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PGA Tour 2K21 Review – Swinging for the Fences

Good ideas tend to speak for themselves. The fact that this game exists is a proof of that. When The Golf Club was released by HB Studios in 2014 it was the underdog. EA still had the license for the PGA and was still making big-named-player focused golf games. The Golf Club presented something new. A new take on simulation golf with a modernized interesting control scheme and robust course editor. It didn’t have any licensed courses or players but made up for it with innovation and clear passion for the subject matter. Two games later, after EA lost the PGA license, the team at HB Studios would have their chance to take the top spot in simulation golf games with The Golf Club 2019 Featuring PGA TOUR. That game was mostly an update to the previous two in the series but with the exception of having six officially licensed replicas of real courses. The PGA must have been pleased because now we officially have a new fully licensed PGA game published under the 2K Sports label, but still developed by HB Studios. The question is, has success and the increased influence of corporate interests affected the quality of the product that got us here in the first place. Let’s talk about it in our PGA Tour 2K21 review.

The Names of the Game

Let’s start with the biggest change, PGA Tour 2K21 has not just six licensed replica courses, but a full 15 TPC courses and 11 real world Pro-players to compete against. The single-player campaign is broken into four tours, as you progress through each you get points and sponsorships and eventually rank up to the next tour until you become an official PGA player. It is at this point that you will develop rivalries with these 11 real world professionals and have to beat them enough times to move on to the next. It’s a fun way to create “levels” in a sports sim. Though I did find myself wanting to get to play as these pros rather than just against them.

PGA Tour 2K21

It does, however, make sense. The focus of this game is clearly the sport, not the players. The 15 TPC courses are all well realized and unique. The different courses all have a strong sense of climate and place, though it doesn’t really affect the gameplay unless you hit a ball off the course. (Which I promise you, you will do at some point.) 

The first two games got by just fine on entirely fictional and user generated courses. But the gameplay feels right at home on these real courses, granted their more realistic designs do prevent some of the cliff-side shenanigans that happen in user generated courses. Not to worry though, as the course editor is still here in full swing.

Swinging for the Fences

All that being said about the single-player and the work with the PGA Tour license, there are really four aspects of this game for which one shows up. the multiplayer, the CCourse editor, the My Player, and the control scheme.

For the uninitiated, HB Studios biggest innovation to the golf games landscape has been the mechanics of how the actual swing works. In brief, it barrows a page from the SKATE games by mimicking the bodily movement of the action onto the right stick. This time out the mechanics of actually being on the course and plotting the perfect shot are more in depth than ever, with what feels like a half dozen potential dials to tweak: Club, Stance, Aim (paying attention to the wind and terrain), orientation of the club in relation to the ball, etc. It can sometimes feel like a lot if you aren’t familiar and it is definitely the kind of system that rewards practice. 

In fact I found myself returning to the training classes multiple times to try and gleam more information on how to perfect my game. The various lessons are well laid out and well explained with the series’ returning announcer and written text doing a good job of explaining what they are trying to teach you. This is perhaps the reason that they restrict you to only playing as created characters, because it is a matter of actual skill, not background statistics and chance, that affect your shots. So the Pro-Players wouldn’t play any better than your created character and thereby wouldn’t represent their real world skill.

PGA Tour 2K21

That is not to say that there aren’t aspects of the simulation perspective that can limit the fun you’re having. While there is music at the menus, the equivalent of if Electronic Dance Music had its own version of Soft Rock, there is no music on the course. Hardly any sound at all actually. Mostly the ambient sound of wind and birds chirping until you swing, then the gentle hit of the club, the crowd sucks in air from a distance and the announcers quietly comment on the result (All three of them do a fine job by the way, though like most sports games there are occasions where the emotions in their voice don’t match where your ball lands.)

Just as with the three entries in The Golf Club, the sound design is definitely something that will rub you one way or another depending on what you’re coming to this game desiring. If you’re hoping for a deep immersive simulation so you can feel like you’re actually on the green with Justin Thomas and Sergio Garcia, Welcome Home. But if you’re more casual and just want a solid, fun golfing experience, this lack of music or fanfare around the gameplay itself might feel boring or lackluster at times. I found Spotify and podcasts to be welcome friends during my time with the game.

Similar thoughts apply to the My Player experience. While it’s always a welcome inclusion to get to play as a custom character in a sports game, this is a rather basic character editor. Though the more you play, the more coins you earn so you can unlock cooler and more colorful clothes to wear. These aesthetics don’t apply to the Singleplayer, where you are limited to the sponsors you have at the time. But it is fun to see the outfits people put together from the limited options.

High Society

There’s three basic ways to play with other people in PGA Tour 2K21. There’s the typical matchmaking with random players and private matches both local and online. The net code worked fine in my experience on the Xbox One and most players seemed willing to see the game all the way through. The most interesting online mode however is Online Societies. 

PGA Tour 2K21

Functionally, Online Societies are social clubs for groups of players to form tournaments. You can set up regular play schedules and whole seasons for players in the group to drop in on. All this is monitored and the game keeps statistics on how the group dynamics are shaking out: who plays the most, who wins the most, etc. You can even set an ante-in where someone has to contribute a certain amount of in-game-currency to contribute to skins games. There’s already plenty of Societies set up that you can jump into if you don’t have enough friends to form a new group. Last I checked there were several larger fully active groups of players dedicated to different sports news outlets like Barstool Sports, and films like Caddyshack. It will be interesting to see how the community engages with the Online Societies. If they are taken up and really engaged with by the players it could add a lot of longevity.

Yes We Can!

Underneath all of these multiplayer offerings is the return of the course editor. As with most creation tools, the work that people turn out ranges from silly to downright amazing. Especially assuming that any of them are using an Xbox One controller. 

The basics of creation are easy. After you name the course and then select the terrain type there’s a series of percentage sliders to determine how much of each geographical feature should be present. A couple more short decisions and you can save what you have and call it good. But for those with heartier souls, you can then go in and piece by piece move each tee and green. You can terraform the terrain to your liking within allowed parameters. It was complex enough that I found myself plugging in a wireless mouse just to navigate. I think my rugged mountain course was cool, but it felt somewhat generic since I know I could have done a lot more with it if I had the patience.

Not to worry if you’re like me and just not much of a designer. There’s plenty to see if you want to dip into the plethora of uploaded courses from which to choose. And you can pull them down for almost any game type except the PGA Tour campaign or matchmaking.

PGA Tour 2K21

Drive for Show. Putt for Dough.

I very much enjoyed my time with PGA TOUR 2K21. It’s a sport simulation that takes itself seriously by leaning in to the experience of golf. But it is light and pleasant enough that it is just not the type of game that most people are ever going to rage over. If you keep struggling to beat the next level of the campaign and advance through the tournaments, take a step back, retry the training sessions. It is decidedly a difficult game, but just like real golf it gets easier with practice. Maybe that’s the secret brilliance of HB Studios design for their golf games. You get better by getting better. Not by increasing stats or finding nicer gear. You just learn how to make better decisions and execute with consistency. It’s a challenge, but it’s also an incredibly calm, relaxing time if you let it be. If you get a bad swing and end up standing on a sidewalk trying to navigate some trees to get back on the actual course, you can laugh it off and keep going. Now you know not to do that.

I’d be lying if I said that this is my favorite golf game ever. But I’d also be lying if I said that I’m not going to play it when I get home tonight. It’s a fun experience that calms the nerves. It has its shortcomings for sure and it can occasionally slide past relaxing right into boring if you aren’t careful. But you’re also not going to find a more realistic golfing game anywhere. This game is made for fans of golf and fans of sports simulations. If you find yourself in either of those groups I recommend this without hesitation. If you are any other kind of gamer that admires well done sports games and quieter, thoughtful experiences. I would recommend this one heartily with only a couple of words of caution. Whatever your background and preferences, nearly everyone loves an underdog. The scrappy challenger that tries something new and ends up changing the game and becoming the new top dog. That’s kind of the story of this franchise. You have to respect it for that if nothing else.

SCORE: 8/10

PROS:

  • Intuitive, Deep Gameplay Returns
  • Incredible Course Variety
  • Online Societies and Solid Net Code
  • Useful Training Sessions That Are Actually Helpful
  • Powerful Level Editor
  • 15 TPC Courses Well Realized
  • Some Dope Hats

CONS:

  • Lack of Presence or Options for Music and Fanfare In Game
  • Would be Nice to Play as the Real World Players
  • Limited Options in My Player
  • Gets Very Difficult Very Quickly.

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A review code of PGA Tour 2K21 was provided by the publisher. Game reviewed on XBOX ONE S. Click here to read SP1st and MP1st’s review and scoring policy. PGA Tour 2K21 is now available on all platforms.

Tim Lawrence

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New Dauntless Update 1.35 September 3 Adds Slayer Links and More in Patch 1.3.6

Phoenix Labs has deployed the new Dauntless update 1.35 September 3 patch or what the studio calls the Dauntless update 1.3.6! This adds the Slayer Links feature, a new Hunt Pass, new Power Cell and lots more! Head on below for the full patch notes.

New Dauntless Update 1.35 September 3 patch notes:

New to Dauntless:

SLAYER LINKS

  • Slayer Links launch Thursday, September 3.
  • Slayer Links let you and a friend earn rewards by hunting together.
  • You can have up to 3 Slayer Links active at any given time.
  • Each Slayer Link lasts 7 days and features a unique rewards pool.
  • Earn the rare “Crown of Friendship” head accessory exclusively through Slayer Links.

Read more about it here.

NEW HUNT PASS: FARSLAYER’S FALL

A shorter hunt pass with 25 levels of rewards, from September 3 to 17. The Farslayer’s Fall Mini-Pass has been loaded with almost every unique reward from the original Overgrowth Hunt Pass, plus 650 platinum, 200 Vault coins, and useful consumables.

Read more about it here.

NEW POWER CELL: TENACIOUS

Gnasher and Kharabak weapon unique effects are here, and they’re ready to shred. Check out the details in the Weapon section.

AMP AND TALENT CHANGES

Escalation talent trees have been reworked and talent points are reset. There’s even a way to use amps from the upcoming Terra Escalation!
For more details, see the Escalation section.

RAMSGATE

  • The Farslayers of Arbourhome have arrived in Ramsgate. Explore the city to find a new lore object and unlock their Journal entry.
  • A new, more difficult foot race is available!

BEHEMOTHS:

NAYZAGA

  • Improved how Shadowtouched Nayzagas leave portals – they’re now interruptible as soon as they’re visible.
  • Fixed a bug where interrupting a Shadowtouched Nayzaga made it temporarily invincible.
  • Fixed a bug that caused stagger VFX to show when a Nayzaga was behind a portal, but be hidden when it was in front of one.
  • Fixed a bug where Nayzaga tail spikes could reappear after being severed.

THRAX

  • Fixed a bug where Thraxes could become invisible during their portal dive if all players were downed.
  • Fixed a bug that could cause Thraxes to not enter the arena on Xbox One.

VALOMYR

  • Purple shield buffs can no longer be picked up if you already have the invulnerability buff.

STORMCLAW

  • Stormclaws will now always complete their Run & Pounce attack; they no longer get distracted and go off to do something else instead.

PANGAR

  • Ice walls now only shoot out of the ground; they will not appear past the edge of an island.

KOSHAI

  • Improved the appearance of Shadowtouched Koshai when viewed from a distance.

REZAKIRI

  • Fixed a bug where laser sound effects would not play.

SHRIKE

  • Improved the appearance of Shrike eyes on Nintendo Switch.

SHROWD

  • Improved the appearance of Shrowd jaws.

MISCELLANEOUS

  • Fixed a bug where Wound VFX would disappear if a Behemoth was staggered while entering a portal.

WEAPONS:

KHARABAK

New unique effect: When charged, damaging blades whirl around the player dealing 150 damage each, speeding up until they explode.

GNASHER

New unique effect: Periodically become enraged, dealing +5/10/15% damage and becoming immune to stagger. Taking damage will cause you to enrage faster.

CHARROGG

We reduced the stamina threshold required to proc the unique effect. This change slightly increases DPS and lets you more quickly build up damage.

  • Sword, chain blades: 150 stamina (down from 200)
  • Axe, hammer, aether strikers: 100 stamina (down from 150)
  • War pike: 125 stamina (down from 175)

PANGAR

  • Frost damage increased at rank 2 and 3, with larger AoE.

TORGADORO

  • Torgadoro Legendary abilities now use the correct sprint and idle animations.

REPEATERS

  • New prism: The Primal prism is forged from Kharabak parts and carries the new Kharabak weapon Unique Effect.
  • Frostbite Prism now has a Mastery card.
  • Fixed a bug where using Twin Suns dash would not correctly reset FOV afterwards.

AXE

  • Grim Onslaught no longer penetrates radiant shields.

MISCELLANEOUS

  • Legendary abilities can now be used even when your weapon is sheathed.
  • The stamina drain associated with held abilities like chain blades’ Blade Spin attack is now more linear. The attack will end faster if the button is released or you run out of stamina.

ESCALATION:

TALENT REWORK

We want earning talent points to feel good, and for each one to provide valuable power in your runs, so talent points now upgrade rather than unlock amps (with one major exception). Having all the existing amps unlocked when you start with Escalation also provides a much more varied experience early on, rather than having to wait to get access to options later.

There are a few new things that the talent tree does unlock, though.

First are passives; talents that can be unlocked and upgraded to boost move speed, crit chance, resistance, life steal, stagger, wounding, and damage. Passives are specific to the elemental Escalation they’re unlocked for and apply to every hunt for that element.

There are also Multi-Amp unlocks, which bring in customized versions of amps from other Escalations. Like passives, these still need to be unlocked. They won’t appear in your amp pool until you’ve invested points in them.

While each Escalation still has its own unique focus, these changes give you the agency to choose how you approach it. You won’t be able to max everything, so choose wisely! We’ll be paying close attention to how these changes are performing and as always, continue to tune them.

EIDOLON CHANGES

  • Eidolon amps no longer appear on Escalation talent trees.
  • Violent Eidolon is now in the Escalation amp pool by default. If you take Violent Eidolon when it appears, all other Eidolon amps will be added to the pool for that run.
  • Eidolon amp rarity has been decreased to Common/Uncommon (from Uncommon/Rare).

SHOCK

Tier 1

  • Squad Goals upgrade talent now caps out at 1 point spent.
    Was “Bonus Per Player increased by (2.5/3.5/5)%.”
    Now “Bonus Per Player increased by (2.5/5)%.”
  • Torrent Shield upgrade replaced with new Passive talent: Zai’s Maneuvers.
  • New TalentZai’s Manoeuvres grants increased passive movement speed (5/10/15)% for each point spent.
  • Executioner now caps out at 3 points spent.
    Was “Deal +(10/15/25)% Damage per low health Behemoth.”
    Now “Deal +(10/15/20/25)% Damage per low health Behemoth.”

Tier 2

  • Required points spent to unlock Tier 2 increased from 3 -> 4.
  • Duelist’s Precision unlock replaced (no longer requires unlock) with Torrent Shield upgrade.
  • Mender’s Gift now caps out at 1 point spent, reaching full potential at less cost.
    Was “Heal (1/2/3) additional Slayers”.
    Now “Heal (1/3) additional Slayers”.
  • Torrent Shield upgrade added to Tier 2.
  • Breath of Life upgrade replaced with new Passive talent: Lucky Strikes.
  • New TalentLucky Strikes grants increased passive critical strike chance (3/6/9)% for each point spent.

Tier 3

  • Required points spent to unlock Tier 3 increased from 6 -> 8.
  • Paragon’s Blessing now caps out at 3 points spent.
    Was “Grant (10/14/20)% damage to all Slayers”.
    Now “Grant (10/13/17/20)% damage to all Slayers”.
  • Breath of Life upgrade talent added to Tier 3.
  • Bonds of Conflict unlock talent removed (no longer requires unlock).
  • Thrill of the Hunt upgrade replaced with new Passive talent: Strega’s Tonic.
  • New TalentStrega’s Tonic grants increased passive lifesteal (1/3/5)% per point spent. Spending any points in Strega’s Tonic prevents Flask Refill amps from appearing in Escalation.
  • Bonds of Conflict unlock replaced (no longer requires unlock) with Breath of Life upgrade.

Tier 4

  • Required points spent to unlock Tier 4 increased from 9 -> 12.
  • Critical Dominion unlock replaced (no longer requires unlock) with Thrill of the Hunt upgrade.
  • Thrill of the Hunt now caps out at 3 points spent.
    Was “Bonus (7.5/10)% damage dealt per Behemoth defeated”.
    Now “Bonus (2.5/5/7.5/10)% damage dealt per Behemoth defeated”.
  • Virulent Impact unlock replaced (no longer requires unlock) with new Passive talent: Moyra’s Reinforcement.
  • New TalentMoyra’s Reinforcement grants increased passive (5/10/15)% Damage Resistance for each point spent.

Tier 5

  • Required points spent to unlock Tier 5 increased from 12 -> 16.
  • Eidolon unlock replaced (no longer requires unlock) with new Duelist’s Precision upgrade talent.
  • New TalentDuelist’s Precision.
    Previously non-upgradeable, Duelist’s Precision granted 1% increased Critical Hit Chance every 0.5 seconds.
    Now Duelist’s Precision upgrade grants (1/2/3)% increased Critical Hit Chance every 0.5 seconds.
  • Pack Tactics unlock replaced (no longer requires unlock) with new Passive talent: Kat’s Claws.
  • New TalentKat’s Claws grants increased passive (5/7.5/10)% Damage Dealt per point spent.

Tier 6

  • Required points spent to unlock Tier 6 increased from 15 -> 20.
  • Hero’s Call unlock replaced (no longer requires unlock) with new Wounded Corruption Multi-Amp unlock.
  • New TalentWounded Corruption. Unlocks Exposed WeaknessElemental Summoner, and Surgical Destruction amps as common-rarity amps in the Shock Escalation pool.
  • New AmpSurgical Destruction. Breaking a wounded part grants you a stacking 6% damage buff for the remainder of the Escalation run.
  • Locus of Power unlock replaced (no longer requires unlock) with new Enduring Barriers Multi-Amp unlock.
  • New TalentEnduring Barriers. Unlocks Shield SphereShrapnel, and Pact of Hunger amps as common-rarity amps in the Shock Escalation pool.
  • Thunderous Mantle unlock replaced (no longer requires unlock) with new Lady Luck’s Flames Multi-Amp unlock.
  • New TalentLady Luck’s Flames. Unlocks Lady Luck’s BarrageTorgadoro’s Strength, and Torgadoro’s Fury amps as common-rarity amps in the Shock Escalation pool.

BLAZE

Tier 1

  • Go Time upgrade talent now caps at 3 points spent.
    Was “Lantern Hold grants (5/10/15)% attack speed to Slayers”.
    Now “Lantern Hold grants (6/9/12/15)% attack speed to Slayers”.
  • Squad Goals upgrade talent now caps out at 1 point spent.
    Was “Bonus Per Player increased by (2.5/3.5/5)%”.
    Now “Bonus Per Player increased by (2.5/5)%”.
  • Torrent Shield upgrade replaced with new Passive talent: Zai’s Maneuvers.
  • New TalentZai’s Manoeuvres grants increased passive movement speed (5/10/15)% for each point spent.

Tier 2

  • Required points spent to unlock Tier 2 increased from 3 -> 4.
  • Torrent Shield upgrade added to Tier 2.
  • Mender’s Gift now caps out at 1 point spent, reaching full potential at less cost.
    Was “Heal (1/2/3) additional Slayers”.
    Now “Heal (1/3) additional Slayers”.
  • Breath of Life upgrade replaced with new Passive talent: Bormen’s Might.
  • New TalentBormen’s Might grants increased passive (5/10/15)% Stagger Per Hit per point spent.

Tier 3

  • Required points spent to unlock Tier 3 increased from 6 -> 8.
  • Breath of Life upgrade talent added to Tier 3.
  • Paragon’s Blessing now caps out at 3 points spent.
    Was “Grant (10/14/20)% damage to all Slayers”.
    Now “Grant (10/13/17/20)% damage to all Slayers”.
  • Defensive Revive unlock removed (no longer requires unlock).
  • Thrill of the Hunt upgrade replaced with new Passive talent: Strega’s Tonic.
  • New TalentStrega’s Tonic grants increased passive lifesteal (1/3/5)% per point spent. Spending any points in Strega’s Tonic prevents Flask Refill Amps from appearing in Escalation.

Tier 4

  • Required points spent to unlock Tier 4 increased from 9 -> 12.
  • Hot Shot unlock replaced (no longer requires unlock) with Thrill of the Hunt upgrade.
  • Thrill of the Hunt now caps out at 3 points spent.
    Was “Bonus (7.5/10)% damage dealt per Behemoth defeated”.
    Now “Bonus (2.5/5/7.5/10)% damage dealt per Behemoth defeated”.
  • Lady Luck’s Barrage unlock replaced (no longer requires unlock) with new Passive talent: Moyra’s Reinforcement.
  • New TalentMoyra’s Reinforcement grants increased passive (5/10/15)% Damage Resistance for each point spent.

Tier 5

  • Required points spent to unlock Tier 5 increased from 12 -> 16.
  • Eidolon unlock replaced (no longer requires unlock) with Pact of Swiftness upgrade.
  • Pack Tactics unlock replaced (no longer requires unlock) with new Passive talent: Kat’s Claws.
  • New TalentKat’s Claws grants increased passive (5/7.5/10)% Damage Dealt per point spent.

Tier 6

  • Required points spent to unlock Tier 6 increased from 15 -> 20.
  • Hero’s Call unlock replaced (no longer requires unlock) with new Spiteful Thunder Multi-Amp unlock.
  • New TalentSpiteful Thunder. Unlocks Spiteful EvasionSpiteful Onslaught, and Transcendent Spite amps as common-rarity amps in the Blaze Escalation pool.
  • Locus of Power unlock replaced (no longer requires unlock) with new Enduring Barriers Multi-Amp unlock.
  • New TalentEnduring Barriers. Unlocks Shield SphereShrapnel, and Pact of Hunger amps as common-rarity amps in the Blaze Escalation pool.
  • Bonds of Conflict unlock replaced (no longer requires unlock) with new Voidrunner’s Corruption Multi-Amp unlock.
  • New TalentVoidrunner’s Corruption. Unlocks Shadow DodgeVoid Mantle, and Void Blast amps as common-rarity amps in the Blaze Escalation pool.

UMBRAL

Tier 1

  • Squad Goals upgrade talent now caps out at 1 point spent.
    Was “Bonus Per Player increased by (2.5/3.5/5)%”.
    Now “Bonus Per Player increased by (2.5/5)%”.
  • Go Time upgrade talent now caps at 3 points spent.
    Was “Lantern Hold grants (5/10/15)% attack speed to Slayers”.
    Now “Lantern Hold grants (6/9/12/15)% attack speed to Slayers”.
  • Executioner upgrade replaced with new Passive talent: Zai’s Maneuvers.
  • New TalentZai’s Manoeuvres, grants increased passive movement speed (5/10/15)% for each point spent.

Tier 2

  • Required points spent to unlock Tier 2 increased from 3 -> 4.
  • Exposed Weakness upgrade replaced with Executioner upgrade.
  • Executioner now caps out at 3 points spent.
    Was “Deal +(10/15/25)% Damage per low health Behemoth”.
    Now “Deal +(10/15/20/25)%) Damage per low health Behemoth”.
  • Defensive Revive unlock replaced with new Passive talent: Farslayer’s Precision.
  • New TalentFarslayer’s Precision grants increased passive (5/10/15)% Part damage converted to Wound Damage per point spent.

Tier 3

  • Required points spent to unlock to unlock Tier 3 increased from 6 -> 8.
  • Surgical Precision unlock replaced with Exposed Weakness upgrade.
  • Overclock upgrade talent now caps out at 1 point spent.
    Was “Attack Speed increased by (15/20/25)% until the next Behemoth is defeated”.
    Now “Attack Speed increased by (15/25)% until the next Behemoth is defeated”.
  • Thrill of the Hunt upgrade replaced with new Passive talent: Strega’s Tonic.
  • New TalentStrega’s Tonic grants increased passive lifesteal (1/3/5)% per point spent. Spending any points in Strega’s Tonic prevents Flask Refill amps from appearing in Escalation.

Tier 4

  • Required points spent to unlock Tier 4 increased from 9 -> 12.
  • Strega’s Revival unlock replaced (no longer requires unlock) with Thrill of the Hunt upgrade.
  • Thrill of the Hunt now caps out at 3 points spent.
    Was “Bonus (7.5/10)% damage dealt per Behemoth defeated”.
    Now “Bonus (2.5/5/7.5/10)% damage dealt per Behemoth defeated”.
  • Defensive Revive unlock replaced (no longer requires unlock) with new Passive talent: Moyra’s Reinforcement.
  • New TalentMoyra’s Reinforcement grants increased passive (5/10/15)% Damage Resistance for each point spent.

Tier 5

  • Required points spent to unlock Tier 5 increased from 12 -> 16.
  • Elemental Summoner unlock replaced (no longer requires unlock) with new Surgical Precision upgrade talent.
  • New TalentSurgical Precision.
    Previously non-upgradeable, Surgical Precision granted 2% stacking increased damage each time a wounded part was broken.
    Now, Surgical Precision upgrade grants (1/2/3)% stacking increased damage each time a wounded part is broken.
  • Void Blast unlock replaced (no longer requires unlock) with new Passive talent: Lucky Strikes.
  • New TalentLucky Strikes grants increased passive critical strike chance (3/6/9)% for each point spent.

Tier 6

  • Required points spent to unlock Tier 6 increased from 15 -> 20.
  • Void Mantle unlock replaced (no longer requires unlock) with new Thunderous Dominion Multi-Amp unlock.
  • New TalentThunderous Dominion. Unlocks Spiteful EvasionDuelist’s Precision, and Critical Dominion amps as common-rarity amps in the Umbral Escalation pool.
  • Shadow Dodge unlock replaced (no longer requires unlock) with new Enduring Barriers Multi-Amp unlock.
  • New TalentEnduring Barriers. Unlocks Shield SphereShrapnel, and Pact of Hunger amps as common-rarity amps in the Umbral Escalation pool.
  • Bonds of Corruption unlock replaced (no longer requires unlock) with new Lady Luck’s Flames Multi-Amp unlock.

QUALITY OF LIFE:

ESCALATION

  • The From The Ashes amp now prevents you from being downed for the duration of its buff.

GAMEPLAY

  • Increased maximum FOV on all platforms.

UI

  • In the crafting UI, an icon now indicates when a piece of equipment is equipped.
  • Updated the description of all Torgadoro amps.
  • Improved the way that localized text is displayed.
  • Improved the appearance of certain types of buttons.
  • Updated credits list.

BUG FIXES:

GAMEPLAY

  • Fixed a bug where players who were downed still had collision. Downed players will no longer block projectiles, and you can now run over them.
  • The Torgadoro’s Resilience amp now refreshes and reapplies shields if reactivated while shielded.
  • The Strategist cell’s shield is now properly refreshed.
  • Behemoth attacks that freeze you and make you invulnerable while frozen now have more consistent invulnerability.
  • Fixed a bug where Embermane’s Rapture lantern fireballs, Pangar’s Shine lantern pillars, and hammer aetherslam explosions would appear underground or float in the air.

PERFORMANCE

  • Fixed one of the main bugs that could cause connection timeouts. We are aware of some other causes of the connection timeout error, and are working on fixes for them in future patches.
  • Fixed a crash that could occur when changing equipment.
  • Improved the quality of certain buildings and foliage.

COSMETICS

  • Fixed a bug where the Skullforge’s flame VFX would not remain hidden or transmogged.

UI

  • Fixed the default FOV on PC. Opening the Options menu can no longer change your FOV.
  • Fixed a bug that caused breadcrumbs for Hunt Pass claimables not to clear.
  • Fixed a bug where some crafting quest objectives were not marked as objectives in their crafting panels.
  • Fixed a bug where the player model preview would not update when switching between different repeaters.
  • Fixed a bug where hunt descriptions weren’t displayed on the map screen.
  • Fixed a bug where the objective tracker HUD could briefly show a quest that was unavailable.
  • Fixed a bug where the objective tracker HUD would not display the next main quest if a different main quest was still in progress.
  • Legendary weapon HUD elements now update properly when swapping repeater parts in the Training Grounds.
  • Fixed a bug that caused the weapon overview screen to display when it shouldn’t.

MISCELLANEOUS

  • Fixed a bug where Slayers would appear to jitter when using aether jets in Escalation.
  • Fixed a bug that could prevent audio from playing.

Whew! That’s one big update! Stay tuned for more Dauntless news here on MP1st!

Source: Play Dauntless

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Features

Complete Marvel’s Avengers Game Iron Man Skill Tree Guide

Continuing with our character skill tree series for Marvel’s Avengers, this time we’re focusong on third character playable in the campaign and it’s none other than Tony Stark or aka as Iron Man! The Marvel’s Avengers game Iron Man skill tree guide below showcases his complete arsenal of armaments which are probably the coolest looking in the entire game!

Each character in the game has a “Primary,” “Specialty,” and “Mastery” skill tree. The Mastery skill tree doesn’t become available until late game, but we’ve included it all the same so you have an idea of how you want to shape your hero. There’s a multtitude of skills in the game, and the list has the name of eac, along with the official description and in a handy gallery form! You can even zoom in and out to see the descriptions, how much damage it does, if it breaks block and more.

Complete Marvel’s Avengers Game Iron Man Skill Tree Guide

Iron Man Skill Tree – Primary

[unitegallery Iron_Man_Skill_Tree_Primary]

Iron Man Skill Tree – Specialty

[unitegallery Iron_Man_Skill_Tree_Specialty]

Iron Man Skill Tree – Mastery

[unitegallery Iron_Man_Skill_Tree_Mastery]

Stay tuned later today for more character skills list articles here on MP1st! We’ll be posting our review up shortly, but in the meantime, go check our guides below or bookmark our Marvel’s Avengers hub for the latest game news.

More Marvel’s Avengers Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

New Apex Legends Update 1.45 September 3 Released, Reverts Armor Values & More

Respawn Entertainment has released the new Apex Legends update 1.45 September 3 patch, and this one will kind of shake up the overall feel, as it changes the armor values! For those unaware, the studio reduced all armor values by 25 HP with the big Season 6 patch. That’s changing today. Head on below for the full notes. as well as Design Director Jason McCord’s explanation of the armor changes.

New Apex Legends Update 1.45 September 3 patch notes:

General

  • Fixed several server crashes.
  • Made adjustments to the appearance of several holosprays.
  • Removed an inappropriate Caustic voice line.

Audio

  • Fixed an issue with audio not playing when shooting the Devotion and Volt.
  • Fixed an issue where Crypto’s drone in Caustic gas would play to the whole server
  • Fixed marking crafting replicators from the ship playing a “Let’s go here” VO ping.

Replicators

  • Fixed an issue with Evo Shields that require exactly 100 damage not evolving when crafting the 100 points.
  • Fixed an issue with Ninja controller configuration not being able to use Replicators.
  • Fixed an issue with not being able to revive a teammate when they are downed while using a replicator.

Gibraltar

  • Fixed an issue with Dome Shield on a Sheila allowing a player to shoot through the Dome Shield.

Rampart

  • Fixed an issue with the “No Mercy” finisher spamming “Boom” to the entire server.
  • Fixed an issue with amped cover walls requiring more hits from heirlooms than from normal melee to be destroyed.
  • Fixed a server crash when Sheila is destroyed while someone is using it.

Crypto

  • Fixed an issue with Hack not detecting players on Sheila.

Wraith

  • Fixed an issue with the portal disappearing upon Wraith’s death.
  • Fixed a crash with Wraith’s portal interacting with World’s Edge geysers.
  • Fixed an error when Wraith’s portal is too close to a replicator and the player interacts with the replicator.

Loba

  • Fixed an issue that caused Loba’s teleport to fail in certain areas.

Here’s the developer notes on the armor value changes and why it’s being reverted back.

Hi everyone, this is Jason McCord, Design Director on Apex Legends.

In Season 6, we made a few big changes to the way our armor works.
First, all armor became Evo Armor. 
Second, all armor values were reduced by 25 HP.

After letting the change simmer for a few weeks, we’ve analyzed some data and collected player feedback enough to make a decision. We are going to revert the armor values to pre-Season 6 values. This change is happening today across all platforms.
We are keeping the all Evo Armor change.

I’d like to take this opportunity to explain why we made that change, and why we are reverting it.

From the start of Apex Legends development, one of our core pillars was that getting the drop on someone should give those players a significant advantage. We aimed to promote strategy in battlefield positioning and map control. When these tactics were executed well, but a team still outplayed you because of mechanical skill – this felt bad. In Seasons 1 – 5, we felt this balance was achieved pretty well. 

However, with the introduction of the Evo Armor change, we saw (in our internal playtests) that players were achieving Red Armor (125 shields) more often, and more players were fighting at 225 total health. This started to swing the battles more than we liked, and good players were able to outplay teams more consistently, even if the enemy had worked for a much better position. By lowering the armor values, we felt we had adjusted for the Red Armor availability more than anything else.

Now, it’s important to note that we playtested this for months internally. From those playtests, feedback was positive. But, we are a small group of people compared to the millions that play Apex Legends every day. The skill levels in our team are varied, and big balance changes are really only going to be vetted when we get feedback from all of you.

We are always striving to improve the experience in Apex Legends. Sometimes these changes can be more experimental. We’re not always going to get things right, but it’s important for us to listen and correct things when we don’t.

I can’t promise you that we won’t try experimental changes again. In fact, I will promise you that we will change the game in order to keep it fresh and interesting as the years go on. I hope that this patch proves that we are thinking deeply about our decisions, but most importantly listening to our players.

Besides the armor changes, we have addressed a number of issues that we are listing below.

Thanks for reading, and I’ll see you out there!
Jason McCord
Design Director

If you liked the damange and time-to-kill before Season 6, then you should feel at home after this new Apex Legends patch today.

Source: Apex Legends

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Spellbreak Day One Update Arrives Just in Time For Launch

Spellbreak, a battle royale themed game centered around the usage of magical spells has officially launched today, and with it comes a hefty day one update that introduces a number of changes and features.Read on for Speallbreak day one update patch notes!

At launch, players will be able to experience cross-play along with cross-progression across all available hardwares.

“Today marks the beginning of a new era in multiplayer gaming. The team worked incredibly hard to deliver one of the first-ever simultaneous cross-platform, cross-play, and cross-progression launches,” said Seth Sivak, CEO of Proletariat.  “Spellbreak’s unique combat and innovative gameplay will be available for all players to play with whoever they want, on whatever platform they want, regardless of hardware choice.”

Spellbreak gameplay trailer

Spellbreak Day One Update Patch Notes

Database Wipe

In order for everyone to start on even footing, we’ve wiped game data from beta. If you’ve previously purchased a Founder’s Pack or received a promotional Outfit (Hollow, Treeline, Forebear, etc), you’ll still have it in your Collection. Rewards earned from progression have been reset, however. This will be the last wipe we’ll be doing, so have fun ranking up and earning those juicy rewards!

Platforms

  • All new and returning players are required to create a Spellbreak account in order to play.
  • You can now play Spellbreak on Microsoft Xbox One and Nintendo Switch!
  • There’s now a Spellbreak account that you can link your Epic, Playstation, Switch, and Xbox to and it will share progression across ALL platforms!
  • Friends can be added via their Spellbreak account ID.
  • Trophies are now available on Playstation and Achievements on Xbox.

Game Mode and Servers

  • For release, we have the following server regions available:
    • US East
    • US West
    • EU
    • South America
    • Australia
    • Japan
  • Each server will feature Squads exclusively at launch with Solos and Duos returning at a later time.

Store

  • Spellbreak’s store is now live! Featuring a rotating set of items, you can now buy and spend gold to deck yourself out in the latest battlemage finery.
  • Players with Founder’s Packs will automatically receive all of their in-game rewards.
  • The Gold store also features a Starter Pack that you can purchase that comes with 600 Gold and a rare Bewitching Glimmer outfit.

Account Progression

  • Class Mastery now has 20 levels and you can earn a variety of cosmetics and gold for leveling up. As a part of this, the rewards have been restructured somewhat from previous patches.
  • Mage Rank now goes to 100 with a number of Badges as well as gold rewards all along the way.

Spellbreak Day One Update Gameplay Changes

  • We’ve temporarily turned off the Shadowstep and Chronomaster Runes.
    • This isn’t due to any balance concerns, so they’ll be back soon enough!
  • Increased the speed/distance of Springstep Rune by 100%, but increased its cooldown at all rarities by 0.5 seconds.
    • Springstep needed a little more … spring in its step. This makes it MUCH stronger, so we had to tone down its cooldown just a smidge.
  • Tempest’s Updraft now bounces 20% higher.
    • We wanted to make Tempest’s in-air capabilities easier to pull off. Note that this increase also applies to subsequent bounces on top of tornadoes as well.
  • Tempest’s Wind Surge’s horizontal impulse has been increased by 15%.
    • We heard you loud and clear on this one. Tempest’s horizontal abilities weren’t up to snuff and felt kind of kludgy to use. Now with more bounce to the ounce!
  • Electrifying a cloud or puddle no longer increases its duration.
    • Another bug, but it was possible to have things linger around for a long time if you kept “refreshing” them.
  • Lightning Strike should now properly target airborne foes.
  • Fixed Pyromancer’s Pyrolysis so that it now does a consistent amount of damage.
  • Fixed a number of sorcery targeting reticles to better match with the visual and gameplay effects.
  • Fixed a number of effects visual FX to better line up.

Matchmaking

  • We’re introduced some very broad matchmaking rules so that new players will play against other new players and have a smoother on-ramp to the Hollow Lands.

Art, Animation, and Sound

  • Gauntlet models have been standardized across rarities.
    • This is to give us room down the line to further differentiate gauntlet art.
  • All outfits should animate properly when doing an emote or triumph
  • Added animations for sliding down unwalkable surfaces.
  • Sound effects have been added to numerous menus and UIs.
  • Added sounds to the storm, including when it’s stationary, when it’s moving, when it’s nearby, and when the player is in it.
  • Tamped down the very aggressive “armor break” sound.
  • Players no longer hear ambient audio when tabbed out of the game.
  • Each of the following have been heavily polished and in some cases redesigned: Dustpool, Gritfield, Stonetooth Mountain, Hymnwood, Ruby Grove, Deadmoss, Fort Halcyon, and Shadowgrace.
  • Increased loot spawns across the map.
  • Many types of trees have been added and updated.
  • Each area’s fog has been customized to better suit the ambiance.
  • Improved performance through updated static mesh LODs, HLODs and landscape LODs and reduced component painting.
  • Cleaned up lots of errant collisions on various decor.
  • Removed a bunch of magical items that seemed to have embedded themselves in various solid objects or were hovering above the ground.

Spellbreak Day One Update Miscellaneous

  • When a player is banned, they now get immediate feedback on why they were banned. (Please don’t make us show you this screen.)
  • Added the ability to view blocked players and unblock them if desired.
  • Added the ability to change the camera view when looking at artifacts in the collection screen
  • Added ability to skip out-of-match tutorials.
  • Recent Teammates now populates with party members from recently played multiplayer matches.

Bugs

Like I said at the start, this section could be much longer but opted to collapse a lot of them and ignore a bunch more.

  • Fixed a number of text alignment, wrapping, and other formatting bugs.
  • Fixed numerous localization bugs.
  • Fixed an issue where Push to Talk wasn’t the default voice chat setting for PC.
    • If you’re trying to use voice comms like you did in beta, make sure you check your PTT setting!
  • Fixed a bug causing the aiming reticle for Toxic Cloud to jitter when the player is falling.
  • It’s no longer possible to exile yourself and your teammates for double/triple exile accolades.
  • Fixed a few bugs where an incorrect outfit, portrait, or badge would show up.
  • Fixed issues with invisible/unequippable loot sometimes spawning.

Spellbreak is now available on PC, PS4, Xbox One, and the Nintendo Switch. Stay tuned for our hands-on review in the coming weeks!

Source: Spellbreak Blog

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Hyper Scape Update 1.11 September 3 Rolled Out and Includes New Features

Ubisoft Montreal has releaseda new title update to free-to-play battle royale game, Hyper Scape! The Hyper Scape update 1.11 September 3 patch inludes gameplay-related changes, as well as some new features too! Head on below for the patch notes.

Hyper Scape Update 1.11 September 3 patch notes:

KEY NEW FEATURES IN HYPER SCAPE

CONTROLLER RESPONSE CURVE SETTINGS

hyper-scape-new-controls-patch1-1

2 new settings have been added for Controller aiming:

  • Aim Response Curve: Classic Curve / Linear Curve Toggle (Classic by default)
  • Aim Acceleration: ON/OFF Toggle (ON by default)

DEVELOPER NOTES: Many of you, especially those playing on Console, asked for improvements on the aiming experience on Controller. We’re adding these new settings for all platforms to let you to better control the level of precision & inertia when aiming with the sticks. Choosing the Linear Curve will create a direct link between input and aim speed. Disabling Aim Acceleration will remove the inertia from your aim movement and create a more predictable aim.

If you felt uncomfortable with the Controller aiming so far, we recommend you try different settings to see which one works the best for you, starting by testing disabling the Aim Acceleration. Keep also in mind that your current Aiming sensitivity values can have very different impact depending on the curve you select.

NOTE: We’ve made additional improvements on aiming/sensitivity options, which you’ll find below in the Game Modes & Systems section below.

PLAYER PROFILE & STATS

hyper-scape-new-profile-stats-patch1-1

You can now access your PLAYER PROFILE & several lifetime stats from the HALL OF CHAMPIONS portal in the Hyper Scape HUB, in the Profile tab.

This is only the first step; we plan to expand this feature in the future.

PLAYER REPORTING FROM THE ELIMINATION SCREEN

hyper-scape-report-player-patch1-1

You can now REPORT PLAYERS from the Elimination screen.

DEVELOPER NOTES: This is an improvement from the existing Player Reporting functionality which was previously limited only to Squad members. Now you are able to report players who have eliminated you, if you have reason to believe they have been using cheats or acting disruptively in breach of the Contender’s Code.

WEAPONS

HEXFIRE

  • Clip size Across Fusion: 100/120/140/160/180 (previously 150/180/210/240/270)
  • Reduced overall Aim-assist

DEVELOPER NOTES: The Hexfire was too present in the current Console meta. Reducing its clip size and level of aim assist should remove some pressure from opponents and make it a less obvious choice vs. other full-auto weapons. We will monitor closely if these changes are enough to improve the weapon balance and re-adjust if necessary.

MAMMOTH

  • Damage Across Fusion: 4/4/4/4/5 (previously 5/5/5/5/7)
  • Clip size Across Fusion: 6/7/8/9/10 (previously 5/6/7/8/9)

DEVELOPER NOTES: The Mammoth was too efficient in term of kills & damage, especially on PC. We chose to adjust its damage but gave it a bit more clip size to compensate. This change should rebalance its impact vs. other close-range weapons like the Harpy and make it less of an all-purpose weapon. We will monitor closely the impact of this change on the weapon balance and re-adjust if necessary.

PROTOCOL V

  • Damage Falloff: 150m+
  • We’ve added a Lens Flare when aiming at Contenders

DEVELOPER NOTES: The Protocol’s damage will now decrease after 150m to prevent getting 1-shot killed by players located extremely far from the action. We’ve also added a Lens Flare when players are aiming with the rifle, to give warning to their potential victims. Both these changes should give more opportunities to escape or counterattack against snipers.

SALVO

  • Reduced Grenades rebound by 20% to make them more predictable
  • Proximity Detonation Radius: 0.7R (previously 0.65R)

DEVELOPER NOTES: The Salvo is by far the least used weapon currently and we feel it has a lot to do with its unpredictability. While we do not intend to make it too powerful and spammy indoors, those changes should make it easier to use and less random when shooting in the direction of an enemy.

RIOT ONE

  • Damage Across Fusion: 25/27/29/32/36 (previously 26/28/31/34/38)

DEVELOPER NOTES: We have marginally reduced the damage of the Riot One, as it was starting to dominate a bit too much with a high level of efficiency as both an opening and closing weapon. The damage reduction is only 4-5% across all fusion levels with the goal to lower the overall damage output rather than changing the weapon behavior.

GAME MODES & SYSTEMS

CROWN & SHOWDOWN

  • Crown Bearer Cooldown Penalty: 300% (previously 150%)
  • Crown Victory Timer: 60s (previously 45s)
  • Crown Bearer’s outline is now yellow (previously red)

DEVELOPER NOTES: We received a lot of feedback from the community telling us the Crown bearer was too hard to beat, especially on Console. We confirmed there were indeed too many Crown victories in the game currently. The Crown is intended to be a tiebreaker during Showdown, not the main way to win a Crown Rush mode.

In patch 1.1 we have strongly increased the pressure on the Crown bearer in term of Hack cooldowns penalty and increased the victory timer. We are planning more improvements in the future to make sure the Crown does not get too easy to win while staying fun for all players.

AIM ASSIST

  • Controller Aim Assist setting is now a slider (0-100) and not just an ON/OFF option.
  • Aim Assist for PC Controller has been reduced.

DEVELOPER NOTES: The role of Aim Assist is to help provide a good experience to all players, not to make a specific controller type superior to another. Our data showed that on PC the weapon efficiency of Controller was a bit higher than Keyboard & Mouse, so its level of Aim Assist has been reduced. This is for PC controller only.

We know the topic of Aim Assist is important to many players and can be polarizing; we have always kept an eye on this mechanic and will continue to heavily monitor it in the future to insure the game stays fun for all our community.

The slider setting will also allow players to reduce the level of Aim Assist to the level they like instead of simply being able to turn it off.

DECIMAL MOUSE SETTINGS

  • Settings for mouse sensitivity are now offering decimals values on the sliders.

DEVELOPER NOTES: Answering a big request from our PC players since Tech Test, this will allow Mouse & Keyboard players to tweak their sensitivity more precisely.

SENSITIVITY SETTINGS

  • Default Controller Sensitivity values have been changed (existing settings won’t be affected; this applies only to new players):
    • Vertical sensitivity: 15 (previously 20)
    • Horizontal sensitivity: 15 (previously 20)
    • ADS low Zoom sensitivity: 40 (previously 70)
    • ADS high Zoom sensitivity: 40 (previously 70)

DEVELOPER NOTES: In investigating the overall aiming difficulty for Controller players, we found that the default sensitivity values were a bit too high. New players will now start with default values closer from the ones we see our community use & recommend. Existing settings will be unaffected.

TWITCH CROWNCAST EXTENSION

KUDOS

  • Kudos are now bigger and displayed for a longer time (7s)
  • More Kudos are displayed on screen for each activation by viewers (a minimum amount of 3 will be displayed)

DEVELOPER NOTES: Our streamers and viewers on Twitch told us the Kudos were not visible enough and were often missed. We’ve strongly reinforced their presence on screen to make sure viewers will feel their support does not go unnoticed, and to make streamers feel more awesome.

As before, the Kudos can be enabled/disabled by the streamers in their Extension options.

GAME EVENTS

  • Game Event Rotation: 3 Events (previously 2)

DEVELOPER NOTES: Once triggered in a match a Game Event won’t have a chance to trigger again until 3 other Events have occurred (rotation was previously 2). Seeing twice the same Event in a single match will now be rare. This should create more diversity for viewers and players and reduce such a feeling of repetition with the Events in matches.

BUG FIXES

ONLINE

  • Fixed an issue where players from other regions than the Americas would get matchmaking errors when not able to ping any datacenter.
  • Fixed an issue where long matchmaking times would occur during high loads if you were part of the last players to join in the queue.

HACKS

  • Fixed an issue where Challenges requiring eliminations or assists would not progress or complete when using the Mine Hack.

GAMEPLAY

  • Fixed an issue where picking up weapons from the ground would sometimes cause them to disappear.
  • Fixed an issue where Contenders would sometimes get stuck under the map before the Eliminated screen appeared at the end of a match.

UI

  • Fixed an issue where the incorrect month was displayed during incoming maintenance messages.
  • Fixed an issue where thumbnails for bundles were incorrectly resized when focused on in the Weekly Shop.
  • Fixed an issue where the “STRING” text was present during the Crowning Ceremony screen at the end of a match.

GENERAL

• Fixed multiple crashes and improved the general stability of the game.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GTA Online Weekly Update September 3 Offers Double Rewards, Some Discounts & More

Rockstar Games has revealed the GTA Online weekly update September 3 game refresh of new stuff, and there’s double rewards for Diamond Adversary Series, vehicle discounts and more. Head on below for the recap and info.

GTA Online weekly update September 3 highlights:

  • Double GTA$ & RP in all Gerald’s Last Play Missions
  • Double GTA$ & RP in Special Cargo Sales (as chosen by players last week)
  • The Los Santos Summer Special’s Maibatsu Penumbra FF is the latest Lucky Wheel top prize
  • Double GTA$ & RP in all modes of the Diamond Adversary Series, plus a one-time GTA$250K bonus for winning any mode in the series
  • Sales and Discounts at the Diamond: Free Champagne at the bar, 50% off all Casino-exclusive clothing at the Casino Store, and 30% off the Master Penthouse Suite and all its customizations
  • Vehicle Discounts, including: 40% off the Karin Kuruma (armored) and Mammoth Thruster, and 30% off the Grotti Furia, Överflöd Entity XXR, Grotti Itali GTO and TM-02 Khanjali
  • Prime Gaming Benefits: A GTA$200K bonus for playing this week, alongside a free Vespucci Canals Nightclub property, 70% off the Mammoth Avenger, and 75% off the Avenger Weapon and Weaponized Vehicle Workshops

Make a Killing in the Diamond Adversary Series
Plus Double Rewards in Gerald’s Last Play, Bikers vs VIP Results and More

You don’t need to tap the vault to win big at The Diamond this week – the real action is on the casino floor in the Diamond Adversary Series. Competitors will receive Double Payouts for all modes in the series – and a special one-time bonus to players on the winning side of any mode in the series: a quarter million in stone-cold cash, deposited within seven days of winning.

As mentioned last week, this week’s bonuses are based on the most-played activity (VIP or MC Work & Challenges) over the past seven days. The VIPs took this one, so get ready to move some contraband – Special Cargo Sales will now pay out double rewards, all week long.

If Gerald hits your line, do not send him straight to voicemail – all of Gerald’s Last Play Missions are dishing out double cash and RP rewards through until September 9th, so pick up, help an old friend out and earn yourself a quick payday.

DISCOUNTS

The Diamond is offering all sorts of sales and discounts this week to keep wallets in seats around the clock. Help yourself to free Champagne at the bar and make sure to swing by the Casino Store on your way out, too – all Casino-exclusive clothing is half off for the next week. The Master Penthouse Suite and all of its customizations (colors, patterns, floor plans and extra rooms) are all 30% off.

Vehicles:

  • Grotti Furia – 30% off
  • Överflöd Entity XXR – 30% off
  • Grotti Itali GTO – 30% off
  • Karin Kuruma (armored) – 40% off

Stay tuned next Thursday for the next GTA Online weekly update! If you play Red Dead Online, that game’s weekly refresh happens every Tuesday.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Cancelled Batman Game Images Surface, Shows an Evil-Looking Batman & King Shark

While we already have a few games coming out that’s somehow Batman-related with WB Games Montreal’s Gotham Knights, and Rocksteady’s Suicide Squad: Kill the Justice League, it seems we almost had a Batman game that’s focused on the Dark Knight himself. The cancelled Batman game doesn’t have a title, but we do have a few images from it.

Concept Artist Jerad Marantz who’s worked on a bunch of Marvel movies and games like Titanfall, and Gears of War 4, has posted a bunch of images on his verified Instagram. We get an evil-looking Batman with red eyes, and even King Shark!

Cancelled Batman Game Images:

View this post on Instagram

A post shared by jsmarantz (@jsmarantz)

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A post shared by jsmarantz (@jsmarantz)

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A post shared by jsmarantz (@jsmarantz)

Seeing King Shark there made me think that this is somehow connected to Rocksteady’s Suicide Squad game where the manimal villain is featured. That’s just conjecture though and most likely the two aren’t related in any way. Still, chances are, it’ll be WB Games Montreal or Rocksteady behind the title given Warner Bros. Interactive Entertainment has the two studios doing the legwork for major entry Batman games.

Speaking of Warner Bros., parent company AT&T has decided not to sell the video game division, which is good news for gamers everywhere, right?

Make sure to check out the gameplay footage from Gotham Knights, and who knows? Maybe Batman will make a cameo there even if he’s already dead (supposedly).

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Warframe Update 1.90 September 3 Heart of Deimos Interim Patch Now Live on PS4 & XB1

Digital Extremes has released the Warframe Heart of Deimos Interim Patch for PS4 and Xbox One! Console gamers should see this as the Warframe update 1.90 September 3 patch. While it’s an interim patch, there are loads of gameplay changes in it. Head on below for the patch notes.

Warframe Update 1.90 September 3 patch notes:

Helminth Changes & Fixes:

  • You can now Rush Subsume when hovering over the active Subsume ability with the Helminth.
    • Please note that Rushing a Subsume will not result in a flower until the next time you visit the Orbiter. Please also note we have made this change based on player requests for it, despite it not being in the original design. 
  • In case you missed it – We hotdropped a fix that fixed all Subsumed Warframes not creating their own flowers. As reported here: https://forums.warframe.com/topic/1219305-missing-flowers/?do=findComment&comment=11820624
    • A script has been run and completed to find the missing flowers and their respective colors! Log in to see your once missing now blooming post-subsuming flowers.
  • Fixed Helminth Subsume flower for the currently Subsuming Warframe having default flower colours (pink petals) if the Warframe being Subsumed had default colours.
  • Fixed game breaking bug of the Helminth choosing to not interact with the Carrion Domestik Drone.
  • Fixed Vauban’s Tesla, Tempest Barrage, Blood Altar and Ivara’s Quiver ability not functioning when used by Hildryn via Helminth Subsume.
  • Fixed several Helminth text lines overlapping when Ranking up.

Zymos Changes:

  • Clip size increased from 9 to 17.
  • Ammo pool increased from 27 to 51.

Necramech Changes & Fixes: 

  • Damaged Necramech parts and Weapon Parts are now tradable!
  • Improvements towards the Necramech Guard Mode Equip and Unequip flow to be cleaner and use Abilities functions better.
  • Fixed Necramech’s not retaining their gained XP if you left the Necramech before you entered the gate/area to return to Town.
  • Fixed Summoning Necramechs losing affinity gained in previous Necramechs.
  • Fixed Client Necramech’s not retaining their gained XP after mission aborting. We are working on additional edge cases with Client Affinity retention on Necramechs. More to come!
  • Fixed Necramech’s not picking up things like Energy and Mods.
  • Fixed Isolation Vault Necramech Damage resistance not applying to Clients.
  • Fixed second Necramech summon having no weapon and inability to shoot for Clients.
  • Fixed being able to walk through the blue force-field wall around the Plains of Eidolon as a Necramech.
  • Fixed ability to collide with allied Necramechs.
  • Fixed Mods on the lower left side of the Necramech Upgrade screen being unable to be read.
  • Fixed the Necramech moving in a circular motion while boosting when tilting the controller joystick slightly to the left or right.
  • Fixed “Melee Combos” for Necramechs showing broken Stance Mods and wrong combos.
  • Fixed Necramech statue not being placeable in deco mode.
  • Fixed incorrect controller button callouts during the Necramech training mission in the Heart of Deimos quest.
  • Fixed Sepulcrum and Trumna local firing sounds playing for Clients.
  • Fixed the Sepulcrums Alt Fire homing projectiles sometimes endlessly circling low profile targets like the Deimos Carnis enemy.
  • Fixed missing Trumna Alt Fire animations.
  • Fixed a script error when a Necramech deactivated their Guard Mode ability.
  • Fixed entering the Mod Bench while in the Necramech Upgrade screen resulting in getting the regular Mod Bench selection with all Mods showing.
  • Fixed a crash that could occur if you were in a Necramech after a Host migration.
  • Fixed a crash when fighting a Necramech in the Isolation Bounty.

General Changes:

  • Improved alignments of the expand arrow on the EOM screen.
  • Improved FX on the ‘Heart’ in a certain quest stage.
  • Increased the rarity on the Botanist Mod to Rare.
  • Added proximity markers to the mollusks so it’s easier to spot them and gather samples during the relevant Bounty.
  • Xaku’s Gaze ability has been added to the Railjack Tactical Menu.
  • Xaku will now hide their Syandana and Armor pieces during their The Vast Untime ability to prevent floating objects.
    • Note: We are about 1 week away from a full Community feedback pass on Xaku’s abilities on PC. Sit tight as we implement those on PC so that we can bring them to consoles at a later date.
  • Conservation Animal Tags and Wounded Animal Tags will now appear in the UI popup banner (similar to Argon Crystal) upon collecting an Animal.
  • You can now Fast Travel to the Necraloid Syndicate in the Necralisk after speaking with them.
  • Added and tweaked many Entrati member VO Transmissions. These tweaks include ensuring some VO Transmissions don’t repeat endlessly.
  • Increased the aggressiveness of Deimos reinforcements.
  • Tweaked reload sounds of the Trumna.
  • Added descriptions to Helminth Secretions. Yum!
  • Added HUD timers to Vauban’s Minelayer grenades.

Optimizations: 

  • Improvements towards different Matchmaking scenarios within Deimos (join-in-progress, join from a Necralisk, join from Cambion Drift, etc).
  • Optimized Town, Relay and Dojo server-code.
  • Made a micro-optimization to minimap rendering.

Infested Companion Fixes:

  • Fixed Predasite and Vulpaphyla Companions not granting Mastery Rank.
    • Upon login of this update, missing Mastery will be given for your respective Gilded Infested Companion.
  • Fixed a crash that would occur when opening the Simulacrum Arsenal in multiplayer Simulacrum with a Vulpaphyla equipped.
  • Fixed Vulpaphyla Companion getting reset to Rank 0 if the Vulpaphyla went into bleedout while you were dying/Reviving.
  • Fixed failing to Gild an eligible Infested Companion with the Conservation Entrati member if you have a Predasite that is less than Rank 30.
  • Fixed Sly Vulpaphyla’s Survival Instinct not showing FX for Clients.
  • Fixed a script error when dying while your Pharoh Predasite Companion used Anabolic Pollination.
  • Fixed a script error where Panzer Vulpaphyla died before the Viral Quills projectiles landed.
  • Fixed a script error when a Crescent Vulpaphyla used Crescent Charge on a target that died.

Necralisk & Cambion Drift Fixes: 

  • Fixed falling through or getting stuck in the map when using the Esophage as a Client in the Isolation Vaults.
  • Fixed a potential Quest progression stopper related to the Esophage usage.
  • Fixed a case where after cutting all fish you had for a vendor, could then go back into the empty cut screen, until reloading the area.
  • Fixed not gaining weapon XP when shooting from a K-Drive or Velocipod.
  • Fixed Velocipods not displaying max Pistol Ammo when riding – they were only showing Magazine.
  • Fixed a momentary black screen when loading into the Cambion Drift.
  • Fixed ability to contribute pending Keratinos Blueprints for Entrati Rank up without warning, which causes them to disappear in the Foundry.
    • Pending Foundry Blueprints won’t be eligible for Syndicate Rank up.
  • Fixed ability to reach the Isolation Vaults without doing an Insolation Bounty.
  • Fixed Cortege doing incorrect Damage type in Heavy Weapon mode.
  • Fixed Pets/Sentinels always targeting Cryptilex.
  • Fixed some Otak ambient barks overlapping with other dialog.
  • Fixed missing Mother VO if you skipped the Entrati Rank up reward and then choose to select the reward later.
  • Fixed cases of missing Mother VO when taking a Bounty.
  • Fixed missing goodbye VO for the Weapons Entrati member.
  • Fixed cases of missing Wyrm Residue FX.
  • Fixed a crash when inspecting the Quassus’ stats in the Mission Progress screen while in the Cambion Drift.
  • Fixed a crash when joining a Cambion Drift mission where a Client player is dead.
  • Fixed a crash when entering the return to Town/Hub area while an encounter triggers in Cambion Drift.
  • Fixed missing information on Deimos Fish decorations in the Codex.
  • Fixed many missing Deimos Codex entries.
  • Fixed the Necralisk using the Relay MOTD. It has since been updated to:
    • “Welcome, Tenno, to the hallowed Necralisk… what remains of it. Here you will find safe haven from the Infestation that ravages Deimos. The Entrati family are more approachable than they look, and will cooperate with you in the interests of mutual survival. Not everything you will see is as it seems, for the Necraliosk holds potent secrets for those with the means to find them…”.
  • Fixed Cambion Drift Isolation Vault Bounties giving a reward of any rarity for all 3 difficulty tiers. Now they correctly give Common at tier 1, Uncommon at tier 2, and Rare at tier 3.
  • Fixed a bonus objective being impossible to achieve with 3-4 players in the squad for Deimos survivor bounty. Also, objective count will update correctly whenever the squad size changes.
  • Fixed Race markers from the surface of the Cambion Drift appearing on the map while underground.
  • Fixed issues with Necralisk doors appearing invisible or unlit.
  • Fixed Deimos spots where players could break through the level.
  • Fixed Father 5 Token Tasks allowing multiple purchases.
  • Fixed Carnis set bonus not functioning.
  • Fixed a script error that could occur if a wild Medjay Predasite was charging towards you while using Paralytic Spores and died, which could cause other enemies to not be vulnerable to finishers.
  • Fixed a script error related to Wyrm Residue puddles.
  • Fixed a script error when encountering an Infested Drop Pod.
  • Fixed a script error when being attacked by Deimos Runners.
  • Fixed numerous script errors when being attacked by the Deimos Leaping Thrasher.

General Fixes:

  • Fixed Energy Siphon on Hildryn resulting in her Pillage Overshields being reverted.
  • Another fixed towards Wukong Prime’s Iron Staff not blocking 100% of Damage as intended.
  • Fixed Phaedra missing its Magazine component.
  • Fixed Khrusos Syandana textures to react to lighting more naturally and appear less flat.
  • Fixed a crash that could occur from the squad overlay.
  • Fixed potential crash when casting Titania’s Lantern ability.
  • Fixed the Kill Boss Medal in the End of Mission not properly counting the Hyena Pack.
  • Fixed cases of the Relay/Town Chat channel not disappearing upon leaving said Relay/Town.
  • Fixed cases of players unable to start Vor’s Prize after completing the tutorial.
    • This also unblurs the ‘Vor’s Prize’ Quest entry for those who skipped it way back in the day.
  • Fixed color grading style color corrections ignoring the Color Correction video setting. As reported here: https://forums.warframe.com/topic/1213034-color-correction-explosions-while-color-correction-is-turned-off/
  • Fixed an issue with being able to donate un-Gilded Modular pets.
  • Fixed ‘Œ’ not working in certain languages.
  • Fixed an issue where a named Kitgun would display the default name instead when transitioning from Free Roam missions to a Hub.
  • Fixed an issue where the Currency bar could get stuck hidden when returning from a mission
  • Fixed the EOM diorama preview not hiding Squad overlay and Currency bar
  • Fixed a script error related to Kubrow’s Marking an enemy with the Mecha Mod set, the Kubrow dying, then somebody else killing the enemy while they are still marked.
  • Fixed a localization issue with Iron Staff.
  • Potential fix for a script error when a Host migrates in a Free Roam mission.
  • Fixed a script error when selecting a mission from the World State Window.
  • Fixed a script error when casting Ash’s Shuriken ability.
  • Fixed a script error when using the Broken Specter.
  • Fixed a couple script errors when Feeding Resources to the Helminth.

Digital Extremes also explained why this wasn’t able to be rolled out as a hotfix.

We have included the changes and fixes that we were unable to Hotfix due to them needing a Cert pass and PC’s Hotfix 29.0.6. The total download size for this update is~ 900 MB.

Note: This weekend is a long weekend for us Canadians, which is exactly why we wanted to get this update into Cert ASAP before the studio got a well deserved break. We hope you enjoy all that this update brings, and we’ll be back in the studio on Tuesday, September 8th! 

You can check out the super lengthy Heart of Deimos expanison notes right here.

Source: Warfarme forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Tony Hawk Pro Skater 1 + 2 Day One Update Is Already Out and Here’s What’s in It

In just one more day, players will once again be able to do all the skateboard stunts they always dreamt of doing minus the risks in Tony Hawk Pro Skater 1 + 2! While the game isn’t out yet, Vicarious Visions has already released a bunch of patches already. The latest one is the Tony Hawk Pro Skater 1 + 2 day one update that players should see greet them the moment they download the game.

Check out the patch notes for all the changes made so far. We’re calling the latest game update “1.04” as the day one patch assuming we don’t get another one before tomorrow. Note that these are mandatory downloads in order to play the game per the box art.

Tony Hawk Pro Skater 1 + 2 day one update patch notes:

1.04

  • Bug Fixes

1.03

  • Matchmaking bug fixes

1.02

  • Players in Tony Hawk’s Pro Skater 1 + 2 can now create parties with up to 8 players and play in normal and competitive playlists
  • Various crashes were fixed.
  • Reduced VO celebration on large combos
  • A slight balance penalty was added to short hop special manuals
  • XP gain has been reduced on extremely short runs
  • Various bugs in environment and character graphics have been corrected
  • Skater trick animations of skaters have been polished up

Stay tuned to our Tony Hawk Pro Skater 1 + 2 (or Tony Hawk Pro Skater Remastered if you want to call it that) review hitting the site soon. You can check out the Trophies you can earn for it right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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PUBG Update 1.51 September 3 Hotfix Released for Consoles

While PUBG Corp. has just released a rather meaty patch last week, the studio has released the PUBG update 1.51 September 3 patch for the PS4 and Xbox One today. This is a hotfix for an issue, and doesn’t bring in any new content. This hotfix is also being pushed out for Google Stadia owners as well.

PUBG Update 1.51 September 3 patch notes:

Hi all,

The Team Up hotfix mentioned in the Console 8.2 patch notes has just been applied to live servers. This resolves an issue which was causing some game crashes.

The hotfix has been rolled out to both Xbox and PS4. Please restart your game to get the update.

For Stadia, we’re currently experiencing some issues deploying the hotfix. Servers have been put into unplanned maintenance as we work to resolve this issue.

Cheers!

That Team Up fix is it. While there still might be other nagging issues, that’s probably going to be fixed another time. If you spot any gameplay-related changes other than the one mentioned above, let us know down below in the comments. Once we get wind of the new content drop and other fixes, we’ll let our readers know. Feel free to reach out to us if you want to see more PUBG coverage on the site.

Source: Reddit

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Alex Co

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Nioh 2 Update 1.14 September 3 Stabs Out for Gameplay Adjustments

Team Ninja has released the Nioh 2 update 1.14 September 3 patch and it’s out for all regions now. This one includes a ton of gameplay-related adjustments, which you can read about below.

Nioh 2 Update 1.14 September 3 patch notes:

Additional elements
  • Added a picture scroll where the enemies and bosses appearing in the “Ushiwaka Senki” appear in “Hyakki Yayuki Picture Scroll / Shura” that is available at the difficulty level “Shura no Yumeji”
Adjustment
  • Adjusted the following items for the equipment that can be obtained when destroying an enemy on the difficulty level of “Shura no Yumeji”
    • Increased the appearance rate of special effects that do not appear in “Rehabilitation” of the blacksmith
    • Raise the lower limit and adjust upward to make it easier for the upper limit to appear in the randomly determined range of special effect numbers.*There is no change in the upper limit itself
  • Adjusted to make it easier to hit enemies when the “Bounce fishing bottle” training technique is released from the second stage of the fast attack on the upper stage
  • Changed the specifications of special effects that are activated during the youkai monster to activate during the monsterization attack from the success of the special skill
  • The special effect “Reflecting ammunition with the previous guard” has been changed to reflect some missiles other than ammunition.
    * The target that can be reflected is the same as the “Kaiten blade” of the Naginata sickle martial arts and the “Refutoku” of Yin-Yoji
  • Downward adjustment of each reward (Amrita/Money) for “Gake Crab” and “Nuppefuhofu”
  • Upward adjustment of each reward (Amrita/Money) for bosses appearing in “Ushiwaka Senki”
Bug fixes
    • Fixed a bug related to the hit behavior of the middle attack (when using “separate freely”) in the middle stage of “Preparation”
    • Fixed a bug that “Thief’s Law” does not activate when “Clear Wave” is performed on a monster enemy
    • With the martial arts “Kou Ryu Fang”, “Kou Ryu Claw”, “Kou Ryukaku”, and “Musou Futake” set, you can transform the youkai into a monster if you turn into a monster near an enemy that can be combined and attacked. Fixed a bug that cancels and does not move to grouping
    • Fixed an issue where in the Emaki mission, if the physical strength is reduced by a certain amount immediately after the appearance of “Kashinshi”, “Kashinshi” does not attack
    • Fixed an issue where in the Emaki mission, if you destroy the “Kashishinji” by grouping, you will not be killed but will be revived
    • Fixed a problem that in some Emaki missions, if you die at the same time as destroying the boss, the company can not be used after resuming and the Emaki gauge may become 0
    • Fixed a bug that players who have not released “Shura no Yumeji” can play the mission of “Hyakki Yayuki Emaki / Shura” by performing a specific procedure with Tokiyo
    • Fixed a problem that when the host opened the “Mission Selection” screen and automatically stood up due to the passage of time, they couldn’t progress
    • Fixed an issue where the Emaki mission was started by following a specific procedure when you had no “Hyakki Yayuki Emaki” in the regular scroll of the Emaki mission.
    • Fixed a bug that an application error might occur during a specific event when playing with three people in the same world in the main mission of Ushiwaka Senki “Arashi calm whistle”
    • Fixed a bug where the boss would not appear after restarting if it died at the same time as the boss of the Ushiwaka Senki’s main mission “Arashi calm whistle” was destroyed
    • Fixed a bug that the boss’s lunge attack might not stop in the boss battle in the multiplayer of the main mission “Hitoyokatsu no Hate” in Ushiwaka Senki
    • Fixed a bug where the boss might not move for a certain period of time after completing the great sword martial arts “Boar twist” in the boss battles of the Ushiwaka Senki missions “Hitoyokatsu no Hate” and “Shiroeda Beyond”
    • Fixed a bug that caused the host to leave the mission first and then “Cooperative play failed” when the host exited the mission when calling Ushiwaka Senki’s submission “Todoroku Heiraku”
    • Fixed a bug that the treasure chest that is a condition to be fulfilled disappeared and could not be progressed if you failed in certain circumstances and continued in the delivery mission “Ryobei ​​no Kizuna”
    • Fixed a problem that the soul generation that drops in “Shura no Yumeji” may be given “Succession inheritance by stacking souls” to some rare generation soul generations
    • Fixed an issue with the armor of Ushiwaka armor, in which the “equipment weight” at the time of rarity “sacred” was inappropriately high
  • Corrected the problem that the operation when opening the warehouse becomes heavy when the total number of items in the warehouse increases.
  • Adjusted the contact judgment of each icon when operating with the left stick on the weapon type selection screen of “Skill acquisition”
  • Fixed a bug that if you start with NEW GAME in the version from Ver1.11 to Ver1.13, the information of “Production method” passed to the blacksmith will be lost by the end of the game.
    * By applying Ver1.14, the information on the handed over recipe will be restored.
  • Fixed a problem that the setting of “body decoration” might be initialized in Character Create.

Once we get wind of the next DLC or patch, we’ll let our readers know.

Source: GameCity

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ace Combat 7 Update 1.41 Jets Out

Bandai Namco Studios has released a new game update for Ace Combat 7: Skies Unkown! While a new DLC has been announced already that include new jets, that is coming this fall. The Ace Combat 7 update 1.41 isn’t that patch, so don’t expect new planes. And we did get a new stuff from the 25th anniversary patch released last month.

Ace Combat 7 Update 1.4 patch notes:

  • Fixed the issue where sorting with F/A-18F Red Devils Skin under certain condition resulted in the aircraft glowing.

Yep, that’s basically it. This is a patch for fixes (or a fix) and nothing more.

If you’ve yet to get Ace Combat 7 , the game is out on the PS4, Xbox One, and PC.

About Ace Combat 7 (via Bandai Namco:

Putting gamers in the cockpit of the most advanced war planes ever developed, ACE COMBAT 7 delivers the fiercest air combat experience ever created through photorealistic visuals, intense dog-fighting action, a multitude of authentic and futuristic aircraft to fly, an immersive storyline, and even virtual reality!

Once we know more details regarding the big update hitting this fall (whether it be release date, content and more), we’ll let our readers know. If you spot any changes in this patch, let us know down in the comments below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Necromunda Underhive Wars Gameplay Walkthrough Showcases Tactical RPG Action

Want more tactical stuff in your action games? If so, you might want to give Necromunda: Underhive Wars a look, In development by Rogue Factor (Mordheim: City of the Damned), check out 10 minutes of Necromunda Underhive Wars gameplay to see what kind of action awaits when it releases next week.

From single-player to multiplayer, Necromunda: Underhive Wars is a game of choices in every respect. Your gang is yours to grow as you see fit: pick which wretches to hire, specialize their stats and skills, and much more. With unique movement and action systems inspired by the tabletop game, every decision can be deadly.

You’ll get to experience the brutal world of Necromunda like never before. Embrace the massive, mysterious vaults of the Underhive with humongous levels filled with tricks, traps and true verticality.

Necromunda: Underhive Wars is the first video game adaptation of the Necromunda setting in the Warhammer 40,000 universe.

Necromunda: Underhive Wars will crawl its way out this September 8 on the PS4, Xbox One and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Game Ms Marvel Skill Tree Complete

Earlier today, we ran the complete Marvel’s Avengers Hulk skill tree, and of course, we can’t just stop there. This time, it’s Kamala Khan’s (aka Ms. Marvel) turn! Check out the complete Marvel’s Avengers game Ms Marvel skill tree list!

Each character in the game has a “Primary,” “Specialty,” and “Mastery” skill tree. The Mastery skill tree doesn’t become available until late game, but we’ve included it all the same so you have an idea of how you want to shape your hero. There’s a multtitude of skills in the game, and the list has the name of eac, along with the official description and in a handy gallery form! You can even zoom in and out to see the descriptions, how much damage it does, if it breaks block and more.

Complete Marvel’s Avengers Game Ms Marvel Skill Tree:

Ms. Marvel Skill Tree – Primary

[unitegallery Ms_Marvel_Skill_Tree_Pirmary]

Ms. Marvel Skill Tree – Specialty

[unitegallery Ms_Marvel_Skill_Tree_Specialty]

Ms. Marvel Skill Tree – Mastery

[unitegallery Ms_Marvel_Skill_Tree_Mastery]

We’ll be back tomorrow to post Iron Man’s and the rest of the crew’s skill trees! Once we’re done with that, we’ll dive into each hero’s class shakeup and recommendd builds. Stay tuned for more Marvel’s Avengers guides here on MP1st, as well as for our offical review.

More Marvel’s Avengers Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Beta Becomes Most Downloaded Beta in PlayStation History, Superior Seminar Videos Released

While Square Enix has already revealed a ton of stats regarding the Marvel’s Avengers beta, it seems the studio saved the best stat for last. In a tweet by the official Square Enix acount, the company annoounced that the Marvel’s Avengers beta is now the most downoaded beta in PlayStation history!

When you factor in that there were Call of Duty and Battlefield betas on the PlayStation 4, well, that makes this even more impressive.

In addition to that, Crystal Dynamics has released a couple of videos it calls “Super Seminars” series of videos featuring the Avengers! Check out the videos below for Iron Man and the Hulk!

Welcome to Superior Seminars. Learn to make an impeccable entrance and master the repulsor beam with your newest mentor, Iron Man.

In this Superior Seminars, study the art of the SMASH and learn to craft the perfect roar with your newest mentor, Hulk.

It’s been a very busy with for Crystal Dynamics, as the studio has also revealed the post-launch content planned for the game. Our first hero drop will be Kate Bishop in Operation Take Aim, and we’ll also be getting weekly raids called AIM Secret Labs as well.

While our review is still in progress, we have started the Marvel’s Avengers roll out with our starting tips for beginners, and even a look at the Hulk’s full skill tree.

Stay tuned for our upcoming character guides and more here on MP1st!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 New PvE Mode The Summit Info Breakdown, TU11 New Gear Detailed

In today’s latest State of the Game devstream, Ubisoft Massive talked about The Division 2 new PvE mode called “The Summit,” which is what the studio seems to be calling the Skyscraper mode officially. This mode will be free for those who own the Warlords of New York expansion, and will be released in Title Update 11.

In addition to The Summit, nea gear has been discussed as well. Head on below for the info on both

The Division 2 bew PvE mode The Summit:

The Division 2 New PvE Mode

Goals

The Summit is designed as a replayable PVE game mode that you can jump in and have an action-packed experience that feels different each time. Basically a “greatest hits of PVE experiences that we’ve had so far in the Division”

Features

  • All the factions will be involved in this mode (Hyena, True Sons, Black Tusk, Outcasts, Underground)
  • Legendary Floors (81-100) will have the White Tusk as enemies
  • Environments can change floor to floor
  • You will encounter old and new Objectives – for example:
    • Rescue Hostage
    • Destroy servers to disable hacked Warhounds
  • It should always be a new experience so that you don’t know what or who you will face on each floor.
  • A set of 10 Floors is about a Stronghold
  • The Boss drops loot in equivalent to a Stronghold
  • XP amount that you earn in a 10-floor segment is also equivalent to a Stronghold

Randomization

Just to clear up how much is pre-defined and what is randomized:

  • There are dozens of floor sections with pre-defined looks and layouts that get selected when you reach that floor.
  • They select the Faction that you will face on that floor.
  • When the floor has active Directives, they will select what Directive will be active.
  • So it is pre-defined, but it is randomly selected, what you will face and encounter.
  • Spawns are also random.

Process

  • You start by approaching the elevator
  • When you play it the first time, you can only travel to the first floor
  • From then on you need to clear The Summit floor by floor
  • Every 10 Floors you encounter a boss level, that will unlock a “Rally Point”
  • For example, once you have beaten the boss on floor 10, you can use the elevator to reach the Rally Point on floor 11 next time and continue to play from there. (So you don’t have to start at floor 1 each time)
  • As you work your way up The Summit, you will encounter floors that have normal / hard / challenging / heroic / legendary (floor 81) difficulty and the higher you get the more difficult it will become.
  • It is up to you, what difficulty you want to play because once you have unlocked the Rally Points, you can use the elevators to reach the different floors.
  • For example, go to the Rally Point on floor 51 and continue to play on heroic there.
  • Once a Rally Point is activated, they stay active and you can return to them at any time you want.
  • You can return to the lobby after you have killed the boss on the different boss levels
  • The Global Difficulty is ignored – the floors define the difficulty
  • The Summit is accessible on the New York Mega Map

Checkpoints

  • As you go up the Summit, you take an elevator every third floor
  • These are also the checkpoints.
  • When you die or wipe on your journey up, you will restart at the last elevator you took
  • For example, when you die on floor 8, you will restart on floor 7
  • That also applies to Legendary Difficulty.

Matchmaking

  • You will be able to matchmake by difficulty
  • You basically select a difficulty and then you will be placed on the floor with the other players.
  • You can join other players on higher floors

Access

Free for all players that own the Warlords of New York expansion

Targeted Loot

  • Targeted Loot is active and the assigned Targeted Loot will apply to the entire Skyscraper regardless of what floor you are playing.
  • That will be tested on the PTS and then see if that will be changed

Scalability

  • The Summit is built to be completed solo
  • So the content and the difficulty will scale to group size
  • The legendary floors will also scale, but you have to be very good to complete those floors solo.

Rogue Agents

  • Rogue Agent encounters can occur at random on different floors

In addition to that, the studio talked about Title Update 11 gear too! There are new gear sets coming, and we have a sneak peek at those here.

Title Update 11 Gear:

Belstone Armory Brand Set

  • New defensive Brand Set
  • Survivability and self-sustain as a theme

New Named Gear Pieces

  • Perfectly Efficient (Chest Piece)
    • Using an armor kit has a 75% chance to not consume the armor kit.
  • Perfect Bloodsucker
    • Killing an enemy adds and refreshes a stack of +12% bonus armor for 10s.

Season 3 Gear

Shrapnel Trap

  • It is both a defensive and an area denial tool
  • You can throw it and then it creates a minefield of Shrapnel Mines.
  • If you quick-deploy it, it essentially acts like a claymore mine in a designated direction.

Hunter’s Fury Gear Set

  • It is up-close and personal Gear Set
  • Players that want to attack NPCs up-close
  • Once you kill the NPCs you can regenerate armor and health
  • You also apply a debuff to the NPCs in the area
  • Those are personal buffs and not group buffs

Kard-45 Pistol

  • Standard and Named Version
  • The Named Version applies +1 Skill Tier when you are holding it.

SIX12 Shotgun

  • Standard and Named Version
  • The Named Version gives you armor on kill

Exotic Backfire SMG

  • As you are shooting the gun, it stacks Crit Hit Damage until 200% in total
  • When you reload, you apply a bleed to yourself, and that damage scales with the number of Critical Hit Damage stacks that you have.
  • 200 stacks remove all your armor
  • Hazard Protection helps to mitigate that damage
  • This exotic is on the Seasonal Reward Track

Exotic Memento Backpack

  • It rolls with all three Core Attributes
  • When you kill an enemy, they drop a trophy that you can collect
  • When you collect a trophy you get two buffs, the first buff has a short duration (10s), but the buffs scales with the number of cores that you have on your gear.
    • All red build => 30% Weapon Damage
    • All blue build => 120% Bonus Armor
    • All yellow build => 30% Skill Efficiency
  • For every Trophy you get a second buff with a long duration (5 minutes)
    • For every Stack you get
      • 1% Weapon Damage
      • 1% Skill Efficiency
      • 0.1% Armor Regen
    • Max 30 Stacks
  • Skill Efficiency is a new attribute similar to Weapon Handling – it does many things
    • 1% Skill Efficiency is:
      • 1% Skill Damage
      • 1% Skill Haste
      • 1% Skill Repair
      • 1% Status Effects
      • 1% Skill Health

The Summit Gear

Exotic “Ridgeway’s Pride” Chest

  • This is an Exotic Quest that you unlock once you have reached Floor 100 of The Summit
  • Once you have completed the quest, you can craft the Exotic
  • It applies bleed to all enemies you shoot within 10m
  • Good synergy with the new Hunter’s Fury Gear Set

There are also planned PvP changes in Title Update 11 as well. Speaking of Title Update 11, check out the details regarding gear transmog here, and we posted about the upcoming loot changes last week as well.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Tony Hawk Pro Skater 1 + 2 Trophies Listed

In just a few days, gamers will once again be able to pull off some of the most impressive skateboarding stunts in Tony Hawk’s Pro Skater 1 + 2 or what we call Tony Hawk Pro Skater Remastered. Before the game’s out, the Tony Hawk Pro Skater 1 + 2 Trophies have skated their way online!

Tony Hawk Pro Skater 1 + 2 Trophies:

Pro Skater Returns
Complete all other Trophies!
0.00%
ULTRA RARE
Summer’s Over
Unlock School in THPS1 Classic.
100.00%
COMMON
Medallion
Earn a Medal on any competition park in Tours.
0.00%
ULTRA RARE
The Truth is Out There
Unlock Roswell in THPS1 Classic.
0.00%
ULTRA RARE
The Truth is In Here
Find every alien plushie.
0.00%
ULTRA RARE
Grand Tourer
Complete every goal in THPS1 Classic and gain all gold medals.
0.00%
ULTRA RARE
Back to School…. Again
Unlock School II in THPS2 Classic.
0.00%
ULTRA RARE
4 for Four
Earn any 4 Medals on competition parks in Tours.
0.00%
ULTRA RARE
Mess with the Bull….
Unlock Bullring in THPS2 Classic.
0.00%
ULTRA RARE
… Get the horns
Get hit by the Bull in Bullring.
0.00%
ULTRA RARE
Valhalla
Complete every goal in THPS2 Classic and gain all gold medals.
0.00%
ULTRA RARE
Matchup
Complete a match in multiplayer.
0.00%
ULTRA RARE
BEEP BEEP
Get hit by a vehicle on every map that features them.
0.00%
ULTRA RARE
Creator
Create a skater using the CAS system.
100.00%
COMMON
Creative
Create a new park and upload it.
0.00%
ULTRA RARE
Bought the Farm
Spend $10,000 in the Skate Shop.
0.00%
ULTRA RARE
Statted
Find all Stat points for any Pro Skater.
0.00%
ULTRA RARE
Donut Mess with a Cop
Unlock Officer Dick.
0.00%
ULTRA RARE
Rookie of the Year
Earn the “Rookie ” Challenge Collection.
0.00%
ULTRA RARE
Going to the Vet
Earn the “Veteran” Challenge Collection.
0.00%
ULTRA RARE
Legen-Dairy
Earn the “Legend” Challenge Collection.
0.00%
ULTRA RARE
Got There
Complete all “Hard” Get-Theres.
0.00%
ULTRA RARE
#10 Downing Street
Reach Career level 10.
0.00%
ULTRA RARE
ONE HUNDRED!
Reach Career level 100.
0.00%
ULTRA RARE
Paint the Town
Paint 100 surfaces in Graffiti across all playtime.
0.00%
ULTRA RARE
Horsin’ Around
Give 50 Letters in Horse.
0.00%
ULTRA RARE
Combination Blow
Land a 50,000+ point combo.
0.00%
ULTRA RARE
Shoot and Score
Achieve a High Score of 1,000,000+ on any classic Park.
0.00%
ULTRA RARE
High as a Kite
Land a 1,000,000+ point combo.
0.00%
ULTRA RARE
You Broke the Scoreboard
Achieve a High Score of 10,000,000+ on any classic Park.
0.00%
ULTRA RARE
Gap Master
Complete all Gap collections.
0.00%
ULTRA RARE
Piece by Piece
Place 500 objects in CAP.
0.00%
ULTRA RARE
Ouch!
Bail a 100,000+ point combo.
0.00%
ULTRA RARE
Score Total
Earn 5,000,000 points in Trick Attack across all playtime.
0.00%
ULTRA RARE
Combo Total
Earn 2,000,000 points in Combo Mambo across all playtime.
0.00%
ULTRA RARE
Shattered
Break 20 Panes of Glass.
0.00%
ULTRA RARE
Can’t Judge Me
Achieve a judge score of 99.9 on a competition run.
0.00%
ULTRA RARE

In other Tony Hawk Pro Skater 1 + 2 news, we reported earlier today that the game requires an online download before you can play it.

Check back soon for our review of Tony Hawl’s resurgence and whether this is the game fans have been looking forward to after all these years in our review.

Source: PSNProfiles

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Features

Marvel’s Avengers Game Hulk Skill Tree Complete

In just a few short days, Marvel’s Avengers will officially be available to everyone and not just those who bought the Digital Deluxe edition for early access. When that happens, players will be knee deep in stats, skill points, gear score and more! For those starting out, we’re here to help with our Marvel’s Avengers hero skill tree lists! In our first one, we have the Marvel’s Avengers game Hulk skill tree complete list!

Each character in the game has a “Primary,” “Specialty,” and “Mastery” skill tree. The Mastery skill tree doesn’t become available until late game, but we’ve included it all the same so you have an idea of how you want to shape your hero. There’s a multtitude of skills in the game, and the list has the name of eac, along with the official description and in a handy gallery form! You can even zoom in and out to see the descriptions, how much damage it does, if it breaks block and more.

Marvel’s Avengers Game Hulk Skill Tree Complete:

Hulk Skill Tree – Primary

[unitegallery Hulk_Skill_Tree_Primary]

Hulk Skill Tree – Specialty

[unitegallery Hulk_Skill_Tree_Specialty]

Hulk Skill Tree – Mastery

[unitegallery Hulk_Skill_Tree_Mastery]

The Hulk is but the start! We have more coming for each character within the day and at launch! Stay tuned to our Marvel’s Avengers review hitting the site soon. For more tips, check out our Marvel’s Avengers hub page.

More Marvel’s Avengers Reading:

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

AT&T Decides Not to Sell Warner Bros. Interactive Entertainment

In what is probably the wisest decision to make given their recent video game investments, AT&T Inc. has taken their Warner Bros. Interactive Entertainment game division off the sale market — meaning that their IPs under their gaming division such as Mortal Kombat, Batman, Harry Potter, Lego, and Suicide Squad are staying put with the company. According to a report by Bloomberg, many other interested parties were circling over the possibility of purchasing these licenses when AT&T was considering offloading them to recoup their expenses and massive dept. However the company saw the potential for growth and investment in retaining their gaming division at the last minute, and have decided to pull out from the sale as they see that part of their company a hot property.

As it is, Warner Bros. Games have a busy time on their hands with their current games and upcoming releases. NetherRealm Studios’ Mortal Kombat 11 just got its Aftermath story update and is teasing new DLC content, and last month’s DC FanDome virtual event revealed two new DC based games in “Gotham Knights” and “Suicide Squad Kills The Justice League“. More WB Games properties are sure to be revealed, so stay tuned for our reports on those.

Tim Villasor