The next Warframe expansion, the Heart of Deimos has finally been revealed and with it comes many questions that fans may have, one of them being why focus on the third faction known as the Infested?
In a closed-door stream session, Digital Extreme’s Live Operation and Community Director Rebecca Ford, explained the reasoning as to why Heart of Deimos will focus on the Infested faction.
“We’ve never taken the plunge on giving the Infested a proper, contextualizing, deep, expansive world, so it was only logical for us to take what we know about the infested and make it as interesting and as beautiful, but also gross as possible. They’re our third faction, and they haven’t received the attention the other two had, and it was very much time for the infested to get a deep dive.”
She continued later explaining a bit more on this along with how Heart of Deimos will fit in the grander picture of Warframe.
“We knew we wanted to give the infested an open world, we’ve treated the Grineer with the benefit of having their own open-world and then we did the Corpus, and then when it came time to take a look at the infested we wanted to provide them with essentially a living, breathing open world. And to learn from the first two, it came down to density, space, activity, and fast travel basically. So in this round, we have a much more vertical open world, it’s more canyon base and there are going to be procedural tunnels underneath of it, which utilizes Warframe’s classic procedural dungeon system that also have a fast travel mechanic.” Rebecca continues, ” Unlike the two other open-world we are actually starting off this one off with the open world itself being the debut and then you learn more of the town and it’s people after. So we sort of flipped the recipe over to introduce players to the gameplay space first and then leave the character and mystery so that the story progression is a bit more earned in terms of who you meet and what they meet to not only the open world but more importantly Warframe at large. There’s going to be a connectivity to the story to the stakes of the world in this open-world that we’re doing versus the other ones. “
As mentioned by Rebecca, the usually Warframe content releases involved releasing lore-based missions leading up to the open-world releases of the past two. This is, however, changing with the release of Heart of Deimos as the open-world will be the first set of content dropping with additional lore pieces coming in later. It certainly is an exciting change-up from Digital Extremes, and will no doubt determine how future expansions get released. Warframe Heart of Deimos is releasing on August 25 for all platforms the title is available on.
If you’re interested in other Tennocon 2020 related news, be sure to visit our official hub page for the event: Tennocon 2020
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Are you tired of constantly recharging your DualShock 4 and hoped that the PS5 controller called the DualSense haa a better battery life? If so, you’ll love what this latest leak claims regarding the PS5 controller battery life.
Over on the PS5 subreddit, a user claims that a person they know has tried out some hands-on time with the DualSense, and they talk about the d-pad and the main buttons feelimg similar to the DualShock 4 with no differences overall, though the Touchpad feels more responsive. This report also mentions how the PS5 controller battery life is said to be 3-4 hours longer tha the DualShock 4!
Its from u/viper_on_fire, the person who had the dualsense in hands and posted it in this subreddit, but then deleted it. they tried the controller and he told me what he felt with it The Buttons: The D-pad and the main buttons feel similar to the dualshock 4 with no differences overall However, the Touchpad does feel more responsive and clicky as he tried it. The triggers are interesting, the L1 and R1 dont click, they push down as they’re triggers, the L2 and R2 however, felt harder to push down than normal, even without the tension points activated. Battery Life: They noted that it averaged around 3 to 4 hours more than the dualshock 4 The Comfort of it: They noted that it is much more comfortable than the dualshock 4 and less bulky overall, they even noted that it was more comfortable than the Xbox one controller in thier eyes. Haptic Feedback and the Microphone: They told me that they didnt get a chance to play with those features around, however they did tell me that they would try it in a later point and that they would notify me. Other Stuff: The Lightstrip is much dimmer than the dualshock 4’s lightbar They also noted that PSVR wont support this controller due to not having a lightbar. Note: i had to delete the previous one due to the fact he didnt like to reveal himself, now that he got to, i decided to repost it
The person who posted this also backed it up by posting a video of a DualSense controller showing the front and back. Same as with any unverified info, treat this one with a bag of salt. That said, I wouldn’t be surprised if the battery thing is true, given one of the major complaints everyone had regarding the DualShock 4 was the battery life; it’s only natural for Sony to address it for the PS5.
Would you be happy with the DualSense if it offered 3-4 more hours of game time compared to the DualShock 4 or is that not enough? Let us know your thoughts on this “hands-on impressions” down below.
Just last week, EA gave us an early look at the fighter ratings for UFC 4. Not only that, but it’s also been revealed that players can expect a fighter update after every match to reflect the latest event! While we don’t know how much of an impact each event will have to the fighters, we do know that the UFC 4 ratings update will be handled by none other than Daniel “DC” Cormier!
If you’re a UFC or MMA fan, then Daniel Cormier needs no introduction. He’s the former UFC Heavyweight Champ, and former UFC Lightweight Champ. Cormier is only the second fighter in UFC history to hold titles in two weight classes simultaenously. He can add UFC 4 ratings adjustor and “game voice” to his resume as well!
In big real world UFC moments, we’re going to be handing the reins of our ratings over to Daniel Cormier who will decide whose ratings go up, and whose go down. If you want your favorite fighter to be a 5 star fighter, you’re gonna have to take that up with DC. Safe to say he’s pretty excited about this…
In EA SPORTS™ UFC 4, we teamed up with DC to make sure the game is as authentic as possible by mirroring UFC fighter’s up to date stats depending on how they perform in real life fights. There’s no one better to be the expert on UFC 4 fighter ratings than two-time UFC champion, Daniel Cormier.
Don’t forget to check out our first look at Career Mode in UFC 4 right here.
UFC 4 will strike its way out this August 14 on the PS4 and Xbox One.
Call of Duty: Modern Warfare fans, in just a few days, Season 5 of Infinity Ward’s shooter will be upon us! Before we leave Season 4, check out this newly releaed Modern Warfare Season 4 anthem video that gives us a quick recap of sorts of the action in Modern Warfare and Call of Duty: Warzone!
Expect lots of vehicles exploding, tweets, crazy reactions and more. Of course, this highlights Warzone more than Modern Warfare, but that’s understandable given how successful Warzone has been so far. Speaking of Season 5, the upcoming weapons for the season has been leaked and it’s an SMG and assault rifle!
Season 5 of Modern Warfare and Warzone starts August 5 on all platforms. Aside from the new season, we’re also expecting a reveal of this year’s Call of Duty to happen every soon, given official cross-marketing promos for it are being prepped for release as we speak.
Once Season 5 is out, we’ll be sure to let our readers know ASAP!
The newest Warframe has been announced! Meet Xaku, the community created broken Warframe all about that good ole void energy. Making its debut during this year’s Tennocon, here’s a breakdown of Xaku abilities and ultimate.
Inspired by the fallen Warframes of the Void, Xaku is a void focus frame, designed from the culmination of ideas of the community as part of the create your own Warframe event. Xaku has quite a bit of abilties, which you can read up down below.
Xaku Abilities
Xato’s Whisper – Imbues all of Xaku’s weapon with additional void damage. melee
Grapes of Lock – Creates tendrils form the void that disarm a limited number of enemies target and steals their weapons for Xaku to add to it’s arsenal and auto fires with void energy.
The Lost – Made up of three distinct Warframe abilities from the three fallen Warframe.
The first ability is called deny, a void shockwave that shoots out a void beam that deals direct damage or creates a CC if the target survives.
The second ability is called “Accuse”, and creates a radio fisher.
Third ability is Gaze and it creates a horrifying scream that any enemy within it’s radius will take a defense debuff.
Xaku Warframe Ultimate
Vast Untime – As described by Digital Extreme’s Community Director Rebecca Ford, Vast Untime is a radio self-destruct ultimate that puts Xaku in a skeleton state. Players can freely run around and play as they normally would, and upon self-destructing any stratanel of your body will take damage, be weak to void damage, and be slowed. While in the form you have a 75% damage reduction, and you move faster.
For those interested in seeing the new frame in action you can watch nearly 9-minutes of gameplay down below.
Xaku will be launching on August 25 with the Heart of Deimos expansion. So what do you guys think of Xaku abilities and ultimate? Let us know in the comments below! Oh, and don’t forget to visit our Tennocon 2020 hub page!
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
In case you didn’t know, Fall Guys: Ultimate Knockout is set for release this August 4 on PS4 as part of the August free games lineup. In a Reddit AMA (Ask Me Anything), the devs at Mediatonic fielded a ton of questions about the game, and one of these is why the game is debuting on PlayStation Plus as opposed to a regular release.
Here’s what the Lead Game Designer had to say about debuting with PlayStation Plus and why it’s a good idea:
Really early on we’d talked about launching on PS+ being the dream because it would give us a ton of players at launch and really fill the servers up. Plus it just gets the game out there into the ether in a way that was really important to us as a premium game. Obviously we’d seen what it had done for Rocket League too- we felt like we were bringing something similarly unique to the multiplayer space, and that hopefully it could have the same effect on us.
When we started talking to Sony they almost instantly brought it up as a possibility which was awesome for us. We can’t want to get everyone playing on launch day!
The studio’s Senior Community Manager aslo chimed in:
Sony were really enthusiastic about the game when we showed them an early version of it, and we felt that taking this route would help expose the game to a far larger audience than we could have reached on our own. Also, it’s something that worked super well for Rocket League which has been one of our inspirations.
Keeping line with the PlayStation dicussion, the devs also revealed that there’s a Trophy in the game that’s “very hard” to get, which the studio doesn’t even think anyone will actually earn.
While console gamers do get the Warfare updates the PC version of the hit free-to-play shooter, it’s usually a few weeks late. Well, that’s about to change with the upcoming expansion, Heart of Deimos, which is the first major Warframe update seeing a simultaneous release on all platforms.
This is a pretty big deal, as we mentioned already that console players typically have to wait two to three weeks before the release of an update due to the certification process. This means that console players are always lagging behind, though with Warframe it’s a bit more manageable as releases typically aren’t far off. While Heart of Deimos may suggest that future updates will follow the same release, that may not be entirely so as Digital Extremes made a brief comment about this.
In a closed pre-Tennocon 2020 stream that we took part in, we asked Digital Extreme’s Live Operation and Community Director Rebecca Ford concerning the matter of future game updates and their releases, here’s what she had to say.
MP1st: With Heart of Deimos releasing on all platforms at the same time, is this something we can expect to see more of, at the very least with bigger content updates?
Rebecca Ford: To be completely honest, I hope so and this will be an experiment that if it goes well would likely directly address that question moving forward. It’s difficult to make those decisions without a really strong test of the experiment, so ultimately however this goes will determine the answer to your question.
Let’s hope that Digital Extremes gets good feedback from the community that the studio will consider releasing every update simultaneously on every platform moving forward.
Today, during Tennocon 2020, Digital Extremes announced that the next big Warframe expansion, Heart of Deimos will be out this August 25! If you want a peek at what’s coming, we’ve posted over 30 minutes of Warframe Heart of Deimos gameplay, details and even screenshots!
Heart of Deimos follows Digital Extremes’ two previous open worlds, Plains of Eidolon and Fortuna, with a new design twist, connecting an open world on its surface to a procedurally generated tileset underground.
On the moon surface, players will find themselves thrust into the sticky, pulsing, and terrifying hivemind landscape of the Infested faction, where nearly everything feels alive and connected. Giant towering wyrms, silhouetted against the darkened red sky, battle for control overnight and day, while on the ground bulbous pods burst open with Entrati NPCs consumed and transformed by the Infested hive mind or a cadre of belligerent Infested creatures, ready to attack.
Underground, a series of procedurally generated networked tunnels and vertical spaces lead players to further explore the secret origins of the Infested and the twisted Entrati experiments. One remnant from the Entrati’s past works are giant, powerful ‘combat mechs’. These giant war machines might have served multiple purposes in the past but will play a key to players’ survival against a relentless enemy on their home planet. Players will fight against and in them!
Tenno will discover their K-Drives (introduced in Fortuna) upgraded to living ‘Infested hoverboards’, while re-experiencing open-world gameplay elements such as conservation, fishing, and Archwing flying and combat. Harbored on the second moon of Mars, Heart of Deimos is located early in the Star Chart progression, making it accessible for new players.
Stay tuned for more Warframe coverage from Tennocon 2020 here on MP1st!
Ready up Tennos, Digital Extremes has announced the Warframe Heart of Deimos release date! Prepare to venture off in Warframe’s next big open world, the Heart of Deimos, Mars’ second moon launching on August 25 for all platforms.
Showcased during Tennocon 2020 Live, Warframe Heart of Deimos will be heavily centered on the infested, the biomechanical pathogen engineered by the ancient civilization known as Orokin. Heart of Deimos is crafted to give players a deeper dive into the lore of the Infested faction. Down below you’ll find some new details about Heart of Deimos, along with a new trailer and gameplay debut that premiered during the annual Tennocon event.
From the press release:
Weaving the grotesque and the beautiful, old and the new, the Heart of Deimos will propel Warframe into a completely new era — one that now starts with a Cinematic New Player Introduction and has three open worlds to explore. A living moon, the new open world Heart of Deimos unwraps the Infested factions’ murky, complex origins, unveiling the lost Entrati family and the marvels of technology and horror it left behind. With the Cinematic New Player Introduction, new and veteran players alike will feel like they are playing a significant part in a larger universe with greater consequences. And with the newly revealed Helminth Chrysalis System, Tenno can transform their space ninja by transferring Abilities between Warframes, kicking off one of the game’s deepest customization systems yet.
Devastating pilotable mechs (“necramechs”) will thrill players aching for heavy power combat. Exploration into the densely packed, vertical “fleshscape” of Deimos will aim to surprise with Infested “K-Drives”, combining hoverboard mobility with shooting firepower, for a whole new combat dynamic. Heart of Deimos features a wealth of even more eye-opening features and surprises starting with 2020’s second Warframe, the imaginative community-designed, gender-neutral Xaku. Unveiled in Heart of Deimos, Xaku wields the power of the Void, assembled into a trio of different Warframe visuals and functions. Following in the footsteps of Protea, Xaku is the 44th Warframe.
The Heart of Deimos release date will be August 25, and for the first time ever in Warframe’s history, it will be launching simultaneously on all platforms. Yep, you read right, for the first time in 7 years, all players will be able to enjoy the newest content on the very same day. Typically, the PC would see earlier releases with the console’s updates arriving two to three weeks later. No details on whether this would become a new norm for the team, though we certainly hope so.
The Heart of Deimos will be releasing for Warframe on August 25 for the Nintendo Switch, PS4, Xbox One, and PC. We’ll be sure to have the latest Warframe patch notes once they go live later this month. For now, be sure to keep a tab on our Tennocon 2020 coverage throughout the day! You can do so by visiting our official hub page: Tennocon 2020
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Guilty Gear Strive PS5 and PC versions have been announced by Arc System Works along with the return of a beloved character and a new one.
Leo Whitefang, a longtime fan favorite, will be making a return to the series in addition to the newly announced character, Nagoriyuki. You can get a glimpse of his in action in the trailer down below.
Leo is one of the three “Allied Kings” of the Allied Kingdom of Illyria, and is responsible for the governing of Europe, the Middle East, and Oceania. He is also an accomplished warrior in his own right, with a relentless fighting style.
Nagoriyuki description
Nagoriyuki is the newest addition to the Guilty Gear universe. A vampire with a number of unique and powerful abilities, he wields a huge sword with impressive skill in battle and slashes at his enemies with punishing blows.
Guilty Gear –STRIVE– is an upcoming game in the Guilty Gear series that was announced at Evo 2019. It will be the seventh mainline installment, and overall its twenty-fourth release. Not much is known about the game, aside from Daisuke Ishiwatari stating that it will be “a completely new Guilty Gear“.
Retaining the franchise’s 2D/3D cell shaded graphics, Guilty Gear Strive is bound to give players some of the best scenarios and ingame effects compared to its previous titles. Originally set to launch this year, guilty Gears Strive currently has no release date other than a target early 2021 launch. It will be release on PS4, PS5, and PC (steam). No news if a Xbox One or Xbox Series X version is in development.
With Crystal Dynamics already announcing that Hawkeye will be the first hero we’ll see post-launch for Marvel’s Avengers, some might be wondering whether we’ll see everyone’s favorite wallcrawler in the game. If this recent advert from a UK retailer is to be believed, Spider-Man will indeed be part of the roster, but only on PS4.
The ad came from UK retailer Base, which featured text that mentioned “Play as Spider-Man exclusively on PS4.” Check out the captured image below (via PSU):
What’s weird here is, the mention of Spider-Man appearing in Marvel’s Avengers has been pulled entirely. Could this be a premature announcement? Perhaps an error by the retailer? We’ve contacted Square Enix to ask for clarification about this. Note that this is a rumor until confirmed or denied by Square Enix, and as such, should be taken with a grain of salt.
While withholding a very popular character for one platform might be a bit too much, note that Square Enix does have a marketing deal with Sony regarding Marvel’s Avengers. One advantage of this deal is that PS4 gamers will see the Marvel’s Avengers beta a bit earlier than Xbox One and PC gamers. Also, Sony owns the film rights to Spider-Man, and Sony’s first-party studio Insomniac Games also released Marvel’s Spider-Man exclusively on PS4 in 2018, so if this turns out to be true, don’t be that surprised.
If this is indeed legit, PS5 gamers should expect webhead appear on that platform as well, as the game has been confirmed for next-gen platforms as a free upgrade.
The first major Tennocon 2020 panel has just concluded and with it comes the release of some brand-new Warframe concept art. Here’s a small taste of what fans can expect to see later this year.
Down below you’ll find several Warframe concept art images that were showcased during the Tennocon 2020 event. Do note that some of these are still a work in progress, however, we now have the final designs for the new Warframes that are launching later this year. These include some for the Xaku, Alchemist Warframe, Protea (now available,) and Wraithe.
The art panel will be one of many panels today during Tennocon 2020 stream. We expect to see plenty of more, including our first look into the next expansion, Heart of Deimos. So be sure to check back as we continue to cover the event, or catch up on our official Tennocon 2020 hub page: Tennocon 2020
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Bandai Namco revealed in its teaser video for the next season for Tekken 7, that the fighting tournament is not over yet. All of the characters of Tekken 7 will have new fighting moves, and some of those moves were teased in the Tekken 7 Season 4 video.
Tekken players will have something to aim for, as a new ranking system will come with the new season, and the rankings will be “reset to a certain degree” with this new update.
Bandai Namco also revealed that players will have an improved online experience although nothing much was explained on the trailer on how it was going to be improved. That said, whatever changes the studio makes, it would be a welcome fix to any online Tekken player. One of those fixes was to be able to see if your opponent is on Wi-Fi with their connection status before accepting the match.
There will also be some new DLC characters for this coming Season 4, however only one of those characters was teased at the end of the trailer. People speculated that it’s Kunimitsu, the most ideal character for the silhouette as the character stands on top of a Japanese Architecture with the rising sun. Is she the one? What do you guys think?
Once the official release date for Season 4 is announced other than “Fall 2020,” we’ll be sure to let our readers know.
At long last, the annual Tennocon event has finally begun! If you want to join in on the fun, check out our Tennocon 2020 livestream below! Join Digital Extremes as they host a live show in celebration to all things Warframe related, giving us a look at the past, present, and future of Warframe, including a sneak peek at the upcoming expansion, Heart of Deimos. Don’t forget, you’ll get a special reward just for watching too!
Down below you’ll find the official stream for Tennocon 2020 along with a full schedule. The event is currently set to run for a little over six hours, with the main event being the digital edition of Tennoconlive. It is here where Digital Extremes plans on making all their major announcements, though we definitely suggest paying attention to some of the earlier showings as they’ll have some surprises.
Ninjas Play Free! www.warframe.com Available on PC, PS4, Xbox One, and Nintendo Switch.
Tennocon 2020 Livestream Schedule
12:30 PM ET Welcome to TennoCon 2020
1:00 PM ET The Art of Warframe (pre-recorded)
2:00 PM ET Sounds of the System (pre-recorded)
3:00 PM ET TennoCon Community Art Show
4:00 PM ET TennoTrivia
5:00 PM ET TennoLive Digital Edition
Directly following TennoLive Summer Game Fest interview with Rebecca and Steve
If you can’t watch the stream, be sure to check back here on MP1st as we will be covering the even and publishing all major announcements. You can keep tabs on all the news coming out of Tennocon on our official hub page: Tennocon 2020
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Have you ever used a Warthog in Halo and wanted it to be able to hold an entire army of soldiers? If the answer to that is yes, then this might be up your alley. YouTuber InfernoPlus has modded Halo 1’s Warthog to be as long as a limo or longer! If there’s an award for the longest Warthog, this is hands down, the winner.
Check it out in action below, and we’ve included a picture of it as the longest version a player can make using the mods (shown as the featured image above).
While games are usually priced at $60 per copy, that doesn’t seem to be the case for the upcoming flight sim, Star Wars Squadrons. In EA’s latest quarterly earnings call, the publisher explained why Star Wars Squadrons is priced lower than usual.
Here’s what Blake Jorgensen, EA COO had to say when asked about it:
Mario Lou: That’s great. I haven’t asked the second one yet. That’s very helpful, Blake. So the second one is on Star Wars. Can you provide some color behind the decision process regarding pricing squadrons at $40 with no additional MTX? So I do think all games are not created equal, so overall I’m surprised how the standard has been for $60 video games in the last years 15. So why go $40 all in and not free to play or just in general what are your thoughts on potentially pricing next gen titles at a higher price point of $70 instead of $60.
Blake Jorgensen:Yes and I’ll have Andrew just sort of help out on this as well because it’s important here for both of us. I mean we always look at the top — the games and we want to make sure we are providing the greatest value for our players. And games all have different scales and most of our games right now have huge scale. We designed this game to really focus on what we heard from consumers, which is one of their greatest fantasies and that’s to be able to fly ex wing fighter, fly fighter and be in a dog fight and so it doesn’t have the breath of some of our games but it is still an incredible game and so that’s why we chose to price it at a slightly lower level to also allow access to as many people as possible who had that Star Wars fantasy.
Well, there you go. At the very least, don’t think of it as a budget title, but maybe as a good thing that it costs less to play the latest Star Wars game?
While 343 Industries has yet to officially reveal Halo Infinite’s multiplayer, a new rumor got out earlier today that not only will it be free-to-play, but that it’ll also run at 120 frames-per-second. Those curious if there’s going to be a Halo Infinite beta/flightling, sadly, 343 themselves doesn’t know the answer to that one.
In a huge post on the Halo Wapoint site, Bungie answered some of the more important questions about Halo Infinite, which includes the potential for a Halo Infinite beta.
WHAT ABOUT A MULTIPLAYER BETA / FLIGHTING?
The Xbox Games Showcase was only meant to focus on Halo Infinite’s campaign. However, I can’t blame you all for being curious about the multiplayer experience. As Chris Lee mentioned in his blog which accompanied the demo last week, our original plans for large-scale flighting aren’t where we originally intended in large part due to the challenges of working from home during the COVID-19. At this time we’re honestly not sure what is going to be possible in terms of flighting but we still hope to have an opportunity for broader public hands-on before release. And, as we’ve previously stated, we’ll be relying on flighting and continued feedback and community partnership well beyond launch as we grow and evolve the game together.
Alongside that, the studio also gave a rather detailed explanation on why the visuals looked like that in the gameplay debut. 343 mentions that a lot of stuff aren’t done yet, though they also admit they are taking the feedback and doing more work. That said, as for the art style, 343 is looking for a more “classical” look.
QUESTIONS ABOUT GRAPHICS AND VISUALS
First, we want to acknowledge that yes, we’ve heard the feedback coming from parts of the community regarding the visuals in the Halo Infinite campaign demo. While we see and hear far more positive than negative, we do want to share a bit more context. From our perspective, there are two key areas being debated around the community – overall art style and visual fidelity.
Based on our learnings from Halo 4, Halo 5, and Halo Wars 2 – along with strong community feedback – we decided to shift back towards the legacy aesthetics that defined the original trilogy. With Halo Infinite, we’re returning to a more ‘classic’ art style which was a key message going back to the very first reveal that garnered enthusiastic and positive responses. This translates to a more vibrant palette, “cleaner” models and objects with less “noise”, though it doesn’t mean less detail. While we appreciate this may not be everyone’s personal preference, we stand by this decision and are happy to see it resonating with so many fans around the world.
The second theme being discussed involves visual fidelity. Negative feedback in this area includes comments around characters and objects appearing flat, simplistic and plastic-like, lighting feeling dull and flat, and object pop-in. We’ve read your comments, we’ve seen the homemade examples of retouched content, and yes we’ve heard the Digital Foundry assessments. In many ways we are in agreement here – we do have work to do to address some of these areas and raise the level of fidelity and overall presentation for the final game. The build used to run the campaign demo was work-in-progress from several weeks ago with a variety of graphical elements and game systems still being finished and polished. While some of the feedback was expected and speaks to areas already in progress, other aspects of the feedback have brought new opportunities and considerations to light that the team is taking very seriously and working to assess. We don’t have firm answers or outcomes to share yet but the team is working as quickly as possible on plans to address some of the feedback around detail, clarity, and overall fidelity. The team is committed and focused on making sure we have a beautiful world for players to explore when we launch.
There are loads more answered in this Q&A, such as the Battle Rifle is confirmed to be in the campaign, and even mentioned how the grapple hook will act differently in multiplayer than in the campaign.
HOW WILL THE NEW GRAPPLE HOOK WORK IN MULTIPLAYER?
Equipment items like the Grappleshot function differently in multiplayer and will be available as items that can be picked up on the map.
I suggest giving it a read since there’s more info revealed there. Also, the studio gave a long list of confirmed aspects of Halo Infinite:
In Universe Timing: It follows the Master Chief’s story some time after Halo 5: Guardians’ conclusion
Pro Team: We’ve assembled an internal Pro Team for Halo Infinite
Splitscreen: Yes, splitscreen will be a thing! (See above for details about Campaign)
LAN: Halo Infinite will support LAN
Back in Black: Black undersuits will be in the game
Microtransactions: Halo Infinite will not include real-money loot boxes
Player Customization: If you liked the level of armor customization options in Halo: Reach, you will be pleased
SR 152: Players who hit SR 152 in Halo 5: Guardians will receive a token of appreciation in Halo Infinite
Forge: Our famous editing tool will be in Halo Infinite and will have Undo & Redo buttons, which is a first for Forge
Halo Infinite will shoot its way out this holiday for the Xbox One, Xbox Series X and PC.
There are certain works in any genre or specialty that come to define the school of thought that produced them. Heavy Metal existed before Iron Maiden’s Mark of the Beast or Dio put out Holy Diver, Science Fiction movies existed before Planet of the Apes or 2001: A Space Odyssey, Horror writing existed before Edgar Allan Poe wrote “Berenice” or H.P. Lovecraft wrote “The Call of Cthulhu.”
So it goes with the Stealth genre of video games. The first Metal Gear was an NES game. One which saw a sequel, a reboot in Metal Gear Solid , and a sequel to the reboot, Metal Gear Solid 2: Sons of Liberty, which some would argue is among the best games ever released, all before the first entry in Tom Clancy’s Splinter Cell debuted in 2002. Yet even still it’s hard to remember the genre before the influence of Ubisoft’s long running series. Shooting out lights and whistling from the dark to bait unwitting guards to you feels like second nature to us now. Hiding unconscious or dead guard’s bodies in poorly lit corners or behind dumpsters is a common mechanic in games and feels like it’s always been here.
Now there’s rumors yet again that there might be another game on the way after an 8 year hiatus, so we figured it was the perfect time to run down our ranked list of all the mainline Splinter Cell games. We’re focusing on the original release of the narrative relevant games here. So things like the 3DS re-release of Chaos Theory aren’t being considered. Let’s jump in with Number 7!
7: Tom Clancy’s Splinter Cell Essentials
And The On Screen Text Was Huge
For anyone who has followed the ebbs and flows of this franchise, it likely isn’t a surprise that Essentials is our pick for number seven. This PSP exclusive was a noble effort to take the series mobile in a serious way (all previous games had separateversions made for Gameboy Advance and N-Gage, but this was the first completely original game made for a handheld) and given the limitations of the time and the console itself, it could have been far worse.
Luckily the narrative of the game is largely unimportant for most fans as this is a compilation game telling small back stories from our protagonist Sam Fisher’s life. The look at significant past missions is an interesting idea that’s also a clever way to avoid trying to tell an epic globe trotting spy thriller that the console games were known for. Critics at the time were not impressed and especially hated the multiplayer, a buggy, poor version of the classic “Spies vs. Mercs” introduced in Pandora Tomorrow.
Sadly for those interested in trying Essentials for themselves, you would need to find both a working PSP and a physical copy of the game on disc as it has never been released on other platforms. Though maybe that’s just as well.
6: Tom Clancy’s Splinter Cell Double Agent
“Experimentation is the key to innovation” is the saying that best applies to Double Agent. Not only was it considered a massive departure from the hard-nosed pure stealth of the first three main console games, it is also the only game in the series thus far that was a transition to a new generation of console hardware as there has not been an official new game released for the current generation.
This transition was punctuated by the fact that there are actually two different versions made. According to the story canon, the 360/PC/PS3 version, developed by Ubisoft Milan and Shanghai who made Pandora Tomorrow, is the official version. Whereas the version released on the PS2/Xbox was developed by Ubisofe Montreal who made the first game and Chaos Theory using the same engine and as one can imagine it plays a lot more like those original trilogy of games. Other than just game play though, the games have a whole host of differences in plot points and character development.
The primary release on 360 is a departure in both structure and style. The story sees our
One of Double Agent’s Best Missions
beloved Sam Fisher have to go undercover inside a terrorist organization to try and bring them down from within while feeding Third Echelon information on their plots along the way. While it is still primarily a stealth game, some of these levels take place in the daylight which requires a much more aggressive on-the-move approach to the action. In between main story missions there are a series of what amount to hub-world missions where Sam has to sneak around the terrorist headquarters and dig up information on future attacks, as well as rise through the ranks and gain the organization’s trust. There’s a morality system in place monitoring whether Sam is more trusted by the terrorists or Third Echelon, but ultimately it doesn’t have any teeth since only one of the multiple endings is considered real in the story going forward. This game was also far and away the darkest in the series up until this point and the official ending is a heartbreaking gut punch for most any long time fan of the series. The main positive from the story is seeing Sam Fisher move from just being a pitch perfect player avatar character performed by the beloved Michael Ironside, to taking on a more active role in the story.
Story Sections Often Ended With Sam Having to Make a Moral Choice
Ultimately the departure Double Agent represents, while still fun and worth the time, does not live up to the standards set by the previous games nor does it establish itself as a unique and interesting take on its mechanics. Both of which are problems that neither of the two games that followed both had. At least if you want to give this one a try, both generation’s editions are available on XBOX ONE backwards compatibility so you can compare and contrast the two versions for yourself!
5: Tom Clancy’s Splinter Cell Pandora Tomorrow
In what would become a major trend in the 2000’s, the original Splinter Cell was followed by a sequel that was bigger, had more features and depth and generally grew the whole experience in incredibly smart ways. The sequel, subtitled after the terrorist plot that motivates the story, saw Sam Fisher globe trotting once again to find and dismantle a series of bio-bombs.
The Multiplayer Could Be Incredibly Tense
Like the other two entries in the series initial trilogy, Pandora Tomorrow’s narrative is solid, above average political intrigue and espionage fiction. Storytelling as a whole is a quality that has slowly slipped from the spotlight in Ubisoft’s Tom Clancy games in general; as they have become increasingly focused on other elements. But that wasn’t the case here. The character of Sam Fisher was not as developed as he would become in later games, but Michael Ironside plays the gruff agent with the bone dry sense of humor incredibly well.
However, despite all that, the biggest feature added to the series in this entry was the addictive Spies vs. Mercs multiplayer mode. A team of mercenaries playing in a first person shooter perspective compete against spies playing in third person trying to complete or prevent the objective, in this case placing and activating one of the bio-bombs from the campaign. It was a smash hit and would continue to be a major aspect of the series’ appeal going forward.
The series would have highs and lows after this but Pandora Tomorrow is a solid entry that suffers a little from being both a first update and a middle chapter in a trilogy. So ultimately it lands somewhere just south of middle on our list.
4: Tom Clancy’s Splinter Cell
It’s an interesting thing placing the original entry on a ranked list of a series. If it’s placed too high then it could represent a lack of innovation or development for the rest of the franchise, too low and it undervalues what that game meant to the landscape at the time of its release. And so we have number 1 at number 4.
The original Splinter Cell may feel mechanically bare bones now after nearly two decades. But when it originally released in 2002, having a game take a serious and measured approach to stealth action was a revelation. This had none of the overlong cinematics of the Metal Gear Solid games from which it was inspired, instead choosing to tell the story in short cinematics working as bookends and in-game dialogue between the new protagonist Sam Fisher and his two handlers, Lambert and Grimm. Sam’s movement was more fluid and acrobatic than Solid Snake’s was too, and his evasion and stealth techniques were based on darkness and more set in reality with vertical bar on the side of the screen showing how hidden he was.
Splinter Cell Made Light and Darkness its Primary Stealth Mechanic
Sam Fisher’s voice was provided by the raspy baritone of Michael Ironside. The gravitas and subtle sense of genuine humor he provided went a very long way to turn the world of Splinter Cell into a truly serious one, with real stakes and tension: rather than a silly one that took itself seriously. These aspects plus the official endorsement from Tom Clancy himself meant that Splinter Cell presented a unique and exciting take on the genre that was inviting to players who wanted stealth action, but weren’t fans of the over the top quirkiness of the MGS titles.
The metaphor behind the game’s name is an elegant one: a single covert operative, digging their way into a situation like a splinter of glass: unseen, untraceable. A precise and deadly clandestine tool of war. A one person strike team sent in to do what must be done for the sake of the free world. Establishing that concept alone means that this game’s a classic for a reason. It laid a fantastic foundation for the rest of the franchise. But the series would reach greater heights as it progressed, and for that it’s a bullseye middle in the rankings.
3: Tom Clancy’s Splinter Cell Blacklist
Innovation can be a two sided sword. You generate new use potential and a new set of a fans. But outside the ever shrinking hardcore set of fans that can stand having a few changes made to their favorite properties, you risk losing players who like things just the way they are. Blacklist was designed to thread that needle.
Assault, Panther, or Ghost. There’s More Than One Way to Complete an Objective.
After the extremely mixed reactions of both the fan base and the critics to its two predecessors that took on more aggressive action oriented or experimental gameplay, Ubisoft found themselves with conflicting ideas of where to take the seventh game in a franchise that was at that point nearly a decade old. They had, to perhaps over simplify, created two groups of fans that wanted very different things. Their solution was to design a game around player choice that rewards you no matter how you choose to tackle its levels and enemy encounters.
Want to chase the more aggressive, fast paced nail biting action of Conviction? How about being slow, methodical, and not giving a single guard or camera any knowledge that you were even there until it’s too late for them to do anything about it or they wake up in a dumpster the next morning like in Chaos Theory? How about mixing them together depending on the encounter? Ubisoft Montreal’s answer was to have three experience point trees. So everything you do throws some XP and currency towards helping you get better at playing the way you like. Lot’s of unseen kills unlock more silenced pistols to buy but blowing stuff up unlocks more assault rifles at the store. It’s a great work around that doubles as a great way to inspire replay ability.
The story takes place after the events of Conviction. In this, Fisher is now the director of a new organization called “Fourth Echelon.” An organization that is itself a type of splinter cell in that it doesn’t officially exist, it is extremely small, and it does what is
A Heavily Modified Cargo Plane Was a Hub Area Between Missions and an Interactive Menu
necessary for the sake of the world, answering only to the President herself. It’s a compelling world wide game of moves and counter moves that has some of the best level structure the genre has seen to date.
The story is only brought down by the downright bizarre choice to switch voice actors from Michael Ironside to Eric Johnson for the sake of the motion capture due to Ironside’s age. Isn’t sound mixing a thing? Why not just record his vocal parts later? Eric Johnson is a major voice actor in the industry because he’s good at what he does clearly;but his voice is notably younger and fresher sounding than ol’ Ironside’s, stripping Sam of all the years of experience we’ve been through with him.
Multiplayer also made a comeback with a whole host of options both competitive and cooperative. It’s a fantastic game that any fan of the franchise, stealth action as a genre, or video games in general ought to at least try, and for that we give it the Bronze in number 3. The game came out in 2013 and is so far the most recent entry. Here’s hoping we get a new one soon.
2: Tom Clancy’s Splinter Cell Conviction
When the email blast went out asking for our writing staff to vote and contribute their thoughts to this ranking list, there was a surprisingly large contingency that said some variation of, “I don’t remember all of them but my favorite is the one with Sam in plainclothes,” or “Which one was had ‘old man Sam?’” So much so that logic dictated we put it as number 2 on our ranked list. A move that we have no doubt will stir up controversy.
If Double Agent was a practice in trying more aggressive game-play and gritty storytelling. Then Conviction cranks that practice up into a full blown performance. Sam is no longer an agent of Third Echelon: he’s a wanted man on the run. He is relentlessly pursuing vengeance or justice, depending on how one looks at it, and he’s pissed off. It is a mission of revenge that turns into a last ditch effort to save the world once again as he finds out how deep cut the corruption goes that cost him his best friend and his daughter. This more violent, angry take on Sam even reflects in the game’s main menu: a series of vignettes, showcasing various angles on a time frozen gunfight with puddles of blood and bodies laying around the floor like a violent interactive mystery theater.
Sam Fisher: the Night Custodian’s Worst Nightmare.
Sam trades in the all-black Third Echelon jumper for a green sweater and cargo pants. You aren’t hiding bodies or timing a perfect knockout here. You’re popping off head-shots, getting up-close-and-personal melee kills when you can, and thereby earning the game’s signature move, the quick draw “Mark and Execute” room clearing finisher that causes Sam to step out from cover and kill up to four soldiers in rapid succession. To adjust to this faster game-play, the stealth system got reworked. In previous titles when you are hidden in darkness a green light on Sam’s back would turn on, but for Conviction rather than a single light, whenever Sam is hidden from view, the color washes out and the screen turns black and white. What this means is that you can move faster and don’t need to have a perfect view of Sam to know if you’re hidden. Running and rolling between cover points lining up headshots before you get located and ambushed is the focus.
The game wears the obvious influence of cover shooters with pride. It is still a stealth game needing thought and strategy, it’s just that the strategy required gets sped way up and turns what was slow and sneaky into quick and devastating. The violence takes a turn up too, with
The Cover Shooter Influence was so Present, There Was a Whole Flashback Mission Dedicated to it.
several interrogation scenes that involve things like breaking bathroom sinks with a hostage’s head and stabbing a particularly unlikable white-collar bad guy in the shoulder with a mini American Flag. And the whole thing finishes with one of the best final levels in the series as you have to run into a terrorist attack well underway at the White House to save the President.
The reception was, as has been mentioned, mixed. Some people loved and praised the game for the more serious personal story, the intuitive action stealth gameplay, and co-op multiplayer campaign. Others went so far as to say that it shouldn’t have even been released as part of the Splinter Cell franchise for its departures but most everyone thought that it was an excellent game. Conviction created a two party system in the Splinter Cell fandom and it’s that division that led to the design choices of nearly every aspect of Blacklist 6 years later and has been blamed for why we haven’t seen a new one since. Knowing that you can only make half of the fans happy is a hard pill to swallow when releasing a massive AAA game. It speaks volumes then that people still have such passionate feelings for Conviction and franchise in general. All of which puts it as our number 2. Love it or hate it, it certainly leaves an impression.
1: Tom Clancy’s Splinter Cell Chaos Theory
It’s unlikely that our choice for number one will surprise anyone familiar with Splinter Cell. The truth is that if you like the series for what it started as then the best example ever released is the last in the initial trilogy. Smart and engrossing level design, tense set pieces, impactful story that earns the Tom Clancy title across the board and the best tweaked gameplay of the pure stealth games.
Hello Darkness My Old Friend
The story is the last time until Blacklist that Sam is not the center-point. Tensions between China, North and South Korea, and Japan have escalated and World War III seems a serious possibility. A new tech weapon has entered into the mix that allows for easy hacking of enemy weapons systems and some dark actors have positioned themselves to profit off the conflict. Sam jets across a world on the brink and has to move quickly to prevent tension turning into mass bloodshed. It’s tense and exhilarating stuff that would have felt just as thrilling if told in any format.
This was the first time Splinter Cell was rated M and it was for good reasons. Killing became more of an option with a tactical knife included in Sam’s kit and interrogations becoming more important and violent, though not yet near where the series would go in Double Agent or Conviction. The benefit of being the third outing is easy to see beyond just the gameplay. As this game has some of the best graphics on its generation’s hardware. Crisp, clean, with more advanced lighting, physics, and models. It might not look as amazing some 15 years on, but it is still easy to see the advancement in graphics and tech made by Ubisoft Montreal. All this goes for the return of “Spies vs. Mercs” too. With that mode being more thought out and refined over its first outing in Pandora Tomorrow.
The Games Opening Mission is a Wonderfully Ironic Assault on a Lighthouse, Showcasing the Games Advanced Lighting and Graphics
With more options and more tools but no bloat or filler, Chaos Theory is a powerhouse and a must play for any serious videogame hobbyist. It’s is likely to be seen as a special game for a long time, especially for us. So we’re putting it at Number 1.
What do you think? What ranks on our list do you agree with and which do you disagree with? Which entry is your favorite? What would you like to see out of another Splinter Cell game? How is it possible that we have gone this entire generation without a new release?
Let us know in the comments below and on our Facebook, Instagram, and Twitter.
The opinions expressed here are solely of the author’s and doesn’t represent the entirety of MP1st and its staff.
While Daybreak Games brought the massive Escalation content to PS4 gamers just a few days ago, the studio has once again released another patch to fix some issues brought in with the big update. The PlanetSide 2 update 2.16 patch notes can be seen below.
PlanetSide 2 Update 2.16 patch notes:
Fixed a bug where the Outfit menu would occasionally come up as a blank screen. (Correction: This appears to still be happening, but at a lower frequency – we will continue working on a full fix)
Corrected erroneous UI messaging indicating that Colossus tanks cost 1 Nanite to spawn.
Fixed an issue where error messaging would display when attempting to access the Armory Vendor NPC.
Fixed a bug when after launching the game as NSO, the Outfit customization decal screen would be empty.
The studio adds, “We are currently working on a few other issues that will likely come in over the weekend or early Monday. More details on those once we are closer to publishing.”
Once we get wind of that slate of changes and whatnot, we’ll let our readers know. If you spot any other issues, let us know down in the comments.
Just a few weeks ago, Bungie released the Destiny 2 update internally called 2.9.1, and while there were fixes included in it, it also brought a few problems in tow. Bungie has announced that a Destiny 2 upcoming hotfix is set to drop this coming Tuesday, August 4, and will bring in a host of fixes.
While there’s no official patch notes avialable yet, here’s a patch preview straight from Bungie!
Nightfall: The Ordeal
Fixed an issue where the Ordeal version of Lake of Shadows was inaccessible at tiers above Adept for players who do not own Forsaken.
Fixed an issue where the Festering Core Master Nightfall was listed as 1080 Power in the Director, but was actually 750 Power.
Guardians should expect a much greater challenge when engaging with this strike.
Raids
Leviathan rewards of XP, Glimmer, and chances towards Exotic Engrams or Bright Engrams are now back on a weekly lockout.
Note: Weapons and armor are not affected by the weekly lockout, and can be earned multiple times a week.
Investment
Fixed an issue where some players could not acquire the “Means to an End” quest from the Prismatic Recaster.
Armor
Fixed an issue where Ruinous Effigy could trigger the heal from the Stronghold Titan Exotic armor while blocking with the carry object.
Fixed an issue where Umbral stat Focused engrams could provide less than 10 in the selected stat.
Aside from the upcoming patch, Bungie has also announced that Lord Saladin is coming back next week! Yes, the Iron Banner will once again be back next week, and will of course, offer unique rewards and more. The Iron Banner will be available from 10 a.m. on August 4, and will run through until 10 a.m. on August 11.