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Battlefield V Upcoming Patch Will Have Frag Grenades Adjustments, Spawn Beacon & Vaulting Fixes & More

While DICE just released a Battlefield V title update two weeks ago, the studio is already hard at work on the next one, and we now have an inkling on what changes we can expect in the Battlefield 5 upcoming patch!

Over on Twitter, Core Gameplay Design lead Florian Le Bihan has revealed some of the key changes coming to Battlefield V, and one of them touches on grenade launchers and how it won’t function as a shotgun once they’re finished with the tweak!

It’s getting nerfed, grenades from grenade launchers will now bounce if they hit the ground too close from where you fired the grenade.

Le Bihan also revealed that netcode improvements will be a focus in this Battlefield 5 upcoming patch, though they won’t touch the TTK (time to kill specifically).

The next update will focus on “Netcode” improvements (including TTK/TTD). We have been working on addressing the various issues such as damage pacing and bundling, damage feedback delay, damage / health update desync, “damage from the grave” and more !

To clarify the first part of this tweet, we’re not changing weapons TTK at all, we’re improving the consistency between the shooter experience (TTK) and the victim’s experience (TTD).

In addition to those tweaks, DICE will also be fixing how spawn beacons function, and how these equipment bug out when deployed on different surfaces. Check out the quick gameplay clip of the spawn beacon improvements shared by Core Gameplay Engineer Niels Stoelinga.

Finally, more vaulting improvements are also incoming, which you can check out in the short clip below.

https://twitter.com/lytlb1t/status/1093905242247311363

Of course, these aren’t just the changes coming to Battlefield V. Given how in-depth DICE makes these patches out, expect a huge laundry list of changes, which we’ll post about once they’ve been shared by the studio.

In other Battlefield V news, DICE posted an update on how anti-cheat works in BFV, which you can read about here. Also of note, EA has confirmed that the game has under-performed commercially, and that it blames battle royale not being available out of the gate as one of the chief causes.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Anthem Launch Trailer Flies Out, and Brings the Action

EA has released the Anthem launch trailer, and yes, it brings the action! Prepare to see each javelin class showcased as they take on enemies, demo their powers and more.

Watch the trailer now to see what’s in store come February 22!

In other Anthem news, go read up on this massive Q&A with BioWare where a lot of questions are answered, and unanswered. There’s also a sneak peek at Anthem’s endgame, and BioWare has also released the roadmap of the game for the next few months.

MP1st will make sure to give Anthem the proper time in our review, which you should keep an eye out for.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlayStation Store Flash Sale Now Live, Here Are the Complete List of Discounted Games With Links

While Sony rolled out a Ubisoft publisher sale earlier this week, the publisher isn’t done yet! Live now is a PlayStation Store flash sale, and there are a lot of good games discounted.

Check out the complete list below  that will be up until February 11, 8 a.m. PST (via weebae):

Game Price % Off
Chasm $11.99 40%
Darksiders III $47.99 20%
Darksiders III Blades & Whip Edition $69.99 30%
Darksiders III Digital Deluxe Edition $59.99 25%
Deluxe Kit $8.99 40%
EARTH DEFENSE FORCE 5 $47.99 20%
EARTH DEFENSE FORCE 5 Deluxe Edition $71.99 20%
Evasion $19.99 50%
Fallout 76 $35.99 40%
Fallout 76 Tricentennial Edition $47.99 40%
Idle Champions Outfit Pack: Minsc’s Giant Boo Costume $7.49 25%
Idle Champions: Bruenor Starter Pack $5.99 40%
Idle Champions: Faerie Dragon Familiar $7.49 50%
Marooners $4.49 55%
METAL MAX Xeno $29.99 25%
MONSTER HUNTER: WORLD $24.99 50%
MONSTER HUNTER: WORLD Digital Deluxe Edition $29.99 50%
Moonlighter $11.99 40%
NASCAR Heat 3 $23.99 40%
NASCAR Heat 3 Bundle $29.99 40%
Override: Mech City Brawl $17.99 40%
Override: Mech City Brawl – Super Charged Mega Edition $23.99 40%
Realm Royale Founder’s Pack $10.49 30%
Slime Rancher $11.99 40%
Sprint Vector $11.99 60%
Tetris® Effect $29.99 25%
The First Tree $5.99 40%
The Long Journey Home $23.99 40%
The Swords of Ditto $9.99 50%
Ticket to Ride $9.99 50%
Ticket To Ride – First Class Pack $14.99 50%

You should also check out this month’s free PS Plus titles, which you can download right here.

Which games are you interested in? I’m leaning towards picking up Tetris Effect. Sound off on the good titles you know in the list below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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World War Z PvP Mode Is Different Since It Has Players vs Players vs Zombies, Watch It in Action

It’s common knowledge now that World War Z, the game based on the movie based on the book, has zombies — and lots of then! But did you know it has a player vs player (PvP) mode that’s quite different? The World War Z PvP mode features players vs players vs zombies!

Check out the gameplay trailer below to see how this team-based PvP might work with zombies.

What separates PvPvE in World War Z from other multiplayer games is the zombie swarm, which storms the arena throughout the match, forcing players to battle both each other and the undead and allowing the tide of the fight to turn in an instant.

There’s going to be five unique modes that will feature this class-based PvP mode. If you’re interested to try it out before it launches, go check out how to sign up for the beta here.

World War Z is scheduled to hit sometime this 2019 for the PS4, Xbox One, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Beta Update Patch Notes Mention Fixes for Crashes

If you’re part of The Division 2 private beta that’s live now, you might have noticed a The Division 2 beta update pop up. Well, it’s not an error, and it’s mostly due to fix error messages that keep coming back regardless of platform.

In case you’re curios, The Division 2 beta update patch notes are here, and as one can expect, they’re not much, but they’re definitely welcome given how much crashing has occurred so far. It’s only a 189MB download on the PS4, so expect a speedy fix which no doubt includes the random ban that’s been going around.

  • Note to PS4 players – while this patch is only 189mb, it might take longer than normal to install. You can download and install the patch right now and be ready for the servers coming online again.
  • Fixed several sources of game server crashes that resulted in DELTA-3 error messages.
  • Audio issues with NPCs in languages other than English have been fixed.
  • PC and PS4 players will not crash upon launching the game when accepting a group invite outside of the game anymore.

That’s basically it. Given that we’re only going to be able to experience the beta a few more days, don’t expect any new patches to be released. For those in it. don’t forget that later today, we’ll be able to experience one of the endgame activities! Read up on that here.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Monster Hunter World x The Witcher 3 Crossover Now Live, Multiplayer Event Coming on Feb. 15

Announced last month, the big content drop featuring Monster Hunter World x The Witcher 3 is now live on all platforms! Players can expect a new and original quest line available now for Hunter Rank 16 players and above. The Witcher franchise protagonist Geralt of Rivia makes his way into Capcom’s monster-slaying action game, which is a good fit if you think about it.

Geralt is being voiced once again by Doug Cockle in the English version of the game, which should be a welcome treat to The Witcher fans. As for the content, players can expect a new Contract, and they can even play as Geralt himself complete with his abilities and silver sword!

‘Contract: Trouble in the Ancient Forest’ tasks the witcher with tracking down and dealing with a powerful force known as the Leshen. Defeating this mysterious creature will require the skills befitting a seasoned professional, and gamers will have at their disposal the White Wolf’s arsenal and abilities, including his silver sword and combat magic. Players will also engage in dialogues with other characters, influencing how the story unfolds through choices they make — a hallmark of The Witcher series.

Completing ‘Contract: Trouble in the Ancient Forest’ will earn players unique, Witcher-themed special items, resources for crafting Geralt’s armor and weapon set, a unique skin and weapon for the player’s Palico companion, as well as new gestures, titles, pose, and guild card background. Completing ‘Contract: Woodland Spirit’ will furthermore reward players with resources they’ll need to craft the armor and weapon set of Ciri — another iconic character from The Witcher 3: Wild Hunt.

In addition to the content out today, there will be a new mission coming our way this February 15 for veteran Monster Hunter World players! Set to launch at 1 a.m. CET (7 p.m. ET), this new multiplayer mission requires participants to be at Hunter Rank 50 and above. Called the Contract: Woodland Spirit,: it will pit players against an “extremely challenging” of the Leshen. This is a timed event and will only be available until March 1.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

DICE Holds Battlefield V Survey, Gets Called Out by Some Members of the Community

Here’s something interesting: DICE is now holding a Battlefield 5 survey that asks the community if they want to recommend the game to friends, how much fun they find the game and more. According to DICE Global Community Engagement Manager Ben Walke, this survey focuses on “communication,” which he feels strongly about, and this is just the first of many surveys, with the next few ones focusing more on key topics within the Battlefield community,

The survey can be filled out here, and it’s about 5-6 questions long, and will take less than five minutes of your time to complete. While that in itself is newsworthy enough, I’m sure DICE didn’t expect some of the responses from the community.

Reddit user alienstout posted that DICE should use the meeting notes, ideas and such that they used for Battlefield 2 for the next game, and should stop worrying about everyone.

Jeebus no. Find the meeting notes from BF2, the flow charts, the ideas – use that to make the next game. Stop worrying about everyone and just be true to the game.

This sentiment was echoed by AircoolUK who mentioned that if you make a good game, people will play it, but if you base it on system analysis, it’ll end up as every other EA released post Battlefield Bad Company 2.

Hit the nail on the head. Make a good game and people will play a good game. Base your game on systems analysis and you end up with every EA release since BFBC2.

It’s impossible to make a game where the fundamental idea is a platform for microtransactions. You have to make a game based on fun, then offer something that the players might be interested in buying because they love the game so much.

Right now, I wouldn’t even spend my time sitting on the toilet thinking about buying BFV cosmetics etc… But I have spent plenty in the past on Guild Wars 2 (yeah, I still play from time to time on an old game) and I bought tons of stuff in Planetside 2 because that game was awesome.

There’s also plenty of us BF fans who are middle aged with fat bank accounts full of ping money to spend on ‘fun’ stuff if we’re playing a ‘fun’ game. But we’re not so great ‘twitch’ players anymore and would rather have a ‘jolly fun and entertaining’ time vice comparing KD’s and all that crap.

At the end of a gaming session, I want to have a smile on my face. A lot of games these days just make me think… why am I playing this? It’s not fun.

Check out the Reddit thread to see more reactions by the community. With this mindset, Ben Walke chimed in and said that he doesn’t want sugarcoated answers, and if “things are shit,” say why they are shit.”

Whatever your take on this is, I’m honestly glad DICE is at least making an effort to listen to their fanbase, and have an open mind to suggestions, criticisms, etc.

In other Battlefield V news, EA has confirmed that the game under-performed sales-wise, and the publisher blames the lack of battle royale at launch as one of the main causes for it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Concurrent Players Hit 1M in 72 Hours, Surpasses 10M Players in Total

Just a few days ago, we mentioned how Apex Legends was teetering towards three million unique players. While that alone is impressive, it seems that’s nothing compared to what the free-to-play battle royale title has achieved now.

Related Reading: Apex Legends – Should Titanfall Fans Feel Betrayed?

Not only did the Apex Legends player base reach 10 million players total, but the Apex Legends concurrent players number has breached over one million! Check out the full thank you letter Respawn Entertainment CEO Vince Zampella posted to the game’s fans.

In 72 hours, over 10 million players have jumped into Apex Legends and we’ve breached 1 million concurrent players!

This has been a truly incredible journey. We tested and tweaked. We argued and agreed. We got to a point where we felt some magic. We knew it would be risky to take the franchise in this direction, to go free to play, and do a surprise launch. But we fell in love with Apex Legends and wanted, needed, other people to play it too.

We hoped you’d love it as much as us, but never in our wildest dreams could we have expected the outpouring of support and positivity we’ve seen. From all of us at Respawn, thank you for giving us and Apex Legends a chance. Thank you for joining us on this journey. This is just the beginning! We have so much more in store for you this year.

See you in the arena!

Vince Zampella
Respawn Entertainment

Congratulations, Respawn! Well deserved!

Have you played Apex Legends yet? Do you think it’s as good as what some people say or they’re just being carried by the hype surrounding it?

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Full Anthem Q&A With BioWare Listed and Reveals a Ton of Info

Just yesterday, BioWare did a Twitter Anthem Q&A wherein the developers answered almost every fan question thrown their way. Taking part in the Q&A were Executive Producer Mark Darrah, Head of Live Services Chad Robertson, and Producer Ben Irving.

If you think wading through endless strings of tweets is not an efficient use of your time, we agree. Fortunately for us, Reddit user bepeacock has listed every answer all three BioWare devs gave and you can read ’em below!

Mark Darrah

  • No ability to do strongholds solo.
  • They are constantly adjusting the economy to earn cosmetics in a reasonable amount of time.
  • They are looking into not interrupting javelin startup animation.
  • They are looking into spectator cam while downed, but not for launch.
  • Swappable melee weapons not available at launch.
  • Freeplay will not be increased to the same number of players as launch bay.
  • No PvP at launch.
  • They are looking into adding waypoints after launch.
  • Will not be able to change visor colors at launch.
  • No photo mode at launch but acknowledged this is widely requested.
  • Cosmetics include armors, emotes, banners, vinyls, and a few more things in development.
  • No comment on more javelins at this time.
  • Mass salvage option available in vault.
  • Loot tables are biased toward the javelin you are wearing.
  • Story missions do not require matchmaking.
  • Iron Man skins would require a deal with Disney.
  • Companions are not being considered for Anthem.
  • Console players will have look inversion.
  • Pilot character customization will be limited to a pre-generated list.
  • The inherent nature of the game means PS4 Plus and Xbox Live are required.
  • Choose your pilot’s look only at the beginning of the game.
  • Cannot switch between 1st and 3rd person.
  • Demo players do not keep gear.
  • Romances not being added at this time.
  • There is dynamic time of day in game.
  • Helena Tarsis’ javelin predated Colossus so that doesn’t necessarily mean Colossus gets a sword.
  • If you want to be thicc boi like Colossus, do 100 pushups, 100 situps, 100 squats, and run 10K.
  • Story missions will all have matchmaking option.
  • More open world activities will be added over time.
  • Visor, thruster, shield, and dagger colors are being looked into.
  • There have been may balance changes since the demo fork.
  • You’ll be able to choose the launch bay or Fort Tarsis after an expedition.

Chad Robertson

  • Loads will be faster on launch than in the demo.
  • There is not a hard ending with credits. The story will be continuous and evolving.
  • Sponsored/branded or event vinyls will likely be part of the game.
  • Freeplay will not have a private session option.
  • AoE attacks will harm the cute Grabbits. That’s the way it is.
  • Save files can be carried over to next gen consoles.
  • Drivers will be available for PC gamers to use PS4 controllers but it is not natively supported.
  • They want to add more javelins in the future.
  • Anthem will continue growing for years.
  • Cataclysms are the aspiration content for teams, challenges, and top rewards.
  • Plan on adding statistics to post expedition screen after launch.

Ben Irving

  • No training room.
  • No locking equipment to prevent accidental deletion beyond the equipment equipped.
  • Sprint speed increased in Ft. Tarsis, along with movement responsiveness and camera improvements.
  • The issue in a stronghold when someone left with an objective (echo) and it stopped the team’s progress has been resolved.
  • Photo mode and weapon customization will not be added in the short term.
  • Rather than a “vote kick”, they are working on improving their AFK timers.
  • Count on “raid level” content in the first year of the game.
  • Teased the possibility of choosing ultimates down the line someday.
  • Invites can be sent in game (but didn’t really say if “join squad” would be an option).
  • They are looking into other achievables like titles.
  • Not looking at increasing freeplay squad more than 4 in the short term.
  • A healer javelin is not likely because they focus on flexibility.
  • You can uninstall the demo without fear of not getting your rewards for playing.
  • No loot boxes for cosmetics.
  • Guilds will not have a private social space at the launch of guilds.
  • Some activities will only be available for a set time but could come back around.
  • There are no plans to allow loadout change in the field.
  • Cannot upgrade weapons, you’ll have to get another one.
  • Bosses will not have unique drops at launch.
  • Cataclysms will be aspirational, meaningful, challenging, and the place to earn the best rewards.
  • Patch notes will only be for changes made after Feb. 15.
  • If you get booted from an activity, you’ll get all the XP and loot up to that point.
  • No elemental weapons or bullets at launch. May add later but they won’t do combos.
  • Vinyl colors cannot be changed.
  • Javelins will not favor a gender in appearance.
  • No weapons beyond legendary at launch.
  • Setting up primer and detonators are all about your team make up and the difficulty of the content.

In other Anthem news, go check out this cheat sheet for all the javelins’ powers, and what playstyle they’re capable of and more. BioWare has also shared a quick preview of what the Anthem endgame looks like which you might want to check out.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Private Beta Code Giveaway!

Are you excited for The Division 2? Want to give it a go before it’s released this March 15? While you can pre-order to gain access to the The Division 2 private beta, we’re here to help for those who can’t do that or won’t.. Today, we’re giving out quite a few (10+) The Division 2 private beta codes!

Thanks to Ubisoft, MP1st is giving out The Division 2 private beta codes, and yes, this is for any platform! How to enter to have a chance to get one? Super simple! All you have to do is leave a comment telling us why you want to try The Division 2 beta, and what you want to see from MP1st this year! That’s it! If you we like your comment enough, you’ll get one.

Note: Each code once redeemed will allow the redeemer to invite three friends to try the beta as well. UPlay account required.

With The Division 2 private beta already underway, we’ll be giving these keys away ASAP! So comment fast, and be prepared to share your Twitter or email so we can send the code. Once you do get one, here’s how to redeem it so you can start playing.

Private Beta Details

Preload available: February 6 at 1:00AM PT

Starts: February 7 at 1:00AM PT

Ends: February 11 at 1:00AM PT

In the Private Beta, players will be able to get a taste of what awaits them in Tom Clancy’s The Division 2. After establishing their Base of Operations in the White House, Agents will be able to venture into a transformed Washington D.C., unlocking new skills and abilities while they upgrade to a level cap of seven and discover the eastern part of the open world featuring the following content:

  • Two main missions, available in Story, Normal and Hard Mode
  • Five side missions and additional activities in the open world
  • Unique PvPvE gameplay in one of the three new Dark Zones
  • Organized PvP gameplay in one Conflict mode, Skirmish

In addition to this content, beginning February 8 at 8am PT, The Division 2 fans will have the opportunity to have a first hands-on with endgame content with one Invaded mission. Players will experience gameplay at the level cap of 30 and unlock brand new Survivalist, Sharpshooter or Demolitionist specializations.

Guaranteed Access Instructions

  1. Head over to www.thedivisiongame.com/guaranteedaccess
  2. Login using your Uplay account. If you do not have one, you will be able to create a new account. You can use an existing Sony Entertainment Network or Xbox Live account, as long as they have previously been linked to your Uplay account.
  3. Verify your email – make sure you have access to it, as this is where you will receive your Private Beta key & access instructions before it starts.
  4. Select your gaming platform. You will not be able to change it later – this is the platform for which you will receive your Private Beta key.
  5. Input your access code: 
  6. Success! Your platform key (for PS4/X1) will be sent on February 6. For PC, you will receive an email on February 6, and the Private Beta will be available in your Uplay client.

Stay tuned to MP1st’s hands-on impressions of The Division 2 private beta hitting the site soon. Don’t forget to follow us on Twitter, like us on Facebook, and bookmark the site since we have more giveaways coming!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Features

Apex Legends – Should Titanfall Fans Feel Betrayed?

(Disclaimer: The views and opinions in this article is that solely of the author’s and does not represent the views of the entire MP1st staff)

The Titanfall community appears to be having its own little civil war, with fans being split between either hating or loving Respawns recent release, Apex Legends.

Rumor – There’s A Battle Royal Game Based On The Titanfall Universe

Little was known at the time the rumors began spreading about Apex Legends. What we did know was that it was set in the Titanfall universe, and this was enough to get excited about. After launching two iterations of Titanfall, fans were happy to hear that we may soon be getting more of it, even if it was in the form of a battle royale title. And despite the initial reports stating that the game would feature no Titans (a staple of the series) the core gameplay of the Pilot characters still had much to look forward to. Respawn took the world by storm when it introduced the gameplay for the Titanfall series, and many saw the studio as EA’s last redeeming factor.

So while the idea of a full free-to-play battle royal game based on Titanfall did have the general population optimistic, many had hoped for that stellar combat from the series to transition in.

Lets face it, the information spread by YouTubers and Twitch streamers really were a major driving force riding on the fans. Apex Legends could have easily fallen in the cracks along with the other not-so-popular battle royal titles that are out there, if it weren’t for the influencers. These folks leaked the information ahead of the reveal to draw up as much attention as possible, doing what they do best and the easiest way to advertise the game as a Titanfall-related project that certainly left many sour when the full reveal happened.

I think the material around the game was handled poorly and could have just generated enough hype by studio name alone. I mean these are the guys who created arguably the best Call of Duty game of all time (Call of Duty: Modern Warfare 1 & 2) out there, and Titanfall 1 certainly generated a large fanbase simply because we knew what Respawn was capable of. And the reveal could have been just as surprising considering no marketing went into it prior release. Read that again: no marketing went into a game before it was released. That is simply unheard of, and quite frankly goddamn brilliant of them. They could have came out and advertised the game months ahead as a new battle royale experience, and EA and Respawn probably would have gotten a large amount of hate for it with the typical response being “oh, another Battle Royale, no thanks” but the way this was done minimalized it and stirred up more hype than it probably would have gotten.

The “Apex Legends-Being-Successful-Is-a-Good-Thing-as-It-Exposes-the Titanfall-Series-to-More-Players” Excuse

Let’s make this very clear:  the statement that is being thrown around above in defense of the game isn’t all to true at all. It may help in a sense that PC, and other platforms that Titanfall 1 and 2 is available on have seen its player count rise in the hours after Apex launched, but the clear target of the game isn’t to capture the interest of Titanfall fans, or to propel the Titanfall name, but instead to capture the battle royal audience — An audience fueled by Twitch streamers’ popularity every time a new battle royal game is launched. PlayerUnknown’s Battlegrounds (PUBG) started it all, followed by Fortnite, then Call of Duty: Black Ops 4’s Blackout, and now Apex Legends. And guess what’s coming next? Battefield V’s battle royale mode called Firestorm in March.

To Apex Legends’ defense, it may possibly be one of the best battle royale released on the market. I can’t truly state that for myself as I have never been a fan of the genre to begin with. I tried Fortnite, didn’t like it. PUGB? Nope. Blackout? Well I think you get it. The genre just never clicked with me and that’s okay because everyone likes or hate something that everyone else may feel the opposite about; it’s how the world works and always will work. Apex Legends may have stellar gameplay and may innovate how battle royal is done, but it’s just not my cup of tea and that doesn’t make it a bad game at all. I’ll say that fans of the genre are absolutely loving it, and this here is where this won’t help in terms of exposure of the Titanfall series.

Apex Legends is a battle royal game designed to do what all other past battle royale released were designed to do: Oversaturate and to cash in on the current hot fad. Remember how zombies was at an all time high with everyone trying to cash in on the experience only for it to dwindle out and be replaced by battle royale? Battle royale is this generation’s zombie fad, and this is how it’s hurting the Titanfall franchise: while it can be played by anyone, the audience is going to see the main course as the BR mode, and won’t care about the beefier meal that made the series what it is.

What Titanfall Fans May Be Upset About

It’s hard to believe that Respawn Entertainment came up with this idea all by themselves, but what might be even harder to believe is that EA wanted to further invest in expanding the Titanfall IP. Who’s to blame? Who knows, but it’s not what fans had in mind even knowingly that it’s a canon spin-off.

I firmly believe that Titanfall fans don’t hate Apex Legends for what it is as a game, but more so for the loose ties it has with Titanfall, and what it may bring to the table for the future of the franchise.

Apex Legends establishes itself as a spin-off taking place 30 years after the event of Titanfall 2. It takes place far far away from the frontier in a place called the Outland. It’s very clear that this isn’t Titanfall nor is it trying to be — as if the lack of Titans wasn’t obvious enough.

The gameplay is vastly different, and the characters come off as “goofy” cartoon personality that you would see from titles like Fortnite and Overwatch. Again, catering to a specific demographic of gamers captured by the battle royal popularity. The only major thing we can say that the two share are weapons and some gadgets. Otherwise, it heavily relies on the hero aspect. In reality, this is a title that could have stood on its own and have no ties to Titanfall whatsoever since it adds little — if at all anything — to the main lore other than world building, which wouldn’t matter unless the future iterations plan on taking from it. It feels like a missed opportunity that could have been better fitted in the Titanfall universe, such as being a prequel type of spin-off and having heroes based around the factions introduced in the series.

I can only speak for myself here when I say this, but seeing this from Respawn Entertainment speaks volumes. Here we have a studio that many see as EA’s last shining light making a move that many believe was a corporate decision to appeal to the masses and to jump in on what many are already doing, rather than giving us something different like they did with Titanfall. I don’t want to say that it feels like a knife to the back as that’s a little extreme, but it certainly isn’t leaving a good taste. It feels as if Respawn is taking a step back here just to follow the current trend in gaming and piggybacked off Titanfall. And it saddens me knowing that Titanfall 3 could have potentially been canceled in favor of this, and that future installments are now in doubt. We know that Titanfall is going to continue on, but to what capacity? More spin-offs? All we know is that later this year there will be a  “premium” Titanfall with a creative take and it won’t be Titanfall 3. Take that as you will.

I’ll leave this off on a positive note. I’m glad Respawn Entertainment has a major hit, and if what they say is true and this was all their idea with no pressure from EA, it could very well mean a bright future ahead of them if it opens up more creative freedom. I don’t want the studio to be known as the guys who only work on yearly Titanfall and Star Wars games because that’d get boring. So I applaud the dev team for at least expanding, but at the same time criticize them for trying to play it safe and expanding on an IP that seems already well established for the type of tone it has to offer.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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The Division 2 Beta Ban Is Happening to People for No Reason

If you’ve pre-ordered The Division 2, then chances are you’re in The Division 2 private beta which is happening right this moment. While it’s understandable for betas to have issues, this one happening right now is a bit of an oddity since it’s not usual for people to get banned in betas.

Yep, it seems The Division 2 beta ban issue is happening to players, and it’s random from what we can tell. Over on Reddit, multiple players have chimed in complaining they got banned from the beta for no reason. Thankfully, Ubisoft is aware of it and is said to be rolling out a patch to fix this snag. If you’re somehow still getting banned, and you can’t wait for the patch, user ash_ax posted a quick fix for it that multiple people have mentioned, works!

Yannick,t he Live Content Manager at Ubisoft Massive (developer of The Division), has mentioned that the issue should be resolved now. Here’s to hoping it is for everyone!

Of course, given that this is a beta, it’s better that this is happening now rather than at launch, right? I mean, isn’t this the entire point of doing beta tests?!

Stay tuned for MP1st’s The Division 2 beta impressions. We’re currently playing it as well, and will offer our thoughts on the beta build once we’ve given it enough playtime.

In other The Division 2 news, go check out our first look at the shared world shooter’s endgame and some of the enemies we’ll face at max level.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Anthem Javelin Abilities Cheat Sheet for All Classes Explains the Skills, Playstyle and More

If you played the Anthem demo, chances are you were a tad overwhelmed by the javelins available in the game, and what each class can do on the battlefield.

Related Reading: Anthem Demo Early Impressions – Rage Against the Machine

Thankfully, we have gamers like Construct_Zero (Twitch, Twitter) who are imaginative and skilled enough to make an Anthem javelin abilities cheat sheet for all the classes! Not only do we get an explanation of each javelin’s powers, but we even see what weapons each can wield, their offense and defense styles, their jump type and more! This is definitely going to be super useful come launch, so make sure to bookmark this page. Check out the image for each javelin class below (thanks to Construct_Zero for the images!).

Ranger

Colossus

Interceptor

Storm

Super handy, right? Based on the Anthem javelin abilities cheat sheets, which class do you reckon you’ll main first? Personally, I’m going with the Storm given how powerful the class feels hovering above enemies and raining elemental space magic death.

Anthem will be out this February 22 for the PS4, Xbox One, and PC.

More Anthem Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Features

Perfect Security Tool for Online Gaming

In spite of the fact that gaming is often considered as an addictive source of entertainment, it has been proven that it has a lot of benefits for our brains. The key advantage is the development of cognitive skills. Other pros are improving coordination, problem-solving skills, attention and concentration, and the brain’s speed. Moreover, regular playing enhances multitasking skills and memory.

Taking all into consideration, it becomes clear why some people prefer video games to movies on streaming services. People try to find the best video game for relaxation after a hard work day. At the same time, not all Internet users take their privacy and security while gaming seriously.

However, the frequency of various forms of cybercrime just shows how essential to use a reliable tool that is able to protect you during any online activity. Very often a VPN comes to the rescue. Virtual Private Networks are the easiest solution to the problems of online security. A VPN technology is able to encrypt your data, making your invisible on the Net. It means neither your ISP nor other third-parties are able to trace you online.

Here are other reasons for using a VPN while playing video games online:

Early release games

This benefit is valued by thousands of gamers worldwide. The deal is that a VPN is able to give you a chance to download a game before it’s released in your country. To get a game before its release, a VPN customer just needs to change an IP to that country where the game has been already released. Very often residents of North America and Japan are the first who enjoy new games. Then come Europe and Australia, and only then the rest of the world.

Protect yourself from DDoS attacks

For those who prefer playing games online, a stable and consistent connection is vital. Players of such games like League of Legends or Minecraft usually face DDoS attacks (an attempt to make a service unusable). Protecting you against DDoS attacks, a VPN makes online playing faster. Moreover, connecting to different server location can reduce ping and lags in any MMO game.

Access any game wherever you are

A VPN gives unrestricted access to any games. This function is vital in case you are going to travel somewhere. While travelling you will want to maintain a connection with your destination country. However, you will be forced to use the local server. In this regard, a VPN is a must. Just use a trustworthy VPN provider that owns a wide choice of servers worldwide and connect to a VPN server which is located in your country. Once the game is loaded up, you will see that you can access your preferred game server.

Cheaper regional availability

A true gamer knows for sure that very often publishers charge more money for releases depending on the region. And again, switching to another server can solve this issue. Log out of your marketplace account, connect to a VPN server in another country and log back. The prices will obviously change in order to reflect your virtual location.

As you can see, a VPN is a perfect tool for gamers that is able not only guard the most sensitive data against third-parties but also make gaming more convenient and safe.

MP1st

MP1st Staff

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Red Dead Redemption 2 Has Shipped Over 23 Million Copies to Date, Beats Take-Two Expectations

We all know Red Dead Redemption 2 was going to be huge, but can anyone have guessed it’d move 23 million copies, though? Publisher Take-Two Interactive, which is the parent company of Rockstar Games, states that the Red Dead Redemption 2 sales figures have surpassed the publisher’s expectations.

Take-Two has beaten its third quarter revenue targets with Red Dead Redemption 2 spearheading the charge with 23 million copies shipped! Note that this figure is shipped, meaning sold through retailers, but not sold to consumers. Nevertheless, that’s still a very impressive number.

Not only did Red Dead Redemption 2 beat expectations, but its online component, Red Dead Online, did so as well. Red Dead Online is said to be trending ahead of how GTA Online was performing during that game’s point in its lifecycle.

Here’s what Strauss Zelnick, CEO of Take-Two Interactive, had to say:

What’s really exciting is that during December, combined monthly active users of Grand Theft Auto Online and Red Dead Online took Rockstar to a new record. We feel great about it. Obviously the experiences are a work in progress, and there will be a lot more content to come. But in terms of comparing where Grand Theft Auto Online was in terms of engagement at this stage of the game, versus where Red Dead Online at this stage in the game, Red Dead Online has more engagement, is doing better and has a lot more early traction. Which we think is very encouraging.

If Red Dead Redemption 2 has the same staying power of Grand Theft Auto V in the sales charts, then Take-Two will be swimming in money well into the next-generation of gaming.

Source: Games Industry

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield V Anti-Cheat System Explained, Here’s How DICE Weeds Out Cheaters

As part of this week’s Battlefield V news and announcements, DICE has now gone in-depth (though not too much) in regards to Battlefield 5 anti-cheat measures, and how the studio weeds out cheaters.

Without further ado, here’s the info straight from DICE!

What are the top five things DICE is doing to prevent cheating in Battlefield V?
1) Working on better prevention, hardening the PC client against exploits.
2) Scaling up detection efforts.
3) Investigating supplementary deterrence methods which can work alongside banning accounts.
4) Investigating methods of improving the reporting flow, including easier reporting.
5) Keeping up to date with the latest cheat developments and reacting to them in a faster and leaner manner.

How are you identifying cheaters in Battlefield V?
We use a combination of in-game and server technology, such as FairFight, along with information from external websites, player reporting, and social channels. Having worked on anti-cheat for a long time, we have the knowledge combined with a refined set of procedures to identify cheating. However, finding the cheaters’ unique identifiers and issuing bans based on them is not a silver bullet. Cheat developers work tirelessly to get around these methods, which creates a cat-and-mouse game in which we constantly need to be vigilant.

How are confirmed cheaters being punished?
After the launch of Battlefield V last year, all bans for cheating in the game are now permanent. No more one-week suspensions. We can’t guarantee that cheaters won’t come back using new accounts, though. Players will be banned as soon as we reliably detect them and will be removed from the active game if need be.

How can one tell the difference between a great player and a cheating player?
This is one of the challenges of anti-cheat work. There are many skilled players who do seemingly impossible things in game, and they are often wrongly reported as cheaters (shout out to Stodeh who highlights this with some amazing plays). Our team at DICE is trained to spot cheaters through its knowledge of different hacks and cheat types, which we constantly keep up to date with.

Some cheaters are good in masking themselves. Some are not – and some do not care. These aggressive players are getting dozens of kills without attempting to hide their cheating and are often harassing other users through the chat.

Getting into Spectator mode and observing the player is your best bet to spot cheaters. Are they consistently tracking enemy players through walls? Did they make an aim adjustment which seems inhuman? Do they kill players in less than the expected bullet amount? Are all their kills headshots? These can all be clues to help you make an informed decision.

How do I report a suspected cheater?
You can submit a report through the Origin overlay if you’re playing on PC or through your respective consoles if you’re playing on Xbox One or PlayStation® 4. This walkthrough on the Battlefield™ Forums will show you how: https://forums.battlefield.com/en-us/discussion/160934/how-to-report-suspected-cheaters-in-battlefield-v.

How do you know you won’t incorrectly ban players?
Before activating bans on players, we always do thorough investigations. In 2018, the number of false positive bans in all DICE titles could be counted on one hand. (Compromised accounts would not be classed as false positives as they were banned correctly in the first place.) We are always cautious to avoid issuing false positive bans that would cause trouble for players fighting fair. You can learn more about banned or suspended accounts here: https://help.ea.com/en/help/account/information-about-banned-or-suspended-accounts/.

How does cheating impact PC versus console players?
Due to the nature of the platform, PC is by far the platform where cheats are most common. We are however aware of the (few) potential ways to cheat on console, and we’re constantly following developments in both Battlefield and the consoles themselves to see if further ways to cheat will be made possible.

How can I protect my EA Account so it won’t be compromised and used by cheaters?
Follow this link to learn how you can protect your EA Account: https://help.ea.com/en-us/help/account/how-to-maintain-account-security/.

What can I as a non-cheating player do?
Remember to secure your account to prevent compromises. For the health of the game, we will be unable to discriminate between a cheater who is using a compromised account or not, so save yourself from potential heartbreak and learn how to protect your account with a strong password and log-in verification here: https://help.ea.com/help/account/how-to-maintain-account-security. Also, you should be aware of Battlefield V‘s code of conduct: https://help.ea.com/en-us/help/battlefield/battlefield-v/play-by-the-battlefield-v-rules.

In other Battlefield V news, EA has confirmed that BFV sales under-performed, and blames how single-player was prioritized instead of battle royale as one of the causes.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Early Anthem Roadmap Outlined, First Event Happens in March and Here’s What’s in It

Those worried about Anthem’s endgame, BioWare is doing their best to make sure everyone’s fears are quelled by not only releasing a new trailer listing down what players can expect once they reach the end of Anthem’s campaign, but now, the studio has even released an early Anthem roadmap!

Check out the image below to see confirmation that the first “event” will be called Echoes of Reality, and will be available in March! Yes, just a month from release, BioWare already has something lined up for Anthem players.

In the image’s bottom part, you can see some of the stuff lined up which includes: new events, quality of life changes, new rewards, expanded progression system, new Stronghold mission, guilds and leaderboards, new missions, The Cataclysm. Of course, this doesn’t mean that each item will be available in March, but rather, the first act (Act 1) starts in March, and we’ll see content rolled out.

In other Anthem news, EA has announced that it’s expecting to sell 5-6 million units of Anthem in its first quarter of availability.

Anthem will stomp out this February 22 on the PS4, Xbox One, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 1 Player Base at Nearly 4 Million Monthly Active Users, Battlefield 4 at Nearly 2 Million According to EA

While Battlefield V has been out for months, that doesn’t mean that the old games in the franchise are already dead. On the contrary, it seems past entries in the series are still being played by millions of gamers even after years of being out.

In EA’s recent earnings call, the publisher talked about how Battlefield V sales have under-performed, though the publisher is in this for “the long haul.”and cites how even old Battlefield titles still have millions of active players up to this day. Case in point: the Battlefield 1 player base is at a super healthy four million active monthly users per month, while Battlefield 4, a game released five years ago, still gets close to two million active players each month!

Battlefield 1 still has nearly 4 million monthly active users, and Battlefield 4 has nearly two million, more than five years after its launch. When we released the Season 2 content in January, Battlefield V became the largest Battlefield game ever. And we have an exciting live services plan ahead of us, with the launch of the Firestorm Battle Royale game mode in March and continuing through fiscal 2020. The live services content presents an opportunity for upside as we look to sell more copies of the base game and players invest in cosmetic changes to their characters. – Blake Jorgensen, EA COO & CFO

This is damn impressive, no? Do you still play Battlefield 1 or Battlefield 4? Do you have any issues finding matches? If so, why haven’t you moved on to the newer Battlefield games?

Source: Seeking Alpha (login required)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Anthem Endgame Showcased in Newest Trailer, BioWare Promises More Stories, Characters and Missions Post-Launch

Update:

We’ve added the official list which came straight from PR.

Original Story:

In just a few short weeks, Anthem will fly out, and players will be able to experience the entire gameplay scope BioWare has plotted out for everyone. While we’ll be tinkering with loadouts, and how our javelins will look in the game, some of us have on target in mind and that’s the Anthem endgame.

We already know that Stronghold missions will be part of the Anthem endgame, but there’s more to it than just that. There are Legendary Contracts, six difficulty levels (with three only accessible by endgame), and lots more! Check out what you can do in Anthem once the you’ve finished the main campaign in this new trailer.

Things Anthem players can expect once they finish the initial story arc include:

  • Playing Anthem at harder difficulty levels

  • Completing Contracts and Legendary Contracts

  • Completing daily, weekly and monthly challenges

  • Defeating squad-based Strongholds

  • Exploring the world of Anthem

  • Completing world events called Cataclysms

  • Exploring new future content coming to Anthem

What’s interesting here is that BioWare mentions in the trailer that more characters, stories and more will be introduced in the “weeks” to come, which suggests that we’ll get frequent content drop possibly even right after launch. Sounds intriguing, right? If you’re worried that there won’t be enough Stronghold missions, BioWare has already mentioned that they want to add more Strongholds ASAP, and once they do, it’ll be free.

Anthem flies out this February 22 on the PS4, Xbox One, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Features

How eSports Has Created a New Online Gambling Market

With the online gambling industry growing at a rate of approximately 9% year-over-year, it would be normal to expect that industry would be one of the fastest growing industries in the electronic gaming world. The truth is eSports is ruling the roost right now.

Over the past 5-6 years, video gambling for outrageous prize money has taken the adult gaming world by storm. Recent estimates put the industry’s rate of growth at somewhere around 32% year-over-year with the possibility of that number going higher by 2021. This is what an economist would call explosive growth.

About eSports

eSports features video game playing at the highest level. Throughout the world, there are literally hundreds of thousand of players playing at a professional level. A majority of the players fall into the 21-35 age group with about 75% of the players being male. The favorite video game genre for both the eSports leagues and tournament play are first-person shooter and multiplayer online battle arena games.

The industry’s ecosystem includes the players, tournament and league sponsors, advertisers and the game developers. Due to the growing popularity of eSports, top game developers are now developing games specifically for this industry. Financially, it’s a $7.0 billion industry and growing. As a point of reference, the top-ranked video Esports player in the world raked in a brilliant $4+ million in the last 12 months. The top-ranked team has won in excess of $10m. Note: There’s additional earnings coming in from sponsorships.

Esports Gambling

Given the popularity of the eSports phenomenon, it makes sense that the gambling industry would seize on the opportunity to allow gamblers to bet on league games, tournaments and special events. The opportunity to do this is greatly enhanced by the availability of data and statistics from the top leagues and organizations in the industry.

Current estimates put eSports viewership at around 400 million people, expected to reach 500 million by the end of this year. That’s a lot of young people who might have an interest in betting on their favorite players or teams.

Current eSports gambling revenue estimates for 2019 sit at about $7.0 billion. With the US online sports betting market starting to open up in states across the country, that number could double over the next two years. As a point of interest, fantasy eSports leagues are starting to form on gambling sites all over the world. If this catches on, the eSports gaming revenues for a single year could rival sports like the NHL and MLB.

The Future of eSports Gambling

While the popularity of eSports gambling is on the dead rise, there are issues with which the industry is going to have to deal. Professional gamblers rely heavily on data for handicapping before placing wagers. While there are stats available, it’s not as easily accessible as one sees with other major betting sports. That has to be corrected. Additionally, player and team integrity will always be put under scrutiny. Professional eSports players can make serious money playing video games, but the temptation of easy money from gambling will always be a problem. This is something the leagues and tournament directors are going to have to address in the future.

Putting those two issues aside, the online gambling industry has barely scratched the surface of what’s possible. The real thrust is going to come from exposure. With cable channels now broadcasting events from all over the world, the popularity of eSports as a viable spectator and gambling sport only figures to continue exploding throughout the world.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.