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New Destiny 2 Weekly Reset July 27, 2021 and Eververse Rotation

It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 is now live! The new Destiny 2 weekly reset July 27, 2021 refresh of activities is now live, with details listed below, along with the Eververse rotation of items for sale.

New Destiny 2 Weekly Reset July 27, 2021 and Eververse Rotation:

Nightfall – The Ordeal: The Disgraced

Modifiers:

  • Nightfall: Adept
    • Fire Pit: When defeated, Acolytes spawn fire pools that cause damage over time.
  • Nightfall: Hero
    • All previous modifiers
    • Champions: Unstoppable: This mode contains Unstoppable Champions, which cannot be stopped without an Unstoppable mod.
    • Champions: Barrier: This mode contains Barrier Champions, which cannot be stopped without an Anti-Barrier mod.
    • Champions: Hive: This mode contains both Barrier and Unstoppable Champions, which cannot be stopped without an Anti-Barrier or Unstoppable mod, respectively.
    • Hero Modifiers: Extra Shields
    • Navôta’s Abandon: Incoming Arc and environmental damage increased.
  • Nightfall: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Locked Loadout & Match Game & Extra Shields
  • Nightfall: Master
    • All previous modifiers
    • Chaff: Radar is disabled.
    • Master Modifiers: Champions: Mob & Locked Loadout & Match Game & Extra Shields
    • Champions: Mob: This mode contains additional Champions.

Rewards:

  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Weekly Crucible Rotator: Showdown

Fight for Valor by defeating opponents and preventing revives. Win the most rounds or face off in an elimination showdown.


Vanguard Burn: Arc Singe

The other modifieres rotate daily, check out the Daily Reset Thread for them!


Europa

  • Eclipsed Zone: Eventide Ruins
  • Empire HuntThe Dark Priestess: Defeat the new leader of the Fallen, Kridis, the Dark Priestess.
  • Exo ChallengeSimulation: Survival: Simulated Skill-Set Training: Survive the harsh weather as you take down the Vex.

Legacy Activities

  • Moon:
    • Wandering Nightmare: Fallen Council (Archer’s Line)
    • Trove Guardian is in Archer’s Line
  • Dreaming City: Weak Curse
    • Petra is at The Strand.
    • Weekly MissionBroken Courier – Respond to a distress call in the Strand.
    • Ascendant Challenge: Forfeit Shrine, Gardens of Esila
    • Blind Well: Scorn, Plagues: Sikariis & Varkuuriis

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Buoy Shell Ghost Shell 2850 Bright Dust
Aureate Dawn Ship 2000 Bright Dust
Baroque Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Tangerine Gloss Equip this shader to change the color of your gear. Shader 300 Bright Dust
Illuminus Hunter Bundle Contains a set of ornaments with built-in subclass colored glows; the intensity increases with Super energy charge. Package 6000 Bright Dust
Cable Skipper Emote 3250 Bright Dust
Tropicausal Ghost Shell 2850 Bright Dust
Argentate Dusk Ship 2000 Bright Dust
Roller Dance Emote 700 Bright Dust
No Fair Emote 700 Bright Dust
Gray Nitrite Equip this weapon ornament to change the appearance of SUROS Regime. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Bivalve Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Pomegranate Gloss Equip this shader to change the color of your gear. Shader 300 Bright Dust
Vintage Timber Equip this shader to change the color of your gear. Shader 300 Bright Dust
Oiled Algae Equip this shader to change the color of your gear. Shader 300 Bright Dust
Welded Brass Equip this shader to change the color of your gear. Shader 300 Bright Dust
Beach Ball Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Cabal Shield Breaker Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Records

Name Description Objectives Rewards

No more records this season!


Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Titan Calamity Rig Plate Gambit Chest Armor 30 2 2 16 6 9 65 25 Legendary Shards & 1000 Glimmer
Titan Kerak Type 2 Ada-1 Gauntlets 6 2 19 16 2 16 61 25 Legendary Shards & 1000 Glimmer
Warlock Phobos Warden Boots Vanguard Leg Armor 2 30 2 13 2 11 60 25 Legendary Shards & 1000 Glimmer
Warlock Calamity Rig Boots Gambit Leg Armor 2 26 2 7 16 7 60 25 Legendary Shards & 1000 Glimmer

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dead by Daylight Update 2.26 Crawls Out for 5.1.0 – July 27

Behaviour Interactive has released the Dead by Daylight update 2.26 patch this July 27, and this is tagged as the Mid-Chapter 5.1.0 title update by the studio! Exepect new features and gameplay changes for the Trickster, technical updates and more.

Dead by Daylight Update 2.26 Patch Notes | Dead by Daylight Update 5.1.0 Patch Notes | DBD Update 5.1.0:

Features & Content

  • Settings Menu – Players will now be able to toggle some of the HUD elements on/off. These include: player names, the killer hook count, and the score events.
  • Settings Menu – Players can now reset each category tab individually.
  • Lobby – Added a new tooltip for the Store button when the Beginner Mode Tooltips are enabled.
  • Lighting and material improvements on Hospital Map
PatchNotesDivider.png

The Trickster Gameplay Update

Power:

  • Maximum Laceration is now 6 (was 8).
  • Faster Laceration decay (full meter depletes in 15 seconds, 20 seconds if running)
  • Shorter delay before Laceration starts to decay (now 10 seconds, was 20 seconds)
  • Laceration removed upon successful basic attack now 3 (was 4)
  • Main Event starts throwing knives 1 second sooner
  • 30 knife hits required to activate Main Event (was 20)
  • 30 second window to activate Main Event (was 10)
  • New knife hit indicators have been added to show when knives connect with Survivors.

Addons:

  • Melodious Murder: Moderately decreases knives’ reload time at lockers.
  • Fizz-Spin Soda: Smaller effect (starts at 2 knives thrown instead of 3; balanced with smaller maximum Laceration)
  • Iridescent Photocard: When a Survivor’s Laceration Meter is two or less Blade hits away from the maximum, they are inflicted with the Exposed status effect.
  • Death Throes Compilation: When Main Event ends, The Trickster’s knives are replenished.
  • Lucky Blade: Hitting a survivor with a Blade during Main Event slightly extends its duration. (0.2s)
  • Waiting for You Watch: Hitting a survivor with a Blade during Main Event moderately extends its duration. (0.3s)

Changes from PTB to Live:

  • Now starts with 44 knives (was 60)
  • Maximum knife rate of fire bonus after throwing 8 knives is 25% (was 33%)
  • Trick Pouch: Adds 4 knives to inventory (was 10)
  • Bloody Boa: Adds 8 knives to inventory (was 15)
  • Knife hit indicators reduced in size.

Perks:

  • No Way Out: After hooking a Survivor for the first time, No Way Out gains a token. Once the exit gates have been poweredNo Way Out activates.
  • When a Survivor interacts with an exit gate switch, you receive a loud noise notification. The Entity then blocks both exit gate switches for 12 seconds, plus an additional 6/9/12 seconds for each token in your possession.
  • Hex: Crowd Control: Effect now lasts 14/17/20 seconds (was 10/12/14 seconds)
PatchNotesDivider.png

Technical Updates

  • The unhooking interaction now has higher priority than the Self-Care interaction. If injured, the prompt for unhooking will no longer be replaced with a prompt to self heal.
  • When a Killer attempts to grab a Survivor, but the request is refused by the server (usually because the Survivor has stopped performing the interaction) the Killer will now automatically transition into an attack instead. In addition, achievement and challenge progress will be granted at the beginning of the grab attempt, regardless of whether or not the attempt is successful.
  • Stun validation has been added to the hit validator. If a Killer has a pending stun on the server, the server will reject the hit. This will be most noticeably in situations such as a Killer who is attacking at the same time a survivor is throwing a pallet, and it should reduce instances where survivors appear to take damage after stunning a Killer.
  • Effects that improve a Killer’s hearing, such as the perk “Stridor” or the add-on “Swing Chains,” will only be heard from the Killer’s perspective. Survivors will no longer hear themselves as louder when the Killer is running such effects.
  • Effects that modify sound are now multiplicative rather than additive. This means that sounds that are reduced to 0%, such as injured noises by the perk “Iron Will,” will no longer be increased by perks such as “Stridor” and will instead remain at 0.
PatchNotesDivider.png

Tutorial Updates

  • Added new tutorials for both Survivor and Killer.
  • Menus now have tooltips. This can be turned off in the settings.

Survivor Visual Updates

  • Updated the original outfits of Dwight, Meg, Jake and Claudette.
  • Updated textures and materials on all Prestige outfits.
  • Updated the facial models and textures of Ace, Adam, Claudette, David, Dwight, Feng, Jake, Kate, Laurie, Meg, Nea, Quentin and Tapp.
  • Updated various hair textures on Ace, Adam, Claudette, David, Dwight, Feng, Jake, Kate, Laurie, Meg, Nea, Quentin and Tapp.
  • Updated a variety of characters outfits, textures and materials.
  • Updated and fixed a variety of context specific facial animations.
  • Minor changes to a variety of new Survivor models based on PTB feedback.

Miscellaneous

  • Removed the ability for the Plague to infect breakable walls.
  • Reduced Nemesis zombie network usage.
  • Keys with zero charges no longer can open the Hatch.
  • The map offering for Raccoon City Police Department has been re-enabled.
  • Implemented changes to prevent players modifying some in-game files (such as models, textures and images).

Archives

  • A new Tome and Rift will be added to the Archives in the next few days
PatchNotesDivider.png

Bug Fixes

Gameplay & Performance

  • Fixed an issue that prevented the Nightmare from slowing down while charging the “set snare” interaction.
  • Fixed an issue that could prevent the Blight from using his power after being stunned by a pallet while attacking.
  • Fixed an issue that could prevent the Clown’s gas from applying the Hindered effect to running survivors.
  • Fixed an issue that could cause frame rate stuttering when playing as or against The Nemesis.
  • Fixed an issue that could cause frame rate stuttering when using the Huntress outfit “The Mordeo”.
  • Fixed an issue that could cause the perk “Built to Last” to trigger when a med-kit is consumed by activating the add-ons “Anti-haemorrhagic Syringe” or “Styptic Agent.”
  • Fixed an issue that prevented the Demogorgon’s add-on “Red Moss” from correctly applying its slowing effect to the portal exit animation.
  • Fixed an issue that could prevent survivors from being affected by the Clown’s blurring VFX when playing as Steve Harrington.
  • Fixed an issue that could prevent certain VFX from displaying on a totem when a hex is transferred by the perk “Hex: Undying.”
  • Fixed an issue with bot pathing logic that could affect performance in tutorial bot matches.
  • Fixed certain level issues which could affect performance in Lery’s Memorial Institute.
  • Fixed an issue that could cause Victor to remain stuck blocking a locker if the survivor inside it disconnects.
  • Fixed an issue that could cause survivors to become desynchronized if they are being healed at the same time as they are sent to a Cage of Atonement.
  • Fixed an issue that allowed players using the Nurse to pitch the camera up or down during the fatigue animation.
  • Fixed an issue that prevented zombies from disturbing grass.
  • Fixed an issue that could cause the “Exposed” effect from the Clown’s “Red Head Pinky” add-on to last indefinitely if the survivor does not move.
  • Fixed an issue that could prevent downed survivors from spawning bubble notifications when screaming due to madness.
  • Fixed an issue that caused hospital hooks to emit a fleshy sound effect when struck.
  • Fixed an issue that could cause a delay before displaying the blocker VFX from the Blight’s “Summoning Stone” add-on.
  • Fixed an issue that could cause Killers to have to reposition themselves in order to retry damaging a generator from the narrow side.
  • Fixed an issue that could cause the add-on “Plaid Flannel” to briefly display the location of the previous blink.
  • Fixed an issue that could allow the perk “Fixated” to affect crawling speed.
  • Fixed an issue that could cause tokens for the perk “Fast Track” to be consumed when using the toolbox add-on “Brand New Part”
  • Fixed certain issues with the perks “Prove Thyself”, “Autodidact” and “For the People” that could affect performance
  • Fixed a loading issue that could occur on the initial interaction screen and cause the framerate to drop.
  • Fixed an issue that caused Nemesis’ Tentacle Strike to hit survivors through some of the barred windows at the killer shack and other main buildings.
  • Fixed an issue that allowed killers players to see the generator aura from the perk “Blast Mine” when playing as Victor.
  • Fixed an issue that could prevent the Spirit’s husk from being destroyed by flashlights when aiming at its head.
  • Fixed an issue with the perk “Starstruck” that could cause survivors to exit and re-enter the terror radius to lose their exposed status rather than reset it.
  • Fixed an issue with the perk “Blood Warden” that could prevent the entity spikes from appearing unless in close proximity.
  • Fixed an issue that could allow Pyramid Head to skip his power cooldown by attacking at a certain time.

Maps & Collisions

  • Fixed an issue that could cause Survivors’ legs to clip through the East Office Vaults in the Raccoon City Police Department.
  • Fixed an issue that caused the path to be blocked by The Nightmare’s clock near the stairs in the Raccoon City Police Department.
  • Fixed an issue that could allow the Nurse to blink out bounds in the Raccoon City Police Department.
  • Fixed an issue that caused the survivor and killer to get stuck between two rocks near the near the Yamaoka’s exit gate
  • Fixed an issue that could prevent downed survivors from being picked up in a specific location in the Underground Complex map.
  • Fixed an issue that could prevent projectile killer from passing through certain planks.
  • Fixed an issue that could cause an invisible collision in the stairs in Coal Tower.
  • Fixed an issue that caused The Nightmare to not being able to place a dream pallet at a specific location on Mother’s Dwelling.
  • Fixed an issue that caused some environment flickering while moving around certain maps.
  • Fixed an issue that allowed bear traps to be placed under the snow inside the chair lift in Ormond Resort.

Animations & Cosmetics

  • Fixed an issue that could cause the Trapper mask “Bronze Visor” to appear silver in the trial.
  • Fixed an issue that could cause Ashley J. Williams to float temporarily after escaping a Killer’s grasp with the Ashy Slashy cosmetic equipped.
  • Fixed an issue that could cause Jill’s crawling animation to play incorrectly.
  • Fixed an issue that could cause the Wraith’s weapon to be invisible in the tally screen after a trial has ended.
  • Fixed an issue that could cause keys, maps, and flashlights to use placeholder textures during bot match.
  • Fixed an issue that could cause pallet to appear jittering.
  • Fixed an issue that could cause survivors to play the wrong animation for hook struggle failure.
  • Fixed an issue that could cause killer masks to clip through the camera during the level intro.

Audio

  • Fixed an issue that prevented exit gate switches from playing the correct sound effects when struck by a weapon.
  • Fixed an issue that could prevent the privacy policy pop ups to playing the correct SFX on first boot and after revoking consent

Other

  • Fixed an issue that could prevent player names in the HUD from exceeding 32 characters.
  • Fixed an issue with a possible desynchronization between the actual item sorting and the “Sort by” description in the customization menu
  • Fixed an issue where player only receives bloodpoints for completing a tutorial bot match after a reboot.
  • Fixed an issue that caused keys, maps and flashlights to use placeholder textures during the tutorial matches with the bots when only the first Chunk installed.
  • Fixed an issue that could cause sync errors when trying to complete the survivor tutorial.
  • Tentatively fixed an issue that caused wrong pips and ranks to be displayed after a public match.
  • Fixed an issue that could cause the blood splatters behind health state icons in the HUD to disappear or appear with a lower opacity than intended.
  • Fixed an issue with the analog cursor that sometimes disappeared in the Menus after completing a Trial
  • Fixed a lot of Hitches when loading some Hud icons during Gameplay
  • Various crash fixes
PatchNotesDividerSmolWhite.png

PTB Bugfixes

  • Fixed an issue that could cause survivors to disregard the first time they are hit after unhooking themselves.
  • Fixed an issue that could impact performance for players when certain debuffs were active.
  • Fixed an issue that caused the newly updated perk “No Way Out” to trigger on generator completion rather than proximity to the exit gate switch.
  • Fixed an issue that could cause the perk “Dead Hard” to cover less distance when being used.
  • Fixed an issue that could prevent the Trapper add-ons “Logwood Dye” and “Tar Bottle” from properly darkening the trap.
  • Fixed an issue that could cause incorrect camera obstruction when survivors interact with the Plague’s fountain.
  • Fixed an issue that caused obsession claws to appear over survivor portraits in the tutorial
  • Fixed an issue in the Tally Scoreboard that could cause the Ranks unreadable
  • Lots more miscellaneous bugfixes

PS5/XSX only:

  • Added an error message when players on those consoles try to connect to a game hosted by a player on Steam.

Switch only:

  • Screen capture feature was disabled in order to improve performance.
For more on Dead by Daylight, head on over here.
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Marvel’s Avengers Update 1.44 Released for v1.8.2 for July 27

Crystal Dynamics has released teh Marvel’s Avengers update 1.44 July 27 patch, and this is also called patch v1.8.2 and brings the Omega-level threat, multiplayer Mega Hives and loads more! On next-gen, this will show up as Marvel’s Avengers update 1.000.020!

Marvel’s Avengers Update 1.44 Patch Notes | Marvel’s Avengers v1.8.2 Patch Notes:

NEW FEATURES

  • Omega-Level Threat: Family Reunion – It is time to the revisit the fight against the Super-Adaptoid from the Taking Aim Operation. Omega-Level Threat missions require full four-player Strike Teams at Power Level 145+, although Power Level 150 is recommended, and though players can run them as many times as they’d like, Omega-Level Threats award the highest-end gear for success once per week per account.
  • Multiplayer Mega Hives – Mega Hives now allow multiplayer in addition to single-player. The Exotic reward will now only be Hivemind gear. Completing the mission chain each week will grant you 2 Hivemind pieces, one focused on melee/ranged and the other focused on defense/Heroics. Players who fall and have no Heroes left can spectate the remaining players in the Strike Team.
  • Permanent Temporal Assault – Due to further tampering by AIM, the ability to play multiple of the same Hero in matchmaking and in Strike Teams is now permanent. We can’t wait to see how you take on Omega-Level Threat: Family Reunion and multiplayer Mega Hives with new Hero combinations now available. Thank you for the feedback!
  • Priority Mission Changes – We are removing the low-level Priority Mission and raising the Power Level of the high-level one to 140. The challenge rating for the Priority Mission cannot be changed. Completing the Priority Mission will grant players a guaranteed Exotic on a weekly basis.
  • To Tame A Titan (Elite) is now visible on the War Table when the Reigning Supreme mission chain requires it to move forward. T
  • The lives counter in Mega Hives is removed. It has been replaced by the ability to use all your Heroes who are at the appropriate level.
  • In Abomination and Taskmaster Villain Sectors, the Adept Adaptoid no longer spawns in the ceiling, which previously made it difficult to reach.
  • Enemies now spawn in correctly in Last Avenger Standing and Forest Hive.
  • In Beating the Odds, localized voice over no longer plays at the same time as English voice over.
  • Fixed an issue in Mega Hives where a defeated Hero would remain defeated and unusable even after starting the Mega Hive from the beginning.
  • After a Hero is defeated in Mega Hives, the menu to choose another Hero no longer abruptly appears. There is a short pause between.
  • In Beating the Odds during multiplayer, the audio no longer drops during the cinematic that takes place right after defeating Monica.
  • Captain America’s “Marvel Studios’ Avengers: Endgame” Outfit’s shield is now oriented correctly on his back so the star faces upwards.
  • Roy no longer appears in the Customizable HARM Room. Don’t worry, he doesn’t have feelings.
  • When Hulk performs the This is Child’s Play Takedown, the enemy now flies in the correct direction. Hulk does not have telekinesis after all.
  • After opening and closing the Operations Menu with a controller, players can now reopen the menu with a mouse.
  • Certain Epic Hero set gear items no longer drop with stats as if it was Power Level 1.

If you know someone who wants to try before they buy the game on PlayStation, let them know that a free trial is set for this weekend!

Source: Avengers Square Enix

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Mass Effect Legendary Edition Most Popular Choices by Players Revealed

With the Mass Effect Legendary Edition giving players the chance to step into Commander Shepard’s shoes, BioWare has given the player the choice on what they can do to shape the universe they’re in. Not only that, but you’re also given freedom to choose which ones to romance and so on. EA has today via a press release has given us a Mass Effect Legendary Edition most popular choices infographic!

Curious what choices were made by your fellow Commanders? Check it out below where we made the infographic into easier-to-read bite sized pieces!

Mass Effect Legendary Edition Most Popular Choices:

The many choices throughout Mass Effect Legendary Edition led to a lot of interesting decisions; for example:

  • Mordin is the least likely character to survive the Suicide Mission

  • Wrex survived the Virmire mission for 94% of players

  • 4% of players exiled fan favorite Tali

  • The majority of Shepards punch reporters, ouch!

If you haven’t done so yet, you really ought to play the trilogy, and it’s on sale too!

  • Origin: Now through July 29

  • Sony: Now through August 4

  • Xbox: Now through August 5

  • Steam: July 29 to August 2

Go read our review of Mass Effect Legendary Edition here, and see why we a very glowing review.

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Rainbow 6 Siege Update 2.09 Deployed for Y6S2.2 This July 27

Ubisoft has released the Rainbow 6 Siege update 2.09 patch, or what’s also known as the Y6S2.2 title update! This brings operator balancing changes, bugfixes, playlist shake ups and loads more. Head on for the full patch notes and file sizes for each platform.

Rainbow 6 Siege Update 2.09 Patch Notes | R6 Siege Update Patch Notes | Rainbow Six Siege Y6S2.2 Patch Notes:

Y6S2.2 PATCH SIZES

  • Ubisoft Connect: 1.48 GB
  • Steam: 850 MB
  • Xbox One: 1.28 GB
  • Xbox Series X: 1.61 GB
  • PS4: 1.77 GB
  • PS5: 1.43 GB

OPERATOR BALANCING

ALIBI

  • Added 2.0x scope to ACS12 (removed 1.5x scope).
  • Added 1.5x scope to MX4 Storm.

FROST

  • Removed 1.5x scope from C1.

TACHANKA

  • Added Deployable Shield (removed Proximity Alarm).
  • Increased Shumikha Launcher grenades to 14 (from 10).
  • Improved DP-27 destruction:
    • 0 to 4.99m: 0.3 radius hole per shot.
    • 5 to 7.99m: 0.2 radius hole per shot.
    • Beyond 8m: 0.2 radius hole after three shots.

ZOFIA

  • Modified M762 recoil so it’s harder to control:
    • Increased vertical recoil.
    • Horizontal spread is stronger to the the left.
    • Long burst recoil starts on the 8th bullet (was 12th).

WEAPON BALANCING

ACS12

  • Increased damage to 69 (from 59).

TCSG-12

  • Increased damage to 63 (from 57).

TWEAKS AND IMPROVEMENTS

PLAYLISTS

Included Favela map in Ranked and Unranked

  • Added the reworked Favela map to Ranked and Unranked playlists so players have more opportunities to play and test it.

Added feature to report players who left the game 

  • In the Post-Action Report, Ranked and Unranked players can now block or report players who disconnected before the last EOR replay.

BUG FIXES     

GAMEPLAY

  • FIXED – Players can vault through barricades after a single melee hit.
  • FIXED – Operator Selection remains stuck on screen during gameplay.
  • UPDATED – Players can destroy a barricade with certain weapons, causing it to desync and become exploitable. There is an ongoing investigation into this issue to ensure it works as expected for players.
  • FIXED – Players can deploy a reinforcement or barricade while falling through a hatch.
  • FIXED – Players can select the same Operator as another player during a match.
  • UPDATED – Sometimes the Windows cursor remains stuck on screen, blocking camera movement. There is an ongoing investigation into this issue to ensure it works as expected for players.
  • FIXED – Some players above 4400 MMR are unable to Squad queue with other players, despite being within the accepted MMR range.
  • FIXED – Players lose camera control if they play a match while under an Abandon Penalty.

LEVEL DESIGN           

  • FIXED – Operators can fall out of bounds or clip through the wall to get inside the building after exiting rappel in the gap between vents at EXT Forklift Alley on Kanal map.
  • FIXED – Attackers have unfair LOS into 1F Main Hallway and 2F Landing after vaulting over a bush on Villa map.
  • FIXED – The destructible floor doesn’t fully break when Sledge uses the Breaching Hammer on the metal support beams on Favela map.
  • FIXED – Two soft walls cannot be reinforced while Defenders are standing on a reinforced hatch in 1F Public Bathroom on Consulate map.
  • FIXED – Gap on top of barricaded doorway allows LOS into EXT Pedestrian Customs on Border Map.
  • FIXED – Several LOD issues on Villa map.
  • FIXED – Defuser can be dropped behind indestructible plant pots at EXT Terrace on Villa Map.
  • FIXED – Player movement dips while passing over the triangular gap between PC boxes in 2F Coin Farm on Favela Map.
  • FIXED – Deployable devices float when placed on wooden beams on Kafe Dostoyevsky map.

OPERATORS

  • FIXED – Fuze starts a round with a default weapon loadout if the player doesn’t swap between weapons during Operator Selection.
  • FIXED – Jackal stops rappelling for a moment if gadget is enabled or disabled.
  • FIXED – Lights on Ace’s S.E.L.M.A. Aqua Breacher appear in an incorrect location.
  • FIXED – When Kali cancels a reload by switching weapons, the player is unable to ADS.
  • FIXED – When Buck cancels a Skeleton Key reload, the player is unable to ADS.
  • FIXED – Jackal’s Eyenox Model III continues to ping Defenders after Jackal is eliminated.
  • FIXED – IQ’s Electronics Detector automatically reequips after IQ places a Breach Charge.

USER EXPERIENCE   

  • FIXED – Multiple localization issues throughout the game.
  • FIXED – Deployment SFX is silent when a player deploys a Frag Grenade or C4, then crouches or goes prone at the same time.
  • FIXED – New HUD can be activated through a game console command.
  • FIXED – Popup for redeeming the Sunstark bundle crashes the game.
  • FIXED – Prompts may linger on screen over several rounds.
  • FIXED – The iron sight attachment for the ITA12S and SMG-12 floats in multiple menus.
  • FIXED – Players can create a hole in Castle’s Armor Panel if they melee a spot near the frame on both sides.
  • FIXED – Rappel SFX is sometimes inaudible.
  • FIXED – Keyboard players who browse the Charms category in the shop experience navigation issues.
  • FIXED – UMP45 has the wrong weapon skin thumbnail for Six Major NA 2021.
  • FIXED – Booster icon is missing from the Booster activation confirmation side-panel.
  • FIXED – Battle Pass tab in Post-Action Report does not immediately update for players who complete the last tier of the Battle Pass.

LOCALIZATION          

  • FIXED – Incorrect Traditional Chinese character present in Thunderbird’s Bio.
For more on Rainbow Six, make sure to bookmark our franchise game hub!
Source: Ubisoft
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Knockout City Update 2.00 Bashes Out Fight at the Movies Patch Notes – July 27

Velan Studios has thrown out the Knockout City update 2.00 July 27 patch, and this brings the “Fight at the Movies” content into the game! There’s a new map, Soda Ball and more! Expect the entire city to feel a little movie crazy as well.

Knockout City Update 2.00 Patch Notes | Knockout City Fight at the Movies Patch Notes:

File sizes:

  • Origin & Epic: 5.26 GB
  • Steam: 6.99 GB
  • Xbox One & Xbox Series S: 6.1 GB
  • Xbox One X & Xbox Series X: 9.6 GB
  • Nintendo Switch: 3.9 GB :platform_playstation: PS4 / PS5: Roughly 7 GB

Reminders:

The Armazillo outfit will be available as a bundle immediately — I wanna see alllll the Armazillos out there brawlin!

Your first Street Play Playlists are: Big Team Elimination | Double Team KO | Team KO

All League Play players Bronze through Platinum will be reset to the beginning of the previous tier they are on. All players above Platinum will be reset to Platinum 1 with 1 League Point.

Patch 2.00 Notes:

For this round of patch notes, our Live Ops producer Kevin included a little more insight about our approach and journey to solve this round of issues. As always, we appreciate hearing from players with information that helps us improve the game. If you encounter an issue, please submit a bug report here!

  • Fixed the problem where Contracts were sometimes not progressing when players joined an in-progress game.
    • Dev note: Whew, this was a tough one that took us a long time to track down. The breakthrough came from a comment we found from ScatteringSky in our discord, who said contracts always seemed to progress if they were joining from the Hideout, and only failed when they were joining directly from a previous match. This gave us the hint to compare those two different flows. We were looking for a problem where the match progress data was not being created properly, and it always seemed to be. But it turns out that in the specific flow of finishing a match and then joining another match that was in-progress actually deleted the progress data after it was created. So it wasn’t a failure to create the data, but a specific situation that deleted it at the last second.It always helps to get reports from players that include exact steps we can copy to reproduce the bug. So, thanks, ScatteringSky!
  • Fixed another bunch of issues that could cause players to get stuck in the Match Lobby or Next Match screen while a match started and could be heard in the background.
    • Dev note: You might ask why this one keeps coming up and why it’s so hard to fix. Well, multiplayer games are really complicated, and this specific situation is the confluence of events that is the most complicated of all. Up to eight players are all trying to connect to the same server and loading the match content (the level, the ball types, etc) into memory, while finding out information about other players in the match so they can load those players’ equipment, while also telling the server what equipment they have. If at any point one of those players fails to load something, we need to figure out why. Did they disconnect, and we need to find a replacement? If so, can we do it in time before the match starts, or should we start looking for a backfill? How long do we wait until we the determine the player has disconnected? Maybe they are just taking a long time to load, and if we wait long enough they will eventually join. Should we tell the other players to start playing the introduction sequence while we wait? Furthermore, what if one of those players lost a message from the server they’re trying to connect to, and are stuck waiting for something that will never come? Or what if they get some of the messages but not all of them, so they can get stuck in an in-between state?For each of these fixes, we simulate different kinds of failures to discover new ways that the process could break. This takes time and effort and creativity, but ultimately when we correct them, it makes  the system more reliable. However, due to the number of items in play with this particular issue, we wouldn’t be surprised if there were more we haven’t anticipated yet, so keep those reports coming!
  • Fixed an issue where Crew Contracts could change after the player left a group with Crew Members.
    • Dev note: Our Crew Contracts system has had some bugs, but we’re making progress! It’s a complicated system that combines issues with Contracts, Crews, and time (in that we select different Crew Contracts every week for each Crew), and these situations can be tricky to replicate in a testing environment, which is why we’re again so grateful to players who have provided information that helps us replicate them. Thanks for your patience as we continue to track these down and fix them!
  • Just checking to see who reads the Patch Notes: Starting immediately, you’ll be able to enjoy Happy Hours from 9:00 a.m. to 12:00 p.m. UTC every weekday this week, Monday through Friday. During Happy Hours, you’ll earn Bonus XP for every KO you make in Street Play and League Play!
  • Fixed an issue where players could pass through or become stuck in thin parts of the environment if they were thrown in Ballform, but jump out of Ballform before hitting the underside of a bus stop, a bridge, or a low ceiling.
    • Dev note: We’re sure you’ve seen bugs like this in other games, but Knockout City is special in that when you turn into a ball, we treat you like a ball, and the physics engine simulates you as if you were a ball, which is different than simulating a Brawler. Switching between those two modes on the fly can cause all kinds of fun surprises!
  • Fixed an issue where the Matchmaking popup could be stuck on screen saying “Waiting for Players” after the player joined a match in progress.
    • Dev note: This little popup is on the hook for telling you what’s going on with what we call the “match flow,” which is all the things that could be happening to you when you’re looking for a match, finding one, being told to join a server, telling the server you’re joining a server, being told that the server has heard that you’re joining a server… you get the idea. You wouldn’t believe how many meetings we’ve had about this one little popup, but we’re hoping that’s all in the past now!
  • Fixed an issue where a player joining a Private Match while the group is still in the team selection screen can end up in the match on a team that would not score points, and another issue where if one player failed to join a Private Match, other players could not select a team.
    • Dev note: Remember all that stuff I said about how complicated it was to get everybody to join a match? Eventually we need to get them to pick a team, too! It adds an extra step that requires its own synchronization of all players involved.
  • Prevented players from performing a fake throw that looked like a real throw when done simultaneously while jumping.
    • Dev note: Another player report led to this fix. We want to be sure that players with sharp eyes can figure out if their opponent is trying to fake them out, but we don’t want to make it impossible!

WEEKLY & DAILY PLAYLISTS

For the first week of Season 2, we’re super excited to introduce Big Team Elimination. You’ll need to pay attention and play a bit more strategically in this new 4 vs 4 playlist, because once you’re KOed, you don’t respawn! Instead, you’ll spectate the rest of your teammates as they try to completely eliminate the rest of the opposing team before they’re eliminated themselves. Wipe out ALL the opponents to earn your team a Point. And don’t even think of running away to hide, because the Danger Zone is present in this mode, slowly closing in around you as the player count dwindles, forcing a final showdown in a random location on the map. After each team wipe, the Danger Zone resets and all KOed players respawn by their teammates to regroup and head into battle again. The first team to 3 Points wins the Round, and the first to win 2 Rounds wins the Match.

Variety is the spice of life, and you’ve got spicy dodgeballs to throw, so your second option is a brand new Daily Playlist rotation. Now that we’ve got so many Playlists to choose from, why keep them in a vault? Season 2 gives you the ability to try out a new Playlist every day of the week! Check out what’s available below in our first week. Then, in slot 3, you’ve got good ‘ole reliable: Team KO—your comfy brawlin’ spot that you can count on, rounding out your options.

That means each week you’ll be able to brawl your way through nine playlists in Street Play! Here’s a handy little guide of what’s happening for week 1 of Season 2:

SEASON 2 LEAGUE PLAY

Ah yes, the end of a season approaches, where all the Brawlers look forward to opening their end of Season presents! The moment you log into the Hideout, you’ll receive your Season 1 League Play rewards based on the highest rank you achieved in either playlist in Season 1.

It’s been a great first Season, climbing the ranks, brawling with all of you and listening to your feedback. Throughout the season, we heard many of our League Players ask for more challenging resets at the end of League Play. Based on that community feedback, we made some changes to the reset structure starting in Season 2:

At the start of a new season, each player’s Rank, (from Bronze through Platinum) will be reset to the beginning of the previous tier that they are on. This disregards whatever Division they are in, or how many League Points they have. For example:

  • A player at Gold 2 with 2 League Points in Season 1 will be Silver 1 with 1 League Point at the start of Season 2.
  • A Gold 3 player with 3 League Points in Season 1 will be Silver 1 with 1 League Point at the start of Season 2.
  • A Gold 1 player with 1 League Point in Season 1 will be Silver 1 with 1 League Point at the start of Season 2.
  • A Bronze 2 player with 2 League Points in Season 1 will be Unranked with 1 League Point at the start of Season 2.

Players that are Unranked with any amount of League Points will be simply reset to Unranked with no League Points. Players who are ranked above Platinum will be reset to Platinum 1 with 1 League Point.

This Season’s rewards include brand new cosmetics so hot they’ll melt your face off! Make your way up to that Diamond Tier to unlock items like the Chrome versions of the Rare Crossbow Glider, Epic Taunt: Psycho Skull, Legendary KO Effect: Thumbs Down and more!

LEAGUE LEADERBOARDS

We’re thrilled to announce that you’ll get your first look at League Leaderboards starting tomorrow! This feature has been a highly requested item from the community, so we’ve prioritized getting it into Season 2! At launch, you’ll be able to keep an eye on the top 10 players per playlist. Coming soon will be the ability to scroll to see up to 100 players!

Here’s how it works: Players are first sorted by League Tier, then by Tier Division, followed by League Points, and finally Skill Rank. The exceptions to this are in Diamond Rank, where you’ll just be sorted by your Skill Rank, and Unranked, where there’s no soup rank for you. Here’s where it gets interesting: If you and another player are tied according to the rules above, then the rank is awarded to the last player to receive it. Also, if you’re planning on grinding your way to the top and looking out from your lofty perch for the rest of the season, you’ll have to fight to defend it—your Skill Rank will start to decay after 2 weeks of inactivity.

At the end of the Season, you’ll receive additional rewards based on your standing, to give you a little extra along with your bragging rights. Making it to the top now means you’ll score a season-specific Player Icon with a number indicating how high you climbed, along with bonus Holobux! Making it into the top 1000 rewards you the Top 1000 Diamond Player Icon and 200 Bonus Holobux on top of your regular League Play rewards. Making it into the top 500 rewards the Top 500 Player Icon and 400 Bonus Holobux. This continues like this for the Top 100, Top 50, Top 10, and even specifically 5th Place, 4th Place, 3rd Place, 2nd Place, and 1st Place. Imagine sporting that Diamond 1 Player Icon going into a match… 💭💎 #Season2Goals

CONTRACTS

Season 2 brings a whole slew of new Contracts to complete, with new rewards to unlock! You’ll see some familiar faces, some that have been rebalanced, and a whole lot of brand new ones (which Merc lovingly referred to as “the new hotness”).This includes over 30 new Daily Contracts, new Season 2 Contracts and Weekly Crew Contracts, and a brand new feature altogether, Daily Login Bonuses! That’s right—you’ll receive a free reward every day you visit your Hideout: a random daily bonus that could be a bit of XP sprinkled on your popcorn, a few Style Chips or Holobux, a single energy drink, or even a pack of them! Just another little way of saying thanks for playing!

That’s it for the latest Knockout City patch! Once we know more, we’ll let our readers know.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Neverwinter Update 9.24 Out for Vault of Stars

Cryptic Studios has released the Neverwinter update 9.24 July 27 patch, and it’s for the Vault of Stars. There’s a not a lot to go on in this title update, so head on for the patch notes below.

Neverwinter Update 9.24 Patch Notes:

Patch Notes: NW.125.20210524a.17

Release Notes

Content and Environment
Vault of Stars
· The Twisted Denizens content is now properly available as of this update, and most issues with the Ring of Air have been addressed.
o Known issue: The damage dealt by the Ring of Air is currently not affected by effects that increase Magic Damage; this will change in a later patch.

That’s what’s shared by the studio so far. If there are more gameplay changes or technical fixes, we’ll be sure to let our readers know by updating this post.

Source: ArcGames

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Red Dead Online Weekly Update July 27, 2021 Reset

Rockstar Games has rolled out the Red Dead Online weekly update for July 27, 2021 reset! Same as before, head on below for the recap of new activities and discounts for cowpokes in one handy list.

Red Dead Online Weekly Update July 27, 2021 Reset:

  • Camp Setup Fees are waived all week long
  • New Discounts: 40% off all Camp Dogs, Standard (Non-Role) Outfits, all Camp Themes (Including Role Camp Themes), Ponchos, and all Clothing, Trinkets, and Equipment at Gus’ Store, plus 30% off all Repeaters, the Navy Revolver, the Varmint Rifle, Role Improved Saddles and Saddlebags, and the Bounty Wagon
  • 5 Gold Bars off the Butcher Table
  • The Quick Draw Club No. 1 is still available with 25 Ranks of Rewards, and a Reward for the Halloween Pass 2 for free will be earned by players who purchase all four installments of The Quick Draw Club
  • Prime Gaming Benefits: Players that connect to Prime Gaming before August 2 will receive Rewards for a free Saddle (up to RDO$200), 2 free Treasure Maps, and an Offer for 40% off the Fast Travel Post
  • New Opportunity Mission: The Ember of the East, a flawless ruby is being safeguarded in Annesburg and there’s an unlockable Annesburg Cap for players who complete the mission on Ruthless difficulty
  • New Three-Part Crimes Mission: The Dockside Contract, available for any player to take on the Saint Denis shipping business

Discounts
Aspiring Traders can take 5 Gold Bars off the cost of the Butcher Table this week. Dressing up and looking sharp is also more affordable this week, as Tailors are offering 40% off all Standard (Non-Role) Outfits, while Gunsmiths are offering 30% off all Repeaters.

  • 30% off all Role Improved Saddles and Saddlebags
  • 30% off the Bounty Wagon
  • 30% off the Varmint Rifle
  • 30% off the Navy Revolver
  • 40% off all Camp Dogs
  • 40% off all Camp Themes (Including Role Camp Themes)
  • 40% off all Clothing, Trinkets, and Equipment (Improved Bow Variants, Saddlebags) at Gus’ Store
  • 40% off all Ponchos

Tune in next week for the next Red Dead update!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hitman 3 Update 1.07 Brings Season of Lust Patch 3.50 – July 27

IO Interactive has released the Hitman 3 update 1.07 (PS5: 1.007) July 27 patch, which brings Title Update 3.50 and the Season of Lust! For the new content and patch notes, head on below.

Hitman 3 Update 1.07 Patch Notes | Hitman 3 Update 3.50 Patch Notes:

Size: 3-4GB on all platforms (approximate)

HITMAN 3 – July Patch New Content

Seven Deadly Sins Act 4: Lust (Premium Content)

Your journey through HITMAN 3’s Seven Deadly Sins continues with Act 4: Lust. This time, you’re in Berlin…

This new content includes the Lust Assignation Escalation, a unique one-stage contract that tasks you with hunting down safes and blowing them open (alternatively, keys are available) to collect intel on a secret admirer. Collect the clues and observe everyone on the dancefloor to identify the secret admirer and the Pretenders. Each time you start the contract, the admirer will be randomly selected to make each playthrough different and put all of your sleuthing skills to the test.

Completing the Lust Assignation brings three unique rewards. First, the Scarlet Suit, a red snakeskin suit complemented by matching driving gloves and sunglasses. The perfect outfit to wear when winning hearts (or breaking them).

Next, The Serpent’s Bite, a remotely detonated explosive that is crafted to look like a loosley coiled snake. It’s made with only the most descriminating and aesthetic assassins in mind, if not the most discreet. Finally, The Serpent’s Tongue is a unique crossbow loaded with blinding darts. The red and black snake motif is a guaranteed conversation starter.

Dartmoor Garden Show

Welcome to the Dartmoor Garden Show, a brand-new, free and permanent event for all HITMAN 3 owners that arrives on August 5th.

This unique event is Dartmoor like you’ve never seen it before. With bright skies above, four distinct gardens have been installed in the mansion grounds to showcase the pinnacle of horicultural excellence from around the world. Each garden has been curated by a world-class gardner that will present their best blooms to three judges – who you might recognise as familiar characters from the opening of the Burj Al-Ghazali in Dubai. With unique installations, new gardeners and returning characters as the judges, there’s a lot going on – but we’re just getting started.

The Dartmoor Garden Show will play out as a three stage Escalation on your first playthrough, where a client and accomplice are randomly assigned, meaning that the winner of the Garden Show (which is based just as much on who is alive to claim the prize, as it is based on the quality of the gardens) will be different each time. Once you’ve completed all three stages once, you’ll unlock the Summer Sightseeing Suit, the perfect companion for your future playthroughs.

You’ll also unlock Deterministic Mode, which can be activated by resetting the Escalation back to Stage 1 and choosing a newly-unlocked Starting Location. In this new mode for the Dartmoor Garden Show, we remove the randomised element and give you full control of who should be left alive to claim the prize of Dartmoor’s Greatest Gardner.

Finally, Contracts Mode is fully enabled for the Dartmoor Garden Show, giving you that chance to create your own contracts on any of the NPCs at the event. Craft your own narratives, setup your own challenges and compete for bragging rights with your friends.

Featured Contract Rewards

The Season of Lust brings another milestone reward for completing Featured Contracts. Rack up 50 completions across HITMAN 3 locations and the SMG Raptor by RubyRude is yours to keep.

New Unlockables

It’s finally here. The ICA 19 Goldballer will be added to HITMAN 3 with the July Patch and can be unlocked by completing the newly added “Untouchable” challenge. Head to the Carpathian Mountains and complete the “Untouchable” campaign mission to add this highly-requested weapon to your inventory. If you’ve already completed the campaign, you’ll need to complete the mission again to trigger the unlock.


GENERAL ISSUES (3.50)

Language Support
We’ve added full text localisation of all in-game menus and subtitles for the following languages on all platforms: Russian, Traditional Chinese and Simplified Chinese. All players will be able to access these languages after downloading the 3.50 patch.

Japanese Support
With the 3.50 patch, we’ve prepared the game for the release of the game on PlayStation Store in Japan on August 26th, including full text localisation of all in-game menus and subtitles into Japanese.

General Stability
We’ve resolved several issues and rolled out improvements to our online connectivity as well as fixed several issues that could cause the game to crash or be unstable.

Xbox Access Pass
We’ve made a back-end change to address an issue that could prevent some Xbox users from accessing their HITMAN 1 or HITMAN 2. Affected players should be able to access all of their own content within HITMAN 3 with no further issues.

Gamma Series X
We’ve resolved an issue for Xbox players that could cause some tiles in the menus to flicker if the Gamma Correction was set to any value other than 1.00.

Statistically Speaking
We’ve tweaked several issues with the Statistics page, including incorrect mastery levels being displayed, several visual elements not displaying correctly and certain progress bars that didn’t ‘fill up as expected.

The Face of Agent 47
We’ve resolved an issue where Agent 47 would wear a previous version of his face when wearing a suit from a previous game in the trilogy. Now, he’ll always wear the HITMAN 3 version of his face, regardless of the suit he’s wearing.

Featured Contracts Unlocks
We’ve tweaked a few issues with players being unable to earn the items attached to the Featured Contracts Milestone challenges, despite fulfilling the requirements. There’s several causes for this, but we’ve worked through the various constellations and made adjustments for the known causes. Players who have completed the aforementioned challenges should see all relevant rewards unlocked and in their inventory after the 3.50 update.

Trophy/Achievements/Challenges
We’ve listed all the trophies/achievements and challenges that have had their unlock conditions tweaked in this patch below.

Fly Tipping (challenge) – Santa Fortuna
The Gig is Up (challenge) – Landslide: Sapienza
Shortcut Killer (trophy/achievement)
Master the Terroir (trophy/achievement) – Mendoza
Train Surfing – Carpathian Mountains

Concept Audio
We’ve resolved an issue where the audio fire rate of the Concept 5 firearms doesn’t match the visual fire rate.

Credit Where It’s Due, 3.50
We’ve updated the in-game credits to reflect work done since the last patch, including new members of the team that have joined.


Location Changes: Dubai, UAE

[There are no Dubai-specific patch notes included in the 3.50 update]


Location Changes: Dartmoor, England

Garden Show
We’ve added the Dartmoor Garden Show to the Dartmoor Destination. Read more about it above.

Sloth Subs
We’ve resolved an issue where some subtitles would appear twice during the ‘Sloth Depletion’ Escalation.

Plants vs Assassins
We’ve resolved an issue that could cause Agent 47 to vault onto a plant pot in Dartmoor.

Investigation Over
We’ve resolved an issue that could cause guards to engage in combat with 47 when he is disguised as the investigator, even though he is following Alexa at her request.


Location Changes: Berlin, Germany

Satu Situation
We’ve resolved an issue that could cause a target to enter an idle state during the Satu Mare Delirium Escalation.


Location Changes: Chongqing, China

Turn Off
We’ve resolved an issue where certain prompts in Chongqing would display placeholder text in several languages.

Fired
We’ve resolved an issue where some dialogue and subtitles were not triggered in Chongqing when interacting with a terminal in the facility.

Combat Loop
We’ve resolved an issue that could cause guards in combat to continuously fire at Agent 47 even when he is out of sight. Guards will now disengage from combat and attempt to search for 47 as expected.


Location Changes: Mendoza, Argentina

Sniper Assassin?
We’ve resolved an issue where the Sniper Assassin challenge in Mendoza didn’t mention that a Sniper Rifle was required, in certain languages.

Tomato, Timara
We’ve resolved an issue where Diana’s dialogue would refer to Tamara as ‘Timara’ in some subtitled dialogue in Mendoza.

Check Mate
We’ve resolved an issue where the Gaucho guard in the Tech Room drinks his mate incorrectly. He was drinking straight from the glass and the straw was going through his face. Now, he’ll use the metal straw.

No Time To Trespass
We’ve resolved an issue where a small area near the cinema screen in Mendoza was flagged as a trespass zone.

Villa Lights
We’ve resolved an issue that would cause lighting effects to flicker when moving between the Front Balcony and Bedroom of the Villa.

A Place For Everything…
We’ve resolved an issue where not everything was in its place…


Location Changes: Carpathian Mountains, Romania

Silent Weapons
We’ve resolved an issue that could prevent the weapon sounds for the HWK 21 Pale and ICA Tactical Shotgun Covert from playing when used by NPCs.

Finale
We’ve resolved an issue that could cause inconsistencies during the end cinematic of the Untouchable mission.


Legacy Location Changes: HITMAN 1 and HITMAN 2

Lighting Issues
We’ve resolved further lighting issues on Legacy locations that were caused after new tweaks to HITMAN 3 lighting. Vignettes, bloom and textures in dark areas have been improved with these changes.

Santa Fortuna: Fly Tipping
We’ve resolved an issue that prevented players from unlocking the ‘Fly Tipping’ challenge in Santa Fortuna.

Mumbai: Train Hider
We’ve resolved an issue where the ‘concealed’ indicator was missing from certain foliage inside the Mumbai trainyard.

Haven Island: Carpet Light
We’ve resolved an issue where the carpet in the Doctor’s Hut could trigger a significant lens flare when viewed from specific angles.

Haven Island: Water Horse
We’ve resolved an issue that could make it impossible to progress the Water Horse Mission Story depending on 47’s actions.

For more on the Season of Lust content, head on over here.

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AC Valhalla Update 4.00 Out for TU 1.3.0 Sigrblot Festival & More – July 27

As expected, Ubisoft has released the AC Valhalla update 4.00 (PS5 shows this 1.030.000), or also called by Ubisoft as Title Update 1.3.0! This brings the Sigrblot Festival, level scaling and a lot of gameplay fixes.

AC Valhalla Update 4.00 Patch Notes: | AC Valhalla Update 1.030 Patch Notes:

Release Time: Title Update 1.3.0 will be deployed on all supported platforms: July 27, 2021, at 2 PM CEST, 8 AM ET, 5 AM PT, and 10 PM AEST.

Patch Sizes:
Xbox Series X|S: 23.79 GB
Xbox One: 17.72 GB
PlayStation®5: 6.85 GB
PlayStation®4: 15.3-24.5 GB (depending on region)
PC: 20.4-31.37 GB (main game– season pass)

NEW CONTENT

The Siege of Paris – Expansion 2
Added support for The Siege of Paris, preparing the game for the expansion release on August 12. (a separate download is required on release day.)

Sigrblot Festival

  • Sigrblot Festival is a new time-limited event from July 29-August 19.
  • Partake in new festivities and quests to receive exclusive festival rewards (including a one-handed sword!!)
  • Players must reach England and complete one of the first two narrative arcs (Grantebridgescire OR Ledecestrescire) and be at least Settlement Level 2 to participate in the Sigrblot Festival.

Level Scaling

  • We added a new menu option to the game to adjust NPC levels to your liking. You may choose from the following options:
    • Off = Scaling is turned off; enemies appear exactly as prescribed in the region description.
    • Default = Lower enemies are brought up to 30 power levels under the player’s level (How the game is intended to be played).
    • Constant = Enemies will be at least the same power level of the player.
    • Harder = Enemies will be 20+ power levels above the player.
    • Nightmarish = Enemies will be 50+ power levels above the player.
  • Note: Boss encounters and game modes will not be impacted by this as they have their own intended difficulty settings.

Skill Tree Update

  • The Skill Tree has improved visibility for new skills added throughout the post-launch.
  • We’ve added an option that will auto-acquire all the skill nodes required to reach the currently highlighted node (if you have enough skill points available).

New Skills

RAVEN
• Light Fingered: Eivor will now automatically pick up nearby loot with a quick flick of the wrist (without having to press the interact button). • Thrill of War: Gain adrenaline as long as you remain in conflict.

BEAR
• Heidrun Slam: Press R2 while sprinting to knock enemies back with a powerful knee slam. • Idunn’s Heart: Passively regenerate recent health loss after a short delay.

WOLF
• Survival Instinct: When at less than a third of health, hold -> for partial healing (Exchange adrenaline for health). • Wolf Warrior: Your damage increases the lower your health.

GAME IMPROVEMENTS

WRATH OF THE DRUIDS – EXPANSION 1

Addressed:

  • Priest’s body would be missing in Flann Over Ireland.
  • Cage cannot be opened to free the prisoners in Tuam caves.
  • Only minor runes inside chests in Ireland.
  • Shelf not movable in Cashelore.
  • Cutscene didn’t start when sieging the church in The Scourging of Snakes.
  • Couldn’t confirm kill on The Ash.
  • Missing sound and subtitles within Wrath of the Druids.
  • King’s Pass not collectible if the Raid is not also completed at the same time.
  • Couldn’t collect the prison key in Courting the Kings.
  • Barid vanished in Flann Over Ireland.
  • Thorstein teleported back to the cave in the Snaring Thorstein.
  • Couldn’t progress when the Puca was killed in Into the Fog.

MAIN GAME

Quests, World Events, and Side Activities

Addressed:

  • Infinite Loading screens during various quests.
  • Couldn’t complete War of the Collectors, Aelfred’s Jewels, Saint Faith, The Lost Drengir of Ragnar Lothbrok, Lamb Chops, Splitting Hares world events.
  • Faravid wouldn’t get on the horse in This Son of Jorvik *This Son of Jorvik indeed*
  • Catching the fish with weapons wouldn’t count towards quest objective in Bloody Path to Peace.
  • Couldn’t fight Leofrith in Heavy is the Head.
  • Sigurd didn’t follow Eivor in A Brother’s Keeper. *More like A Brother’s Leaver*
  • Objective didn’t appear in Twists and Turns *this is how the turn tables*
  • Issues interacting with Petra in the settlement.
  • Eivor died upon arrival in Hordafylke in The Road to Valhalla.
  • Hunter House world event didn’t trigger.
  • Hunter & Warlock NPCs missing for The Plight of the Warlock.
  • The Banshee world event couldn’t be started or completed.
  • Couldn’t progress in the Mistress of the Iron Wood world event.
  • Couldn’t interact with the seer in Of Blood and Gods.
  • Reaching Hunwald’s house didn’t update the Homecoming quest objective.
  • The boss didn’t take damage at the start of Extended Family.
  • Hunwald was un-interactable during the Salve for a Fresh Wound.
  • Map marker appeared out of bounds in Fiery Ambush.
  • Couldn’t interact with Soma or Guthrum in Holy Day.
  • Players desynced at the start of the fight in King Killer.
  • Couldn’t confirm kill in the Reaver of the South.
  • Couldn’t complete The Lost Drengir of Ragnar Lothbrok.
  • Guthrum didn’t move in Kingdom’s End.
  • Couldn’t collect the key from a body during Pilgrimage to St. Albanes.
  • Edmund was missing in Puppets and Prisoners.
  • Couldn’t confirm kill against Gotafrid Fair-Robes & Nokkfylla Shine-Eye.
  • NPC with the coin didn’t spawn or targets didn’t appear for the arrow challenge in Firing the Arrow.
  • Stuck between Binding Fate and Of Blood and Gods. *A Binding Fate, indeed*
  • Black screen during Baker’s Plaint.
  • Couldn’t interact with Halfdan in War in the North.

Graphics, Audio, and Animation

Addressed:

  • Various graphics and lighting issues.
  • Various animation and clipping issues.
  • Various issues with missing SFX.
  • Various issues relating to Audio Menu Narration.

River Raids, Jomsvikings, Raids

Addressed:

  • Appropriate rewards not being provided after completing a Raid.
  • Rations not healing the proper amount of health for Jomsviking.

Mastery Challenge

Addressed:

  • Ability to access restricted areas in Mastery Challenge.
  • Guards could be unreachable in Mastery Challenge.
  • Player being detected from a stealth bush in the Wenlocan Raven trial.
  • Reduced the possibility of doubling Armor sets that were acquired from the Store after completing the Mastery Challenge onboarding quest.
  • Unlocked medals remaining after loading an older save game.
  • Trouble entering stealth mode in some bushes.

Gameplay, Combat, and AI

Addressed:

  • Fire weapons not setting NPCs or combustibles on fire.
  • Enemies not taking proper damage from level 2 Incendiary Powder Trap ability.
  • NPCs no longer attacking if they were ambushed by a snake. Snake 1, Human 0
  • Extended flail combo dealt more damage than intended.
  • Sickle Combo Attacks didn’t register properly.
  • Various issues with the Viking Salute ability.
  • Various issues causing the extended flail combo to do more damage than intended.
  • Ostara items missing following Title Update 1.2.2.1.

World

Addressed:

  • Instances where Eivor, NPCs, or the long ship would get stuck.
  • Instances with misplaced or floating objects or textures.

User Interface/HUD

Addressed:

  • Numerous UI/HUD issues.
  • Numerous localization issues.
  • Trouble exiting Photo mode using the ESC button.
  • Some icons not adapting for color-blind modes.
  • Silver Booster not applying correctly when looting low value items.

System

  • Benchmark is not functional when the game path contains non-ASCII symbols.

Performance and Stability

  • Improved performance and stability.

Source: Ubisoft

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Latest Dreams Update Sets the Stage for #DreamsCom21

Media Molecule has released the latest Dreams update for PS4 today (patch 2.29), and this is to set up the Dreamiverse for #DreamsCom21 that’s set to kick off today!

Latest Dreams Update Patch Notes | Dreams Update 2.29 Patch Notes:

While the full changelog is set to be revealed later today during DreamsCom21’s launch, here’s what Media Molecule had to share so far:

Dreams Patch 2.29 is available to download! Setting the Dreamiverse up for #DreamsCom21!

DreamsCom 21 preparation & boot screen
Cover Page slideshow speed change
Auto Guide more info update

Patch notes will be available later today! #MadeInDreams

DreamsCom21 will start later day via the Media Molecule official Twitch channel and TikTok at 5PM BST/9AM PDT/12NN EDT/12MN HKT.

Once we know more about this patch, we’ll update the post. We’ll also be posting highlights from DreamsCom21 that we find interesting, so stay tuned!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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SMITE Update 11.88 Out for Court of Midnight Event & Chests – 8.7 Bonus Part 1

Hi-Rez Studios has released the SMITE update 11.88 July 27 patch, and this is to bring the Court of Midnight Event into the game, as well as two chests! This is called the 8.7 Bonus Part 1, with Part 2 set for August 10.

SMITE Update 11.88 | SMITE Update 8.7 Bonus Part 1 Patch Notes:

July 27 – 8.7 Bonus Part 1

  • Court of Midnight Event
  • Summertime Chest
  • From the Shadows Chest
  • Check out the Summer Time Chest featuring Danger Noodle Kukulkan on July 27!
  • Check out the From the Shadows Chest, featuring the new Shadow Sparrow Jing Wei skin, available July 27!
  • The Mighty Fantasy Chest will be 25% off from July 27-29
  • The Fae Mantis and Hyperdrive Chests are 25% off from July 30 – August 1

That’s about it for this title update. If there are specific changes made to gameplay and other fixes, we’ll be sure to update the post.

Source: SMITE

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Jaw Dropping Forza Horizon 5 Screenshots Gives Us a Look at World’s Diversity

If you thought Forza Horizon 5 looked incredible during its E3 showcase this past June, then prepare to be even more amazed as Playground Games has released a new set of screenshots, showcasing Forza Horizon 5 in all it’s diverse beauty.

Being that Forza Horizon 5 is set in Mexico, the game features a large variety of  locations that players can race through. To be exact, Mexico, the location FH5 takes place in, has been broken down into 11 unique and distinctive biomes. Ranging from lush green jungles, massive canyons, beautiful sea coasts, to even volcanic peaks filled with frozen terrains. Whatever you expect to see, chances are you’ll see it in Forza Horizon 5.

“We knew from the beginning that we wanted this to be the biggest Forza Horizon yet. However, if we wanted to be the biggest, then we felt we also needed to offer the most diversity and contrast as well,” says Mike Brown, Creative Director of Forza Horizon at Playground Games on the Xbox Blog. “Mexico is almost like the whole world in one country: snowy peaks, tropical jungles, epic canyons, beautiful beaches, ancient architecture, and modern cities. When you add on Mexico’s incredible culture – the music, the art, the history, the people – there is no more exciting location for the Horizon Festival.”

Down below you’ll find all the confirmed biomes, along with some jaw dropping new Forza Horizon 5 screenshots.

Forza Horizon 5 Biomes List

  • Canyon
  • Tropical coast
  • Rocky coast
  • Farmland
  • Arid Hills
  • Jungle
  • Living desert
  • Rocky coast
  • Sand desert
  • Swamp
  • Urban City of Guanajuato
  • Volcano

New Forza Horizon 5 Screenshots

Wow! Ttalk about an impressive showcase to draw up the hype! We cannot wait for the November 9 release date to see more of what the game can offer in terms of eye candy.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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FIFA 21 Update 1.25 July 27 Kicks Out for Patch #18

EA has released FIFA 21 update 1.25 July 27 patch, which is for patch #18! On next-gen this shows up update 1.000.018, and this This brings changes to FIFA Ultimate Team, addresses issues and more.

FIFA 21 Update 1.25 Patch Notes for July 27 | FIFA 21 Update 1.000.018:

FIFA Ultimate Team

Made the following changes:

  • The Captain can now edit their own Squad when selecting their name from the Co-Op lobby.
  • Badge, Ball, and Kit Rarities can be cycled through on the Rarity tile when searching for Club Items in My Stadium.

Addressed the following issues:

  • A thin outline glow did not display correctly on Preview Packs.
  • Removed an unintended visual effect which could briefly display when highlighting an unopened or unpreviewed Pack.
  • When previewing a Pack, a placeholder kit graphic displayed on the Player Items when cycling through views.
  • When getting promoted to a Division a player had previously achieved in Division Rivals, the first time Division Promotion Reward screen would unintentionally display and correctly show 0 coins earned.
    • First time Division Promotion Rewards can only be earned the first time a new Division is reached.
  • A placeholder graphic could display when obtaining a pack from the FUT Store.
  • The Co-Op button callout could disappear and become inaccessible after using the Compare Price function on the Transfer Market.
  • The Co-Op lobby could display an incorrect kit in some instances.
  • A timer incorrectly displayed on the Event screen when there was no active Event.
  • [PC/Stadia Only] Selecting a specific Item Rarity on the Transfer Market or in My Stadium was not possible with a mouse.
  • [Stadia Only] A potential stability issue could occur in the FUT Store.
  • [Xbox One Only] In some instances, the Take Me There widget could stop working as intended.
  • [PlayStation 5 and Xbox Series X|S Only] When purchasing FIFA Points from the FUT Store, the discounted price could display with unintended red text.
    – This was a visual error only and did not affect pricing.

Career Mode

Made the following changes:

  • When scrolling player lists in the Transfer Hub and Squad Hub, the list will wrap around when pressing up while highlighting the first player, and when pressing down while highlighting the last player.
  • Adjusted variety of Youth Scouting results when scouting Netherlands.

Addressed the following issues:

  • There was no trophy presentation and prize money available when winning the Polish league.
  • In Player Career, glove customization did not always apply correctly.

VOLTA FOOTBALL

Addressed the following issues:

  • A portion of the UI did not display correctly when selecting the last substitute in My Squad.
  • David Beckham’s name did not always display correctly during a match.

General, Audio, and Visual

Made the following changes:

  • Updated the EA Sports sequence seen when launching the game.
  • Updated some stadium flags, kits, team names, and badges.
  • [Stadia Only] Updated the controller graphic when viewing a match through the Champions Channel.
  • Added a parental controls button callout to the main FIFA Playtime menu.

Addressed the following issue:

  • In some instances, the Soccer Aid World XI FC could have been used in Online Seasons.

That’s about it for this patch.

Source: FIFA forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Guilty Gear Strive Update 1.07 Adds Goldlewis Dickinson & More – July 27

Arc System Works has released Guilty Gear Strive update 1.07 July 27 patch, which adds Goldlewis Dicksinson, and more! Check out the full list of fixes for online play, offline mode and more.

For those seeking fighter balance changes, rejoice! Arc System Works has dished out quite a few for today’s title update.

Guilty Gear Strive Update 1.07 Patch Notes | Guilty Gear Strive Update 1.007 Patch Notes:

General / Game Modes

Added Goldlewis Dickinson as a playable character.

Added Goldlewis’ BGM “The Kiss of Death.”

※Players who have purchased “GGST Season Pass 1” will have access to the playable character after the update patch is applied on July 27.

※Goldlewis must be selectable in order to use the BGM.

Offline Modes

Fixed an error in which the opponent would not block in certain situations while using the “After First Hit” block setting in Training Mode.

Fixed an error which caused a visual glitch with Nagoriyuki mirror matches on certain stages in Arcade Mode.

Network Mode

Fixed an error which caused the game to become unresponsive to scrolling after certain inputs were made while using the filter function of the member list.

Fixed an error which caused the player name and avatar displayed on the Follow tab of the Lobby select screen to show incorrectly sometimes.

Fixed a rare error which caused the player’s floor not to change even when their recommended floor was adjusted.

Player Match

Players can now queue up as spectators even when there are no players having a match at a Duel Station.

Spectators will no longer be kicked from the room after a certain length of time without making any inputs.

Fixed an error which caused the avatar of the player who lost a match to sometimes move in an unnatural way.

Improved an issue which made it difficult for matches and spectating to connect successfully when the player’s connection was incompatible with the room owner.

Fixed several other minor issues.

Battle

[Axl Low]

Fixed an error which caused the possible activation time to decrease during certain animations after One Vision was activated.

[Chipp Zanuff]

Fixed an error which made movement impossible after causing a Wall Break while certain attacks interacted with Gamma Blade.

[Faust]

Fixed an error which caused the mini-Fausts not to appear after obtaining the Trumpet item during certain animations.

[Millia Rage]

Fixed an error which caused an invisible hitbox to remain unnaturally after activating the HS version of Tandem Top.

[Zato-1]

Fixed an error which caused Eddie to become unresponsive to control after a certain input.

[Ramlethal Valentine]

Fixed an error which caused her Greatsword to attack in an unnatural direction under certain conditions.

Fixed an error which caused her Greatsword to move in an unnatural direction under certain conditions.

General Battle

Fixed an error which caused the “Punish” system message not to be displayed when punishing certain attacks with throws, etc.

Fixed an error which made it impossible to leave Faultless Defense state during certain animations.

Fixed an error which caused the opponent to be considered in a grounded state when certain characters successfully landed an air throw at a high elevation.

Fixed several other visual errors that did not impact the game balance.

Other

Fixed an error which caused certain avatar parts to be obtained as duplicates when fishing.

Major Confirmed Issue:

Network features are completely inaccessible under certain play environments. We are continuing to look into and address this issue.

We will post further updates regarding future game updates and their contents on the official web site and Twitter account.

We ask for your continued support for Guilty Gear -Strive-.

Don’t forget to check out our datamined report which lists the other fighters coming in Season 1!

Source: Guilty Gear

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Update 3.24 Now Live, Changes & Datamined Content List for 17.21 – July 27 (Update)

Epic Games has released the Fortnite update 3.24 July 27 patch, or what the studio calls patch version 17.21! This brings a host of fixes, and of course, new info as well. Head on below for the complete list of fixes, and datamined content. For PS5, the patch version shows up as 1.007, so don’t get confused.

Fortnite Update 3.24 Patch Notes | Fortnite Update 17.21 Patch Notes:

So far, Epic has not released the official list of fixes for today’s patch. Once the Trello board has been updated, we’ll be sure to update the post.

Battle Royale:

Inflate-A-Bull temporarily disabled in competitive playlists.

Update
The Inflate-A-Bull has been re-enabled in non-competitive playlists.

We’ll provide an update when the item is re-enabled in competitive playlists.


Description
Due to an issue, the Inflate-A-Bull has been temporarily disabled.

Fortnite Datamined Content 17.21:

We’ll be updating the post as more datamined info becomes available, as well as the official list of fixes. Once it’s all sorted, we’ll post an “update” on the headline and in the post.

That seems to be it for today’s Fortnite update in terms of datamined content and fixes.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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FIFA 21 Title Update #18 Patch Notes; Patch Now Live on PC

EA has released the FIFA 21 Title Update #18 on PC today! For those on consoles, this should be out either later this week or early next, as par for the course for patch roll outs for the game. Check out the complete patch notes below.

FIFA 21 Title Update #18 Patch Notes:

FIFA Ultimate Team

Made the following changes:

  • The Captain can now edit their own Squad when selecting their name from the Co-Op lobby.
  • Badge, Ball, and Kit Rarities can be cycled through on the Rarity tile when searching for Club Items in My Stadium.

Addressed the following issues:

  • A thin outline glow did not display correctly on Preview Packs.
  • Removed an unintended visual effect which could briefly display when highlighting an unopened or unpreviewed Pack.
  • When previewing a Pack, a placeholder kit graphic displayed on the Player Items when cycling through views.
  • When getting promoted to a Division a player had previously achieved in Division Rivals, the first time Division Promotion Reward screen would unintentionally display and correctly show 0 coins earned.
    • First time Division Promotion Rewards can only be earned the first time a new Division is reached.
  • A placeholder graphic could display when obtaining a pack from the FUT Store.
  • The Co-Op button callout could disappear and become inaccessible after using the Compare Price function on the Transfer Market.
  • The Co-Op lobby could display an incorrect kit in some instances.
  • A timer incorrectly displayed on the Event screen when there was no active Event.
  • [PC/Stadia Only] Selecting a specific Item Rarity on the Transfer Market or in My Stadium was not possible with a mouse.
  • [Stadia Only] A potential stability issue could occur in the FUT Store.
  • [Xbox One Only] In some instances, the Take Me There widget could stop working as intended.
  • [PlayStation 5 and Xbox Series X|S Only] When purchasing FIFA Points from the FUT Store, the discounted price could display with unintended red text.
    – This was a visual error only and did not affect pricing.

Career Mode

Made the following changes:

  • When scrolling player lists in the Transfer Hub and Squad Hub, the list will wrap around when pressing up while highlighting the first player, and when pressing down while highlighting the last player.
  • Adjusted variety of Youth Scouting results when scouting Netherlands.

Addressed the following issues:

  • There was no trophy presentation and prize money available when winning the Polish league.
  • In Player Career, glove customization did not always apply correctly.

VOLTA FOOTBALL

Addressed the following issues:

  • A portion of the UI did not display correctly when selecting the last substitute in My Squad.
  • David Beckham’s name did not always display correctly during a match.

General, Audio, and Visual

Made the following changes:

  • Updated the EA Sports sequence seen when launching the game.
  • Updated some stadium flags, kits, team names, and badges.
  • [Stadia Only] Updated the controller graphic when viewing a match through the Champions Channel.
  • Added a parental controls button callout to the main FIFA Playtime menu.

Addressed the following issue:

  • In some instances, the Soccer Aid World XI FC could have been used in Online Seasons.

That’s about it for this patch. Once it’s out on consoles, we’ll let our readers know.

Source: FIFA forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042: BF Portal “Check & Balance” in Place for XP to Prevent Abuse, Anti-Cheat Talk Closer to Launch

With the reveal of Battlefield Portal as a new mode for Battlefield 2042, some might not know that playing BF Portal matches will net players XP overall, which means they’ll still be able to unclock gadgets, weapons, and rank up in Battlefield 2042. However, that seems like a recipe for disaster given how some gamers are prone to cheat their way to gain an advantage anyway they can.

One obvious way to game the XP here is, someone creates a game mode/playlist in Battlefield Portal, and players can just repeatedly gain XP and thus unlock stuff super fast.

Thankfully, DICE is aware of this. Speaking to YouTuber JackFrags, Ripple Effect Studios Creative Director Thomas Anderson mentioned that they have “check and balance” in place to prevent XP gain abuse, and that the studio will talk about anti-cheat leading up to launch.

Thomas Anderson: We have some “checks and balance” that I don’t want to talk too much about (for BF Portal XP gain abuse) at launch, but we have some technology behind those things where we’ll be monitoring people’s experiences to make sure that we don’t get an unhealthy progression environment…that’s as much as I can say about that. In the months leading up to launch, we’ll be talking more about anti-cheat, progression, that kind of stuff.

This is comforting to hear. Let’s just hope that DICE and Ripple Effect Studios have good anti-cheat plans in place, since that’s a way bigger concern than players abusing XP gain in Battlefield Portal.

More Battlefield Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Tribes of Midgard Unleashes Vikings and Monsters in Epic Launch Trailer

Get ready to fight all kinds of enemies as Ragnarok rages on and the world is in danger, as Tribes of Midgard unleashes vikings and monsters in an epic launch trailer that hypes up this adventure!

Here’s the launch trailer straight from Norsfell and Gearbox Publishing!

If you’re in the dark as to what the plot of Tribes of Midgard is, here’s the overview from the game’s Steam page.

Heads up, the Giants are coming! Midgard is under siege from unwelcome visitors. Mythical creatures, deadly spirits, and gigantic brutes threaten to bring on Ragnarök—the end of the world!

It’s up to you, a mighty Einherjar, to cut short your glorious feast in Valhalla and return to Midgard. There, you’ll need to become the ultimate Viking and survive—even thrive—to save your village, and the world, from total destruction. Luckily, you don’t have to brave it alone: your (mostly) fearless tribe of co-op companions will help you build up village defenses and find treasures through a vast, beautiful realm—all while doomsday ticks closer and closer.

But don’t let that stop your tribe from having the best apocalypse of your lives. “Surthrive” the Viking way in Tribes of Midgard, a multiplayer, action-survival RPG of gigantic proportions.

In case you haven’t seen the roadmap to Tribes of Midgard, we covered it right here.

Tribes of Midgard will launch on July 27 for both the PS4, PS5, and on Steam for PC.

Tim Villasor

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Turtle Beach Recon Controller for Xbox Review – Premium Features at a Friendly Price

After decades of making award winning gaming headsets, Turtle Beach has finally decided that it was time for them to start making gaming controllers, with the company’s first product — the Recon Controller —  becoming available in just a few weeks. Designed for Xbox, we take a look at Turtle’s Beach’s first venture into controllers, and see how it stacks up against the stiff competition.

Built Like It’s Official 

One thing about a lot of third-party controllers is that they feel gimmicky to the touch. This means that when you hold a controller that isn’t official you can instantly tell that something is off. Maybe it’s the overall weight, the positioning of the sticks, the triggers, or just the type of material that was used. Whatever it is, it just “feels” wrong and cheap. This is why I’m so cautious about buying a third-party controller, because often that feeling leads to defective parts, which means a broken controller. No one likes that, especially if the controller was purchased for over $100 and falls apart in less than a year. You may as well have thrown it at the wall yourself if it was going to break that fast.

So of course there’s a bit of cautiousness when trying out the Turtle Beach Recon Controller, but honestly, I have to hand it to Turtle Beach, because the build quality feels indistinguishable from an official Xbox controller. 

They share the exact same shape, and button layout, and in terms of weight, they’re nearly identical. Both thumbsticks have a bit of texturization around the ring, though the general texturing is different on the Recon Controller. Example: the underside of the controller opts for rubber cool gripping rather than using the textured plastic found on the official controller. Moving to the triggers above, I actually prefer them more with what’s featured on the Recon Controller. 

They’re more elongated in both width and length, giving you a bigger button to press, but not one that feels out of place. With the Xbox controller your fingertips sit on top of the trigger with below portions snuggled against the side of it. It’s not a bad feeling by any means, but I like how with the Recon Controller your fingers curve more naturally rather than have a slight bend. 

The textured plastic is a lot more prominent in the Recon versus the Xbox controller, with the upper bumper triggers having it all over rather than just near the bottom. This also extends to the underside trigger buttons, which we’ll talk more about later.

It’s definitely a very grippy controller, but more importantly, an extremely durable one that feels built to last. 

Even the buttons don’t show any noticeable sticking or jamming when we were using it. I will say that the only thing I’m not a big fan of is the directional pad (dpad). I think it’s too bulky and doesn’t have that same click you would get from the official Xbox controller. Otherwise, for the most part, this feels like a controller that Microsoft would have built themselves rather than one you would expect from a third-party manufacturer. 

That’s pretty big, all considering that the Xbox Controller has been considered to be one of the best when it comes to build and comfortability. Third-party controllers, as I’ve mentioned, have a knack for just feeling cheap compared to the original. 

Now, the deal-breaker in terms of design for some is probably going to be the fact that this is a wired controller rather than wireless. I personally don’t have a problem with this because everything is set-up at my PC station, so I am close to any needed plugs. Still, the wire that comes with the Recon is about 10ft long. For most this should reach your sitting area just fine, but others may need to adjust to that. 

Features

So looking at the Recon Controller, you’re probably wondering what makes this so different from the many lines of third-party controllers available. I’ve already touched upon the build quality, so there’s that, but what about game changing features that other controllers boast? Well, the Recon has quite a bit of them. 

First, this is Turtle Beach’s first console controller that they have ever built , and as such, it has some of their signature features. Found right on the top of the controller you’ll notice a dashboard with all kinds of symbols and buttons. This is where you’ll find the advanced audio options along with button mapping.

With a 3.5mm  headphone plugged into the controller, you’ll be able to control both game and chat volume. Think about that, if you have a standard headset that doesn’t boast any features other than a volume control, this controller will enable additional features through it’s built-in mixer. 

Some available modes include Turtle’s Beach staple Superhuman Hearing, bass booster, bass and treble booster, and vocal boost. Now, depending on the headset you own, these sounds will differ in their effectiveness. Meaning you’re not going to get the same amount of boost if you use say some standard headphones that cost you sub $20 versus something in the $80+ range. Still, you should notice a bit of a difference in the audio on any of the modes.

Superhuman Heaing in particular will enhance footsteps and small indicator sounds that you would normally use to pinpoint players during a multiplayer match. I’ll say it definitely enhanced the sounds to the point where I could make them out better, but again that’s all dependent on the headset you use. We tried something cheap, and we tried something expensive, both offered improved sounds, with the cheaper one being less effective than the expensive one.

There’s also a mic monitoring function, which I was more impressed with as it altered the volume of my microphone with four different presets. Now it won’t make a crappy microphone sound amazing (nor should you expect that,) but the fact that I was able to alter my voice volume in-game was pretty freaking awesome. That’s usually done via software or within a game setting, so having it at a click of a button felt like such a huge quality of life improvement.

That was all for audio, now comes my favorite part of the controller. The back buttons. Anyone who’s owned a SCUF, or an Elite Xbox controller will tell you how much of a game changer these back buttons are, as they make the ease of access to an action so much easier. And unlike SCUF and an Elite Controller, the Recon isn’t going to cost you an arm and a leg to experience that premium feature. 

Using the central dashboard on the controller, you can easily map any of the buttons (outside of L2 and R2) to the back buttons. It takes a few clicks, but it’s very easy to do. Furthermore, the Recon will save up to four different kinds of set-ups so that you can easily change on the fly without having to reprogram. This makes switching from one game to another a breeze once it’s all set-up. 

Again, for people who haven’t ever used back buttons before, they are an absolute game-changer. Playing a shooter, I’m sure you all know that when it comes to either melee or throwing a grenade, you often find yourself taking your fingers off the thumbstick just to perform that action. Because of where the back buttons are positioned, your fingers are naturally over them, meaning you no longer need to take your thumb off the aim or movement sticks. You could map the jump button for easy jump shots or bunny hopping all while being able to aim at the same time. 

Really think about that and think how you play right now. Chances are you’re always moving your thumb to jump, switch weapons, throw a grenade, or any other action. Back buttons eliminate that action and keep it all where you just need a slight press. And for those worried that they may push the back buttons by accident, don’t be because they’re positioned so your fingers are always resting on them with a tiny bit of force actually needed to push them. 

Verdict

For Turtle Beach’s first venture into gaming controllers, the Recon Controller is well designed, comfortable, and durable. It clocks in at just $60 dollars, and with all the features you’re getting packed into it, especially the back buttons, you really can’t beat that. Yes, there are other makers who have back buttons, but you are either looking at some cheap quality parts, or spending upwards in the $200-$300 range. 

And if you’re not a fan of the wired setup fret not, this is Turtle Beach, meaning they’ll come back with a better and improved version of the Recon Controller down the road, most likely a wireless one. The Recon Controller is an excellent wired controller, though it’s only one of the many stepping stones to come.  

Pros

  • Build quality that is strong and durable like an original Xbox controller. It feels official.
  • Audio control center that amplifies your 3.5mm gaming headset.
  • Back buttons that have been positioned in a great spot and easy to program.
  • Price point isn’t aggressive, making it easy for anyone to experience some premium features. 

Cons

  • It’s wired so that may be a deal breaker to some. 

The Recon controller for Xbox was provided by manufacturer. Controller now available for pre-order for $59.99 and can be ordered via the official Turtle Beach website. It will launch on August 1, 2021. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.