Developer Milestone has hit, uh, a milestone with Hot Wheels Unleashed! In a press release, Mattel announced that the Hot Wheels Unleashed units sold are now sitting at over one million units worldwide, which makes this the fastest-selling game by Milestone of all-time.
Since its launch this September 30, 2021, Hot Wheels Unleashed sold one million copies from both physical and digital storefronts, and was released simultaenously for the PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC. Here’s what the CEO of Milestone, and the Head of Digita Gaming at Mattel had to say about the achievement.
“Ever since we announced Hot Wheels Unleashed back in February, we’ve received thousands of heartfelt messages from fans,” said Luisa Bixio, CEO of Milestone. “This milestone is the umpteenth display of affection from our passionate community.”
“Hot Wheels is all about encouraging the challenger spirit and Hot Wheels Unleashed brings that mission to life for gamers of all ages. We’re proud of this exciting milestone, and we look forward to even more fans discovering the game and new upcoming content as we head into 2022,” said Andrew Chan, Head of Digital Gaming, Mattel.
Our review of Hot Wheels Unleashed spoke very highly of it, and it even got an Editor’s Choice badge from us! Our review states, “I’m pleased that it lived up to my expectations on that front. Hopefully we’ll see a resurgence in arcade racing on this generation of consoles but whether or not that happens I’m glad we have this to either kick it off or hold us over. Maybe Milestone could talk with Rockstar about doing the next Midnight Club game before they make another one of these. Now wouldn’t that be something.”
It’s no secret by now that Apex Legends is a mega success for publisher EA developer Respawn Entertainment. From launch until today, the free-to-play battle royale has amassed quite a following that one could argue that it’s the best battle royale game available today. It seems loads of players feel the same way based on EA’s Apex Legends Year in Review 2021 stats! From the data release, it looks like the game isn’t slowing down anytime soon.
While legends got the Raiders Collection Event earlier this month, it’s safe to say that this won’t be the last event or content drop from the game. Chances are, we’ll hear more about Apex’s next major event/season once the holidays are over.
Here’s to another year of lootboxes, kills, and ultimates, legends!
EA Play members have some exciting stuff to look forward to this holiday season, as the December 2021 rewards for Battlefield 2042 and Apex Legends have been revealed! Read on below to find out more on these rewards, all of which are sure to enhance your gameplay in either Apex Legends or Battlefield 2042.
Here are the December 2021 rewards for EA Play for Apex Legends and Battlefield 2042:
Apex Legends (Now – January 22) – Legends can add some flair to their arsenal with the Highland Ravager Weapon Charm, preparing them to battle for glory and fame in style. Players must launch the game during the reward availability window to add the Weapon Charm to their inventory, which can be accessed from the Armory tab on the homepage.
Battlefield 2042 (Now – December 30) – Specialists can deck out their automobile of choice with the Icebreaker Vehicle Skin, which is automatically granted during the reward availability window. Members can directly assign the item to their current loadout from the message.
There you have it. If you’re interested, EA Play members can unlock exclusive member rewards, unlock special member-only content, play select new-release EA games for up to 10 hours, and get access to a collection of EA’s best-loved series and top titles. Plus, members also save 10% on purchases of EA digital content, with a 10% member discount.
Planning to dip into EA Play? Or are you already a longtime member? Let us know in the comments below!
For their last quarterly update for this year, Blizzard has released the Diablo 4 Q4 dev update which breaks down several aspects like itemization, visuals effects, and so much more. Read on down below for a run down on Diablo 4 itemization and how it will play an important role for Blizzard’s next big title.
In Diablo IV, the +Skill Rank affix returns. As players invest points in skills, they grow in potency, and finding items with +Skill Rank can speed that along. As a bonus, when the player equips an item with +Skill Rank for a skill they haven’t learned, they will have access to that new ability. It’s a great way to try out new skills before you’re able to invest in them. Getting a lucky drop that nets you a skill you’d like for your build ten levels before you would otherwise have access to it is a huge boost!
Legendary and Unique Items
As Joe Shely discussed back in our December 2020 update, Legendary and Unique Items remain a core part of the Diablo item chase experience. We’ve made a foundational change to Legendary items in Diablo 4 by allowing legendary powers to appear on multiple item slots. Now, if you’re searching for a legendary power, like Martial Arts—which enhances the Barbarian’s kick ability—you may find it on rings, chestplates, or helmets; there’s no need to hunt for a specific item type any longer.
The Occultist
The Occultist can extract a legendary power from a Legendary item, crystallizing it into Essence while destroying the item in the process. That Essence can then be implanted into another Legendary item, overriding the power that was present in the item at that time. Essence material can also be stored and used at a later time.
Hunting for Items
Sanctuary is a vast world, filled with forlorn trails through werewolf-infested forests, withered heaths crawling with cannibals, and fog-choked graveyards crawling with the restless dead. There are plenty of enemies and monsters for the hero to encounter. Each of these monsters seem to enjoy collecting certain types of items and will be somewhat more likely to drop those items than others. While bandits are fond of Maces, Crossbows, and Boots, if you’re hunting for a new pair of Pants, you’d do well to kill some of the Drowned instead.
The Paragon Board
In Diablo IV, we have placed a heavy emphasis on build customization, ensuring that you can have plenty of control over how your hero grows. The Paragon Board unlocks for each class at level 50 and is a distillation of this focus. Your hero begins their journey through the Paragon system at the central starting tile of their class’s intro board, and from there, you make selections radiating outward. Once your hero reaches a gate tile, you’ll choose which new paragon board you would like to attach to at that location. The desired outcome is a personalized set of bonuses that will empower your hero and honor your dedication to their progression, that will remain fun to tweak and adjust over many playthroughs.
Glyphs and Sockets
A Socket is a special tile that can contain a Glyph. Glyphs are items found throughout Sanctuary that, when embedded into a Paragon Board, confer various benefits based upon the number of active tiles within their radius.
Glyphs can also be leveled up by delving into some particularly dangerous dungeons. Leveling up a Glyph extends the radius of their effect, allowing each one to draw power from or impart power to even more active tiles.
Gate Tiles and Board Selection
A single Gate Tile lies at each edge of the Paragon Board. As you progress through the Paragon Board, you will eventually reach a Gate Tile, which upon unlocking will allow you to select a new Paragon Board to attach to your existing Board. Each of these boards has unique Tile layouts, new Magic and Rare Tiles, and a new Legendary Tile at the center.
Diablo 4Visual Effects:
Visual Effects – Philosophy
Every effect plays a role in the final composition of our game. It is important to understand the context of an effect, and how it best serves your experience.
One of our core values at Blizzard Entertainment is “Gameplay First,” and this drives a lot of the artistic decisions we make while developing visual effects for the game. Moment-to-moment gameplay is the focal point within the composition of Diablo IV: it should draw your attention. To achieve this, we must consider things like player skills, monster telegraphs, traps, damage areas, and character states. The visual effects for each of these components must be readable in all areas and lighting conditions, so you can quickly understand what is happening and use that information to make informed decisions.
In the chaos of combat, you’ll need to be smart—seeing a Legendary item drop is exciting, but picking it up is not as important as reacting to a monster’s attack that can one-shot Hardcore characters! Our goal is to balance the primary, secondary, and tertiary reads to help you understand what is happening. To do this, we reserve visually loud FX for powerful skills, like ultimate abilities, while weaker skills meld into the background. Each class has abilities that range from low to high in costs, cooldowns, and power. In tandem, classes have a range of visual intensity that increases with skill power.
Combat Improvements
To enhance the feel of combat, we have made several improvements to the way damage is applied in our game. In previous iterations of Diablo, an area-of-effect (AOE) or melee skill would be a single area of damage that is applied on a single frame. Thanks to our gameplay engineers, we can now animate target areas (what we call payloads) over multiple frames, which allows us to line up the animated target areas with the animated VFX that play out.
Visual Effects – Casting and Receiving Light
In Diablo IV, we use a PBR (physically based rendering) lighting model, which means our materials look and react to light in a realistic way. This approach brings huge rendering improvements, but this can be counterintuitive to what a player might expect for class and monster abilities. As an example, think about what a campfire looks like in full daylight—pretty lackluster, right? Next, imagine what a dust cloud or smoke plume would look like in the dead of night—it’d be nearly impossible to see. To account for this, we’ve built an engine and shader library that lets us break PBR rulesets in artistic ways. This ensures important gameplay moments shine through as clearly as possible while keeping immersive elements full PBR so they can realistically react to lighting.
In Diablo IV, we use lit VFX that meld into the environment’s lighting, creating a more immersive experience. Using Whirlwind as an example (seen in the video above)—in bright daylight, the blade reflects light from the sun. In a dark dungeon, it will reflect more subtle light sources, like torches. The dust kicked up by the skill is also lit by the environment, so it blends artfully into the world.
Dynamic Player Skills
At the end of the day, it doesn’t matter what the art looks like if the gameplay isn’t fun. One of the goals for creating player skills is to ensure that the System Design team has a variety of modifiers they can utilize to create meaningful skill trees, class mechanics, Legendary items, and Paragon Boards.
Choices should affect more than your character’s stats. Once we have a class skill we are happy with, the VFX team adds the ability for developers to dynamically change the size, intensity, and duration of a skill. The visual intensity of a skill will increase as you stack upgrades and items that increase the power of that ability.
We want your character to look incredible as well! Our items are built in a way that allows us to easily apply weapon buffs to any weapon in the game. Not only will your legendary items do awesome things, but they will make your character look amazing as well. Here is an example where we apply the same fire and poison buff to several weapons in our game.
Skill Driven Deaths
Sanctuary is a dark, gothic world filled with horrific monsters that do horrendous things. To survive in this bleak landscape, you must be merciless toward your enemies. We are bringing back a popular feature from Diablo III: skill-driven deaths. This system allows you to decapitate, bisect, freeze, shatter, eviscerate, and burn your enemies, to give a few examples.
You can read the full quarterly update via the official blog post on Blizzard’s site. Ahead of the game’s highly anticipated release, let us know what you think in the comments below!
Motion Twin has released the Dead Cells update 1.30 patch this December 20, and this one seems to be an unannounced patch. Check out the full patch notes below:
Dead Cells Update 1.30 Patch Notes:
At the time of writing, Motion Twin has not yet released the full patch notes for this latest update. However, some console players have taken to Reddit to talk about this latest update, and a few details have surfaced:
Added achievements for previous DLCs (Rise of the Giant, The Bad Seed, Fatal Falls)
Some users have also noted that a bug came with this latest update. This bug will reveal all of the potential in-game outfits, even though most of them need to be discovered first before you can unlock them with the Cells. Interestingly enough, the update is also available on mobile devices; the platform is notably late when it comes to updates compared to PC and consoles, so this should be a welcome surprise for mobile players.
We’ll update this post accordingly once the full patch notes are out.
In an exclusive interview, Silent Hill creator Keiichi Toyama revealed more Slitterhead gameplay details, as well as background information on the upcoming horror action title. The interview provided some interesting insight on the first project of Bokeh Game Studios, and just what players can expect from the Japanese master of horror’s next title.
The interview, which comes from IGN Japan, has Toyama speaking on some of early gameplay details for Slitterhead which was first unveiled at The Game Awards. With regards to the gameplay, he had this to say:
“I can’t go into a lot of details yet, but I can tell you that this will be an action-oriented adventure game from a third-person perspective. However, the game will include many new mechanics that have not been seen so far in other games, so I think it will result in a unique experience.”
“The game will have you battling mysterious creatures that can mimic humans, but how can you smoke them out to make them reveal themselves? This will form a major pillar of the adventure and the story. The creatures are named Yakushi, a kind of monster that have their roots in classical theater.”
As seen in the initial trailer, Slitterhead, while still retaining the unsettling imagery of his Silent Hill series, is markedly different. For one, the creatures seem to be much more insect-like this time around, which we initially drew comparisons with Parasyte, a popular science fiction horror manga series.
In any case, it will be exciting to see how these new monstrosities turn out, although prospective fans will have to wait a bit; in the same interview, Toyama mentions:
“We are currently preparing to complete the verification of the prototype’s core concept, and then we will increase the size of the team and start full-scale production. We’ll be committed to production until at least the end of 2022, but we will keep our fans informed with updates as development progresses.”
Slitterhead will be coming at a still-unannounced date for yet-to-be-announced platforms. Let us know what you think of it in the comments down below!
Saber Interactive has released the World War Z update 1.32 patch this December 20, and this one is for some changes and fixes to the game across platforms. Head down below for the complete patch notes.
World War Z Update 1.32 Patch Notes:
At the time of writing, Saber Interactive has not yet released the full patch notes for this latest update. In the meantime, if you’ve been enjoying the game so far on the Nintendo Switch, check out the patch notes for the December 13 patch release for the platform below:
Added gyroscope motion controls support
Added graphics preferences tab in options:
Motion blur on/off
Bloom on/off
Anti-aliasing presets: off, FXAA, or TAA
General graphic fixes
General gameplay fixes
Fixed some bugs where the player or NPC can’t backtrack to the previous locations because of missing navlinks
Improved overall performance
We’ll update this post accordingly once the full patch notes for the newest World War Z update have been released.
Giants Software has released the Farming Simulator 22 update 1.04 (PS5 version 1.040) patch this December 20, and this one is for a small hotfix on consoles pertaining specific issues. Check out the complete patch notes and what’s new for today’s update below.
Giants Software took to Twitter to address this latest patch, and you can check out the details below:
A patch for console has just been published, fixing the mod related issues on XBOX and PlayStation. Console players will see new mods showing up in the next hours. Enjoy and happy farming. #FS22
If there’s anything new that crops out, we’ll be sure to let our readers know. In the meantime, check out the patch notes for the last update 1.2 here, which detailed some major changes for the game. Check out the changelog below.
Raven Software has pushed out a new COD Warzone server update for Dec. 19 , bringing a slew of fixes and weapon changes. Check out the Warzone December 19 patch notes below, and don’t forget that this is a server-side update, so there’s no need to download anything.
New COD Warzone Server Update for Dec. 19 Patch Notes
GAMEPLAY
The Firesale Public Event has been adjusted to last a fixed duration.
BUG FIXES
Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
Fixed an issue causing the Festive Fervor Event Challenges to not track progress.
Fixed an issue causing additional placeholder images to appear in various Store Bundle previews and/or purchases.
Fixed an issue causing placeholder text to appear on various Store Bundles.
Fixed an issue causing placeholder text to appear underneath Unlock Criteria XP Bar for locked Vehicles.
Fixed an issue causing some Store Bundles to appear with the incorrect Rarity label.
Fixed an issue causing the Festive Deals discount to not apply when gifting a Store Bundle to another Player.
Fixed an issue causing visually incorrect pricing on some Store Bundles.
Fixed an issue where the “Space Issue” Submachine Gun Charlie (VG) Blueprint was incorrectly displaying Vital instead of the Brace Gun Perk.
WEAPONS
Weapon Adjustments
When considering these changes in a vacuum, they may seem rather peculiar. Due to the nature of Vanguard Weapons, tuning is much less straightforward. Adjustments to base Weapons are not as impactful as they once were. Vanguard Attachments can completely alter the behavior of a Weapon—including its Damage profile, Fire Rate, and Recoil. When we make these adjustments, we are considering the Weapon holistically, in all its permutations. Our goal is for these Weapons to be just as viable with one of these Attachments as it can be with all of them. This allows the Weapons to support all sorts of playstyles and gameplay preferences rather than solely ‘Rapid Fire’.
» Assault Rifle «
Cooper Carbine (VG)
Maximum Damage decreased to 24, down from 25
Minimum Damage decreased to 19, down from 20
ADS Speed decreased by 5.3%
Note: This change took effect in the previous update.
We understand those who have taken a liking to the Cooper Carbine (VG) will be sad to see it receive some rather impactful adjustments (see additional changes in Attachment section below). The Cooper Carbine (VG) with all Fire Rate Attachments could reach near 1,200 RPM. Which, considering its innate accuracy and Assault Rifle Damage Range, was problematic. High Rate of Fire Weapons, of which many Vanguard Weapons can become, must be carefully tuned to offset the extreme level of forgiveness that trait provides. We believe in that regard, there is much work ahead of us. The Cooper Carbine (VG) is still going to be effective but is now more likely to lose fights to Submachine Guns in short-range engagements.
ATTACHMENTS
Attachment Adjustments
» Barrel «
Assault Rifle Charlie (VG)
CGC 27” 2B
Horizontal Recoil Control decreased by 5%
Vertical Recoil Control decreased by 5%
CGC 30” XL
Horizontal Recoil Control decreased by 5%
Vertical Recoil Control decreased by 5%
As stated above, changes to Weapons and Attachments are not quite what they used to be. While we are reducing the amount of Recoil Control provided by these Barrels, this can easily be compensated for with other Attachments like Fore and Rear Grips. It may require popular builds to shift around somewhat, and as a result, other downsides like poor Mobility may become more apparent. We feel balancing risk versus reward is important. If each Weapon build were ‘one size fits all’, regardless of individual skill, we diminish our journey of mastery. Ideally, over time we graduate from needing an excess of Recoil Control from our attachments to prioritizing more beneficial attributes like Damage, Range, and Mobility.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
For those hoping that new content will be released for Dragon Ball FighterZ, rejoice! Bandai Namco confirmed the Dragon Ball FighterZ new character planned for 2022, and it’s Android 21 Lab Coat, which is a variant of the character much like the game has different variations of Goku, etc.
This was announced by Bandai Namco today, with the release tagged as “coming soon.”
The latest fighter released for the game was Gogeta, which was back in March. Hopefully, fans won’t have to wait that long ago to get this new character for the fighting game.
Developed by Arc System Works (Guilty Gear), Dragon Ball FighterZ was released back in 2018, and has since seen continuous support post-launch from Bandai Namco. The game is currently sitting at an impressive 87 score on Metacritic across over 70 reviews which is no easy feat.
Once we know more details regarding this Dragon Ball FighterZ new character, we’ll be sure to let our readers know.
Those looking forward to the first season of Battlefield 2042, you might be waiting a while, as the latest datamine from the game’s client states that Battlefield 2042 Season 1 is scheduled to start in March 2022! This suggests that DICE might not be dropping any new content (maps, weapons, etc.) in the first two months of 2022.
Furthermore, the game client datamined by the ever-reliable temporyal cites 12 pre-season weeks, which lines up to the March Season 1 launch date. Unless DICE has added a few seasons as “back up” challenges to the game, players might be in for a long drought for new content. The map we’re getting in the first season seems to be called “Exposure” which was originally datamined as “Ridge.”
The #Battlefield2042 client includes weekly missions for 12 preseason weeks.
🗓️ Season 1 seems to be scheduled for March 2022 (unless they've added a few weeks as "backup").
🇨🇦 "Exposure" is probably the final name for the previously datamined "Ridge" map.
Important to note that given this is datamined info, nothing is set in stone. DICE can suddenly drop Season 1 of BF2042 sometime in January 2022 if they so wish. Or heck, the studio can drop a map, mode or weapon outside of a season, so anything is possible. Please keep that in mind before spreading news that Battlefield 2042 won’t feature new content until March 2020 as gospel (since we do not know that for certain). That said, this isn’t the sort of datamined info you want to see for the game right now.
Would you be OK if Battlefield 2042 Season 1 started in March 2022 or would that be too far out, especially given the game’s state right now? Let us know your thoughts down in the comments.
Are you having a hard time buying an Xbox Series X|S still? It seems stocks for Microsoft’s next-gen console is so scarce, that even official tournaments have to factor that into the equation, too! This weekend the Halo HCS Major Raleigh 2021 has kicked off, and players are using dev kits due to the global shortage for the next-gen console.
This announcement was made by Tashi, Halo Esports and Viewership Lead at Microsoft/343 Industries:
Heads up open bracket players – you'll be playing this weekend on Series X development consoles. They're functionally identical and will be operating in "Retail" mode so it's the exact same experience, they just look a little different.
The Verge’s Tom Warren has tweetd out a pic of the dev kit in the wild as well:
For those who want to keep tabs on the tourney, here’s the schedule, as well as the Twitch drops that players can earn from checking the tournament on Twitch.
Stool Wool Studios has released the (Five Nights at Freddy’s Security Breach) FNAF Security Breach update 1.002 patch this December 18, which is available on both last-gen and next-gen platforms. Check out what’s new in the FNAF Security Breach December 18 patch notes below.
FNAF Security Breach Update 1.002 Patch Notes | Five Nights at Freddy’s Security Breach Update 1.002 Patch Notes:
Minor Optimizations
Mission trigger fixes and additional clarity changes for the West Arcade
That’s about it. The horror game is available now on PC, PS4 and PS5. Here’s what the game is all about:
ABOUT THIS GAME
THE NEXT CHAPTER IN FEAR
Five Nights at Freddy’s: Security Breach is the latest installment of the family-friendly horror games loved by millions of players from all over the globe. Play as Gregory, a young boy trapped overnight in Freddy Fazbear’s Mega Pizzaplex. With the help of Freddy Fazbear himself, Gregory must survive the near-unstoppable hunt of reimagined Five Nights at Freddy’s characters – as well as new, horrific threats.
THE HUNTERS AND THE HUNTED – Once nighttime protocols are initiated, the animatronics at Freddy Fazbear’s Mega Pizzaplex will relentlessly pursue all intruders. Glamrock Chica, Roxanne Wolf, Montgomery Gator, and the Pizzaplex’s security guard, Vanessa, will turn over every Cotton Candy Pizza Stand if they have to – it’s not wise to stay in one place for too long.
ADAPT TO SURVIVE – Access the building’s security cameras to survey the environment and plan your route through danger. Distract enemies by knocking over paint cans and toys – just slip away before enemies are drawn to your location. Hop into hiding spots and allow danger to pass, or try to outrun your pursuers. Play your way, but be prepared to adapt.
EXPLORE AND DISCOVER – Freddy Fazbear’s Mega Pizzaplex offers a variety of attractions for guests to enjoy – Monty Golf, Roxy Raceway, Bonnie Bowl, the sewers, and… Sewers? The Pizzaplex is vast and has no shortage of goodies to discover.
Steel Wool has released the (FNAF) Five Nights at Freddy’s Security Breach update 1.03 this December 18, and this is for a short list of fixes that’s out mere days after the game’s launch. Check out the official FNAF Security Breach December 18 patch notes below.
Five Nights at Freddy’s Security Breach Update 1.03 Patch Notes | FNAF Security Breach Update 1.03 Patch Notes:
Here’s what got shared by the studio over on Steam:
Minor Optimizations
Mission trigger fixes and additional clarity changes for the West Arcade
That’s about it. If you’re curious what the game has to offer, here are the features:
Stealth and Speed
The animatronics Roxy, Chica, and Monty have been enlisted by Pizzaplex security to hunt you, and their pursuit is a relentless one. Strategizing how you’ll get past enemies is paramount to avoid those actively pursuing you, as well as more passive S.T.A.F.F. bots that will sound the alarm and call the animatronics to your location if they spot you. In the event you’re detected, run to escape the immediate danger quickly, but running is limited to the amount of stamina you’ve got, so use it wisely. The animatronics also evolve as the night progresses, which means you’ll need to adapt if you want to survive.
An Unexpected Ally
Freddy Fazbear himself is your most dependable ally, acting as a guide and protector through the Pizzaplex, giving you shortcuts, insider tips, and warnings about the challenges you’ll face. You can also hop inside Freddy’s oversized birthday-cake-hatch, allowing you to hide and march around undetected. You will need to be thoughtful about how and when you use Freddy because he’s only got so much power and requires frequent stops at recharge stations.
The Tools to Survive
The Pizzaplex is vast, and while that means more S.T.A.F.F bots required for upkeep, it also means there’s no shortage of hiding spots to pop into for a speedy evasion. It also means a ton of security cameras that you can access on your Fazwatch, allowing you to plan your path. You can also knock over different objects like paint cans and toys to draw the enemy’s attention – you will have to slip away before they get to your location, though, so make sure the distraction is worth the risk. Some weapons can stun enemies – the Faz Cam and Fazblaster. The Faz Cam acts as an immediate stun for the entire area in front of you, staggering attackers just long enough to escape. Unfortunately, it has a limited number of uses before requiring a recharge. The Fazblaster has unlimited ammo, but you’ll need to land a direct headshot for it to work, which is not so easy when an animatronic alligator has practically leaped on top of you.
Five Nights at Freddy’s Security Breach is out now on PC, PS4, and PS5.
With Elden Ring entering a Closed Network Test (read: beta) last November, it’s not surprising to hear that players have dived into the game’s data to uncover info about the game that’s not publicly known yet. If you’re wondering what kind of info the latest Elden Ring datamine has unearthed, well, it’s a lot. There’s info about the weapon classes, status effects, boss names, and loads more.
While the Discord where all the datamined info are no more, Reddit user Jesus10101 managed to save a ton of it, and are available to check out below.
NOTE: Given the nature of the game, some of the info listed below could be considered spoiler in nature, so proceed at your own discretion. We’ve decided not to include anything pertaining to the story, and focused mostly on gameplay-related datamined info.
Weapon Classes:
Dagger
Straight Sword
Greatsword
Colossal Sword
Curved Sword
Curved Greatsword
Katana
Double-Edged Sword
Thrusting Sword
Axe
Greataxe
Hammer
Warhammer
Spear
Great Spear
Halberd
Reaper
Fist
Light Bow
Bow
Crossbow
Glintstone Staff
Sacred Seal
Small Shield
Shield
Greatshield
Weapon Infusions:
Standard
Heavy
Keen
Quality
Fire
Flame Art
Lightning
Sacred
Magic
Occult
Cold
Poison
Blood
Bleeding
Chilled
Poisoned
Rot
Frenzy
Death
In-Game Models (Renders):
The names of the six Elden Lords, the name of the main blacksmith, dialogue from characters and more (all considered heavy spoilers) can be seen here.
Speaking of the Closed Network Test, we got a chance to check it out ourselves thanks to Bandai Namco. Here’s an exceprt from our impressions: “When Elden Ring launches in February I fully expect it to be From’s most successful game to date with lots of new players that hopefully stick with it, at least enough to summon jolly cooperation if they feel overwhelmed. Will this game stop the obnoxious “easy mode” debates surrounding From’s games? Nope. But it is inarguably their most accessible game.”
Elden Ring arrives on PS4, PS5, Xbox One, Xbox Series X|S, and PC this February 25, 2022
For those looking to play a first-person shooter that is heavily focused on the tactical side of gameplay this holiday season, look no further as VOID Interactive have finally released Ready Or Not on Steam Early Access.
As we reported on last week, due to VOID Interactive no longer being able to issue new Steam keys for their upcoming tactical shooter, Ready Or Not, they have been forced to make the hard decision of releasing the title on Steam Early Access earlier than originally planned. However, despite launching early than anticipated, the team at VOID Interactive did see a positive as this will now open the game to even more players, thus allowing them to collect even more feedback and eventually working their way towards that golden 1.0 version of the game. Here’s what they had to say about going early access on Steam.
Why Early Access?
“Because we have achieved a viable product that players want to play and is fun, even in its incomplete state. Being in early access will allow us to bring the full vision of the game and to collect feedback and make larger changes to the game that couldn’t happen if it was ‘final’.”
Approximately how long will this game be in Early Access?
“We believe the game will be 12 months in Early Access.”
How is the full version planned to differ from the Early Access version?
“The full version will have at least 5 more levels, more game modes, have completed UI/UX, more weapons, PVP, and full translation in all of our desired languages.”
What is the current state of the Early Access version?
“It is late stage alpha build, currently being played and enjoyed by project supporters. It is mostly feature complete, contains 6 playable final quality level maps and two blockout levels, it is well optimized and holds our vision for the game.”
Will the game be priced differently during and after Early Access?
“We intend to increase the price after our first major content update.”
How are you planning on involving the Community in your development process?
“We currently have an active discord where we take in feedback and reports in various dedicated channels, internalize it and then shape the game that both we and the community wants. We hold Q&A sessions on discord once per month to give our community a voice as well.”
To help out the newcomers, VOID Interactive also released a new video guide, which offers a handful of tips for new players. We highly suggest you give it a watch if you have any interest in joining the early access.
As noted, VOID Interactive expects the early access phase to run about 12 months before it’s officially released. Hopefully, we hear about a potential console release by then, but for now, Ready Or Not is exclusive to PC.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
One of the most controversial games released last year, Cyberpunk 2077 buggy , broken, and misleading release tipped off not only the players, but as well as investors. So much so that the studio faced a lawsuit from some of them, and as of this week, the Cyberpunk 2077 lawsuit has been settled with CD Projekt Red paying $1.85 million to investors.
In a legal statement released by the company on their official website, both parties have reached a settlement and CD Projekt Red would be paying nearly 2 million dollars to end the lawsuit and any further proceedings against them.
“In the framework of negotiations concerning a potential settlement agreement in a case pending before the US District Court for the Central District of California (hereinafter referred to as “the Court”), a proposal regarding key terms, which – if agreed upon – would provide the basis for a prospective written settlement agreement was officially formulated on 7 December 2021. According to these terms, members of the class (including the plaintiffs) would relinquish all claims against the Company and members of its Management Board. Furthermore, under the agreement, a settlement in the amount of 1 850 000 (one million eight hundred and fifty thousand) USD would be paid out to the class by the Company and its insurer – Colonnade Insurance S.A.”
The Cyberpunk 2077 woes have been covered extensively since the game’s disastrous launch last year, with CD Projekt Red continuously working on patches and updates to fix the numerous bugs and technical issues that have plagued the game. You can read about that as well as other updates about the game on our archives here.
Developers Crema have just deployed Temtem update 1.013 (0.8.1) on the PS5 and PC, which appears to be all about bug squashing. Read on for the full patch notes.
Temtem Update 1.013 Patch Notes
Fixed Players getting stuck after talking to Shiratama right before going to Telobos.
Fixed several cases where Players were getting stuck in a black screen.
Fixed getting stuck in battle after getting the Absolute Unit Kudo with a Mimit in battle.
Fixed getting stuck in battle if the first technique of a Temtem was removed (due to the changes made in the latest patch) if a Player was using a controller or keyboard.
Fixed not coming back to the pub if you disconnected in it during the Post-Credits scene.
Fixed the Absolute Unit Kudo wrongly proccing when taming a Temtem with only one 50SV stat.
Fixed Smoothie vendor at Greenglen Forest not selling Smoothies. And isn’t it ironic, don’t you think?
👥Fixed the Explorer Kudo not counting locations you had already discovered.
👥Fixed completing the Green Tem Kudo when capturing a Temtem with only one green stat.
Fixed NPC Kenna at Meadowdale not letting Players go past her after defeating her.
Fixed grass getting shorter after a battle at the Melee Tuwai altar.
That’s all for today’s Temtem update. Should anything else change, we will be sure to update the post. Till then, keep on catching those Temtem!
About Temtem:
Every kid dreams about becoming a Temtem tamer; exploring the six islands of the Airborne Archipelago, discovering new species, and making good friends along the way. Now it’s your turn to embark on an epic adventure and make those dreams come true.
Catch new Temtem on Omninesia’s floating islands, battle other tamers on the sandy beaches of Deniz or trade with your friends in Tucma’s ash-covered fields. Defeat the ever-annoying Clan Belsoto and end its plot to rule over the Archipelago, beat all eight Dojo Leaders, and become the ultimate Temtem tamer!
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Ember Lab has released the Kena Bridge of Spirits update 1.14 (PS5 version 1.014) patch this December 17, which is an unannounced title update. Read on to know the file sizes on each platform, as well as what’s new for today’s title update.
Kena Bridge of Spirits Update 1.14 Patch Notes | Kena Bridge of Spirits Update 1.014 Patch Notes:
Size: 338MB (PS4), 364MB (PS5)
Per the PS4’s update history:
Added additional holiday hats – 3 new total and most likely limited like the Halloween hats.
Additional bug fixes
That’s about it. If Ember Lab pushes out patch notes that includes more info, we’ll be sure to update the post.
If you haven’t bought or played the game yet, go check out our review here, where we state, “Kena: Bridge of Spirits is a good game that could have been better had Ember Labs tightened up the combat controls and offered better reasons to explore the gorgeous world they created. I hope Kena is a big hit so Ember Labs can have another go at it, and hopefully get more ambitious and really nail down their combat. Meanwhile considering how much I was looking forward to this game, Kena: Bridge of Spirits can’t help but feel a little disappointing.’
The second pre-season weekly challenge for Battlefield 2042 is now live! Here’s everything you need to know and do to earn the Battlefield 2042 Weekly Challenge #2 (Dec. 15-22) reward.
This week’s reward is the “Dealmaker” skin for the PP-29 SMG. Down below you’ll find a screenshot of what this skin looks like, along with all the requirements to unlock it.
How to complete Battlefield 2042 Weekly (Dec 15-22) Challenge #2
Cause a total of 2500 damage inflicted with any explosive – Reward: 5000 XP – Use rocket launchers and grenades if you don’t feel comfortable in a tank or vehicle with explosives.
Capture or neutralize 15 objectives – Reward: 5000 XP – Recommend playing Conquest Large or Conquest 64 either via All-Out Warfare or through Battlefield 2042 Portal mode.
Kill or kill assisted a total of 30 times – Reward 5000 XP – Should unlock as you play.
This week’s challenge is looking pretty easy to complete as it focuses on captures, kills, and damage with explosives. We recommend joining a game of conquest and to equip some rocket launchers, or use grenades to maximize explosive damage. Kills of course should come naturally, especially since assists count towards the challenge. Completing each mission will also reward 5000 XP for a total of 15000 XP.
Once you have completed all three weekly missions you will unlock the new Dealmaker skin for the PP-29 SMG.
Every week on Wednesday at 11:00am ET the Battlefield 2042 weekly challenges refresh, revealing a new weekly reward. If you are interested in staying up-to-date on when these rewards and weekly challenges drop, be sure to follow MP1st on Twitter, or keep a watchful eye on our guide page for Battlefield 2042.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.