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Bus Simulator Update 2.18 Out for Various Bug Fixes This June 7

Developer Stillalive Studios has released Bus Simulator 21 update 2.18 on all platforms today. It comes with various bug fixes, and also adds Chinese voice overs to the game. Performance improvements have also been made. You can check out the full Bus Simulator 21 June 7 patch notes below.

Bus Simulator 21 2.18 Patch Notes | Bus Simulator June 7 Patch Notes:

New:

  • Chinese Voice Overs added (for Simplified Chinese)

Performance Improvements:

  • Overall performance improvements for various areas on both maps

Bug fixes and general game improvements

  • “Catch Em All” achievement has been fixed
  • Direction arrows on the streets of Seaside Valley are now visible again
  • Save games can be deleted again
  • Pedestrians do not jump from bridges anymore
  • Pedestrians do not sink into the streets anymore
  • Passenger delivery/pick up counter does not overcount anymore
  • Iveco Crossway LE is now showing the correct engine type
  • Mission 10 in Angel Shores which requires a balanced route does not complete with an unbalanced route anymore
  • In Sandbox Mode the Quest Log is hidden now
  • Female AI driver clipping elbow fixed
  • Corrected setting description for the language setting
  • Fixed controller can’t apply locked customization
  • Interact area of the locker in the depot has been improved
  • Added a one time per game session reminder of how to stand up from the passenger seat
  • Now, you can not sit on passenger seats in the initial tutorial mission anymore
  • Long bus names are scrolling in the POI details panel
  • Fix of a wrong button icon in the Modding Kit menu
  • Added a boat called “Liam Dawe” as a special thanks for testing the game on Steam Deck

That’s it for the patch notes. Bus Simulator 21 is out now for the PC, PlayStation and Xbox platforms. 

Source: Bus Simulator

Damien Seeto

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Crossout Update 2.87 Patch Notes Out for Bug Fixes This June 7

Targem Games has released the Crossout update 2.87 (PS5 update 1.000.020) patch on both PC and console platforms today. The patch itself includes various gameplay improvements as well as bug fixes. This is a small update with no new content. You can check out the full Crossout June 7 patch notes posted down below.

Crossout Update 2.87 Patch Notes | Crossout June 7 Patch Notes:

  • Fixed a bug that caused the shells of the “Executioner 88mm” and “Prosecutor 76mm” cannons to pierce more armour than they should.
  • Fixed an issue in the calculation formula that caused the structural parts of the “Eater of souls” pack to automatically have excessive parameters. As a result, the parameters of power score, mass and durability were reduced for the following parts:
    • Left Kutkh wing;
    • Right Kutkh wing;
    • Left Kutkh foot;
    • Right Kutkh foot.
  • Reduced the green shade contrast of the “Dark aquamarine” paint. Now the paint is closer to its original visual appearance (before the 0.13.70 update).
  • Fixed a bug that caused one more base to appear on the “Nameless tower” map in the “Assault” mode.
  • Improved textures for the parts “Left Kutkh wing” and “Right Kutkh wing”
  • Fixed the effects of shells hitting the checkpoint frames in the “Copperhead stadium” garage.
  • Fixed a bug that led to an incorrect amount of received resources being displayed in the Engineer badge exchange confirmation window.
  • Ochre and Caligari left the players’ garages.

That’s it for the patch notes. Crossout is out now and free-to-play for PC, PS5, Xbox Series X/S, PS4 and Xbox One.

Source: Crossout.net

Damien Seeto

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Sniper Elite 5 Update 1.05 Fires Out for Crash Fixes This June 7

Rebellion Developments has released Sniper Elite 5 update 1.05 patch on all platforms today. Much like the last update, this patch addresses crashing issues that the game has been having. No new content has been released today. You can check out the Sniper Elite 5 June 7 patch notes posted down below.

Sniper Elite 5 Update 1.05 Patch Notes | Sniper Elite 5 June 7 Patch Notes:

  • Fixed several missing sounds – most notably the big guns in ‘Atlantic Wall’
  • Fixed crash during checkpoint load
  • Fixed occasional crash that occurred when loading into an AMP maps
  • Fixed occasional crash that occurred on the Survival results screen
  • Fixed crash that occurred when shooting the Machine Gun Team ‘Loader’ then the ‘Gunner’ in quick succession (the patch fixed crash that occurred just from shooting the Loader before the Gunner)

That’s it for the patch notes. You can check out the 1.04 patch notes released on May 28 below.

  • Fixed a crash when shooting the Machine Gun team loader before the gunner
  • Fixed an occasional crash when shooting into the water
  • Fixed players not receiving weapon attachments when visiting workbenches in Wolf Mountain DLC
  • Fixed Achievements/Trophies not always unlocking: Covert Elimination + Reich To The Point in the Wolf Mountain DLC
  • Player no longer gets stuck in reload animation
  • Fixed missing explosion sounds (for example, on the satchel charge)
  • Client no longer gets kicked after the first cutscene of some missions in co-op games.

Source: Steam

Damien Seeto

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Final Fantasy XIV Update 9.53 Patch Notes; Out for 6.15 This June 7

Square Enix has released Final Fantasy XIV update 9.53 , and this is for patch 6.15 as tagged by the developers. It brings lots of changes and additions to the game. There’s some new custom deliveries, additional quests and more. You can read the full Final Fantasy XIV Online June 7 patch notes posted down below.

Final Fantasy XIV Update 9.53 Patch Notes | Final Fantasy XIV June 7 Patch Notes:

Playable Content

Quests

Chronicles of a New Era quests have been added.

Omega: Beyond the Rift

A Heartless Hypothesis

Disciple of War or Magic level 90
Old Sharlayan (X:10.9 Y:14.3)
Bespectacled Technician
Players must first complete the main scenario quest “Endwalker,” and the Chronicles of a New Era quest “A Dream in Flight.”

Goodbye, ε̆│\̆│Δ

Disciple of War or Magic level 90
???
???
Players must first complete the Chronicles of a New Era quest “A Heartless Hypothesis.”

New side story quests have been added.

Tataru’s Grand Endeavor

Small Business, Big Dreams

Level 90
Old Sharlayan (X:11.8 Y:9.8)
Mehdjina
Players must first complete the main scenario quest “Newfound Adventure.”

Somehow Further Hildibrand Adventures

The Sleeping Gentleman

Disciple of War or Magic level 90
Radz-at-Han (X:11.8 Y:11.2)
Excitable Youth
Players must first complete the main scenario quest “Endwalker” and the quest “Don’t Do the Dewprism.”

???

Disciple of War or Magic level 90
???
???
Players must first complete the quest “The Sleeping Gentleman.”

New side quests have been added.

Custom Deliveries

Of Mothers and Merchants

Disciple of the Hand or Land level 80
Old Sharlayan (X:12.6 Y:9.7)
Well-dressed Attendant
Players must first complete the main scenario quest “Endwalker” and the quest “Go West, Craftsman.”

???

Disciple of the Hand or Land level 80
???
???
Players must first complete the quest “Of Mothers and Merchants” and achieve a satisfaction level of 4 with Ameliance.

???

Level 80
???
???
Players must first complete the quest “???” and achieve a satisfaction level of 5 with Ameliance.

Arkasodara tribal quests have been added.

* Starting with Patch 6.2, “beast tribe quests” in-game will be officially renamed to “tribal quests.”

Quest Sync

The Arkasodara tribal main quests and daily quests will employ an automatic level adjustment system known as quest sync, which will match the difficulty of the battles to the player’s current job and class levels. Any experience received upon the completion of these quests will be adjusted accordingly. Furthermore, certain quests will not allow players to proceed with a class or job that is different than when they accepted them.

Tribal Main Quests

Hippos Born to Run

Disciple of War or Magic level 80
Thavnair (X:25.3 Y:31.2)
Kancana
Players must first complete the main scenario quest “Endwalker” and the quest “A Budding Adventure.”

* The quest “A Budding Adventure” will become available after progressing through the quest chains beginning with “Steppe Child” and “What’s in a Parent.”

???

Disciple of War or Magic level 80
???
???
Players must first complete the tribal quest “Hippos Born to Run.”

???

Disciple of War or Magic level 80
???
???
Players must first complete the tribal quest “???”

???

Disciple of War or Magic level 80
???
???
Players must first complete the tribal quest “???”

???

Disciple of War or Magic level 80
???
???
Players must first complete the tribal quest “???”

???

Disciple of War or Magic level 80
???
???
Players must first complete the tribal quest “???”

Tribal Daily Quests

To unlock Arkasodara daily quests, players must first complete the tribal quest “Hippos Born to Run.”

Tribal Currency

Players can earn Arkasodara Pana by completing Arkasodara daily quests. The number of Arkasodara Pana currently held is displayed in the Currency window.

Tribal Vendors

The vendor for Arkasodara will be unlocked upon completing the quest “Hippos Born to Run.”

  • Thavnair (X:20.4 Y:28.4)

New chapters have been added to New Game+.

The final quest of each chapter must be completed before it can be unlocked.

Chronicles of a New Era Quests

  • Omega: Beyond the Rift
Housing

Furnishings from the FFXIV Furnishing Design Contest have been added.

Learn more about the FFXIV Furnishing Design Contest 2019.

Entries that did not win have also been selected to serve as new furnishings.

New furnishings have been added.

The Manderville Gold Saucer

The following additions have been made to Triple Triad:

New cards have been added.
New NPC opponents for Triple Triad have been added.

Miscellaneous

New orchestrion rolls have been added.

Battle System

PvP

The following adjustments have been made to PvP actions:

Ninja

Action   Adjustment
Shukuchi   The Hidden effect will now end even when using Sprint.
Meisui   Base cure potency has been reduced from 10,000 to 8,000.

Black Mage

Action   Adjustment
Paradox   This action no longer has charges.
Night Wing   Half-asleep effect no longer reduces target movement speed.
Soul Resonance   Damage reduction from the Apocatastasis effect has been changed from 20% to 10%.

Items

New items have been added.

* Items added in Patch 6.15 will be listed at a later date.

New recipes have been added.

* Recipes added in Patch 6.15 will be listed at a later date.

The following items can now be sold, desynthesized, or submitted for expert deliveries:

      • Moonward Longsword

     

      • Moonward Kite Shield

     

      • Moonward War Axe

     

      • Moonward Zweihander

     

      • Moonward Gunblade

     

      • Moonward Bladed Tonfa

     

      • Moonward Bident

     

      • Moonward Samurai Blade

     

      • Moonward Crux

     

      • Moonward Ninja Blades

     

      • Moonward Harp Bow

     

      • Moonward Arquebus

     

      • Moonward Tathlums

     

      • Moonward Rod

     

      • Moonward Grimoire

     

      • Moonward Rapier

     

      • Moonward Wand

     

      • Moonward Codex

     

      • Moonward Torquetum

     

      • Moonward Milpreves

     

      • Moonward Circlet of Fending

     

      • Moonward Mail of Fending

     

      • Moonward Gauntlets of Fending

     

      • Moonward Hose of Fending

     

      • Moonward Sollerets of Fending

     

      • Moonward Circlet of Maiming

     

      • Moonward Mail of Maiming

     

      • Moonward Gauntlets of Maiming

     

      • Moonward Hose of Maiming

     

      • Moonward Sollerets of Maiming

     

      • Moonward Veil of Striking

     

      • Moonward Cloak of Striking

     

      • Moonward Armguards of Striking

     

      • Moonward Gaskins of Striking

     

      • Moonward Boots of Striking

     

      • Moonward Veil of Scouting

     

      • Moonward Cloak of Scouting

     

      • Moonward Armguards of Scouting

     

      • Moonward Gaskins of Scouting

     

      • Moonward Boots of Scouting

     

      • Moonward Hat of Aiming

     

      • Moonward Vest of Aiming

     

      • Moonward Armlets of Aiming

     

      • Moonward Breeches of Aiming

     

      • Moonward Boots of Aiming

     

      • Moonward Hairpin of Casting

     

      • Moonward Top of Casting

     

      • Moonward Armlets of Casting

     

      • Moonward Bottoms of Casting

     

      • Moonward Boots of Casting

     

      • Moonward Hairpin of Healing

     

      • Moonward Top of Healing

     

      • Moonward Armlets of Healing

     

      • Moonward Bottoms of Healing

     

      • Moonward Boots of Healing

     

      • Moonward Earring of Fending

     

      • Moonward Necklace of Fending

     

      • Moonward Bracelet of Fending

     

      • Moonward Ring of Fending

     

      • Moonward Earring of Slaying

     

      • Moonward Necklace of Slaying

     

      • Moonward Bracelet of Slaying

     

      • Moonward Ring of Slaying

     

      • Moonward Earring of Aiming

     

      • Moonward Necklace of Aiming

     

      • Moonward Bracelet of Aiming

     

      • Moonward Ring of Aiming

     

      • Moonward Earring of Casting

     

      • Moonward Necklace of Casting

     

      • Moonward Bracelet of Casting

     

      • Moonward Ring of Casting

     

      • Moonward Earring of Healing

     

      • Moonward Necklace of Healing

     

      • Moonward Bracelet of Healing

     

    • Moonward Ring of Healing

Players can now speak with Ameliance to complete custom deliveries.

By completing these custom deliveries, players can receive gil, experience points, crafters’ scrips, or gatherers’ scrips.
* A total of 12 custom deliveries can be made each week.

Requirements

Of Mothers and Merchants

Disciple of the Hand or Land level 80
Old Sharlayan (X:12.6 Y:9.7)
Well-dressed Attendant
Players must first complete the main scenario quest “Endwalker” and the quest “Go West, Craftsman.”

Players can gain the ability to cast glamours on Ameliance by raising her satisfaction level to the maximum.
* The player must have glamours unlocked to acquire this ability.
* Glamour prisms are required as catalysts for the glamouring process.
* Items used to cast glamours will be bound to you, and can no longer be traded or sold on the market.

New items have been added to the inventory of Calamity salvagers.

New items have been added to gathering points.

New teeming waters have been added.

New varieties of fish have been added.

New mounts have been added.

New minions have been added.

System

New achievements and titles have been added.

New music has been added.

New trophies have been added. (PlayStation®5)

In order to better maintain the game’s security, connections using TLS 1.0 and 1.1 will be blocked. As a result, the game client can no longer be launched on the Windows®7 and Mac 32-bit platforms.

Resolved Issues

  • The following issues have been addressed.
    • An issue when undertaking the Myths of the Realm quest series wherein the symbols for Menphina and Halone in the Omphalos were incorrect.
    • An issue wherein graphics did not display properly in certain areas.
    • An issue wherein the cursor would reset to its default position each time a monk PvP action was set to the hotbar using a gamepad.
    • An issue wherein the additional effect listed in the help text of the ninja PvP action Meisui was incorrect.
      * This issue did not affect the functionality of this action.
    • An issue wherein effect duration listed in help text for the PvP red mage action Resolution was incorrect.
      * This issue did not affect the functionality of this action.
    • An issue wherein Zodiac Weapons did not gain light upon completion of the Praetorium or the Minstrel’s Ballad: Ultima’s Bane.
    • An issue wherein item level sync disabled itself upon entering the duty the Minstrel’s Ballad: Ultima’s Bane with Minimum IL enabled.
    • An issue in Crystalline Conflict on the Cloud Nine map wherein the tactical crystal would travel in the wrong direction despite your team having control of it.
    • An issue in Crystalline Conflict wherein teams were not declared the winner despite reaching 100% progress.
    • An issue in Crystalline Conflict wherein matches that entered overtime mistakenly resulted in a draw under certain circumstances.
    • An issue wherein the hot water and steam graphics of the Alpine Open-air Bath furnishing did not display correctly.
    • An issue when summoning retainers wherein error messages for sale items would display even when retainers were not in possession of the indicated items.
    • An issue wherein switching to a gear set linked to a portrait caused instant portraits to display default images under certain circumstances.
    • An issue where company crests displayed in the portrait editing window.
    • An issue wherein motions for the ninja PvP action Fleeting Raiju would not replay in the group pose mode.
    • Other minor text issues have also been addressed.

Other various issues have also been addressed.

Known Issues

  • An issue in the quest “The Sleeping Gentleman” wherein dialogue is attributed to the wrong character.
  • An issue when viewing the minion guide wherein the description of the wind-up Arkasodara minion overlaps its illustration.

That’s is for today’s patch notes. Final Fantasy XIV is out now for PC, PS5 and PS4.

Source: Final Fantasy XIV

Damien Seeto

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Outward Update 1.19 Patch Notes Released for Bug Fixes This June 7

Developer Nine Dots Studio has released Outward update 1.19 today. Officially this is called the DEFED patch notes and it comes with several bug fixes. This patch was released on PC a few days ago, but now you can download it for console platforms. You can check out the full Outward June 7 patch notes posted down below.

Outward 1.19 Patch Notes | Outward June 7 Patch Notes:

  • Jinx effects are now properly sync.
  • Instruments now apply their periodic effects properly.
  • Nurturing Echo now trigger the instrument properly.
  • Fixed issue where Rock Mantis life bar was displayed even when hidden.
  • Fixed Torment not doing its effect when target is affected by confusion.
  • Fixed Sweeping Kick not doing its effect when target is affected by confusion.
  • Fixed opportunist stab effects.
  • Fixed issue where Client’s stash would spawn initial loot more than once.
  • Reverberate effects now properly sync.
  • Item rotting in the stash won’t display the notification anymore.
  • Assassin’s enchantment can now be properly applied.
  • Fixed an issue where enemy would spawn a few km in the air in the open areas.
  • Fixed various instances where multiple version of Crock would be present at the same time.
  • Attempt to fix an issue where known recipe would be lost when playing in coop (This won’t bring back lost recipe unfortunately).
  • Enchantment on legacied item will now properly apply when retrieving them from the legacy chest.
  • Fixed issue where cooldown skills would be stuck after a loading.
  • Fixed issue where some inn doors would not close one they have been open.
  • Fixed issue where attempting to stop split would fail to do so when using a third party controller manager such as DS4.
  • Fixed issue where cursor would be visible when opening a menu even when using a gamepad.

That’s it for the patch notes. Outward is out now for the PC, PS4, Xbox One and Google Stadia platforms. 

Source: Steam

Damien Seeto

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Battlefield 2042 Update 1.000.014 Fires Out for Update 1.0 Season 1 (June 7)

DICE has deployed the Battlefield 2042 update 1.000.014 patch on all platforms, and this is to bring the Season 1: Zero Hour changes! While the new content isn’t available yet, there’s a ton of gameplay improvements in tow in what DICE calls Update 1.0! Read on for the BF24042 PS5 and Xbox Series X update patch notes!

Battlefield 2042 Update 1.000.014 Patch Notes | BF2042 Update 1.0 Patch Notes | BF2042 PS5 & Xbox Series X|S Update Patch Notes:

What’s new?

This Update includes hundreds of changes, bug fixes and Quality of Life improvements in preparation for the release of Season 1. Here are some of the highlights that you can expect in this Update:

  • Multiple improvements to soldier gameplay which will result in overall smoother animations and movement.
  • Weapons received updated netcode to improve bullet hit registration. We’ve also done a further balance pass which includes increased projectile speeds for DMR’s and LMG’s, and improved accuracy for Shotguns.
  • Multiple new XP events have been added, such as for killing an enemy who recently wounded or killed a squadmate, or when an enemy vehicle you recently damaged is destroyed by a teammate and the occupants are killed
  • The number of available in-world vehicles has been increased for Conquest which should make it easier to move across the map
  • Sundance’s Wingsuit has been adjusted to lower overall flight time, while making it easier to maneuver. To simplify their Specialty, the EMP Field Smart Explosive has been removed

Changelog

General

  • Voice Chat Channel is now greyed out in the Social Menu when Voice Chat is turned On, but you are unable to switch channels
  • Online IDs are now displayed in the rewards screen after End of Round when VoIP is enabled
  • Resolved instances where players could be Squad or Team switched outside of their Party
  • Quitting an ongoing match no longer automatically puts you back into the matchmaking queue
  • Resolved Mouse Raw Input Settings sometimes reverting
  • Resolved instances where switching to Fullscreen would cause the Borderless Window setting to not work on a second monitor
  • Added missing Voice indicators on Xbox Series X|S when unplugging/plugging in a headset to the controller
  • Closing the Pause menu no longer briefly shows the hangar lobby background
  • When disabling Social Communication options via Console, Text-to-speech and Speech-to-text options will now automatically be greyed out in-game
  • Resolved a flickering microphone indicator when clicking on the VoIP:Party button in the Social screen
  • Resolved instances where keyboard input was lost and the game window couldn’t be focused after alt+tabbing out of game
  • Resolved instances where in-game QR codes could not be scanned due to resolution issues
  • Resolved instances where players couldn’t be revived at the base of ziplines
  • Fixed an issue that caused Kill Cards to no longer display attachment names and icons after the first kill
  • Player nametags are no longer visible before the player models itself becomes visible to other players
  • Takedown kills now trigger an XP event
  • Claiming a control panel (ex. sliding doors) now triggers an XP event
  • Killing an enemy who recently wounded or killed a squadmate now triggers an XP event
  • Providing smoke cover in which teammates are healed or revived now triggers an XP event
  • Reviving, healing, repairing or resupplying a squadmate now provides more XP
  • Damaging an enemy vehicle now triggers an XP event
  • Providing smoke cover for squadmates who kill enemies or covering enemies who are killed now triggers an assist XP event
  • Getting a triple kill now triggers an XP event
  • When an enemy vehicle you recently damaged is destroyed by a teammate, and this kills occupants it will now trigger an assist XP event
  • Killing an enemy with a headshot now triggers an XP event
  • Always Traversal Sprint has been added as an option under the Controller tab
  • A Chat Log Visibility option has been added to allow setting the default visibility mode of the chat log (SHOW, WHEN ACTIVE or HIDE). This option is available under Display > Hud General

Battlefield Portal

  • Resolved instances where users could become stuck in an infinite sliding animation after exiting a moving Quad Bike
  • Fixed instances where the ESC button failed to bring up the Pause menu
  • Resolved instances of crashes when joining an in-progress match in Battlefield Portal
  • Fixed an issue on Valparaiso where vehicles could spawn underground in the lower US HQ
  • Fixed an issue on Caspian Border where the T-90 at Capture Point E1 would repeatedly respawn
  • Fixed an issue on Caspian Border where the player spawned Out of Bounds when deploying in a tank at the US HQ
  • Fixed an issue on El-Alamein and Arica Harbor where it wasn’t possible to vault through certain windows
  • Resolved instances where AI-driven tanks were getting stuck on cover assets
  • We’ve fixed further locations across all Classic era maps where players could get stuck
  • We’ve fixed further instances of floating assets and misaligned rocks/cliffs across all Classic era maps
  • Fixed an issue that would cause vehicles to sometimes stutter on Arica Harbour while driving at high speeds

AI Soldiers

  • Made further balance changes to AI difficulty and behavior
  • Fixed an issue where AI Soldiers only targeted the Recon Drone using the Recoilless M5
  • Fixed an issue where AI Soldiers were shooting above the target when using the Recoilless M5
  • Fixed an issue where AI using Barrage Missiles weapons from a vehicle are too accurate versus air vehicles
  • Fixed an issue where AI teams were sometimes uneven in Solo/Coop
  • Fixed an issue where AI got stuck in helicopters. AI will now bail out of helicopters when the vehicle gets stuck
  • Fixed an issue where AI soldiers were crouching too frequently
  • Added new AI Helicopter behaviors, including helicopter strafe runs
  • It’s now possible to be in a squad with AI in Solo/Coop
  • Fixed a mismatch for AI between their bullet traces and hit positions in high-rate shooting

Gadgets

  • Pathing for thrown grenades has been improved
  • The EMP Grenade now affects the Insertion Beacon, SG-36 Sentry Gun and APS-36 Shootdown Sentinel
  • Fixed an issue with the Repair Tool where repair progress would disappear during repair
  • Resolved instances where the Med-Pen wasn’t available for use
  • Resolved a bug where a weapon would fire while equipping an IBA Armor Plate
  • Resolved rare instances where Ammo Crates didn’t provide ammo
  • Resolved the Prox Sensor floating after the vehicle it was thrown on moves away
  • The FXM-33 AA Missile’s lock-on timer is now consistent between maps
  • Smoke Grenade effects can no longer be negated by opening the Collections menu
  • Using the The SOFLAM Designator now gives Assist XP after a designated vehicle has been destroyed by a friendly
  • The SOFLAM Designator lock-on now correctly disappear after the vehicle is destroyed
  • Resolved instances where spotting enemy soldiers with the SOFLAM Designator wasn’t always working as intended
  • Instances where C5 couldn’t be detonated while in water will longer happen

Maps & Modes

  • We have reduced the total number of Air Attack vehicles that can be active at any time to 1 per team
    • This change applies to both Conquest and Breakthrough, and is not active in Battlefield Portal modes, nor on the Classic era or Breakaway maps
    • The MV-38 Condor and the Mi-240 Super Hind are also not impacted by this change
  • In Conquest we have increased the number of in-world vehicles you’ll encounter across all maps
  • We’ve made countless smaller improvements across all maps such as updating lighting, improving audio and visual effects, and removing glitches
  • Fixed an issue on Breakaway where planes clip through terrain while Out of Bounds
  • Fixed an issue where a whiteout effect followed by terrain textures appearing low resolution on Breakaway while playing Conquest with 128 players
  • Fixed an issue on Breakaway where you could stay on the radar dome due to extended collision after using the Grappling Hook
  • Fixed an issue on Discarded where you could fall under the map after deploying for the first time
  • Fixed an invisible wall near E3 capture point on Hourglass
  • Using the Grappling Hook inside an elevator on Hourglass should no longer kill the player
  • Fixed an issue where projectiles could pass through trucks on Kaleidoscope
  • Fixed and issue across all maps where the first deploy could cause you to spawn out of bounds
  • Fixed an issue which allowed players to re-enter the deployment Condor
  • Proning or jumping while on the A2 platform in Orbital will no longer glitch the player
  • Resolved instances on Renewal where players couldn’t be revived if killed by an explosive in an elevator
  • Fixed an issue a Hazard Zone issue on Breakaway where it would be difficult to enter the helicopter for extraction
  • Fixed an issue where a Tuk Tuk was spawning on Discarded while playing Hazard Zone
  • Reduced the rate at which repeat Voice Over lines can occur during the last Sector in Breakthrough
  • Added a UI Widget for Breakthrough that informs defenders of being spotted when the last sector is lost
  • Hazard Zone Data Drives are now visible in the world by default. This removes the need to use the Data Drive Scanner

Soldier

  • We’ve improved netcode for bullets hit detection on moving soldiers as well as when changing states or stance. This includes more consistent hit detection against Sundance when they are flying with the wingsuit.
  • Resolved a broken traversal sprint animation after spamming the jump button
  • Performing a takedown on another player performing a takedown will no longer result in a broken animation
  • Resolved an issue that could cause loss of input after traversing a ladder while using crouch and sprint at the same time
  • Resolved instances of missing character hands while in first person after deploy
  • Resolved bugged character movements when a player is prone inside a moving elevator
  • Resolved camera spinning when being downed on a moving LATV
  • Resolved instances of incorrect damage when falling from high distances
  • It’s now possible to jump off a ladder by crouching
  • Resolved glitchy movement in prone while in a crater which also prevented deploying gadgets
  • The Press Button animation no longer plays twice when pressed
  • Fixed an issue where movement penalty speed after jump landing didn’t trigger
  • The left hand no longer twitches while in first person when going from prone ADS, to standing ADS
  • Resolved a broken hand animation after sprinting into a wall while holding a grenade
  • Resolved instances of the camera clipping with the ground while inside a tornado
  • Resolved a stuttering animation when transitioning from petting Ranger back to soldier
  • Resolved a broken grenade throwing animation while vaulting
  • Fixed instances where parachutes didn’t deploy as intended
  • Switching to/from prone when having a grenade cooked no longer causes the grenade to be thrown
  • The throwing animation no longer loops when keeping the throw button pressed while in water
  • Resolved instances of being able to clip through objects after climbing a ladder
  • Resolved some instances where players were unable to ADS
  • Resolved choppy movements while crawling up slopes while downed
  • Resolved a misaligned camera when downed and looking at an attacking players
  • Resolved a misaligned camera after being revived
  • Resolved glitched ragdoll physics during death animations
  • Zipline travel is no longer interrupted by vehicles standing directly below it
  • Improved the melee bash animation and Added facial animation when performing a melee bash
  • You can no longer melee while throwing a grenade, which could cause visual glitching
  • Fixed an issue where a “No Ammo” visual message would appear while you still have ammo left
  • Players should no longer take explosion damage through walls
  • Resolved an issue where the player’s camera could sometimes clip through the ground or objects while prone
  • Resolved an issue where players didn’t get sent back to the deploy screen when getting killed when piloting a remotely controlled vehicle such as the EOD Bot
  • You will no longer sometimes get ejected from vehicles while driving through shallow water
  • You are now able to ADS directly after deploying a parachute
  • Being affected by a storm should no longer block ADS or Fire input
  • Dead or friendly soldiers will no longer sometimes block bullets
  • Sprinting to the side no longer causes a static first person while in third person it appears as no longer sprinting
  • It’s now possible to crawl while prone under obstacles which have enough space, such as some vehicles
  • Optimizations have been made to enable showing higher quality animations on soldiers

Specialists

Angel

  • Resolved a bug where a stuck Loadout Crate would kill players passing underneath it
  • The Loadout Crate no longer floats while deployed in smoke
  • The Armor icon is no longer visible for the Supply Bag
  •  Armor is no longer mentioned in Angels Loadout Crate description

Boris

  • The SG-36 Sentry Gun now gets destroyed during the Rocket Launch or Explosion events on Orbital
  • The SG-36 Sentry Gun no longer hovers in the air when the object it was placed on is destroyed
  • The SG-36 Sentry Gun now gets destroyed when the Colossal Wall event triggers on Discarded
  • The SG-36 Sentry Gun preview no longer shows as green when placing it in an enemy controlled Sector in Breakthrough
  • Resolved some instances where the SG-36 Sentry Gun couldn’t be deployed on smooth surfaces
  • The SG-36 Sentry Gun can no longer be deployed in elevators

 

Casper

  • Buttons on the OV-P Recon Drone now correctly display on the first deploy
  • The OV-P Recon Drone HUD no longer overlaps with the Objective HUD

Dozer

  • It’s no longer possible to float mid-air while crouching while having the SOB-8 Ballistic Shield deployed
  • Resolved instances where Dozer’s SOB-8 Ballistic Shield could block direct hits from tank shells

Falck

  • The S21 Syrette Pistol can now correctly heal players in prone position
  • The S21 Syrette Pistol can no longer incorrectly heal enemies while in a smoke screen
  • The “Plus” hit indicator for the S21 Syrette Pistol no longer shows while at full health
  •  Resolved an issue where death would occur when healing yourself or an ally while healing and taking damage from an enemy at the same time

Irish

  • Deploying Irish’s Gadgets no longer makes them inaccurately show as at 50% cooldown in the inventory
  • The DCS Deployable Cover can no longer block elevator doors

Mackay

  • You will no longer get stuck while grappling against the ship’s elevators on Discarded
  • The Grappling Hook now has the correct animation when attached to a moving vehicle
  • Resolved an issue where players could get stuck when grappling thin floors from below
  • Resolved an issue that prevented the Grappling Hook from being used inside bushes
  • Resolved a broken animation when jumping in water and using the Grappling Hook just before landing

Rao

  • Rao’s hands no longer flicker when using the Cyber Warfare Suite while prone

Sundance

  • The Smart Explosives cooldown no longer resets when switching between Explosives
  • Gliding and entering the MAV vehicle mid air no longer causes death when leaving the vehicle
  • Resolved instances of the Wingsuit showing visual twitching
  • Fixed an issue where Sundance did not take fall damage after hitting the ground from high altitudes
  • Sundance’s EMP Field Smart Explosive has been removed to simplify their Speciality
  • The Wingsuit has been adjusted so it’s easier to maneuver, while reducing the overall flight time
    • Reduced initial velocity boost when deploying from low heights
    • Increased velocity when deploying from greater heights
    • Adjusted elevation gain when pulling up to prevent getting higher up than the original starting position
    • Adjusted pitch turn angles to make it easier to pull up easier when going at high speeds
    • The hitbox while Wingsuiting has been improved

UI/HUD

  • Gadget Hit and Kill markers are now properly present when damaging
  • Fixed a bug where soldier health visuals weren’t visible as a passenger in a vehicle
  • The nearby revivers widget now updates until the player is done being revived
  • The Nearby Medic Widget has been updated to improve accuracy
  • Resolved instances where Squad Made Icons didn’t shrink after deploy
  • Control Points now display in the correct color in the Commorose
  • Resolved Location and Danger pings not showing in the World Log
  • Fixed an issue which would cause an extra space to appear next to weapon names within the Kill Feed

Vehicles

  • Fixed an issue that caused ping locations to be inaccurate when using the chase camera in aircraft
  • Fixed an issue that was causing excessive jitter when in cockpit view on jet planes
  • Repositioned the rearview camera alignment for aircraft
  • Fixed an issue where the camera would clip with aircraft while using ADS on the ground
  • Fixed an issue which prevented heavy ground vehicle weapon recoil from applying when firing low-impulse guns
  • Fixed an issue where the lock-on UI would sometimes not appear on enemy vehicles
  • Fixed an issue that was preventing players from entering the Polaris Sportsman from specific angles
  • Fixed an issue that was causing the cooldown on the vehicle deploy screen not display accurately
  • Made improvements to the landing of helicopters, who should not explode as easily when touching the ground at landing speeds
  • Fixed an issue that was causing the 3rd person ADS camera to break while piloting aircraft
  • Fixed an issue that would sometimes cause tank turrets and other parts to be invisible after exiting the vehicle.
  • Tanks would sometimes have the wrong equipment setup in some seats, this no longer happens
  • Fixed an issue causing strange helicopter behavior when flying in underground-type areas
  • On rare occasions vehicles would sometimes vanish from the collection screen. This has been fixed
  • The Crosshair dot for transport vehicles should now be visible
  • 40mm GL Projectiles should now be replenished while holding down fire
  • Fixed an issue where vehicle tooltips would not display on the first deployment
  • Exiting a vehicle that is in water should no longer sometimes cause players to fall through the map
  • Missiles from aircraft would sometimes loop around targets. They now head straight for them with unbridled rage
  • Fixed a tech hang that would sometimes occur when flying a helicopter upside down and exiting it moments before crashing
  • Fixed an issue which would sometimes cause the Plus Menu to not be openable while in a passenger seat of a vehicle
  • Fixed an issue where a weapon could be seen through the driver seat of the 4×4 Utility
  • Fixed an issue that caused vehicle weapons with near detonation such as the 60mm Flak Weapon Pod to detonate when getting close to certain gadgets
  • There was a unwanted muzzle explosion on Helicopter TOW Missile and Air-to-Ground Missiles that has been removed
  • Improved the visuals of the Polaris Sportsman suspension

AH-64GX Apache Warchief

  • Fixed an issue that would cause the AH-64GX Apache Warchief’s missile pod to be invisible when landing and exiting the vehicle

EBAA Wildcat

  • The Lock-on crosshair no longer enters a broken state while switching between the primary and secondary weapons in the EBAA Wildcat
  • Found an extra gear in the engine of the EBAA Wildcat, giving it an easier time driving uphill
  • Fixed an issue where the EBAA Wildcat’s 40mm Grenade Launcher would have misaligned projectiles

KA-520 Super Hokum

  • Fixed an issue where the Rocket pods remained on the 3D model of the KA-520 Super Hokum after equipping the 30mm cannon

LATV4 Recon

  • Fixed an issue where the LATV4 Recon turret does not move when another player is controlling it
  • Fixed an issue with the LATV4 Recon minigun which would sometimes lose its audio while spinning
  • Fixed an issue where you could continue to fire the LATV4 Recon minigun while in its overheat state during a lock-on
  • Fixed an issue which would cause soldiers to clip through the LATV4 Recon’s wheels. No more wheelies.
  • Fixed an issue which would cause the LATV4 Recon to question the laws of physics and lose gravitational force while exiting the vehicle when it’s upside down
  • LATV4 Recon Mastery should now always correctly track T1 Mastery progress
  • Fixed an issue where ping would sometimes not work in driver seats for vehicles with driver weapons

LCAA Hovercraft

  • You can no longer swim through the LCAA hovercraft

MAV

  • The headlights on the MAV would sometimes flicker, causing a little disco disco time. We have resolved the MAV lights going disco disco.
  • The Dot crosshair is no longer visible for passengers in the MAV
  • You no longer have to repeatedly hit E to exit the MAV
  • Fixed an issue that caused explosives to not benefit from the rear weakspot damage modifier on the EBAA Wildcat, T28 and the MAV
  • On Hourglass, the MAV could sometimes get stuck in a hole within sector B on Breakthrough, resulting in players unable to exit. This hole should no longer cause claustrophobic panic
  • The MAV now appears with the correct categorisation within the world log
  • The destroyed hulk of the MAV no longer appears as friendly vehicle on the minimap
  • Fixed an issue that would sometimes prevent you from exiting the MAV while it’s driving backwards

Mi-240 Super Hind

  • Attempting to exit the Mi-240 Super Hind as a passenger was sometimes problematic. This should now be a much smoother experience

MV38-Condor

  • Fixed an issue where tooltips would not always display while piloting the MV38-Condor

Weapons

  • Projectile speeds for all DMR’s and LMG’s has been increased
  • Shotgun Cone spread has been adjusted to improve consistency of hits
  • Improved pellet dispersion for Shotguns
  • All Underbarrel Attachments, excluding the AK-24 and SFAR-M GL, now have reduced reload times from 3.8 -> 3 seconds
  • Shotgun Ammo for the Masterkey Attachment can now be replenished via Ammo Crates as expected
  • Bolt Action Rifles now have identical Aim Assist as other weapons, this excludes Snap Settings
  • Tracer effects for Bolt Action rifles are now thicker to increase their visibility at long range
  • Fixed an issue where the crosshair would sometimes vanish upon revive
  • Fixed an issue where the crosshair would sometimes disappear when swapping sights
  • Fixed an issue where the reload and the ammo count resets while switching magazines in the Plus Menu
  • Aim Assist is no longer present for Sniper Rifles in hip fire
  • The Hold Breath breath mechanic for Bolt Action Rifles has its duration extended
  • Players can now Hold Breath for a total of 10 seconds
  • Fixed broken animations that could occur after shooting and immediately running with a Sniper Rifle
  • Attachments in the Plus Menu no longer display a 0 in their icon when depleting the last magazine on that weapon
  • You can now reload during vaults that don’t require both hands
  • Fixed an issue that could cause incorrect weapon movements while sprinting and reloading at the same time
  • Controller Trigger inputs are now more responsive when firing. This means you no longer need to fully release the trigger for a weapon to stop firing, or being able fire again.
  • Character hands should no longer clip through the M5A3 while using the ADS after the deploy animation
  • Underslung Shotgun and Grenade Launcher weapon sounds are no longer affected by other attachments on the primary weapons

AK-24

  • AK-24 Anti-Materiel Rounds now do correct damage at 20m
  • The Masterkey Underbarrel Attachment on the AK12 no longer incorrectly resets

M5A3

  • The projectile of the M5A3’s 40mm Incendiary attachment is now correctly visible during the reload animation

NTW-50

  • NTW-50 High Power Rounds now cause intended damage
  • Added missing shell ejection effects for the NTW-50

PBX-45

  • Reload time for the PBX-45 has been decreased from 3.1 -> 2.3 seconds

PKP-BP

  • Removed the unintended Single Fire mode on the PKP-BP

PP-29

  • The PP-29 now displays the correct ammo count for Subsonic Rounds

SWS-10

  • Resolved visual issues on the SWS-10 when using the Farstrike skin

Weapon Attachments

  • The SFAR Warhawk Compensator now has the correct modifiers
  • Fixed a spelling error on the Type 4 Heavy Suppressor
  • Fixed an issue where the Laser Sight and Flashlight could sometimes end up in a broken state after entering vehicles
  • Fixed Type 4 Heavy Suppressor and PB Heavy Suppressor incorrect modifier values
  • Fixed an issue where the Ghost Hybrid 1.25-2.5X had the wrong zoom level within the Collection menu
  • Fixed an issue that would cause the Plus Menu to break when equipping the Masterkey attachment
  • Fixed an issue where the AC42 Iron Sights could be blurry
  • Champion Muzzle Brake is now attached properly to the PBX-45
  • Warhawk Compensator is now properly attached to the MP9 icon on the deploy screen
  • Underbarrel Attachments no longer affect weapon Deploy / Undeploy times
  • Fixed an issue where some weapons would display incorrect reloading animations
  • The bipod on the DSR-1 should now properly visually attach to surfaces
  • Fixed some weapons displaying wrong ammo counts for specific magazines
  • Weapon names now appear in the Kill Log and Kill Cards when eliminating players while using an Underbarrel Attachments
  • Resolved a bug where the melee takedown sound wouldn’t play for the victim
  • Added unique impact sounds for melee Hatchets and Clubs
  • Performing a melee attack when switching to weapons/gadgets no longer incorrectly causes the weapon/gadgets art to display
  • Resolved a visual glitch when performing a takedown with the Survivalist’s Edge

We’ll have the BF2402 Season 1 gameplay and other bits available later today, so stay tuned! Keep your crosshairs locked in to our Battlefield game hub for the latest news.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Path of Exile Update 2.12 Patch Notes Released for Changes This June 7

Grinding Gear Games has released Path of Exile update 2.12 today for several changes. Officially this is tagged as patch number 3.18.0e (Restartless). It brings changes to Headhunter and Replica Headhunter as well as several bug fixes. You can check out the full Path of Exile June 7 patch notes posted down below.

Path of Exile Update 2.12 Patch Notes | Path of Exile 3.18.0e Patch Notes | Path of Exile June 7 Patch Notes:

Headhunter changes

  • The Headhunter Unique Belt now has “When you Kill a Rare Monster, you gain its Modifiers for 60 seconds” (previously 20 seconds).
  • The Replica Headhunter Unique Belt now has “20% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds” (previously 20 seconds).
  • The above changes affect existing versions of these items.
  • We have done a lot of work on reducing the memory usage of rare monster modifiers so that a greater variety can be present in each area. This means that the number of different mods that Headhunter items can steal is a lot higher than before.

Sentinel changes

  • All Apex Sentinels can now empower an additional monster.
  • Apex Sentinels now add slightly more rewards to Rare and Unique monsters based on the level of the monster.
  • Sentinels can no longer drop in areas where Sentinels cannot be used, such as Unique Maps.
  • Sentinels can no longer empower Malachai, The Nightmare, or Catarina, Master of Undeath, in the first phase of their Boss fights as they don’t drop items at the end of this phase.

Other improvements and bug fixes

  • “Hide Filtered Ground Items” is now enabled by default due to the performance benefits it provides. This setting will be enabled upon downloading this patch and can be disabled in the Gameplay section of the Options menu.
  • Fixed a bug where defeating Xesht-Ula in the Wild while affected by the Covetous Shrine buff was not granting credit towards the Complete Domination Encounters Challenge.
  • Fixed a bug where Breach Commanders could be found with monster modifiers that require having Rare Minions, such as Heralding Minions.
  • Fixed another case where Heralding Totems from the Heralding Minions modifier would sometimes fail to despawn.
  • Fixed a bug where the Crystal Ore Map Bosses could become invulnerable when empowered by The Shaper.
  • Fixed a bug where the “Atlas of Worlds” Achievement could not be completed.
  • Fixed an instance crash.

That’s it for the patch notes. Path of Exile is out now for the PC, PS4 and Xbox One. 

Source: Path of Exile forums

Damien Seeto

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Battlefield 2042 Update 1.12 Deployed for Season 1 Zero Hour This June 7

It’s finally here! DICE has released Battlefield 2042 update 1.12, which is for Season 1: Zero Hour! While the season won’t kick off today (though we’ll see gameplay footage), the gameplay-related changes will be present the moment the patch is installed. Check out the changes for what DICE calls Update 1.0 in the BF2042 June 7 patch notes below.

Battlefield 2042 Update 1.12 Patch Notes | Battlefield 2042 June 7 Patch Notes:

What’s new?

This Update includes hundreds of changes, bug fixes and Quality of Life improvements in preparation for the release of Season 1. Here are some of the highlights that you can expect in this Update:

  • Multiple improvements to soldier gameplay which will result in overall smoother animations and movement.
  • Weapons received updated netcode to improve bullet hit registration. We’ve also done a further balance pass which includes increased projectile speeds for DMR’s and LMG’s, and improved accuracy for Shotguns.
  • Multiple new XP events have been added, such as for killing an enemy who recently wounded or killed a squadmate, or when an enemy vehicle you recently damaged is destroyed by a teammate and the occupants are killed
  • The number of available in-world vehicles has been increased for Conquest which should make it easier to move across the map
  • Sundance’s Wingsuit has been adjusted to lower overall flight time, while making it easier to maneuver. To simplify their Specialty, the EMP Field Smart Explosive has been removed

Changelog

General

  • Voice Chat Channel is now greyed out in the Social Menu when Voice Chat is turned On, but you are unable to switch channels
  • Online IDs are now displayed in the rewards screen after End of Round when VoIP is enabled
  • Resolved instances where players could be Squad or Team switched outside of their Party
  • Quitting an ongoing match no longer automatically puts you back into the matchmaking queue
  • Resolved Mouse Raw Input Settings sometimes reverting
  • Resolved instances where switching to Fullscreen would cause the Borderless Window setting to not work on a second monitor
  • Added missing Voice indicators on Xbox Series X|S when unplugging/plugging in a headset to the controller
  • Closing the Pause menu no longer briefly shows the hangar lobby background
  • When disabling Social Communication options via Console, Text-to-speech and Speech-to-text options will now automatically be greyed out in-game
  • Resolved a flickering microphone indicator when clicking on the VoIP:Party button in the Social screen
  • Resolved instances where keyboard input was lost and the game window couldn’t be focused after alt+tabbing out of game
  • Resolved instances where in-game QR codes could not be scanned due to resolution issues
  • Resolved instances where players couldn’t be revived at the base of ziplines
  • Fixed an issue that caused Kill Cards to no longer display attachment names and icons after the first kill
  • Player nametags are no longer visible before the player models itself becomes visible to other players
  • Takedown kills now trigger an XP event
  • Claiming a control panel (ex. sliding doors) now triggers an XP event
  • Killing an enemy who recently wounded or killed a squadmate now triggers an XP event
  • Providing smoke cover in which teammates are healed or revived now triggers an XP event
  • Reviving, healing, repairing or resupplying a squadmate now provides more XP
  • Damaging an enemy vehicle now triggers an XP event
  • Providing smoke cover for squadmates who kill enemies or covering enemies who are killed now triggers an assist XP event
  • Getting a triple kill now triggers an XP event
  • When an enemy vehicle you recently damaged is destroyed by a teammate, and this kills occupants it will now trigger an assist XP event
  • Killing an enemy with a headshot now triggers an XP event
  • Always Traversal Sprint has been added as an option under the Controller tab
  • A Chat Log Visibility option has been added to allow setting the default visibility mode of the chat log (SHOW, WHEN ACTIVE or HIDE). This option is available under Display > Hud General

Battlefield Portal

  • Resolved instances where users could become stuck in an infinite sliding animation after exiting a moving Quad Bike
  • Fixed instances where the ESC button failed to bring up the Pause menu
  • Resolved instances of crashes when joining an in-progress match in Battlefield Portal
  • Fixed an issue on Valparaiso where vehicles could spawn underground in the lower US HQ
  • Fixed an issue on Caspian Border where the T-90 at Capture Point E1 would repeatedly respawn
  • Fixed an issue on Caspian Border where the player spawned Out of Bounds when deploying in a tank at the US HQ
  • Fixed an issue on El-Alamein and Arica Harbor where it wasn’t possible to vault through certain windows
  • Resolved instances where AI-driven tanks were getting stuck on cover assets
  • We’ve fixed further locations across all Classic era maps where players could get stuck
  • We’ve fixed further instances of floating assets and misaligned rocks/cliffs across all Classic era maps
  • Fixed an issue that would cause vehicles to sometimes stutter on Arica Harbour while driving at high speeds

AI Soldiers

  • Made further balance changes to AI difficulty and behavior
  • Fixed an issue where AI Soldiers only targeted the Recon Drone using the Recoilless M5
  • Fixed an issue where AI Soldiers were shooting above the target when using the Recoilless M5
  • Fixed an issue where AI using Barrage Missiles weapons from a vehicle are too accurate versus air vehicles
  • Fixed an issue where AI teams were sometimes uneven in Solo/Coop
  • Fixed an issue where AI got stuck in helicopters. AI will now bail out of helicopters when the vehicle gets stuck
  • Fixed an issue where AI soldiers were crouching too frequently
  • Added new AI Helicopter behaviors, including helicopter strafe runs
  • It’s now possible to be in a squad with AI in Solo/Coop
  • Fixed a mismatch for AI between their bullet traces and hit positions in high-rate shooting

Gadgets

  • Pathing for thrown grenades has been improved
  • The EMP Grenade now affects the Insertion Beacon, SG-36 Sentry Gun and APS-36 Shootdown Sentinel
  • Fixed an issue with the Repair Tool where repair progress would disappear during repair
  • Resolved instances where the Med-Pen wasn’t available for use
  • Resolved a bug where a weapon would fire while equipping an IBA Armor Plate
  • Resolved rare instances where Ammo Crates didn’t provide ammo
  • Resolved the Prox Sensor floating after the vehicle it was thrown on moves away
  • The FXM-33 AA Missile’s lock-on timer is now consistent between maps
  • Smoke Grenade effects can no longer be negated by opening the Collections menu
  • Using the The SOFLAM Designator now gives Assist XP after a designated vehicle has been destroyed by a friendly
  • The SOFLAM Designator lock-on now correctly disappear after the vehicle is destroyed
  • Resolved instances where spotting enemy soldiers with the SOFLAM Designator wasn’t always working as intended
  • Instances where C5 couldn’t be detonated while in water will longer happen

Maps & Modes

  • We have reduced the total number of Air Attack vehicles that can be active at any time to 1 per team
    • This change applies to both Conquest and Breakthrough, and is not active in Battlefield Portal modes, nor on the Classic era or Breakaway maps
    • The MV-38 Condor and the Mi-240 Super Hind are also not impacted by this change
  • In Conquest we have increased the number of in-world vehicles you’ll encounter across all maps
  • We’ve made countless smaller improvements across all maps such as updating lighting, improving audio and visual effects, and removing glitches
  • Fixed an issue on Breakaway where planes clip through terrain while Out of Bounds
  • Fixed an issue where a whiteout effect followed by terrain textures appearing low resolution on Breakaway while playing Conquest with 128 players
  • Fixed an issue on Breakaway where you could stay on the radar dome due to extended collision after using the Grappling Hook
  • Fixed an issue on Discarded where you could fall under the map after deploying for the first time
  • Fixed an invisible wall near E3 capture point on Hourglass
  • Using the Grappling Hook inside an elevator on Hourglass should no longer kill the player
  • Fixed an issue where projectiles could pass through trucks on Kaleidoscope
  • Fixed and issue across all maps where the first deploy could cause you to spawn out of bounds
  • Fixed an issue which allowed players to re-enter the deployment Condor
  • Proning or jumping while on the A2 platform in Orbital will no longer glitch the player
  • Resolved instances on Renewal where players couldn’t be revived if killed by an explosive in an elevator
  • Fixed an issue a Hazard Zone issue on Breakaway where it would be difficult to enter the helicopter for extraction
  • Fixed an issue where a Tuk Tuk was spawning on Discarded while playing Hazard Zone
  • Reduced the rate at which repeat Voice Over lines can occur during the last Sector in Breakthrough
  • Added a UI Widget for Breakthrough that informs defenders of being spotted when the last sector is lost
  • Hazard Zone Data Drives are now visible in the world by default. This removes the need to use the Data Drive Scanner

Soldier

  • We’ve improved netcode for bullets hit detection on moving soldiers as well as when changing states or stance. This includes more consistent hit detection against Sundance when they are flying with the wingsuit.
  • Resolved a broken traversal sprint animation after spamming the jump button
  • Performing a takedown on another player performing a takedown will no longer result in a broken animation
  • Resolved an issue that could cause loss of input after traversing a ladder while using crouch and sprint at the same time
  • Resolved instances of missing character hands while in first person after deploy
  • Resolved bugged character movements when a player is prone inside a moving elevator
  • Resolved camera spinning when being downed on a moving LATV
  • Resolved instances of incorrect damage when falling from high distances
  • It’s now possible to jump off a ladder by crouching
  • Resolved glitchy movement in prone while in a crater which also prevented deploying gadgets
  • The Press Button animation no longer plays twice when pressed
  • Fixed an issue where movement penalty speed after jump landing didn’t trigger
  • The left hand no longer twitches while in first person when going from prone ADS, to standing ADS
  • Resolved a broken hand animation after sprinting into a wall while holding a grenade
  • Resolved instances of the camera clipping with the ground while inside a tornado
  • Resolved a stuttering animation when transitioning from petting Ranger back to soldier
  • Resolved a broken grenade throwing animation while vaulting
  • Fixed instances where parachutes didn’t deploy as intended
  • Switching to/from prone when having a grenade cooked no longer causes the grenade to be thrown
  • The throwing animation no longer loops when keeping the throw button pressed while in water
  • Resolved instances of being able to clip through objects after climbing a ladder
  • Resolved some instances where players were unable to ADS
  • Resolved choppy movements while crawling up slopes while downed
  • Resolved a misaligned camera when downed and looking at an attacking players
  • Resolved a misaligned camera after being revived
  • Resolved glitched ragdoll physics during death animations
  • Zipline travel is no longer interrupted by vehicles standing directly below it
  • Improved the melee bash animation and Added facial animation when performing a melee bash
  • You can no longer melee while throwing a grenade, which could cause visual glitching
  • Fixed an issue where a “No Ammo” visual message would appear while you still have ammo left
  • Players should no longer take explosion damage through walls
  • Resolved an issue where the player’s camera could sometimes clip through the ground or objects while prone
  • Resolved an issue where players didn’t get sent back to the deploy screen when getting killed when piloting a remotely controlled vehicle such as the EOD Bot
  • You will no longer sometimes get ejected from vehicles while driving through shallow water
  • You are now able to ADS directly after deploying a parachute
  • Being affected by a storm should no longer block ADS or Fire input
  • Dead or friendly soldiers will no longer sometimes block bullets
  • Sprinting to the side no longer causes a static first person while in third person it appears as no longer sprinting
  • It’s now possible to crawl while prone under obstacles which have enough space, such as some vehicles
  • Optimizations have been made to enable showing higher quality animations on soldiers

Specialists

Angel

  • Resolved a bug where a stuck Loadout Crate would kill players passing underneath it
  • The Loadout Crate no longer floats while deployed in smoke
  • The Armor icon is no longer visible for the Supply Bag
  •  Armor is no longer mentioned in Angels Loadout Crate description

Boris

  • The SG-36 Sentry Gun now gets destroyed during the Rocket Launch or Explosion events on Orbital
  • The SG-36 Sentry Gun no longer hovers in the air when the object it was placed on is destroyed
  • The SG-36 Sentry Gun now gets destroyed when the Colossal Wall event triggers on Discarded
  • The SG-36 Sentry Gun preview no longer shows as green when placing it in an enemy controlled Sector in Breakthrough
  • Resolved some instances where the SG-36 Sentry Gun couldn’t be deployed on smooth surfaces
  • The SG-36 Sentry Gun can no longer be deployed in elevators

 

Casper

  • Buttons on the OV-P Recon Drone now correctly display on the first deploy
  • The OV-P Recon Drone HUD no longer overlaps with the Objective HUD

Dozer

  • It’s no longer possible to float mid-air while crouching while having the SOB-8 Ballistic Shield deployed
  • Resolved instances where Dozer’s SOB-8 Ballistic Shield could block direct hits from tank shells

Falck

  • The S21 Syrette Pistol can now correctly heal players in prone position
  • The S21 Syrette Pistol can no longer incorrectly heal enemies while in a smoke screen
  • The “Plus” hit indicator for the S21 Syrette Pistol no longer shows while at full health
  •  Resolved an issue where death would occur when healing yourself or an ally while healing and taking damage from an enemy at the same time

Irish

  • Deploying Irish’s Gadgets no longer makes them inaccurately show as at 50% cooldown in the inventory
  • The DCS Deployable Cover can no longer block elevator doors

Mackay

  • You will no longer get stuck while grappling against the ship’s elevators on Discarded
  • The Grappling Hook now has the correct animation when attached to a moving vehicle
  • Resolved an issue where players could get stuck when grappling thin floors from below
  • Resolved an issue that prevented the Grappling Hook from being used inside bushes
  • Resolved a broken animation when jumping in water and using the Grappling Hook just before landing

Rao

  • Rao’s hands no longer flicker when using the Cyber Warfare Suite while prone

Sundance

  • The Smart Explosives cooldown no longer resets when switching between Explosives
  • Gliding and entering the MAV vehicle mid air no longer causes death when leaving the vehicle
  • Resolved instances of the Wingsuit showing visual twitching
  • Fixed an issue where Sundance did not take fall damage after hitting the ground from high altitudes
  • Sundance’s EMP Field Smart Explosive has been removed to simplify their Speciality
  • The Wingsuit has been adjusted so it’s easier to maneuver, while reducing the overall flight time
    • Reduced initial velocity boost when deploying from low heights
    • Increased velocity when deploying from greater heights
    • Adjusted elevation gain when pulling up to prevent getting higher up than the original starting position
    • Adjusted pitch turn angles to make it easier to pull up easier when going at high speeds
    • The hitbox while Wingsuiting has been improved

UI/HUD

  • Gadget Hit and Kill markers are now properly present when damaging
  • Fixed a bug where soldier health visuals weren’t visible as a passenger in a vehicle
  • The nearby revivers widget now updates until the player is done being revived
  • The Nearby Medic Widget has been updated to improve accuracy
  • Resolved instances where Squad Made Icons didn’t shrink after deploy
  • Control Points now display in the correct color in the Commorose
  • Resolved Location and Danger pings not showing in the World Log
  • Fixed an issue which would cause an extra space to appear next to weapon names within the Kill Feed

Vehicles

  • Fixed an issue that caused ping locations to be inaccurate when using the chase camera in aircraft
  • Fixed an issue that was causing excessive jitter when in cockpit view on jet planes
  • Repositioned the rearview camera alignment for aircraft
  • Fixed an issue where the camera would clip with aircraft while using ADS on the ground
  • Fixed an issue which prevented heavy ground vehicle weapon recoil from applying when firing low-impulse guns
  • Fixed an issue where the lock-on UI would sometimes not appear on enemy vehicles
  • Fixed an issue that was preventing players from entering the Polaris Sportsman from specific angles
  • Fixed an issue that was causing the cooldown on the vehicle deploy screen not display accurately
  • Made improvements to the landing of helicopters, who should not explode as easily when touching the ground at landing speeds
  • Fixed an issue that was causing the 3rd person ADS camera to break while piloting aircraft
  • Fixed an issue that would sometimes cause tank turrets and other parts to be invisible after exiting the vehicle.
  • Tanks would sometimes have the wrong equipment setup in some seats, this no longer happens
  • Fixed an issue causing strange helicopter behavior when flying in underground-type areas
  • On rare occasions vehicles would sometimes vanish from the collection screen. This has been fixed
  • The Crosshair dot for transport vehicles should now be visible
  • 40mm GL Projectiles should now be replenished while holding down fire
  • Fixed an issue where vehicle tooltips would not display on the first deployment
  • Exiting a vehicle that is in water should no longer sometimes cause players to fall through the map
  • Missiles from aircraft would sometimes loop around targets. They now head straight for them with unbridled rage
  • Fixed a tech hang that would sometimes occur when flying a helicopter upside down and exiting it moments before crashing
  • Fixed an issue which would sometimes cause the Plus Menu to not be openable while in a passenger seat of a vehicle
  • Fixed an issue where a weapon could be seen through the driver seat of the 4×4 Utility
  • Fixed an issue that caused vehicle weapons with near detonation such as the 60mm Flak Weapon Pod to detonate when getting close to certain gadgets
  • There was a unwanted muzzle explosion on Helicopter TOW Missile and Air-to-Ground Missiles that has been removed
  • Improved the visuals of the Polaris Sportsman suspension

AH-64GX Apache Warchief

  • Fixed an issue that would cause the AH-64GX Apache Warchief’s missile pod to be invisible when landing and exiting the vehicle

EBAA Wildcat

  • The Lock-on crosshair no longer enters a broken state while switching between the primary and secondary weapons in the EBAA Wildcat
  • Found an extra gear in the engine of the EBAA Wildcat, giving it an easier time driving uphill
  • Fixed an issue where the EBAA Wildcat’s 40mm Grenade Launcher would have misaligned projectiles

KA-520 Super Hokum

  • Fixed an issue where the Rocket pods remained on the 3D model of the KA-520 Super Hokum after equipping the 30mm cannon

LATV4 Recon

  • Fixed an issue where the LATV4 Recon turret does not move when another player is controlling it
  • Fixed an issue with the LATV4 Recon minigun which would sometimes lose its audio while spinning
  • Fixed an issue where you could continue to fire the LATV4 Recon minigun while in its overheat state during a lock-on
  • Fixed an issue which would cause soldiers to clip through the LATV4 Recon’s wheels. No more wheelies.
  • Fixed an issue which would cause the LATV4 Recon to question the laws of physics and lose gravitational force while exiting the vehicle when it’s upside down
  • LATV4 Recon Mastery should now always correctly track T1 Mastery progress
  • Fixed an issue where ping would sometimes not work in driver seats for vehicles with driver weapons

LCAA Hovercraft

  • You can no longer swim through the LCAA hovercraft

MAV

  • The headlights on the MAV would sometimes flicker, causing a little disco disco time. We have resolved the MAV lights going disco disco.
  • The Dot crosshair is no longer visible for passengers in the MAV
  • You no longer have to repeatedly hit E to exit the MAV
  • Fixed an issue that caused explosives to not benefit from the rear weakspot damage modifier on the EBAA Wildcat, T28 and the MAV
  • On Hourglass, the MAV could sometimes get stuck in a hole within sector B on Breakthrough, resulting in players unable to exit. This hole should no longer cause claustrophobic panic
  • The MAV now appears with the correct categorisation within the world log
  • The destroyed hulk of the MAV no longer appears as friendly vehicle on the minimap
  • Fixed an issue that would sometimes prevent you from exiting the MAV while it’s driving backwards

Mi-240 Super Hind

  • Attempting to exit the Mi-240 Super Hind as a passenger was sometimes problematic. This should now be a much smoother experience

MV38-Condor

  • Fixed an issue where tooltips would not always display while piloting the MV38-Condor

Weapons

  • Projectile speeds for all DMR’s and LMG’s has been increased
  • Shotgun Cone spread has been adjusted to improve consistency of hits
  • Improved pellet dispersion for Shotguns
  • All Underbarrel Attachments, excluding the AK-24 and SFAR-M GL, now have reduced reload times from 3.8 -> 3 seconds
  • Shotgun Ammo for the Masterkey Attachment can now be replenished via Ammo Crates as expected
  • Bolt Action Rifles now have identical Aim Assist as other weapons, this excludes Snap Settings
  • Tracer effects for Bolt Action rifles are now thicker to increase their visibility at long range
  • Fixed an issue where the crosshair would sometimes vanish upon revive
  • Fixed an issue where the crosshair would sometimes disappear when swapping sights
  • Fixed an issue where the reload and the ammo count resets while switching magazines in the Plus Menu
  • Aim Assist is no longer present for Sniper Rifles in hip fire
  • The Hold Breath breath mechanic for Bolt Action Rifles has its duration extended
  • Players can now Hold Breath for a total of 10 seconds
  • Fixed broken animations that could occur after shooting and immediately running with a Sniper Rifle
  • Attachments in the Plus Menu no longer display a 0 in their icon when depleting the last magazine on that weapon
  • You can now reload during vaults that don’t require both hands
  • Fixed an issue that could cause incorrect weapon movements while sprinting and reloading at the same time
  • Controller Trigger inputs are now more responsive when firing. This means you no longer need to fully release the trigger for a weapon to stop firing, or being able fire again.
  • Character hands should no longer clip through the M5A3 while using the ADS after the deploy animation
  • Underslung Shotgun and Grenade Launcher weapon sounds are no longer affected by other attachments on the primary weapons

AK-24

  • AK-24 Anti-Materiel Rounds now do correct damage at 20m
  • The Masterkey Underbarrel Attachment on the AK12 no longer incorrectly resets

M5A3

  • The projectile of the M5A3’s 40mm Incendiary attachment is now correctly visible during the reload animation

NTW-50

  • NTW-50 High Power Rounds now cause intended damage
  • Added missing shell ejection effects for the NTW-50

PBX-45

  • Reload time for the PBX-45 has been decreased from 3.1 -> 2.3 seconds

PKP-BP

  • Removed the unintended Single Fire mode on the PKP-BP

PP-29

  • The PP-29 now displays the correct ammo count for Subsonic Rounds

SWS-10

  • Resolved visual issues on the SWS-10 when using the Farstrike skin

Weapon Attachments

  • The SFAR Warhawk Compensator now has the correct modifiers
  • Fixed a spelling error on the Type 4 Heavy Suppressor
  • Fixed an issue where the Laser Sight and Flashlight could sometimes end up in a broken state after entering vehicles
  • Fixed Type 4 Heavy Suppressor and PB Heavy Suppressor incorrect modifier values
  • Fixed an issue where the Ghost Hybrid 1.25-2.5X had the wrong zoom level within the Collection menu
  • Fixed an issue that would cause the Plus Menu to break when equipping the Masterkey attachment
  • Fixed an issue where the AC42 Iron Sights could be blurry
  • Champion Muzzle Brake is now attached properly to the PBX-45
  • Warhawk Compensator is now properly attached to the MP9 icon on the deploy screen
  • Underbarrel Attachments no longer affect weapon Deploy / Undeploy times
  • Fixed an issue where some weapons would display incorrect reloading animations
  • The bipod on the DSR-1 should now properly visually attach to surfaces
  • Fixed some weapons displaying wrong ammo counts for specific magazines
  • Weapon names now appear in the Kill Log and Kill Cards when eliminating players while using an Underbarrel Attachments
  • Resolved a bug where the melee takedown sound wouldn’t play for the victim
  • Added unique impact sounds for melee Hatchets and Clubs
  • Performing a melee attack when switching to weapons/gadgets no longer incorrectly causes the weapon/gadgets art to display
  • Resolved a visual glitch when performing a takedown with the Survivalist’s Edge

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The DIvision 2 Down for Maintenance This June 7, Will Bring in Fairview Apparel Event

Agents who’ve been waitig for The Division 2’s latest event,it’s time! Though you’re going to have a wait a bit, as The Division 2 down has been triggered on the game’s servers this June 7, and this will last a few hours. Read on for the schedule and more.

The DIvision 2 Down Status and Updates for June 7:

Schedule: 09:30 CEST/03:30 AM EDT/12:30 AM PDT/3:30 PM HKT

Duration: 3 hours

Maintenance Notes:

  • The Chill Out Mask will no longer drop.
  • Fixed an issue where Expertise Upgrades would reset to 0 after joining a match in Conflict.

That’s about it. When The Division devs issued a statement last week regarding the Fairview Apparel event being delayed and starting this week, they stuck to their word! Hopefully, any niggles and issues won’t surface from this event.

If things change regarding the maintenance schedule, we’ll  be sure to update the post accordingly.

Source: Ubisoft forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Capcom Showcase Digital Show Announced for Next Week

Capcom has announced that it will broadcast its own Capcom Showcase next week, which will feature updates from already announced titles. 

The Capcom Showcase kicks off on June 13 at 3:00pm PT. The show will be around 35 minutes long and will mostly focus on already announced video games. Hopefully this means more from the Resident Evil 4 Remake and as well as some Street Fighter 6 gameplay.

You can read the full announcement below.

“A new livestreamed digital event is on the way.

The Capcom Showcase has got you covered on the latest news and updates for upcoming Capcom games! Tune in on Monday, June 13 at 3:00pm PT, 6:00pm ET for the Capcom Showcase livestream. We’ll be diving deeper into details and news on previously announced titles. You can check out the show live on the official Capcom Twitch and YouTube channels. The show will run about 35 minutes; so sit back, grab a snack, and enjoy the show.”

We will share more news about the Showcase when it happens next Monday.

Source: Capcom

Damien Seeto

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Uncharted 4 Almost Had a Stamina Bar

Uncharted 4 was the climax of one of the most iconic franchises in video games. The developers at Naughty Dog managed to include a fantastic story, fun mechanics, and technological improvements into the game that made it a standout title for the PlayStation 4. Now, fans of the game have gotten a small peek behind the curtain of its development, revealing that at one point, Uncharted 4 was going to feature a stamina bar for Nathan Drake’s climbing. 

The information comes from the game’s co-writer Josh Scherr, who appeared on the YouTube channel Couch Soup to play the game and talk about its development. The video itself covers a lot of ground, including Scherr’s more than 20-year career with Naughty Dog, but it eventually turned to the development of Uncharted 4 itself. It was then that Scherr revealed that during much of the game’s earlier prototypes players had to deal with a stamina bar whenever Nathan Drake was climbing in Uncharted 4.

He said that the mechanic was introduced to the game to try, and add a level of challenge to the climbing sections of the game. However, it was ultimately scrapped because the development team felt that it got in the way of their blend of platforming and gunplay. In particular, he said that it was too much to pay attention to when the player also had to focus on shooting at enemies, running away from them, and navigating the map all at once. 

The video goes through a lot of other topics as well, and it is a very interesting look at the development of one of the biggest franchises in gaming. So, if you want to check out the entire chat, feel free to do so below: 

Arron Kluz

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Advocacy Groups Call for FTC Investigation into FIFA Loot Boxes

Loot boxes have always been a contentious part of the games industry. While many see no issue with them, there are others that claim they have a significant impact on the games they are included in, and more still say that there is evidence of loot boxes acting as an exploitative monetization tactic. Now, a group of 15 advocacy groups that believe there loot boxes exploit young children and those with gambling addictions have called on the FTC to launch a formal investigation into FIFA loot boxes. 

This is not the first time that loot boxes have drawn legal attention, and they are even completely illegal in some nations like Norway. In fact, it is the Norwegian Consumer Council Report that these groups are using to fuel their claims of FIFA exploiting children and teens for financial profit. Their filing also claims that EA’s efforts to disclose the odds of their loot boxes and explicitly advertise the cost of getting coveted cards are not enough. 

EA has responded to the filing, saying that their titles do not require players to purchase microtransactions and that they encourage parents to use parental controls that are available on most gaming platforms. This also is not the first time that the FTC has taken a look at the practices of loot boxes, as they held a workshop on the subject in 2019, but ultimately didn’t decide to take any action on the subject. 

Currently, game publishers have to disclose the odds of their loot boxes because of an agreement between Microsoft, Sony, and Nintendo, so it will be interesting to see if the FTC believes that more needs to be done to protect vulnerable players from them. If the group’s letter does lead to action by the FTC it could bring some big changes to other multiplayer games that still use them. 

Source: gamesindustry.biz

Arron Kluz

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Madden NFL 23 Showcases New FieldSENSE System

EA revealed the next installment in its blockbuster football franchise, Madden NFL 23, not too long ago. Now, it has released a trailer for the game’s new FieldSENSE game mechanic to show off exactly what players can expect from the game’s biggest new addition. 

The video explains how the new game uses an advanced animation branching system to make plays more dynamic and fluid than ever before. The first part of this is called Hit Everything, which allows you to hit ball carriers regardless of the situation. This means creating tackle piles and tackling wide receivers in mid-air, all with physics-based animations to boot. Another inclusion is Skill-Based Passing. This mechanic allows the player to decide exactly where to put the ball during a pass, allowing players to take advantage of narrow pass windows and confuse defenders. 

Players are also given more control while carrying the ball through 360 Cuts. This mechanic allows players to make precise cuts so that they can avoid defenders and make it into any gap they see on the field. This is aimed to fix the problem found in previous games where ball-runners couldn’t turn sharply enough to make it through holes in the defensive line. Finally, FieldSENSE also brings wide receiver and defensive back battles. This system introduces a new 1v1 minigame that gives players more control on both sides of the ball for every pass.

Madden NFL 23 releases on August 19 for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. 

Arron Kluz

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Second Xbox Showcase Extended Announced for June 14

Fans of Xbox Studios are understandably excited for the upcoming Xbox and Bethesda Games Showcase on June 12. It is slated to be one of the biggest digital presentations of the summer. But, it has now been revealed that Xbox isn’t done there, as it has announced that it will be followed with a second stream just two days later. 

Called Xbox Games Showcase Extended, the stream will take place on June 14 at 10 am PT/1 pm ET/1 am HKT. It is expected to last around 90 minutes, which is a lot of time to fill. However, Xbox has made sure to temper expectations and says that it will focus on sharing some new trailers alongside taking a deeper look at the games shown during the main showcase and interviews with developers. The show will also be broadcasted in various languages so that you can check it out live regardless of where in the world you live. 

This is the first time that Xbox has held a second stream to further explore the games shown off in a showcase, so it will be interesting to see what direction it takes. Either way, it is always nice to get more information on upcoming titles, and it looks like a great way for Xbox to show off even more of what they have coming for fans to get excited about. 

The Xbox Games Showcase Extended streams on June 14 at 10 am PT/1 pm ET.

Source: Xbox Wire

Arron Kluz

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Square Enix: Crystal Dynamics Sale Won’t Be Invested in NFTs or the Blockchain

The English translation from Square Enix’s latest quarterly financial report on May 13 has come out today, bringing some interesting insights into the happenings of the developer and publisher. It also mentions Square Enix’s interest in NFTs and how it plans to approach them. One very interesting part of the report was concerned with Square Enix’s selling of subsidiaries like Crystal Dynamics, Eidos Montreal, and their IPs to Embracer Group. The deal included some of Square Enix’s biggest western franchises like Tomb Raider and Deus Ex. 

However, many of the recent titles of those studios, such as Marvel’s Avengers, Sleeping Dogs, and Marvel’s Guardians of the Galaxy, were unable to meet sales expectations, which may have motivated the sale. Now, Square Enix’s financial report has detailed exactly what they aim to use the $300 million from the sale for and fans will likely be relieved to know that Square Enix has no plans on using it to invest in controversial NFTs or Blockchain technology. 

Instead, the report detailed how they plan on using the money to solidify their IP offerings and bolster their core development. This includes creating entirely new IP as well as possibly creating new studios to aid in developing new titles as well as restructuring their publishing structure to help increase its efficiency. 

Despite this, the report also mentioned that this does not mean the company is not interested in NFTs or Blockchain developments. In fact, it detailed the investments that Square Enix hopes to make in those domains, but says they plan on seeking new investments in the company to do so. It is great to hear that Square Enix will be investing heavily in developing new IP and supporting its existing portfolio, but hopefully, its investments in NFTs and Blockchain tech won’t have too big of an impact on them moving into the future. 

Source: Square Enix

Arron Kluz

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Summer Game Fest Will Focus on Announced Games Says Geoff Keighley

Summer Game Fest rose to fill the void left by the cancellation of E3 in 2020 but continued in 2021 despite E3’s return. This year, Summer Game Fest is in a position very similar to its first year as E3 has once again been canceled. However, Summer Game Fest’s organizer and host Geoff Keighley has said that the program will focus on games that have already been announced, which sounds like there’s not a whole lot of reveals planned.

The news came during a Twitter Spaces session where he tried to manage the expectations of viewers ahead of the stream. During the session, he said that there were plenty of bigger titles alongside indies and even some games from brand new studios. Keighley also said that the show will include exclusives for both the Xbox and Switch. However, it seems likely that Xbox will keep its biggest titles for its own presentation even on June 12. 

Later in the session, Keighly told viewers to not expect too many big announcements or shocking announcements. He even went on to say that many of the online rumors and supposed leaks that he has seen are flat out wrong or even “crazy.” However, he also gave some details about what fans could expect to see during the show. He said that the show will feature titles like The Callisto Protocol, Modern Warfare 2, Gotham Knights, and Cuphead. He also said that the show will last around an hour and a half to two hours, so it seems like viewers will still have plenty to look forward to. 

Summer Game Fest streams June 9 at 11a PT/2p ET/6p GMT. 

Source: Video Games Chronicle

Arron Kluz

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Godfall Update 1.10 Fixes Bugs and Tweaks Balance for Patch 5.1.23 This June 6

The newest update for Godfall has been released by the developer Counterplay Games. With Godfall update 1.10 (PS5 version 5.001.023) comes some new bug fixes across all platforms as well as some balancing tweaks. These include changes to Spirit Realms, Dual Primary Augment drop rates, and more. See the full details in the Godfall June 7 patch notes  below. 

Godfall Update 1,10 Patch Notes | Godfall Update 5.001.023 Patch Notes | Godfall Update 5.1.23 Patch Notes | Godfall June 6 Patch Notes: 

Here are all the details of the update from the developers themselves: 

VALORPLATE SHARDS

  • The number of midboss defeats required for Power of the Void (Moebius), Lionheart Technique (Silvermane), and Wildfire Strike (Phoenix) has been reduced. Players who already meet or exceed the new requirement following the update will need to defeat one more midboss in order for the objective to register as completed
  • The total number of unlocked Valorplate Shards required to upgrade individual shards has been reduced; exalting a valorplate (all shards fully upgraded) now requires a total of 12 Valorplate Shards unlocked (down from 48)
  • Valorplate Shard objectives that required a specific Spirit Realm can now be completed in any Spirit Realm
  • Valorplate Shard objectives that require completing Dreamstones no longer require any quantity of active Banes for successful completion
  • Greyhawk’s Way of the Hawk Shard will now proc when you Soulshatter 10% or more of an enemy’s total HP, down from 15%
  • Armistice’s Soul Breaker Shard will now proc when you Soulshatter 10% or more of an enemy’s total HP, down from 15%

SPIRIT REALMS

  • Players can now carry a maximum of 6 souls of the same color at once (up from 5), enabling players to fully charge two soul altars in one trip
  • Basic enemy camps and patrols have been made more difficult and will now respawn more quickly
  • Increased the drop rate of normal souls from basic enemy camps and patrols
  • Increased the frequency of midboss invasions; midbosses will now invade the realm sooner and can invade more than once per Spirit Realm loop
  • Invading mid-bosses will now drop a large number of normal souls
  • Fully overcharged Soul Altar events will now reward loot equivalent to opening an Epic chest
  • Soul Altars now accept Souls of any affinity. The initial Soul sets the affinity of the Soul Altar, while subsequent souls will convert to that Soul Altar’s affinity when placed.

GENERAL CHANGES

  • Dual Primary Augments are more likely to drop with better primary trait combinations such as epic+rare, epic+epic, legendary+epic, or legendary+legendary.
  • The Difficulty option has been removed from the Spirit Realm tab.
  • Cursed Legendary Charm Beetle Talisman’s Primary Trait will no longer apply an ailment stack when activated while Inner Focus is active.
  • The Blessings Codex entry no longer inaccurately states that “A Greater Blessing will replace a basic Blessing of the same type.”

BUG FIXES

Updates with a sword (⚔️) are based on player feedback collected from our various communities and through support tickets.

VALORPLATE RELATED ITEMS

  • Solved an issue where Moebius’ Power of the Void Shard would apply regardless of the (lack of) damage dealt to an enemy.
  • Solved an issue where Phoenix’s Breath of Fire Shard would miss targets the player character was in contact with.
  • Solved an issue where Silverman’s Way of the Lion Shard would miss targets the player character was in contact with.
  • Solved a multiplayer issue where Valorplate Shard progress would not increment in the Spirit Realm when using matchmaking.

ENEMY & GAME MODE RELATED ITEMS

  • Solved an issue in the Spirit Realm where the Boon “Spirit Polarity” stacked its bonus every time a player shifted between the Material and Spirit Plane.
  • Solved an issue where Banes from an incomplete event would persist into the next loop if an End Boss is defeated in the Spirit Realms game mode. ⚔️
  • Solved an issue where enemies in the Tower of Trials game modes could spawn invisible during room trials.
  • Solved an issue where EToT would not unlock after completing AToT via matchmaking.
  • Solved an issue where Invasion Events in the Spirit Realm could take longer to occur than intended. ⚔️
  • Solved an issue where loot percentage would increase every time a player was revived in the Tower of Trials game mode. ⚔️
  • Solved an issue where players could not get knocked down after dying once under the effects of certain boons in the Spirit Realm game modes. ⚔️
  • Solved an issue where progress could be blocked after defeating a Black Tide Officer outside of the triggering objective areas. ⚔️
  • Solved an issue where Realm Boss banes would reset if players abandon the boss mission. ⚔️
  • Solved an issue where replacing a Quest Reward could lead to a softlock.
  • Solved an issue where summoned enemies from the Grieves boss encounter in Spirit Realm may lose aggro once Grieves enters their final phase.
  • Solved an issue where the “Defeat the Leaders” event in Fire Realm Explore the Realms could cause a progression break.
  • Solved an issue where the “Shield Abilities no longer knock down enemies” Bane would not prevent Shield Throw’s Spectral Blow from knocking down enemies in the Spirit Realms game mode.
  • Solved an issue where the Training Simulacrum would bounce up when struck by knockdown effects.
  • Solved an issue where Zamora’s Void Rain attack’s movement speed was tied to FPS. Past certain FPS thresholds, this could make the attack impossible to outrun and avoid. ⚔️
  • Solved various issues involving player death while a boss countdown finishes while exploring in the Spirit Realm game mode.
  • Solved a multiplayer issue where enemies would only spawn from one orb when fighting Lunara in the Spirit Realms game mode. 

EQUIPMENT RELATED ITEMS

  • Solved an issue where Ailment Consumption damage was not applied when using the Explosive Wave shield technique.
  • Solved an issue where Kosmera Augments could not be upgraded past Rank 3 in the forge.
  • Solved an issue where the Beetle Talisman (Charm) could apply Ailments while Inner Focus (Dual Blades’ Northern Technique) was active.
  • Solved an issue where the Dueling Charges from the Trial-Runner Javelin (Cursed Polearm) would not increase Weakpoint damage.
  • Solved an issue where the primary trait of Vampiric Pennant (banner) would trigger when Ailments dealt damage to enemies, granting a large amount of unintended passive healing.
  • Solved an issue where unequipping an item or augment and selecting a gear or augment slot could cause a softlock. ⚔️
  • Solved an issue where using the Copy Loadout feature could prevent the player from using their Shield on that Valorplate after certain circumstances.
  • Solved a multiplayer issue where Shield and Weapon Technique charges could stop working properly in the Spirit Realms when a downed player is killed by the End Boss countdown.

MENU/UI/HUD RELATED ITEMS

  • Solved an issue where certain stats were not reflected correctly in the Detailed Stats character screen when purchasing relevant skills. ⚔️
  • Solved an issue where navigating from the Valorplate Shards menu in the Armory to any other Armory tab would remove the Close Button prompt and its functionality.
  • Solved an issue where the Detailed Stats sheet and Character Stats sheet would fail to load information.
  • Solved an issue where the equipped label on gear and augments would only apply to items in active loadouts.
  • Solved an issue where the equipped Shard indicator could be missing when swapping between Valorplates or loadouts.
  • Solved an issue where the friends list Search feature would attempt to autosuggest options before the player had finished entering text. ⚔️
  • Solved an issue where the loadout selection would refresh back to the equipped loadout under certain circumstances instead of the loadout the player was editing.
  • Solved an issue where the sorting option was missing in the Replace Rewards sub menu of the Quest tab.
  • Solved an issue where the Weapon Class Filter would not show all weapons of the selected types. ⚔️
  • Solved various issues where certain Trait Filters would not show all gear with the selected traits. ⚔️
  • Solved a multiplayer issue where Hosts and Guests would see separate Midboss HUD objectives during Spirit Realm missions.⚔️

MISCELLANEOUS ITEMS 

  • Solved various collision issues with the environment where players could get stuck. ⚔️
  • Solved various issues involving HDR.
  • Solved various localization and text issues. ⚔️
  • Solved various rendering issues. ⚔️

PLATFORM SPECIFIC ITEMS 

  • PC & Xbox – Solved an issue where the active combat music would not loop properly for a defeated player when they reenter a boss arena. ⚔️
  • PC & Xbox – Solved an issue where the Valorplate Shards menu was inaccessible while shifting Valorplate preview menus when using a gamepad.
  • PS4 – Solved an issue where Ultimate Edition owners were not granted their bonus cosmetics. 
  • PS4 & Xbox One – Solved an issue where enemies would fail to spawn correctly in the Spirit Realm game mode after certain circumstances. ⚔️
  • VRR (Variable Refresh Rate) support was added to the PS5 version.

Source: Gearbox

Arron Kluz

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Destiny 2 Down and Having Sign-In Issues This June 6, Bungie Investigating (Update)

While Bungie has maintenance planned for Destiny 2 tomorrow, multiple Destiny 2 down reports have surfaced this June 6, and it has affected people from signing in and playing the game. 

Destiny 2 Down Status  and Updates for June 6:

Update: Bungie has announced that the outage has been resolved!

Here are the reports from players that have surfaced recently:

dose anyone facing a server problem?
byu/Mkhattab279 inDestinyTheGame

Locked out
byu/Hayden-T inDestinyTheGame

Can’t login in game and Bungie.net
byu/MadBuc inDestinyTheGame

servers acting mighty suspicious
byu/Emergency-Drawer9388 inDestinyTheGame

This seems to be happening for all platforms as  well. Thankfully, Bungie is aware and has made the following announcement:

We are aware of issues impacting players’ ability to sign in to Destiny 2. Until resolved, players may experience disconnects or be unable to sign in. Please stay tuned to @BungieHelp for updates.

Same as always, we’ll be updating this article with the latest news from Bungie, so make sure to refresh it from time to time. If you can login, share in the comments which plaform you’re on, and from which country. 

Don’t forget, server maintenance is planned tomorrow, as well as a new patch.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Just Cause Game in Development Confirmed by Square Enix

The last Just Cause title was released all the way back in 2018. Fans of the chaotic open-world series have waited for any news regarding the series’ future ever since, but Square Enix’s most recent financial results briefing, held on May 13 of this year, has some good news for them. In the report, Square Enix announced that a new Just Cause game is currently in development. 

Unfortunately, the report doesn’t give any other details on the title. It does seem safe to assume that it will once again be developed by Avalanche Studios, and will likely continue the series’ penchant for destructible environments and intense action with some cool next-gen features. The report also failed to mention any goal for when Square Enix would be ready to reveal more information about the title, but the fact that they acknowledged its existence in the report at all is a decent sign that they may be getting ready to show off more to the public. 

The report also made sure to emphasize that the series’ IP will remain with Square Enix, and fans of the series also have the previously announced Just Cause movie to look forward to hopefully in the near future. 

Arron Kluz

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Battlefield 2042 Season 1 Patch Notes for Update 1.0 Unveiled, Out Tomorrow

Not only is DICE releasing the Season 1 Zero Hour gameplay reveal for Battlefield 2042 tomorrow, but players will also see a new patch drop! Even before that, DICE has released the Battlefield 2042 Season 1 patch notes! This is called Update 1.0 and includes gameplay-related adjustments to weapons, solider animations and more!

Battlefield 2042 Season 1 Patch Notes:

What’s new?

This Update includes hundreds of changes, bug fixes and Quality of Life improvements in preparation for the release of Season 1. Here are some of the highlights that you can expect in this Update:

  • Multiple improvements to soldier gameplay which will result in overall smoother animations and movement.
  • Weapons received updated netcode to improve bullet hit registration. We’ve also done a further balance pass which includes increased projectile speeds for DMR’s and LMG’s, and improved accuracy for Shotguns.
  • Multiple new XP events have been added, such as for killing an enemy who recently wounded or killed a squadmate, or when an enemy vehicle you recently damaged is destroyed by a teammate and the occupants are killed
  • The number of available in-world vehicles has been increased for Conquest which should make it easier to move across the map
  • Sundance’s Wingsuit has been adjusted to lower overall flight time, while making it easier to maneuver. To simplify their Specialty, the EMP Field Smart Explosive has been removed

Changelog

General

  • Voice Chat Channel is now greyed out in the Social Menu when Voice Chat is turned On, but you are unable to switch channels
  • Online IDs are now displayed in the rewards screen after End of Round when VoIP is enabled
  • Resolved instances where players could be Squad or Team switched outside of their Party
  • Quitting an ongoing match no longer automatically puts you back into the matchmaking queue
  • Resolved Mouse Raw Input Settings sometimes reverting
  • Resolved instances where switching to Fullscreen would cause the Borderless Window setting to not work on a second monitor
  • Added missing Voice indicators on Xbox Series X|S when unplugging/plugging in a headset to the controller
  • Closing the Pause menu no longer briefly shows the hangar lobby background
  • When disabling Social Communication options via Console, Text-to-speech and Speech-to-text options will now automatically be greyed out in-game
  • Resolved a flickering microphone indicator when clicking on the VoIP:Party button in the Social screen
  • Resolved instances where keyboard input was lost and the game window couldn’t be focused after alt+tabbing out of game
  • Resolved instances where in-game QR codes could not be scanned due to resolution issues
  • Resolved instances where players couldn’t be revived at the base of ziplines
  • Fixed an issue that caused Kill Cards to no longer display attachment names and icons after the first kill
  • Player nametags are no longer visible before the player models itself becomes visible to other players
  • Takedown kills now trigger an XP event
  • Claiming a control panel (ex. sliding doors) now triggers an XP event
  • Killing an enemy who recently wounded or killed a squadmate now triggers an XP event
  • Providing smoke cover in which teammates are healed or revived now triggers an XP event
  • Reviving, healing, repairing or resupplying a squadmate now provides more XP
  • Damaging an enemy vehicle now triggers an XP event
  • Providing smoke cover for squadmates who kill enemies or covering enemies who are killed now triggers an assist XP event
  • Getting a triple kill now triggers an XP event
  • When an enemy vehicle you recently damaged is destroyed by a teammate, and this kills occupants it will now trigger an assist XP event
  • Killing an enemy with a headshot now triggers an XP event
  • Always Traversal Sprint has been added as an option under the Controller tab
  • A Chat Log Visibility option has been added to allow setting the default visibility mode of the chat log (SHOW, WHEN ACTIVE or HIDE). This option is available under Display > Hud General

Battlefield Portal

  • Resolved instances where users could become stuck in an infinite sliding animation after exiting a moving Quad Bike
  • Fixed instances where the ESC button failed to bring up the Pause menu
  • Resolved instances of crashes when joining an in-progress match in Battlefield Portal
  • Fixed an issue on Valparaiso where vehicles could spawn underground in the lower US HQ
  • Fixed an issue on Caspian Border where the T-90 at Capture Point E1 would repeatedly respawn
  • Fixed an issue on Caspian Border where the player spawned Out of Bounds when deploying in a tank at the US HQ
  • Fixed an issue on El-Alamein and Arica Harbor where it wasn’t possible to vault through certain windows
  • Resolved instances where AI-driven tanks were getting stuck on cover assets
  • We’ve fixed further locations across all Classic era maps where players could get stuck
  • We’ve fixed further instances of floating assets and misaligned rocks/cliffs across all Classic era maps
  • Fixed an issue that would cause vehicles to sometimes stutter on Arica Harbour while driving at high speeds

AI Soldiers

  • Made further balance changes to AI difficulty and behavior
  • Fixed an issue where AI Soldiers only targeted the Recon Drone using the Recoilless M5
  • Fixed an issue where AI Soldiers were shooting above the target when using the Recoilless M5
  • Fixed an issue where AI using Barrage Missiles weapons from a vehicle are too accurate versus air vehicles
  • Fixed an issue where AI teams were sometimes uneven in Solo/Coop
  • Fixed an issue where AI got stuck in helicopters. AI will now bail out of helicopters when the vehicle gets stuck
  • Fixed an issue where AI soldiers were crouching too frequently
  • Added new AI Helicopter behaviors, including helicopter strafe runs
  • It’s now possible to be in a squad with AI in Solo/Coop
  • Fixed a mismatch for AI between their bullet traces and hit positions in high-rate shooting

Gadgets

  • Pathing for thrown grenades has been improved
  • The EMP Grenade now affects the Insertion Beacon, SG-36 Sentry Gun and APS-36 Shootdown Sentinel
  • Fixed an issue with the Repair Tool where repair progress would disappear during repair
  • Resolved instances where the Med-Pen wasn’t available for use
  • Resolved a bug where a weapon would fire while equipping an IBA Armor Plate
  • Resolved rare instances where Ammo Crates didn’t provide ammo
  • Resolved the Prox Sensor floating after the vehicle it was thrown on moves away
  • The FXM-33 AA Missile’s lock-on timer is now consistent between maps
  • Smoke Grenade effects can no longer be negated by opening the Collections menu
  • Using the The SOFLAM Designator now gives Assist XP after a designated vehicle has been destroyed by a friendly
  • The SOFLAM Designator lock-on now correctly disappear after the vehicle is destroyed
  • Resolved instances where spotting enemy soldiers with the SOFLAM Designator wasn’t always working as intended
  • Instances where C5 couldn’t be detonated while in water will longer happen

Maps & Modes

  • We have reduced the total number of Air Attack vehicles that can be active at any time to 1 per team
    • This change applies to both Conquest and Breakthrough, and is not active in Battlefield Portal modes, nor on the Classic era or Breakaway maps
    • The MV-38 Condor and the Mi-240 Super Hind are also not impacted by this change
  • In Conquest we have increased the number of in-world vehicles you’ll encounter across all maps
  • We’ve made countless smaller improvements across all maps such as updating lighting, improving audio and visual effects, and removing glitches
  • Fixed an issue on Breakaway where planes clip through terrain while Out of Bounds
  • Fixed an issue where a whiteout effect followed by terrain textures appearing low resolution on Breakaway while playing Conquest with 128 players
  • Fixed an issue on Breakaway where you could stay on the radar dome due to extended collision after using the Grappling Hook
  • Fixed an issue on Discarded where you could fall under the map after deploying for the first time
  • Fixed an invisible wall near E3 capture point on Hourglass
  • Using the Grappling Hook inside an elevator on Hourglass should no longer kill the player
  • Fixed an issue where projectiles could pass through trucks on Kaleidoscope
  • Fixed and issue across all maps where the first deploy could cause you to spawn out of bounds
  • Fixed an issue which allowed players to re-enter the deployment Condor
  • Proning or jumping while on the A2 platform in Orbital will no longer glitch the player
  • Resolved instances on Renewal where players couldn’t be revived if killed by an explosive in an elevator
  • Fixed an issue a Hazard Zone issue on Breakaway where it would be difficult to enter the helicopter for extraction
  • Fixed an issue where a Tuk Tuk was spawning on Discarded while playing Hazard Zone
  • Reduced the rate at which repeat Voice Over lines can occur during the last Sector in Breakthrough
  • Added a UI Widget for Breakthrough that informs defenders of being spotted when the last sector is lost
  • Hazard Zone Data Drives are now visible in the world by default. This removes the need to use the Data Drive Scanner

Soldier

  • We’ve improved netcode for bullets hit detection on moving soldiers as well as when changing states or stance. This includes more consistent hit detection against Sundance when they are flying with the wingsuit.
  • Resolved a broken traversal sprint animation after spamming the jump button
  • Performing a takedown on another player performing a takedown will no longer result in a broken animation
  • Resolved an issue that could cause loss of input after traversing a ladder while using crouch and sprint at the same time
  • Resolved instances of missing character hands while in first person after deploy
  • Resolved bugged character movements when a player is prone inside a moving elevator
  • Resolved camera spinning when being downed on a moving LATV
  • Resolved instances of incorrect damage when falling from high distances
  • It’s now possible to jump off a ladder by crouching
  • Resolved glitchy movement in prone while in a crater which also prevented deploying gadgets
  • The Press Button animation no longer plays twice when pressed
  • Fixed an issue where movement penalty speed after jump landing didn’t trigger
  • The left hand no longer twitches while in first person when going from prone ADS, to standing ADS
  • Resolved a broken hand animation after sprinting into a wall while holding a grenade
  • Resolved instances of the camera clipping with the ground while inside a tornado
  • Resolved a stuttering animation when transitioning from petting Ranger back to soldier
  • Resolved a broken grenade throwing animation while vaulting
  • Fixed instances where parachutes didn’t deploy as intended
  • Switching to/from prone when having a grenade cooked no longer causes the grenade to be thrown
  • The throwing animation no longer loops when keeping the throw button pressed while in water
  • Resolved instances of being able to clip through objects after climbing a ladder
  • Resolved some instances where players were unable to ADS
  • Resolved choppy movements while crawling up slopes while downed
  • Resolved a misaligned camera when downed and looking at an attacking players
  • Resolved a misaligned camera after being revived
  • Resolved glitched ragdoll physics during death animations
  • Zipline travel is no longer interrupted by vehicles standing directly below it
  • Improved the melee bash animation and Added facial animation when performing a melee bash
  • You can no longer melee while throwing a grenade, which could cause visual glitching
  • Fixed an issue where a “No Ammo” visual message would appear while you still have ammo left
  • Players should no longer take explosion damage through walls
  • Resolved an issue where the player’s camera could sometimes clip through the ground or objects while prone
  • Resolved an issue where players didn’t get sent back to the deploy screen when getting killed when piloting a remotely controlled vehicle such as the EOD Bot
  • You will no longer sometimes get ejected from vehicles while driving through shallow water
  • You are now able to ADS directly after deploying a parachute
  • Being affected by a storm should no longer block ADS or Fire input
  • Dead or friendly soldiers will no longer sometimes block bullets
  • Sprinting to the side no longer causes a static first person while in third person it appears as no longer sprinting
  • It’s now possible to crawl while prone under obstacles which have enough space, such as some vehicles
  • Optimizations have been made to enable showing higher quality animations on soldiers

Specialists

Angel

  • Resolved a bug where a stuck Loadout Crate would kill players passing underneath it
  • The Loadout Crate no longer floats while deployed in smoke
  • The Armor icon is no longer visible for the Supply Bag
  •  Armor is no longer mentioned in Angels Loadout Crate description

Boris

  • The SG-36 Sentry Gun now gets destroyed during the Rocket Launch or Explosion events on Orbital
  • The SG-36 Sentry Gun no longer hovers in the air when the object it was placed on is destroyed
  • The SG-36 Sentry Gun now gets destroyed when the Colossal Wall event triggers on Discarded
  • The SG-36 Sentry Gun preview no longer shows as green when placing it in an enemy controlled Sector in Breakthrough
  • Resolved some instances where the SG-36 Sentry Gun couldn’t be deployed on smooth surfaces
  • The SG-36 Sentry Gun can no longer be deployed in elevators

 

Casper

  • Buttons on the OV-P Recon Drone now correctly display on the first deploy
  • The OV-P Recon Drone HUD no longer overlaps with the Objective HUD

Dozer

  • It’s no longer possible to float mid-air while crouching while having the SOB-8 Ballistic Shield deployed
  • Resolved instances where Dozer’s SOB-8 Ballistic Shield could block direct hits from tank shells

Falck

  • The S21 Syrette Pistol can now correctly heal players in prone position
  • The S21 Syrette Pistol can no longer incorrectly heal enemies while in a smoke screen
  • The “Plus” hit indicator for the S21 Syrette Pistol no longer shows while at full health
  •  Resolved an issue where death would occur when healing yourself or an ally while healing and taking damage from an enemy at the same time

Irish

  • Deploying Irish’s Gadgets no longer makes them inaccurately show as at 50% cooldown in the inventory
  • The DCS Deployable Cover can no longer block elevator doors

Mackay

  • You will no longer get stuck while grappling against the ship’s elevators on Discarded
  • The Grappling Hook now has the correct animation when attached to a moving vehicle
  • Resolved an issue where players could get stuck when grappling thin floors from below
  • Resolved an issue that prevented the Grappling Hook from being used inside bushes
  • Resolved a broken animation when jumping in water and using the Grappling Hook just before landing

Rao

  • Rao’s hands no longer flicker when using the Cyber Warfare Suite while prone

Sundance

  • The Smart Explosives cooldown no longer resets when switching between Explosives
  • Gliding and entering the MAV vehicle mid air no longer causes death when leaving the vehicle
  • Resolved instances of the Wingsuit showing visual twitching
  • Fixed an issue where Sundance did not take fall damage after hitting the ground from high altitudes
  • Sundance’s EMP Field Smart Explosive has been removed to simplify their Speciality
  • The Wingsuit has been adjusted so it’s easier to maneuver, while reducing the overall flight time
    • Reduced initial velocity boost when deploying from low heights
    • Increased velocity when deploying from greater heights
    • Adjusted elevation gain when pulling up to prevent getting higher up than the original starting position
    • Adjusted pitch turn angles to make it easier to pull up easier when going at high speeds
    • The hitbox while Wingsuiting has been improved

UI/HUD

  • Gadget Hit and Kill markers are now properly present when damaging
  • Fixed a bug where soldier health visuals weren’t visible as a passenger in a vehicle
  • The nearby revivers widget now updates until the player is done being revived
  • The Nearby Medic Widget has been updated to improve accuracy
  • Resolved instances where Squad Made Icons didn’t shrink after deploy
  • Control Points now display in the correct color in the Commorose
  • Resolved Location and Danger pings not showing in the World Log
  • Fixed an issue which would cause an extra space to appear next to weapon names within the Kill Feed

Vehicles

  • Fixed an issue that caused ping locations to be inaccurate when using the chase camera in aircraft
  • Fixed an issue that was causing excessive jitter when in cockpit view on jet planes
  • Repositioned the rearview camera alignment for aircraft
  • Fixed an issue where the camera would clip with aircraft while using ADS on the ground
  • Fixed an issue which prevented heavy ground vehicle weapon recoil from applying when firing low-impulse guns
  • Fixed an issue where the lock-on UI would sometimes not appear on enemy vehicles
  • Fixed an issue that was preventing players from entering the Polaris Sportsman from specific angles
  • Fixed an issue that was causing the cooldown on the vehicle deploy screen not display accurately
  • Made improvements to the landing of helicopters, who should not explode as easily when touching the ground at landing speeds
  • Fixed an issue that was causing the 3rd person ADS camera to break while piloting aircraft
  • Fixed an issue that would sometimes cause tank turrets and other parts to be invisible after exiting the vehicle.
  • Tanks would sometimes have the wrong equipment setup in some seats, this no longer happens
  • Fixed an issue causing strange helicopter behavior when flying in underground-type areas
  • On rare occasions vehicles would sometimes vanish from the collection screen. This has been fixed
  • The Crosshair dot for transport vehicles should now be visible
  • 40mm GL Projectiles should now be replenished while holding down fire
  • Fixed an issue where vehicle tooltips would not display on the first deployment
  • Exiting a vehicle that is in water should no longer sometimes cause players to fall through the map
  • Missiles from aircraft would sometimes loop around targets. They now head straight for them with unbridled rage
  • Fixed a tech hang that would sometimes occur when flying a helicopter upside down and exiting it moments before crashing
  • Fixed an issue which would sometimes cause the Plus Menu to not be openable while in a passenger seat of a vehicle
  • Fixed an issue where a weapon could be seen through the driver seat of the 4×4 Utility
  • Fixed an issue that caused vehicle weapons with near detonation such as the 60mm Flak Weapon Pod to detonate when getting close to certain gadgets
  • There was a unwanted muzzle explosion on Helicopter TOW Missile and Air-to-Ground Missiles that has been removed
  • Improved the visuals of the Polaris Sportsman suspension

AH-64GX Apache Warchief

  • Fixed an issue that would cause the AH-64GX Apache Warchief’s missile pod to be invisible when landing and exiting the vehicle

EBAA Wildcat

  • The Lock-on crosshair no longer enters a broken state while switching between the primary and secondary weapons in the EBAA Wildcat
  • Found an extra gear in the engine of the EBAA Wildcat, giving it an easier time driving uphill
  • Fixed an issue where the EBAA Wildcat’s 40mm Grenade Launcher would have misaligned projectiles

KA-520 Super Hokum

  • Fixed an issue where the Rocket pods remained on the 3D model of the KA-520 Super Hokum after equipping the 30mm cannon

LATV4 Recon

  • Fixed an issue where the LATV4 Recon turret does not move when another player is controlling it
  • Fixed an issue with the LATV4 Recon minigun which would sometimes lose its audio while spinning
  • Fixed an issue where you could continue to fire the LATV4 Recon minigun while in its overheat state during a lock-on
  • Fixed an issue which would cause soldiers to clip through the LATV4 Recon’s wheels. No more wheelies.
  • Fixed an issue which would cause the LATV4 Recon to question the laws of physics and lose gravitational force while exiting the vehicle when it’s upside down
  • LATV4 Recon Mastery should now always correctly track T1 Mastery progress
  • Fixed an issue where ping would sometimes not work in driver seats for vehicles with driver weapons

LCAA Hovercraft

  • You can no longer swim through the LCAA hovercraft

MAV

  • The headlights on the MAV would sometimes flicker, causing a little disco disco time. We have resolved the MAV lights going disco disco.
  • The Dot crosshair is no longer visible for passengers in the MAV
  • You no longer have to repeatedly hit E to exit the MAV
  • Fixed an issue that caused explosives to not benefit from the rear weakspot damage modifier on the EBAA Wildcat, T28 and the MAV
  • On Hourglass, the MAV could sometimes get stuck in a hole within sector B on Breakthrough, resulting in players unable to exit. This hole should no longer cause claustrophobic panic
  • The MAV now appears with the correct categorisation within the world log
  • The destroyed hulk of the MAV no longer appears as friendly vehicle on the minimap
  • Fixed an issue that would sometimes prevent you from exiting the MAV while it’s driving backwards

Mi-240 Super Hind

  • Attempting to exit the Mi-240 Super Hind as a passenger was sometimes problematic. This should now be a much smoother experience

MV38-Condor

  • Fixed an issue where tooltips would not always display while piloting the MV38-Condor

Weapons

  • Projectile speeds for all DMR’s and LMG’s has been increased
  • Shotgun Cone spread has been adjusted to improve consistency of hits
  • Improved pellet dispersion for Shotguns
  • All Underbarrel Attachments, excluding the AK-24 and SFAR-M GL, now have reduced reload times from 3.8 -> 3 seconds
  • Shotgun Ammo for the Masterkey Attachment can now be replenished via Ammo Crates as expected
  • Bolt Action Rifles now have identical Aim Assist as other weapons, this excludes Snap Settings
  • Tracer effects for Bolt Action rifles are now thicker to increase their visibility at long range
  • Fixed an issue where the crosshair would sometimes vanish upon revive
  • Fixed an issue where the crosshair would sometimes disappear when swapping sights
  • Fixed an issue where the reload and the ammo count resets while switching magazines in the Plus Menu
  • Aim Assist is no longer present for Sniper Rifles in hip fire
  • The Hold Breath breath mechanic for Bolt Action Rifles has its duration extended
  • Players can now Hold Breath for a total of 10 seconds
  • Fixed broken animations that could occur after shooting and immediately running with a Sniper Rifle
  • Attachments in the Plus Menu no longer display a 0 in their icon when depleting the last magazine on that weapon
  • You can now reload during vaults that don’t require both hands
  • Fixed an issue that could cause incorrect weapon movements while sprinting and reloading at the same time
  • Controller Trigger inputs are now more responsive when firing. This means you no longer need to fully release the trigger for a weapon to stop firing, or being able fire again.
  • Character hands should no longer clip through the M5A3 while using the ADS after the deploy animation
  • Underslung Shotgun and Grenade Launcher weapon sounds are no longer affected by other attachments on the primary weapons

AK-24

  • AK-24 Anti-Materiel Rounds now do correct damage at 20m
  • The Masterkey Underbarrel Attachment on the AK12 no longer incorrectly resets

M5A3

  • The projectile of the M5A3’s 40mm Incendiary attachment is now correctly visible during the reload animation

NTW-50

  • NTW-50 High Power Rounds now cause intended damage
  • Added missing shell ejection effects for the NTW-50

PBX-45

  • Reload time for the PBX-45 has been decreased from 3.1 -> 2.3 seconds

PKP-BP

  • Removed the unintended Single Fire mode on the PKP-BP

PP-29

  • The PP-29 now displays the correct ammo count for Subsonic Rounds

SWS-10

  • Resolved visual issues on the SWS-10 when using the Farstrike skin

Weapon Attachments

  • The SFAR Warhawk Compensator now has the correct modifiers
  • Fixed a spelling error on the Type 4 Heavy Suppressor
  • Fixed an issue where the Laser Sight and Flashlight could sometimes end up in a broken state after entering vehicles
  • Fixed Type 4 Heavy Suppressor and PB Heavy Suppressor incorrect modifier values
  • Fixed an issue where the Ghost Hybrid 1.25-2.5X had the wrong zoom level within the Collection menu
  • Fixed an issue that would cause the Plus Menu to break when equipping the Masterkey attachment
  • Fixed an issue where the AC42 Iron Sights could be blurry
  • Champion Muzzle Brake is now attached properly to the PBX-45
  • Warhawk Compensator is now properly attached to the MP9 icon on the deploy screen
  • Underbarrel Attachments no longer affect weapon Deploy / Undeploy times
  • Fixed an issue where some weapons would display incorrect reloading animations
  • The bipod on the DSR-1 should now properly visually attach to surfaces
  • Fixed some weapons displaying wrong ammo counts for specific magazines
  • Weapon names now appear in the Kill Log and Kill Cards when eliminating players while using an Underbarrel Attachments
  • Resolved a bug where the melee takedown sound wouldn’t play for the victim
  • Added unique impact sounds for melee Hatchets and Clubs
  • Performing a melee attack when switching to weapons/gadgets no longer incorrectly causes the weapon/gadgets art to display
  • Resolved a visual glitch when performing a takedown with the Survivalist’s Edge

Note that while the Season 1 patch is out tomorrow, that does’t mean players will  be able to access the Season 1 content the same day. Chances are, DICE will deploy it at a later date, with the data already downloaded and ready to for the player (same as in other games).

The next patch for Battlefield 2042 is scheduled for “early July” and will be a “smaller” update that brings more fixes into the game.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.