Developer Evil Mojo Games has rolled out the Paladins update 2.21 July 29 patch that brings in the Radiant Stars content and changes! There’s also a new Battle Pass, cosmetics and more. Head on below for the full notes.
Paladins Update 2.21 July 29 Radiant Stars patch notes:
Battle Pass – Radiant Stars
The Darkness and Dragons Battle Pass will become purchasable with the release of Patch 4 – Radiant Stars. The Radiant Stars Battle Pass will be available for purchase with the release of patch 4.
Receive instant rewards for purchasing, and unlock over 100 more goodies just by playing and leveling up your Battle Pass. All players start earning Radiant Stars Battle Pass experience as soon as the update is live. Battle Pass purchasers unlock premium rewards every level, along with the free track rewards.
The Radiant Stars Battle Pass costs 600 Crystals, and rewards you just for playing. You can now unlock up to 450 Crystals through the Battle Pass Free Track, and an additional 150 through the Premium Track, making the Battle Pass FREE once completed. Explore our expanded content for each Champion featured in this Battle Pass. Level up with newly-reworked challenges, daily quests, and unlock up to 32 Epic Champion skins! Each Champion now has a base skin and 7 additional variants able to be unlocked by progressing through the Battle Pass!
Dive in to this awesome Battle Pass with the Battle Passport, a one-time purchase that not only unlocks the new Battle Pass itself but the next 30 Battle Pass Levels so you can start playing with the Stellar Guardian Io, Stellar Sentinel Inara, and Stellar Sorceress Imani right away!
The Battle Passport costs 1500 Crystals, saving you over 1000 Crystals!
Instant Unlocks (Exclusive to Battle Pass Purchasers)
Battle Pass Skins (Exclusive to Battle Pass Purchasers):
Flair Stellar Protector Io
Flair Stellar Sorceress Imani
Flair Stellar Sentinel Inara
Flair Stellar Mender Seris
Other Battle Pass Exclusive Unlocks
Sprays
Avatars
Death Card
Paladins Update 2.21 July 29 – General
Reticle Change over Target
Mixer Khan
NEW: Bounty Store
We’re introducing a new way players can unlock skins just by playing Paladins! Starting with the release of Radiant Stars, players with a linked Hi-Rez account will unlock a new currency called Bounty Coins by completing daily quests. Bounty Coins can then be spent inside the Bounty Store – which will feature a limited quantity of a single skin that rotates every 72 hours.
Skins inside the Bounty Store will be priced on one of two ways:
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Increasing Price
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The Bounty Coin cost of the skin will start out low, and as players purchase the skin and the number available goes down, the price will increase.
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Decreasing Price
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The Bounty Coin cost of the skin will start out high, and each day the price will decrease.
Bounty Coin Acquisition
Want to start earning Bounty Coins? Click here to link your Hi-Rez account and start earning with the release of Radiant Stars!
Paladins Update 2.21 July 29 – Customizations
Mernos Jenos – NEW!
Available September 9th
Golden Skins:
Flair Golden Buck
Flair Golden Drogoz
Flair Golden Sha Lin
Community Bonus Content:
These Avatars and Sprays will become available through various community engagements during Patch 4’s cycle.
Avatars
Sprays
Deal of the Day:
The following content has been added to Deal of the Day:
Skins
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Street Style Ash
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Street Style Maeve
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Street Style Ying
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Street Style Skye
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Omega Sha Lin
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Omega Terminus
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Omega Dredge
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Omega Makoa
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Omega Zhin
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Omega Vivian
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Omega Koga
Emotes
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Strut (Roaming Ash Emote)
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Starlet (Roaming Maeve Emote)
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Sashay (Roaming Skye Emote)
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Trendsetter (Roaming Ying Emote)
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Fist Bump (Ruckus)
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Swig (Dredge)
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Shimmy (Skye)
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Hunter’s Cry (Tyra)
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Guffaw (Koga)
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Chuckle (Imani)
MVP Poses
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Loose (Sha Lin)
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Headsman (Terminus)
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Windup (Makoa)
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Kamae (Zhin)
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Audacity (Vivian)
Sprays
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Twilight Vogue
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Rising Fans (3D)
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Headliner (3D)
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Strawberry Pop (3D)
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Shooting Star (3D)
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Kawaii Kitten (Animated)
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Best Friend (Animated)
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Omega Wind (Animated)
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Omega Crusher
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Omega Tear (3D)
Music Pack
Avatars
Death Stamp
Direct Purchase
Avatar – Fan Forge / For Fans By Fans
Created by Grand Prize Winner @TalaKeks
Price
Chests:
Pirate’s Treasure
Available September 9th
Price
Contents:
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Dutchman Makoa
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Swashbuckler Barik
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Pirates Treasure Io
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Mermaid Ying
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Shore Patrol Lian
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Longboard Lex
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Mernos Jenos
For the Magistrate!
Available August 19th
Price
Contents:
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Covert Ops Lex
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Dark Lord Torvald
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Reaver Viktor
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FN-01 Erebos
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High Elf Lian
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Mercenary Strix
Past Events
Available September 30th
Price
Contents:
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Knightmare Fernando
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Day Walker Vivian
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Omega Dredge
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Omega Sha Lin
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Abominable Terminus
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Merrymaker Dredge
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Street Style Ash
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Street Style Maeve
Ranked Split 3
Split Rewards
Format Changes
Ranked Map Rotation
Each split, maps will either be in the active or reserved map pool. Reserved maps will not appear while playing ranked during that split. Each new split will see some maps rotated between the active and reserved pools. For Split 3, Shattered Desert and Wader’s Gate will be rotating into the active map pool, while Serpent Beach and Ascension Peak will be rotating out.
Active Maps
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Bazaar
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Brightmarsh
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Frog Isle
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Ice Mines
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Splitstone Quarry
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Stone Keep
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Jaguar Falls
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Fish Market
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+Shattered Desert
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+Warder’s Gate
Reserved Maps
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Timber Mill
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Frozen Guard
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-Serpent Beach
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-Ascension Peak
Paladins Update 2.21 July 29 – Balance
Developer Commentary
Our aim is to make targeted, meaningful changes to improve the dynamic between Support, Frontline, and Hitscan champions at higher levels of play. After watching the Season 3 meta develop and receiving feedback from both the AOC and Paladins Pro Circuit Players, we’re hoping to address the following:
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Strength of Hitscan champions with strong lifesteal options.
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Underwhelming strength of off-tanks that were previously able to apply more pressure to Flank & Damage champions
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Meta-defining nature of Io & Luna
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Cost vs effectiveness dynamic of Master Riding and Resilience
General
Cards and on-hit effects: Modified most on-hit effects to only apply after hitting Players and Pets, rather than including Decoys, Illusions, Deployables, and Shields. There are some exceptions based on intended use-cases for particular abilities or cards. For example, cards pertaining to Drogoz’s Salvo will still have their effects applied when hitting Shields.
Developer Commentary: Consistency in effect, where possible, is important in creating a familiar structure — one that makes sense to any player who is familiar with how any given mechanic affects their gamespace — and these changes are with that purpose. Some will be more noticeable (Deep Roots will no longer chain from deployables like Barik turret) and some won’t have to change at all, but except for a very few exceptions, these effects will now be consistent across the board.
Items
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Master Riding
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Cost increased
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Resilience
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Cost decreased
Developer Commentary: We want to keep the impact in-game of Master Riding, but felt that the ease with which a player can obtain the item is a bit too much. Meanwhile, the effectiveness of Resilience was changed, but players still found it cost-prohibitive when prioritizing item loadouts. These cost changes should help address those issues.
Champions:
Frontline:
Flair Ash
Flair Atlas
Flair Fernando
Flair Khan
Flair Makoa
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Leviathan
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Reworked
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Cannon – AoC
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Increased the range at which you deal full damage
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Dredge Anchor
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Decreased Cooldown 15s ➡️ 14s
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Shell Shield
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Added a small grace period after activating during which it cannot be immediately canceled
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Strongarm
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Reduce the Cooldown of Dredge Anchor by 0.5|0.5s
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Increase the effectiveness of the Cooldown Reduction 0.5|0.5s ➡️ 0.6|0.6s
Flair Raum
Flair Torvald
Dev Commentary: Torvald is a Champion that we are aiming to address over time in a more robust way. This change is intended to improve his quality-of-life and is part of the changes we intend to implement as time goes on.
Damage:
Flair Bomb King – AoC
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Detonate
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Reduce damage done per Sticky Bomb 900 ➡️ 850
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Royal Decree
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Increase your Reload Speed by {5|5}% for 3s after using Detonate.
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No longer stacks
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Increased Reload Speed gain 5|5% ➡️ 6|6%
Flair Lian – AoC
Flair Sha Lin – Flair
Flair Viktor – AoC
Flair Vivian – AoC
Support:
Flair Corvus – AoC
Flair Grohk – AoC
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Healing Totem
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Increased rate of Healing at base from once every 0.2s ➡️ once every 0.15s
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Decreased Heal per tick 60 ➡️ 45
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Increased the base Health of the totem 1000 ➡️ 1250
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Totemic Ward
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Increased the Healing percentage 20% ➡️ 30%
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Spirit’s Domain
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Increase Healing per second 600 ➡️ 700
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Monolith Totem
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Increase the Health of Healing Totem by 100|100.
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Increased added Health 100|100 ➡️ 150|150
Developer Commentary: The Blue Orc is someone we care about, and these changes are a step in the direction of making playstyles — those that have historically felt underwhelming — feel a bit better. We are absolutely keeping an eye out for changes that will further improve his gameplay for future updates.
FlairIo – AoC
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Guardian Spirit
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Reduced base Health 4000 ➡️ 3000
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Luna is now able to be Cauterized
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This is something we are still testing and would like to feel confident about before ultimately including this change in this update
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Feral Strength
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Increase Luna’s Health by 200|200.
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Increased Health 200|200 ➡️ 225|225
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Swift Arrows
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Increase allies’ Movement Speed by 8|8% while they are being Healed by Moonlight.
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Decreased Movement Speed bonus 8|8% ➡️ 6|6%
Flair Mal’Damba
Flair Pip – AoC
Flair Seris
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Mortal Reach
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OLD: Increase the range of Restore Soul by 300% and its duration by 1s.
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NEW: Increase the range of Restore Soul by 300% and the rate at which it Heals by 10%.
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Soul Forge
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Increase the range at which Restore Soul can target allies by 4|4%.
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Increase the effectiveness of the range increase 4|4% ➡️ 6|6%
Flank:
Flair Buck – AoC
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Bulk Up
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Reduced the initial Heal 600 ➡️ 400
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Momentum
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Reduce your damage taken by 6|6% for 4s after using Heroic Leap.
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Reduced the effectiveness of this damage reduction 6|6% ➡️ 5|5%
Developer Commentary: We plan on keeping an eye on Buck to see what effect these changes have on his status in the Realm.
Flair Lex
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Discovery
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Increase the damage you deal to your Retribution target by 30% and reduce the Cooldown of Retribution by 15s.
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Removed the Cooldown Reduction of Retribution from this talent
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Retribution
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Decreased Cooldown 30s ➡️ 6s
Developer Commentary: We believe Lex is someone who would benefit from more attention, especially with regards to Retribution. For now, we want to shift Retribution to be something that is more of an active part of Lex’s gameplay.
Flair Moji
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Familiar Spit
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Increased base damage 100 ➡️ 300
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Decreased Rate of Fire one every 0.6s ➡️ one every 0.7s
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Familiar Spray
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Decreased Range 60 units ➡️ 50 units
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Decreased Damage per hit 50 ➡️ 30
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Symbiotic
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Increase the Healing you receive by 10|10% while at or below 50% Health.
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Decreased effectiveness of Healing boost 10|10% ➡️ 7|7%
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Greater Good
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Gain 8|8% Lifesteal against enemies with the maximum number of Magic Marks.
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Decreased Lifesteal gain 8|8% ➡️ 6|6%
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Cozy
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Heal for 40|40 every 1s while Magic Barrier is active.
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Increased Healing every 1s 40|40 ➡️ 50|50
Flair Talus
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Veracharger
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Increased Rate of Fire by 10/s ➡️ 11/s
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Overcharge
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Reduced effectiveness of added Rate of Fire 33% ➡️ 25%
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Guts
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Reduce your damage taken by 6|6% while at or below 40% Health.
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Decreased effectiveness of damage reduction 6|6% ➡️ 5|5%
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Primeval Might
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Gain 8|8% Lifesteal while Overcharge is active.
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Reduced Lifesteal gain 8|8% ➡️ 5|5%
Dev Commentary: Talus is also a Champion we will be keeping our eyes on. We would like to keep the high points of his gameplay intact while mitigating some of the frustration that players may experience when dealing with his appearances in their backline. The interaction between Guts, Primeval Might, and his ability to instantly Teleport away from danger is one we want to make sure is in a healthy position.
Paladins Update 2.21 July 29 – Bug Fixes
Champions:
FlairAsh
Flair Buck
FlairCorvus
FlairGrohk
Flair Koga
Flair Mal’Damba
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Fixed an issue where Mal’Damba’s Dread Serpent Ultimate would not affect Players in many cases if the Ultimate was used on a slope or a ceiling.
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Fixed an issue where Mal’Damba’s Dread Serpent UItimate would not affect Players if they were out of line of sight of the center of the Ultimate and then reentered line of sight of it.
FlairSha Lin
FlairTalus
Paladins Update 2.21 July 29 – General:
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Fixed an issue where Morale Boost was slightly more efficient than intended at Rank 3.
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Fixed an issue where the collision of the bridge on the outside of Magistrate’s Archives persisted in the map without the bridge.
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Fixed an issue where Players could damage themselves in one area of the Brightmarsh spawn room.
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Fixed an issue where several Golden skins were improperly accessible when a Skin Booster was active.
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Fixed an issue on Fish Market where Players could get pushed out of bounds on the edge of the map in some circumstances.
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Fixed an issue where some sprays from the Pirate’s Treasure Battle Pass were not functioning properly.
Now that’s one big meaty Paladins patch! If we get more news about it that isn’t listed above, we’ll update the post.
Source: Reddit