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Destiny 2 Update 1.040 Rolled Out This March 22 for Patch 4.0.0.4

Bungie has released the Destiny 2 update 1.040 patch for last-gen and next-gen platforms, and this is for hotfix 4.0.0.4! There’s a ton of fixes included in the patch, which are listed in the official Destiny 2 March 22 patch notes supplied by Bungie.

Destiny 2 Update 1.040 Patch Notes | Destiny 2 March 22 Patch Notes:

Activities 

Throne World 

  • Fixed a networking issue that could cause the destructible Pyramid Crux object used in many activities to desync state between client and host causing several issues and confusing players.
  • Fixed an issue where a third Altar could unintentionally be active on the map for a short period.

Gambit 

  • Fixed an issue causing perks in Gambit PvP to use PvE values.
    • More specifically, Eriana’s Vow will no longer one-shot opponents unless they’ve already taken damage from other sources.

Vow of the Disciple 

  • Fixed an issue where an unintentional symbol could appear where one of Rhulk’s attacks met environment geometry.
  • Fixed an issue where players could earn a lore entry while only standing in front of one of two symbols.
  • Fixed an issue where players could shoot any symbol to pass the “kill” symbol check for the lore entry.
  • Fixed an issue where players could disrupt The Caretaker mid-wipe performance.
  • Fixed an issue where players could complete The Caretaker encounter and the activity would not progress.
  • Fixed an issue where the Rhulk encounter would be soft locked if players spread Leeching Force as their final deposit occurs.
  • Fixed an issue where players could leave raid banners up by planting them as the encounter begins.
  • Fixed an issue where players could earn multiple lore entries by reloading checkpoints.

The Witch Queen Campaign 

  • Fixed an issue where players could circumvent death in Legendary Campaign missions by leaving the fireteam and rejoining.
    • Players that Join in Progress now require a revive.
  • Fixed an issue preventing replayable nodes in The Witch Queen campaign from appearing on the Throne World map for a small portion of players.
  • Fixed the displayed possible rewards for Legend difficulty for The Ghosts to include Ascendant Alloy.

PsiOps Battlegrounds 

  • Fixed an issue where Champions were inconsistently spawning in PsiOps Battlegrounds.

UI/UX  

General

  • Fixed an issue where some items were being highlighted as new incorrectly, which had negative impacts to performance.
  • Fixed an issue where general game performance could stutter or drop in framerate while character inventory UI was loading.

Investment  

Economy 

  • Fixed an issue that was causing Gambit weapon and armor focusing to cost more than expected.
    • Focusing now costs 10,000 Glimmer and 50 Legendary Shards each.
  • Rahool’s destination materials now are sold for stacks of five for one Legendary Shard, matching Spider’s previous exchange rates.
  • Fixed an issue that was still allowing Weapon Telemetries to drop.
    • Players can safely delete all Weapon Telemetries from their inventories as they no longer have any use and will not be used in the future.
  • Fixed an issue where a Vanguard bounty, The Harder They Fall, could only be progressed in strikes.
  • Fixed an issue where the Omega catalyst boost was rewarding 3x progress instead of 4x.
  • Fixed an issue where the Legendary Campaign emblem, A Higher Truth, could not be equipped on platforms where the player doesn’t own The Witch Queen.
  • Players who found themselves unable to unlock or acquire a Light subclass should now be able to do so.
  • Players should find the associated pursuits in their inventory when first entering orbit with space remaining for the associated pursuit.
  • Fixed an issue where the Ritual of the Season Triumph could be progressed with PvE kills outside of Vanguard playlists.
  • Fixed an issue where Seasonal quest steps could be blocked if players had reached the Psionic Intel inventory limit.
  • Fixed an issue where Nightfalls were giving inconsistent reputation bonuses when reaching a platinum score.
    • Some strikes will now reward additional reputation, while others will reward less.

Weapon Crafting 

  • Increased Element crafting currency caps.
  • Fixed an issue where the Sleight of Hand trait perk had incorrect crafting requirements.

Seals 

  • Fixed an issue where the Moments of Triumph 2021 title could not be equipped.

Gameplay 

Weapons 

  • Fixed an issue where the Explosive Personality Grenade Launcher was not using the correct RPM stat for wave frames.
    • Note that the crafting screen will still display the wrong RPM which will be fixed in a future patch.
    • The actual weapon item will have the correct stat.
  • Fixed an issue where The Logic ornament for The Lament appeared backwards.
  • Fixed an issue where The Lament and Worldline Zero were not networking their attacks correctly.
  • Fixed an issue where a faint box would be visible around the hip-fire reticle when using Osteo Striga or Forerunner.
  • All Glaives now reach full charge after four successful projectile hits instead of six.

Armor 

  • Fixed an issue where the previous reduction of melee recharge rate for Graviton Forfeit was erroneously applying in PvE activities.
  • Fixed an issue where the Exotic Titan Helmet, Loreley Splendor, would consume class ability energy upon death without spawning a Sunspot(as in the case of taking enough damage to fully deplete your health while you still have any shields).
  • Players must first acquire Vow of the Disciple raid mods before they can be applied to armor from that raid.
  • Fixed an issue where some armor was not appearing on the Appearance Customization screen, even after it had been unlocked with Synthweave.
  • Fixed an issue where some Rare armor sets could be infused.
  • Fixed an issue where focusing an Umbral Engram could sometimes give the wrong armor to Warlocks.

Abilities 

  • Boss combatants no longer take additional melee damage while frozen by Stasis.
  • Sentinel Titan’s Bastion barricade now takes 20% increased damage from player sources.
    • This damage bonus stacks with other sources of anti-emplacement damage like the Hakke Breach Armaments origin trait or Anti-Barrier Rounds.
  • Targets with Void invisibility active now ping the radar for 0.6 seconds every 3 seconds until invisibility ends. Normal radar visibility rules still apply (i.e., double jumping or sprinting pings the radar).
    • Note: Now that we’ve seen feedback and data from the first weekend of Trials in Season 16, we wanted to take a few steps to address a few outliers in the Void 3.0 subclass kits.
    • These changes are targeted specifically at PvP and don’t affect the PvE sandbox.
    • We believe that some frustration stems from prevalence and will taper off over time as additional subclasses are brought into the 3.0 system, but wanted to address what we can before the next Trials weekend.
    • As always, we’ll be on the lookout for feedback and will adjust where needed.
  • Fixed an issue where Child of the Old Gods could damage some targets through immunity shields.
    • While the Child will not be put on time out, it now knows better and has issued heartfelt apologies to all targets that it has damaged through immunity.
    • We are thankful to have such a good Child, and are proud of them.

Platforms 

PC 

  • Fixed an issue where some overlays could cause game crashes.
    • Includes MSI Afterburner and Razor Cortex.

Don’t forget to tune in this Friday for Xur’s wares, and for the return of Trials of Osiris!

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Nvidia Hopper GPU Architecture Announced, the “Next-Gen of Accelerated Computing”

Nvidia dropped some new technological advancements for computing today, as the company announcd the arrival of the Nvidia Hopper GPU architecture, a newe platform that the company calls the “next-gen of accelerated computing.” The Hopper is the official successor to the Ampere series, with this new platform expected to deliver a phenomenal performance leap over its predecessor.

Building on this new platform is the H100, the first GPU built on the Hopper architecture. Here are some of the features of this new card:

  • World’s Most Advanced Chip — Built with 80 billion transistors using a cutting-edge TSMC 4N process designed for NVIDIA’s accelerated compute needs, H100 features major advances to accelerate AI, HPC, memory bandwidth, interconnect and communication, including nearly 5 terabytes per second of external connectivity. H100 is the first GPU to support PCIe Gen5 and the first to utilize HBM3, enabling 3TB/s of memory bandwidth. Twenty H100 GPUs can sustain the equivalent of the entire world’s internet traffic, making it possible for customers to deliver advanced recommender systems and large language models running inference on data in real time.
  • New Transformer Engine — Now the standard model choice for natural language processing, the Transformer is one of the most important deep learning models ever invented. The H100 accelerator’s Transformer Engine is built to speed up these networks as much as 6x versus the previous generation without losing accuracy.
  • 2nd-Generation Secure Multi-Instance GPU — MIG technology allows a single GPU to be partitioned into seven smaller, fully isolated instances to handle different types of jobs. The Hopper architecture extends MIG capabilities by up to 7x over the previous generation by offering secure multitenant configurations in cloud environments across each GPU instance.
  • Confidential Computing — H100 is the world’s first accelerator with confidential computing capabilities to protect AI models and customer data while they are being processed. Customers can also apply confidential computing to federated learning for privacy-sensitive industries like healthcare and financial services, as well as on shared cloud infrastructures.
  • 4th-Generation NVIDIA NVLink — To accelerate the largest AI models, NVLink combines with a new external NVLink Switch to extend NVLink as a scale-up network beyond the server, connecting up to 256 H100 GPUs at 9x higher bandwidth versus the previous generation using NVIDIA HDR Quantum InfiniBand.
  • DPX Instructions — New DPX instructions accelerate dynamic programming — used in a broad range of algorithms, including route optimization and genomics — by up to 40x compared with CPUs and up to 7x compared with previous-generation GPUs. This includes the Floyd-Warshall algorithm to find optimal routes for autonomous robot fleets in dynamic warehouse environments, and the Smith-Waterman algorithm used in sequence alignment for DNA and protein classification and folding.

H100 has already seen widespread support across the industry utilizing cloud tech, including Alibaba Cloud, Amazon Web Services, Baidu AI Cloud, Google Cloud, Microsoft Azure, Oracle Cloud and Tencent Cloud, which plan to offer H100-based instances. We can’t wait to see the Nvidia Hopper GPU architecture applications for gaming as well, as this is expected to take development to new heights.

Source: Nvidia

MP1st Staff

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Destiny 2 Update 2.45 Patch Notes; Glides Out for Hotfix 4.0.0.4

Bungie has rolled out the Destiny 2 update 2.45 patch, which is for hotfix 4.0.0.4! This title update for March 22 brings fixes to the in-game economy, UI/UX, mission and loads more. Read on for the Destiny 2 hotfix 4.0.0.4 patch notes.

Destiny 2 Update 2.45 Patch Notes | Destiny 2 Hotfix 4.0.0.4 Patch Notes:

Size: 126MB (PC)

Activities 

Throne World 

  • Fixed a networking issue that could cause the destructible Pyramid Crux object used in many activities to desync state between client and host causing several issues and confusing players.
  • Fixed an issue where a third Altar could unintentionally be active on the map for a short period.

Gambit 

  • Fixed an issue causing perks in Gambit PvP to use PvE values.
    • More specifically, Eriana’s Vow will no longer one-shot opponents unless they’ve already taken damage from other sources.

Vow of the Disciple 

  • Fixed an issue where an unintentional symbol could appear where one of Rhulk’s attacks met environment geometry.
  • Fixed an issue where players could earn a lore entry while only standing in front of one of two symbols.
  • Fixed an issue where players could shoot any symbol to pass the “kill” symbol check for the lore entry.
  • Fixed an issue where players could disrupt The Caretaker mid-wipe performance.
  • Fixed an issue where players could complete The Caretaker encounter and the activity would not progress.
  • Fixed an issue where the Rhulk encounter would be soft locked if players spread Leeching Force as their final deposit occurs.
  • Fixed an issue where players could leave raid banners up by planting them as the encounter begins.
  • Fixed an issue where players could earn multiple lore entries by reloading checkpoints.

The Witch Queen Campaign 

  • Fixed an issue where players could circumvent death in Legendary Campaign missions by leaving the fireteam and rejoining.
    • Players that Join in Progress now require a revive.
  • Fixed an issue preventing replayable nodes in The Witch Queen campaign from appearing on the Throne World map for a small portion of players.
  • Fixed the displayed possible rewards for Legend difficulty for The Ghosts to include Ascendant Alloy.

PsiOps Battlegrounds 

  • Fixed an issue where Champions were inconsistently spawning in PsiOps Battlegrounds.

UI/UX  

General

  • Fixed an issue where some items were being highlighted as new incorrectly, which had negative impacts to performance.
  • Fixed an issue where general game performance could stutter or drop in framerate while character inventory UI was loading.

Investment  

Economy 

  • Fixed an issue that was causing Gambit weapon and armor focusing to cost more than expected.
    • Focusing now costs 10,000 Glimmer and 50 Legendary Shards each.
  • Rahool’s destination materials now are sold for stacks of five for one Legendary Shard, matching Spider’s previous exchange rates.
  • Fixed an issue that was still allowing Weapon Telemetries to drop.
    • Players can safely delete all Weapon Telemetries from their inventories as they no longer have any use and will not be used in the future.
  • Fixed an issue where a Vanguard bounty, The Harder They Fall, could only be progressed in strikes.
  • Fixed an issue where the Omega catalyst boost was rewarding 3x progress instead of 4x.
  • Fixed an issue where the Legendary Campaign emblem, A Higher Truth, could not be equipped on platforms where the player doesn’t own The Witch Queen.
  • Players who found themselves unable to unlock or acquire a Light subclass should now be able to do so.
  • Players should find the associated pursuits in their inventory when first entering orbit with space remaining for the associated pursuit.
  • Fixed an issue where the Ritual of the Season Triumph could be progressed with PvE kills outside of Vanguard playlists.
  • Fixed an issue where Seasonal quest steps could be blocked if players had reached the Psionic Intel inventory limit.
  • Fixed an issue where Nightfalls were giving inconsistent reputation bonuses when reaching a platinum score.
    • Some strikes will now reward additional reputation, while others will reward less.

Weapon Crafting 

  • Increased Element crafting currency caps.
  • Fixed an issue where the Sleight of Hand trait perk had incorrect crafting requirements.

Seals 

  • Fixed an issue where the Moments of Triumph 2021 title could not be equipped.

Gameplay 

Weapons 

  • Fixed an issue where the Explosive Personality Grenade Launcher was not using the correct RPM stat for wave frames.
    • Note that the crafting screen will still display the wrong RPM which will be fixed in a future patch.
    • The actual weapon item will have the correct stat.
  • Fixed an issue where The Logic ornament for The Lament appeared backwards.
  • Fixed an issue where The Lament and Worldline Zero were not networking their attacks correctly.
  • Fixed an issue where a faint box would be visible around the hip-fire reticle when using Osteo Striga or Forerunner.
  • All Glaives now reach full charge after four successful projectile hits instead of six.

Armor 

  • Fixed an issue where the previous reduction of melee recharge rate for Graviton Forfeit was erroneously applying in PvE activities.
  • Fixed an issue where the Exotic Titan Helmet, Loreley Splendor, would consume class ability energy upon death without spawning a Sunspot(as in the case of taking enough damage to fully deplete your health while you still have any shields).
  • Players must first acquire Vow of the Disciple raid mods before they can be applied to armor from that raid.
  • Fixed an issue where some armor was not appearing on the Appearance Customization screen, even after it had been unlocked with Synthweave.
  • Fixed an issue where some Rare armor sets could be infused.
  • Fixed an issue where focusing an Umbral Engram could sometimes give the wrong armor to Warlocks.

Abilities 

  • Boss combatants no longer take additional melee damage while frozen by Stasis.
  • Sentinel Titan’s Bastion barricade now takes 20% increased damage from player sources.
    • This damage bonus stacks with other sources of anti-emplacement damage like the Hakke Breach Armaments origin trait or Anti-Barrier Rounds.
  • Targets with Void invisibility active now ping the radar for 0.6 seconds every 3 seconds until invisibility ends. Normal radar visibility rules still apply (i.e., double jumping or sprinting pings the radar).
    • Note: Now that we’ve seen feedback and data from the first weekend of Trials in Season 16, we wanted to take a few steps to address a few outliers in the Void 3.0 subclass kits.
    • These changes are targeted specifically at PvP and don’t affect the PvE sandbox.
    • We believe that some frustration stems from prevalence and will taper off over time as additional subclasses are brought into the 3.0 system, but wanted to address what we can before the next Trials weekend.
    • As always, we’ll be on the lookout for feedback and will adjust where needed.
  • Fixed an issue where Child of the Old Gods could damage some targets through immunity shields.
    • While the Child will not be put on time out, it now knows better and has issued heartfelt apologies to all targets that it has damaged through immunity.
    • We are thankful to have such a good Child, and are proud of them.

Platforms 

PC 

  • Fixed an issue where some overlays could cause game crashes.
    • Includes MSI Afterburner and Razor Cortex.

Check out the weekly reset of activities in Destiny 2 for this week here.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Weekly Reset March 22, 2022 and Eververse Inventory

It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 are now live! The Destiny 2 weekly reset March 22, 2022 refresh of activities is now live along with the Eververse inventory of items for sale. Read on for the full info for this week.

Destiny 2 Weekly Reset March 22, 2022 and Eververse Inventory:

Nightfall – The Ordeal: Fallen S.A.B.E.R.

Modifiers:

  • Nightfall: Adept
    • Hot Knife: Shanks now have Solar shields
    • ****:
    • Acute Arc Burn: +25% Arc damage dealt and +50% Arc damage received.
  • Nightfall: Hero
    • All previous modifiers
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Disruption] Overload Champions. & & You must equip Anti-Barrier and Anti-Overload mods to your arms armor to defeat them. These mods come from the Seasonal Artifact.
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Disruption] Overload Champions.
    • Hero Modifiers: Extra Shields
    • Poleharm: You deal more damage with melee weapon attacks, but take more damage from foes that are far away.
  • Nightfall: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Locked Loadout & Match Game & Extra Shields
    • Shielded Foes: You will face combatants with [Arc] Arc and [Void] Void Shields. & & Activity modifiers may add more shield types.
    • Shielded Foes: [Arc] Arc and [Void] Void Shields
  • Nightfall: Master
    • All previous modifiers
    • Togetherness: Base health regen is reduced. If near another player, health regen is increased.
    • Master Modifiers: Champions: Mob & Locked Loadout & Match Game & Extra Shields
    • Champions: Mob: This mode contains additional Champions.

Rewards:

  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Weekly Crucible Rotator: Clash

Fight for victory by defeating opponents.


Vanguard Burn: Arc Singe

The other modifiers rotate daily, check out the Daily Reset Thread for them!


Savathûn’s Throne World

Campaign Mission: The Last Chance

Infiltrate Savathûn’s fortress to recover an artifact linked to her acquisition of the Light.


Legacy Activities

  • Europa
    • Eclipsed Zone: Cadmus Ridge
    • Empire Hunt: beep boop failed to fetch
    • Exo Challenge: Simulation: Agility: Simulated Skill-Set Training: Test your dexterity as you move against the Vex.
  • Moon:
    • Wandering Nightmare: Nightmare of Horkis, Fear of Mithrax (Anchor of Light)
    • Trove Guardian is in Anchor of Light
  • Dreaming City: Growing Curse
    • Petra is at Divalian Mists.
    • Weekly Mission: The Oracle Engine – The Taken threaten to take control of an irreplaceable Awoken communications device.
    • Ascendant Challenge: Cimmerian Garrison, Chamber of Starlight
    • Blind Well: Hive, Plague: Cragur

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Canopus Trireme Vehicle 2500 Bright Dust
Constellation Tracer Ship 2000 Bright Dust
Daito Capsule Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Lucid Apply this shader to change the color of your gear. Shader 300 Bright Dust
Spring Showers Emote 3250 Bright Dust
Ta-Da Emote 400 Bright Dust
Off-Road Shell Ghost Shell 2850 Bright Dust
Terran Sidecar Vehicle 2500 Bright Dust
Abyss Walker Cloak Equip this ornament on any eligible Legendary armor item to change its appearance. Once you get a universal ornament, it’s unlocked for all characters of the relevant class on your account. Hunter Universal Ornament 1200 Bright Dust
GJNKR Equip this weapon ornament to change the appearance of Gjallarhorn. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Stasis Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Metropolitan Acoustics Apply this shader to change the color of your gear. Shader 300 Bright Dust
Byzantium Lotus Equip this shader to change the color of your gear. Shader 300 Bright Dust
Copperbrand Equip this shader to change the color of your gear. Shader 300 Bright Dust
Trinity Apply this shader to change the color of your gear. Shader 300 Bright Dust
Plesiohedral State Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Harpy’s Cry Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
SIVA Emergence Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Petra Venj, The Dreaming City

Name Description Cost Requirement Reward
Ascendant Challenge “The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds “The Blind Well can split wide the veins that run between realities.” —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle & Baryon Bough

Eris Morn, Moon

Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow’s Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon’s Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment

Lectern of Enchantment, Moon

Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core

Variks, Europa

Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
The Heat of Battle During the Empire Hunt “The Warrior,” defeat Phylaks and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Phylaks, the Warrior defeated XP++

Shaw Han, Cosmodrome

Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer

Starhorse, Eternity

Name Description Cost Requirement Reward
Old-Fashioned Way Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with charged or uncharged melee abilities, defeat combatants with weapons equipped in the Kinetic slot, and complete the activity with an impressive score. 5 Strange Coin 125 Melee & 75 Kinetic weapon & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++
Aces High Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with precision Hand Cannon final blows, rapidly defeat combatants, and complete the activity with an impressive score. 5 Strange Coin 75 [Hand Cannon][Headshot] Hand Cannon & 125 Rapidly defeated & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++
Match Game Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants using a Void, Arc, or Solar weapon that matches your currently equipped subclass; defeat combatants with any Power weapon; and complete the activity with an incredible score. 7 Strange Coin 115 Matching weapon & 60 Power weapon & 1 {var:73817828} Points 3 Paraversal Haul & 1 Enhancement Prism & XP++

Weekly Records

Name Description Objectives Rewards
Legendary PsiOperative I Complete PsiOps Battleground: EDZ on Legend difficulty. (Accessed via the H.E.L.M. Director node.) 1 Legend PsiOps Battleground: EDZ completed Challenger XP+ & Insight
Light Reclaimer I Defeat Lighthoarders in PsiOps Battleground: EDZ. 1 Lighthoarders in PsiOps Battleground: EDZ defeated Challenger XP+ & Insight
Voices Silenced Complete the “Vox Obscura” Exotic quest. 1 “Vox Obscura” completed Challenger XP++
Dangerous Conduct Acquire the Reckless Endangerment Seasonal weapon. 1 [Shotgun] Shotgun Challenger XP++ & Bright Dust
Into the Void Defeat Guardians. Bonus progress granted for defeating opponents with Void abilities. 200 Guardians Challenger XP++ & Bright Dust
Besting the Worst Defeat Hive and Scorn bosses in strikes or Vanguard playlists. 5 Hive boss defeated & 5 Scorn bosses Challenger XP++ & Bright Dust

Thanks, Reddit!

MP1st Staff

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WWE 2K22 Update 1.06 Improves Ladder Bridges & More This March 22 (Update)

Visual Concepts has released the WWE 2K22 update 1.06 (PS5 version 1.006), which adds gameplay improvements, but sadly, doesn’t fix some of the technical issues the game is plagued with. Read on for the WWE 2K22 March 22 patch notes to see what’s new.

WWE 2K22 Update 1.06 Patch Notes | WWE 2K22 Update 1.006 Patch Notes | WWE 2K22 March 22 Patch Notes:

Update: 2K has released the official patch notes!

Here’s the announcement so far from Visual Concepts:

Unfortunately, based on feedback from the community, there seems to be a lot of bugs that weren’t fixed in this title update. Reddit user biesnine has confirmed the following:

Universe still crash

Moves still don’t show up in special/finisher

Championship entrances still have no pyros sound effects

Seriously this patch was only made to remove weapons from faction wars because people were using them. No surprise they don’t bother releasing patch notes.

What was “fixed” is the kendo stick glitch, which Reddit user ahhrealpeoples confirmed:

They removed the kendo stick glitch by just removing weapons in faction wars sadly. I really wish they would make it an elimination match without interrupting the pins to at least make the grind more enjoyable.

Once the official patch notes are out, we’ll be sure to update the post accordingly, so hit that refresh button from time to time throughout the day.

While the game still has issues, it’s a big step up from its predecessors, as our review gave it a healthy 8/10 and said, “If you’re a fan of the WWE 2K franchise, then without a question you’ll be happy with what WWE 2K22 has to offer. It feels like a true return to form, and although that suggests it isn’t an evolution of some sort, it certainly has enough to shake up the franchise and for the best. It’s accessible, it’s fun, and most of all, it’s well polished in most of its gameplay. A year extra was definitely the right call, one we hope continues on with future releases.”

Update: 2K has released the patch notes and the post has been updated.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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COD Vanguard Update 1.015 Patch Notes; Out for Season 2 Reloaded This March 22

Sledgehammer Games has deployed the Call of Duty Vanguard update 1.015 (PS4 version 1.15) which is for Season 2 Reloaded! This brings new content, gameplay improvements, aim assist tweaks and lots more! Read on for the COD Vanguard March 22 patch notes.

COD Vanguard Update 1.015 Patch Notes | COD Vanguard Update 1.15 Patch Notes | COD Vanguard Season 2 Reloaded Patch Notes | COD Vanguard Season 2 Reloaded Patch Notes:

NEW SEASON TWO CONTENT

  • A brand new Mode, Arms Race, which takes place on a new large Map, Alps
  • New Vehicles: Motorcycle, CD12 Transport, and Tank
  • A New Playable Operator, Gustavo dos Santos
  • New Weapon, Armaguerra 43
  • Ranked Play — Top 250 Skill Division & Leaderboard
  • New Ranked Play Rewards
  • Ranked Play Skill Rating Restriction & UI Updates
  • Zombies: New Covenants, Dedicated Server Pause, and Additional Updates
  • New Pro Pack, Boston Breach Team Pack, and Bundles
  • New Ukrainian Flag Calling Card has been added to Vanguard and Warzone. This free Calling Card is now in your inventory. Equip in the Barracks tab, under Customization.
  • Max 2XP Weekend to celebrate the midseason update. Increase your Operator, Player, Weapon, Clan, & Battle Pass XP. Live Mar. 25 – 28.

For a full breakdown of all the new content dropping to Vanguard in the Season Two midseason update, check out the official Call of Duty blog, here.

MULTIPLAYER UPDATES

Sniper Rifle Balance

On Thursday, March 10th, we got a little too excited and announced that a significant balance pass for Sniper Rifles was live. Unfortunately, these changes would not be made available until the Season Two Reloaded update. Well, tomorrow they are coming! Let us know what you think.

Missed the early announcement? Here are our goals for this balance pass…

Given your feedback and our metrics, we recognized that Sniper Rifles were underperforming across the board.  Because of this, we wanted to focus on the strengths and weaknesses of each weapon in this class.

  • Type 99
    • This one is for all of your Quickscopers out there. Faster ADS time and less sway while walking makes it ideal for high-risk, high-reward sniping. But watch out for return fire – you’re fast but not invincible!
  • 3-Line Rifle
    • Reliability at its finest. We decreased the flinch received when taking fire to allow players to maintain accuracy while holding a position.
  • Kar98K
    • Our jack-of-all-trades Sniper Rifle. Although it was already a popular choice, we decreased its ADS time to give it a better chance in close-quarters combat to offer an alternative to the Type 99.

Let us know what you think of these changes. Your feedback will play a critical part of future weapon balance passes. We look forward to sharing more in the near future!

Aim Assist

In Vanguard Season One, we saw reports from players who suggested that the Aim Assist system was not always functioning as it should. Today, we are optimistic we have fixed a bug that caused Aim Assist to intermittently deactivate while engaging an enemy player.

First, we want to thank everyone who shared clips of this problem. This bug was very difficult to reproduce and the video clips were critical to the QA investigation which helped our Engineering team diagnose and solve the issue.

When functioning properly, the Aim Assist system analyzes every frame of the game to determine if it should activate, based on whether an enemy is currently in sight. We call this a “player visibility check”. The Aim Assist bug was the result of the system not waiting for the “player visibility check” before running an action. In certain scenarios, the Aim Assist system was left to assume that no player was visible, which meant that Aim Assist could potentially deactivate multiple times in a single engagement. With tomorrow’s fix, the Aim Assist system will ensure that a result from that “player visibility check” is received before continuing and we are confident based on testing that it should behave as intended.

Please note that although we have tested this fix extensively with our team, the real test is in the live game environment with all of you. Please let us know if you are still encountering problems with Aim Assist while playing Vanguard.

Multiplayer Patch Notes

Stability & Performance

  • Stability improvements should result in better connectivity and lower rates of server disconnect errors.
  • Scrolling through a large friends list will no longer kick the player out of the Social menu.
  • Resolved a bug resulting in Dev Error 604, which was caused by being revived while a melee weapon and tactical equipment are equipped.
  • Resolved a bug resulting in Dev Error 5573 when using the “Ace Casual” and “Decorated” Operator Skins for Wade and Daniel.
  • Resolved a bug resulting in Dev Error 7272 when using the “Tooled Up” Operator Skin for Lucas.

Gameplay

  • Aim Assist
    • Addressed an issue that caused Aim Assist to erratically deactivate while engaging an enemy player.
  • Destruction
    • Addressed an issue that allowed enemy nameplates to be seen through surfaces in various situations.
  • Progression
    • Addressed an issue that prevented players from earning XP for some Operators.
    • Addressed an issue that caused the “Hello There” Trophy to not be awarded upon joining a Clan.

Maps

In this update, we paid special attention to improving the overall quality of our Multiplayer maps. We have made efforts to improve spawn logic in difficult scenarios, namely high-intensity Combat Pacing selections and objective-based modes. Several improvements have been made to the environment to prevent players from taking advantage of exploits, such as spawning in a player’s line of sight. We’ve also improved pathing for objective points for certain Modes on several maps.

Please note that the spawn changes in tomorrow’s update are fixes and improvements to situational exploits and there is no sweeping change to spawn logic. However, we will continue to iterate on our spawn logic in the coming updates and look forward to sharing more soon.

  • Berlin
    • Addressed an exploit that allowed players to reach unintended locations near the Train Yard.
  • Bocage
    • Players will no longer spawn in the sight of enemies near the Water Wheel in Assault pacing Free-for-All.
  • Casablanca
    • Players will no longer spawn in the sight of enemies near the Hotel in Free-for-All
    • Addressed an issue that prevented the Patrol capture point from progressing near the Bridge.
  • Castle
    • Addressed exploits that allowed players to reach unintended locations in the Courtyard and Garden.
  • Desert Siege
    • Addressed exploits that allowed players to reach unintended locations near the Destroyed House, Train Station, and Courtyard.
    • Improved collision to prevent players from obstructing the view of their character near the Trench, Ammo Dump, and Destroyed House.
    • Improved collision to prevent an unintended line of sight near the Train Station.
  • Dome
    • Adjusted spawns to prevent players from facing interior walls upon respawn.
    • Improved spawn logic to avoid spawning players in locations where a teammate was recently killed.
  • Gavutu
    • Addressed an exploit that allowed players to reach an unintended location near the Arched Rock.
  • Gondola
    • Corrected lighting that caused a blue tint to be applied to the environment in certain locations.
    • Adjusted the capture point in Control to prevent players from capturing it from an unintended location near the Fire Watch Tower.
  • Oasis
    • Addressed an exploit that allowed players to reach an unintended location near Ruins East.
  • Paradise
    • Improved spawn logic to avoid spawning players near enemies in Team Deathmatch.
    • Players will no longer spawn in the sight of enemies on the Cliff Path.
    • Improved collision in several locations to prevent players from obstructing the view of their character.
    • Improved the pathing of the capture point in Patrol.
  • Radar
    • Addressed an issue that caused players to spawn out of bounds in Patrol.
    • Improved the pathing of the capture point in Patrol..
  • Sub Pens
    • Addressed an issue that caused players to spawn out of bounds near the Utility Room in Team Deathmatch.
    • Addressed an exploit that allowed players to reach unintended locations near the Dry Docks.

Modes

  • Kill Confirmed
    • Addressed an issue that caused server disconnect errors. Kill Confirmed has returned to the quickplay filter and featured playlist rotations.

Operators

  • Thomas (Yeti)
    • Thomas’s Date of Birth has been corrected in his Operator Bio.
  • Halima (Hellhounds)
    • Halima will no longer be invisible during her Highlight Intro.

Weapons

  • NEW: Armaguerra 43 (Submachine Gun)
    • Very high rate-of-fire SMG. Effective at short to medium range engagements.
    • Unlock the Armaguerra 43 through an SMG-based challenge or via Store Bundle.
  • Sten (Submachine Gun)
    • Stock attachments will no longer display incorrect textures.
  • Welgun (Submachine Gun)
    • In Gunsmith, ammo attachments that decrease reload quickness will now properly communicate this change.
  • KG M40 (Light Machine Gun)
    • Addressed an issue where the firing audio would not be affected by suppression attachments.
  • Type 99 (Sniper Rifle)
    • Decreased ADS time from 498ms to 400ms (-20%).
    • Decreased weapon sway while walking by 80%.
  • 3-Line Rifle (Sniper Rifle)
    • Decreased weapon sway while walking by 50%.
    • Decreased flinch intensity by 50%.
  • Kar98k (Sniper Rifle)
    • Decreased ADS time from 595ms to 500ms (-16%).
  • Sniper Rifles and Marksman Rifles
    • Decreased flinch intensity by 30%.
      • This change does not apply to the SVT-40, 3-Line Rifle, or Gorenko Anti-Tank Rifle.

Attachments

  • Shiraishi Short Barrel (Type 99)
    • Decreased ADS time multiplier from -10% to -5% (-50%).
  • Empress 514mm F01 (3-Line Rifle)
    • Decreased over-penetration range from 40m to 15m (-63%).

Killstreaks

  • Ball Turret Gunner (12 Kills)
    • Ball Turret Gunner usage is now properly tracked in the Barracks and on the scoreboard.

User Interface & Experience

  • Improvements
    • Added subtitles when previewing Operator Quips.
  • Bug Fixes
    • Barracks
      • Addressed an issue that prevented players who reached Level 1,000 in Season One from entering the Barracks menu.
    • Accessibility
      • Added the Menu Readability option to the Settings > Interface menu.
    • Social
      • An error will no longer be displayed when attempting to view the Social tab in the Clans menu.
      • Addressed an issue where the View Invite prompt would not function as intended.
    • After Action Report
      • Addressed an issue where the Scoreboard tab was missing from the After Action Report.
    • Customization
      • Completionist camos will now properly display current progress.
      • Calling Card Frames, Titles, and Killcam Themes can now be unequipped.

Bundles & Cosmetic Fixes

  • Blueprints
    • The “Shootout” and “Pawn Shop Special” Top Break Blueprints will now use the correct models for barrel, trigger action, magazine, and optic attachments.
    • The “Imperator” and “Run It Back” BAR Blueprints will now use the correct models for the CGC 27” 2B and Chariot 18” Rapid barrel attachment.
    • Adjusted the positioning of the ZF4 3.5X Rifle Scope on the “Ymir Curse” Volkssturmgewehr Blueprint.
    • Addressed an issue that caused the iron sights to be obstructed when the optic attachment was removed from the “Wasp” RATT Blueprint.
    • Fire Tracers will now be properly displayed when using the “Helm of Darkness” and “Blacksmith” Blueprints.
    • The Welgun Submachine Gun is now unlocked upon purchase of the “Heliox” Blueprint.
  • Other Items
    • Padmavati will no longer be invisible during her Highlight Intro when using the “Astrakhan” Operator Skin.
    • Addressed an issue that caused the camera to go out of bounds when using the “Trifecta” Highlight Intro.
    • Corrected the audio that is played when using the “Quicker They Fall”, “Asshole”, and “Badass” Operator Quips.
    • Several issues with Watches have been resolved including placement, invisibility, and animation.
    • Fixed the alignment of several Weapon Charms.
    • Corrected the alignment of Thomas’ cigar when previewing the “Smoked Out” Highlight Intro.
    • Corrected the alignment of Halima’s bottle when previewing the “Nice Shot” Highlight Intro.

RANKED PLAY

Treyarch is delivering plenty of Ranked Play updates with Season Two Reloaded, including the introduction of the Top 250 Skill Division & Leaderboard, new Season Two Rewards and Skill Division Rewards, rank progression improvements, new progression menus, additional quitter penalties, and more.

Start grinding for the ultimate bragging rights as one of the highest-ranked players in the world, and earn new rewards no matter which Skill Division you’re in, including Weapon Blueprints, Camos, Charms, and Animated Emblems. New rewards will arrive with each season, so be sure to earn your Season Two Rewards while they’re available.

Ranked Play competitors will now be able to form parties with more friends outside of their Skill Division via newly expanded party restrictions. Additional suspension rules have also been added to penalize players who quit mid-match. Read on below for everything new coming to Ranked Play, and remember… play to win.

Top 250

  • Skill Division
    • New 8th Skill Division added above Challenger to feature the 250 highest-ranked players in the world.
  • Leaderboard
    • New Top 250 Leaderboard added to track the top players in Ranked Play, visible to all players in-game.

New Rewards

  • New Season Two Ranked Play rewards can be earned by completing Win Challenges and earning Ladder Placements.
    • Each new season of Ranked Play will introduce a new set of Season Rewards. Season Two rewards can only be earned in Season Two.
    • All rewards can be used in both Vanguard and Warzone once unlocked.
  • Season Two Rewards:
    • Two “Pro Issue” Weapon Blueprints
    • Two Weapon Camos: “Season Two Ladder Champion” & “Season Two Ranked Veteran”
    • Two Charms: “I Got Bomb” & “Mano-a-Mano”
    • “Don’t Be Salty” Spray
    • “Season Two Competitor” Sticker
  • Skill Division Rewards:
    • Exclusive “Ranked Legend” Solange Operator Skin awarded for winning 25 games in the Master Skill Division or higher
    • Animated Emblem awarded at the end of the season based on the player’s final Skill Division
    • Each Skill Division has a Charm that can be earned by winning 10 games in that Skill Division

Expanded Party Skill Restrictions

  • Players in Master & Challenger can now form parties with players up to one adjacent Skill Division away (previously only within 500 SR).
  • Players in Elite can now form parties with players up to two adjacent Skill Divisions away (previously only within 1,000 SR).
  • Players below Elite can continue to party up without restrictions, and can now party with players who haven’t yet completed their Seasonal Skill Evaluation matches.
  • Party Restriction rules are now determined by the highest Skill Division represented in the party.
  • Players are now less likely to get matched with other players who are outside of their current Party Skill Restrictions.

UI Updates

  • My Career & Rewards
    • Added new My Career & Rewards menu, where players can access their Rank, Rewards, and Skill Division screens for additional information.
      • Rewards Screen: Preview your Season Two & Skill Division Rewards and track your progress toward your next unlock.
      • Skill Division Screen: See where you stack up in the Skill Divisions with information on your current Skill Division, as well as your progress toward your next Tier promotion.
  • Progression
    • The player’s current Rank number is now displayed above their Rank Icon in the Ranked Play lobby.
    • Players without a Rank will now appear as Unranked.
    • XP and Weapon XP summary screens are no longer shown after Ranked Play matches.
  • Ladder Events
    • The Ladder screen now defaults to the player’s current position when opened.
    • Stars for previously earned Ranks now correctly appear as filled in on the Ranks screen.
    • Ranks 10-29 now display the correct number of Stars needed on the Ranks screen.
  • Restrictions
    • Create-a-Class, Killstreaks, and Field Upgrades menus now correctly display all restricted Ranked Play content as restricted. These restricted items can no longer appear to be equipped to Ranked Play loadouts.
  • How to Play Menu
    • Maps & Modes tab now displays accurate Ranked Play maps.
    • Added information about Victory Flames to the Ladder Events tab.
  • General
    • Addressed an issue that was causing the player’s Operator to occasionally not appear in the Ranked Play menu.
    • Addressed an issue where players in their 5 Skill Evaluation matches would occasionally appear as being already placed in a Skill Division in some locations.

Rank Progression

  • Increased the number of Stars earned for each Ladder Placement to make progression through the 50 Ranks slightly faster:
    • 1st Place = 7 Stars (previously 5)
    • Top 5 = 6 Stars (previously 4)
    • Top 10 = 5 Stars (previously 3)
    • Top 25 = 3 Stars (previously 2)
    • Remaining players = 2 Stars (previously 1)

Disconnect Penalties

  • The first player to disconnect or quit a Ranked Play match in progress will receive a timed suspension from Ranked Play matchmaking, with increased suspension durations for repeat offenders.
  • Players receive SR and Ladder Point penalties if they quit or disconnect from a match in progress. These penalties are applied after their next completed match.
  • The first player to disconnect from the match receives a larger penalty than players who disconnect afterward.

Match Cancelation

  • Players will now see “Match Canceled” whenever a match is canceled due to uneven teams.
  • MVP Voting no longer displays after a match that was canceled after it started.

General

  • Resolved Dev Error 5476, which was occasionally displayed for some players when trying to access Ranked Play from the main menu.
  • Addressed an issue where players would occasionally not earn SR for a win after the entire enemy team had quit.
  • Addressed an issue where players could be automatically returned to the Lobby when scrolling on the Ladder screen.
  • Addressed an issue that was causing a small number of players to have empty Ranked Play classes and no ability to create Custom Classes.

ZOMBIES UPDATES

Season Two Reloaded brings Dedicated Server Pause to Vanguard Zombies, allowing solo players to pause for up to two hours collectively in matches played on dedicated servers. The inactivity kick timer has also been extended for players in public matches, so you’ll have more than enough time for a bathroom break while your friends keep the undead at bay.

Two powerful new Covenants arrive this week with three rarities each: equip Critical Expertise to boost your critical hit rates, and Explosives Expert for when you want to go loud. This update also includes improvements to the Decimator Shield & Ray Gun, the addition of the Sacrifice Objective to “Der Anfang,” Season Challenge improvements, various bug and stability fixes, and more. Check out the full patch notes below:

Dedicated Server Pause

  • Server Pause implemented for players in Solo and single-player Private matches on dedicated servers.
  • Players can pause for up to 2 hours collectively per match, and can continue to pause indefinitely in Offline/Local matches.

Inactivity Timer

  • Inactivity kick timer extended for players in Public matches.

New Covenants

  • Two new abilities with three rarities added to the Altar of Covenants:
    • Critical Expertise
      • Non-critical hits have a chance to become critical hits. Critical kills with Death Blow equipped will return ammo.
      • Rare: Non-critical hits have a 10% chance to be critical.
      • Epic: Non-critical hits have a 20% chance to be critical.
      • Legendary: Non-critical hits have a 30% chance to crit for 50% bonus damage.
    • Explosives Expert
      • Your explosions do more damage to the enemy and less damage to you. Splatterfest & Energy Mine explosion damage is increased. Ray Gun splash damage is not affected.
      • Rare: Your explosions do 50% more damage to the enemy and 50% less damage to you.
      • Epic: Your explosions do 75% more damage to the enemy and 75% less damage to you.
      • Legendary: Your explosions do 100% more damage to the enemy and 100% less damage to you.

Maps

  • “Terra Maledicta”
    • Addressed multiple issues where zombies could spawn in unintended locations.
    • Addressed multiple issues where zombie corpses could fall through the floor.
    • Addressed an issue where the Ray Gun could still be seen floating in space after acquiring it via Side Quest.
  • General
    • Closed various exploits in “Terra Maledicta” and “Der Anfang.”

Objectives

  • Sacrifice
    • Sacrifice Objective now available in all maps.

Wonder Weapons

  • Decimator Shield
    • Reduced the Decimator Blast ability cooldown from 90 seconds to 60 seconds.
  • Ray Gun
    • Addressed an issue where the Ray Gun was not always used when the player was downed if they had it equipped.

Weapons

  • Weapon Blueprints with custom visual effects will no longer lose these custom effects when upgraded at the Pack-a-Punch Machine.
  • Addressed an issue where players were not receiving Butcher Medals when getting five rapid kills with certain melee weapons.

Enemies

  • Addressed an issue where Brain Rot-controlled zombies were not attacking Strumkreigers and Zaballa the Deceiver.
  • Addressed an issue where Zaballa the Deceiver could fail to path to and attack players in some instances.
  • Addressed an issue where the Sturmkrieger’s weapon could clip into its body during stun animations.

Season Challenges

  • Adjusted one of the Season Two Zombies Challenges to be completable with 75 Molotov kills.

Sprays

  • Addressed an issue where visual effects were not displaying correctly when using sprays in Zombies.

Stability

  • Fixed various stability issues related to Zaballa the Deceiver, Sturmkriegers, and Artifacts.

CAMPAIGN

Bug Fixes

  • Lady Nightingale
    • Addressed an issue where the player could not perform a takedown on Steiner which halted progression.

Source: Sledgehamer Games

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Train Sim World 2 Update 1.75 Out for Nahverkehr Dresden Changes & More This March 22

Dovetail Games has released the Train Sim World 2 update 1.75 patch today, and this one adds multiple route updates to Nahverkehr Dresden and more! Check out the full Train Sim World 2 March 22 update patch notes below.

Train Sim World 2 Update 1.75 Patch Notes | Train Sim World 2 March 22 Update Patch Notes:

Today we are bringing updates to multiple routes with a particular focus on Nahverkehr Dresden, Sherman Hill and East Coastway.

Nahverkehr Dresden

  • Various improvements to the brakes on Sggmmrss, Zacns and Habbiins wagons so that they are now more accurate.
  • Anti-slip brake no longer cuts power when applied on the DB BR 143
  • Various updates to the brakes on the DB BR 143
  • Removed automatic resetting, will need to recycle power control off and back on again to regain traction.
  • Traction lock will come off at 1.2 bar brake cylinder pressure regardless of brake type.
  • Updated AFB electric brake control. AFB will now be able to use electric braking
  • Updated electric brake control from the Cab car so that it will now control it on the DB BR 143.
  • Improvements to the electric and air brake on the DB BR 143 so that is it now more predictable and responds better.
  • Added additional Indicator lights to the DB BR 143
  • Improved brightness in the Cab of the DB BR 143 as it was previously too dim.
  • Updated Sifa on the DB BR 143 so that the indicator light illuminates when Sifa is disabled or in a warning/emergency state.
  • Updated PZB so that the PZB Acknowledge is no longer triggered while it’s turned off on the DB BR 143.
  • Made various minor improvements to the DB BR 143-Corrected Electric brake performance so that it is now power limited at higher speeds.
  • Corrected slipping behaviour.
  • Update the sander switch so that it now works.
  • Made sanders move effective at all speeds.
  • Friction brake performance should now be closer to expected performance.
  • Corrected position of contact signaller button.
  • Increased speed of tap changer.
  • Corrected P release and application times.
  • Updated the emergency brake on the DB BR 363 so that it only activates once pushed over the threshold.
  • Added Contact Signaller functionality to trackside telephones.
  • Updated traffic so that it is no longer driving in the wrong direction near Trieb.
  • Updated PZB so that is no longer affects the Traction Lock when switching cabs.
  • Removed incorrect formations from the scenario planner. BR 185 formations should no longer appear listed as BR 363 formations.
  • Adjusted all of the DB BR 767 Cab cars so that they are now facing forwards when using the scenario planner.
  • Improved brake functionality for the Laaers carrier wagons, there should no longer be an extremely large delay when waiting for the brakes to release.
  • Updated the headlights on the DB BR 442 have been brought into line with BR 146 and other locos on the route.
  • Updated the Dopplestock lights so that they have similar effectiveness to the DB BR 146.
  • Memory optimisation improvements for the DB BR 146-2.
  • Improved safety system reset on game controller for DB BR 143.
  • Improved brake pressure handling for full-service brake applications on DB BR 143
  • Improved wiper controls in Doppelstocks.
  • Fixed issue with “Contact Signaller” control on Doppelstocks and moved it to the telephone handset.
  • Set the default position of the wipers to Park instead of Off for the Doppelstocks.

Tharandter Rampe

  • Added missing GNT suppression balises.
  • Fixed instances where the DB BR 442 formations were causing game crashes.

Sherman Hill

  • Improved light baking in Hermosa Tunnel.
  • Updated grade crossings at Wycon, Cheyenne chemical Works and Budford. The crossings should now be more realistic to real life and give a warning of a train approaching if lights/arms are present.
  • Removed unique smokestack from the wrong area at Dyno Nobel Chemical Plant
  • Moved the Mastery tile so that Bison are now more visible from the tracks.
  • Various minor visual improvements to Cheyenne and Laramie.
  • Updated the ditch lights colour to match the headlights on the SD70ACe.
  • Replaced concrete material with ballast material for Laramie and Cheyanne bridges.
  • Updated the lights on the SD70ACe to ensure they initialise as expected.
  • Correctly placed the Sherman Hill Summit sign.
  • Various minor visual improvements to Laramie Cement Works.
  • Minor performance improvements across the whole route by removing unnecessary weeds which were impacting FPS.
  • Improvements to scenery so that the terrain is now smooth near the tracks and harsh lines are no longer visible.
  • Added newly optimised wheat mesh.

Sand Patch Grade

  • Updated the SD40 so that it now displays the correct numbers to match the livery. (8301, 8308, 8310, 8316, 8345, 8347, 8372, 8375, 8438)

Schnellfahrstrecke Köln

  • Updated the New Journeys Koln Timetable to support PIS and virtual destinations.
  • Added missing ICE line numbers.
  • Switched on Unload All for all terminating services.
  • Moved BR363 at Koln Depot so that it can access the turntable.

East Coastway

  • Added Contact Signaller functionality to the Class 377/4.
  • Installed Overspeed functionality on the Class 66.
  • Updated the Class 66 to remove grass sound from the cab when walking around.
  • Various minor improvements to TPWS and AWS on the Class 66.
  • Updated Brighton station so that it is now correctly lit at all times of day.
  • Moved two lamp posts either side of Hampden Park Level Crossing that blocked the view of the station when on the footbridge.
  • Added the ability to use the footbridge at Hampden Park level crossing.
  • Updated the tunnels so that they are now shadowed correctly.
  • Changed the weather during the Loose Connection scenario from lightly raining to full raining.
  • Updated the colour of AWS ramps from Yellow to Green.
  • Added Contact Signaller functionality to signals with telephones on the posts.
  • Updated the ability to climb up all platforms along their entire length.
  • Added working level crossings to various locations along the route.
  • Updated the skybox to be compatible with the latest version.
  • Updated Falmer station so that it’s no longer populated with hundreds of NPC’s at peculiar times of the evening.
  • Various minor localisation improvements.
  • Added contact signaller functionality to the Class 66.

Main Spessart Bahn

  • Changed the weather during the Auto Runner scenario from lightly raining to full raining.
  • Various improvements to localisation when using the scenario planner.
  • Rush Hour passengers have now been added.

Bakerloo Line

  • Updated name of rail vehicle in the Livery Designer menu to be prefix with the DLC it comes from.
  • Various minor localisation improvements.

London Commuter

  • Improvements to cruise control on the class 377 so that it will apply electric brake when going downhill, or when the speed set is below current speed.
  • Updated coupling IDs so that all Electrostars will couple and work together

If there are any more changes announced in the Train Sim World 2 update 1.75 we’ll be sure to let you know.

Source: Dovetail Games forums

MP1st Staff

Home > News

Neverwinter Update 10.08 Out for Challenge of the Gods Changes This March 22

Cryptic Studios has released the Neverwinter update 10.08 patch today, and this one is for changes to Challenge of the Gods, in addition to the usual fixes and stability improvements! Check out the full Neverwinter March 22 update patch notes below.

Neverwinter Update 10.08 Patch Notes | Neverwinter March 22 Update Patch Notes:

Events

April Fowls

  • Various issues that would have been new to this year’s run have been addressed.

Challenge of the Gods

  • Challenges of the Gods no longer drop while on queued maps.
    • They can still drop during instanced maps, however, and quests on instanced maps still override the quest tracker. For now, players will still have to open the journal while in instanced maps to check the goal of a Challenge.
  • The merchant associated with the Coins of Waukeen event now spawns in the Moonstone Mask during the Challenge of the Gods event as well, as the Blessed Gift of the Gods contains Coins of Waukeen.
    • Please note that there is not a “last chance” period for Challenge of the Gods, so unspent coins will not be usable until the next run of either Challenge of the Gods or Coins of Waukeen.
  • Various tooltips have been updated to properly remove mentions of Enchantments.

Content and Environment

Queues

  • Spellplague Caverns is now classified as an Epic Dungeon, and is no longer one of the potential results in the Random: Dungeon Queue.
    • It can now be randomly selected in Random: Advanced Dungeon Queue.
    • It follows the same queue rules as all other Epic Dungeons.

Crown of Keldegonn

  • A certain gap in collision has been closed.

Combat and Powers

Mount Powers

  • Legendary Carpet of Flying
    • Mount Power (Vortex): Fixed an issue where only the first tick of damage was occuring, resulting in ~17% of intended damage.
    • Mount Power (Vortex): Significantly increased the magnitude of the pull force.

Items and Economy

Inventory

  • All old enchantments and runestones which are no longer equippable have had their names and descriptions updated to reflect those changes.
  • Mount insignias earned before the launch of Dragonbone Vale no longer have a chance to have different internal values than new mount insignias, causing them to no longer be able to stack in bags.

Rewards

  • Seals of the North granted from the Crown of Keldegonn (Master) Treasure Chests should now respect the weekly cap and start granting Seals of the Wild when the weekly cap is met.

User Interface

Zen Market

  • The rotating Zen Market banner no longer shows an ad for “New Bard Transmutes are available!” or the Bard’s Entourage Pack. (The purchases themselves are still available for now.)

Performance and Stability

General

  • A server crash in the powers system has been addressed.

Localization

General

  • All text localization for all locales should now be current as of March 15, 2022.

That’s it for the patch. Stay tuned at MP1st for the latest patch notes for Neverwinter once they come out.

Source: Arc Games

MP1st Staff

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Far Cry 6 Update 1.000.010 Released for TU5 This March 22

Ubisoft has delivered the Far Cry 6 update 1.000.010 patch for last-gen and next-gen platforms, and this is for Title Update 5 (TU5) of the action game, and includes a host of gameplay-related improvements, as well as platform-specific fixes. Read on for the Far Cry 6 March 22 patch notes below.

Far Cry 6 Update 1.000.010 Patch Notes | Far Cry 6 March 22 Patch Notes:

Patch sizes (may vary slightly depending on language pack😞
PC: 6.53 GB without HD Texture Pack, 7.69 with HD Texture Pack
Xbox One: 8.57 GB
Xbox Series X | S: 11.08 GB
PlayStation 4: ~15 GB, depending on selected language pack
PlayStation 5: 13.14 GB

Gameplay updates:

  • Ammunition Swapping
    • Players are now able to swap ammunition types for weapons via the weapon wheel (can be key bound on PC) without having to visit a workbench (you will need to have the ammunition type unlocked previously).
  • Introducing Loadouts
    • Players will have the ability to create and modify 4 loadouts. The loadouts include sets of weapons and gear that can now be easily swapped via the arsenal menu for adapting to any situation.
      • Loadouts unlock after the Libertad Rises mission.
  • Outpost resets
    • Once players finish the Far Cry 6 main campaign, they will gain the ability to abandon previously secured FND Bases.
      • Players can hover any completed FND Base and have an additional option available: Abandon FND Base.
      • Abandoning the FND Base reverts it to Military control. The FND Base is then available for the player to tackle again.
      • Abandoning the FND Base increases the level of enemies inside the FND Base to Player Level +4.
      • After abandoning the FND Base, the rewards offered are increased, granting additional Moneda.
  • New difficulty mode: Guerrilla Mode
    • Overall combat difficulty is increased (including AI detection and reaction to the player).
    • Ammo, gadget counts, and pickups have been reduced.
    • Major UI/HUD elements are disabled when you start Guerrilla Mode, which will test your skill and cunning. (To ensure the games’ accessibility levels remains high, the options can be turned on again via the settings menu).
    • Guerilla Mode requires a new game start, and you are not able to reduce the difficulty once you have started Guerilla Mode.

Bug fixes:

General:
·        Fixed an issue that caused the “Lock-on Aim” option to stay active even if the setting was turned off, while “Aiming Assist” was active.
·        Fixed an issue that could cause a Snowshoe-110D8569 error after fast travelling to Guerilla Hideout Conjunto during the “Intervention” mission when playing in co-op.
·        Fixed an issue that caused the option HUD Elements to automatically reset to “All On” after setting it to “All Off”.
·        Fixed an issue that could cause players to get stuck and not be able to move if they triggered the cinematic during the “Blood Ties” mission while being in a helicopter.
·        Fixed an issue that could cause a Snowshoe-D15BE00A when matchmaking into co-op, leaving the co-op session and immediately matchmaking for co-op again.
·        Fixed several localization, grammar, and subtitle issues.
·        Adjusted enemy respawn for the Acunana Farmland, Cayo Villa Real and Tabacco Valley areas to reduce the likelihood of enemies respawning too quickly.
·        Fixed several missing icons for trophies on PlayStation 5 and achievements on PC.
·        Fixed an issue that could cause an infinite death loop when an auto-save happened as soon as the player died.
·        Fixed an issue that could cause Chorizo to float when riding in the car with you.

DLC:
·        Fixed an issue with a weird door sometimes blocking progress during the “Cull the Herd” challenge when playing the Joseph: Collapse DLC.

PC:
·        Fixed an issue that could cause the Field of View scaling to become stuck at 75 when forfeiting a Gran Premio race.
·        Fixed an issue that could prevent players from launching Far Cry 6 if sound devices were disabled or not present in their operating system.

PlayStation
·        Fixed an issue that could cause a black screen for both the host and the co-op partner when launching the Joseph: Collapse DLC for the first time on PlayStation 4 and PlayStation 5.
·        Fixed an issue that caused available DLC to be shown as “Coming Soon” when players had purchased the Season pass.
PlayStation 5
·        Fixed an issue where the system music wouldn’t properly loop.
Xbox
·        Fixed several issues that could cause the game to crash under rare circumstances on Xbox One and Xbox Series X | S.
Stadia
·        Fixed an issue that caused several graphical glitches when playing the Joseph: Collapse DLC.
·        Fixed an issue that could cause a co-op session to be disbanded when the client would vote on an activity first.

As for the last update before this one, that brought in the Rambo crossover content alongside other fixes.

Source: Ubisoft forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Far Cry 6 Update 1.09 Patch Notes; Out for Title Update 5 This March 22

Ubisoft has released the Far Cry 6 update 1.09 patch which is called Title Update 5 by the publisher. This contains a huge chunk of bug fixes and gameplay improvements, and is a sgignificant download on all platforms. Check out the Far Cry 6 Title Update 5 patch notes below.

Far Cry 6 Update 1.09 Patch Notes | Far Cry 6 Title Update 5 Patch Notes:

Patch sizes (may vary slightly depending on language pack😞
PC: 6.53 GB without HD Texture Pack, 7.69 with HD Texture Pack
Xbox One: 8.57 GB
Xbox Series X | S: 11.08 GB
PlayStation 4: ~15 GB, depending on selected language pack
PlayStation 5: 13.14 GB

Gameplay updates:

  • Ammunition Swapping
    • Players are now able to swap ammunition types for weapons via the weapon wheel (can be key bound on PC) without having to visit a workbench (you will need to have the ammunition type unlocked previously).
  • Introducing Loadouts
    • Players will have the ability to create and modify 4 loadouts. The loadouts include sets of weapons and gear that can now be easily swapped via the arsenal menu for adapting to any situation.
      • Loadouts unlock after the Libertad Rises mission.
  • Outpost resets
    • Once players finish the Far Cry 6 main campaign, they will gain the ability to abandon previously secured FND Bases.
      • Players can hover any completed FND Base and have an additional option available: Abandon FND Base.
      • Abandoning the FND Base reverts it to Military control. The FND Base is then available for the player to tackle again.
      • Abandoning the FND Base increases the level of enemies inside the FND Base to Player Level +4.
      • After abandoning the FND Base, the rewards offered are increased, granting additional Moneda.
  • New difficulty mode: Guerrilla Mode
    • Overall combat difficulty is increased (including AI detection and reaction to the player).
    • Ammo, gadget counts, and pickups have been reduced.
    • Major UI/HUD elements are disabled when you start Guerrilla Mode, which will test your skill and cunning. (To ensure the games’ accessibility levels remains high, the options can be turned on again via the settings menu).
    • Guerilla Mode requires a new game start, and you are not able to reduce the difficulty once you have started Guerilla Mode.

Bug fixes:
 
General:
·        Fixed an issue that caused the “Lock-on Aim” option to stay active even if the setting was turned off, while “Aiming Assist” was active.
·        Fixed an issue that could cause a Snowshoe-110D8569 error after fast travelling to Guerilla Hideout Conjunto during the “Intervention” mission when playing in co-op.
·        Fixed an issue that caused the option HUD Elements to automatically reset to “All On” after setting it to “All Off”.
·        Fixed an issue that could cause players to get stuck and not be able to move if they triggered the cinematic during the “Blood Ties” mission while being in a helicopter.
·        Fixed an issue that could cause a Snowshoe-D15BE00A when matchmaking into co-op, leaving the co-op session and immediately matchmaking for co-op again.
·        Fixed several localization, grammar, and subtitle issues.
·        Adjusted enemy respawn for the Acunana Farmland, Cayo Villa Real and Tabacco Valley areas to reduce the likelihood of enemies respawning too quickly.
·        Fixed several missing icons for trophies on PlayStation 5 and achievements on PC.
·        Fixed an issue that could cause an infinite death loop when an auto-save happened as soon as the player died.
·        Fixed an issue that could cause Chorizo to float when riding in the car with you.

DLC:
·        Fixed an issue with a weird door sometimes blocking progress during the “Cull the Herd” challenge when playing the Joseph: Collapse DLC.

PC:
·        Fixed an issue that could cause the Field of View scaling to become stuck at 75 when forfeiting a Gran Premio race.
·        Fixed an issue that could prevent players from launching Far Cry 6 if sound devices were disabled or not present in their operating system.

PlayStation
·        Fixed an issue that could cause a black screen for both the host and the co-op partner when launching the Joseph: Collapse DLC for the first time on PlayStation 4 and PlayStation 5.
·        Fixed an issue that caused available DLC to be shown as “Coming Soon” when players had purchased the Season pass.
PlayStation 5
·        Fixed an issue where the system music wouldn’t properly loop.
Xbox
·        Fixed several issues that could cause the game to crash under rare circumstances on Xbox One and Xbox Series X | S.
Stadia
·        Fixed an issue that caused several graphical glitches when playing the Joseph: Collapse DLC.
·        Fixed an issue that could cause a co-op session to be disbanded when the client would vote on an activity first.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Features

Everything We Learned About Ghostbusters: Spirits Unleashed – AI Teammates, PKE Meter Stun Effect & More

MP1st was given a behind closed door look at Illfonic’s newest title, Ghostbuster Spirits Unleashed! While we covered the official announcement, here’s everything we learned, plus a sprinkle of our own impressions from the event! Once again, this is all done in a bulletpoint format for an easier read. Enjoy, Ghostbusters!

Everything We Learned About Ghostbusters: Spirits Unleashed – AI Teammates, PKE Meter Stun Effect & More:

General Notes:

  • Developed by Illfonic
  • Asymmetrical multiplayer game, four Ghostbusters vs a Ghost. 
  • Game takes place after Ghostbusters Afterlife. Illfonic has been working closely with Ghost Corp, the studio behind the recent Ghostbuster films. 
  • Game has been in development for a few years.
  • Will launch sometime in Q4 of 2022.
  • Will be available on PS4, PS5, Xbox One, Xbox Series and PC (Epic Game Store Exclusive)
  • Crossplay will be available at launch.
  • Like past Illfonic games, Ghostbusters is asymmetrical multiplayer 4 vs 1.
  • Unlike past Illfonic Games, Ghostbusters is family-friendly given the IP and how the studio wanted to expand their audience. Wanted to make a game a little less violent, however, a T rating was pushed for.
  • Outside of films, the team has drawn great inspiration from other material such as the comics, animated shows, and even merchandise.  
  • Signature theme song played during trailer reveal. 
  • Iconic sound effects are present
  • Fans of the IP can expect plenty of Easter Eggs

Ghostbusters Gameplay

  • Played in a first-person perspective.
  • Four player squad, each a unique custom Ghostbuster.
    • You can customize a number of things on a Ghostbuster, from shape, race, gender, and more.
  • As Ghostbusters, you win by destroying the three rifts and capturing the ghost for the final time.
  • Ultimately you don’t want the ghost to scare all the civilians (AI) out and haunt the place
  • As a countermeasure to the Ghost’s goal being to scare civilians, Ghostbusters can interact with them and calm them down, adding longevity to matches. 
  • Additional civilian mechanics even allow them to call out/spot the ghosts for Ghostbusters.
  • Each player has a PKE Meter, which is a directional radar showing where a ghost is.
    • The PKE Meter can stun ghosts.This was inspired by Afterlife.
  • Ghostbusters can stun ghosts out of possessed items, or they can use their Proton Pack to blast and destroy the object.
  • Of course each Ghostbuster is equipped with a Proton Pack.
    • You can cross streams with another player and this will increase the strength of the stream as shown off in the movies.
  • Can use Ghost traps to trap ghosts.
  • Particle thrower and the above mentions can be customized.
  • Leveling up will unlock new skills and customizations (same with Ghosts)
  • Characters will make call-outs if no one is using VoiP to let other players know when they’ve placed a trap and other actions.
  • Compared to past titles, they developed Ghostbusters to be more accessible. Even if you aren’t good at the competitive side of things there is a lot you can do to support your teammates.

Ghost Gameplay

  • Ghosts are played in a third-person perspective.
  • There are different available Ghosts that you can select from.
    • They will vary in stats, movement speed, attacks, ect, but also have core mechanics such as possession.
    • They can use three different abilities.
    • The Ghost we saw had the ability to release minions, which are AI controlled. 
    • Other Ghosts may have ranged attacks, and more.
  • Win condition for ghosts is to haunt the building and scare civilians out.
  • Civilians will go into a horrified state when they are scared enough, making a way to the exit. These civilians can knock down Ghostbusters if they get in the way.
  • There are three rifts available on the map for the ghost. These are essentially “second lives” respawn points for when a Ghost gets trapped they will use one of these rifts. These can be destroyed by the Ghostbusters. 
  • Ghosts can see through walls via Ghost Vision that lets them see civilians and the Ghostbusters. There is gear the Ghostbusters can get to combat that visibility.
  • As a ghost, you can possess props scattered around the map (prop hunt almost)
  • Possession of smaller objects will allow the ghost to move quicker. Larger objects let them recharge safer. This helps with the general balancing in combat.
  • Ghosts have an ectoplasm bar which is used to move faster and for its abilities.
  • Possessing items replenishes ecto.
  • If you get trapped in a Ghost trap a QTE game will begin, giving the ghost player an opportunity to escape. 
  • The Ghosts can fly, making traversing levels a breeze, especially to different floor levels.
  • Ghosts can slime players to slow them down.
  • There are multiple playstyles. Illfonic mentioned they are easy to pick up, and fun to master.  

General Gameplay

  • There is a hub area (the firehouse)  that players can explore.
    • Serves as a ready up screen, system, customization, achievement, and more.
    • Was stated that you can throw ghosts in the containment unit. 
    • You will meet familiar characters here. We saw both Winston Zeddemore (Ernie Hudson,) and Ray Stantz (Dan Aykroyd) , each voiced by their respective real-life actors. No details on whether we will see Bill Murrary return or another other characters were revealed.
    • Ray and Winston will provide story, which will also include cinematics. 
    • Ray has a bookstore in the firehouse and has found an object that allows players to go into the ghost world and customize their ghost. 
    • Eco-1 is in the firehouse and is used to take you to different haunted locations.
  • Story mode progression unlocks new heroes and ghosts, as well as equipment.
  • Once you’ve unlocked something there will be challenges so that you can unlock additional parts and cosmetics for the Ghostbusters. 
  • There are civilians on maps. 
  • You can play solo with AI teammates or against AI ghosts if you aren’t a fan of competitive online
    • Adding AI was a big focus for the team, and helped make the game more accessible, especially to new players.
    • This helped in matchmaking as it allowed players to find matches and lobbies easier.
  • Matches are built to last 7-10 minutes
  • Multiple maps will be available at launch. Specific count will be revealed at a later date.
  • One shown to us was called The Museum, which is showcased in the trailer.
  • Maps have vertically built into them, far more than what was seen in previous Illfonic games. 
  • The environment can take damage, and as a Ghostbuster this can affect the XP bonuses at the end of matches. 
  • VoiP from past games (Predator, Friday the 13th) will be present in Ghostbusters. For those unfamiliar, this is proximity base, so players had to be within range of each other to hear. The opposing team can also hear the player if they are within range.

First Impressions:

AJ: Illfonic’s Ghostbusters looks to be an interesting twist on their tried and true asymmetrical multiplayer formula made famous with Friday the 13th: The Game. After speaking to some of the Illfonic developers, it’s clear they’re huge fans of the Ghostbusters franchise and it shows in the game. They’ve remained true to the iconic Ghostbusters IP and drawn inspiration from not only the films, but from the comics and other material. For the first time, they’ve also built a more family friendly experience, which means Ghostbusters will be a great time whether you’re at home with your family, or playing online with your friends. And with full crossplay at launch, you’ll be able to join in regardless of your platform.

Gameplay-wise, the mechanics look solid and the first-person perspective looks to be implemented well. It’s an interesting formula that seems to be more than just the basic hide and seek gameplay from some of their previous games. As a Ghostbuster, you’ll now have civilians to worry about and you’ll need to have a sharp eye to spot any objects that have been possessed by the Ghost. On the other hand, as the ghost you’ll have to protect your rifts and fully haunt the building as quickly as possible versus some of their previous games where it was simply about eliminating the other team.

The addition of AI companions and NPCs seems to be a huge selling point of the game. It’s something that has long been requested by their fans, and it will be a nice option to have as the player base dwindles and for those who would prefer to play solo or strictly PvE. Backfill is a great quality of life feature as well, and although it’s unclear how extensive the story components are as of now, it sounds like there are some options there for people who would prefer to play offline.

With multiple maps, ghost types and a progression system there seems to be a good amount of content available at launch. The colorful and vibrant art style fits the Ghostbusters theme perfectly, and sits in stark contrast to some of Illfonic’s previous titles.

James Lara:  Illfonic is shaking up their asymmetrical foundations with their latest, Ghostbusters Spirits Unleashed. While past titles such as Predator: Hunting Grounds and Friday the 13th: The Game focused heavily on a survival style of play, Illfonic has shifted towards a more friendly, accessible form of gameplay that focuses on team-play, rather than being the last-man standing.

A departure for sure, but given the IP, perhaps this might just be a perfect match for the studio. From the short gameplay videos we’ve seen, one from the perspective of the Ghostbusters, while the other from the Ghost, I have to say I was left rather impressed.

This new direction that Illfonic is going for, specifically how it tackles the online competitiveness seems to be a great direction, as while they maintain the whole asymmetrical gameplay in true form, they have gone out their way to ensure that players who prefer solo action can still very much enjoy the game.

As for combat, seeing the Ghostbusters in action truly felt like a love letter, as the team have extensively gone through the history of the franchise, implementing all sorts of classic, and new gameplay mechanics. Inspiration from the original, and Afterlife are well spotted during the reveal trailer. To compare, for anyone who played Terminal Realities excellent Ghostbuster The Video game back in 2009 (or the remaster from Saver Interactive) then you may have a good understanding of what to expect.

The ghost combat was really my only concern, though it’s clear from what the studio told us that they fully intend not to make battles lopsided. They do this by offering additional lives for the Ghost, so that players can’t go out their way and charge at them. An issue seen in Predator and Friday the 13th, with matches lasting just a few minutes. The glimpse of ghost gameplay that we did get to see did look fun, but it’ll be interesting to see how the team handles the other ghosts featured throughout the reveal trailer.

Outside of the main player versus player mode, we did get to see a look at the firehouse, the base of operation for the Ghostbusters. Here you’ll see some familiar faces as outlined above. Illfonic didn’t go to in-depth with the firehouse, but it certainly looked to be a place filled with plenty of callbacks and interactions.

All in all, fans of the Ghostbuster franchise, be excited…very excited.

Ghostbusters Spirits Unleashed will be out sometimes during the fourth quarter of this year. It will be available on PS5, PS4, Xbox Series X|S, Xbox One, and PC (Epic Game Store exclusive).

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Ghostbusters: Spirits Unleashed Officially Announced, Trailer, Gameplay & Screenshots Beam Out

Have you ever wanted to catch ghosts with friends as a Ghostbuster? If so, developer Illfonic is giving you that chance! In an invite-only press event which MP1st was part of, the studio announced that it is working on Ghostbusters: Spirits Unleashed, a multiplayer-focused, asymmetrical Ghostbusters title that is set to fright out this Q4 2022 on the PS4, PS5, Xbox One, Xbox Series X, and PC.

As part of the announcement, we also have the reveal trailer, gameplay trailers, screenshots and official info, too! For the gameplay, we have one that showcases the player as a Ghostbuster, and one as a ghost.

Ghostbusters: Spirits Unleashed Gameplay, Screenshots:

Ghostbuster Gameplay:

Ghost Gameplay:

Here’s the info straight from Illfonic:

Put on a Proton Pack, grab a Ghost Trap, and monitor the trusty PKE Meter as a Ghostbuster in a team of four brave souls pursuing ghastly ghosts terrorizing public locations. Work together to find the Ghost, blast them with streams from the Particle Thrower to tether the slimy foe in place, and shut the trap at the perfect moment! Keep citizens calm and corral the Ghost before the environment gets too haunted.

Play as a Ghost, scaring unsuspecting citizens at various locations. You ain’t afraid of no Ghostbuster, thanks to the ability to fly and teleport between rifts. Possess objects lying around each room to sneak by roaming Ghostbusters and frighten passersby. If that doesn’t work, sliming and summoning ghoulish minions will. Haunt each map to completion as one of multiple Ghosts with different abilities.

Prepare for each match in the iconic Firehouse by customizing your Ghostbuster or Ghost, upgrading equipment and abilities, and getting some target practice in using the Particle Thrower as well as its different modifications. Talk with Winston Zeddemore, voiced by Ernie Hudson, and get missions before going out into the field. Meet some new and old friends like Dan Aykroyd’s Ray Stantz, ready to hand down some busting wisdom at Ray’s Occult Books.

Who you gonna call when you wanna bust some ghosts? Thanks to cross-platform multiplayer, anyone on PC, PlayStation 4 and 5, and/or Xbox Series X|S or One can come together to cross the streams or spew slime. AI companions can help fill games, or enable solo Ghostbusters or a solo Ghost to play offline.

We also have a slew of screenshots of the game available in the gallery below.

We’ll have more on Ghostbusters: Spirits Unleashed, as our info-filled feature for the game is hitting the site out too!

Ghostbusters: Spirits Unleashed doesn’t have a release date yet, but it is set to scare players this Q4 2022 on the PS4, PS5, Xbox One, Xbox Series X|S, and PC.

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Returnal Update 3.000.001 Patch Notes; Fires Out for Ascension This March 22

As expected, Housemarque has released the Returnal update 3.000.001 which is for the big Ascension title update! This brings co-op, the Tower of Sisyphus, and more into the rogue-like shooter! Read on for the full Returnal March 22 patch notes here.

Returnal Update 3.000.001 Patch Notes | Returnal Ascension 3.0 Patch Notes | Returnal March 22 Patch Notes:

Make sure to complete any Suspended Cycles before downloading the Returnal: Ascension update to prevent any loss of non-permanent progress.

Remember that if you have the automatic updates turned on, the game will close while in rest mode in order to install the update. 

PATCH NOTES:

  • Co-op: Combine forces with a second Selene

  • Tower of Sisyphus: Endless mode, where Selene is drawn to climb the Tower and solve its mysteries, and the player is chasing the highest score

  • Bug fixes and quality-of-life improvements

NEW FEATURES:

Co-op – Using the Chronosis portal lets you summon a second Selene from another timeline, so now you can combine forces with a friend and face the dangers of Atropos together. You have the choice of joining or hosting a public session, or alternatively hosting a private session.

Progression is tied to the host, but the client players who join a session will be able to keep some of the process they make – such as collecting logs and xenoglyphs – and they’re able to level up their Scout Rank based on how many players they help by joining a session.

In co-op mode the world of Atropos has been rebalanced, so Returnal remains the treacherous experience you know and love.

Note that the Tower of Sisyphus, House sequences and Daily Challenge are not available in Co-op Mode.

Tower of Sisyphus – True to our arcade roots, the Tower of Sisyphus brings an endless survival mode in Returnal. You strive to ascend the tower as high as possible, chasing a high score by increasing and keeping up your score multiplier, until Selene meets her demise in the hands of the many hazards of the Tower.

You make your way up the Tower of Sisyphus in phases, and each phase will lead up to a battle against the new boss, Algos. While there are optional routes and secrets to be found, in the Tower the emphasis is on survival, skill, and focused progression.

The Tower of Sisyphus brings new levels, new special weapons and a new boss, but also continues the story of Selene as you climb the Tower.

Source: Housemarque
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Alex Co

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SMITE Update 12.08 Flies Out for Heavenly Light 9.3 This March 22

Hi-Rez has released the SMITE update 12.08 patch. which is called the “Heavenly Light” update version 9.3! This brings the Heavenly Light event, Chibi Bots Battle Pass and more! Read on for the SMITE March 22 patch notes.

SMITE Update 12.08 Patch Notes | SMITE March 22 Patch Notes | SMITE 9.3  Heavenly Light Patch Notes:

March 22 – 9.3 Heavenly Light Update

  • Heavenly Light Event + Queen of Cards Izanami
  • Chibi Bots Battle Pass
  • Birthday Celebration Event
  • Crimson Beast Chest
  • Heavenly Light Chest
QUALITY OF LIFE

General

  • All items in the Viewer Store will now rotate every 2 weeks
    • Once at Main Update Release time
    • Once at Bonus Update Release time
    • One more time on any 6 Week Updates

Custom Matches

  • Creating Custom Games
    • Pre-Saved Defaults
      • Players can now choose these options as a starting point to more quickly create custom games in common configurations:
        • Competitive Conquest (SPL and Scrim format)
          • Play Conquest with drafting to practice, coordinate, and compete in competitive games!
        • Ranked (All-Ban draft format)
          • Play Conquest with bans to mimic a true ranked experience!
        • Infinite Assault
          • Cast abilities to your heart’s content in Asgard as all of the costs have been removed!
        • Omnipotence
          • Sling spells freely and frequently in this battle for ultimate control over Olympus!
        • Grab Bag
          • Spend your way to victory in this fast-paced Conquest match before the enemy can adapt!
        • Cup Runneth Over
          • Wealth and resources abound in an endgame battle in the Arena!
        • Joust the Two of Us
          • Join up with a friend and defend the Joust lane in this close-quarter combat!
    • Player Pick Setting has new options
      • All-Pick
        • Players on the same team can lock in duplicate gods
      • Enemy Pick
        • Players pick the team that their opponents will play
    • New Advanced Options that players can now modify
      • Mana Costs
      • Base Cooldown Reduction
      • Max Cooldown Reduction
      • Gold Spooling
      • XP Spooling
      • Starting Arena Ticket Count
  • Browsing Custom Matches
    • You will now be able to see Map and pick/ban type on the list while browsing to join custom games

UI

  • Home Screen
    • The background environment art has been updated for Season 9
  • Order and Chaos Lobbies
    • The background environment art has been updated for Season 9
  • Item Shop
    • Selecting a bought relic in your inventory will now route you to that Relic’s tree, as opposed to the all Relic view

New Tier 5 Skin – Queen of Cards Izanami

  • General
    • This tier 5 skin has 4 forms – Hearts, Spades, Diamonds, Clubs
    • Izanami changes forms when she uses her “Fade Away” ability, it always cycles in the order described above
    • This skin has a special emote or VXG – it does not cause her to change forms
    • This skins special emote has a built in quest system and upgrade system
  • Emote Upgrade Quest
    • Every time Izanami gets a kill or assist she will draw 4 cards.
    • These will appear behind her god model facing the player camera
    • If the cards are a 4 of a kind match, she will unlock an upgraded special emote for the form she is currently in
    • The upgraded special emote will be an entirely different animation
    • The upgrades special emote will also toggle on or off additional material and particle FX on that form each time that it is used
    • Players will need to complete this quest 4 times, one for each form
    • All progress is permanent and tracked across any number of normal or ranked matches, once you unlock a form’s special emote, you will have access to it forever.
    • If you toggle on a form’s special FX, it will remain on that form forever across multiple matches until toggled off by using that emote again.
SMITE BIRTHDAY EVENT
With Update 9.3 we are also super excited to be hosting an amazing SMITE Birthday Art Event! There will be a wide variety of prizes for participating in the event each day, including Boosters, Gems, and some amazing Community art Cosmetics!
Community Avatars
  • An Animated Nox Avatar by BupiDiBup
  • A  Cthulhu Avatar by hemily279
Community Jump Stamps
  • A Cliodhna Jump Stamp by UltravioletReya
  • A Danzaburou Jump Stamp by Loxinen
Community Global Emotes
  • A Achilles Global Emote by FunkieDealer
  • A Khepri Global Emote by CheselthC
BUG FIXES

UI

  • Fixed an issue where players could get stuck in the end of match lobby new acquisitions screen  (fix already live)
  • Fixed an issue where PC version of the new end of match lobby acquisition screen would sometimes show controller button prompts  (fix already live)
  • Fixed an issue where Ranked leaderboards would display the wrong player at the number one spot (fix already live)
  • Fixed an issue where players names in Streamer Mode would be shown in the system text and notifications when getting kills or being killed.

General Gameplay

  • Fixed an issue when picking up an Offering in Conquest would grant enemies mana regeneration
  • Jungle Camp Vision Rules
    • These are being restated to clarify the intended mechanics and how they relate to bug fixes in this update
    • A player should gain complete timer information of the Jungle Camps when:
      • For enemy-side camps on the map:
        • the player, one of their teammates, or a friendly ward gained vision of the camp location at the exact moment the camp dies (the last remaining monster is killed)
      • For neutral camps and friendly-side camps:
        • the player, one of their teammates, or a friendly ward gained vision of the camp location anytime after the camp was completely cleared (all monsters are dead and preparing to respawn)
          • This is includes Boss camps (Gold Furies, Pyromancer, Fire Giant)
    • A player will gain partial information where they see no timer but will see the icon appear on the map at the time it respawns when:
      • For enemy-side camps
        • the player, one of their teammates, or a friendly ward gained vision of the camp location anytime after the camp was completely cleared.
  • Jungle Buff Vision Bug Fixes
    • Fixed an issue where players could get full timers for camps even though they didn’t see them cleared (fix in hotfix already live)
    • Fixed an issue where players would not get full timers on jungle bosses even though their allies could (fixed in 9.3 main)

Gods

  • Mulan
    • Fixed an issue where her Grapple targeter would indicate it could pull to walls but would not hit. This targeter should be much more accurate now.
  • Terra
    • Fixed an issue where some invisible collision could linger after collapsing her Crushing Earth
  • Eset
    • Fixed an issue where her Ultimate would auto detonate on death. This ability won’t refire until the end of the duration or re-activate manually, which can be done even while dead
  • Charybdis
    • Fixed an issue where Magi’s Cloak would not trigger or immune the knockback from her ultimate
  • Tiamat Issues
    • Updated text on her Passive and Ruination Ability to match actual in game values
  • Cliodhna
    • Fixed the text on Flickering Visions to describe the right mana costs
    • Updated text on her Ultimate, Tear the Veil, to make the various damage amounts dealt by the ability more clearly described
  • Shiva
    • Hotfixed Friday 2/25:
      • Emblazoned Sweep
        • Fixed an issue with fire ring dealing persistent damage
        • Fixed Shiva sometimes becoming invisible
      • Damaru’s Tempo
        • Fixed double damage issue from knocked up targets
      • Pillar of Dawn
        • Fixed instance crash related to Shiva dying at a particular time.
    • Will be fixed in main 9.3 patch:
      • Pillar of Dawn
        • Fixed an issue where this ability could sometimes not allow Shiva to use the 2nd dash of this ability
        • Fixed an issue where Shiva could get into a bad state if interrupted out of the 2nd dash of this ability

Items

  • Calamitous Rod of Tahuti
    • Fixed an issue where the text of this item still stated 1.5s delay on the meteor even though it was buffed to be 1s
  • Magic Shell Relic (All forms)
    • Fixed an issue where both Shell icons would appear on the buff bar even though the 2nd one used would have no effect. Multiple Shells cannot stack and are not intended to stack
  • Meditation Cloak Relic (All forms)
    • Fixed an issue where this item would appear to be activating but not actually apply its healing effects until it was reactivated at a later time
  • Nimble Rod of Tahuti
    • Fixed an issue where this item would not provide the correct attack speed conversion if bought while dead
  • Seer of the jungle
    • Fixed an issue where this item’s passive was not triggering on camps marked by the obelisk to provide offerings
BALANCE – LIVE WITH THE 9.3 UPDATE MARCH 22

Game Modes

Conquest

  • Conquest Towers
    • Tier 1 and 2 Towers
      • Increased Base Damage Dealt to Enemy Gods by 10%
        • Damage dealt to minions is unchanged
    • Obelisk
      • Decreased The Sight Radius that the Obelisk provides from 30 units to 20 units
      • Increased the amount of time it takes to steal an offering from 3s to 4s
    • Nagas
      • These no longer provide team gold
      • Fixed an issue where these monsters level scaling was not capping appropriately
      • These will now be marked on the Mini Map and have the proper visual FX to convey that drop Offerings

Arena

  • Decrease Gold and XP spooling from 12 to 11

Items

GENERAL
Glyphs have had a big impact on SMITE across all modes and gods. These new special items seem to be generating a lot of excitement and people are eager to see more released. As we plan Glyphs for the future, most likely Mid-Season, we wanted to go ahead and implement this balance safety measure early. Each god will only be able to own one item in its Glyphed form at a time.
  • Each player can now only buy 1 Glyph total

AMULET OF SILENCE
This Glyph boasted a powerful effect, but was often hard to apply. With this change it should be much more useful, ensuring that it silences an enemy god much more consistently.
  • This item will now only trigger and consume the cooldown if it successfully applies to an enemy god

THORNS OF OVERGROWTH
We are always careful with Thorns Relics, possibly in Season 9 we were a bit too careful and both versions seem to be on the lower end in both popularity and performance. We are boosting the radius of Thorns of Overgrowth to make increase the chances the additional effects are applied, while also increasing the duration of Thorns of Sapping Strength to give them both a much needed buff.
  • Increased the radius of the bonus buffs from 40 units to 55 units

THORNS OF SAPPING STRENGTH
  • Increased the duration from 2s to 3s

BRACER OF ILLUMINATION
Well we already used the “Wards Win Games” line, but it can’t hurt to say it again right? This Relic provides a very unique ward that can potentially gather a lot more vision than normal, but it does come at the cost of a Relic slot, so we are increasing its vision gaining abilities to help it compete.
  • Decreased Cooldown from 100s to 90s
  • Increased the Range on the Patrolling Ward from 60 to 80
  • Increased the Speed by 15% from its current speed

BERSERKER’S SHIELD
A major feature of this SMITE update comes in the form of Berserker’s Shield being reworked, as well as a series of other Warrior Item balance changes. This shield is single handedly driving the meta in both the Jungle and the Solo lane. It has given life to a lot of new gods in solo, which is great, but it’s also keeping a lot of the same gods OP in the jungle and encouraging them to build tankier than we would like. Our goal with this rework is to move the item specifically toward the Solo Lane. It’s losing a lot of its aggressive states, specifically % Penetration and its passive, and instead picking up more elements of survivability.
Warriors and Assassins often benefit from the same items, but we are trying to make a more specific stat set between Jungle items and Solo items, with this patch focusing on a series of buffs toward the Solo Lane specifically. We will continue to keep a close eye on Junglers and we will continue to make changes to items and gods to encourage Assassins to play in that role, and to build into higher Power and Penetration builds when they do.
  • 2400 gold
  • +30 Physical Power
  • +60 Physical Protection
  • +25% Attack Speed
  • +15 HP5
  • PASSIVE – If you drop below 40% Health you become Berserk for 5s. Berserk provides 7% Damage Mitigation. Can only occur once every 15 seconds.
  • Can Now be built by all physical gods

ASI
  • Updated text to clarify how it functions differently than Berserker’s Shield
    • Asi will reactivate immediately upon taking or dealing a hit while at low HP once it comes off cooldown, Berserkers only triggers at the time you cross into low HP, and will not reactivate unless you heal up and drop below again.
  • While below 35% Health, you gain an additional 30% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

BLACKTHORN HAMMER
  • Increased Physical Power from 25 to 30

SPIKED SHIELD
  • Decreased Cost from 1600 to 1400
  • Add 50 Health
  • Void Shield still costs 2600

GLADIATOR’S SHIELD
  • Increased Health from 200 to 250

(STARTER) LEATHER COWL
Hunters are seeing a few small buffs, first with an increase in power to Leather Cowl. This item has become overshadowed by other starter options and it feels reasonable to match its power to them. It provides a very different effect than Death’s Toll, so even at comparable power the two should create different builds and be better on different gods.
  • Increased Physical Power from 15 to 20

(UPGRADE) LEADER’S COWL
  • Increased Physical Power from from 40 to 50

QIN’S SAIS
This one is always a bit scary to buff, but we want to give Hunters a small edge toward tank shredding, and this is the primary item for that goal. We will start small with this item and then see where we need to go in future patches after the nerfs to Mages and shifts to Warriors hit the battleground.
  • Decreased Cost from 2700 to 2600

JOTUNN’S FEROCITY
Of the two Glyphs on this tree, Vigor has shown itself to be the more powerful. Ferocity can provide some impressive stats but it’s also significantly harder to apply, so we are decreasing the cooldown considerably to ensure that
  • Decreased this item’s internal cooldown from 60s to 30s

KATANA
Assassins get another buff through cost decreases across the Katana tree. The Tier 1 item has an especially hard time competing with Tier 1 Mace, so we are buffing its cost to help that. That cost increase will translate up the tree to the Tier 2 and a selection of Tier 3 items. Golden Blade is avoiding the cost buff because it is so cheap already, and Serrated edge is going unbuffed because of how strong and popular it already is. But the other Katanas will enjoy their new discounts.
  • Decreased Cost from 650 to 600

THOUSAND FOLD BLADE
  • Decreased Cost from 1300 to 1250

STONE CUTTING SWORD
  • Decreased Cost from 2250 to 2200

HASTENED KATANA
  • Decreased Cost from 2500 2450

SERRATED EDGE
  • Will remain at the current total cost by increasing the gold it takes to upgrade them from T2 to T3

GOLDEN BLADE
  • Will remain at the current total cost by increasing the gold it takes to upgrade them from T2 to T3

JADE EMPEROR’S CROWN
This item was quickly and heavily changed in PTS to prevent Guardians from taking over the Solo Lane. This was successful, but the item seems to be left in a weaker spot than intended. We are buffing its Health and Passive to give it an extra boost in Support builds or specific counter-build scenarios.
  • Increased Health from 300 to 350
  • Increased Power Debuff from 10% to 15%

ONI HUNTER’S GARB
This item provides a strong effect for getting into the fray with multiple opponents, but its base stats are a little lackluster. We are increasing the base health on this item to give it a nice little boost even when facing only 1 opponent.
  • Increased Health from 100 to 200
Gods
HE BO
His lower body is made of water, so there’s no reason why He Bo couldn’t be more fluid in his movements. For years this god had been heavily limited by a self root which is pretty punishing for a high risk high reward god like He Bo. This should give him a lot more flexibility to poke and gank without actually upping his damage numbers.

WATERSPOUT
  • Removed the self root on He Bo while firing this ability
POSEIDON
We have seen this god make a splash in a few different roles, with even attack speed and jungle Poseidon looking strong in Season 9. We are going very light on buffs with him and targeting only a few exceedingly high mana costs.

TRIDENT
  • Mana cost reduced from 65/70/75/80/85 to 55/60/65/70/75

RELEASE THE KRAKEN
  • Mana cost reduced from 100/110/120/130/140 to 100 at all ranks
BARON SAMEDI
Similar to He Bo, Baron puts a lot of restrictions on himself. Especially during this Ultimate where he moves much slower. We are speeding him up as well as adding more damage per tick to make sure Baron can get the most out of his Ultimate.

LIFE OF THE PARTY
  • Decreased Self Slow from 60% to 40%
  • Increased Tick damage scaling from 6% of your Magical Power to 8%
SERQET
We are trying something totally new with Serqet – a “Rebalance”! This Goddess is an Assassin, but has been played at the top levels of SMITE mostly as a Support (or as a full tank even in the Jungle). She is also relatively low in popularity and performance in all other skill levels. We wanted to do something big to her balance position, without changing the kit too much with the goal of making her a worse tank and a better burst Assassin. The result has been changes to damage across the entire kit, losing base damage on every ability and increasing scaling. There are also a few key targeted shifts in the kit, such as decreasing her leap range back to the game-wide standard, and giving her mitigations while ulting to make it less risky. We are looking forward to player feedback and the gameplay data on this unique initiative. Hopefully we can see Serqet be a potent Assassin in the Jungle again!

CATALYST
  • Shifted damage on a basic attack that consumes 2 poisons from 10% Max HP to 5% Max HP + 70% of your physical power
  • Shifted damage on a basic attack that consumes 3 poisons from 20% Max HP to 10% Max HP + 100% of your physical power

DEATHBANE
  • Decreased Base Damage from 50/70/90/110/130 to 50/65/80/95/110
  • Increased Physical Power Scaling from 45% to 50% of your Physical Power per hit

COBRA’S KISS
  • Decreased Base Damage from 50/75/100/125/150 to 40/55/70/85/100 per shot
  • Increased Physical Power Scaling from 50% to 70% per shot

AMBUSH
  • Decreased Leap Range from 65 to 55
  • Decreased Base Damage from 80/140/200/260/320 to 80/125/170/215/260
  • Increase Physical Power Scaling from 70% to 90%

LAST BREATH
  • Decreased Base Damage from 100/175/250/325/400 to 102/150/198/252/300
    • (new damage per tick across 6 ticks is 17/25/33/42/50)
  • Increased Physical Power Scaling from 80% to 120%
    • (new scaling per tick across 6 ticks is 20%)
  • While firing this ability Serqet will now gain 35% damage mitigation
THOR
The God of Thunder has been especially quiet lately. A while back we introduced a new mechanic to his Ultimate where he becomes imbued with lightning and able to do more follow up and AoE damage after crashing down. We would like to see that mechanic become a more important part of his kit, so we are increasing the base damage and the range on these extra damage triggers. This should give Thor more ways to follow up after dunking down on his opponents.

ANVIL OF DAWN
  • Lightning Damage Increased from 15/25/35/45/55 to 20/30/40/50/60
  • Increased range on lightning arcs from 30 to 35
CUPID
This cherubic little god has fallen off in favor of some new buffed hunters. He was a dominant force last season and received a few well needed nerfs, but in looking at his pressure and laning power it’s becoming clear that he could use some of that back. We are applying a small damage buff to Heart Bomb, reverting a nerf he had previously to make sure this core damaging ability can be effective

HEART BOMB
  • Increased Physical Power Scaling from 75% to 80% (10% increase total if hit by the initial and explosion)
JING WEI
The new explosive damage on Jing Wei’s stimmed basic attacks was an exciting idea, but we didn’t see very strong results from it. At least not yet. We still like the idea of these attacks being more powerful, and having better synergy with Crit, so we are buffing the same number yet again.

EXPLOSIVE BOLTS
  • Increased Damage per Shot from 110% to 120% of Jing Wei’s Physical Power
XBALANQUE
Another non-traditional hunter gets a buff in this Update. Xbalanque, like Cupid and Jing Wei, focuses a lot on his basic attack damage. Poison Darts is his primary damaging ability but it has a lot of limitations, specifically being bodyblocked by minions. We are buffing its cooldown to give Xbalanque a better chance at hitting his opponents with a few darts.

POISON DARTS
  • Decreased cooldown from 18/17/16/15/14s to 16/15.5/15/14.5/14
YMIR
Ymir buffs are best buffs for patch notes. So fun to write. Ymir fall off too hard after last nerfs, so time for buffs. Ymir focus on CC mostly, so buff that. Ymir be better Support now… YMIR!

FROST BREATH
  • Decreased Cooldown from 16s to 16/15.5/15/14.5/14s
XING TIAN
The unstoppable god should live up to his name. Xing Tian likes to get into combat and stay there by sustaining himself through his HP5 passive, but another way he can boost his survivability is through hitting enemies with his leap to gain a protection buff. We want to draw more attention to this aspect of this ability, while also boosting Xing Tian’s tank stats.

SKY CUTTING AXE
  • Increased Protection buff from 10/15/20/25/30 to 20/25/30/35/40
  • Increased Duration of the Protection buff from 3s to 4s
CTHULHU
The dreamer has returned to his slumber and we are doing our best to wake him up. We have been careful to not provide tanks with much more damage, but this ability from Cthulhu is especially close range and requires a lot of management on his passive to get the most out of it. This buff should help his lane phase considerably.

SANITY BREAK
  • Increased Base Damage from 90/135/180/225/270 to 100/150/200/250/300
CU CHULAINN
Last but not least is the Rage driven warrior himself, Cu Chulainn. Bluestone meta has returned with no appearances from this god, which proved he was safe to buff. We were careful to buff his survivability and mobility, and not his damage output which can be especially punishing at early levels.

BERSERK
  • Increased Health Shield from 10 +10 per level to 10 +15 per level

SALMON’S LEAP / FURIOUS CHARGE
  • Decreased cooldown from 16s to 15s
NEW SKIN VOICE ACTORS
  • Doom Bot Hades – Adin Rudd
  • Beaky Bot Thoth – Christian Banas
  • Freezy Bot Ymir – Michael Silberblatt
  • Crimson Creature Fenrir – Dave Fennoy
  • Funny Bones Baron Samedi – Edward Bosco
  • Queen of Cards Izanami – Lauren Mayfield
  • Flare Tech Hou Yi – Ray Hurd
  • Master of Light Merlin – Trent Martin
  • Electro Dancer Shiva – Trevor Garner
  • Primordial Punisher Anubis – Weston Heflin
  • Rambo Ullr – Jim Foronda
PTS BALANCE

Additional 9.3 Balance + Dev Commentary Megathread

  • More information linked here!

Conquest

  • Alpha Harpy
    • Decreased base XP Reward from 38 to 32
    • Decreased base Gold Reward from 24 to 22
  • Naga
    • Decreased base XP Reward from 75 to 49
    • Decreased base Gold Reward from 50 to 33

Gods

SHIVA
  • Emblazoned Sweep
    • Decreased Knockup + Pull height from 3.75 to 2.5 units
    • Decreased Fire damage Physical Power Scaling from 10% to 5% per tick
  • Damaru’s Tempo
    • Decreased Knockup height strength from 300 to 225
HE BO
  • Water Spout
    • Decreased Magical Power Scaling from 75% to 65%
FENRIR
  • Brutalize
    • Increased the Protections Fenrir gains while channeling on a target from 5 + 1 per level to 5 + 1.5 per level
SERQET
  • Cobra’s Kiss
    • Increased Physical Power Scaling from 70% per shot to 75% (140% total to 150% total)
  • Deathbane
    • Decreased Base Damage from 50/70/90/110/130 to 50/68/86/104/122 per hit
    • This is being done instead of the previous deathbane nerf

Items

VOID STONE
  • Decreased Passive Magical Protection Reduction from 15% to 10%

RUNEFORGED HAMMER
  • Decreased Physical Power 45 to 35

HIDE OF THE NEMEAN LION
  • Decreased Physical Protections from 90 to 70

BERSERKER’S SHIELD
  • This item can now only be used by Assassins and Warriors
    • Restricting purchase by Hunters

Source: SMITE

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Cyberpunk 2077 Update 1.52 Shoots Out This March 22 (Update)

CD Projekt RED has released the Cyberpunk 2077 update 1.52 (PS5 version 1.520) patch, which is an unannounced title update, and is quite a hefty download. This is once again to fix bugs it seems, though don’t be surprised if CD Projekt RED adds hidden changes, as it did in patch 1.5 (hidden changes listed here).

Cyberpunk 2077 Update 1.52 Patch Notes | Cybperunk Update 1.520 Patch Notes | Cyberpunk 2077 March 22 Patch Notes:

Size: 6GB (PlayStation), 25GB (Xbox), 6.9GB (PC)

Update: CDPR has released the official patch notes!

Gameplay

  • Fixed an issue that could cause wrecked cars or multiple Nomad cars to spawn in traffic when driving fast.
  • Fixed an issue where first equip animation could be played repeatedly after recovering a throwing knife.
  • The Laminate-armor Media Ballistic Vest can now be found as loot in Japantown.
  • Fixed an issue where the recon grenade highlighted non-hostile crowd NPCs.
  • Fixed an issue where after using the Take Control quickhack on a device, camera axis were inverted when zoomed in.

Quests

  • Player won’t be able to purchase again an apartment makeover they already own anymore.
  • Added the showering interaction to the Nomad Camp.
  • It won’t be possible to hack the Northside apartment before completing Act 1 anymore.
  • Fixed an issue where Open World combat events and some scenes could remain disabled after visiting Afterlife until player fast traveled within Watson.
  • Automatic Love – Walking into a wall in the elevator in Megabuilding H8 will no longer cause instant death.
  • Blistering Love – Fixed an issue where Johnny could despawn if player left the booth before interacting with the projector, blocking progress.
  • Cyberpsycho Sighting: Demons of War – Fixed an issue where it wasn’t possible to progress past the “Search the area to collect information” objective.
  • Epistrophy – Fixed an issue where the quest could reappear in the Journal instead of being marked as failed after player failed to retrieve any of the cabs.
  • I Fought the Law – Fixed an issue where River could drive out of the market area erratically and push V out of world bounds.
  • Life During Wartime – Fixed an issue where selecting a blue dialogue option twice upon arriving on the crash site blocked progression.
  • Path of Glory – Optional objective “Get dressed” will no longer be incompletable if player collected the clothes before it appeared.
  • The Information – Fixed an issue where the doors to Lizzie’s were closed during the hours they should be open, blocking progression.
  • The Ride – Fixed an issue where Dex’s car was swerving left and right when driving away.
  • With a Little Help from My Friends – Fixed an issue where holocalls and text messages could be blocked if player told Saul about Panam’s plan while the Nomads were driving away.

Open World

  • Fixed an issue where summoned vehicles could be spawned far away from the player.
  • Suicidal Corpos in Corpo Plaza will no longer stand up after the fall.
  • Fixed an issue where an Assault in Progress in Arroyo wasn’t visible on the map, hindering progress in The Jungle achievement.
  • Gig: Goodbye, Night City – Fixed an issue where the quest didn’t trigger after approaching the area.
  • Gig: No Fixers – Fixed an issue where the “Park Iris’ car in the garage” optional objective didn’t complete if player stopped in front of the garage.
  • Gig: Playing for Keeps – Fixed an issue where all the enemies in the casino were set to Friendly.
  • Murk Man Returns Again Once More Forever – Fixed an issue where the Rayfield Caliburn didn’t spawn.

UI

  • Added a quest tag to fixer rewards when they’re first found in the stash.
  • Opening menus while reading a shard will no longer block the game.
  • It won’t be possible to change the position of the marker when a time skip is in progress anymore.
  • Fixed an issue where the loot UI could flicker and change before picking up the item.
  • Fixed an issue where the English text “A Favor for a Friend” would be displayed regardless of the language version instead of the correct quest name for some tracked quests.

Visual

  • Fixed animations and missing or displaced objects in various scenes.
  • Fixed some issues with animation occurring when performing an aerial takedown using the Hidden Dragon perk.
  • Fixed an issue where sandstorms could appear in scenes they weren’t supposed to.
  • Fixed an issue where foliage was not affected by different weather conditions.
  • Polycarbonate Sport Sunglasses will no longer be visible when switching between Third Person Mode and First Person Mode while driving.

Console-specific

  • Memory improvements and crash fixes on next-gen consoles.
  • Minor UI optimizations.
  • [PlayStation 5] Importing a save while not connected to the PlayStation Network will no longer block the option to continue the game.
  • [PlayStation 5] Fixed an issue where a corrupted save was created when player tried to import a PlayStation 4 save when no saves were exported.
  • [PlayStation] Fixed an issue where the “Press [Options Button] To Continue” screen registered pressing the button with a delay.
  • [PlayStation 5] Wet roads will now be as reflective as on the PC version.
  • [PlayStation 5/Xbox Series X] Changing the preset in Video settings will no longer set all the Graphics options to ON automatically.
  • [Xbox One/Xbox Series X] Disconnecting the controller and entering the pause menu at the same time will no longer result in player being stuck.

Stadia-specific

  • Enabled aggressive crowds on Stadia.

 


Here’s what got updated per the PS4’s update history:

Several gameplay, visual and UI fixes.
Progression fixes, and improvements of various quests and gigs.

As for PC, it looks like Steam Deck support has been added based in its directory (per Reddit user raz3rITA & ruxxby)

Added – r6/config/settings/platform/steamdeck

Added – r6/config/settings/platform/steamdeck/options.json (75.81 KiB)

Removed – bin/x64/steam_api64.dll (258.28 KiB)

Modified – PocoCrypto.dll (+1.20 KiB)

Modified – PocoData.dll (+1.20 KiB)

Modified – PocoDataSQLite.dll (+1.20 KiB)

Modified – PocoFoundation.dll (+1.20 KiB)

Modified – PocoJSON.dll (+1.20 KiB)

Modified – PocoNet.dll (+1.20 KiB)

Modified – PocoNetSSL.dll (+1.20 KiB)

Modified – PocoUtil.dll (+1.20 KiB)

Modified – PocoXML.dll (+1.20 KiB)

Modified – PocoZIP.dll (+1.20 KiB)

Modified – Qt5Core.dll (+1.20 KiB)

Modified – REDprelauncher.exe (+19.20 KiB)

Modified – archive/pc/content/audio_1_general.archive

Modified – archive/pc/content/audio_2_soundbanks.archive

Modified – archive/pc/content/basegame_1_engine.archive

Modified – archive/pc/content/basegame_2_mainmenu.archive

Modified – archive/pc/content/basegame_3_nightcity.archive (+72.00 KiB)

Modified – archive/pc/content/basegame_3_nightcity_gi.archive

Modified – archive/pc/content/basegame_3_nightcity_terrain.archive

Modified – archive/pc/content/basegame_4_animation.archive

Modified – archive/pc/content/basegame_4_appearance.archive (+480.00 KiB)

Modified – archive/pc/content/basegame_4_gamedata.archive (+196.00 KiB)

Modified – archive/pc/content/basegame_5_video.archive

Modified – archive/pc/content/lang_ar_text.archive (+72.00 KiB)

Modified – archive/pc/content/lang_cs_text.archive (+72.00 KiB)

Modified – archive/pc/content/lang_de_text.archive (+72.00 KiB)

Modified – archive/pc/content/lang_en_text.archive (+56.00 KiB)

Modified – archive/pc/content/lang_en_voice.archive

Modified – archive/pc/content/lang_es-es_text.archive (+72.00 KiB)

Modified – archive/pc/content/lang_es-mx_text.archive (+72.00 KiB)

Modified – archive/pc/content/lang_fr_text.archive (+72.00 KiB)

Modified – archive/pc/content/lang_hu_text.archive (+72.00 KiB)

Modified – archive/pc/content/lang_it_text.archive (+72.00 KiB)

Modified – archive/pc/content/lang_ja_text.archive (+72.00 KiB)

Modified – archive/pc/content/lang_ko_text.archive (+68.00 KiB)

Modified – archive/pc/content/lang_pl_text.archive (+40.00 KiB)

Modified – archive/pc/content/lang_pt_text.archive (+72.00 KiB)

Modified – archive/pc/content/lang_ru_text.archive (+72.00 KiB)

Modified – archive/pc/content/lang_th_text.archive (+56.00 KiB)

Modified – archive/pc/content/lang_tr_text.archive (+60.00 KiB)

Modified – archive/pc/content/lang_zh-cn_text.archive (+72.00 KiB)

Modified – archive/pc/content/lang_zh-tw_text.archive (+72.00 KiB)

Modified – archive/pc/content/memoryresident_1_general.archive

Modified – bin/x64/CrashReporter/CrashReporter.exe

Modified – bin/x64/Cyberpunk2077.exe (+707.50 KiB)

Modified – bin/x64/REDEngineErrorReporter.exe

Modified – engine/shader_final.cache

Modified – engine/staticshader_final.cache (+178 B)

Modified – expat.dll (+1.20 KiB)

Modified – libcrypto-1_1.dll (+1.20 KiB)

Modified – libssl-1_1.dll (+1.20 KiB)

Modified – pcre.dll (+1.20 KiB)

Modified – r6/cache/final.redscripts (+3.50 KiB)

Modified – r6/cache/tweakdb.bin (-51.87 KiB)

Modified – setup_redlauncher.exe (+3.18 MiB)

Modified – sqlite.dll (+1.20 KiB)

Modified – zlib1.dll (+1.20 KiB)

Manifest ID changed – 151560830241276242 › 4154572106334121682

Once the official changelog has been released, we’ll update the post.

Update: CDPR has released the official patch notes.

Source: Cyberpunk

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Alex Co

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COD Vanguard 1.15 Pre-Load for Season 2 Reloaded Now Live for PlayStation Gamers

In case you didn’t know, the Season 2 Reloaded has been officially announced by Activision yesterday. For those on PS4 and PS5, the COD Vanguard 1.15 (PS5 1.015) pre-load is now live! Players will be able to download the file, but won’t be able to install until Season 2 Reloaded launches later today at 12 noon ET/9 a.m. PT/12 a.m. HKT!

COD Vanguard 1.15 Pre-Load Patch Notes:

No official patch notes have been released just yet, but here’s what we know that will be part of Season 2 Reloaded for Vanguard:

As for Vanguard, there’s a new 12v12 mode around the corner for those who want larger-scaled havoc, brand-new vehicles, new rewards in Ranked Play, plus all new content coming to Zombies.

  • New 12v12 Mode. Trek across the Alps to capture or take out bases to dominate the enemy, building your Loadout with Cash earned from eliminations and objective play.
  • Explore the Alps with New Vehicles. Call in Motorcycles, CD12 Transport Vehicles, and Tanks to travel across the snow and ice between bases.
  • Climb to the Top with New Rewards in Ranked Play. Treyarch delivers the Top 250 Skill Division and Leaderboard, new Season Two rewards, and party & menu updates for competitive fans.
  • Zombies Gets New Covenants, Dedicated Server Pause & More. Treyarch is set to introduce Critical Expertise and Explosives Expert Covenants, plus additional updates for Vanguard Zombies.

A Brand-New 12v12 Mode Across the Alps

Season Two Reloaded will bring a new large-map mode to Vanguard, one that involves trekking across a snow-covered mountainside with new vehicles to build a formidable loadout.

This new mode – Arms Race – will take place on Alps, the largest map in Vanguard set in Task Force Yeti’s main area of operations. Drop in across this alpine tundra — from its iced-over lake to the mountainside fortresses — and capture all bases to win.

Once a base is captured, Operators can choose to respawn at that base or at any other captured points on the map, in addition to spawning in on their fellow squad member. Bases automatically set up gates for the defending team within, allowing safe passage for allies and shutting itself when enemies are nearby.

By default, two out of the Alps’ seven potential bases will already be taken out of commission, making it a five-base fight for supremacy.

New Vehicles: Motorcycle, CD12, and Tank

Cash can also be used at friendly bases to purchase vehicles, your primary way of traveling across the Alps as quickly as possible.

Motorcycle

Operators can call in one vehicle for free anytime, anywhere: the Motorcycle.

This two-seater is the most agile of the three vehicle choices, allowing Operators to weave between tight spaces and take sharp corners.

Its handling and speed come at the cost of durability, as one good rocket or a flurry of Armor-Piercing bullets can easily cause it to explode.

CD12 Transport

Costing only a few hundred in-game Cash, the CD12 Transport is a four-seater Squad Vehicle with enough room for your four-person crew.

If you and a few other Operators want to gain ground quickly but cannot spawn near a targeted base, then the CD12 Transport is a great way to cover some distance as one unit.

Furthermore, destroying this vehicle will cause a large explosion, which may aid in destroying an enemy base’s gate.

Tank

The most expensive vehicle in this new mode is arguably the most powerful, as it is the only one to come with built-in weaponry and is more durable than the CD12 and the Motorcycle.

Tanks have only one seat for its driver, who also operates as its gunner. This vehicle is equipped with a high-explosive round chambered in its cannon, which can easily take down an enemy base gates or groups of enemies. This can turn around an offensive charge or a defensive stand with effective use.

New Ranked Play Rewards

Season Two Reloaded brings an entirely new batch of Season Two Ranked Play rewards to be earned by completing Win Challenges and earning Ladder Placements. These new rewards include two new Pro Issue Blueprints, two Weapon Camos, two Charms, an exclusive Spray and Sticker, and an animated Emblem awarded at the end of the Season based on your final Skill Division.

For the ultimate bragging rights, players can earn the Ranked Legend Solange Operator Skin by winning 25 games in the Master Skill Division or higher, and each Skill Division also has a Charm that can be earned by winning 10 games in that Skill Division. As a reminder, all Ranked Play rewards can be used in both Vanguard and Warzone once unlocked.

Ranked Play Skill Rating Restriction & UI Updates

Haven’t been able to party up with your friends outside of your Skill Division? Treyarch’s got you. This week, the studio is making changes to reduce some of the SR restrictions across Skill Divisions to make it easier for friends to party up, while keeping SR brackets competitive at the highest Skill Divisions.

These are the current rules for SR restrictions:

  • Players in Master & Challenger can only party up within 500 SR.
  • Players in Expert & Elite can only party up within 1000 SR.
  • Players below Expert can party up without restrictions.

… and these will be the updated rules going live with Season Two Reloaded:

  • Players in Master & Challenger can form parties with players up to one adjacent Skill Division away.
  • Players in Elite can form parties with players up to two adjacent Skill Divisions away.
  • Players below Elite can party up without restrictions and can party with players who haven’t yet completed their Seasonal Skill Evaluation matches.
  • Party Restriction rules are determined by the highest Skill Division represented in the party.

Zombies: New Covenants and Additional Updates

As Operators continue to face the undead and fight back Von List in “Terra Maledicta” and “Der Anfang,” they will soon find two new Covenants to equip during their quest. Players will take on the new Sacrifice Objective in “Der Anfang” for a wider variety of challenges to take on, and the Armaguerra 43 SMG will become available in Zombies via weapon unlock challenge when it goes live in Vanguard.

Notably, the Season Two Reloaded update will also add Dedicated Server Pause for Solo games, as well as additional bug fixes to be detailed by Treyarch in the coming days. Players in Solo matches and single-player Private matches will be able to pause for up to two hours collectively per match on dedicated servers, and can continue to pause indefinitely in Offline/Local matches.

New Weapon

Armaguerra 43: SMG (In-Season)

Very high rate-of-fire SMG. Effective at short to medium range engagements.

There are new Operator skins and cosmetics out as well, which you can read about here.Don’t forget, Warzone will also be getting Season 2 Reloaded on march 23! Once the full patch notes are out, we’ll update this post.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty Snoop Dogg Operator Bundles Announced, Coming to Vanguard, Warzone & Mobile

Activision has announced new Call of Duty Snoop Dogg Operator Bundles, with the legendary rapper himself finally making his comeback to the series! Check out the full announcement below, as well as what players will get from his bundles once they release this April.

First up for the Call of Duty Snoop Dogg Operator Bundles is coming April 1st, and it will be for COD Mobile:

The first opportunity to play as Snoop Dogg will be in Season 3 of Call of Duty: Mobile through a special Lucky Draw beginning on April 1.

This Lucky Draw will include a Snoop Dogg Operator for Call of Duty: Mobile, which has him decked out head-to-toe in a 24K gold embroidered outfit. It also includes a new signature weapon based on a fast-firing Legendary SMG that’s gold-plated and diamond-encrusted. Light up your enemies under the lights of a mini-concert with this weapon’s unique death effect, and see your iced out weapon get even flashier as you earn eliminations.

As for Vanguard and Warzone, Snoop Dogg will part of the bundles that will be released on April 19:

Meanwhile, over in Call of Duty: Vanguard and Warzone, the Snoop Dogg Operator Bundle will be available on April 19 at 10 AM PT. And just so we’re clear on high-level details: the Snoop Dogg in Vanguard and Warzone is separate from the Snoop Dogg in Call of Duty: Mobile.

The Warzone and Vanguard Snoop Dogg Operator Bundle will include ten items — three exclusive to Vanguard — and a full Operator progression track. Rewards across these 20 levels of Operator progression include Weapon XP for Snoop’s preferred weapon from Vanguard, three alternate outfits, and other cosmetic items.

This is not Snoop’s first foray into the series, as he previously had a voiceover pack available for Call of Duty Ghosts. Now, fans of the series will not only hear his voice but get to play as him as well, so be sure to stay tuned for more updates once these new bundles come around.

In other Call of Duty news, Raven Software recently teased a Rebirth Island facelift for Warzone which is set to come this week. Check out more details on it here.

Source: Call of Duty

MP1st Staff

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COD Vanguard & Warzone Season 2 Reloaded Schedule, New Content & More Revealed

A brand-new and exciting season comes to Call of Duty, as Activision has announced the COD Vanguard & Warzone Season 2 Reloaded new content and details, which encompass a ton of new stuff, changes, and more! Check out a full rundown of everything coming in the new season as it drops tomorrow for Vanguard, and March 23 for Warzone.

COD Vanguard & Warzone Season 2 Reloaded Release Schedule and New Content:

The action will begin in both games following two updates: one for Vanguard at 9 AM PT/12MN ET/12NN HKT on March 22, and one for Warzone at 9 AM PT/12MN ET/12NN HKT March 23.

First up we have the new content coming to Warzone, which includes the Rebirth Island facelift teased last week, three new and returning modes, and so much more.

  • Rebirth Island Reinforced. Perseus’s reconstruction of their island significantly altered several points of interest, including Stronghold, and added a new one known as Dock.
  • Three Modes Given New Life. Payload, Blood Money, and a new Resurgence Solos mode will be featured in weekly playlists alongside classic Rebirth modes.
  • Get Weapon Blueprints, Tons of XP, and New Features. The Rebirth Reinforced Event offers rewards for the entire community, including Weapon Trade Stations and in-game events for Rebirth Island.

Three New and Returning Modes, Reinforced

In addition to the familiar Resurgence and Mini Royale modes, Operators will be able to drop into three new experiences coming to Rebirth Island: Rebirth Resurgence Solos, Rebirth Payload, and Rebirth Blood Money.

Rebirth Resurgence Solos

Built off the popular Rebirth Resurgence modes since the island’s debut in 2020, Rebirth Resurgence Solos allows any mercenary to drop into a fast-paced respawn-enabled deathmatch for sole survival.

In this Solo variant, Operators will have their Rebirth meter already activated. This means they will have a free life before needing to earn score for additional respawns. Just like in standard Resurgence, earning kills, completing Contracts, and simply staying alive recharges this Rebirth timer.

The Rebirth timer deactivates after a subsequent Circle Collapse, setting up a final free-for-all showdown where only one Operator can fly away from the island victorious.

Rebirth Payload and Rebirth Blood Money

Two other modes expected to enter the Rebirth rotation should be familiar to Warzone veterans: a Plunder variant known as Blood Money and an objective-based mode called Payload.

Blood Money works just like Plunder, except that Operators are guaranteed a significant payout for Kills even if their target has little to no money on them. Grind those weapon levels and keep redeploying with your squad in this hectic mode.

As for Payload, this team-based mode will see Operators escort or attempt to stop trucks while they travel on a set path on Rebirth Island. Rebirth Payload will be a 12v12 experience, allowing up to three full squads a side to fight across three preset routes for objective supremacy.

Rebirth Reinforced Event: Unlock Weapon Trade Stations and More

Want a Legendary LMG Blueprint, hundreds of thousands of XP, and even more new features for Rebirth Island?

The Rebirth Reinforced Event, set to launch at the start of Season Two Reloaded, is the latest community-based experience where your actions on Rebirth Island actually contribute to Perseus’s rebuild.

Like previous events in Warzone, Operators can complete participation challenges to earn new cosmetic items. Conquer all of them to earn the Legendary “Toxic Heavy” LMG Blueprint, custom-configured for mid- to long-range fights.

On top of these regular objectives are Community Challenges; these larger tasks invite the entire Warzone community to drop into Rebirth Island.

As for Vanguard, there’s a new 12v12 mode around the corner for those who want larger-scaled havoc, brand-new vehicles, new rewards in Ranked Play, plus all new content coming to Zombies.

  • New 12v12 Mode. Trek across the Alps to capture or take out bases to dominate the enemy, building your Loadout with Cash earned from eliminations and objective play.
  • Explore the Alps with New Vehicles. Call in Motorcycles, CD12 Transport Vehicles, and Tanks to travel across the snow and ice between bases.
  • Climb to the Top with New Rewards in Ranked Play. Treyarch delivers the Top 250 Skill Division and Leaderboard, new Season Two rewards, and party & menu updates for competitive fans.
  • Zombies Gets New Covenants, Dedicated Server Pause & More. Treyarch is set to introduce Critical Expertise and Explosives Expert Covenants, plus additional updates for Vanguard Zombies.

A Brand-New 12v12 Mode Across the Alps

Season Two Reloaded will bring a new large-map mode to Vanguard, one that involves trekking across a snow-covered mountainside with new vehicles to build a formidable loadout.

This new mode – Arms Race – will take place on Alps, the largest map in Vanguard set in Task Force Yeti’s main area of operations. Drop in across this alpine tundra — from its iced-over lake to the mountainside fortresses — and capture all bases to win.

Once a base is captured, Operators can choose to respawn at that base or at any other captured points on the map, in addition to spawning in on their fellow squad member. Bases automatically set up gates for the defending team within, allowing safe passage for allies and shutting itself when enemies are nearby.

By default, two out of the Alps’ seven potential bases will already be taken out of commission, making it a five-base fight for supremacy.

New Vehicles: Motorcycle, CD12, and Tank

Cash can also be used at friendly bases to purchase vehicles, your primary way of traveling across the Alps as quickly as possible.

Motorcycle

Operators can call in one vehicle for free anytime, anywhere: the Motorcycle.

This two-seater is the most agile of the three vehicle choices, allowing Operators to weave between tight spaces and take sharp corners.

Its handling and speed come at the cost of durability, as one good rocket or a flurry of Armor-Piercing bullets can easily cause it to explode.

CD12 Transport

Costing only a few hundred in-game Cash, the CD12 Transport is a four-seater Squad Vehicle with enough room for your four-person crew.

If you and a few other Operators want to gain ground quickly but cannot spawn near a targeted base, then the CD12 Transport is a great way to cover some distance as one unit.

Furthermore, destroying this vehicle will cause a large explosion, which may aid in destroying an enemy base’s gate.

Tank

The most expensive vehicle in this new mode is arguably the most powerful, as it is the only one to come with built-in weaponry and is more durable than the CD12 and the Motorcycle.

Tanks have only one seat for its driver, who also operates as its gunner. This vehicle is equipped with a high-explosive round chambered in its cannon, which can easily take down an enemy base gates or groups of enemies. This can turn around an offensive charge or a defensive stand with effective use.

New Ranked Play Rewards

Season Two Reloaded brings an entirely new batch of Season Two Ranked Play rewards to be earned by completing Win Challenges and earning Ladder Placements. These new rewards include two new Pro Issue Blueprints, two Weapon Camos, two Charms, an exclusive Spray and Sticker, and an animated Emblem awarded at the end of the Season based on your final Skill Division.

For the ultimate bragging rights, players can earn the Ranked Legend Solange Operator Skin by winning 25 games in the Master Skill Division or higher, and each Skill Division also has a Charm that can be earned by winning 10 games in that Skill Division. As a reminder, all Ranked Play rewards can be used in both Vanguard and Warzone once unlocked.

Ranked Play Skill Rating Restriction & UI Updates

Haven’t been able to party up with your friends outside of your Skill Division? Treyarch’s got you. This week, the studio is making changes to reduce some of the SR restrictions across Skill Divisions to make it easier for friends to party up, while keeping SR brackets competitive at the highest Skill Divisions.

These are the current rules for SR restrictions:

  • Players in Master & Challenger can only party up within 500 SR.
  • Players in Expert & Elite can only party up within 1000 SR.
  • Players below Expert can party up without restrictions.

… and these will be the updated rules going live with Season Two Reloaded:

  • Players in Master & Challenger can form parties with players up to one adjacent Skill Division away.
  • Players in Elite can form parties with players up to two adjacent Skill Divisions away.
  • Players below Elite can party up without restrictions and can party with players who haven’t yet completed their Seasonal Skill Evaluation matches.
  • Party Restriction rules are determined by the highest Skill Division represented in the party.

Zombies: New Covenants and Additional Updates

As Operators continue to face the undead and fight back Von List in “Terra Maledicta” and “Der Anfang,” they will soon find two new Covenants to equip during their quest. Players will take on the new Sacrifice Objective in “Der Anfang” for a wider variety of challenges to take on, and the Armaguerra 43 SMG will become available in Zombies via weapon unlock challenge when it goes live in Vanguard.

Notably, the Season Two Reloaded update will also add Dedicated Server Pause for Solo games, as well as additional bug fixes to be detailed by Treyarch in the coming days. Players in Solo matches and single-player Private matches will be able to pause for up to two hours collectively per match on dedicated servers, and can continue to pause indefinitely in Offline/Local matches.

VANGUARD AND WARZONE OVERVIEW

  • Complete Task Force Yeti with Gustavo Dos Santos. The Brazilian agent will arrive as part of Season Two Reloaded. Pick him up for the squad and get those shiny Gold and Platinum threads for Task Force Yeti.
  • Wield the Armaguerra 43. Build an effective CQB (close-quarters battle) or mid-range Loadout with this free new weapon.
  • Pro Pack, Boston Breach CDL Pack Hit the Store. Also: get #IntoTheBreach and rep Boston with this CDL Pack.
  • “What’s my [[REDACTED]] name?” The one Operator who never hesitates to put anyone on their back is dropping into Vanguard and Warzone close to one of his most favorite holidays.

New Weapon

Armaguerra 43: SMG (In-Season)

Very high rate-of-fire SMG. Effective at short to medium range engagements.

New Pro Pack, Boston Breach Team Pack, and Bundles

Island Expedition Pro Pack

As part of Season Two Reloaded, the Franchise Store will include the Island Expedition Pro Pack. Available for $19.99 USD Suggested Retail Price (or your regional equivalent), this nine-item Bundle includes a menacing new outfit for Isabella Rosario Dulnuan Reyes, as well as the “Bakunawa” LMG and “Babaylan” Marksman Rifle Legendary Weapon Blueprints, a new MVP Highlight and Killcam Vanity (available in Vanguard), and other cosmetic items for your next shoreline raid.

Boston Breach Team Pack

The Call of Duty League is well underway with its Major II qualifiers, as OpTic Texas looks to stay atop the standings after winning their hometown Major I Tournament earlier this month. In front of a sell-out #GreenWall crowd and record-breaking Call of Duty League regular season viewership, OpTic Texas defeated rivals Atlanta FaZe 5-2 to win $200,000 and 65 CDL Points.

Also at that event, the Boston Breach put up a valiant effort against the eventual runners-up Atlanta FaZe in the first Winners Round but would find success in the Elimination Bracket. There, they narrowly defeated the Florida Mutineers and spoiled Paris Legion’s Cinderella run before it could begin, ultimately bowing out after a tight five game series against the Toronto Ultra.

Sitting at the middle of the pack, the Breach are doing well so far during their inaugural season. And those looking to support this rising new organization will not have to wait longer than Season Two Reloaded.

Following this update, players can pick up the Boston Breach Team Pack. It includes two Operator Skins, a weapon camo that can be used across all Vanguard weapons, and more cosmetic items to show those in Warzone, Vanguard Ranked Play, and elsewhere in Multiplayer or Zombies how you are fully #IntotheBreach.

Tracer Pack: Attack on Titan Mastercraft Bundle

Don’t miss your last chance to get the Tracer Pack: Attack on Titan – Armored Titan Mastercraft Bundle! Featuring the “Armored Titan” Legendary Roland Operator Skin, this Bundle has everything you need to crush the competition PLUS three bonus stickers!*

Snoop Dogg Operator Bundle — Light It Up close to 4/20

Snoop Dogg — aka the Doggfather, FKA Snoop Lion, and the now owner of Death Row Records — is returning to Call of Duty nearly a decade after lending his voice to the franchise as a Voice Pack in Call of Duty®: Ghosts.

Only this time, he’s his own one-man Task Force, and he’s getting off the mic to drop in like it’s hot all over Warzone and Vanguard.

That’s it for the complete rundown on everything coming with Season 2 Reloaded for COD Vanguard and Warzone. Stay tuned here at MP1st for the patch notes on this huge update once it rolls around tomorrow, March 22, for Vanguard, and on March 23 for Warzone.

Source: Call of Duty

MP1st Staff

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New Witcher Game in Active Development Will Kick Off New Saga, Will Use Unreal Engine 5

Loved The Witcher 3: Wold Hunt? Can’t get enough of the franchise? If so, you’ll be glad to know that CD Projekt RED has confirmed that a new Witcher game is in active development!

Posting a letter to the game’s fans, the studio confirmed that this new Witcher game will kick off “a new saga” for the franchise. Not only that, but it’s confirmed that the game will be running on Epic Games’ Unreal Engine 5 instead of the REDengine, whcih should be good news for a lot of people. Outside of that, there are no gameplay details, release window, or whether Geralt is even returning.

Speaking on the use of Unreal Engine 5 for this, and future games, CTO of CD PROJEKT RED, Paweł Zawodny stated:
“One of the core aspects of our internal RED 2.0 Transformation is a much stronger focus on technology, and our cooperation with Epic Games is based on this principle. From the outset, we did not consider a typical licensing arrangement; both we and Epic see this as a long-term, fulfilling tech partnership. It is vital for CD PROJEKT RED to have the technical direction of our next game decided from the earliest possible phase as; in the past, we spent a lot of resources and energy to evolve and adapt REDengine with every subsequent game release. This cooperation is so exciting, because it will elevate development predictability and efficiency, while simultaneously granting us access to cutting-edge game development tools. I can’t wait for the great games we’re going to create using Unreal Engine 5!”

For those wondering if CD Projekt RED transitioning to Unreal Engine 5 means that Cyberpunk 2077’s expansion is on the same path, the answer is no; CDPR has confirmed in the announcement that the Cyberpunk 2077 expansion is still being made using the REDengine.

Released way back in 2015, The Witcher 3: Wild Hunt was an epic masterpiece that garnered a ton of accolades when it was released. Even today, it’s at a might 93 overall on Metacritic, which is no small feat. While Cyberpunk 2077 might have left a bitter taste in gamer’s mouths, a proper entry to the Witcher franchise should make that all go away — as long as the game isn’t riddled with technical issues and whatnot.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sony Announces Acquisition of Haven Studios; Studio Working on “AAA Multiplayer Experience”

Sony has announced another major acquisition today for its PlayStation Studios family, as Canadian developer Haven Studios officially join their fray! As part of the acquisition, the studio, led by industry veteran Jade Raymond, also announced their first game under the banner, which is a “AAA multiplayer experience.” Check out the official announcement below, relayed via an official post over on PlayStation Blog.

Here’s the official announcement from Helman Hulst, head of PlayStation Studios:

Today, I’m delighted to announce that Haven Studios is officially joining PlayStation Studios! Jade Raymond brings a wealth of experience from her industry achievements and an infectious passion for creating games, and the leadership team at Haven is an equally impressive group of industry veterans who have collaborated on some of the biggest and most beloved games and franchises that many of us still enjoy today.

As for the studio’s first project, here are some of the first details straight from Jade Raymond:

We’ve made amazing progress in a short time thanks to our talented, passionate team and their exceptional contributions. We established a culture at Haven grounded in kindness, adaptability and courage that unlocks creativity. Our first new IP for PlayStation is on track to deliver a AAA multiplayer experience with a vision to build a systemic and evolving world focused on freedom, thrill, and playfulness that will keep players entertained and engaged for years.

Sony’s acquisition of Haven Studios is their first foray into Canadian territory of games development. Raymond, before Haven, was best known for setting up Ubisoft Toronto and EA’s Motive Studios, and was also involved in Google’s previous attempts at internal games development.

In other news relating to Sony, the publisher has since halted both hardware and software sales in Russia due to the ongoing conflict with Ukraine. You can read all about it and more here.

Source: PlayStation Blog

MP1st Staff

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