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Persona 4 Arena Ultimax Is Coming to PC on March 17

After years of being stuck on the PlayStation 3, Persona 4 Arena Ultimax is finally getting released on other platforms, as it will be headed to PC, PlayStation 4, and the Nintendo Switch next year, March 17. Check out the trailer debuted on The Game Awards today.

As announced by Teddie himself, the game will be heading to PC via Steam. Check out a description of the game below:

The stakes are Ultimate, the tension is Maximum, the fight is… the ULTIMAX!
Experience the latest entry into the beloved Persona 4 series with a thrilling fighting twist.
Join the heroes as they combat an army of Shadows in the P-1 CLIMAX!

Key Features include:

  • Ultimax Version – Includes all previously released Persona 4 Arena Ultimax content, including the original Persona 4 Arena story
  • A Deep Roster of Playable Characters – Persona 3 fan-favorites and “Shadow” versions offer a range of fighting styles to choose from
  • Dual audio – Choose between Japanese and English VO
  • Steam Achievements and Trading Cards

Stay tuned here at MP1st for our complete coverage of The Game Awards 2021.

MP1st Staff

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Evil West Gameplay Debuts, and It’s Action-Packed

During The Game Awards pre-show, Focus Entertainment showcased our first gameplay look at Flying Wild Hog’s (Shadow Warrior) “Evil West,” and it looks like an action-packed affair. Check out the new Evil West gameplay debut footage below.

Evil West delivers a thunder-packed uppercut of adrenaline, featuring fast-paced, visceral third-person combat. Paint your lightning-fueled gauntlet with monster blood using brutal combos as you blast your way through a variety of Weird Western locations. Face hulking abominations, screeching monstrosities, and ancient vampires, then ram them back to hell one at a time in spectacular boss fights and encounters.

Originally set for release this year, Evil West is poised to launch in 2022 with no firm release date, but is pegged for the PS4, PS5, Xbox One, Xbox Series X|S, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Texas Chainsaw Massacre Game Officially Announced With Creepy Trailer

It’s only the pre-show for The Game Awards 2021, and still there are tons of exciting trailers and announcements ahead, with The Texas Chainsaw Massacre Game officially announced with a first trailer. Check it out below.

Not much else needed was said about The Texas Chainsaw Massacre Game, save for the fact that it’s going to be an asymmetrical multiplayer title like most other horror games in the genre, like Dead by Daylight and Predator: Hunting Grounds.

In case you’re not a big horror fan, The Texas Chainsaw Massacre is a horror franchise spanning more than thirty years. It spawned numerous sequels and spinoffs, as well as remakes and reboots over the years. It will be interesting to see how this first video game adaptation for the IP will play out.

It’s no secret that the original The Texas Chain Saw Massacre is probably my favorite horror film ever created. Having the chance to really dive into the world of this IP with the team from Gun and working with Sumo to bring this vision to life has been almost surreal. I can’t wait for everyone to see more of what we’re doing.” Ronnie Hobbs, Creative Director @ Gun Interactive on The Texas Chain Saw Massacre.

Stay tuned here at MP1st for more announcements and trailer sat The Game Awards 2021.

MP1st Staff

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The Game Awards 2021 Stream – Watch It Live

December is an important month for gaming, and today marks 2021’s iteration of The Game Awards! Besides the winners of the various categories in the best of the best of what gaming has to offer, expect to see a lot of brand-new announcements, trailers, and more in The Game Awards 2021. Check out how to watch this year’s live stream below.

How to watch The Game Awards 2021

You can watch The Game Awards 2021 through their official YouTube or Twitch channel. It will also be streamed on Facebook Live, Twitter, TikTok, and Steam. The stream will be aired at the following times:

  • 7:30 PM ET
  • 4:30 PM PT
  • 8:30 AM HKT
  • 12:30 AM GMT
  • 1:30 AM BST

What to expect from The Game Awards

In a Reddit AMA, The Game Awards host, Geoff Keighley, said, “We have a LOT of new game announcements tomorrow (I think more than 10), and some are really big/triple A level stuff.” He also mentioned a six-minute “extended premiere” for one particular title.

Stay tuned here at MP1st for our coverage of The Game Awards and everything announced during the big event.

MP1st Staff

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Battlefield 2042 AC-42 Extended Mag Still Bugged After 3 Patches

Battlefield 2042 has seen its fair number of post-launch patches in less than a month after its release. However, despite the numerous fixes implemented by DICE, some players have pointed out glaring ones that are still yet to be fixed. In a thread made on Reddit, it was apparent that the Battlefield 2042 AC-42 extended mag is still buggeed after three patches detailing its changes, leading players to complain about the developer’s claims on fixing the game.

As mentioned by the creator of the thread:

Take a look at this image here. Comparison Post Day-1 Patch, Post Patch 3.0 and Post Patch 3.1.. its been patched multiple times and yet remains the same.

https://imgur.com/a/Ha71nNv

Now remember this 3.1 patch notes included:

Fixed some weapons displaying wrong ammo counts for specific magazines

Really DICE? its been 3 Patches. How incompetent can you get? Each and every patch you changed the values. And none of them are THE CORRECT ONE.

You can check out the image in question below:

battlefield 2042 ac-42

It’s still up in the air if this issue with the AC-42 extended mag will be addressed in the next patch for Battlefield 2042, and hopefully it comes soon. If you want to check the patch notes for the latest update released today, you can read all of it here.

Thanks, Mufc_realta1k !

MP1st Staff

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Battlefield Portal Featured Playlists for the Week Listed; Respawn Timer Adjusted

For those playing Battlefield 2042’s Battle Portal mode more than the base game itself, DICE has rolled out the Battlefield Portal featured playlist for the week, as well as made adjustments to it as well.

Battlefield Portal Featured Playlists for the Week:

Gun Master of Ages by @jackfrags

24 Player FFA
Gun Master Mode
Weapons from 1942, BC2, BF3, and 2042
First place medal First player to cycle through all available weapons wins

In addition to that, DICE has adjusted the respawn timers down from 10 to just 5 seconds on this week’s featured BF portal experience!

We have adjusted the Respawn Timer down from 10 seconds to 5 seconds on this weeks featured #BattlefieldPortal experience

In case you didn’t know, Update 3.1 for Battlefield 2042 was rolled out earlier today, and it includes a ton of gameplay-related changes. Check the complete patch notes right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Killing Floor 2 Update 1.60 Out for Chop ‘Til You Drop This Dec. 9

Tripwire Interactive has released the Killing Floor 2 update 1.60 December 9 patch, and this one is dubbed the Chop ‘Til You Drop Chrismas Update 2021 by the studio. Check out the full list of changes below as detailed in the patch notes.

Killing Floor 2 Update 1.60 Patch Notes | Killing Floor 2 Chop ‘Til You Drop Christmas Update 2021 Patch Notes:

Event
Chop Til’ You Drop

  • Hey mercs, how’s the holiday shopping going? If you need some extra dosh, there’s an easy solution, keep killing Zeds of course! For that, we suggest you visit the new map, Carillon Hamlet, a small town that was preparing for the holiday until a bunch of obnoxious elves burst into their production line. Additionally, you can try the 2 new weekly modes that will challenge your killing skills: face all the bosses in a row in the Boss Rush, or experience Shrunken Heads where headshots will not be an option. Finally, The Horzine Research Group has launched a new product on the market for this Christmas campaign, the HRG Stunner, a new handy tool to help the SWAT mercs shine.

New Additions and Highlights

  • 1 New Community Map
    • Carillon Hamlet
      CarillonHamlet04.jpg
      • Compatible with Survival, Weekly, and Endless Game Modes.
      • An industrial small village that is preparing for the holiday season.

Visit the train station, the chapel, the market and factory with its underground tunnels.

  • 2 New Weekly Modes
    • Boss Rush
      BossRush.jpg
      • Five consecutive boss waves.
      • Each boss will be selected randomly, but without repeating any of them along the five waves.
      • The difficulty of each boss scales up each wave.
      • A certain amount of set dosh is granted after each wave.

 

  • Shrunken Heads
    ShrunkenHeads.jpg
    • Players and Zeds will spawn with a tiny head, the reverse of the Bobble Zed weekly mode.
    • Headshots no longer apply critical damage.
    • Some Zeds will have new vulnerable spots. An indicator FX is displayed to point out these spots.
    • Squad composition is slightly adjusted to have a higher rate of Rioters, Gorefiends and Scrakes.
    • Zeds spawn 50% faster but the total amount of Zeds is reduced by 20%.
  • 2 New Weapons
    • HRG Stunner for the SWAT
      HRGStunner.png
      • An alternative version of the AA-12 Auto Shotgun for the SWAT Perk.
      • A tier 4 full-automatic weapon that shoots 12-gauge steel slug rounds.
      • The secondary fire consumes several rounds to fire a concentrated flashbang shot that explodes, stunning the enemies.
      • Trader price is 1500 Dosh.
    • Doshinegun as an off-perk weapon
      Doshgun.png
      • This is a paid DLC weapon. This weapon can be shared amongst players through our weapon sharing system.
      • A tier 2 off-perk weapon that works in semi-automatic or full-automatic fire modes.
      • It literally shoots dosh stacks that behave like a blunt projectile and leave a dosh pickup in the ground.
      • The weapon does not count with spare ammo reserves, instead it draws the ammo directly from the dosh reserves as a ratio of 20 Dosh per round or 400 dosh per full clip
      • Trader price is 600 Dosh.

 

  • New Steam Achievements
    • Carillon Hamlet related achievements
  • Time-limited Objectives, Tickets, and Cosmetics
    • Seasonal objectives related to Carillon Hamlet
    • Complete all seasonal objectives to earn the Holiday Shopping Companion
    • ChristmasTreat Prize Tickets
    • Christmas Treat Golden Prize Tickets
  • Zedconomy
    • Doshinegun Weapon Bundle
    • Chop Till You Drop Full Gear Bundle
    • Alchemist Gear Cosmetic Bundle
    • Christmas Weapon Skin Bundle Pack
    • Alchemist Weapon Skin Bundle Pack
    • Premium ChristmasTicket Bundles comes in three tiers:
      • Bronze – 5 Premium Seasonal Tickets
      • Silver – 10 Premium Seasonal Tickets and 1 Bonus Golden Seasonal Ticket
      • Gold – 20 Premium Seasonal Tickets and a 3 Bonus Golden Seasonal Tickets

Reminder since this usually comes up during update releases, the database update for ticket drops and setting up steam items for sale will occur at approximately 1pm EDT after all the patches go out in order to verify that the patches are deployed across platform.

Addressed Community Feedback
As mentioned in the 2020 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the ‘general’ section on our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2

General

  • Endless game vote to pause
    • Vote to pause system implemented for endless game mode.
    • New “vote to pause” button included in the main menu during trader time.
    • New “vote to resume” button included in the main menu during paused games.
  • Improvements in the Aim assist for controllers
    • The auto aim assist has been improved and the range to detect the head as the aiming point has been increased.

Balance

  • Weapons
    • VLAD-1000 Nailgun
      • Ammo pool increased from 336 to 378
      • Alt fire (single nail) spread decreased by 50%
      • Nail projectile speed increased by 25%
  • Perks
    • Survivalist
      • Make Things go Boom (level 20 skill)
        • Explosive resistance increased from 40% to 50%
        • Area of effect of all explosives increased from 40% to 50%
  • Bosses
    • King Fleshpound
      • Walking and sprinting speed increased by 15%
      • Shield scale increased by 10%
      • Ground pound damage increased by 10%
      • Beam range increased by 20%
      • Beam damage increased by 20%
      • Phase thresholds changed from 65% / 50% / 20% to 75% / 60% / 30%
    • Abomination
      • Sprinting speed increased by 15%
      • Vomit range by 10%
      • Abomination sub-spawn delay reduced from 2 to 1.5 seconds
      • Freeze rate reduced by 40%.
      • Freeze cooldown increased from 10 to 15 seconds.
      • Fart attack timers reduced for all difficulties by about 2 seconds
      • Fart attack timers while raged reduced for all difficulties by about 0.75 seconds
      • Bloat mine projectile speed increased by 50%
    • Abomination Sub-Spawn
      • Health reduced from 250 to 150
      • Explosion damage reduced by 20%

Designer Notes :

We know that endless games can be a huge time commitment, so we included the option to pause the game If every player agrees the waves will not be resumed, allowing players to have a break for whatever necessities. The option will be available only during trader time online. The system to resume the waves will be similar, with a vote of all players confirming.

The auto-aiming system for controllers was not working as expected under some specific circumstances. Sometimes when aiming slightly above the head the system used to auto-aim to the body center instead of the head. We have increased the range of detection of the head to avoid this problem. With this adjustment, using a controller will feel more accurate and consistent to player expectations than before.

We made very slight adjustments on the VLAD-1000 Nailgun just to improve the feeling of the weapon in the Support hands. We think the weapon was in a good spot in terms of balance, but these small adjustments will make it more friendly to use for this perk.

Regarding the Survivalist perk skill “Make Things go Boom”, it was boosted to have similar values as the Demolitionist equivalent skill, as we think that the Survivalist deserves to have the same capacities.

Finally, we made some adjustments on two bosses that were less prefered to play against by many mercs, King Fleshpound and Abomination. We boost some of their stats, mostly focusing on making them more aggressive and giving more importance to the skills that make them unique.

  • For the King Fleshpound, we adjusted the health thresholds in which the boss will be able to use their skills (ground pound, beam and shield), and we boosted the stats of these.
  • For the Abomination, we boosted different skills to make its rage phases more dangerous, increasing the sprinting speed and the rate of farts and bloat mines. Regarding the sub-spawns you will notice an increase in their number but they will be weaker.

Bug Fixes
Also mentioned in the 2020 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community-reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.

Top Community Issues:

  • Fixed an issue where the Keyboard Camera commands had been disabled.
  • Fixed an issue where the Filthy Rich objective would only progress was not tracked within the Endless Mode.
  • Fixed an issue in the Boss Rush weekly where not all of the ammo spawns were occurring during the final wave.

Weapons:

  • FAMAS Masterkey
    • Fixed an issue with the reload animation during the full reload where the hand did not wrap around the charging handle.
    • Fixed an issue with shotgun pump animation where the hand was not placed around the grip.
  • Corruptor Carbine
    • Fixed an issue with the reload animation after being in ADS where the hand would clip through the charging handle.
    • Fixed an issue where the reload animation was not showing after firing during ADS.
    • Adjusted the iron sights of the Corruptor Carbine to be center aligned.
    • Fixed an issue where the sights did not return to center aligned after firing.
  • HRG Stunner
    • Fixed an issue that was causing the alt-fire sound to continually loop.
    • Removed the skill compatibility with Sonic Resistant Round.
    • Removed the skill compatibility with Destroyer of Worlds .
    • Fix to animation of reload in 3rd person camera causing model stretching.
    • Fixed an issue where the ejected shells were the incorrect color.
    • Fixed an issue where the drop model would consistently clip into the floor.
    • Fixed flavor text typos in the trader pod.
  • Doshinegun
    • Adjusted the iron sights of the Doshinegun to be center aligned.
    • Removed the skill compatibility with Close Combat Training.
    • Fixed an issue where the stock of dosh is clipping with the hand during the reload animation.
    • Fixed an issue with the dosh icon being mirrored on the right side of the weapon.
    • Fixed an issue where the weapon material was not being lit by flashlights.
    • Fixed an issue where the weapon drop model was always green regardless of the amount of dosh currently loaded.
  • Piranha Pistols
    • Fixed an issue where the Rackem Up skill was not applying when wielding the single pistol
  • Minigun
    • Fixed an issue where turn speed after picking up the minigun remains slow at all times regardless of equipped weapon. Further refinement of acceleration speed is being reviewed.

Perks:

  • Fixed an issue where the Berserker skills were not applying to numerous weapons when bashing with them.

Map:

  • Sanitarium:
    • Refined the pathing of bosses so they follow the players into the catacombs from the surface.
  • Netherhold:
    • Removed an invisible collision in the Lounge area near the arch.
    • Fixed an issue where Zed’s wouldn’t destroy the wall in the Study area.
    • Fixed an issue where Zeds don’t attack players within the Diabolic Experiment doorway area.
    • Fixed an issue where the door into the Dining Hall clips into the wall.
    • Fixed a collision volume in the Lounge area near the archway.
  • Monster Ball:
    • Fixed an issue where the dance floor music doesn’t play.
  • Carillon Hamlet:
    • General
      • Fixed an issue where weapons would clip into the sidewalk curbs across Carillon Hamlet.
      • Fixed an issue where the seasonal decorations interfered with the blood splatter mapping.
      • Fixed the spectator boundaries so spectators are no longer able to leave the map.
      • Made the shot decals on windows consistent.
      • Fixed multiple ZED pathing issues throughout Carillon Hamlet.
      • Fixed an issue where the roof was blinking during the boss cinematic.
    • Hotel
      • Fixed multiple LOD issues throughout the area.
      • Fixed multiple instances of invisible collisions blocking player movement through the area.
    • Main Street
      • Fixed multiple LOD issues throughout the area.
      • Fixed multiple instances of invisible collisions blocking player movement through the area.
    • Market
      • Fixed multiple LOD issues throughout the area.
      • Fixed multiple instances of invisible collisions blocking player movement through the area.
      • Fixed an issue with multiple wall textures clipping through each other.
    • Station
      • Fixed multiple LOD issues throughout the area.
      • Fixed multiple instances of invisible collisions blocking player movement through the area.
      • Fixed an issue where a section of the floor geometry was missing.
      • Fixed an issue where a collectible is not destroyed after being shot.
    • Factory
      • Fixed multiple LOD issues throughout the area.
      • Fixed multiple instances of invisible collisions blocking player movement through the area.
    • Bridge
      • Fixed multiple LOD issues throughout the area.
    • Forest
      • Fixed multiple LOD issues throughout the area.
      • Fixed an issue with the lantern hanging in midair away from the rafters.

Modes:

  • Fixed an issue in the Wild West London weekly where the ZED sounds did not match their seasonal type.

UI:

  • Fixed an issue in WebAdmin where the thumbnail for Carillon Hamlet is not visible.

Localization:

  • Fixed an issue with the Nonstop Splurge objective description not fitting the text box in multiple languages.
  • Fixed an issue with the Painful Payment objective description not fitting the text box in multiple languages.
  • Fixed an issue with the Filthy Rich objective description not fitting the text box in multiple languages.
  • Fixed an issue where the Carillon Hamlet map name was not localized across multiple languages.

Console:

  • Updated the PS4 store to make all content available for more Asian countries. The following regions should now have access to Sony add-on content: Hong Kong, Indonesia, Malaysia, Singapore, South Korea, Taiwan, and Thailand.

Misc:

  • Fixed an issue where servers could end up in a bad state if all players left during Endless while it was paused.

That’s about it for the patch.

Source: Tripwire Interactive forums

MP1st Staff

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Neverwinter Update 9.70 Out for Changes & Fixes This Dec. 9

Cryptic Studios has released the Neverwinter update 9.70 patch this December 9, and this includes a host of changes to content, items, economy, and more. Check out the complete patch notes below.

Neverwinter Update 9.70 Patch Notes:

Items and Economy

Companions

  • Corbin’s Confidence should now increase in Item Level when the Corbin Companion increases in quality.
  • Players who received the Golden companions from the Magnificently Mythic Pack should now have all the appropriate slottable companion powers.
    • In addition, they will be granted a tradeable version of the companion so that they can properly choose to either hand to another character on the account, or trade / auction it, as desired.
    • Before opening the tradeable version of this companion, we recommend that you check whether you can already reclaim the companion for free on the Reward Claims Agent or Zen Market.
  • Players who have summonable companions, but were missing their slottable companion powers, now properly have the appropriate slottable powers.

Items

  • The following consumables are no longer usable in Reaper’s Challenge queues where the challenge is “no consumables”:
    • Mochi
    • Niangao
    • Fizzy Brew

Zen Market

  • The “50% off Improved Bag of Holding” limited discount for players with Rank 3 or higher of active VIP will now function correctly, and now runs December 9th to December 16th. The text on the event also now properly references the 60-slot version of the bag.

User Interface

Loadouts

  • While we’re working on more comprehensive loadout fixes in a later module, we’ve fixed an issue where a loadout swap will fail if a currently-equipped item is also in the target loadout, but that loadout has the item saved in a different slot.

That’s about it for the patch.

Source: Arc Games

MP1st Staff

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Ark Survival Evolved Down This Dec. 9, Here’s What’s Happening (Update)

If you’ve been noticing some issues with playing Ark today, know you’re not alone, as multiple reports of Ark Survival Evolved down have surfaced today, December 9. What should be reassuring is that the developers have recognized these issues, and you can check out the details below.

Ark Survival Evolved Down Status This December 9

Update (12/10/21): Studio Wildcard is still working on issues with the servers (per Discord):

We’re continuing to work on the connection issues with our hosts which may result in some downtime for some of our networks. They’re starting to see some stability improvements on their end so hang in there folks. Thanks for your patience

If there are more updates, we’ll post it here.

Update: If you’re still experiencing issues, here’s the latest update from Studio Wildcard (via Discord):

We’re continuing to work on the connection issues with our hosts which may result in some downtime for some of our networks. They’re starting to see some stability improvements on their end so hang in there folks. Thanks for your patience

Some users on Reddit have taken to making threads mentioning that they have been experiencing problems playing Ark Survival Evolved on the PlayStation 4:

I was having a grand time on Ark PS4 before it starting crashing. Crashed twice then decided that I don’t deserve to play today and now won’t start at all. Anyone else having this problem or do I just have crap luck today?

Looking over at the game’s official Discord server, Studio Wildcard has recognized these issues, saying:

Survivors, we’re currently investigating a networking issue on our official servers which has caused some players to lose connection. A network redeployment may be required. Stay tuned for more info!

We’ll be sure to update this post if any more relevant details surface. In the meantime, be sure to let us know in the comments below if you’ve been experiencing problems yourself. Stay tuned.

MP1st Staff

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Minecraft Update 2.36 Released for Bedrock 1.18.2 This December 9

Mojang has released the Minecraft update 2.36 patch this December 9, or what the studio calls Minecraft bedrock update 1.18.2! This includes a short list of fixes that was found with the release of Caves & Cliffs: Part 2. Check out the complete and official patch notes below.

Minecraft Update 2.36 Patch Notes | Minecraft Bedrock Update 1.18.2 Patch Notes:

A new update is now available for Minecraft that addresses some issues found since the release of Caves & Cliffs: Part II.

The update is currently available on most Bedrock Edition platforms. An update for Google Play, iOS, and Nintendo Switch will be available in the coming days.

Please search for any bugs you find on bugs.mojang.com and let us know what you think at feedback.minecraft.net.

Fixes:

  • Fixed an issue that affected some large world saves on PlayStation, resulting in corrupted textures and loss of data, in some cases (MCPE-149193)
  • Interacting with certain containers will once again properly open the inventory screen (MCPE-148531)
  • Fixed issue where breaking blocks, opening chests, and entering portals would be delayed/not work when there are lots of mobs nearby (MCPE-149214)
  • Fixed some worlds not correctly replacing Bedrock blocks with Deepstone blocks after upgrading to 1.18 (MCPE-149251)

That seems to be it. If there’s a new Minecraft update, we’ll be sure to let our readers know.

Source: Minecraft Support

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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NHL 22 Update 1.30 Patch Notes; Skates Out for Improvements This Dec. 9

EA has released the NHL 22 update 1.30 (PS5 version 1.030) December 9 patch, and this includes a host of improvements to gameplay, Franchise mode, and more. There are also new uniforms added as well for this update which EA tags as NHL 22 update 1.3.0. Head on below for the complete and official patch notes.

NHL 22 Update 1.30 Patch Notes | NHL 22 Update 1.030 Patch Notes | NHL 22 Update 1.3.0 Patch Notes:

General

—-

  • Added the Roster Sharing Feature
  • Added IIHF Tournament

Gameplay

  • Added IIHF playoff OT rules
  • Updated International ruleset to reflect new IIHF changes
  • Various stick in physics improvements
  • Improved Human goalie save selection on reflex saves while in set
  • Fixed an issue where user goalie facing wasn’t updating when the puck was carried behind the net
  • Fixed a case where players could poke the puck and instead of carrying velocity it would stop in place
  • Fixed an issue where the puck would get stuck in collision with boards
  • Various gameplay crash and desync fixes

Presentation

  • X-factor ability indicator active and used state tuning
  • Improvements to post-goal sequences/timing

Creation Zone

  • Added shoot/pass bias attribute when creating players (0-15 attribute range, 0 is more shots, 15 is more passes)
  • Fix for custom teams not showing names/numbers on the jersey when in gameplay

Franchise Mode

  • Added strategy templates that get generated for draft prospects
  • Fixed an issue where CPU teams did not sign Elite Low potential prospects that they drafted
  • Decreased salary expectancy boost for players when they have high performance seasons
  • Decreased trade value boost for 34yr+ goalies when they have high performance seasons
  • Decreased X-Factors trade value impact
  • Fix for the Play Next Game tile not showing the matchup on the HUB after the trade deadline
  • Fixed a crash when starting a 32 Expansion Franchise with custom rosters that has created players under franchise
  • Misc UI Fixes

Be a Pro

  • Misc Conversation fixes
  • Misc UI fixes

Art

Center Ice Changes

Updated the following Center Ice layouts

  • Updated Chicago Blackhawks United Center logo
  • Updated Minnesota Wild Xcel Energy Center text to be black not green

Uniforms

The following uniforms have been added or updated in NHL 22

ECHL

  • Allen Americans Alternate
  • Florida Everblades Home
  • Fort Wayne Komets Alternate
  • Greenville Swamp Rabbits Home and Away
  • Indy Fuel Away

Canadian Hockey League

  • Kitchener Rangers Alternate
  • Quebec Remparts alternate

DEL

  • Adler Mannheim Home, Away and Alternate
  • Augsburger Panther Home, Away and Alternate
  • Bietigheim Steelers Alternate
  • Dusseldorfer EG Home and Away
  • EHC Red Bull Munchen Home and Away
  • Eisbaren Berlin Home, Away and Alternate
  • ERC Ingolstadt Home and Away
  • Fischtown Pinguins Home, Away and Alternate
  • Iserlohn Roosters Home, Away and Alternate
  • Kolner Haie Home, Away and Alternate
  • Krefeld Pinguine Home, Away and Alternate
  • Nurmberg Ice Tigers Home and Away
  • Schwenninger Wild Wings Home, Away and Alternate
  • Straubing Tigers Home, Away and Alternate
  • Wolfsburg Grizzlies Home, Away and Alternate

IIHF

  • Austria Home and Away
  • Belarus Home and Away
  • Czech Republic Home and Away
  • Denmark Home and Away
  • Finland Home and Away
  • France Home and Away
  • Germany Home and Away
  • Great Britain Home and Away
  • Hungary Home and Away
  • Italy Home and Away
  • Japan Home and Away
  • Kazakhstan Home and Away
  • Korea Home and Away
  • Latvia Home and Away
  • Norway Home and Away
  • Poland Home and Away
  • Russia Home and Away
  • Slovakia Home and Away
  • Slovenia Home and Away
  • Sweden Home and Away
  • Switzerland Home and Away
  • Ukraine Home and Away
  • USA Home and Away

Equipment

  • Added Goalie Stick Warrior Ritual V2 Pro+
  • Added Goalie Stick True Catalyst 9X
  • Added Goalie Stick Sherwood REKKER Element 1
  • Added Player Stick Sherwood REKKER Element 1
  • Added Player Stick True Catalyst 9X
  • Added Player Stick True Project X
  • Added Player Stick Warrior Alpha LX Pro
  • Added Player Gloves CCM JetSpeed FT4

Improvements

  • Fixed an issue where the Arena Glass in the Columbus Blue Jackets Nationwide Arena was leaning towards the ice
  • Fixed an issue where the fans in San Jose Sharks SAP Center were clipping through the penalty benches
  • Fixed an issue where a camera man is clipping through glass at the Vegas Golden Knights T-Mobile Arena
  • Fixed an issue where some NHL Star casual jerseys had ghosted logos on them.

World of Chel

  • Added additional content into WoC for upcoming Chel challenges. Check back often to collect the latest cool new content.
  • Fixed multiple issues where text was not visible because of similar colored background
  • Fixed an issue where the Player level text was too dark during the Viewing Player Loadouts from a Dressing Room.
  • Fixed an issue where the loadout class text was cut off when changing from a short to longer named player class
  • Fixed an issue where some of the leaderboard combo box down boxes
  • Fixed an issues where leveling up from XP on the Chel Challenges screen would not update the top right player level UI
  • Fixed an issue where the previous end of period score was being shown during the current end of period NIS in Clubs
  • Fixed an issues where callouts were missing from dynamic banners
  • Fixed an issue where the drop-in team name would briefly display after switching from drop-in to Clubs game mode
  • Fixed an issue where images were missing from a couple loading screens
  • Fixed an issue where the post-game flow for clubs season progression was not showing the number of ties
  • Fixed an issue where hovering over a locked loadout on the edit loadout screen would show an x-factor icon in the info box
  • Fixed an issue where Team logos were not showing on the score clock overlay
  • Fixed an issue where the scroll functionality didn’t function in My Career Stats if a user switched from career stats to player rank
  • Fixed an issue where the View Player Loadouts option was not accessible after a user readied up in a dressing room
  • Fixed an issue where the Social Widget wouldn’t open on the Player Rank Overview Screen
  • Fixed an issue in edit club uniforms where the same button was being used for “Social Widget” and “Preview”
  • Fixed an issue where the Loadout info box wasn’t updating when changing between loadouts on the edit loadout screen
  • Fixed an issue where the loadout widget was being displayed in the Edit Loadout Screen
  • Fixed an issue in Creation Zone where the jersey laces color was not updating for goalies when changed
  • Fixed an issue where the UI was not updating when a user was speaking or muted
  • Fixed an issue where spamming through the Custom Builds tutorial sometimes led to a crash
  • Fixed an issue where the network ping info was covered by the “Starting Match” text in the search status box
  • Fixed an issue where entering Intro Animations after entering Goal Celebrations would bring up the text for Goal Celebrations
  • Fixed an issue where viewing stats for a player was misaligned in the Leaderboards
  • Fixed an issue where Team logos were not showing on the score clock overlay
  • Fixed an issue where the color change option was present for the fire signature effects
  • Fixed an issue where Club Home Team gloves and helmets were using the away teams colors

HUT

  • Added ability for players to transfer HUT content
  • Updated X-Factor Master Item art for Jack Eichel
  • Added X-Factor Master Item art for Dougie Hamilton, Marc-Andre Fleury, and Seth Jones
  • Fixed issue where Synergies were not showing up in Edit Lines screen
  • Fixed issue where Synergies were not showing up in Trade offer screen
  • Various UI Fixes

If there’s a new NHL 22 update, we’ll be sure to let our readers know.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Jurassic World Evolution 2 Update 1.03 Out for Free Content Patch This Dec. 9

Frontier Developments has released the Jurassic World Evolution 2 update 1.03 patch notes for December 9, and this one is for the Early Cretaceous DLC as well as a free content update! Head down below for the complete patch notes.

Jurassic World Evolution 2 Update 1.03 Patch Notes:

UPDATE NOTES for Jurassic World Evolution 2 Update 1.03

 

Release Notes:
DLC 1 –  Early Cretaceous Pack
  • Flying Reptile
    • Dsungaripterus – Small Pterosaur
  • Land Dinosaur
    • Minmi – Ankylosaur
    • Wuerhosaurus – Stegosaur
  • Marine Reptile
    • Kronosaurus – Pliosaur
  • Added new dinosaurs and reptiles to dig sites
  • These dinosaurs will be automatically unlocked when you download the DLC
New Content Free Update 1
Buildings
  • Added DFW themed buildings to Sandbox mode, including new buildings:
    • Restroom
    • Lagoon
    • Lagoon Hatchery
    • Lagoon Viewing Gallery
    • Shark Feeder
    • Hotel Large
    • Hotel Small
    • Hatchery
    • Large Power Station
    • Small Power Station
    • Viewing Platform
  • Existing DFW buildings are also added to Sandbox mode:
    • Science Centre
    • Arrival Point
    • Control Centre
    • Staff Centre
    • Response Facility
    • Paleo-Medical Facility
    • Viewing Gallery
    • Aviary
    • Aviary Hatchery
    • Aviary Viewing Gallery
    • Shelter
  • Added extra JP themed buildings to Sandbox mode:
    • Lagoon
    • Lagoon Hatchery
    • Lagoon Viewing Gallery
    • Shark Feeder
    • Aviary
    • Aviary Hatchery
    • Aviary Viewing Gallery
  • Added a ‘randomise all’ button to Amenity and Guest Attraction architecture and colour customisation
Sandbox for Jurassic World Evolution 2 Update 1.03
Mode
  • Added Sandbox versions of all 5 campaign levels (with appropriate landscape and building space tweaks)
  • Added ‘Combat Frequency’ option to Sandbox settings, letting you decide how often dinosaurs fight
  • Added flattened versions of all Sandbox levels with a building space cleared of trees etc; you can chose which one to use in the sandbox settings before starting a new map
  • Added Colour Grading options to sandbox settings; these change the colour tone of a level – you can choose from a predefined selection
Campaign
  • Added level select screen in Campaign mode – once completed, you can now go back and re-play any of the campaign levels
Genome Editing
  • Updated the skin and pattern colour selection screen from a preview image to colour swatches; it’s now easier to select the skin and pattern colour combinations you wish to use
  • Added a random swatch for both pattern and skin colour in Genome Editing. You can now hatch a batch of dinosaurs, each with a random skin and/or pattern colour
  • Added animal x-ray images to genome editing screen
Landscaping
  • Added ‘auto paint’ option to landscaping tools (off by default); with this option on, terrain that is raised or lowered will now automatically update it’s texture to match (example, raising the terrain will create a rock texture at the top, which blends down into dirt/grass at the bottom)
  • Added perch points for flying reptiles on all placeable rocks
  • Improved visual feedback for terrain constraints
UI
  • Added more details and info to the following buildings’ tooltips:
    • Arrival Point
    • Control Centre
    • Expedition Centre
    • Staff Centre
    • Viewing Buildings
    • Customisable Attraction
    • Monorail Station
  • Added the ability to click on individual events in the Calamity bar when using mouse and keyboard. When clicking you are taken to the calamity location on the map
  • Added extra info to path connection warning message, clarifying that players need to ensure that buildings are connected to the Arrival Point through the path network
  • Added an info panel for the transport tool which shows the selected dinosaur and options for selling or loaning, where applicable
  • Added “Fossil Storage Full” message at dig sites on the expedition maps
  • Added more information to finance overview screen
Accessibility
  • Added more accessibility options:
    • Added pause function for cinematics, letting you pause the game at any time
    • Added ‘signify speaker by colour’ option in settings to differentiate between speakers in subtitles
    • Added ‘Autosave Interval’ in settings, allowing you to adjust autosave frequency between 1 and 20 minutes
Balance Changes
  • Reduced the frequency of storms and periodic disease outbreaks in Chaos Theory
  • Reduced the frequency of periodic disease outbreaks in Challenge levels on easy and medium difficulty
  • Dominance changes:
    • Reduced the dominance boost from traits that don’t affect combat stats
    • Increased the dominance boost from traits that do affect combat stats
    • Fixed an issue that would cause the Aggressive trait to increase dominance more than intended
    • Reduced the increase in dominance from high infamy
    • Decreased the frequency of leadership challenges
  • Decreased the likelihood of dinosaurs fights causing injuries
  • Rebalanced the combat stats of dinosaurs that can be involved in group hunts
  • Contracts can now be requested more frequently in Challenge mode
  • Balanced selling eggs to the black market narrative event
  • Balanced economy in various challenge levels
  • Balanced Jurassic difficulty on Challenge 1
  • Balanced Triceratops comfort objective in Jurassic Park 3 Chaos Theory level (no longer auto completes)
Bug Fixes for Jurassic World Evolution 2 Update 1.03
Audio
  • Fixed issues that caused outside ambiance to play when inside an aviary dome
  • Added in various missing SFX on various animals
Buildings/Fences
  • Fixed issue where selling a dinosaur/reptile straight from a Paleo Medical Facility could cause the helicopter to get stuck and lock the building
  • You are now blocked from demolishing a lagoon that contains a dead reptile until it has been removed
  • Fixed issued that caused half of a shark to vanish on a feeder when the camera is close to it
  • Gate animation can now be cancelled when opening, not just when closing
  • Fixed issues where buildings are warning that they are not powered, even when they don’t need power
  • Show time remaining whilst lagoons and aviaries are under construction
  • Fixed gaps that can be caused when placing curved sections of fences
  • Fixed missing physics on buildings that are being demolished
  • Turned off the power UI when a power substation is deactivated
  • Fixed missing confirmation dialogue box when demolishing certain buildings
  • Fixed issues where buildings with vehicles can’t be moved short distances because of collisions with the vehicles
  • Fixed a situation where Power Output and Fuel Usage information wouldn’t appear when a Backup Generator had finished construction
  • Fixed the amenity building customisation screen close button not working
  • Added better feedback when a repair task is blocked by a dinosaur
  • Show running cost of power stations on info panel
  • Fixed deactivated Paleo Medical Facility still being able to incorrectly treat dinosaurs/reptiles
  • Fixed missing ‘guest boost’ indication on attraction buildings
  • Fixed amenity building signs being reset to default when loading into a save
Crashes/Stability
  • Various crash fixes
  • Fixed softlock that could occur when creating a save whilst airlifting dinosaurs from a hatchery
Dinosaur/Reptile Animations
  • Fixed missing animation for pre-fight between Sauropelta vs Chungkingosaurus
  • Increased animation blend times during fights to make movement smoother
  • Fixed issue that caused flying reptiles to continually play ‘eat social animations’ (which can cause them to not actually eat when they need to)
  • Adjusted flying reptiles position when drinking, so they don’t appear to sit on top of the water
  • Prevent Mosasaurus from clipping through the floor of the lagoon
  • Ensure a second animal is present before playing a social eat animation
  • Fixed various clipping issues with jump attack animations
  • Fixed cases where Dinosaurs could run on the spot
  • Fixed cases when animals could slide into various positions/spots in different situations
  • Fixed various popping/glitches on different animations
  • Fixed various alignment issues with social interactions
  • Improved the look/movement of hunt/chase pathing when prey get’s into an area the dinosaur can’t reach
  • Fixed various alignment issues when dinosaurs fight/hunt, including instances of dinosaurs teleporting
  • Fixed issue that could cause dinosaurs to turn on the spot
  • Reduced the amount of times that the Mosasaurus swims into the shark feeder support
  • Fixed various instances of dinosaurs/reptiles distorting whilst being airlifted from hatcheries
  • Fixed instances where dinosaurs would stand or lay on dead dinosaurs
  • Fixed situations that could cause flying reptiles to clip through the landscape
  • Fixed Ichthyosaur sometimes swimming above the lagoon water
  • Fixed various issues with hatchery exit animations on various dinosaurs
Dinosaur/Reptile Behaviours
  • Fixed issue that could cause a dinosaur that has recently become comfortable still attempting to breakout of their enclosure
  • Improved ragdoll movement and lessened clipping during different situations (dead, tranquilized)
  • Fixed issue where flying reptiles can end up underneath lagoons
  • Fixed issue where flying reptiles would attempt to eat from a deactivated piscivore feeder
  • Fixed issue that caused dinosaurs to eat from a corpse from the same place and clip into each other
  • Fixed situations where an animal may attempt to start a fight with another animal that’s dying
  • When attempting to tranquilise a sleeping dinosaur, they will now wake up quickly rather than play out the whole rest animation
  • Balanced amount of food that dinosaurs can provide carnivores
  • Improved flying reptiles ability to hunt goats
  • Removed the ‘Thirst’ need from marine reptiles in the genome library
  • Balanced aggressive behaviour triggering fights with marine Vs marine and flying Vs flying
  • Improved positioning of dinosaur when it’s eating prey that has moved from the position it was killed
  • Fix for Indoraptor sometimes not being able to catch goats during a hunt
  • Wild dinosaurs will now become domesticated if the player builds anything within their ‘wild’ territory
Dinosaur/Reptile Injuries & Diseases
  • Escalated diseases no longer need to be scanned again, and are monitored automatically
  • Fixed ‘Infected Wounds’ not appearing as a disease
  • Fixed wrong icon appearing above ill animals that you do have the cure for
  • Ensure scars are applied to animals in all appropriate situations, even non lethal ones
  • Balance pass on injuries received when a dinosaur attacks a fence
  • Rebalanced frequency of ‘broken wing’ and ‘swallowed object’ injuries
  • Increased the time it takes for a dead animal to discolour
  • Predators that die through a group attack now display ‘Killed by’ rather than ‘Hunted by’
  • Previously seen ailments will now reveal themselves immediately, without the need for a medical scan
Dinosaur/Reptile Models
  • Fixed texture stretching around the Carcharodontosaurus leg
  • Enabled snow/dust settling on dead dinosaurs
  • Pteranodon 1997 skin can now be unlocked correctly (to unlock, play Chaos Theory: The Lost World. If you’ve already finished this level, just load your last save and it should unlock)
  • Removed quills from Velociraptor 2001B skin
  • Fixed the Suchomimus always having visible lift straps when released
  • The Deluxe Edition species are now available by default in Sandbox Mode
Economy
  • Lowered guest comfort needs
  • Added notification when income tax becomes deductible
  • Fixed situation that could cause the player not be able to start incubating a marine reptile, even though they have enough money
Expeditions
  • Moved the Hanson Formation dig site, which contains the Cryolophosaurus, further up the map so that it’s accessible
  • Expedition helicopter now leaves when performing a live capture
Feeders
  • Fixed issue that could cause the fish from lagoon fish feeders to swim outside of the lagoon itself
  • Fixed meat vanishing early from dinosaurs mouth whilst eating
Foliage/Trees
  • Fixed cacti blocking navigation of vehicles and dinosaurs, stopping dinosaurs from detecting wetland
Game Settings
  • Ensured that camera shake is actually turned off, if selected, when placing rocks in sandbox mode. Setting has also been moved to the Accessibility section
Game Modes
  • Ensured that storms are actually frequent, if the player selects the ‘Frequent Storms’ sandbox setting
  • Fixed various contracts that could be given out in Challenge that can’t be completed due to restrictions on the level
  • Removed ‘Increase Genome’ contract from sandbox mode, as players can’t increase a genome in that mode
  • Various contracts that can’t be completed in Chaos Theory mode won’t be offered to the player
  • Fixed rounding issue in the first Campaign level that could cause the ‘ensure Stegosaurus are at 90% comfort’ not to be completed, when the Stegosaurus comfort is at 90%
  • Stopped highlighting buildings that don’t need to be demolished as part of an early objective in the Jurassic World: Fallen Kingdom Chaos Theory level
  • Fixed edge case where a player can create a save game just after a failure state, meaning the player can not continue
  • The dinosaurs roaming around Jurassic World Fallen Kingdom Chaos Theory level no longer count as ‘terrorising’
  • Fixed various flow issues on Campaign levels that could cause objectives to be incompletable
  • Fixed timer in Challenge Mode
  • Fixed Wild dinosaurs in Washington State Campaign level wandering up to main facility area, which could cause objectives to not complete
Genome Editing
  • You should now get better feedback when certain gene modifications need to be unlocked in other areas of the game, not through research
  • Variants and patterns unlocked by completing Challenge levels no longer also require a tech tree node to be researched
Guests
  • Balanced the rate and way in which guests refill a park after it’s closed and opened
  • Guests now react at photo points during the Jurassic Tour
JW Database
  • Fixed various data inconsistencies and typos
Landscaping
  • Stopped terrain being modified underneath buildings that are being demolished
  • Fixed issue that could cause terrain tool to not work correctly when flattening/raising terrain around lagoons
Localisation
  • Fixed various truncated text
  • Fixed various typos
  • Adjusted language/terminology consistency
  • Adjusted subtitles to match VO
  • Fixed various missing localisations
Narrative Events
  • Removed ‘Theft Sabotage’ events in favour of other, better sabotage ones
  • Added details of the scientist involved in applicable narrative events
Optimisations
  • Optimised territory system
Park Teams
  • Prevented players being able to erroneously lock on to marine and flying reptiles, when direct controlling ACU helicopter
  • Fixed ranger team vehicle being launched into the air when driving over a dead goat
  • Ensured the ‘danger to vehicle’ icon is shown in the appropriate places
  • Added extra visual trails to darts fired from the park team to give better aiming feedback to the player
  • Fixed issue where the helicopter could clip through the landscape
  • Fixed missing animations on Park Team member when switching between equipment
  • Fixed Ranger Teams needing to be re-assigned to a drone task after being disabled after a storm
  • Ranger Team vehicles now produce tire tracks when going in reverse
  • Fixed Response Facility sometimes showing access to 3 vehicles, when it actually has 2
  • Fixed controller inputs sometimes being blocked after being forced into direct control
  • Ensured destroyed MVUs are added to the calamity bar
  • Ensured that renamed Ranger Posts also appear on the Rangers UI
  • Drone rotors now spin when in use
  • Added shortcut to buy new vehicle from selecting a destroyed one
  • Fixed issue causing drones in lagoons and aviaries to sometimes become stuck
  • Fixed sometimes not be able to replace a destroyed ranger vehicle
  • Added prompt to tell player how to switch targets when locked on to a dinosaur
  • Stopped transport helicopters falling to the ground when loading into a save where they’re transporting an animal
  • Blocked park team vehicles from being directly driven into aviaries as they will not be able to navigate out on their own
  • Ranger vehicles that crash into the lagoon will now sink and the vehicle will respawn outside
Park Tours/Transport
  • Added extra info to tell the player how to fix a tour that has suffered an emergency shut down
  • Dead goats on tour tracks despawn more quickly, and don’t allow dinosaurs to sleep on tracks either (to lessen the amount of times tours get stuck)
  • Fixed issue where monorail track piece would move towards the camera as player pans down
Paths
  • Fixed flickering issue when trying to place a path junction across a tour path
Photography
  • Fixed incorrect ‘Ranger Team’ text when taking a picture that features the Mobile Veterinary Unit
Rendering
  • Fixed visual artefact that could appearing along the top of water whilst a dinosaur is drinking
  • Updated Campaign 2 Colour Grading
Scientists
  • Applying more skill to a task that is needed no longer incorrectly counts as applying a trait
  • Fixed ‘show unavailable staff’ off the bottom of the assign screen when player has large number of scientists
  • Fixed images of scientists not appearing straight away when perform research tasks
  • Fixed issue that could cause salaries of applicants to be too low
  • Fixed various bio inconsistencies
  • Players can assign scientists to tasks if they have the a trait that makes the task cheaper so they can afford it
Storms
  • Ensure all vehicles are appropriately affected by storms
UI
  • Fixed issue where the ‘Ticket Sales’ UI was incorrectly stating that Adventure guests desired the Gyrosphere Tour attraction, when they actually want the Jurassic Tour attraction
  • Fixed issue that caused a mis-match of progress between the genome grid and details panel
  • Added missing button prompt on the Paleo Medical Facility when a healed dinosaur/reptile needs transporting back to an enclosure
  • Fixed empty ‘Standing By’ icon
  • Disabled the Paleo Medical Facility ‘Transport’ button when there are no available helicopters to carry out the task
  • Improved visuals when a fossil is selected to be extracted
  • Fixed size of the ranger team icon in assign task mode
  • Fixed issue where the incubation timer could loop infinitely
  • Made various UI panel options cycle round
  • When the task log is open, the d-pad can select items in the log, not the build menu
  • Fixed some building icons in the build menu not matching the in game model
  • Fixed issue that stopped players being able to use the left thumbstick to select options when resupplying response team
  • The “Clear Extraction Slots” button will no longer display when fossils are being extracted
  • Added missing ‘Scientist Limit’ data to egg incubation screen
  • Delivery tool tip when selling animal confirmation is open is now hidden
  • Updated loading animation
  • Improved cases where icons and lines on the map view shake whilst the player moves around it
  • Fixed issue that sometimes stopped the ‘synthesis’ button from working on the hatchery screen
  • Ensure the live capture event is focused on when the map is opened
  • Fixed ESC key not working correctly if the mouse is over the in game HUD
  • Fixed negative amenity profit sometimes still showing as blue, and not red
  • Fixed hatcheries displaying total number of species available, rather than just ones that can be released through the specific one
  • Track junctions should now appear on the map view
  • Fixed various missing or broken icons in different research screens
  • Fixed the star rating and finance buttons on the HUD becoming unresponsive
  • Always show the Cosmetic stat in the Dinosaur Appeal tab on the info window
  • Ensured the pause menu can still be accessed whilst the game time is paused and the pause wheel is still open
  • General pass on UI focus consistency
  • Fixed not being able to use a controller thumbstick to change number of vehicles on a gyrosphere tour
Visuals
  • Added particle effects when flying reptiles break out of aviaries
  • Fixed light still emitting from a flare that has been removed

That’s about it for the Jurassic World Evolution 2 Update 1.03 patch notes.

Source: Steam

MP1st Staff

Home > News

Conan Exiles Update 1.75 Slashes Out for Grave Matters This Dec. 9

Funcom has released the Conan Exiles update 1.75 patch this December 9, and this is also called update 2.7. This patch is for PlayStation 4, and it’s for the big Grave Matters update. Head on down below for the complete patch notes.

Conan Exiles Update 1.75 Patch Notes | Conan Exiles Update 2.7 Patch Notes | Conan Exiles Grave Matters Patch Notes:

Greetings, Exiles!

We’re unearthing Update 2.7, just in time to rattle and chill your holiday break!

Something stirs in the air and a coldness grips your bones. You sense a nefarious darkness growing within both the Exiled Lands and the Isle of Siptah. The veil between our world and the outer dark is starting to tear, and droves of undead stalk the land. Mystical pillars rise in dark rituals and the ominous chanting of sorcerers can be heard as whispers on the wind.

You can take on this new threat and fight the sorcerers and the unnatural undead they summon. Be on the lookout for rituals of dark sorcery as you explore either the Exiled Lands or the Isle of Siptah. By stopping the rituals you may earn unique rewards, such as some brand new placeables or even the Skelos Cultist Master armor set of the sorcerers, starting today and until January 10th!

 

 

With Update 2.7, we’re adding a new Point of Interest protection system. This first iteration will prevent obelisks in the Exiled Lands from being blocked, and will destroy any interfering constructions until access is guaranteed. We’re also focusing on polishing the new Nemedian building pieces and cosmetic sets, with fixes to collision boxes and visual polish to minor issues with armors and placeables. Along with that comes the hinted at upgrade to the building pickup system, where any pieces that would’ve otherwise collapsed when picking one up will now be sent to the inventory!

 

 

Along with these changes we’ve been working on other fixes and general layers of polish to the game, as well as the character transfer feature between servers! Finally available on consoles, you can read more about this feature in its separate announcement 59. We hope these improvements make your adventures in the Exiled Lands and Siptah more enjoyable, so you can focus on grabbing all that new loot!

Thanks once again for your continued feedback and support, and stay safe!


conan exiles update 1.75

Limited-time in-game event: Grave Matters!

 

The veil between our world and the outer dark is starting to tear, and droves of undead stalk the land. Mystical pillars rise in dark rituals and the ominous chanting of sorcerers can be heard as whispers on the wind.
From today, until January 10th, you can earn unique rewards by stopping the rituals scattered across the Exiled Lands and Isle of Siptah!

Point of Interest Protection System!

 

Obelisks in the Exiled Lands will now be protected against obstructing constructions. This new system will check against any total blockings and destroy the offending structures. This can also be enabled in private servers by adjusting a new server setting!

Character server transfers comes to consoles!

 

You can now transfer your character between eligible servers on Playstation!
To read more about this feature, including details, limitations and cooldowns, you can read the separate announcement in this link 59.

tldr

  • Limited-time in-game event: Grave Matters!
  • POI protection system!
  • Server transfers now available on Playstation!
  • Pick-up system upgraded!
  • Fixed to Nemedian pieces and sets!
  • Tons of #spellchekker fixus!
  • and more!

Currently Known Issues

This patch will prevent players from playing on Conan Outcasts servers and vice versa due to version mismatch. This will be addressed as soon as possible.


notes
performance

  • Fixed a number of crashes and stability issues.
  • Optimized the game and server logs to be less spammy about a number of outdated errors, and updated to provide more meaningful information regarding connectivity issues.

exploits

  • Fixed a number of exploits in regards to the building and clan systems.

newadditions

  • New limited-time in-game event: Grave Matters. Between Dec 8th until January 10th, find the totems and stop the rituals to earn unique rewards, such as some brand new placeables or even the Skelos Cultist Master armor set of the sorcerers.
  • Added new Point of Interest protection system. In this initial implementation it will protect obelisks in the Exiled Lands. This new system will periodically check the surroundings of these locations. Buildings found blocking access to these resources will be automatically destroyed.
    • This is controlled via Server Setting, and comes disabled by default. PoiProtectionEnabled=false
  • Character server transfers are now enabled on Playstation. You can read more about this feature in this separate announcement 22.

building

  • It’s no longer possible to climb over the Nemedian fences.
  • Ceilings can now be snapped to Nemedian Gate Frames as intended.
  • Stormglass fence should now have the correct destructible mesh.
  • Nemedian Fence and Crenelated Wall destructible meshes did not match their models either. This has now been fixed.
  • Fixed a number of improper collisions on several Nemedian building pieces.
  • Fixed a number of known visual issues with Nemedian pieces and placeables.
  • Edited placement volume for the Lesser Wheel of Pain to prevent placing it on top of another one.
  • Updated collision box for Lesser Wheel of Pain to be more appropriate with its ingame model.

crafting

  • Fixed several Nemedian items that couldn’t be dismantled at the Dismantling Bench.
  • Black Ice War-Axe now correctly requires Hardened Steel War-axe to craft.
  • It is now possible to squeeze Yakith and Shaggai Horror carcasses in liquid presses for resources. Yummy.
  • Kordovan Tack and Saddle should now be craftable again.

ai

  • Addressed an issue where thralls would spawn with a xx_unarmed bag in their inventory.
  • We have stripped NPCs from their interest in Geology and they should no longer get stuck in front of rocks and ores. This should help them pathfind around them normally.
  • The Tortured King should now have the correct base weapon.
  • We found out Accursed Bearer II was lying about their tier and that is not cool. So we have fixed that. Know your place, Gary.
  • Fixed a number of NPCs that were missing from New Khemi Docks in Siptah.
  • Fixed an issue with a stuck Rocknose near the Tower of Bats.
  • Rejoice, spider zealots-to-be: Harpagus the Hatcher no longer suffers from chronic shyness and should be spawning in the Exiled Lands again.
  • Undead Dragon in the Sinkhole should now spawn even if someone has built close to the Sinkhole.
  • Fixed an issue where a few NPCs wouldn’t spawn due to invalid AI controllers.

balancing

  • Increased durability for the Shield of the Grey Ones from 500 to 2000.
  • The amount of Zeal gotten from burning the Flesh of Jhebbal sag has been reduced from 20 per flesh to 1 per flesh.

qol

  • Accessing the inventory of the Lesser Wheel of Pain should now be easier to accomplish.
  • The building pick-up system has been improved to now also send to the inventory any pieces that would collapse when picking up a building piece.
  • Building pieces that had been previously repaired to 100% can now be picked up.
  • Building pieces that are picked up can now be sent to the shortcut bar automatically if another piece of that type is in one of the slots.
  • Interactable objects are now subtly highlighted to ease spotting and interacting with them.

general

  • Addressed an issue where Rocknoses would lose their textures once they were at a distance.
  • Blood-moon Bow should now have the correct in-game visuals.
  • Elevators now replicate its movement correctly to all players on a server.
  • Fixed an issue where elevators would need to be triggered twice after a server restart to work correctly.
  • Fixed an issue where a corpse at the Proving grounds would give out a Fragment of Power instead of a Scout Report. #rip
  • Valusian and Tongue of the Serpent Men language dictionaries were missing from the game. This has now been fixed.
  • Addressed an issue where some saddles would show low-quality, grey textures.
  • Fixed a number of character visual imperfections while wearing the Nemedian Scout Vest.
  • Corpses (especially Rhinos) should no longer lose their texture when going out of range.
  • Addressed an issue where sometimes the game client would not receive game invites after a failed attempt.
  • Fixed a number of connectivity issues on the PlayStation version of the game in regards to FLS and offline accessibility.

terrain

  • Added decorations to a Siptah camp that was missing them. World NPCs also deserve nice things, you know.
  • Fixed a spot near the Eye of Ekim where players could get stuck.
  • In our eternal war against the evil forces of cheese -lieutenant of the lactose empire- we have fixed several spots in the Warmaker Dungeon and Grey Ones Pools where it was possible to fight bosses without retaliation. This made dealing with them less con-grate-lating than intended. Crom laughs at your four winds, cheese.
  • Fixed a number of minor visual imperfections across several Siptah locations.

ui

  • The #spellchekker team has ben vury busy fixeng grammor and spelling mistooks in de gaem so now patchnotes løøk like this. Your welcome.
  • Our international and therefore more prestigious #spellchekker team has fixed a number of mistranslations and typos in localized versions of the game.
  • Unusable dye-slots in Nemedian Officer Sandals and Zathite Dancer Beads no longer show up in the Dye UI.
  • The Eastlight and Westlight camp names were swapped. This is now fixed.
  • The Berserk Rage buff has been renamed to Berserker’s Protection and the description changed to match what the buff actually does. The actual functionality of the buff was always to add armor, not damage.
  • Dune Hunter Shoes stopped treading rhythmically and should now correctly state which stat they improve (Strength).
  • Thralls stolen from the Wheel of Pain while being converted will now be listed in the event log.
  • Accounts trying to access an official server with a suspension or ban active will now get a display prompt stating the reason and end time of their suspension.
  • Losing connection while playing will now show a prompt informing the game has entered offline mode when the player is booted to the main menu.
  • Added visual timer informing about time left when character transfer is prevented by a cooldown.
  • Fixed an issue where if two servers had the same name, only one would show up in the server browser.
  • Removed “Report Official Server” link from the server browser as the form is no longer in use.

That’s about it for the patch.

Source: Funcom forums

MP1st Staff

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Ghost Recon Breakpoint Update 2.01 Out for Fixes This Dec. 9

Ubisoft has released the new Ghost Recon Breakpoint update 2.01 December 9 patch, and this is for a minor set of bug fixes that have been rolled out during today’s maintenance for the servers. Check out the estimated file sizes and patch notes below.

Ghost Recon Breakpoint Update 2.01 Patch Notes:

The servers will shut down for a scheduled maintenance on Thursday, December 9th, at 14:00 CET / 08:00 EDT / 05:00 PDT to deploy the Title Update 4.2.0.

Estimated downtime: 3 hours.

Patch size:

  • PC: ~1,30 GB
  • Xbox Series X|S / Xbox One: ~3,10 GB
  • PlayStation5 system / PlayStation4 system: ~350 MB

Patch Notes:
* Fixed an issue where players could have their saves corrupted.
* No other player-facing changes.

Please follow this thread for any updates on the maintenance progress.

Thank you
/The Ghost Recon Team

That’s about it for the patch.

How are you enjoying Ghost Recon Breakpoint’s latest expansion, Operation Motherland? Are you still playing it? Let us know in the comments below!

Source: Reddit

MP1st Staff

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For Honor Update 2.32 Out for Y5S4 Patch 2.32.0 This Dec. 9

Ubisoft has released the For Honor update 2.32 December 9 patch, which brings Frozen Shores update into the game! Ubisoft calls this title update 2.32.0 and 2.32.1, and brings a host of gameplay tweaks into the fold as well. Check out the file sizes and patch notes below.

For Honor Update 2.32 Patch Notes | For Honor Update 2.32.0 Patch Notes | For Honor Update 2.32.1 Patch Notes | For Honor Y5S4 Patch Notes:

PATCH NOTES 2.32.1 – FOR HONOR

 

PS4: 31Mb, Xbox One: 31Mb, PC: 31Mb
 

IMPROVEMENTS

 

FIGHT

 

Orochi

  • Dust Devil
    • Can no longer be canceled into a Dodge during the recovery of a Miss.
  • Dodge Cancels
    • All Dodge Cancel timings after missed attacks lowered to 100-300ms (from 100-333ms on average)
  • Lightning Strike

Developer’s comment: If you dodge the Orochi’s Dust Devil, the Orochi can no longer dodge cancel the recovery, so you can now easily punish a whiffed Kick. This nerf, combined with the dodge timing nerfs, and the nerfs to Kiai + Smoke Bomb + Slip Through that you’ll see later in these Patch Notes, should combine to reduce the frustration of fighting an Orochi.

Raider

  • HP
    • Reduced HP to 130 (was 140)
  • Damage
    • Reduced Soft Feint Storming Tap damage to 10 (was 12)
    • Reduced Second Top Heavy in Chain damage to 30 (was 32)
    • Reduced Top Heavy Finisher Damage to 33 (was 36)
    • Reduced Raider’s Fury Damage to 32 (was 38)
  • Stamina Damage
    • Removed Stamina Damage and Stun on Knee Attack when hitting a wall with Stampede Charge or Forward Throw

Developer’s comment: Generally, Raider’s damage was overtuned, so here we reduce it across a number of major attacks. Similarly, we removed the Stamina Damage from the sprint melee (and forward throw) to reduce the frequency that a Raider puts a victim OOS. These should reduce Raider’s overall effectiveness.

Shugoki

  • Headbutt
    • Delayed branching from side dodge’s Headbutt Miss to Heavy Finishers to 300ms (was 200ms)

Developer’s comment: This should make it easier for the opponent to punish a whiffed Headbutt.

  • Demon Ball
    • Demon Ball Recovery is now 1200ms (was 1300ms)
    • Victim’s Bind duration is now 1800ms (was 2100ms)

Developer’s comment: This should remove the Demon Ball > Demon’s Embrace combo that was possible when facing a wall, which will therefore reduce Shugoki’s damage output in these situations.

  • Damage
    • Charged Side Heavy Opener damage is now 28 (was 32)
    • Charged Top Heavy Opener damage is now 30 (was 34)
    • All Uncharged Heavy Finisher damage is now 27 (was 31)
    • Side Charged Finisher damage is now 30 (was 36)
    • Top Charged Heavy Finisher damage is now 32 (was 38)

Developer’s comment: Generally, Shugoki’s damage was overtuned, so here we reduce it across a number of major attacks.

 

FEATS

 

Kiai

  • Cooldown raised to 105 seconds (from 90)

Developer’s comment: This is a nerf to Orochi’s ability to put opponents OOS as frequently.

Slip-Through

  • Logic behind Slip Through was changed. Now checks for the next single landed damaging attack shortly after a dodge, rather than all attacks after a dodge within 1.5 seconds.
  • Slip Through damage buff lowered to 30% (from 40%).
  • Cooldown raised to 3 seconds, up from 1 second.

Developer’s comment: This is both a bug fix and a general nerf to Orochi damage.

  • Short Tempered
  • Damage Bonus is now 15% (was 20%)

Developer’s comment: This is a Shugoki nerf.

PATCH NOTES 2.32.0 – FOR HONOR

PS4: 1.2 Gb, Xbox One: 1.69 Gb, PC: 1.69 Gb
IMPROVEMENTS

Shinobi

  • HP is now 120, up from 110

Developer’s comment: With the changes coming to Shinobi’s escape options, the lower HP pool was no longer necessary.

Ranged Attacks

  • Removed Charging Heavy Attack from Neutral
  • Removed Ranged Guard Break
  • Ranged Heavy Attack is now a Melee attack accessible after Front Kick, Side Kick or Teleport Kick

Developer’s comment: Shinobi had access to tools that bypassed For Honor’s Art of Battle; at-will ranged attacks caused issues in group fights with invisible indicators and off-screen attacks. With these changes, Shinobi’s Ranged Attack is now only accessible as a guaranteed attack off some of the hero’s Kick attacks, which should reduce the frustration experienced when facing Shinobi. We’re pushing the hero in a different direction, with a more slippery, agile and mixup intensive kit which fits better with what heroes are capable of generally doing.

Heavy and Light Attack changes

  • Adjusted Heavy Opener properties to gain better tracking and range
  • Light attacks now chain to Sickle Rain at 100ms (down from 200ms)
  • Light Openers now have extra forward movement
  • Light Finishers now have flatter weapon trajectories and now have extra forward movement

Sickle Rain

  • Top Heavy Finisher is now Unblockable and 800ms (up from 700ms)
  • Side Heavy Finisher is now Undodgeable
  • Additional hits for Sickle Rain no longer require strict timing
  • Additional hits no longer cause Bleed damage
  • Now deals 20 damage on initial hit, plus 3 per Stab (for a total of 29 damage)
  • No longer drains stamina on hit
  • No longer ignores Pinning rules
  • Now chains to Back Flip 66ms earlier

Developer’s comment: With the removal of Ranged Guardbreak (which was the main way Shinobi landed Sickle Rain), we’ve adjusted the move as well as where it can be accessed from so that it lands more frequently.

Chains

  • Light Finishers now chain to Sickle Rain
  • Combo Light attacks now chain to Sickle Rain

Developer’s comment: These changes should help Shinobi flow better in 1v1.

Dodge Kicks

  • Side Dodge Kick can now be performed after a single Dodge (was from Double Dodge only)
  • Front Dodge Kick can now be performed after a single Dodge (was from Double Dodge only)
  • Front Dodge Kick can be performed from 300ms to 500ms from Dodges
  • Front Dodge Kick and Side Dodge Kick can now ledge

Developer’s comment: With these changes, Shinobi is better able to defend and open up opponents.

New Option: Front Dodge Heavy

  • New Option: Front Dodge Heavy Attack
  • 700ms feintable Heavy Attack
  • Can be performed from 100ms to 500ms during Front Dodge and Front Double Dodge
  • Initiates Chains

Developer’s comment: This new option should help Shinobi have a proper mixup between Front Dodge Kick and this new attack which is feintable.

Front Roll

  • Now chains to Flip Kick earlier
  • Now chains to Sickle Rain
  • Now can be target-swapped
  • Now has extra forward movement
  • Now 600ms of invulnerability frames (iframes)
  • No longer Guardbreak Invulnerable
  • Now lasts 900ms total
  • Now leads to Double Dodge at same timing as Flip Kick and Sickle Rain

Developer’s comment: Front Roll is accessible after using Ranged Heavy attacks. These changes ensure that Shinobi has a mixup available when performing Front Roll, with Flip Kick or Side Sickle Rain, opponents will need to make a read as to how to approach this situation.

We’ve also improved the properties of Front Roll; since it now has generous iframes, it can be used more often with less risk of being punished.

Flip Kick

  • Now leads to a new guaranteed combo Heavy Attack
  • Now target-swappable

Developer’s comment: Flip Kick is now a chain extender; the new combo Heavy Attack chains to Sickle Rain, providing extra mixups.

Sprint Attack

  • Replaced Sliding Kick with a new Sprint Attack
  • New option is still a Melee attack but no longer unbalances opponents
  • New option now chains to Combo Heavy Attack on hit

Developer’s comment: This new Sprint Attack is both less frustrating to play against and also adds another layer of mixups to Shinobi by letting them push forward with the Combo Heavy Attack.

New option: Combo Heavy Attack

  • Accessible by pressing Heavy Attack after Flip Kick and Sprint Attack
  • Chains to Sickle Rain

Developer’s comment: This new option lets Shinobi deal reliable damage after two of their Melee options, and opens up new venues to go to Sickle Rain.

Back Flip

  • Is now 900ms (up from 600ms)
  • Now has 600ms of iframes
  • Is no longer Guardbreak Invulnerable
  • No longer chains to Ranged Attacks
  • Now chains to Flip Kick
  • Now chains to Light Finishers and Sickle Rain
  • Now initiates Double Dodge

Developer’s comment: This new iteration of Back Flip should help Shinobi use Back Flip to counter attacks more efficiently with branchings to Flip Kick and extended iframes.

Dodges

  • Double Dodge can no longer dodge backwards
  • Double Dodge now costs 6 stamina

Developer’s comment: Shinobi was able to create too much distance too quickly with back Double Dodge; with this change, Shinobi can still use Double Dodge to create horizontal space with their opponents, but shouldn’t become impossible to reach.

Deflect

  • Teleport is no longer automatic; it must be performed by pressing Guardbreak during a Deflect
  • Teleport now chains to Heavy Finishers

Developer’s comment: This change makes Shinobi more in-line with other heroes that can Deflect and removes automatic Teleport to make sure players have a choice to perform the action or not, depending on the situation.

Teleport Kick

  • No longer guaranteed after a Teleport
  • Ranged Heavy Attack is now always guaranteed

Developer’s comment: Shinobi was dealing too much damage after a Deflect; with this, the hero is more in line with his new identity where a landed Deflect now enables a mixup with Teleport Kick and Undodgeable Sickle Rain.

Shadow Strike

  • Now chains to Teleport Kick
  • Now chains to Sickle Rain
  • Extended the input window to make the move easier to perform

Developer’s comment: Similarly to Deflect, Shinobi now gains new mixup options after a successful Parry.

Zone Attack

  • Now costs 15-15-10 Stamina (down from 17-17-21)
  • Can now Back Flip at the same timing as Feint
  • 3rd hit has less Knockback
  • Now chains to Sickle Rain

Developer’s comment: These changes to Zone Attack should help make it more usable; it can now initiate mixups with Back Flip, can chain to Sickle Rain, and has a much lower stamina cost.

 

FEATS

 

Smoke Bomb

  • Changed the effect of Smoke Bomb to an immediate AoE blast that Stuns enemies on launch for 5.0s
  • Removed the effect that prevented Locking onto other Players
  • Removed the effect that prevented using Interactions (Revive, Zipline, switches, etc)
  • Removed the effect that prevented Enemy Players inside to contest Capture Points
  • Removed the effect that prevented Soldiers and Pikeman from attacking
  • Removed the effect that granted the caster a 10% Speed Boost Modifier for 10s
  • Removed the effect that granted the Stealth Modifier while in the AoE
  • Removed the effect that cleansed the “Scout” and “Marked for Death” effects on the caster

Developer’s comment: Smoke Bomb had a huge variety of properties that lead to many strange, buggy, or frustrating interactions. Especially notable is that it had a negative effect on our control scheme, where the Lock and Parry rules changed while under the effects of a Smoke Bomb. As we recognize For Honor is pioneering in group fight-based melee genre, it’s unproductive to have something so directly and frequently damaging to our control scheme.

For this reason, we’ve cut out everything that was never going to work, such as loss of Lock rules, inability to Parry, and the weird editing of the Capture Point rules.

We’ve only retained the visual Stun effect on launch of the feat, to keep the fantasy of dropping a Smoke Bomb, but still allowing players to fight through the smoke.

Also, this should reduce the frustration when fighting Orochi players who run Kiai & Smoke Bomb.

BUG FIXES

 

FIGHTERS

 

Warlord

  • [Bug Fix] Fixed an issue that caused Warlord, when changing Stance, to be stuck waiting 300ms before being able to enter Full Block Stance.

Shugoki

  • [Bug Fix] Fixed an issue where dodging Demon Embrace would neither apply a Revenge Tag or feed Revenge. (FH-2509)
  • [Bug Fix] Fixed an issue where Shugoki would pass through the floor and die if performing “Demon Embrace” in stairs versus an enemy that is activating Revenge

Jiang Jun

  • [Bug Fix] Fixed an issue that caused Jiang Jun to slide on left stick direction input during attack opener miss recoveries. (FH-2515)

 

DOMINION

 

  • [Bug Fix] Kill Streaks AFTER reaching maximum Kill Streak (Godlike) now give the same bonus rewards as the maximum Kill Streak (previously they gave no extra reward)

 

CUSTOMIZATION

 

  • [Bug Fix] Fixed an issue where Female Hitokiri’s right thumb is awry. (FH-2845)
  • [Bug Fix] Fixed Excessive camera shake on Berserker’s “Move It Along” execution. (FH-2845)
  • [Bug Fix] Fixed an issue where grey texture would appear on Shinobi’s “Death’s Shadow” or Satsuki Helm. (FH-2703)
  • [Bug Fix] Fixed an issue where the camera during Shugoki’s “Smash” execution has a point of view issue. (FH-2631)
  • [Bug Fix] Fixed an issue where opponent’s head pops off to early during Highlander’s “Intent to Behead” execution. (FH-2595)
  • [Bug Fix] Fixed an issue where Orochi’s “Seijuro’s Finesse” execution usually caused camera shake issues. (FH-2551)
  • [Bug Fix] Fixed an issue where the Fauld on the back of Shuten Alternate would lose physics. (FH-2557)
  • [Bug Fix] Fixed an issue where Jiang Jun’s Tianjin Blade changes color with skin color. (FH-2503)
  • [Bug Fix] Fixed an issue in which the secondary color displayed incorrectly on Wugimai chest piece. (FH-2505)
  • [Bug Fix] Fixed an issue where Warden’s neck is visible through the Horkos Phantom Effect. (FH-2372)
  • [Bug Fix] Fixed an issue where the “Vithar Chest” on female Raider had a patch of skin that didn’t change color under the chest wrap. (FH-2590)

That’s about it for the patch.

Source: Ubisoft

MP1st Staff

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Nintendo Architect and Famicom Creator Masayuki Uemura Passes Away at 78

One of the most important figures in video game history has sadly left us, as legendary Nintendo architect and Famicon creator Masayuki Uemura passes away at 78, leaving behind a legacy that hard undeniably impacted and changed video games since the 80’s and 90’s.

As the lead architect behind what would be known as the Nintendo Entertainment System and Super NES in North America, Uemura created two of the most popular systems mankind has ever known, which established Nintendo as a powerhouse in the video game industry and introduced households around the world to iconic games and titles such as the Super Mario, Donkey Kong, and Legend of Zelda series.

Originally working at Sharp and selling photocell technology, he was called by then-Nintendo president Hiroshi Yamauchi to help work on a new system that would let arcade games be played at home. This would then become the Family Computer or Famicom in Japan. That system became a huge success, and Nintendo would rebrand and introduce it to American markets as the Nintendo Entertainment System or NES in October of 1985. The console would become a global phenomenon, and a successor would follow in the form of the Super Famicom/ Super NES in the 90’s which was also developed and overseen by Uemura and his team.

After retiring from work at Nintendo at 2004, Uemura would go on to become director of game studies in Ritsumeikan University — who broke the news of his passing.

“We would like to express our sincere gratitude not only for the development of the Ritsumeikan University Game Research Center, but also for making a great contribution to the development of the game industry by launching a number of video game machines including family computers. I wish you a peaceful sleep. “

Thank you Uemura-san for all your contributions in Nintendo which continues to prosper. You can check more features and news about the company here.

Source: Oricon News

Tim Villasor

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Fortnite Update 1.000.050 Released This December 9

Epic Games has released the Fortnite update 1.000.050 patch this December 9 for both last-gen and next-gen platforms. This title update was originally released on PC and Android devices, and has now been rolled out for consoles, too. There are no gameplay-related changes, though there is a specific fix for Switch owners that should be a welcome one.

Fortnite Update 1.000.050 Patch Notes:

Here’s what Epic Games had to share regarding today’s patch:

We’ve released a maintenance patch on PC and Android to address stability issues. Players will need to close their game to grab the update.

We’ll provide an update when this is available on other platforms

This maintenance patch is now available on PlayStation 4, PlayStation 5, Xbox One, Xbox X|S, and Switch. On Nintendo Switch this patch also addresses the issue with docking or undocking.

Players will need to close their game to grab the update.

As you can see, there’s no mention of anything gameplay-related, and whatnot. The Chapter 3 Season 1 title update was released just a few days ago, which contained gameplay fixes and even new content, which you can read about here.

If there are other gameplay-related changes or other findings about it, we’ll update the post.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Update 3.40 Released for Stability Fixes This December 9

Epic Games has released the Fortnite update 3.40 patch this December 9 on all platforms, and this includes stability fixes and other similar tuning, and doesn’t include anything specific to gameplay. Check out the patch notes courtesy of Epic Games.

Fortnite Update 3.40 Patch Notes:

Here’s what Epic Games had to share regarding today’s patch:

We’ve released a maintenance patch on PC and Android to address stability issues. Players will need to close their game to grab the update.

We’ll provide an update when this is available on other platforms

This maintenance patch is now available on PlayStation 4, PlayStation 5, Xbox One, Xbox X|S, and Switch. On Nintendo Switch this patch also addresses the issue with docking or undocking.

Players will need to close their game to grab the update.

As you can see, there’s no mention of anything gameplay-related, and whatnot. Of course, the Nintendo Switch docking issue being resolved is a huge relief, so there’s that. The Chapter 3 Season 1 title update was released just a few days ago, which contained gameplay fixes and even new content, which you can read about here.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Microsoft Has Filed a Trademark for Halo: The Endless

Halo Infinite is not even a full day out and yet we now have rumblings of a possible entry to the long-running franchise. As spotted over on a trademarks site, it appears that something called ‘Halo: The Endless’ has been filed by Microsoft, leading to speculation on what this name could possibly be with regards to Halo as a whole.

The trademark filing was spotted by Aggiornamenti Lumia, a well-known Halo and Microsoft dataminer. The trademark, called ‘Halo: The Endless,’ was filed back in December 3, and was classified under the downloadable game software, computer game software, etc. for its Goods and Services category.

Besides the enigmatic name, not much else is known on ‘Halo: The Endless.’ Twitter users on Aggiornamenti Lumia‘s post speculated on the name, with some stating that it could point to a possible DLC involving The Flood.

As is the case with everything unconfirmed, take everything mentioned here with a grain of salt until officially confirmed. Stay tuned here at MP1st for possible developments on ‘Halo: The Endless’ in the future.

Source: Justia Trademarks

MP1st Staff

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Fall Guys Update 1.35 Released for Content Update This Dec. 9

Mediatonic has released the Fall Guys update 1.35 this December 9, and this is for some changes and fixes across consoles and PC. Head down below for the complete patch notes.

Fall Guys Update 1.35 Patch Notes:

Content Update!

  • Fixes for squads
  • Jump Showdown removed due to elimination issue
  • Better balancing of squads shows, no longer sending one team alone to a final
  • Full Tilt removed very temporarily until a fix comes in for the exploit

That’s about it for the patch.

In case you missed it, Aloy of Horizon Zero Dawn has an ongoing event over on Fall Guys, the details of which you can read below:

Aloy is coming to Fall Guys!
Get ready to avoid mechanical menaces, collect blaze canisters, and win unique rewards in Aloy’s Blaze Canister Mayhem!

Aloy’s Blaze Canister Mayhem is LIVE!

Collect Blaze Canisters, evade familiar-but-more-mechanical foes, complete new challenges and earn exclusive rewards in Aloy’s brand new event!

Source: Fall Guys Discord

MP1st Staff

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