Who says zombie games are dying (little undead humor there, folks!)? It’s certainly not the case for Saber Interactive’s World War Z! Publisher Focus Home Interactive has announced that the World War Z game sales have now passed over one million units sold in just the game’s first week of release!
What’s interesting here is, World War Z isn’t even available on Steam, and is exclusive on the Epic Games Store for PC. According to Saber Interactive CEO Matthew Karch, World War Z had 70,000 concurrent players during its launch week, with the PS4 and Xbox One player counts at a “similar distribution” rate.
Overall the U.S. and EU have been equally strong in sales. We have had 70,000 people playing at once across all platforms, with very similar distribution among PC (Epic Games Store), PS4 and Xbox. What surprises us is the fact that sales outside of the U.S. on the Epic Store have been so strong, with the U.S. being only one quarter of sales. – Matthew Karch, Saber Interactive CEO
If you’re unsure whether to pick it up or not, go check out our review where we say, “If players have missed the days of frantic co-op zombie shooters from last gen, look no further, World War Z is the answer.”
Polyphony’s excellent support for Gran Turismo Sport continues today with the racing game’s big April patch! GT Sport 1.38 update is already out, and we have the complete details. Clocking in at 1.75GB, there’s a slew of new cars, new balance tweaks and more packed into it.
Check out the trailer for GT Sport 1.38 update, and the patch notes below.
The contents of the update are as follows:
1 Cars
– The following 5 new cars have been added. * Audi TT Coupé 3.2 quattro ’03 * Honda Fit Hybrid ’14 * Porsche 962 C ’88 * Renault R8 Gordini ’66 * Toyota Sprinter Trueno 3door 1600GT APEX (AE86) ’83
2 Tracks
– Optimizations have been performed on some of the already included tracks
3 Campaign
– The following events have been added to “GT League”: * Compétition de France Rounds 6 and 7 * Tourist Trophy Rounds 4 and 5 * Group 1 Cup Rounds 4 and 5
4 Scapes
– Added Embrace the natural beauty of Oceania in the specially featured section.
5 Brand Central
– Renault has been added to the European Region
6 Physics Simulation
– The operation of the DRS (Drag Reduction System) has been changed from full auto to manual overtake button operation in the following cars (*1) * McLaren Ultimate Vision Gran Turismo * Subaru WRX STI Isle of Man Time Attack Car ’16
※1:The DRS does not operate all the time when the overtake button is activated, with the operational parameters differing for each car model.
– In the following car models, we have corrected an issue where the overtake feature does not operate properly after the battery is exhausted. * NISSAN CONCEPT 2020 Vision Gran Turismo * Infiniti Concept Vision Gran Turismo
– In the following cars, the overtake feature now only operates when at full throttle(*2)。 * Dodge SRT Tomahawk X Vision Gran Turismo * Dodge SRT Tomahawk GTS-R Vision Gran Turismo * Dodge SRT Tomahawk S Vision Gran Turismo * TOYOTA FT-1 Vision Gran Turismo * Lexus LF-LC GT Vision Gran Turismo * NISSAN CONCEPT 2020 Vision Gran Turismo * Infiniti Concept Vision Gran Turismo
*2: The system only operates when there is charge remaining in the battery.
7 Sport Mode
– The Global Manufacturer Ranking has been added to the race entry details of the FIA Gran Turismo Championship Manufacturer Series. The rankings will consist of Global Manufacturer Ranking, Europe/Middle East/Africa region, North American region, Central and South Americas region, Asia region, and Oceania region, and manufacturer points will be totaled automatically for each.
8 Lobby
– We have corrected an issue where the Dallara SF19 Super Formula could not make a race entry when the [Settings] option of the Regulations is set to [Prohibited], or when a room with [Settings] set to [Prohibited] is loaded.
9 Online Races
– We have corrected an issue where opponents’ cars were still colliding when they are semi-transparent.
10 Livery Editor
– We have changed the settings so that the tire stickers on the Dallara SF19 Super Formula can be changed. In addition to the standard sticker, it is possible to select from 6 tire brands. (In the 6 types, there is also a setting for no sticker label)
11 Time Trial
– Added a [Ghost Setting] to allow the switching of the ghost display in the quick menu. It is possible to individually turn on or off the loaded ghost and your own ghost with the best time.
12 Sound
– Environmental sounds have been adjusted on many of the tracks. Depending on the selected hour in [Select Conditions], some of the environmental sounds may change.
– Adjusted the engine sound of the Super Formula Dallara SF19 Super Formula / Toyota ‘19
– Corrected an issue where the music tracks would not shuffle correctly.
13 My Profile
– Corrected an issue where the milestone would not be completed even when the campaign mode achievement is at 100%.
Other minor corrections and stability improvements have been performed.
Finally, after weeks of not having a PlayStation Store sale, Sony has finally rolled out this week’s PlayStation Store sale, and it’s a big one! Called the PS Plus Specials, this week’s sale ends on April 30, 2019.
Without further ado, here’s this week’s discounted games list.
The Sunken Cell stronghold is now available to all players who have completed the main story (critical path).
Added the ability to select contracts from the start of expedition screen rather than going to the individual contract boards in Fort Tarsis or in the Launch Bay.
Added the ability to launch a new mission from the end of expedition screen without having to return to Fort Tarsis or the Launch Bay.
Added the ability to access the Forge during Missions, Strongholds and Freeplay. You can now change your gear without having to return to Fort Tarsis or the Launch Bay!
General Notes
Added additional cortex entries to explain combo, detonator, and primer abilities.
Added new Universal Masterwork Components
Extended Sniper Magazine: Adds specialized storage for enhanced sniper rifle ammunition. Increases damage by 30% of base damage. Increases maximum magazine size of sniper rifles by a large amount.
Rapid Hollow Points: Adds specialized ammo storage for machine pistols and autocannons. Increases damage by 30%. Increases weak point damage of machine pistols and autocannons.
Extended Special Arms Magazine: Adds specialized ammo storage for heavy pistols and grenade launchers. Increases damage by 30%. Increases maximum magazine size of heavy pistols and grenade launchers by a large amount.
Added primer/detonator icons in the cortex next to gear entries.
Fixed a bug where “Legendary Freelancer” Javelin challenge objectives weren’t completing correctly in the challenge journal.
Resolved an issue where players were being kicked back to Fort Tarsis when loading into quickplay missions.
Fixed a problem where the “Arcanist Loyalty 3″ trophy could not granted on Playstation 4.
Fixed an issue where notifications for challenges were not appearing correctly.
Resolved an issue where after respawning, you could be downed again prior to re-loading back in fully.
Added STT (Speech-to-Text) and TTS (Text-to-Speech) on all platforms.
GAMEPLAY BALANCE ADJUSTMENTS
Masterwork Weapons
Retaliation of Garretus – Trajector Machine Pistol
Increased bonus from 200% to 400%
Rolling Carnage – Vengeance Shotgun
Increased bonus from 50% stacking 3 times, to 83.33% stacking 3 times.
The Last Stand – Mauler Autocannon
Increased bonus from 200% to 225%
Fist of Stral – Cloudburst Autocannon
Increased bonus from 10% stacking 10 times, to 16% stacking 10 times.
Unending Battle – Fulcrum Machine Pistol
Increased bonus from 110% to 135%
Death From Above – Guardian Marksman Rifle
Increased bonus from 65% to 235%
Wyvern Blitz – Deadeye Sniper Rifle
Increased bonus from 40% to 185%
Masterwork Gear
Colossus:
Final Judgment – HE Mortar
Increased bonus from 35% to 55%
Fist of the Crucible – Flamethrower
Increased bonus from 12% *10 to 24% *10
Interceptor
Serpent’s Veil – Venom Bomb
Increased bonus from 100% to 202.5%
Ruthless Stalker – Searching Glaive
Increased bonus from 60% to 110%
Bitter Harvest – Cluster Mine
Increased bonus from 60% to 110%
Ranger
Cold Blooded – Frost Grenade
Increased bonus from 235% to 270%
Avenger’s Boon – Pulse Blast
Increased bonus from 210 % to 220%
Storm
Ponder Infinity – Lightning Strike
Increased bonus from 60% to 165%
Chaotic Rime – Frost Shards
Increased bonus from 125% to 250%
Gear
Friendly player projectiles should now be able to pass through Javelins in your squad.
Colossus’ Firewall Mortar should now more reliably spawn the Firewall effect when directly hitting enemies, sloped surfaces, or next to walls.
Status Effects / Combos
Delay between when players and creatures are frozen and when the visual effect is applied has been reduced to improve readability of the status effect.
If a player applies a status effect that already exists on a target, but the new status effect has a higher damage than the existing one, the damage will now scale to that higher value.
Players who prime targets for combos will now also see the “Combo” text when detonated by another player.
Increased the damage of the Electric status effect when applied to creatures.
BUG FIXES
Creatures
Fixed additional issues where the Titan fireball projectile attack was hitting players when they successfully dodged/evaded.
Fixed an issue where the Titan would not always use all of its available attacks.
Javelins
Adjusted environmental lightning strikes to not target javelins directly as frequently.
Fixed an issue where the predicted gear score was inaccurate if you were selecting to equip a higher tier component than was currently equipped.
Fixed a bug where the Colossus shield wouldn’t appear when deployed to other players in the squad.
Resolved several issues where status effects remained on the player far longer than the actual effect (e.g. the Frozen status effect appearing on the javelin after the effect has ended).
Fixed a bug where the Storm’s shield did not get the intended 20% damage resistance increase while hovering.
Fixed a bug where the Interceptor Ultimate attack would not chain when holding the fire button instead of holding the melee button.
Gear
Bulwark Point now properly gets duration increases from utility duration bonus inscriptions.
Fixed a bug where Interceptor melee gear was not going on cooldown when used in air.
Fixed an issue where explosive projectiles were not affecting destructible combat objects (e.g. scar bunkers).
Fixed a problem where the Storm’s Seal of the Open Mind Masterwork would incorrectly allow a player to fire 3 charges when the UI only showed 2 available.
Fixed a bug where gear recharge progress could be lost if you used a charge while additional charges were being restored.
Components
Fixed an error where the Masterwork Colossus Stock Augment had a lower base % increase than its non-Masterwork counterparts. (Increased from 5% to 35%).
Fixed the Ranger Grenadier Component text to properly display the stat value %.
Fixed a problem with the Special Arms Ammo component not properly increasing grenade launcher damage.
Status Effects / Combos
Fixed some instances where multiple players contributing to a single status effect would see incorrect floating values
Fixed an issue where you could receive a status effect from a creature attack while invulnerable.
Weapons
Fixed a problem where the Legion of Dawn rifle disappears from the forge while in the Launch Bay
Fixed a bug where ammo pick-ups weren’t restoring any ammo in the current magazine for the Devastator Sniper Rifle.
Fixed the Striker’s Balance weapon so that the weapon accuracy and projectile trajectory should be corrected when the bonus is applied.
Corrected Torrent Autocannon description text to match current functionality.
Fixed a bug where Avenging Herald was incorrectly applying its bonus damage to secondary weapons while holstered. This bonus is now only active when Avenging Herald is the active weapon.
All Devastator Sniper Rifle weakpoint hit multipliers have been corrected to a 1.75 multiplier.
Text Descriptions
Updated “Critical Damage” to “Weakpoint Damage” in any text descriptions.
Updated “Impact Dmg” to “Kinetic Dmg” in any text descriptions.
Updated “Impact Resist” to “Kinetic Resist” in any text descriptions.
Corrected formatting on the inscription values for Overheat Delay Recovery, Thruster Delay Recovery, and Weap Reload Speed so they no longer have multiple +/- values.
Removed text from the Masterwork Flamethrower which indicated that it was a detonator when it is not.
Fort Tarsis
Removed the duplicate second pistol from Argentum Tran’s Sidearm case after completing the Freelancer Reputation Rewards – Level 3.
Elysian Key marker over daily challenges no longer disappears on returning to Fort Tarsis.
Fixed an issue where Yarrow’s final conversation could play too early in some scenarios.
Removed Dax from the background of a conversation where you are told she went out to get some tea.
Fixed an issue where Commander Vule left the frame during a conversation with Brin and the player.
Fixed an issue where Jarek Arnel’s arm clipped badly into the wall.
Resolved an issue where you were told that your squad was waiting on you to ready up, when it wasn’t true.
Resolved an issue where Faye wasn’t shown in a cinematic scene that she is speaking in with Haluk.
Fixed various spelling and grammatical errors in the journal and library entries.
Freeplay
Fixed an issue where targeted creatures in freeplay would lose their target icon if you flew too far away from the arena and returned.
Fixed an issue where sentinels disappeared from the Sentinel Support World Event, making it impossible to complete the event.
Fixed an issue where you couldn’t progress in the Tombs of the Legionnaires quest if one member of your squad had not unlocked that quest yet.
Fixed an issue where you couldn’t interact with and enter the Tomb of Artinia when you had completed the requirements to unlock it.
Picking up some collectible archives were limited to the player that interacted with them. Now all players within 100m of the player collecting the archive will automatically collect the archive as well.
Fixed an issue where turrets could spawn too far away from the world event location.
Fixed an issue where being downed in the Arcanist Korox Study world event would not reset properly when you came back.
Strongholds
Downed players are now automatically revived when the stronghold boss is defeated.
Temple of the Scar: Fixed an issue where the fog wall visual effect remained, even though it didn’t actually prevent the player from progressing.
Temple of the Scar: Fixed an issue where the player could escape the world near the waterfall.
Tyrant Mine: Prevented turrets from spawning in the second area before players were led there and the rest of the enemies had spawned in to fix an exploit.
Heart of Rage: Fixed an issue where enemies could be trapped behind a fog wall, preventing the player from progressing.
Critical Path and Legendary Missions
Heart of Rage: Fixed an issue where killing the titan without entering the arena would cause you to respawn backwards, making it impossible to advance and complete the mission.
Legendary Incursion: Fixed an issue where the plot wouldn’t advance after listening to the recording.
Legendary Missions: Fixed an issue where the final chest would never appear at the end of the mission if you were too far away from the chest.
Legendary Fortress of Dawn: Fixed an issue for the second trial where the plot would break if one player was slow to load in and the other player ran ahead.
Legendary Freelancer Down: Fixed an issue where the plot wouldn’t progress until all members of the squad had reached the specified point.
Legendary Finding Old Friends: Fixed an issue where enemies could be stuck behind a fog wall, preventing the plot from progressing.
Fixed an issue where the notification of Legendary Missions being unlocked after completing the critical path was not displaying.
Legendary Lost Arcanist: Fixed an issue where the Escari was teleporting around too frequently.
Legendary Freelancer Down: Fixed a respawn point that was very far away from the objective.
Contract – Freelancer Work: Fixed an issue where the step to protect the Arcanists wasn’t working correctly when joining through Quick Play.
True to their word, BioWare has rolled out the Anthem 1.10 update scheduled for today, and it’s out on all platforms. Clocking in at 3.7GB on PS4 and Xbox One, and 4GB on PC, the Anthem update is expected to include a new Stronghold mission, as well as a bunch of gameplay improvements and fixes.
Unfortunately, official patch notes are not live yet, but once we know every little fix and tweak BioWare has done, we’ll be sure to update the post. Here’s to hoping that the new Stronghold breathes new life into the game, and that the loot drops is part of the gameplay improvements for today’s Anthem patch.
In the meantime, make sure to bookmark our Anthem game hub for the latest Anthem-related news.
If you’ve managed to get your hands on Mortal Kombat 11 early, or have started to play it today, you might have noticed that the game isn’t as generous with its rewards compared to past iterations of the franchise. More specifically, some people have complained that the Krypt and Tower of Time progression felt a little too stingy and grind-y.
Fortunately for us, NetherRealms Studios is listening! In a livestream for Mortal Kombat 11, NetherRealm addressed this Mortal Kombat 11 progression grind, and mentioned that a patch is coming “ASAP.”
We do have a fix coming out ASAP to address our players having those problems…to address balance, and to address the rewards you get for playing. – NetherRealm Studios on Mortal Kombat 11 progression
We don’t know when this fix or patch will actually drop. I mean, “ASAP” can mean today, tomorrow, next week, etc., but we’ll keep an eye out when it’s actively implemented for sure.
You should check out all the Mortal Kombat 11 Fatalities for every character available at launch right here. Stay tuned to our Mortal Kombat 11 review, which will factor in the patch for progression, hitting the site soon.
While almost every multiplayer shooter these days is integrating some sort of battle royale mode, that won’t be the case with 343 Industries’ upcoming Halo Infinite. This was confirmed by the studio over on video game forum ResetEra when answering a rumor about it.
According to 343, the studio is not currently — and has no plans to — do a Halo Infinite battle royale mode of any sort, and what’s more, players can technically create their own Halo battle royale in Forge. Check out the full quote below.
We will not talk about the launch content of Halo Infinite until we’re ready. I haven’t watched the video so if I am misinterpreting the headline as “‘Halo Infinite is launching with/as a Halo Battle Royale mode” that is still not the case. You can probably make your own Battle Royale mode in Forge even right now though. It’s a mode not a genre. And all the variants out there now are in my opinion quite radically different from my perspective. Apex vs Fortnite is chalk and cheese – one focuses on movement and map traversal and the other on building and budgeting. Like CTF. BTB Super Fiesta (for example) contains a lot of the shenanigans and emergent fun of that kind of large experience but big sandbox modes are not Battle Royale any more than Oddball is CTF. The launch modes for MP are not 100% defined and are subject to change till quite late in the process – but Battle Rifle will still be there. So you can have BR. But are we interested in big social modes with loads of organic shenanigans? Yes. Specifically A blimp full of survivors heading to an Island after a (metaphorical) lecture from Beat Takeshi? No.
We are NOT doing this as of now – and no plans to — but Battle Royale could be made for any of the Halo games in MCC or 5 with some content and scripting additions, because it is a mode. It would have limits based on each engine. I’m pointing that out to be clear that it’s one of the ways we think about gameplay possibilities rather than a single direction for a title.
That’s very cut and dry, no? And let’s face it, if you want to play battle royale, there’s a ton of games out there right now that’s offering it, and 343 is right regarding how the mode can be recreated in the Forge as well.
Is this good or bad news for you? Let us know your thoughts below.
While the Mortal Kombat franchise has moved on from being a one-trick pony known for its gruesome Fatalities when the original game was introduced, these finishing moves are still, no doubt, one of the game’s highlights even if they don’t affect the outcome of a match.
Given Mortal Kombat 11’s huge roster, it might take you quite a couple of matches to see every character’s finishing move. If you’d rather see it right now even before the game’s release, we’re here to help. Below, you’ll see all Mortal Kombat 11 Fatalities for all available characters (via GameSpot YouTube!
Don’t forget, that video doesn’t contain the Fatalities of the DLC fighters, of which, there’s sure to be a plenty of given the franchise’s post-launch history. Speaking of which, don’t forget to check the complete (for now) DLC fighters list which was obtained from the game’s files.
Stay tuned to MP1st’s Mortal Kombat 11 review which will be hitting the site soon.
While BioWare has been rather quiet regarding Anthem recently, that silence is about to be broken tomorrow as the next Anthem update has been confirmed for tomorrow!
Over on Reddit, BioWare announced that Anthem update 1.1.0 will be released tomorrow, and will bring in a new Stronghold, various game improvements and fixes. The full patch notes will be revealed tomorrow as well before the patch is released.
Our next game update (1.1.0) will be released tomorrow with the new Stronghold and various other game improvements and fixes. We will detail all of that out in our patch notes tomorrow, as well as give an update on the 90-Day calendar.
You’ll need to download the client update after the servers come back online following the scheduled maintenance. Be sure to follow EAHelp for updates on that.
If you’re doing the math, this means you’ll actually have a chance to try out the update before our livestream, which I believe is a first!
Hopefully, this fixes a lot of the issues players have with Anthem. Or at the very least, make loot drops more satisfying. Once the patch notes are available and the actual patch is out, we’ll be sure to let our readers know.
There’s been a bunch of stuff datamined for Battlefield 5. There are character skins, upcoming game modes and more. Well, today, you can add melee weapons to the list!
Once again dug up by reliable Battlefield 5 dataminer temporyal, a slew of Battlefield 5 new melee weapons have been dug up, and there’s a dagger, a sword, and what even looks like a burned piece of wood! Check the Battlefield 5 new melee weapons below along with a Panzerschreck RPG in the mix for size comparison’s sake.
It’s unclear as of now when these melee weapon skins will be available, but when we do, we’ll make sure to let our readers know. DICE will definitely announce the weapon skins’ availability once they can.
For more news on Battlefield 5, make sure to bookmark and check our Battlefield 5 game hub!
If you ever wanted to try Street Fighter 5 but got intimated by the legions of pros and wanna-be pros, now’s your chance to jump in and get you feet wet without coughing a cent! Capcom has announced that Street Fighter 5 is going free-to-play (F2P) — for a limited time, that is.
Starting today, April 23 at 1 p.m. PT and running until May 5, gamers can try out Street Fighter 5 F2P on both PS4 and PC! Below are the download links as well as the official details straight from Capcom. Note that for PS4 users, a PS+ membership is required to play online.
DLC Characters Unlocked – All 16 original characters included with the game are playable in the free trial, including classics like Ryu, Ken, Chun-Li, M. Bison and more! As a bonus, four fan-favorite DLC characters will be available for free during this trial: Akuma, Blanka, Juri and Menat! These four characters will only be available in Ranked, Casual, Battle Lounge, Training, and Challenges.
For those of you who already own Street Fighter V and Street Fighter V: Arcade Edition but have not yet acquired Akuma, Blanka, Juri or Menat, these four characters will be unlocked to you during the free trial period as well. If you decide to purchase any of these characters during the trial, you keep any progress made with each character.
Arcade – Introduced in Street Fighter V: Arcade Edition, this mode allows you to relive the past main entries in the series. If you’re able to defeat all the computer-controlled opponents under various conditions, you can unlock over 200 unique illustrations from multiple artists which can be viewed in the Gallery.
Versus – Play against another local player or against the computer with different difficulty levels.
Challenges – Learn how to use each character in Demonstrations and Trials or see how long you can fight in Survival Mode.
Training – Practice against a dummy AI as you test out set-ups, combos and get used to a character without the pressure of a real match.
Not a bad move by Capcom to try and rope in more players, no? Get your gloves on, and we’ll see you on the streets!
In addition to the co-op classes that we posted earlier last week, World War Z also features online PvPvE (Player-versus-player-versus-enemies) that has its own separate progression and unique classes. This guide will walk you through those classes along with their skills to help you decide which one to play.
In total there are 10 classes, built with preset weapon and equipment load-outs. Each class can be earn EXP up to the max level of 13, with a new skill unlocked at each level. In comparison with the co-op this is 4 more classes, but 18 level less for each class. And obviously the skills for each classes are geared towards the PVP mode rather than the PVE.
World War Z PvP Classes Guide | Class: Survivor
Primary Weapon: Shotgun
Secondary Weapon: Revolver
Heavy Weapon: Heavy Assault Shotgun
Equipment: Molotov Cocktail
Skill List:
Base – Bring The Pain – Fight with Molotov, M500 Shotgun, Casull 6 Revolver and Taiga-12 Heavy Assault Shotgun
Level 1 – Trail By Fire- Equipment has 10% charge on spawn
Level 2 – Fell The Burn – Molotov burns 50% longer. Target count is increased by 50%
Level 3 – We don’t Need No Water – Molotov’s fire damage increased by 50%
Level 4 – Swapping Mags! – Reload speed increased by 30% on all weapons
Level 5 – VIP SMG – Fight with upgraded Gal 9 Compact SMG
Level 6 – Paint The Walls – Fight with upgraded M500 Pump-Action Shotgun
Level 7 – Increased Firepower – Max Number of Molotovs increased to 2
Level 8 – Zeke Streak – If kill 10 zombies in rapid succession, weapons damage is increased on 10% and weapon reload speed is increased on 30% for a short period 10 seconds
Level 9 – Instant Gratification – Killing an enemy player will instantly recharge your equipment by 25%
Level 10 – Help You Need It – Get plus 25% to your equipment instantly when health is below 25% (cooldown 60 seconds)
Level 11 – Head Start – Equipment has 20% charge on spawn
Level 13 – Back To The Boom – Heavy Weapon regeneration speed increased by 10%. Heavy Weapon recharge bonuses for killing players or zombies are increased by 20%
World War Z PvP Classes Guide | Class: Trapper
Primary Weapon: Scout Rifle
Secondary Weapon: Double-Barreled Shotgun
Heavy Weapon: MGL
Equipment: Claymore Mine
Skill List:
Base – Loaded For Kill – Fight with Claymore, Mini-21 Scout Rifle, Dunali SxS Double-Barreled Shotgun amd Hailstorm MGL
Level 1 – Head Start – Equipment has 10% charge on spawn
Level 2 – Quick Drop – Planting speed of a Claymore increased by 25%
Level 3 – Fire Trap – Claymore explosions will set the nearby area on fire
Level 4 – Swapping Mags! – Reload speed increased by 30% on all weapons
Level 5 – Mini Might – Fight with upgraded Mini-21 Scout Rifle
Level 13 – Back to Boom – Heavy Weapon regeneration speed increased by 10%. Heavy Weapon recharge bonuses for killing players or zombies are increased by 20%
World War Z PvP Classes Guide | Class: Specialist
Primary Weapon: Battle Rifle
Secondary Weapon: Compact Shotgun
Heavy Weapon: Payload Rifle
Equipment: Frag Grenade
Skill List:
Base – max Damage – Fight with Frag Grenade, HAMR-17 Battle Rifle, S890 Shorty Compact Shotgun and BF25 Payload Rifle
Level 1 – Help When You Need It – Equipment is instantly recharged by 25% when health drops below 25% (cooldown 60 sec)
Level 2 – Less Frag Lag – Frag Grenades will explode 50% quicker after impact
Level 3 – Fire in The Hole – Frag Grenade damage increased by 10%
Level 4 – Swapping Mags! – Reload speed increased by 30% on all weapons
Level 7 – Deadeye – Movement has no effect on weapon accuracy. Recoil effect also reduced
Level 8 – Power Nap – Unequiped weapon automatically reloads each 10 seconds
Level 9 – Adrenaline – Reload speed increased by 50% when health is below 25%
Level 10 – Sleight of Hand – Switch weapons 50% faster
Level 11 – Boosted Burst- Fight with upgraded Geist 17MP Machine Pistol in your secondary weapon slot
Level 12 – Hand Cannon – Fight with Casull 6 Revolver in your secondary weapon slot
Level 13 – Back to Boom – Heavy Weapon regeneration speed increased by 10%. Heavy Weapon recharge bonuses for killing players or zombies are increased by 20%
World War Z PvP Classes Guide | Class: Phantom
Primary Weapon: Sniper Rifle
Secondary Weapon: Compact SMG
Heavy Weapon: Payload Rifle
Equipment: Claymore Mine
Skill List:
Base – Element of Suprise – Fight with Claymore, MK110 Sniper Rifle, Senjata PDW and BF25 Payload Rifle
Level 1 – Gray Matter – Killing an enemy player with a headshot will instantly recharge your equipment by 25%
Level 2 – Quick Drop – Planting speed of a Claymore increased by 25%
Level 3 – Fire Trap – Claymore explosions will set the nearby area on fire
Level 4 – Swapping Mags! – Reload speed increased by 30% on all weapons
Level 5 – Long Distance – Fight with upgraded MK110 Sniper Rifle
Level 6 – Mini Might – Fight with upgraded Mini-21 Scout Rifle
Level 7 – Switcheroo – Switching weapons increases weapon damage by 10% for 10 seconds (cooldown 40 seconds)
Level 8 – Instant Gratification – Killing an enemy player will instantly recharge your equipment by 25%
Level 9 – Rotter Slaughter – Killing a zombie will instantly recharge your equipment by 5%
Level 10 – Sleight of Hand – Switch weapons 50% faster
Level 11 – Primary Care – Emptying the magazine on your secondary weapon will instantly reload your primary weapon
Level 12 – Adrenaline – Reload speed increased by 50% when health is below 25%
Level 13 – Upgrada Senjata – Fight with upgraded Senjata PDW in your secondary weapon slot
World War Z PvP Classes Guide |Class: Demolisher
Primary Weapon: Combat Shotgun
Secondary Weapon: Pistol
Heavy Weapon: MGL
Equipment: C4
Skill List:
Base – Highly Volatile – Fight with C4, S890 Combat Shotgun, 1911 Protector Pistol and Hailstorm MGL
Level 1 – Head Start – Equipment has 10% charge on spawn
Level 2 – Throwing Arm – Throw distance of a C4 increased by 50%
Level 3 – Fire Fighter – C4 explosions will set the nearby area on fire
Level 4 – Help When You Need It – Equipment is instantly recharged by 25% when health drops below 25% (cooldown 60 sec)
Level 13 – Back To The Boom – Heavy Weapon regeneration speed increased by 10%. Heavy Weapon recharge bonuses for killing players or zombies are increased by 20%
World War Z PvP Classes Guide |Class: Striker
Primary Weapon: Bullpup Rifle
Secondary Weapon: Pistol
Heavy Weapon: RPG Launcher
Equipment: Stim Pistol
Skill List:
Base – Heal and Deal – Fight with Stim Pistol, XTAR-95 Bullpup Rifle, 1911 Protector Pistol and RPGL4 Launcher
Level 1 – Good Deed Rewarded – Using the Stim Pistol on teammates will instantly restore 15% charge to your Heavy Weapon
Level 13 – Back to Boom – Heavy Weapon regeneration speed increased by 10%. Heavy Weapon recharge bonuses for killing players or zombies are increased by 20%
World War Z PvP Classes Guide |Class: Support
Primary Weapon: Assault Rifle
Secondary Weapon: Compact SMG
Heavy Weapon: Machinegun
Equipment: Supply Bag
Skill List:
Base – Life Support – Fight with Supply Bad, ARK-103 Assault Rifle, Senjata PDW and MAG5 Machinegun
Level 1 – Kickback – When a teammate uses your Supply Bag there is a 20% chance you will also gain Explosive Ammo
Level 2 – Give and Receive – Using a Supply Bag recharges your equipment by 10%
Level 3 – Pack More Punch – Supply Bags contain 10% more units of Explosive Ammo
Level 4 – Swapping Mags! – Reload speed increased by 30% on all weapons
Level 13 – Back to Boom – Heavy Weapon regeneration speed increased by 10%. Heavy Weapon recharge bonuses for killing players or zombies are increased by 20%
World War Z PvP Classes Guide |Class: Assassin
Primary Weapon: Advanced SMG
Secondary Weapon: Machine Pistol
Heavy Weapon: Heavy Assault Shotgun
Equipment: Stun Gun
Skill List:
Base – Stopping Power – Fight with Stun Gun, Keris V10 Advanced SMG, Geist 17MP Machine Pistol and Taiga-12 Heavy Assault Shotgun
Level 1 – Athlete – Number of melee strikes without fatigue is increased by 2
Level 2 – Juiced Up – Stun Gun effect duration increased by 50%
Level 3 – Zeus – Increase Stun Gun range by 20% and target count to 30
Level 4 – Hack and Slash – melee damage is increased by 30%
Level 3 – Night Owl – Masking Grenades grant an additional temporary health boost
Level 4 – Zed’s Dead – The Masking Grenade poisons zombies, inflicting damage over time
Level 5 – Fast and Furious – Fight with upgraded TMP5 SMG
Level 6 – Small But Mighty – Fight with upgraded XTAR-95 Bullpup Assault Rifle
Level 7 – Kickback – When your teammates are affected by Masking Grenade gas your Heavy Weapon instantly recharges by 25%
Level 8 – Wrecking Crew – Killing 10% in rapid succession will increase weapons damage by 10% and weapons reload by 30% for 10 seconds
Level 9 – Instant Gratification – Killing an enemy player will instantly recharge your equipment by 25%
Level 10 – Invisible Enemy – Killing an enemy player with your melee weapon will apply the masking effect to you for 5 seconds
Level 11 – Superior Sidearm – Fight with upgraded 1911 Protector Pistol in your secondary weapon slot
Level 12 – Better Blunderbuss – Fight with upgraded S890 Shorty Combat Shotgun in your secondary weapon slot
Level 13 – Back to Boom – Heavy Weapon regeneration speed increased by 10%. Heavy Weapon recharge bonuses for killing players or zombies are increased by 20%
Make sure to read up on our World War Z review to see what we think of it.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
If you thought Avengers: Endgame was the only comic book thing happening this week, think again. It seems a recent rumor has surfaced that mentions how a new DC Comics game will be unveiled this Friday by Warner Bros., and it could very well be a GaaS (games as a service) title!
Leaked on 4chan and posted on ResetEra, it mentions that players should keep an eye out on the WB Games Instagram and Twitter accounts at 12 p.m. PST on Friday, April 26. There’s even a shot of it that’s mentions “Outlaws.”
You can clearly see the Wayne Enterprises building front and center. There’s also the Epic Games trademark below, which suggests that the game is being made using Unreal Engine 4, or maybe that it’ll be exclusive to the Epic Games Store for PC? I’d guess it’s for the former.
Now, this alleged new DC Comics game “leak” goes hand in hand with another leak which mentions “online multiplayer,” “city hub areas,” and more. Check out the purported leaked email sent to internal WB Games employees, which one ResetEra member points out is similar to the Mortal Kombat 11 email leak which turned out to be legit (it had the same formatting, etc.).
Could this be what Rocksteady has been working on all these years? Maybe, maybe not. Before anyone jumps to any conclusions, remember that this is just a rumor for now, and as such, there’s no guarantee that this new DC Comics game will be really a live services game, or that there’s one that’ll be announced this week. I mean, do they really want to announce a new game in the same week that one of the biggest movies of all time from a rival company is set for release?
Would you be interested in a DC Comics game built like Destiny or other GaaS-type games? Share your thoughts in the comments below.
Online Gambling is one of the most popular industries around the world in which people love to play their favorite Casino games. Roulette is one of those big games which is incredibly popular among the vast mass of online players, you can never walk through any casino without noticing the fuzz and fun which surrounds this iconic game. The popularity of Roulette had been translated into online casinos and made its version there with a huge collection of roulette online games and alternatives to gain huge respect and wide popularity among online players who thrive to participate in Roulette games.
Convenience of roulette
One of the things that make Roulette online so convenient is that you can play Roulette online at any time and at anywhere you desire, making it one of the most played games in online casinos, where you do not need to dress up or be so fancy as if you are playing real Roulette in real casinos. You can play it on the go at work or at home or pretty much anywhere you desire to play this marvelous game. Also you will not need to do any other things like dressing up for the occasion of visiting the casino or to buy drinks at the bar while waiting and playing nor to tip the waiters and dealers or to rent a fancy car, besides there are many verities of Roulette online games to give players more freedom in exploring this amazing luxurious game and to engage in the atmosphere of the game alongside the dealers and many other players. However, Roulette online gives the players who master mathematics more flexibility than the real casinos do in the usage of mathematical strategies to gain more profits and enjoy the selection of games and alternatives that this wonderfully designed game provides.
The attractiveness of roulette
The popularity of Roulette online is without any doubt so huge among players at online casinos, where many online casino players prefer it rather than playing in other table games. Its popularity came from many aspects, one of those aspects is because it is so easy to learn to compare to other table games like blackjack, any new player without any knowledge of the basics of roulette online can learn as quickly as possible, where he can only watch people playing it for a couple of minutes and he will grasp the concept of it and will easily be able to play it at any time he wants. Besides the roulette is so sociable, where instead of gambling against other gamblers like in blackjack games, You will be cheering with other people and gaining friends and getting social with everyone to win the same bet, thus making it a very amazing. The wheel of the roulette table and the spinning of the ball on it certainly adds more excitement to the game especially when you feel that all your hopes of winning the game are determined with this small ball and this attractive wheel in a way like playing fate.
Psychological aspects of Roulette’s popularity
The psychological effect of gambling through playing roulette online differs from game to game in addition to other factors that may influence the players of this game and thus the popularity of it. Roulette is considered a game of luck with high odds of winning and the highest house edge. However, the roulette’s popularity comes from the way players see it, where there are players who tend to play European Roulette to avoid playing the American version which has a double zero, other experienced players tries not to cover their losses in this game where they think that you must have fun and enjoy the friendly atmosphere of roulette without getting angry every time the ball lands in a different slot than the one they already made their bets on. Other players place higher bets on the outside bets with even winning chances to gain more profits and chances of winning, other players bet only on certain specific numbers which they consider them as lucky ones in a hope that the ball will eventually land on their desired slot, while other players stick to their original tactics and strategies and place their own bets on the so-called “sleeping numbers”.
The gaming and gambling world hasn’t stopped to improve since its growth in the 1990s. Apart from the various innovations frequently appear in the online casinos, the gambling industry has to find any means necessary to reign transparency and fairness within this sector. As the casinos are always subject to financial crimes like money laundering, the challenge to avoid these issues must be implemented. One of the solutions to prevent infractions is the creation of KYC, stands for Know Your Customer.
This latter has the goal to protect the customers from fraud due to illegal funds and transactions. The KYC is a process that the online casino players must follow before withdrawing their winnings. Understand the KYC procedure in online casinos through this article.
KYC, What is It?
All the well-reputed online casinos use KYC to safeguard their customers and their interests. KYC or Know Your Customer is a policy that the players must follow to check their identity and financial information. The goal of this process is to prevent any financial dangers associated with the casinos.
It may be corruption, money laundering, and fraud. When a gambler is lucky and wins payouts, he must cash out his winnings. Before the withdrawal is approved, the casino requests the KYC which mean personal documents of the winner.
After the submission of the personal documents, the web-based casino can know the player’s identity and the source of his funds. With this information, the casino is able to monitor the customer’s activities. This approach ensures the players’ safety and security as only certified casinos are allowed to request documents of their customers.
What is KYC Procedure in Online Casinos?
After you have received an email from the cashier team of the casino demanding the documents, you may ask what will be the next step. As stated above, these documents include the copy of Identity Card or others with your photos, the front and back of your credit card, and the phone bills with your name and address. The pictures must be clear and the documents must be absolutely readable.
Send them via mail to the cashier team. When the team receives your documents, you have to wait 72 hours. If your account is legalized, you can withdraw your gains. Nonetheless, if the casino can’t check your documents within this time, you are required to send another documented proof.
What Kind of Documents does the Player Need to Submit?
In fact, the processes utilized depend on the casinos. So the documents requested vary the gaming operator you choose and the type of deposit option you used previously. The payment methods like e-wallets and cryptocurrencies is the trust sign of the best paying online casino that has a high-level of security whereas the chance of fraud is high in bank transfers. Thus, this latter requires more documents than cryptocurrencies and e-wallets.
Here are samples of the documents that the casino can request:
a copy of Identity Card or Passport or Driver’s license. These documents confirm the full name, the date of birth, two pictures, and the address of the customers;
copies of the credit card which must be front and back;
copies of bills that must include the customer’s name and address.
What will Happen after the Process?
The documents that you sent will be digitally stored in a secured place and only the authorised person has access to them. The web-based casinos will examine them to make sure that they are legal and match up with the details you have supplied. Then, they will be stored again in a secured place. The verification of KYC won’t affect your gambling because you are allowed to subscribe and play games in an online casino.
Unfortunately, making a withdrawal is not permitted if you haven’t finished the KYC procedure. Furthermore, verifying once the documents is not enough to know the customer. The ongoing monitoring is required including financial and transactions supervision.
Final Words
To put in a nutshell, a wide range of high-quality games are not enough when choosing an online casino. The players have to choose licensed gambling operators who follow casino KYC policies. Not only do these KYC regulations prevent financial crime in the casino but they also ensure the gamblers’ safety and security. If there are any changes concerning your personal information, you are required to update your account to avoid problems in the future.
If you’re playing World War Z, and bummed out that there’s not any WWZ private lobbies (which we’ve mentioned in our review), Saber Interactive will be addressing that soon.
Over on Twitter, Saber Interactive confirmed that WWZ private lobbies are coming to the game “soon,” as well as a host of other fixes.
All of these fixes are coming soon, as are private lobbies!
"I hope these issues are fixed because when the game is working and everyone is fighting together I feel World War Z is a great co-op game and a worthy successor to Left 4 Dead 2." – Kotaku https://t.co/RBu4i8Djvt
In addition to that, the studio will also roll out a fix for the corrupted save issue that PS4 players are experiencing. The studio’s suggestion for now is to back up your save in the cloud to avoid any progression loss.
Lastly, Saber has also rolled out a hotfix for PC today, which should fix crashing issues for AMD users, as well as matchmaking issues and more. Check out the full list of fixes below (via Focus Home forums):
World War Z – PC Hotfix April 20th
Fixed crash on game launch, reported by some AMD users.
Fixed a large number of connectivity, matchmaking and party system issues.
Fixed a large number of gameplay crashes.
Fixed a large number of gameplay bugs that caused inability to progress on levels.
Fixed texture corruption on Vulkan in some cases.
Improved Vulkan performance.
Improved Vulkan stability.
Partially fixed sound stutter issues.
Fixed issue with some friends not being visible in a friend list.
Fixed freeze on typing “<” in chat.
Reduced AI bot efficiency on lower difficulty levels.
Improved Slasher base perk.
With full stamina Slasher deals damage to 2 zombies in 1 melee swing.
With low stamina Slasher deals damage 1 zombie in 1 melee swing, plus his melee is not slowed down.
Slasher
Added “start with an improved chainsaw” perk on level 17
Shock Therapy perk moved to level 21, replacing the perk Executioner II
World War Z, remember that book that spanned a hit movie, the one starring Brad Pitt, a global infection, and massive amounts zombie? Well, regardless of thoughts on the flick, there was one element that stood out, and it was definitely the way the zombies moved, attacked, and devoured everything on screen. So it’s surprising to to see in the year 2019, a time when movie licensed games have died out, we have one based one launching. Could it be, this is one of the best licensed games to release?
World War Z is an online/offline co-op shooting game, featuring a decent sized campaign, each with different characters, locations and missions. The other half is a typical style PvP (player vs player) mode with added zombie flair. Which mode players select is really up to whatever style fits, but each one offers zombie killing regardless. The campaign mode is broken into numerous episodes in various locations like New York, Jerusalem, and even Tokyo.
Here players are able to choose from a handful of four characters, different from each location. These are mostly for cosmetics as the real progress comes from leveling up the classes. Each class offers different boosts that can be unlocked as you level up. From being able to attract zombies with C4 before exploding, or perhaps doing more damage with grenades. Each class offers different start out weapons/perks. Every campaign match adds to player’s experience, even if the game ends with everyone’s death.
In the various locations, playing solo or with a group, players will be doing various tasks. One area might have poisonous gas you have to vent out to proceed. Another will have players scrambling to find car parts. One has players escaping zombies falling from above. World War Z keeps up the intensity with a multitude of various objectives in each episode, making them feel fresh and exciting the first time through.
That said, when replaying the levels, the same mission structure and type might could get a little repetitive but that’s where the horde comes into play. World War Z loves to throw so many zombies on screen, I couldn’t help but laugh, scream, and yell out in anticipation of doing battle with the undead. Every single time these hordes were on screen, my mouth was gaped in awe. It’s chaotic, it’s intense, and it’s absolutely the element a game based on this franchise needed to nail and the developers did it.
A Good Day to Die Hard
While the massive horde of regular zombies are a sight, they can be taken down with relative easy. This may have made the game a little too easy at times. Yet adding in the special zombies are what shakes things up. From a hulking armored zombie, to a fast aerobic zombie, these two can pin a player down and prevent them from moving until another character saves them. There are also screaming zombies that attract hordes. A chemical suite zombie who leaks out toxic gas to impede vision and health. By themselves, these would be easy also, but added in with the huge swarm of zombies, players end up with chaotic and frantic moments. Luckily there is a wide assortment of weapons such as shotguns, assault rifles, and heavy guns to find and use. This includes unlock upgrades as well.
With so much on screen there might be some concern on how the game runs.This is another area that I walked away feeling absolutely surprised. Having hands on time with both the Xbox One and PS4 version of the game, the game runs well on both. It’s also colorful, with vibrant locations, day/night time settings, and zombies that looks downright nasty. There is plenty to like about the visual style. There is some noticeable framing issues with zombie bodies when a huge explosion happens, but otherwise things run great.
Teamwork Makes the Dream Work
Teamwork is also essential because as mention, there will be special zombies that can pin down players. The only hope for escape is with assistance of a teammate. Luckily if you’re playing offline solo, the AI can fight fairly well. Just don’t expect them to assist with finding items or doing anything other than surviving. It makes playing solo a little bit harder, but I was still able to accomplish playing alone, and with the various difficulty settings, this can be adjusted also.
Multiplayer-specific mode takes on a similar approach with its own set of unique classes. Players can upgrade each over time. This mode has typical features of classic MP, such as capturing an area, or team killing. Here they add their own spin on this where at times the zombie horde come in waves.. This can be both good and bad for players depending on the situation. The outcome always added an extra spark of excitement to the matches in what might otherwise be a typical multiplayer mode. That aside, the whole game is built around playing with others. This one is super friendly via matchmaking for both modes. Though currently it does not appear to have private lobbies.
Dead Surprise
When I first heard of a World War Z game, I came away feeling like this was one of those moments “too little, too late.” I was surprisingly wrong though. That’s not to say World War Z doesn’t have issues. Playing solo can be a little harder than expected since this game is definitely catered to MP. The option to play solo is a nice feature though. I also encountered numerous times on multiplayer with both consoles an odd audio bug that would permeate the entire match with this weird glitch like audio sound.
That aside, I’ve been having a blast playing World War Z. The zombie hordes are always an impressive sight to see and the thrill of fighting thousands of zombies has never been better realized. If players have missed the days of frantic co-op zombie shooters from last gen, look no further, World War Z is the answer.
Overall score: 8.0
Pros:
Zombie Hordes
Combat feels good
Variation in missions
Lots of unlockables
Cons:
Odd framerate on explosions with zombie hordes
Solo can be tad challenging
Human AI too simplistic
Lack of private lobbies
World War Z review code provided by the publisher. World War Z played on PS4 Pro and Xbox One X, killed thousands of zombies and somehow still not turned. You can read MP1st’s review and scoring policy right here.
Just a few days ago, Naughty Dog VP and director of The Last of Us Part II Neil Druckmann shared that they’ve shot the ending for The Last of Us 2, which suggests the game could be released sometime this year. Well, here’s to add more fuel to the fire!
Over on Twitter, Druckmann has also shared that Ashley Johnson and Troy Baker, who plays Ellie and Joel respectively, have finished shooting their scenes for the game!
Of course, this is in no way guarantee that The Last of Us 2 will be released this year. We don’t know how much post-production work is left to be done, bug testing, and more, will need to be addressed as well before the game goes gold. Nonetheless this is welcome news for those looking forward to The Last of Us 2.
Do you think we’ll see The Last of Us 2 be released this year?
What do you feel when you first enter the casino website? Are you excited to rush into the gambling world and winning tons of prizes and bonuses? Are you afraid of losing the battle? Or you may be overconfident about your success. Whatever you feel, I have something for you. Here are the things that will help you avoid those mistakes that I’ve made when I was a newbie.
You cannot win forever
When I got my first prize, I felt myself a king of the world. I thought that I could break the spell and I would never lose any game. The sum was $600 and I got it within five minutes. What did I do next? I kept on playing and I finished up with a zero. Zero dollars on my account. If you believe in the beginners’ luck, check it out. But it’s good to stop for a while after you win a big sum for the first time.
Know the rules
This seems to be too obvious. But there might be different rules in different Malta online casinos at you need to learn beforehand. Once you tick the “Agree” button next to the rules, you take the full responsibility for your actions. For example, there are countries that forbid gambling or withdraw money. You should clear up all legislative issues before you start the game. And you should see the terms and policies of the very casino where you are going to play to avoid any problems with your account.
Real and fake bonuses
It’s hard to find a casino that doesn’t offer any free money for their players. But how do they benefit from giving real money to every visitor? Just imagine a typical case when you deposit a sum like $30. You can get up to a few thousand dollars that you can use for playing and even withdrawing. My advice here is to read all the conditions for withdrawing the bonus and all the information about its use for playing. Start the game only after reading this information or you may end up with nothing.
Know the game
When you’re a newcomer, you may have a desire to choose any game at random. This is risky if you play for real money. When you don’t know the rules of the game and you don’t have any idea of the tactics or anything else, you have a high chance to lose. I didn’t think about this and I acted chaotically. I had no strategies or anything that could raise my chances to win. I loved poker and I started to win only after doing good research and testing the tips while playing.
Know the casino
There is a great variety of casinos out there ready for new gamblers. You can choose whatever you like more and get excited by the games. Or you can come up with scammers and lose all the money you have on your banking accounts. To give you a better understanding of how you should approach the choice between two similar casinos, we will take a look at the industry behemoths like JackpotCity casino or Spin Palace and see what aspects you should pay attention to. Both they’ve been operating on a licensed market for twenty years straight. There is a company behind both brands called Buffalo Partners and it’s been working with a major soft development company Microgaming, has more than twenty years of experience in store and is well-known for its fair gaming policy applied not only to their players but partners too. All this information came from an open source and you can always fact-check it. Remember to analyze affiliate programs, and all available reviews on them – that’s the only way for you to find a trustworthy casino operator.
In simple words, get information, read reviews, enjoy the game and have fun.
In almost every fighting game these days, one of the biggest draws is knowing that more fighters are coming post-launch as DLC. With Mortal Kombat 11, given NetherRealm Studios’ history for including characters from other franchises (games and movies), it’s a bit of a guessing game who’ll make it into the Mortal Kombat 11 DLC fighters list, and it seems we now know exactly who these characters are!
Note that before diving in further, some of the characters listed here might be considered spoiler-ish for some. Also note that there’s no guarantee that these fighters will all make it into the game since the info does come from datamining the game, and as such, could be placeholder files or something of the sort. Got that? Good.
Thanks to the Mortal Kombat Leaks subreddit (via ResetEra), the list of known Mortal Kombat 11 DLC fighters have been revealed, and it’s all due to the Nintendo Switch version!
Mining the Nintendo Switch version of Mortal Kombat 11 shows the following files:
Joker
ShangTsung
Night wolf
Terminator
Sindel
Spawn
Ash
Fujin
Sheeva
In case anyone’s doubting the authenticity of it, this leak was verified by multiple users right here, and you can even see the game files dissected in the series of images below. In case you have the Nintendo Switch version of the game, here’s how to check it yourself.
Again, there’s no guarantee that all the fighters listed above will make it into the Mortal Kombat 11 DLC fighters list, or if there’s more that’ll be added down the line. Nonetheless, seeing Ash from Evil Dead and Joker in the list should be a cause of excitement for some players, I think.
For more on Mortal Kombat 11, and to check out the character reveal trailers, head on over to our Mortal Kombat 11 game hub.
While Sony has been pushing new games whenever you log in to the PlayStation Network Store, the company has now started a PSN Store new section called “Play This Next,” which spotlights a few famous games (regardless of how old they are), and a bunch of new “can’t-miss” new ones.
According to the banner, Play This Next stands for: “our favorite hidden games and can’t-miss games we think deserve a spot in your PS4 library.” Here’s the first list of games for Play This Next, which we don’t know for now how often will be updated.
There are currently 23 games in the list, which are shown in the image above and listed below.
Alien: Isolation – $29.99
Bloodborne- $19.99
Crimsonland – $13.99
Dragonronpa 1+2 Reload – $39.99
Darkest Dungeon – $24.99
Downwell – $4.99
Dragon Quest Builders -$59.99
Flywrench – $6.99
Gorogoa – $14.99
Hellblade: Senua’s Sacrifice – $29.99
inFAMOUS Second Son – $19.99
Loot Rascals – $14.99
Nex Machina – $19.99
Owlboy – $24.99
Pyre – $19.99
Rez Infinite – $29.99
STRAFE – $14.00
The Evil Within 2 – $59.99
The Talos Principle: Deluxe Edition – $48.99
The Witness – $39.99
Transistor – $19.99
What Remains of Edith Finch – $19.99
Yoku’s Island Express – $19.99
You can check the list out and buy the games via your browser right here.
We’ve reached out to Sony and asked how often this part of the PSN Store will be updated and when. We’ll update the post if we get a reply.