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IP Licensor Signs New Gaming Deals Involving Fortnite, Mortal Kombat, Evil Dead & More

If you dig movie to game crossovers and the like, prepare for more to come your way. Creative Licensing Corp. (CLC) has announced that it has expanded its gaming deals!

Some of the new game deals that CLC has agreed to include:

  • “Mortal Kombat 11 Ultimate”
  • “World of Tanks”
  • “Fortnite”
  • “Dead by Daylight;” and
  • “Evil Dead: The Game.”

Per License Global, it mentions that Rambo, The Terminator, and Evil Dead 2 are represented by Creative Licensing on behalf of StudioCanal, with Halloween represented by Creative Licensing for Compass International Pictures.

Given that this licensing deal has already proven to be fruitful with Mortal Kombat 11 featuring appearances by Rambo and The Terminator, Fortnite featuring characters from The Terminator franchise, and even World of Tanks already featuring Rambo, it’s hard to determine whether we’ll see more movie-to-games crossover content in the future. That said, seeing Michael Meyers from Halloween in Mortal Kombat 11 kinda makes sense given that game has brought in a lot of iconic movie characters into the roster.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Seasonal Challenges Announced, Recoil Changes Due to Upcoming Crossplay Revealed

Those playing Destiny 2 and hated that FOMO (Fear of Missing Out) feeling whenever you can’t complete everything in a given time, Bungie is looking to reduce that by introducing Destiny 2 Seasonal Challenges. This is a new system set to launch soon for Destiny 2 which aims to remove FOMO, but also to give fresh ways for guardians to earn XP and alternate rewards.

The dev team at Bungie explains how Destiny 2 Seasonal Challenges work, and what their goal is for it.

Dev team: During production of Beyond Light, we started looking at the problems of bounty fatigue and FOMO, as well as Seasonal legibility (i.e., “What is in a Season?” and “How to I engage with it when I log in?”). We created a few goals which we believe will improve the experience:
    • Provide a guide to new, returning, and veteran players for what to do today/this week.
    • Guide the player through the Seasonal content, week-over-week.
    • Encourage players to engage with complexities and nuances of the Seasonal activity and rituals.
    • Reduce the penalties on XP and Bright Dust for missing a given week.
To solve these goals, we are introducing a new pursuit type for players – Seasonal Challenges. The Seasonal Challenges live on their own page, are accessed through the Quest Log or Season Pass, and are separated by week.
Here’s a quick breakdown of how this feature works:
    • Every week, for the first 10 weeks of a Season, between 3 and 10 new Challenges appear automatically for players.
        • Some of the Challenges deal with the Seasonal content.
        • Others push players to complete strikes, Gambit, and the Crucible, or to focus on non-activity focused Destiny rituals, like gaining Power, unlocking Seasonal Artifact mods, or improving guns and armor.
    • These Challenges can only be completed once per account, but once they become available, these Challenges can be completed at any time before the end of the Season, and do not need to be started or picked up from a vendor.
        • As an example, if a player doesn’t play for weeks 2 through 4, they can return on week 5 and have all of those Challenges waiting for them!
    • Completing each Challenge awards XP, contributing to your Season Pass ranks.
        • Other rewards could be Bright Dust, Seasonal currency, or other interesting items!
In moving away from weekly bounties, which were restricted to broad objectives tied to ritual activities, we have taken more leeway with creating some interesting or more difficult Challenges. These may be things you are already doing, or things that test your ability. Some examples include:
    • Defeating Primeval Envoys in Gambit
    • Defeating enemies in Nightfall: The Ordeal with Seasonal weapons
    • Gaining Infamy or Valor ranks
    • Acquiring the ritual weapon and its cosmetic ornaments
    • Winning rounds in Trials of Osiris
    • Completing a Grandmaster Nightfall
Per Bungie, roughly 60% of the Seasonal Challenges will not require the Season Pass. Also, the studio is moving away from weekly bounties the ritual vendors, though these vendors will still have daily bounties which reward XP, and will still feature repeatable bounties for those who want to farm XP and Bright Dust. Regarding Challenges rotating and being take out, here’s what Bungie had to say:
Lastly – most of the Challenges disappear after the Season they were introduced, and anything that isn’t claimed will be lost. We don’t add any new Challenges after Week 10 – which should give everyone a few weeks to clean up any Challenges they didn’t finish. Any Challenge that rewards unique or Seasonal items (currencies, lore books, Seasonal weapons, etc.) – can be completed as long as the Seasonal activity is in the game, but XP awarded for completing the challenge will only be available during the season it was introduced.
Bungie has also talked about Bright Dust as well, and these wll be tied into Seasonal Challenges too!
Let’s Talk Bright Dust 
Back before Beyond Light launched, we discussed some of the goals around the changes to Bright Dust. As a refresher, we wanted to change the way you earn Bright Dust and move more towards account-specific paths to give players with only one character significantly more Bright Dust than they’ve been earning over the last year. In Season 13, we’ll be continuing to move toward these goals by adding Bright Dust onto Seasonal Challenges.
Since you no longer have to purchase weekly ritual bounties, each of the strike, Crucible, and Gambit Seasonal Challenges will award between 75 and 300 Bright Dust. We are also introducing an end-of-Season Bright Dust bonus – if you complete (nearly) all of the Seasonal Challenges, we are awarding a single 4,000 Bright Dust pile.
Additionally, each ritual vendor challenge (“Complete 8 bounties”) awards 120 Bright Dust for each character who completes it each week. And because this is prompted by the removal of weekly bounties, the only Seasonal Challenges that will be awarding Bright Dust are the ones that both Season Pass owners and free players can complete. Here’s a quick breakdown of how much Bright Dust you should expect to earn over the course of Season 13.
Seasonal Challenges Bright Dust (All Players) 
  • Free Seasonal Activities – 6,000
  • Seasonal Extra – 4,000
  • Total – 10,000 Bright Dust
Season Pass Bright Dust 
  • Free Path – 7,500 (All Players)
  • Paid Path – 3,000 (Players who own Season Pass)
  • Total – 10,500 Bright Dust
Weekly Ritual Vendor Challenge Bright Dust (All Players) 
  • 120 Bright Dust per ritual vendor, per character, per week
    • 14,040 total if completing all required weekly Challenges over the course of Season 13
Additionally, we still plan to offer weekly and repeatable Bright Dust bounties for Seasonal events, giving you a bit more Bright Dust towards desired rewards.
As a final note, please be sure to claim all Seasonal Challenges that award Bright Dust prior to the end of a Season. Once a Season ends, associated Challenges and their Bright Dust rewards will expire and can no longer be claimed.
If that’s not enough news for you, Bungie has also discussed that recoil will be changing as preparation for crossplay!
Dev team: In preparation for crossplay, coming later this year, we’re making some changes to the Recoil stat.
Currently, several weapon archetypes have their Recoil reduced by around 40% (dependent on archetype) when using mouse and keyboard. This results in an issue where players on mouse and keyboard are able to largely ignore the stability weapon stat, creating unintended discrepancies in weapon performance between controllers and mouse and keyboard.
The following weapon archetypes will have their mouse and keyboard Recoil adjusted closer to controller (reduced the difference from ~40% to ~20%).
    • Auto Rifle
    • Scout Rifle
    • Pulse Rifle
    • Submachine Gun
    • Hand Cannon
    • Machine Gun
In the case of Pulse Rifle, Submachine Gun, and Machine Gun, we will also be introducing some buffs. In some cases, these weapons will have less Recoil across both Controller and mouse and keyboard input methods compared to what’s in the game today.
    • Submachine Guns are largely outclassed by Auto Rifles at medium range, and by Sidearms at short range, with player feedback often mentioning how hard they are to control. To address this feedback, we’re introducing the following change:
        • Reduced camera movement from firing a Submachine Gun by 24%.
    • Pulse Rifles with the mouse and keyboard changes were kicking a little too much.
        • Reduced camera movement from firing a Pulse Rifle by 7%.
    • Machine Guns with the mouse and keyboard changes were kicking a little too much.
        • Reduced camera movement from firing a Machine Gun by 9.5%.

We will pay close attention to how these changes play out when they go live, and plan to revisit individual archetypes in a future update as needed.

Outside of Recoil adjustments, we will also be tuning a few weapon archetypes in Season 13. Looking through backend data and community feedback, we landed on the following:
Buffs
    • Rocket Launchers have fallen behind other Heavy weapons in most measures of effectiveness, we’re pushing them more into a burst damage role.
        • Increased Rocket Launcher damage by 30%.
        • Exotic Rocket Launchers have been adjusted individually and are affected by this change to different degrees.
        • Paired with the buffs to reserves from last Season, we’re hoping you’ll explode many more things in Season 13!
    • Fusion Rifle usage is very low, and they feel like an unreliable choice in Crucible compared to Shotguns.
        • Increased Fusion Rifle damage falloff start distance based on Range stat. (6% with 0 Range, 16% with 100 Range)
        • Reduced camera movement from firing a Fusion Rifle by 9.5%.
    • Breech Grenade Launcher usage is very low (outside of Mountaintop). We believe part of the reason is that the loop of “hold the trigger to arm, then release to detonate” is challenging to execute, particularly since projectiles can bounce off targets if the trigger is held
        • Breech Grenade Launcher projectiles will now detonate on impact with a character, even if holding the trigger.
Nerfs
    • While Sniper Rifle usage has dropped in Crucible, we’ve observed that it’s hard to challenge someone with a Sniper Rifle – even if you get the first shot on an enemy, they can often respond and win the fight.
        • Increased ADS flinch to Snipers when taking damage from other players
    • Swords are extremely dominant in PvE. At this time, 65% of players are using Swords for the majority of gameplay encounters in Destiny 2. While we are introducing a buff to Rocket Launchers to make them a bit more enticing, we feel that Swords do too much damage compared to other options.
        • Reduced Sword damage by 15%.
Exotic Changes and Bug Fixes 
    • Some Exotic weapons lose their buffs when you switch weapons, which is intended. They would also lose their buffs when pulling out your Ghost Shell, which is not intended. Fixed that issue on these weapons:
        • Ace of Spades
        • Tarrabah
        • Hawkmoon
    • Borealis and Hard Light now have a custom (quite short) animation for switching damage type.
    • Duality
        • Increased damage falloff distance by 1.25m (while both firing from the hip and aiming down sights).
        • Reduced maximum buff stacks from 7 to 5, each stack now grants more of a damage bonus, extended buff duration slightly.
    • Sturm will once again reload any equipped Special slot weapon on kill provided the Special weapon’s clip isn’t full already and there’s available reserve ammo.
    • Fixed an issue that was preventing Merciless from increasing its charge rate on non-lethal hits.
Ah, and before we go – we are planning to take a quick tuning pass on Arbalest. This won’t be ready in time for February 9, but we are expecting to have this touched later in Season 13!
Players can expect these changes to make their way once the new season starts on February 9.
Source: Bungie
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Returnal Release Date has Been Delayed to the End of April

PS5 gamers who were looking forward to Sony Interactive Entertainment and Housemarque’s ambitious looking action shooter game Returnal will have to be a bit more patient for the game, as the publisher and developer have made the tough decision to delay the release date of game to the end of April to help polish the game.

Here’s the announcement from PlayStation’s official Twitter page.

Update: Returnal has a new release date of April 30, 2021. SIE and Housemarque have made the decision to move the release date in order to give the team extra time to continue to polish the game to the level of quality players expect from Housemarque. See you in April!

Delayed from its original March 19 release date, Returnal is a third-person roguelike shooter game that puts players in control of Selene — who crash lands on an alien planet and finds herself living through a time loop every time she dies. Here’s the overview from the game’s PlayStation Store page.

BREAK THE CYCLE

After crash-landing on a shape-shifting alien planet, Selene finds herself fighting tooth and nail for survival. Again and again she’s defeated, forced to restart her journey every time she dies.

In this roguelike shooter, both the planet and your equipment change with every cycle, forcing you to adapt your play style and take on evolving challenges.

Engage enemies in bullet hell-fuelled clashes.
Scavenge alien tech for upgrades to your abilities.
Forge a personal connection with the planet and piece together Selene’s story.

If you missed it, check out the trailer spotlighting Returnal’s combat elements and upgradable weapons.

Returnal will now be released on April 30 for the PS5.

Tim Villasor

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Resident Evil Village Actress Jeanette Maus Passes Away at 39

Tragedy strikes the world of video games and Resident Evil, as acting teacher and Resident Evil Village actress Jeanette Maus has passed away at the age of 39 after a battle with colon cancer.

The news was broken by John Rosenfeld Studios on Instagram where Maus worked, as well as Capcom themselves sharing the sad news via Twitter.

As reported by Deadline — Maus, whose career includes starring in Charm City Kings and My Effortless Brilliance, was tapped to play several roles in the new Resident Evil sequel “Resident Evil Village”. Among the most important roles in the game was playing one of the witch sisters who make up the daughters of the House of Dimitrescu. Unfortunately for Maus, she suffered from Crohn’s disease in addition to contracting the coronavirus last year, which led to a GoFundMe campaign set up by her fiance Dusty Warren to help with her medical expenses.

“It is with a shattered-yet grateful-heart that I inform you that Jeanette Maus passed away late last night due to complications of cancer,” Warren wrote on Facebook. “I’m really sad, but I’m super proud of her. She fought so hard, with tremendous grace and optimism, inspiring myself and I’m sure many of you.”

You can see some of Maus acting in the latest trailer to Resident Evil Village, which was released last week during the RE Showcase event.

Resident Evil Village will be released on May 7.

Tim Villasor

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Apex Legends Season 8 Ranked Changes Revealed

With Apex Legends Season 8 set to launch next week, not only are players getting a new legend, map and other content, but the ranked mode for the game will be getting changes as well. Respawn has now revealed the Apex Legends Season 8 ranked changes, which should be good news for most players.

Before you dive into the changes, Respawn has also revealed the Season 7 ranked mode results.

As of 1/21/2021, we have the following distribution among players in Split 2 who played more than 5 hours of Ranked (versus Season 6):

  • 16.35% Bronze (17.76%)
  • 23.86% Silver (26.23%)
  • 32.09% Gold (36.25%)
  • 23.13% Platinum (17.75%)
  • 4.37% Diamond (1.89%)
  • 0.20% Master & Apex Predator (0.12%)

Apex Legends Season 8 Ranked Changes:

A consistent and on-going goal for the Apex Ranked team is to ensure competitive integrity through skill-based matchmaking. For Season 8, we are taking a bigger swing at some of our goals, while taking into account a lot of feedback from the community.

Some of these goals for Season 8 are:

  • Create a healthier top end in Diamond+. Diamond, Master and Predators are reserved for the best of the best. We don’t want to change that. But, we do want these players competing against more players of similar skill, more often. In previous seasons, the player pool in Diamond+ was too small to consistently provide fair matches, so we aim to improve this by providing more opportunities for good players to earn RP.
  • Improve match quality for ranked matches. This means we are aiming to fill most, if not all, of players in your Ranked match with players in the same rank tier. This may cause slightly longer queue times, but more competitively fair matches. We think this is worth it, and we’ll monitor queue times and sentiment closely around these changes.

Here’s the details of changes to the RP system designed to support these goals:

  • Earn placement RP earlier in a match
    • RP rewards begin at placement 13 instead of 10 in a match.
  • Kill/Assist count has been raised to 6
    • Earn RP for more of your kills and assists in a given match.
    • This is a slight nudge to give really good players a slightly faster trip back to their competitive rank, while giving our top tier players more ways to pull ahead of the pack in the Predator ranks.
  • Assist Threshold Increased to 10 seconds
    • Earn assists for up to 10 seconds (up from 7.5 seconds) after dealing damage to a target that is killed by someone else.
  • Predator has been increased to the top 750 players
    • Allowing more players to enter predator should improve queue times while remaining an exclusive tier for the highest levels of play.
  • Matchmaking Tightening
    • Players below Diamond will matchmake much more often within their own Ranks.

Respawn has also announced that for Season 8 onwards, Diamond Skydive Trails will be making a return as a ranked reward! Woo-hoo!

SEASON 8 RANKED MAPS AND SPLIT DATES

Kings Canyon crashes back into the scene for the first split which ends March 23rd, 2021. The second split will take us back to Olympus for the remainder of the Season.

World’s Edge is taking a break from ranked play but will return in a later season.

Season 7 Rewards:

Here’s a preview of all the Season 7 ranked rewards you’ll be earning when the Season swaps over:

Don’t forget, Apex Legends Season 8 wuill launch next week on February 2! Head on over here to see the map changes coming to King’s Canyon in Season 8! As for gameplay changes, there will be a Gold Magazine coming in Season 8 that will let players automatically reload their weapons once it’s holstered!

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Next War Table Set for Feb. 16, Will Focus on Hawkeye

If you’ve been wondering when we’ll see Crystal Dynamics give us a glimpse of what’s coming to Marvel’s Avengers, the wait won’t be long! Today, the studio announced that the Marvel’s Avengers next War Table is set for February 16!

The upcoming Marvel’s Avengers War Table will focus on Hawkeye, and the upcoming free content drop, Operation: Future Imperfect! In addition to that, there’s also going to be news regarding the PS5 and Xbox Series X versions of the hero looter game!

Same as before, we’ll have the gameplay footage and news up as soon as we know about it. Hopefully, we’ll get a firm release date on when Marvel’s Avengers will be available on the PS5 and Xbox Series X. Not only that, but I hope we get a release date for Hawkeye’s inclusion in the roster as well as other planned content

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Ops Cold War January 28 Update Now Live, Firebase Z Trailer Introduces New Zombies Location

Heads up, Call of Duty: Black Ops Cold War players! Treyarch has rolled out the Black Ops Cold War January 28 update, which brings in a host of new playlists to shake things up! Not only that, but the Firebase Z trailer for Zombies mode has been released as well.

Black Ops Cold War January 28 Update Patch Notes:

Here’s what’s new per Treyarch:

Live now in #BlackOpsColdWar:

• Snipers Only Moshpit
• Sanatorium 24/7
• Raid + Crossroads Strike 24/7
• Nuketown 24/7
• Gunfight
• Face Off
• Prop Hunt

Season One Reloaded continues on Feb. 4 with #FirebaseZ, Express, 40-player Endurance, more Prop Hunt maps + more!

In addition to that, the Firebase Z trailer is now live too! Set for release this February 4, Firebase Z is an all-new location in Zombies mode that’s coming free for everyone!

https://www.youtube.com/watch?v=INmAzI7C9M8&feature=youtu.be

Following the events of “Die Maschine,” Requiem’s next mission brings them deep into the jungles of Vietnam. Under the direction of Grigori Weaver, the team must uncover the secrets of Outpost 25 and face the threat that “lives” within to save Samantha Maxis.

According to Activision, Firebase Z will not only introduce a new location, but it’ll also bring in new characters, new enemies, new gameplay mechanics and more! There’s also a new Wonder Weapon coming, too!

Once Firebase Z is out, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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EA NHL 21 Update 1.40 January 28 Slides Out for a Load of Fixes

EA Vancouver has released the first patch for EA NHL 21 for 2021! The EA NHL 21 update 1.40 January 28 patch brings a host of gameplay fixes, technical fixes and more to the game, and should be live now.

EA NHL 21 Update 1.40 January 28 Patch Notes:

Fixes

– Fixed a rare crash that would sometimes occur when loading into a Threes Eliminator game

– Fixed an issue where using the Report Content option during a game would sometimes cause the World Of Chel main menu to show up over top of gameplay

– Fixed an issue where PlayStation®5 consoles were sometimes receiving an Unexpected Error

– Fixed an issue where Private Games were not showing the 3 stars in the post-game flow

– Fixed an issue where Private games were hiding Opponent info while Club Finals was active

– Fixed an issue where users were receiving an unexpected error at puck drop in EASHL games

– Fixed a timing issue for when the EASHL wipe was being shown during the intermission highlights

– Fixed a rare issue where a Threes Eliminator game would hang when allowing the “Next Game” timer to reach 0

– Fixed an overlapping Russian text issue in the My Career Stats leaderboard

– Fixed a rare Club Finals issue where users would crash when readying up after matchmaking

– Fixed an issue where it was possible to cause the Network Performance screen to overlap the end of game menu

Art

—-

Uniforms

The following uniforms have been added or updated in NHL 21

NHL

– Arizona Coyotes Home

– San Jose Sharks Alternate

– Washington Capitals Home and Away

AHL

– Lehigh Valley Phantoms Home

– Wilkes-Barre/Scranton Penguins Alternate

ECHL

– Adirondack Thunder Alternate

– Allen Americans Alternate

– Indy Fuel Home and Alternate

– Newfoundland Growlers Home and Away

– Reading Royals Home and Away

– South Carolina Stingrays Away

– Utah Grizzlies Alternate

Canadian Hockey League

OHL

– Erie Otters Alternate

– Hamilton Bulldogs Alternate

– Niagara Icedogs Away and Alternate

– Owen Sound Attack Away

– Sarnia Sting Away and Alternate

QMJHL

– Halifax Mooseheads Alternate

WHL

– Brandon Wheat Kings Home and Away

– Prince Albert Raiders Alternate

Improvements

– Updated Ball Arena (home of the Colorado Avalanche) center ice art and scoreboard

– Updated Saskatoon Blades Goalie Mask

– Updated Chicago Blackhawks Goalie mask

– Fixed issue with logo on Chicago Blackhawks Reverse Retro

– Fixed issue with logo on New York Rangers Reverse Retro

– Fixed issue where the blue on the Vancouver Canucks Reverse Retro was not dark enough

World of CHEL

– Added additional content into WoC for upcoming Chel Challenges. Check back often to collect the latest cool new content

Once EA releases a new patch for EA NHL 21, we’ll let our readers know.

Source: EA forums

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Alex Co

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For Honor Update 2.25 January 28 Brings the Battle of the Eclipse

Ubisoft has rolled out the first major content drop for For Honor in 2021! The For Honor update 2.25 January 28 patch brings the Battle of the Eclipse, targeting system changes and more! Head on below for the file sizes and of course, the patch notes.

For Honor Update 2.25 January 28 Patch Notes:

File Sizes:

  • PS4: 1.6Gb
  • Xbox One: 1.6Gb
  • PC: 1.2Gb

BATTLE OF THE ECLIPSE

  • Gryphon leads the Chimera Alliance against Astrea and the Order of Horkos in the Battle of the Eclipse! Both teams battle to control the Forge and use its fully-powered Draconite Scythe to defeat the Draconite-empowered enemy leader. Join the fight in this limited-time Event Game Mode and collect exclusive Event rewards!

TARGETING SYSTEM

  • New “Cycle Targeting” option added.
    • This allows players to “Cycle” through multiple nearby enemy heroes, allowing the player to Cycle targets to a nearby 3rd or even 4th enemy hero.
    • This behaviour is off by default. To enable this behavior, go to the Options>User Interface menu and ensure “Enable Cycle Targeting System” is checked.
    • Please see our blog for details.

BOOKMARKING SYSTEM

  • We have added a bookmarking system in the Heroes menu, to make it easier for you to find your favorite customization items.
    • Outfits
    • Paint Patterns, Symbols and Embossings
    • Ornaments, Materials and Color Palettes
    • Armor and Weapon looks
    • Executions, Emotes, Signatures and Effects

Developer’s comment:We really want players to be able to explore the fashion of their characters in For Honor, and we know that the number of items players can own can quickly be overwhelming. The bookmarking feature will allow you to sort out your favorite customization elements to easily find them back later down the road, or help you thematize your loadouts for instance!

IMPROVEMENTS

GUARDBREAK

  • While locked onto an opponent, guard break attempts with a minion or pikeman in the way will now bump them out of the way, greatly reducing the odds of accidentally guard breaking them (FH-89)

FIGHTERS

Peacekeeper

  • Zone Attack
    • Is now Enhanced
    • Now counts as a Heavy Attack when parried
    • 1st hit now causes a Medium hit reaction (up from Light)
    • 2nd hit now feints 100ms before Parry window
    • 2nd hit can now soft feint to Dodge at feint timing
    • 2nd hit can now soft feint to Guard Break at feint timing
    • 2nd hit is now Unblockable if Peacekeeper is locked on to an opponent suffering from Bleed
    • Zone Attack 2nd hit recovery is now 700ms (down from 1000ms)

Developers comment: These changes ensure Peacekeeper’s Zone Attack remains an effective tool. In addition to the Testing Grounds changes, we have also adjusted the first hit granting a Medium hit reaction ensuring that Peacekeeper is safe when feinting the 2nd hit as well as lowering the recovery to ensure she is frame advantaged when landing the 2nd hit.

  • Dagger Cancel
    • Dagger Cancel now has 400ms of hit recovery (down from 700ms)
    • Dagger Cancel can now cancel its recovery with a Dodge at 333ms

Developers comment: This enables Peacekeeper to be frame advantaged after landing a Dagger Cancel and lets her continue her offense when it lands, while letting her also cancel the recovery with a dodge to ensure it can be used more safely in group fights.

  • Heavy Attacks
    • Each Heavy Attack now deals 2 more damage than before
      • This includes Dodge Attacks
    • Heavy Finishers gain Unblockable if Peacekeeper is locked on to an opponent suffering from Bleed

Developers comment: The change to damage ensures that Peacekeeper is still slightly above the curve in damage without being overboard like it was in the Testing Grounds. The change to Heavy Finishers also gives her extra synergy with her Bleeds, which lets her loop back into Bleed if one of its options successfully lands.

  • Deflect
    • Deflect is now performed with the Heavy attack button instead of the Light attack button

Developers comment: Many heroes share inputs with their Deflect follow-ups as well as their Dodge Attacks – this change was made to ensure that Peacekeeper can always perform the appropriate follow-up.

Nobushi

  • Heavy Finishers and Heavy attacks from Hidden Stance are now Undodgeable

Developer’s Comment: These changes ensure that Nobushi has a mix-up with her Undodgeable Heavies and Kick, letting her apply pressure to opponents in 1v1 scenarios.

  • Advancing Thrust now chains to Heavy Finishers

Developer’s Comment: Nobushi should now be able to pressure with her mix-up from Advancing Thrust since it can now also chain to Heavy Finishers.

  • Zone Attack
    • 2nd hit can now be soft feinted into Kick, Heavy Finishers and Dodge
    • Stamina costs have been adjusted to 20 for 1st strike, 20 for 2nd strike and 10 for feint (was 40 for 1st strike, 20 for 2nd strike, 0 for feint)

Developer’s Comment: Nobushi’s Zone Attack can now be used to initiate pressure with mix-ups in its second part, and the lowered stamina cost should help when using her in the lane where she can clear minions efficiently.

  • Sidewinder
    • Now branches to Heavy Finishers
    • Chains to Kick and Retreating Viper at 400ms (down from 500ms)
    • Cancels its recoveries into Dodge and Hidden stance at 400ms (down from 500ms)

Developer’s Comment: Much like Advancing Thrust, Sidewinder now enables her Kick/undodgeable mix-up, and the improved chaining speeds should help her avoid damage and contest the minion lane more safely.

  • Hidden Stance
    • Now costs 12 stamina to enter (down from 24)
    • Can no longer apply backwards movement to Top Light from Hidden Stance
  • Kick
    • Now hides its indicators for the first 166ms, making the indicators visible for 400ms

Developer’s Comment: With this change, Nobushi’s Kick becomes a 400ms Melee attack, which is unreactable to most players.

FEATS

Corruption Blade

  • [Adjustment] Increased the cooldown to 90 seconds (from 75)
  • [Adjustment] Decreased the active time to 8 seconds (from 15)

MAP

Forge

  • [Adjustment] The bridge under the waterwheel at Capture Zone A has been doubled in width
  • [Adjustment] The navigational space in front of the foundry at Capture Zone C has been opened up for a more comfortable fighting area.
  • [Adjustment] The space behind the foundry at Capture Zone C is no longer accessible as part of the capture zone.
  • [Adjustment] The brawl arena has been moved from the Central Building to the outdoor space around the Mining Tracks

Sentinel

  • [Adjustment] Made the side entrances into the Capture Zone C balcony wider

Harbor

  • [Adjustment] The ledge overlooking the sea at Capture Zone A has been slightly reduced in width

River Fort

  • [Adjustment] The side entrances for Capture Zone A have been widened

USER INTERFACE

  • [Adjustment] Added an in-game warning for players reported for disruptive behavior
  • [Adjustment] Improved the color of the Revenge Gauge in colorblind modes to ensure it can be properly distinguished from players’ emblems

BUG FIXES

GENERAL

  • [Bug Fix] Fixed an issue that caused Gryphon, Aramusha and Lawbringer’s attacks to be parried by an external ally that was in the middle of a parry (FH-1053)

FIGHTERS

Kensei

  • [Bug Fix] All of the Zone Attack Strikes now cause Medium Hit Reactions (from Light)

Developer’s Comment: This ensures Kensei is no longer unsafe on Hit/Block.

Lawbringer

  • [Bug Fix] Fixed an issue that caused the animation to be missing on blocked Top Heavy into Top Light (FH-818)
  • [Bug Fix] Fixed an issue that caused the Lawbringer to be out of range of attacks after a Sprint Attack

Nobushi

  • [Bug Fix] Fixed an issue that caused the animation of “Kick” and “Viper’s Retreat” from chained Light to be missing on Bad Block (FH-925)

Shaolin

  • [Bug Fix] Fixed an issue that caused the Shaolin’s Left “Elegant Lotus” to costs 9 Stamina instead of 12 (FH-959)
  • [Bug Fix] Fixed an issue that caused the Shaolin’s “Bounding Blossom” and “Astonishing Blossom” to become parryable and lead to the regular punish timings after a successful Superior Block (FH-667)

Jiang Jun

  • [Adjustment] Jiang Jun’s Dou Shi’s Choke will no longer unbalance opponents that become Out of Stamina due to the slap’s Stamina damage at the end of the move (FH-330)

Black Prior

  • [Bug Fix] Fixed an issue that caused the Black Prior’s “Bulwark Counter” to still deal 40 Stamina Damage after the CCU (FH-879)

Gryphon

  • [Bug Fix] Gryphon now has 300ms to input a Light in the same stance after a Light Opener Hit to flow into Light Combo [up from 200ms].
  • [Bug Fix] When parrying an attack, Gryphon will no longer buffer the follow-up attack without any inputs from the player, it should now be easier to not do anything after a Parry if desired (FH-1051)
  • [Bug Fix] Fixed an issue that caused the Gryphons Side Light to not input a back walk movement

BOT

  • [Bug Fix] Fixed an issue that caused Rank 2 and 3 Peacekeeper and all Viking Bots, (aside from Berserker), from appearing as random Bots in matches (FH-799)

ONLINE

  • [Bug Fix] Fixed an issue that caused players’ NAT types to be showing up as unknown (FH-786)
  • [Bug Fix] Fixed an issue that could cause players to enter matchmaking with a group larger than the game mode limit

USER INTERFACE

  • [Bug Fix] Fixed an issue that caused Capture Points on the mini map to be displayed in neutral color when being captured. Now the capturing team color will be displayed (FH-226)
  • [Bug Fix] Fixed an issue that caused the Russian description of the “Fresh Focus” gear perk to be missing information about the perk’s functionality compared to the English version (FH-846)

CUSTOMIZATION

  • [Bug Fix] Fixed an issue that caused some armor pieces introduced in Y4S4 to not drop at the intended rarities or reputation (FH-1070)
  • [Bug Fix] Fixed an issue that caused Warlord’s “Hrym Chest” and its variants to clip with the character’s neck when equipping various helmets (FH-933)
  • [Bug Fix] Fixed an issue that caused the Nuxia’s “Hook, Line and Sinker” Signature to show the boot before hooking it in the signature screen (FH-901)
  • [Bug Fix] Fixed an issue that caused the male variant of the Kensei’s “Kabukimono Helm” to display the face and eyes of the female Kensei (FH-810)
  • [Bug Fix] Fixed an issue that caused the Valkyrie’s “Otherworld Skull Helm” to have skin tone inconsistencies (FH-712)
  • [Bug Fix] Fixed an issue that caused the Warlord’s “Solaris Helm” to have a stretching texture near the mouth (FH-689)
  • [Bug Fix] Fixed an issue that caused the lower part of the striped shirt of Warlord’s “Engelbrekt Chest” to not change color to display the chosen color scheme customization (FH-681)
  • [Bug Fix] Fixed an issue that caused the “Kogarashi Helmet” to have a visible texture seam on the neck when paired with low-necked chest pieces like “Izuru Chest”, “Yuro no Miko Chest”, “Tamamo no Mae Chest”, etc (FH-665)
  • [Bug Fix] Fixed an issue that caused the Black Prior’s “Steadfast Rook” and “Clever Bishop” Chests to have customization inconsistencies (FH-652)
  • [Bug Fix] Fixed an issue that caused the Berserker’s “Glamr Helmet” to have skin tone inconsistencies (FH-637)
  • [Bug Fix] Fixed an issue that caused the Shaolin’s “Wu Song Chest” beads belt and outline embroidery to change color depending on the equipped skin tone (FH-616)
  • [Bug Fix] Fixed an issue that caused the female Black Prior’s “Neofelis Helmet” ears to be clipping (FH-541)
  • [Bug Fix] Fixed an issue that caused the Shaolin’s “Failure” emote audio to stop playing when paired with the Thunderbolt and Frightening effect (FH-334)
  • [Bug Fix] Fixed an issue that caused the Berserker’s “Mizar Chest” to have a missing texture on the interior side of the back piece of the tabard (FH-229)
  • [Bug Fix] Fixed an issue that caused the Nobushi’s “Raven Kusanami Shaft” to not display team color properly (FH-222)
  • [Bug Fix] Fixed an issue that caused the Berserker’s “Hallvard Arms” paint pattern, symbol and embossing to not be displayed properly (FH-593)

MISCELLANEOUS

PC

  • Steam Controller input will now display Xbox Controller UI Icons, consistent with all third party controllers. Note that the Steam Controller will still work as expected

Source: For Honor

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GTA Online Weekly Update January 28, 2021

It’s that time of the week, gangsters! Rockstar Games has rolled out the GTA Online weekly update January 28, 2021 activities and discount refresh! Same as always, head on below to see what’s new in the world of GTA Online.

GTA Online Weekly Update January 28, 2021 Summary:

  • Double GTA$ & RP in the Diamond Adversary Series
  • Triple GTA$ & RP in Mobile Operations Missions
  • A GTA$100,000 bonus for players who collect 10 Hidden Caches from the ocean floor this week (to be received next week)
  • A free Santo Capra Patterns Sweater for completing the Cayo Perico Heist finale
  • The Grotti Cheetah Classic sportscar is this week’s top prize at the Lucky Wheel
  • 25% off the Kosatka Submarine and its Upgrades, Mods & Customizations
  • 40% off the Mobile Operations Center, plus 30% off the MOC Weapon & Vehicle Workshop
  • Additional Vehicle Discounts: 40% off the Cargobob, plus 30% off the Nagasaki Stryder and Ocelot Ardent
  • Prime Gaming Bonuses: Players who connect their Social Club account with Prime Gaming will get the Kosatka Submarine’s Sonar Station for free, plus a GTA$200K bonus for playing any time this week
  • Prime Gaming Discounts: 80% off the Pegassi Osiris and 70% off the Progen PR4
  • And a New Vehicle: The Vetir, now available from Warstock Cache & Carry

On the Podium This Week: The Grotti Cheetah Classic

Once you’ve returned from Cayo Perico and you’re done applying aloe, swing by the lobby of The Diamond and give the Lucky Wheel a customary spin for the opportunity to walk away with cash prizes, RP, clothing, myriad mystery prizes, and more. This week on the podium is the Grotti Cheetah Classic, a sleek Italian sportscar with the lithe musculature and grace of a gazelle injected with performance-enhancing drugs.

Discounts

Those looking to get into the espionage game would be wise to take advantage of one (or several) discounts on offer this week, including 40% off the Mobile Operations Center, plus 30% off MOC weapon and vehicle workshops, and sales on a range of vehicles including the Kosatka nuclear submarine.

Kosatka Submarine – 25% off
Kosatka Submarine Upgrades, Mods & Customizations – 25% off

Mobile Operations Centers:

  • MOC – 40% off
  • MOC Weapon & Vehicle Workshop – 30% off

Vehicles:

  • Cargobob – 40% off
  • Nagasaki Stryder – 30% off
  • Ocelot Ardent – 30% off
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Alex Co

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Rainbow Six Siege Update 2.01 January 28 Released for R6 Siege Patch Y5S4.3

Ubisoft has released the Rainbow Six (R6) Siege Year 5 Season 4.3 (Y5S4.3) patch today and it’s live on all platforms! The Rainbow Six Siege update 2.01 January 28 patch brings operator balancing changes, improvements on gameplay mechanics, bug fixes and more.

Check out the estimated file sizes on each platform as well as the official patch notes below.

Rainbow Six Siege Update 2.01 January 28 Patch Notes (R6 Siege Patch Y5S4.3):

  • Ubisoft Connect: 1.09 GB
  • Steam: 868.62 MB
  • Xbox One: 1.57 GB
  • Xbox Series X: 1.82 GB
  • PS4: 1.31 GB
  • PS5: 1.10 GB

BALANCING

ASH

  • Reduced Breaching Round explosive damage range to 2 meters (from 3.5 meters)

BUCK

  • Increased shotgun’s total ammo to 30+1 (from 26)
  • Added Hard Breach Charge (Removed Claymore)

ECHO

  • Reduced Yokai drone jump cooldown to 2s (from 3s)
  • Reduced drone time-out failing to stick to the ceiling to 0.5s (from 2s)
  • Reduced Sonic Burst cooldown to 16s (from 20s)

ELA

  • Removed resistance to Concussion effects
  • Removed “extra” mine while in DBNO

KALI

  • Removed 1-shot-DNBO from CSRX300.
    • CSRX300 now has base damage of 122 for 25 meters.
    • 100% damage until 25 meters and linearly falls to 80% (97.6) at 35 meters
    • Damage to the limbs has not changed.

LESION

  • Removed 1.5x scope from the T-5

LION

  • Added Claymore (Removed Hard Breach Charge)

MELUSI

  • Removed Angled Grip from the MP5

MIRA

  • Removed 1.5x scope from the Vector .45 ACP

ZOFIA

  • Removed resistance to Concussion effects
  • Removed Withstand
  • Reduced impact grenade explosive damage range to 2m (was 3m)

BALLISTIC SHIELDS

  • Removed (set to 0) the camera penalization during the Guard Break animation

HARD BREACH CHARGES

  • Reduced deployment time to 2s (from 3s)
  • Reduced activation time to 5s (from 6s)

RECOIL (CONTROLLER ONLY)

  • Improved recoil for: ARX, C8, M1014, and TCSG12

TWEAKS AND IMPROVEMENTS

GAME HEALTH

Ranked Match Cancellation

  • Timer has been extended to allow disconnected player more time to rejoin a match in progress.
  • Fixing known abuses occurring when players end the first round prematurely, preventing the opposing team from cancelling the match.

BUG FIXES

GAMEPLAY

  • FIXED – Disabling Hostage in matchmaking preferences prevents users from matchmaking into a Road to S.I. match.
  • FIXED – Players are having loadouts reset after playing an Event.

LEVEL DESIGN

  • FIXED – Various LOD issues present on Bank and Stadium maps.
  • FIXED – Zero’s ARGUS Camera can pass through an indestructible floor at EXT Construction Site on Clubhouse map.
  • FIXED – Shooting the bottles and spinning a player character around quickly in a specific location at 1F Pantry can cause FPS drops for everyone in the match on Skyscraper map.
  • FIXED – Multiple collision issues present across various maps.
  • FIXED – Exploitable line of sight present in gaps visible across various maps.
  • FIXED – Desk panels in INT Office on Skyscraper map are not currently breakable.
  • FIXED – Various gadget deployment and clipping issues present across maps.
  • FIXED – The light source on the south-west wall of 2F Penthouse can be seen on the bottom of the north-east wall in 2F VIP Lounge on Stadium map.
  • FIXED – Unnecessary vault prompts are currently present on exterior garage roof near EXT Garage of Kafe Dostoyevsky map and on a police truck at the main entrance of Coastline map.
  • FIXED – A container in 1F Bedroom on Skyscraper map appears positioned off of the ground.
  • FIXED – Defenders that stay in the doorway at 1F Back Stairs will be detected by Attackers and receive a “You are detected” message on Villa map.
  • FIXED – Breach Charges will sometimes not destroy the floor in 2F Master Bathroom on Villa map.
  • FIXED – The defuser can get stuck in 2F Front Office on Consulate map after destroying the floor or if it’s dropped between the electrical generator and metal pole in EXT West Spawn on Stadium map.
  • FIXED – Players can go out of bounds after climbing the ventilation units and dropping near EXT Ventilation Stairs or when fast rappelling down a particular tree on Skyscraper map.
  • FIXED – Grills above the AC unit on the 3rd floor in the Cigar Room on Kafe Dostoyevsky map are unable to be pinged.
  • FIXED – Attackers can be knocked back by Oryx’s Remah Dash through the bulletproof transparent glass in 1F Main Lobby on Stadium map.
  • FIXED – Bullets can penetrate through the blue barrel located at 4F Tractor Storage on Hereford Base map.
  • FIXED – Under specific circumstances, Operators can float above the ground in EXT Main Entrance on Bank map.
  • FIXED – The Secure Area objective clips with nearby furniture in Kids Room on Hereford Base map.
  • FIXED – Operators can spawn with their back to the house at EXT Side Street on House map.

OPERATORS

  • FIXED – Maestro’s Evil Eye turret used in quick succession is occasionally causing issues with gameplay.
  • FIXED – The Bailiff .410’s crosshair elements are clipping while Operator is crouching or prone.
  • FIXED – Improper hand animation is visible after Caveira activates Silent Step and performs a melee attack.
  • FIXED – Sprinting with Warden does not leave footsteps for Jackal’s EyeNox.
  • FIXED – Zofia has additional resistance to her concussion projectile and Ela’s GRZMOT Mine in Road to S.I. 2021 sessions.
  • FIXED – Melee butting with Tachanka’s Shumikha Launcher causes both hands to clip into the grenade launcher.
  • FIXED – Maestro’s Evil Eye can be deployed midair by placing it on Goyo’s Volcan Shield and then removing the Volcan Shield.
  • FIXED – Tachanka’s DP-27 LMG will only destroy one layer of destructible walls that have multiple layers.
  • FIXED – Audio sounds muffled when deploying a secondary Hard Breach Charge while crouching on barricades.

USER EXPERIENCE

  • FIXED – Weapons customized during the Operator Selection Phase are not visually updated in the menu.
  • FIXED – The “Cosplay Guide: Operation Void Edge” Reward is currently displaying a placeholder image in the Ubisoft Connect launcher.
  • FIXED – A pop-up will appear after each game session when the player returns to the main menu.
  • FIXED – Minor visual issues are present in relation to the “Road to S.I. 2021” event.
  • FIXED – Risen Headgear syringe glows intensively.
  • FIXED – Welcome pop-up message for users is not always displaying consistent messaging.
  • FIXED – The hands on Mute’s Swamp Trek uniform have a visual issue while holding a weapon.
  • FIXED – Inviting players to a Custom Online Game creates a Squad instead of adding players to the Custom Online Lobby.
  • FIXED – Several Renown Booster packs are missing the R6 Credits button in the purchase confirmation side panel.
  • FIXED – Players are reporting that despite winning a match, it is counting as a loss and the player can be de-Ranked.
  • FIXED – If a player leaves a Road to S.I. session, the Dynamic Play button from the Player Hub will instead initiate a new search for the event.
  • FIXED – During the MVP screen on Stadium map, minor flickering and visual issues are present.
  • FIXED – The playlist name is missing when a player attempts to reconnect to a previous match.
  • FIXED – When hovering on 1F, the icons of the Operators, objective markers, and bomb sites are visible from 2F as a Caster on Stadium map.
  • FIXED – The Ubisoft Connect weekly challenges are not updated from “Terrorist Hunt” to the current title of “Training Grounds”.Once we know more regarding the next title update for the game, we’ll let our readers know.

Source: Ubisoft

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Cyberpunk 2077 Update 1.11 January 28 Released for a Few Fixes

While CD Projekt RED released a big patch for Cyberpunk 2077 last week, the studio has released the Cyberpunk 2077 update 1.11 January 28 patch, and this includes a few fixes that applies to all platforms.

Head on below for the official patch notes.

Cyberpunk 2077 Update 1.11 January 28 Patch Notes:

Hotfix 1.11 is available on PC, consoles and Stadia!

This update addresses two issues that appeared after Patch 1.1:

  • Item randomization has been restored to the previous state.

The save/load loot exploit will be investigated further.

  • A bug in Down on the Street quest has been fixed.

It occurred for some players during a holocall with Takemura, when using a save made on version 1.06 with Down on the Street quest in progress at “Wait For Takemura’s call” objective. After loading such a save on version 1.1, the holocall would lack dialogue options and block interactions with other NPCs.

Same as always, if we spot anything that got changed that’s not in the notes, we’ll let our readers know. If you spot any technical fixes or gameplay changes made, head on below in the comments to let other Cyberpunk 2077 players know as well.
Source: Cyberpunk
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Kevin Hart Cast as Roland the Soldier in Eli Roth’s Borderlands Movie

It looks like months of negotiations have pulled off for Eli Roth’s film adaptation of 2K’s Borderlands franchise, as The Hollywood Reporter reports that comedian and star Kevin Hart has officially signed up for the Borderlands movie — and he’ll be playing the part of Roland the Soldier.

Hart confirmed the news via his official Twitter page:

Also set to star Cate Blanchett as the legendary thief Lilith, the Borderlands movie will be directed by Roth with Chernobyl series writer Craig Mazin penning the script.

“I’m thrilled to be working with Kevin,” said Roth in a statement. “Borderlands is a different kind of role for him, and we are excited to thrill audiences with a side of Kevin they’ve never seen before. He’s going to be an amazing Roland.”

Added Nathan Kahane, President of the Lionsgate Motion Picture Group: “Kevin has been behind some of the world’s biggest blockbusters, and our source material is inspired by one of the world’s best-selling video games. We love the way our filmmaking team has adapted this story and we couldn’t be in better creative hands.”

Kevin has also starred in the critically acclaimed Jumanji sequel films, alongside Dwayne “The Rock” Johnson, Jack Black, and Karen Gillan. Starring in the Borderlands film will definitely be a career highlight, as the game is one of the most popular video game franchises and has had three sequels — with the most recent in Borderlands 3 continuing to host updates and events for fans and gamers worldwise.

The Borderlands movie has no definite release date yet, and will be released through Lionsgate.

Tim Villasor

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Resident Evil 7 biohazard Update 1.09 (Gold Edition 1.04) Rolled Out

Lst week, Capcom surprised Resident Evil fans by releasing a patch to Resident Evil 7 biohazard that didn’t really bring anything new other than to remind people of Resident Evil Village’s release date is set for May. Today, Capcom has released the Resident Evil 7 biohazard update 1.09 (Gold Edition 1.04)! This update is out on all platforms as we speak.

Resident Evil 7 biohazard Update 1.09 Patch Notes (Gold Edition 1.04):

Same as the last one, Capcom has NOT issued any announcement regarding this patch. There is a chance it’s somehow connected to Resident Evil Re:Verse’s beta starting today, since Capcom might have an announcement or banner for that to entice Resident Evil 7 players to sign up.

Also of note, reliable Resident Evil/Capcom leaker Dusk Golem has mentioned that there is a Resident Evil 7 next-gen upgrade patch set to be rolled out:

That said, over on the Resident Evil subreddit, players have chimed in that they have not noticed any improvements on both the Xbox Series X and PS5 versions.

In any case, once we know more regarding this patch, we’ll update the post. If you spot any gameplay-related changes and whatnot, let us know what you find down in the comments.

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SMITE Update 1.66 Rolled Out for PS4

While Hi-Rez Studios just rolled out the big Season 8 update for SMITE, the studio has today released a new SMITE patch that’s just for the PS4 as far as we’re aware. The SMITE update 1.66 patch doesn’t add anything new as one might expect but it is to fix specific issues, which for this one, is connected with crashing problems.

SMITE Update 1.66 R Patch Notes:

Here’s what got fixed according to Hi-Rez:

Divine Deities! This hotfix is rolling out now to PlayStation users. We’ll continue to monitor for stability over the next few hours.
We just wrapped up testing for a fix attempting to address the PS4 crash issues. We’re going through the process of getting the hotfix ready for distribution and hope to have it out to you all later this evening. We’ll update as soon as we have a clear ETA.

That’s about it as far as we’re aware. If there are any gameplay-related fixes or changes included in this patch, let us know what you find down in the comments below.

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Tomb Raider Animated Series Announced by Netflix

Looks like Lara Croft’s adventures are going to get the anime treatment in the small screen, as Netflix has announced that they and Legendary are making a Tomb Raider animated series — and it takes place after the events of the Tomb Raider reboot trilogy of games that were released in the past several years.

Check out the tweet from Netflix themselves.

Here’s the little details that were shared by The Hollywood Reporter.

Meanwhile, Tomb Raider picks up after the events of Square Enix’s Tomb Raider video game reboot trilogy, which was released in installments from 2013-18 and was developed by Crystal Dynamics and Eidos Montréal. It will be unrelated to the ongoing series of films starring Alicia Vikander as Lara Croft, the adventurer first introduced in 1996.

Tasha Huo, known for The Witcher: Blood Origin, will write and executive produce Tomb Raider. Other executive producers include dj2 Entertainment Founder and CEO Dmitri M. Johnson, Stephan Bugaj and Howard Bliss; and Jacob Robinson.

Rebooted in 2013 by Crystal Dynamics and published by Square Enix, Tomb Raider modernized Lara Croft for a new generation of gamers — turning her into a hardened survivor and fortune seeker who gets her “baptism by fire” adventure after getting shipwrecked in the island of Yamatai. The reboot was a critical and financial success, and spawned two sequels — Rise of the Tomb Raider and Shadow of the Tomb Raider, and even inspired the 2018 film reboot of the same name starring Alicia Vikander.

A cancelled Tomb Raider game was recently unearthed by a modder — which would have been called Tomb Raider 10th Anniversary.

 

Tim Villasor

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Hitman 3 Has Already Recouped Development Costs in Under a Week

Released this January 20, IO Interactive’s Hitman 3 is already profitable for the studio less than seven days after its launch!

This was announced by IO Interactive CEO Hakan Abrak who said the following:

“It has been a labor of love between our fans and everyone at the studio. As the developer and publisher, we are immensely proud that we can say Hitman 3 is already profitable. We have recouped the total project costs in less than a week. That puts us in a really good place and allows us to confidently move forward with our ambitious plans for future projects.”

While the Hitman franchise has been published by different companies throughout its history, Hitman 3 is the first full game in the franchise that’s self-published by IO Interactive, and this meant that marketing and PR were able to work close to the dev team that has been a huge benefit to the game.

This is definitely good news. Our review of Hitman 3 is set to hit the site soon, so keep an eye out for that.

Source: GamesIndustry

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Alex Co

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Marvel’s Spider-Man Miles Morales Update 1.08 January 27 Swings Out (1.008) – Update

Insomniac Games has just released the first Marvel’s Spider-Man Miles Morales patch of the year! The Marvel’s Spider-Man Miles Morales update 1.08 January 27 patch is out now on both PS4 and PS5 (1.008), and is a small 571MB download.

Marvel’s Spider-Man Miles Morales Update 1.08 January 27 Patch Notes (PS5 1.0008):

Update: Fill notes now available!

Fixes & Updates

  • Addressed and issue where Spider-Man could get locked in place during the Venom Dash Tutorial
  • Addressed an issue where black artifacts could appear on the screen
  • Improved stability in the Fidelity and Performance RT visual modes (PS5).
  • Improved various other stability related issues.
  • Addressed various additional issues

VIA Insomniac Games

Update (1/28): A Reddit user states that a brand new Prowler Comic book filter has been added though we haven’t been able to verify this for ourselves yet:

Saw an update for Miles Morales and hopped on to be surprised with a brand new Prowler Comic book filter! Knew I had to get a good photo with the filter and I’m very happy with this!
byu/SymbioteSoda inSpidermanPS4

Here’s what’s new per the PS4’s Update History:

General Fixes & Polish
Various additional fixes

Yep, that’s basically it. We’re keeping our eyes peeled for anything new that might be unearthed by the community, and will update the post if we find anything.

If you haven’t bought the game yet, go read our review and see why we gave it a high score and said the following:

“Miles is a Spider-Man who represents countless individuals who feel overlooked, unheard, and disrespected. A Spider-Man that understands the struggles that others might not. A Spider-Man I can look at and say, “we aren’t so different.”

If you spot any gameplay-related changes or fixes, let us know what you find down in the comments below.

Update: Added a Reddit post that states a new comic book filter was added.

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Alex Co

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The Division 2 Next-Gen Support for 4K, 60fps Coming Next Week

Those playing The Division 2 on next-gen platforms, you’ll soon be getting sharper images and a smoother gameplay experience next week, as Ubisoft has confirmed that The Division 2 next-gen support is scheduled for February 2, 2021!

This was confirmed by Ubisoft Community Developer “Johan” over on Twitter, where he also confirmed that while there is no new State of the Game for The Division 2 this week, Title Update 12.1 will be released on February 2, 2021 which will feature the Resident Evil crossover Apparel Event, alongside The Division 2 next-gen support!

No State of the Game tomorrow. TU12.1 releases on Feb 2nd with the Resident Evil Apparel Event, a rebalance of the Optimization Station cost as well as 4K 60 FPS support for next gen consoles.
Hopefully, we’ll get a new State of the Game next week, as there hasn’t been one since 2021 started. Once the patch is out, we’ll be sure to let our readers know.
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Halo MCC Update 1.2094.0.0 Brings Season 5 “Anvil”

343 has dropped the first major patch for Halo: The Master Chief Chief Collection (Halo MCC) for 2021! Xbox gamers will see this as Halo MCC update 1.2094.0.0, and this brings Season 5 called “Anvil” into the game and more.

Halo MCC Update 1.2094.0.0 Patch Notes:

MCC GAME UPDATE

Today’s game update is more akin to a “hotfix” patch that is very lightweight and includes a short list of bug fixes, and as previously stated – a new option for turning on and off the visibility of new armors and weapon skins for Halo 3, for those that want to preserve the legacy experience. (If you opt to turn off cosmetics, any players in your game who are wearing new armor will appear as default Mark VI.)

Install Size by Version 

Steam

  • Max size of 258 MB

Microsoft Store and Xbox Game Pass for PC

  • Max size of 6.3 GB

Xbox

  • Max size of 9.9 GB

New Features

  • Season 5, “Anvil,” begins with this update. It includes a variety of new unlockable cosmetics for Halo 3 and Halo: Reach, including new skins for armor and weapons, new nameplates, and a new Mongoose skin.
  • The New Skins in Halo 3 toggle in settings has been expanded. Players who want to maintain a classic Halo 3 experience can flip this setting to “disabled” to avoid seeing any new cosmetic items while playing Halo 3, including weapon skins, vehicle skins, and armor. While cosmetics are disabled, any players in your game who are wearing new armor will appear with the default Mark VI.

ANVIL SEASON BATTLE PASS CONTENTS

With Season 5, “Anvil”, we are bringing online over 100 total items for player customization across a 100 tier (and, entirely free) Season Pass where you use Season Points to unlock each tier. This season will include the following types of content:

  • All New Armors for Halo 3 & Halo: Reach, including the long–lost GRD.
  • New Weapon Skins for Halo 3 for your Battle Rifle, Assault Rifle, Magnum, and more.
  • And a slew of new Nameplates to customize your online persona.

To acquire and unlock the 100 tiers for Anvil, you will need to obtain Season Points just like in previous seasons. For newcomers, Season Points can be earned by ranking up your Global Rank for the first 100 Tiers in MCC or by completing daily, weekly, and some of the seasonal challenges.

It’s worth noting, you do not have to unlock these immediately. Season Points are retained indefinitely and can be used on any and all previous seasons interchangeably

For the timed nameplates, head on over here.

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Alex Co

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