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World War Z Challenge Mode Modifiers for August 28, 2019

Today the Proving Grounds update went live, and the World War Z challenge mode was put into the hands of players around the world. This is the first week that challenge mode has been available to the public. If you’re not sure what World War Z challenge mode is then check out our overview, which explains everything. Check out the modifiers below and read on for an explanation of how they affect the mission this week.

World-War-Z-Challenge-Mode-Modifiers-for-August-28-2019-2

The modifiers this week, and what they mean for the mission, Final Call, are as follows.

  • Comfort Zone – You will slowly lose your health (2% health per second) when there are no teammates within 5 metres (16 yards) of you for more than 5 seconds
  • Revenge – Team members will produce a huge explosion when they die
  • Instadeath – When your health reaches zero, you will die instantly instead of being incapacitated first

Our Take

This week’s challenge seems to give players a little to work with, as opposed to screwing them over completely. The combination of Instadeath and Revenge here means that it pays for a player to run head first into a horde of zombies and get killed. As long as said explosion is big enough, it could seriously thin the hordes that the rest of the team has to deal with. Comfort Zone will ensure that death comes even sooner, though I think that modifier is probably the biggest challenge this week.

I’m used to players running off ahead of me in missions in World War Z, or running off ahead of others because I know what I’m doing and they don’t. That tactic is no longer viable in this week’s challenge mode. all that will happen is that one player dies quickly, while the other three work as a squad to move to a point where they can bring them back into the game. To make things even worse, only two players can really do this, because one player left on their own, after the other three are gone, will effectively die of loneliness.

Special zombies in particular will be a problem. Lurkers will pin players, and if the rest of the team doesn’t come back to get them, they’re dead due to Comfort Zone. That modifier will also give Bulls an advantage this week, since their charge attack will hurl players back, effectively pinning them while the Bull smashes them into the ground. It’s imperative to work on these special zombies as much as possible, because they will ruin your run if you let them get too close.

Use your head this week, and don’t be a hero. Work together as a team, as Saber Interactive intended when building the game. Stay close to your team unless one horde in particular looks like it’s too much to handle. In that instance, I think it’s okay to be the person sacrificing themselves to burn a bunch of zombies.

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

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Borderlands 3 PC Requirements Listed (Minimum & Recommended)

For those planning to get Borderlands 3 on PC, chances are, you’re curious what the Borderlands 3 PC requirements are for minimum and recommended. In a press release, Gearbox Software listed just what you’ll need for your gaming rig.

Borderlands 3 PC requirements:

MINIMUM SPEC 1080P Gaming

  • OS – Windows 7/8/10 (latest service pack)
  • Processor – AMD FX-8350 (Intel i5-3570)
  • Memory – 6GB RAM
  • Graphics card – AMD Radeon™ HD 7970 (NVIDIA GeForce GTX 680 2GB)
  • HDD – 75 GB

 

RECOMMENDED SPEC 1440P Gaming

  • OS – Windows 7/8/10 (latest service pack)
  • Processor – AMD Ryzen™ 5 2600 (Intel i7-4770)
  • Memory – 16GB RAM
  • Graphics card – AMD Radeon™ RX 590 (NVIDIA GeForce GTX 1060 6GB)
  • HDD – 75 GB

If you’re curious just what kind of tinkering you can do in Borderlands 3’s PC version, check the complete list of in-game visual options here.

Don’t forget to check out this trailer that gives us an overview of what Borderlands 3 is all about.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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World War Z Challenge Mode Info – How the New Playlist Works

With the Proving Grounds update Saber Interactive has added World War Z challenge mode to the popular zombie horde shooter title. This mode brings a completely new way to play the game, and offers a huge scope for replayability in every single mission.

What is Challenge Mode?

Challenge mode is a brand new playlist in World War Z. It can be selected from the mission selection screen, and offers a unique way to play the game. Every week the challenges will be altered, offering different modifiers that provide a completely different challenge to the week before, or the base mission itself. Every challenge mode mission has a combination of three, out of a total of forty, modifiers. Eventually Saber Interactive plans to add a feature that will allow players to create their own challenge modes, but that isn’t in the game right now.

What are Modifiers?

Modifiers are what makes challenge mode interesting. They add stipulations to a mission that aren’t usually in place, meaning that players must not only complete the level on the current difficulty mode, but also work with or around the modifiers that have been applied for the week. Looking through the Proving Grounds Update video, we found some of the modifiers and what they do. We’ve outlined what we could see below.

Mission – Brain Surgery

  • Treason – Friendly fire is tripled for the whole team
  • Instadeath – When your health reaches zero, you will die instantly instead of being incapacitated
  • Shaky Hands – Shooting on the move and without aiming is extremely inaccurate

Mission – Tech Support

  • Defenceless – You won’t find any defences or defence kits in the mission
  • Heavy Hitters – You’ll find many more heavy weapons than usual in the mission
  • Restless Hordes – Zombie hordes will arrive twice as often

Mission – Setting Sun

  • All Flash, No Bang – There will be more primary and secondary weapons scattered throughout the level, but you won’t find any ammo crates
  • Empty Packets – All carried ammo for all weapons is reduced by 50%
  • Iron Hide – Zombies are harder to stagger with bullet hits

Mission – Descent

  • Nemesis – You will be chased throughout the entire mission by a Bull that can’t be killed
  • Asthma – You will slowly lose your health (3% per second) when sprinting
  • Light Waves – Half as many zombies will appear in zombie waves

Mission – Final Call

  • Perfect Condition – You can’t die, but every incapacitation will decrease your max health by 25% (but no less than 10% of it’s original value)
  • Restless Hordes – Zombie hordes will arrive twice as often
  • Iron Hide – Zombies are harder to stagger with bullet hits

In addition to all of these sets of modifiers, as they appeared in the video, we heard about two others. One particularly nasty modifier redirects all damage to one player, with the other players becoming invincible, with no incapacitation state or medkits available. Another modifier increases the number of zombies in a wave, and creates limitless waves for the whole mission.

What Missions Will Challenge Mode Affect?

Every mission can be affected by challenge mode, but there will be a set of challenges that changes each week. Saber Interactive has crafted a number of challenges for the foreseeable future, and it sounds like they want to give players something to complain about.

That’s everything you need to know about World War Z’s challenge mode. We’ll update you on the challenges each week with a new article, and will be putting together a guide to all of the modifiers seen so far in the game, until we have all forty that we know are out there.

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

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Destiny 2 Daily Reset August 28, 2019

While we post the Destiny 2 Weekly Reset every week (here’s this week’s), that might not be enough for hardcore Guardians who tackle everything the game offers on a daily basis. With that in mind we’re posting our first Destiny 2 Daily Reset post.

Daily Milestone(s)

Iron Banner: Play where power matters. Get special rewards while the Iron Banner is unfurled!

Daily Crucible Challenge: Complete a Crucible match.

Heroic Adventures: Complete the currently featured Heroic Adventure.


Daily Modifiers

Affect Strikes, Heroic Missions & Adventures

  • Void Singe: Void damage increases slightly from all sources.
  • Blackout: Enemy melee attacks are significantly more powerful, and radar is disabled.
  • Grenadier: Grenade abilities deal more damage and recharge much faster.

Daily Reckoning Modifiers

Affect all three tiers

  • Solar Singe: Solar damage increases slightly from all sources.
  • Blackout: Enemy melee attacks are significantly more powerful, and radar is disabled.
  • Grenadier: Grenade abilities deal more damage and recharge much faster.

Daily Heroic Story Missions

  • Fury (PL 280) – Io. Help Ikora use the Warmind on Io to learn more about the Almighty—and turn the tide of the war.
  • Sacrilege (PL 280) – Io. Since the loss of her Light, Ikora has many questions—and she’s not leaving Io without answers.
  • Hijacked (PL 310) – Nessus. You need a Vex Mind to help you read the map of the Infinite Forest. Head to Nessus to find one.
  • Deep Storage (PL 310) – Io. Search the Pyramidion on Io for a map of the Infinite Forest to guide you to Panoptes.
  • Last Call (PL 500) – Prison of Elders. Fight alongside Cayde-6 to help Petra Venj regain control of the dangerous Prison of Elders.

Daily Heroic Adventure (FP: Io)

Arecibo: Investigate a mysterious broadcast that only you and your Ghost can hear.


Gunsmith Inventory

  • Paragon Mod: Increases class ability regeneration speed.
  • Major Spec: Deals extra damage against powerful enemies.

Spider Material Exchange

  • Purchase Enhancement Cores (1 for 10 Legendary Shards)
  • Purchase Legendary Shards (1 for 10 Phaseglass Needle)
  • Purchase Glimmer (2500 for 1 Legendary Shards)
  • Purchase Phaseglass (5 for 1 Legendary Shards)
  • Purchase Seraphite (5 for 5000 Glimmer)
  • Purchase Simulation Seeds (5 for 1 Legendary Shards)
  • Purchase Datalattice (5 for 5000 Glimmer)

Bounties

Commander Zavala, Vanguard

Name Description Requirement Reward
For the Public Good Complete public events anywhere in the system. 2 Public events completed 5 Vanguard Tactician Token
Fast and True Defeat enemies in strikes with any Bow. 15 Enemies defeated 5 Vanguard Tactician Token
Elegant Weaponry Defeat enemies in strikes with any Sword. 10 Enemies defeated 5 Vanguard Tactician Token
In Their Face Defeat enemies in strikes with any Shotgun. 15 Enemies defeated 5 Vanguard Tactician Token
The Inner Storm Get Arc kills in a strike. 25 Arc kills 5 Vanguard Tactician Token

Lord Shaxx, Crucible

Name Description Requirement Reward
Forged in Fire Complete matches in any Crucible playlist. 2 Completions 5 Crucible Token & 15 Valor Rank Points
An Object in Motion Land final blows using Kinetic weapons in the Crucible. 10 Final blows 5 Crucible Token & 15 Valor Rank Points
Brightest Day Generate Orbs of Light in the Crucible. 7 Orbs generated 5 Crucible Token & 15 Valor Rank Points
Back to Back Rapidly defeat two opponents. 1 Double defeat 5 Crucible Token & 15 Valor Rank Points
Throwing Shade Land Void final blows in the Crucible. 5 Final blows 5 Crucible Token & 15 Valor Rank Points

The Drifter, Gambit Prime

Name Description Requirement Reward
INVADER: Mote Piñata As a fireteam, deny Motes in Gambit Prime. 15 Motes denied 1 Invader Synth & 50 Infamy Rank Points
REAPER: Killing Machine Defeat hostiles without dying in Gambit Prime. 1 Streaks 1 Reaper Synth & 50 Infamy Rank Points
Collectors Don’t Carry Cash Bank Motes of Dark in Gambit Prime. 75 Motes banked 1 Collector Synth & 50 Infamy Rank Points
SENTRY: Kill the Messengers Defeat Primeval envoys in Gambit Prime. 3 Envoys defeated 1 Sentry Synth & 50 Infamy Rank Points
INVADER: Invading with Style Invader bounty. Rapidly defeat two opposing Guardians in the Crucible. 2 Rapid defeats 1 Invader Synth & 50 Infamy Rank Points
REAPER: Reaping in the Crucible Reaper bounty. Defeat Guardians in the Crucible. 10 Guardians defeated 1 Reaper Synth & 50 Infamy Rank Points
COLLECTOR: Collecting from Chests Collector bounty. Loot chests found in patrol zones throughout the system. 5 Chests looted 1 Collector Synth & 50 Infamy Rank Points
SENTRY: Sentry Duty at Pace Sentry bounty. Rapidly defeat three Taken Psions or Taken Thrall. 3 Multikills 1 Sentry Synth & 50 Infamy Rank Points

The Drifter, Gambit

Name Description Requirement Reward
Fistful of Motes Bank 50 Motes in Gambit matches. 50 Motes banked 30 Infamy Rank Points
Lest It Stare Back Use Void abilities to defeat enemies in Gambit. Defeated Guardians are worth extra points. 15 Enemies defeated 30 Infamy Rank Points
Not Your Mama’s Combat Drill Defeat enemies in Gambit. 50 Enemies defeated 30 Infamy Rank Points
Thunk, Thunk, Boom Defeat enemies or Guardians with Grenade Launchers in Gambit. Guardians are worth extra points. 25 Kills 50 Infamy Rank Points & Legendary Gear

Banshee-44, Gunsmith

Name Description Requirement Reward
Sidearm Calibration Calibrate Sidearms against any target. Earn bonus progress against targets at close range and opposing Guardians. 100 [Sidearm] calibration 2 Mod Components & Enhancement Core
Fusion Rifle Calibration Calibrate Fusion Rifles against any target. Earn bonus progress with precision final blows and against opposing Guardians. 100 [Fusion Rifle] calibration 2 Mod Components & Enhancement Core
Solar Calibration Calibrate Solar weapons against any target. Earn bonus progress using Power weapons and against opposing Guardians. 100 [Solar Kill] calibration 2 Mod Components & Enhancement Core

Ada-1, Black Armory

Name Description Requirement Reward
Satou Tribute Pay homage to the Black Armory’s Japanese heritage by defeating enemies with Swords, Sniper Rifles, and Bows. 50 Enemies defeated 1 Modulus Report & 1500 Glimmer
Gofannon Forge Ignitions Complete ignitions of the lost Gofannon Forge on Nessus. 1 Ignitions completed 1 Modulus Report & 1500 Glimmer
Forge Saboteurs Hunt Eliminate one of the Forge Saboteurs roaming around the lost forges. Track them down in the Outskirts and the Gulch in the EDZ, and in Artifact’s Edge and the Hallows on Nessus. 1 Forge Saboteur defeated 1 Modulus Report & 1500 Glimmer
Guardian Evaluation Complete Gambit or Crucible matches with at least one Black Armory weapon equipped. 2 Matches completed 1 Modulus Report & 1500 Glimmer
Chrysopoeia Complete a Black Armory weapon frame and claim its rewards. 1 Weapon frame tempered 1 Modulus Report & 1500 Glimmer

Visage of Calus, Triumph Hall

Name Description Requirement Reward
Weapon of Choice Using weapons, defeat enemies without dying. You may claim only four rewards per day from bounties offered by the Visage of Calus. 50 Enemies defeated 1 Boon of Opulence & Glimmer
Strike True Earn precision final blows in a strike without dying. You may claim only four rewards per day from bounties offered by the Visage of Calus. 50 [Headshot] final blows 1 Boon of Opulence & Glimmer
Resilient Defeat enemies in Gambit without dying. You may claim only four rewards per day from bounties offered by the Visage of Calus. 40 Enemies defeated 1 Boon of Opulence & Glimmer
Royal Butcher Defeat enemies in the Menagerie without dying. You may claim only four rewards per day from bounties offered by the Visage of Calus. 20 Enemies defeated 1 Boon of Opulence & Glimmer

Spider, Tangled Shore

Name Description Requirement Reward
Thin the Herd Defeat enemies on the Tangled Shore. 50 Enemies defeated 2500 Glimmer
Conquer the Conquerors Defeat Cabal in Soriks’s Cut. 35 Cabal defeated 2500 Glimmer
Super Visible Get Super kills on the Tangled Shore. 20 Super kills 2500 Glimmer
Shoreline Scavenging Harvest Etheric Spirals on the Tangled Shore. 5 Resources gathered 2500 Glimmer
Defend the Shore Complete two public events on the Tangled Shore. 2 Public events completed 2500 Glimmer
Orbital Drop Generate Orbs of Light while on the Tangled Shore. 10 Orbs created 2500 Glimmer
Lost in the Cut Explore the Lost Sector Wolfship Turbine near Soriks’s Cut on the Tangled Shore. 1 2500 Glimmer

Devrim Kay, EDZ

Name Description Requirement Reward
European Live Zone Defeat enemies in the EDZ. 50 Enemies defeated 10 Dusklight Shard
Deadeye Get precision kills in the EDZ. 10 EDZ precision kills 10 Dusklight Shard
Channel the Arc Defeat enemies with Arc damage in the EDZ. 30 Arc kills 10 Dusklight Shard

Sloane, Titan

Name Description Requirement Reward
Kaboom Get Power weapon multikills on Titan. 3 Power weapon kills 10 Alkane Dust
Spirit of the Sun Get Solar kills on Titan. 30 Solar kills 10 Alkane Dust
Crackshot Defeat enemies on Titan with headshots. 10 Precision kills 10 Alkane Dust

Failsafe, Nessus

Name Description Requirement Reward
Vicarious Exploration Acquire cache codes in Lost Sectors on Nessus. 2 Cache codes acquired 10 Microphasic Datalattice
Public Performance Complete public events on Nessus. 2 Public events completed 10 Microphasic Datalattice
Cache Out Loot chests on Nessus. 5 Loot chests on Nessus. 10 Microphasic Datalattice

Asher Mir, Io

Name Description Requirement Reward
Super Interesting Get Super kills on Io. 20 Super kills 10 Phaseglass Needle
Persistence of Vision Create Orbs of Light on Io. 10 Orbs created 10 Phaseglass Needle
Arc Potential Get Arc kills on Io. 30 Arc kills 10 Phaseglass Needle

Brother Vance, Mercury

Name Description Requirement Reward
Power Lifting Get Power weapon multikills on Mercury. 3 Power multikills 10 Simulation Seed
Vex Vanquisher Get Vex precision kills. 10 Precision kills 10 Simulation Seed
Neverending Clear sections of the Infinite Forest. 7 Sections cleared 10 Simulation Seed

Ana Bray, Mars

Name Description Requirement Reward
Super Competitive Defeat multiple enemies with a single Super while on Mars. 3 Super multikills 10 Seraphite
Val-kill-rie Defeat enemies on Mars using the Valkyrie. 20 Valkyrie kills 10 Seraphite
Team Player Generate Orbs of Light on Mars. 10 Orbs generated 10 Seraphite

Don’t forget, this Friday, Xur comes into town, and we’ll be sure to let you know where he is and what he’s selling once he’s out there in the world.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Star Wars Battlefront 2 1.37 Patch Notes – Here’s What’s in the Roger Roger Update

As promised in the Star Wars Battlefront 2 roadmap update, a new patch, which includes a slew of new content, and much-needed balance changes have been rolled out by DICE earlier today. Check out the full Star Wars Battlefront 2 update 1.37 patch notes below for this “Roger Roger update.”

Star Wars Battlefront 2 update 1.37 patch notes:

Venator and Dreadnaught
We’re bringing both the Separatist Dreadnought and Republic Attack Cruiser to Heroes vs Villains. Since the release of Capital Supremacy we’ve seen this addition be requested multiple times and we’re incredibly happy to be adding them to our rotation.

Capital Ship Interior Changes
We’re making some changes to the Capital Ship phase of Capital Supremacy.

Once you’re breached the enemy ship, you have 5 minutes to destroy it before the action returns to the ground. In order to destroy the ship, you must first capture one of two available Command Posts located on the ship. If you succeed in that, your team will gain an additional 5 minutes and can now open fire on the enemy target.

Any damage caused to the enemy target will be persistent, meaning even if you fail in destroying the target fully, you can pick up right where you left off in subsequent Assault attempts.

Next, we’re changing the Capital Ship phases to be based on a timer. This means that the attacking team will now have a 5-minute window to destroy the generators. Once the time runs out, the battle will return to the planetary phase.

Contextual Spawning
Once you have been defeated in battle you will be presented the Squad Spawn menu as normal. Alongside your Squad members, you will now be presented a list of Command Posts to spawn onto as well.

You will have the ability to spawn onto any Command Posts that your team has currently captured, even if it is being contested.

You can spawn on any Command Posts:

  • That your team is in full control over
  • You will spawn close to the Command Post at one of the pre-set spawn locations.
  • That is contested but under your team’s control
  • You will spawn a little further away from the Command Post at one of the pre-set spawn locations.

You will not be able to spawn on a Command Post if:

  • It’s under the enemy team’s control, even if your team is contesting it
  • It is a neutral Command Post that has yet to be captured

We’re bringing 3 new appearances for the B1 Battle Droids this month. Each of the below appearances will be for all 4 Trooper classes: Assault, Heavy, Officer, and Specialist.

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Pilot

Bridge crews serving aboard the Separatist flagships consisted primarily of battle droids responsible for managing the fleet’s autonomous capital ships and starfighters.

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Jungle

When fighting in jungles and dense forest environments, some tacticians applied camouflage to their detachments of battle droids in order to minimize the chances of detection.

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Training

Inside the secret cloning facilities on Kamino, cadets sparred against training droids in simulated battle scenarios.

The Battle Droids will also have the default and Geonosis based appearances. Both of which will be free to everyone and selectable should you so wish.

The Roger, Roger update is scheduled for deployment tomorrow, on August 28th.

RELEASE NOTES
FEATURES

  • The Republic Attack Cruiser and the Separatist Dreadnought are now playable in Heroes vs Villains.
  • New appearances added for the B1 Battle Droid: Training, Jungle, and Pilot are now available to unlock via Credits or Crystals for all four trooper classes.

QUALITY OF LIFE

  • A timer has been added to the Capital Ship phase of Capital Supremacy, replacing the ticket counter, giving players a limited amount of time to destroy it before the action returns to the ground. Players will need to capture one of the first two objectives, before proceeding to destroying the enemy target.
  • A new contextual spawning system now allows players to spawn on the Command Posts in Capital Supremacy.

HERO CHANGES

  • Community Request: All Heroes, except for Bossk, now gain health upon defeat as a passive ability. Heroes will be receiving 20 health points for defeating Troopers and 100 health points for defeating Heroes.
  • Community Request: Jump gravity and speed has been improved for Bossk, General Grievous, and the BX Commando Droid.
  • Community Request: Audio from cancelled emotes will continue playing unless unless interrupted by an enemy’s ability (i.e. Freeze, pull, etc.) or action.
  • Added a UI bar indicator of the enemy Hero’s stamina.

LIGHTSABER HEROES

  • Community Request: Lightsabers will now not turn off on their own while Heroes are sprinting, only when toggled off.
  • Fixed an issue where lightsaber Heroes could lose their blocking stance when falling from small heights.
  • Fixed an issue where a lightsaber Hero would be unable to block when being shot from above by an enemy with a Blaster.
  • Fixed an issue that would cause a lightsaber Hero to deal damage to a blocking enemy who is standing behind them.
  • Fixed an issue where a lightsaber attack on a blocking Lightsaber Hero would occasionally not trigger VFX and SFX.
  • Fixed an issue where the lightsaber would occasionally not turn on when Hero goes into blocking or attacking mode after sprinting.

BOBA FETT

  • Health on kill Star Card has been replaced with “Born to Fly” . Boba Fett’s abilities cooldown are faster while in air, but his health regeneration starts 1.5 second later.
  • Fixed an issue where Boba Fett would occasionally get stuck in flying position after dodging while in air.

DARTH VADER

  • Health on Kill Star Card has been replaced with “Surrounded by Fear”. When killing an enemy, Darth Vader gains stamina back.

EMPEROR PALPATINE

  • Health on Kill Star Card has been replaced with “Show No Mercy”. Each extra target hit by CHAIN LIGHTNING will reduce its cooldown by 0.25 seconds to a maximum. This effect resets when Emperor Palpatine is defeated.

IDEN VERSIO

  • Health on Kill Star Card has been replaced with “Shocking Weakness”. Iden Versio’s STUN DROID also reveals enemies in a 25 meters radius to all allies for a short time.

KYLO REN

  • Health on Kill Star Card has been replaced with “Power of Darkness”. After he used FRENZY, Kylo Ren’s lightsaber damage is increased for 6 seconds.
  • Fixed an issue where the “Berserking Tantrum” Star Card would occasionally provide the Hero with more stamina than stated on the card.

DARTH MAUL

  • Health on Kill Star Card has been replaced with “Savage”. If Darth Maul hits four enemies with SPIN ATTACK within a short time, his SPIN ATTACK recharge will be 75% faster for 4 seconds.
  • FURIOUS THROW base damage increased from 75 to 85 points.
  • Fixed an issue where FURIOUS THROW could do double damage on its way back to player.
  • Fixed an issue where Darth Maul’s CHOKE HOLD would occasionally do no damage when used at the same time as Kylo Ren’s FREEZE.

GENERAL GRIEVOUS

  • Health on Kill Star Card has been replaced with “Flesh is Weak”. For every 10% health missing, General Grievous gains damage reduction but his health regeneration speed is halved.
  • General Grievous is now immune to pushes and staggers during CLAW RUSH.
  • Fixed an issue where General Grievous would occasionally get stuck in CLAW RUSH animation when performing the ability against a moving or dying opponent.
  • Fixed a spelling mistake on the description of the DEADLY SLASHES Star Card

COUNT DOOKU

  • Health on Kill Star Card has been replaced with “Initiative”. Every 15 seconds, Count Dooku’s basic attack will be a critical strike, dealing extra damage. This cooldown is reduced by 1 second for every successful lightsaber attack.
  • Fixed an issue with the speed of Count Dooku’s animation while DUELIST is active.
  • Fixed an issue where Count Dooku’s lightsaber could not be seen when the Effects Quality setting was set to Low.

CAPTAIN PHASMA

  • Health on Kill Star Card has been replaced with “Blaster Inspection”. Every time she kills an enemy, Captain Phasma and friendly troopers around her gain a permanent 3% decrease to their blaster overheat per bolt to a maximum. This effect resets when Captain Phasma is defeated.

CHEWBACCA

  • Health on Kill Star Card has been replaced with “Impervious”. Every time Chewbacca deals a threshold of 200 combined damage with any ability, he gains 2% damage reduction to a maximum. This effect resets after Chewbacca is defeated.

HAN SOLO

  • Health on Kill Star Card has been replaced with “Smuggler’s Wits”. Han Solo gains an extra Dodge ability charge but all cooldowns are increased.

LEIA ORGANA

  • Health on Kill Star Card has been replaced with “Stay Together”. If she is within 15 meters of two friendly units, Leia and her close allies will take reduced damage.

LANDO CALRISSIAN

  • Health on Kill Star Card has been replaced with “Buckle Up, Baby”. Every enemy trooper defeated or 100 damage to villains reduces the heat per shot of Lando’s X-8 Night Sniper permanently by 2% to a maximum. This effect resets when Lando is defeated.

LUKE SKYWALKER

  • Health on Kill Star Card has been replaced with “Intensify”. Every trooper defeated or 200 damage to heroes increases Luke Skywalker’s lightsaber damage by 2 to a maximum. This effect resets after Luke is defeated.
  • Fixed an issue where Luke Skywalker’s REPULSE would occasionally not apply damage.

REY

  • Health on Kill Star Card has been replaced with “Balance”. Rey gains an extra Dodge ability charge, but her stamina drains faster.

YODA

  • Health on Kill Star Card has been replaced with “Size Matters Not”. When the bonus health of PRESENCE depletes, it heals for some of the damage it prevented but its cooldown is increased by 13 seconds.

OBI-WAN KENOBI

  • Health on Kill Star Card has been replaced with “Safeguard”. After blocking 10 blaster shots, 2 abilities or lightsaber attacks with his block, Obi-Wan gains a permanent reduction of 2% to all his stamina costs to a maximum. This effect resets when Obi-Wan is defeated.
  • Fixed an issue where blocking would occasionally stop working after blocking Obi-Wan’s DEFENSIVE RUSH ability.
  • Improved Obi-Wan’s Dodge animation.

ANAKIN SKYWALKER

  • Health on Kill Star Card has been replaced with “Steamroll”. Every enemy trooper defeat or 200 damage to villains decreases all of Anakin Skywalker’s stamina costs by 2% to a maximum. This effect resets after Anakin is defeated.
  • Visual cues have been added to HEROIC MIGHT, so that enemies can now predict the area of effect.

FINN

  • Health on Kill Star Card has been replaced with “In Charge”. During UNDERCOVER TEAM, Finn will grant a damage reduction of 2% for each trooper defeated or 100 damage to villains to a maximum, to all friendlies affected. This bonus stays for the next use of the ability but resets when Finn is defeated.

BOSSK

  • Fixed an issue where Bossk’s PREDATOR INSTINCTS ability would not reveal and outline all enemy players.

GAME MODE AND MAP CHANGES
CAPITAL SUPREMACY – GROUND PHASE

  • Ground Phase progress is now measured by completion percentage instead of ticket number.

HEROES VS VILLAINS

  • Announcer VO audio has been added to Heroes Vs. Villains.

MAP CHANGES

  • Various Level Art, VFX, and Lighting improvements done on the Republic Attack Cruiser and the Separatist Dreadnought to allow for improved gameplay during the Capital Ship Phase on Capital Supremacy.
  • Various collision fixes done on: Republic Attack Cruiser, Separatist Dreadnought, Geonosis – Pipeline Junction West, Jakku – Starship Graveyard, Yavin 4 – Great Temple.
  • Collision fixed that prevents Boba Fett from flying outside map geometry on Endor – Research Station 9 and Hoth – Outpost Delta.
  • Exploding geysers have now been added to Geonosis – Pipeline Junction West.

CHANGES TO CLASSES AND SPECIAL UNITS

  • Fixed an issue where enemies would occasionally stop being highlighted by scanning abilities after using them for a period of time.
  • Various animation fixes for Trooper Victory Poses.
  • The Geonosis-based appearance for the B1 Battle Droid can now be equipped at will.

OFFICER

  • Fixed issue where Officer’s Presence would gain unlimited points if an injured trooper leaves the circle, and there was no one left inside of it.

SPECIALIST

  • Fixed an issue where the THERMAL BINOCULARS would not highlight an enemy when the character is standing close to an object.

HEAVY

  • The Heavy Trooper’s COMBAT SHIELD has been tweaked for easier visibility in bright environments.

TX-130

  • Fixed an issue where the “Charged and Ready” milestone would not track progress.
  • Fixed an issue where the TX-130 could get stuck when sitting idle under a LAAT landing position on Capital Supremacy.

DROIDEKA

  • Fixed an issue where the “On a Roll” milestone would not track progress when the Droideka is rolling at maximum speed.

GENERAL CHANGES/MISC

  • In-game objective icons have been redesigned to be less obtrusive.
  • Added Prestige rank animation in End-Of-Round screens.
  • Fixed an issue where the progression bar from a Milestone on the Front End menu would occasionally overlap with the text measuring progress.
  • The impact color on combat shields across Troopers and Heroes now match the color of the projectile that’s hitting them.

KNOWN ISSUES

  • There can be occurrences where General Grievous is still affected by pushes or staggers during CLAW RUSH, if a related ability is used at the same time Grievous uses CLAW RUSH.
  • With the increase in hit detection registration for lightsaber swings at various elevations, dodging can result in still getting hit on occasion. We are working to further improve hit detection in future updates.

Whew! That’s a big update! Once we get a new patch, we’ll let our readers know.

Source: Battlefront forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PS Plus Free Games September 2019 Announced

Same as always when it’s near the start of a new month, Sony has today announced the PS Plus free games September 2019 selections, and they’re fantastic! Free this month are Batman: Arkham Knight, and Darksiders 3! Both titles will be free to download between September 3 up to September 30, 2019.

Check the PS Plus free games September 2019 game descriptions below.

Batman: Arkham Knight

Descend into the besieged streets of Arkham City as DC’s most-iconic crime-fighting crusader in Rocksteady’s neo-noir action adventure and explosive finale to the Arkham series.

Pull on the legendary black cowl and explore the vast neon metropolis, grappling up walls and vaulting across rooftops, gliding between buildings, or tearing through the streets in the super-powered Batmobile.

Go up against some of the caped crusader’s most iconic enemies, including Scarecrow, Harley Quinn, Killer Croc and more, using brutal hand-to-hand combat and an array of gadgets to liberate the over-run city once and for all.

Are you ready to become the Batman?

Darksiders III

A visceral hack-and-slash action adventure, Darksiders III places you in a dark fantasy world filled with diverse environments, dangerous foes, hidden secrets, and weapons and abilities to unlock.

Take on the role of Fury, the most unpredictable and enigmatic of the Four Horseman, as she returns to the scorched Earth to hunt down and destroy the Seven Deadly Sins. Track down each of the Seven Deadly Sins, slay their minions, and restore the balance between good and evil on Earth.

Let the apocalypse begin…

Same as in past months, once the download links are live, we’ll be sure to let link you to ’em. In the meantime, go download this month’s free games if you haven’t done so yet.

Source: PlayStation Blog

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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World War Z Update 1.07 Patch Notes and File Size Info – Proving Grounds Update Now Live

Zombie slayers, a new World War Z update is out now! Called the “Proving Grounds” update, this brings the game to World War Z update version 1.07, and there’s a lot of new content released! Clocking in at a whopping 13.9GB on PS4, and 6GB on PC, check out the World War Z update 1.07 patch notes below.

World War Z update 1.07 patch notes:

New Features

  • Added new Weekly Challenge Mode – This is a separate playlist that offers a combination of three unique gameplay modifiers, which rotate every week
  • Successfully completing weekly challenges will reward you with Challenge Coins.
  • This special currency is spent on unlocking customization options such as character skins, headgear, backpack attachments and more
  • Added Character Outfit Customization feature
  • Added skins, headgear and backpack attachments for each character
  • Added new Classic Battle Rifle weapon and its variants
  • Added Biohazard DLC weapon variants

AI

  • Players under masking effects will no longer get hit by zombies that are attacking other teammates
  • The Bull special zombie will not grab players under masking effects even if he was charging at another player and the masked player was in his way
  • The Bull and Lurker special zombies will no longer deal instant damage when grabbing players, providing a small window to prevent damage if the special zombies are quickly killed by teammates

Quality of Life

  • Added option to swap triggers and buttons on a controller
  • Added option to toggle aim
  • Added option to toggle crouch
  • Players will be able to sprint if they are holding sprint button as soon as sprint stamina is regenerated. Previously players had to depress and press sprint button again

UI

  • Weapon stats progress bars now more accurately display actual gameplay stats. This resulted in some visual changes across all weapons. However, actual gameplay stats did not change
  • PvE assists are now rewarded for these actions:
  • Healing teammates with a stim pistol
  • Healing teammates with a medkit
  • Saving a teammate who has been grabbed
  • Reviving a teammate
  • Teammates using your supply bag
  • Killing Infector that infected your teammate
  • Added ping display in PvP
  • Minor UI and localization fixes

Weapons

  • Pump Action Shotgun. Increased damage by 7%.
  • Combat Shotgun. Increased rate of fire by 25%.
  • Compact Shotgun. Increased rate of fire by 25%. Increased damage by 5% for versions 4 and 5.
  • BF25 Payload Rifle. Increased damage by 25%. Improved version is also affected and has 50% more ammo
  • Improved Stun Gun aiming at point blank distances
  • Improved effectiveness of vertical Voltage Grid defense kit

Stability

  • Fixed several gameplay crashes

Levels

  • Fixed some gameplay bugs that were causing inability to progress in levels

General fixes

  • Fixed Bullet Dodger perk which was giving friendly fire resistance for an inconsistent amount of time
  • Fixed issue that caused newly acquired weapons to have less than full ammunition in some cases
  • Fixed issue that kept the “Clear Infection” prompt from being displayed on the HUD if player was using melee
  • Crossbow bolts will now explode properly if fired by an AI bot (no friendly fire, don’t worry)
  • Fixed Stun Gun dealing inconsistent amounts of damage
  • Fixed issue that caused already burnt gasoline barrels and puddles to appear as targets for aim assist target selection
  • Chainsaw will no longer waste fuel if used against dead bodies
  • Fixed issue with scoreboard staying on screen in outro cinematics
  • Fixed issue that caused players to be unable to shoot while being healed in some cases
  • Fixed issue with shotguns sometimes reloading 2 extra rounds in one reload cycle
  • Fixed Infector spit effect staying on the screen after respawn
  • Igniting gasoline puddles, using Taser and throwing Molotovs will no longer fail stealth checks
  • Fixed issue with “zombies are close” warning sound triggering incorrectly
  • Angel no longer loses his head during cinematics

PC Specific Fixes

  • Player can now switch shoulders when aiming with Dual Sights Sniper Rifle

Vulkan

  • Added option to disable Vulkan Dynamic Resolution in video settings
  • Added option to disable Vulkan FidelityFX CAS in video settings

Also included in the update are a new Weekly Challenge  mode, a separate mode with unique gameplay modifiers. Completing these weekly challenges will reward the player with a new currency that can be spent on character customization options like color schemes, headgear, backpack attachments and more. The update also includes the new Classic Battle Rifle, and more.

The Biohazard Bundle is now also available for $4.99, and features three new weapon skins, and a tomahawk axe.

With this update, the first season of free content for World War Z is now complete! Check out the roadmap for the checklist.

 

In other World War Z news, go check out our Jerusalem glitch videos here.

Source: Focus Home forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Control Features a Hideo Kojima Cameo, and You Probably Missed It

Yep you read right, there’s a Control Hideo Kojima Easter egg in the game! Control features a brief voice cameo of Hideo Kojima along with Kojima’s Production Manager, Aki Saito.

Back in March of this year, Kojima personal assistant, Tweeted our a photo of Kojima doing some voice work, though as to what exactly it was for was unknown at the time with the only hint being that it was VO work for “the other Sam”

For those who don’t know, Sam is both the name of the main character in Death Stranding, and also that of Remedy’s Control creative director(Sam Lake) . Many speculated it may have been tied to Splinter Cell as well since the main protagonist is named Sam Fisher. Ubisoft recently payed homage to the Metal Gear Franchise with a touching Easter egg as part of a Splinter Cell DLC for Ghost Recon Wildlands, which you can watch below.

However, since the release of Control it has now been confirmed that Kojima does indeed feature some Japanese voice lines along with Aki Saito, Manager over at Kojima Productions providing translation.

You can watch the video of this side mission down below.

And just to be sure if you have any doubts about it, he is indeed a part of the game’s credits!

We won’t be surprised if this cameo went over your head as it did ours, since for the majority of players probably wouldn’t have recognized the voices.

Control is now available on PC, PS4, and Xbox One. If you haven’t yet, make sure to read up on our review of the title to see what we make of it.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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The Last of Us 2 Gameplay Shown Off to GameStop Employees, Brief Gameplay Details Revealed

It has been revealed that Sony has shown off some brand new footage of The Last of Us Part II (stylized as The Last of Us 2) behind closed doors at this year’s GameStop Convention.

The news comes from  Twitter user Gaming_Forte, who posted pictures of the event he attended. While no gameplay or screenshots of the shown footage were uploaded, the user did give some very brief details confirming that mechanics where players could use clickers to distract other enemies from The Last of Us: Left Behind were returning.


Along with this it was also confirmed that some of the voice cast for the game and developers also made an appearance during the show.

Hopefully, this means that the public will see actual The Last of Us 2 gameplay before the year is done. In other The Last of Us 2 news, a new report says that the release date is set for February 2020, and it even lists the game as having four different editions.

It’s also important to keep in mind that Outbreak day, a tradition that Naughty Dog started to celebrate all things related to The Last of Us is on September 26th, so we may be getting some footage sooner rather than later. It’s on September 26th because this is the date that the infectious Cordycep Fungus became widespread in the world of The Last of Us.

Source: Reddit

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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3 Types of Apex Legends Events and Their Structure Explained by Respawn

While we didn’t get a new Apex Legends patch this week, Respawn has instead rolled out a new announcement post explaining the three types of Apex Legends events, and how they function.

Apex Legends Director of Product Management Lee Horn mentioned that there are Season Launches, Collection Events, and Themed Events. Below, you can read the full explanation from the studio, and their differences. But first, here’s the what the three events share:

  • One or more new gameplay changes such as permanent and limited-time modes (Ranked or Solos respectively), map updates and town takeovers, balance changes, new characters, new weapons, and more
  • New free progression content via challenges or the free Battle Pass track
  • Purchasable cosmetics via Battle Pass, Packs, and/or the Shop

The Three Event Structures will Generally Have the Following

Season Launches

At the start of every season, you can expect a major map update, a new Legend, new loot items (weapons, ordnances, etc.), meaty changes to the Legend and weapon meta and balance, updates to our Ranked mode, and potentially new features (like we introduced in Season 2 with Ranked mode).Every season will also feature the release of a brand-new Battle Pass.

Themed Events

These events will generally occur during a season and bring with them a limited-time mode, event challenges that let players earn cosmetics, and a mix of event limited and evergreen cosmetics available for direct purchase. These events may also include a town takeover or small map change, and potential extensions to Apex Legends lore. Legendary Hunt was an example of a Themed Event, with the next one coming early September focused on a certain Phase Expert.

Collection Events

Collection Events will also take place throughout the season and deliver a limited-time mode, event challenges where players earn cosmetics, and a set of event limited cosmetics available via Event-specific Apex Packs or direct purchase; it’s your choice. Like Themed Events, Collection Events may also feature a town takeover or small map change.

Got that? Good. In other Apex Legends news, make sure you catch up on all the drama that happened with the game’s community and developers right here.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Best Single-Player Games on Steam

The gaming platform offers over 23,000 titles, which makes it your ultimate destination for the most fascinating digital battles. In addition to the wide choice, the installation on multiple devices and automatic updates are also available. Overall, Steam is pure gaming heaven. 

There is one drawback, however — the abundance of choice. With so many adventures to choose from, a user may feel overwhelmed. Sometimes, Steam visitors need a little guidance. Check out some of the best cheap Steam games and read about top ones three. There is a battle for every taste and budget. If you are into single-player adventures, the following three will impress you. 

  1. What Remains of Edith Finch

If you are looking for a compact but enthralling narrative, this game is for you. Here, failing is simply impossible, and the adventure takes 3 hours at most. You find yourself exploring your childhood home as the character Edith Finch. The items are remnants of the past, telling fascinating stories of each family member’s demise. 

The concept may sound boring or dismal, but it is touching rather than gloomy. You are bound to appreciate the enchanting ambiance and the realism of this magical journey into the past. After all, this indie title was awarded BAFTA as “Best Game” for a good reason. 

  1. Into the Breach

This game is the brainchild of the same team that previously gave us Faster than Light. It is a sci-fi strategy set in the aftermath of an alien invasion — nothing groundbreaking here. Your mission is to guide teams of mechs that have arrived from the future to reverse the course of events. 

The battlefield is an 8×8 grid, and your warriors take turns to prevent the intruders from decimating too many of the outposts and buildings. The gaming experience, therefore, bears some resemblance to a chess match, and the mechs can be upgraded for better odds of victory. 

Each of the four islands in this fantasy environment has its special features. Difficulty keeps gradually rising, eventually culminating in the final standoff. The game will constantly remind you of the cost of your past decisions, as the power indicator shows how much you have lost since the start of the experience. 

  1. Surviving Mars

The game is reminiscent of Sim City and the Martian movie starring Matt Damon. As the single player, you will be tasked with arranging a base on a barren patch of the Red Planet. Next, you have to make sure it is running properly to let your fellow colonists survive. This mission is more challenging than it may seem. 

Failure to manage the limited resources properly will result in a deadly chain reaction. Once “a colonist has died” message is heard, your comrades start dying one after another, which leaves very little time for repairs. The atmosphere and the survivalist narrative make the experience very compelling. 

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The Last Guardian Director, Fumito Ueda Searching for a Publisher For Next Project

Curious what the Fumito Ueda next game is? You’re not the only one. Known for his work on Shadow of The Colossus. ICO, and most recently The Last Guardian, head of GenDesign studio, Fumito Ueda has confirmed that their unannounced project is ready for a publisher.

In a lengthy article about the Kowloon Night funding program, Polygon was given the opportunity to sit down with multiple developers part of the program, including former Sony employee Fumito Ueda. Now leading his own studio, GenDesign, Ueda has confirmed that the team has been working on a project over the past year that is currently wrapping up its prototype phase.

“The extensive prototyping period was worthwhile and we are making very good progress,” Ueda says. “I believe this project will showcase both unexpected and familiar elements in one.”

Polygon confirms in the article that the team had recently finished the initial development phase that Kowloon Night funded, and that the developers are ready to show it off to large publishers. From the sound of it, the team is still a long ways off from even showing it to the public, though we’re sure once a publisher does pick it up development will surely ramp up.

GenDesign was founded in 2014 by Famito Ueda and houses other members whom have previously worked on ICO and Shadow of the Colossus. The studio is based out in Tokyo and is currently independent.

Which publisher are you hoping to pick up this project? Sony? Microsoft? Nintendo maybe? Or perhaps one of the many multi platform publishers out there? Let us know down below!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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DICE Unaware of Promised Battlefield 5 New Vehicles Due to Marketing Blunder

While we already posted DICE’s explanation yesterday why some of the datamined (and promised) new Battlefield 5 weapons still haven’t made their way out, that’s not the only thing promised, which we’ve yet to receive. In the Battlefield 5 Chapter 4 roadmap, DICE promised Battlefield 5 new vehiclew, which has yet to be released, but it seems actual DICE devs didn’t know about this promise at all.

Check out the image below to see how “new weapons, vehicles and gadgets” were part of the promised content roll out for this chapter:

Now, here’s the confusing (and sad) part: over on the Battlefield 5 subreddit, a fan started a thread asking DICE where were the advertised vehicles and gadgets in this chapter. Thankfully, Battlefield Community Manager Jeff Braddock replied, though it might not be what people were expecting.

The answer I received from the vehicle dev was “What are you talking about?” I showed him the image you shared. “That’s wrong. The next big push of vehicles and gadgets is with the Pacific.” He’s frustrated with the inaccuracy of the specific chapter roadmap and he’s escalating it to his bosses and studio leadership and I’m escalating it to the marketing team to find out why it has this info in the first place. The body of the article doesn’t talk about vehicles or gadgets – it talks about weapons and Elites, so the image is inaccurate. I’m sorry, man. Sigh.

In case you didn’t read Braddock’s response, you ought to as it seems actual DICE devs didn’t know that new vehicles were promised in this chapter, and said that was a mistake!

While this is sad news indeed, at least players should stop expecting a new vehicle or two to be released anytime soon. We have the next update (4.4) set to be released soon-ish, which will include the Provence and Lofoten Islands maps (watch gameplay of both maps here!).

What are your thoughts on this marketing blunder and who’s to blame for this? Sound off in the comments and let us know.

More Battlefield 5 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Mortal Kombat 11 PC Update Released, Here’s What Got Changed

PC players, a new Mortal Kombat 11 PC update just got released by NetherRealm Studios today. As expected from an unannounced patch, this one contains fixes, and no new content. Console gamers, if the timing is the same as before, expect this patch to be released on the PS4 and Xbox One next week.

Mortal Kombat 11 PC update patch notes:

General Gameplay Adjustments

•Kung Lao’s Swaggering Shaolin Hat is now the correct visual and unlocked for players

•Fixed an issue where some Augments were not awarding their Experience bonuses when socketed into certain pieces of gear

•Fixed an rare issue where after Chip Avoided or Last Breath has occurred Offensive/Defensive Meter could have an invalid regeneration rate

•Fixed a rare issue where Meter regeneration rate could become invalid if the meter was not allowed to refill to maximum for a long period of time over multiple rounds

Krypt •Kollector’s Trading Table now has the correct inventory displayed

In other Mortal Kombat 11 news, veteran Spawn voice actor Keith David has been confirmed to be voicing the character again as one of Mortal Kombat 11’s upcoming fighters.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Black Ops Update Today August 27 Introduces New Playlists, New Event Starting Thursday

If you’re playing Call of Duty: Black Ops 4, you might have noticed a quick server-side download when you boot the game up now. Treyarch just rolled out a new Black Ops 4 update today, August 27! Same as other server-side updates, don’t expect a client download, and this one is mostly for playlist changes.

Black Ops 4 update today August 27 (server-side):

BLACKOUT

  • Limited-Time Modes
    • Ambush Solo
      • SDM, Vendetta, Locus, and Havelina AA50 excluded from sniper rifle pool.
  • Featured Playlists (Aug. 27 – Sept. 3)
    • PS4/Xbox One
      • Ambush Solo
      • Alcatraz Portals
      • Quads
      • Duos
      • Solo
    • PC
      • Ambush Solo
      • Alcatraz Portals
      • Quads

MULTIPLAYER

  • Featured Playlists (Aug. 27 – Sept. 3)
    • PS4/Xbox One
      • Deathmatch Domination
      • Party Game Moshpit
      • Mercenary Deathmatch Moshpit
      • Barebones Moshpit
      • Bolt-Action Barebones Moshpit
    • PC
      • Barebones Moshpit
      • Party Game Moshpit
      • Endurance Chaos Moshpit

What’s even bigger news is, a new Contraband event is launching this Thursday called “Heatwave.”

Starting 10AM PT this Thursday on all platforms, we’re launching our new “Heatwave” Contraband event featuring earnable bonus Reserves and a new Ultra Weapon Bribe to unlock at Tier 15! Check out the event before it ends at 10AM PT Tuesday, September 3rd, and have a safe and happy Labor Day Weekend.

Once this new update is out on Thursday, be it a download or server-side, we’ll let our readers know.

Source: Reddit

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Alex Co

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Destiny 2 Weekly Reset August 27 Edition – Rewards, Challenges and More

It’s another Tuesday, Guardians, and that means another round of Destiny 2 Weekly Reset is upon us! Same as always, check out the full list of new activities, rewards, bounties, and more are now live!

Destiny 2 Weekly Reset August 27, 2019 Edition:

Nightfalls:

  • Strange Terrain
    • Mars. Defeat Nokris before he completes his ritual.
  • Warden of Nothing
    • Prison of Elders. Help the Drifter restore order at the Prison of Elders.
  • The Corrupted
    • The Dreaming City. Hunt down one of Queen Mara’s most trusted advisors and free her from Taken possession.

Scoring:

  • Complete the nightfall to receive a ‘challenge card’ (If you already have one, this will still be in your inventory).
  • Add burns / increase the difficulty on the challenge card to increase the scoring modifier for your run.
  • Get a highscore and earn unique weapons and exotic accessories. The higher the score, the higher your chance.
  • Reach a score of 100.000 or more to get an additional Powerful Engram.

FLASHPOINT: IO

Complete various activities around Io, including public events, Lost Sectors, and Heroic Adventures.


Weekly Crucible: Iron Banner

“There will come a day when the Tower falls again. Our ability to hold territory is paramount.” —Lord Saladin

Capture zones to increase points for every kill.


Heroic Strikes Burn: Void Singe

The other modifieres rotate Daily, check out the Daily Reset Thread for them!


Dreaming City Cycle: Strong Curse

The Shattered Throne dungeon active, start at The Confluence.

  • Petra is at Rheasilvia.
  • Weekly Mission: Dark Monastery – Provide recon for Petra’s forces by investigating strange enemy activity in Rheasilvia.
  • Ascendant Challenge: Keep of Honed Edges, Harbinger’s Seclude
  • Blind Well: Taken, Plague: Inomina

Escalation Protocol Boss: Naksud, the Famine

This boss drops:


Leviathan Raid

Order: Baths > Dogs > Gauntlet > Calus

Prestige Raid Lairs

  • Prestige: Gladiator
  • Armsmaster

Weekly Bounties

Werner 99-40 Weekly Bounties

Name Description Cost Requirement Reward
Golden Experience Gain experience by completing tasks and defeating enemies throughout the solar system. 500 Glimmer 120000 Experience gained Powerful Gear & Legendary Rune & 1 Puny Purse of Imperials
Trial by Valor Complete Vanguard daily bounties. 500 Glimmer 10 Daily bounties completed Powerful Gear & Legendary Rune & 1 Puny Purse of Imperials
Gaze Into Death’s Eyes Defeat enemies at close range using Submachine Guns, Shotguns, Sidearms, or Swords. 500 Glimmer 200 Enemies defeated Powerful Gear & Legendary Rune & 1 Puny Purse of Imperials
Salvaged Goods Loot Legendary engrams from the ground in any activity. 500 Glimmer 5 Engrams looted Powerful Gear & Legendary Rune & 1 Puny Purse of Imperials

Spiders Wanted Bounties

Name Description Cost Requirement Reward
WANTED: Metal Captain Hunt down a Prison of Elders escapee hiding out in the Drain in the EDZ. 1 Ghost Fragments 1 Escapee eliminated Legendary Gear
WANTED: Downpour Captain Hunt down a Prison of Elders escapee hiding out in the Weep in the EDZ. 1 Ghost Fragments 1 Escapee eliminated Legendary Gear
WANTED: Prince of Yul Hunt down a Prison of Elders escapee in the Jetsam of Saturn on the Tangled Shore. 1 Ghost Fragments 1 Escapee eliminated Legendary Gear
WANTED: Zerz, the Unstoppable Weight Hunt down a Prison of Elders escapee in Pathfinder’s Crash in the EDZ. 2 Ghost Fragments 1 Escapee eliminated Legendary Gear
WANTED: Mazan, Lost Captain Begin your hunt in Widow’s Walk in the EDZ. 2 Ghost Fragments 1 Escapee eliminated Legendary Gear
WANTED: Karugul Begin your hunt in the Methane Flush on Titan. 2 Ghost Fragments 1 Escapee eliminated Legendary Gear
WANTED: Golmuut Begin your hunt at Cargo Bay 3 on Titan. 2 Ghost Fragments 1 Escapee eliminated Legendary Gear
WANTED: Calzar, Scarred Captain Begin your hunt in Shaft 13 in the EDZ. 3 Ghost Fragments 1 Escapee eliminated Legendary Gear & 1 Enhancement Core
WANTED: Devourer Darg Begin your hunt in Skydock IV in the EDZ. 3 Ghost Fragments 1 Escapee eliminated Legendary Gear & 1 Enhancement Core
WANTED: Thyrdron Begin your hunt at the Orrery on Nessus. 3 Ghost Fragments 1 Escapee eliminated Legendary Gear & 1 Enhancement Core
WANTED: Saturn Survivor Begin your hunt in the Sludge in the EDZ. 4 Ghost Fragments 1 Escapee eliminated Legendary Gear & 1 Enhancement Core
WANTED: Student of Beltrik Begin your hunt near the Exodus Black on Nessus. 4 Ghost Fragments 1 Escapee eliminated Legendary Gear & 1 Enhancement Core
WANTED: Arcane Mind Begin your hunt in the Cistern on Nessus. 4 Ghost Fragments 1 Escapee eliminated Legendary Gear & 1 Enhancement Core
WANTED: Blood Cleaver Hunt down the wanted Blood Cleaver that escaped from the Prison of Elders. 5 Ghost Fragments 1 Escapee eliminated Powerful Gear

Weekly Eververse Bounties

Name Description Cost Requirement Reward
Negate and Vex Defeat enemies with Void damage, and eliminate Vex. 1 Eververse Bounty Note 30 Vex defeated & 15 Void kills 20 Bright Dust
Cabal Up Close Use weapons to defeat enemies at close range, and eliminate Cabal. 1 Eververse Bounty Note 30 Cabal defeated & 15 Close-range weapon kills 20 Bright Dust
Taken… Their Stuff Collect resources from Io or the Dreaming City. 1 Eververse Bounty Note 15 Resources collected 20 Bright Dust
Critical Victory! Land five precision final blows and complete one Crucible match. 1 Eververse Bounty Note 1 Crucible match completed & 5 Precision kills 20 Bright Dust
High and Mighty Defeat high-value targets all over the system. 3 Eververse Bounty Note 3 High-value targets defeated 70 Bright Dust
Chest Thumping Loot enemy supply caches anywhere in the system. 3 Eververse Bounty Note 20 Chests looted 70 Bright Dust
Soul of a Gambler Complete Gambit matches. 6 Eververse Bounty Note 5 Gambit matches completed 150 Bright Dust

In other Destiny 2 news, make sure to check out the first-ever community event that takes us back to Mars!

Source: Reddit

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Alex Co

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Fallout 76 Atomic Shop Update – Items and Sales for August 27, 2019

The Fallout 76 Atomic Shop update for August 27, 2019 is now live. The update brings new items to the store for players to purchase using Atoms, as well as some free content that they can get their hands on if they log in from today. As a little reminder, Atoms are the premium currency in Fallout 76, but they can also be earned by completing challenges in-game.

Free Items

Today Bethesda has announced a new free item in the Atomic Shop. This is a new Player Icon called Escape Artist, and it can be claimed from the Atomic Shop right now by everyone. This item will be available until September 3, 2019.

escape-artist-player-icon

Limited-Time Offers

Future-Tec

New to the Atomic Shop for a limited time is the Future-Tec Bundle. This bundle includes an exclusive Future-Tec Globe and other Future-Tec items for use in Fallout 76’s CAMP system. The Vault-Tec Prototype Generators can be purchased separately from the bundle, allowing players to get their hands on some shiny new technology without breaking the bank.

future-tec-bundle

Included in the Future-Tec Bundles is:

  • Future-Tec World Globe – Bonus item exclusive to the Future-Tec Bundle
  • In the Vault Stairs
  • Vault-Tec Prototype Generators
  • Vault Boy 2000 Plushie
  • Vault Boy 2000 Lamp
  • Vault Boy 2000 Cardboard Stand-Up
  • Vault-Tec and Future-Tec Flags

Scabber Raiders

It’s still possible to pick up the Scabber Raiders Bundle and individual items from the Atomic Shop.

scabber-raiders-bundle

Included in the Scabber Raiders Bundle is:

  • Raider Player Icon – Bonus item exclusive to the Scabber Raider Bundle.
  • Scabber Power Armor Skin
  • Raider Scabber Outfit
  • Scabber Handmade Rifle Paint
  • Scabber Tire Backpack
  • Scabber Pip-Boy Paint
  • Raider Scabber Flags

These scabby looking outfits can be purchased from and until 12pm ET on the following dates

Item Atom Price Available From Available Until
Vault-Tec Power Armor Paints 1,200 August 27 September 3
Future-Tec Bundle 1,500 August 27 September 10
Vault-Tec Prototype Generators 500 August 27 September 17
Scabber Raider Bundle 1,800 August 20 September 3
Scabber Power Armor Skin 1,400 August 20 September 10
Raider Scabber Outfit 800 August 20 September 10
Scabber Handmade Rifle Paint 700 August 20 September 10
Scabber Tire Backpack 500 August 20 September 10
Scabber Pip-Boy Paint 400 August 20 September 10
Raider Scabber Flags 200 August 20 September 10

Item Sales

Item Sale Price Sale Starts Sale Ends
Mountaineer Outfit 800 640 (20% Off!) August 27 September 3
Carnivorous Plant 200 100 (50% Off!) August 28 August 29
Fish Lamp 300 150 (50% Off!) August 29 August 30
Willard Plushie 200 100 (50% Off!) August 30 August 31
Rhododendron Suit 600 300 (50% Off!) August 31 September 1
Clean Billboard 500 300 (40% Off!) September 1 September 2
Green Boy Player Icon 150 60 (60% Off!) September 2 September 3
Alpine Horn 200 120 (40% Off!) September 2 September 3

Items Leaving the Store

Some items are leaving the Atomic Shop, either forever or for a short period of time. However, these items will be discounted for a while before they disappear. The discounts and dates the items are available until are listed below.

Item Sale Price Sale Starts Sale Ends
Pickaxe Pilsner Sign 500 250 (50% Off!) August 27 August 28
Home Sweet Home Photomode Frame 200 100 (50% Off!) August 27 August 28
Red Rocket Bed 300 150 (50% Off!) August 27 August 28
Modern Chandelier 300 300 (40% Off!) August 27 August 29
Easter Bonnet 300 180 (40% Off!) August 27 August 30
AstroTurf Floors and Foundations 600 360 (40% Off!) August 27 August 31
Red Rocket Pip-Boy Paint 600 360 (40% Off!) August 27 September 1
Heroic Photomode Pose 150 90 (40% Off!) August 27 September 2
Classical Column 300 180 (40% Off!) August 27 September 2
Tactical Ops Underarmor 700 560 (20% Off!) August 27 September 3
Princess Castle Bed 500 400 (20% Off!) August 27 September 3
Conspiracy Suit Underarmor 800 640 (20% Off!) August 27 September 3

New Items

Finally, some brand new items are heading to the Atomic Shop right now. Take a look at the list below and decide what you’re buying before Fallout 76 has fully loaded up.

Item Atom Price
Double Wide Vault 76 Staircase 500
Vault Boy 2000 Desk Lamp 500
Vault Boy 2000 Cutout 300
Vault Boy 2000 Plushie 300
Vault-Tec Flag Set 100

Don’t forget to check out the latest Fallout 76 patch, which brought Vault 94 to the game.

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

Home > News

Overwatch Nintendo Switch Port Might Have Just Been Leaked by Officially Licensed Overwatch-Themed Carrying Case

An Overwatch Nintendo Switch case listing was posted on Amazon by the accessory maker PowerA on Monday. However, after a brief time of the listing being live, it was quickly pulled down again after users from ResetEra posted a picture of the listing on Twitter. Fortunately at least one post on Twitter still has an image of the listing. Check it out below and read on for more details.

The Overwatch Nintendo Switch case was described as being officially licensed by both Nintendo and Blizzard Entertainment, the repercussions of which could be dramatic for the future of the console. If both Nintendo and Blizzard Entertainment have sanctioned the creation of an official Overwatch Nintendo Switch case, then it probably means that Overwatch is coming to Nintendo Switch. While the mere existence of this product listing is no proof that the case, or the Nintendo Switch port of Overwatch, exist, there’s a very good chance that both are real.

In 2017 Jeff Kaplan, Overwatch Game Director, told fans that a port of Overwatch for the Nintendo Switch was a possibility. While he didn’t deny that the port was feasible, he did say that it would be a challenge on a technical level. In a separate Reddit AMA Kaplan also commented on the fact that Blizzard Entertainment could make an Overwatch Nintendo Switch port, but it would be a lot of work. He also stated that the console is his second favourite behind the Nintendo 3DS, though whether this fact would speed up an Overwatch port is anyone’s guess.

The fact that Diablo 3 has already been ported to the Nintendo Switch has led many to believe that an Overwatch port is in the works. With a Nintendo Direct rumoured to be coming in the next few months, and BlizzCon 2019 occurring in November, many people have already decided that a port will definitely be announced around the time of these two events. With the game already popular on PC, Xbox One, and Playstation 4, there’s no reason that both Nintendo and Blizzard Entertainment wouldn’t consider a Nintendo Switch port.

The most recent content addition to Overwatch came in the form of new character Sigma. Check out the full-size Overwatch Nintendo Switch case images below.

Overwatch-Nintendo-Switch-Case-Could-Indicate-That-a-Port-is-on-the-Way-1 Overwatch-Nintendo-Switch-Case-Could-Indicate-That-a-Port-is-on-the-Way-2 Overwatch-Nintendo-Switch-Case-Could-Indicate-That-a-Port-is-on-the-Way-3 Overwatch-Nintendo-Switch-Case-Could-Indicate-That-a-Port-is-on-the-Way-4

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

Home > News

Xbox Store Sale August 27 List Now Up, Here’s Your Week’s Deals With Gold

Xbox gamers, the Xbox Store sale this week is now live! Same as always, this week’s Xbox Deals With Gold include titles for the Xbox One, and Xbox 360. Check out the full Xbox Store sale August 27 list below.

Xbox Store sale August 27:

Xbox One:

Xbox 360:

Source: MajorNelson

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Death Stranding was Hideo Kojima’s “Last Idea,” Wanted to Make Smaller Games

Legendary game designer Hideo Kojima reflects on the time he spent after the Konami incident, and how Death Stranding came to be. In a recent interview with French reporter Julien Chièze, Kojima opens up on the process that he had begun during the development of Death Stranding. Originally, Kojima mentioned that because he is now an independent studio, that they should have focused on more smaller and faster to produced titles. Luckily, his meeting with film director Guillermo Del Toro changed that.

“Continue making AAA games in an open, stunning world, that’s what people look for in a Hideo Kojima game!” Said Del Toro.  Kojima continued, “So then i started following my instincts, the hardest part was game design since it is something that has never been done before. I also know my fans are expecting a great story, if this game does not do well, DS will have failed to show you what I want you to see”

Like many of us out there, we were rather surprised when Death Stranding got announced, as it had only been a short time since Kojima had left Konami with Kojima Productions. Kojima himself compares Death Stranding to having a baby as the whole process has been both a mix of suffering and a joy of life during the interview and then gave some insight behind that.

“Very overwhelming, in 2016 we were a handful of people in a tiny office and in June of the same year we started game design, casting without even knowing the whole game. It’s like a marathon where the middle is the hardest part. The start is easy everyone is full of energy, then in the middle you cannot see the end and it feels like there is no end and it’s a terribly draining. But honestly, the closer we get to the end the more we see that arrival which gives us extra strength…. I had MANY ideas and concepts, but to be honest DS was NOT the first idea, it was literally the last. There was ANOTHER game that I had to abandon and I will probably never come back to it. So that is how DS was born.”

In other Death Stranding news, Kojima says the game’s multiplayer aims to connect millions of players at launch, and compares it to the Spider-Verse. The game will be playable in first-person view according to Kojima as well.

Translation of the interview provided by Reddit in two parts: Reddit 1, Reddit 2

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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