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Activision Blizzard Lays Off 8% Percent of Workforce, Estimated at Around 775 Employees

While games like Call of Duty: Black Ops 4 rake in billions of dollars for Activision, it seems that’s not enough to stave off layoffs at the mega-publisher. During its quarterly earnings call today, the publisher confirmed that a good chunk of its workforce has been laid off.

The Activision Blizzard layoffs are marked at eight percent, which puts it at 775 employees. This move is part of a restructuring where the studio will “de-prioritize” disappointing projects. Further reporting by Kotaku mentions that the branches hit the hardest include Blizzard’s non-game development staff such as eSports and publishing. Activision employees will be focusing on “key franchises” moving forward which include Call of Duty, Cany Crush Saga, Overwatch, Warcraft, Hearthstone, and Diablo.

Kotaku has managed to obtain a note from Blizzard president J. Allen Brack, which confirms the layoffs, and promised a “comprehensive severance package.”

“Over the last few years, many of our non-development teams expanded to support various needs. Currently staffing levels on some teams are out of proportion with our current release slate. This means we need to scale down some areas of our organization. I’m sorry to share that we will be parting ways with some of our colleagues in the U.S. today. In our regional offices, we anticipate similar evaluations, subject to local requirements.”

According to Activision CEO Bobby Kotick, the publisher’s financial results for 2018 “were the best” in the publisher’s history, though it still failed to realize their “full potential.”

“While our financial results for 2018 were the best in our history, we didn’t realize our full potential. To help us reach our full potential, we have made a number of important leadership changes. These changes should enable us to achieve the many opportunities our industry affords us, especially with our powerful owned franchises, our strong commercial capabilities, our direct digital connections to hundreds of millions of players, and our extraordinarily talented employees.”

We wish everyone affected the best of luck, and hope they find new jobs soon.

Source: Seeking Alpha (login required), Kotaku

 

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Alex Co

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Battlefield V Upcoming Update Patch Notes Released, Will Include Combined Arms, Return of Rush & More

While we already know that the Battlefield V upcoming update will have frag grenade changes, vaulting fixes and more, we now know that it’s set for tomorrow, and best news for today? DICE has released the Battlefield 5 upcoming update patch notes!

Called the Battlefield 5 Lightning Strikes update #3, the full patch notes can be seen here in this .pdf file. Now, if you’d rather read the entire thing, we’ve reformatted it for an easier read!

Netcode / TTK / TTD Improvements

  • Added a new system that will ensure consistency between TTK (Time to Kill) and TTD (Time to Death) regardless of the network performance issues (high latency, jitter, packet loss, etc.) encountered by players. With this change, the damage sequence from first bullet to last bullet hit will always properly be paced over time and will avoid bundling of damage (super- bullets).
  • Increased the amount of damage updates that can happen in a single packet. This will ensure that the damage is sent to the player as fast as possible and avoid very delayed damage from weapons like shotguns.
  • Fixed an issue that caused the client to receive an incorrect amount of damage that would get corrected by the server shortly after. In some cases, the health correction for the client would only happen when a new damage update happens, which led to a desynced state where the player would try to self-heal or interact with other healing sources unsuccessfully.
  • Fixed an issue where the player’s health would wrongly update due to incorrect high frequency prioritization. This would commonly happen if there were a lot of players in the area. This issue could present itself when, for example, players tried to heal themselves, but no health was applied when the health pouch was used.
  • Fixed an issue where players still could take bullets damage for too long from a player that was recently killed, especially if that player had high latency. When the player is now confirmed killed on the server, damage from that player will be rejected. This change will not affect grenades, rockets and other projectiles that are not bullets.
  • Improved the visual replication of projectiles. This will ensure a more consistent directional damage feedback and will increase the accuracy of directional hit indicators.
  • Improved the HUD health updates when taking damage.
  • Fixed an issue where camera shakes would get delayed. This impacted how fast the player could read the damage feedback.
  • Made several improvements to vaultable object detection.

Vehicles

  • Fixed an exploit where players could destroy their own vehicles to gain points.
  • The Blenheim Mk IF and Stuka B-1 now properly use “flight zoom radius” settings for the minimap.
  • Fixed an issue with the Flakpanzer AA which caused it to deal an unintended amount of damage to airplanes when using the default four-barrel gun.
  • The AA gun barrels on the Valentine AA tank now follow the movement properly when the user is aiming in zoomed-in mode.
  • The Blenheim MK IF and Blenheim MKI is again able to get more ammo when flying through the reload checkpoint for their primary weapon.
  • In Single Player, the hit boxes for planes have been increased during the Under No Flag War Story, in the section when the player uses the Flak 38.
  • The resupply icon is now properly displayed for the Sturmtiger when players are in first person perspective in the resupply area.
  • The Churchill Mk VII Tank now takes damage as intended when getting hit on the front sides and rear.
  • Increased the velocity and drag of all tank shells. The shells travel faster in short encounters but have similar ballistic curves and velocity at distance. This makes tank fights at mid range feel more powerful and immediate, without enabling tank sniping at long range. Additionally, this creates a larger gap between HE and AP shell ballistics, making AP shells easier to aim at longer ranges.
  • Increased the armor value of heavy tanks by 25% against tank cannons. The Tiger and Churchill were outmatched by upgraded medium tanks, and generally were not survivable enough against threats to justify their lower speed and maneuverability.
  • Increased the damage values of all armor-piercing specialized shells by 30%. These shells rely upon hits from good angle far more than the basic HE shells. Their damage values were too low to compensate for the angle damage, making them less effective than HE shells in many situations. AP shells should now be a better choice than HE shells when fighting tanks and making good shots, but a worse choice if the angle of attack is poor.
  • Increased the damage of all tank shells versus infantry by 12%. This should make the tank shells properly lethal against infantry who are crouched, prone, or sprinting.
  • Slightly reduced the splash damage of the PIAT against infantry, especially at close ranges.
  • Fixed several vehicles which took more than the intended amount of damage when a shell ricocheted off their armor: Panzer 38t, Churchill Crocodile, Halftracks, Panzer IV, Staghound, and Tiger.
  • Reduced the damage of the Churchill Mk VII Howitzer upgrade against Vehicles. This shell should be highly effective against infantry, and the lethal potential of the shell against infantry is unchanged. For vehicles, the HESH projectile is still highly effective against all targets, and thus is now more attractive as a Specialization in the tree.
  • Increased the amount of aim assist on vehicles to be equal to the soldier aim assist.
  • The BK37 now detonates when hitting tanks, even at very poor angles. This increases the damage done versus tanks for these poor angle shots.
  • Increased the burn time of the flares dropped by airplanes and launched by tanks to be equal to the Recon’s spotting flare.
  • Spawning into the Panzer 38T on a squad mate will now have a smoother transition with less camera clipping issues.
  • Fixed a bug which would hinder players from entering a vehicle if Dynamite was placed exactly on the top of the entry indicator of a vehicle.
  • It’s no longer possible to danger ping a vehicle through smoke.
  • Improved tank tracks on terrain to look better after multiple tanks have driven over the same area.
  • Ragdolls now properly disappear after a player has redeployed after getting killed in a seat of a vehicle.

Weapons, Gadgets, and Specializations

  • Adjusted the weapon settle sway animation when moving from hip fire to ADS to better match the actual accuracy transition. The sight will now settle in place faster.
  • Fixed an issue where in some rare cases the Medic would be unable to self-heal.
  • The Turner SMLE will now show the soldier reloading the weapon by properly adding bullet by bullet.
  • Added the missing sight rewards for the Zk-383’s progression.
  • Fixed a bug with the bipod which enabled players to mount it mid-air next to walls.
  • Sniper decoys can no longer be placed upon each other to reach unintended areas.
  • Fixed an issue where Spawn Beacons would snap onto surfaces above the player (trees etc.).
  • Greatly improved the detection of areas where players are allowed to deploy Spawn Beacons.
  • Greatly improved the detection of obstacles between the player and the potential Spawn Beacon.
  • Disabled placement of Spawn Beacons under water.
  • Reduced the maximum distance at which a player is allowed to deploy a Spawn Beacon to 1,35m instead of 2m to reduce conflicts with obstacles between the player and the “potential Spawn Beacon”.
  • On the Practice Range, all parts of the MG42 weapon are now visible.
  • Fixed a bug where the player’s weapons sometimes would become invisible when exiting a vehicle.
  • Fixed an issue when using an ammo pouch which could result in the animation showing a health pouch instead or vice versa.
  • Fixed a rare bug which could result in players being unable to reload the KE7 if they, with exact timing, activated aim down sights when the last bullet in the magazine was fired.
  • Mines placed by your team will no longer explode if you drive over them with a vehicle that has a towable attached.
  • The Zk-383 magazine is no longer misaligned when reloading viewed from third person.
  • Fixed a bug where, after using Squad Reinforcements, the squad radio would not de-equip.
  • The Tanker and Pilot classes no longer build Fortifications faster than the Support class with the engineer Combat Role.
  • The overheat effect on machine guns is no longer misaligned in third person.
  • Players are no longer able to aim down sight with the Squad Reinforcement binoculars which was causing a black mesh to block the player’s view.
  • Fixed an issue where Ammo and Health crates could sometimes fall through the game world.
  • Spawning on the Spawn Beacon now makes you face the proper direction (towards the beacon).

Weapon balance

Shotgun Slugs

  • Increased two-hit kill range to 30 m (was 25 m) and increased one headshot kill range to 50 m (was 35 m) when using the Solid Slug specialization. Slugs were a bit disappointing in terms of damage over distance, so we slowed down their damage drop-off.

PIAT Reduced reload time to 2.75 s (was 2.9 s) and increased reload threshold to 0.6 (was 0.5).

The PIAT’s reload timer was slightly longer than the animation looked, and it was possible to skip parts of the reload time by doing a weapon swap.

KE7 Increased initial vertical recoil to 0.7 (was 0.65), decreasing to 0.52 (was 0.5) after four shots.

  • Increased horizontal recoil to 0.48 (was 0.45).
  • Changed recoil pattern. The KE7 was still slightly too controllable for its rate of fire, so we increased recoil across the board.

Turner SMLE

  • Reduced maximum damage to 40 (was 45).

M1944

  • Reduced maximum damage to 40 (was 45).
  • Reduced range at which one head and one body shot is lethal to 30 m (was 35 m).

Gewehr 1-5

  • Reduced maximum damage to 36 (was 40).
  • Reduced range at which one head and one body shot is lethal to 10 m (was 30 m).

These semi-autos had a very high chance to get a kill with only two hits on a wounded target, which seems unnecessary given their good base TTK. Additionally, the Gewehr 1-5 was extremely strong up to 30 meters whenever you landed one headshot, so we reduced this range to 10 meters.

Zk-383

  • Increased horizontal recoil to 0.765 (was 0.68) when using the Light Bolt Specialization. With the increased rate of fire, the Zk-383 was a bit too accurate compared to the M1928A1 considering the flexibility from being able to use the bipod.

Bayonet

  • Removed damage reduction during bayonet charge, added a 1.3 sprint speed multiplier. This brings the behavior of bayonet charge in line with BattlefieldTM 1.

Maps and Modes

  • Frontlines – Fixed an issue where some maps had no constructible Fortifications.
  • Fjell 652 – Fixed an exploit where players could stand on the cliff face when they should have been out of the combat area.
  • Fjell 652 – Players can once again build all kinds of Fortifications when playing Frontlines.
  • Devastation – Fixed an issue where players could get stuck or fall through the ground in the library area.
  • Devastation – Fixed collision on multiple places to prevent players from using map exploits.
  • Devastation – Fixed an occluder that was sticking out.
  • Devastation – Fixed some collision to stop people from getting stuck.
  • Devastation – Added a ladder Fortification to the library.
  • Devastation – Moved a health station in the library to not clip with another asset.
  • Devastation – Added collision to allow people to easier access the second floor of the library.
  • Fjell 652 – Fixed a rock that was unvaultable near Flag E on Conquest.
  • Aerodrome – On Breakthrough, fixed an issue which resulted in players getting spawned outside of the combat area.
  • Panzerstorm – Fixed a floating stationary anti-air gun.
  • Panzerstorm – Improved the transitions between weather states.
  • Panzerstorm – Improved the borders on the deploy screen when playing Conquest to show neutral borders more accurately.
  • Panzerstorm – Fixed some floating Fortifications.
  • Panzerstorm – Borders on the deploy screen are now easier to see if the fog weather state is active.
  • Arras – Spawn Beacons placed by the church tower now properly get destroyed when the church tower gets destroyed.
  • Arras – The hedgerow collision has been tweaked to reduce the chance of projectiles incorrectly hitting invisible collision.
  • Narvik – Turrets and cannons can now be rebuilt and repaired on this map.
  • Hamada – Players are now able to control the free camera in spectator mode when switching between table top to free camera mode.
  • Rotterdam – Fixed an issue with a ladder where players were able to reach an unintended area below the water.
  • Rotterdam – Made it easier to climb out of the water near the B flag on Conquest.
  • Rotterdam – Players are no longer able to climb to the rooftop located near point D on Conquest.
  • Rotterdam – Fixed some issues with the combat area and its collision where previously you could drive through backdrop houses with a tank.
  • Rotterdam – Adjusted terrain a tiny bit to prevent players from glitching below it.
  • Rotterdam – Added collision to prevent people from climbing on houses around the D flag.
  • Practice Range – Decreased the explosion size of the skeets as they could block the view of the other skeets.
  • Aerodrome – Fixed a spawn point on Frontlines where players could deploy out of bounds in a tank when playing as Axis.
  • Aerodrome – Players will no longer jump high into the air when vaulting over bomb cart carrier after vaulting over the railing on the balcony just straight above it in the airplane hangar.
  • Practice range – Fixed a bug where it was not possible to switch to another weapon after using the M30 Drilling.
  • The Last Tiger War Story – Fixed an issue where players could end up in an infinite loading screen after the last cinematic in the story had ended.
  • The in-game chat has been disabled during the Final Stand game mode to hinder players from exposing the position of players.

UI/HUD/Options/Assignments

  • The Frontlines tutorial video now plays when players go into the Frontlines menu for the first time.
  • Under advanced search, Frontlines no longer appears as “Frontlines Small” and is once again able to find matching servers.
  • Fixed the estimated times duration to be more accurate on the multiplayer mode selection screens.
  • Fixed an issue where the health pouch reminder indicator could be visible while the player was in a vehicle.
  • Fixed an issue when users managed to complete two Tides of War nodes within the same round which caused the Tides of War widget on the pause menu to not display the next nodes.
  • The indicator that shows when a player needs a health pack from a Medic will no longer show if the player already is in the process of healing up.
  • The background now properly updates when players go in and out of the “Progression” screens as well as the “Armory” screen.
  • Fixed an issue where the UI sounds would not play in the vehicle customization screen.
  • The Social menu now shows if your friends are playing on the Practice Range.
  • When a squad leader with a squad tries to join a full server and ends up in the server queue, the squad will now follow the squad leader if they choose to leave the queue and join another server.
  • Players will no longer get a Company Coin purchase confirmation screen in the Specialization screen for upgrades that they have yet not earned.
  • Fixed an issue in the Armory where some offers that were sets did not appear to be sets.
  • Fixed an issue where the Tides of War widget on the pause menu would not show when players transitioned between rounds.
  • The Tides of War in-game progression notifications are now shown more consistently.
  • The total weapons number shown in “Your Company” on the replace weapon button have been removed.
  • Fixed a bug where the time spent in vehicles was not tracking properly when spawning into them.
  • Fixed an issue with the Options screen where the page would auto scroll back to the last used option when changing any slider options.
  • Platoon tags now show up in the Profile section.
  • Changing characters will no longer change the equipped cosmetic items but will stay the same as the user has selected.
  • Soldiers and vehicles in the frontend should no longer show until all its assets are fully loaded in on first boot.
  • Fixed an issue which made it difficult to see some facepaints when applied in the Armory.
  • Added an auto focuser to Spectator Mode’s free cam and player view director modes. This can be found under the depth of field settings in the Camera tab. It can be set to either “Point” or “Player” mode. In point mode, the focus distance will be automatically adjusted to keep the selected point in focus. A point can be selected by clicking anywhere with the mouse cursor, or on consoles by aiming the camera and pressing A on the Xbox One or X on the PlayStation® 4. In player mode, the focus will be kept on the player who is currently selected.

Stability

  • Multiple crash fixes and stability improvements.

PC-Specific Improvements

  • This update includes further optimizations to DXR ray tracing performance and introduces NVIDIA DLSS to Battlefield V, which uses deep learning to improve game performance while maintaining visual quality.
  • Rotterdam – The deploy screen has been improved when using a widescreen monitor, and no longer displays any low-resolution textures or unintended backdrop buildings.
  • Spectator mode – added key bindings for increasing and decreasing field of view in free cam and player view director modes. Defaults are PAGE UP and PAGE DOWN.

Xbox One-Specific Improvements

  • Fixed an issue which would previously stop Battlefield V from properly resuming from an “instant on” state.

PlayStation 4-Specific Improvements

  • Fixed an issue which would previously stop Battlefield V from properly resuming from the console “stand-by” state.

Aside from the gameplay tweaks and balance changes, the big stuff incoming with tomorrow’s patch is that we’re finally getting Combined Arms! For those not familiar, Combined Arms is the co-op experience in the game that has players working together to challenge AI-controlled enemies. It will feature solo or up to three friends in squad play, and will have eight missions in total.

Additionally, Rush, which is one of the franchise’s most favorite mode by fans, is also making a return on March 7! DICE has also announced a new Grand Operation (Feb. 21), and of course, new rewards are part of the of the five-week Lightning Strikes chapter

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Alex Co

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PlayStation Store Sale This Week Is the 2K Publisher Sale, Here’s the Full List With Links

While we just had a PlayStation Store sale last week that featured Ubisoft-published titles, this week, we’re getting the 2K publisher sale!

Check below for the complete list of deals along with the links! Remember that the store is updating, and once the store list is finalized, we’ll mention it in the post.

Game (18) Price % Off
BioShock: The Collection $14.99 75%
Borderlands 2 VR $37.49 25%
Borderlands: The Handsome Collection $14.99 75%
Carnival Games® $19.99 50%
Mafia III $9.99 75%
Mafia III Deluxe Edition $14.99 75%
NBA 2K Playgrounds 2 $14.99 50%
NBA 2K19 $19.79 67%
NBA 2K19 + NBA 2K Playgrounds 2 Bundle $26.39 67%
NBA 2K19 20th Anniversary Edition $32.99 67%
The Golf Club 2019 featuring PGA TOUR $24.99 50%
WWE 2K19 $19.79 67%
WWE 2K19 Digital Deluxe Edition $29.69 67%
WWE 2K19 Season Pass $14.99 50%
XCOM® 2 $14.99 75%
XCOM® 2 Collection $34.99 65%
XCOM® 2 Digital Deluxe Edition $18.74 75%
XCOM® 2: War of the Chosen $15.99 60%

There’s also a flash sale that went live last Friday, which you can check out here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Open Beta Start Date Set for March 1

As reported by us last weekend, there will indeed be a The Division 2 open beta! In a press release sent out just now by Ubisoft, the publisher announced The Division 2 open beta start date is March 1, 2019 for the PS4, Xbox One, and PC.

The Division 2 open beta will last from March 1 to March 4. No word yet on when players can pre-load he open beta client, or if private beta participants will need to download a new client. We’ve emailed Ubisoft and will update the post if and when we get a response.

Here’s the official game description straight from Ubisoft:

Led by Massive Entertainment in collaboration with seven other studios around the world*, Tom Clancy’s The Division 2 is the next evolution in the open-world online shooter RPG genre that the first game helped establish. Set seven months after a deadly virus was released in New York City, Tom Clancy’s The Division 2 will bring players into a fractured and collapsing Washington D.C. The world is on the brink, its people living through the biggest crisis ever faced in human history. As veteran Division agents, players are the last hope against the complete fall of society as enemy factions vie for control of the city. If Washington D.C. is lost, the entire nation falls. Building upon more than two years of listening to and learnings from The Division community, Tom Clancy’s The Division 2 will offer a substantial campaign that organically flows into a robust endgame, to create a cohesive and meaningful experience for all types of players.

We shared our hands-on impressions of the private beta which you can read about here.

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Alex Co

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World War Z Game Release Date Announced, Here’s What You’ll Get for Pre-Ordering

Those who like killing the undead, you can now add one more game to your list this year! The World War Z game release date has been announced for April 16, 2019 for the PS4, Xbox One, and PC!

https://twitter.com/wwzthegame/status/1095321730497822720

For those who feel like plunking down the cash, pre-ordering World War Z will net you the “Lobo” weapon pack for free, which is a trio of golden weapon skins, which you can check out below. Pre-orders for World War Z begins this February 26 for all platforms.

Saber Interactive has also listed down what players can expect from the game:

World War Z is a heart-pounding coop third-person shooter for up to 4 players featuring massive swarms of hundreds of zombies. Focused on fast-paced gameplay, World War Z follows the story of a hardened few struggling together to outlive the dead.

  • Battle swarms of hundreds of zombies in gruesomely spectacular firefights
  • Coop story-driven campaigns
  • Fight other survivors in Player vs Player vs Zombies modes
  • Level 6 character classes and weapon upgrades to take on greater challenges

In case you’re wondering, the game will have a PvP mode but it’ll add zombies to the mix! Check it out here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Anthem Live Action Short Film “Conviction” Directed by District 9 Helmer Neill Blomkamp Announced, Check Out the Teaser

In a press release, EA has announced that BioWare has partnered with director Neill Blomkamp (District 9, Elysium) for “Conviction,” an Anthem live action short film! Set to premiere this February 14, 2019, a teaser is now live, which you can watch below.

The full Anthem live action short film will be available on February 14 at the Oats Studios YouTube channel. Here’s what to expect from the short film straight from EA:

In the short, people will see the player city of Fort Tarsis in the game come to life, and the freelancers that live within it. These freelancers who use Javelin exosuits, have been re-created by Neill’s team to show them in live action as they fight off the main villain and head of the evil Dominion faction, the Monitor.

In other Anthem news, don’t forget to check out the complete list of Trophies/Achievements right here. We also listed the Pilot rewards players will earn while playing.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Anthem Pilot Rewards Listed, XP & Loot Won’t Be Lost If You Get Disconnected

While the big draw in Anthem are the javelins and the abilities each one possesses, players might not know that you can customize the pilot driving these mean machines, and that they’re corresponding Anthem pilot rewards too! If you’re wondering what these Anthem pilot rewards are, wonder no more!

Below is the full list (via Reddit user sgraar)  from level 2 all the way to level 30, which is the max rank currently set by BioWare (at least for now).

 

In another progression-related note, if you played the Anthem demo and ran through one of the missions it offered, you have no doubt, earned not only XP but loots as well from fallen enemies. Now, if you’re unfortunate enough to get disconnected during this time, you might have noticed that the loot and XP you earned disappeared, which is a bummer if you’re running a Stronghold mission and suddenly got disconnected.

Fortunately, that won’t be an issue in the final game. Over on Twitter, Lead Producer Ben Irving confirmed that loot and XP obtained in a mission will be granted to the player, and that this was a bug in the demo already fixed.

In other Anthem news, don’t forget to check out the Anthem Trophies/Achievements list! BioWare has also shared an early look at the Anthem roadmap that reveals what’s coming post-launch.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Player Count Hit Over 25 Million, With Over 2 Million Concurrent Players, Upcoming Updates Detailed

To possibly no one’s surprise at this point, Apex Legends is still dominating the gaming scene a week after it’s been released! In a new announcement over on EA’s website, Respawn CEO Vince Zampella announced that the Apex Legends player count has now hit over 25 million! What’s more, over the weekend, the Apex Legends concurrent player count exceed over two million gamers!

There’s also a new video called the “Week One in Review,” which showcases the happenings in Apex Legends’ first week of being out.

Zampella also outlined some of the Apex Legends upcoming updates for the next few weeks:

  • First up, the Twitch Rivals Apex Legends Challenge. Sponsored by our friends at Twitch, the Rivals Apex Legends Challenge will take place this Tuesday the 12th and next Tuesday the 19th, with 48 of the biggest streamers on Twitch competing live in Apex Legends. We’ll be co-streaming all the action from our Apex Legends Twitch channel here:www.twitch.tv/playapex.
  • Then, later this week we’ll be celebrating Valentine’s Day by introducing some limited-time Valentine’s Day themed loot, so all you (Apex Legends) lovers out there keep your eyes open.
  • Don’t forget, Season One kicks off in March, introducing the debut of our Battle Pass as well as new Legends, weapons, loot, and more.

Impressive, no? What’s even better is, Apex Legends seems to have reinvigorated Titanfall 2 as well, which is awesome given how fantastic TF2 is.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Black Ops 4 Next Operation Previewed This Week Along With New Playlists & Quad Feed

Getting tired with Call of Duty: Black Ops 4’s playlists, and current Operation?  If so, you’re in luck! Treyarch has announced that a lot of new stuff are coming to the game’s way this week — at least for PS4 owners!

There’s a Black Ops 4 new Operation preview set to drop this week, along with a quad feed weekend (2xp and 2x weapon XP in multiplayer and Zombies, 2x Merits in Blackout, and 2x Nebulium Plasma in Zombies), a new TDM variation and more!

As you can see from the tweet above, the Arms Race TDM playlist and the Close Quarters Frenzy mode are all available on the PS4 first, with Xbox One and PC getting it seven days after.

In case you’re wondering, Treyarch has also announced that a new patch is set to drop within the month, which will include a balance pass for multiplayer, and more.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Titanfall 2 Player Count Sees Huge Spike on All Platforms Due to Apex Legends’ Release

This year’s big gaming darling seems to be Respawn Entertainment’s Apex Legends, a free-to-play battle royale game set within the Titanfall universe. While Apex Legends seems to be taking names, and is a huge success for both EA, and Respawn, some might have forgotten that Titanfall 2 is a pretty badass game in itself.

Thankfully, Apex Legends’ release seems to have had a huge effect on the Titanfall 2 player count! Over on ResetEra, member Nefer has noticed the uptick in players, and have made a post comparing the Titanfall 2 player count before and after Apex Legends’ release.

On the PC front, there’s said to usually be around 800-1,500 players per day on weekdays, but this weekend saw a spike of 3,400.

As for the PS4, it’s usually at around the 2,000 mark on early afternoons (ET), and it’s more than doubled! It’s reached over 4,700 this past weekend, which I can attest to given I was online this weekend on TF2, too.

Finally, the Xbox One had the biggest spike, with the Titanfall 2 player count averaging 2-3,000 to now reaching over 10,000!

While these might be low numbers for other AAA shooters, Titanfall 2 had a problem right from the get-go given how EA has released the shooter in a rather interesting window that saw it sandwiched between Call of Duty: Infinite Warfare, and Battlefield 1.

If you’ve yet to give it a go, do it now! Titanfall 2 is super cheap at almost any retailer nowadays, and not only is the multiplayer top-tier, but even the single-player campaign is one of the best I’ve ever played.

In other Titanfall news, EA has confirmed that we’ll see a new “premium” Titanfall game later this year, though it’s unclear what this will be given Respawn has already said they’re not working on Titanfall 3.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Anthem Trophies Revealed and They’re Pretty Attainable

Heads up, freelancers! The complete Anthem Trophies and Achievements have now been revealed! Given how the game is pretty much centered on missions, loot, grinding and more, the challenges that await aren’t that bad, and seem attainable for the most part.

Here’s the entire Anthem Trophies list (via PSNProfiles):

ANTHEM TROPHIES

Grandmaster
Collect all Trophies.
0.00%
ULTRA RARE
No Stone Unturned
Complete all Bastion Collectibles challenges.
0.00%
ULTRA RARE
A Royal Favor
Complete Dax’s Emerald Abyss story.
0.00%
ULTRA RARE
Triple Threat
Complete Matthias’s Triple Threat story.
0.00%
ULTRA RARE
Comrades in Arms
Complete Part 1 of Brin’s Need to Know story.
0.00%
ULTRA RARE
Military Pursuits
Complete Part 2 of Brin’s Need to Know story.
0.00%
ULTRA RARE
Arcanist Mysteries
Complete Matthias’s Search for Knowledge story.
0.00%
ULTRA RARE
Scholarly Pursuits
Complete Matthias’s Riddles of Raban Maur story.
0.00%
ULTRA RARE
Restoring Glory
Complete Yarrow’s Keeping Promises story.
0.00%
ULTRA RARE
Honorable Pursuits
Complete Yarrow’s Shallow Grave story.
0.00%
ULTRA RARE
Early Warnings
Complete Early Warnings.
0.00%
ULTRA RARE
Incursion
Complete Incursion.
0.00%
ULTRA RARE
Finding Old Friends
Complete Finding Old Friends.
0.00%
ULTRA RARE
The Tomb of General Tarsis
Complete The Tomb of General Tarsis.
0.00%
ULTRA RARE
The Fortress of Dawn
Complete The Fortress of Dawn.
0.00%
ULTRA RARE
Freelancer Down
Complete Freelancer Down.
0.00%
ULTRA RARE
Return to the Heart of Rage
Complete Return to the Heart of Rage.
0.00%
ULTRA RARE
Uncommon Talent
Complete a mission, contract, or stronghold with an uncommon javelin rarity.
0.00%
ULTRA RARE
Rare Talent
Complete a mission, contract, or stronghold with a rare javelin rarity.
0.00%
ULTRA RARE
Epic Talent
Complete a mission, contract, or stronghold with an epic javelin rarity.
0.00%
ULTRA RARE
Master Talent
Complete a mission, contract, or stronghold with a masterwork javelin rarity.
0.00%
ULTRA RARE
Assault Artisan
Complete 3 Assault Rifle I Challenges
0.00%
ULTRA RARE
Light Machine Gun Lover
Complete 3 Light Machine Gun I Challenges
0.00%
ULTRA RARE
Born in Battle
Complete 3 Marksman Rifle I Challenges
0.00%
ULTRA RARE
Straight Shooter
Complete 3 Machine Pistol I Challenges
0.00%
ULTRA RARE
Pistol Whipped
Complete 3 Heavy Pistol I Challenges
0.00%
ULTRA RARE
I Call Shotgun
Complete 3 Shotgun I Challenges
0.00%
ULTRA RARE
Sniper Ace
Complete 3 Sniper Rifle I Challenges
0.00%
ULTRA RARE
Cannon Connoisseur
Complete 3 Autocannon I Challenges
0.00%
ULTRA RARE
Grenade Guru
Complete 3 Grenade Launcher I Challenges
0.00%
ULTRA RARE
Arms Merchant
Complete 12 Ranger Gear I Challenges
0.00%
ULTRA RARE
Munitions Maestro
Complete 12 Colossus Gear I Challenges
0.00%
ULTRA RARE
Seal Savant
Complete 12 Storm Gear I Challenges
0.00%
ULTRA RARE
Gadgets Galore
Complete 12 Interceptor Gear I Challenges
0.00%
ULTRA RARE
Explorer: High Road
Discover all districts, landmarks, and hidden places in High Road.
0.00%
ULTRA RARE
Explorer: Academy Ruins
Discover all districts, landmarks, and hidden places in Academy Ruins.
0.00%
ULTRA RARE
Explorer: Monument Watch
Discover all districts, landmarks, and hidden places in Monument Watch.
0.00%
ULTRA RARE
Explorer: Fortress of Dawn
Discover all districts, landmarks, and hidden places in Fortress of Dawn.
0.00%
ULTRA RARE
Explorer: Ruins of Shadowmark
Discover all districts, landmarks, and hidden places in Ruins of Shadowmark.
0.00%
ULTRA RARE
Explorer: Valley of Tarsis
Discover all districts, landmarks, and hidden places in Valley of Tarsis.
0.00%
ULTRA RARE
Explorer: Great Falls Canyon
Discover all districts, landmarks, and hidden places in Great Falls Canyon.
0.00%
ULTRA RARE
Explorer: Emerald Abyss
Discover all districts, landmarks, and hidden places in Emerald Abyss.
0.00%
ULTRA RARE
Explorer: East Gate
Discover all districts, landmarks, and hidden places in East Gate.
0.00%
ULTRA RARE
Explorer: Eastern Reach
Discover all districts, landmarks, and hidden places in Eastern Reach.
0.00%
ULTRA RARE
Freelancer Loyalty 3
Complete tasks to aid the Freelancer cause.
0.00%
ULTRA RARE
Arcanist Loyalty 3
Complete tasks to aid the Arcanist cause.
0.00%
ULTRA RARE
Sentinel Loyalty 3
Complete tasks to aid the Sentinel cause.
0.0%
ULTRA RARE

Not bad, right? Mind, it’ll take some time to complete, but there doesn’t seem to be any crazy ones in there that will force you to play using one hand or something silly.

In other Anthem news, BioWare has mentioned how there’s no microtransactions-only items in Anthem. Don’t forget to check out this Q&A by BioWare last week where a ton of details were shared.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Divsion 2 Private Beta Hands-On Impressions – Familiar Construct

After a few missions in The Division 2 private beta over the weekend, one thing was clear: Ubisoft Massive wasn’t deviating from what fans of the original loved for the sequel. Mind, this isn’t to say that The Division 2 is recycled or a copy and paste job since it isn’t, but everything so far has a very familiar feel — which is both good and bad.

From the moment you boot the game up, you’ll be greeted by the familiar circular loading shield that even has the same little trick wherein you can wiggle the right analog stick to make the circle wiggle as well. Once that’s done, you’ll see a familiar start screen where your character is showcased. It’s a case of “if it’s not broken, don’t fix it,” which I can’t blame Ubisoft Massive for doing.

the division 2 beta ban

Get to Cover!

One thing I’m very happy that made a return from the original game is the cover system. If you’ve played The Division, you’ll find it hard to dispute how fantastic the cover system was. Going from one point to the next is done just by one button press (hold), and yes, you’re still sliding, hiding and ducking while doing this. It just feels tight, responsive, and super easy to use, that it’s baffling why not every third-person shooter doesn’t do this.

Of course, a good cover system won’t mean jack if the actual gunplay is terrible. In The Division 2, the gunplay felt similar to the first game, though it’s hard to judge it given we were only able to use a handful of weapons. There’s still a “squish” when hitting fatal enemy headshots, recoil is still present in weapons, though each weapon had a little bit too much familiarity with each one, which made changing weapons weird since some of them felt the same.

Speaking of the guns, one change that I didn’t like is how the DPS (damage per second), which is arguably each weapon’s most important stat, was absent in the beta. In the first game, the DPS number was the most important number when comparing weapons, and it’s weird why it wasn’t present in the beta, which made picking weapons a wee bit harder since you can’t just base it on raw damage alone.

Bigger, Meaner, and More of Everything

One thing that’s been made clear in the private demo? The Division 2 will have MORE of everything in the first game. There’s more side missions, more base-specific missions that will reinforce said base, more crafting items to find, more NPCs to interact with, and etc. In short: Ubisoft Massive tripled (guessing here) everything in The Division 1 to ensure players won’t be left wanting in terms of activities.

After experiencing the private demo, I’m ready to believe Ubisoft wasn’t lying when they said that the main campaign would last 40 hours long. Add in side missions, endgame content, PvP, and you’re looking at at least 80-100 hours of game time.

Another thing that feels more robust? Your character skills! While most of the skills and abilities were locked in the private beta, you can still see what they were, and what each variation can do on the battlefield. And let me tell you, there’s a bunch there that I can’t wait to try out with a full squad.

the division 2 coop gameplay

Lots of Questions

While we know a lot of stuff regarding The Division 2, there’s still a lot of questions left unanswered. Will bosses and endgame activities be engaging enough and not just push bullet-sponge enemies at us and mark it as a higher difficulty? Will the new structured PvP mode be accepted by the fanbase and what does this mean for the Dark Zone if more players preferred a structured form of PvP?

How will gear sets factor in, and how will downloadable content be rolled out? There’s a lot of stuff left unanswered, but I do know is that if you loved the first game (which I did), then chances are very high that you’ll love TD2. Some might feel it’s more of an expansion than an outright sequel, but we can’t say for sure based on the limited time and content we’ve experienced in the private demo.

Massive seems to be on the right track with The Division 2, and we’re hoping the purported open beta gives us a better sample size to bite out of.


The Division 2 private beta key provided by Ubisoft for preview purposes. Wasn’t able to play the endgame in the private beta due to technical issues (user end), but was able to squad up and tackle missions with a group.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Path of Exile PS4 Release Date Now Set for “Mid-March”

Remember when we reported back in November of last year that the Path of Exile PS4 release date was moved to February? Well, that ain’t happening, and the new PS4 release date is now in “mid-March!”

This was revealed by the official Path of Exile Twitter, where it also announced that there’s going to be an announcement on February 19.

The previous dates for announcement/release we mentioned were estimates, but we’re now close enough to be able to lock in exact dates in PST: – Feb 19th Announcement. – Mar 8th Launch on PC. – Mar 11th Launch on Xbox One. – For the PS4 launch we expect mid-March is likely.

For those not familiar with the game, Path of Exile is a free-to-play MMORPG developed by Grinding Gear Games that has a good sized following on both PC (released in beta in 2013) and the Xbox One released in 2017).

Let’s hope that it’ll finally see the light on PS4 next month, and won’t suffer another delay.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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BioWare: “Nothing” Gated Behind Microtransactions for Anthem, Wants Players to Earn Items in a Reasonable Amount of Time

With how EA tried to integrate microtransactions in Star Wars Battlefront II, it’s understandable that a lot of gamers are skeptical when it comes to games published by EA that has any sort of microtransaction system in it. And BioWare’s upcoming Anthem isn’t any different.

We already know that Anthem will have microtransactions, and that these will only be cosmetics, and won’t feature weapons, or even crafting materials to be bought with real world money. Over on Twitter, Lead Producer Mike Gamble emphasized that NOTHING (yes, all caps!) will be gated behind microtransactions (MTX)!

Gamble adds that there are non-microtransaction exceptions like the Legion of Dawn pre-order bonus, or other promotional items, but that’s it, as the studio wants to be transparent about Anthem microtransactions.

Continuing with the Anthem microtransactions discussion, Lead Producer Ben Irving confirmed that the in-game store will have items rotate regularly.

Finally, Executive Producer Mark Darrah mentioned that BioWare will constantly be adjusting the in-game economy balance, as the studio wants to make sure that players will be able to earn things in the game with a reasonable amount of time playing.

Definitely good news, right? Let’s hope that they can actually stick to this plan.

In other Anthem news, go check out this massive Q&A that BioWare did last week that revealed a ton of info. You can watch the launch trailer here to get your blood pumping before the game’s out this February 22 on PS4, Xbox One, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Open Beta Confirmed

While The Division 2 just had a beta, it’s a private one reserved for those who pre-ordered the game, or got a key via promotional items. If you’re looking forward to playing it but can’t pre-order it or won’t, rejoice! Apparently there’s going to be a  The Division 2 open beta!

During today’s The Division 2 livestream (spotted by TiniestBuckle) by Ubisoft, the developers casually mentioned how they’ll fix some of  the issues plaguing the private beta in the open beta, which is apparently a thing! Check out the developers causally mention it in the video below.

Of course, this isn’t surprising at all given how developers usually want to do a stress test of the servers and such when it comes to online games. Unfortunately, no specific date, time, or schedule has been mentioned, so we’ll have to wait for the official announcement just to be sure.

There is a chance that the developers are mistaken, and we’ve emailed Ubisoft to clarify and will update the post if and when we get a response.

In other The Division 2 news, go check out the complete map of the game which includes marked areas for the districts and Dark Zones.

Stay tuned to MP1st’s hands-on impressions of the private demo hitting the site very soon.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield V Next Patch Release Date, Q&A and Livestream Confirmed for Next Week

While this past week might have been a bit slow in terms of Battlefield V announcements and news, next week will be different. Not only are we getting the Battlefield 5 next patch release date next week, but DICE has a Q&A planned and more.

Announced via Reddit, fans can expect the patch notes, a post by DICE regarding Combined Arms, an AMAA (Ask Me Almost Anything), and a livestream that showcases what it’s like to work on the Battlefield franchise.

Sneak Peek into Next Week – Week of February 11th

  • Release
    • Battlefield V Chapter 2: Lightning Strikes Update #3
  • Blogs
    • Battlefield V Chapter 2: Lightning Strikes Update #3 Notes
    • Combined Arms
    • Chapter 2/Part 2 FAQ
    • Battlefield V Quality of Life Tracker Update
  • Discussions – We’ll be hosting discussions on Reddit & the Forums to get your feedback.
    • Battlefield V Chapter 2: Lightning Strikes Update #3 Feedback and Discussion
    • Combined Arms Feedback and Discussion
  • AMAA –
    • We’ll sit down with some DICE Devs and talk co-op, tweaks and fixes that came through with the update, and more.
  • Livestream –
    • We’ll be hosting a livestream from DICE LA with Jeff Braddock and a special Dev guest to give us an insight into what it’s like to work on Battlefield and what their particular role does in the world of gaming.

Please note: This is an early schedule and items could shift or be moved out. We’ll have more details in our weekly This Week in Battlefield on Monday.

​In case you’re curious, here’s some of the stuff planned by DICE to be included in the next patch.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Here’s the Complete The Division 2 Map With Districts and Dark Zone Areas

With shard world shooter games like The Division 2, one of the biggest draws is knowing how big of an area you can explore once you’ve tackled all the missions, and are allowed to go to any area of the map. If you’re curious what the complete The Division 2 map looks like, wonder no more!

As part of the game’s private beta, one of the endgame missions is playable starting today, and along with it, we see our first look at the complete The Division 2 map! Below, you’ll see two version, a “regular” one, and one with complete district and Dark Zone areas marked (via Reddit user kixass and used with permission):

The Division 2 Map:

The Division 2 Map With Districts and Dark Zone Areas:

As you can see, it seems to be a bit bigger than the map in the first The Division, though we can’t say for sure until we know all the activities that we can do in it.

Given how the game’s Creative Director admitted that the endgame in the first title was a bit lacking, we’re hoping that The Division 2 won’t have that problem. Then again, there’s roughly 40 hours playable just in the campaign alone, so I gather players won’t have an issue with things to do in the game.

We’re still playing the beta, but make sure to keep an eye out for our hands-on impressions soon!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Blacklight Retribution Servers Shutting Down in March for PC, PS4 Servers to Continue; All Items in PC Store Made Free

Here’s some sad news for the weekend: Blacklight Retribution, one of the earliest free-to-play first-person shooters that found success without having predatory any pay-to-win schemes, will have its official support ending very soon along with its servers for PC.

In an announcement by Hardsuit Labs, the studio has mentioned that the Blacklight Retribution servers are shutting down on March 11, 2019 for PC, though the PS4 version will “continue to operate as is, since there’s no game servers being hosted for the game.

As of today, all the PC items in the store has been made free, though Hardsuit has confirmed that they will no longer be patching, updating or doing any technical support for Blacklight Retribution. Account migration will officially be over as of today as well along with the official support site.

The reason for all this? According to the studio, they are “engaged” in some “interesting projects” that require the full force of the dev team, and that studio capacity are resources will be focused on that for the foreseeable future.

It’s been a wild seven years, but all good things must come to an end as they always say. If you’ve played the game before or still currently playing it, give it a proper sendoff before it’s officially over.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Activision Is Offering Voluntary Guitar Hero Live Refunds for Customers Who Bought It on or After December 1, 2017

Did you buy Guitar Hero Live back in 2017? If you bought it in December, and you’re in the US, you’re in luck! You can get it refunded by Activision!

Over on the Activision support page, there’s a notice for potential refunds for customers who bought Guitar Hero Live on or after December 1, 2017!

Here’s the full announcement:

Notice of Potential Refunds to Purchasers of Guitar Hero Live
Activision is offering a voluntary refund program for customers who bought the Guitar Hero Live gaming system on or after December 1, 2017, in the United States. Customers may qualify for a refund if:

They purchased Guitar Hero Live in the United States during the period starting December 1, 2017 and ending on January 1, 2019;
They submit a completed Claim Form by the deadline of May 1, 2019; and
Their purchase of Guitar Hero Live since December 2017 can be confirmed by Activision.
Customers with a receipt: Submitting a purchase receipt with the Claim Form is the surest way to receive a full refund (up to MSRP).

Customers with a credit card statement: Customers without a receipt may submit a Claim Form with a credit card statement hiding or removing all information except their name, the date of purchase, name of store, and charge associated with purchase of Guitar Hero Live.

Customers without a receipt or credit card statement: Customers without a receipt or credit card statement may still submit a completed Claim Form, and Activision will attempt to verify eligibility.

OTHER INFORMATION: Customers found eligible for a refund will receive a prepaid Visa (or similar) card 8-12 weeks after the close of the claim period by the deadline of May 1, 2019. Refund amounts will vary based on purchase price and whether a purchase can be confirmed. Refunds may not exceed MSRP. Activision has the sole discretion to deny or approve claims.

For those who do want a Guitar Hero Live refund and qualify, you can click here for the claim form.

There’s no actual mention as to why Guitar Hero Live refunds are being made, but some gamers surmised it’s because the online portion of the game, which is a huge component of it, is shutting down.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Beta Update 2.02 Is Out and Here’s What Got Fixed

While we just got a The Division beta update yesterday, Ubisoft has rolled out a new one today after the three-hour maintenance. During the maintenance period, Ubisoft has rolled out The Division 2 beta update 2..02, and once again, it fixes something important for players.

– Fixed an issue where players could experience performance degradations and crashes after prolonged play sessions. Note that following this fix some players might experience sound issues after prolonged play sessions and will need to restart the game to resolve them.

Same as yesterday’s patch, this one takes its time installing  — at least on PS4. Let’s hope this isn’t an issue that lingers for the final version of the game. For participants, don’t forget that we can now experience one of the endgame missions in the game, which you can read about here.

The Division 2 shoots out this March 15 on the PS4, Xbox One, and PC.

Source: Ubisoft Forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.