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Dead by Daylight Update 5.006.201 Out for Bugfixes This March 23

Behaviour Interactive has released the (DBD) Dead by Daylight update 5.006.201 patch for both last-gen and next-gen platforms. This is for bugfix patch version 5.6.2 and includes fixes for crashing, the issue that allowed players to purchase the same perk multiple times in the Shrine of Secrets, and loads more. Read on for DBD March 23 patch notes.

Dead by Daylight Update 5.006.201 | DBD 5.6.2 Patch Notes:

Bug Fixes

  • Fixed an issue that caused the Bloodletting, Vector Victory and Pulcinella cosmetics to be unlocked for free. (Epic Games Store only)
  • Fixed an issue which sometimes allowed purchasing of the same perk multiple times in the Shrine of Secrets.
  • Fixed an issue which prevented unlocking of Sadako Rising DLC achievements. (PS4 only)
  • Fixed a crash which could occur when equipping the Boon: Dark Theory perk. (Switch only)
  • Fixed an issue which prevented purchasing of discounted outfits using Shards.
  • Fixed an issue that caused killer being able to block the ”Unhook” prompt with one of the hook in Industrial map.
  • Fixed an issue that preventing The Onryo sfx from playing when opening an empty locker.
  • Fixed an issue that sometimes prevented The Hillbilly’s chainsaw SFX from playing during a sprint.
  • Fixed a crash that would sometimes occur when entering the perimeter of Yoichi Asakawa’s Boon: Dark Theory.
  • Fixed an issue that prevented progress in the Triage achievement if the healed Survivor was unhooked.
  • Fixed an issue that prevented The Onryo’s Condemned kills from counting towards the Tome 10 Execution challenge.
  • Fixed an issue that caused an incorrect camera orientation while projecting as The Onryo to a nearby near TV.
  • Fixed an issue that prevented a Survivor using perk Head On from killing The Nemesis’ zombies when dashing out of a locker.
  • Fixed an issue that caused a generic icon to be shown when using a Killer power.
  • Fixed an issue that caused The Nurse’s blink charge animation to loop when charging her power.
  • Fixed an issue that prevented progress of The Demogorgon’s Daily Ritual.
  • Fixed an issue that prevented The Nurse’s blink charge time from being increased when using Kavanagh’s Last Breath and Heavy Panting add-ons.
  • Fixed an issue that caused Survivor to instantly wiggle free when being downed while the Killer was carrying another Survivor with 90% or more wiggle progress.
  • Fixed an issue that caused the makeup to be missing from Elodie’s 50’s Night Out outfit icon.

Known Issues

  • Killer sound effects are missing when going from the Play as Killer menu to the Store. Swapping to a different Killer in the Store will fix the issue.

Source: Dead by Daylight forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlanetSide 2 Update 2.43 Blasts Out for Expedition: Oshur This March 23

Daybreak Games has released the PlanetSide 2 Update 2.43 patch today, and this one is for the Expedition: Oshur patch on PS4! Check out the full PlanetSide 2 March 23 update patch notes below.

PlanetSide 2 Update 2.43 Patch Notes | PlanetSide 2 Expedition: Oshur Patch Notes | PlanetSide 2 March 23 Update Patch Notes:

Welcome to the Isles of Oshur
A new, massive-scale continent makes its way to PlanetSide 2 for the first time since 2014. The tropical isles of Oshur are reminiscent of a time before the Auraxian war, where research and exploration were the most valued pursuits, and the factions weren’t fully divided.

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Something for Everyone
Oshur was designed with an emphasis on logistics and diversity of gameplay. The towering Trident Relays necessitate air support and quick responses, the lattice has deliberate and strategic cutoffs for squad and platoon leaders to pursue, the beachheads and mid-field bases carve a space for meaningful vehicle battles; and the hand-crafted bases create unique and learnable gameplay spaces for hardened infantry veterans. With this new island battleground, there is something to enjoy no matter your style of gameplay.

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Exodus Flotilla
The expedition to Oshur took place aboard the new Exodus-class Fleet Carriers. Unlike traditional maps, there are no Warpgates on Oshur, and this flotilla of heavily armed fleet carriers will become your new base of operations. Enemy vehicles that stray too close will be shot out of the sky by the shipboard Particle Projection Cannon.

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Water Mechanics
As a part of a massive undertaking, we’ve completely changed how water works in PlanetSide 2. Every vehicle, infantry, and projectile interaction has been re-engineered to accommodate these new mechanics.

  • Wheeled Vehicles putter along the surface.
  • Hover vehicles float above the water.
  • Air vehicles cruise beneath the waves like submarines.
  • Infantry and treaded vehicles prowl the ocean floor.
  • Projectiles that enter the water are hit with heavy drag.

Indar, Amerish, Hossin, and Esamir will all be retrofitted with these new water mechanics at a later date (so don’t dip your toes into that frozen river just yet.)

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Underwater Weapons
Most traditional weapons won’t fire while submerged, but special equipment has been added to ease the transition. Three new underwater rifles and one underwater pistol are now available to access by various means.

  • UBR-100 Frogman – Unlocked by completing the first tier of the Conquest Oshur directive.
  • UBR-150 Sea Lion – Unlocked with Certs or DBC.
  • UBR-300 Swordfish – Unlocked by completing Chapter 02 of the Distant Shores campaign.
  • UBP-1 Starfish – Unlocked by completing the Distant Shores campaign.

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New Facilities
Interlink Outpost
Constructed as early communication hubs for research on the islands and out at sea, the Interlinks are single-point infantry-capture bases with a close-quarters arena and multiple entrances for attackers.
Controlling an Interlink Outpost counts toward Empire Strength on the continent.

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Trident Relay
These massive spires jutting from the water’s surface are only enterable from their airpads located high above. Three symmetrical entrance-ways provide an airport-style atmosphere to fight through. Controlling a Trident Relay counts toward Empire Strength on the continent, and allows for lattice cutoffs deep into enemy territory.

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Distant Shores, Chapter 02
Nascent Expeditions has finally cleared the path toward Oshur, and the Empires are maneuvering to gain a foothold. The last chapter of the Distant Shores campaign ends June 30.

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New Directives
Oshur Collections – A new “Collections” tab can be found in the Directives page. Our first Collections directive asks you to recover the lost dog tags of those who died during the evacuation of Oshur.

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Conquest – Oshur – In the “Strategic” tab, a new directive line dedicated to the war for Oshur has been added. Unlock the new UBR-100 Frogman by completing the first tier, and the (very special) Paradise Camo at Master tier, reserved for only the most hardened veterans.

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Oshur Auto-Unlock Dates
To celebrate the launch of Oshur, we’ll be auto-unlocking the continent of Oshur from Wednesday, Mar. 23 through Sunday, Mar 27. After that, Oshur will enter the normal continent rotation.

General Changes
Friendly Fire

  • Friendly fire damage is now reduced by 50% at all times against non-squad/non-platoon members.
  • Grief from friendly fire now decays 50% faster at all times.

Vehicle/Infantry Balance
M14 Banshee (TR Mosquito)

  • Blast damage outer radius from 2m to 1.5m.

Dev Note: Reducing this weapon’s blast damage is intended to increase exposure time and necessary accuracy to secure easy kills with this weapon.

ANT

  • C-Barrier armor increase from 20% to 30%.
  • Transport Cloak has been removed, and the certs refunded.

M12 Kobalt (ANT/Sunderer/Harasser/Flash/MBT)

  • Max damage from 200 to 167
  • Min damage from 154 to 143
  • Magazine size from 100 to 60.
  • MBT/Flash/Harasser ammo capacity from 500 to 600.
  • Sunderer/ANT ammo capacity from 750 to 600.
  • Ammo restock per tick standardized at 120, this is a buff for all platforms.
  • Magazine size skill line now increases magazine by 5 per rank, instead of 13.
  • Ammo capacity cert line now provides one magazine worth of ammo per rank, instead of the previous 150.

Dev Note: These changes reduce the damage output and overall uptime of the weapon across all platforms.

Lodestar Prototype

  • Nanite cost from 500 to 450.
  • When deployed, the Lodestar now generates a protective shield of up to 2500 health.

Dev Note: The added health while deployed, and the lowered nanite cost should make this vehicle a bit more worthwhile as a deployable spawn option.

Wasp Prototype

  • Cortium cost from 400 to 300.
  • Nanite cost from 350 to 250.

Dev Note: This cost reduction puts the Wasp on par with the normal Valkyrie to increase its accessibility a bit.

NSX Amaterasu

  • Projectile now despawns after 15 meters.

Dev Note: This is an experimental change meant to make the tradeoffs between the standard knife and Amaterasu more even.

Misc. Changes, Fixes, and Additions

  • Fixed a number of out of memory issues that could cause the game to crash.
  • All vehicles now have a small dot reticle while in third person.
  • Sunderers, Deliverers, and Lodestars can no longer be deployed in the Warpgate regions.
  • Prototype vehicles now count toward Heavy Assault’s Air Deterrence Directive.
  • “Treasured” MSW-R now has charge handle on the correct side of the weapon.
  • Fixed an issue with Sunderer Ambulance cosmetics showing low LoD models at short distance.
  • Ammo Siphon ability for TR MAX now works with the M3 Pounder HEG.
  • You can no longer earn Mining Drill mission credit from enemies or while dead.
  • Fixed a skinning issue with the TR Light Assault Composite Helmet.

That’s it for this latest patch on PlanetSide 2. According to the notes, downtime for the patch will run for three hours from 8:00am PST (11:00am EST) so stay tuned!

Source: Daybreak Games forums

MP1st Staff

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Dead by Daylight Update 2.46 Out for Bugfix Patch 5.6.2 This March 23

Behaviour Interactive has released the Dead by Daylight update 2.46 patch today, and this one is for a whole new bugfix patch  called 5.6.2 which addresses a lot of the game’s issues! Check out the full Dead by Daylight March 23 update patch notes below.

Dead by Daylight Update 2.46 Patch Notes | Dead by Daylight Update 5.6.2 Patch Notes | Dead by Daylight March 23 Patch Notes:

Bug Fixes

  • Fixed an issue that caused the Bloodletting, Vector Victory and Pulcinella cosmetics to be unlocked for free. (Epic Games Store only)
  • Fixed an issue which sometimes allowed purchasing of the same perk multiple times in the Shrine of Secrets.
  • Fixed an issue which prevented unlocking of Sadako Rising DLC achievements. (PS4 only)
  • Fixed a crash which could occur when equipping the Boon: Dark Theory perk. (Switch only)
  • Fixed an issue which prevented purchasing of discounted outfits using Shards.
  • Fixed an issue that caused killer being able to block the ”Unhook” prompt with one of the hook in Industrial map.
  • Fixed an issue that preventing The Onryo sfx from playing when opening an empty locker.
  • Fixed an issue that sometimes prevented The Hillbilly’s chainsaw SFX from playing during a sprint.
  • Fixed a crash that would sometimes occur when entering the perimeter of Yoichi Asakawa’s Boon: Dark Theory.
  • Fixed an issue that prevented progress in the Triage achievement if the healed Survivor was unhooked.
  • Fixed an issue that prevented The Onryo’s Condemned kills from counting towards the Tome 10 Execution challenge.
  • Fixed an issue that caused an incorrect camera orientation while projecting as The Onryo to a nearby near TV.
  • Fixed an issue that prevented a Survivor using perk Head On from killing The Nemesis’ zombies when dashing out of a locker.
  • Fixed an issue that caused a generic icon to be shown when using a Killer power.
  • Fixed an issue that caused The Nurse’s blink charge animation to loop when charging her power.
  • Fixed an issue that prevented progress of The Demogorgon’s Daily Ritual.
  • Fixed an issue that prevented The Nurse’s blink charge time from being increased when using Kavanagh’s Last Breath and Heavy Panting add-ons.
  • Fixed an issue that caused Survivor to instantly wiggle free when being downed while the Killer was carrying another Survivor with 90% or more wiggle progress.
  • Fixed an issue that caused the makeup to be missing from Elodie’s 50’s Night Out outfit icon.

Known Issues

  • Killer sound effects are missing when going from the Play as Killer menu to the Store. Swapping to a different Killer in the Store will fix the issue.

That’s about it for this newest patch. Stay tuned here at MP1st for future updates on Dead by Daylight and more!

MP1st Staff

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Suicide Squad: Kill the Justice League Delay Announced, Pushed to Spring 2023

Following an unconfirmed report from Bloomberg months ago, Rocksteady Creative Director Sefton Hill confirmed on Twitter today the Suicide Squad: Kill the Justice League delay, with the action title pushed back to sometime in 2023. Here’s the official announcement made over on Twitter:

We’ve made the difficult decision to delay Suicide Squad: Kill The Justice League to Spring 2023. I know a delay is frustrating but that time is going into making the best game we can. I look forward to bringing the chaos to Metropolis together. Thanks for your patience.

The announcement comes with a short teaser replacing the year 2022 to 2023, which could be proof that this delay has been cooking for quite some time.

With the delay of this title, Rocksteady will have surpassed eight years since their last major release. Batman Arkham Knight was launched back in 2015, and it’s interesting to note that the studio has been taking quite some time with this newest title.

Hopefully, it will all be worth the wait, so stay tuned here at MP1st for the new release date for Suicide Squad once it’s been announced.

Source: Twitter

MP1st Staff

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The Witcher 3 Easter Egg Only Surfaces After Waiting 7 Years In-Game Time

After seven long years, what could possible be the last The Witcher 3 Easter egg has finally been discovered, and it’s quite the clever reference indeed. Discovered by a YouTuber named xLetalis, the Easter egg involves a character named Vivienne, and you can check out their video for yourself.

Vivienne is a character in Skellige, and is the center of one of the game’s many interesting side stories. She was afflicted with a curse, and if you chose the path of Geralt stopping the curse at the cost of her shortened lifespan, you can ultimately get a secret Easter egg for what comes next in The Witcher 3.

Unfortunately, this actually involves, as Geralt mentioned, waiting seven whole years in-game. Seven years is the remaining lifespan Geralt gave Vivienne after he lifted the curse, and if you wait that long through passing the in-game time enough times you’ll see her in the Kael Trolde harbor, finally passed away. Check out screenshots of Vivienne below:

After seven years of waiting in-game:

The Witcher 3’s acting campaign director, Philipp Weber, officially recognized the secret via Twitter:

The Easter egg is a very clever use of the game’s mechanics, and one that’s certainly missable given the fact that there’s very few people who would actually want to wait in-game for that long. Coincidentally, it’s also been seven years since The Witcher 3 came out, which is a nice touch in the context of this secret.

In case you missed it, a new The Witcher title has just been announced and is currently in active development, and you can read all the details here.

Thanks, xLetalis!

MP1st Staff

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Modern Warfare & Warzone Update 1.55 Pre-Load Now Live This March 23 for PlayStation (Update)

Those on PlayStation platforms, Raven Software has rolled out the Modern Warfare & Warzone update 1.55 pre-load, with the download set to be released on all platforms later today at 9 a.m. PT/12 p.m.m ET/12 a.m. HKT/4 p.m. UK. This is around 9GB, and brings the Season 2 Reloaded content and gameplay improvements into the fold.

Modern Warfare & Warzone Update 1.55 Pre-Load New Content:

Size: 9GB (PlayStation)

Update: Full patch notes are now available!

PLAYLIST:

Season Two 5-Week Playlist Forecast

GENERAL:

  • Private Matches
    • Rebirth Resurgence
      • A variety of fixes and adjustments have been made to better simulate the experience found in Public Matches.
    • Rebirth Mini Royale
      • This mode has been disabled.
  • Vanguard Weapons now have inspect animations.

GAMEPLAY:

New

  • Deployable Buy Station
    • Added as Legendary ground loot, the Deployable Buy Station is a Field Upgrade that, once the marker is deployed, will call in a Buy Station to the location.
    • The Deployable Buy Station has the same inventory as the normal Buy Station.
    • The Deployable Buy Station will show up on the Tac Map with its own unique icon.

Adjustments

  • Gas Mask
    • Players will now be able to drop their Gas Mask, whether to give to a squad mate or out of choice, through the drop down inventory menu.
  • Armor Satchels
    • Players can collect the Armor Plates within ground loot Armor Satchels, even if they are currently equipped with an Armor Satchel.
    • Armor Satchels now show how many Armor Plates they contain in their loot card.
  • Recovery
    • While downed, Players will be able to control the state they will be self-revived into to allow for being in a prone or crouched state.
  • Contracts
    • In-world Contracts have been rotated at an angle to make them easier to find and ping.
    • Contracts will show on the Tac Map, even when an existing Contract is in progress, to better enable forward tactical planning.
    • Rebalanced the distribution of Contracts in Battle Royale and Plunder modes to better favor Bounties.
    • “Most Wanted” has been removed from the selection pool of “Top Secret”.
  • Smoke Grenades
    • Improvements have been made to better distinguish the visual differences between Loadout Drop Markers, the new Deployable Buy Station Markers, and Smoke Grenades, when viewed in-world.
  • Parachutes
    • Players can now cut their parachutes at any point before their feet touch the ground.
    • An adjustment has been made to slightly increase the height required for being able to deploy a parachute in order to reduce false positives of the parachute opening when jumping at an angled, low height.
    • Note; an additional bug fix is in development to fix certain Operator parachute behavior currently being inconsistent.
  • Heavy Weapon Drop Public Event
    • Heavy Weapon Drops have had their default loot vastly improved, and now include a guaranteed UAV, and a guaranteed Legendary loot item.
  • Fire Sale Public Event
    • The Buy Station Fire Sale discount has been decreased from 80% to 50% for UAV’s.
  • Commendations
    • The Commendations page will now show unearned Commendations to better help players collect  them all.

New Rebirth Island Ingredients

  • Weapon Trade Station
    • This feature allows Players to trade their currently equipped Weapon for great commodities such as Armor Satchels, Killstreaks, Cash and much more.

Here’s a complete list of Weapon Trade Station opportunities and their respective rewards:

  • Fire Sale Deal
    • Accepts any Weapon and gives great rewards. Players can ONLY DO THIS 1 TIME per Weapon Trade Station.
    • Legendary Rarity Weapon with 2 extra magazines
    • 1 Legendary Field Upgrade OR 1 Legendary Killstreak
    • 1 Self-Revive OR Gas Mask OR Armor Satchel OR Durable Gas Mask (Very Low Drop %)
    • 1 Lethal Equipment OR $500 OR $800
    • 1 Tactical Equipment OR $500 OR $800
  • Legendary/Custom/Ultra/Heroic Rarity Weapon
    • Rare Rarity Gun with 2 extra magazines
    • Legendary Killstreak
    • 1 Legendary Field Upgrade OR Specialist Token (Very Low Drop %)
    • $800 OR $1200
    • 1 Lethal Equipment OR Tactical Equipment
  • Epic Rarity Weapon
    • Uncommon Rarity Gun with 2 extra magazines
    • Self-Revive
    • Armor Satchel or Epic Killstreak or Epic Field Upgrade or Legendary Field Upgrade (Very Low Drop %)
    • $500 OR $800
  • Rare Rarity Gun/Melee Weapon
    • Common Rarity Gun
    • Gas Mask
    • Rare Field Upgrade OR Armor Satchel OR Munition Box (Very Low Drop %)
  • Uncommon Rarity Gun Weapon
    • Common Rarity Gun
    • 1 Lethal Equipment
    • 1 Tactical Equipment
  • Common Rarity Weapon
    • Another randomized Common Rarity Gun

 

  • Communications Towers
    • Players may spend $1500 (or $5000 in Plunder) to activate red Communications Towers across the map to enable a stationary UAV at its location.

 

  • Staged Blueprints & Items
    • Players may find iconic Blueprints and powerful items strategically placed across the map.

 

  • Golden Vaults & Secrets
    • This new version of Rebirth Island contains many secrets and bunker doors to be located and unlocked.

 

EVENTS:

Generic Action Shot

Rebirth Reinforced

  • Rebirth Community Challenges
    • All Operators will need to work together to complete four Community Challenges which will each unlock new gameplay elements and provide massive amounts of Player XP:
      • Operators must get a combined 20 billion kills on Rebirth Island to unlock the Weapon Trade Station and earn 25k XP.
      • Operators must trade a combined 190 Million Weapons to the Weapon Trade Station to unlock the Communications Towers and earn 50k XP.
      • Operators must secure a combined 130 Million Payloads on Rebirth Island to unlock the Armored Truck Deployment Public Event and earn 75k XP.
      • Operators must gather a combined $40 Trillion in Blood Money on Rebirth Island to unlock the Golden Vault Mystery and earn 100k XP.
  • Participation Challenges
    • We also have four Participation Challenges!
      • Wipe 3 enemies in Resurgence Solos on Rebirth Island.
      • Trade 30 Legendary Weapons to the Weapon Trade Station on Rebirth Island.
      • Push or halt the Payload for a total of 20 minutes on Rebirth Island.
      • Gather $5 Million in Blood Money on Rebirth Island.
  • Rewards
    • Seven cosmetic rewards will be available with this event.
    • Each Participation Challenge will have its own unique reward.
    • Winning 25 Resurgence matches will unlock another reward.
    • There are also 2 mystery rewards to unlock by deciphering secrets on the island…

MODES:

New Modes

  • Rebirth Payload
    • A 12 vs. 12, fast-paced & simplified variant of the Limited-Time Mode with one Payload to push or halt.
  • Rebirth Blood Money
    • It’s time for Plunder fans to drop in to Rebirth Island for a hectic version of a fan favorite mode.
  • Rebirth Resurgence Solos
    • Tired of carrying all your friends to victory in other Resurgence modes? Now you can drop in solo!
    • In Resurgence Solos, you start the match with a free Redeploy. On death, this Redeploy will be used up and will require you to stay alive for a short time period to earn another one.

 

Mode Adjustments

  • New Public Events (Rebirth Island – All Modes)

    • Armored Truck Deployment
      • Rebirth Reinforced introduces the “Armored Truck Deployment” event that drops lethal vehicles into the Warzone.
    • Vanguard Events
      • Rebirth now also supports the Vanguard Public Events such as Weapon Drop, Cash Drop, and Restock.
    • Juggernaut Armor Drops
      • These drops will be very rare so don’t miss out on capturing them!
  • Rebirth Resurgence
    • Following feedback from the community, all Players drop with the same Weapon on spawn & respawn and the Weapon will change with each circle.
    • Players will spawn with Weapons from Vanguard, Cold War, and Modern Warfare.
    • Added an icon to clarify when spawn protection is active.
    • Resurgence now has custom voice overs.
    • Re-balanced the quantity of contract types to make Top Secret and Supply Drop contracts more scarce
    • Free Loadout Drop will now drop approximately 50 meters closer to a squad to improve accessibility.
  • Battle Royale
    • After two seasons of Vanguard Royale being in regular playlist rotation, and listening to your feedback, we are starting to merge the two Battle Royale experiences into one. We have been really happy with the reception to Vanguard Royale, and as we have listened, watched, and enjoyed all the conversations about the two Battle Royale modes, it’s now time to take the best bits from each and create the definitive Battle Royale experience, starting at launch and with further updates happening during the in-season and the seasons ahead.
      • Launch
        • Gameplay
          • Default core health is now at 150 (up from 100).
        • Loot
          • Dead Silence will remain as Legendary ground loot.
      • Season Ahead
        • Contracts
          • All Vanguard Royale Contracts will be integrated;
            • “Big Game Bounty”
            • “Top Secret”
            • “Supply Drop”
        • Public Events
          • All Vanguard Royale Public Events will be integrated into the event pool;
            • Cash Drops
            • Heavy Weapon Drops
            • Resurgence
            • Restock

 

As always we will continue to monitor and listen to feedback, as well as communicate any experiments that we plan to carry out during the in-season to further refine Battle Royale.

MAP:

Rebirth Island Adjustments

Overall Updates

  • We’ve increased the amount of loot in less visited areas to encourage players to explore the island.
  • We’ve added plenty of cover in hotspots where players usually get killed to give them a chance to fight back.

New Features

  • Enviornmental improvements
    • A new skybox – We’re still delivering the bright and sunny afternoon sky that is beloved by the community, but with a few twists : Drastic sun orientation update to change the shapes of the shadows throughout the map, and also added stormy/dramatic clouds on the horizon.
    • New lighting & atmosphere – We’ve doubled down on the bright and vibrant color treatment globally, and also updated the atmospheric fog to match the new skybox.
    • New signage & murals.
  • Redeploy Balloons have arrived on Rebirth but with a few twists; destroyed by default, less health, and between 0-4 balloons active at the same time.
  • Gulag Revamp:  The mid-section of the Gulag has been modified to create more exciting engagements for Iron Trials.

 

Image of underground research lab

Security Area becomes Stronghold

The Security Area is now known as Stronghold following Perseus’s reinforcement project. Stronghold features two new structures – the administrative building and the radar building (replacing the communications tower). Expect to find plenty of items for close combat engagements.

Image of underground research lab

Shore becomes Dock

The previously empty Shore has now become Dock. With an anchored cargo ship now present, climb aboard via the extended concrete helipad and discover the loot inside.

Image of underground research lab

Prison Yard

The Prison Yard has been partially reinforced and the construction materials can be used as cover or as platforms for jumping onto the guard wall walkways. The repainted water tower with Persus’s flags looms in the distance.

Image of underground research lab

Boat Docked at Nova 6 Factory

A second cargo ship has arrived at the Nova 6 Factory. Explore the ship for items and Supply Boxes but avoid falling into the water – it could be dangerous!

UI/UX:

All Platforms
  • A Ukrainian Flag Calling Card has been added to both Warzone and Modern Warfare. This FREE Calling Card is now in your inventory. Equip in the Barracks tab, under Customization.
  • Mouse scrolling speed in the Store has been reduced for more comfortable navigation.
  • Improved gamepad navigation in the Options menu in tabs that contain sub-tabs.
  • Improved mouse & keyboard navigation in the Mastery Challenges menu.
  • Players can now equip their Vanguard Clan Emblems and Calling Card Frame rewards.

PC-Only

  • Players will now be able to see the world storytelling shown on the new front end screen that was previously exclusive only to console players.
  • The “Update Requires Restart” pop-up will now restart your client automatically after 5 seconds.
  • Added a button to Leave Squad Party in the Play tab when in a Party.
  • The Airplane Sensitivity Multiplier has been split into:
    • Helicopter Sensitivity Multiplier which only applies to the Heli.
    • Airplane Basic Sensitivity Multiplier which only applies to the Bomber and Fighter planes with Advanced Controls disabled.
    • Airplane Advanced Sensitivity Multiplier which only applies to the Fighter with Advanced Controls enabled.

BUG FIXES:

  • Fixed an issue where the “FerroFluid” Blueprint was unable to be equipped in-game.
  • Fixed an issue where Pings would appear inconsistent around Redeploy Balloons.
  • Fixed an issue where Polina’s “Cloaked for Combat” skin would appear with the incorrect head model.
  • Fixed an issue where the “Armored Strength” Blueprint was unable to equip the 9mm 60 Round Drums attachment.
  • Fixed an issue where the Season Two Challenge “Get pistol double kills” would not track.
  • Fixed an issue where the Portable Decontamination Station would break after being placed when the circle has closed.
  • Fixed an issue where Xbox users with their Multiplayer privileges set to Block are able to join another Player’s party.
  • Fixed an issue where the Deployable Cover Field Upgrade could be used to access areas outside of the map.
  • Fixed a bug that was causing the Quick Inventory to not display the selected item as prominently as intended.

KNOWN ISSUES:

For a list of known #Warzone issues, please check out our dedicated Trello Board.

WEAPONS:

New Weapons

Image of KG M40 assault rifle
  • Armaguerra 43 (VG)
    • Very high rate-of-fire SMG. Effective at short to medium range engagements.

 

Weapon Adjustments

» Assault Rifles «

  • Vargo 52 (BOCW)
    • Maximum Damage decreased from 28 to 27
    • Minimum Damage decreased from 24 to 23
    • Neck Damage Multiplier increased from 1.2 to 1.3

The Vargo 52 (BOCW) is a powerful new addition to the AR category and was outperforming where we wanted it to be. We expect that the weapon will still excel within its damage range and will be keeping a close eye on it for the future. 

  • Volkssturmgewehr (VG)
    • Gun Kick adjusted

The Volkssturmgewehr (VG) tended to drift to the right while firing, which could distract or obstruct sight when it mattered most. This change mutes that Weapon movement considerably.

» Marksman Rifles «

  • G-43 (VG)
    • Bullet Velocity increased by 13.8%
  • M1 Garand (VG)
    • Bullet Velocity increased by 14.3%
    • ADS Movement Speed increased from .86 to 1
    • ADS Interrupt Time increased from 300ms to 250ms

ADS Interrupt Time is the point in the Aim Down Sight animation where it can be interrupted by other actions. This change will make its Handling feel lighter and more responsive.

  • SVT-40 (VG)
    • Bullet Velocity increased by 16%

Vanguard Marksman Rifles were behind when looking at velocity. These adjustments are intended to make them far more reliable at their optimal ranges.

» Melee «

  • Most Melee Weapons now execute a Melee Finisher on a second consecutive strike.

This change is significant as Melee Weapons deal 135 damage, which if left unchanged, would consistently require 3 hits to kill with the increase to base health.

» Shotgun «

  • Vanguard Shotgun Damage increased by 10%.
  • Einhorn Revolving (VG)
    • Magazine Capacity increased from 5 to 6

» Sniper Rifle «

  • 3-Line Rifle (VG)
    • [Controller Only] Aim Assist enabled when not in ADS
  • Type 99 (VG)
    • [Controller Only] Aim Assist enabled when not in ADS

» Submachine Guns «

  • Sten (VG)
    • 7.62 Gorenko Capacity increased from 32 to 36
    • .45 ACP Round Fast Mags Capacity increased from 28 to 32
    • 9mm Mags Capacity increased from 20 to 28

On paper, the Sten (VG) has an incredibly compelling stat-line. In reality, it suffered far too much from its limited magazine capacities–which prevented it from piercing the upper echelon of Submachine Guns. A moderate mag size increase will make the Sten (VG) a more competitive option for those who prefer highly-mobile playstyles.

  • Welgun (VG)
    • Fire Rate decreased by 2.2%
    • Recoil increased slightly

ATTACHMENTS:

» Ammunition «

  • Hollow Point
    • Damage Range now decreased by 20%

Hollow Point has been heavily leaned on by Submachine Guns and with good reason. Its previous damage range penalty would rarely affect the most common engagement distances. This adjustment to the ammunition results in a powerful tool, you’ll just have to get a little closer.

Our ongoing goal with ammunition is to provide options and move away from a singular choice that’s “good for any occasion”.

» Barrel «

  • 3-Line Rifle (VG)
    • 500mm MN Custom
      • Flinch Resistance now properly reduces camera pitch when hit
  • Kar98k (VG)
    • VDD 660mm 05HE
      • Flinch Resistance now properly reduces camera pitch when hit
  • Type 100 (VG)
    • Warubachi 134mm Rapid
      • Visual Recoil decreased
  • Type 99 (VG)
    • Shiraishi 712mm Sniper
      • Flinch Resistance now properly reduces camera pitch when hit
  • Welgun (VG)
    • 320mm SA Shrouded
      • Recoil Control decreased from 36% to 15%

» Magazine «

  • Einhorn Revolving (VG)
    • 16 Gauge 12 Round Cylinder
      • Magazine Capacity increased from 7 to 12
      • Reload Speed increased slightly
    • Birdshot 6 Round Cylinder
      • Reload Speed increased slightly
  • Welgun (VG)
    • .45 48 Round Mags
      • Visual Recoil decreased
    • 7.62 Gorenko 40 Round Mags
      • Fire Rate increased from 11% to 12%
      • Maximum Damage decreased from 30 to 29
      • Mid Damage decreased from 26 to 25
      • Min Damage decreased from 21 to 20
      • Recoil Control decreased from 22% to 16%

The Gorenko 40 Round Mags was simply providing far too much value and was overdue for an adjustment. This still leaves the Welgun in a very strong position despite the change to this particular Magazine. 

» Perk «

  • DP27 (VG)
    • Hardscope
      • Recoil Control decreased

» Rear Grip «

  • Sniper Rifles
    • Airborne Elastic Wrap (BOCW)
      • Flinch Resistance now properly reduces camera pitch when hit
    • Dropshot Wrap (BOCW)
      • Flinch Resistance now properly reduces camera pitch when hit
    • Field Tape (BOCW)
      • Flinch Resistance now properly reduces camera pitch when hit
    • SASR Jungle Grip (BOCW)
      • Flinch Resistance now properly reduces camera pitch when hit
    • Polymer Grip (VG)
      • Flinch Resistance now properly reduces camera pitch when hit

While the patch notes are not available yet, Raven Software has shared the new content incoming for Season 2 Reloaded, as well as some of the fixes the studio is looking into.

  • Rebirth Island Reinforced. Perseus’s reconstruction of their island significantly altered several points of interest, including Stronghold, and added a new one known as Dock.
  • Three Modes Given New Life. Payload, Blood Money, and a new Resurgence Solos mode will be featured in weekly playlists alongside classic Rebirth modes.
  • Get Weapon Blueprints, Tons of XP, and New Features. The Rebirth Reinforced Event offers rewards for the entire community, including Weapon Trade Stations and in-game events for Rebirth Island.

Three New and Returning Modes, Reinforced

In addition to the familiar Resurgence and Mini Royale modes, Operators will be able to drop into three new experiences coming to Rebirth Island: Rebirth Resurgence Solos, Rebirth Payload, and Rebirth Blood Money.

Rebirth Resurgence Solos

Built off the popular Rebirth Resurgence modes since the island’s debut in 2020, Rebirth Resurgence Solos allows any mercenary to drop into a fast-paced respawn-enabled deathmatch for sole survival.

In this Solo variant, Operators will have their Rebirth meter already activated. This means they will have a free life before needing to earn score for additional respawns. Just like in standard Resurgence, earning kills, completing Contracts, and simply staying alive recharges this Rebirth timer.

The Rebirth timer deactivates after a subsequent Circle Collapse, setting up a final free-for-all showdown where only one Operator can fly away from the island victorious.

Rebirth Payload and Rebirth Blood Money

Two other modes expected to enter the Rebirth rotation should be familiar to Warzone veterans: a Plunder variant known as Blood Money and an objective-based mode called Payload.

Blood Money works just like Plunder, except that Operators are guaranteed a significant payout for Kills even if their target has little to no money on them. Grind those weapon levels and keep redeploying with your squad in this hectic mode.

As for Payload, this team-based mode will see Operators escort or attempt to stop trucks while they travel on a set path on Rebirth Island. Rebirth Payload will be a 12v12 experience, allowing up to three full squads a side to fight across three preset routes for objective supremacy.

Rebirth Reinforced Event: Unlock Weapon Trade Stations and More

Want a Legendary LMG Blueprint, hundreds of thousands of XP, and even more new features for Rebirth Island?

The Rebirth Reinforced Event, set to launch at the start of Season Two Reloaded, is the latest community-based experience where your actions on Rebirth Island actually contribute to Perseus’s rebuild.

Like previous events in Warzone, Operators can complete participation challenges to earn new cosmetic items. Conquer all of them to earn the Legendary “Toxic Heavy” LMG Blueprint, custom-configured for mid- to long-range fights.

On top of these regular objectives are Community Challenges; these larger tasks invite the entire Warzone community to drop into Rebirth Island

Confirmed Fixes in Season 2 Reloaded:

Here’s the announcement by Raven Software:

  • [All Platforms] FerroFluid Blueprint: Players will notice they cannot equip the FerroFluid Weapon Blueprint.
  • [All Platforms] Pings: Players may notice inconsistencies when attempting to Ping near Redeploy Balloons.
  • [All Platforms] Cloaked For Combat Skin: Players may notice that the incorrect head will appear on the Polina “Cloaked For Combat” Operator Skin.

There are also confirmed changes in how aim assit works, which was outlined by Sledgehammer yesterday in Vanguard’s Season 2 Reloaded patch.

Once the full patch notes are out, we’ll be sure to let our readers know.

Update: Raven has released the complete patch notes.

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Alex Co

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Paladins Update 2.50 Blasts Out for Monstercat Patch This March 23

Evil Mojo has released the Paladins update 2.50 patch today, and this one is for the major Monstercat update! Check out the full Paladins March 23 update patch notes below.

Paladins Update 2.50 Patch Notes | Paladins Monstercat Patch Notes | Paladins March 23 Update Patch Notes:

PTS Balance Changes and Bug Fixes

Balance

​Betty la Bomba

  • General
    • Base Health 2100 -> 2200
  • Abilities
    • Grenade Launcher
    • Indirect hits
    • Effect radius 5 → 7 units
    • Effective radius 4 → 5 units
    • Direct hits
    • Damage 550 → 600
    • Long Live the Queen
    • Projectile Speed 57 units/s -> 70 units/s
    • This now matches the speed of Betty while she is riding her rocket
  • Talents
    • Gotta Bounce
    • Removed the effectiveness decrease to Explosive Personality
    • Now reads: “Reduce the Cooldown of Explosive Personality by 6s, but reduce your Movement Speed by 15%.”
  • Cards
    • Bouncing Betty: Increased scaling 20|20 → 30|30
    • Queen’s Entrance: Increased scaling 10|10 → 40|40
    • Fire From Above: Increased Scaling 10|10 → 40|40

​Azaan

  • Added damage falloff to his Judgement (inhand). Now fully effective up to 105 units.

​Rei

  • Sigil
    • Reverted the Damage change.
    • Increased the damage from 435 → 450

General

  • Added an indicator to the scoreboard for the current value of Antihealing in the game.
  • Changed the time scaling of Antihealing in King of the Hill from 5% every 40s to 5% every 45s
  • Reintroducing Daily Login Rewards!
    • A 7 day Daily Login reward structure, that resets once a week on Tuesdays at 9 am UTC.
    • A new reward is unlocked each day. Past rewards can be collected until the whole week is reset.
    • The rewards are:
    • Day 1: 200 Gold
    • Day 2: 400 Gold
    • Day 3: 600 Gold
    • Day 4: 800 Gold
    • Day 5: 1000 Gold
    • Day 6: 10 Crystals
    • Day 7: 15 Crystals
  • Updated the requirements of a few challenges in the Trials of the Realm based on feedback.

Bug Fixes

Champions

  • ​Azaan
    • Fixed an issue where Azaan’s Judgement weapon was dealing more than its intended maximum damage at a specific distance from his target.
  • Betty La Bomba
    • Fixed an issue where Betty’s Grenade Launcher weapons had visual errors when fired while the client’s Texture Detail setting was set to High or lower.
    • Fixed an issue where Betty’s Golden Grenade Launcher was not displaying Golden Kill VFX when killing an enemy.
    • Fixed an issue where Betty’s Hail of Bombs ability deployable would be invisible if the Betty was controlled by AI.
    • Fixed an issue where Betty’s Hail of Bombs ability would cause enemies hit by it to display as though they were slowed when they were not.
    • Fixed an issue where Betty’s Ultimate, Long Live the Queen, was not displaying the attached VFX correctly on the projectile.
    • Fixed various other animation issues with Betty.
    • Fixed several locations in the game where Betty’s name was cut off after “la”. We have shortened her name to “Betty” in these locations for consistency.
    • Fixed an issue where one of Betty’s default Loadouts had a card level total that did not add up to 15.
    • Fixed an issue where Betty’s footsteps were inaudible to enemies.
    • Fixed an issue where players who did not own Betty were unable to create Loadouts for her.
    • Fixed an issue where Betty’s Weapon Inspect animation would not play properly.
    • Fixed an issue where Betty’s Royal Explosive skin played the music from Digitized Bomb King’s Ultimate when using her Ultimate, Long Live the Queen.
    • Fixed an issue where Betty’s Ultimate, Long Live the Queen, would display its VFX through walls for all players.
    • Fixed an issue where the Season Pass 2022 DLC was not giving the player all of the intended items associated with Betty.
    • Fixed an issue where the Champions Pack and the Founders Pack were not properly giving the player Betty.
    • Updated some Betty card text for clarification.
  • ​Moji
    • [LIVE] Fixed a description error on Moji’s Snack Attack talent not stating the Health Pack healed all allies on pickup.
  • ​Rei
    • [LIVE] Fixed an issue where Rei’s Spirit Link ability would slow enemies that were Immune to Crowd Control.
    • Fixed an issue where Rei’s Ultimate, Vivify, was providing her 0% Damage Reduction while she was casting it instead of the intended 50%.
  • ​VII
    • [LIVE] Reduced the amount of VFX on screen for enemies hit by the Ice-infused Automatic firing mode from VII’s Heavy SMG weapon when he had the Tribunal Upgrades talent equipped.
    • Fixed an issue where VII’s Pandemonium skin played a very loud bang sound when previewed on the Home screen.
    • Updated the description for VII’s Tribunal Upgrades talent to make it more concise.
  • ​Zhin
    • [LIVE] Fixed an issue where Zhin’s Counter ability could counter the reveal pulses from Yagorath’s Primal Vision ability.

General

  • Fixed an issue where the Trials of the Realm hubs were missing Lore Blurbs.
  • Fixed various issues with certain challenges in the Trials of the Realm not progressing.
  • Fixed an issue where AI were not purchasing items in Siege Training.
  • Fixed an issue where a few skin descriptions incorrectly stated where they could be acquired.
  • Fixed various text issues with the Crossover Pass.

Stay tuned for any further updates made to Paladins today, as these changes only reflect the ones made in the PTS. We’ll be sure to update this post if any further changes have been revealed.

Source: Reddit

MP1st Staff

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PSN Down Due to PlayStation Plus Verify Issue That Surfaced After Firmware March 23 Update (Update #2)

While Sony brought in a host of new features in the new 22.01-05.00.00.40 update for the PS5 released today, it seems to have caused quite of an issue as well. Multiple users (including us here on MP1st) have encountered PSN down issues for multiplayer, as a PlayStation Plus verify issue has surfaced wherein the console cannot recognize a player’s current membership.

PSN Down and PlayStation Plus Verify Issue Status Updates This March 23:

Update #2: While the PlayStation status page still states that “some services are experiencing issues,” it seems online multiplayer and other functionality are back to normal. Over on Reddit, it states that people just need to restart their PS5 console and if needed, restore licenses for the issue to go away.

PSA Update: PSN Servers are coming back online. Restart your PS5 & Restore Licenses to take effect!
byu/hybroid inPS5

I didn’t even need to do this and have been able to play online multiplayer since a few hours ago. If anything else arises, we’ll update the post again.

Update: The AskPlayStation UK account has acknowledged the issue and are looking into it.

Multiple reports on the PS5 subreddit have surfaced regarding the connection issues that a mod had to post a dedicated thread to it:

PSA: The latest PS5 System Update may give you an error that it cannot verify PS+ subscription and/or cannot connect to servers. Common issue awaiting fix..
byu/hybroid inPS5

Here are more gamers commenting on the issue that they cannot connect:

Unfortunately, Sony has not commented on the issues just yet, though we’re hoping this gets sorted out soon. We’re keeping an eye on this and have contacted Sony for a statement, and will update the post if we hear back. We even tried switching regions, and this has not fixed the situation.

If you manage to connect online, share where you’re from down in the comments. If you haven’t updated your console yet, or you know someone who hasn’t, share this post and let them know that once they do, they cannot play online.

We’ll be updating the post as more news develops, so stay tuned.

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Alex Co

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Hot Wheels Unleashed Update 1.013 Drags Out This March 23

Developer Milestone has released the Hot Wheels Unleashed update 1.013 patch for both last-gen and next-gen platforms, and this brings improvements to the racing game, though there’s no new content.

Hot Wheels Unleashed Update 1.013 Patch Notes | Hot Wheels Unleashed 1.0.0.17 Patch Notes:

Gameplay:

  • Fixed incorrect behavior of the manual respawn with the Tornado and Poison interactive objects.
  • For the Tornado, you cannot use the manual respawn anymore while the vehicle is under its effect.
  • For the Poison, its effect will continue for the correct amount of time, even if you respawn using the Manual Respawn button.

Racing Season:

  • Changed the Racing Season menu to improve the difference between free and premium items.

Track Editor:

  • Fixed “Replicate” button not working while placing track modules.

Video Options:

  • Added support for the AMD FidelityFX Super Resolution 1.0 to all the platforms.

Various:

  • Numerous bug fixes and stability improvements.

Source: Hot Wheels Unleashed

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hot Wheels Unleashed Update 1.12 Released for Fixes This March 23

Milestone has released the Hot Wheels Unleashed update 1.12 patch on all platforms today, and this is for a slate of fixes to the racing game. Read on for the official Hot Wheels Unleashed March 23 patch notes.

Hot Wheels Unleashed Update 1.12 Patch Notes | Hot Wheels Unleashed March 23 Patch Notes:

Gameplay:

  • Fixed incorrect behavior of the manual respawn with the Tornado and Poison interactive objects.
  • For the Tornado, you cannot use the manual respawn anymore while the vehicle is under its effect.
  • For the Poison, its effect will continue for the correct amount of time, even if you respawn using the Manual Respawn button.

Racing Season:

  • Changed the Racing Season menu to improve the difference between free and premium items.

Track Editor:

  • Fixed “Replicate” button not working while placing track modules.

Video Options:

  • Added support for the AMD FidelityFX Super Resolution 1.0 to all the platforms.

Various:

  • Numerous bug fixes and stability improvements.

That’s about it for this patch. Make sure to read up on the Hot Wheels Unleashed design battle winner and their car right here.

Source: Hot Wheels Unleashed

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Alex Co

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PS5 Variable Refresh Rate Support Set to Be Released in “Coming Months”

Following today’s big PS5 firmware update, Sony has announced that PS5 Variable Refresh Rate support is in the cards as well! According to Sony, players can expect this to be released on the PS5 in the “coming months.”

Here’s the official announcement by Sony regarding PS5 VRR support:

We’re also pleased to share that Variable Refresh Rate (VRR) is planned to release on PS5 in the coming months. On HDMI 2.1-compatible TVs and PC monitors, VRR dynamically syncs the refresh rate of the display to the PS5 console’s graphical output. This enhances visual performance for PS5 games by minimizing or eliminating visual artifacts, such as frame pacing issues and screen tearing. Gameplay in many PS5 titles feels smoother as scenes render instantly, graphics look crisper, and input lag is reduced. Previously released PS5 games can be fully optimized for VRR through a game patch and future games may include VRR support at launch.

As an added option, you can also choose to apply VRR to PS5 games that don’t support it. This feature may improve video quality for some games. If this results in any unexpected visual effects, you can turn off this option at any time. Both VRR and this secondary option can be turned on or off.

Don’t forget, this feature is also dependent on the TV you’re using to game, and the title you’re playing. More details such as the games that will support this feature will be revealed as we get closer to the release of PS5 VRR.

Source: PlayStation Blog

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Alex Co

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The Elder Scrolls Online Down for Maintenance This March 23

Those looking to spend some time leveling up and continuing their adventure in the world of Bethesda’s The Elder Scrolls Online (ESO), you’ll sadly be greeted with a The Elder Scrolls Online down message — at least for console players, as the game is currently undergoing maintenance.

The Elder Scrolls Online Down Maintenance Schedule This March 23:

Here’s the announcement from Bethesda:

The @TESOnline console megaservers will be offline for maintenance from 6:00AM EDT / 10:00 UTC to 9:00AM EDT / 13:00 UTC. #ESO

While no confirmation on whether a patch is incoming today or not, given the last patch we got for the game on console was back in February 2, don’t be surprised if we got one. If we do, we’ll be sure to post it ASAP, so make sure to bookmark our The Elder Scrolls Online game hub for the latest news.

If the servers are back up for you, make sure to leave a comment below to let us know. We’ll be updating this post reguarly until the servers are officially back on.

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Alex Co

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Hunt Showdown Update 1.48 Deployed for Patch 1.8 This March 23

Crytek has released the Hunt Showdown update 1.48 patch for consoles today, and this is for the big 1.8 patch that PC players got last week! This includes a lot of service and technical improvements more than anything else. Read on for the Hunt Showdown March 23 patch notes.

Hunt Showdown Update 1.48 Patch Notes | Hunt Showdown March 23 Patch Notes:

Note: The patch notes listed below are for update 1.8 for PC, and we are expecting some console-specific changes, and will update the post to reflect this once the maintenance period and proper patch notes for consoles are released.

Hunters,

1.8 will primarily be a service focused update. With this, we are introducing some tentative client and server performance fixes in the hope of alleviating some of the performance issues that have been encountered since Update 1.7.

We know there is a chance these will not be the magic bullet to resolve all performance related problems but we are hoping it is a step in the right direction.

This update will also include a number of changes and improvements across all maps, new tier 2 weapon lobby animations, changes to Cain and how he blends with the environment as well as some fixes to the first person view of certain hunters.

Server and Client performance improvements

We know that many of you have been experiencing performance issues since Update 1.7 and we want you to know we are committed to getting to the bottom of these and improving performance across the board. With this update, we are bringing some tentative improvements from both a server and client perspective. These changes are as follows:

Server Side
  • Improvements made on the server side to the physicalized entities in the world. This means we have reduced the processing costs attached to AI, Doors, chains and any other interactable object in the world.
  • Removed an unused component that could impact server performance.
  • Improvements made to spikes in performance that were caused by idle AI. These AI were using more recourses than needed so we have made some improvements to their cost on the server when idle. Please be aware, idle AI may have a slower reaction time than normal.
Client Side

We have made improvements to the way the game interacts with the Steam API. During a game session, we were calling some features of the Steam API every frame, this can be costly for some systems, so this resulted in a decrease in performance for some of you. We are hoping this change will help to alleviate some of the issues experienced.

Lightweight Profiler

We know that the above will not resolve the performance issues for everyone, so we are using this update as an opportunity to bring back the Lightweight profiler tool.

This tool will help us to further investigate the performance issues that some of you are having. We have added this as a user-friendly way to gather the data we need to further our investigations. Here is how it works:

  • Go to Hunt in the game library, and click on the cogwheel
  • Select properties from the dropdown menu
  • Go to the “Beta” tab
  • Enter the following code: 8q63K9CVmLnVdpgu
  • Make sure it shows as “Lightweight – Lightweight profiler” in the drop-down menu on the beta tab.
  • Close this and launch the game. Select “Play Lightweight Profiler”

We recommend not using this feature for extended periods of time as it can have a minor impact on performance, depending on your setup.

Once you have completed a session you will need to send 2 files (game.log and profiling/pipeline_stats.csv) to either our Community Managers or to our Customer Support team. These files can be quite large in some cases, especially if you use the profiler for several games in a row. please keep this in mind when sending the files to our team.

World
  • Doors can now open inward if you walk backwards while interacting with them.
  • All ‘Barn’ type fences have been overhauled.

AI
  • Grunts, Hives and Armoured will no longer react to stimulus in unison. This will give them a more natural feel.
  • Improvements made to the leeches and their positioning in relation to Meatheads.
Audio
  • Added the latest Port Sulphur Band album “The Sinners Songbook” to the song rotation in the main menu.
Hunter
  • Adjustments were made to the textures of the Legendary Hunter “Cain” to improve his visibility within the surrounding environment.
  • Updated the 1st person view tied to a number of older legendary Hunters to bring them in line with the more recent additions to the roster. Some adjustments were also made to the 3rd person view to reflect these character updates:
  • The changes apply to the following hunter:
    • Bone Doctor
    • Black Coat
    • Llorona’s Heir
    • Mountain Man
    • Marshall Brewer
    • Night Acolyte
    • Night Seer
    • Researcher
    • Ronin
    • Reverend
    • Red Shirt
    • Sheriff Hardin
    • The Rat
Meta
  • Adjustments were made to the weapon meta stats to bring the details more in line with how the weapons perform in-game. (No actual changes have been made to any weapons with this update).
Menu
  • Added the Tier 2 ‘weapon equip’ animations to the lobby and Roster menus.
World
Stillwater Bayou
  • Re-added a vault point that was previously removed on the North side of the Boss lair in Davant Ranch.
  • Reworked the underground section of The Chapel of Madonna Noir
  • Added a new clue spawn position to the cabin between Chapel and Stillwater Bend.
  • Reworked the layout of Cyprus Huts.
    • Added some extra cover around the perimeter.
    • Added some new windows and a new ladder to the boss building.
    • Added some new clue positions.
    • Reduced the amount of water present at this location.
    • Updated the forest on the East side of the compound.
  • Updated the AI spawn positions for the Trials tied to Cyprus Huts.
  • Added a new watch tower and several potential clue spawn locations to the area between Blanchet Graves and Cyprus Huts.
  • Improvements made to the white house between Healing Waters Church and Catfish Grove.
  • Improvements made to the cover for the outside corner of the boss pit in Alive farms.
Lawson Delta
  • Added some solid covers to the sandbags to the roof of Lawson Station.
  • Changes made to the boss lair in Iron Works. Some of the overhead holes in the wall have been opened.
  • Added a metal cover piece between the stairs of the water and workshop building in C&A Lumber.
  • Added some obstacles (crate boxes) to the side of the building on the north side to provide extra cover from players peaking that location from inside Wolfshead Arsenal.
DeSalle
  • Improvements made to the spawn point in the field at Moses Poultry. This spawn is now closer to the rocks providing cover when starting the match.
  • Removed some of the sound traps in Pearl Plantation.
  • Reworked the southside approach to Pearl Plantation.
  • Reworked some of the environment around Lower DeSalle and Reeves Quarry.
  • Cleaned up the environment along the west side of Upper DeSalle.
  • Added some extra detail to improve the terrain at various locations around the map.
  • Improved the roof access for the south side building at Reeves Quarry.
  • Added a new passage and drop-in point to a shack at Kingsnake mine.
  • Improved some areas in Kingsnake Mine to allow for smoother movement and better vaulting.
  • Added some crates as a point of access on a very long cliff located on the north-west side of Kingsnake Mine.
  • Improvements made to the rocky area near the northern gate of Kingsnake Mine. Added some extra metal sheets to this area to provide cover.
  • Added some reeds to the river to the south of Kingsnake Mine.
  • Improvements made to the environment between Kingsnake Mine and Weeping Stone Mill.
  • Moved the Gramophone from the workshop to the construction site in Kingsnake Mine.

AI
  • Fixed a bug that caused AI to sometimes become stuff on spawned items in the world.
  • Fixed a bug that prevented Waterdevils from traversing through a choke bomb cloud.
  • Fixed a bug that caused Hive swarms to not chase players the way it is intended.
  • Fixed a bug that caused Armoured to continue to attack a door that has already been broken.
  • Fixed a bug that sometimes caused the Meatheads to stand still in the world and not produce any leeches.
  • Fixed a bug that caused the leech shedding animation from Meatheads to continue after their death.
Audio
  • Fixed an issue that caused the audio from metal sliding doors to be distorted.
  • Pressing start on the tutorial missions now produces the correct sound.
  • Fixed an issue with the reverb and ambience around the cave entrance to Fort Bolden.
  • Corrected the audio tied to snapping twigs.
  • Fixed several reverb issues that were noticeable across all maps.
  • Fixed a bug that caused the swarm of a Hive barrel to have no audio.
World
Stillwater Bayou
  • Fixed a bug that caused the screen to turn black when entering the Crypt of Healing waters Church while using Dark Sight.
  • Fixed a floating tree in Catfish Grove.
  • Fixed a collision issue on the roof of the small shack, in the southwest section of Davant Ranch.
  • Fixed several ‘one-way’ see through gaps in Chapel of Madonna Noir.
  • Fixed a floating ammo crate anchor next to the generator in Catfish Grove.
  • Fixed some vegetation clipping issues in Chapel of Madonna Noir.
  • Fixed some clipping issues in the Hunting tower south of Catfish Grove.
  • Fixed a vaulting point at Alain & Son’s Fish that was not working as intended.
  • Fixed several unintended ways of entering the boss lair at Alice Farm.
  • Added some new Barrel anchor points to Alice Farm.
  • Fixed a floating loot anchor in Catfish grove.
Lawson Delta
  • Fixed several floating barrels and loot items around Golden Acres & Salters Pork.
  • Fixed several ‘one-way’ see through gaps in the roof at Maw Battery.
  • Fixed some floating look items in Iron works.
  • Fixed a misaligned window in Maw Battery.
  • Fixed some floating skulls that appear in Maw Battery when the spider is present in that location.
  • Fixed a floating loot anchor in the hunting tower south of Goddard Docks.
  • Fixed an area south of Iron works that could not be traversed through.
  • Reworked the collision for the Lawson Station Workshop roof.
  • Reduced the spawn numbers of Hives at Arden Parish.
  • Fixed an area in Salters pork that allowed players to hide behind the Assassin dressing.
  • Fixed some floating objects in Nicholls Prison.
  • Fixed a floating clue in Wolfshead Arsenal.
Desalle
  • Fixed multiple windows, doors, ladders, and sound traps around the map that were incorrectly scaled.
  • Fixed an area that could cause players to become stuck in the forest between Ash Creek Lumber and Upper Desalle.
  • Fixed an issue that allowed players to walk on the outsides of the bridges around the map.
  • Fixed several unintended gaps & cracks in Stanley Coal Company.
  • Adjusted several windows in Stanley Coal Company.
  • Fixed a non-interactable loot anchor in Darin Shipyard.
  • Fixed a non-interactable loot anchor in Forked Fishery.
  • Fixed an inaccessible cash register that can spawn in Reeves Quarry.
  • Fixed some floating loot anchors in Fort Bolden.
  • Adjusted the gap above the cranked gate in Darin Shipyard.
  • Fixed some floating branches south of Pelican Island Prison.
  • Fixed a spot in Kingsnake mine where players could get stuck.
  • Corrected some aspects of the muddy forest areas around Stanley Coal Company and Heritage pork.
  • Consistency pass performed on the Meathead Spawns across DeSalle.
  • Fixed some vegetation that would disappear when going into Pelican Island Prison from the Testimonial Church.
  • Fixed some issues with the Butcher decals in Upper DeSalle.
  • Fixed some issues with the Assassin decals in Moses Poultry.
  • Fixed some floating rocks in Reeves Quarry.
  • Fixed some of the Assassin decals at Heritage Pork.
  • Fixed some loot anchors that were clipping into the world geometry in Reeves Quarry and Darin Shipyard.
  • Correct the visuals tied to the mud hills near Stanley Coal Company.
  • Improvements made to the train wreck near Moses Poultry.
  • Fixed a previously randomised window that is now permanently accessible in Fort Bolden.
  • Fixed two windows in Fort Bolden that were not working as intended.
Gunplay
  • Fixed some network synchronization issue that caused some hit reactions to glitch.
Weapon
  • Fixed an issue that caused the FMJ ammo on the Winfield Silencer to have an increased trigger range as well as still having a muzzle flash.
  • Fixed a bug that caused doors and windows to open when removing a knife/axe/bolt.
  • Removing a throwing knife from a teammate will no longer cause further damage.
  • The correct ping marker is now displayed when pinging the consumable ammo boxes.
  • Fixed a rare issue that caused the speed loader bullets to get stuck inside the Scottfield Swift.
  • Fixed a bug that caused the 3rd person animation of the Dual Scottfield Swifts to show the incorrect timings during reload.
  • Fixed an issue that caused the LeMat Cylinder to spin after fanning.
  • Fixed a bug that caused the Winfield Musket Bayonet to have the incorrect ammo count when using FMJ ammo.
  • Fixed a minor visual issue with the 3P animation when charging choke and frag bombs
  • Fixed an issue where the ammo switch animation on the Romero was not correctly synced.
  • Fixed an issue that caused the Lebel and its variants to fall through the floor in some instances.

Below are the current known issues. This list is not complete but will be fully updated later today.

  • In some cases, weapons will come out of ADS randomly.
  • In some cases, players may experience desync when walking along edges or slopes.
  • In some cases, using ladders can teleport players or cause them to become stuck in other assets.
  • Poison effects from the hive and spider can persist even after their intended duration.
  • In some cases, when first starting the game, Hunters in the lobby may not load in correctly (only parts of the hunter are visible).
  • In some cases, an incorrect/placeholder death screen will appear when your hunter has been burned out (lost all health chunks to fire).
  • In some rare cases, dragon breath ammo can cause a player to burn immediately after being killed.
  • In some cases, when attempting to loot a hunter, a message can appear saying “Ammo full” which will prevent you from looting.
  • Quickplay: Picking up a small weapon while performing a switch to a larger weapon results in swapping the wrong item.
  • In some cases, activating a filter in the weapons screen will still show all weapons rather than the selected option.
  • Opening the map while moving the mouse to the left will cause your hunter to spin in place while the map is open.
  • Concertina wire can damage players through walls.
  • In some cases, if you are unable to loot a weapon it is because the client registers that it fell in a different place than is shown on the screen.
  • In some cases, switching to another weapon (looting) can result in the dropped weapon falling under the floor.
  • In some cases, crows may react to player noise later than intended. If there is a lot of occlusion between you and the crows, they can also be hard to hear.
  • In some cases, cancelling a reload will cause you to melee instead of shoot in cases where the right mouse button is held down.
  • In some cases, while in the “waiting for players” screen, it is possible for AI to attack.
  • In some cases, the banish state and extraction state can show the incorrect details. This is purely a visual issue. The normal status will continue as intended in the background.
  • In some cases, the UI can “hiccup” and may take some time to update meta-actions (buying/equipping/hiring hunters).
  • In some cases, when an enemy hunter survives a headshot from explosive ammo the “death from a headshot” audio can still be heard.
  • In some cases, killing a hunter right after they have been revived will cause them to drop the unselected weapon.
  • In some cases, the tabs in the main menu might not appear if you have a slow connection to the backend. Restarting the client should help with this.
  • In some cases, the Butcher bounty token can spawn below floors or stairs prevent you from collecting it.

If there are console-specific changes, we’ll update the post.

Source: Reddit

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Elden Ring Update 1.003.002 Rides Out This March 23

FromSoftware Inc. has released the Elden Ring update 1.003.002 file for both last-gen and next-gen plaforms. This patch is a small download, and was deployed during the game’s maintenance period today. Read on for the new Elden Ring patch notes that was released for what the studio calls patch version 1.03.2!

Elden Ring Update 1.003.002 Patch Notes:

Size: 234MB (PlayStation)

We are distributing this new update to fix several bugs in patch 1.03

We apologize for the inconvenience, but please apply the latest update before you enjoy the game.

Targeted Platform

PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam

Major items included in the latest update

・Fixed a bug that sometime prevented players from advancing NPC Nepheli Loux’s questline

・Fixed a bug that causes the playable character to die when trying to descend from a spot near Bestial Sanctum

・Fixed a bug that prevented Ash of War, Endure from taking effect

・Fixed a bug in multiplayer that allowed players to teleport others to incorrect map coordinates

The version number of this update shown at the lower right corner of the Title Screen will be as followed

App Ver. 1.03.2

Regulation Ver. 1.03.2

※Online play requires the player to apply this update

If there are other changes in this patch like how it was for Title Update 3.0, we’ll be sure to let our readers know.

Source: Bandai Namco

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Alex Co

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Elden Ring Update 1.05 Swing Out This March 23 for Bug Fixes

FromSoftware has released the Elden Ring update 1.05 patch, and this is once again for another round of fixes for the action-RPG. This patch has been rolled out during the game’s maintenance period, and is out on all platforms. Read on for the Elden Ring March 23 patch notes, which the devs tag as patch 1.03.2!

Elden Ring Update 1.05 Patch Notes | Elden Ring March 23 Patch Notes:

Size: 234MB (PlayStation)

We are distributing this new update to fix several bugs in patch 1.03

We apologize for the inconvenience, but please apply the latest update before you enjoy the game.

Targeted Platform

PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam

Major items included in the latest update

・Fixed a bug that sometime prevented players from advancing NPC Nepheli Loux’s questline

・Fixed a bug that causes the playable character to die when trying to descend from a spot near Bestial Sanctum

・Fixed a bug that prevented Ash of War, Endure from taking effect

・Fixed a bug in multiplayer that allowed players to teleport others to incorrect map coordinates

The version number of this update shown at the lower right corner of the Title Screen will be as followed

App Ver. 1.03.2

Regulation Ver. 1.03.2

※Online play requires the player to apply this update

We will continue to provide improvement updates in the future so you can enjoy “ELDEN RING” more comfortably. Please stay tune for more news.

If there are hidden changes in this patch (which was the case for the big 1.03 title update), we’ll be sure to let our readers know.

Source: Bandai Namco

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Alex Co

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PS5 Update 22.01-05.00.00.40 Released for New Features This March 23

Sony has released the PS5 update 22.01-05.00.00.40 firmware patch, and this includes new features rather than your basic stability system update! This brings a ton of features that were outlined before in the invite-only beta. Read on for the full PS5 update March 23 patch notes via the system settings.

PS5 Update 22.01-05.00.00.40 Patch Notes | PS5 Update March 23 Patch Notes:

Newfeatures in this system software update (via the game’s system settings notes on the PS5):

  • In (Game Base), we’ve updated the following:
    • Voice chats are now called parties.
    • For easier access, we’ve divided Game Base into three tabs: [Friends], [Parties] and [Messages].
    • Now when you start a party, you can select either an open party or a closed party.
      • An open party lets your friends join without an invite. Friends of party members can also join.
      • A closed party is only for players you invite.
  • From the Game Base control menu and cards, you can now do the following:
    • View all your friends under the [Friends] tab in the control menu.
    • Start Share Play directly from the voice chat card. You no longer need to start Share Screen to use Share Play.
    • Add a player to a group, or create a new group directly from the messages card. You can also send video clips, images, quick messages, and view a group’s shared media from this card.
    • Now when someone in a party is sharing their screen, you’ll see the (c )) on air icon. You can check this in the [Parties] tab.
    • The player search feature and friend requests are now under the [Friends] tab.
    • We’ve made it easier to decline friend requests by adding a [Decline] button to your friend request list.
  • In ® (Accessibility), we’ve updated the following:
    • We’ve updated the following for the screen reader:
    • The screen reader is now supported in six additional languages: Russian, Arabic, Dutch, Brazilian Portuguese, Polish, and Korean.
      • The screen reader can now read aloud notifications.
      •  You can now enable mono audio for headphones, so that the same audio is played from both the left and right headphones.
      • While your headphones are connected, go to [Settings] > [Sound] > [Audio Output], and then turn on [Mono Audio for Headphones]. Alternatively, go to [Settings] > [Accessibility] > [Display and Sound], and then turn on [Mono Audio for Headphones].
    • You can now show a check mark on enabled settings so you can easily see that they’re turned on. • Go to [Settings] > [Accessibility] > [Display and Sound], and then turn on [Show Check Mark on Enabled Settings].
  • In (Trophies), we’ve updated the following:
    • The visual design of trophy cards &  the trophy list has been updated.
    • You can now see suggestions for which trophies to earn on the trophy tracker when you’re playing a game.
  • For the features available from the Create menu, we’ve updated the following:
    • You can now start Share Screen and stream your gameplay to an open party.
  • We’ve added a new feature: Voice Command (Preview). Voice Command (Preview) understands speech commands for finding and opening games and apps, as well as controlling media playback.
    • To get started, go to [Settings] > [Voice Command], and turn on [Enable Voice Command (Preview)]. Then, call out “Hey, PlayStation!” and ask your PS5 to do something.
    • You can use this feature to help you find and open games and apps, control your media without even touching a button, and much more. • Currently, Voice Command (Preview) is only available in English for players with PSN accounts in the US & UK.
  • We’ve added Ukrainian language support.

Other updated features

  • We made the following improvement in game library:
    • Under the [Your Collection] tab, you can now filter your games by genre to find the games you want to play more quickly.
  • We’ve pinned PlayStation Plus to the left edge of the games home screen.
    • You can now redeem monthly games more quickly.
    • Get easier access to the PS Plus game collections from home screen.
  • We’ve added a button guide to show you how to reload and zoom while using the Internet browser.
  • If you want to report something that someone in a party said, there are now visual indicators for you to identify who was speaking. This will help PlayStation Safety take appropriate action based on your report.
  • We’ve made the console safer for child accounts:
    • When viewing a purchased or installed game they’re restricted from playing, the background image of the game is hidden.
    • Activity cards, such as those displayed in the control center or game hub, won’t be displayed for age-restricted games.
  • Now you can keep the games or apps you choose on your home screen.
    • When focused on a game or app, press the options button to open the options menu, and select [Keep in Home]. The games and apps you choose to keep will stay on your home screen.
    • You can keep a maximum of 5 games and apps on each home screen
    • You can now have three more games and apps appearing on your home screen.
  • We now support more emojis.
  • We changed the keyboard layout for Polish.
  • We’ve updated the DualSense wireless controller device software to improve stability.

That’s quite a lot. If there are more changes that aren’t listed in the game’s settings that are found, we’ll be sure to update the post accordingly.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Elden Ring Down for Maintenance This March 23 (Update #3)

Trying to log in to Elden Ring? Are you getting error messages? If so, it’s not you, but Elden Ring down reports have surfaced from the community as well, and it’s due to server maintenance!

Elden Ring Down Status for March 23:

Update #3: The PlayStation maintenance is over according to FromSoftware!

Update #2: Steam maintenance is over!

Update: FromSoftware has announced that maintenance has been extended:

Here’s the announcement from FromSoftware:

Multiplayer servers for #ELDENRING
will undergo maintenance on March 23, 2022. It is expected to last about 1
hour.

Maintenance will begin at 1:00 AM PT | 08:00 UTC | 17:00
JST

Patch notes will be available following the maintenance. Thank you in advance for your patience

As you can see, there is a new patch on the way. Those on PC have reported that the game is asking them to update the game, though the file itself is unavailable yet.

Elden ring Need update but steam have not it
byu/Zumpafuo inEldenring

Sit tight, Tarnished! We’ll have the full patch notes up in a bit, and you can make sure to be connected to that by bookmarking our Elden Ring game hub. Chances are, this patch will include a fix for the question mark bug, and the “invader” exploit that are both found on PC versions of the game.

Once the servers are back up, or if the maintenance is extended, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Next Patch Version 2.3 Delayed

In case you didn’t know, Crystal Dynamics was supposed to roll out the Marvel’s Avengers next patch (version 2.3) this week on March 24. Unfortunately, that original announcement won’t come to fruition, as the studio announced today that the title update has been delayed.

Over on Twitter, the official Marvel’s Avengers account made the following announcement:

We’re taking some extra time on Patch 2.3 to ensure our new tuning and mission on-boarding are ready-to-go, and need to delay its launch. We’ll update you with the new date as soon as we have it!

Unfortunately, no specific release date was given, so we have no clue whether this means we’re getting the patch later this week, or sometime next week. Chances are, we’ll be getting it next week or early April.

Some of the changes Crystal Dynamics has planned for patch 2.3 are Hero set gear changes, a major War Table rework and more. Once we know when the next patch is out, we’ll be sure to let our readers know. Hopefully, we’ll get a roadmap of new content soon after, or if not, I wouldn’t be surprised if we’ve hti the end of the road when it comes to any new form of content for the game.

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Alex Co

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King of Fighters 15 Free DLC Features Omega Rural

Fans of Omega Rural will be happy because the popular villain will be added as a King of Fighters 15 free DLC character. The fighter will be available later this year for free in the game starting on April 14, 2022. He was a strong boss character in The King of Fighters ’95, and now he’s going to be in The King of Fighters 15. You can view a trailer for him below.

Info from the press release also gives us more info about the character and future DLC plans for the game. You can read the details below.

OMEGA RUGAL
This dark arms merchant of death once ruled the world’s black market, and was never shy about digging his fangs into any fighter that dared challenge him. Through the power of Orochi, he was given life once again, until a group of fierce fighters brought his reign to an end. Now, due to Verse’s influence, he’s returned to the mortal realm to extract vengeance.

New Game Mode BOSS CHALLENGE added!
Alongside the launch of Omega Rugal comes a new game mode called BOSS CHALLENGE. Take down the fearsome OMEGA RUGAL CPU and gain access to fun content like his special Ω Armor costume, a new stage, and new music!
Do you have what it takes to defeat Omega Rugal?

13 DLC characters coming in 2022 bringing the roster to a massive 52 playable fighters!
Adding the currently available Team GAROU (3 characters), Omega Rugal (launching April 14th), and the upcoming 3 teams (consisting of 3 characters each) launching this year—that makes for 13 DLC characters in total. Add that to the launch roster of 39 characters, and in total, KOF XV will boast a massive 52 characters!

The King of Fighters 15 is out now for the PC, PS5, PS4, and Xbox Series X/S platforms. Go check out our review of it right here to see why we think it’s an entry worth playing.

Damien Seeto

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Virtua Fighter 5 Tekken Collaboration Announced in New Video

Sega has announced a special Virtua Fighter 5 x Tekken costume collaboration, with a new trailer also released to showcase these new cosmetics! Check out the details on this newest collaboration below as well as the trailer.

Get Ready for the Next Battle! SEGA® has revealed that the acclaimed 3D fighting game, Virtua Fighter 5 Ultimate Showdown, will feature a costume collaboration with the legendary BANDAI NAMCO fighting game, TEKKEN 7.

The trailer shows off Tekken characters such as Kazuya (Akira in costume) and Heihachi (Lau in costume), complete with the HUD that Tekken 7 players are quite familiar with. It looks incredibly uncanny, and Sega promises to reveal more details on this epic collaboration soon.

In case you missed it, check out the patch notes for the last Virtua Fighter 5 major update here, which included a number of changes on PlayStation including important data fixes. Remember to stay tuned here at MP1st for more information on the upcoming collaboration as well once it finally comes around.

Will we see the Virtua Fighter gang go up against the Tekken fighters? One can hope.

MP1st Staff

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