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Tony Hawk Pro Skater 1 + 2 Jack Black Cameo as a Playable Character Confirmed

While Jack Black is no stranger to video games starring 2009’s cult classic Brutal Legend, it seems the comedian has managed to sneak himself into another game, and it’s none other than the recently released Tony Hawk Pro Skater 1 + 2! Yes, this Tony Hawk Pro Skater 1 + 2 Jack Black combo is a thing!

If you want to play as Black, you’ll need to unlock a series of challenges. Players must complete every Created Skater challenge (around 24 in total). Once completed, Officer Dick (here in the game as Jack Black) will be a selectable skater! In the original Tony Hawk Pro Skater, Officer Dick was an NPC (non-player controlled character) that would ride around and chase players in a golf kart. While Officer Dick was a playable character then, it was a generic-looking cop, and not Black or any other celebrity.

Our review of Tony Hawk Pro Skater 1 + 2 is still in the trenches, though it should be skating its way out this coming week. There’s a day one update for the game if you haven’t picked it up yet, and here’s what’s in it.

Source: GameSpot

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare & Warzone Playlist Update September 5 Rolled Out

Infinity Ward has rolled out the Call of Duty: Modern Warfare and Warzone playlist update September 5 server-side patch just now. This doesn’t actually deliver any new playlist or modes, but instead, takes out all vehiles in Warzone!

Modern Warfare & Warzone Playlist Update September 5 patch notes:

Per Infinity Ward:

A playlist update is rolling out now across all platforms! This update temporarily removes all vehicles from #Warzone.

Those wondering why this has happened, it’s due to a game-breaking glitch that once triggered, would kick players into the lobby! This glitch cannot be done with a vehicle (via ModernWarzone), hence it got taken out ASAP in an emergency update. Yes, aside from cheaters, there are real assholes that are out to ruin the game for people, sadly.

In other Call of Duty news, we reported earlier today that Call of Duty pros have the Black Ops Cold War alpha already installed on their consoles! In addition to that, we posted on how a YouTuber accidentally livestreamed Black Ops Cold War during a capture event and we got gameplay footage!

Don’t forget, the Black Ops Cold War multiplayer reveal is happening this September 9! Once we know more details, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Ops Cold War Alpha Spotted on Pro Player’s PS4 Dashboard

Remember when we reported that a Call of Duty: Black Ops Cold War alpha was spotted on the PlayStation Network and was even updated? As it turns out, that’s the real deal — though one we won’t be able to play anytime soon!

It seems Treyarch has indeed rolled out the Black Ops Cold War alpha but only for Call of Duty pro players. This was spotted on an Call of Duty pro player Zoomaa when he was livestreaming! Unfortunately, that video doesn’t seem to be archived or has been taken out, though an image has been captured by the CDL Intel Twitter account which has since deleted the tweet. Thankfully, we managed to save it beforehand.

Mind, this isn’t really that surprising given back in June, we reported that Treyarch was already discussing this year’s Call of Duty with COD pros. Will we see the alpha? Most probably not given Treyarch is most likely letting the pros play it for feedback more than anything else.

The wait won’t be long now though, while we’ve already seen leaked multiplayer footage the other day, the offiical Black Ops Cold War multiplayer reveal is set this coming week on September 9.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Game Hero Challenge Cards Bug Now Fixed Says Crystal Dynamics

If you’re playing Crystal Dynamics’ Marvel’s Avengers and found your Hero Challenge Cards weren’t properly tracking, well, you’re not alone. Thankfully, it seems this Marvel’s Avengers game Hero Challenge Cards bug has now been fixed!

Over on Twitter, Crystal Dynamics has announced that this issue has been fixed and they are retroactively graning the lost points!

We have fixed an issue where Hero Challenge Cards were not properly reflecting earned points. We are also in the process of retroactively granting lost points, although this process may take several hours to complete. Thank you for your reports and patience!

This isn’t the only issue that has been plaguing players, though, as there’s also the skin locking/missing issue as well. Crystal Dynamics has issued a workaround for that while the official fix is still being developed.

Stay tuned to our Marvel’s Avengers review! In the meantime, make sure to check our Marvel’s Avengers hub regularly as we have guides and the latest news available there.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Predator Hunting Grounds Update 2.03 September 4 Brings Fixes

Following two significant game updates to Predator Hunting Grounds last week, Illfonic has released the Predator Hunting Grounds update 2.03 September 4 patch, and this one is purely for fixes.

Predator Hunting Grounds Update 2.03 September 4 patch notes:

This patch addresses several connectivity issues and crashes that were introduced in our last patch. Also minor bug fixes.

General

  • Fixed main menu crash caused by specific saved loadouts.
  • An intermittent issue where connecting to a lobby would cause an infinite loading screen has been fixed.
  • An issue where some shaders were not updating correctly has been addressed.
  • Several crashes have been addressed.
  • Several CrossPlay issues have been addressed.

Fireteam

  • General
    • An issue has been discovered where Class Attributes were not being applied correctly to all Fireteam classes has been fixed.
  • Weapons
    • An issue where some weapon attachments were not unlocking for the correct player level has been fixed.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Iron Harvest Review – Full Steam Ahead

Multiplayer fans don’t usually think of RTS (real-time strategy) titles when it comes to games but should they? Developed by King Art, is Iron Harvest the RTS game that mech fans have been waiting for all these years? Find out in our Iron Harvest review!

Blood and Iron

Iron Harvest 1920+ is a dieselpunk alternate reality that takes place right after the great war (WWI). Blending elements from that time period with beautiful machinery, Iron Harvest will take you through an adventure like no other as you battle thick in mud through it’s superb campaign.

Spanning across three factions, the title kicks things off with you taking the role of a young girl named Anna. She resides in a small town located in the Polania Republic. Caught between the massive superpowers of Saxony and Rusviet, things quickly take a turn for the worst for Anna as she suffers the unfortunate outcome of war when her family is taken away from her. Alone, Anna will learn to take the strength to lead a resistance group so that her country can fend for itself during this cold , blood-spewing war.

Right from the start the game does an excellent job at hooking players by presenting a story that is both believable yet inspiring with it’s dieselpunk fantasy setting. While cutscenes are rough with their unpolished animations (RTS issues in general), and voice overs can be a bit phoned in at times, the aesthetics the game provides and the set pieces throughout the campaign more than make up for those flaws, making Iron Harvest one of the most fun RTS in years. I felt completely engrossed by the visuals and in awe as the giant mechanical machines ran rampant across the battlefield, destroying everything in their path. It truly felt grim going up against them, and hearing the characters expressions during combat just made the experience all the better.

It also helps that the pacing of the story is is done well, in that the missions aren’t structured to just be glorified tutorials for the main multiplayer modes. Objectives feel unique with characters offering new dialogue after every completion of them. There’s a natural sense of progression that doesn’t overstay itself with pointless repetitive gameplay for the sake of teaching players. That’s not to say it doesn’t do its job at doing just that, but there is some clear craftsmanship that has been put into the campaign of Iron Harvest, and I only wished it had far more to tell despite it being 30+ hours.

A Return of RTS?

Any RTS fans out there will probably tell you that they haven’t had it easy the last decade. While countless games of the genre have come and go, many have faltered in offering RTS fans the beef of gameplay they so ever lust. Iron Harvest comes close to being just that. Packed with some nearly full destructible environments, Iron Harvest shines well in it’s gameplay by offering strategic real-time combat. Carefully planning attacks and commanding units throughout the battlefield feels smart rather than running through the motion, and the challenge from opposition is very much present. I’d be lying if I said I didn’t have to lower the difficulty to plan things better, but I’m glad that level of challenge is there as it gives you the more reason to play through it again.

I would say it’s very similar to that of Company of Heroes in terms of gameplay. It has a cover system, resource system, building, basically things that have been standardized in many RTS nowadays, but it controls right. And with it’s big focus on massive mechanical killing machines, it helps Iron Harvest differentiate itself from other RTS games in a big way. As mentioned before, there’s a great deal of destructibility in the game and it’s ever so satisfying to see. Being in the middle of a town with a small skirmish between armed units against other armed units, only to see a massive mech come into focus, wreaking havoc in everything in its path is just a joy to watch.

There’s also multiplayer, which adds longevity to the title. I played a few rounds of it, but personally I’ve never been a big RTS fan in competitive multiplayer. In the matches that I did play I found players to be far more skilled than I was, so I was always losing. Not the game’s fault, I just suck at online RTS games. It was still a very much enjoyable mode however, especially playing with friends in some private lobbies. For those wanting a far more challenging experience, then the multiplayer will definitely be for you as it offers the same enjoyable gameplay, only more sweatier. There will eventually be co-op campaign added later this month (September 2020), which is what I’m most excited for, so that’s a big thing for non-competitive players to look out for.

My only big complaints would have to be with how the units handle at times on the field when it comes to cover. It’s extremely spotting, while on screen it shows you are commanding units to hide behind covers, often times they will dip past it and go in plain enemy sights. I wanted to be a bit more stealthier and this issue would many times give me away, causing me to get involved in skirmishes I was yet to be in position for. Very frustrating, especially when I wanted to try to keep as many units alive as possible due to leveling.  The hero unit also seems unresponsive at times from my playthrough, often rushing in battles far too early and then dying. I’m sure a patch will be issued out soon to fix these though, so at this time they’re only momentary issues.

There is clearly a lot of love put into Iron Harvest by developers King Art, and although it could improve in some areas, the title is definitely one that RTS lovers will, well, love. A story with some compelling writing, coupled with addictive, fun gameplay, Iron Harvest is one treat of a package that I highly recommend. With more updates and content set to drop in the coming months, this will be one title that will continue to get better and better with time.

SCORE: 8/10

Pros

  • Fun and enjoyable gameplay, similar to that of Company of Hero
  • Despite flaws, the story was a big surprise and makes us wanting more
  • Lengthy amount of content with more coming post launch in free updates
  • Mechs feel threatening and are fun to watch and command

Cons

  • Unit behavior needs more tweaking
  • Audio cut outs, and is overall rough
  • Cinematic animations look janky and off

___________________________________________________________________________________

A review code of Iron Harvest 1920+ was provided by the publisher. Game reviewed on PC. Click here to read SP1st and MP1st’s review and scoring policy. Iron Harvest 1920+ is now available on all platforms.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Destiny 2 Triumphs Rework Explained by Bungie, Iron Banner Returns Next Week

While Bungie has already talked about the Destiny Content Vault (DCV) and what will change in terms of activities, Bungie is explaining how the Destiny 2 Triumphs rework will be once November 10 rolls around.

Destiny 2 Triumphs rework explanation:

Destiny Dev Team: Hello Destiny Community! We’re sure you’ve a ton of questions about Triumphs, particularity what happens to Triumphs once the content associated with them goes into the Destiny Content Vault. We’re updating how Triumphs will work going forward and want to walk you through how everything will look starting on November 10.
First, the goals!
  • Provide pursuits for all players.
  • Provide seasonal pursuits that match each Season of Destiny.
  • Provide destination pursuits for each new destination in Destiny.
  • Ensure everyone can show off their accomplishments.
  • Make all Triumphs have a score.
  • Make sure it’s clear what happens when content goes into the DCV.

AN EVOLVING SET OF TRIUMPHS FOR AN EVOLVING WORLD 

What are we going to do?
  • Reorganize Triumphs to make them more compatible with our evolving world.
      • Create a Career Score that that represents the totality of what you’ve done in Destiny 2.
      • Create an Active Score, for the things that can be done now in the live game.
      • Focus our generic Triumphs into a leaner lifetime set, that covers the basics of being a Guardian.
      • Organize the rest of Triumphs around Seasons and destinations.
      • Track the history of what you’ve done as Legacy Triumphs.
  • Beyond Light will include a set of Triumphs that targets this year’s destination, Europa.
      • These Triumphs all have score.
      • They include the content on the destination (story missions, strike, raid, Lost Sectors, and, yes, even some secrets).
  • There will be a Set of Triumphs that targets Season 12’s content.
      • The Triumphs will all have score.
      • We like the pattern of rewarding Seasonal currency for completing these Triumphs, and will continue to do so.
      • These Triumphs will stick around for as long as the Seasonal content does.
      • While active, seasonal Triumph score will still contribute to your active score.
      • When the Seasonal content is no longer available, the Seasonal set moves under Legacy Triumphs.
          • They no longer contribute to your Active Score.
          • They will still contribute to your Career Score.
  • The Lifetime set will be about teaching players all the things you can do in Destiny.
      • These will mostly target new players as they join our ranks.
      • They will focus on helping players explore Destiny’s sandbox and game modes.
      • If new systems are added to the game, this pool will grow.
(Sharp eyes will notice that we’ve moved Medals, Catalysts, and Lore off into their own sections, but more on that later.)

YOU KEEP SAYING ‘LEGACY TRIUMPHS.’ WHAT IS THAT? 

  • For this year:
      • In game, we’ll remember your total Triumph score and display it on the updated Triumphs screen.
      • In game, we’ll remember every Triumph that contributed to a Seal and display them under Legacy Triumphs.
      • In game, we’ll let you browse through the Seals under Legacy Triumphs.
      • You’ll be able to equip the Titles you’ve earned going forward.
      • We’ll have a demonstration set targeting the Leviathan that shows how this works.
  • We’ve stored the completion state of every Triumph you’ve finished (or not) even for Triumphs no longer displayed in game. Work is ongoing to flesh out the categories those Triumphs live in.
      • Going forward, when content moves to the Destiny Content Vault, Triumph sets that are no longer earnable will become Legacy Triumphs.
  • Legacy Triumphs will contribute to your Career Score, but not your Active Score.

WHAT ABOUT THE THINGS THAT CAN STILL BE EARNED AFTER NOVEMBER 10?  

  • We’ll break out the Luna, Dreaming City, Tangled Shore, EDZ, and Nessus Triumphs into their own destination sets, and keep them available and contributing to your Active Triumph score.
  • We’ll move your progress into any Triumph that still exists.
  • In some cases, we’ve reduced the size of the Triumph sets to make this easier to understand for new players (Gambit, Crucible, Vanguard).
  • In other cases, we’ve increased the size of the set and added rewards (Lifetime set).

DOES THIS MEAN SOME SEALS MAY NO LONGER BE EARNABLE? 

Yes. With a bunch of content going into the DCV, there are Seals and their corresponding Titles that will no longer be earnable when Beyond Light is released.
  • Earnable in Beyond Light:
      • Crucible – Unbroken
      • Gambit – Dredgen
      • Flawless – Flawless
      • Conqueror – Conqueror
      • Shadowkeep – Harbinger
      • Garden of Salvation – Enlightened
      • The Dreaming City – Cursebreaker
      • The Last Wish – Rivensbane
      • Beyond Light – [redacted]
      • Season 12 – [redacted]
      • [redacted]
  • Moved to Legacy in Beyond Light (and no longer earnable):
      • A Shadow Rises – Shadow
      • Reckoner – Reckoner
      • Black Armory – Blacksmith
      • Destinations – Wayfarer
      • Lore – Chronicler
      • Season 5 through Season 11 titles

WHAT WERE YOU SAYING ABOUT MEDALS, CATALYSTS, AND LORE MOVING? 

  • Medals and catalysts will now have their own sections to make them more visible and easier to keep track of.
  • Lore will also have its own section and a brand-new UI to show off the book covers and improve the reading experience.
  • All lore up through Season of Arrivals  will be available to all players. The game will still show how many of the pages you earned, but everyone will be able to read everything now.
      •  So if you want to see X out of X pages earned – go earn any missing lore pages before the end of the season as well.
  • New lore will be unlocked through Triumphs going forward and eventually made available to everyone when they become Legacy Triumphs.

Also of note, Bungie has announced that the Iron Banner is returning next week! Here’s the schedule:

Iron Banner and Bonus Valor
Begins: 10 AM PDT on September 8
Ends: 10 AM PDT on September 15

In other Destiny 2 news, don’t forget to check out today’s Trial of Osiris rewards! Bungie has also given us our first look at the Warlock Shadebinder and Titan Behemoth subclasses being introduced in Beyond Light.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Gotham Knights Characters Fighting Styles Explained, Won’t Force Gamers to Specific Characters

Possibly one of the best surprises we got last month during the DC Fandome digital event was the reveal of Gotham Knights — WB Games Montreal’s co-op action game. If you saw the gameplay reveal, and wondered how the Gotham Knights characters played differently from one another, let the devs themselves explain it.

Speaing to the PlayStation Blog, Creative Director Patrick Redding gave a brief overview of how each Knight is different from one another:

Red Hood is a brutal brawler with a focus on gunplay. Nightwing’s acrobatics lead to a more exaggerated style of fighting, while the current Robin favours stealth and is a dab hand at using status effects to disrupt enemies. And Batgirl? “She combines a laser-focused, targeted and efficient melee fighter approach with a lot of resilience and the ability to weaponize her environment using hacking,” says Redding. 

Redding also explains that players can choose from four different heroes with four combat stytles, with four separate XP progression systems each. Players can choose to play as one character for the entirety of the game, or switch from different ones, but the game will not force players to play as a specific character.

Make sure to read up on the devs’ explanation as to why Tim Drake is this game’s version of Robin here.

Gotham Knights batgrapples out in 2021 on the PS4, PS5, Xbox One, Xbox Series X and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Game Skin Locking & Missing Issue Being Looked Into, Here’s a Potential Workaround

There’s a Marvel’s Avengers game skin locking and missing bug that is currently happening to players, locking them out of their previously unlocked skins.

The skin locking bug seems to be triggering when players preview their skin, although that doesn’t always seem to be the case for some. This bug appears to be affecting every type of skins, even the premium ones that users have bought with their own money. Multiple people on the game’s subreddit have posted what they’ve experienced so far:

Numerous skins gone after recent patch
by inPlayAvengers

Skins becoming locked again after unlocking?
byu/Boomerkills12 inPlayAvengers

There are more posts similar to those but you get the idea. While there’s no fix out just yet, Crystal Dynamic issued a press release with the newest Marvel’s Avengers update, detailing that they are indeed aware of the bug and have provided users with a potential workaround to fixing it.

This presents to some players as costumes that were previously unlocked through campaign progress reverting to a locked state, which may be due to previewing outfits. Exiting to Main Menu and relaunching should return the missing outfits to your inventory. 

It was noted that if this doesn’t resolve the issue then you should contact their support on the official Square Enix support site. You can do so by visiting this link here: support.square-enix-games.com

In the meantime we suggest you do not purchase any premium skins from the storefront, as while we are sure this will be included in the next Marvel’s Avengers update, we would hate to see any complications if it doesn’t resolve purchases. Stay tuned as we will be updating this post once a real fix has been issued. Oh, and don’t forget to visit back here in the coming weeks for aour full Marvel’s Avengers game review!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Destiny 2 Xur Location Today September 4 and Items Listed

Guardians, it’s Friday, so be prepared to part with your Strange Coins as the hooded one is back! MP1st is back here once again to bring you the Destiny 2 Xur location today September 4, and of course, what his items for sale are.

Destiny 2 Xur Location Today September 4:

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

The Barge, Watcher’s Grave, Nessus


Exotic Gear:

Name Type MOB RES REC DIS INT STR Total Cost
Merciless Energy Fusion Rifle 29 Legendary Shards
Foetracer Hunter Helmet 16 6 9 7 16 7 61 23 Legendary Shards
Aeon Safe Titan Gauntlets 20 4 10 2 19 11 66 23 Legendary Shards
Wings of Sacred Dawn Warlock Chest Armor 18 7 7 17 6 7 62 23 Legendary Shards

Consumables:

Name Type Cost
Five of Swords Challenge Card

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

In other Destiny 2 news, check out the subclasses coming to the upcoming expansion Beyond Light later this year! Released by Bungie this week, check out the Warlock Shadebinder, and the Titan Behemoth! Next week, the Hunter Revenant will be featured, so stay tuned!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Trials of Osiris Rewards This Week September 4, 2020

Destiny 2 PvP fans, your time to shine this week has come yet again! The weekly Trials of Osiris is here which brings new rewards! The MP1st Destiny 2 Trials of Osiris rewards this week September 4 listing is here, and same as before, we list the map and win tier rewards.

Destiny 2 Trials of Osiris Rewards This Week September 4, 2020:

Trials of Osiris Map

Javelin-4

Rewards

Rotation not known yet, please let us know!

  • 3 Wins (Powerful): Class Helmet (Hood of The Exile, Cover of The Exile, Helm of The Exile)
  • 5 Wins (Powerful): The Summoner
  • 7 Wins (Pinnacle): Astral Horizon Shotgun
  • Flawless (Pinnacle): Class Item (Cloak of The Exile, Mark of The Exile, Bond of The Exile)

Bounties

Name Description Cost Requirement Reward
End Game Complete matches and rounds. Wins in the Trials of Osiris grant the most efficient progress. 1000 Glimmer 100 Progress XP & Glimmer & 35 Valor Rank Points & 5 Trials Token & 1 Trials Engram
Coordinated Assault As a fireteam, defeat opponents with precision final blows in the Trials of Osiris. 1000 Glimmer 100 [Headshot] Precision XP & Glimmer & 35 Valor Rank Points & 5 Trials Token

Passages

Name Perk Cost
Passage of Mercy Forgives one loss per run. 25000 Glimmer & 15 Legendary Shards
Passage of Ferocity With zero losses, your third win grants a bonus win. 25000 Glimmer & 15 Legendary Shards
Passage of Wealth Increased tokens from reaching 3, 5, and 7 wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Wisdom Grants bonus XP from Trials wins, scaling with the number of wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 50000 Glimmer & 50 Legendary Shards

In other Destiny 2 news, check out the subclasses coming to the upcoming expansion Beyond Light later this year! Released by Bungie this week, check out the Warlock Shadebinder, and the Titan Behemoth! Next week, the Hunter Revenant will be featured, and there’s a new patch set to be deployed too.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dead by Daylight Next Update “Descend Beyond” & Announced, Game Getting Overhauled Visuals

Dead by Daylight fans, there’s a lot to take in with game! Behaviour Interactive has announced the Dead by Daylight next update and it’s called “Descend Beyond.” There’s a new killer and well, I’ll let the trailer speak for itself.

Let ambition drive you… but tread carefully: the line between ambition and hubris is razor thin. Experience the corruption of The Blight, and the ambitious spirit of Felix Richter with the Descend Beyond Chapter in Dead by Daylight.

The Blight, a bright and ambitious chemist who sought to enhance humanity through the use of his compounds, only to become a victim of his own ambitions, is the new Killer. After his research was stolen, The Blight was lured into the Realm of the Entity by the promise of new, forbidden knowledge. The new survivor is Felix Richter, an eccentric architect with a unique vision. Returning to the mysterious island where his father had disappeared, Felix descended into the darkness beyond and was never seen again.

No firm release date has been given yet, but once we know the exact release date, we’ll let our readers know.

In addition to that, the studio has announced the “Realm Beyond” project where the game will get a top-to-bottom visual overhaul! Here’s a snippet from the Q&A published by the devs.

What is the Realm Beyond project? When is it coming?

JF: Between now and Fall 2021, we will be introducing a series of free updates to our visuals, graphics, lighting, animations, and more for players on PC, Xbox One, PS4, Nintendo Switch, and Stadia while also building up to a Dead by Daylight experience for the next generation of consoles.

This project also includes the ongoing support of Cross-Play and Cross-Friends, released earlier this Summer, and future quality of life improvement to help expand and unify the Entity’s Realm.

Players can anticipate even more environmental elements in the Killing Grounds, resulting in more immersive maps. Dead by Daylight characters will have more realistic modeling and texturing, related to and informed by each character’s lore. Also, we’ll be making improvements to the lighting and VFX for a more engrossing experience. Blood in the moonlight looks a certain way—these details matter!

What is this specific update about?

SH: For this first major update, we focused on updating Springwood and Yamaoka Estate. We gave a lot of attention to the lighting to make the experience of roaming these maps more realistic and engrossing. Individual rooms will now be more distinct, with each serving a specific function. This allows players to better orient themselves in a Trial, while also filling the maps with environmental storytelling details for you to discover. On top of that, the team has also made some significant changes to both the visuals and interaction animations of Generators and Chests.

You can check out the full Q&A on the official Dead by Daylight website.

Lastly, as mentioned in the Q&A, Dead by Daylight is headed to next-gen! The game will be out this Holiday 2020 with improved graphics and will be a free upgrade!

Stay tuned here on MP1st for more Dead by Daylight news.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Game Update 1.05 September 4 Sneaks Out (Update #2)

Heads up, Avenger! Crystal Dynamics has released the Marvel’s Avengers game update 1.05 September 4 patch, and it’s a small download. Clocking in at just 90MB, the patch is now live on all platforms. Head on below for more info about it.

Marvel’s Avengers Game Update 1.05 September 4 patch notes:

Crystal Dynamics has released the offical patch notes for all platforms via the game’s Discord channel!

PS4: V1.2.3

Features

  • Backup Save: Available in the Settings menu, this feature backs up your save files. Your progress will be saved every hour. If you run into any issues with a corrupted save file, this can potentially help retrieve and revert to a different save file. Please note: This may not work for everyone, and will not address issues with save files that existed prior to this patch.  

General

  • Fixed an issue where the Square Enix Members interface would appear too frequently.
  • Network improvements

Missions

  • Last Avenger Standing now works as desired when characters switch out.

Xbox: V1.2.2

General

  • Various UI Improvements 
  • Save Game optimizations      
  • Fixed issues with Exotic Artifact abilities 
  • Addressed character model bugs with young Kamala and Thor 

Patch V1.2.3 for Xbox is currently pending but expected to roll out later today. We will update this blog and share on social as soon as it is live!

The PC patch notes are available now. Note that there are PC-specific fixes, so for console notes, we’ll have to wait a bit longer. Check it out below (via Steam):

We have just released our first patch for Marvel’s Avengers, build 12.9. This patch is primarily focused on stability, based on the data we have collected after Early Access started a few days ago.

The patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.

List of fixes for this patch:

  • Implemented work-around for NVIDIA 10-series driver problem that was causing crashes when using ALT-TAB, ALT-ENTER, and other situations.
  • Enabling Steam Cloud to allow you to easily synchronize your save-games between multiple PCs.
  • Fixed a problem that caused some players to be unable to throw rocks as Hulk or to shoot as Iron Man.
  • Fix for a DEVICE_HUNG crash some users experienced in the sewers.
  • Various other stability improvements.

We are aware of a number of other issues that are causing problems for some of our players, and teams are hard at work addressing those, but for now we want to make sure we get these stability improvements that have already been identified to all of you. Please keep your feedback coming, and we will be releasing further patches as fixes are found.

Crystal Dynamics has not released the official patch notes yet outside of “various bug fixes and improvements,” being listed, but some users have reported that it has fixed the Chimera bug that prevent people from progressing further.

Unfortunately, what we do know is, it hasn’t addressed the matchmaking issues the game currently is suffering from, nor does it fix the character skins suddenly disappearing or becoming locked again after earning them already.

We’re on the lookout for official patch notes, and will update the post once Crsytal Dynamics shares any.

For those starting out, we recommend checking out our Marvel’s Avengers guides. While we have all the hero skill trees listed along with images here,  we also posted a stat terminology guide that will help gamers understand what “Might” or “Resilience” does in terms of gameplay.

In addition to that, we posted a handy guide that will let you farm daily and weekly challenges super fast.

Stay tuned to our review hitting the site soon, as well as character builds and skills recommendations.

Update: Added official PC patch notes.

Update #2: Added console patch notes

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Alex Co

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New Black Desert Online Update 1.53 September 4 Released, Brings Pit of Undying

Pearly Abyss has rolled out new content for Black Desert Online console playes! The new Black Desert Online update 1.53 September 4 patch and it brings the Pit of Undying content. Head on below for the full patch notes.

New Black Desert Online update 1.53 September 4 patch notes:

Pit of Undying

Pit of Undying has been something that we have wanted to do for some time. We’ve long wanted to bring a deeper, more engaging PVE experience for players and it is something we have also heard a lot from adventurers across our services. Creating bosses that are both challenging and fit with a ‘play how you want to’ mentality has

been a challenge, but we are finally happy to release the Pit of Undying to console! We are aiming to further expand this mode in the future, and look forward to receiving feedback from you so that we can further improve and build this mode.

The Crow’s Nest is an island shrouded in fog. Only the bravest of sailors ever found their way here, and those that did manage to find it often ended up staying here. Tranan Underfoe knows of the Crow’s Nest, and is willing to tell of its location to those adventurers who have already proved their worth. Follow his instructions, and you too

will be able to find the Crow’s nest, and meet up with the first crow, the one who started this elusive order.

In the Crow’s Nest you will discover the Pit of Undying. The Pit of Undying is a 1v1 PvE arena where you will get to face off against challenging bosses. Unlike the bosses you have faced so far in the world of Black Desert, you will need to pay close attention to your opponents, and discover their weaknesses. To get to the Pit of Undying,

you will first need to complete a series of quests taking you to the Crows Nest, and once there you will be able to challenge the fighters of the Crow Merchants Guild.

Crow’s Nest

Crow’s nest is located north of Iliya Island, and is easily recognizable due to it’s volcanic nature. You will need a boat if you wish to navigate there yourself, and as it is in the Ross Sea, you will need to navigate without the use of the map or auto pathing, so make sure to orientate yourself before reaching the Ross Sea.

In order to start the pit of undying, you will need to have the Undying Crow’s Insignia equipped onto your character, which sits in your Tome slot. To get this insignia, you will need to complete the ‘Crow’s Nest’ questline. These quests can be completed once per family, on a character that is level 56 or higher.

Meet the Bosses


Evergart – A former member of the Goyen Mercenaries and a researcher of Necromancy, Evergart is a formidable foe so watch out for his powerful attacks.

Brodie – A skilled Archer, and expert hunter. Brodie is well known for laying traps to ensnare those in his sights.

Man of Steel – The Man of Steel will chase down those who dare challenge him in the Pit of Undying and smash them to pieces.

Yulho – An elusive up and comer in the Pit of Undying. He is rarely seen, yet his name carries a lot of prestige. Defeating Yulho offers a large reward.

Kunga – Kunga dreams of fighting in the honor of the great Shultz, and has found home in the Pit of Undying. He is a daunting figure, and adventurers are warned he can be an incredible challenge for anyone who has to face him.

These fights will vary depending on the Insignia that your character wears while entering the Pit of Undying. The higher the level of your insignia, the more challenging the battles will be and the greater amount of Seal of Undying items you will get.. To get your first insignia, you will need to complete the [Great Expedition] Crow’s Nest

quest line.

If you die in the Pit of the Undying during the main Crow’s Nest quests, do not forfeit the quest but interact with Chorpy for a rematch.

Rewards

Great battles of course require great rewards. For each of your victories you will be rewarded with ‘Seals of Undying’, which can then be used to purchase items from Patrigio in the Crow’s Nest. You can exchange ‘Seals of Undying’ for the following items:

Item Seals of Undying Required
Fresh Orange Juice 2
Sweet Wild Berry Juice 2
Sour Green Grape Juice 2
Enchanted Scroll +20 20
Cron Stone Bundle 30
Item Collection Increase Scroll (30 min.) 100
Advice of Valks (25~35) 200
Fine Accessory Box 350
Advice of Valks (40~60) 500
Combat/Skill EXP Exchange Coupons (select 1) 6000

Instant Travel to the Pit of Undying

Once you have discovered the Crow’s Nest for yourself and completing the required questline, you will be able to instantly teleport back to the Pit on Undying. This function is available only from Velia or the Crow’s Nest, and you must not be in a party when trying to use this function, which will appear in the start menu. To have this

function available, you must first have completed the `[Crow’s Nest] To Crow’s Nest` quest from Lavala.

Traitor’s Graveyard

Hexe Sanctuary is a classic spot for adventurers to test their mettle. The skeletons and wolves there send frights through the weak, and after this test many never return. But recent discoveries in the area may change that, as the Traitors Graveyard has been discovered.

Attacking the Traitors Gravestones located throughout the area will attract the attention of Grudge-bearing skeletons, who will try to protect the gravestones. These skeletons will be embued with a pure hatred of the living, and as such will be considerably stronger than normal skeletons that protect Hexe Sanctuary.

Traitors Graveyard comes with a recommended AP rating of 160, so venture there if you dare.

Item Changes

As part of our continued effort to tidy up in-game text and make things clearer, we are adding the missing effects to the following Magic Crystals.

-Magic Crystal of Infinity – Ignore Knockback Resistance

Ignore Knockback Resistance +10% → Knockback/Floating Resistance +10%

-Magic Crystal of Infinity – Ignore Knockdown Resistance

Ignore Knockdown Resistance +10% → Knockdown/Bound Resistance +10%

-Magic Crystal of Infinity – Ignore Stun Resistance

Ignore Stun Resistance +10% → Stun/Stiffness/Freezing Resistance +10%

We have also improved the 4-set effect description of the Treant and Desert Camouflage Outfits to include everything that is hidden.

– Hides your character, family, and guild name.

Quest Changes

We have added a series of quests that will prompt you to obtain knowledge of various islands in the Balenos region. You will be able to start this quest line with a character that is level 14 or higher, and in you family have completed the following quests: ‘[Boss] Witch-Hunting’, or ‘Looking for Adventurers’. Once these have been met, talk

to Igor Bartali in Velia to begin the quests.

Conquest/ Node War Changes

● The Max HP buff that is applied during Conquests Wars in Balenos, Serendia and Calpheon has been increased from +100 HP to +1000 HP, and we have removed the Max HP-500 effect for conquering a territory consecutively.

● The Max HP buff that is applied during Node Wars has been increased from +100 HP to +500 HP

● Reduced the Cooldown for reviving in Conquest Wars:

-Before: 60~120 seconds

-After: 10 ~ 60 seconds

-The cooldown reduction effect of Recovery Centers has not changed.

● Changed the minimum AP/DP/Accuracy adjusted for characters participating in Node/ Conquest Wars.

 

 

Through a culmination of the Korean FGT, user feedback and internal discussions, we are releasing a pretty large and comprehensive list of balance changes. This update is intended to improve the performance of multiple skills for every class, and includes changes to both pre-awakening and awakening for every class. We will also be

making changes to the AP/DP brackets (especially at the higher levels), and although players are currently not able to reach these heights, the changes will be there once they are obtainable.

All Class Changes

Certain skills that use summons (whether visual or not) have had their Basic Attack Power increased.

Class Skill Before After
Sorceress Blade of Darkness I, Flow: Cry of Darkness 5 90
Blade of Darkness II, Flow: Cry of Darkness 10 95
Blade of Darkness III, Flow: Cry of Darkness 15 100
Black Spirit: Cartian’s Protection 1 100
Berserker Black Spirit: Flame Buster 1 100
Tamer Heilang I 15 45
Heilang II 20 50
Heilang III 25 55
Heilang IV 30 60
Heilang V 35 65
Heilang VI 40 70
Heilang VII 45 75
Heilang VIII 50 80
Heilang IX 55 85
Heilang X 60 90
Heilang XI 65 95
Musa Projection 15 100
Black Spirit: Projection 1 100
Kunoichi Delighted Blast 15 100
Ninjutsu: Sinew Cut 15 100
Assassin’s Trail 1 100
Witch Toxic Flood 15 100
Gorr 65 100
Tett 65 100
Wizard Lava Field 15 100
Arne 65 100
Marg 65 100
Striker Echo Spirit 35 100
Mystic Dragon 35 100
Archer Black Spirit: Radiant Explosion 15 100

 

The Damage Reduction granted at different DP brackets has been modified, and new brackets have been added to the upper end of the scale.

Before After
Displayed DP Bonus Damage Reduction Displayed DP Bonus Damage Reduction
301~ 308 14% 301~ 307 14%
309 ~ 315 15% 308 ~ 314 15%
316 ~ 323 16% 315 ~ 321 16%
324 ~ 330 17% 322 ~ 328 17%
331 ~ 338 18% 329 ~ 334 18%
339 ~ 345 19% 335 ~ 340 19%
345 ~ 20% 341 ~ 346 20%
    347 ~ 352 21%
    353 ~ 358 22%
    359 ~ 364 23%
    365 ~ 370 24%
    371 ~ 376 25%
    377 ~ 382 26%
    383 ~ 388 27%
    389 ~394 28%
    395 ~ 400 29%
    401 ~ 30%

Additional AP brackets have also been added

Displayed AP Additional AP
309 ~ 315 200
316 ~ 322 203
323 ~ 329 205
330 ~ 339 207
340 ~ 210


Pre-Awakening Skills

● Piercing Spear, Absolute: Piercing Spear – Is now able to be used during cooldowns.

● Instant Grapple – Now a passive skill that is always activated when using Take Down after learning Instant Grapple.

● Seismic Strike – Skill activation time reduced.

 

Awakening Skills

● Black Spirit: Solar Flare – Added levels to the skill so the skill’s damage increases with the Solar Flare skill levels.

Skill Damage
Black Spirit: Solar Flare I Hit Damage 1156% x1, Max 3 Hits
Hit Damage 1156% x10
Black Spirit: Solar Flare II Hit Damage 1272% x1, Max 3 Hits
Hit Damage 1272% x10
Black Spirit: Solar Flare III Hit Damage 1388% x1, Max 3 Hits
Hit Damage 1388% x10
Black Spirit: Solar Flare IV Hit Damage 1503% x1, Max 3 Hits
Hit Damage 1503% x10

 

● Head Chase – Changed the skill to be useable while in pre-awakening.

● Grave Digging – Fixed issues where the reductions for Attack Speed, Cating Speed, and Movement Speed did not apply after a successful spin hit.

Pre-Awakening Skills

● Call of the Earth – Increased the duration time of the Increased Skill Accuracy effect by 20 seconds.

● Evasive Explosion Shot – Adjusted the skill’s cooldown time.

Skill Before After
Evasive Explosion Shot I 15 sec. 15 sec.
Evasive Explosion Shot II 14 sec. 13 sec.
Evasive Explosion Shot III 12 sec. 11 sec.
Absolute: Evasive Explosion Shot 12 sec. 9 sec.

● Blasting Gust – Improved the skill so that it can be activated in Awakening after Ultimate: Evasive Explosion Shot and Absolute: Blasting Gust have been learned.

● Blasting Gust I ~ III – Added Super Armor effects to the spinning motion of the skills.

● Razor Wind I ~ V, Absolute: Razor Wind – Added Forward Guard effects to the starting motion of the skills.

● Descending Current, Ultimate: Descending Current – Improved combo to be more natural when transitioning from Descending Current to Ultimate: Descending Current.

● Descending Current – Changed the skill’s cooldown to 4 seconds, and added Super Armor effect when not on cooldown.

● Spirit Healing – Applied Stamina +10 permanent effects to all levels in the skill whereas before it only applied to certain levels. Reaching max level will now grant an additional +100 Stamina.

 

Awakening Skills

● Wailing Wind – Changed the skill to be usable from the Ring Menu Slot while in pre-awakening.

● Wailing Wind – Changed the skill’s Knockback effect to apply only to monsters and added a Forward Guard Effect.

● Guardian – Changed the skill’s sprinting buffs to be applied while not in combat or while in pre-awakening.

Pre-Awakening Skills

● Shards of Darkness IV – Added new skill level which will allow you to create up to 4 shards.

● Crow Food II – Added a new skill level

– Learning Crow Food II will allow you to use Storming Crow by consuming shards, even if you do not have enough stamina.

● Imminent Doom – Skill cooldown changed to 24 seconds (down from 30 seconds).

● Bloody Calamity – Skill cooldown changed to 30 seconds (down from 40 seconds).

● Absolute: Crow Flare – Added floating effect to the skill for a successful hit when skill is used off cooldown.

● Absolute Darkness – Improved the skill to be usable in Quick Slot, and can be used while in awakening.

 

Awakening Skills

● Soul Harvest – Increased the recovery effect of Shards of Darkness in the skill to recover 2 points per successful hit, Maximum 8 points.

● Shadow Leap – Added a way to obtain Increase AP effects by consuming Shards.

– This consumes 10 Shards which will give the caster identical buffs as Shards of Darkness.

● Nightmare – Added Super Armor effects to the starting motions of the skill.

● Turn-back Slash, Black Spirit: Turn-back Slash – Added Decrease All Evasion effects upon the last successful hit of the skills.

● Blade of Darkness I ~ III – Increased PvE, PvP damage of the Summons by 30%.

● Flow: Cry of Darkness – Increased number of hits by 1.

Pre-Awakening Skills

● Fearsome Tyrant I~III, Absolute: Fearsome Tyrant – Cooldown changed as follows:

Skill Before After
Fearsome Tyrant I 1 Min. 45 Sec. 1 Min.
Fearsome Tyrant II 1 Min. 45 Sec. 55 Sec.
Fearsome Tyrant III 1 Min. 45 Sec. 50 Sec.
Absolute: Fearsome Tyrant 1 Min. 45 Sec. 45 Sec.

● Shake Off – Improved skill by allowing Shake Off to combo after Fearsome Tyrant after learning Shake Off III and IV.

● Fearsome Tyrant – Input changed when using the skill on a mount to B/O

● Raging Thunder I ~ Absolute: Raging Thunder – Changed Raging Thunder I, II knockback effects and Raging Thunder III ~ Absolute: Raging Thunder Knockdown effects to be applied only to monsters.

● Raging Thunder I ~ Absolute: Raging Thunder – Super armor added to the skill, PvP damage decreased by 11%.

● Raging Thunder – Added text to explain the details of the skill which can be used after Shake off and Evasion.

– Using Shake Off here will no longer have Super Armor effects, but will instead have knockdown.

● Feral Rage – Added Super Armor to the skill.

● Shake Off – Changed the skill’s Super Armor effect to Invincibility effect.

● Frenzied Destroyer – Improved the skill to activate additional hits while pressing +RB/R1 + RT/R2

● Ire of Beast – Improved the camera to spin the character towards the camera direction while using the skill.

● Lava Piercer – Improved issues where movement would slow down when the characterwas hit during Lava Piercer.

● Wrath of Beast – Fixed an issue where the Beast Shape would turn off when using the skill.

● Fixed issues with landing when being hit during aerial motions in Predatory Hunt, Giant Leap, Black Spirit: Giant Leap.

 

Awakening Skills

● Flow: Earth Dividing – Skill can now be added to the Ring Menu

● Flow: Ancient Wave – Cooldown reduced to 20 seconds (from 30 seconds).

 

Pre-Awakening Skills

● Jolt Stab – Increased the skill’s speed.

● Absorb Heilang – Fixed the issue where Absorb Heilang did not display the correct cooldown when set to a Skill Cooldown Slot.

● Summon Heilang XI – Added Stiffness on hit when using Command: Attack on the Heilang who’s learned the skill.

● Heilang: Upward Claw I~V – Improved the skill to attack in the direction the camera is turned to.

 

Awakening Skills

● Flow: Intimidation – Can now be added to the Ring Menu and added Down Smash effect to the skill.

● Flow: Intimidation – Improved the skill to now be activated from the ring menu from preawakening.

● Beast Rampage – Increased PvP damage to the skill’s 1st to 3rd hit by 15%.

● Attack, Stay, Follow, Sit – Improved the skills to combo quicker with other skills.

● Legendary Beast Dance I ~ IV – Black Turtle’s attack speed animation increased.

 

Awakening Skills

● Flow: Voltaic Tett, Flow: Rage Tett, Flow: Gorr Launch – Increased the skill’ PvE, PvP damage by 10%

● Flow: Gorr Roll – Increased the skill’s PvE, PvP damage by 5%.

● Changed the Critical Hit Rate of the following skills in PvE as follows:

-Flow: Voltaic Terr, Flow: Rage Tett – Increased the skill’ Critical Hit Rates to 50%

-Flow: Gorr Launch – Increased the skill’s Critical Hit Rate to 100%.

● Flow: Magical Evasion – Added the skill to Awakening skills.

Awakening Skills

● Black Spirit: Bolide of Destruction – Changed the skill to now apply its Bound effect in PvP as well.

● Aqua Jail Explosion – Removed the skill’s All Evasion Rate effect, which is now applied to Cataclysm.

● Cataclysm – Removed the skill’s Casting Speed increase effects, which is now applied to Bolide of Destruction.

● Flow: Arne’s Guidance, Flow: Arne’s Stream, Flow: Fire Breath Marg, Flow: Fire Fist Marg – Increased the PvE, PvP damage of the skills by 10%.

● Changed the PvE Critical Hit Rates of the following skills:

– Flow: Arne’s Stream, Flow: Fire Breath Marg – Increased the skills Critical Hit Rate to 100%.

– Flow: Fire Fist Marg – Increased the skill’s Critical Hit Rate to 50%.

● Hellfire – Improced the skill to move the Wizard in the direction the camera is facing.

● Flow: Magical Evasion – Added to awakening skills.

 

Pre-Awakening Skills

● Ultimate: Divine Power – Skill Cooldown changed to 25 seconds (from 40)

● Sword of Judgement – Changed the skill’s 3rd hit to activate Ultimate: Sword of Judgement simultaneously.

 

Awakening Skills

● Death Line Chase – Fixed the skill to properly apply the correct damage and debuff when comboing into Promptness after using the skill on cooldown.

● Promptness – Changed the skill description regarding Death Line Chase to reflect its activation correctly.

– RB/R1 after Death Line Chase → RB/R1 after forward Death Line Chase

● Black Spirit: Sanctitas de Enslar I~III – Increased the animation speed before the skill’s attack.

● Sanctitasde Enslar – Increased the skills activation speed.

● Terra Sancta – Changed the skill’s Bound effect to only apply to monsters and added a Super Armor effect during skill use.

● Sanctitasde Enslar, Promptness, Terra Sancta – Removed the skills’ Push effect for monsters.

Pre-Awakening Skills

● Black Spirit: Dragon Bite – Added a Stun effect and Critical Hit Rate +50% on skill hit.

 

Awakening Skills

● Projection I~III, Flow: Extra Credit – Increased the realized energy of the Crescent Blade in PvE, PvP by 30%

● Crosscut – Changed the applied effects when using the skill with the Musa’s Soul buff as follows:

  Before After
Used Normally WP cost X
Super Armor X
WP cost O
Super Armor O
Used on cooldown WP cost X
Super Armor X
WP cost X
Super Armor X

 

Pre-Awakening Skills

Backstep Slash – Changed the skill’s Stiffness effect to apply only to monsters, Forward Guard effect added.

 

Awakening Skills

● Flow: Moonlight Dash – Changed the skill’s Knockdown effect to only apply to monsters, Super Armor effect added.

● Frost Pillars – Fixed the issue where using the skill on cooldown would reduce the skill’s attack range.

● Moonrise – Changed the skill’s Stun effect on the 1st hit to only apply to monsters, Super Armor added during the 1st hit.

 

Pre-Awakening Skills

● Ghost Step – changed the skill to no longer combo into Ghost Greeting after use.

● Illusion of Restraint – Changed the skill’s backward movement effect that occurs on successful guard during the skill’s hits to only appear when all of the skill’s hits have finished connecting.

 

Awakening Skills

● Vengeful Barrier – Fixed the skill description regarding the skill’s Stun effect to match its actual effect.

– Stun on hit (only to monsters) → Stun on hit (only to monsters) (Not applied if skill is on cooldown).

● Ninja Evasion – Fixed the issue where the skill would activate even when locked in Awakening.

● Murderous Intent I~III – Fixed the issue where the Ninja would slow down on skill hit.

● Flow: Execution, Flow: Mach Explosion – Skill can now be added to the ring menu.

● Flow: Mach Explosion – Changed the skill to be useable in pre-awakening.

● Flow: Mach Explosion – Changed the effects of the debuffs applied on skill hits.

– Bound on hit → Stiffness on hit.

● Flow: Mach Explosion, Bloodthirst: Katana Shower I~IV, Serpent Ascension I~III, Vacuum Slash – Improved the skills to combo smoother into other skills after use.

● Seamless – Increased the animation speed of the skills 1st hit.

 

Pre-Awakening Skills

● Ghost Step – changed the skill to no longer combo into Ghost Greeting after use.

 

Awakening Skills

● Sah Spree of Sonan – Changed the activation speed of the skill’s 2nd and 4th hits to be faster than before.

● Flow: Block Jump – Changed the skill to automatically switch to pre-awakening when holding up on the left analogue stick after using the skill.

● Flow: Block Jump – Changed the skill’s Stun effect to the Stiffness effect to be applied when holding up on the left analogue stick after using the skill even when the Crimson Eclipse buff.

● Changed the animation when converting from Awakening to Pre-awakening while sprinting.

● Delighted Blast – Fixed an issue where the skill’s Lunar hits weren’t increasing critical hit chance in PvP.

● Danse Macabre – Changed the skill’s Super Armor effect to apply during the whole skill duration.

● Lunatic Discus – Added a Forward Guard effect to the skill right before attacking.

● Lunar Dash I~III – Changed the skill’s command input as follows:

Before: ↑+RB/R1 After: ↑+RB/R1 after pressing RB/R1

● Lunar Dash I~III – Eased the collision range with monsters and other players to smoothen movement during the skill.

 

● Added details regarding the Echo Spirit effect to skills where the Striker attacks in tandem with the Echo Spirit.

 

Pre-Awakening Skills

● Flash Step – Improved the skill to combo more quickly into other skills.

● Flash Step – Improved the skill to combo smoother into the next Flash Step when consuming Martial Spirit Shards.

● Silent Step – Improved the skill’s invincible effect to last a bit longer during skill use.

● Crouching Wolf – Added details on the skill’s backward evasion in the description.

 

Awakening Skills

● Increased the damage of the Echo Spirit that appears during Awakening skill use.

● Echo Spirit – Increased the skill’s PvE, PvP damage by 15%.

● Flow: Bite Off – Fixed the issue where Rampaging Predator’s level was not increasing the skill’s damage.

● Flow: Bite Off – Fixed the issue where Rampaging Predator’s critical hit chance effect wasn’t being applied during the skill.

● Hell Break – Added a different movement to occur when using the skill after Ferocious Assault, Rampaging Predator, Fallout and Tornado Kick in Awakening.

● Hell Break – Increased the PvP damage of the skill’s Echo Spirit by 35%.

● Increased the PvE and PvP damage of the Echo Spirit appearing in the following skills. Previously, the damage dealt by the Echo Spirit differed by skill, so all Echo spirits of the following skills now deal the highest damage previously possible.

– Skull Crysher

– Infernal Destruction

– Endless Explosion

– Ultimate Crush

● Land Buster – Fixed the issue where the skill’s Down Attack wasn’t being applied.

● Crouching Wolf – Improved the skill to combo more quickly into the backward evasion movement when holding back on the analogue stick after using the skill in Awakening.

● Flash Step – Fixed the issue where trying to use Spiral Cannon would occasionally activate Fist of True Strength.

 

● Added details regarding the dragon effect to skills where the Mystic attacks in tandem with the Azure Dragon.

 

Pre-Awakening Skills

● Flash Step – Improved the skill to combo smoother into Elbow Edge after using the skill.

● Flash Step – Improved the skill to combo more quickly into other skills.

● Flash Step – Improved the skill to combo smoother into the next Flash Step after consuming Martial Spirit Shards.

● Hidden Claw – Improved the skill to activate its backward movement first when using + RB/R1 while moving backwards after a successful guard in Awakening.

● Wolf’s Frenzy – Improved the skill to allow backward evasion when moving back during the skill.

● Wolf’s Frenzy – Improved the skill to now combo into Flash Step during skill use.

● Silent Step – Impoved the skill’s invincible effect to last slightly longer during skill use.

● Crouching Wolf – Added details on the skill’s backward evasion in the description.

 

Awakening Skills

● Tidal Burst, Rapid Stream – Changed the skills to require the full command input after a successful Guard while moving backwards in pre-awakening.

● Dragon’s Pit – Increased PvP damage by 10%

● Rising Dragon– Increased the PvP damage dealt by the dragon after consuming Martial Spirit by 16%

● Sea Burial – Increased the PvE, PvP damage dealt by the dragon after consuming Martial Spirit by 15%.

● Absolute: Mass Desctruction – Fixed the issue where the skill could not be combed into after using Flash Step in pre-awakening.

● Enhance: Wolf’s Frenzy – Improved the skill to combo into Flash Step during skill use.

 

Pre-Awakening Skills

● Spirit Consumption – Skill effect changed: Max MP +150 → Max MP +150, Max Stamina +300

● Obsidian Ashes I~V, Absolute Obsidian Ashes – Fixed the issue where the skill’s hit would not be applied if the camered was turning during skill use.

 

Awakening Skills

● Seed of Catastrophe I~IV – Changed the skill’s debuff effect applied on hit as follows

-Stiffness on hit → Floating on hit

● Seed of Catastrophe I~IV – Fixed the issue where the skill’s hit would not be applied if the camera was turned during the skill.

 

Pre-Awakening Skills

● Meteor Dive I ~ III, Absolute: Meteor Dive – Improved the skill to combo better into other skills.

● Ensnare I~III – Changed the skill so it can now combo into Glide.

 

Awakening Skills

 Piercing Light I~III – Changed the damage per number of hits as follows.

Skill Before After
Piercing Light I 766% x5 Hit Damage 689% x5
1 Charge Hit Damage 766% x5
2 Charge Hit Damage 843% x5
3 Charge Hit Damage 919% x5
Piercing Light II 1075% x5 Hit Damage 968% x5
1 Charge Hit Damage 1075% x5
2 Charge Hit Damage 1183% x5
3 Charge Hit Damage 1290% x5
Piercing Light III 1570% x5 Hit Damage 1413% x5
1 Charge Hit Damage 1570% x5
2 Charge Hit Damage 1727% x5
3 Charge Hit Damage 1884% x5

Pre-Awakening Skills

● Wind Orchid I~IV, Absolute: Wind Orchid – Changed the skill so it can now be added to the ring menu.

● Morning Dew – Changed the skill’s effect on hits as follows

-Bound on hit → Stiffness on hit.

● Morning Dew I~III – Skills midair hit has been improved to make it easier to hit.

● Black Spirit: Pendulum Kick I ~ III – Changed the skill to now allow the use of Phantom Dance after the skill’s 1st hit.

● Primrose Sprint, Ultimate: Primrose Sprint – Changed the skill to combo better into other skills.

● Fixed an issue in skill preview where the Lahn would look as though she was wielding her Crescent Pendulum in awakening skills.

 

Awakening Skills

● Phantom Dance – Skill has been improved so that it now combos into other skills more smoothly.

● Bridled Despair – Changed the skill’s Stun effect on hit to only apply to monsters and added a Forward Guard effect during skill use.

● Black Spirit: Bridled Despair – Changed the skill’s effects on the 1st hit

– Stiffness on 1st hit → Stun on 1st hit.

● Eradication – Changed a portion of the skill’s attack animation.

● Added a new idle animation for the Lahn when she is out of combat in awakening stance.

 

Pre-Awakening Skills

● Sprinkle-Sparkle – Increased the skills projectile speed.

● Play Dead – changed the cooldown time to 5 minutes (from 10 minutes).

● Come Out, Come Out – Changed the skill’s All DP reduction effect to also apply to monsters.

● Come Out, Come Out – Increased the Shai’s movement speed when using the skill.

● Black Spirit: Get Well – Changed the skill’s HP recovery effect from 500 HP to 700 HP per second.

● Black Spirit: Get Well – Added an all DP+300 effect to apply to the Shai when using the skill.

● Kwik-Two – Added Forward Guard to the skill.

● Outta My Way! – Changed the skill as follows

– Improved Florin’s Leaf to now be usable as long as there is one or more leaves available.

– Changed the All AP increase buff effect to grow stronger depending on the number of Glorin’s Leaf consumed.

● Hop-Three – Skill can now be used while in her Talent stance.

● Over Here! – Improved the skill effect to be more apparent.

 

Talent

● Improved Talent skill effects to apply faster when using Talent skills of the same instrument consecutively.

● Summer Rain, Time to Shine!, Shout to the Sky, Misty Haze, Delusive Light – Improved the skills’ effects on impact to be more apparent.

● Sun, Moon, Stars – Improved the skill’s effects on impact to be more apparent.

● Tuck-and-Roll – Fixed the issue where using the skill while playing Talent Songs would automatically activate Sprint.

● Sun’s Fury – Fixed the issue where the skill’s Icon would appear in the skill effect description.

Hashashin

● Purge I~VI, Absolute: Purge – Fixed an issue where the float would not apply correctly at certain distances.

● Hourglass of Defiance – Skill preview now accurately displays the skill effect.

● Aal’s Dominion I~IV – Attack range has been decreased

● Aal’s Dominion II~IV, Absolute: Aal’s Dominion – Range for the maximum number of hits has been increased to match the existing skill description.

● Breath of Aal, Absolute: Breath of Aal – Skill effect has been improved.

● Fixed an issue where in certain situations, Awakening Hashashin could not ride a mount.

Other Changes

● Fixed an issue where in certain circumstances, the Enhancement and Transfusion buttons in the Black Spirit would show no effects.

● The Sky Balloon Manager Knowledge which cannot be obtained has been modified so that it no longer shows up.

● To aid the performance of lower end devices, the following optimization options have automatically been set and fixed.

– Character Optimization; Other Adventurers will be visible at 20

– Hide Other Adventurers depending on the situations; ON

– Hide Other Characters’ Outfits; ON

– Show Blood Splatter – OFF

– Remove Others’ Effects – ON

● Fixed the UI showing interest and Favor in the Amnity mini-game so that it changes position when the text is longer.

● Shai’s Simple Alchemy and Simple Cooking times are now identical to other classes.

● Fixed an issue where skill effects would disappear after playing the game for an extended period of time.

● Fixed an issue where the use of Advice of Valks would lock a character’s movement completely in certain situations.

● New warnings have been added when using Guild Payouts on Platform Specific servers. .

● Corrected minor visual issues with the icons when locking equipment.

● Fixed an issue with the Lahn’s Splat Fisher’s Clothes Set [7 days] where it would enter your Pearl Inventory instead of the normal inventory.

● Fixed an issue where in certain circumstances, the Camera would not highlight certain parts of costumes.

● Fixed the issue where the voice chat option was displayed on the guild type list when registering the guild description

● Fixed an issue where certain Costume Sets would show incorrectly on a character.

● Certain phrases in-game have been modified to clear up any misunderstandings.

● Certain abnormal environments have been modified.

Once we get wind of the next content drop, we’ll let our readers know.

Source: Play Black Desert

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Complete Marvel’s Avengers Game Captain America Skill Tree Guide

To no one’s surprise, Captain America is alive in the game and can be played past the initial A-Day event! Want to play as Cap? Curious what he can do in the battlefield? Check out the MP1st complete Marvel’s Avengers game Captain America skill tree guide below.

Each character in the game has a “Primary,” “Specialty,” and “Mastery” skill tree. The Mastery skill tree doesn’t become available until late game, but we’ve included it all the same so you have an idea of how you want to shape your hero. There’s a multtitude of skills in the game, and the list has the name of eac, along with the official description and in a handy gallery form! You can even zoom in and out to see the descriptions, how much damage it does, if it breaks block and more.

Captain America Skill Tree – Primary

[unitegallery Captain_America_SKill_Tree_Primary]

Captain America Skill Tree – Specialty

[unitegallery Captain_America_SKill_Tree_Specialty]

Captain America Skill Tree – Mastery

[unitegallery Captain_America_SKill_Tree_Mastery]

Stay tuned for more Marvel’s Avengers guides here on MP1st! You can check out the rest of the characters’ skill trees in our guides hub page. We’ll have recommended loadouts and more hitting the site soon.

More Marvel’s Avenegers Guides:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Complete Marvel’s Avengers Game Thor Skill Tree Guide

If you’re excited for Marvel’s Avengers and looking forward to leveling your hero, we have just the thing! Check out our Marvel’s Avengers game Thor skill tree guide to see Odinson’s complete list of abilities, mastery skills and more.

Each character in the game has a “Primary,” “Specialty,” and “Mastery” skill tree. The Mastery skill tree doesn’t become available until late game, but we’ve included it all the same so you have an idea of how you want to shape your hero. There’s a multtitude of skills in the game, and the list has the name of eac, along with the official description and in a handy gallery form! You can even zoom in and out to see the descriptions, how much damage it does, if it breaks block and more.

Complete Marvel’s Avengers Game Thor Skill Tree Guide

Thor Skill Tree – Primary

[unitegallery Thor_Skill_Tree_Primary]

Thor Skill Tree – Specialty

[unitegallery Thor_Skill_Tree_Specialty]

Thor Skill Tree – Mastery

[unitegallery Thor_Skill_Tree_Mastery]

Bookmark our Marvel’s Avengers guide page for the latest guide, as we’ll be diving in deep with recommendations for each hero’s skills and suggestions on build and more.

More Marvel’s Avengers Guides:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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YouTuber Accidentally Livestreams Black Ops Cold War Multiplayer, Footage & Details Make Its Way Out (Update)

While the official Call of Duty: Black Ops Cold War multiplayer reveal is set for September 9, it seems Activision is having content creators jump in and record footage ahead of the reveal, which is standard practice for most games.

What’s not standard practice is, it seems one YouTuber livestreamed footage accidentally for 15 minutes! The YouTuber is none other than 420Thunder who was probably capturing footage at the event.

It’s mentioned that 420Thunder was joined by other content creators like Xclusive Ace, TeeP and more.

Further proof of this? There’s even snippets of the gameplay footage circulating online! We’ve posted a short 26-second gameplay clip below, but chances are, this will be taken down by Activision quick, so watch it now. It features boots on ground gameplay with what looks like an SMG, and we can see the movement and HUD.

https://www.youtube.com/watch?v=07vESwW0WHU&feature=youtu.be

https://twitter.com/Xenimm/status/1301676770857332736

Yep, that looks like Call of Duty multiplayer alright. I have to say, I am liking the HUD so far given it doesn’t litter the screen with a ton of icons. Based on what’s shown so far, it seems we’ll have vertical maps, slide cancelling is a thing again (which is fine for most COD players), the mini map is circular once again and there doesn’t seem to be any doors!

in other Black Ops Cold War news, the beta date has leaked well ahead of Activision’s announcement! It’s set for October 8 for PS4 gamers. Stay tuned for more Black Ops Cold War news which should surface soon!

Update: Added a new video that showcaes gameplay.

More Black Ops Cold War Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Features

Complete Marvel’s Avengers Game Black Widow Skill Tree Guide

MP1st continues with our Marvel’s Avengers guides with a look at Black Widow’s skill tree. Same as with the other heroes, this is the complete Marvel’s Avengers game Black Widow skill tree guide that gives a look at each and every one of Natasha’s abilities, skill modifiers and more.

Each character in the game has a “Primary,” “Specialty,” and “Mastery” skill tree. The Mastery skill tree doesn’t become available until late game, but we’ve included it all the same so you have an idea of how you want to shape your hero. There’s a multtitude of skills in the game, and the list has the name of eac, along with the official description and in a handy gallery form! You can even zoom in and out to see the descriptions, how much damage it does, if it breaks block and more.

Complete Marvel’s Avengers Game Black Widow Skill Tree Guide

Black Widow Skill Tree – Primary

[unitegallery Black_Widow_SKill_Tree_Primary]

Black Widow Skill Tree – Specialty

[unitegallery Black_Widow_SKill_Tree_Specialty]

Black Widow Skill Tree – Mastery

[unitegallery Black_Widow_SKill_Tree_Mastery]

Bookmark our Marvel’s Avengers guide page for the latest guide, as we’ll be diving in deep with recommendations for each hero’s skills and suggestions on build and more.

More Marvel’s Avengers Guides:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Titan Behemoth Class Gameplay and Overview

Just a few days ago, Bungie gave us one of the first new subclasses being introduced in Destiny 2’s upcoming Beyond Light expansion with the Warlock Shadebinder. Today, the studio has revealed the Destiny 2 Titan Behemoth class! There’s gameplay and a class overview as well.

Control the ground, control the fight. The Behemoth can use their Stasis abilities to create Stasis crystals that can be both defensively minded – such as walls to block enemies and gunfire – or offensively, by using crystals to freeze enemies.

With the Behemoth, we wanted to put an emphasis on the ability to use Stasis to create crystals that can alter the battle by changing the very ground beneath your feet. Control the ground, control the fight. As a result, the Behemoth can use their Stasis abilities defensively – such as creating crystalline walls to block enemies and gunfire – or offensively, by using crystals to freeze enemies.
The Titan Behemoth can unleash a powerful melee attack known as the Shiver Strike. Here, the Titan lunges forward, launched by a Stasis explosion at their feet to propel them towards an enemy. While in mid-air, they summon a Stasis gauntlet that covers their fist and then slam into their foe, sending them careening backwards and slowing nearby enemies.

Here’s a look the Destiny 2 Titan Behemoth abilities and aspects unique to the character.

The Behemoth’s Super, Glacial Quake, begins with the Titan forming a mighty gauntlet on their fist. They can then slam the gauntlet into the ground, sending out shockwaves that form Stasis crystals which freeze nearby enemies. Covered in an armor of Stasis crystals, the Titan temporarily becomes an unstoppable wrecking machine, able to jump higher, faster, and farther, all while blasting enemies with greatly increased melee attacks.
If frozen enemies are the bowling pins, think of the Titan Behemoth during their Glacial Quake Super as the bowling ball, able to instantly shatter enemies as they sprint or slide through them. Running amok in a crowd of bad guys and shattering them like a perfect tenpin strike is a fine strategy but there’s a degree of subtlety there too, if you want it. For example, you can cancel out of a slide into a massive Stasis-powered leap, only to cancel that just at the right moment and direct the Behemoth downward into a devastating slam. So punch if you must, but know that Stasis has plenty more to offer you, Titan.

Next week, it’ll be the Hunter’s turn as we get a look at the Hunter Revenant subclass coming in Beyond Light.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Game Stats Terminology and Explanation Guide

With Marvel’s Avengers launching in a few hours for some (or already out for some people depending on where you are), some players might not only be overwhelmed with everything the game throws at you, but even checking your character’s stats can be a bit confusing with how the Marvel’s Avengers game stats terminology is used.

You will see words like “Might” and “Precision” used in every gear you pick up, but just what is it exactly? If you’re confused, we’re here to help! Listed below are some of terms the game throws at you and we’ve listed it down so you know exactly what that gear does, or what the game tells you that something increassed by 15 percent.

Marvel’s Avengers Game Stats Terrminology and Explanation:

  • Might – Melee damage
  • Valor – Heroic effectiveness/critical damage
  • Proficiency – Critical & perk rate of chance
  • Resolve – Max Willpower and Willpower recovery
  • Resilience – Armor
  • Precision – Ranged damage
  • Intensity – Stun and status damage/resistance
  • Willpower  – Health

Each hero in Marvel’s Avengers have “Heroics” which is a fancier term for special skills/moves.  These are the Support. Assault, and Ultimate Heroics.

Support Heroics cooldowns are lessened when you stack the Resilience stat, Assault with Precision, and Ultimate with Might (thanks, TonyBingGaming).

Combat Terminology Guide:

Hero Progression

The A-Day opening set-piece walks players through the basics of the game, including light and heavy attacks, combos, dodging, ranged attacks, and abilities for each of the five core Avengers. As the campaign progress, the full extent of the game’s incredible depth and customization begins to reveal itself.

Hero Level

Each Hero can level up to the max level of 50. Experience points (XP) are earned by defeating enemies and completing activities. Certain gear can increase the amount of XP gained.

Power Level

A Hero’s total Power corresponds to the average Power rating of their equipped gear. The maximum Power level is 150

Hero Abilities

While all Heroes have similar ability types (Light, Heavy, Ranged, Defensive, etc.), each plays notably different. Combat Director Vince Napoli previously worked on 2018’s God of War, and he and his team used that incredible pedigree as the foundation for which Marvel’s Avengers was built on

Intrinsic Abilities

Intrinsic abilities are an essential element of what makes each Hero unique. Some Heroes must build up their Intrinsic meter through attacks and avoiding damage, while others recharge when not in use and drain while active.

Keeping Intrinsic abilities up as often as possible is vital to maximizing each Hero’s potential, and there are skills and gear that can help achieve that goal.

Defensive Abilities

Each Hero has options for dodging, blocking, and parrying. While an all-out offensive assault is often an excellent approach, learning to use Defensive abilities consistently will ensure your Hero can go toe-to-toe with any enemy on any difficulty.

Specialty Skills

The Specialty skill tree is where you’ll upgrade and customize your Avenger’s Heroic abilities. If you want to use your Heroic abilities more often, there are skills and gear that will reduce cooldowns.

Heroic Support Abilities

Support abilities can be paramount in swaying the tide of battle or keeping the Avengers at an advantage over their opponents. A Hero’s Heroic Support ability is arguably more important during team composition than its offensive counterparts.

Heroic Assault Abilities

Heroic Assault abilities typically specialize in laying down some serious hurt quickly. But their unique characteristics also make them somewhat situational

Heroic Ultimate Abilities

Whether it’s Iron Man calling down the Hulkbuster or Kamala Khan using Embiggen, if you really want to see a comic book come to life on your screen, look no further than the spectacular (and spectacularly powerful) Heroic Ultimate abilities.

Customizing and Fine-Tuning Heroes

Loot and specialty/mastery options allow you to create a wide array of unique builds catered to your Hero, team, and personal playstyle.

Boosting Gear

Gear comes in rarities from common to exotic and provides stat increases and perks. Finding gear with perks that support your playstyle is key to maxing out your Heroes’ potential.

The higher the rarity and quality of gear, the more perks it may hold. You can boost your gear’s power and unlock additional perks by using materials found around missions and as mission rewards.

Unwanted or obsolete gear can be salvaged for boosting components, so don’t hesitate to clean out your inventory regularly

Mastery Skills

Mastery skills allow you to further customize your Hero. Once you unlock a Mastery skill tree, you will gain access to three different skill upgrades that you can freely switch between. This provides an unparalleled level of fine-tuning to where your Hulk may play completely differently than someone else’s, as just one example.

Spawning Orbs

Specialty and Mastery skill trees often have options that can spawn Heroic, Willpower, or Intrinsic recovery items. Optimizing this aspect of your Hero build can help ensure that your team has a steady stream of Heroic or Intrinsic abilities always at the ready, or health recovery during tough missions.

There you have it, heroes! At least now you’ll be able determine what the game is telling you when it uses these terms for your gear or just for reference.

Stay tuned for more Marvel’s Avengers guides here on MP1st in our guides hub for the game where character skills overviews and more are featured.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.