Home > News

MLB The Show 21 Update 1.17 Rolled Out for Update #17 This Oct. 5

San Diego Studio has released the MLB The Show 21 update 1.17 (PS5 version 1.017), and this is for game update #17! This includes fixes for PCI range and sensitivity, as well as the Challenge of the Week! Check out the full patch notes below:

MLB The Show 21 Update 1.17 Patch Notes | MLB The Show Game Update #17 Patch Notes | MLB The Show Update 1.017 Patch Notes:

Gameplay

  • The PCI range and sensitivity has been increased to reach the corners of the zone. This is most noticeable on Hall of Fame and Legend difficulties.
  • Increased the difficulty for Pinpoint Pitching on Competitive Settings and Legend difficulty (in all modes). The gesture, release timing and direction now have a less lenient criteria for ‘Good’ and ‘Perfect’ pitches when using competitive gameplay style settings.From the devs: After reviewing the feedback and data since UPDATE 11, we believe Pinpoint is still a little bit too easy right now in a competitive setting. Like before, this change will make the timing window for “Good” and “Perfect” slightly more difficult to achieve.

Challenge of The Week

  • Fixed the stats displayed for Shohei Ohtani and Ramon Laureano in the pre-game screen.

Miscellaneous/UI

  • Players now display the correct MLB Stats in the Player Cards and on Score Bug in Exhibition Live Roster games.
  • Fixed a bug where settings would reset (including Dynamic Difficulty) when players would exit an offline game.

That’s about it for the patch.

Source: MLB The Show 21

MP1st Staff

Home > News

NBA 2K22 Update 1.04 Shoots Out This October 5

Visual Concepts has released the NBA 2K22 update 1.04 patch this October 5, and this seems to be for current-gen (PS4, Xbox One, Switch, PC) only. Check out what’s new down below.

NBA 2K22 Update 1.04 Patch Notes:

File Size: 28GB on PS4, 33GB on Xbox One.

There is no official patch notes released just yet, though that should change within the day once the devs are awake and working. However, we’ve listed the patch notes from the last three patches the next-gen versions have gotten in the past few weeks.

1.005 Patch Notes:

GENERAL

  • Additional stability improvements in an ongoing effort to improve your user experience.
  • Fixed issues where some users were unable to progress in select MyCAREER storylines.
  • The Gatorade Private Courts reservation menu will now reliably display your friends list.
  • Fixed just prior to this patch: Users should have already noted improved responsiveness on Squad Invites and newly improved performance in Rec/Pro-Am experiences.

1.006 Patch Notes:

  • Additional stability improvements in an ongoing effort to improve your user experience.
  • Fixed an issue that was causing City/Rec/Pro-Am/W Online games to disconnect either before the game started or at the conclusion of the game.
  • Addressed an error code issue that was preventing specific MyCAREER saves from being able to load into the City.
  • Significantly improved loading speed when re-entering the City from a building interior (Apartment, Rec, Pro-Am, Event Center, etc.).
  • Improved framerate when navigating the City on the Xbox Series X console.
  • Traditional broadcast cameras are now available for use in MyNBA once again.
  • Fixed an issue that resulted in some MyNBA Online saves to overwrite other pre-existing saves.
  • Gym Rat and On-Court Coach badges are now correctly being applied to all badge loadouts.
  • Increased the velocity required before a player jumps/falls into or over the first row of the crowd via momentum.
  • DJ Booths will no longer allow for tipping when in the proximity of a quest NPC.

1.007 Patch Notes:

The City/MyCAREER/Pro-Am/Rec

  • Continued stability and performance improvements have been to enhance the overall experience.
  • Resolved an issue with some Kendrick Perkins videos being unavailable to view, preventing the related quests from being completed.
  • Addressed an issue with The Game music quest line that could prevent it from being completed.
  • Fixed an issue with certain dev coach quests in the NBA not starting, and related stats not being tracked correctly.
  • Quests related to personal brand levels will now track properly before reaching the NBA.
  • Made improvements to the draft stock system in MyCAREER to better reflect your status.
  • Resolved a hang that could occur when changing badge loadout during shootarounds in the City.
  • Addressed an issue where some players would briefly appear invisible when riding vehicles in the City.
  • Fixed a reported issue with invites after finishing a Pro-Am game as a squad.
  • General
  • Various improvements to user interface elements in all modes to enhance the overall experience.
  • Resolved a rare disconnect issue in Play With Friends W Online games.

The following players and coaches have received new scans and/or general likeness updates (as noted):

    • Jalen Suggs (new scan)
    • Evan Mobley (new scan)
    • Josh Giddey (new scan)
    • Jonathan Kuminga (new scan)
    • Franz Wagner (new scan)
    • Davion Mitchell (new scan)
    • James Bouknight (new scan)
    • Moses Moody (new scan)
    • Cameron Thomas (new scan)
    • Sabrina Ionescu (new scan)
    • Lexie Brown (new scan)
    • Emma Cannon (new scan)
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Battlefield 2042 Beta Pre-Load Now Live, File Sizes Download Links & More Listed

It’s almost time, Battlefield fans! The Battlefield 2042 beta pre-load is now live on all platforms! Those with early access will be able to play on October 6, while the rest of the gaming world will be able to download and play come October 8! File sizes on all platforms, and more revealed.

Battlefield 2042 Beta Pre-Load:

File Sizes: 19GB for PC, 16GB for Xbox and PlayStation

Schedule:

  • Duration: October 5-10, 2021

    • Oct 5: Downloads enabled for all players

    • Oct 6-9: Early Access window (triggers Oct 6 at 3am ET/12 midnight PT/3pm HKT/9am CEST)

    • Oct 8-9: Open Availability (triggers Oct 8 at 3am ET/12 midnight PT/3pm HKT/9am CEST)

    • Oct 10, 3am ET/12 midnight PT/3pm HKT/9am CEST: Sunset

Download Links:

PlayStation

Xbox

PC

More Info on the Battlefield 2042 beta:

PC Requirements

Confirmation that crossplay parties will NOT be available in the beta

Will my Open Beta progress carry over to the full game at launch?
No, your Open Beta progress won’t carry over to Battlefield 2042 once it launches.

What modes and map will be playable in the beta?

Per EA’s press release:

The Battlefield 2042 Open Beta will feature the iconic Conquest experience on the Orbital map, previously showcased in the game’s reveal trailer. PC and next-gen console players will receive first-hand experience of playing the new, epic 128-player battles (64 players on PlayStation 4 and Xbox One) through Conquest’s large-scale game mode, and will fight for control of key objective points on the map.

During the Beta, participants will have a chance to jump into the franchise’s signature brand of All-Out Warfare as one of four unique Specialists each equipped with their own individual styles, specialties and traits. Players can step into the shoes of Boris, a Russian engineer who comes with a SG-36; Casper, a South African camouflage and long-ranged attacks expert; Falck, a skilled German medic who specializes in Support; and Mackay, a Canadian outdoorsman and nomad who is equipped with a Grapple Gun.

Set in Kourou, French Guiana, the Battlefield 2042 Orbital map lets players experience a race against time in hostile conditions as they battle around the site of an imminent rocket launch. Sectors found in this map include the Assembly Building, the Launch Platform and the Crawlerway connecting the two. During a Conquest match, players will experience Battlefield’s signature dynamic maps featuring an automated rocket launch sequence, zipline traversal between lightning towers, vehicular combat in adverse weather, including an unexpected tornado event altering the flow of battle, and much more.

We’ll have videos, gameplay impressions and more for the beta, so sit tight!

Battlefield 2042 will be released this November 19 on the PS4, PS5, Xbox One, Xbox Series X|S, and PC.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Splitgate Update 1.08 Fires Out

1047 Games has released Splitgate update 1.08, and this is after last week’s big September update was rolled out. This is an unannounced patch, so don’t expect any major new content to be included.

Splitgate Update 1.08 Patch Notes:

File Size: 1GB (PS4, Xbox One)

For now, 1047 Games has not released any details or the official patch notes. According to people in the community, it’s a small jump in version number for the Xbox client of the game (going from 5.1 to 5.1.1), which suggests this most likely isn’t a significant patch. We expect crashing issues, bug fixes, and possibly more optimization to be part of the update.

Once the full patch notes are out, we’ll update the post. If you spot anything gaming-related, leave a comment below to let others know what you find.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

The Last of Us’ Joel was the Inspiration for Midnight Mass Sheriff’s Look Confirms Actor

If you’ve checked social media, or just a fan of Netflix, chances are you’ve heard of the latest horror series from Mike Flanagan titled “Midnight Mass.” Apparently, even the hit series has some video game inspiration to — at least from one of main actors in the show.

Rahul Kohli, who plays Sheriff Hassan (very excellently, I might add) has confirmed that he was paying homage to Joel from The Last of Us with his look in the series. He mentioned this in a video chat with YouTuber Kristen Maldonado.

For me personally, I put in a couple of things myself. The sheriff’s look was inspired — or at least his hair cut and beard and stuff — like that was inspired by the character Joel in The Last of Us. That was my little homage. – Rahul Kohli 

You can watch Kohli mention this around the 3:35 mark.

This is definitely a nice touch by Kohli, no? Of course, there is an actual The Last of Us live-action show being developed, and the first image for it has been released.

This is another fine example of movies and video games crossing over in ways we’d never think of, and I’m not complaining.

In other The Last of Us news, Naughty Dog has confirmed that they are working on it mode still, and will release more info “when it’s ready.”

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Battlefield 2042 Mouse & Keyboard Support for Consoles Won’t Be Available at Launch

For console players who are thinking of playing Battlefield 2042 using a mouse & keyboard, you won’t be able to (at least not legitimately) at launch. DICE has confirmed that Battlefield 2042 mouse & keyboard support for consoles is something they are still “investigating” though there’s no guarantee that it will be implemented.

Console – Mouse & Keyboard Support

We’ve heard your questions about mouse and keyboard support for consoles. We can confirm that we won’t be supporting this on consoles at the launch of Battlefield 2042, but we are still investigating the various options about making that available, and how it may impact cross-play. If that ever changes, you’ll hear it from us first.

As you can see from the released statement, DICE (or EA) has made no guarantee that we’ll see it be implemented at all.

Is this a deal breaker for some console gamers, or are you just going to get the game on PC?

Source: EA Answers

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Ed Boon Listed in “All-Star Line Up” for DC Fandome Event

Earlier this year, NetherRealm Studios has confirmed that they have stopped working on Mortal Kombat 11, and is focusing on other projects. While that might be the case, it seems studio head honcho Ed Boon will still be part of the upcoming DC Fandome event next week.

In the latest trailer released by the DC, it mentions an “All-Star Line Up” will be present at the event, and it ists Ed Boon!

Of course, this doesn’t guarantee that a new game will be announced. Don’t forget, an animated Injustice movie based on NetherRealm’s games will most likely have a presence there, and this could be why Boon is poised to appear. That said, we’re hoping this is for a new game announcement. Perhaps Injustice 3? If so, this would be the perfect place and time to do so. Back in June last year, we reported that NetherRealm was hiring for another Injustice game, so there is a chance an announcement is incoming.

DC Fandome is set to air this October 16. You can bet we’ll be covering anything gaming-related at the event.

Thanks, Nibel!

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Far Cry 6 Raw Gameplay in 4K – The Opening Hours

The release of Far Cry 6 is just a few short days away, and to help draw up some hype, we have been given the opportunity to give you all a sneak peek at the first couple of hours. Here’s over two hours of Far Cry 6 raw gamepplay in 4K resolution.

As provided by our friends over at Gamersprey, down below you’ll find over two hours worth of gameplay footage for Far Cry 6. The gameplay featured takes place in the opening act of Far Cry 6, so for those who want to avoid some spoilers, be warned.

Far Cry 6 Opening Hours

This won’t be the only gameplay footage coming from us today as we will also be hosting a livestream later tonight! You’ll be able to tune in on our Youtube channel, though we will shoot off a Tweet once we are live so keep an eye on our Twitter!

Also be sure to check back here later this week for our full Far Cry 6 review!

Far Cry 6 releases on October 7 for the Xbox One, Xbox Series, Pc, PlayStation 4, and PlayStation 5.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Forza Horizon 5 Achievements Revealed

With Forza Horizon 5 set to release a month from now, Microsoft and Playground Games have finally released the Forza Horizon 5 achievements for the game’s avid completionists. Check out the full list of achievements for the game below.

Forza Horizon 5 Achievements

Achievement Name Achievement Description Points
Welcome to México Arrive at Horizon Festival México 10
Race into Action Complete any Horizon Race Event 10
Adaptable Complete the On a Wing and a Prayer Showcase Event 10
Icebreaker Participate in a Horizon Arcade Event 10
Mi Casa Unlock the first Player House 10
First Love Purchase your first car from the Autoshow 10
This Is The Way Start a new chapter of the Horizon Adventure 30
Viva Horizon! Unlock your first Horizon Finale Event 20
Putting on a Show Win every Showcase Event 10
AWDyssey Build the Horizon Wilds Outpost 10
Ask Any Racer, Any Real Racer Build the Horizon Street Scene Outpost 10
Far from the Mudding Crowd Build the Horizon Apex Outpost 10
There’s Always Money in the Baja Stand Build the Horizon Baja Outpost 10
Adrenaline Rush Build the Horizon Rush Outpost 10
Hall of Famer Reach the Horizon Hall of Fame 50
How to Race Friends and Influence People Earn 3 stars in the ‘Tristan’ Chapter of the ‘Born Fast’ Horizon Story 10
Cover to Cover Earn 3 stars on all chapters in a single Horizon Story 20
Tourist Attraction Complete your first Horizon Tour Race Event 10
Show Me Your Moves! Play any EventLab Event created by another player 10
Good Carma Give another player some Kudos to show your appreciation 10
Album Cover Take a photo of the 2021 Mercedes-AMG ONE for Horizon Promo 10
Fit to Print Take 50 photos of Legendary cars for Horizon Promo 30
A Forza Edition to my Collection Earn a Forza Edition car from a Wheelspin or Super Wheelspin 10
Manufacturer Affinity Earn a Manufacturer Bonus 10
You Could Say I’m a Fan Earn a Manufacturer Bonus for a collection of 25 or more cars 30
An Item Of Extreme Value Discover and photograph the Golden Tlaloc Totem 10
No Stone Unturned Complete your first Expedition 30
Chicken Dinner Win your first game of The Eliminator 30
Jackpot Fully complete a run of Super7 20
Seasoned Veteran Complete a Festival Playlist activity in every season 50
Racing and Pacing and Plotting the Course Win 80 different Race Events in México 50
Unbeatable Triumph Win 6 different Race Events against Unbeatable Drivatars 30
Living Legend Earn 300 stars from PR Stunts in México 50
I Have the High Ground Win 3 Rivals Events in 3 different PI Classes while driving the same car 30
Unlimited Prowess! Complete Round Three in all 5 Themes of Horizon Arcade 20
Ride and Seek Discover and drive every road in México 20
Min, Meet Max Complete all Events in a Festival Playlist Series 20
Better Than New Restore 14 Barn Finds in México 20
Complete Collection Find and smash all 250 Bonus Boards in México 30
Ford of the Wings Earn 3 Stars at the Eagle’s Perch Danger Sign in a Ford Supervan 3 20
Mogul Purchase all 7 Player Houses 30
Long Gone Win the Goliath Race Event 20
Gotta Smash ‘Em All Complete 5 Seasonal Smashable Challenges 10
Cactus Makes Perfect Smash 500 cacti during México’s Wet Season 10
A Royal Affair At sunrise, take a photo of your car with some monarch butterflies at Hotel Mirador Balderrama 10
Dust in the Lens Take a photo featuring the Gran Telescopio and a dust storm 10
Stunning Photography Take a photo during a tropical storm 10
A Heart of Gold Send another player a Gift Drop 10
Water Performance Earn 3 stars at the Puerta Pétrea and La Marisma Trailblazers within 2 minutes 20
You’re the Champion Win any Event in Horizon Open 10
Treasure Hunter Find all Treasure Chests in a Festival Playlist Series 20
Front Runner Finish 5 Horizon Tour Race Events ahead of all Drivatars 20
New Tune Find a place to install the Horizon Pulse Radio Beacon 10

Forza Horizon 5 is set to release on Xbox One, Xbox Series X|S, and Windows 10 PCs on November 9. Players who bought the game’s Premium version will get to experience everything via early access on November 5.

Source: Xbox Wire

MP1st Staff

Home > News

Days Gone Update 1.80 Patch Notes; Deployed for Crash and Mission Fixes This October 4

Bend Studios has released the Days Gone update 1.80 patch this October 4, and this is a rather hefty download at 20GB! Sadly, no new content is included, though it does feature some much-needed mission blocking issues.

Days Gone Update 1.80 Patch Notes:

Per the official announcement from the Bend Studio team:

Hi everyone! Let’s sneak one more patch into the consoles, shall we? This update is live now on PlayStation 4 and PlayStation 5 across all regions! Make sure you download today to ensure the best possible playing experience.

As always, thank you for your continued dedication and love for Days Gone! Stay safe out there on the Broken Road.

PATCH NOTES

Performance Improvements

· Various crash fixes

· General improvements to stability and optimization

Progression Blockers

· Addressed multiple mission blockers

· Fixed blocker where you can get locked in Iron Mike’s cabin in mission “Riding Nomad”

For those looking for a sequel, it’s uncertain if we’ll ever get one, though it doesn’t look that promising. We did get a report earlier this year on how co-op, and a connected universe was planned for the sequel.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Black Ops Cold War Update 1.23 Pre-Load for Season 6 Live, Here’s What’s New

As expected, Treyarch has released the Black Ops Cold War update 1.23 pre-load for PlayStation gamers, and this is for Season 6! Same as in every season, players can expect new content in the way of cosmetics, new weapons and more. Season 6 officially starts this October 7 for both Black Ops Cold War, and Warzone.

Black Ops Cold War Update 1.23 Patch Notes:

Size: 11GB (PS4)

Warzone:
  • New Points of Interest – Fissures crack open the Stadium and Downtown; strange and previously unknown WWII-era bunkers are revealed
  • New Gulag – A return to a familiar 1v1 combat arena
  •  Regiment Transition Begins – Update your active Regiment by October 5 prior to a freeze to prepare for shift to the new new Group Clan system

We’re only scratching the surface regarding the Season Six update for Warzone; in addition to content available in both Black Ops Cold War and Warzone, look for a Raven Software patch notes blog next week for details on new modes to come, an item pool update, and balance changes that will arrive with Season Six. And stay tuned for more intel regarding Warzone events, intel on anti-cheat, and Vanguard-related content in the weeks to come.

Black Ops Cold War:
  • “Forsaken,” the Final Chapter of Black Ops Cold War Zombies – Experience the epic conclusion to Black Ops Cold War Zombies, complete with a new Perk, a new Wonder Weapon, new Main Quest, and more.
  • Additional Zombies Updates – PhD Slider makes its debut, and the Hand Cannon and ARC-XD arrive as Support Weapons in Outbreak and round-based maps
  • Treyarch Black Ops Cold War Zombies Recap – Prepare for a deeper dive into the events leading up to “Forsaken” from Treyarch
  • New Multiplayer Maps – Three mind-blowing maps on day one. Fight through Adler’s broken mind in Deprogram (6v6), take to a Soviet version of an American Main Street (6v6) , and prepare for a Gunfight in the KGB HQ vault known as Gluboko (2v2 and 3v3).
  • Onslaught – Prepare for Onslaught Elite and the journey deep into Adler’s mind
Black Ops Cold War and Warzone:
  • New Operators – Alex Mason arrives in the Season Six Battle Pass, and Perseus Operative “Fuze” makes an explosive impact during the season
  • Five Weapons – A lever-action Shotgun and a reliable Assault Rifle within the Battle Pass system, in addition to a deadly new melee weapon earned via challenge, all available on day one of Season Six. During the season, expect to earn a unique SMG and a set of dual-wield melee tools.
  • Prepare for The Haunting – We hope you like scary movies… the Halloween event spectacular will take place from October 19 through November 2
  • New Prestige Levels — Become a true Prestige Master

Once the patch notes with the balance changes are released by Treyarch, we’ll update the post. Don’t forget, Warzone is also getting Season 6 content as well later this week!

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Assassin’s Creed Valhalla Title Update 1.3.2 Patch Notes Revealed Ahead of Release

Though it’s not set to go live until tomorrow, Ubisoft went ahead of the curve and preemptively revealed the upcoming Assassin’s Creed Valhalla Title Update 1.3.2 patch notes. This next big patch includes the Discovery Tour: Viking Age first detailed in the game’s updated roadmap, in addition to the tons of stability fixes and other usual patch improvements. Head on below for the patch notes for Title Update 1.3.2:

Assassin’s Creed Valhalla Title Update 1.3.2 Patch Notes:

Discovery Tour: Viking Age

Added support for Discovery Tour: Viking Age, preparing the game for the release on October 19.

Discovery Tour keyart

Google Stadia – Graphic Mode

Added an option to Google Stadia that allows players to choose between High Framerate or Quality.

  • Allows switching between graphic modes for better Performance (prioritize 60 FPS) or Image Quality (prioritize resolution and graphical fidelity features).

Miscellaneous:

  • Post-launch skill nodes now have the proper impact on Eivor’s stats
  • Territory opportunities will no longer be revealed using Synin when Exploration difficulty is set to Pathfinder.
  • Placed the difficulty settings first in the gameplay section.
  • Updated descriptions for exploration difficulty.
  • Corrected aim-assist parameters order and names for difficulty settings.
  • Implemented collapsing/expanding active subcategories via button press.
  • Added cycling of filters for entries based on expansions.
  • Added a visual overlay, and enabled cycling of filters for entries based on expansions.

Game Improvements

Main Quests, World Events, and Side Activities

Addressed:

  • The Siege of Paris: Toka was unresponsive during the Warlord of Melun quest.
  • The Siege of Paris: Richardis remained stuck if a horse was placed at the cave’s entrance during Sister of Sorrow.
  • Wrath of the Druids: Unable to collect prison key during Courting the Kings.
  • Eivor could summon mounts during the fight with Fenrir.
  • Couldn’t damage enemies in the Hidden Justice world event.
  • Avenge Quests could spawn in unreachable locations or on enemies that aren’t hostile.
  • Unable to move shelf to pick up Ysmir tear stone near Utangard Chasm in Asgard.
  • Unable to break the door to free Goodwin in Reeve of Wincestre.
  • (PC) Fenrir boss fight didn’t start if World Details are set to Low on GPU with 6GB VRAM or below.

River Raids and Mastery Challenge

Addressed:

  • No points were awarded if the NPCs knocked themselves out by explosion in Wenlocan Trial of the Wolf.
  • The game could become unresponsive when Eivor dies during the River Raids exit screen.
  • The cargo capacity could lock at 200 regardless of its upgrade level and cannot be repaired.
  • New quest prompt for The Sword of Saint George after it was already completed.
  • Missing exploration area for clue objective on River Severn and Exe.
  • There was no fog of war on River Rhine.
  • Jomsvikings didn’t assist Eivor in opening doors at some River Raids locations.
  • Max Foreign Supplies are set to 1/1 after completing the main questline.
  • Eivor shaking after arriving at River Raids docks. Not gonna lie, I’d be shaking, too.

Graphics, Audio, and Animation

Addressed:

  • Numerous graphics or lighting issues.
  • Various animation issues.
  • Numerous Menu Narration issues

World

Addressed:

  • Instances where Eivor, NPCs, or the longship would get stuck.
  • Instances of misplaced or floating objects or textures.

Gameplay

Addressed:

  • Wrath of the Druids: Percussion arrow could interrupt Ciara’s special attacks.
  • The Siege of Paris: Frankian merchants sold the same tattoo patterns that were already purchased.
  • Reaper healing perk triggered when switching equipment.
  • Scaling options stopped scaling under certain circumstances.
  • Players could buy extra resources by going to different merchants across Francia.
  • Numerous issues with the Spinning Harpoon ability.
  • Switching whistle to down d-pad and the quick action wheel to left d-pad will make the character pull out a torch when whistling.
  • Precision Axe throw didn’t destroy enemies’ weak points.
  • Exploration option changes from Custom to Pathfinder after exiting a Mastery Challenge.
  • Dismounting any mount in the water made Eivor look like as if they fell from high grounds.

User Interface/HUD

Addressed:

  • Numerous UI/HUD issues.
  • Numerous colorblind mode issues.
  • Couldn’t use keyboard to like Photos.
  • Suggested power level didn’t take Power Level Scaling options into account.
  • Nightmare difficulty option wasn’t present in the combat difficulty while launching a new game.
  • Auto-Assign wasn’t directly usable after opening the Skills menu.
  • Auto-Path didn’t work for post-Launch skill branches.

System

Addressed:

  • Infinite loading on saves after completing The Siege of Paris.
  • (Xbox Series) Xbox Series X|S not recognizing both gamepad and mouse/keyboard.

Performance and Stability

  • Improved performance and stability.
  • Addressed an issue where the game could freeze when changing the combat difficulty.

Besides the gameplay changes and the new content which are considered the meat and potatoes of the update, Ubisoft also revealed the file sizes for the patch across all platforms. You can check them out for yourself below.

Patch Sizes:

  • Xbox Series X|S: 24.09 GB
  • Xbox One: 19.4 GB
  • PlayStation®5: 8.54 GB
  • PlayStation®4: 10.84 GB
  • PC: 20.42 GB

Once the patch is live, we’ll let you guys know. You can also check out what’s in store for future content updates of the game via the updated roadmap here.

Source: Ubisoft

MP1st Staff

Home > News

God of War 2005 Was Originally Conceived For a First-Person Viewpoint According to Creator

There are quite a few instances of ‘what-ifs’ within the video game industry, but David Jaffe revealing that the original God of War 2005 was originally conceived for a first-person viewpoint might just take the highest spot. That’s right, you read that correctly: God of War, the action-packed, gory adventure game for the PlayStation 2 was supposed to be played from the first-person perspective – or at the very least considered for a few months.

This tidbit comes to us from David Jaffe’s own YouTube channel, where he talks about his time in the games industry as the original game director and lead designer for 2005’s God of War. In the video above, he mentions the fact that he considered doing the game in the first-person perspective, and that he operated on that idea for months. Check out the full quote below:

For a [long] time, for about four… ehh, three months, I was seriously considering going first-person. And the game I was looking at was a Dreamcast game (I think I’m pronouncing it right, it’s called Maken X). It was not the world’s best game but it was one of the few games I saw melee combat done well in a first-person perspective. And I thought that would be a really cool way to differentiate ourselves.. But I think ultimately, it became difficult to get the kind of emotion and combat and character building that I was hoping to do. So I can’t fathom that idea surviving long enough to pitch it to Tim Moss, the lead programmer.

He elaborated further on in the video that the game finally settled on its third-person perspective when the development team saw “a demo of Devil May Cry or Ico” during a DICE conference in Las Vegas. The rest, as they say, is history, although it’s certainly intriguing to think what could’ve been if Jaffe and the team decided to move forward with the first-person appreach.

What do you think? Are you a fan of the idea that God of War could’ve been a first-person action game? Let us know in the comments below! You can check out Jaffe talking about it in the video, which is embedded too.

MP1st Staff

Home > News

Instagram and Facebook Down, Company Looking to Resolve Issues ASAP This October 4

Yes, we are a gaming site, but given how big social media is to games and gamers, we think it’s our duty to inform everyone that Instagram and Facebook down posts are surfacing, with the company confirming the outages.

Instagram and Facebook Down – October 4

Over on Twitter, the official Facebook Twitter account announced that they are looking into the issue:

We’re aware that some people are having trouble accessing Facebook app. We’re working to get things back to normal as quickly as possible, and we apologize for any inconvenience.
It’s unknown yet what’s causing the issues, and checking Instagram will get a server error message, while accessing Facebook will show that something “went wrong”
Image

This downtime comes hot at the heels of the 60 Minutes interview with whistleblower Frances Haugen, which is honestly a bit concerning.

Once we know more, we’ll update the post.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Report: Lenovo Gaming Handheld Device Leaked, Called the Lenovo Legion Play

Looks like Lenovo is joining the video game handheld business. A report has surfaced that the Lenovo gaming handheld device has leaked, and it’s called the Lenovo Legion Play according to a source code hidden in Lenovo’s Germany and Japan MWC 2021 websites.

As discovered by Liliputing’s Brad Lider, the new handheld looks like cross between a Nintendo Switch and Steam’s upcoming Steam Deck handheld, and will be the first Android cloud gaming console as described in the leaked files of the system.

“Designed for AAA gaming, the Lenovo Legion Play is the first Android cloud gaming console. The console lets users play hundreds of cloud games, stream their game library, or play mobile games. It features a 7″ 16:9 FHD bezel-less display, HDR 10, built-in controllers, dual speakers, dual vibration, and 7000mAh battery to provide the best gaming experience. Our developer program is open to all game developers. Coming soon in select markets.”

While smaller than the Nintendo Switch’s upcoming OLED screen, the Lenovo Legion Play will have a crisp 1920 x 1080 resolution display and will be using Android technology. It’s unclear whether or not the system will support wifi only or include cellular data access, but we’ll just have to wait and see once something official is announced by Lenovo. For now, take this leak with a grain of salt.

Speaking of leaks, check out the Steam Deck Interface for Dev Kits here.

Source: Liliputing

Tim Villasor

Home > News

Aliens Fireteam Elite Update 1.11 Released for October 4

Cold Iron Studios has released the Aliens Fireteam Elite update 1.11 (version 1.011 on PS5) patch this October 4, and this seems to be just for PlayStation (PS4, PS5) platforms only!

Aliens Fireteam Elite Update 1.11 Patch Notes | Aliens Fireteam Elite Update 1.011 Patch Notes:

According to Cold Iron, this patch is the same as the one previously released last week for Xbox and PC!

Per the official Aliens Fireteam Elite Discord channel:

Hi folks! We just released a hotfix for an issue introduced with yesterday’s Patch 1.0.1.90005 that could prevent players in a group from queuing to Horde mode and certain other missions. For PlayStation, we can confirm Patch 1.0.1.90005 will be going out next week, but we will have today’s hotfix available the same day, so PlayStation players shouldn’t come across this queue issue. https://www.aliensfireteamelite.com/en/releasenotes/

This is the latest update on the game’s official site:

This patch is now available for both Steam and Xbox platforms. It will become available for PlayStation at the same time as our previous Patch 1.0.1.90005, we’ll update these patch notes and notify via Discord when it becomes available. https://discord.gg/aliensfireteamelite

We have implemented the following change.

GENERAL

  • Fixed an issue that could prevent players from queuing for Horde Mode and certain other missions while being in a group.
That seems to be it. If there are other changes, or something else added, we’ll be sure to upda the post accordingly. There was a patch released back on September 23, which included a ton of gamepla-related changes.
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Ace Combat 7 New DLC “Cutting-Edge Aircraft Series” Flying Out This Fall

Fly the skies and test your skills with brand new jets at your disposal, as Bandai Namco has announced some Ace Combat 7 new DLC, and it’s going to be about the “Cutting-Edge Aircraft Series,” and is due this fall on all platforms!

Here’s the trailer showcasing the new line of aircraft that’s coming to the game!

In addition to the trailer, here are the details for the upcoming 25th anniversary Cutting-Edge Aircraft Series DLC via press release.

As the Project Aces team continues to celebrate the 25 anniversary of the venerable ACE COMBAT franchise, they have developed a squad of new aircraft and are aiming to deploy them this fall for ACE COMBAT 7: SKIES UNKNOWN fans to enjoy and exploit in dog fights. Known as the Cutting-Edge Aircraft Series, this DLC package will include:

  • The F/A-18F Super Hornet Block III (The Boeing Company)

  • The F-2A -Super Kai- (Lockheed Martin Corporation)

  • The MiG-35D Super Fulcrum (Joint-Stock Company Russian Aircraft Corporation “MiG”)

  • And skins and emblems of rival and protagonist units from previous games in the series

As players await the new content for Ace Combat 7, you check out the details on the current Japan Air Self Defense Force DLC that’s already available for the game here.

Ace Combat 7: Skies Unknown is available for PS4, Xbox One, and PC.

Tim Villasor

Home > News

Alan Wake Remastered Review (PS5) – Twilight Zoned

It’s been 11 long years since the original Alan Wake released for the Xbox 360. At the time, it received high praise from both critics and gamers alike, and since then many had dreamed that Remedy would one day release a sequel. Sadly, that never happened though in its spot we did get two brand-new IPs, those being Quantum Break, and the highly acclaimed award winning, Control.

Fortunately for us, Remedy surprised everyone with an announcement that Alan Wake was getting remastered, and what’s more, would be released the following month! Our Alan Wake Remastered review talks about the differences the original has with the remaster, and we also treat it as a review wherein we assume the gamer hasn’t played the original.

An American Horror Story

In Alan Wake, you play as renowned international best-selling thriller author, Alan Wake. Having been struggling the last two years with his latest novel due to a bad case of writer’s block, Alan and his wife, Alice, decide it’s time they have a change in scenery by going on a bit of a vacation. The place? Bright Falls, a secluded town located somewhere in the mountains of Washington.

It’s a small town, filled with lodging and many friendly and welcoming folks. For both Alan and Alice, it’s the perfect place to get away from it all. However, upon arrival Alan has a strange nightmare of shadowy figures hunting him through a forest. A dream, but one that felt all too real for Alan.

Dismissing it as a dream, Alan and Alice soon find themselves settling in at a cabin by the lake. Unbeknownst to Alan, Alice has brought Alan’s writing equipment in hopes that the change in scenery would resolve his writer’s block. As you can imagine Alan isn’t too happy about this as the whole purpose of him coming to Bright Falls was to get away from work. So understandably, he storms out of the cabin as nightfall sets in.

It’s not long after that he hears a loud scream coming from the cabin, and upon returning he finds his wife sinking to the bottom of the lake. Frantically, he dives in to rescue her only to wake up moments later in his vehicle that had apparently crashed. A full week has gone by and Alan has no recollection of anything in the lost time, nor knows the whereabouts of his wife. It’s here where the mystery of Bright Falls begins as Alan will soon discover that his dreams aren’t dreams at all and that the town of Bright Falls is hiding a dark and sinister secret — one that Alan isn’t quite ready to face.

Honestly if you haven’t played Alan Wake yet, you really should, especially if you’re a fan of Remedy’s other titles like Control. It’s a phenomenal story that has clearly shaped the studio since its original release and having replayed Alan Wake for the first time in nearly 11 years, I’m reminded of why I fell in love with Remedy’s work in the first place. Alan Wake story is one that feels wonderfully aged, still capable of invoking those psychological thrills and mysteries that you would get from the works it’s inspired from. It’s like a good Stephen King novel brought to life through a video game.

The gameplay itself plays into the narrative, as the only form of defense that Alan has is a flashlight that makes the dark entities vulnerable to gunshots. It seems kind of silly when you think about it, but the combat is enjoyable and incorporates the story in a smart way. There are even collectibles scattered throughout the game that come in the form of pages from a manuscript, one that Alan hasn’t even written yet. He is literally writing the story as we play the game, and these pages reveal more plot details that you may have missed the first time around.

Overall, the story and gameplay offer a very satisfying experience. That shouldn’t come much as a surprise though, as the original already offered that, so I guess the real question is, how good of a remaster is Alan Wake?

The Definite Experience

I’m always cautious about remasters because more often than not they’re just a simple resolution bump in order to bring a title to full HD. I’ve been burned before with some lazy ports, and with studio d3t (Shenmue HD, Mafia 2 remaster) assisting here I had some big concerns, though thankfully for the most part this is one of their better remasters.

First, resolution and frame-rate has been increased. Whereas the original was capped off at 30fps (frames-per-second), the remaster now supports 60fps on certain consoles and runs at full 4K. Both of these are extremely welcome changes, and for PlayStation gamers experiencing Alan Wake for the time, there is no better way to play than with those options. Testing Alan Wake on the PS5 we noticed nearly zero dips during gameplay and the image quality was spectacularly clear. However, cutscenes for whatever reason felt like they were rendered at 30fps with very noticeable jittering.

That’s a pretty common issue with cutscenes in remasters, as often it would require a studio to recreate the scene entirely since they come in a video format rather than rendered in real-time. The thing is, these have been re-rendered as evident from the new character models and improved textures. Perhaps a bug, one that will hopefully get fixed.

And as mentioned, the remaster has new character models and improved textures. It’s an impressive improvement as the environments are even more stunning than before. Everything has a sharper look, with objects in the distance now being more distinguishable. It’s how a remaster should be done when it comes to upgrading textures, and the improvements are massive when compared to the Xbox 360 version.

It looks fantastic, and even more so when it comes to character models.

The one thing I will say is, compared to the original PC version, Alan Wake handles its blacks a lot better than the remaster.

Left is the remaster, and the right is original PC.

Still, the Remaster is without a question the better looking version when taking into account all the new improvements.  The only big annoyance is that the remaster doesn’t appear to improve the character’s animations all that much. They’re definitely better than what they were before, but they still look stiff when it comes to facial expressions and general movement. In cutscenes especially some of the facial animations are awkward and not at all what they should be.

As for utilizing the DualSense controller, Alan Wake adds some resistance feedback to the triggers when firing a gun or shining your flashlight. It’s not a game-changer like it is in some titles, but it is an enjoyable implementation of the new controller features.

Further, Remedy has also gone back and added some additional content. First, the original two DLC episodes ‘The Signal’ and ‘The Writer,’ are included in this release. If you missed out on those now is your chance to finally get to experience them. Sadly, however, the standalone American Nightmare DLC is not included, nor has it been announced as getting a remastered treatment. It’s a massive piece of story content to just leave out like this, though we do have our fingers crossed it will arrive later as a DLC.

Lastly, Remedy is offering a completely new commentary track for the remaster. It still features the original one, but for those wanting some brand-new developer insight and a reflection of the studio looking back at Alan Wake, well now you have it.

Verdict

Outside of the lack of the American Nightmare DLC, Alan Wake Remastered is without a question the definite way to play Alan Wake. Improved performance coupled with immensely improved visuals makes the journey back into Bright Falls well worth taking again for fans. And if you’re one of the many who are new the IP, well get ready for one incredible experience.

Score: 9/10

Pros:

  • Spectacular story
  • Combat has aged well and is enjoyable.
  • Visual improvements makes it well worth the revisit.
  • Rock solid 60fps during gameplay.

Cons:

  • Character animations can be stiff at times.
  • Cutscenes see frame rate drops.
  • American Nightmare not included, leaving a huge chunk of story out.

A review code of Alan Wake Remastered was provided by the publisher, and played on PS5. You can read SP1st and MP1st’s review and scoring policy right here

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Elden Ring in Final Stages of Development According to FromSoftware Dev

In a recent interview with Famitsu, FromSoftware’s Yasuhiro Kitao briefly discussed the upcoming game Elden Ring, and when asked about the status of the game’s development, he said, “We’re in the final stages of development, and we’re moving forward quietly.”

When asked what kind of game Elden Ring is, here’s what he had to say:

“It’s a culmination of FromSoftware’s expertise in dark fantasy action. You can enjoy the high level of difficulty and the sense of accomplishment of overcoming it, the joy of discovering the unknown, and the creation of the world setting.”

FromSoftware is known for the high level of difficulty of their games, and it seems Elden Ring is not that different, according to Kitao:

“It’s easy. (laughs), but we want players to feel a sense of accomplishment, and one of the ways to achieve this is to set a high difficulty level. One of the ways to achieve this is to set the difficulty to a high level, so there is a definite sense of accomplishment in this game. And there are systems in place to help you experience that sense of accomplishment. For example, when there are a lot of enemies, you can summon a spirit to fight with you as your companion.”

Lastly, here’s a message to the fans waiting for the game’s release:

“We released the video and release date in June 2021, after two years of no new information since we released the video at E3 2019. I thought it would be forgotten until then, but there were many people waiting for it, and I want to say thank you again to them. We will continue to develop the game to meet your expectations, so please look forward to it.

I’m sure we’ll be able to meet your expectations.”

Elden Ring will launch for the Xbox Series X|S, PlayStation 5, PlayStation 4, Xbox One, and PC on January 21, 2022.

Thanks, Reddit!

MP1st Staff

Home > News

Microsoft Store for Xbox Adding Game Accessibility Features

In a recent Xbox Wire blog post, Xbox Director of Accessibility Anita Mortaloni announced that game accessibility feature tags are coming to the Microsoft Store on Xbox, which can be seen on the new “Accessibility” tab on the details section. This tab lists the accessibility features available for each game, which is based on a criteria set by Microsoft.

Each list will consist of a selection of 20 tags, each representing specific accessibility features which players commonly look for based on extensive user research, and include:

  • Narrated Game Menus
  • Subtitle Option
  • Input Remapping
  • Full Keyboard Support
  • Single Stick Gameplay

The game accessibility feature tags are currently available to members of the Xbox Accessibility Insiders League and will be providing feedback on the tags to further improve experience for all players.

Martaloni also announced additional accessibility features that will launch on Xbox soon which include:

  • Quick Settings
  • Color Filters
  • Night Mode Display
  • Globalization of Speech-to-Text / Text-to-Speech Chat Settings

And lastly, new features for the Xbox Controllers:

We’ve updated the feature set on the Xbox Wireless Controller, Xbox Elite Wireless Controller Series 2 and the Xbox Adaptive Controller to include next-gen features including better cross-device connectivity and reduced latency. These features were previously only available on Xbox Series X|S controllers. We will continue to update our controllers to ensure that you can play in the way that is right for you.

The game accessibility feature tags will also be available on Xbox.com, the Xbox app on PC, and Xbox Game Pass app in the coming months.

Source: Xbox Wire

MP1st Staff

╳