perform a Multikill (6)
  • 25 Teammates Revived and Times Revives by Teammates – Bonus Mission

Battle Pass Rewards for Season 1 Week 9: 

Featured Experiences – 4th – 8th

Aug 4th – 8th

  • Squid G’s Chaos
  • Flashback Conquest
  • Team Deathmatch Hardcore

Aug 5th – 6th

  • Friday Night Battlefield

That’s about it! Tune in next Thursday for the Week 10 new challenges and more.

Source: EA Answers

Damien Seeto

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Back 4 Blood DLC Expansion 2 “Children of the Worm” Out This Aug. 30, Here’s What New

Turtle Rock Studios has finally revealed details regarding the Back 4 Blood DLC expansion 2! It’s titled “Children of the Worm,” and is set for release this August 30.

Here’s what’s incoming with the DLC pack via the press release:

Children of the Worm will feature a brand-new story campaign that puts players into an epic showdown with a fierce new enemy threat. To help combat this unknown adversary, the expansion will introduce “Prophet” Dan, a gun toting, self-proclaimed preacher of the end times, who joins the growing list of playable Cleaners in their effort to save humanity. Children of the Worm will also include eight exclusive character skins and 12 exclusive weapon skins, along with new weapons, accessories, and cards.

This is the second premium expansion for Back 4 Blood, with the first one “Tunnels of Terror” released this April 12. 

If you haven’t checked out Back 4 Blood yet, go read our review right here where our reviewer said, “I can safely say that Back 4 Blood is nearly everything I wanted in a Left 4 Dead 3 and then some. Hopefully, over time, Turtle Rock will be able to fix the issues that are present and maybe add in more harrowing Infected, erm, Ridden.”

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Alex Co

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PUBG 19.1 Patch Notes Revealed, Update Out This August

PUBG Corp. has released the official patch notes for PUBG update 19.1 today. This update comes with a ton of new content as well as gameplay fixes and adjustments. The update will be out August 10 on PC and August 18 for consoles. Check out the August patch notes below.

PUBG 19.1 Patch Notes | PUBG August Update Patch Notes:

DESTON

NEW WEAPON: MP9

The P90 is a fully automatic SMG preferred by players in various situations. Still, it was only available through supply crates and was sometimes considered impractical because it used 5.7mm ammo. The MP9, on the other hand, spawns on the map and uses more popular 9mm ammo. Although it has a slightly lower effective range, fire rate, and damage than the P90, it is an excellent alternative for players who enjoy the P90’s playstyle.

  • Fire Modes: Single and Full-Auto
  • Cannot use scopes bigger than a Red Dot Sight, Holographic Sight
  • Ammo: 9mm
  • Damage per shot: 31
  • Bullet speed: 400
  • Effective range: 100M
  • High rate of fire: 1,000 RPM
  • Default attachments
    • Built in Laser Pointer (Undetachable)
    • Built in Silencer (Undetachable)
    • 30 rounds base magazine
  • Available modes
    • World spawns in Deston only.
    • Normal Matches, Custom Matches, Sandbox Mode (PC)
      • Unavailable in Custom Match – Esports Mode.

NEW VEHICLE: PILLAR SECURITY CAR

There are always fast-paced car chase scenes with loud sirens in action movies. With the introduction of the Pillar Security Car, you can also recreate scenes from these movies! So turn on the flashlight and the loud sirens, and quickly chase and catch the enemies running away from you! In addition, high-quality equipment can be found in the vehicle’s trunk, so if you see a Pillar Security Car nearby, hop in!

  • HP: 900
  • Maximum speed: 130km/h (135km/h with boost)
  • Fuel tank: 1,000
  • Capacity: 4 players
  • Has a functional top mounted light(radio key) and siren(horn key) that the player can turn on and off
  • Available modes
    • World spawns in Deston only.
    • Normal Matches, Custom Matches, Sandbox Mode (PC)
      • Unavailable in Custom Match – Esports Mode.

NEW TACTICAL GEAR: BLUE CHIP DETECTOR

No need to strain your neck muscles to look around for enemies any longer! Allow the new BLUE CHIP DETECTOR to automatically scan your area for you any time.

  • Pick up a Blue Chip Detector and press the appropriate key to see the screen.
    • The screen updates every 5 seconds regardless of whether you are looking at the screen or not.
      • The Blue Chip Detector will make a beeping noise per screen update.
        • Only the holder can hear this noise.
    • Whenever the screen updates, it scans 100m in radius around you for enemies and displays the location of up to 12 of the closest enemies as dots.
      • The Blue Chip Detector will make an additional, different beeping noise if it detects at least one enemy after a screen update.
        • Only the holder can hear this noise.
      • The enemy dots will stay on the screen for 1 second.
      • If a detected enemy is significantly higher or lower than your position, the enemy dot will additionally feature a V-shaped icon indicating the height difference.
    • Enemies detected on the screen are not shown in real time.
      • The dots will stay in the same place on the screen even after the enemy moves.
  • The Blue Chip Detector takes up your primary weapon slot.
  • Screen ping markers can not be used when you are looking at the Blue Chip Detector’s screen (ADS).
  • Keys
ACTION PC CONSOLE (XBOX & STADIA / PLAYSTATION®)
View the Blue Chip Detector screen Right Click LT / L2
  • Available modes
    • World spawns in Deston only.
    • Normal Matches, Custom Matches, Sandbox Mode (PC)
      • Unavailable in Custom Match – Esports Mode.

NEW FEATURE: FOLDED SHIELD

We understand it gets annoying when you run into enemies without proper cover, and the experience when dying in a situation like this isn’t all that good. So, to improve things by a big step, we’re introducing a Folded Shield that’s easy to carry, install and quickly hide! Now, stay safe with the Folded Shield!

  • Weight: 40
  • HP: 1,500
    • It is easier to destroy when using grenades.
  • Appearance depending on durability stats
    • There are three different phases
      • 70% or above
      • 30% or above
      • Below 30%
  • Inventory and Usage
    • Can be stored in player inventory
    • Can be used directly from the inventory
  • Installation
    • Cannot be installed on the surface of the water.
    • Cannot be re-folded once installed.
    • Installation can be canceled.
    • Once the shield is installed, the item will be deleted from your inventory regardless of whether the item was successfully installed or not.
      • The shield will be deleted if you move during installation.
  • Available modes
    • World spawns on every map.
    • Normal Matches, Custom Matches, Sandbox Mode (PC)
      • Unavailable in Custom Match – Esports Mode.

WORLD

HAVEN: ASSASSIN’S CREED COLLABORATION

  • The central antagonist of Assassin’s Creed, Abstergo Industries, has infiltrated Haven.
  • Check out their temporary facility on the map along with our collaborative skins at the Store.
  • More details on our collaboration are available HERE.

SANHOK: ITEM SPAWN BALANCE

  • Adjusted item spawn rates and numbers to improve looting experience in Sanhok
    • Increased attachment spawns such as stocks and foregrips as very few of them are being spawned in Sanhok.
    • Increased certain DMR weapons and popular items as well (but not too much)
  • Total number of spawned items has been increased by 10%.
  • To reduce vulnerable deaths in popular spots such as Bootcamp, Camp Alpha, Camp Bravo, Camp Charlie, Quarry, etc. the anticipated # of items spawned within a single spawn spot has been increased by 30% (only in these military areas).
  • Weapons
    • AR: M16A4 spawn rate decreased by approx. 80% and the rest of ARs to appear a bit more often
    • DMR: SLR increased by approx. 500%, SKS increased by approx. 250%, Mk12 and QBU increased by approx. 150%.
    • SR: M24 increased by approx. 250%
    • LMG: M249 increased by approx. 375%
    • Handguns: M79 increased by approx. 180%, other handguns to appear less often
    • Melee weapons: Pan increased by approx. 240%, other melees to appear less often
  • Attachments
    • Foregrips increased by approx. 160%
    • AR Stocks increased by approx. 425%, Cheekpads increased by approx. 145%
    • Crossbows, Crossbow ammo, Crossbow attachments decreased by approx. 50%
    • SMG magazines and muzzles decreased by approx. 70%, increased AR and DMR mags and muzzles appear more often
    • 3x Scopes increased by approx. 200%, 4x Scopes increased by approx. 150%
  • Equipment
    • Lvl. 1 armor decreased by approx. 85%, Lvl. 2 armor increased by approx. 180%
    • Lvl. 1 backpacks decreased by approx. 70%, Lvl. 2 Backpacks increased by approx. 150%, Lvl. 3 Backpacks increased by approx. 200%
    • Lvl. 1 Helmets decreased by approx. 90%, Lvl. 2 Helmets increased by approx. 170%
  • Consumables
    • Adrenaline, Energy Drinks, First Aid Kits increased by approx. 130%
    • EMT Gear increased by approx. 170%

BOT

  • Bots’ movement bugs when bots move from water to land have been improved to enhance bots’ combat skills and to reduce their meaningless deaths.

RANKED – SEASON 19

New Ranked season, a new challenge. Can you prove you have the skills to stay at the top?

SEASON 18 REWARDS

Below are the rewards you’ll be receiving based on your final Tier from the previous Ranked season.

TIER SEASON 18 REWARDS
Bronze Bronze PUBG ID Emblem
Silver Silver PUBG ID Emblem
Gold Gold PUBG ID EmblemRanked Parachute Skin
Platinum Animated Platinum PUBG ID Emblem
Ranked Parachute Skin
Platinum Medal
Diamond Animated Diamond PUBG ID Emblem
Ranked Parachute Skin
Diamond Medal
Master Animated Master PUBG ID Emblem
Animated Master Nameplate
Ranked Parachute Skin
Master Medal
Top 500 Bonus rewards for Top 500 players:
Animated Top 500 PUBG ID Emblem
Animated Top 500 Nameplate
  • The Parachute skin and Medals are permanent rewards.
  • The rest of the obtainable rewards are available for use during a single Ranked season.
  • Rewards can be found in your Inventory once Season 19 starts.
  • Once Season 19 is over and the server undergoes maintenance, every reward but the Parachute Skin will be withdrawn from the Inventory.

TUTORIAL

BASIC TRAINING

  • Improved localization to make Basic Training easier to understand for players new to PUBG: BATTLEGROUNDS.

AI TRAINING MATCH

  • Balance Updates
    • Increased vehicle and items spawn in AI training match, excluding Tactical Gear.
    • Made it easier for players new to PUBG: BATTLEGROUNDS find vehicles and items.
    • Blue Zone damage from the fifth phase has been decreased
  • Vehicle Location Indicator 
    • Added an indicator on the map and minimap to make it easier for players new to PUBG: BATTLEGROUNDS find vehicles.
  • Guide Improvements
    • A guide is provided for new players to PUBG: BATTLEGROUNDS when starting AI Training Match. 
    • We hope this can help with the survival rate and the understanding of the overall game.  

FIRING MODE SETTINGS

  • A firing mode option for O12 has been added.
    • The selected firing mode will apply once you pick up the O12.

LOBBY

NEW SYSTEM: LOBBY CUSTOMIZATION

Use the new Lobby page added to the Customize menu to customize your lobby with your favorite vehicle and weapon skins!

  • In the Customize – Lobby page, you can…Change your lobby background.
  • Display the weapon and vehicle skins you currently own by selecting your favorites.You can display up to 6 weapons and 1 vehicle.
  • Weapon attachments are not included.
  • Your party members will see the party leader’s customized lobby.You are unable to customize your lobby when you are in a party.
  • Normal Match and Ranked Match lobbies have merged into a single lobby for consistency in customization.
  • The Survivor Base lobby skin that can be used in Customize – Lobby will be distributed to PLUS STATUS USERS ONLY. Upgrade your account to Plus Status and unlock many more features like this!
    • Plus Status: An account you can upgrade from your Basic account with $12.99 USD to unlock many benefits and features such as Ranked Matches, creating Custom Matches, earning extra Survival Mastery XP and much more.
    • Plus users will automatically receive the Survivor Base item. A Notification will let you know you’ve received the item.
  • Certain weapon/vehicle skins may not be available for display due to their sizes.

RANKED MODE

  • Several modifications have been made to the poses each party member strikes when they press Ready.
  • Emotes are now available to use even in these poses.

WORKSHOP

  • New Imprints have been added to the Chests, available at the Store. The new craftable skins can be checked out on the Workshop – Overview page.

WEAPON MASTERY

Along with the introduction of the new weapon MP9, you can also check out the new weapon in the Weapon Mastery.

  • MP9 is added in the
    • Career – Weapons tab.
    • Career – Overview tab – Last Kill Weapon
    • Match History – Match Report – Weapons tab
    • (PC Only) Last Match Toast

SURVIVAL MASTERY

  • With the addition of the new vehicle Pillar Car, the Pillar Car can be found as the cause of Kill and DBNO in the Match Report summary tab.

CUSTOMIZE

  • MP9 has been added to the weapon category.

EMOTE

With the new update, you can interact with players using emotes that are outside of your squad. How about developing a relationship with someone new?

  • Watch Team Emote
    • You can now Watch another team’s player using a Team Emote. 
    • Watch Team Emote is a feature that only applies to the infinite loop Team Emotes. It allows you to participate indirectly with other team players performing emotes. When watching, you can hear the emote’s music and show simple movements as if you are watching.
    • To watch other team players, focus on a different team’s player and press the Interaction key.
    • Up to 10 players may Watch a single player’s emote.
  • Emote With Your Squad Mates
    • Team Emotes can now be performed with up to 10 members (previously 4) in CUSTOM MATCHES only. However, team emotes with a standby action, and the same start and end points between players are not eligible.

QOL

  • Added Deston map name and image to Rich Presence (in-game status) on Steam, Discord, and Xbox profiles.

(PC) SANDBOX MODE

  • You can now play up to 360 minutes per session.
  • A feature to control Blue Zones has been added.

BUG FIXES

GAMEPLAY

  • Fixed the issue of being able to skip the character’s crouching animation after pressing the crouch key repeatedly when you’re prone.
  • Fixed the issue of teleporting vehicles when a player flips a vehicle with a throwable.
  • Fixed the issue of an error occurring as a player leaves a party after entering Training Mode as a party.
  • Fixed the issue of when a player moves from Custom Matches to Training Mode as a party, then leaves the party, the player is moved to the Normal Match screen.
  • Fixed the issue of a player being carried by another player continuously receiving Blue Zone damage even after leaving the Blue Zone.
  • Fixed the issue of receiving collision damage after getting off the Airboat.

WORLD

  • Fixed collision, texture, performance, and more general issues in Sanhok.
  • Fixed the floating wine bottle in Sanhok.
  • Fixed the low-quality objects on the wall in Sanhok.
  • Fixed the issue of being unable to pass through a door frame smoothly in Sanhok.
  • Fixed the changing door frame in Sanhok when a character approaches it.
  • Fixed the issue of being able to enter a rock in Deston.

UX/UI

  • Fixed the issue of the Deston-themed lobby looking too dark.
  • (PC) Fixed the lobby’s chat box glitch (cut-off thunderbolt icon).
  • (PC) Fixed the incorrect Disable option’s description within Voice settings.
  • (Console) Fixed the issue of your cursor staying focused on the event you had your cursor left on before exiting the Event page.

ITEMS & SKINS

※ Clipping issue: Graphics that are shown outside the visible part of an image/object.

  • Fixed the clipping issue when equipping the Cute Sleep Mask with hoodie skins.
  • Fixed the clipping issue on the character’s hips when equipping the Captain’s Uniform Shirt with Spring Chick Shorts.
  • Fixed the Rebel Mind Boots’ color to match its thumbnail color.
  • Fixed the issue of a female character with the PCS5 Squad Wipe Jacket on gets their field of view hindered in-game in FPP mode.
  • Fixed the clipping issue on the female character’s ankles when equipping the Bright Moon Maru Pants with certain shoes.

That’s it for the patch notes. We’ll let you know once again when the patches are out. 

Source: PUBG

Damien Seeto

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Original God of War Remade in Unreal Engine 5 Trailer Looks Stunning

Famous Concept Trailer artist TeaserPlay has shared a new trailer that showcases the original God of War remake that’s running in Unreal Engine 5. It gives us an idea of what the game would look like in today’s time. TeaserPlay writes that it’s a dream game for him, that we all hope will come true soon. 

You can watch the trailer here:

The description of the YouTube trailer reads:

In this video we are going to imagine God of War Remake, a great nostalgic game that we need now in next-gen graphics, we tried to use all the power and features of Unreal Engine 5 to recreate this such as Lumen, Nanite, Ray Tracing, and Metahuman to Create Kratos and Zeus’ Face.

We tried to humanize Kratos’ face as much as possible like in the 2018 version and also tried to bring the camera closer to the character.

Hopefully, this video can give the overall picture of a possible remake and clarify the expectations of the fans from it for the Developers.

Unreal Engine 5 is Powerful Engine that going to be used to make many PS5 and Xbox Series X|S games

At the end of the description, TeaserPlay also gives us a disclaimer that the trailer “is not a game, it’s just a Concept (Fan-Made) trailer to show the power of Unreal Engine 5 and we have no plans to release this.” However, we all (or I do) wish to get our hands on this remake of the iconic game.

Ibrahim Kabir

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MultiVersus Season 1 Launch Delayed Indefinitely

MultiVersus is out in public beta right now, and it looks like millions of players are enjoying what the game is currently offering. However, there is some bad news today as the release of MultiVersus Season 1 has been delayed indefinitely. 

There is no current release date for Season 1 yet, and Morty isn’t out for the game too. The bad news for the Season 1 delay came from the official MultiVersus Twitter page. You can read the full announcement posted down below.

“A big thank you to everyone playing MultiVersus. It’s exciting to see so many players enjoying the game and the launch of the Open Beta is just the beginning. We want to let everyone know that we are delaying the start of Season 1 & the release of Morty to a later date. We know this might be disappointing for some and want to assure our Community that we are dedicated to delivering new and exciting content that delights players. We’ll let you know the timing as soon as we can. We appreciate your patience & enthusiasm and look forward to unveiling Season 1 very soon!”

Hopefully the delay of Season 1 doesn’t last too long. We’ll keep you updated with all the MultiVersus news, so check back on MP1st reguarly.

Source: MultiVersus (Twitter)

Damien Seeto

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Hogwarts Legacy New Images and Cinematic Video Surfaces

The Autodesk Vision Series event officially kicked off today, featuring talks from studios like Playground Games (Forza Horizon 5,) Warner Bros Games Avalanche (Hogwarts Legacy,) and many more! While not the biggest gaming event out there, it seems that Hogwarts Legacy made a bit of a bigger appearance than many had thought, as a new cinematic video was shown off along with some images, and other tidbits of info.

First up is the new cinematic video that aired during the event’s broadcast. 

Next is a batch of new images from the presentation itself. There’s not a whole lot to them, though one does confirm the name of the professor who was featured in the Hogwarts Legacy State of Play trailer.  

Chandler Wood, who is the Community Manager at WB Avalanche, chimed in to confirm that the Charm professor is named “Abraham Ronen,” and as speculated by the community is indeed part of the Syltherin house. 

Sadly there doesn’t seem to be anything else that was revealed during the stream, though hopefully we hear about a release date real soon. Hogwarts Legacy is currently targeting a 2022 release, and will be available on PC, PS4,PS5, Xbox One, Xbox Series and the Nintendo Switch (via streaming). 

About the game:

Hogwarts Legacy is an immersive, open-world action RPG set in the world first introduced in the Harry Potter books. For the first time, experience Hogwarts in the 1800s. Your character is a student who holds the key to an ancient secret that threatens to tear the wizarding world apart. Now you can take control of the action and be at the center of your own adventure in the wizarding world. Your legacy is what you make of it.
Check out the leak regarding the game’s different editions that will be available at launch right here.
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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Stray Update 1.03 Scratches Out This August 3

BlueTwelve has released Stray update 1.03 (1.004 on PS5,) which focuses on more bug fixes and general improvements. Check out the complete and official Stray August 3 “pawtch notes” below.

Stray Update 1.03 Patch Notes | Stray Update 1.004 | Stray August 3 Patch Notes:

Thank you all for all the amazing bug reports, crash dumps and well wishes! We’re all excited to bring you Patch 3 which handles a lot more issues you all have been reporting. We’ll be continuing to look into things so please send us your dumps, dxdiags and reports as before.

  • Various fixes for falling through the world (we’ve tried to preserve speed runner skips)
  • Additional fixes for GPU crash on boot issues
  • Fix for the cat going out of bounds when jumping on gutters
  • Fix for the cat going out of bounds when landing on barrells
  • Improve low FPS camera controls w/ keyboard and mouse
  • Fix getting stuck on giving Seamus the tracker
  • Fix being able to talk to mahjong players during the breakdown
  • Fix multiple issues around VR headset render context issues
  • Fix various Polish typos
  • Fix various French typos

That’s all there is, should any additional notes be uncovered, we will be sure to update this post. Stray is now available to purchase on the PS4, PS5, and PC. If you haven’t already, be sure to read up on our Stray review! Here’s just a tease of what our reviewer had to say. 

Stray knows exactly what it wants to be and delivers on that premise flawlessly. Despite the game’s short duration, it leaves a strong impact, and it doesn’t overstay its welcome. Although the gameplay is simple, it’s made up for by the game’s stunning world, charming story, beautiful soundscape, and immersive atmosphere. Developer BlueTwelve Studio are punching well above their weight with the game’s visuals, and thankfully it’s delivered in a virtually flawless 60 fps on PS5. Stray is absolutely worth checking out, particularly if you’re subscribed to Sony’s new Playstation Plus Extra or Premium services. For me, it’s one of the most memorable experiences of the year.

Source: Steam

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Meet Your Maker: New Game From Dead by Daylight Developers Announced

Behaviour Entertainment, developers of the notorious Dead by Daylight game, have just revealed their new upcoming title,  Meet Your Maker. This is a new first-person building and raiding game that takes place in a post-apocalyptic wasteland.

The new game will encourage players to create a maze full of deathtraps to lure and kill trespassing players. Players will also want to join forces with a friend to raid Outposts together as they unlock and upgrade new traps, weapons, and more.

Here is the description of the game: 

Meet Your Maker is a post-apocalyptic first-person building-and-raiding game where every level is designed by players. Switch between roles as you mastermind devious maze-like Outposts filled with traps and guards, then gear up for methodical fast-paced combat raiding other players’ creations.

Fans of Behaviour Interactive’s games or this creative genre of sci-fi games in general can now be amongst the first to try out the new Make Your Maker game by signing up on the game’s official website.

Make Your Maker playtest will be available starting August 23, and the full game will release sometime in 2023 on the PS4, PS5, Xbox One, Xbox Series X/S, and PC.

Aaron Nashar

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Escape Academy Review – The Art of Escaping (PC)

There have been plenty of co-operative games released over the years, and while many are enjoyable, none have captured that magic that Valve produced with their acclaimed Portal series. Presented as a first-person shooter, Portal never once was about going around and shooting an endless wave of enemies, to eventually kill the ultimate big baddy. No, instead the franchise focused on testing players with elaborate puzzles, making them think beyond the box. They felt challenging, yet rewarding with the feeling that you just outsmarted the game in the most creative, and unexpected ways. Not to mention the co-op was just sheer diabolical, being able to torment your friends in the most humorous of ways. 

I’ve had an itch since then, one that I have never quite be able to scratc — that is until now, as a surprisingly new title from studio Coin Crew Games dubbed “Escape Academy” pits players in some rather witty and charming situations. 

Thinking Outside the Room

Now to be blunt, I’m not saying Escape Academy is on the same level of the Portal franchise. Though they both are centered around the concept of escaping a room, that’s sort of where the similarities end. However, what I am saying is that my time spent with Escape Academy could be comparable to the experience offered by Portal. 

When you first begin Escape Academy, it starts you up in a simple to solve escape room. Much like the real-world counterpart, this room is littered with clues meant to lead to the discovery of the key to escaping the room. It’s not at all complicated as the clues are laid out, almost as if someone wanted you to escape with ease. And as it turns out, they did, because shortly after escaping, you are confronted by a headmaster of a secret academy. Known as the “Escape Academy,” this organization seeks out the brightest and best minds so that they can be trained to become the next generation of spies and hackers. 

There is a plot, just don’t go into Escape Academy expecting it to be the driving force. Characters are all likeable in their own way, and the surprise twist awaiting players is a decent one, but the main focus is undoubtedly in the escape rooms themselves. Upon reaching the academy, the headmaster will task players with collecting 10 badges to prove that they have what it takes to be a master escape artist.  These 10 badges are rewards earned from completing an escape room, one crafted by the diverse cast of the academy.

While it does seem like a simple task, being that this is a video game and all, Escape Academy is able to lean in on the risky side of things. This meaning that escape rooms, though grounded to a degree, are able to get creative and up the antics. Puzzles become more elaborate, and even a bit stressful as a room gets flooded with water. It’s a nice twist that adds an excitement to the overall experience. 

And again, going back to the Portal comparison, to me, I feel that Escape Academy captures that charm. Each room felt like they were filled with a level of wit, as well as humor from the puzzles themselves. There were moments I just smirked at thinking to myself how obvious a puzzle was, only for it to turn itself upside down and begin a journey through convoluted acts. I loved every second of it, and could not wait to play the next room.

Better With Friends

Escape Academy works perfectly fine as a single-player, but seeing that this is about escape rooms, it’s definitely an experience geared towards playing with friends. All the puzzles are the same, but now you have an extra set of hands, and are working together to crack a challenge. It’s great. While you examine one clue, your friend could be off looking at another piece. Put two and two together, and there is just a fun, overwhelming feeling of joy and excitement.

In both solo and cooperative modes, there is a hint button that players can also press should they find they need a bit of guidance. I found myself using this a lot during my solo time, but with a friend, I felt a bit more compelled to solve it ourselves. It was always there, but very rarely did we actually want to use it since it was more fun solving things together. 

That’s really interesting when you think about it, and I’m sure there’s a psychological reasoning behind it. Regardless, it’s cool to see just how much co-op could influence ones playstyle.

I think Escape Academy is one of the perfect party games to play, be it local, or online. The only real complaint I do have is it’s on the short side, with a full playthrough clocking in just around four to five hours. That does make it a good length to be able to play with friends in one evening at least, but still I would have loved to see it a tad bit longer. Especially when you realize there isn’t much of a reason to go back since the rooms don’t change. At least there’s expansion packs to look forward to later this, and next year, and I know for sure I’ll be revisiting it then. Also fingers crossed that some DLC plans include a full VR mode (PLEASE!) because honestly, this game would slap as a full VR experience.

Verdict

Escape Academy was a game that certainly wasn’t on my radar, but after playing through it a few times, and with a friend, I would be delighted to say that it should be on yours. It’s a fun, witty, and charming experience that I highly recommend. So grab a friend, you have some escaping to do.

Score: 8.5/10

Pros

  • Escape rooms are well thought out and provide a good amount of challenge.
  • A perfect co-op game.
  • Fun in both solo and co-op.
  • The art direction is nice looking, but the use of lighting is fantastic in some later portions of the game. 

Cons

  • Short, and doesn’t give you much of a reason to want to go back after completion.
  • The story is serviceable. 

Escape Academy review code was provided by the publisher. Version tested PC. You can read MP1st’s review and scoring policy right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Dead by Daylight: Resident Evil Project W Revealed, Wesker Is the New Killer

The Dead by Daylight and Resident Evil collaboration is getting a sequel with the upcoming chapter, Project W which features two new Survivors and a new Killer belonging to the Resident Evil franchise. Project W is named after Albert Wesker, who is also the Killer in the upcoming chapters, and the two Survivors include Ada Wong and Rebecca Chambers.

You can watch the trailer here:

Experience true evolution in Dead by Daylight: Resident Evil: PROJECT W.

This Chapter features a new Killer – Albert Wesker, The Mastermind – and 2 new Survivors, Ada Wong and Rebecca Chambers. The Raccoon City Police Department Map has also been reworked.

Wesker is known as The Mastermind in Project W and is armed with superhuman strength. He also has this desire to eliminate the weak, so he created a powerful virus weapon: Uroboros. There is no new map coming with this chapter, however Dead by Daylight is reviving the old Raccoon City Police Department map that was initially released with the first collaboration and making some changes to it. The changes are that the Raccoon City Police Department will be split into two separate maps, that are built around the West and East wings. This will result in a considerable reduction in size. The Main Hall will remain a consistent presence on both maps, retaining its original layout.

Dead by Daylight is available to purchase for Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, Nintendo Switch, PC, and Google Stadia. The release date for Resident Evil: Project W is unknown but the developers say it’s coming “soon.” You can read more about the upcoming Project W here.

Ibrahim Kabir

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Battlefield 2042 Controller Settings Affect Mouse Functionality Confirmed, DICE Comments on Mouse Input Issues

While DICE might have fixed the Battlefield 2042 aim assist issues for controller users, it seems there’s another bug that’s still in the game, and this is an odd one. It seems the adjusting the controller settings in the game affects mouse functionality!

This was proven to be legit over on the Battlefield 2042 subreddit where a video showcasing this was uploaded:

Proof that controller settings effect mouse functionality (Thanks u/Jlinz_20 for this incredible find)
byu/bensastian inbattlefield2042

Needless to say, the Battlefield 2042 community is not happy with this. 

Continuing with the mouse-related BF2042 news, Kevin Johnson (posting as T0TALfps), Battlefield Community Manager, posted a response on Discord regarding mouse input issues in the game.

Official comment on mouse input.
byu/bensastian inbattlefield2042

Hopefully, DICE can fix these mouse-related issues in the game, even if it takes multiple updates to do so. Speaking of issues, a loadout-related bug has surfaced in the game after yesterday’s patch 1.2 roll out. 

Once we know more regarding the fixes included in the next title update, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rumor: EA Working on Another Marvel Game in Addition to Black Panther

Last week, we heard from industry insider Jeff Grubb in a Giant Bomb podcast that EA and Marvel are joining forces to create a new single-player open-world Black Panther game. Following that rumor, today, Jeff Grubb revealed on a Game Mess Mornings podcast that publisher EA is working on another Marvel single-player game apart from Black Panther.

While discussing the projects EA had currently in development Jeff said:

“…in addition, obviously, they’re (EA) also making the Black Panther game we talked about last week. And, uh, they’re (EA) making another Marvel game that’s single-player…”

You can watch the full clip where Jeff mentions the game here:

This time Grubb didn’t give out any details of which Marvel character or group the game will be based on. He also didn’t reveal the project lead or anything else about the development team. However, it seems like EA has signed a partnership with Marvel similar to Crystal Dynamics’, where they developed multiple Marvel games, including Marvel’s Avengers and Guardians of the Galaxy. Keep in mind to take these rumors with a grain of salt, as nothing is confirmed until an official announcement is made.

Source: GiantBomb

Ibrahim Kabir

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The Sims 4 Update 1.62 Rolled Out for Bug Fixes (August 3)

Maxis has released The Sims 4 update 1.62 on all platforms, and this is for bug fixes! There’s no new content included, but it does include fixes for High School years and more! Read on for The Sims 4 August 3 patch notes.

The Sims 4 Update 1.62 Patch Notes | The Sims 4 Update for August 3 Patch Notes:

PC: 1.90.375.1020 / Mac: 1.90.375.1220   

Console: 1.62

Hello Simmers!

We have a few additional fixes since our previous patch release. A big thank you to all you community members who helped us track down these issues and provided information through Answers HQ.

– The Sims Team

BUG FIXES

The Sims 4

  • Sims with a short or long Lifespan no longer become younger or age dramatically when leaving Create a Sim.
  • The “Ask to be Girlfriend/Boyfriend” Want now targets appropriate Sims.
  • Adult Sims no longer tag teens in flirtatious Social Bunny posts.
  • All available Sims now can be selected for travel even if they are currently not on the current lot.

Get Famous

  • Sims without Fame no longer occasionally appear to have it.

High School Years

  • Sims now can walk through the I Was a Teenage Garbage Artist pile of clutter.

That’s about it. For the latest patch released before today, read up on the new features added on July 26 right here.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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COD Warzone Update for August 3 Includes Weapon Adjustments and Bug Fixes

Raven Software has deployed the (Call of Duty) COD Warzone update for August 3, which is a server-side update that requires no download. This patch includes weapon adjustments and more! Read on for the full patch notes.

COD Warzone Update for August 3 Patch Notes:

BUG FIXES:

  • Fixed an issue that caused Players to receive damage when entering the Gas due to a minor delay in the Gas Mask animation.
  • Fixed an issue that caused the incorrect amount of Armor to be applied when equipping or picking up the Tempered or Specialist Perks.
  • Fixed an issue that caused an unintentional lighting change on Caldera.
  • Fixed an issue that caused the “Last Alive” Player Card to display the incorrect text.
  • Fixed an issue that caused some Season Four Reloaded Calling Cards to display the incorrect text.

WEAPONS:

Weapon Adjustments


» Assault Rifles «
 

Vargo-S (VG)

  • Mirzoyan 414mm Custom
    • Muzzle Velocity now increased by 35%

We’re seeing good early performance data come through from the Vargo-S (VG) but the Muzzle Velocity was holding its long-range viability back. 

NZ-41 (VG)

  • Headshot Locational Damage multiplier decreased to 1.3, down from 1.5
  • Shot Deviation Increased

KG M40 (VG)

  • Headshot Locational Damage multiplier decreased to 1.32, down from 1.46 
  • Neck Locational Damage multiplier increased to 1.32, up from 1.3

As mentioned previously, our philosophy is to address the damage profile of weapons that are designed to be easier to control. The KG M40 (VG) has started to rear its head as the front-runner. This is mostly due to the reliability of landing headshots and has one of the highest head-shot accuracies in the game. By bringing this down we expect to see the weapon perform well, but not dominate. 

Volkssturmgewehr (VG)

  • Min Damage decreased to 21, down from 22
  • VDD 287mm 
    • Damage Range Penalty increased to -25%, down from -10% 
    • Muzzle Velocity Penalty increased to -20%, down from -10%
    • Vertical Recoil Penalty increased to -21%, down from -12%
  • Krausnick 428mm 05V
    • Damage Range decreased to 26%, down from 40% 

We love seeing the Volkssturmgewehr (VG) start to find its place in the meta but are seeing its long-range efficiency become higher and higher. This indicates that more players have found accurate long-range builds with the weapon. A small adjustment in its min-damage reinforces the weapons identity as a powerhouse of close-to-mid range, but can be used at range when needed. 

Kilo (MW)

  • Min Damage decreased to 22, down from 23

While we’re thrilled to see the “return of the king” we’ve seen a high jump in KD particularly in the higher skilled brackets on the smaller maps. This is due to the relative ease of recoil that the kilo enables. While we like its handling where it is, as with the KG M40 we’ll be addressing its damage profile downward a bit. 


» Submachine Guns «
 

Some of the more recent additions to the Submachine Gun category have been dominant and reduced the once great breadth that was on offer. This is mostly due to far superior handling. We’re making some strategic changes here in order to keep the weapons viable but open up the short-range meta back to its former glory. 
 

Armaguerra 43 (VG)

  • ADS Movement Speed Scale decreased to 1.36, down from 1.4
  • .30 Russian Short 34 Round Mags
    • Damage Range penalty increased to -25%, down from -14% 
  • 8mm Kurz 72 Round Mags
    • Damage Range decreased to 5%, down from 10%
    • Movement Speed scalar penalty increased to -5%, down from -4.2%
  • Imerito 18mm Short
    • ADS Movement Speed Bonus decreased to 18%, down from 20% 
       

Marco 5 (VG)

  • ADS Transition In/Out Time increased to 200ms, up from 190ms
  • Vertical Recoil Increased
     

H4 Blixen (VG)

  • Max Damage reduced to 39, down from 40
  • Max Damage range decreased to 8 meters, down from 9 meters
  • ADS Transition In/Out Time increased to 210ms, up from 190ms
  • Bergstrom 17” F3
    • Muzzle Velocity decreased to 35%, down from 50%
    • Movement speed increase removed, down from 3%
    • ADS movement speed increase removed, down from 6%
  • 7.62 Gorenko 54 Round Mag
    • Movement Speed now decreased by 2%
    • ADS Transition In/Out time scalar decreased to -3%, down from 2%
       

» Pistols «

 

Handgun Echo (MW) 

  • Neck Torso Damage Multiplier decreased to 1.0, down from, 1.1 
  • Upper Torso Damage Multiplier decreased to 1.0, down from, 1.1 
  • Lower Torso Damage Multiplier decreased to 1.0, down from, 1.1 

We’d like to see a headshot thrown into the mix to achieve that 3 shot to kill time while in its max damage range. This should more fairly reward aiming shots with the Handgun Echo (MW). 


» Light Machine Guns «

 

Whitely (VG)

  • 16″ CGC Shrouded
    • Damage Range Penalty decreased to -20%, up from -30%
  • 28″ Gracey Mk. 9
    • Damage Range increased to 30%, up from 15%
  • .303 British 45 Round Mags
    • Damage Range Penalty decreased to -10%, up from -20%
       

» Shotguns «

 

VLK Rogue (MW)

  • Max Pellet Damage decreased to 38, down from 60
  • Min Pellet Damage increased to 15, up from 14

ATTACHMENTS:

Attachment Adjustments

Brace
 Gun Perk

  • Recoil Control decreased to 3%, down from 4%

Once there’s a new patch released, we’ll be sure to let our readers know.

Source: Raven Software

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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