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New Destiny 2 Trials of Osiris Rewards and Map This Week July 29, 2022

Those seeking for the latest reward in Destiny 2’s weekly PvP mode, MP1st is here to bring the new Destiny 2 Trials of Osiris rewards and map this week July 29, 2022 edition! Check out what you can win, and this weekend’s map pick.

New Destiny 2 Trials of Osiris Rewards This Week July 29, 2022:

Trials of Osiris Map

Eternity

Rewards

  • Reputation Rank 4: Upgrade Module (2)
  • Reputation Rank 7: Enhancement Prism (3)
  • Reputation Rank 10: Trials Weapon (Changes for each rank reset)
  • Reputation Rank 13: Upgrade Module (2)
  • Reputation Rank 16: Trials Weapon (Changes for each rank reset)
  • Flawless Reward: Forgiveness (Adept)

Reputation System, Trials Engrams, and Adept Farming

Win individual rounds within each match to gain Trials reputation. The amount of reputation you gain increases with each round you’ve won on your card. Earn enough reputation, and you’ll be able to claim a Trials Engram from Saint-14! This engram can be focused into any currently available trials loot you have previously obtained, or it can be taken to Master Rahool for a random Trials drop. Your reputation increases after every match completion, based on the number of round-wins on your card, regardless of the result of that match itself (win or lose, 0-5 or 5-4).

Once you have gone Flawless, keep playing! Every win you achieve while at the 7-win level, even if you lose your Flawless, has a chance to drop bonus Trials Engrams, adept weapons, prisms, and even Ascendant Shards. There is no penalty for losing once you’ve made it to the Lighthouse!

When you’re done, you can cash in your 7-win passage for one additional adept drop, granted you have gone Flawless that week. This resets your card so you can start anew.


Passages

Name Perk Cost
Passage of Ferocity Your third match win grants a bonus win. 10000 Glimmer & 15 Legendary Shards
Passage of Mercy Forgives one loss per run. 10000 Glimmer & 15 Legendary Shards
Passage of Wealth Increased Trials Rank points from reaching 3, 5, and 7 match wins on a ticket. 15000 Glimmer & 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 20000 Glimmer & 50 Legendary Shards

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Xur Location Today July 29, 2022 (And What Xur Is Selling)

It’s Friday and for Destiny 2 players, this means Xur is back to sell his wares!  If you’re asking what Xur is selling in Destiny 2 this week and where he’s holed up, we’re here to help! The MP1st Destiny 2 Xur location today July 29, 2022 post is live, and you can check out Xur’s list of items this week in one handy list below.

Destiny 2 Xur Location Today July 29, 2022 (And What Xur Is Selling):

Xûr, Agent of the Nine

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location

Tower, Hangar


Exotic Weapons

Name Type Column 1 Column 2 Column 3 Column 4
The Colony Heavy Grenade Launcher  
Hawkmoon Kinetic Hand Cannon Arrowhead Brake Rangefinder Heavy Grip  
Dead Man’s Tale Kinetic Scout Rifle Extended Barrel High-Caliber Rounds Vorpal Weapon Hand-Laid Stock

Note: Fixed perks on weapons are not displayed

Exotic Armor

Name Type MOB RES REC DIS INT STR Total Cost
St0mp-EE5 Hunter Leg Armor 4 22 10 9 17 2 64 23 Legendary Shards
ACD/0 Feedback Fence Titan Gauntlets 10 8 14 12 10 6 60 23 Legendary Shards
Karnstein Armlets Warlock Gauntlets 19 10 3 14 7 10 63 23 Legendary Shards

Exotic Ciphers

Name Description
Xenology Complete Vanguard playlist activities, or win matches in Crucible or Gambit. Extra progress is awarded for more challenging activities and for succeeding with clanmates.

Engrams

Name Description Cost
Exotic Engram An engram with a predestined outcome. Contains a new Exotic if any of the possible rewards remain to be collected. Preview contents for possible rewards. 97 Legendary Shards

Legendary Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Bad Omens Heavy Rocket Launcher Confined Launch // Smart Drift Control Alloy Casing // High-Velocity Rounds Tracking Module Cluster Bomb
Toil and Trouble Kinetic Shotgun Barrel Shroud // Corkscrew Rifling Assault Mag // Extended Mag Threat Detector Snapshot Sights
The Fool’s Remedy Energy Sidearm Tactic SAS // Target SAS Armor-Piercing Rounds // Light Mag Feeding Frenzy Quickdraw
Whispering Slab Kinetic Combat Bow Flexible String // Natural String Natural Fletching // Straight Fletching Hip-Fire Grip Sympathetic Arsenal
Friction Fire Kinetic Submachine Gun Arrowhead Brake // Hammer-Forged Rifling Accurized Rounds // Tactical Mag Field Prep Rampage
Empty Vessel Energy Grenade Launcher Confined Launch // Countermass Blinding Grenades // Implosion Rounds Surplus // Auto-Loading Holster Swashbuckler
Survivor’s Epitaph Kinetic Hand Cannon Arrowhead Brake // Full Bore Extended Mag // Flared Magwell Surplus // Ambitious Assassin Kill Clip

Note: Fixed perks on weapons are not displayed

Legendary Armor

Name Type MOB RES REC DIS INT STR Total Cost
Lightkin Gauntlets Titan Gauntlets 7 19 6 11 14 2 59 50 Legendary Shards & 1000 Glimmer
Lightkin Plate Titan Chest Armor 2 2 30 24 2 2 62 50 Legendary Shards & 1000 Glimmer
Lightkin Mark Titan Mark 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Lightkin Helm Titan Helmet 10 2 16 14 2 14 58 50 Legendary Shards & 1000 Glimmer
Lightkin Greaves Titan Leg Armor 9 2 17 13 14 2 57 50 Legendary Shards & 1000 Glimmer
Lightkin Gloves Warlock Gauntlets 24 2 2 20 2 10 60 50 Legendary Shards & 1000 Glimmer
Lightkin Robes Warlock Chest Armor 12 2 17 10 2 14 57 50 Legendary Shards & 1000 Glimmer
Lightkin Bond Warlock Bond 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Lightkin Cover Warlock Helmet 2 11 17 2 16 15 63 50 Legendary Shards & 1000 Glimmer
Lightkin Boots Warlock Leg Armor 2 9 16 17 9 2 55 50 Legendary Shards & 1000 Glimmer
Lightkin Grips Hunter Gauntlets 7 10 15 14 6 7 59 50 Legendary Shards & 1000 Glimmer
Lightkin Vest Hunter Chest Armor 16 2 12 20 8 2 60 50 Legendary Shards & 1000 Glimmer
Lightkin Cloak Hunter Cloak 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Lightkin Mask Hunter Helmet 2 2 26 10 14 6 60 50 Legendary Shards & 1000 Glimmer
Lightkin Strides Hunter Leg Armor 8 16 8 11 2 13 58 50 Legendary Shards & 1000 Glimmer

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > DLC and Expansions

AC Valhalla Upcoming Update 1.6.0 Out This August 2, Brings New Game Mode and Event

Ubisoft has finally revealed more details about the AC Valhalla upcoming update. Title update 1.6.0 will add a new free game mode on August 2 as well as a new free time-limited event starting on August 4 and ending on August 25.

The Forgotten Saga is the brand new free game mode. The mode will have Eivor delve into Niflheim as Odin to battle Hel, the daughter of Loki. He repeatedly infiltrates the realm of the dead as he attempts to rescue Baldr, his son, over and over again.

The free time-limited event is the Sigblot Festival, which is a returning event from last year. Players will get new exclusive rewards by exchanging their Sigrblot Tokens for items at Norvid’s Festival Shop. 

AC Valhalla upcoming update, along with the new game mode as well as the event, will be available for all players who purchased the game and at no extra cost.

AC Valhalla is now available for purchase on Ubisoft’s website for the Xbox One, Xbox Series X/S, PS4, PS5, and PC.

Aaron Nashar

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Aliens Fireteam Elite Update 1.27 Released for Character Data Loss Fix This July 29

Cold Iron Studios has pushed out Aliens Fireteam Elite update 1.27 (PS5 version 1.027), and this is to fix a game-affecting bug! Don’t expect any new content given we just got the big Season 4: Prestige patch earlier this week. Read on for the Aliens Fireteam Elite July 29 patch notes.

Aliens Fireteam Elite Update 1.27 Patch Notes |Aliens Fireteam Elite Update 1.027 Patch Notes | Aliens Fireteam Elite July 29 Patch Notes:

This patch is to fix a character data loss plaguing players across all platforms after the Season 4 patch. Here’s the announcement from Cold Iron:

We’re aware of a rare issue that has resulted in a loss of character data for some players across platforms. Our team is currently working on a hotfix that aims to find a solution for all affected players.

In order to avoid this issue, please do not accept an invite from a loading screen. Please only accept invites once you are in the Endeavor hub.

That’s about it. If there’s a new patch released, we’ll be sure to let our readers know ASAP.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

The King of Fighters 15 Team Awakened Orochi DLC Gameplay Trailer Smashes Out

The King of Fighters 15 is the latest iteration in the King of Fighters franchise by SNK Corporation. SNK revealed the upcoming DLC for King of Fighters 15, Team Awakened Orochi which adds three new playable characters to the game including Orochi Yashiro, Orochi Shermie, and Orochi Chris. The DLC will launch sometime in August 2022. 

The announcement came alongside a gameplay trailer.

The YouTube description for the DLC trailer reads:

KOF XV DLC TEAM AWAKENED OROCHI trailer drops with announcement of arrival in August Orochi Yashiro, Orochi Shermie, and Orochi Chris are three characters who worked in the shadows to revive Orochi in KOF ’97. Now they are back to form Team AWAKENED OROCHI and are now available in KOF XV!

Here’s a short overview of King of Fighters 15, via Steam:

Since its debut in 1994, the KOF fighting game series has been driving the world to new heights of excitement with its appealing characters and unique game system. Six years have passed since the last title in the series, and now KOF XV surpasses all of its predecessors in terms of graphics, systems, and online experience!

The King of Fighters XV is available to purchase on Xbox Series X|S, PlayStation 5, PlayStation 4, and PC.

Ibrahim Kabir

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Bungie Has Reduced Players Communication Due to Online Harassment and Death Threats

Bungie has revealed that the recent lack of communications with the Destiny player base is due to the rise of online harassment and death threats against the game’s developers and employees.

The explanation came in response to a Reddit post that simply said “I miss seeing so many “Bungie Replied” threads here.” This, naturally, had sparked an argument with some people saying it’s a normal reaction to harassment and others arguing that the harassers are a minority of the community.

This has led to a Destiny Community Manager, dmg04, to respond and elaborate that the issue runs deeper than what can be seen on Twitter.

“Here’s the thing, the harassment we’ve spoken to isn’t just rude replies on twitter or vague comments. There have been real threats towards our people and our studio. We’re taking them seriously, which is leading to an amount of reduced communications as the team plans future protections / strategies to help avoid these sorts of things.” said Destiny Community Manager “I will be very clear in saying that I appreciate the studio in the amount that’s it’s helped me personally after some serious harassment towards me and my family. I’m taking time off in part because of this. Just because you can’t see it directly in a given tweet or forum reply doesn’t mean that it didn’t happen.”

He then clarifies that the recent measures weren’t meant to punish those who give respectful feedback, and that Bungie is already working on new ways to communicate with the Destiny community.

Source: Reddit (thanks, VGC)

Aaron Nashar

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The Riftbreaker Update 1.000.018 Released for Metal Terror Patch #2 This July 29

EXOR Studios deployed The Riftbreaker update 1.000.018 for Metal Terror Patch #2, and includes a lot of gameplay fixes and adjustments. Read on for The Riftbreaker July 29 patch notes.

The Riftbreaker Update 1.000.018 Patch Notes | The Riftbreaker July 29 Patch Notes:

The Riftbreaker – Metal Terror Patch #2, July 29th 2022. Binaries #570, Package #193 Changelog:
  • Energy Grid is now more resistant to breaking up. This is a potential fix for the problem that caused your energy to drop down to 0 suddenly.
  • Fixed building limits – you will now be able to build the correct number of Comm Hubs, Armories and other limited buildings.
  • Weapon piercing has been fixed. Projectiles fired by weapons with piercing stat no longer have a 100% chance to pass through enemies.
  • A number of achievements has been fixed and are now available: AI Driven, All that Glitters, No Water, No Problem, Swiss Bank Account.
  • Laser Sword research item is now properly awarded and unlocked after finishing the Expansion storyline.
  • Removed the instance limits for Bradron & Wingmite idle sounds.
  • Liquid Decompressor now retains its equipped liquid after being upgraded.
  • Fixed a crash that occurred when activating the Rift Station
  • Fixed a crash that occurred when using the Mini Miner.
  • Fixed size, light and particles for repair effects.
  • Fixed Flurian Boss grenade launcher weapon.
  • Fixed a crash that occurred when removing a pipe that hasn’t been fully built yet.
  • Fixed a problem that caused factories to stop working even when there were resources underneath.
  • Fixed a crash in PatchUserConfigVariables system.
  • Fixed an error that occurred when constructing walls using a gamepad.
  • Fixed a crash in ItemDescriptionTab.
  • Fixed problems with activating the Rift Station when using a save older than the World Expansion release version.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Sherlock Holmes The Awakened: A Full Remake and Rewrite Announced

Frogwares has officially announced it is in production for a full remake and a substantial rewrite of Sherlock Holmes The Awakened. The remake of the game is highly requested since it was released 15 years ago in 2007 and is now considered quite outdated.

The studio is working to fully remake the game from the ground up. It will also be rewritten so that the remake would also serve as a continuation of a young Sherlock’s story.

Frogwares also promises a full trailer as well as a video update very soon. For now, they have released some new concept art on Twitter. 

Finally, Frogwares is also asking fans to help fund this ambitious project by donating to their Kickstarter campaign. The donations will help secure the final parts of production.

Sherlock Holmes The Awakened is an adventure video game that was published back in 2007 for PC. It is currently unknown whether this remake will be available on PC only, or if the game will also be available on consoles.

Aaron Nashar

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Final Fantasy 14 Upcoming Update 6.2 Buried Memory Preview Reveals New Main Scenario Quests

Square Enix has finally announced the patch notes for Final Fantasy 14 upcoming update 6.2 called “Buried Memory” today. The update will bring in new main quests, a new trial, new crafting recipes, and a lot more. 

Check out some of the confirmed new content coming in patch 6.2, as well as for patch 6.5!

Final Fantasy 14 Upcoming Update 6.2 “Buried Memory” and Patch 6.5 Preview:

  • New Main Scenario Quests

  • New High-end Raid – Pandæmonium: Abyssos

  • Island Sanctuary

  • New Dungeon – The Fell Court of Troia

  • New Trial

  • The First Variant Dungeon – The Sil’dihn Subterrane (Patch 6.25)

  • The First Criterion Dungeons – Another Sil’dihn Subterrane and Another Sil’dihn Subterrane (Savage) (Patch 6.25)

  • New Unreal Trial – Containment Bay S1T7

  • Main Scenario Revisions

  • Tataru’s Grand Endeavor

  • Somehow Further Hildibrand Adventures (Patch 6.25)

  • New Weapon Enhancement Quests – Manderville Weapons (Patch 6.25)

  • New Tribe Quests – The Omicrons (Patch 6.25)

  • Adventurer Plates (Official Release)

  • Allagan Tomestones of Causality

  • New Crafting Recipes

  • New Mounts, Minions, and Emotes

  • New Fashion Accessories

Don’t forget, these aren’t the official patch notes, but just the confirmed new content incoming with the two title updates. Once we know more details, we’ll let our readers know.

Final Fantasy 14 update 6.2  is officially coming in late August. Final Fantasy 14: Endwalker is the last expansion of the game and is now available for purchase on the game’s official website.

Source: Final Fantasy XIV

Aaron Nashar

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Black Desert Online Update 2.47 Out for Minor Bug Fix This July 29

Pearl Abyss has released Black Desert Online update 2.47 patch today to implement a very small bug fix into the game. It does not appear as if this new update comes with any new content. Check out the full Black Desert Online July 29 patch notes below.

Black Desert Online Update 2.47 Patch Notes | Black Desert Online July 29 Patch Notes:

Changes and Fixes

● Fixed an issue where hiding the cape while the [Mystic] Banha outfit is equipped caused parts of the character to appear abnormally. 

The developer also listed some of the game’s current known issues. Some of these issues should hopefully be fixed in future updates. See the details below. 

Current Known Issues

● In specific circumstances, it is difficult to progress through Drakania’s Awakening questline.
– If you are under Lv. 56 and have less than 3 skill points available, you will be able to progress through the questline if reset your combat skills. 
– If you are Lv. 57 or higher, please make sure you have more than 3 skill points available to be able to complete the Awakening questline. 

● Completing the [Season] Fughar’s Special Timepiece quest does not complete the “A Whole New Experience Presented by Fughar!” challenge of the Season: Dawn of Dragons Pass. 

● When progressing through the [Drakania Awakening] Cup of Erethea or [Drakania Awakening] Wings Unfurled quests at the same time as other Adventurers, the quests sporadically become instantly completed. 
– This issue will be fixed during the maintenance on August 3, 2022 (Wed).

● Narchillan Trion cannot be manufactured with Narchillan Processing Stone (Awakening Weapon). 
– This issue will be fixed during the maintenance on August 3, 2022 (Wed).

● The quest NPC for “[Godr-Ayed Weapon] Don’t Judge A Book…” cannot be interacted with. 

● Only the Upgraded Compass Part that is obtainable from Hystria Ruins can currently be dropped by monsters at Kratuga for “The Treasure Hunt is On” event, rather than dropping Aakman Temple’s compass part.  
– Please note that if you wish to obtain the Upgraded Compass Part that is obtainable from Aakman Temple, you can currently obtain it from Thornwood Forest or Aakman Temple. We apologize for the inconvenience.  
– This issue will be fixed during the maintenance on July 13 (Wed). 

● Trying to download an image with an image watermark while in expanded mode on the Photo Gallery causes an error message to appear.

● Tier 4 Pets with names that included inappropriate words cannot be trained to Tier 5
– If you experience this issue, please contact us via Support Center with the following information to receive assistance.
* Pet Type:
* Pet Name:
* New Name:

● Raising the Ribbon Cat to Tier 5 causes its loot pickup time to be abnormal. 
– This issue will be resolved during the maintenance on July 6 (Wed). 

● While playing the Arena of Solare, certain situations such as entering the battlefield or going to the next round causes the game client to sometimes unexpectedly shut down. 
– We are currently investigating this issue. If you experience this issue, please locate the files from the file directory below and submit them to us via Black Desert Support. We will do our best to resolve this issue as quickly as possible. 
– File Directory: %LOCALAPPDATA%\CrashDumps or C:\Users\[UserName]\AppData\Local\CrashDumps 
– File Name: BlackDesert64.exe.XXXXX.dmp (File which matches the time the issue occurred)
* If the file size is too large to upload directly to our support website, please upload the file to Google Drive and send us the download link.  
* Please provide as much information as possible in our inquiry regarding the circumstances when the issue occurred. (E.g., Was entering Arena of Solare, round just ended on Ruins of Tzol, etc.) 
● Resurrecting during Red Battlefield causes the loading screen’s image to behave abnormally. 
– Please note that the game is loading normally even if the loading screen is a black screen. 

● Completing an Adventure Log while inside the Arena of Solare causes certain additional stats from Adventure Logs to be applied as 0 after leaving the Arena of Solare. 
– Until this issue is fixed, please avoid completing any Adventure Logs while inside the Arena of Solare.

● HP sometimes does not properly recover when using HP recovery items or skills in the Marni server (Battle Arena, Red Battlefield, Erethea’s Limbo, Atoraxxion boss chamber, etc.).

● The “Fixed Character Perspective” setting does not function properly.

● Certain monsters in the Jade Starlight Forest are not spawning correctly on the EU_Arsha server.

● Re-opening the Dye window after clicking the Mount icon while the Merv’s Palette effect is active causes the game client to sometimes unexpectedly shut down. 
● Cannot receive the Blessing of the Elvia Spirits effect under certain circumstances even if the Reminiscence of the Elvia Spirits effect is currently not active.
– You can receive the effect by reconnecting through the Character Selection Screen. We will do our best to resolve this issue as quickly as possible.
● Some of the Ancient Statues are not spawning under certain circumstances in the Gyfin Rhasia Temple (Underground).
– Please note that the Ancient Statues will be repositioned if they are not disturbed for a certain amount of time. We will do our best to resolve this issue as quickly as possible.
● Equipping an outfit (Desert Camouflage, etc.) that takes four slots (including headpiece) causes the headpiece outfit’s dye to sporadically not be visible when the headpiece equipment’s durability drops.

● The character animations appear unnatural when viewing a character in a specific character slot from the Character Selection Screen while having expanded all 26 character slots. 

● Processing (L) an Artifact item with “Ancient Power – Red Shard” and “Ancient Seal – Black Shard” while using the “Process all identical items” option selected causes the “Ancient Power – Red Shard” and “Ancient Seal – Black Shard” to only be part of the Simple Alchemy processing for the first time and not for the subsequent times.
– After the first time, only the Artifact item will be processed via Simple Alchemy. If you wish to include the “Ancient Power – Red Shard” and “Ancient Seal – Black Shard” as well, please deactivate the “Process all identical items” option.
● The appearances of the Abandoned Monastery’s Relief Aid Priest and certain NPCs for Shai’s Talent questline are being displayed abnormally.
● Hotkeys are not working properly when battling the biome bosses in Atoraxxion: Sycrakea after certain cutscenes.
– This issue can be resolved by clicking the Settings button on the lower right-hand side of your screen.

● NPC Patrigio’s (Velia, Calpheon, and Grána) dialogue for the materials to craft the Bonfire of Dreams does not match the actual materials.

● An Atoraxxion Pet’s visual effect is visible during Node/Conquest War
● The two-phase Urukios fight sometimes does not immediately move onto the next phase when Urukios falls below a certain HP.
● Unable to log in to Black Desert+ when using certain versions of iOS.
● Trying to log in to Black Desert+ with Steam causes an error message to appear under certain circumstances.
● Sometimes unable to log in to Black Desert+ when using an OTP.
● Unable to use Private/Personal Trade when using the gamepad UI.
● AP is not properly decreased when it rains or snows.
● Being disconnected from the internet while waiting in the Arena of Arsha causes you to be stuck on the loading screen when trying to re-access the Arena of Arsha from the ESC menu → Arena of Arsha.
● [Warrior, Ranger, Sorceress, Berserker, Ninja, Kunoichi] Uncompletable Succession questline appears in an unaccepted state in the Quest window (O) for characters that completed the Succession quests before the Awakening & Succession questlines were combined.
● Certain horse costumes do not appear properly when mounts are connected to a wagon.
● Certain terrain (shallow water, underwater, rough roads, etc.) is not properly registered.
● Unable to level up by receiving EXP as a quest reward at level 59 99.99%.
● Minimap markers are sometimes incorrect.
● Interacting with an NPC that starts a cutscene while on a mount causes characters to be repeatedly interrupted when moving.
● Sometimes unable to obtain gathering materials through Water Scooping.
● Unable to scroll down when checking the items list in the Processing (F2) window after setting the client language as English.
● Background terrain appears abnormal when the direction of the camera changes.

Source: PlayBlackDesert

Damien Seeto

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New Assassin’s Creed and PUBG: Battlegrounds Crossover Event Is Officially Launching This Summer

A new Assassin’s Creed and PUBG event has been announced by KRAFTON and Ubisoft.  Assassin’s Creed is leaping into both PUBG: Battlegrounds and New State Mobile, and the partnership will include several Assassin’s Creed elements including cosmetics, events, and world elements.

The event will first kick off on PUBG: Battlegrounds on August 17, and it will stick around until September 22. The game will add 2 new AC costumer, 2 bag skins, a parachute skin, an emote, a gun charm, and two spray items.

Abstergo Industries has also taken over the map’s main building and will include the Animus Machine as well as several Leap of Fatih spots. Players will also be able to discover new AC-themed resources and props on the Haven map. 

New State Mobile, on the other hand, will kick off its AC event on August 18 and will last until September 21. The event will include over 30 AC-themed costumes, weapon skins, and items through various timed events and collaboration crates.

Players who log into the game during the event will also receive daily log-in rewards and will unlock even more rewards by completing story missions and uncovering the rumored presence of Templars and Assassins in Erangel and Troi.

KRAFTON and Ubisoft will reveal more information regarding this Assassin’s Creed and PUBG event soon. PUBG: Battlegrounds is now available for download on the game’s official website.

Aaron Nashar

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Annapurna Interactive Showcase 2022 Recap – Everything Announced

Indie publisher, Annapurna Interactive had their showcase revealing new titles, gameplay footage, trailers, shadow drops, and developer partnerships with the Annapurna Interactive Showcase 2022 digital event! The publisher is known for its critically acclaimed titles such as the recently released Stray. Here’s a rundown of everything that was revealed at the Annapurna Interactive showcase today:

Annapurna Interactive Showcase 2022 Recap Game Reveals and Updates:

Bounty Star (new game):

Bounty Star is an upcoming over-the-shoulder 3D action game developed by DINOGOD. It combines combat and customization with farming and base building. You play as an ex-soldier named Clementine McKinney, who is also a war veteran, talented fighter, and expert mech pilot. Bounty Star will launch day one on Xbox Game Pass. It will be available for Xbox One, Xbox Series X|S, PlayStation 5, PlayStation 4, and PC.

Flock (new game):

Flock is a multiplayer co-op game by Hollow Ponds and Richard Hogg. Flock is about the joy of flight and collecting adorable flying creatures with your friends, players will soar through beautiful landscapes and seek out rare and elusive creatures to add to their flock. Flock will launch into Game Pass. It will be available for Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, and PC. 

The Lost Wild (new game):

The Lost Wild is a survival horror adventure game, developed by Great Ape Games, about overcoming nature’s most formidable forms of life – Dinosaurs. You are stranded in a violent primal world and survival depends on mastering its rhythms and anticipating its dangers. A mysterious voice on the radio seems to offer a glimmer of hope. With their help, make your way through the facilities and piece together the story of how this came to be. Coming to Steam with consoles to be announced.

Uvula / Keita Takahashi New Game (teaser reveal):

Hindsight (release date reveal):

From Joel McDonald, the creator of Prune, Hindsight is a narrative exploration game, that spans the entirety of a woman’s life, from birth to present day, as she tries to make sense of it all. Hindsight asks you to slow down and pay attention to the little things left behind. Hindsight launches August 4, 2022 on Nintendo Switch, PC and iOS. 

Thirsty Suitors (gameplay update):

Thirsty Suitors is a game about culture, relationships, family pressures, and expressing oneself. Thirsty Suitors is launching day one on Xbox Game Pass. The game will come out for Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, PC, and Nintendo Switch in 2023.

Developer Partnerships:

Annapurna Interactive announced multiple new developer partnerships. The new developer partnerships include Yarn Owl, a new studio based in Austin, and Third Shift, a Germany-based studio working on their debut game, Forever Ago. Annapurna will also be partnering with two studios they have previously worked with including Carboard Computer, creators of Kentucky Route Zerom, and DREAMFEEL.

Shadow Drops:

Hohokum:

Hohokum is now available on Steam. 

What Remains of Edith Finch:

What Remains of Edith Finch is now available natively on PlayStation 5 and Xbox Series X|S in 4k60. Players who already own the game on Xbox One or PlayStation 4 will receive this version for free. 

Additional Platform Announcements

Outer Wilds:

Outer Wilds will launch on PS5 and Xbox Series X|S native ports on September 15, 2022 and on Nintendo Switch at a later date. Players who already own the game on Xbox One or PlayStation 4 will receive this version for free. 

The Pathless:

The Pathless will launch on Xbox and Switch this winter. 

Maquette:

Maquette will launch on Xbox, Game Pass, and Switch this winter.

Solar Ash:

Solar Ash will launch on Steam on December 6, 2022 and on Xbox Game Pass this winter.

That sums up everything that was announced at the Annapurna Interactive Showcase earlier today. You can watch the full showcase on Annapurna’s Twitch or YouTube channel.

Ibrahim Kabir

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Officially Licensed PlayStation iPhone Controller “Backbone One” Revealed

Today, Maneet Khaira, CEO of Backbone, announced Backbone One — PlayStation Edition. This version of Backbone One is officially licensed by Sony and is available to purchase for iPhone users. 

Maneet Khaira says:

The look and feel of the Backbone One – PlayStation Edition was brought to life by our design team in collaboration with the brilliant minds at PlayStation. The elegant colors, materials, and finishes are all inspired by the design of the PS5 console’s DualSense wireless controller, all the way down to the transparent face buttons and its visually distinctive, floating appearance. It feels right at home with the other products in the PS5 lineup, like the Pulse 3D headset, which you can connect directly to the Backbone One – PlayStation Edition.

A trailer was also released to highlight the announcement:

You can play PlayStation through your iPhone if you have access to broadband internet and a PS4 or PS5 console. You simply have to download the PlayStation Remote Play app through the App Store and start playing your PS4 and PS5 games. Backbone One — PlayStation Edition is supposed to make your experience with PlayStation Remote Play on iPhone even better.

The Backbone App gives you a personalised PlayStation experience as the app features various Playstation integrations. Charging is also not required for the Backbone One as it is powered by your iPhone device. You can read all features and information regarding the Backbone One — PS Edition through this link.

Backbone One — PlayStation Edition is available to purchase for $99.99 on Backbone’s official website and Best Buy.

Source: PlayStation Blog

Ibrahim Kabir

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COD: Vanguard and Warzone Terminator Crossover Cosmetics Revealed in New Trailer

A month ago, in June, Call of Duty announced a Terminator crossover will soon be coming to the game. Today, on July 28, they have revealed the dates of when players will be able to get the Terminator models in the game. During the month of August, COD: Vanguard and Warzone players can acquire the T-800 and T-1000 Terminator models in the limited-time Ultra Operator Bundles.

The bundles will be available on the in-game shop from August 1 till August 31, the Tracer Pack: T-800 and Tracer Pack T-1000 feature Operators that are Ultra-Rare equipped with weapon blueprints and items that are inspired by the legendary film starring Arnold Schwarzenegger, Terminator 2: Judgement Day.

The Tracer Pack: T-800 Mastercraft Ultra Bundle includes:

  • Ultra “Model T-800” Operator, including 49 Quips, three of which are earned by leveling up the Operator
  • “Terminated” Finishing Move
  • “Trust Me” Highlight Intro
  • “He’ll Live” MVP Highlight
  • Multiple Skins
  • Ultra-Rarity “Neutral Processor” Assault Rifle Weapon Blueprint, which features tracer rounds and two Legendary Weapon Blueprints: The “Coltan Alloy” SMG and the “Motorhead” Shotgun
  • Players can attach the “Infrared Optics” Reticle and the “Always Scanning” Charm, and update their profile with the Legendary “I’ll Be Back” Animated Emblem

The Tracer Pack: T-1000 Ultra Operator Bundle includes:

  • Ultra “Model T-1000” Operator includes 14 unique Quips, three earned through leveling the Operator, plus 60 Mimicry Quips disguised as other Operators
  • “Blocker Remover” Finishing Move
  • “My Turn” Highlight Intro
  • “I Wouldn’t Worry” MVP Highlight
  • Three Legendary Weapon Blueprints: the “Liquid Metal” SMG, the “Persistent Mission” Assault Rifle and the “Identity Theft” LMG
  • Rounding out the ten-item Bundle is the Legendary “Unstoppable” Animated Calling Card, the Animated “Full Chase” Emblem, and the “Alternative Future” Watch

You can watch the Terminator 2: Judgement Day bundle trailer here:

Players who purchase both bundles will receive more Terminator-inspired rewards that include “Target Legendary Acquired” LMG weapon blueprint and the “Endoskeleton Skull” charm.

From August 11 till August 24, Warzone players can compete in the Titanium Trials: Endurance Battle Royale. In this game mode, players experience Warzone as a Terminator would, and therefore will have to focus more on armor. Players can complete eight challenges to earn limited-time awards including calling cards, weapon camos, and more. You can read the full blog regarding the Terminator crossover here.

Ibrahim Kabir

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DayZ Update 1.42 Released This July 28 for Patch 1.18.155609

Bohemia Interactive has pushed out DayZ update 1.42 on both consoles and PC, and this is for patch stable version 1.18.155609! There’s a short list of fixes on all platforms available in the DayZ July 28 patch notes.

DayZ Update 1.42 Patch Notes | DayZ Update 1.18.155609 Patch Notes | DayZ July 28 Patch Notes:

Console Stable 1.18 Update 4 – Version 1.18.155069 (Released on 28.07.2022)

GAME

FIXED

  • Fixed: An issue where one could see inventories of players that broke from restrains/woke up from the unconscious
  • Fixed: Server error message related to the inventory

PC Stable 1.18 Update 5 – Version 1.18.155069 (Released on 28.07.2022)

GAME

FIXED

  • Fixed: An issue where one could see inventories of players that broke from restrains/woke up from the unconscious
  • Fixed: Server error message related to the inventory

SERVER

That’s about it for this title update. For more on the game, head on over to our DayZ game hub!

Source: DayZ forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dauntless Update 1.88 Drops for Patch 1.11.1 This July 28

Phoenix Labs has released Dauntless update 1.88 (PS5 1.000.016), which is for patch 1.11.1! This brings a new legendary lantern amp, balance changes, bug fixes and more! The Dauntless July 28 patch notes are available below, slayer!

Dauntless Update 1.88 Patch Notes | Dauntless Update 1.000.016 Patch Notes | Dauntless July 28 Patch Notes:

RADIANT ESCALATION: LEGENDARY LANTERN AMP

In Radiant Escalation, we’ve added legendary lantern amps that are only available when a particular lantern is equipped. While rare, these amps are extremely powerful and mix Escalation runs up in truly legendary ways. Koshai’s Bloom is the final lantern to receive an amp.

  • The Echo Bloom legendary amp is only available to Slayers who have the Koshai’s Bloom lantern equipped. It reduces the cooldown of Koshai’s Bloom by 500%.
BALANCE

 

Sahvyt

SAHVYT

  • Increased Sahvyt’s overall health.
 

Chronovore

CHRONOVORE

  • Increased the health of Chronovore and Soulreaper Chronovore.
 

Quests

QUESTS

  • Quests in the quest chain “The Master” can now be completed either by reforging a weapon skill or by collecting an aetherheart.
BUG FIXES

 

Valomyr

VALOMYR

  • Fixed some issues where Valomyr’s beams wouldn’t hit players.
 

Quests

QUESTS

  • Fixed an issue where “Variant I” would incorrectly mark Coldrunner Key as the quest location, instead of Conundrum Rocks.
  • Fixed an issue where players could continue to receive break parts from a past event quest.
 

Challenges

CHALLENGES

  • Fixed an issue where challenge objectives that tracked spending wouldn’t update as intended.
 

UI

UI

  • Fixed an issue where quest type icons could overlap when displayed on some screens.

That’s about it. Once there’s a new Dauntless patch, we’ll let our readers know.

Source: Dauntless

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Resident Evil Village Upcoming Update Announced, Here’s What’s Coming

A surprise new Resident Evil Village upcoming update has just been announced. The update is adding several new accessibility options to the game for free and is coming alongside the Winters’ Expansion in October 2022.

The update is announced to add new toggles for the subtitles’ size, color, and background. It is also adding a permanent reticle, a Closed Captions option, and the speaker’s name in story mode.

The Resident Evil Village upcoming update is releasing for all users alongside the Winters’ Expansion DLC. The expansion is set to include new Mercenaries Additional Orders as well as the narrative-driven Shadows of Rose.

Here is a snippet of MP1st’s review of the game, which gave it an 8.5/10 score.

While I don’t believe that Village has the greatest story for a Resident Evil game, everything else about it helps makes it standout as one of the more worthier titles. With stellar combat, and a world that is easy to get lost in with it’s beauty, Village feels like a huge step for the franchise. I am a bit bum that there is no VR support like RE7, but this did allow the team to really give the game their all on a technical level. It feels like a true next-gen experience, even on the older systems. Plenty to love about Village, and with multiple playthroughs under my belt, I just don’t see how anyone can skip out on this gem. To me, this feels like the evolutionary step that Resident Evil 2 took from the first game, only for Resident Evil 7. The first-person perspective is proven, and here to stay for the long haul.

The new Resident Evil Village Gold Edition and the Winters’ Expansion are now available for pre-order. Both are releasing on October 28, 2022, for the PS5, Xbox Series X|S, PS4, Xbox One, and Steam.

Aaron Nashar

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MLB The Show 22 Down Reports Bat Out This July 28, 2022

Baseball fans who can’t play on the virtual field on MLB The Show 22, you’re not the only one seeing issues, as MLB The Show 22 down reports have surfaced recently, and players are having issues connecting to servers this July 28, 2022!

MLB The Show 22 Down Status and Updates This July 28, 2022:

Here are some of the reports that have surfaced recently:

Image

The ever-reliable Downdetector site has also reported an uptick in outage reports today as well.

So far, San Diego Studio nor the official MLB The Show Twitter account has not acknowledged the outage. We’re keeping an eye out on things, and once we know more, we’ll update the post. If you can connect, leave a comment below and tell us which platform you’re on, and where you’re connecting from!

For the latest update on the game, check out what got fixed in the patch released on July 14 right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Outriders Update 1.23 Fires Out for Huge List of Changes This July 28

People Can Fly has released Outriders update 1.23 (PS5 1.023), which is a pretty hefty patch that introduces changes to the endgame, quality of life changes, balance passes to classes and more! Read on for the hefty Outriders July 28 patch notes below and it’s a long read!

Outriders Update 1.23 Patch Notes | Outriders Update 1.023 Patch Notes | Outriders July 28 Patch Notes:

QUALITY OF LIFE CHANGES

  • Implemented Item Locking Functionality.
  • Improved the Quick Mark Functionality to now also include Legendary, Apocalypse Epic and Apocalypse Legendary rarities.
  • Changed the behaviour of the camera when sprinting to make the sprint behaviour between “Toggle” and “Hold to Sprint” consistent. The camera will no longer turn when players are sprinting.

ENDGAME CHANGES

Apocalypse Tier Grind Reduced

  • Apocalypse Tier Leveling
    • Starting from Apocalypse Tier 20, the requirement to level up each Apocalypse Tier has been reduced by 10%.

Crafting Costs Reduced. Resource Gains Increased.

  • Resources & Anomaly Extract
    • The amount of Anomaly Extract gained has generally been improved and the amount of Anomaly Extract gained in Tarya Gratar’s Troves has been increased by 500%.
    • A full run-through of Tarya Gratar (including Troves) should now net out at around double the amount of Anomaly Extract earned per run when compared to before this patch.
    • Boss-rushing the final Arbiter will net slightly more Anomaly Extract than before, but this will not be the most efficient route for Anomaly Extract farming.
  • Crafting and Upgrading
    • Starting at Item Level 50, the Anomaly Extract costs required to upgrade gear has been reduced by 5%.
    • Between the two above changes (Increased Gains and reduced Costs), players should be able to support upgrading two full sets of gear per Apocalypse Tier level. This should enable a greater amount of experimentations and limit the need to hoard resources in order to be able to upgrade the currently equipped set.
  • Apocalypse Gear Drop Rates
    • Starting at Apocalypse Tier 11, the “Increased chance for Apocalypse variant gear” has been increased for each Apocalypse Tier.

Expeditions Rewards Improved

  • Expeditions
    • Expedition Rewards have been increased in order to make Expeditions feel more viable alongside Tarya Gratar. The “Loot Gained per X Time Investment” should now feel quite similar between Expeditions and Tarya Gratar.
    • Players should now receive a greater amount of Epic and Legendary Items and comparatively fewer Rare items in Expeditions.
    • Anomaly Extract farming should now also feel much more viable to do in Expeditions.

BUG FIXES

PROGRESSION RELATED BUGS

  • Fixed a bug that allowed players to miss a Pax point if they transitioned out of the Fisherman fight too quickly.
  • Fixed a bug that prevented characters transferring to Worldslayer from obtaining their first Ascension point.
  • Fixed a bug that could prevent co-op players from leveling up even if they had acquired all required experience but the party had been wiped out during combat.
  • Fixed a bug that cause player’s health to be improperly calculated if they levelled up immediately after dying. The correct value would be display if they died again.

BUG FIXES SKILLS AND NODES

  • Fixed a bug that was causing the “Twisted Rounds”, “Volcanic Rounds” and “Blighted Rounds” skills to be blocked when firing any one-shot weapon.
  • Fixed a bug that prevented the mods “Minefield” and “Legendary Minefield” from triggering more than once per enemy.

​

  • Devastator:
    • Fixed a bug that prevented the Devastators Pax nodes “Finishing Touch” and “Earthen Shell” from properly working after the player transitioned from a no-weapons-area.
  • Technomancer:
    • Fixed a bug that prevented Technomancers from activating the “Pain Launcher” skill if they were too close to covers or walls.
    • Fixed a bug that prevented Technomancers from cycling between camera sides when using the Tools of Destruction Minigun.
    • Fixed a bug that caused the stats screen of Technomancers to display abnormal results while the Tool of Destruction skill was active.
  • Trickster:
    • Fixed a bug that prevented the Tricksters “Hunt the Prey” skill from triggering if enemies were using cover.
    • Fixed a bug that caused Tricksters to lock up if they used “Hunt the Prey” on an enemy who died at the same time.
    • Fixed a bug that could cause Tricksters to get stuck in geometry on certain levels when using “Hunt the Prey”.
    • Fixed a bug that could cause the Tricksters “Twisted Round” skill to remain active indefinitely if player was staggered during the reload animation.
    • Fixed a bug that was causing the “Venator’s Knife” skill to deal inconsistent damage when used in combination with certain mods.
    • Fixed a bug that was caused the “Time Rift” mod “Weightlessness” to show in incorrect duration of 5 seconds in it’s tooltip. The correct value is 3 seconds, which is now correctly displayed.

BUG FIXES GEAR

  • Fixed a bug that prevented the Technomancer’s Grim Inventor set bonus from triggering consistently in combination with the Pain Launcher skill if there was only one rocket remaining in the RPG.
  • Fixed a bug that was causing Status Power provided by items to be multiplied instead of decreased as players increased their Apocalypse Tiers. This could unintentionally lead to increases as high as 700% Status power at Apocalypse Tier 40.
  • Fixed a bug that prevented the Mycologist’s Set from behaving properly in the Transmog menus.
  • Fixed a bug that allowed the game to drop a Headgear item called “Wraith’s Mask” for which there is no Transmog design.

BUG FIXES MODS

  • Fixed a bug that caused the “Shock and Awe” mod to trigger more often than intended.
  • Fixed a bug that caused the “Relativity Theorem” mod to inconsistently refresh and in some cases even extend cooldowns.
  • Fixed a bug that caused the “Untamed Power” mod to skip the cooldown for the Trickster’s Hunt the Prey skill.
  • Fixed a bug that prevented the Pyromancer mod “Ember Shield” from triggering more than one stack if the player had the skill node “Master of the Resistance” active.
  • Fixed a bug that prevented the Trickster’s “And Another One” armor mod to not function for killing shots.
  • Fixed a bug that prevented the Devastator’s “Reflect Bullets” mod “Equator” from working in relation to Melee Enemies.
  • Fixed a bug that prevented the “Concussive Force” mod from increasing the damage dealt by the Devastator’s “Chip Off The Old Block” mod effect.
  • Fixed a bug that caused the “Self-Medication” mod to fully restore players’ health every time it triggered.
  • Implemented changes to the “Death Ray” mod’s VFX so that the mod effect is not overly bright in certain areas.

BUG FIXES ENEMIES

  • Fixed a bug that could cause enemies from being properly affected by or not animating and despawning properly when hit with either the Devastators Impale and Earthquake, Pyromancer’s Feed the Flames and Overheat or a Technomancers Cold Snap or Cryo Turret skill while the enemy was affected by the Phoenix Aura effect.
  • Fixed a bug that caused Skirmisher Warlords to appear on the Trial of Tarya Gratar’s score screen multiple times.
  • Fixed a bug that could cause the Arbiter to be locked in a melee attack loop if the player targeted them with the “Hunt the Prey” skill at a certain moment.
  • Fixed a bug that allowed players to interrupt Adherent enemy abilities with regular weapon shots.
  • Fixed a bug that allowed players to enter cover when affected by the Executioner’s Chain Lock ability.
  • Improved the consistency of the Shadowbeast’s Melee attack in relation to the claw’s VFX.
  • Fixed a bug that was causing co-op players to be momentarily held back if hit by a Forest Strix projectile.
  • Fixed a bug that allowed Vanquisher enemies to rotate while executing the “Suppressive Fire” skill.
  • Fixed a bug that caused Snow Behemoths to become idle if their “Rock Plower” skill was avoided by Devastators using the Gravity Leap skill.
  • Fixed a bug that could cause enemies to be stuck in an animation loop by players using the “Concentration Blast” mod or Pyromancers using the Overheat skill.
  • Fixed a bug that prevented the Crawler in the “Cliffside Path” arena from moving away from its spawn location.
  • Fixed multiple bugs that prevented Melee enemies from reaching players in certain locations.
  • Multiple Improvements to make the VFX of enemy abilities more consistently timed with their effects.

BUG FIXES GENERAL

  • Fixed a bug that reset Auto Loot filter settings after returning to gameplay from the lobby.
  • Fixed a bug that caused Worldslayer and Apocalypse gear to appear in Tiago’s rotation for players who had not upgraded to Worldslayer.
  • Fixed a bug that caused client players to see an incorrect number of retries remaining for the Trial of Tarya Gratar when exiting to lobby and using “Continue”.
  • Fixed a bug that was causing the Armour worn by other players to jitter and jump in Multiplayer.
  • Resolved Clipping Issues.
  • Resolved issues related to camera movements during cutscenes.
  • Implemented multiple improvements and resolutions for issues related to light and shadow.
  • Improvements to certain areas where FPS drops were observed.
  • Multiple bug fixes related to audio and SFX not playing or not ending properly.
  • Multiple improvements to geometry, collision and placement of enemies or items.
  • Multiple bug fixes related to quest progression blockers.
  • Various other minor bug fixes.
  • Crash Fixes

General Balance Changes

  • Apocalypse Tier Leveling
    • Starting from Apocalypse Tier 20, the requirement to level up each Apocalypse Tier has been reduced by 10%.
  • Resources & Anomaly Extract
    • The amount of Anomaly Extract gained has generally been improved and the amount of Anomaly Extract gained in Tarya Gratar’s Troves has been increased by 500%.
    • A full run-through of Tarya Gratar (including Troves) should now net out at around double the amount of Anomaly Extract earned per run when compared to before this patch.
    • Boss-rushing the final Arbiter will net slightly more Anomaly Extract than before, but this will not be the most efficient route for Anomaly Extract farming.
  • Crafting and Upgrading
    • Starting at Item Level 50, the Anomaly Extract costs required to upgrade gear has been reduced by 5%.
    • Between the two above changes (Increased Gains and reduced Costs), players should be able to support upgrading two full sets of gear per Apocalypse Tier level. This should enable a greater amount of experimentations and limit the need to hoard resources in order to be able to upgrade the currently equipped set.
  • Apocalypse Gear Drop Rates
    • Starting at Apocalypse Tier 11, the “Increased chance for Apocalypse variant gear” has been increased for each Apocalypse Tier.
  • Expeditions
    • Expedition Rewards have been increased in order to make Expeditions feel more viable alongside Tarya Gratar. The “Loot Gained per X Time Investment” should now feel quite similar between Expeditions and Tarya Gratar.
    • Players should now receive a greater amount of Epic and Legendary Items and comparatively fewer Rare items in Expeditions.
    • Anomaly Extract farming should now also feel much more viable to do in Expeditions.

Balance Changes – Devastator

  • Earthen Shell
    • Added a 0.5 second cooldown.
      • Note that due to a display rounding quirk in the engine, this cooldown will be displayed as being 1 second. It is, however, 0.5 seconds in actuality.
    • Greatly increased shield generation values.
    • Explanation:
      • Earthen Shell has been identified as being slightly too strong, so we’re applying a brief
        cooldown to the shield generation that was being abused through excessive animation cancelling. This will give some enemies a little more opportunity to be able to damage Devastators, who were otherwise immortal. We have compensated the implementation of the cooldown with an increased Shield generation per skill used so that Earthen Shell will still provide great value but without the potential for abuse.
  • Multistrike
    • Stored damage is now capped at 700% of Anomaly Power.
    • Explanation:
      • Multistrike’s untamed potency has been a topic of discussion since the launch of Worldslayer. In an attempt to not completely gut its numbers, we have applied a cap to add a movable (through Anomaly Power) ceiling to the node.
  • Terms of Engagement
    • Stored damage is now capped at 700% of Anomaly Power.
    • Explanation:
      • Much like Multistrike, Terms of Engagement suffered from a bug that allowed players to store up an unlimited amount of damage and then release it as a one-hit kill against any enemy in the game, including bosses. Our approach has been the same as with Multistrike, whereby we have applied a cap to the total amount of damage these nodes can store.
  • Finishing Touch
    • Increased the Ammo-to-Weapon Damage coefficient provided by this node.
    • Explanation:
      • As part of our drive to make Firepower Devastators more viable, we are increasing the conversion of missing ammo to Weapon Damage by upping the value to more than it’s previous 1:1 relation.
  • Impact Point
    • Increased damage scaling from 30% to 50% of Anomaly Power.
    • Explanation:
      • This buff forms part of the overall power shift this patch is introducing for Devastators. The overall aim is to move the Devastator meta way from it’s current form and instead open up multiple new viable options for play.
  • Obliteration
    • Increased base Anomaly Power and Resistance Piercing from 6% to 10%.
    • Explanation:
      • Obliteration is being buffed to make it a more competitive choice when considered against Puncture. This buff forms part of the overall power shift this patch is introducing for Devastators. The overall aim is to move the Devastator meta way from it’s current form and instead open up multiple new viable options for play.
  • Upheaval
    • Increased the percentage of stored damage from 10% to 15%.
    • Fixed a couple of bugs that caused the Devastator’s “Upheaval” Pax node to act in unexpected and inconsistent ways, such as acting differently when triggered by the Impale skill.
    • Explanation:
      • As we have applied a cap to Multistrike and a bug fix will now make Upheaval only store the activating player’s own damage (as was always intended), we are increasing the amount of stored damage as part of the overall Devastator power shift.
  • Elitism
    • Fixed a bug that prevented the Devastator Pax node “Elitism” from correctly working on Bosses.
    • Reduced the cooldown on Elitism from 5 seconds to 1 second.
    • Explanation:
      • The bug fix supported the node’s core purpose: providing power when fighting Elite and Boss enemies. However, during our analysis of Elitism’s usage and behaviour, we identified that its previous uptime was clocked at around 50% at best. Reducing it’s cooldown should allow players to maintain Elitism almost perpetually when fighting elites and bosses.
  • Overwhelming Force
    • Increased Armor-to-Damage conversion from 40% to 60%.
    • Explanation:
      • Overwhelming Force’s conversion is being buffed in order to incite more players into trying playstyles it supports while also providing a competitive synergy between this Pax node and changes we have made to some Devastator Legendary Sets.
  • Paladin / Champion
    • Removed the PROTECTION keyword requirement and changed both nodes to activate on any skill.
    • Explanation:
      • After long discussions, we came to the conclusion that in order to truly unlock Devastator build variety, we had to remove the hindering factor of Protection keyword on both of these multiplier nodes. This change is part of our overall power shift to make more Devastator sets and playstyles more viable.
  • Mighty Tank
    • Increased the percentage cap from 40% to 50% for both Anomaly Power and Firepower.
    • Explanation:
      • We are raising the ceiling for Warden Devastators so they can reap more benefits from fully committing to Armor stacking.
  • Despair
    • Reduced the percentage of it’s Anomaly Damage multiplier from 100% to 30%.
    • Explanation:
      • Despair-empowered Gravity Leap has dominated the Devastator meta as an omni-tool since Worldslayer launched. It has providing both uncontested survivability and damage debuffs while also being a powerful gap closer.
        While the survivability is a unique characteristic of Gravity Leap, with Worldslayer we introduced a systemic solution to debuff mods. At the time, we equalized them across the board to 30%, but Despair was the single outlier. This led to the Anomaly Power Devastator meta becoming extremely static, with the most dominant build continuing to be “Leapquake”, as it already was during the base game’s lifecycle. This was the result of being able to access both the old Paladin node and Despair at the same time and acquire effects that other build permutations could not achieve. Today’s change removes the ‘must have’ nature of Gravity Leap, allowing it to be traded with other skills that can provide a comparable debuff. Coupled with Unshackled, Paladin should greatly expand the Devastator build variety.
  • Bullet Acceleration
    • Increased base damage from 33 to 60.
    • Explanation:
      • With Paladin and Champion unshackled from the Protection keyword, we are keen to add offensive value to Reflect Bullet, so that it is not a lost and abandoned skill. This should give players incentive to keep the skill for its full duration.
  • The Strongest First
    • Increased damage to the enemy with the highest HP from 50% to 75%.
    • Explanation:
      • With Paladin and Champion unshackled from the Protection keyword, we are keen to add offensive value to Reflect Bullet, so that it is not a lost and abandoned skill. This should give players incentive to keep the skill for its full duration.
  • Primal Chain
    • Increased the damage provided by the Primal Chain mod from 10% to 15%.
    • Explanation:
      • This change will provide an extra nudge for Anomaly Power builds focusing on the Boulderdash skill to make them more viable given the nature of the skill and within the context of Terms of Engagement being capped.
  • Bannerlord Legendary Set
    • Added extra functionality that provides 35% Anomaly Power bonus.
    • Note: Fundamental changes made to any gear pieces may not apply to existing items, due to the way the game spawns and stores loot. Any newly dropped gear pieces should include the stated changes if the existing items remain unaffected.
    • Explanation:
      • The Seismic Commander set has long been the dominant Devastator pick due to it’s multipliers, required skill sets and its effective values concerning cooldown reduction when compared against damage multipliers. Giving the Bannerlord set extra Anomaly Power should help make it more competitive against the Seismic Commander set.
  • Marshal Legendary Set
    • Increased both percentages of shared Physical and Anomaly damage from 30% to 50%.
    • Explanation:
      • As mentioned in the Bannerlord explanation, the Seismic Commander set is too much of a powerful all-rounder, which prevents other sets from being considered viable. Our philosophy believes that sets that fill a certain niche (such as the Marshal set) should excel in their tailored environments and should visibly outperform jack of all trades sets such as Seismic Commander.
  • Concussioner Legendary Set
    • Primary attribute switched to Bonus Firepower.
    • Secondary attributes switched to contain Close Range Damage and Status Power.
    • Note: Fundamental changes made to any gear pieces may not apply to existing items, due to the way the game spawns and stores loot. Any newly dropped gear pieces should include the stated changes if the existing items remain unaffected.
    • Explanation:
      • The Concussioner set suffered from a severe case of identity crisis. The set was initially designed as an Anomaly Power bruiser, but progression layers within certain Pax nodes were not cooperating with the set’s premise. We have decided to shift the set to support Firepower builds in the same way the Deathproof set might. For both of these sets, damage is generated primarily from Armor stacking and the set bonus’ effect. This change for the Concussioner set should also unlock better synergy with the Pax nodes through the Overwhelming Force path.
  • Statue’s Legs Slot
    • Item now provides Bonus Firepower instead of Max Health.
    • Note: Fundamental changes made to any gear pieces may not apply to existing items, due to the way the game spawns and stores loot. Any newly dropped gear pieces should include the stated changes if the existing items remain unaffected.
    • Explanation:
      • With Worldslayer we rolled out changes to attributes for legendary sets to make them more coherent and appealing to players. This change is the ‘finishing touch’ of those efforts.

Balance Changes – Technomancer

  • Lethal Devices
    • Added a 0.2 second cooldown to this nodes secondary effect.
    • Explanation:
      • Lethal Device’s secondary effect was fairly overwhelming when used with a few builds that capitalized on an excessive amount of damage events occurring within a second. This change should control the excessive amount of events slightly without killing the node’s damage effect.
  • Twin Reaper
    • Increased Echo damage from 25% to 35%.
    • Fixed a bug that prevented the Technomancer’s “Twin Reaper” Pax node from functioning properly after loading into a level.
    • Explanation:
      • In order to stimulate the Sniper archetype presence, we are increasing the Echo damage provided by Twin Reaper in order to support the fantasy of precise sniper shots being a deadly threat.
  • Kinetic Converter
    • Reduced cooldown from 5 to 1 second.
    • Explanation:
      • The healing path for Technomancers has long been underrepresented, so we are increasing this Pax node’s frequency to ensure the benefit for Overhealing occurs more often and can more effectively be utilized in combat.
  • Hastened Influence
    • Increased the cooldown reduction from 0.5 to 1 second.
    • Explanation:
      • We feel the node didn’t really hasten a Technomancer’s influence over enemies and are therefore giving it a boost. Winter is coming.
  • Burrowing Charge
    • Reduced cooldown from 5 to 3 seconds.
    • Explanation:
      • Burrowing Charge is performing well in terms of numbers so we’re targeting the occurrence rate to make it more fluent during hectic multi-enemy encounters.
  • Blightfire
    • Fixed a bug that caused the Technomancer’s Flame Leper’s Blightfire set bonus to consume and trigger off of Toxic that had been applied by other players, which in turn denied those players their application of Toxic.
    • Fixed a bug that prevented Toxic multiplier mods from correctly working when applied to Blightfire.
    • Explanation:
      • Shit was broken. We fixed it.
  • Downpour Legendary Set
    • Increased clusters scaling from 100% to 115% of Anomaly Power.
    • Explanation:
      • We are increasing the cluster scaling as compensation for some still visible issues with targeting, travel time and detonation time of Scrapnel.

Balance Changes – Pyromancer

  • Carbon Footprint
    • Increased cooldown reduction from 0.5 to 1 second
    • Explanation:
      • The Immobilize path in the Pax skill tree is underrepresented so we are increasing the cooldown reduction from weaving both Immobilize skills to stimulate builds relying on constant Ash application.
  • Carbonization
    • Increased damage multiplier from 20% to 25%.
    • Explanation:
      • The Immobilize path in the Pax skill tree is underrepresented so we are increasing the cooldown reduction from weaving both Immobilize skills to stimulate builds relying on constant Ash application.
  • Convection
    • Reduced cooldown reduction from 4 to 2 seconds.
    • Explanation:
      • Convection launched in an undesired state with improper values. As a result of this, it has completely overshadowed the Arsonist path due to the positive feedback loop it generates. We are shifting its nature slightly to chip away cooldowns instead of fully resetting them. Low cooldowns and Skills on Tap remain one of Outriders Worldslayer’s key tenets, but launch-day Convection went too far down this path.
  • Arsonist
    • Reduced cooldown from 5 to 4 seconds.
    • Explanation:
      • Arsonist has been overshadowed by Convection, which fulfilled the former’s role entirely in the short cooldown environment Worldslayer introduced. In order to make Arsonist a more appealing choice, we are trimming Convection and increasing frequency of Arsonist through reduced cooldowns. Increasing the percentage chance to proc would be counterproductive to the node’s nature and its maximum gain, which is refreshing as many skills as possible.
  • Solar Flare
    • Increased Critical Damage per stack from 10% to 15%.
    • Explanation:
      • Similarly to the Immobilize paths struggles, the Critical path was overshadowed by Bullet Frenzy. We are increasing the Crit Damage multiplier to make it a more appealing and competitive choice.
  • Critical Mass
    • Increased duration from 2 to 5 seconds
    • Explanation:
      • Critical Mass was designed to be a baked-in Embalmer’s Rage and was meant to offer a competitive choice to Bullet Frenzy, but this was not achieved at launch. We are providing more leeway to this node through it’s increased duration, so that players can enjoy guaranteed Crit Shots for longer periods of time while also offsetting troubles with scoring a Critical Shot on beast enemies or very mobile humanoids.
  • Master Exploder
    • Reduced conversion rate from 100% to 50%.
    • Explanation:
      • Master Exploder has been overperforming when combined with the amount of Resistance Piercing players are gathering from multiple sources. Master Exploder completely outshined Trigger Sequence. We are committing to a power shift inside the branch, relaying power from Master Exploder into Trigger Sequence to make the apex node an appealing choice.
  • Backdraft
    • Reduced Anomaly Power ramp per stack from 30% to 25%.
    • Explanation:
      • Trigger Sequence has been overshadowed by the value brought by Backdraft. We are trimming a bit of power in Backdraft and compensating Trigger Sequence in order to make it a more desired node.
  • Trigger Sequence
    • Increased damage ramp per stack from 25% to 35%.
    • Explanation:
      • As stated in the Master Exploder notes, Trigger Sequence has been overshadowed by combination of an interim node and the Coming in Hot node. While we do not want to curtail players’ freedom of selection which Pax nodes they choose, we do still strive to make apex nodes provide the highest benefit so that using them feels worthwhile.
  • Burnt Offerings
    • Increased damage ramp per tick from 10% to 20%.
    • Explanation:
      • Burnt Offerings is ramping too slowly in the encounter pacing that emerged post launch, so we are expediting it to make the node reach considerable amounts of damage from Burn Offerings faster and more reliably.
  • Wildfire / Conduction
    • Fixed a bug that prevented the “Wildfire” and “Conduction” Pyromancer skill tree nodes from being effective if players were pushing the limits of their Cooldown Reduction.
    • Explanation:
      • The nodes were not working as intended and was being diminished by the global cooldown reduction cap which is achieved rather easily in Worldslayer.
  • Mark of the Anomaly
    • Increased the damage against Marked enemies 10% to 12%.
    • Explanation:
      • This is part of an overall change in which we are providing some extra power across all Firepower builds in the base game’s Class Trees.
  • Susceptibility
    • Reduced Resistance reduction from 40% to 30%
    • Explanation:
      • In Worldslayer, we introduced a systemic solution to Resistance reduction mods, but Susceptibility evaded that adjustment. We are amending that in order to even it out with mods such as Asunder.
  • Reforged Legendary Set
    • Increased Thermal Bomb damage from 100% to 200%.
    • Increased Feed the Flames damage from 100% to 200%.
    • Explanation:
      • The niche that Reforged was filling was overtaken with the introduction of the Heatseeker set. We are therefore looking to differentiate them by making Reforged play around BIG Thermal Bombs in comparison to the MANY Thermal Bombs that Heatseeker provides. Additionally, this change is another step in making Feed the Flames a competitive choice for Anomaly Power builds who want to play around single target / cleave profile.
  • Torturer Legendary Set
    • Increased damage shared from 30% to 50%.
    • Explanation:
      • Similarly to the Marshal set, we want to make niche sets excel in their designated environment (for the Torturere set this is the “Cleave” environment), without letting them be outperformed by ‘jack of all trades’ sets.

Balance Changes – Trickster

  • Quantum Entanglement
    • Increased shared damage from 20% to 30%.
    • Explanation:
      • Quantum Entanglement is currently competing with the Pain Transfer mod and much to our dismay it consistently loses the arms race. We are therefore increasing its value so it can shine as THE cleave node while also alleviating the overwhelming need to play with Time Rift.
  • Special Tactics
    • Increased duration from 3 to 5 seconds.
    • Explanation:
      • We are adding a bit of breathing room for players running Special Tactics when searching for new Elites on the battlefield so that they can keep stacking the ramp.
  • Cheap Shot
    • Increased debuff duration from 5 to 10 seconds.
    • Increased Armor/Resistance shred from 30% to 40%.
    • Explanation:
      • Cheap Shot is greatly underrepresented so we are adding duration and increasing shred capacity to allow players a bigger scope of debuffing enemies across the battlefield while also allowing the debuff to last longer without players having to get up close and personal every few seconds.
  • Spectral Spike
    • Cooldown reduced from 1 to 0.5 sec
    • Explanation:
      • Similarly to the Pyromancer’s Burnt Offerings change, we are shortening the time for the Spectral Spike’s ramp to reach its max potency. This should make the buildup more fluent in the emergent Worldslayer combat pacing.
  • Temporal Blade
    • Base cooldown reduced from 19.8 to 16.8.
    • Explanation:
      • We looked at Anomaly Power builds which run on a singular damage source (Temporal Blade) and this change is a slight push to make its combat loop more fluent through faster access to Temporal Blade.
  • Wind Slash
    • Increased base damage from 6.5 to 13.
    • Explanation:
      • Cyclone Slice is having a hard time fitting into the Worldslayer environment so we’re giving it a boost to base damage to make it a more viable choice.
  • Slow Trap
    • Cooldown reduced from 10 to 8 seconds
    • Explanation:
      • This change is another step in making Slow Trap more portable for the dynamic playstyles that the Trickster represents.
  • Terminal Velocity Legendary Set
    • Weapon Damage bonus increased from 60% to 80%.
    • Explanation:
      • Firepower Tricksters are underperforming slightly in comparison to Anomaly Power Tricksters

Balance Changes – All Classes

  • Maxwell’s Demon Legendary Set
    • Fixed an issue with the set bonus only accounting for Bonus Firepower instead of Total Firepower.
    • Explanation:
      • The Maxwell’s Demon set was drawing from only a part of the player’s Firepower which
        was not the intended outcome. This fix increases the power of the bonus.
  • Trigger Twitch Legendary Set
    • Increased the Firepower coefficient from 40% to 280%.
    • Fixed a bug that prevented the Trigger Twitch set from prioritizing targets properly.
    • Explanation:
      • Trigger Twitch was launched with incorrect values, making the set severely underperform. This is an adjustment to bring it to the intended power level.
  • Mage’s Rage
    • Fixed a bug that was causing unforeseen issues with the amount of stacks and the Anomaly Power calculation
    • Fixed a bug that was preventing stacks from dropping away as intended when player’s swapped weapons
    • Explanation:
      • Mage’s Rage provided over twice of what it was supposed to give in terms of Anomaly Power. This change sets the mod into the right place power-wise. While this change may feel significant for any players who were exclusively relying on Mage’s Rage, our overall balancing has ensured that not all the excess power has been lost. Rather, it has flowed into other mods and combinations in order to provide a greater spread of viable builds.
  • Self-Medication
    • Fixed a bug that caused the “Self-Medication” mod to fully restore players’ health every time it triggered.
    • Increased the Max HP increase provided by Self-Medication from 10% to 20% for every skill on cooldown.
    • Explanation:
      • This is a simple bug fix, as the mod was clearly acting different to what it’s description said. The buff is made to compensate for the output loss as a result of the bug fix.
  • No Resistance Against the Fortified
    • Reduced conversion rate from 100% to 65%.
    • Explanation:
      • No Resistance Against The Fortified (NRAF) was launched with unintentionally high value. However, after seeing how dominant it has since become in builds, we are only trimming some of its power instead of fully reverting it. This change should diminish the ease of exceeding 100% Resistance
        Piercing, which was the main cause of unintended, unfixable damage increases.
  • Dark Sacrifice
    • Reduced Health drain from 50% to 25%.
    • Increased damage boost from 25% to 35%.
    • Explanation:
      • Dark Sacrifice was hit too hard with the launch of Worldslayer so we are restoring some of its power while also reducing the amount of drain.
  • Killing Spree
    • Increased damage boost per stack from 10% to 13%.
    • Increased duration from 8 to 15 seconds.
    • Explanation:
      • Similarly to Dark Sacrifice, Killing Spree was hit too hard with the launch of Worldslayer so we are restoring some of the power it lost.
  • Fortress
    • Increased damage boost from 20% to 25% at max stacks
    • Explanation:
      • We are restoring some of the offensive power it previously lost, so that the mod can keep up with other amplifier mods that are getting buffed with this patch.
  • First Things First
    • Reduced Armor Piercing value from 50% to 30%.
    • Explanation:
      • We previously increased the value on First Things First but this had led to the overbearing gameplay patterns of players intentionally not shooting guns at all. We tackled this to an extent when reworking Fortress last November. With that in mind, we have reduced the value of First Things First to encourage more active gunplay, as we want players to go into combat thinking about what they’re doing rather than relying on stat sticks and skill spam.
  • Tactical Retreat
    • Increased base damage from 54 to 62.
    • Explanation:
      • We are increasing damage of this mod to make it more competitive with golden standard mods like Thunder’s Legacy. As Tactical Retreat requires additional planning and effort in using the mod effectively, it should feel rewarding to rely on.
  • Shock and Awe
    • Increased range from 5 to 10 m.
    • Fixed a bug that caused the “Shock and Awe” mod to trigger more often than intended.
    • Explanation:
      • We are increasing range to make the mod compete better with similar mods from the same category which do not require being struck by enemies.
  • Embalmers Rage
    • Reverted this mod back to being a Kill Shot mod, rather than a Critical Shot mod.
    • Explanation:
      • At launch of Worldslayer, most Kill Shot mods were converted into Critical Shot mods for a variety of reasons. Following Community feedback and given the nature of Embalmer’s Rage, it makes sense for this to return to being a Kill Shot mod.
  • Anomaly Power class nodes
    • Increased Anomaly Power value from 10% to 15%.
    • Explanation:
      • As part of our compensation for power vacuum created by fixing Mage’s Rage, we are amplifying the class nodes to return part of the power lost.
  • Weapon Damage class nodes
    • Increased Weapon Damage value from 8% to 15%.
    • Explanation:
      • This change is intended to bring Firepower builds across all classes in line with Anomaly Power builds.

There’s also a detailed explanation of the balance changes, which players can read about here.

Source: Reddit (1, 2)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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COD Warzone Update for July 28 Features Weapon Tuning Changes & More

Heads up, Call of Duty players! While Raven Software just launched Season 4 Reloaded for COD Warzone yesterday, the studio has released COD Warzone update for July 28, and this one includes more weapon tuning changes. This is a server-side update, and requires no download. Read on for the official list of changes made.

COD Warzone Update for July 28 Patch Notes:

WEAPONS:

Weapon Adjustments

We’ve seen a positive change in kill metrics since the update to Snipers in Season Three. The intent was to lean into smaller maps favoring the Aggressive Snipers vs Heavier being more suited for the large map. Our data shows that despite a smaller adoption rate (~9.5%) Snipers are still being accredited with a competitive amount of kills vs the more popular class of Weapons. 

However, we’d like to lean into the Weapon to map identity harder, and as such all Snipers are receiving roughly a 35% bonus to their maximum damage range. Lighter rifles, with their damage range builds, will now more reliably cover the typical sight lines found in Rebirth Island and Fortune’s Keep. The goal is to not return to the fastest ADS Snipers being the dominant Weapon in all scenarios – so if things begin to trend that way we will make targeted changes to other statistics of those stand-out Weapons. 

» Sniper Rifles «
 

  • Kar98k (VG)
    • Max Damage Range increased to 72 meters, up from 48 meters
  • Type 99 (VG)
    • Max Damage Range increased to 50 meters, up from 37 Meters
  • 3-Line Rifle (VG)
    • Max Damage Range increased to 111 meters, up from 82 Meters
  • Gorenko Anti-Tank Rifle (VG)
    • Max Damage Range increased to 127 meters, up from 94 meters
  • Swiss K31 (BOCW)
    • Max Damage Range increased to 57 meters, up from 42 Meters
  • Sniper Rifle Charlie (MW)
    • Max Damage Range increased to 117 meters, up from 87 Meters
  • Sniper Rifle Alpha (MW)
    • Max Damage Range increased to 55 meters, up from 41 Meters
  • HDR (MW)
    • Max Damage Range increased to 117 meters, up from 87 Meters
  • Rytec AMR (MW)
    • Max Damage Range increased to 80 meters, up from 59 Meters
  • Pelington 703 (BOCW)
    • Max Damage Range increased to 58 meters, up from 43 Meters
  • ZRG 20mm (BOCW)
    • Max Damage Range increased to 137 meters, up from 102 Meters
  • SP-R 208 (MW)
    • Max Damage Range increased to 45 meters, up from 33 Meters
  • LW3 – Tundra (BOCW)
    • Max Damage Range increased to 61 meters, up from 45 Meters
  • Sniper Rifle Charlie (BOCW)
    • Max Damage Range increased to 92 meters, up from 68 Meters
  • Marksman Rifle Charlie (MW)
    • Max Damage Range increased to 49 meters, up from 36 Meters

PERKS:

Serpentine

  • Damage Reduction decreased to 15%, down from 20% 

We’ve seen a positive adoption of Serpentine in Loadouts, and as such average encounter time has crept up. We’re reducing the bonus damage mitigation so that it’s still a valuable perk, but has less of an impact on average TTK. We’ll be watching this space closely and will make further adjustments as necessary. 

BUG FIXES:

  • Fixed an issue on Fortune’s Keep causing the gas to be more difficult to see than intended.
  • Fixed an issue that allowed Players to exploit Weapon Trade Stations.
  • Fixed an issue causing Deployable Buy Stations to remain active in the gas – allowing  for unintended exploits.
  • Fixed an issue that caused the Skål Crusher (VG) to not have a Zombies Mastery Camo section available.
  • Fixed an issue causing incorrect unlock criteria to appear for the “The Vault” Vehicle skin in the Vehicle Customization menu.
  • Fixed collision issues with the AI mercenaries during the Cash Extraction Event on Fortune’s Keep.

That’s about it. If there’s a new update released for Warzone, we’ll be sure to let our readers know.

Source: Raven Software

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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